<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">

    <Frame name="GwPaperGearSets" inherits="SecureHandlerShowHideTemplate,SecureHandlerAttributeTemplate" virtual="true" hidden ="true">
        <Size x="231" y="478"/>
        <Anchors>
            <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="13" y="-105"/>
        </Anchors>
        <Layers>
            <Layer level="ARTWORK">
                <Texture file="Interface\AddOns\GW2_UI\textures\character\item-selectbg.png">
                    <Size x="231" y="478"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="-3" y="7"/>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
        <Frames>
            <Button name="$parentBackButton" parentKey="backButton" inherits="GwCharacterPanelMenuButtonBackSecureTemplate" text="CHARACTER: PAPERDOLL_SIDEBAR_TITLES" justifyH="LEFT" >
                <Size x="231" y="50"></Size>
                <Anchors>
                    <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="0" y="90"></Anchor>
                </Anchors>
            </Button>
            <Frame parentKey="attrDummy" inherits="SecureHandlerAttributeTemplate" />

            <Button parentKey="delete" text="DELETE" registerForClicks="AnyDown" enableMouse="true" inherits="GwStandardButton">
                <Size x="70" y="20"/>
                <Anchors>
                    <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeKey="$parent.backButton" x="0" y="-5"/>
                </Anchors>
            </Button>
            <Button parentKey="equipe" text="EQUIPSET_EQUIP" registerForClicks="AnyDown" enableMouse="true" inherits="GwStandardButton">
                <Size x="70" y="20"/>
                <Anchors>
                    <Anchor point="LEFT" relativePoint="RIGHT" relativeKey="$parent.delete" x="5" y="0"/>
                </Anchors>
            </Button>
            <Button parentKey="save" text="SAVE" registerForClicks="AnyDown" enableMouse="true" inherits="GwStandardButton">
                <Size x="70" y="20"/>
                <Anchors>
                    <Anchor point="LEFT" relativePoint="RIGHT" relativeKey="$parent.equipe" x="5" y="0"/>
                </Anchors>
            </Button>

        </Frames>
    </Frame>

     <Button name="GwGearSetsButtonTemplate" inherits="GwCharacterMenuBlankTemplate,SecureActionButtonTemplate,SecureHandlerDragTemplate"  enableMouse="true" virtual="true" >
        <HitRectInsets>
            <AbsInset left="0.2" right="-0.2" top="0.2" bottom="0"/>
        </HitRectInsets>
        <Size x="200" y="44"/>
        <Anchors>
            <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0"/>
        </Anchors>
        <Layers>
            <Layer level="ARTWORK">
                <Texture parentKey="zebra" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar.png">
                    <Size x="32" y="32"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT"></Anchor>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="BACKGROUND" >
                <Texture parentKey="bg" file="Interface\AddOns\GW2_UI\textures\character\menu-bg.png">
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0"/>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="0"/>
                    </Anchors>
                </Texture>
                <Texture parentKey="bgstatic" file="Interface\AddOns\GW2_UI\textures\character\menu-bg.png">
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0"/>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="0"/>
                    </Anchors>
                </Texture>
                <Texture parentKey="background" alphaMode="ADD" file="Interface\AddOns\GW2_UI\textures\uistuff\button_hover.png" hidden="true">
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0"/>
                            <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="0"/>
                    </Anchors>
                    <Color r="1" g="1" b="0.6" a="0.1"/>
                </Texture>
            </Layer>
            <Layer level="OVERLAY">
                <Texture parentkey="icon" file="Interface\AddOns\GW2_UI\textures\levelreward-icon.png">
                    <Size x="32" y="32"/>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="LEFT" x="10" y="0"/>
                    </Anchors>
                    <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
                </Texture>
                <FontString parentKey="title" text="Unknown" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="32" y="32"/>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="RIGHT" relativeKey="$parent.icon" x="5" y="0"/>
                        <Anchor point="RIGHT" relativePoint="RIGHT" x="5" y="0"/>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Scripts>
          <OnDragStart>
                if InCombatLockdown() then return end

                if self.name and self.name ~= "" then
					C_EquipmentSet.PickupEquipmentSet(self.id)
				end
          </OnDragStart>
        </Scripts>
    </Button>
</Ui>
