
[Extraction]
	#The chance that a chunk contains a fluid reservoir
	#Default: 0.5
	reservoir_chance = 0.5
	#Number of ticks between checking for pipes below pumpjack if required
	#Default: 100
	pipe_check_ticks = 100
	#The Flux the Pumpjack requires each tick to pump
	#Default: 1024
	pumpjack_consumption = 1024
	#The amount of mB of oil a Pumpjack extracts per tick
	#Default: 15
	pumpjack_speed = 15
	#Require a pumpjack to have pipes built down to Bedrock
	#Default: false
	req_pipes = false

[Refining]
	#A modifier to apply to the energy costs of every Coker Tower recipe
	#Default: 1.0
	cokerUnit_energyModifier = 1.0
	#A modifier to apply to the energy costs of every Sulfur Recovery Unit recipe
	#Default: 1.0
	hydrotreater_energyModifier = 1.0
	#A modifier to apply to the energy costs of every Distillation Tower recipe
	#Default: 1.0
	distillationTower_energyModifier = 1.0
	#A modifier to apply to the time of every Distillation recipe. Can't be lower than 1
	#Default: 1.0
	distillationTower_timeModifier = 1.0
	#A modifier to apply to the time of every Coker recipe. Can't be lower than 1
	#Default: 1.0
	cokerUnit_timeModifier = 1.0
	#A modifier to apply to the time of every Sulfur Recovery Unit recipe. Can't be lower than 1
	#Default: 1.0
	hydrotreater_timeModifier = 1.0

[Generation]
	#List of Portable Generator fuels. Format: fluid_name, mb_used_per_tick, flux_produced_per_tick
	fuels = ["immersivepetroleum:gasoline, 5, 256", "immersiveengineering:biodiesel, 10, 256", "immersivepetroleum:diesel, 5, 256"]

[Miscellaneous]
	#List of Motorboat fuels. Format: fluid_name, mb_used_per_tick
	boat_fuels = ["immersivepetroleum:gasoline, 1"]
	#Automatically unlock IP recipes for new players
	#Default: true
	autounlock_recipes = true
	#Set to false to disable the asphalt block boosting player speed
	#Default: true
	asphalt_speed = true

