
[scarecrow]
	#Equip a dummy with a pumpkin to make hit act as a scarecrow
	#All animal entities will be scared. add here additional ones that are not included
	mobs_whitelist = [""]
	#Animal entities that will not be scared
	mobs_blacklist = [""]
	#Scaring radius
	#Range: 0 ~ 100
	scare_radius = 12

[general]
	#Does dps message update dynamically or will it only appear after each parse? 
	#Allowed Values: DYNAMIC, STATIC, OFF
	DPS_mode = "DYNAMIC"
	#Enable this to prevent your equipment from getting damaged when attacking the dummy
	disable_equipment_damage = true
	#Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage
	#Range: 20 ~ 1000
	maximum_out_of_combat_interval = 120
	#Makes monsters target a dummy that is wearing a player head
	dummy_decoy = true
	#Makes dummy drop xp when hit. Training yay! Depends on damage done
	#Range: 0.0 ~ 100.0
	xp_per_damage_on_hit = 0.01
	#Color of the boss health bar
	#Allowed Values: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
	boss_health_color = "YELLOW"
	#Health of the dummy when in boss moe (wearing a banner)
	#Range: 1 ~ 1000
	boss_health = 200

[mobs_damage_numbers]
	#Show damage taken form
	#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
	damage_mode = "NONE"
	#Show healing taken for
	#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
	healing_mode = "NONE"

