{
  "block.skilltree.workbench": "Workbench",
  "damage_condition.skilltree.fall": "Fall Damage",
  "damage_condition.skilltree.fall.type": "Fall",
  "damage_condition.skilltree.fire": "Fire Damage",
  "damage_condition.skilltree.fire.type": "Fire",
  "damage_condition.skilltree.magic": "Magic Damage",
  "damage_condition.skilltree.magic.type": "Magic",
  "damage_condition.skilltree.melee": "Melee Damage",
  "damage_condition.skilltree.melee.type": "Melee",
  "damage_condition.skilltree.none": "Damage",
  "damage_condition.skilltree.poison": "Poison Damage",
  "damage_condition.skilltree.poison.type": "Poison",
  "damage_condition.skilltree.projectile": "Projectile Damage",
  "damage_condition.skilltree.projectile.type": "Projectile",
  "damage_condition.skilltree.thorns": "Thorns Damage",
  "damage_condition.skilltree.thorns.type": "Thorns",
  "death.attack.poison": "%1$s died from poison",
  "death.attack.poison.player": "%1$s was poisoned by %2$s",
  "effect.skilltree.liquid_fire": "Liquid Fire",
  "effect_type.any": "effect",
  "effect_type.any.plural": "effects",
  "effect_type.beneficial": "beneficial effect",
  "effect_type.beneficial.plural": "beneficial effects",
  "effect_type.harmful": "harmful effect",
  "effect_type.harmful.plural": "harmful effects",
  "effect_type.neutral": "neutral effect",
  "effect_type.neutral.plural": "neutral effects",
  "enchantment_condition.skilltree.armor": "Armor Enchantments",
  "enchantment_condition.skilltree.none": "Enchantments",
  "enchantment_condition.skilltree.weapon": "Weapon Enchantments",
  "event_listener.skilltree.attack": "%s on hit",
  "event_listener.skilltree.attack.damage": "%s on %s hit",
  "event_listener.skilltree.block": "%s on block",
  "event_listener.skilltree.block.damage": "%s on %s block",
  "event_listener.skilltree.critical_hit": "%s on critical hit",
  "event_listener.skilltree.damage_taken": "%s when you take %s",
  "event_listener.skilltree.evasion": "%s on evasion",
  "event_listener.skilltree.item_used": "%s on %s use",
  "event_listener.skilltree.on_kill": "%s on kill",
  "event_listener.skilltree.on_kill.damage": "%s on %s kill",
  "event_listener.skilltree.skill_learned": "%s when you learn this",
  "event_listener.skilltree.skill_removed": "%s when this skill is removed",
  "event_listener.skilltree.ticking.minute": "%s every minute",
  "event_listener.skilltree.ticking.minutes": "%s every %s minutes",
  "event_listener.skilltree.ticking.second": "%s every second",
  "event_listener.skilltree.ticking.seconds": "%s every %s seconds",
  "experience.source.fishing": "Fishing",
  "experience.source.mobs": "Mobs",
  "experience.source.ore": "Ores",
  "item.cant_use.info": "You can not use this",
  "item.minecraft.lingering_potion.effect.liquid_fire_1": "Lingering Potion of Liquid Fire",
  "item.minecraft.lingering_potion.effect.liquid_fire_2": "Lingering Potion of Liquid Fire",
  "item.minecraft.potion.effect.liquid_fire_1": "Potion of Liquid Fire",
  "item.minecraft.potion.effect.liquid_fire_2": "Potion of Liquid Fire",
  "item.minecraft.splash_potion.effect.liquid_fire_1": "Splash Potion of Liquid Fire",
  "item.minecraft.splash_potion.effect.liquid_fire_2": "Splash Potion of Liquid Fire",
  "item.skilltree.amnesia_scroll": "Amnesia Scroll",
  "item.skilltree.amnesia_scroll.tooltip": "Resets your passive skill tree",
  "item.skilltree.amnesia_scroll.warning": "%d%% of your skill points will be lost",
  "item.skilltree.wisdom_scroll": "Wisdom Scroll",
  "item.skilltree.wisdom_scroll.tooltip": "Grants one passive skill point",
  "itemGroup.skilltree": "Passive Skill Tree",
  "item_condition.skilltree.enchanted": "Enchanted %s",
  "item_condition.skilltree.equipment_type.any": "Equipment",
  "item_condition.skilltree.equipment_type.armor": "Armor",
  "item_condition.skilltree.equipment_type.axe": "Axe",
  "item_condition.skilltree.equipment_type.axe.plural": "Axes",
  "item_condition.skilltree.equipment_type.boots": "Boots",
  "item_condition.skilltree.equipment_type.bow": "Bow",
  "item_condition.skilltree.equipment_type.bow.plural": "Bows",
  "item_condition.skilltree.equipment_type.chestplate": "Chestplate",
  "item_condition.skilltree.equipment_type.chestplate.plural": "Chestplates",
  "item_condition.skilltree.equipment_type.crossbow": "Crossbow",
  "item_condition.skilltree.equipment_type.crossbow.plural": "Crossbows",
  "item_condition.skilltree.equipment_type.helmet": "Helmet",
  "item_condition.skilltree.equipment_type.helmet.plural": "Helmets",
  "item_condition.skilltree.equipment_type.hoe": "Hoe",
  "item_condition.skilltree.equipment_type.hoe.plural": "Hoes",
  "item_condition.skilltree.equipment_type.leggings": "Leggings",
  "item_condition.skilltree.equipment_type.melee_weapon": "Melee Weapon",
  "item_condition.skilltree.equipment_type.melee_weapon.plural": "Melee Weapons",
  "item_condition.skilltree.equipment_type.pickaxe": "Pickaxe",
  "item_condition.skilltree.equipment_type.pickaxe.plural": "Pickaxes",
  "item_condition.skilltree.equipment_type.ranged_weapon": "Ranged Weapon",
  "item_condition.skilltree.equipment_type.ranged_weapon.plural": "Ranged Weapons",
  "item_condition.skilltree.equipment_type.shield": "Shield",
  "item_condition.skilltree.equipment_type.shield.plural": "Shields",
  "item_condition.skilltree.equipment_type.shovel": "Shovel",
  "item_condition.skilltree.equipment_type.shovel.plural": "Shovels",
  "item_condition.skilltree.equipment_type.sword": "Sword",
  "item_condition.skilltree.equipment_type.sword.plural": "Swords",
  "item_condition.skilltree.equipment_type.tool": "Tool",
  "item_condition.skilltree.equipment_type.tool.plural": "Tools",
  "item_condition.skilltree.equipment_type.trident": "Trident",
  "item_condition.skilltree.equipment_type.trident.plural": "Tridents",
  "item_condition.skilltree.equipment_type.weapon": "Weapon",
  "item_condition.skilltree.equipment_type.weapon.plural": "Weapons",
  "item_condition.skilltree.food": "Food",
  "item_condition.skilltree.none": "Item",
  "item_condition.skilltree.none.plural": "Items",
  "item_condition.skilltree.potion.any": "Potion",
  "item_condition.skilltree.potion.any.plural": "Potions",
  "item_condition.skilltree.potion.beneficial": "Beneficial Potion",
  "item_condition.skilltree.potion.beneficial.plural": "Beneficial Potions",
  "item_condition.skilltree.potion.harmful": "Harmful Potion",
  "item_condition.skilltree.potion.harmful.plural": "Harmful Potions",
  "item_condition.skilltree.potion.neutral": "Neutral Potion",
  "item_condition.skilltree.potion.neutral.plural": "Neutral Potions",
  "item_tag.curios:necklace": "Necklace",
  "item_tag.curios:necklace.plural": "Necklaces",
  "item_tag.curios:ring": "Ring",
  "item_tag.curios:ring.plural": "Rings",
  "item_tag.forge:curios/jewelry": "Jewelry",
  "item_tag.skilltree:armors/leather": "Leather Armor",
  "item_tag.skilltree:armors/leather.plural": "Leather Armor",
  "key.categories.skilltree": "Passive Skill Tree",
  "key.display_skill_tree": "Open Skill Tree",
  "living_condition.skilltree.all_armor": "%s %s %s",
  "living_condition.skilltree.all_armor.target.enemy": "if all target's armor is",
  "living_condition.skilltree.all_armor.target.player": "if all your armor is",
  "living_condition.skilltree.burning": "%s if %s burning",
  "living_condition.skilltree.burning.target.enemy": "enemy is",
  "living_condition.skilltree.burning.target.player": "you are",
  "living_condition.skilltree.crouching": "%s %s",
  "living_condition.skilltree.crouching.target.enemy": "if enemy is crouching",
  "living_condition.skilltree.crouching.target.player": "while crouching",
  "living_condition.skilltree.dual_wielding": "%s if %s %s in both hands",
  "living_condition.skilltree.dual_wielding.target.enemy": "enemy has",
  "living_condition.skilltree.dual_wielding.target.player": "you have",
  "living_condition.skilltree.fishing": "%s if %s fishing",
  "living_condition.skilltree.fishing.target.enemy": "enemy is",
  "living_condition.skilltree.fishing.target.player": "you are",
  "living_condition.skilltree.has_effect": "%s if %s affected by %s",
  "living_condition.skilltree.has_effect.amplifier": "%s if %s affected by %s or higher",
  "living_condition.skilltree.has_effect.target.enemy": "enemy is",
  "living_condition.skilltree.has_effect.target.player": "you are",
  "living_condition.skilltree.has_item_equipped": "%s %s %s equipped",
  "living_condition.skilltree.has_item_equipped.target.enemy": "if enemy has",
  "living_condition.skilltree.has_item_equipped.target.player": "with",
  "living_condition.skilltree.has_item_in_hand": "%s %s %s in hand",
  "living_condition.skilltree.has_item_in_hand.target.enemy": "if enemy has",
  "living_condition.skilltree.has_item_in_hand.target.player": "with",
  "living_condition.skilltree.numeric_value.at_least": "at least %s",
  "living_condition.skilltree.numeric_value.at_most": "at most %s",
  "living_condition.skilltree.numeric_value.equal": "equal to %s",
  "living_condition.skilltree.numeric_value.equal.effect_amount": "exactly %s",
  "living_condition.skilltree.numeric_value.equal.enchantment_amount": "exactly %s",
  "living_condition.skilltree.numeric_value.equal.equipment_durability": "exactly %s",
  "living_condition.skilltree.numeric_value.equal.food_level": "exactly %s",
  "living_condition.skilltree.numeric_value.equal.health_level": "exactly %s",
  "living_condition.skilltree.numeric_value.equal.learned_skills_amount": "exactly %s",
  "living_condition.skilltree.numeric_value.equal.mana_level": "exactly %s",
  "living_condition.skilltree.numeric_value.less": "less than %s",
  "living_condition.skilltree.numeric_value.more": "more than %s",
  "living_condition.skilltree.unarmed": "%s %s",
  "living_condition.skilltree.unarmed.target.enemy": "if enemy is unarmed",
  "living_condition.skilltree.unarmed.target.player": "while unarmed",
  "living_condition.skilltree.underwater": "%s if %s under water",
  "living_condition.skilltree.underwater.target.enemy": "enemy is",
  "living_condition.skilltree.underwater.target.player": "you are",
  "loot.type.archaeology": "loot from archaeology",
  "loot.type.chests": "loot in chests",
  "loot.type.fishing": "fishing loot",
  "loot.type.gems": "gems from ore",
  "loot.type.mobs": "mobs loot",
  "loot.type.ore": "loot from ore",
  "recipe.skilltree.workbench_item_bonus": "%s [%s]",
  "skill.limitation": "Limited to: %s",
  "skill.requirements": "Requirements:",
  "skill.skilltree.alchemist_1.name": "Alchemist",
  "skill.skilltree.alchemist_10.name": "Magic Damage",
  "skill.skilltree.alchemist_11.name": "Harmful Effects Duration",
  "skill.skilltree.alchemist_12.name": "Incoming Healing",
  "skill.skilltree.alchemist_13.name": "Magic Damage",
  "skill.skilltree.alchemist_14.name": "Deep Infection",
  "skill.skilltree.alchemist_15.name": "Immune Response",
  "skill.skilltree.alchemist_16.name": "Antimagic Field",
  "skill.skilltree.alchemist_17.name": "Projectile Damage",
  "skill.skilltree.alchemist_18.name": "Projectile Damage",
  "skill.skilltree.alchemist_19.name": "More Gunpowder!",
  "skill.skilltree.alchemist_2.name": "Poison Chance",
  "skill.skilltree.alchemist_20.name": "Maximum Health",
  "skill.skilltree.alchemist_21.name": "Projectile Speed",
  "skill.skilltree.alchemist_22.name": "Slowness Chance",
  "skill.skilltree.alchemist_23.name": "Maximum Health",
  "skill.skilltree.alchemist_24.name": "Projectile Speed",
  "skill.skilltree.alchemist_25.name": "Slowness Chance",
  "skill.skilltree.alchemist_26.name": "Poison Chance",
  "skill.skilltree.alchemist_27.name": "Beneficial Effects Duration",
  "skill.skilltree.alchemist_28.name": "Maximum Health",
  "skill.skilltree.alchemist_29.name": "Poison Chance",
  "skill.skilltree.alchemist_3.name": "Beneficial Effects Duration",
  "skill.skilltree.alchemist_30.name": "Beneficial Effects Duration",
  "skill.skilltree.alchemist_31.name": "Projectile Speed",
  "skill.skilltree.alchemist_32.name": "Immunity Bypass",
  "skill.skilltree.alchemist_33.name": "Overdose",
  "skill.skilltree.alchemist_34.name": "Slowness Chance",
  "skill.skilltree.alchemist_35.name": "Mutation",
  "skill.skilltree.alchemist_36.name": "Powerful Throw",
  "skill.skilltree.alchemist_37.name": "Cruelty",
  "skill.skilltree.alchemist_38.name": "Poison Damage",
  "skill.skilltree.alchemist_39.name": "Movement Speed",
  "skill.skilltree.alchemist_4.name": "Projectile Damage",
  "skill.skilltree.alchemist_40.name": "Fire Damage",
  "skill.skilltree.alchemist_41.name": "Poison Damage",
  "skill.skilltree.alchemist_42.name": "Movement Speed",
  "skill.skilltree.alchemist_43.name": "Fire Damage",
  "skill.skilltree.alchemist_44.name": "Poison Damage",
  "skill.skilltree.alchemist_45.name": "Movement Speed",
  "skill.skilltree.alchemist_46.name": "Fire Damage",
  "skill.skilltree.alchemist_47.name": "Potion Healing",
  "skill.skilltree.alchemist_48.name": "Additional Projectile Chance",
  "skill.skilltree.alchemist_49.name": "Weakness Chance",
  "skill.skilltree.alchemist_5.name": "Harmful Effects Duration",
  "skill.skilltree.alchemist_50.name": "Potion Healing",
  "skill.skilltree.alchemist_51.name": "Additional Projectile Chance",
  "skill.skilltree.alchemist_52.name": "Wither Chance",
  "skill.skilltree.alchemist_53.name": "Potion Healing",
  "skill.skilltree.alchemist_54.name": "Additional Projectile Chance",
  "skill.skilltree.alchemist_55.name": "Nausea Chance",
  "skill.skilltree.alchemist_56.name": "Limb Regeneration",
  "skill.skilltree.alchemist_57.name": "Double Flasks",
  "skill.skilltree.alchemist_58.name": "Spreading Plague",
  "skill.skilltree.alchemist_59.name": "Incineration",
  "skill.skilltree.alchemist_6.name": "Incoming Healing",
  "skill.skilltree.alchemist_60.name": "Melting Flesh",
  "skill.skilltree.alchemist_61.name": "Adrenalin",
  "skill.skilltree.alchemist_7.name": "Magic Damage",
  "skill.skilltree.alchemist_8.name": "Harmful Effects Duration",
  "skill.skilltree.alchemist_9.name": "Incoming Healing",
  "skill.skilltree.cook_1.name": "Cook",
  "skill.skilltree.cook_10.name": "Incoming Healing",
  "skill.skilltree.cook_11.name": "Attack Damage",
  "skill.skilltree.cook_12.name": "Double Fishing Loot Chance",
  "skill.skilltree.cook_13.name": "Incoming Healing",
  "skill.skilltree.cook_14.name": "Spicy!",
  "skill.skilltree.cook_15.name": "Sea Blessing",
  "skill.skilltree.cook_16.name": "Accelerated Metabolism",
  "skill.skilltree.cook_17.name": "Maximum Health",
  "skill.skilltree.cook_18.name": "Maximum Health",
  "skill.skilltree.cook_19.name": "Healthy Diet",
  "skill.skilltree.cook_2.name": "Unarmed Damage",
  "skill.skilltree.cook_20.name": "Experience From Fishing",
  "skill.skilltree.cook_21.name": "Healing on Hit",
  "skill.skilltree.cook_22.name": "Melee Damage",
  "skill.skilltree.cook_23.name": "Experience From Fishing",
  "skill.skilltree.cook_24.name": "Healing on Hit",
  "skill.skilltree.cook_25.name": "Melee Damage",
  "skill.skilltree.cook_26.name": "Unarmed Damage",
  "skill.skilltree.cook_27.name": "Movement Speed While Eating",
  "skill.skilltree.cook_28.name": "Experience From Fishing",
  "skill.skilltree.cook_29.name": "Unarmed Damage",
  "skill.skilltree.cook_3.name": "Movement Speed While Eating",
  "skill.skilltree.cook_30.name": "Movement Speed While Eating",
  "skill.skilltree.cook_31.name": "Healing on Hit",
  "skill.skilltree.cook_32.name": "Heavy Punch",
  "skill.skilltree.cook_33.name": "Snack",
  "skill.skilltree.cook_34.name": "Melee Damage",
  "skill.skilltree.cook_35.name": "Experienced Fisherman",
  "skill.skilltree.cook_36.name": "Lifesteal",
  "skill.skilltree.cook_37.name": "Healthy Body",
  "skill.skilltree.cook_38.name": "Unarmed Critical Hit Chance",
  "skill.skilltree.cook_39.name": "Damage Taken While Fishing",
  "skill.skilltree.cook_4.name": "Maximum Health",
  "skill.skilltree.cook_40.name": "Saturation Chance",
  "skill.skilltree.cook_41.name": "Unarmed Critical Hit Chance",
  "skill.skilltree.cook_42.name": "Damage Taken While Fishing",
  "skill.skilltree.cook_43.name": "Saturation Chance",
  "skill.skilltree.cook_44.name": "Unarmed Critical Hit Chance",
  "skill.skilltree.cook_45.name": "Damage Taken While Fishing",
  "skill.skilltree.cook_46.name": "Saturation Chance",
  "skill.skilltree.cook_47.name": "Food Usage Speed",
  "skill.skilltree.cook_48.name": "Food Healing",
  "skill.skilltree.cook_49.name": "Unarmed Attack Speed",
  "skill.skilltree.cook_5.name": "Attack Damage",
  "skill.skilltree.cook_50.name": "Food Usage Speed",
  "skill.skilltree.cook_51.name": "Food Healing",
  "skill.skilltree.cook_52.name": "Unarmed Attack Speed",
  "skill.skilltree.cook_53.name": "Food Usage Speed",
  "skill.skilltree.cook_54.name": "Food Healing",
  "skill.skilltree.cook_55.name": "Unarmed Attack Speed",
  "skill.skilltree.cook_56.name": "Ambidexterity",
  "skill.skilltree.cook_57.name": "Pile of Muscles",
  "skill.skilltree.cook_58.name": "Iron Fist",
  "skill.skilltree.cook_59.name": "Comfort",
  "skill.skilltree.cook_6.name": "Double Fishing Loot Chance",
  "skill.skilltree.cook_60.name": "Living Weapon",
  "skill.skilltree.cook_61.name": "Unseen Fisherman",
  "skill.skilltree.cook_7.name": "Incoming Healing",
  "skill.skilltree.cook_8.name": "Attack Damage",
  "skill.skilltree.cook_9.name": "Double Fishing Loot Chance",
  "skill.skilltree.hunter_1.name": "Hunter",
  "skill.skilltree.hunter_10.name": "Movement Speed While Shooting",
  "skill.skilltree.hunter_11.name": "Armor",
  "skill.skilltree.hunter_12.name": "Arrow Retrieval Chance",
  "skill.skilltree.hunter_13.name": "Movement Speed While Shooting",
  "skill.skilltree.hunter_14.name": "Tanned Leather",
  "skill.skilltree.hunter_15.name": "Careful Shot",
  "skill.skilltree.hunter_16.name": "Trained Archer",
  "skill.skilltree.hunter_17.name": "Projectile Speed",
  "skill.skilltree.hunter_18.name": "Projectile Speed",
  "skill.skilltree.hunter_19.name": "Penetrating Shot",
  "skill.skilltree.hunter_2.name": "Leather Armor Durability",
  "skill.skilltree.hunter_20.name": "Experience From Mobs",
  "skill.skilltree.hunter_21.name": "Critical Projectile Damage",
  "skill.skilltree.hunter_22.name": "Movement Speed",
  "skill.skilltree.hunter_23.name": "Experience From Mobs",
  "skill.skilltree.hunter_24.name": "Critical Projectile Damage",
  "skill.skilltree.hunter_25.name": "Movement Speed",
  "skill.skilltree.hunter_26.name": "Leather Armor Durability",
  "skill.skilltree.hunter_27.name": "Mobs Loot Duplication",
  "skill.skilltree.hunter_28.name": "Experience From Mobs",
  "skill.skilltree.hunter_29.name": "Leather Armor Durability",
  "skill.skilltree.hunter_3.name": "Mobs Loot Duplication",
  "skill.skilltree.hunter_30.name": "Mobs Loot Duplication",
  "skill.skilltree.hunter_31.name": "Critical Projectile Damage",
  "skill.skilltree.hunter_32.name": "Armor Fitting",
  "skill.skilltree.hunter_33.name": "Hunter's Trophy",
  "skill.skilltree.hunter_34.name": "Movement Speed",
  "skill.skilltree.hunter_35.name": "Experienced Hunter",
  "skill.skilltree.hunter_36.name": "Heavy Arrows",
  "skill.skilltree.hunter_37.name": "Elusiveness",
  "skill.skilltree.hunter_38.name": "Projectile Damage Avoidance",
  "skill.skilltree.hunter_39.name": "Luck",
  "skill.skilltree.hunter_4.name": "Projectile Speed",
  "skill.skilltree.hunter_40.name": "Projectile Damage",
  "skill.skilltree.hunter_41.name": "Projectile Damage Avoidance",
  "skill.skilltree.hunter_42.name": "Luck",
  "skill.skilltree.hunter_43.name": "Projectile Damage",
  "skill.skilltree.hunter_44.name": "Projectile Damage Avoidance",
  "skill.skilltree.hunter_45.name": "Luck",
  "skill.skilltree.hunter_46.name": "Projectile Damage",
  "skill.skilltree.hunter_47.name": "Chest Loot Duplication",
  "skill.skilltree.hunter_48.name": "Bow Shooting Speed",
  "skill.skilltree.hunter_49.name": "Damage Avoidance",
  "skill.skilltree.hunter_5.name": "Armor",
  "skill.skilltree.hunter_50.name": "Chest Loot Duplication",
  "skill.skilltree.hunter_51.name": "Bow Shooting Speed",
  "skill.skilltree.hunter_52.name": "Damage Avoidance",
  "skill.skilltree.hunter_53.name": "Chest Loot Duplication",
  "skill.skilltree.hunter_54.name": "Bow Shooting Speed",
  "skill.skilltree.hunter_55.name": "Damage Avoidance",
  "skill.skilltree.hunter_56.name": "Treasure Hunt",
  "skill.skilltree.hunter_57.name": "Rapid Shot",
  "skill.skilltree.hunter_58.name": "Acrobatics",
  "skill.skilltree.hunter_59.name": "Ballistic Effect",
  "skill.skilltree.hunter_6.name": "Arrow Retrieval Chance",
  "skill.skilltree.hunter_60.name": "Double Layer Armor",
  "skill.skilltree.hunter_61.name": "Lucky Beggar",
  "skill.skilltree.hunter_7.name": "Movement Speed While Shooting",
  "skill.skilltree.hunter_8.name": "Armor",
  "skill.skilltree.hunter_9.name": "Arrow Retrieval Chance",
  "skill_bonus.skilltree.all_attributes": "All Attributes",
  "skill_bonus.skilltree.arrow_retrieval": "Arrow retrieval chance",
  "skill_bonus.skilltree.block_break_speed": "Block break speed",
  "skill_bonus.skilltree.can_poison_anyone": "Your poisons can affect any enemies",
  "skill_bonus.skilltree.cant_use_item": "Can not use %s",
  "skill_bonus.skilltree.crit_chance": "Critical Hit Chance",
  "skill_bonus.skilltree.crit_chance.damage": "%s Critical Hit Chance",
  "skill_bonus.skilltree.crit_damage": "Critical Damage Multiplier",
  "skill_bonus.skilltree.crit_damage.damage": "Critical %s Damage Multiplier",
  "skill_bonus.skilltree.damage": "Damage",
  "skill_bonus.skilltree.damage_avoidance": "Chance to avoid %s",
  "skill_bonus.skilltree.damage_conversion": "%s%% of %s is being converted to %s",
  "skill_bonus.skilltree.damage_taken": "%s taken",
  "skill_bonus.skilltree.effect_duration.enemy": "Duration of inflicted %s",
  "skill_bonus.skilltree.effect_duration.player": "Duration of %s on you",
  "skill_bonus.skilltree.free_enchantment": "Enchant %s for free",
  "skill_bonus.skilltree.free_enchantment.chance": "Chance to enchant %s for free",
  "skill_bonus.skilltree.gain_experience": "Gain %s experience",
  "skill_bonus.skilltree.gain_experience.chance": "Chance to gain %s experience",
  "skill_bonus.skilltree.gained_experience": "Experience from %s",
  "skill_bonus.skilltree.grant_item": "Grants %s when learned",
  "skill_bonus.skilltree.grant_item.amount": "Grants %sx %s when learned",
  "skill_bonus.skilltree.grant_spell": "Grants %s %s spell",
  "skill_bonus.skilltree.healing.enemy": "Enemies recover %s life",
  "skill_bonus.skilltree.healing.enemy.chance": "Chance for enemies to recover %s life",
  "skill_bonus.skilltree.healing.player": "Recover %s life",
  "skill_bonus.skilltree.healing.player.chance": "Chance to recover %s life",
  "skill_bonus.skilltree.health_reservation": "Health Reservation",
  "skill_bonus.skilltree.incoming_healing": "Incoming Healing",
  "skill_bonus.skilltree.inflict_damage.enemy": "+%s %s Damage inflicted",
  "skill_bonus.skilltree.inflict_damage.enemy.chance": "Chance to inflict %s %s Damage",
  "skill_bonus.skilltree.inflict_damage.player": "+%s %s taken",
  "skill_bonus.skilltree.inflict_damage.player.chance": "Chance to take %s %s",
  "skill_bonus.skilltree.inflict_effect.enemy": "Inflict %s%s",
  "skill_bonus.skilltree.inflict_effect.enemy.chance": "Chance to inflict %s%s",
  "skill_bonus.skilltree.inflict_effect.minutes": " for %s minutes",
  "skill_bonus.skilltree.inflict_effect.player": "Gain %s%s",
  "skill_bonus.skilltree.inflict_effect.player.chance": "Chance to gain %s%s",
  "skill_bonus.skilltree.inflict_effect.seconds": " for %s seconds",
  "skill_bonus.skilltree.inflict_effect.stacks": "%s, stacks up to %s times",
  "skill_bonus.skilltree.inflict_ignite.enemy": "Set enemies on fire for %s",
  "skill_bonus.skilltree.inflict_ignite.enemy.chance": "Chance to set enemies on fire for %s",
  "skill_bonus.skilltree.inflict_ignite.player": "You catch fire for %s",
  "skill_bonus.skilltree.inflict_ignite.player.chance": "Chance to catch fire for %s",
  "skill_bonus.skilltree.item_durability_loss_avoidance": "Prevent %s durability loss",
  "skill_bonus.skilltree.item_durability_loss_avoidance.chance": "Chance to prevent %s durability loss",
  "skill_bonus.skilltree.item_usage_speed.negative": "You use %s %s%% slower",
  "skill_bonus.skilltree.item_usage_speed.positive": "You use %s %s%% faster",
  "skill_bonus.skilltree.item_use_movement_speed.negative": "Increases movement speed penalty from using %s by %s%%",
  "skill_bonus.skilltree.item_use_movement_speed.positive": "Reduces movement speed penalty from using %s by %s%%",
  "skill_bonus.skilltree.item_use_movement_speed.remove": "Removes movement speed penalty from using %s",
  "skill_bonus.skilltree.jump_height": "Jump Height",
  "skill_bonus.skilltree.lethal_poison": "Your poisons are lethal",
  "skill_bonus.skilltree.loot_duplication": "Chance to get %s %s",
  "skill_bonus.skilltree.loot_duplication.double": "double",
  "skill_bonus.skilltree.loot_duplication.guaranteed": "You always get %s %s",
  "skill_bonus.skilltree.loot_duplication.multiplier": "+%s%%",
  "skill_bonus.skilltree.loot_duplication.triple": "triple",
  "skill_bonus.skilltree.more_item_bonuses": "You can upgrade %s %s additional times using workbench",
  "skill_bonus.skilltree.more_item_bonuses.one": "You can upgrade %s an additional time using workbench",
  "skill_bonus.skilltree.projectile_duplication": "Fire an additional projectile",
  "skill_bonus.skilltree.projectile_duplication.amount": "Fire %s additional projectiles",
  "skill_bonus.skilltree.projectile_duplication.chance": "Chance to fire additional projectile",
  "skill_bonus.skilltree.projectile_speed": "Projectile Speed",
  "skill_bonus.skilltree.recipe_unlock": "Unlocks Recipe: %s",
  "skill_bonus.skilltree.repair_efficiency": "Repaired %s: %s",
  "skill_bonus.skilltree.repair_efficiency.bonus": "Durability restored",
  "skill_bonus.skilltree.self_splash_immune": "Your splash potions do not affect you",
  "skill_bonus.skilltree.spell_level": "to level of %s spell",
  "skill_requirements.skilltree.advancement": "Get %s advancement",
  "skill_requirements.skilltree.learned_skill": "Learn %s skill",
  "skilltree.message.grant_skill_command": "You were granted the %s skill.",
  "skilltree.message.point_command": "Skill point gained.",
  "skilltree.message.reset": "Skill Tree has changed. Your skill points have been restored.",
  "skilltree.message.reset_command": "Your skill tree has been reset.",
  "skilltree:alchemist": "Alchemist",
  "skilltree:cook": "Cook",
  "skilltree:hunter": "Hunter",
  "value_provider.skilltree.attribute_value.condition.enemy": "%s if enemy's %s is %s",
  "value_provider.skilltree.attribute_value.condition.player": "%s if %s is %s",
  "value_provider.skilltree.attribute_value.multiplier.enemy": "%s per 1 enemy's %s",
  "value_provider.skilltree.attribute_value.multiplier.enemy.plural": "%s per %s enemy's %s",
  "value_provider.skilltree.attribute_value.multiplier.player": "%s per 1 %s",
  "value_provider.skilltree.attribute_value.multiplier.player.plural": "%s per %s %s",
  "value_provider.skilltree.attribute_value.requirement": "Reach %s %s",
  "value_provider.skilltree.distance_to_target.condition.player": "%s if distance to target is %s",
  "value_provider.skilltree.distance_to_target.multiplier.player": "%s per block between you and enemy",
  "value_provider.skilltree.distance_to_target.multiplier.player.plural": "%s per %s blocks between you and enemy",
  "value_provider.skilltree.effect_amount.condition.enemy": "%s if target is affected by %s %s",
  "value_provider.skilltree.effect_amount.condition.enemy.any": "%s if target is affected by any %s",
  "value_provider.skilltree.effect_amount.condition.enemy.none": "%s if target is not affected by any %s",
  "value_provider.skilltree.effect_amount.condition.player": "%s while affected by %s %s",
  "value_provider.skilltree.effect_amount.condition.player.any": "%s while affected by any %s",
  "value_provider.skilltree.effect_amount.condition.player.none": "%s while not affected by any %s",
  "value_provider.skilltree.effect_amount.multiplier.enemy": "%s per %s on target",
  "value_provider.skilltree.effect_amount.multiplier.enemy.plural": "%s per %s %s on target",
  "value_provider.skilltree.effect_amount.multiplier.player": "%s per %s on you",
  "value_provider.skilltree.effect_amount.multiplier.player.plural": "%s per %s %s on you",
  "value_provider.skilltree.effect_amount.requirement": "Have %s %s on you",
  "value_provider.skilltree.enchantment_amount.condition.enemy": "%s if target has %s %s on %s",
  "value_provider.skilltree.enchantment_amount.condition.enemy.any": "%s if target's %s is enchanted",
  "value_provider.skilltree.enchantment_amount.condition.enemy.none": "%s if target's %s is not enchanted",
  "value_provider.skilltree.enchantment_amount.condition.player": "%s if you have %s %s on %s",
  "value_provider.skilltree.enchantment_amount.condition.player.any": "%s if your %s is enchanted",
  "value_provider.skilltree.enchantment_amount.condition.player.none": "%s if your %s is not enchanted",
  "value_provider.skilltree.enchantment_amount.enchantment": "enchantment",
  "value_provider.skilltree.enchantment_amount.enchantment.plural": "enchantments",
  "value_provider.skilltree.enchantment_amount.multiplier.enemy": "%s per enchantment on target's %s",
  "value_provider.skilltree.enchantment_amount.multiplier.enemy.plural": "%s per %s enchantments on target's %s",
  "value_provider.skilltree.enchantment_amount.multiplier.player": "%s per enchantment on your %s",
  "value_provider.skilltree.enchantment_amount.multiplier.player.plural": "%s per %s enchantments on your %s",
  "value_provider.skilltree.enchantment_amount.requirement": "Have %s %s on your %s",
  "value_provider.skilltree.enchantment_levels.condition.enemy": "%s if target has %s enchantment %s on %s",
  "value_provider.skilltree.enchantment_levels.condition.enemy.any": "%s if target's %s is enchanted",
  "value_provider.skilltree.enchantment_levels.condition.enemy.none": "%s if target's %s is not enchanted",
  "value_provider.skilltree.enchantment_levels.condition.player": "%s if you have %s enchantment %s on %s",
  "value_provider.skilltree.enchantment_levels.condition.player.any": "%s if your %s is enchanted",
  "value_provider.skilltree.enchantment_levels.condition.player.none": "%s if your %s is not enchanted",
  "value_provider.skilltree.enchantment_levels.level": "level",
  "value_provider.skilltree.enchantment_levels.level.plural": "levels",
  "value_provider.skilltree.enchantment_levels.multiplier.enemy": "%s per enchantment level on target's %s",
  "value_provider.skilltree.enchantment_levels.multiplier.enemy.plural": "%s per %s enchantment levels on target's %s",
  "value_provider.skilltree.enchantment_levels.multiplier.player": "%s per enchantment level on your %s",
  "value_provider.skilltree.enchantment_levels.multiplier.player.plural": "%s per %s enchantment levels on your %s",
  "value_provider.skilltree.enchantment_levels.requirement": "Have %s enchantment %s on your %s",
  "value_provider.skilltree.equipment_durability.condition.enemy": "%s if target's has %s %s durability",
  "value_provider.skilltree.equipment_durability.condition.player": "%s if your %s has %s durability",
  "value_provider.skilltree.equipment_durability.multiplier.enemy": "%s per durability of target's %s",
  "value_provider.skilltree.equipment_durability.multiplier.enemy.plural": "%s per %s durability of target's %s",
  "value_provider.skilltree.equipment_durability.multiplier.player": "%s per durability of your %s",
  "value_provider.skilltree.equipment_durability.multiplier.player.plural": "%s per %s durability of your %s",
  "value_provider.skilltree.equipment_durability.requirement": "Have %s durability on your %s",
  "value_provider.skilltree.food_level.condition.enemy": "%s if target has %s %s",
  "value_provider.skilltree.food_level.condition.enemy.full": "%s if target is not hungry",
  "value_provider.skilltree.food_level.condition.enemy.missing": "%s if target is missing %s %s",
  "value_provider.skilltree.food_level.condition.enemy.not_full": "%s if target is hungry",
  "value_provider.skilltree.food_level.condition.player": "%s if you have %s %s",
  "value_provider.skilltree.food_level.condition.player.full": "%s if you are not hungry",
  "value_provider.skilltree.food_level.condition.player.missing": "%s if you are missing %s %s",
  "value_provider.skilltree.food_level.condition.player.not_full": "%s if you are hungry",
  "value_provider.skilltree.food_level.multiplier.enemy": "%s per target's current %s",
  "value_provider.skilltree.food_level.multiplier.enemy.missing": "%s per target's missing %s",
  "value_provider.skilltree.food_level.multiplier.enemy.plural": "%s per %s target's current %s",
  "value_provider.skilltree.food_level.multiplier.enemy.plural.missing": "%s per %s target's missing %s",
  "value_provider.skilltree.food_level.multiplier.player": "%s per current %s",
  "value_provider.skilltree.food_level.multiplier.player.missing": "%s per missing %s",
  "value_provider.skilltree.food_level.multiplier.player.plural": "%s per %s current %s",
  "value_provider.skilltree.food_level.multiplier.player.plural.missing": "%s per %s missing %s",
  "value_provider.skilltree.food_level.point": "hunger point",
  "value_provider.skilltree.food_level.point.plural": "hunger points",
  "value_provider.skilltree.food_level.requirement": "Have %s %s",
  "value_provider.skilltree.health_level.condition.enemy": "%s if target has %s %s",
  "value_provider.skilltree.health_level.condition.enemy.full": "%s if target is at full health",
  "value_provider.skilltree.health_level.condition.enemy.missing": "%s if target is missing %s %s",
  "value_provider.skilltree.health_level.condition.enemy.not_full": "%s if target is injured",
  "value_provider.skilltree.health_level.condition.player": "%s if you have %s %s",
  "value_provider.skilltree.health_level.condition.player.full": "%s while at full health",
  "value_provider.skilltree.health_level.condition.player.missing": "%s if you are missing %s %s",
  "value_provider.skilltree.health_level.condition.player.not_full": "%s while injured",
  "value_provider.skilltree.health_level.multiplier.enemy": "%s per target's current %s",
  "value_provider.skilltree.health_level.multiplier.enemy.missing": "%s per target's missing %s",
  "value_provider.skilltree.health_level.multiplier.enemy.plural": "%s per %s target's current %s",
  "value_provider.skilltree.health_level.multiplier.enemy.plural.missing": "%s per %s target's missing %s",
  "value_provider.skilltree.health_level.multiplier.player": "%s per current %s",
  "value_provider.skilltree.health_level.multiplier.player.missing": "%s per missing %s",
  "value_provider.skilltree.health_level.multiplier.player.plural": "%s per %s current %s",
  "value_provider.skilltree.health_level.multiplier.player.plural.missing": "%s per %s missing %s",
  "value_provider.skilltree.health_level.percentage": "health",
  "value_provider.skilltree.health_level.percentage.plural": "health",
  "value_provider.skilltree.health_level.point": "health point",
  "value_provider.skilltree.health_level.point.plural": "health points",
  "value_provider.skilltree.health_level.requirement": "Have %s %s",
  "value_provider.skilltree.learned_skills_amount.condition.enemy": "%s if target has learned %s %s",
  "value_provider.skilltree.learned_skills_amount.condition.player": "%s if you have learned %s %s",
  "value_provider.skilltree.learned_skills_amount.multiplier.enemy": "%s per skill learned by target",
  "value_provider.skilltree.learned_skills_amount.multiplier.enemy.plural": "%s per %s skills learned by target",
  "value_provider.skilltree.learned_skills_amount.multiplier.player": "%s per learned skill",
  "value_provider.skilltree.learned_skills_amount.multiplier.player.plural": "%s per %s learned skills",
  "value_provider.skilltree.learned_skills_amount.point": "skill",
  "value_provider.skilltree.learned_skills_amount.point.plural": "skills",
  "value_provider.skilltree.learned_skills_amount.requirement": "Learn %s %s",
  "value_provider.skilltree.mana_level.condition.enemy": "%s if target has %s %s",
  "value_provider.skilltree.mana_level.condition.enemy.full": "%s if target is at full mana",
  "value_provider.skilltree.mana_level.condition.enemy.missing": "%s if target is missing %s %s",
  "value_provider.skilltree.mana_level.condition.enemy.not_full": "%s if target is injured",
  "value_provider.skilltree.mana_level.condition.player": "%s if you have %s %s",
  "value_provider.skilltree.mana_level.condition.player.full": "%s while at full mana",
  "value_provider.skilltree.mana_level.condition.player.missing": "%s if you are missing %s %s",
  "value_provider.skilltree.mana_level.condition.player.not_full": "%s while injured",
  "value_provider.skilltree.mana_level.multiplier.enemy": "%s per target's current %s",
  "value_provider.skilltree.mana_level.multiplier.enemy.missing": "%s per target's missing %s",
  "value_provider.skilltree.mana_level.multiplier.enemy.plural": "%s per %s target's current %s",
  "value_provider.skilltree.mana_level.multiplier.enemy.plural.missing": "%s per %s target's missing %s",
  "value_provider.skilltree.mana_level.multiplier.player": "%s per current %s",
  "value_provider.skilltree.mana_level.multiplier.player.missing": "%s per missing %s",
  "value_provider.skilltree.mana_level.multiplier.player.plural": "%s per %s current %s",
  "value_provider.skilltree.mana_level.multiplier.player.plural.missing": "%s per %s missing %s",
  "value_provider.skilltree.mana_level.percentage": "mana",
  "value_provider.skilltree.mana_level.percentage.plural": "mana",
  "value_provider.skilltree.mana_level.point": "mana point",
  "value_provider.skilltree.mana_level.point.plural": "mana points",
  "value_provider.skilltree.mana_level.requirement": "Have %s %s",
  "widget.buy_skill_button": "Buy Skill Point",
  "widget.cancel_button": "Cancel",
  "widget.confirm_button": "Confirm",
  "widget.show_stats": "Show Stats",
  "widget.skill_button.multiple_bonuses": "%s and %s",
  "widget.skill_button.not_learned": "Skill not learned",
  "widget.skill_points_left": "Points left: %s"
}