{
  "ammo": "tacz:308",
  "ammo_amount": 10,
  "extended_mag_ammo_amount": [
    15,
    18,
    20
  ],
  "bolt": "closed_bolt",
  "rpm": 300,
  "bullet": {
    "life": 0.8,
    "bullet_amount": 1,
    "damage": 16,
    "tracer_count_interval": 0,
    "extra_damage": {
      "armor_ignore": 0.5,
      "head_shot_multiplier": 1.75,
      "damage_adjust": [
        {"distance": 60, "damage": 16},
        {"distance": 120, "damage": 13.5},
        {"distance": "infinite", "damage": 10.5}
      ]
    },
    "speed": 310,
    "gravity": 0.15,
    "knockback": 0,
    "friction": 0.01,
    "ignite": false,
    "pierce": 3,
    "explosion": {
      "explode": false,
      "damage": 28,
      "radius": 0.75,
      "knockback": true,
      "delay": 1
    }
  },
  "reload": {
    "type": "magazine",
    "feed": {
      "empty": 1.97,
      "tactical": 1.53
    },
    "cooldown": {
      "empty": 2.4,
      "tactical": 2.07
    }
  },
  "draw_time": 0.47,
  "put_away_time": 0.5,
  "aim_time": 0.21,
  "sprint_time": 0.22,
  "weight": 5.1,
  "movement_speed": {
    "base": 0.0,
    "aim": -0.15,
    "reload": -0.1
  },
  "crawl_recoil_multiplier": 0.2,
  "fire_mode": [
    "semi",
    "auto"
  ],
  "fire_mode_adjust": {
    "auto": {
      // 加算，全自动模式的开火数值调整，如无调整可不写
      "damage": -5,
      "rpm": 380,
      "speed": -30,
      "knockback": 0,
      "armor_ignore": -0.2,
      "head_shot_multiplier": -0.25,
      "aim_inaccuracy": 0.2,
      "other_inaccuracy": 0.5
    }
  },
  "recoil": {
    "pitch": [
      {"time": 0, "value": [1.75, 1.75]},
      {"time": 0.05, "value": [1.75, 1.75]},
      {"time": 0.25, "value": [-0.35, -0.25]},
      {"time": 0.5, "value": [0, 0]},
      {"time": 0.7, "value": [0.15, 0.25]},
      {"time": 0.9, "value": [0, 0]}
    ],
    "yaw": [
      {"time": 0, "value": [-0.5, 0.35]},
      {"time": 0.05, "value": [-0.5, 0.35]},
      {"time": 0.25, "value": [0, 0]}
    ]
  },
  "inaccuracy": {
    "stand": 6,
    "move": 7.5,
    "sneak": 5.25,
    "lie": 5,
    "aim": 0.05
  },
  // 近战相关
  "melee": {
    // 枪械距离参数，用来延升近战攻击范围
    // 会与刺刀等配件的距离做加和
    "distance": 1,
    // 使用时的冷却时间
    "cooldown": 0.65,
    // 默认近战数据，会被配件的数据替换掉
    "default": {
      // 动画类型：没有枪托的为 melee_push，有枪托的为 melee_stock
      "animation_type": "melee_stock",
      // 刺刀距离参数，枪械里还有个刺刀攻击距离参数，两者做加和
      "distance": 1.25,
      // 刺刀范围角度
      "range_angle": 30,
      // 伤害值
      "damage": 2,
      // 击退效果
      "knockback": 0.6,
      // 前摇时长，单位：秒
      "prep": 0.1
    }
  },
  "allow_attachment_types": [
    "scope",
    "stock",
    "grip",
    "muzzle",
    "extended_mag"
  ],
  "exclusive_attachments": {
  }
}