
local L = OVERACHIEVER_STRINGS
local OVERACHIEVER_ACHID = OVERACHIEVER_ACHID
local GetStatistic = GetStatistic
local GetAchievementInfo = Overachiever.GetAchievementInfo
local GetAchievementCriteriaInfo = Overachiever.GetAchievementCriteriaInfo

local REMINDER_EXPIRE_SECONDS = 120  -- Allow reminders from up to 2 minutes ago

local AchievementIcon = "Interface\\AddOns\\Overachiever\\AchShield"
local tooltip_complete = { r = 0.2, g = 0.5, b = 0.2 }
local tooltip_incomplete = { r = 1, g = 0.1, b = 0.1 }

local LBI = LibStub:GetLibrary("LibBabble-Inventory-3.0"):GetLookupTable()
local time = time
local chatprint = Overachiever.chatprint

--local skipNextExamineOneLiner

local isCriteria
do
  local cache
  function isCriteria(achID, name)
    if (not cache or not cache[achID]) then
      cache = cache or {}
      cache[achID] = {}
      local n
      for i=1,GetAchievementNumCriteria(achID) do
        n = GetAchievementCriteriaInfo(achID, i)
        cache[achID][n] = i  -- Creating lookup table
      end
    end
    if (cache[achID][name]) then
      local _, _, complete = GetAchievementCriteriaInfo(achID, cache[achID][name])
      return true, complete
    end
  end
end

local isCriteria_formatted
do
  local cache
  function isCriteria_formatted(achID, name, base)
    if (not cache or not cache[achID]) then
      cache = cache or {}
      cache[achID] = {}
      local n
      for i=1,GetAchievementNumCriteria(achID) do
        n = GetAchievementCriteriaInfo(achID, i)
		local arr = { strsplit("\n", base) }
		-- Creating lookup table
		--cache[achID][base:format(n)] = i
		for k,v in ipairs(arr) do
		  cache[achID][v:format(n)] = i
		end
      end
    end
    if (cache[achID][name]) then
      local _, _, complete = GetAchievementCriteriaInfo(achID, cache[achID][name])
      return true, complete
    end
  end
end

local isCriteria_asset
do
  local cache
  function isCriteria_asset(achID, assetID)
    local _
    if (not cache or not cache[achID]) then
      cache = cache or {}
      cache[achID] = {}
      local a
      for i=1,GetAchievementNumCriteria(achID) do
        _, _, _, _, _, _, _, a  = GetAchievementCriteriaInfo(achID, i)
        cache[achID][a] = i  -- Creating lookup table
      end
    end
    if (cache[achID][assetID]) then
      local complete
      _, _, complete = GetAchievementCriteriaInfo(achID, cache[achID][assetID])
      return true, complete
    end
  end
end

--[[ Cacheless versions:
local function isCriteria(achID, name)
  local n, t, complete
  for i=1,GetAchievementNumCriteria(achID) do
    n, t, complete = GetAchievementCriteriaInfo(achID, i)
    if (n == name) then  return true, complete;  end
  end
end

local function isCriteria_formatted(achID, name, base)
  local n, t, complete
  for i=1,GetAchievementNumCriteria(achID) do
    n, t, complete = GetAchievementCriteriaInfo(achID, i)
    if (base:format(n) == name) then  return true, complete;  end
  end
end
--]]

Overachiever.IsCriteria = isCriteria

--[[
local function isCriteria_hidden(achID, name)
  local n, t, complete
  local i = 0
  repeat
    i = i + 1
    n, t, complete = GetAchievementCriteriaInfo(achID, i)
    if (n == name) then  return true, complete;  end
  until (not n)
end
--]]


local function getMobID(unit)
  local guid = UnitGUID(unit)
  if (not guid) then  return;  end
  local unitType, _, _, _, _, id = ("-"):split(guid)
  if (unitType == "Creature") then
    --chatprint("ExamineSetUnit "..(id and tonumber(id) or "nil"))
    return tonumber(id)
  end
  --guid = tonumber( "0x"..strsub(guid, 6, 10) )
  --guid = tonumber(guid:sub(6,10), 16)
  --guid = tonumber((guid):sub(-12, -9), 16)
  --return guid
end

local function isPlayerInCombatWith(unit)
  --local isTanking, status, threatpct, rawthreatpct, threatvalue = UnitDetailedThreatSituation("unit", "mob")
  local isTanking, status = UnitDetailedThreatSituation("player", unit)
  return status ~= nil
end


local lastreminder = 0
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")

local function PlayReminder()
  if (Overachiever_Settings.SoundAchIncomplete ~= 0 and time() >= lastreminder + 15) then
    local sound = SharedMedia:Fetch("sound", Overachiever_Settings.SoundAchIncomplete)
	--chatprint("sound: " .. (sound and sound or "nope"))
    if (sound) then
      PlaySoundFile(sound)
      lastreminder = time()
    end
  end
end


Overachiever.RecentReminders = {}  -- Used by Tabs module
Overachiever.RecentReminders_Criteria = {}
local RecentReminders = Overachiever.RecentReminders
local RecentReminders_Criteria = Overachiever.RecentReminders_Criteria

function Overachiever.RecentReminders_Check()
  local earliest = time() - REMINDER_EXPIRE_SECONDS
  for id,t in pairs(RecentReminders) do
    if (t < earliest) then
      RecentReminders[id] = nil
	  RecentReminders_Criteria[id] = nil
    end
  end
end

local function isTwentyFiver(diffID)
  if (diffID == 4 or diffID == 6 or diffID == 7 or diffID == 20) then  return true;  end
  return false
end

function Overachiever.GetDifficulty()
  if (IsInInstance()) then
  -- IF IN AN INSTANCE:
  -- Returns: <instance type ("arena", "party", "pvp", "raid", or "scenario")>, <Is Heroic?>, <Is Mythic?>, <Challenge Mode?>, <Legacy raid size 25 players?>, <Heroic Raid?>, <Mythic Raid?>
  --   If in a raid, the "Heroic Raid?" return will match the "Heroic?" return. Otherwise, it will be nil. (Similar for "Mythic Raid?".)
  --   Note: While it may seem that the "Heroic?" and "Heroic Raid?" returns are redundant here, it's done this
  --   way to make the return values consistent with those given when you're NOT in an instance.

    --local name, itype, difficultyID, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
	--local difficultyName, instanceType, isHeroic, isChallengeMode, displayHeroic, displayMythic, toggleDifficultyID = GetDifficultyInfo(difficultyID);
	local _, itype, difficultyID = GetInstanceInfo()
	local _, _, isHeroic, isChallengeMode, _, displayMythic, toggleDifficultyID = GetDifficultyInfo(difficultyID)
	if (itype == "raid") then  return itype, isHeroic, displayMythic, isChallengeMode, isHeroic, displayMythic, isTwentyFiver(difficultyID);  end
	return itype, isHeroic, displayMythic, isChallengeMode, nil, nil, nil
  else
  -- IF NOT IN AN INSTANCE:
  -- Returns: false, <Dungeon set as Heroic?>, <Dungeon set as Mythic?>, nil, <Legacy raid size is 25 players?>, <Raid set as Heroic?>, <Raid set as Mythic?>

    local d = GetDungeonDifficultyID()
	local _, _, isHeroicD, _, _, displayMythicD = GetDifficultyInfo(d);
    local r = GetLegacyRaidDifficultyID() --GetRaidDifficultyID()
	local _, _, isHeroicR, _, _, displayMythicR = GetDifficultyInfo(r)
	return false, isHeroicD, displayMythicD, nil, isTwentyFiver(r), isHeroicR, displayMythicR --isTwentyFiver(GetLegacyRaidDifficultyID())
  end
end

--[[
http://wowprogramming.com/docs/api/GetInstanceInfo
local name, itype, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
difficulty:
0 - None; not in an Instance.
1 - 5-player Instance.
2 - 5-player Heroic Instance.
3 - 10-player Raid Instance.
4 - 25-player Raid Instance.
5 - 10-player Heroic Raid Instance.
6 - 25-player Heroic Raid Instance.
7 - 25-player Raid Finder Instance.
8 - Challenge Mode Instance.
9 - 40-player Raid Instance.
10 - Not used.
11 - Heroic Scenario Instance.
12 - Scenario Instance.
13 - Not used.
14 - 10-30-player Normal Raid Instance.
15 - 10-30-player Heroic Raid Instance.
16 - 20-player Mythic Raid Instance .
17 - 10-30-player Raid Finder Instance.
18 - 40-player Event raid (Used by the level 100 version of Molten Core for WoW's 10th anniversary).
19 - 5-player Event instance (Used by the level 90 version of UBRS at WoD launch).
20 - 25-player Event scenario (unknown usage).
21 - Not used.
22 - Not used.
23 - Mythic 5-player Instance.
24 - Timewalker 5-player Instance.
--]]

--[[
function Overachiever.GetDifficulty()
  local inInstance = IsInInstance()
  if (inInstance) then
-- IF IN AN INSTANCE:
  -- Returns: <instance type ("arena", "party", "pvp", "raid", or "scenario")>, <Heroic?>, <25-player Raid?>, <Heroic Raid?>, <Dynamic?>
  --   If in a raid, the "Heroic Raid?" return will match the "Heroic?" return. Otherwise, it will be nil (actually
  --   no return). "Dynamic?" refers to whether the current instance's difficulty can be changed on the fly, as is
  --   the case with the Icecrown Citadel raid.
  --   Note: While it may seem that the "Heroic?" and "Heroic Raid?" returns are redundant here, it's done this
  --   way to make the return values consistent with those given when you're NOT in an instance.
    local _, itype, diff, _, _, dynDiff, isDynamic = GetInstanceInfo()
    --if (isDynamic) then  diff = dynDiff;  end  -- Testing is needed to see if this line is necessary.
    local _, _, isHeroic = GetDifficultyInfo(diff) -- This function can also give us isChallengeMode, but we're not using it at the moment.
    return itype, isHeroic, (diff == 4 or diff == 6), (diff == 5 or diff == 6), isDynamic
  end
-- IF NOT IN AN INSTANCE:
  -- Returns: false, <Dungeon set as Heroic?>, <Raid set for 25 players?>, <Raid set as Heroic?>
  local d = GetDungeonDifficultyID()
  local r = GetRaidDifficultyID()
  return false, (d > 1), (r == 4 or r == 6), (r > 4)
end
--]]


-- UNIT TOOLTIP HOOK
----------------------

local CritterAch = {
  LoveCritters = { "CritterTip_loved", L.ACH_LOVECRITTERS_COMPLETE, L.ACH_LOVECRITTERS_INCOMPLETE },
  LoveCritters2 = { "CritterTip_loved", L.ACH_LOVECRITTERS_COMPLETE, L.ACH_LOVECRITTERS_INCOMPLETE },
  LoveCritters3 = { "CritterTip_loved", L.ACH_LOVECRITTERS_COMPLETE, L.ACH_LOVECRITTERS_INCOMPLETE },
  LoveCritters4 = { "CritterTip_loved", L.ACH_LOVECRITTERS_COMPLETE, L.ACH_LOVECRITTERS_INCOMPLETE },
  PestControl = { "CritterTip_killed", L.KILL_COMPLETE, L.KILL_INCOMPLETE },
};

local function CritterCheck(ach, name)
  local id = OVERACHIEVER_ACHID[ach]
  if (select(4, GetAchievementInfo(id))) then
    CritterAch[ach] = nil;
    return;
  end
  local isCrit, complete = isCriteria(id, name)
  if (isCrit) then
    local tip = complete and CritterAch[ach][2] or CritterAch[ach][3]
    if (Overachiever_Debug) then  tip = tip .. " (" .. id .. ")";  end
    return id, tip, complete
  end
end

local RaceClassAch = {
  FistfulOfLove = { "FistfulOfLove_petals", L.ACH_FISTFULOFLOVE_COMPLETE, L.ACH_FISTFULOFLOVE_INCOMPLETE,
    { "Gnome WARLOCK", "Orc DEATHKNIGHT", "Human DEATHKNIGHT", "NightElf PRIEST", "Orc SHAMAN", "Tauren DRUID", "Scourge WARRIOR", "Troll ROGUE", "BloodElf MAGE", "Draenei PALADIN", "Dwarf HUNTER" }
  },
  LetItSnow = { "LetItSnow_flaked", L.ACH_LETITSNOW_COMPLETE, L.ACH_LETITSNOW_INCOMPLETE,
    { "Orc DEATHKNIGHT", "Human WARRIOR", "Tauren SHAMAN", "NightElf DRUID", "Scourge ROGUE", "Troll HUNTER", "Gnome MAGE", "Dwarf PALADIN", "BloodElf WARLOCK", "Draenei PRIEST" }
  },
  CheckYourHead = { "CheckYourHead_pumpkin", L.ACH_CHECKYOURHEAD_COMPLETE, L.ACH_CHECKYOURHEAD_INCOMPLETE,
    { "BloodElf", "Draenei", "Dwarf", "Gnome", "Goblin", "Human", "NightElf", "Orc", "Tauren", "Troll", "Scourge", "Worgen" }, true
  },
  TurkeyLurkey = { "TurkeyLurkey_feathered", L.ACH_TURKEYLURKEY_COMPLETE, L.ACH_TURKEYLURKEY_INCOMPLETE,
    { "BloodElf ROGUE", "Dwarf ROGUE", "Gnome ROGUE", "Goblin ROGUE", "Human ROGUE", "NightElf ROGUE", "Orc ROGUE", "Troll ROGUE", "Scourge ROGUE", "Worgen ROGUE" }
  },
  BunnyMaker = { "BunnyMaker_eared", L.ACH_BUNNYMAKER_COMPLETE, L.ACH_BUNNYMAKER_INCOMPLETE,
    { "BloodElf", "Draenei", "Dwarf", "Gnome", "Goblin", "Human", "NightElf", "Orc", "Tauren", "Troll", "Scourge", "Worgen" }, true,
    function(unit)
      if (UnitSex(unit) == 3) then
        local level = UnitLevel(unit)
        if (level >= 18 or level == -1) then  return true;  end
        -- Assumes that players 10 or more levels higher than you are at least level 18. (Though that's not necessarily
        -- the case, they generally would be.)
      end
    end
  },
};
--[[
-- /run Overachiever.Debug_GetRaceClassAchCrit()
function Overachiever.Debug_GetRaceClassAchCrit()
  local s, sub = ""
  for k,tab in pairs(RaceClassAch) do
    local id = OVERACHIEVER_ACHID[k]
    sub = k.." ("..id.."): "
    for i=1,GetAchievementNumCriteria(id) do
      local n = GetAchievementCriteriaInfo(id, i)
      local r, c
      local n1, n2, n3, n4 = strsplit(" ", n, 4)
      if (n2 == "Elf") then
        r = n1..n2
        if (n3) then  c = strupper(n3..(n4 or ""));  end
      else
        r = n1 == "Undead" and "Scourge" or n1
        if (n2) then  c = strupper(n2..(n3 or ""));  end
      end
      n = r..(c and " "..c or "")
      sub = sub..'"'..n..'"'..", "
    end
    print(sub)
    s = s == "" and sub or s.."|n|n"..sub
  end
  error(s) -- Use the popup for easy copy+paste
end
--]]

local function RaceClassCheck(ach, tab, raceclass, race, unit)
  local id = OVERACHIEVER_ACHID[ach]
  if (select(4, GetAchievementInfo(id))) then
    RaceClassAch[ach] = nil;
    return;
  end
  local func = tab[6]
  if (func and not func(unit)) then  return;  end
  local text = tab[5] and race or raceclass
  for i,c in ipairs(tab[4]) do
    if (c == text) then
      local _, _, complete = GetAchievementCriteriaInfo(id, i)
      return id, complete and tab[2] or tab[3], complete
    end
  end
end

function Overachiever.ExamineSetUnit(tooltip)
  --skipNextExamineOneLiner = true
  tooltip = tooltip or GameTooltip  -- Workaround since another addon is known to break this
  local name, unit = tooltip:GetUnit()
  if (not unit) then  return;  end
  local id, text, complete, needtipshow

  if (UnitIsPlayer(unit)) then
    local raceName, r = UnitRace(unit)
	local className, c = UnitClass(unit)
    if (r and c) then
      local raceclass = r.." "..c
      for key,tab in pairs(RaceClassAch) do
        if (Overachiever_Settings[ tab[1] ]) then
          id, text, complete = RaceClassCheck(key, tab, raceclass, r, unit)
          if (text) then
            local r, g, b
            if (complete) then
              r, g, b = tooltip_complete.r, tooltip_complete.g, tooltip_complete.b
            else
              r, g, b = tooltip_incomplete.r, tooltip_incomplete.g, tooltip_incomplete.b
              PlayReminder()
              RecentReminders[id] = time()
			  local playername = UnitName(unit)
			  if (playername) then  RecentReminders_Criteria[id] = playername .. " (" .. raceName .. " " .. className .. ")";  end
            end
            tooltip:AddLine(text, r, g, b)
            tooltip:AddTexture(AchievementIcon)
            needtipshow = true
          end
        end
      end
    end

  elseif (name) then
    local type = UnitCreatureType(unit)
    if (type == L.CRITTER or type == L.WILDPET) then
      for key,tab in pairs(CritterAch) do
        if (Overachiever_Settings[ tab[1] ]) then
          id, text, complete = CritterCheck(key, name)
          if (text) then
            local r, g, b
            if (complete) then
              r, g, b = tooltip_complete.r, tooltip_complete.g, tooltip_complete.b
            else
              r, g, b = tooltip_incomplete.r, tooltip_incomplete.g, tooltip_incomplete.b
              PlayReminder()
              RecentReminders[id] = time()
			  RecentReminders_Criteria[id] = name
            end
            tooltip:AddLine(text, r, g, b)
            tooltip:AddTexture(AchievementIcon)
            needtipshow = true
          end
        end
      end

    elseif (Overachiever_Settings.CreatureTip_killed and UnitCanAttack("player", unit)) then
      local guid = getMobID(unit)
      local tab = Overachiever.AchLookup_kill[guid]
      if (tab) then
        local num, numincomplete, potential, _, achcom, c, t = 0, 0
        for i = 1, #tab, 2 do
          id = tab[i]
          _, _, _, achcom = GetAchievementInfo(id)
          if (not achcom) then
            num = num + 1
            _, _, c = GetAchievementCriteriaInfo(id, tab[i+1])
            if (not c) then
              numincomplete = numincomplete + 1
              potential = potential or {}
			  potential[id] = tab[i+1]
            end
          end
        end

        if (num > 0) then
          if (numincomplete > 0) then
            local cat, t
            local instype, heroic, mythic, challenge, twentyfive = Overachiever.GetDifficulty()
            for id, crit in pairs(potential) do
			  --[[
              cat = GetAchievementCategory(id)
              if (((not instype or not heroic) and (OVERACHIEVER_CATEGORY_HEROIC[cat] or (OVERACHIEVER_HEROIC_CRITERIA[id] and OVERACHIEVER_HEROIC_CRITERIA[id][crit])))
                  or ((not instype or not twentyfive) and OVERACHIEVER_CATEGORY_25[cat])) then
                numincomplete = numincomplete - 1 -- Discount this reminder if it's heroic-only and you're not in a heroic instance or if it's 25-man only and you're not in a 25-man instance.
              else
                t = t or time()
                RecentReminders[id] = t
              end
			  --]]
			  -- We don't have an easy way to detect whether the achievement is heroic-only any more here. (Maybe add a new function for this later?)
			  -- We can still use the criteria-specific table, though:
              if ((not instype or not heroic) and (OVERACHIEVER_HEROIC_CRITERIA[id] and OVERACHIEVER_HEROIC_CRITERIA[id][crit])) then
                numincomplete = numincomplete - 1 -- Discount this reminder if it's heroic-only and you're not in a heroic instance or if it's 25-man only and you're not in a 25-man instance.
              else
                t = t or time()
                RecentReminders[id] = t
				RecentReminders_Criteria[id] = crit
              end
            end
          end

          if (numincomplete <= 0) then
            text = L.KILL_COMPLETE
            r, g, b = tooltip_complete.r, tooltip_complete.g, tooltip_complete.b
          else
            text = L.KILL_INCOMPLETE
            r, g, b = tooltip_incomplete.r, tooltip_incomplete.g, tooltip_incomplete.b
            if (not Overachiever_Settings.SoundAchIncomplete_KillCheckCombat or not isPlayerInCombatWith(unit)) then
              PlayReminder()
            end
          end
          tooltip:AddLine(text, r, g, b)
          tooltip:AddTexture(AchievementIcon)
          needtipshow = true
        end
      end
    end
  end

  if (needtipshow) then  tooltip:Show();  end
end


-- WORLD OBJECT TOOLTIP HOOK
------------------------------

local WorldObjAch = {
  -- OVERACHIEVER_ACHID Key = { 1. Saved variable, 2. tooltip if complete, 3. tooltip if incomplete,
  --   4. bool: fishing, 5. possible criteria format, 6. bool: show nothing if entire achievement is complete }
  WellRead = { "WellReadTip_read", L.ACH_WELLREAD_COMPLETE, L.ACH_WELLREAD_INCOMPLETE },
  HigherLearning = { "WellReadTip_read", L.ACH_WELLREAD_COMPLETE, L.ACH_WELLREAD_INCOMPLETE },
  Scavenger = { "AnglerTip_fished", L.ACH_ANGLER_COMPLETE, L.ACH_ANGLER_INCOMPLETE, true },
  OutlandAngler = { "AnglerTip_fished", L.ACH_ANGLER_COMPLETE, L.ACH_ANGLER_INCOMPLETE, true },
  NorthrendAngler = { "AnglerTip_fished", L.ACH_ANGLER_COMPLETE, L.ACH_ANGLER_INCOMPLETE, true },
  PandarianAngler = { "AnglerTip_fished", L.ACH_ANGLER_COMPLETE, L.ACH_ANGLER_INCOMPLETE, true, L.ACH_FISHSCHOOL_FORMAT },
  Limnologist = { "SchoolTip_fished", L.ACH_ANGLER_COMPLETE, L.ACH_ANGLER_INCOMPLETE, true, L.ACH_FISHSCHOOL_FORMAT, true },
  Oceanographer = { "SchoolTip_fished", L.ACH_ANGLER_COMPLETE, L.ACH_ANGLER_INCOMPLETE, true, L.ACH_FISHSCHOOL_FORMAT, true },
};
local WorldObjLookup = {}
if (L.ACH_ANGLER_COUNT) then
	local arr = { strsplit("\n", L.ACH_ANGLER_COUNT) }
	for k,v in ipairs(arr) do
		local data
		local achID, names = strsplit("=", v, 2)
		achID = tonumber(achID)
		if (achID and names and names ~= "") then
			names = { strsplit(",", names) }
			for k2,text in ipairs(names) do
				if (text ~= "") then
					data = data or { "DraenorAnglerTip_fished", L.ACH_ANGLER_COMPLETE, L.ACH_ANGLER_INCOMPLETE, true, ["id"] = achID }
					WorldObjLookup[text] = data
				end
			end
		end
	end
end

local function WorldObjCheck(ach, text)
  local id, data, complete
  if (not ach) then
    if (not WorldObjLookup[text]) then  return;  end
    data = WorldObjLookup[text]
    id = data.id
    complete = select(4, GetAchievementInfo(id))
    if (complete and data[6]) then
      WorldObjLookup[text] = nil;
      return;
    end

  else
    data = WorldObjAch[ach]
    id = OVERACHIEVER_ACHID[ach]
    local achComplete = select(4, GetAchievementInfo(id))
    if (achComplete and data[6]) then
      WorldObjAch[ach] = nil;
      return;
    end
    local isCrit
    if (data[5]) then
      isCrit, complete = isCriteria_formatted(id, text, data[5])
    else
      isCrit, complete = isCriteria(id, text)
    end
    if (not isCrit) then  return;  end
	complete = complete or achComplete
  end

  return id, complete and data[2] or data[3], complete, data[4]
end

do
  local last_check, last_tiptext = 0
  local last_id, last_text, last_complete, last_angler
  local tooltipUsed

  function Overachiever.ExamineOneLiner(tooltip)
  -- Unfortunately, there isn't a "GameTooltip:SetWorldObject" or similar type of thing, so we have to check for
  -- these sorts of tooltips in a less direct way.

    tooltipUsed = nil

    --if (skipNextExamineOneLiner) then  skipNextExamineOneLiner = nil;  return;  end
    -- Skipping works because this function is consistently called after the functions that set skipNextExamineOneLiner to true.
	-- At least, it used to or seemed like it did. On second examination (years later, perhaps due to API changes?), it seems unnecessary so we can
	-- do without it.

    tooltip = tooltip or GameTooltip  -- Workaround since another addon is known to break this
    if (tooltip:NumLines() == 1) then
      local n = tooltip:GetName()
      if (_G[n.."TextRight1"]:GetText()) then  return;  end
      local id, text, complete, angler
      local tiptext = _G[n.."TextLeft1"]:GetText()
      local t = time()

      local cache_used
	  --local prev_tiptext = last_tiptext
      if (tiptext ~= last_tiptext or t ~= last_check) then
	    id, text, complete, angler = WorldObjCheck(nil, tiptext)
		if (not text) then
          for key,tab in pairs(WorldObjAch) do
            if (Overachiever_Settings[ tab[1] ]) then
              id, text, complete, angler = WorldObjCheck(key, tiptext)
              if (text) then  break;  end
            end
          end
		end
        last_tiptext, last_check = tiptext, t
        last_id, last_text, last_complete, last_angler = id, text, complete, angler
      else
        id, text, complete, angler = last_id, last_text, last_complete, last_angler
        cache_used = true
      end

      if (text) then
        local r, g, b
        if (complete) then
          r, g, b = tooltip_complete.r, tooltip_complete.g, tooltip_complete.b
        else
          r, g, b = tooltip_incomplete.r, tooltip_incomplete.g, tooltip_incomplete.b
          if (not cache_used) then
            RecentReminders[id] = time()
			RecentReminders_Criteria[id] = tiptext
			--if (tiptext ~= prev_tiptext) then
              if (not angler or not Overachiever_Settings.SoundAchIncomplete_AnglerCheckPole or
                  not IsEquippedItemType(LBI["Fishing Poles"])) then
                PlayReminder()
              end
			--end
          end
        end
        tooltip:AddLine(text, r, g, b)
        tooltip:AddTexture(AchievementIcon)
        tooltip:Show()
		tooltipUsed = true
      end
    end
  end

  local function delayedExamine()
    if (GameTooltip:IsShown()) then  Overachiever.ExamineOneLiner(GameTooltip);  end
  end

  -- We need this function because something is making the tooltip refresh its text while it's open, causing us to lose what we added:
  function Overachiever.ExamineOneLiner_clear(tooltip)
    -- This is a workaround. I'm not sure why Blizzard makes the tooltip refresh like they do. Anyway, we know the tooltip's either not going to be
	-- displayed or about to be "shown" again (even though the text might be the same as before), but the problem is that if it's the latter, our
	-- OnShow hook (Overachiever.ExamineOneLiner) doesn't get called if the frame was still visible. So, we hide it, so when GameTooltip:Show() is
	-- called next, our hook is always called. (And if it was the latter, the tooltip not being displayed, then hiding it *shouldn't* cause problems.)
	--tooltip:Hide()
	-- We can't just do the above, as if causes the tooltip to be hidden when we don't want it to. (Depends on addons you're using. Seems most common in
	-- my testing with buffs/debuffs that have a timer ticking.) So, we use a variable to track when we know we need to do this. However, that doesn't
	-- catch all instances, so the C_Timer.After call is used to catch the rest. (We don't want to only use the timer call because if it's the refreshing
	-- tooltip issue, what we add is for a brief moment not shown - repeatedly, every few seconds, since the tooltip keeps refreshing.)
	if (tooltipUsed) then
	  tooltip:Hide()
	elseif (tooltip == GameTooltip) then
	  C_Timer.After(0, delayedExamine)
	end
  end
end


-- ITEM TOOLTIP HOOK
----------------------

-- All this consumable item tracking stuff really should be rewritten when you've got the time. (It's so disorganized and confusing because Blizzard kept changing things on me but I didn't want to take too long fixing things.)
-- It should be much easier to add stuff in the new version, as well. Make it so you can just add to the data table; don't require additional lines of code
-- to process it (e.g. instead of calling BuildItemLookupTab for each directly, use a loop through the table).

local FoodCriteria, DrinkCriteria, FoodCriteria2, DrinkCriteria2, PandaEats, PandaEats2, DraenorEats, BrewfestEats, DarkmoonFaireEats = {}, {}, {}, {}, {}, {}, {}, {}, {}
local numDrinksConsumed, numFoodConsumed

local ConsumeItemAch = {
  TastesLikeChicken = { "Item_consumed", L.ACH_CONSUME_COMPLETE, L.ACH_CONSUME_INCOMPLETE, L.ACH_CONSUME_INCOMPLETE_EXTRA, FoodCriteria },
  HappyHour = { "Item_consumed", L.ACH_CONSUME_COMPLETE, L.ACH_CONSUME_INCOMPLETE, L.ACH_CONSUME_INCOMPLETE_EXTRA, DrinkCriteria },
  CataclysmicallyDelicious = { "Item_consumed", L.ACH_CONSUME_COMPLETE, L.ACH_CONSUME_INCOMPLETE, L.ACH_CONSUME_INCOMPLETE_EXTRA, FoodCriteria2 },
  DrownYourSorrows = { "Item_consumed", L.ACH_CONSUME_COMPLETE, L.ACH_CONSUME_INCOMPLETE, L.ACH_CONSUME_INCOMPLETE_EXTRA, DrinkCriteria2 },
  PandarenCuisine = { "Item_consumed", L.ACH_CONSUME_COMPLETE, L.ACH_CONSUME_INCOMPLETE, L.ACH_CONSUME_INCOMPLETE_EXTRA, PandaEats, "PandaEats" },
  PandarenDelicacies = { "Item_consumed", L.ACH_CONSUME_COMPLETE, L.ACH_CONSUME_INCOMPLETE, L.ACH_CONSUME_INCOMPLETE_EXTRA, PandaEats2, "PandaEats2" },
  DraenorCuisine = { "Item_consumed", L.ACH_CONSUME_COMPLETE, L.ACH_CONSUME_INCOMPLETE, L.ACH_CONSUME_INCOMPLETE_EXTRA, DraenorEats },
  BrewfestDiet = { "Brewfest_consumed", L.ACH_CONSUME_COMPLETE, L.ACH_CONSUME_INCOMPLETE, L.ACH_CONSUME_INCOMPLETE_EXTRA, BrewfestEats },
  DarkmoonFaireFeast = { "Darkmoon_consumed", L.ACH_CONSUME_COMPLETE, L.ACH_CONSUME_INCOMPLETE, L.ACH_CONSUME_INCOMPLETE_EXTRA, DarkmoonFaireEats },
};

--local lastitemTime, lastitemLink = 0

function Overachiever.BuildItemLookupTab(THIS_VERSION, id, savedtab, tab, duptab, alwaysLookup)
  if (id) then  -- Build lookup tables (since examining the criteria each time is time-consuming):
-- This is separate from the BuildCriteriaLookupTab function because while that gave some good achievements
-- involving consumable items, it also gave some that didn't fit well. This function instead uses hardcoded IDs
-- taken from OVERACHIEVER_ACHID.
-- When duptab is used, it specifies that: 1) The achievement ID given provides reliable data on whether a
-- criteria is completed, so it is good to use that data instead of relying on saved data. 2) Some asset data
-- in duptab overlaps with the assets in this achievement, but since duptab didn't get its criteria info
-- reliably, we should update duptab data to match where applicable.
    tab = tab or {}

    if (id == OVERACHIEVER_ACHID.TastesLikeChicken or id == OVERACHIEVER_ACHID.HappyHour) then
    -- Unfortunately, the WoW API no longer supports grabbing item IDs from "Tastes Like Chicken" and "It's Happy Hour Somewhere".
    -- This guts the functionality that the Reminder Tooltips feature relied on for those two achievements. Consequently,
    -- we're not going to be able to intelligently detect new foods you come across and whether you need to consume them.
    -- So we will just preserve whatever table data is already there so as not to remove from the SavedVariables
    -- file the info we've already gathered, just in case we can use it again in the future somehow.
    -- If there is no saved data, we'll use a default list of items based on data collected in a prior version of WoW.
      if ((not savedtab or next(savedtab) == nil) and Overachiever.Consumed_Default[id]) then
        wipe(tab)
        for k,v in pairs(Overachiever.Consumed_Default[id]) do
          tab[k] = v;
          if (savedtab) then  savedtab[k] = v;  end
        end
        if (Overachiever_Debug) then  chatprint("Skipped lookup table rebuild for Ach #"..id..": Used default list because WoW API no longer supports the required method and character has no relevant saved data.");  end
      elseif (savedtab) then
        wipe(tab)
        for k,v in pairs(savedtab) do  tab[k] = v;  end  -- Copy table (cannot just set using "=" or reference will be lost)
        if (Overachiever_Debug) then  chatprint("Skipped lookup table rebuild for Ach #"..id..": Retrieved from saved variables because WoW API no longer supports the required method.");  end
      end
      return tab
    end

    local i, _, completed, asset = 1
    _, _, completed, _, _, _, _, asset = GetAchievementCriteriaInfo(id, i)
    while (asset) do -- while loop used because "hidden" criteria may be used (where GetAchievementNumCriteria returns only 1).
      if (duptab) then
        tab[asset] = completed or 0
        if (duptab[asset]) then  duptab[asset] = completed or 0;  end
      elseif (savedtab) then
        tab[asset] = savedtab[asset] or 0
      else
        tab[asset] = completed or 0
      end
	  if (alwaysLookup and tab[asset] == 0) then  tab[asset] = -1;  end
      i = i + 1
      _, _, completed, _, _, _, _, asset = GetAchievementCriteriaInfo(id, i)
    end
    return tab
  end

  numDrinksConsumed = tonumber((GetStatistic(OVERACHIEVER_ACHID.Stat_ConsumeDrinks))) or 0
  numFoodConsumed = tonumber((GetStatistic(OVERACHIEVER_ACHID.Stat_ConsumeFood))) or 0

--[[  -- Old code to see whether tables should be built. Now, tables are always used (either built or retrieved
      -- from a saved variable) because Blizzard's API no longer tells us what has been consumed. To be
      -- reliable, Overachiever needs to "see" what is consumed so from now on we'll always use the tracking
      -- table. (Variable ItemLookupTabBuilt is no longer used.)
  if ( ItemLookupTabBuilt or not Overachiever_Settings.Item_consumed or
       (not Overachiever_Settings.Item_consumed_whencomplete and select(4, GetAchievementInfo(foodID)) and
       select(4, GetAchievementInfo(drinkID))) ) then
  -- OLD: If the tables are built, or we don't add this info to tooltips, or we don't add this info to tooltips if
  -- the achievement is complete AND both achievements are complete, then do nothing.
    return;
  end
--]]

  -- Determine whether we should (re)build the lookup tables. If they don't exist (in whole or in part), the
  -- addon has changed, or the game build has changed, the tables will be (re)built.
  local needBuild
  local _, gamebuild = GetBuildInfo()
  if (not Overachiever_CharVars_Consumed or not Overachiever_CharVars_Consumed.LastBuilt or
      not Overachiever_CharVars_Consumed.Food or not Overachiever_CharVars_Consumed.Drink or
      not Overachiever_CharVars_Consumed.Food2 or not Overachiever_CharVars_Consumed.Drink2 or
      not Overachiever_CharVars_Consumed.PandaEats or not Overachiever_CharVars_Consumed.PandaEats2) then
    Overachiever_CharVars_Consumed = Overachiever_CharVars_Consumed or {}
    Overachiever_CharVars_Consumed.Food = Overachiever_CharVars_Consumed.Food or {}
    Overachiever_CharVars_Consumed.Drink = Overachiever_CharVars_Consumed.Drink or {}
    Overachiever_CharVars_Consumed.Food2 = Overachiever_CharVars_Consumed.Food2 or {}
    Overachiever_CharVars_Consumed.Drink2 = Overachiever_CharVars_Consumed.Drink2 or {}
    Overachiever_CharVars_Consumed.PandaEats = Overachiever_CharVars_Consumed.PandaEats or {}
    Overachiever_CharVars_Consumed.PandaEats2 = Overachiever_CharVars_Consumed.PandaEats2 or {}
    -- Saving char vars for these ones is pointless since the API gives us data on criteria completion: (some achievements from above should probably be given this treatment instead)
    --Overachiever_CharVars_Consumed.Brewfest = Overachiever_CharVars_Consumed.Brewfest or {}
    needBuild = true
  else
    local oldver, oldbuild = strsplit("|", Overachiever_CharVars_Consumed.LastBuilt, 2)
    if (oldver ~= THIS_VERSION or gamebuild ~= oldbuild) then  needBuild = true;  end
  end

  if (needBuild) then
    Overachiever_CharVars_Consumed.Food = Overachiever.BuildItemLookupTab(nil, OVERACHIEVER_ACHID.TastesLikeChicken, Overachiever_CharVars_Consumed.Food, FoodCriteria)
    Overachiever_CharVars_Consumed.Drink = Overachiever.BuildItemLookupTab(nil, OVERACHIEVER_ACHID.HappyHour, Overachiever_CharVars_Consumed.Drink, DrinkCriteria)
    Overachiever_CharVars_Consumed.Food2 = Overachiever.BuildItemLookupTab(nil, OVERACHIEVER_ACHID.CataclysmicallyDelicious, Overachiever_CharVars_Consumed.Food2, FoodCriteria2, FoodCriteria)
    Overachiever_CharVars_Consumed.Drink2 = Overachiever.BuildItemLookupTab(nil, OVERACHIEVER_ACHID.DrownYourSorrows, Overachiever_CharVars_Consumed.Drink2, DrinkCriteria2, DrinkCriteria)
    Overachiever_CharVars_Consumed.PandaEats = Overachiever.BuildItemLookupTab(nil, OVERACHIEVER_ACHID.PandarenCuisine, Overachiever_CharVars_Consumed.PandaEats, PandaEats)
    Overachiever_CharVars_Consumed.PandaEats2 = Overachiever.BuildItemLookupTab(nil, OVERACHIEVER_ACHID.PandarenDelicacies, Overachiever_CharVars_Consumed.PandaEats2, PandaEats2)
    Overachiever_CharVars_Consumed.LastBuilt = THIS_VERSION.."|"..gamebuild
  else
    FoodCriteria, DrinkCriteria = Overachiever_CharVars_Consumed.Food, Overachiever_CharVars_Consumed.Drink
    FoodCriteria2, DrinkCriteria2 = Overachiever_CharVars_Consumed.Food2, Overachiever_CharVars_Consumed.Drink2
    PandaEats, PandaEats2 = Overachiever_CharVars_Consumed.PandaEats, Overachiever_CharVars_Consumed.PandaEats2;
    ConsumeItemAch.TastesLikeChicken[5], ConsumeItemAch.HappyHour[5] = FoodCriteria, DrinkCriteria
    ConsumeItemAch.CataclysmicallyDelicious[5], ConsumeItemAch.DrownYourSorrows[5] = FoodCriteria2, DrinkCriteria2
    ConsumeItemAch.PandarenCuisine[5], ConsumeItemAch.PandarenDelicacies[5] = PandaEats, PandaEats2
    if (Overachiever_Debug) then  chatprint("Skipped food/drink lookup table rebuild: Retrieved from saved variables.");  end
  end
  -- Since the API gives us data on criteria completion, we don't need char vars for this so gather their data now: (some achievements from above should probably be given this treatment instead)
  Overachiever.BuildItemLookupTab(nil, OVERACHIEVER_ACHID.DraenorCuisine, nil, DraenorEats, nil, true)
  Overachiever.BuildItemLookupTab(nil, OVERACHIEVER_ACHID.BrewfestDiet, nil, BrewfestEats, nil, true)
  Overachiever.BuildItemLookupTab(nil, OVERACHIEVER_ACHID.DarkmoonFaireFeast, nil, DarkmoonFaireEats, nil, true)

  Overachiever.Consumed_Default = nil
end
-- Run periodically (then "/dump TESTTAB") to see if Blizzard reinstated API-accessible tracking:
-- /run TESTTAB={};local id,i,_,a=1832,1; _, _, c, _, _, _, _, a = GetAchievementCriteriaInfo(id, i); while (a) do TESTTAB[i]=c or nil; i=i+1; _, _, c, _, _, _, _, a = GetAchievementCriteriaInfo(id, i); end
-- Only worth doing on a character that's actually consumed things on the list for ach #1832, of course.
-- Also, you can use this to get an item's ID:  /run local name,link=GameTooltip:GetItem();local _,_,id=strfind(link,"item:(%d+)");print(link,":",id)

local function ItemConsumedCheck(ach, itemID)
  local id = OVERACHIEVER_ACHID[ach]
  ach = ConsumeItemAch[ach]
  local achcomplete = select(4, GetAchievementInfo(id))
  if (achcomplete and not Overachiever_Settings[ ach[1].."_whencomplete" ]) then
    return;
  end
  local isCrit = ach[5][itemID]
  if (isCrit) then
    local complete
	if (isCrit == -1) then
      isCrit, complete = isCriteria_asset(id, itemID)
      if (not isCrit) then  return;  end  -- That should never happen..
      -- Update the table so we don't have to look this criteria up again:
      if (complete) then  ach[5][itemID] = true;  end

    elseif (ach[6]) then -- Special case for criteria we can't track by seeing what was consumed (consumed food/drink statistic doesn't change - Blizzard bug?) but CAN track through the achievement itself:
	-- Note for rewrite: ach[6] is a pointless thing, isn't it? All the ones using it should instead be using this alwaysLookup (-1) thing instead and not use saved vars, right?
      isCrit, complete = isCriteria_asset(id, itemID)
      if (not isCrit) then  return;  end  -- That should never happen..
      -- Update the table for tracking purposes, just to be consistent (mostly for the saved variable, in case we use it in some other way in the future):
      ach[5][itemID] = complete or 0
      Overachiever_CharVars_Consumed[ ach[6] ][itemID] = complete or 0

    else
      complete = isCrit == true
    end
    local tip = complete and ach[2] or achcomplete and ach[4] or ach[3]
    if (Overachiever_Debug) then  tip = tip .. " (" .. id .. ")";  end
    return id, tip, complete, achcomplete
  end
end


local MiscItemAch = {
  [62680] = { "RightAsRain", "Item_satisfied", L.ACH_CONSUME_91_COMPLETE, L.ACH_CONSUME_91_INCOMPLETE },
}

local function MiscItemCheck(tab)
  --local tab = MiscItemAch[itemID]
  if (not Overachiever_Settings[ tab[2] ]) then  return;  end
  local id = OVERACHIEVER_ACHID[tab[1]]
  local _, _, _, complete = GetAchievementInfo(id)
  return id, complete and tab[3] or tab[4], complete
end


function Overachiever.ExamineItem(tooltip)
  --skipNextExamineOneLiner = true
  tooltip = tooltip or this or GameTooltip  -- Workaround in case another addon breaks this
  local name, link = tooltip:GetItem() -- Issue: This doesn't reliably get the item we want?
  if (not link) then  return;  end
  -- Could check IsUsableItem(link) to see if it's something in your inventory..
  local itemMinLevel, itemType, subtype = select(5, GetItemInfo(link))
  if ((itemType == LBI["Consumable"] and (subtype == LBI["Food & Drink"] or subtype == LBI["Consumable"] or subtype == LBI["Other"])) or
      (itemType == LBI["Trade Goods"] and subtype == LBI["Meat"])) then
    local _, _, itemID  = strfind(link, "item:(%d+)")
    itemID = tonumber(itemID)
    if (not itemID) then  return;  end  -- Ignores special objects not classified as normal items, like battlepets
    local id, text, complete, achcomplete
	local idPrev, textPrev, completePrev, achcomplete
    for key,tab in pairs(ConsumeItemAch) do
      if (Overachiever_Settings[ tab[1] ]) then
        id, text, complete, achcomplete = ItemConsumedCheck(key, itemID)
        --if (text) then  break;  end -- Can't be as simple as that, or else we won't check multiple achievements to find the "least complete" one.
		if (text) then
		  if (not complete and not achcomplete) then
		    RecentReminders[id] = time()
            RecentReminders_Criteria[id] = name
			--idPrev = nil
		    --break
			idPrev, textPrev, completePrev, achcompletePrev = id, text, complete, achcomplete
		  elseif (not idPrev or (not achcomplete and (completePrev or not complete))) then
		    idPrev, textPrev, completePrev, achcompletePrev = id, text, complete, achcomplete
		  end
		end
      end
    end
	if (idPrev) then
	  id, text, complete, achcomplete = idPrev, textPrev, completePrev, achcompletePrev
	end
    if (text) then
      local r, g, b
      if (complete) then
        r, g, b = tooltip_complete.r, tooltip_complete.g, tooltip_complete.b
      else
        r, g, b = tooltip_incomplete.r, tooltip_incomplete.g, tooltip_incomplete.b
        if (not achcomplete and tooltip == GameTooltip and itemMinLevel <= UnitLevel("player")) then
          -- Extra checks needed since the previous item sometimes shows up on the tooltip?
          PlayReminder()
        end
      end
      tooltip:AddLine(text, r, g, b)
      tooltip:AddTexture(AchievementIcon)
      needtipshow = true
    end

    if (MiscItemAch[itemID]) then
      id, text, complete = MiscItemCheck(MiscItemAch[itemID])
      if (text) then
        local r, g, b
        if (complete) then
          r, g, b = tooltip_complete.r, tooltip_complete.g, tooltip_complete.b
        else
          r, g, b = tooltip_incomplete.r, tooltip_incomplete.g, tooltip_incomplete.b
          if (tooltip == GameTooltip and itemMinLevel <= UnitLevel("player")) then
            -- Extra checks needed since the previous item sometimes shows up on the tooltip?
            PlayReminder()
            RecentReminders[id] = time()
            RecentReminders_Criteria[id] = name
          end
        end
        tooltip:AddLine(text, r, g, b)
        tooltip:AddTexture(AchievementIcon)
        needtipshow = true
      end
    end

    if (needtipshow) then  tooltip:Show();  end

  end
end

local function BagUpdate(...)
  local oldF, oldD = numFoodConsumed, numDrinksConsumed
  numFoodConsumed = tonumber((GetStatistic(OVERACHIEVER_ACHID.Stat_ConsumeFood))) or 0
  numDrinksConsumed = tonumber((GetStatistic(OVERACHIEVER_ACHID.Stat_ConsumeDrinks))) or 0

  --print("BagUpdate?",numFoodConsumed,oldF < numFoodConsumed, numDrinksConsumed,oldD < numDrinksConsumed)

  local changeF, changeD = oldF < numFoodConsumed, oldD < numDrinksConsumed -- This isn't reliable any more. At least, it doesn't work for the newer achievements I've tried. Probably should rewrite this, not even bother grabbing these numbers, etc.
  if (changeF or changeD) then
    local itemID, old, new
    for i=1,select("#", ...),3 do
      itemID, old, new = select(i, ...)
      --print(itemID, old, new)
      --if (old > new) then
      if (changeF) then
        if (FoodCriteria[itemID]) then
          --local _, link = GetItemInfo(itemID)
          --print("You ate:",link)
          FoodCriteria[itemID] = true
          Overachiever_CharVars_Consumed.Food[itemID] = true
        end
        if (FoodCriteria2[itemID]) then
          --local _, link = GetItemInfo(itemID)
          --print("You ate:",link)
          FoodCriteria2[itemID] = true
          Overachiever_CharVars_Consumed.Food2[itemID] = true
        end
        if (PandaEats[itemID]) then -- Unfortunately, this won't be triggered because the associated consumables don't increase the statistic properly.
          if (Overachiever_Debug) then
            local _, link = GetItemInfo(itemID)
            print("You ate:",link)
          end
          PandaEats[itemID] = true
          Overachiever_CharVars_Consumed.PandaEats[itemID] = true
        end
        if (PandaEats2[itemID]) then -- Unfortunately, this won't be triggered because the associated consumables don't increase the statistic properly.
          if (Overachiever_Debug) then
            local _, link = GetItemInfo(itemID)
            print("You ate:",link)
          end
          PandaEats2[itemID] = true
          Overachiever_CharVars_Consumed.PandaEats2[itemID] = true
        end
      end
      if (changeD) then
        if (DrinkCriteria[itemID]) then
          --local _, link = GetItemInfo(itemID)
          --print("You drank:",link)
          DrinkCriteria[itemID] = true
          Overachiever_CharVars_Consumed.Drink[itemID] = true
        end
        if (DrinkCriteria2[itemID]) then
          --local _, link = GetItemInfo(itemID)
          --print("You drank:",link)
          DrinkCriteria2[itemID] = true
          Overachiever_CharVars_Consumed.Drink2[itemID] = true
        end
        if (PandaEats[itemID]) then -- Unfortunately, this won't be triggered because the associated consumables don't increase the statistic properly.
          if (Overachiever_Debug) then
            local _, link = GetItemInfo(itemID)
            print("You drank:",link)
          end
          PandaEats[itemID] = true
          Overachiever_CharVars_Consumed.PandaEats[itemID] = true
        end
        if (PandaEats2[itemID]) then -- Unfortunately, this won't be triggered because the associated consumables don't increase the statistic properly.
          if (Overachiever_Debug) then
            local _, link = GetItemInfo(itemID)
            print("You drank:",link)
          end
          PandaEats2[itemID] = true
          Overachiever_CharVars_Consumed.PandaEats2[itemID] = true
        end
      end
      --end
    end
  end
end

TjBagWatch.RegisterFunc(BagUpdate, true)


-- Register some Blizzard sounds
----------------------------------

if (SharedMedia) then
  local soundtab = {
  ["Sound\\Doodad\\BellTollAlliance.ogg"] = L.SOUND_BELL_ALLIANCE,
  ["Sound\\Doodad\\BellTollHorde.ogg"] = L.SOUND_BELL_HORDE,
  ["Sound\\Doodad\\BellTollNightElf.ogg"] = L.SOUND_BELL_NIGHTELF,
  ["Sound\\Doodad\\BellTollTribal.ogg"] = L.SOUND_DRUMHIT,
  ["Sound\\Doodad\\BoatDockedWarning.ogg"] = L.SOUND_BELL_BOATARRIVED,
  ["Sound\\Doodad\\G_GongTroll01.ogg"] = L.SOUND_GONG_TROLL,
  ["Sound\\Spells\\ShaysBell.ogg"] = L.SOUND_BELL_MELLOW,

  ["Sound\\Spells\\PVPEnterQueue.ogg"] = L.SOUND_ENTERQUEUE,
  ["Sound\\Spells\\bind2_Impact_Base.ogg"] = L.SOUND_HEARTHBIND,
  ["Sound\\Doodad\\KharazahnBellToll.ogg"] = L.SOUND_BELL_KARA,

  ["Sound\\Interface\\AuctionWindowOpen.ogg"] = L.SOUND_DING_AUCTION,
  ["Sound\\Interface\\AuctionWindowClose.ogg"] = L.SOUND_BELL_AUCTION,
  ["Sound\\Interface\\AlarmClockWarning1.ogg"] = L.SOUND_ALARM1,
  ["Sound\\Interface\\AlarmClockWarning2.ogg"] = L.SOUND_ALARM2,
  ["Sound\\Interface\\AlarmClockWarning3.ogg"] = L.SOUND_ALARM3,
  ["Sound\\Interface\\MapPing.ogg"] = L.SOUND_MAP_PING,

  ["Sound\\Spells\\SimonGame_Visual_GameTick.ogg"] = L.SOUND_SIMON_DING,
  ["Sound\\Spells\\SimonGame_Visual_LevelStart.ogg"] = L.SOUND_SIMON_STARTGAME,
  ["Sound\\Spells\\SimonGame_Visual_GameStart.ogg"] = L.SOUND_SIMON_STARTLEVEL,

  ["Sound\\Spells\\YarrrrImpact.ogg"] = L.SOUND_YAR,
  
  ["Sound\\Interface\\Aggro_Enter_Warning_State.ogg"] = L.SOUND_AGGRO_WARNING,
  ["Sound\\Interface\\Aggro_Pulled_Aggro.ogg"] = L.SOUND_AGGRO_PULLED,
  ["Sound\\Interface\\Glyph_MajorCreate.ogg"] = L.SOUND_GLYPH_CREATE_MAJOR,
  ["Sound\\Interface\\Glyph_MinorCreate.ogg"] = L.SOUND_GLYPH_CREATE_MINOR,
  ["Sound\\Interface\\Glyph_MajorDestroy.ogg"] = L.SOUND_GLYPH_DESTROY_MAJOR,
  ["Sound\\Interface\\Glyph_MinorDestroy.ogg"] = L.SOUND_GLYPH_DESTROY_MINOR,
  ["Sound\\Interface\\UI_BattlegroundCountdown_Timer.ogg"] = L.SOUND_BGTIMER,
  ["Sound\\Interface\\UI_Challenges_MedalExpires.ogg"] = L.SOUND_MEDAL_EXPIRES,
  ["Sound\\Interface\\UI_Garrison_Toast_InvasionAlert.ogg"] = L.SOUND_GARRISON_INVASION,
  --[[ don't work for some reason
  ["Sound\\Interface\\Deathbind Sound.ogg"] = "Deathbind",
  ["Sound\\Interface\\FX_Shimmer_Whoosh_Generic.ogg"] = "Shimmer Whoosh",
  ["Sound\\Interface\\GLUECREATECHARACTERBUTTON.mp3"] = "Create Character",
  ["Sound\\Interface\\gsCharacterCreationCreateChar.ogg"] = "Create Character",
  ["Sound\\Interface\\UI_AutoQuestComplete.ogg"] = "Auto Quest Complete",
  ["Sound\\Interface\\UI_BattlegroundCountdown_Finished.ogg"] = "Battleground Countdown Finished",
  ["Sound\\Interface\\UI_BonusEventSystemVignettes.ogg"] = "Bonus Event",
  ["Sound\\Interface\\UI_Challenges_MedalExpires_GoldtoSilver.ogg"] = "Medal Gold to Silver",
  ["Sound\\Interface\\UI_Challenges_MedalExpires_SilvertoBronze.ogg"] = "Medal Silver to Bronze",
  ["Sound\\Interface\\UI_DigsiteCompletion_Toast.ogg"] = "Digsite Complete",
  ["Sound\\Interface\\UI_Garrison_Invasion_AlertPing.ogg"] = "Garrison Invasion Alert",
  ["Sound\\Interface\\UI_igStore_ConfirmPurchase_Button.ogg"] = "Store Confirmation",
  ["Sound\\Interface\\UI_igStore_PurchaseDelivered_Toast_01.ogg"] = "Store Delivered",
  --]]
  }
  for data,name in pairs(soundtab) do
    if (not SharedMedia:Register("sound", "Blizzard: "..name, data)) then
	  chatprint('Error: Failed to register Blizzard sound "' .. name .. '"')
	end
  end
  soundtab = nil
end


-- Default consumable items list
----------------------------------

Overachiever.Consumed_Default = {
	[ OVERACHIEVER_ACHID.TastesLikeChicken ] = {
		[27657] = 0,
		[6038] = 0,
		[21030] = 0,
		[44072] = 0,
		[16168] = 0,
		[20064] = 0,
		[62660] = 0,
		[4537] = 0,
		[4539] = 0,
		[4541] = 0,
		[18635] = 0,
		[22236] = 0,
		[5066] = 0,
		[1017] = 0,
		[34747] = 0,
		[20224] = 0,
		[21254] = 0,
		[27635] = 0,
		[21240] = 0,
		[34762] = 0,
		[17198] = 0,
		[27857] = 0,
		[22324] = 0,
		[17222] = 0,
		[8543] = 0,
		[12212] = 0,
		[12216] = 0,
		[24408] = 0,
		[19306] = 0,
		[33454] = 0,
		[42431] = 0,
		[9681] = 0,
		[2680] = 0,
		[24009] = 0,
		[4599] = 0,
		[4601] = 0,
		[4603] = 0,
		[4605] = 0,
		[4607] = 0,
		[34125] = 0,
		[24008] = 0,
		[6657] = 0,
		[8950] = 0,
		[59228] = 0,
		[12224] = 0,
		[2683] = 0,
		[34748] = 0,
		[34764] = 0,
		[34780] = 0,
		[43004] = 0,
		[27658] = 0,
		[21023] = 0,
		[21031] = 0,
		[24105] = 0,
		[33872] = 0,
		[5525] = 0,
		[2070] = 0,
		[21071] = 0,
		[34065] = 0,
		[33024] = 0,
		[7228] = 0,
		[13889] = 0,
		[18045] = 0,
		[34765] = 0,
		[6290] = 0,
		[35563] = 0,
		[62662] = 0,
		[34062] = 0,
		[30357] = 0,
		[23211] = 0,
		[17119] = 0,
		[13929] = 0,
		[13933] = 0,
		[33026] = 0,
		[42350] = 0,
		[27858] = 0,
		[4457] = 0,
		[59227] = 0,
		[34749] = 0,
		[42430] = 0,
		[34767] = 0,
		[11952] = 0,
		[12763] = 0,
		[43005] = 0,
		[17199] = 0,
		[8364] = 0,
		[62677] = 0,
		[42779] = 0,
		[62661] = 0,
		[35947] = 0,
		[29453] = 0,
		[33025] = 0,
		[27665] = 0,
		[19994] = 0,
		[20223] = 0,
		[3663] = 0,
		[21217] = 0,
		[23435] = 0,
		[62663] = 0,
		[34063] = 0,
		[6316] = 0,
		[37252] = 0,
		[34064] = 0,
		[13546] = 0,
		[787] = 0,
		[7807] = 0,
		[8959] = 0,
		[22238] = 0,
		[32721] = 0,
		[2687] = 0,
		[34750] = 0,
		[42942] = 0,
		[34763] = 0,
		[27651] = 0,
		[27659] = 0,
		[27667] = 0,
		[6807] = 0,
		[3664] = 0,
		[3665] = 0,
		[3666] = 0,
		[16169] = 0,
		[21072] = 0,
		[6308] = 0,
		[1326] = 0,
		[20074] = 0,
		[19060] = 0,
		[22645] = 0,
		[12209] = 0,
		[23172] = 0,
		[35565] = 0,
		[62664] = 0,
		[62680] = 0,
		[30358] = 0,
		[12213] = 0,
		[30355] = 0,
		[2679] = 0,
		[5476] = 0,
		[1114] = 0,
		[2684] = 0,
		[59231] = 0,
		[41729] = 0,
		[40356] = 0,
		[33218] = 0,
		[42432] = 0,
		[35948] = 0,
		[13888] = 0,
		[29448] = 0,
		[43518] = 0,
		[33825] = 0,
		[6362] = 0,
		[33866] = 0,
		[29393] = 0,
		[43087] = 0,
		[35949] = 0,
		[12217] = 0,
		[13754] = 0,
		[13758] = 0,
		[2682] = 0,
		[20857] = 0,
		[75028] = 0,
		[2685] = 0,
		[62649] = 0,
		[62665] = 0,
		[33043] = 0,
		[42433] = 0,
		[27661] = 0,
		[17344] = 0,
		[3220] = 0,
		[20031] = 0,
		[13810] = 0,
		[35710] = 0,
		[59232] = 0,
		[32722] = 0,
		[58275] = 0,
		[58258] = 0,
		[75029] = 0,
		[42434] = 0,
		[117] = 0,
		[27660] = 0,
		[3726] = 0,
		[21033] = 0,
		[3728] = 0,
		[3729] = 0,
		[33874] = 0,
		[43088] = 0,
		[35950] = 0,
		[33246] = 0,
		[43647] = 0,
		[33443] = 0,
		[19061] = 0,
		[27664] = 0,
		[75030] = 0,
		[34768] = 0,
		[11415] = 0,
		[62666] = 0,
		[21153] = 0,
		[30359] = 0,
		[6458] = 0,
		[35287] = 0,
		[13930] = 0,
		[13934] = 0,
		[23756] = 0,
		[34760] = 0,
		[22239] = 0,
		[67270] = 0,
		[40358] = 0,
		[34753] = 0,
		[75031] = 0,
		[1113] = 0,
		[43488] = 0,
		[29449] = 0,
		[5472] = 0,
		[11950] = 0,
		[8365] = 0,
		[5480] = 0,
		[37452] = 0,
		[5474] = 0,
		[35951] = 0,
		[5478] = 0,
		[19301] = 0,
		[67271] = 0,
		[27859] = 0,
		[75032] = 0,
		[3770] = 0,
		[3771] = 0,
		[62651] = 0,
		[62667] = 0,
		[8932] = 0,
		[3727] = 0,
		[6522] = 0,
		[34754] = 0,
		[8948] = 0,
		[8952] = 0,
		[58276] = 0,
		[45932] = 0,
		[24539] = 0,
		[67272] = 0,
		[40359] = 0,
		[58260] = 0,
		[8075] = 0,
		[42429] = 0,
		[19996] = 0,
		[5526] = 0,
		[21537] = 0,
		[38427] = 0,
		[20390] = 0,
		[1082] = 0,
		[16166] = 0,
		[16170] = 0,
		[35952] = 0,
		[33924] = 0,
		[45901] = 0,
		[67273] = 0,
		[19062] = 0,
		[2287] = 0,
		[75034] = 0,
		[12215] = 0,
		[62652] = 0,
		[62668] = 0,
		[4538] = 0,
		[4540] = 0,
		[4542] = 0,
		[4544] = 0,
		[5057] = 0,
		[414] = 0,
		[12214] = 0,
		[12218] = 0,
		[29394] = 0,
		[13760] = 0,
		[13756] = 0,
		[34755] = 0,
		[75035] = 0,
		[36831] = 0,
		[43490] = 0,
		[42995] = 0,
		[23326] = 0,
		[44049] = 0,
		[961] = 0,
		[28486] = 0,
		[4602] = 0,
		[12210] = 0,
		[35953] = 0,
		[5095] = 0,
		[13755] = 0,
		[13759] = 0,
		[22895] = 0,
		[4592] = 0,
		[75036] = 0,
		[43015] = 0,
		[62653] = 0,
		[62669] = 0,
		[20388] = 0,
		[4604] = 0,
		[4606] = 0,
		[4608] = 0,
		[24540] = 0,
		[43523] = 0,
		[6361] = 0,
		[65499] = 0,
		[20452] = 0,
		[29452] = 0,
		[34759] = 0,
		[34756] = 0,
		[58278] = 0,
		[30458] = 0,
		[43491] = 0,
		[42996] = 0,
		[20516] = 0,
		[20222] = 0,
		[58265] = 0,
		[43571] = 0,
		[16971] = 0,
		[21236] = 0,
		[40202] = 0,
		[33048] = 0,
		[39691] = 0,
		[13931] = 0,
		[30816] = 0,
		[4656] = 0,
		[37583] = 0,
		[23175] = 0,
		[62654] = 0,
		[62670] = 0,
		[43268] = 0,
		[30361] = 0,
		[13935] = 0,
		[13927] = 0,
		[18632] = 0,
		[422] = 0,
		[42342] = 0,
		[27854] = 0,
		[12238] = 0,
		[58263] = 0,
		[21235] = 0,
		[34757] = 0,
		[58279] = 0,
		[42994] = 0,
		[43492] = 0,
		[42997] = 0,
		[23327] = 0,
		[34751] = 0,
		[38428] = 0,
		[43572] = 0,
		[11951] = 0,
		[11444] = 0,
		[2681] = 0,
		[6888] = 0,
		[28501] = 0,
		[24421] = 0,
		[23160] = 0,
		[8953] = 0,
		[37584] = 0,
		[6317] = 0,
		[62655] = 0,
		[62671] = 0,
		[20389] = 0,
		[2888] = 0,
		[33449] = 0,
		[58264] = 0,
		[32685] = 0,
		[7806] = 0,
		[7808] = 0,
		[35285] = 0,
		[724] = 0,
		[42998] = 0,
		[20557] = 0,
		[34758] = 0,
		[58280] = 0,
		[6289] = 0,
		[27655] = 0,
		[27663] = 0,
		[6303] = 0,
		[33254] = 0,
		[6299] = 0,
		[1707] = 0,
		[16167] = 0,
		[16171] = 0,
		[6291] = 0,
		[20062] = 0,
		[11584] = 0,
		[3927] = 0,
		[8957] = 0,
		[29292] = 0,
		[37585] = 0,
		[23495] = 0,
		[62656] = 0,
		[24338] = 0,
		[62676] = 0,
		[11109] = 0,
		[29451] = 0,
		[19223] = 0,
		[18633] = 0,
		[68687] = 0,
		[41751] = 0,
		[27855] = 0,
		[4594] = 0,
		[18255] = 0,
		[29412] = 0,
		[33226] = 0,
		[733] = 0,
		[43478] = 0,
		[19224] = 0,
		[42999] = 0,
		[13724] = 0,
		[65515] = 0,
		[13851] = 0,
		[27662] = 0,
		[58262] = 0,
		[12211] = 0,
		[5349] = 0,
		[37582] = 0,
		[19304] = 0,
		[3448] = 0,
		[6890] = 0,
		[29450] = 0,
		[58277] = 0,
		[58261] = 0,
		[62657] = 0,
		[7097] = 0,
		[30610] = 0,
		[4536] = 0,
		[58259] = 0,
		[58267] = 0,
		[32686] = 0,
		[31672] = 0,
		[22237] = 0,
		[30155] = 0,
		[17408] = 0,
		[20225] = 0,
		[27636] = 0,
		[58266] = 0,
		[22019] = 0,
		[34752] = 0,
		[27656] = 0,
		[43000] = 0,
		[65500] = 0,
		[65516] = 0,
		[17407] = 0,
		[8243] = 0,
		[21552] = 0,
		[14894] = 0,
		[4593] = 0,
		[20063] = 0,
		[34770] = 0,
		[33451] = 0,
		[1487] = 0,
		[29293] = 0,
		[75033] = 0,
		[33004] = 0,
		[62658] = 0,
		[34769] = 0,
		[33052] = 0,
		[58269] = 0,
		[18254] = 0,
		[13928] = 0,
		[13932] = 0,
		[42993] = 0,
		[6887] = 0,
		[27856] = 0,
		[5527] = 0,
		[19696] = 0,
		[20226] = 0,
		[34761] = 0,
		[19995] = 0,
		[43480] = 0,
		[19225] = 0,
		[43001] = 0,
		[17197] = 0,
		[65517] = 0,
		[44071] = 0,
		[33867] = 0,
		[5473] = 0,
		[34410] = 0,
		[5477] = 0,
		[5479] = 0,
		[19305] = 0,
		[33452] = 0,
		[16766] = 0,
		[21215] = 0,
		[17406] = 0,
		[20227] = 0,
		[62659] = 0,
		[27666] = 0,
		[33053] = 0,
		[42778] = 0,
		[38706] = 0,
		[13893] = 0,
		[73260] = 0,
		[31673] = 0,
		[75027] = 0,
		[28112] = 0,
		[74921] = 0,
		[42428] = 0,
		[3662] = 0,
		[58268] = 0,
		[8076] = 0,
		[24072] = 0,
		[34766] = 0,
	},
	[ OVERACHIEVER_ACHID.HappyHour ] = {
		[33030] = 0,
		[37899] = 0,
		[37907] = 0,
		[32668] = 0,
		[23492] = 0,
		[24006] = 0,
		[46402] = 0,
		[17404] = 0,
		[37493] = 0,
		[21241] = 0,
		[22779] = 0,
		[22018] = 0,
		[19221] = 0,
		[30457] = 0,
		[34019] = 0,
		[23584] = 0,
		[8766] = 0,
		[33031] = 0,
		[34832] = 0,
		[37900] = 0,
		[37908] = 0,
		[2593] = 0,
		[42777] = 0,
		[44570] = 0,
		[2595] = 0,
		[2723] = 0,
		[2596] = 0,
		[44618] = 0,
		[40036] = 0,
		[37494] = 0,
		[61982] = 0,
		[21114] = 0,
		[33956] = 0,
		[34020] = 0,
		[1179] = 0,
		[33032] = 0,
		[27553] = 0,
		[15723] = 0,
		[37909] = 0,
		[38698] = 0,
		[24007] = 0,
		[23246] = 0,
		[4952] = 0,
		[4953] = 0,
		[1119] = 0,
		[34411] = 0,
		[44619] = 0,
		[27860] = 0,
		[37495] = 0,
		[61983] = 0,
		[38300] = 0,
		[19222] = 0,
		[43695] = 0,
		[17198] = 0,
		[34021] = 0,
		[23585] = 0,
		[29454] = 0,
		[33033] = 0,
		[37902] = 0,
		[3772] = 0,
		[29482] = 0,
		[33445] = 0,
		[29401] = 0,
		[38430] = 0,
		[18269] = 0,
		[34412] = 0,
		[44620] = 0,
		[37488] = 0,
		[37496] = 0,
		[61984] = 0,
		[37901] = 0,
		[37489] = 0,
		[13813] = 0,
		[42381] = 0,
		[9360] = 0,
		[40357] = 0,
		[23704] = 0,
		[40042] = 0,
		[43696] = 0,
		[1322] = 0,
		[34022] = 0,
		[23161] = 0,
		[21721] = 0,
		[29395] = 0,
		[33034] = 0,
		[2894] = 0,
		[159] = 0,
		[37903] = 0,
		[5265] = 0,
		[38429] = 0,
		[38294] = 0,
		[37492] = 0,
		[44573] = 0,
		[29112] = 0,
		[1262] = 0,
		[8077] = 0,
		[8078] = 0,
		[8079] = 0,
		[17402] = 0,
		[2136] = 0,
		[32455] = 0,
		[35720] = 0,
		[36748] = 0,
		[32722] = 0,
		[31451] = 0,
		[11846] = 0,
		[62790] = 0,
		[44616] = 0,
		[37904] = 0,
		[33234] = 0,
		[1645] = 0,
		[17199] = 0,
		[9260] = 0,
		[58256] = 0,
		[23586] = 0,
		[62675] = 0,
		[33035] = 0,
		[19318] = 0,
		[38350] = 0,
		[46319] = 0,
		[30499] = 0,
		[1205] = 0,
		[44716] = 0,
		[44574] = 0,
		[4791] = 0,
		[41731] = 0,
		[19299] = 0,
		[4595] = 0,
		[18287] = 0,
		[46399] = 0,
		[38466] = 0,
		[37490] = 0,
		[10841] = 0,
		[61986] = 0,
		[23176] = 0,
		[58274] = 0,
		[23164] = 0,
		[17048] = 0,
		[44941] = 0,
		[59229] = 0,
		[33236] = 0,
		[28284] = 0,
		[30858] = 0,
		[19997] = 0,
		[32667] = 0,
		[58257] = 0,
		[44575] = 0,
		[33028] = 0,
		[33036] = 0,
		[3703] = 0,
		[30615] = 0,
		[37905] = 0,
		[39738] = 0,
		[38431] = 0,
		[59230] = 0,
		[62672] = 0,
		[32424] = 0,
		[9361] = 0,
		[23848] = 0,
		[37497] = 0,
		[21151] = 0,
		[46400] = 0,
		[17403] = 0,
		[37491] = 0,
		[33929] = 0,
		[5342] = 0,
		[20709] = 0,
		[22778] = 0,
		[37499] = 0,
		[74822] = 0,
		[62674] = 0,
		[38320] = 0,
		[30703] = 0,
		[5350] = 0,
		[17196] = 0,
		[34017] = 0,
		[2288] = 0,
		[28399] = 0,
		[1708] = 0,
		[2686] = 0,
		[33029] = 0,
		[37498] = 0,
		[37898] = 0,
		[37906] = 0,
		[59029] = 0,
		[38432] = 0,
		[39520] = 0,
		[33042] = 0,
		[4600] = 0,
		[43086] = 0,
		[19300] = 0,
		[18284] = 0,
		[18288] = 0,
		[46401] = 0,
		[35954] = 0,
		[18300] = 0,
		[2594] = 0,
		[37253] = 0,
		[44571] = 0,
		[33444] = 0,
		[32453] = 0,
		[30309] = 0,
		[9451] = 0,
		[12003] = 0,
		[7676] = 0,
		[44617] = 0,
		[46403] = 0,
		[34018] = 0,
		[40035] = 0,
		[61985] = 0,
	}
}

