<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">

    <Button name="GwNormalUnitFramePingableRetailTemplate" frameStrata="LOW" parent="UIParent" inherits="SecureUnitButtonTemplate,PingableUnitFrameTemplate" virtual="true" mixin="GwUnitFrameMixin,GwUnitHealthbarMixin,GwUnitPowerbarMixin">
        <Size x="300" y="64"></Size>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture parentKey="background" file="Interface/AddOns/GW2_UI/textures/units/targetshadow.png">
                    <Size x="512" y="128"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="LEFT" x="-108.5" y="4"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="backgroundOverlay" file="Interface/AddOns/GW2_UI/textures/units/targetshadowoverlay.png">
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="60" y="50"/>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="-50"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="0">
                <Texture parentKey="portrait" alphaMode="BLEND" file="Interface\AddOns\GW2_UI\textures\asd.png">
                    <Size x="58" y="58"></Size>
                </Texture>
                <Texture parentKey="threattabbg" file="Interface/AddOns/GW2_UI/textures/units/unittab.png" alpha="0.0">
                    <Size x="40" y="33"/>
                    <TexCoords top="1.0" bottom="0.0" left="0.0" right="1.0" />
                    <Anchors>
                        <Anchor point="BOTTOM" relativeKey="$parent.portrait" relativepoint="BOTTOM" x="1" y="-25"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="2">
                <Texture parentKey="healthbarBackground" file="Interface/AddOns/GW2_UI/textures/uistuff/statusbar.png">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.portrait" relativePoint="RIGHT" x="4" y="0"></Anchor>
                    </Anchors>
                    <Color r="1" g="1" b="1" a="0"></Color>
                </Texture>

                <Texture parentKey="castingbarBackground" file="Interface/AddOns/GW2_UI/textures/units/castingbarsdf.png">
                    <Size x="215" y="15"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativeKey="$parent.powerbarContainer" relativePoint="BOTTOMLEFT" x="-2" y="-1"></Anchor>
                    </Anchors>
                    <TexCoords left="0" right="0.5" top="0" bottom="0.25" />
                    <Color r="1" g="1" b="1" a="0.6"></Color>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="5">
                <Texture file="Interface/AddOns/GW2_UI/textures/units/targetportraitinner.png">
                    <Size x="65" y="65"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativeKey="$parent.portrait" relativePoint="CENTER"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="6">
                <Texture parentKey="raidmarker" file="Interface/TargetingFrame/UI-RaidTargetingIcons">
                    <Size x="28" y="28"></Size>
                    <Anchors>
                        <Anchor point="TOPRIGHT" relativeKey="$parent.portrait" relativePoint="TOPRIGHT" x="2" y="15"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="prestigebg" file="Interface/AddOns/GW2_UI/textures/units/prestigebackground.png">
                    <Size x="28" y="28"/>
                    <Anchors>
                        <Anchor point="CENTER" relativeKey="$parent.prestigeString" relativePoint="CENTER" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="OVERLAY">
                <FontString parentKey="threatString" text="" justifyH="CENTER" justifyV="MIDDLE">
                    <Size x="38" y="30"/>
                    <Anchors>
                        <Anchor point="CENTER" relativeKey="$parent.threattabbg" relativePoint="CENTER" x="0" y="1"></Anchor>
                    </Anchors>
                </FontString>
                <FontString parentKey="castingString" text="unknown" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="215" y="15"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="7" y="0"></Anchor>
                    </Anchors>
                </FontString>
                <FontString parentKey="castingTimeString" justifyH="RIGHT" justifyV="MIDDLE">
                    <Size x="70" y="15"></Size>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.castingbarBackground" relativePoint="RIGHT" x="0" y="0"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="prestigeString" text="4" justifyH="CENTER" justifyV="MIDDLE">
                    <Size x="32" y="28"/>
                    <Anchors>
                        <Anchor point="TOPRIGHT" relativeKey="$parent.portrait" relativePoint="BOTTOMLEFT" x="20" y="18"></Anchor>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Frames>
            <Frame parentKey="portraitAnchor">
                <Size x="58" y="58"></Size>
                <Anchors>
                    <Anchor point="LEFT" relativePoint="LEFT" x="25" y="0"></Anchor>
                </Anchors>
            </Frame>
            <Frame parentKey="healthContainer" inherits="GwHealthBarTemplateRetailTemplate">
                <Size x="213" y="13"/>
                <Anchors>
                    <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="1" y="0"></Anchor>
                </Anchors>
            </Frame>
            <Frame parentKey="powerbarContainer">
                <Size x="213" y="3"/>
                <Anchors>
                    <Anchor point="TOPLEFT" relativeKey="$parent.healthContainer" relativePoint="BOTTOMLEFT" x="0" y="-1"></Anchor>
                </Anchors>
            </Frame>
            <StatusBar parentKey="castingbarNormal" inherits="GwStatusBarBar" mixin="GwCastingBarMixin">
                <BarTexture parentkey="internalBar" file="Interface/AddOns/GW2_UI/textures/units/castingbars/yellow-norm.png"/>
                <Size x="213" y="13"/>
                <Anchors>
                    <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="4" y="0"></Anchor>
                </Anchors>
                <Layers>
                    <Layer textureSubLevel="2">
                        <FontString parentKey="castingString" text="unknown" justifyH="LEFT" justifyV="MIDDLE">
                            <Size x="215" y="15"/>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="7" y="0"></Anchor>
                            </Anchors>
                        </FontString>
                        <FontString parentKey="castingTimeString" justifyH="RIGHT" justifyV="MIDDLE">
                            <Size x="70" y="15"></Size>
                            <Anchors>
                                <Anchor point="RIGHT" relativePoint="RIGHT" x="-10" y="0"></Anchor>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
            </StatusBar>
            <Frame parentKey="auras">
                <Size x="215" y="100"/>
                <Anchors>
                    <Anchor point="TOPLEFT" relativeKey="$parent.castingbarBackground" relativePoint="BOTTOMLEFT" x="2" y="-15"></Anchor>
                </Anchors>
            </Frame>
        </Frames>
    </Button>

    <Button name="GwNormalUnitFramePingableSmallRetailTemplate" frameStrata="LOW" parent="UIParent" inherits="SecureUnitButtonTemplate,PingableUnitFrameTemplate" virtual="true" mixin="GwUnitFrameMixin,GwTargetUnitFrameMixin,GwUnitPowerbarMixin,GwUnitHealthbarMixin">
        <Size x="148" y="64"></Size>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture parentKey="backgroundOverlay" file="Interface/AddOns/GW2_UI/textures/units/targettargetshadowoverlay.png">
                    <TexCoords left="0" right="1" top="1" bottom="0"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="-15" y="50"/>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="15" y="-35"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="2">
                <Texture parentKey="raidmarker" file="Interface\AddOns\GW2_UI\textures\asd.png">
                    <Size x="20" y="20"></Size>
                    <Anchors>
                        <Anchor point="BOTTOMLEFT" relativePoint="LEFT" x="5" y="28"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="healthbarBackground" file="Interface/AddOns/GW2_UI/textures/uistuff/statusbar.png">
                    <Size x="148" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="LEFT" x="0" y="-2"></Anchor>
                    </Anchors>
                    <Color r="1" g="1" b="1" a="0"></Color>
                </Texture>
                <Texture parentKey="castingbarBackground" file="Interface/AddOns/GW2_UI/textures/units/castingbarsdf.png">
                    <Size x="148" y="15"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativeKey="$parent.powerbarContainer" relativePoint="BOTTOMLEFT" x="-2" y="-1"></Anchor>
                    </Anchors>
                    <TexCoords left="0" right="0.5" top="0" bottom="0.25" />
                    <Color r="1" g="1" b="1" a="0.6"></Color>
                </Texture>
            </Layer>
            <Layer level="OVERLAY">
                <FontString parentKey="castingString" text="unknown" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="146" y="15"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="7" y="0"></Anchor>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Frames>
            <Frame parentKey="healthContainer" inherits="GwHealthBarTemplateRetailTemplate">
                <Size x="148" y="13"/>
                <Anchors>
                    <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="1" y="0"></Anchor>
                </Anchors>
            </Frame>
            <Frame parentKey="powerbarContainer">
                <Size x="148" y="3"/>
                <Anchors>
                    <Anchor point="TOPLEFT" relativeKey="$parent.healthContainer" relativePoint="BOTTOMLEFT" x="0" y="-1"></Anchor>
                </Anchors>
            </Frame>
            <StatusBar parentKey="castingbarNormal" inherits="GwStatusBarBar" mixin="GwCastingBarMixin">
                <BarTexture parentkey="internalBar" file="Interface/AddOns/GW2_UI/textures/units/castingbars/yellow-norm.png"/>
                <Size x="148" y="13"/>
                <Anchors>
                    <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="1" y="0"></Anchor>
                </Anchors>
                <Layers>
                    <Layer textureSubLevel="2">
                        <FontString parentKey="castingString" text="unknown" justifyH="LEFT" justifyV="MIDDLE">
                            <Size x="215" y="15"/>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="7" y="0"></Anchor>
                            </Anchors>
                        </FontString>
                        <FontString parentKey="castingTimeString" justifyH="RIGHT" justifyV="MIDDLE">
                            <Size x="70" y="15"></Size>
                            <Anchors>
                                <Anchor point="RIGHT" relativePoint="RIGHT" x="-10" y="0"></Anchor>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
            </StatusBar>
            <Frame parentKey="auras">
                <Size x="148" y="100"/>
                <Anchors>
                    <Anchor point="TOPLEFT" relativeKey="$parent.castingbarBackground" relativePoint="BOTTOMLEFT" x="2" y="-2"></Anchor>
                </Anchors>
            </Frame>
        </Frames>
    </Button>

    <Button name="GwNormalUnitFrameInvertPingableRetailTemplate" frameStrata="LOW" parent="UIParent" inherits="SecureUnitButtonTemplate,PingableUnitFrameTemplate" virtual="true" mixin="GwUnitFrameMixin,GwUnitHealthbarMixin,GwUnitPowerbarMixin">
        <Size x="300" y="64"></Size>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture parentKey="background" file="Interface/AddOns/GW2_UI/textures/units/targetshadow.png">
                    <Size x="512" y="128"></Size>
                    <TexCoords left="1" right="0" top="0" bottom="1"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativePoint="RIGHT" x="108.5" y="4"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="backgroundOverlay" file="Interface/AddOns/GW2_UI/textures/units/targetshadowoverlay.png">
                    <TexCoords left="1" right="0" top="0" bottom="1"/>
                    <Anchors>
                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="-60" y="50"/>
                        <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="0" y="-50"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="1">
                <Texture parentKey="portrait" alphaMode="BLEND" file="Interface\AddOns\GW2_UI\textures\asd.png">
                    <Size x="58" y="58"></Size>
                </Texture>
                <Texture parentKey="threattabbg" file="Interface/AddOns/GW2_UI/textures/units/unittab.png" alpha="0.0">
                    <Size x="40" y="33"/>
                    <TexCoords top="1" bottom="0" left="0" right="1" />
                    <Anchors>
                        <Anchor point="BOTTOM" relativeKey="$parent.portrait" relativepoint="BOTTOM" x="1" y="-25"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="2">
                <Texture parentKey="healthbarBackground" file="Interface/AddOns/GW2_UI/textures/uistuff/statusbar.png">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.portrait" relativePoint="LEFT" x="-4" y="0"></Anchor>
                    </Anchors>
                    <Color r="1" g="1" b="1" a="0"></Color>
                </Texture>
                <Texture parentKey="castingbarBackground" file="Interface/AddOns/GW2_UI/textures/units/castingbarsdf.png">
                    <Size x="215" y="15"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativeKey="$parent.powerbarContainer" relativePoint="BOTTOMLEFT" x="-2" y="-1"></Anchor>
                    </Anchors>
                    <TexCoords left="0" right="0.5" top="0" bottom="0.25" />
                    <Color r="1" g="1" b="1" a="0.6"></Color>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="5">
                <Texture file="Interface/AddOns/GW2_UI/textures/units/targetportraitinner.png">
                    <Size x="65" y="65"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativeKey="$parent.portrait" relativePoint="CENTER"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="6">
                <Texture parentKey="raidmarker" file="Interface\AddOns\GW2_UI\textures\asd.png">
                    <Size x="28" y="28"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativeKey="$parent.portrait" relativePoint="TOPLEFT" x="-2" y="15"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="prestigebg" file="Interface/AddOns/GW2_UI/textures/units/prestigebackground.png">
                    <Size x="28" y="28"/>
                    <Anchors>
                        <Anchor point="CENTER" relativeKey="$parent.prestigeString" relativePoint="CENTER" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="OVERLAY">
                <FontString parentKey="threatString" text="" justifyH="CENTER" justifyV="MIDDLE">
                    <Size x="38" y="30"/>
                    <Anchors>
                        <Anchor point="CENTER" relativeKey="$parent.threattabbg" relativePoint="CENTER" x="0" y="1"></Anchor>
                    </Anchors>
                </FontString>
                <FontString parentKey="castingString" text="unknown" justifyH="RIGHT" justifyV="MIDDLE">
                    <Size x="215" y="15"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.castingbarBackground" relativePoint="RIGHT" x="0" y="0"></Anchor>
                    </Anchors>
                </FontString>
                <FontString parentKey="castingTimeString" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="70" y="15"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="7" y="0"></Anchor>
                    </Anchors>
                </FontString>
                <FontString parentKey="prestigeString" text="4" justifyH="CENTER" justifyV="MIDDLE">
                    <Size x="32" y="28"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativeKey="$parent.portrait" relativePoint="BOTTOMRIGHT" x="-20" y="18"></Anchor>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Frames>
            <Frame parentKey="portraitAnchor">
                <Size x="58" y="58"></Size>
                <Anchors>
                    <Anchor point="RIGHT" relativePoint="RIGHT" x="-25" y="0"></Anchor>
                </Anchors>
            </Frame>
            <Frame parentKey="healthContainer" inherits="GwHealthBarTemplateRetailTemplate">
                <Size x="213" y="13"/>
                <Anchors>
                    <Anchor point="RIGHT" relativeKey="$parent.healthbarBackground" relativePoint="RIGHT" x="-1" y="0"></Anchor>
                </Anchors>
            </Frame>
            <Frame parentKey="powerbarContainer">
                <Size x="213" y="3"/>
                <Anchors>
                    <Anchor point="TOPRIGHT" relativeKey="$parent.healthContainer" relativePoint="BOTTOMRIGHT" x="0" y="-1"></Anchor>
                </Anchors>
            </Frame>
            <StatusBar parentKey="castingbarNormal" inherits="GwStatusBarBar" mixin="GwCastingBarMixin">
                <BarTexture parentKey="internalBar" file="Interface/AddOns/GW2_UI/textures/units/castingbars/yellow-norm.png"/>
                <Size x="211" y="13"/>
                <Anchors>
                    <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="2" y="0"></Anchor>
                </Anchors>
                <Layers>
                    <Layer textureSubLevel="2">
                        <FontString parentKey="castingString" text="unknown" justifyH="RIGHT" justifyV="MIDDLE">
                            <Size x="215" y="15"/>
                            <Anchors>
                                <Anchor point="RIGHT" relativePoint="RIGHT" x="-7" y="0"></Anchor>
                            </Anchors>
                        </FontString>
                        <FontString parentKey="castingTimeString" justifyH="LEFT" justifyV="MIDDLE">
                            <Size x="70" y="15"></Size>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="10" y="0"></Anchor>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
            </StatusBar>
            <Frame parentKey="auras">
                <Size x="215" y="100"/>
                <Anchors>
                    <Anchor point="TOPLEFT" relativeKey="$parent.castingbarBackground" relativePoint="BOTTOMLEFT" x="2" y="-15"></Anchor>
                </Anchors>
            </Frame>
        </Frames>
    </Button>

    <Frame name="GwHealthBarTemplateRetailTemplate" virtual="true">
        <Frames>
            <StatusBar parentKey="health" inherits="GwStatusBarBackground">
                <BarTexture parentKey="internalBar" file="Interface/AddOns/GW2_UI/textures/bartextures/statusbar.png"/>
                <Size x="88" y="88"/>
                <Anchors>
                    <Anchor point="TOPLEFT" relativePoint="TOPLEFT"/>
                    <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT"/>
                </Anchors>
                 <Layers>
                    <Layer level="OVERLAY">
                        <Texture parentKey="overDamageAbsorbIndicator" file="Interface\RaidFrame\Shield-Overshield" alphaMode="ADD"/>
                        <FontString parentKey="healthString" justifyH="LEFT" justifyV="MIDDLE">
                            <Size x="215" y="15"/>
                            <Anchors>
                                <Anchor point="LEFT" relativeKey="$parent" relativePoint="LEFT" x="5" y="0"/>
                                <Anchor point="RIGHT" relativeKey="$parent" relativePoint="RIGHT" x="-5" y="0"/>
                            </Anchors>
                        </FontString>
                        <FontString parentKey="nameString" inherits="GameFontNormalMed3" justifyH="LEFT" justifyV="MIDDLE">
                            <Size x="200" y="15"/>
                            <Anchors>
                                <Anchor point="BOTTOMLEFT" relativeKey="$parent" relativePoint="TOPLEFT" x="0" y="2"></Anchor>
                            </Anchors>
                        </FontString>
                        <FontString parentKey="levelString" justifyH="RIGHT" justifyV="MIDDLE">
                            <Size x="50" y="15"/>
                            <Anchors>
                                <Anchor point="BOTTOMRIGHT" relativeKey="$parent" relativePoint="TOPRIGHT" x="0" y="2"></Anchor>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
            </StatusBar>

            <StatusBar parentKey="healPrediction">
                <BarTexture parentKey="internalBar" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar.png"/>
                <Size x="88" y="88"/>

            </StatusBar>

            <StatusBar parentKey="damageAbsorb">
                <BarTexture parentKey="internalBar" file="Interface/AddOns/GW2_UI/textures/bartextures/absorb.png"/>
                <Size x="88" y="88"/>
            </StatusBar>

            <StatusBar parentKey="healAbsorb">
                <BarTexture parentKey="internalBar" file="Interface/AddOns/GW2_UI/textures/bartextures/antiheal.png"/>
                <Size x="88" y="88"/>
            </StatusBar>
        </Frames>
    </Frame>

</Ui>
