{
  "attribute.name.generic.attack_range" : "Attack Range",
  "item.held.two_handed": "Two-Handed",
  "keybinds.bettercombat.feint" : "Feint",
  "keybinds.bettercombat.toggle_mine_with_weapons" : "Toggle Mine with weapons",
  "hud.bettercombat.mine_with_weapons_on" : "Mine with weapons: Yes",
  "hud.bettercombat.mine_with_weapons_off" : "Mine with weapons: No",

  "text.autoconfig.bettercombat.title" : "Better Combat",
  "text.autoconfig.bettercombat.option.client.isHoldToAttackEnabled" : "Hold to attack",
  "text.autoconfig.bettercombat.option.client.isHoldToAttackEnabled.@Tooltip" : "Automatically attack while holding the attack button",
  "text.autoconfig.bettercombat.option.client.isAttackInsteadOfMineWhenEnemiesCloseEnabled" : "Attack instead of mining",
  "text.autoconfig.bettercombat.option.client.isAttackInsteadOfMineWhenEnemiesCloseEnabled.@Tooltip" : "Attack instead of mining upon left click, when enemies are close enough to strike",
  "text.autoconfig.bettercombat.option.client.isMiningWithWeaponsEnabled" : "Mine with weapons",
  "text.autoconfig.bettercombat.option.client.isMiningWithWeaponsEnabled.@Tooltip" : "Allow mining with weapons",
  "text.autoconfig.bettercombat.option.client.isSwingThruGrassEnabled" : "Swing through grass",
  "text.autoconfig.bettercombat.option.client.isSwingThruGrassEnabled.@Tooltip" : "Attack instead of mining zero hardness blocks with weapons",
  "text.autoconfig.bettercombat.option.client.isHighlightCrosshairEnabled" : "Highlight crosshair",
  "text.autoconfig.bettercombat.option.client.isHighlightCrosshairEnabled.@Tooltip" : "Highlights the crosshair if enemies are close enough to strike.\nWARNING! Enabling this might reduce frame rate significantly.",
  "text.autoconfig.bettercombat.option.client.hudHighlightColor" : "Highlight color",
  "text.autoconfig.bettercombat.option.client.hudHighlightColor.@Tooltip" : "Color applied to HUD elements if needed.",
  "text.autoconfig.bettercombat.option.client.isShowingArmsInFirstPerson": "Show arms in first person",
  "text.autoconfig.bettercombat.option.client.isShowingArmsInFirstPerson.@Tooltip": "Render arms for attack animations played in first person view",
  "text.autoconfig.bettercombat.option.client.isShowingOtherHandFirstPerson": "Show inactive hand in first person",
  "text.autoconfig.bettercombat.option.client.isShowingOtherHandFirstPerson.@Tooltip": "Render hand you are not attacking with in first person view",
  "text.autoconfig.bettercombat.option.client.isSmoothAnimationTransitionEnabled": "Smooth animation transitions",
  "text.autoconfig.bettercombat.option.client.isSmoothAnimationTransitionEnabled.@Tooltip": "Attack animations smoothly transition at the cost of accuracy",
  "text.autoconfig.bettercombat.option.client.isTooltipAttackRangeEnabled": "Item tooltip: attack range",
  "text.autoconfig.bettercombat.option.client.isTooltipAttackRangeEnabled.@Tooltip": "Show attack range attribute on weapon tooltips",
  "text.autoconfig.bettercombat.option.client.weaponSwingSoundVolume" : "Weapon swing sound volume %",
  "text.autoconfig.bettercombat.option.client.weaponSwingSoundVolume.@Tooltip" : "Change volume of weapon swing sounds",
  "text.autoconfig.bettercombat.option.client.isSweepingParticleEnabled" : "Show sweeping",
  "text.autoconfig.bettercombat.option.client.isSweepingParticleEnabled.@Tooltip" : "Enable showing sword sweeping particle effects",
  "text.autoconfig.bettercombat.option.client.swingThruGrassBlacklist" : "Swing thru grass blacklist",
  "text.autoconfig.bettercombat.option.client.swingThruGrassBlacklist.@Tooltip" : "Weapons with an ID that matches this regex will never swing thru grass",
  "text.autoconfig.bettercombat.option.client.mineWithWeaponBlacklist" : "Mine with weapon blacklist",
  "text.autoconfig.bettercombat.option.client.mineWithWeaponBlacklist.@Tooltip" : "Weapons with an ID that matches this regex will never be used to harvest blocks",
  "text.autoconfig.bettercombat.option.client.isDebugOBBEnabled" : "Debug hitbox",
  "text.autoconfig.bettercombat.option.client.isDebugOBBEnabled.@Tooltip" : "Show weapon hitbox when entity hitboxes are displayed"
}
