local SLE, T, E, L, V, P, G = unpack(select(2, ...))
local DT = E.DataTexts

local MANA_REGEN = MANA_REGEN
local displayNumberString = ''
local displayNumberStringShort = ''
local GetManaRegen = GetManaRegen

local function OnEvent(self, event, unit)
	local baseMR, castingMR = GetManaRegen()
	if InCombatLockdown() then
		self.text:SetFormattedText(E.db.sle.dt.regen.short and displayNumberStringShort or displayNumberString, E.db.sle.dt.regen.short and "Mp5" or MANA_REGEN, E.db.sle.dt.regen.short and E:ShortValue(castingMR*5) or castingMR*5)
	else
		self.text:SetFormattedText(E.db.sle.dt.regen.short and displayNumberStringShort or displayNumberString, E.db.sle.dt.regen.short and "Mp5" or MANA_REGEN,  E.db.sle.dt.regen.short and E:ShortValue(baseMR*5) or baseMR*5)
	end
end

local function ValueColorUpdate(self, hex)
	displayNumberString = strjoin('', '%s: ', hex, '%.2f|r')
	displayNumberStringShort = strjoin('', '%s: ', hex, '%s|r')
	OnEvent(self)
end

DT:RegisterDatatext('Mana Regen', 'S&L', {'UNIT_STATS', 'UNIT_AURA', 'ACTIVE_TALENT_GROUP_CHANGED', 'PLAYER_TALENT_UPDATE'}, OnEvent, nil, nil, nil, nil, nil, nil, ValueColorUpdate)
