{
  "fancymenu.editor.add.image": "Image",
  "fancymenu.editor.add.image.desc": "A simple image.\nSupports local and web sources.",
  "fancymenu.editor.add.animation": "Animation",
  "fancymenu.editor.add.animation.desc": "An animation.\nSimilar to GIFs, but higher resolution.\n\nTo learn more about animations,\nvisit docs.fancymenu.net!",
  "fancymenu.editor.add.button": "Button",
  "fancymenu.editor.custombutton.config.actiontype.sendmessage": "Send Chat Message/Command",
  "fancymenu.editor.custombutton.config.actiontype.sendmessage.desc": "Send a chat message or command.",
  "fancymenu.editor.custombutton.config.actiontype.sendmessage.desc.value": "Message/Command",
  "fancymenu.editor.custombutton.config.actiontype.openlink": "Open URL in Browser",
  "fancymenu.editor.custombutton.config.actiontype.openlink.desc": "Open a link in your default browser.",
  "fancymenu.editor.custombutton.config.actiontype.openlink.desc.value": "URL",
  "fancymenu.editor.custombutton.config.actiontype.quitgame": "Quit Minecraft",
  "fancymenu.editor.custombutton.config.actiontype.quitgame.desc": "Quit Minecraft. (duh)",
  "fancymenu.editor.custombutton.config.actiontype.joinserver": "Join Server",
  "fancymenu.editor.custombutton.config.actiontype.joinserver.desc": "Join a Minecraft server.",
  "fancymenu.editor.custombutton.config.actiontype.joinserver.desc.value": "Server IP",
  "fancymenu.editor.custombutton.config.actiontype.loadworld": "Enter World",
  "fancymenu.editor.custombutton.config.actiontype.loadworld.desc": "Enter a Minecraft world.",
  "fancymenu.editor.custombutton.config.actiontype.loadworld.desc.value": "World Folder Name",
  "fancymenu.editor.custombutton.config.actiontype.openfile": "Open File/Folder",
  "fancymenu.editor.custombutton.config.actiontype.openfile.desc": "Open a file or folder.",
  "fancymenu.editor.custombutton.config.actiontype.openfile.desc.value": "Path to File/Folder",
  "fancymenu.editor.custombutton.config.actiontype.disconnect": "Leave World or Server",
  "fancymenu.editor.custombutton.config.actiontype.disconnect.desc": "Leave a world or server\nand set a screen to open after.",
  "fancymenu.editor.custombutton.config.actiontype.disconnect.desc.value": "Identifier of Screen to Open",
  "fancymenu.editor.items.setorientation": "Anchor Point",
  "fancymenu.editor.items.delete": "Delete",
  "fancymenu.editor.items.button.editlabel": "Label",
  "fancymenu.editor.items.button.label.generic": "Widget Text",
  "fancymenu.editor.items.button.hoverlabel": "Hover Label",
  "fancymenu.editor.items.button.hover_label.generic": "Hover Widget Text",
  "fancymenu.editor.items.button.hoversound": "Hover Sound",
  "fancymenu.element.general.pick_element": "Pick Element",
  "fancymenu.element.general.pick_element.desc": "List will all elements at the position\nof the mouse cursor when\nyou opened this context menu.\n\nUseful for when you need to\nselect an element that's behind\nanother one.",
  "fancymenu.editor.custombutton.config.actiontype.opengui": "Open Screen or Custom GUI",
  "fancymenu.editor.custombutton.config.actiontype.opengui.desc": "Opens a screen by its identifier.\n\nSupports vanilla/mod screens and\ncustom GUIs made with FancyMenu.",
  "fancymenu.editor.custombutton.config.actiontype.opengui.desc.value": "Screen Identifier",
  "fancymenu.editor.custombutton.config.actiontype.movefile": "Move File/Folder",
  "fancymenu.editor.custombutton.config.actiontype.movefile.desc": "Moves a file or folder.",
  "fancymenu.editor.custombutton.config.actiontype.movefile.desc.value": "Old Path + New Path [Separated by ';']",
  "fancymenu.editor.custombutton.config.actiontype.copyfile": "Copy File/Folder",
  "fancymenu.editor.custombutton.config.actiontype.copyfile.desc": "Copies a file or folder.",
  "fancymenu.editor.custombutton.config.actiontype.copyfile.desc.value": "File/Folder Path + Target Path [Separated by ';']",
  "fancymenu.editor.custombutton.config.actiontype.deletefile": "Delete File/Folder",
  "fancymenu.editor.custombutton.config.actiontype.deletefile.desc": "Deletes a file or folder.",
  "fancymenu.editor.custombutton.config.actiontype.deletefile.desc.value": "File/Folder Path",
  "fancymenu.editor.custombutton.config.actiontype.renamefile": "Rename File/Folder",
  "fancymenu.editor.custombutton.config.actiontype.renamefile.desc": "Renames a file or folder.",
  "fancymenu.editor.custombutton.config.actiontype.renamefile.desc.value": "File/Folder Path + New File/Folder Name [Separated by ';']",
  "fancymenu.editor.custombutton.config.actiontype.reloadmenu": "Reload FancyMenu",
  "fancymenu.editor.custombutton.config.actiontype.reloadmenu.desc": "Reloads FancyMenu, including stuff like\npanoramas, slideshows, etc.",
  "fancymenu.editor.custombutton.config.actiontype.runscript": "Run Button Script",
  "fancymenu.editor.custombutton.config.actiontype.runscript.desc": "Runs a button script.",
  "fancymenu.editor.custombutton.config.actiontype.runscript.desc.value": "Script File Name",
  "fancymenu.editor.custombutton.config.actiontype.downloadfile": "Download File",
  "fancymenu.editor.custombutton.config.actiontype.downloadfile.desc": "Downloads a file.",
  "fancymenu.editor.custombutton.config.actiontype.downloadfile.desc.value": "URL + Target Path [Separated by ';']",
  "fancymenu.editor.custombutton.config.actiontype.unpackzip": "Unpack ZIP File",
  "fancymenu.editor.custombutton.config.actiontype.unpackzip.desc": "Unpacks a ZIP file.",
  "fancymenu.editor.custombutton.config.actiontype.unpackzip.desc.value": "File Path + Target Path [Separated by ';']",
  "fancymenu.editor.rightclick.scale": "Force GUI Scale",
  "fancymenu.editor.rightclick.scale.invalid": "Scale values can't be smaller than 0!",
  "fancymenu.editor.items.button.clicksound": "Click Sound",
  "fancymenu.editor.items.button.btndescription": "Tooltip",
  "fancymenu.editor.items.button.btndescription.desc": "Tooltip to display when the widget is getting hovered.",
  "fancymenu.editor.object.moveup": "Move One Layer Up",
  "fancymenu.editor.object.moveup.desc": "Moves the element one layer up.\n\n§l§xIMPORTANT:\nSelected elements are always on top,\nso you will not see the change\nuntil you deselect the element.",
  "fancymenu.editor.object.movedown": "Move One Layer Down",
  "fancymenu.editor.object.movedown.desc": "Moves the element one layer down.\n\n§l§xIMPORTANT:\nSelected elements are always on top,\nso you will not see the change\nuntil you deselect the element.",
  "fancymenu.editor.items.orientation.btndesc": "Sets the origin point from\nwhere this element's position\nshould get calculated.\n\n§zYou can see how an element\n§zis affected by its anchor point\n§zwhen you resize the editor window.",
  "fancymenu.editor.add.slideshow": "Slideshow",
  "fancymenu.editor.add.slideshow.desc": "A slideshow.\nTo learn more about slideshows,\nvisit docs.fancymenu.net!",
  "fancymenu.editor.add.shape.rectangle": "Rectangle Shape",
  "fancymenu.editor.add.shape.rectangle.desc": "A rectangular shape.\nSupports custom HEX RGBA colors.",
  "fancymenu.editor.items.shape.color": "Color",
  "fancymenu.editor.items.shape.color.btndesc": "Set the HEX color of the shape.\nSupports alpha channel (RGBA)!",
  "fancymenu.editor.dynamicvariabletextfield.variables.desc": "Add placeholders to the text that later\nget replaced with values like the\nplayer name or the Minecraft version.",
  "fancymenu.editor.dynamicvariabletextfield.variables.playername": "Player Name",
  "fancymenu.editor.dynamicvariabletextfield.variables.playername.desc": "Gets the player name.",
  "fancymenu.editor.dynamicvariabletextfield.variables.playeruuid": "Player UUID",
  "fancymenu.editor.dynamicvariabletextfield.variables.playeruuid.desc": "Gets the player UUID.",
  "fancymenu.editor.dynamicvariabletextfield.variables.mcversion": "Minecraft Version",
  "fancymenu.editor.dynamicvariabletextfield.variables.mcversion.desc": "Gets the Minecraft version.",
  "fancymenu.editor.dynamicvariabletextfield.variables.modversion": "Mod Version",
  "fancymenu.editor.dynamicvariabletextfield.variables.modversion.desc": "Gets the version of a mod by its mod ID.\n\nJust replace 'some_mod_id' in the placeholder\nwith an existing mod ID.",
  "fancymenu.editor.dynamicvariabletextfield.variables.totalmods": "Total Mods Count",
  "fancymenu.editor.dynamicvariabletextfield.variables.totalmods.desc": "Gets the total mods count.\nThis includes disabled mods.",
  "fancymenu.editor.dynamicvariabletextfield.variables.loadedmods": "Active Mods Count",
  "fancymenu.editor.dynamicvariabletextfield.variables.loadedmods.desc": "Gets the active mods count.\nThis doesn't include disabled mods.",
  "fancymenu.editor.custombutton.config.actiontype.runcmd": "Execute CMD/Terminal Command",
  "fancymenu.editor.custombutton.config.actiontype.runcmd.desc": "Executes a CMD/Terminal command.\nSupports OS-specific commands.",
  "fancymenu.editor.custombutton.config.actiontype.closegui": "Close Screen",
  "fancymenu.editor.custombutton.config.actiontype.closegui.desc": "Closes the active screen.\nOpens the title screen if not in a world.",
  "fancymenu.editor.warning.unsaved": "Are you sure?\n\nAll unsaved changes for the current layout will get lost!",
  "fancymenu.editor.layout": "Layout",
  "fancymenu.editor.layout.new": "New",
  "fancymenu.editor.layout.open": "Open",
  "fancymenu.editor.layout.save": "Save",
  "fancymenu.editor.layout.saveas": "Save As",
  "fancymenu.editor.layout.properties": "Properties",
  "fancymenu.editor.edit": "Edit",
  "fancymenu.editor.edit.undo": "Undo",
  "fancymenu.editor.edit.redo": "Redo",
  "fancymenu.editor.edit.copy": "Copy",
  "fancymenu.editor.edit.paste": "Paste",
  "fancymenu.editor.element": "Element",
  "fancymenu.editor.element.new": "New",
  "fancymenu.editor.layoutproperties.newelement": "New Element",
  "fancymenu.editor.items.splash.bounce.on": "Bouncing: §yEnabled",
  "fancymenu.editor.items.splash.bounce.off": "Bouncing: §xDisabled",
  "fancymenu.editor.items.splash.refresh.on": "Refresh On Screen Load: §yEnabled",
  "fancymenu.editor.items.splash.refresh.off": "Refresh On Screen Load: §xDisabled",
  "fancymenu.editor.items.splash.refresh.desc": "Pick a new splash everytime the screen\nis getting reloaded or opened.",
  "fancymenu.editor.items.splash.basecolor": "Set Text Color",
  "fancymenu.editor.items.splash.rotation": "Set Rotation",
  "fancymenu.element.general.appearance_delay": "Delay Appearance",
  "fancymenu.element.general.appearance_delay.no_delay": "Delay: §xNo Delay",
  "fancymenu.element.general.appearance_delay.first_time": "Delay: §zFirst Time",
  "fancymenu.element.general.appearance_delay.every_time": "Delay: §zEvery Time",
  "fancymenu.element.general.appearance_delay.seconds": "Set Delay In Seconds",
  "fancymenu.element.general.appearance_delay.fade_in.off": "Fade-In: §xDisabled",
  "fancymenu.element.general.appearance_delay.fade_in.on": "Fade-In: §yEnabled",
  "fancymenu.element.general.appearance_delay.fade_in.speed": "Set Fade-In Speed",
  "fancymenu.fancymenu.editor.layoutoptions.randommode": "Random Mode: %s",
  "fancymenu.fancymenu.editor.layoutoptions.randommode.btn.desc": "Add this layout to a group to randomly\npick one of the group's layouts\nwhen opening the screen.\n\nCan be used to randomize\nbackgrounds and other elements.",
  "fancymenu.fancymenu.editor.layoutoptions.randommode.setgroup": "Set Random Group",
  "fancymenu.fancymenu.editor.layoutoptions.randommode.setgroup.btn.desc": "Set the group of this layout.\nOne layout per group gets picked\nwhen opening the screen.",
  "fancymenu.fancymenu.editor.layoutoptions.randommode.onlyfirsttime": "Randomize Only First Time: %s",
  "fancymenu.fancymenu.editor.layoutoptions.randommode.onlyfirsttime.btn.desc": "If layouts of this random group\nshould be random everytime the\nscreen gets opened or if only one layout\nshould be picked the first time\nthe screen gets opened.",
  "fancymenu.helper.editor.items.buttons.buttonbackground": "Button Textures",
  "fancymenu.helper.editor.items.buttons.buttonbackground.alternate.slider": "Slider Textures",
  "fancymenu.helper.editor.items.buttons.buttonbackground.normal": "Normal Background",
  "fancymenu.helper.editor.items.buttons.buttonbackground.normal.alternate.slider": "Normal Slider Handle",
  "fancymenu.helper.editor.items.buttons.buttonbackground.hover": "Hover Background",
  "fancymenu.helper.editor.items.buttons.buttonbackground.hover.alternate.slider": "Hover Slider Handle",
  "fancymenu.helper.editor.items.buttons.buttonbackground.inactive": "Inactive Background",
  "fancymenu.helper.editor.items.buttons.buttonbackground.inactive.alternate.slider": "Inactive Slider Handle",
  "fancymenu.helper.editor.items.buttons.buttonbackground.slider.normal": "Normal Slider Background",
  "fancymenu.helper.editor.items.buttons.buttonbackground.slider.highlighted": "Highlighted Slider Background",
  "fancymenu.helper.editor.items.buttons.buttonbackground.slider.highlighted.desc": "The highlighted background is used\nwhen focusing the slider by using the\narrow/tab key navigation in screens.",
  "fancymenu.helper.editor.items.buttons.buttonbackground.set": "Set",
  "fancymenu.helper.editor.items.buttons.buttonbackground.type.image": "Texture",
  "fancymenu.helper.editor.items.buttons.textures.loop_animated": "Loop Animated Textures: %s",
  "fancymenu.helper.editor.items.buttons.textures.restart_animated_on_hover": "Restart Animated Textures On Hover: %s",
  "fancymenu.helper.editor.items.buttons.textures.nine_slice": "Nine-Slice Custom Background: %s",
  "fancymenu.helper.editor.items.buttons.textures.nine_slice.border_x": "Nine-Slice Background X-Borders (Left & Right)",
  "fancymenu.helper.editor.items.buttons.textures.nine_slice.border_y": "Nine-Slice Background Y-Borders (Top & Bottom)",
  "fancymenu.helper.editor.items.visibilityrequirements.singleplayer": "Is Singleplayer",
  "fancymenu.helper.editor.items.visibilityrequirements.singleplayer.desc": "Check if the user is in singleplayer.",
  "fancymenu.helper.editor.items.visibilityrequirements.multiplayer": "Is Multiplayer",
  "fancymenu.helper.editor.items.visibilityrequirements.multiplayer.desc": "Check if the user is in multiplayer.",
  "fancymenu.helper.editor.items.visibilityrequirements.worldloaded": "Is World Loaded",
  "fancymenu.helper.editor.items.visibilityrequirements.worldloaded.desc": "Check if a world is loaded.\n\nA world is loaded when the user\nis in a SP or MP world.",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimehour": "Is Real Time Hour",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimehour.desc": "Check if the real time's current hour is X.",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimehour.valuename": "Real Time Hour",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimeminute": "Is Real Time Minute",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimeminute.desc": "Check if the real time's current minute is X.",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimeminute.valuename": "Real Time Minute",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimesecond": "Is Real Time Second",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimesecond.desc": "Check if the real time's current second is X.",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimesecond.valuename": "Real Time Second",
  "fancymenu.helper.editor.items.visibilityrequirements.windowwidth": "Is Window Width",
  "fancymenu.helper.editor.items.visibilityrequirements.windowwidth.desc": "Check if the window width is X.\n\n§xCurrent Width: %s\n§xCurrent Height: %s",
  "fancymenu.helper.editor.items.visibilityrequirements.windowwidth.valuename": "Window Width",
  "fancymenu.helper.editor.items.visibilityrequirements.windowheight": "Is Window Height",
  "fancymenu.helper.editor.items.visibilityrequirements.windowheight.desc": "Check if the window height is X.\n\n§xCurrent Width: %s\n§xCurrent Height: %s",
  "fancymenu.helper.editor.items.visibilityrequirements.windowheight.valuename": "Window Height",
  "fancymenu.helper.editor.items.visibilityrequirements.windowwidthbiggerthan": "Is Window Width Bigger Than",
  "fancymenu.helper.editor.items.visibilityrequirements.windowwidthbiggerthan.desc": "Check if the window width is bigger than X.\n\n§xCurrent Width: %s\n§xCurrent Height: %s",
  "fancymenu.helper.editor.items.visibilityrequirements.windowwidthbiggerthan.valuename": "Window Width",
  "fancymenu.helper.editor.items.visibilityrequirements.windowheightbiggerthan": "Is Window Height Bigger Than",
  "fancymenu.helper.editor.items.visibilityrequirements.windowheightbiggerthan.desc": "Check if the window height is bigger than X.\n\n§xCurrent Width: %s\n§xCurrent Height: %s",
  "fancymenu.helper.editor.items.visibilityrequirements.windowheightbiggerthan.valuename": "Window Height",
  "fancymenu.helper.editor.items.visibilityrequirements.language": "Is Game Language",
  "fancymenu.helper.editor.items.visibilityrequirements.language.desc": "Check for a specific game language.",
  "fancymenu.helper.editor.items.visibilityrequirements.fullscreen": "Is Fullscreen",
  "fancymenu.helper.editor.items.visibilityrequirements.fullscreen.desc": "Check if the game window is fullscreen.",
  "fancymenu.helper.editor.items.visibilityrequirements.oswindows": "Is OS Windows",
  "fancymenu.helper.editor.items.visibilityrequirements.oswindows.desc": "Check if the operating system is Windows.",
  "fancymenu.helper.editor.items.visibilityrequirements.osmac": "Is OS macOS",
  "fancymenu.helper.editor.items.visibilityrequirements.osmac.desc": "Check if the operating system is macOS.",
  "fancymenu.helper.editor.items.visibilityrequirements.oslinux": "Is OS Linux",
  "fancymenu.helper.editor.items.visibilityrequirements.oslinux.desc": "Check if the operating system is Linux.",
  "fancymenu.helper.editor.items.loadingrequirement.file_exists": "File/Folder Exists",
  "fancymenu.helper.editor.items.loadingrequirement.file_exists.desc": "Check if a file/folder exists.",
  "fancymenu.helper.editor.items.loadingrequirement.file_exists.value_name": "File/Folder Path",
  "fancymenu.helper.editor.items.visibilityrequirements.modloaded": "Is Mod Loaded",
  "fancymenu.helper.editor.items.visibilityrequirements.modloaded.desc": "Check if a specific mod is loaded.\n\nYou can find the IDs of mods in the 'Mods' menu.\nThis menu is available by default\non Forge. On Fabric, download\nthe 'Mod Menu' mod.",
  "fancymenu.helper.editor.items.visibilityrequirements.modloaded.valuename": "Mod ID",
  "fancymenu.helper.editor.items.visibilityrequirements.serveronline": "Is Server Online",
  "fancymenu.helper.editor.items.visibilityrequirements.serveronline.desc": "Check if a specific server is online.",
  "fancymenu.helper.editor.items.visibilityrequirements.serveronline.valuename": "Server IP",
  "fancymenu.helper.editor.items.copyid": "Copy Element ID",
  "fancymenu.helper.editor.items.copyid.btn.desc": "Copy the ID of this element, to use\nit in loading requirements, etc.",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.local": "Localize Text",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.local.desc": "Localizes a text by the given key.\n\nJust replace 'localization.key' in the\nplaceholder with a localization key.\n\n§xCheck §ldocs.fancymenu.net §rfor how to add localizations!",
  "fancymenu.helper.editor.properties.scale.btn.desc": "Force a GUI scale for this screen.\n\n§xOnly overrides the scale for the\n§xtarget screen, not for all screens!",
  "fancymenu.helper.editor.properties.autoscale": "Auto-Scaling: %s",
  "fancymenu.helper.editor.properties.autoscale.btn.desc": "Let FancyMenu handle the scale\n of the screen, so your layout works\nfor every scale and resolution.\n\nTo do this, resize the window\nuntil everything looks good and\nelements are not too far apart\nfrom each other and click on\nthis button.\n\n§xThis will make text look blurry\n§xat some scales.\n§xThis can't be fixed and the best\n§xworkaround is to use images\n§xwith background as text elements.",
  "fancymenu.helper.editor.properties.autoscale.basesize.popup.desc.line1": "Here you can set the base window size of your layout.",
  "fancymenu.helper.editor.properties.autoscale.basesize.popup.desc.line2": "This should be the size your layout was designed for.",
  "fancymenu.helper.editor.properties.autoscale.basesize.popup.desc.line3": "If you made it in the current window size, just leave the values like they are.",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.categories.other": "Other",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.categories.server": "Server",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.categories.realtime": "Real Life Time",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.categories.player": "Player",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.categories.client": "Client",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.realtimeyear": "Year",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.realtimemonth": "Month",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.realtimeday": "Day",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.realtimehour": "Hour",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.realtimeminute": "Minute",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.realtimesecond": "Second",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.servermotd": "Server MOTD",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.servermotd.desc": "Gets the MOTD of a server.\nJust replace 'someserver.com:25565'\nwith the actual server IP\nand '1' with the MOTD line.\nMOTDs only have 2 lines, so\nthe only valid line values are\n'1' and '2'.",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.serverping": "Server PING",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.serverping.desc": "Gets the ping to a server.\n\nJust replace 'someserver.com:25565' in the\nplaceholder with a valid server IP.",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.serverplayercount": "Server Player Count",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.serverplayercount.desc": "Gets the player count of a server.\n\nJust replace 'someserver.com:25565' in the\nplaceholder with a valid server IP.",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.serverstatus": "Server Status",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.serverstatus.desc": "Gets the status (online/offline) of a server.\n\nJust replace 'someserver.com:25565' in the\nplaceholder with a valid server IP.",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.serverversion": "Server Version",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.serverversion.desc": "Gets the MC version of a server.\n\nJust replace 'someserver.com:25565' in the\nplaceholder with a valid server IP.",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.percentram": "Used RAM in %%",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.usedram": "Used RAM in MB",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.maxram": "Max RAM in MB",
  "fancymenu.helper.editor.layoutoptions.backgroundoptions.setbackground": "Set Background",
  "fancymenu.helper.editor.layoutoptions.backgroundoptions.setbackground.btn.desc": "Set an image, animation, panorama\nor slideshow as background.",
  "fancymenu.helper.editor.layoutoptions.backgroundoptions.keepaspect": "Preserve Background Aspect Ratio: %s",
  "fancymenu.helper.editor.items.orientation.element.setidentifier": "Element ID",
  "fancymenu.helper.editor.items.orientation.element.setidentifier.identifiernotfound": "Invalid Element ID!\n\nNo element found with the given ID!",
  "fancymenu.helper.editor.items.orientation.element.btn.desc": "Set the position of another element as\nanchor point, so this element\nwill always move with the other one.\n\n§xYou need the element ID\n§xof the parent element here.\n§xYou can get the element ID by\n§xright-clicking the parent element.",
  "fancymenu.commands.openguiscreen.error": "An error happened while trying to open the GUI.",
  "fancymenu.editor.custombutton.config.actiontype.copytoclipboard": "Copy Text to Clipboard",
  "fancymenu.editor.custombutton.config.actiontype.copytoclipboard.desc": "Copies text to the clipboard.",
  "fancymenu.editor.custombutton.config.actiontype.copytoclipboard.desc.value": "Text",
  "fancymenu.editor.custombutton.config.actiontype.mimicbutton": "Mimic Vanilla/Mod Button",
  "fancymenu.editor.custombutton.config.actiontype.mimicbutton.desc": "Mimic the click action of a Vanilla or mod button.\n\nYou need the §lbutton locator §rof\nthe button you want to mimic.\n\nTo get the button locator, right-click\nthe button in the editor or enable\nthe Debug Overlay when not in the editor\nthen right-click the button.",
  "fancymenu.editor.custombutton.config.actiontype.mimicbutton.desc.value": "Button Locator",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.vanillabuttonlabel": "Vanilla Widget Label/Text",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.vanillabuttonlabel.desc": "Get the label/text of a Vanilla widget/button.\n\nReplace 'some.menu.identifier:505280' with\nthe correct widget locator\nof the target widget.\n\nThe widget locator points to a specific\nwidget in a specific screen.\n\n§xYou can right-click widgets\n§xin the editor to copy their locator.",
  "fancymenu.helper.editor.items.visibilityrequirements.guiscale": "Is GUI Scale",
  "fancymenu.helper.editor.items.visibilityrequirements.guiscale.desc": "Check if the current GUI scale is X.\n\nYou can check for bigger than ('>'),\nsmaller than ('<') and equals X.\n\nFor example, if you want to check\nif the scale is smaller than 3.20,\ntype '<3.20' (without the '').\nTo check if the scale is equal to 1.0,\njust type '1.0' (without the '').\nWhen checking if the scale is bigger than 2.20,\ntype '>2.20' (without the '').",
  "fancymenu.helper.editor.items.visibilityrequirements.guiscale.valuename": "GUI Scale Condition",
  "fancymenu.editor.custombutton.config.actiontype.join_last_world": "Enter/Join Last World/Server",
  "fancymenu.editor.custombutton.config.actiontype.join_last_world.desc": "Enter/Join the last world/server.",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options": "Universal Layout Options",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.input_menu_identifier": "Input Screen Identifier",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.choose_menu_identifier": "Choose Screen Identifier",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.add_blacklist": "Add Screen To Blacklist",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.add_blacklist.desc": "Add a screen to the blacklist\nby its §lscreen identifier§r.\n\n§xScreens on the blacklist will\n§xbe ignored by the layout, so\n§xthe customizations don't get\n§xapplied to this screen.\n\n§xYou can get the identifier\n§xof a screen by clicking on\n§x§lCustomization -> Copy Identifier of Current Screen\n§r§xwhile in the screen.",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.remove_blacklist": "Remove Screen From Blacklist",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.remove_blacklist.confirm": "§x§lAre you sure?\n\nDo you really want to §xremove §rthis identifier?",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.clear_blacklist": "Clear Blacklist",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.clear_blacklist.confirm": "§x§lAre you sure?\n\nDo you really want to §xclear §rthe blacklist?",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.add_whitelist": "Add Screen To Whitelist",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.add_whitelist.desc": "Add a screen to the whitelist\nby its §lscreen identifier§r.\n\n§xIf there are screens on the\n§xwhitelist, only these screens\n§xwill be customized by the layout.\n§xAll other screens will be ignored!\n\n§xYou can get the identifier\n§xof a screen by clicking on\n§x§lCustomization -> Copy Identifier of Current Screen\n§r§xwhile in the screen.",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.remove_whitelist": "Remove Screen From Whitelist",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.remove_whitelist.confirm": "§x§lAre you sure?\n\nDo you really want to §xremove §rthis identifier?",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.clear_whitelist": "Clear Whitelist",
  "fancymenu.helper.editor.layoutoptions.universal_layout.options.clear_whitelist.confirm": "§x§lAre you sure?\n\nDo you really want to §xclear §rthe whitelist?",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.randomtext": "Random Line of TXT File",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.randomtext.desc": "Picks a random line from a TXT file.\n\nSupports custom change intervals for lines.\n\nJust replace 'randomtexts.txt' with the path to\nyour TXT file and replace '10' with the\nchange interval in seconds.\nAn interval of 0 will make it\npick a line only once per session.",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimeday": "Is Real Time Day",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimeday.desc": "Check if the real time's current day is X.",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimeday.valuename": "Real Time Day",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimemonth": "Is Real Time Month",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimemonth.desc": "Check if the real time's current month is X.",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimemonth.valuename": "Real Time Month",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimeyear": "Is Real Time Year",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimeyear.desc": "Check if the real time's current year is X.",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimeyear.valuename": "Real Time Year",
  "fancymenu.fancymenu.editor.element.deleted_vanilla_elements": "Deleted Vanilla Elements",
  "fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.realmsnotification": "Realms Notification Icon",
  "fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.logo": "Minecraft Logo",
  "fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.branding": "Branding",
  "fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.splash": "Vanilla Splash Text",
  "fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.forge.copyright": "Forge Copyright Notification",
  "fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.forge.copyright.example.line1": "< Forge Copyright Notification Text Example >",
  "fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.forge.top": "Forge Top Notification",
  "fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.forge.top.example.line1": "§xForge Top Notification Example",
  "fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.forge.top.example.line2": "Used to display Beta build warnings and other things.",
  "fancymenu.helper.buttonaction.variables.set": "Set Variable Value",
  "fancymenu.helper.buttonaction.variables.set.desc": "Store variables to use them\nfor placeholders and\nloading requirements.",
  "fancymenu.helper.buttonaction.variables.set.value.desc": "Variable Name & Value [Separated by ':']",
  "fancymenu.helper.buttonaction.variables.clearall": "Clear All Variables",
  "fancymenu.helper.buttonaction.variables.clearall.desc": "Clears ALL stored variables.",
  "fancymenu.helper.buttonaction.paste_to_chat": "Paste to Chat",
  "fancymenu.helper.buttonaction.paste_to_chat.desc": "Paste text to the\nchat input field.",
  "fancymenu.helper.placeholder.get_variable": "Get Stored Variable",
  "fancymenu.helper.placeholder.get_variable.desc": "Gets the value of a stored variable.\n\nJust replace 'some_variable' with\nthe actual variable name.",
  "fancymenu.helper.visibilityrequirement.is_variable_value": "Is Variable Value (FM Variable)",
  "fancymenu.helper.visibilityrequirement.is_variable_value.desc": "Check if the value of a stored variable is X.\nThis only supports FancyMenu's own variable system.\nIt does not support mod variables or Vanilla variables.",
  "fancymenu.helper.visibilityrequirement.is_variable_value.value.desc": "Variable Name & Value to Check For",
  "fancymenu.helper.visibilityrequirement.is_server_ip": "Is Server IP",
  "fancymenu.helper.visibilityrequirement.is_server_ip.desc": "Check if the current server IP is X.",
  "fancymenu.helper.visibilityrequirement.is_server_ip.value.desc": "Server IP",
  "fancymenu.helper.visibilityrequirement.is_layout_enabled": "Is Layout Enabled",
  "fancymenu.helper.visibilityrequirement.is_layout_enabled.desc": "Check if a layout is enabled.",
  "fancymenu.helper.visibilityrequirement.is_layout_enabled.value.desc": "Layout Name",
  "fancymenu.helper.buttonaction.toggle_layout": "Toggle Layout",
  "fancymenu.helper.buttonaction.toggle_layout.desc": "Toggle a layout (Enable/Disable) by its name.",
  "fancymenu.helper.buttonaction.toggle_layout.value.desc": "Layout Name",
  "fancymenu.helper.buttonaction.enable_layout": "Enable Layout",
  "fancymenu.helper.buttonaction.enable_layout.desc": "Enable a layout by its name.",
  "fancymenu.helper.buttonaction.enable_layout.value.desc": "Layout Name",
  "fancymenu.helper.buttonaction.disable_layout": "Disable Layout",
  "fancymenu.helper.buttonaction.disable_layout.desc": "Disable a layout by its name.",
  "fancymenu.helper.buttonaction.disable_layout.value.desc": "Layout Name",
  "fancymenu.guicomponents.done": "Done",
  "fancymenu.helper.visibilityrequirement.gamemode.is_survival": "Is Survival",
  "fancymenu.helper.visibilityrequirement.gamemode.is_survival.desc": "Check if the player is\ncurrently in survival mode.",
  "fancymenu.helper.visibilityrequirement.gamemode.is_creative": "Is Creative",
  "fancymenu.helper.visibilityrequirement.gamemode.is_creative.desc": "Check if the player is\ncurrently in creative mode.",
  "fancymenu.helper.visibilityrequirement.gamemode.is_adventure": "Is Adventure",
  "fancymenu.helper.visibilityrequirement.gamemode.is_adventure.desc": "Check if the player is\ncurrently in adventure mode.",
  "fancymenu.helper.visibilityrequirement.gamemode.is_spectator": "Is Spectator",
  "fancymenu.helper.visibilityrequirement.gamemode.is_spectator.desc": "Check if the player is\ncurrently in spectator mode.",
  "fancymenu.customization.items.input_field": "Text Input Field",
  "fancymenu.customization.items.input_field.desc": "A text input field.\n\nCan be used to set variable\nvalues by user input.",
  "fancymenu.customization.items.input_field.editor.set_variable": "Link To Variable",
  "fancymenu.customization.items.input_field.editor.set_variable.desc": "Link this text field to a variable.\nUse the variable name.\n\nThe variable can be a new\nor an existing variable.",
  "fancymenu.customization.items.input_field.editor.set_max_length": "Max Text Length",
  "fancymenu.customization.items.input_field.editor.set_type.desc": "Set the type of this text field.\n\nThe type defines what characters\nthe user can use in the field.\n\nFor example:\nIf the field is\nset to \"Only Numbers\", the\nuser will only be able to\ntype numbers into the field.",
  "fancymenu.customization.items.input_field.type.integer": "Input Type: §zOnly Numbers",
  "fancymenu.customization.items.input_field.type.decimal": "Input Type: §zOnly Decimal Numbers",
  "fancymenu.customization.items.input_field.type.url": "Input Type: §zURL",
  "fancymenu.customization.items.input_field.type.text": "Input Type: §zText",
  "fancymenu.customization.items.slider": "Slider",
  "fancymenu.customization.items.slider.desc": "A slider button.\n\nCan be used to set variable\nvalues by user input.",
  "fancymenu.customization.items.slider.editor.type.list": "Slider Type: §zList",
  "fancymenu.customization.items.slider.editor.type.range": "Slider Type: §zRange",
  "fancymenu.customization.items.slider.editor.type.desc": "Set the type of this slider.\n\nWhen using the list type,\nyou can set a list of\ntext values and switch through\nthem when moving the slider.\n\nThe range type allows you\nto switch through a range\nof numbers.\nYou can set a min and a max value\nwhen using this type.",
  "fancymenu.customization.items.slider.editor.set_label_prefix": "Set Label Prefix",
  "fancymenu.customization.items.slider.editor.set_label_prefix.desc": "The prefix of the slider label.\n\nThe base of the slider label\nis always the current value.",
  "fancymenu.customization.items.slider.editor.set_label_suffix": "Set Label Suffix",
  "fancymenu.customization.items.slider.editor.set_label_suffix.desc": "The suffix of the slider label.\n\nThe base of the slider label\nis always the current value.",
  "fancymenu.customization.items.slider.editor.range.set_min_range_value": "Set Min Range Value",
  "fancymenu.customization.items.slider.editor.range.set_max_range_value": "Set Max Range Value",
  "fancymenu.customization.items.slider.editor.list.set_list_values": "List Values",
  "fancymenu.customization.items.slider.editor.list.set_list_values.desc": "Set text values for the list slider.\n§xOne value per text line.",
  "fancymenu.customization.items.slider.editor.set_variable": "Link To Variable",
  "fancymenu.customization.items.slider.editor.set_variable.desc": "Link this slider to a variable.\nUse the variable name.\n\nThe variable can be a new\nor an existing variable.",
  "fancymenu.commands.variable.get.success": "§y[FancyMenu] Variable Value: §z%s",
  "fancymenu.commands.variable.set.success": "§y[FancyMenu] Variable value set to: §z%s",
  "fancymenu.commands.variable.not_found": "§x[FancyMenu] Variable not found!",
  "fancymenu.helper.editor.items.vanilla_button.copy_locator": "Copy Widget Locator",
  "fancymenu.helper.editor.items.vanilla_button.copy_locator.desc": "The widget locator points to a\nspecific widget in a specific screen.\n\n§zThe widget locator is used for actions like 'Mimic Button'.",
  "fancymenu.helper.editor.edit_menu_title": "Custom Screen Title",
  "fancymenu.helper.editor.edit_menu_title.desc": "Allows you to override the text at the\ntop of some screens with a custom one.\n\n§xThis option might not work for some screens.",
  "fancymenu.helper.editor.edit_menu_title.custom_gui.desc": "§xYou can't edit the title of Custom GUIs.\n§xTo edit Custom GUI titles, edit the GUI in\n§xthe 'Manage Custom GUIs' screen.",
  "fancymenu.helper.editor.edit_menu_title.reset.invalid_title": "§xThe title needs to be at least 1 character long.\n§xSpaces count as characters.",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimeweekday": "Is Real Time Week Day",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimeweekday.desc": "Check if the real time's current week day is X.\n\nThe first day of the week is sunday!",
  "fancymenu.helper.editor.items.visibilityrequirements.realtimeweekday.valuename": "Real Time Week Day",
  "fancymenu.customization.items.text": "Text",
  "fancymenu.customization.items.text.placeholder": "<Empty text element body>",
  "fancymenu.customization.items.text.desc": "Add a text to render in\nyour layout.\n\nChoose between local and online\nsources for the text content.",
  "fancymenu.customization.items.text.alignment.left": "Text Alignment: §zLeft",
  "fancymenu.customization.items.text.alignment.right": "Text Alignment: §zRight",
  "fancymenu.customization.items.text.alignment.center": "Text Alignment: §zCenter",
  "fancymenu.customization.items.text.base_color": "Base Color [HEX]",
  "fancymenu.customization.items.text.base_color.desc": "Set the base color for the text.\nUse HEX color codes.",
  "fancymenu.customization.items.text.case_mode.normal": "Case Mode: §zNormal",
  "fancymenu.customization.items.text.case_mode.lower": "Case Mode: §zAll Lower-Case",
  "fancymenu.customization.items.text.case_mode.upper": "Case Mode: §zAll Upper-Case",
  "fancymenu.customization.items.text.scale": "Text Scale",
  "fancymenu.customization.items.text.shadow": "Text Shadow: %s",
  "fancymenu.customization.items.text.source_mode.mode.direct": "Source Mode: §zDirect Text",
  "fancymenu.customization.items.text.source_mode.mode.web": "Source Mode: §zWeb Source",
  "fancymenu.customization.items.text.source_mode.mode.local": "Source Mode: §zLocal Source",
  "fancymenu.customization.items.text.source_mode.desc": "§zDirect Text:\nDirectly input a text to render.\n\n§zLocal Source:\nUse a TXT file as source.\n\n§zWeb Source:\nUse the plain text content\nof a website as source.\n\n§xChanging the source mode will\n§xreset the text content!\n\n§xYou can undo source changing\n§xby pressing §lCTRL + Z§r§x!",
  "fancymenu.customization.items.text.set_source.direct": "Edit Text Content",
  "fancymenu.customization.items.text.set_source.direct.desc": "Set direct text content to render.",
  "fancymenu.customization.items.text.set_source.web": "Set Web Source",
  "fancymenu.customization.items.text.set_source.web.desc": "Get the plain web text content\nof a website as text.",
  "fancymenu.customization.items.text.set_source.local": "Choose Local Source",
  "fancymenu.customization.items.text.set_source.local.desc": "Use a TXT file as content.",
  "fancymenu.customization.items.text.text_border": "Text Border",
  "fancymenu.customization.items.text.text_border.desc": "The text border is the space\nbetween the text and the left\nand right side of the element.",
  "fancymenu.customization.items.text.line_spacing": "Line Spacing",
  "fancymenu.customization.items.text.scroll_grabber_texture": "Scroll Grabber Textures",
  "fancymenu.customization.items.text.vertical_scroll_grabber_texture.hover": "Vertical Hover Texture",
  "fancymenu.customization.items.text.vertical_scroll_grabber_texture.normal": "Vertical Normal Texture",
  "fancymenu.customization.items.text.horizontal_scroll_grabber_texture.hover": "Horizontal Hover Texture",
  "fancymenu.customization.items.text.horizontal_scroll_grabber_texture.normal": "Horizontal Normal Texture",
  "fancymenu.customization.items.text.scroll_grabber_color": "Scroll Grabber Color [HEX]",
  "fancymenu.customization.items.text.scroll_grabber_color.hover": "Hover Color",
  "fancymenu.customization.items.text.scroll_grabber_color.normal": "Normal Color",
  "fancymenu.customization.items.text.scroll_grabber_color.desc": "The color of the grabber.\nUse HEX color codes.",
  "fancymenu.customization.items.text.status.loading": "§lLOADING ELEMENT..",
  "fancymenu.customization.items.text.status.unable_to_load": "§x§lERROR: UNABLE TO LOAD!",
  "fancymenu.customization.items.text.scrolling": "Scrolling: %s",
  "fancymenu.customization.items.text.auto_line_wrapping": "Auto Line Wrapping: %s",
  "fancymenu.customization.items.text.remove_html_breaks": "Remove HTML Line Breaks: %s",
  "fancymenu.customization.items.text.markdown": "Markdown",
  "fancymenu.customization.items.text.markdown.toggle": "Markdown Parser: %s",
  "fancymenu.customization.items.text.markdown.toggle.desc": "If the element should parse Markdown formatting codes.",
  "fancymenu.customization.items.text.markdown.code_block.single.color": "Code Block Single-Line Color",
  "fancymenu.customization.items.text.markdown.code_block.multi.color": "Code Block Multi-Line Color",
  "fancymenu.customization.items.text.markdown.headline.line.color": "Headline Line Color",
  "fancymenu.customization.items.text.markdown.separation_line.color": "Separation Line Color",
  "fancymenu.customization.items.text.markdown.hyperlink.color": "Hyperlink Color",
  "fancymenu.customization.items.text.markdown.quote.color": "Quote Color",
  "fancymenu.customization.items.text.markdown.quote.indent": "Quote Indent",
  "fancymenu.customization.items.text.markdown.quote.italic": "Quote Italic: %s",
  "fancymenu.customization.items.text.markdown.bullet_list.dot.color": "Bullet List Dot Color",
  "fancymenu.customization.items.text.markdown.bullet_list.indent": "Bullet List Indent",
  "fancymenu.customization.items.text.markdown.bullet_list.spacing": "Bullet List Spacing",
  "fancymenu.helper.placeholder.json": "JSON Parser",
  "fancymenu.helper.placeholder.json.desc": "Parse a JSON and get a\nvalue from it.\n\nReplace 'path_or_link_to_json' with\nthe path or link to the\nJSON file you want to parse.\n\nReplace '$.some.json.path' with the\nJSON path to the value you want\nto get.\n\n§zGo to §ljson.fancymenu.net §r§zto learn\n§zmore about JSON paths.",
  "fancymenu.helper.placeholder.webtext": "Web Text",
  "fancymenu.helper.placeholder.webtext.desc": "Gets the first line of\nplain text content from a website.\n\nReplace 'http://somewebsite.com/textfile.txt'\nwith the link to the page you\nwant to get the text from.",
  "fancymenu.helper.placeholder.absolute_path": "Absolute File/Folder Path",
  "fancymenu.helper.placeholder.absolute_path.desc": "Returns the absolute path\nof a file/folder.",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.guiwidth": "Screen Width",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.guiwidth.desc": "The width of the current screen.",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.guiheight": "Screen Height",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.variables.guiheight.desc": "The height of the current screen.",
  "fancymenu.helper.placeholder.stringify": "Stringify",
  "fancymenu.helper.placeholder.stringify.desc": "Stringifies a text by escaping all\nsyntax characters ( \" { } ).\n\nThis is useful when nesting other\nplaceholders as value. If the\nreplaced nested placeholder could\ncontain syntax characters that aren't\npart of another placeholder, you need\nto escape them.\n\n§xPlaceholders in the value will be\n§xreplaced first, so you don't need\n§xto worry about them getting stringified.",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.categories.advanced": "Advanced",
  "fancymenu.fancymenu.editor.dynamicvariabletextfield.categories.gui": "GUI",
  "fancymenu.helper.placeholder.elementheight": "Element Height",
  "fancymenu.helper.placeholder.elementheight.desc": "Gets the height of an element\nby its element ID.\n\nJust replace 'some.element.id' with\nthe actual element ID.\n\n§xYou can get the ID of elements\n§xby right-clicking them in the editor.",
  "fancymenu.helper.placeholder.elementwidth": "Element Width",
  "fancymenu.helper.placeholder.elementwidth.desc": "Gets the width of an element\nby its element ID.\n\nJust replace 'some.element.id' with\nthe actual element ID.\n\n§xYou can get the ID of elements\n§xby right-clicking them in the editor.",
  "fancymenu.helper.placeholder.elementposx": "Element X Position",
  "fancymenu.helper.placeholder.elementposx.desc": "Gets the X position of an element\nby its element ID.\n\nJust replace 'some.element.id' with\nthe actual element ID.\n\n§xYou can get the ID of elements\n§xby right-clicking them in the editor.",
  "fancymenu.helper.placeholder.elementposy": "Element Y Position",
  "fancymenu.helper.placeholder.elementposy.desc": "Gets the Y position of an element\nby its element ID.\n\nJust replace 'some.element.id' with\nthe actual element ID.\n\n§xYou can get the ID of elements\n§xby right-clicking them in the editor.",
  "fancymenu.helper.placeholder.calc": "Calculator",
  "fancymenu.helper.placeholder.calc.desc": "Solves arithmetic expressions.\n\nJust replace the example expression\nwith the real one.\n\nSet 'decimal' to 'false' if the\nplaceholder should return a LONG\ninstead of a DOUBLE.",
  "fancymenu.helper.placeholder.random_number": "Random Number",
  "fancymenu.helper.placeholder.random_number.desc": "Returns a random number in the specified range.\nReturns a different number every tick,\nso it's recommended to use the\nplaceholder in combination with\na variable or something else to\ncontrol the refresh rate.",
  "fancymenu.helper.placeholder.mouseposx": "Mouse X Position",
  "fancymenu.helper.placeholder.mouseposx.desc": "Gets the mouse X position.\n\n§xAlways returns 10 while in the editor,\n§xso you can still edit the element\n§xwithout it following your mouse when\n§xusing it for advanced sizing/positioning.",
  "fancymenu.helper.placeholder.mouseposy": "Mouse Y Position",
  "fancymenu.helper.placeholder.mouseposy.desc": "Gets the mouse Y position.\n\n§xAlways returns 10 while in the editor,\n§xso you can still edit the element\n§xwithout it following your mouse when\n§xusing it for advanced sizing/positioning.",
  "fancymenu.helper.placeholder.guiscale": "GUI Scale",
  "fancymenu.helper.placeholder.guiscale.desc": "Gets the GUI scale.",
  "fancymenu.helper.editor.items.visibilityrequirements.is_text": "Is Text",
  "fancymenu.helper.editor.items.visibilityrequirements.is_text.desc": "Check if a text matches another.\n\nCompare Modes:\nequals, contains, starts-with, ends-with\n\nSet the 3 dots after the 'mode' variable\nto the compare mode you want to use.\n\nSet the 3 dots after the 'text' variable\nto the text you want to check.\n\nSet the 3 dots after the 'compare_with'\nvariable to the text you want to\ncompare the first one with.\n\n§xYou can check for multiple texts/modes\n§xat once by separating multiple\n§xcompare sections by comma.",
  "fancymenu.helper.editor.items.visibilityrequirements.is_text.valuename": "Compare Mode & Texts to Compare",
  "fancymenu.helper.editor.items.visibilityrequirements.is_number": "Is Number",
  "fancymenu.helper.editor.items.visibilityrequirements.is_number.desc": "Check if a number matches another.\n\nCompare Modes:\nequals, bigger-than, smaller-than,\nbigger-than-or-equals,\nsmaller-than-or-equals\n\nSet the 3 dots after the 'mode' variable\nto the compare mode you want to use.\n\nSet the 3 dots after the 'number' variable\nto the number you want to check.\n\nSet the 3 dots after the 'compare_with'\nvariable to the number you want to\ncompare the first one with.\n\n§xYou can check for multiple numbers/modes\n§xat once by separating multiple\n§xcompare sections by comma.",
  "fancymenu.helper.editor.items.visibilityrequirements.is_number.valuename": "Compare Mode & Numbers to Compare",
  "fancymenu.helper.editor.items.features.advanced_positioning": "Advanced Positioning",
  "fancymenu.helper.editor.items.features.advanced_positioning.desc": "§xONLY FOR ADVANCED USERS!\n\nAllows you to manually set the\nposition of the element.\n\nAdvanced positions support placeholders,\nso you can calculate positions\nby using the Calculator placeholder,\nget positions of other elements\nand much more.\n\nMany useful placeholders for element\npositioning can be found\nin the \"GUI\" and \"Advanced\"\nplaceholder categories.\n\n§xYou will not be able to resize or\n§xdrag and move the element while this\n§xfeature is in use.",
  "fancymenu.helper.editor.items.features.advanced_positioning.posx": "X Position",
  "fancymenu.helper.editor.items.features.advanced_positioning.posy": "Y Position",
  "fancymenu.helper.editor.items.features.advanced_sizing": "Advanced Sizing",
  "fancymenu.helper.editor.items.features.advanced_sizing.desc": "§xONLY FOR ADVANCED USERS!\n\nAllows you to manually set the\nsize of the element.\n\nAdvanced sizes support placeholders,\nso you can calculate sizes\nby using the Calculator placeholder,\nget sizes of other elements\nand much more.\n\nMany useful placeholders for element\nsizing can be found\nin the \"GUI\" and \"Advanced\"\nplaceholder categories.\n\n§xYou will not be able to resize\n§xthe element on axes that got\n§xoverridden by an advanced size.",
  "fancymenu.helper.editor.items.features.advanced_sizing.width": "Width",
  "fancymenu.helper.editor.items.features.advanced_sizing.height": "Height",
  "fancymenu.helper.editor.properties.autoscale.forced_scale_needed": "You need to set a §lforced GUI scale\nbefore you can use auto-scaling!\n\nIt's recommended to use 2 as\nforced GUI scale.\n\n§xTo set a forced GUI scale,\n§xright-click the editor background\n§xand click on §lForce GUI Scale§r§x.",
  "fancymenu.customization.items.ticker": "Ticker",
  "fancymenu.customization.items.ticker.desc": "Allows you to execute actions\nevery tick.\n\nSupports asynchronous ticking\nand tick delays.\n\nCan be set to tick only once\nevery time you open the screen.\n\n§xThis element is only visible\n§xin the editor.",
  "fancymenu.customization.items.ticker.tick_delay": "Tick Delay [ms]",
  "fancymenu.customization.items.ticker.tick_delay.desc": "Set the delay between ticks in milliseconds.",
  "fancymenu.customization.items.ticker.async.on": "Async: §yEnabled",
  "fancymenu.customization.items.ticker.async.off": "Async: §xDisabled",
  "fancymenu.customization.items.ticker.async.desc": "If the ticker should run in\na separate thread (asynchronous).",
  "fancymenu.customization.items.ticker.tick_mode.normal": "Tick Mode: §zNormal",
  "fancymenu.customization.items.ticker.tick_mode.once_per_session": "Tick Mode: §zSession",
  "fancymenu.customization.items.ticker.tick_mode.on_menu_load": "Tick Mode: §zOn Load Screen",
  "fancymenu.customization.items.ticker.tick_mode.desc": "§lNormal: §rTicker ticks every tick.\n\n§lSession: §rTicker ticks once per game session.\n\n§lOn Load Screen: §rTicker ticks once every time you load the screen.\nKeep in mind that screens also get\nreloaded when resizing the game window.",
  "fancymenu.helper.editor.items.visibilityrequirements.is_element_hovered": "Is Element Hovered",
  "fancymenu.helper.editor.items.visibilityrequirements.is_element_hovered.desc": "Check if an element is hovered.\nUse its element ID to identify it.\n\nYou can get the ID of an element\nby right-clicking it in the editor.",
  "fancymenu.helper.editor.items.visibilityrequirements.is_element_hovered.valuename": "Target Element ID",
  "fancymenu.helper.editor.items.visibilityrequirements.is_any_element_hovered": "Is ANY Element Hovered",
  "fancymenu.helper.editor.items.visibilityrequirements.is_any_element_hovered.desc": "Checks if ANY element is hovered.\nThis can be anything, not just buttons.",
  "fancymenu.helper.editor.items.visibilityrequirements.is_any_button_hovered": "Is ANY Button Hovered",
  "fancymenu.helper.editor.items.visibilityrequirements.is_any_button_hovered.desc": "Checks if ANY button is hovered.\nIncludes Vanilla and custom buttons.",
  "fancymenu.helper.editor.items.visibilityrequirements.is_button_active": "Is Button Active",
  "fancymenu.helper.editor.items.visibilityrequirements.is_button_active.desc": "Check if a button is active (clickable).\nUse its element ID to identify it.\n\nYou can get the ID of an element\nby right-clicking it in the editor.",
  "fancymenu.helper.editor.items.visibilityrequirements.is_button_active.valuename": "Target Element ID",
  "fancymenu.helper.editor.items.playerentity": "Player Entity",
  "fancymenu.helper.editor.items.playerentity.desc": "A customizable player entity.",
  "fancymenu.helper.editor.items.playerentity.copy_client_player.off": "Copy Client Player: §xDisabled",
  "fancymenu.helper.editor.items.playerentity.copy_client_player.on": "Copy Client Player: §yEnabled",
  "fancymenu.helper.editor.items.playerentity.copy_client_player.desc": "Automatically make the entity look\nlike the client player.\n\nCopies the name, skin and cape.",
  "fancymenu.helper.editor.items.playerentity.copy_client_player.blocked_until_disabled": "§xYou can't do this while\n§x\"Copy Client Player\" is enabled.",
  "fancymenu.helper.editor.items.playerentity.set_player_name": "Player Name",
  "fancymenu.helper.editor.items.playerentity.set_player_name.desc": "Set the player's name.\n\nYou can use any name here,\nit doesn't have to be an\nexisting user.",
  "fancymenu.helper.editor.items.playerentity.skin.auto.off": "Auto Skin: §xDisabled",
  "fancymenu.helper.editor.items.playerentity.skin.auto.on": "Auto Skin: §yEnabled",
  "fancymenu.helper.editor.items.playerentity.skin.auto.desc": "Tries to automatically pick\nthe skin based on the\nelement's player name.",
  "fancymenu.helper.editor.items.playerentity.skin.auto.blocked_until_disabled": "§xYou can't do this while\n§x\"Auto Skin\" is enabled.",
  "fancymenu.helper.editor.items.playerentity.cape.auto.off": "Auto Cape: §xDisabled",
  "fancymenu.helper.editor.items.playerentity.cape.auto.on": "Auto Cape: §yEnabled",
  "fancymenu.helper.editor.items.playerentity.cape.auto.desc": "Tries to automatically pick\nthe cape based on the\nelement's player name.",
  "fancymenu.helper.editor.items.playerentity.cape.auto.blocked_until_disabled": "§xYou can't do this while\n§x\"Auto Cape\" is enabled.",
  "fancymenu.helper.editor.items.playerentity.scale": "Entity Scale",
  "fancymenu.helper.editor.items.playerentity.scale.desc": "Set the entity's scale.\n\nDefault scale is 30.",
  "fancymenu.editor.elements.player_entity.pose.body_x_rot": "Body X Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.body_y_rot": "Body Y Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.head_x_rot": "Head X Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.head_y_rot": "Head Y Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.head_z_rot": "Head Z Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.left_arm_x_rot": "Left Arm X Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.left_arm_y_rot": "Left Arm Y Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.left_arm_z_rot": "Left Arm Z Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.right_arm_x_rot": "Right Arm X Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.right_arm_y_rot": "Right Arm Y Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.right_arm_z_rot": "Right Arm Z Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.left_leg_x_rot": "Left Leg X Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.left_leg_y_rot": "Left Leg Y Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.left_leg_z_rot": "Left Leg Z Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.right_leg_x_rot": "Right Leg X Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.right_leg_y_rot": "Right Leg Y Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.right_leg_z_rot": "Right Leg Z Rotation: %s",
  "fancymenu.editor.elements.player_entity.pose.advanced": "Advanced Mode: %s",
  "fancymenu.editor.elements.player_entity.pose.advanced.body_x_rot": "Set Body X Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.body_y_rot": "Set Body Y Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.head_x_rot": "Set Head X Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.head_y_rot": "Set Head Y Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.head_z_rot": "Set Head Z Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.left_arm_x_rot": "Set Left Arm X Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.left_arm_y_rot": "Set Left Arm Y Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.left_arm_z_rot": "Set Left Arm Z Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.right_arm_x_rot": "Set Right Arm X Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.right_arm_y_rot": "Set Right Arm Y Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.right_arm_z_rot": "Set Right Arm Z Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.left_leg_x_rot": "Set Left Leg X Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.left_leg_y_rot": "Set Left Leg Y Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.left_leg_z_rot": "Set Left Leg Z Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.right_leg_x_rot": "Set Right Leg X Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.right_leg_y_rot": "Set Right Leg Y Rotation",
  "fancymenu.editor.elements.player_entity.pose.advanced.right_leg_z_rot": "Set Right Leg Z Rotation",
  "fancymenu.editor.elements.player_entity.pose.body": "Body",
  "fancymenu.editor.elements.player_entity.pose.head": "Head",
  "fancymenu.editor.elements.player_entity.pose.left_arm": "Left Arm",
  "fancymenu.editor.elements.player_entity.pose.right_arm": "Right Arm",
  "fancymenu.editor.elements.player_entity.pose.left_leg": "Left Leg",
  "fancymenu.editor.elements.player_entity.pose.right_leg": "Right Leg",
  "fancymenu.helper.editor.items.playerentity.slim.off": "Slim Skin: §xDisabled",
  "fancymenu.helper.editor.items.playerentity.slim.on": "Slim Skin: §yEnabled",
  "fancymenu.helper.editor.items.playerentity.slim.desc": "If the skin should be slim.",
  "fancymenu.helper.editor.items.playerentity.crouching.off": "Crouching: §xDisabled",
  "fancymenu.helper.editor.items.playerentity.crouching.on": "Crouching: §yEnabled",
  "fancymenu.helper.editor.items.playerentity.crouching.desc": "If the player should crouch.",
  "fancymenu.helper.editor.items.playerentity.show_name.off": "Show Player Name: §xDisabled",
  "fancymenu.helper.editor.items.playerentity.show_name.on": "Show Player Name: §yEnabled",
  "fancymenu.helper.editor.items.playerentity.show_name.desc": "If the player name should be visible.",
  "fancymenu.helper.editor.items.playerentity.parrot.off": "Parrot: §xDisabled",
  "fancymenu.helper.editor.items.playerentity.parrot.on": "Parrot: §yEnabled",
  "fancymenu.helper.editor.items.playerentity.parrot.desc": "If the player should have a parrot\non their shoulder.",
  "fancymenu.helper.editor.items.playerentity.parrot_left.off": "Parrot On Left Shoulder: §xDisabled",
  "fancymenu.helper.editor.items.playerentity.parrot_left.on": "Parrot On Left Shoulder: §yEnabled",
  "fancymenu.helper.editor.items.playerentity.parrot_left.desc": "If the player's shoulder parrot\nshould be on the left shoulder.",
  "fancymenu.helper.editor.items.playerentity.baby.off": "Is Baby: §xDisabled",
  "fancymenu.helper.editor.items.playerentity.baby.on": "Is Baby: §yEnabled",
  "fancymenu.helper.editor.items.playerentity.baby.desc": "If the player should be a baby.",
  "fancymenu.guicomponents.cancel": "Cancel",
  "fancymenu.ui.text_editor.placeholders": "Placeholders",
  "fancymenu.ui.text_editor.cut": "Cut",
  "fancymenu.ui.text_editor.copy": "Copy",
  "fancymenu.ui.text_editor.paste": "Paste",
  "fancymenu.ui.text_editor.select_all": "Select All",
  "fancymenu.ui.text_editor.error.multiline_support": "Multiline text is not supported by the target.",
  "fancymenu.ui.text_editor.placeholders.back_to_categories": "BACK",
  "fancymenu.editor.elements.visibilityrequirements.edit_value": "Edit Requirement Value",
  "fancymenu.editor.loading_requirement.category.window": "Window",
  "fancymenu.editor.loading_requirement.category.world": "World",
  "fancymenu.editor.loading_requirement.category.gui": "GUI",
  "fancymenu.editor.loading_requirement.category.realtime": "Realtime",
  "fancymenu.editor.loading_requirement.category.system": "System",
  "fancymenu.editor.loading_requirement.elements.loading_requirements": "Loading Requirements",
  "fancymenu.editor.loading_requirement.elements.loading_requirements.desc": "Manage this element's loading requirements.\n\nLoading requirements can be used to\nspecify under which circumstances\nan element should load/be visible.",
  "fancymenu.editor.loading_requirement.layouts.loading_requirements": "Loading Requirements [Layout-Wide]",
  "fancymenu.editor.loading_requirement.layouts.loading_requirements.desc": "Manage this layout's loading requirements.\n\nLoading requirements can be used to\nspecify under which circumstances\na layout should load/be visible.",
  "fancymenu.editor.loading_requirement.screens.lists.back": "BACK",
  "fancymenu.editor.loading_requirement.screens.add_requirement": "Add Requirement",
  "fancymenu.editor.loading_requirement.screens.add_group": "Add Group",
  "fancymenu.editor.loading_requirement.screens.edit_requirement": "Edit Requirement",
  "fancymenu.editor.loading_requirement.screens.edit_group": "Edit Group",
  "fancymenu.editor.loading_requirement.screens.remove_requirement": "Remove Requirement",
  "fancymenu.editor.loading_requirement.screens.remove_group": "Remove Group",
  "fancymenu.editor.loading_requirement.screens.remove_requirement.confirm": "§x§lAre you sure?\n\nDo you really want to §xremove §rthe selected requirement?\nThis action cannot be undone!",
  "fancymenu.editor.loading_requirement.screens.remove_group.confirm": "§x§lAre you sure?\n\nDo you really want to §xremove §rthe selected group?\nThis action cannot be undone!",
  "fancymenu.editor.loading_requirement.screens.requirement.info.mode": "Mode:",
  "fancymenu.editor.loading_requirement.screens.requirement.info.mode.normal": "Normal",
  "fancymenu.editor.loading_requirement.screens.requirement.info.mode.opposite": "Opposite",
  "fancymenu.editor.loading_requirement.screens.requirement.info.value": "Value:",
  "fancymenu.editor.loading_requirement.screens.requirement.info.value.none": "NONE",
  "fancymenu.editor.loading_requirement.screens.build_screen.requirement_description": "Requirement Description",
  "fancymenu.editor.loading_requirement.screens.build_screen.available_requirements": "Available Requirements",
  "fancymenu.editor.loading_requirement.screens.build_screen.requirement_mode.normal": "Requirement Mode: §zNORMAL",
  "fancymenu.editor.loading_requirement.screens.build_screen.requirement_mode.opposite": "Requirement Mode: §zOPPOSITE",
  "fancymenu.editor.loading_requirement.screens.build_screen.requirement_mode.desc": "The requirement mode defines what\nthe requirement should tell its parent\nwhen its condition is met.\n\n§zNORMAL §rmeans, it returns TRUE (\"Yes, load!\")\nwhen its condition is met.\n\n§zOPPOSITE §rmeans, it returns TRUE when\nits condition is NOT met.",
  "fancymenu.editor.loading_requirement.screens.build_screen.edit_value": "Edit Requirement Value",
  "fancymenu.editor.loading_requirement.screens.build_screen.edit_value.desc.no_value": "§zThis requirement has no value.\n§zYou don't need to set one.",
  "fancymenu.editor.loading_requirement.screens.build_screen.edit_value.desc.normal": "Edit the value of the chosen requirement.",
  "fancymenu.editor.loading_requirement.screens.build_screen.finish.desc.no_requirement_selected": "§xYou need to select a requirement first!",
  "fancymenu.editor.loading_requirement.screens.build_screen.finish.desc.no_value_set": "§xYou need to edit the requirement value first!",
  "fancymenu.editor.loading_requirement.screens.build_group_screen.mode.and": "Group Mode: §zAnd",
  "fancymenu.editor.loading_requirement.screens.build_group_screen.mode.or": "Group Mode: §zOr",
  "fancymenu.editor.loading_requirement.screens.build_group_screen.mode.desc": "The group mode defines how the group\nshould handle its requirements.\n\n§zAND §rmeans, ALL requirements need\nto be TRUE, which basically just\nmeans they need to say \"Yes, load!\".\n\n§zOR §rmeans, only ONE requirement\nneeds to be TRUE.",
  "fancymenu.editor.loading_requirement.screens.build_group_screen.finish.no_requirements_added": "§xYou need to add at least one requirement first!",
  "fancymenu.editor.loading_requirement.screens.build_group_screen.finish.identifier_already_used": "§xThe group identifier is already used\n§xfor another group!",
  "fancymenu.editor.loading_requirement.screens.build_group_screen.finish.identifier_too_short": "§xThe group identifier is too short!",
  "fancymenu.editor.loading_requirement.screens.build_group_screen.add_requirement.desc": "Add a requirement to this group.",
  "fancymenu.editor.loading_requirement.screens.build_group_screen.edit_requirement.desc": "Edit the selected requirement.",
  "fancymenu.editor.loading_requirement.screens.build_group_screen.remove_requirement.desc": "Remove the selected requirement.",
  "fancymenu.editor.loading_requirement.screens.build_group_screen.no_requirement_selected": "§xYou need to select a requirement first!",
  "fancymenu.editor.loading_requirement.screens.build_group_screen.group_requirements": "Group Requirements",
  "fancymenu.editor.loading_requirement.screens.build_group_screen.group_identifier": "Unique Group Identifier",
  "fancymenu.editor.loading_requirement.screens.manage_screen.manage": "Manage Loading Requirements",
  "fancymenu.editor.loading_requirement.screens.manage_screen.group.info": "Group with %s Requirements",
  "fancymenu.editor.loading_requirement.screens.manage_screen.add_requirement.desc": "Add a new requirement.",
  "fancymenu.editor.loading_requirement.screens.manage_screen.add_group.desc": "Add a new requirement group.\n\nRequirement groups can hold multiple\nrequirements and basically\nmake them one big requirement.\n\nRequirement groups have two modes.\nIn §zAND §rmode, all requirements need\nto return TRUE (which means \"Yes, load!\"),\nbut in §zOR §rmode, only one requirement\nneeds to return TRUE.",
  "fancymenu.editor.loading_requirement.screens.manage_screen.no_entry_selected": "§xYou need to select a group or requirement!",
  "fancymenu.editor.loading_requirement.screens.manage_screen.edit.generic": "Edit",
  "fancymenu.editor.loading_requirement.screens.manage_screen.edit.desc": "Edit the selected group or requirement.",
  "fancymenu.editor.loading_requirement.screens.manage_screen.remove.generic": "Remove",
  "fancymenu.editor.loading_requirement.screens.manage_screen.remove.desc": "Remove the selected group or requirement.",
  "fancymenu.editor.loading_requirement.screens.manage_screen.requirements_and_groups": "Requirements & Groups",
  "fancymenu.editor.action.screens.add_action": "Add Action",
  "fancymenu.editor.action.screens.add_action.desc": "Add a new action.",
  "fancymenu.editor.action.screens.edit_action": "Edit",
  "fancymenu.editor.action.screens.edit_action.desc": "Edit the selected entry.",
  "fancymenu.editor.action.screens.remove_action": "Remove",
  "fancymenu.editor.action.screens.remove_action.desc": "Remove the selected entry.",
  "fancymenu.editor.action.screens.finish.no_action_selected": "§xYou need to select an action first!",
  "fancymenu.editor.action.screens.remove_action.confirm": "§x§lAre you sure?\n\nDo you really want to §xremove §rthe selected action?\nThis cannot be undone!",
  "fancymenu.editor.action.screens.build_screen.edit_value": "Edit Action Value",
  "fancymenu.editor.action.screens.build_screen.edit_value.desc.normal": "Edit the value of this action.",
  "fancymenu.editor.action.screens.build_screen.edit_value.desc.no_value": "§zThis action has no value.\n§zYou don't need to set one.",
  "fancymenu.editor.action.screens.build_screen.action_description": "Action Description",
  "fancymenu.editor.action.screens.build_screen.available_actions": "Available Actions",
  "fancymenu.editor.action.screens.build_screen.finish.no_value_set": "§xYou need to edit the action value first!",
  "fancymenu.editor.action.screens.manage_screen.info.value": "Value:",
  "fancymenu.editor.action.screens.manage_screen.info.value.none": "NONE",
  "fancymenu.editor.action.screens.manage_screen.manage": "Edit Action Script",
  "fancymenu.editor.action.screens.manage_screen.actions": "Script Body",
  "fancymenu.editor.action.screens.move_action_up": "Move Up",
  "fancymenu.editor.action.screens.move_action_up.desc": "Moves the selected entry up in the\nlist, so it gets executed earlier.\nThis is more precise than using\ndrag-&-drop to move entries.",
  "fancymenu.editor.action.screens.move_action_down": "Move Down",
  "fancymenu.editor.action.screens.move_action_down.desc": "Moves the selected entry down in the\nlist, so it gets executed later.\nThis is more precise than using\ndrag-&-drop to move entries.",
  "fancymenu.editor.elements.button.manage_actions.desc": "Manage the actions this button\nshould execute when clicked.",
  "fancymenu.editor.elements.ticker.manage_actions.desc": "Manage the actions this ticker\nshould execute.",
  "fancymenu.element.anchor_point": "Anchor Point",
  "fancymenu.element.anchor_point.vanilla": "Vanilla (Original)",
  "fancymenu.element.anchor_point.element": "Other Element",
  "fancymenu.element.anchor_point.top_left": "Top-Left Corner",
  "fancymenu.element.anchor_point.mid_left": "Center of Left Edge",
  "fancymenu.element.anchor_point.bottom_left": "Bottom-Left Corner",
  "fancymenu.element.anchor_point.top_centered": "Center of Top Edge",
  "fancymenu.element.anchor_point.mid_centered": "Center of Screen",
  "fancymenu.element.anchor_point.bottom_centered": "Center of Bottom Edge",
  "fancymenu.element.anchor_point.top_right": "Top-Right Corner",
  "fancymenu.element.anchor_point.mid_right": "Center of Right Edge",
  "fancymenu.element.anchor_point.bottom_right": "Bottom-Right Corner",
  "fancymenu.element.border_display.anchor_point": "Anchor Point: %s",
  "fancymenu.element.border_display.pos_x": "X-Position: %s",
  "fancymenu.element.border_display.pos_y": "Y-Position: %s",
  "fancymenu.element.border_display.width": "Width: %s",
  "fancymenu.element.border_display.height": "Height: %s",
  "fancymenu.background.image": "Image",
  "fancymenu.background.image.desc": "Well, it's an image.\nWorks with JPEG, PNG, APNG, etc.\nSupports local and web images.",
  "fancymenu.background.image.configure": "Configure Image Background",
  "fancymenu.background.image.configure.choose_image.local": "Choose Image",
  "fancymenu.background.image.configure.slide": "Slide Wide Images From Left To Right: %s",
  "fancymenu.background.image.configure.repeat": "Repeat Texture: %s",
  "fancymenu.background.image.configure.no_image_chosen": "§xYou need to choose an image or set an image URL first!",
  "fancymenu.background.image.type.web.fallback": "Choose Fallback Image",
  "fancymenu.background.image.type.web.fallback.desc": "Set an (optional) fallback image that gets\ndisplayed in case the main image fails to load.",
  "fancymenu.background.image.type.web.fallback.reset": "Reset Fallback Image",
  "fancymenu.background.animation": "Animation",
  "fancymenu.background.animation.desc": "An animation.\nSee docs.fancymenu.net for details.",
  "fancymenu.background.animation.configure": "Configure Animation Background",
  "fancymenu.background.animation.configure.choose_animation": "Choose Animation",
  "fancymenu.background.animation.configure.restart_on_load.on": "Restart Animation On Screen Load: §yEnabled",
  "fancymenu.background.animation.configure.restart_on_load.off": "Restart Animation On Screen Load: §xDisabled",
  "fancymenu.background.animation.configure.no_animation_chosen": "§xYou need to choose an animation first!",
  "fancymenu.background.slideshow": "Slideshow",
  "fancymenu.background.slideshow.desc": "An image slideshow.\nSee docs.fancymenu.net for details.",
  "fancymenu.background.panorama": "Cubic Panorama",
  "fancymenu.background.panorama.desc": "A moving panorama cube.\nSimilar to the Title Screen background.\nSee docs.fancymenu.net for details.",
  "fancymenu.animation.choose": "Choose Animation",
  "fancymenu.animation.choose.no_animation_selected": "§xYou need to select an animation first!",
  "fancymenu.animation.choose.available_animations": "Available Animations",
  "fancymenu.animation.choose.preview": "Animation Preview",
  "fancymenu.animation.choose.no_animations": "§xNo animations found!",
  "fancymenu.slideshow.choose": "Choose Slideshow",
  "fancymenu.slideshow.choose.no_slideshow_selected": "§xYou need to select a slideshow first!",
  "fancymenu.slideshow.choose.available_slideshows": "Available Slideshows",
  "fancymenu.slideshow.choose.preview": "Slideshow Preview",
  "fancymenu.slideshow.choose.no_slideshows": "§xNo slideshows found!",
  "fancymenu.panorama.choose": "Choose Panorama",
  "fancymenu.panorama.choose.no_panorama_selected": "§xYou need to select a panorama first!",
  "fancymenu.panorama.choose.available_panoramas": "Available Panoramas",
  "fancymenu.panorama.choose.no_panoramas": "§xNo panoramas found!",
  "fancymenu.menu_background.choose": "Choose Screen Background",
  "fancymenu.menu_background.choose.configure_background": "Configure Background",
  "fancymenu.menu_background.choose.available_types": "Available Background Types",
  "fancymenu.menu_background.choose.type_description": "Background Type Description",
  "fancymenu.menu_background.choose.not_configured": "§xYou need to configure the background first!",
  "fancymenu.menu_background.choose.not_background_selected": "§xYou need to select a background type first!",
  "fancymenu.menu_background.choose.entry.no_background": "NO BACKGROUND [RESET BACKGROUND]",
  "fancymenu.elements.vanilla_button.dragging_not_allowed": "§cTo move this element, change its anchor point first!",
  "fancymenu.editor.saving_failed.generic": "§x§fUnable to save layout!\nAn error happened while trying to save the layout!",
  "fancymenu.editor.render_custom_behind_vanilla": "Custom Elements Behind Vanilla: %s",
  "fancymenu.editor.render_custom_behind_vanilla.desc": "If all non-vanilla elements should\nget rendered behind vanilla elements.\n\nSince you can't change the order\nof vanilla elements, this is the only\nway to have some kind of control over it.",
  "fancymenu.editor.open_audio": "Screen Open-Audio",
  "fancymenu.editor.open_audio.desc": "Play an audio when opening the screen.",
  "fancymenu.editor.close_audio": "Screen Close-Audio",
  "fancymenu.editor.close_audio.desc": "Play an audio when closing the screen.",
  "fancymenu.editor.hidden_vanilla_elements.element.desc": "Left-click to make visible again",
  "fancymenu.element.elements.splash_text": "Splash Text",
  "fancymenu.element.elements.splash_text.desc": "A splash text like the bouncing\ntext in the Title screen.",
  "fancymenu.editor.shortcuts.copy": "Ctrl + C",
  "fancymenu.editor.shortcuts.paste": "Ctrl + V",
  "fancymenu.editor.shortcuts.delete": "Del",
  "fancymenu.editor.shortcuts.save": "Ctrl + S",
  "fancymenu.editor.shortcuts.undo": "Ctrl + Z",
  "fancymenu.editor.shortcuts.redo": "Ctrl + Y",
  "fancymenu.editor.shortcuts.cut": "Ctrl + U",
  "fancymenu.editor.shortcuts.select_all": "Ctrl + A",
  "fancymenu.editor.shortcuts.grid": "Ctrl + G",
  "fancymenu.elements.vanilla_button.copyright.unable_to_move": "§cYou can't move the Copyright button out-of-screen!",
  "fancymenu.elements.advanced_sizing.enabled_notification": "§zAdvanced Sizing is enabled!",
  "fancymenu.elements.advanced_positioning.enabled_notification": "§zAdvanced Positioning is enabled!",
  "fancymenu.elements.multiselect.loading_requirements.warning.override": "§x§lOverride Loading Requirements?\n\nThe selected elements have different loading requirements!\nAll of their loading requirements will get §xoverridden§r!\n\nContinue?",
  "fancymenu.guicomponents.ok": "OK",
  "fancymenu.ui.filechooser.choose.file": "Choose File",
  "fancymenu.ui.filechooser.files": "Files",
  "fancymenu.ui.filechooser.preview": "Preview",
  "fancymenu.ui.filechooser.go_up": "Go Up",
  "fancymenu.ui.filechooser.no_preview": "No preview available.",
  "fancymenu.ui.filechooser.open_in_explorer": "Open in Explorer",
  "fancymenu.ui.filechooser.resource_name_check.not_passed.tooltip": "The name of this directory or file contains\nunsupported characters.\nMake sure to only use [a-z], [0-9] and [_], [-], [.].\nSpaces and uppercase letters are not supported.",
  "fancymenu.editor.filechooser.reset": "Reset to Default",
  "fancymenu.ui.save_file": "Save File",
  "fancymenu.ui.save_file.file_name": "File Name",
  "fancymenu.ui.save_file.save": "Save",
  "fancymenu.ui.save_file.save.override_warning": "Override File?\n\nDo you want to override the existing file?",
  "fancymenu.elements.animation.set_animation": "Set Animation",
  "fancymenu.elements.animation.restore_aspect_ratio": "Restore Aspect Ratio",
  "fancymenu.elements.image.set_source": "Image Source",
  "fancymenu.elements.image.repeat": "Repeat Texture: %s",
  "fancymenu.elements.image.nine_slice": "Nine-Slice Texture: %s",
  "fancymenu.elements.image.nine_slice.border_x": "Nine-Slice X-Borders (Left & Right)",
  "fancymenu.elements.image.nine_slice.border_y": "Nine-Slice Y-Borders (Top & Bottom)",
  "fancymenu.elements.image.restore_aspect_ratio": "Restore Aspect Ratio",
  "fancymenu.elements.slideshow.set_slideshow": "Set Slideshow",
  "fancymenu.elements.slideshow.restore_aspect_ratio": "Restore Aspect Ratio",
  "fancymenu.elements.splash.source_mode.vanilla": "Source Mode: §zVanilla",
  "fancymenu.elements.splash.source_mode.direct": "Source Mode: §zDirect Input",
  "fancymenu.elements.splash.source_mode.direct.set_source": "Input Splash Text",
  "fancymenu.elements.splash.source_mode.text_file": "Source Mode: §zText File",
  "fancymenu.elements.splash.source_mode.text_file.set_source": "Set Source Text File",
  "fancymenu.elements.splash.shadow.off": "Shadow: §xDisabled",
  "fancymenu.elements.splash.shadow.on": "Shadow: §yEnabled",
  "fancymenu.elements.splash.set_scale": "Set Scale",
  "fancymenu.layout.status": "Layout Status: %s",
  "fancymenu.layout.status.enabled": "Enabled",
  "fancymenu.layout.status.disabled": "Disabled",
  "fancymenu.layout.manage": "Manage Layouts",
  "fancymenu.layout.manage.no_layouts_found": "No layouts found!",
  "fancymenu.layout.manage.edit": "Edit Layout",
  "fancymenu.layout.manage.delete": "Delete Layout",
  "fancymenu.layout.manage.delete.confirm": "§x§lDelete Layout?\n\nDo you really want to §xdelete §rthis layout?\n\nYou can't undo this!",
  "fancymenu.layout.manage.open_in_text_editor": "Open in System Text Editor",
  "fancymenu.layout.manage.layouts": "Layouts",
  "fancymenu.layout.manage.layouts.sort_by": "Sort By: %s",
  "fancymenu.layout.manage.layouts.sort_by.name": "Name",
  "fancymenu.layout.manage.layouts.sort_by.last_edited": "Last Edited",
  "fancymenu.layout.manage.layouts.sort_by.status": "Status",
  "fancymenu.overlay.menu_bar.customization": "Customization",
  "fancymenu.overlay.menu_bar.customization.current_customization": "Current Screen Customization: %s",
  "fancymenu.overlay.menu_bar.customization.current_customization.cant_toggle_custom_guis": "§xYou can't turn off customization for custom GUIs.",
  "fancymenu.overlay.menu_bar.customization.copy_current_screen_identifier": "Copy Identifier of Current Screen",
  "fancymenu.overlay.menu_bar.customization.copy_current_screen_identifier.desc": "The screen identifier is used in\nmany places of the customization system.\nIt's used to get the correct layouts\nfor a screen and it's part of the\nbutton locator, which is basically a 'path'\nto a button in a menu.",
  "fancymenu.overlay.menu_bar.customization.close_current_screen": "Force-Close Current Screen",
  "fancymenu.overlay.menu_bar.customization.hide_overlay": "Hide Menu Bar",
  "fancymenu.overlay.menu_bar.customization.hide_overlay.shortcut": "CTRL + ALT + C",
  "fancymenu.overlay.menu_bar.customization.hide_overlay.confirm": "Are you sure?\n\nThis will §xcompletely hide §rthe menu bar!\n\nTo make the bar §xvisible §ragain, press §xCTRL + ALT + C§r!\n\nDo you want to hide the bar now?",
  "fancymenu.overlay.menu_bar.customization.settings": "Settings",
  "fancymenu.overlay.menu_bar.customization.settings.advanced_customization_mode": "Advanced Customization Mode: %s",
  "fancymenu.overlay.menu_bar.customization.settings.advanced_customization_mode.tooltip": "This is only for advanced users!\n\n§xYou can break your game with that stuff!",
  "fancymenu.overlay.menu_bar.customization.settings.play_menu_music": "Play Vanilla Music in Screens: %s",
  "fancymenu.overlay.menu_bar.customization.settings.set_default_gui_scale": "Default GUI Scale",
  "fancymenu.overlay.menu_bar.customization.settings.set_default_gui_scale.tooltip": "The default GUI scale gets set\nwhen the user starts the game for\nthe very first time.\n\nThis is useful for modpack developers.",
  "fancymenu.overlay.menu_bar.customization.settings.force_fullscreen": "Force Fullscreen on Launch: %s",
  "fancymenu.overlay.menu_bar.customization.settings.game_intro": "Game Intro",
  "fancymenu.overlay.menu_bar.customization.settings.game_intro.set": "Set Game Intro",
  "fancymenu.overlay.menu_bar.customization.settings.game_intro.allow_skip": "Game Intro Skipping: %s",
  "fancymenu.overlay.menu_bar.customization.settings.game_intro.fade_out": "Game Intro Fade-Out: %s",
  "fancymenu.overlay.menu_bar.customization.settings.game_intro.set_custom_skip_text": "Custom Skip Text",
  "fancymenu.overlay.menu_bar.customization.settings.game_intro.set_custom_skip_text.tooltip": "Set a custom skip text that\nreplaces the default one.\nSupports localization keys and plain text.",
  "fancymenu.overlay.menu_bar.customization.settings.preload_animations": "Preload Animations: %s",
  "fancymenu.overlay.menu_bar.customization.settings.singleplayer_screen.world_icons": "Singleplayer Screen World Icons: %s",
  "fancymenu.overlay.menu_bar.customization.settings.multiplayer_screen.server_icons": "Multiplayer Screen Server Icons: %s",
  "fancymenu.overlay.menu_bar.customization.settings.custom_window_icon": "Custom Window Icon",
  "fancymenu.overlay.menu_bar.customization.settings.custom_window_icon.toggle": "Custom Window Icon: %s",
  "fancymenu.overlay.menu_bar.customization.settings.custom_window_icon.toggle.disabled.tooltip": "§xYou need to set all icons first!",
  "fancymenu.overlay.menu_bar.customization.settings.custom_window_icon.choose_16": "Choose 16x16 Icon %s",
  "fancymenu.overlay.menu_bar.customization.settings.custom_window_icon.choose_32": "Choose 32x32 Icon %s",
  "fancymenu.overlay.menu_bar.customization.settings.custom_window_icon.choose_macos": "Choose MacOS Icon %s",
  "fancymenu.overlay.menu_bar.customization.settings.custom_window_icon.convert_to_macos_icon": "Convert PNG to MacOS Icon",
  "fancymenu.overlay.menu_bar.customization.settings.custom_window_icon.wrong_resolution": "Wrong Resolution!\n\nThe icon has to be %s!",
  "fancymenu.overlay.menu_bar.customization.settings.custom_window_title": "Custom Window Title",
  "fancymenu.overlay.menu_bar.customization.settings.custom_window_title.tooltip": "Set a custom window title that replaces\nthe default 'Minecraft 1.X.X' title.",
  "fancymenu.overlay.menu_bar.customization.custom_guis": "Custom GUIs",
  "fancymenu.overlay.menu_bar.customization.custom_guis.desc": "Custom GUIs are entirely self-made\nmenus, which allows you to add new\nscreens to the game without the need\nto customize an existing one.\nYou can open custom GUIs by simply\nusing the action to open GUIs.\n\n§xIt is also possible to override\n§xexisting Vanilla/Mod screens with\n§xcustom GUIs, but this is not\n§xrecommended and should only be\n§xused if it is not possible to edit\n§xthe GUI with a normal layout.",
  "fancymenu.overlay.menu_bar.customization.custom_guis.override_current": "Override Current with Custom GUI",
  "fancymenu.overlay.menu_bar.customization.custom_guis.override_current.disabled.tooltip": "§xYou need to enable the advanced\n§xcustomization mode to override screens.",
  "fancymenu.overlay.menu_bar.customization.custom_guis.override_current.cant_override_custom": "§xYou can't override custom GUIs.",
  "fancymenu.overlay.menu_bar.customization.custom_guis.manage": "Manage Custom GUIs",
  "fancymenu.overlay.menu_bar.customization.reload_fancymenu": "Reload FancyMenu",
  "fancymenu.overlay.menu_bar.customization.reload_fancymenu.shortcut": "CTRL + ALT + R",
  "fancymenu.overlay.menu_bar.customization.disable_customization_for_all": "Kill-Switch Screen Customization",
  "fancymenu.overlay.menu_bar.customization.disable_customization_for_all.tooltip": "Will disable customization for ALL screens!\nThis can't be undone!",
  "fancymenu.overlay.menu_bar.customization.disable_customization_for_all.confirm": "§xAre you sure?\n\nThis will disable customization for ALL screens!\n\nDo you want to disable customization for all screens now?",
  "fancymenu.overlay.menu_bar.customization.layout": "Layouts",
  "fancymenu.overlay.menu_bar.customization.layout.new": "New",
  "fancymenu.overlay.menu_bar.customization.layout.new.current": "For Current Screen",
  "fancymenu.overlay.menu_bar.customization.layout.new.current.disabled.tooltip": "You need to enable customization for\nthe current screen first.",
  "fancymenu.overlay.menu_bar.customization.layout.new.universal": "For All Screens [Universal]",
  "fancymenu.overlay.menu_bar.customization.layout.manage": "Manage Layouts",
  "fancymenu.overlay.menu_bar.customization.layout.manage.all": "All Layouts..",
  "fancymenu.overlay.menu_bar.customization.layout.manage.current": "Layouts of Current Screen",
  "fancymenu.overlay.menu_bar.customization.layout.manage.current.disabled.tooltip": "You need to enable customization for\nthe current screen first.",
  "fancymenu.overlay.menu_bar.customization.layout.manage.universal": "Universal Layouts",
  "fancymenu.overlay.menu_bar.help": "Help",
  "fancymenu.overlay.menu_bar.help.wiki": "FancyMenu Docs/Wiki",
  "fancymenu.overlay.menu_bar.help.discord": "Join the Discord",
  "fancymenu.overlay.menu_bar.help.discord.tooltip": "Join the Discord server for quick help\nand a great community to hang out with!",
  "fancymenu.overlay.menu_bar.help.wiki.tooltip": "The FancyMenu docs have guides for everything\nyou need to know about the mod!",
  "fancymenu.overlay.menu_bar.help.patreon": "Keksuccino on Patreon",
  "fancymenu.overlay.menu_bar.help.paypal": "PayPal Tip Jar",
  "fancymenu.overlay.menu_bar.help.report_issue": "Report a Bug",
  "fancymenu.overlay.menu_bar.help.curseforge_fancymenu_category": "Find & Share Layouts on CurseForge",
  "fancymenu.overlay.menu_bar.help.curseforge_fancymenu_category.tooltip": "You can find and share FancyMenu setups\nin the FancyMenu category on CurseForge!",
  "fancymenu.overlay.menu_bar.tools": "Tools",
  "fancymenu.overlay.menu_bar.tools.dummy_screen_instances": "Dummy Screen Instances",
  "fancymenu.overlay.menu_bar.tools.dummy_screen_instances.desc": "Dummy instances of screens can be used\nto edit screens that would normally\nclose pretty quickly or editing normal\ninstances of them would cause problems.\n\n§xYou can force-close dummy screens\n§xby using the \"Force-Close Current Screen\"\n§xoption in the \"Customization\" tab.",
  "fancymenu.overlay.menu_bar.tools.level_loading_screen": "Level Loading Screen",
  "fancymenu.overlay.menu_bar.tools.dirt_message_screen": "Dirt Message Screen",
  "fancymenu.overlay.menu_bar.tools.dirt_message_screen.desc": "Used whenever you see just a simple\nmessage with a dirt background.\nAlso used (beside other screens) when\nconnecting to a SP/MP world.",
  "fancymenu.overlay.menu_bar.tools.progress_screen": "Progress Screen",
  "fancymenu.overlay.menu_bar.tools.connect_screen": "Connect Screen",
  "fancymenu.overlay.menu_bar.tools.dummy_screen_instances.receiving_level_screen": "Receiving Level Screen",
  "fancymenu.overlay.menu_bar.tools.dummy_screen_instances.receiving_level_screen.desc": "This one is shown right before a world finishes loading.",
  "fancymenu.overlay.menu_bar.variables": "Variables",
  "fancymenu.overlay.menu_bar.variables.desc": "Variables allow you to store data in\ntext format via actions, which you can\nthen read via loading requirements, etc.\nThis is useful for advanced layout setups.",
  "fancymenu.overlay.menu_bar.variables.manage": "Manage Variables",
  "fancymenu.overlay.menu_bar.variables.manage.variables": "Variables",
  "fancymenu.overlay.menu_bar.variables.manage.add_variable": "Add Variable",
  "fancymenu.overlay.menu_bar.variables.manage.add_variable.input_name": "Input Variable Name",
  "fancymenu.overlay.menu_bar.variables.manage.set_value": "Set Value",
  "fancymenu.overlay.menu_bar.variables.manage.clear_on_launch": "Clear Variable on Game Launch: %s",
  "fancymenu.overlay.menu_bar.variables.manage.delete_variable": "Delete Variable",
  "fancymenu.overlay.menu_bar.variables.manage.delete_variable.confirm": "§xAre you sure?\n\nDo you really want to delete this variable?\nThis can't be undone!",
  "fancymenu.overlay.menu_bar.variables.manage.no_variables": "No variables!",
  "fancymenu.overlay.menu_bar.user_interface": "UI",
  "fancymenu.overlay.menu_bar.user_interface.ui_scale": "UI Scale: %s",
  "fancymenu.overlay.menu_bar.user_interface.ui_scale.auto": "Auto",
  "fancymenu.overlay.menu_bar.user_interface.ui_text_shadow": "UI Text Shadow: %s",
  "fancymenu.overlay.menu_bar.user_interface.ui_click_sounds": "UI Click Sounds: %s",
  "fancymenu.overlay.menu_bar.user_interface.context_menu_hover_open_speed": "Context Menu Hover Open Speed: %s",
  "fancymenu.overlay.menu_bar.user_interface.context_menu_hover_open_speed.desc": "How fast sub menus should open when\nhovering over its entry.",
  "fancymenu.overlay.menu_bar.user_interface.ui_theme": "UI Theme",
  "fancymenu.ui.themes.light": "Light",
  "fancymenu.ui.themes.dark": "Dark",
  "fancymenu.general.cycle.on_off.on": "On",
  "fancymenu.general.cycle.on_off.off": "Off",
  "fancymenu.general.cycle.enabled_disabled.enabled": "Enabled",
  "fancymenu.general.cycle.enabled_disabled.disabled": "Disabled",
  "fancymenu.ui.confirmation_screen.delay.tooltip": "Clickable in %s seconds..",
  "fancymenu.elements.element.stay_on_screen": "Stay on Screen: %s",
  "fancymenu.elements.element.stay_on_screen.tooltip": "Will prevent the element from going\nout of the visible screen area\nwhen resizing the window or changing\nthe GUI scale.",
  "fancymenu.guicomponents.set": "Set",
  "fancymenu.guicomponents.reset": "Reset to Default",
  "fancymenu.editor.menu_bar.window": "Window",
  "fancymenu.editor.menu_bar.window.grid": "Grid: %s",
  "fancymenu.editor.menu_bar.window.grid_size": "Grid Size: %s",
  "fancymenu.editor.menu_bar.edit.select_all": "Select All",
  "fancymenu.editor.widgets": "Editor Widgets",
  "fancymenu.editor.widgets.layers": "Layers",
  "fancymenu.editor.widgets.layers.vanilla_elements": "Vanilla Elements",
  "fancymenu.markdown.missing_local_image": "[MISSING LOCAL IMAGE OR NOT IN CONFIG/FANCYMENU/ASSETS]",
  "fancymenu.commmands.openguiscreen.unable_to_open_gui": "Unable to open screen: %s",
  "fancymenu.customization.scroll_lists": "Header/Footer Customizations",
  "fancymenu.customization.scroll_lists.desc": "Some screens have headers and footers.\nFor the most part these screens are\nscrollable screens like the Singleplayer Screen,\nbut also some newer screens like the new\nCreate World Screen has a header for its tabs.",
  "fancymenu.customization.scroll_lists.preserve_header_footer_aspect_ratio": "Preserve Header/Footer Aspect Ratio: %s",
  "fancymenu.customization.scroll_lists.repeat_header": "Repeat Header Texture: %s",
  "fancymenu.customization.scroll_lists.repeat_footer": "Repeat Footer Texture: %s",
  "fancymenu.customization.scroll_lists.header_texture": "Header Texture",
  "fancymenu.customization.scroll_lists.footer_texture": "Footer Texture",
  "fancymenu.customization.scroll_lists.render_header_shadow": "Header Separator: %s",
  "fancymenu.customization.scroll_lists.render_footer_shadow": "Footer Separator: %s",
  "fancymenu.customization.scroll_lists.show_preview": "Header/Footer Preview in Editor: %s",
  "fancymenu.customization.elements.cursor": "Cursor",
  "fancymenu.customization.elements.cursor.desc": "A custom cursor that gets show\ninstead of the default one.\n\nIt's possible that the cursor behaviour\nvaries between operating systems.",
  "fancymenu.customization.elements.cursor.cursor_texture": "Cursor Texture",
  "fancymenu.customization.elements.cursor.cursor_texture.desc": "Make sure the texture is a PNG RGBA image\nand is not too large.\n32x32 or 64x64 pixel should be enough.",
  "fancymenu.customization.elements.cursor.hotspot_x": "Hotspot X-Coordinate",
  "fancymenu.customization.elements.cursor.hotspot_x.desc": "The hotspot of a cursor is the\npixel of the cursor texture where\nclicks get registered.\nFor a normal arrow cursor, this\nwould be the tip of the arrow.\n\nThe X0 Y0 coordinate of a texture\nis at its top-left corner.",
  "fancymenu.customization.elements.cursor.hotspot_y": "Hotspot Y-Coordinate",
  "fancymenu.customization.elements.cursor.hotspot_y.desc": "The hotspot of a cursor is the\npixel of the cursor texture where\nclicks get registered.\nFor a normal arrow cursor, this\nwould be the tip of the arrow.\n\nThe X0 Y0 coordinate of a texture\nis at its top-left corner.",
  "fancymenu.customization.elements.cursor.editor_preview_mode": "Editor Preview Mode: %s",
  "fancymenu.customization.elements.cursor.editor_preview_mode.desc": "Shows the custom cursor in the editor\nwhen hovering over the cursor element.",
  "fancymenu.editor.actions.blocks.if": "IF (%s)",
  "fancymenu.editor.actions.blocks.else_if": "ELSE-IF (%s)",
  "fancymenu.editor.actions.blocks.else": "ELSE",
  "fancymenu.editor.actions.blocks.add.if": "Add IF Statement",
  "fancymenu.editor.actions.blocks.add.else": "Append ELSE Statement",
  "fancymenu.editor.actions.blocks.add.else_if": "Append ELSE-IF Statement",
  "fancymenu.ui.screens.string_builder_screen.edit_in_editor": "Open in Editor",
  "fancymenu.loading_requirements.is_number.compare_mode": "Compare Mode: %s",
  "fancymenu.loading_requirements.is_number.compare_mode.equals": "Equals",
  "fancymenu.loading_requirements.is_number.compare_mode.bigger_than": "Bigger Than",
  "fancymenu.loading_requirements.is_number.compare_mode.smaller_than": "Smaller Than",
  "fancymenu.loading_requirements.is_number.compare_mode.bigger_than_or_equals": "Bigger Than Or Equals",
  "fancymenu.loading_requirements.is_number.compare_mode.smaller_than_or_equals": "Bigger Than Or Equals",
  "fancymenu.loading_requirements.is_number.compare_mode.first_number": "Number:",
  "fancymenu.loading_requirements.is_number.compare_mode.second_number": "Compare to Number:",
  "fancymenu.loading_requirements.is_text.compare_mode": "Compare Mode: %s",
  "fancymenu.loading_requirements.is_text.compare_mode.equals": "Equals",
  "fancymenu.loading_requirements.is_text.compare_mode.contains": "Contains",
  "fancymenu.loading_requirements.is_text.compare_mode.starts_with": "Starts With",
  "fancymenu.loading_requirements.is_text.compare_mode.ends_with": "Ends With",
  "fancymenu.loading_requirements.is_text.compare_mode.first_text": "Text:",
  "fancymenu.loading_requirements.is_text.compare_mode.second_text": "Compare to Text:",
  "fancymenu.loading_requirements.is_variable_value.var_name": "Variable Name:",
  "fancymenu.loading_requirements.is_variable_value.var_value": "Variable Value to Check For:",
  "fancymenu.loading_requirements.is_mod_loaded.mod_id": "Mod ID:",
  "fancymenu.loading_requirements.is_language.lang_id": "Language ID:",
  "fancymenu.customization.items.text.v2.desc": "Renders a text body.\nIt support multi-line text, markdown\nand has many options to customize\nthe look and feel of the element\nand its content.",
  "fancymenu.editor.elements.deprecated_warning.line1": "DEPRECATED ELEMENT! This element type gets removed in the future!",
  "fancymenu.editor.elements.deprecated_warning.line2": "There should be a new version of this element type.",
  "fancymenu.editor.elements.deprecated_warning.line3": "You should replace this element with the new version.",
  "fancymenu.editor.elements.player_entity.edit_pose": "Entity Pose",
  "fancymenu.editor.elements.player_entity.head_follows_mouse": "Head Follows Mouse: %s",
  "fancymenu.editor.elements.player_entity.body_follows_mouse": "Body Follows Mouse: %s",
  "fancymenu.editor.loading_requirements.is_menu_title": "Is Screen Title",
  "fancymenu.editor.loading_requirements.is_menu_title.desc": "Checks for a specific screen title.\nScreen titles are the names of GUIs you can see in some GUIs like\nthe Options or Pause screen.",
  "fancymenu.editor.loading_requirements.is_menu_title.value": "Plain Text Title or Localization Key",
  "fancymenu.editor.loading_requirements.is_menu_title.value.current_menu_title_key": "Current Title Localization Key: %s",
  "fancymenu.editor.loading_requirements.is_menu_title.value.current_menu_title_plain": "Current Title Plain Text: %s",
  "fancymenu.context_menu.entries.choose_or_set.current": "Current: %s",
  "fancymenu.customization.items.text.shadow.on": "Shadow: §yEnabled",
  "fancymenu.customization.items.text.shadow.off": "Shadow: §xDisabled",
  "fancymenu.customization.items.text.scrolling.on": "Scrolling: §yEnabled",
  "fancymenu.customization.items.text.scrolling.off": "Scrolling: §xDisabled",
  "fancymenu.customization.items.text.scroll_grabber_texture.normal": "Normal Texture",
  "fancymenu.customization.items.text.scroll_grabber_texture.hover": "Hover Texture",
  "fancymenu.game_intro.press_any_key": "Press Any Key to Skip",
  "fancymenu.game_intro.desc": "Plays an animated image or video before the\nTitle Screen is shown for the first time.",
  "fancymenu.custom_guis.manage": "Manage Custom GUIs",
  "fancymenu.custom_guis.manage.add": "New GUI",
  "fancymenu.custom_guis.manage.edit": "Edit GUI",
  "fancymenu.custom_guis.manage.remove": "Remove GUI",
  "fancymenu.custom_guis.manage.remove.confirm": "Are you sure?\n\nDo you really want to remove the GUI?",
  "fancymenu.custom_guis.build": "Build or Edit Custom GUI",
  "fancymenu.custom_guis.build.identifier": "Custom GUI Identifier:",
  "fancymenu.custom_guis.build.identifier.already_in_use": "Identifier already in use! Identifiers need to be unique!",
  "fancymenu.custom_guis.build.identifier.invalid": "Invalid Identifier!",
  "fancymenu.custom_guis.build.allow_esc": "Allow ESC to Close GUI: %s",
  "fancymenu.custom_guis.build.pause_game": "Pause Game/World: %s",
  "fancymenu.custom_guis.build.world_background": "Render World Background: %s",
  "fancymenu.custom_guis.build.world_background_overlay": "Render World Background Overlay: %s",
  "fancymenu.custom_guis.build.title": "Screen Title (Optional):",
  "fancymenu.custom_guis.override.confirm": "Are you sure?\n\nOverriding screens can cause unexpected game behavior.\nDo you really want to override the screen now?",
  "fancymenu.custom_guis.override.choose_custom": "Choose Custom GUI",
  "fancymenu.custom_guis.manage_overridden": "Manage Overridden Screens",
  "fancymenu.custom_guis.manage_overridden.desc": "Remove override rules for Vanilla/mod screens.",
  "fancymenu.custom_guis.manage_overridden.screen": "Screen: %s",
  "fancymenu.custom_guis.manage_overridden.overridden_with": "Overridden With: %s",
  "fancymenu.custom_guis.manage_overridden.remove_override": "Remove Override Rule",
  "fancymenu.custom_guis.manage_overridden.remove_override.confirm": "Are you sure?\n\nDo you really want to remove the override rule?",
  "fancymenu.placeholders.world_load_progress": "World Loading Progress",
  "fancymenu.placeholders.world_load_progress.desc": "Reflects the world loading progress\nwhile in a Progress Screen.\nCan be used to make loading bars, etc.",
  "fancymenu.editor.elements.stretch.x": "Stretch Horizontally: %s",
  "fancymenu.editor.elements.stretch.y": "Stretch Vertically: %s",
  "fancymenu.overlay.menu_bar.customization.layout.manage.more_layouts": "... (and %s more layouts)",
  "fancymenu.editor.auto_scaling.configure": "Configure Auto Scaling",
  "fancymenu.editor.auto_scaling.configure.width": "Optimal Layout Screen Width:",
  "fancymenu.editor.auto_scaling.configure.height": "Optimal Layout Screen Height:",
  "fancymenu.editor.auto_scaling.configure.current_screen_width": "Current Screen Width: %s",
  "fancymenu.editor.auto_scaling.configure.current_screen_height": "Current Screen Height: %s",
  "fancymenu.editor.elements.progress_bar": "Progress Bar",
  "fancymenu.editor.elements.progress_bar.desc": "A customizable progress bar which\nsupports setting a custom text source\nfor the current progress.",
  "fancymenu.editor.elements.progress_bar.bar_color": "Bar Color",
  "fancymenu.editor.elements.progress_bar.bar_color.desc": "The bar color is used in case there\nis no bar texture defined for the element.",
  "fancymenu.editor.elements.progress_bar.bar_texture": "Bar Texture",
  "fancymenu.editor.elements.progress_bar.bar_texture.desc": "If a bar texture is defined,\nthe bar color will be ignored.",
  "fancymenu.editor.elements.progress_bar.background_color": "Background Color",
  "fancymenu.editor.elements.progress_bar.background_color.desc": "The background color is used in case there\nis no background texture defined for the element.",
  "fancymenu.editor.elements.progress_bar.background_texture": "Background Texture",
  "fancymenu.editor.elements.progress_bar.background_texture.desc": "If a background texture is defined,\nthe background color will be ignored.",
  "fancymenu.editor.elements.progress_bar.direction": "Direction: %s",
  "fancymenu.editor.elements.progress_bar.direction.left": "Left",
  "fancymenu.editor.elements.progress_bar.direction.right": "Right",
  "fancymenu.editor.elements.progress_bar.direction.up": "Up",
  "fancymenu.editor.elements.progress_bar.direction.down": "Down",
  "fancymenu.editor.elements.progress_bar.progress_for_element_anchor": "Use Progress for Element Anchor: %s",
  "fancymenu.editor.elements.progress_bar.progress_for_element_anchor.desc": "Use the current progress of this progress bar\nas anchor origin position when using\nthis element as Element anchor.\nThat way other elements move with\nthe progress of the progress bar.",
  "fancymenu.editor.elements.progress_bar.source": "Progress Value Source",
  "fancymenu.editor.elements.progress_bar.source.desc": "The progress source is the current progress\nas percentage number between 0 and 100 or\nfloating point number between 0.0 and 1.0,\ndepending on the progress value mode.\nThe source supports placeholders, so there's\nnothing that holds you from getting creative!",
  "fancymenu.editor.elements.progress_bar.mode": "Progress Value Mode: %s",
  "fancymenu.editor.elements.progress_bar.mode.percentage": "PERCENTAGE (0-100)",
  "fancymenu.editor.elements.progress_bar.mode.float": "FLOATING POINT (0.0-1.0)",
  "fancymenu.editor.actions.execute_terminal_command.edit": "Edit Terminal Command(s)",
  "fancymenu.editor.actions.execute_terminal_command.edit.desc.line1": "Commands are separated by OS.",
  "fancymenu.editor.actions.execute_terminal_command.edit.desc.line2": "The action will only get executed for OSes that have a command.",
  "fancymenu.editor.actions.execute_terminal_command.edit.desc.line3": "If an unknown OS is used, the action will fallback to the Linux command.",
  "fancymenu.editor.actions.execute_terminal_command.windows": "Windows Command:",
  "fancymenu.editor.actions.execute_terminal_command.macos": "MacOS Command:",
  "fancymenu.editor.actions.execute_terminal_command.linux": "Linux Command:",
  "fancymenu.editor.actions.deprecated": "[Deprecated]",
  "fancymenu.editor.actions.generic_edit_value": "Configure Value",
  "fancymenu.editor.actions.paste_to_chat.text": "Text to Paste:",
  "fancymenu.editor.actions.paste_to_chat.append": "Append Text: %s",
  "fancymenu.editor.actions.paste_to_chat.append.desc": "If the action should append the text to existing\ntext that is already typed in the input field.\nThe action will override existing text if this is disabled.",
  "fancymenu.editor.layout.index": "Layout Index [Multi-Layout Ordering]",
  "fancymenu.editor.layout.index.desc": "The layout index is useful when you have\nmultiple layouts active for the same screen.\nIf these layouts need get loaded\nin a specific order, use the layout index.\nThe bigger the index, the later the layout\ngets loaded, which means it is ON TOP OF\nlayouts with a smaller index.\n\nFor example: A layout with index 1 will\nbe under a layout with index 2.",
  "fancymenu.overlay.menu_bar.leave_current_menu.desc": "Force-closes the current screen and brings\nyou back to the Title Screen.\nUseful for when you're stuck in a screen\nwithout an option to leave it.",
  "fancymenu.editor.elements.vanilla_widget.button": "Vanilla/Mod Button",
  "fancymenu.editor.elements.vanilla_widget.slider": "Vanilla/Mod Slider",
  "fancymenu.editor.elements.vanilla_widget.generic": "Vanilla/Mod Widget",
  "fancymenu.actions.edit_minecraft_option": "Set Minecraft Option",
  "fancymenu.actions.edit_minecraft_option.desc": "Allows you to edit Minecraft's config options.",
  "fancymenu.actions.edit_minecraft_option.edit.option_name": "Option Name:",
  "fancymenu.actions.edit_minecraft_option.edit.set_to_value": "Set to Value:",
  "fancymenu.actions.edit_minecraft_option.edit.current_value": "Current Option Value: %s",
  "fancymenu.actions.update_screen": "Update Screen",
  "fancymenu.actions.update_screen.desc": "Updates the current screen.\nThis is useful if you need to rebuild its\nelements (like images, custom buttons, etc.),\nor after changing the GUI scale or other\noptions that need the screen to get updated.\nIt's basically the same as resizing the window.",
  "fancymenu.placeholders.minecraft_option_value": "Minecraft Option Value",
  "fancymenu.placeholders.minecraft_option_value.desc": "Gets the current value of a Minecraft option.\nFor a list of valid option names, take a look at\nthe 'options.txt' file of your Minecraft instance.",
  "fancymenu.editor.close": "Close Editor",
  "fancymenu.elements.slider.v2": "Slider",
  "fancymenu.elements.slider.v2.desc": "A slider button that can be used to\nset variable values and more.\nExecutes actions on value change.",
  "fancymenu.elements.slider.v2.type": "Slider Type: %s",
  "fancymenu.elements.slider.v2.type.list": "Value List",
  "fancymenu.elements.slider.v2.type.integer_range": "Integer Range",
  "fancymenu.elements.slider.v2.type.decimal_range": "Decimal Range",
  "fancymenu.elements.slider.v2.pre_selected": "Pre-Selected Value",
  "fancymenu.elements.slider.v2.pre_selected.desc": "This is the value that will be pre-selected\nwhen the slider gets created, so make\nsure this points to a variable or something\nthe slider sets.\nIf the slider sets a Minecraft option,\npoint this to the option value.",
  "fancymenu.elements.slider.v2.label": "Slider Label",
  "fancymenu.elements.slider.v2.label.desc": "The label of the slider.\n\nTo show the current slider value as part\nof the label, use the §x$$value§r placeholder.",
  "fancymenu.elements.slider.v2.type.list.set_list_values": "List Values",
  "fancymenu.elements.slider.v2.type.list.set_list_values.desc": "Set text values for the list slider.\nOne value per text line.\nAt least two values (lines) needed.",
  "fancymenu.elements.slider.v2.type.range.set_min": "Minimum Range Value",
  "fancymenu.elements.slider.v2.type.range.set_min.desc": "The minimum value the range slider can reach.",
  "fancymenu.elements.slider.v2.type.range.set_max": "Maximum Range Value",
  "fancymenu.elements.slider.v2.type.range.set_max.desc": "The maximum value the range slider can reach.",
  "fancymenu.elements.slider.v2.manage_actions.desc": "The actions this slider will execute\nwhen its value gets changed.\n\nYou can get the slider's current value\nby using the §x$$value§r placeholder in\naction values or requirement values.",
  "fancymenu.elements.slider.v2.type.range.decimal.round": "Rounding Decimal Place",
  "fancymenu.elements.slider.v2.type.range.decimal.round.desc": "The decimal place to round the value to.\nOne (1) decimal place is one place\nafter the decimal point.\n\nTo not round the value, set it to §x-1§r.",
  "fancymenu.elements.slider.v2.handle.textures.nine_slice": "Nine-Slice Custom Handle: %s",
  "fancymenu.elements.slider.v2.handle.textures.nine_slice.border_x": "Nine-Slice Handle X-Borders (Left & Right)",
  "fancymenu.elements.slider.v2.handle.textures.nine_slice.border_y": "Nine-Slice Handle Y-Borders (Top & Bottom)",
  "fancymenu.file_types.apng": "Animated PNG",
  "fancymenu.file_types.icns": "Apple Icon Image",
  "fancymenu.file_types.groups.image": "Images",
  "fancymenu.file_types.groups.audio": "Audio",
  "fancymenu.file_types.groups.video": "Video",
  "fancymenu.file_types.groups.text": "Text",
  "fancymenu.file_types.groups.all_supported": "All Supported",
  "fancymenu.file_browser.save_file.file_name": "File Name:",
  "fancymenu.file_browser.file_type": "File Types:",
  "fancymenu.file_browser.file_type.types.all": "All",
  "fancymenu.resources.source_type": "Source Type: %s",
  "fancymenu.resources.source_type.location": "Minecraft Resource",
  "fancymenu.resources.source_type.location.desc": "This source type uses Minecraft's own resource\nsystem to get resources, so in other words,\nit can use resources of resource packs,\nVanilla Minecraft and mods.",
  "fancymenu.resources.source_type.location.desc.input": "Here you need to input the resource location\nof the resource you want to use.\nResource locations consist of two parts.\nThe first part is the namespace and the second\npart is the path.\nThese two parts are separated by a colon (:).\n\nTo learn more about resource locations,\nplease visit resources.fancymenu.net!",
  "fancymenu.resources.source_type.local": "Local",
  "fancymenu.resources.source_type.local.desc": "This source type lets you load local resources\nsaved in Minecraft's instance directory.\nYou need to save all of FancyMenu's resources\nto '/config/fancymenu/assets/'.",
  "fancymenu.resources.source_type.web": "Web",
  "fancymenu.resources.source_type.web.desc": "This source type lets you use web resources via URL.\nResource URLs should ALWAYS be DIRECT URLs,\nwhich means they should point directly to the\nresource and end with the resource's name + extension.\nURLs also need to start with http:// or https://.\n\n§xUsing non-direct URLs will hurt the performance!",
  "fancymenu.resources.chooser_screen.source": "Resource Source:",
  "fancymenu.resources.chooser_screen.legacy_local.warning": "This is a non-asset local source!\nMost features are disabled until you set a valid asset source!\nTo set an asset source, use the \"Choose Resource\" button.",
  "fancymenu.resources.chooser_screen.choose_local": "Choose Local Resource File",
  "fancymenu.resources.chooser_screen.allowed_file_types": "Allowed File Types:",
  "fancymenu.resources.chooser_screen.no_extension.warning": "The source has no valid file extension suffix!\nThis could mean you're using placeholders that dynamically build the source.\nMake sure to only use file types from the \"Allowed File Types\" list!",
  "fancymenu.resources.chooser_screen.choose.image": "Choose Image Resource",
  "fancymenu.resources.chooser_screen.choose.audio": "Choose Audio Resource",
  "fancymenu.resources.chooser_screen.choose.video": "Choose Video Resource",
  "fancymenu.resources.chooser_screen.choose.text": "Choose Text Resource",
  "fancymenu.resources.chooser_screen.choose.generic": "Choose Resource",
  "fancymenu.ui.resources.choose": "Choose Resource",
  "fancymenu.ui.resources.reset": "Reset to Default",
  "fancymenu.ui.resources.current": "Current: %s",
  "fancymenu.elements.text.v2.source_mode": "Source Mode: %s",
  "fancymenu.elements.text.v2.source_mode.direct": "Direct",
  "fancymenu.elements.text.v2.source_mode.resource": "Resource",
  "fancymenu.elements.text.v2.source_mode.desc": "§lDirect: §rInput text content via text editor.\n§lResource: §rSet a source file to get the text content from.",
  "fancymenu.elements.text.v2.source.choose": "Text Source",
  "fancymenu.elements.text.v2.source.input": "Text Content",
  "fancymenu.elements.text.v2.interactable": "Interactable: %s",
  "fancymenu.elements.text.v2.interactable.desc": "If this element should be interactable.\nDisable this if you experience problems with\nclicking elements above or under this text element.",
  "fancymenu.elements.player_entity.skin_texture": "Skin Texture",
  "fancymenu.elements.player_entity.cape_texture": "Cape Texture",
  "fancymenu.markdown.error.text_too_long": "§c§lERROR: §rText too long! 45,000 characters at max!",
  "fancymenu.placeholders.error.text_too_long": "§c§lERROR: §rText too long to parse placeholders! 17,000 characters at max!",
  "fancymenu.placeholders.loader_version": "Mod Loader Version",
  "fancymenu.placeholders.loader_version.desc": "Gets the version of the mod loader (Forge, Fabric, etc.).",
  "fancymenu.placeholders.loader_name": "Mod Loader Name",
  "fancymenu.placeholders.loader_name.desc": "Gets the name of the mod loader (Forge, Fabric, etc.).",
  "fancymenu.custom_guis.manage.open": "Open GUI",
  "fancymenu.placeholders.screen_identifier": "Screen Identifier",
  "fancymenu.placeholders.screen_identifier.desc": "Gets the identifier of the active screen.",
  "fancymenu.ui.customization_overlay.layouts.universal_suffix": "(Universal)",
  "fancymenu.ui.customization_overlay.layouts.normal_suffix": "(Normal)",
  "fancymenu.elements.audio": "Audio",
  "fancymenu.elements.audio.desc": "Audio elements allow you to play\naudio files in screens.\nSupports multiple audios per element!",
  "fancymenu.elements.audio.play_mode": "Play Mode: %s",
  "fancymenu.elements.audio.play_mode.normal": "Normal",
  "fancymenu.elements.audio.play_mode.shuffle": "Shuffle",
  "fancymenu.elements.audio.looping": "Loop Tracks: %s",
  "fancymenu.elements.audio.sound_channel": "Sound Channel: %s",
  "fancymenu.elements.audio.set_volume": "Volume",
  "fancymenu.elements.audio.set_volume.track_volume": "Track Volume: %s",
  "fancymenu.elements.audio.manage_audios": "Manage Tracks",
  "fancymenu.elements.audio.manage_audios.add_audio": "Add New",
  "fancymenu.elements.audio.manage_audios.remove_audio": "Remove Selected",
  "fancymenu.elements.audio.manage_audios.remove_audio.confirm": "Are you sure?\n\nDo you really want to remove the selected audio track?",
  "fancymenu.elements.audio.manage_audios.move_up": "Move Selected UP",
  "fancymenu.elements.audio.manage_audios.move_down": "Move Selected DOWN",
  "fancymenu.elements.audio.disable_vanilla_music": "Disable Vanilla Music in Screens",
  "fancymenu.elements.audio.disable_vanilla_music.desc": "Disabling Vanilla Music in Screens\n\nYou can disable the music that plays in screens\nin FancyMenu's menu bar at the top of every screen,\nwhen you're §lNOT§r in the editor.\n\nTo toggle it off, disable: \n§zCustomization -> Settings -> Play Vanilla Music in Screens",
  "fancymenu.editor.anchor_overlay.visibility_mode": "Anchor Overlay Visibility: %s",
  "fancymenu.editor.anchor_overlay.visibility_mode.disabled": "Disabled",
  "fancymenu.editor.anchor_overlay.visibility_mode.always": "Always Visible",
  "fancymenu.editor.anchor_overlay.visibility_mode.dragging": "Show On Element Dragging",
  "fancymenu.editor.anchor_overlay.visibility_mode.keybind": "Show On Key Press (Key \"O\")",
  "fancymenu.editor.anchor_overlay.show_all_anchor_connections": "Show All Anchor Connections: %s",
  "fancymenu.editor.anchor_overlay.change_anchor_on_area_hover": "Anchor Area Hovering: %s",
  "fancymenu.editor.anchor_overlay.change_anchor_on_area_hover.desc": "If the anchor of elements should get changed when\nhovering over anchor areas (the rectangles in all edges).\n\nYou need to drag elements to change their anchors on hover.",
  "fancymenu.editor.anchor_overlay.change_anchor_on_element_hover": "Anchor Element Hovering: %s",
  "fancymenu.editor.anchor_overlay.change_anchor_on_element_hover.desc": "If the anchor of elements should get changed to the\n\"Other Element\" anchor when hovering over other elements.\n\nYou need to drag elements to change their anchors on hover.",
  "fancymenu.editor.anchor_overlay.invert_colors": "Invert Anchor Overlay Background Colors: %s",
  "fancymenu.editor.anchor_overlay.invert_colors.desc": "Inverts the colors of what's behind the overlay,\nso the overlay is always visible.\n\nEnabling this disables custom colors and opacity.",
  "fancymenu.editor.anchor_overlay.opacity_normal": "Anchor Overlay Opacity (Normal)",
  "fancymenu.editor.anchor_overlay.opacity_normal.slider_label": "Opacity (Normal): %s",
  "fancymenu.editor.anchor_overlay.opacity_busy": "Anchor Overlay Opacity (When Dragging Elements)",
  "fancymenu.editor.anchor_overlay.opacity_busy.slider_label": "Opacity (When Dragging Elements): %s",
  "fancymenu.editor.anchor_overlay.overlay_color_base": "Custom Anchor Overlay Base Color (HEX)",
  "fancymenu.editor.anchor_overlay.overlay_color_border": "Custom Anchor Overlay Border Color (HEX)",
  "fancymenu.editor.anchor_overlay.charging_time": "Anchor Area/Element Hover Charging Time (Seconds)",
  "fancymenu.editor.anchor_overlay.charging_time.desc": "How long you need to hover an anchor area/element\nto change the anchor point of an element.",
  "fancymenu.editor.anchor_overlay.charging_time.slider_label": "Charging Time: %s Seconds",
  "fancymenu.editor.auto_scaling.disable_forced_scale_first": "§xYou need to disable §lauto-scaling §r§xfirst\n§xbefore editing the forced GUI scale.",
  "fancymenu.placeholders.max_number": "Max Number",
  "fancymenu.placeholders.max_number.desc": "Returns the greater of two numbers.",
  "fancymenu.placeholders.min_number": "Min Number",
  "fancymenu.placeholders.min_number.desc": "Returns the smaller of two numbers.",
  "fancymenu.placeholders.pi": "§opi §r(Math)",
  "fancymenu.placeholders.pi.desc": "Returns the double value that is closer than any other to §opi§r, the ratio of the circumference of a circle to its diameter.",
  "fancymenu.placeholders.absolute_number": "Absolute Number",
  "fancymenu.placeholders.absolute_number.desc": "Returns the absolute (positive) value of the given number.\nIf the given number is absolute, the given number is returned.",
  "fancymenu.placeholders.negate_number": "Negate Number",
  "fancymenu.placeholders.negate_number.desc": "Returns the negation of the given number.\nIf the given number is negative, the given number is returned.",
  "fancymenu.placeholders.math_sin": "Trigonometric Sine (Math)",
  "fancymenu.placeholders.math_sin.desc": "Returns the trigonometric sine of an angle.",
  "fancymenu.placeholders.math_sinh": "Hyperbolic Sine (Math)",
  "fancymenu.placeholders.math_sinh.desc": "Returns the hyperbolic sine of a double value.",
  "fancymenu.placeholders.math_cos": "Trigonometric Cosine (Math)",
  "fancymenu.placeholders.math_cos.desc": "Returns the trigonometric cosine of an angle.",
  "fancymenu.placeholders.math_cosh": "Hyperbolic Cosine (Math)",
  "fancymenu.placeholders.math_cosh.desc": "Returns the hyperbolic cosine of a double value.",
  "fancymenu.placeholders.math_tan": "Trigonometric Tangent (Math)",
  "fancymenu.placeholders.math_tan.desc": "Returns the trigonometric tangent of an angle.",
  "fancymenu.placeholders.math_tanh": "Hyperbolic Tangent (Math)",
  "fancymenu.placeholders.math_tanh.desc": "Returns the hyperbolic tangent of a double value.",
  "fancymenu.placeholders.unix_time": "Current Time in Millis (Unix Timestamp)",
  "fancymenu.placeholders.unix_time.desc": "The current time in milliseconds, measured by the time\nthat has elapsed since 00:00:00 UTC on 1 January 1970.",
  "fancymenu.overlay.debug": "Debug Overlay",
  "fancymenu.overlay.debug.toggle": "Debug Overlay: %s",
  "fancymenu.overlay.debug.toggle.desc": "The debug overlay shows useful information\nabout FancyMenu and the current screen.\nIt can also help with performance optimization.",
  "fancymenu.overlay.debug.toggle.shortcut": "CTRL + ALT + D",
  "fancymenu.overlay.debug.basic_screen_category": "Basic Screen Category: %s",
  "fancymenu.overlay.debug.advanced_screen_category": "Advanced Screen Category: %s",
  "fancymenu.overlay.debug.resources_category": "Resources Category: %s",
  "fancymenu.overlay.debug.system_category": "System Category: %s",
  "fancymenu.overlay.debug.screen_identifier": "§lCurrent Screen Identifier:§r %s§6 (click to copy)",
  "fancymenu.overlay.debug.screen_identifier.copied": "Identifier copied to clipboard!",
  "fancymenu.overlay.debug.screen_size": "§lScreen Size:§r %1$sx%2$s (Width x Height)",
  "fancymenu.overlay.debug.screen_active_layout_count": "§lCurrent Screen Enabled Layouts:§r %1$s (%2$s universal layouts)",
  "fancymenu.overlay.debug.screen_total_layout_count": "§lCurrent Screen Total Layouts:§r %1$s (%2$s universal layouts)",
  "fancymenu.overlay.debug.screen_active_element_count": "§lCurrent Screen Active Elements:§r %s",
  "fancymenu.overlay.debug.loaded_animations": "§lTotal Loaded Animations:§r %1$s (%2$s frames total)",
  "fancymenu.overlay.debug.loaded_animations.too_many_frames": "Too many animation frames! Recommended total frames (all animations combined) are 500!",
  "fancymenu.overlay.debug.loaded_animations.resolution_too_high": "The resolution of at least one animation is too high! Recommended max resolution is 1080p!",
  "fancymenu.overlay.debug.loaded_slideshows": "§lTotal Loaded Slideshows:§r %1$s (%2$s images total)",
  "fancymenu.overlay.debug.fps": "§lFPS:§r %s",
  "fancymenu.overlay.debug.memory": "§lMemory:§r %1$s (%2$s)",
  "fancymenu.overlay.debug.cpu": "§lCPU:§r %s",
  "fancymenu.overlay.debug.gpu": "§lGPU:§r %1$s (OpenGL: %2$s)",
  "fancymenu.overlay.debug.right_click_elements": "§bRight-click highlighted elements to copy their widget locator and more!",
  "fancymenu.menu_background.deprecated": " (Deprecated)",
  "fancymenu.menu_background.deprecated.details": "This background type is deprecated and gets\nremoved or replaced in the future.\nIt is also possible that there is already an\nalternative available.",
  "fancymenu.resources.pre_loading": "Pre-Load Resources",
  "fancymenu.resources.pre_loading.desc": "Set resources to pre-load on game start,\nso they are ready to use once the game\nloading process is completed.",
  "fancymenu.resources.pre_loading.manage": "Manage Resources for Pre-Loading",
  "fancymenu.resources.pre_loading.manage.add": "Add Resource",
  "fancymenu.resources.pre_loading.manage.add.panorama": "Add Cubic Panorama",
  "fancymenu.resources.pre_loading.manage.add.slideshow": "Add Slideshow",
  "fancymenu.resources.pre_loading.manage.remove": "Remove Selected",
  "fancymenu.resources.pre_loading.manage.remove.confirm": "Remove Resource?\n\nDo you really want to remove the selected resource?",
  "fancymenu.placeholders.jvm_cpu_usage": "CPU Usage (JVM)",
  "fancymenu.placeholders.jvm_cpu_usage.desc": "Gets the current CPU usage of the Java Virtual Machine.",
  "fancymenu.placeholders.os_cpu_usage": "CPU Usage (OS)",
  "fancymenu.placeholders.os_cpu_usage.desc": "Gets the current CPU usage of the Operating System.",
  "fancymenu.overlay.debug.cpu_usage.jvm": "§lCPU Usage (JVM):§r %s",
  "fancymenu.overlay.debug.cpu_usage.os": "§lCPU Usage (OS):§r %s",
  "fancymenu.common.close": "Close",
  "fancymenu.credits": "Credits",
  "fancymenu.placeholders.java_version": "Java Version",
  "fancymenu.placeholders.java_version.desc": "The Java version.",
  "fancymenu.placeholders.cpu_info": "CPU Info",
  "fancymenu.placeholders.cpu_info.desc": "Information about the CPU.",
  "fancymenu.placeholders.gpu_info": "GPU Info",
  "fancymenu.placeholders.gpu_info.desc": "Information about the GPU.",
  "fancymenu.placeholders.opengl_version": "OpenGL Version",
  "fancymenu.placeholders.opengl_version.desc": "The OpenGL version.",
  "fancymenu.placeholders.os": "Operating System Name",
  "fancymenu.placeholders.os.desc": "The name of the Operating System.",
  "fancymenu.placeholders.jvm_name": "Java Virtual Machine",
  "fancymenu.placeholders.jvm_name.desc": "The name of the Java Virtual Machine.",
  "fancymenu.placeholders.fps": "FPS (Frames Per Second)",
  "fancymenu.placeholders.fps.desc": "The current FPS.",
  "fancymenu.elements.widgets.generic.navigatable": "Navigable: %s",
  "fancymenu.elements.widgets.generic.navigatable.desc": "If the user should be able to focus this\nwidget by using the Tab/Arrow key navigation."
}
