
---@class GW2
local GW = select(2, ...)
local addonName = ...

-- Make a global GW variable , so others cann access our functions
GW2_ADDON = GW

assert(GW.oUF, "GW2_UI was unable to locate oUF.")

do -- Expansions
    GW.Classic = WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
    GW.TBC = WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC
    GW.Wrath = WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC
    GW.Cata = WOW_PROJECT_ID == WOW_PROJECT_CATACLYSM_CLASSIC
    GW.Mists = WOW_PROJECT_ID == WOW_PROJECT_MISTS_CLASSIC
    GW.Retail = WOW_PROJECT_ID == WOW_PROJECT_MAINLINE

    local season = C_Seasons and C_Seasons.GetActiveSeason()
    GW.ClassicHC = season == 3 -- Hardcore
    GW.ClassicSOD = season == 2 -- Season of Discovery
    GW.ClassicAnniv = season == 11 -- Anniversary
    GW.ClassicAnnivHC = season == 12 -- Anniversary Hardcore

    local IsHardcoreActive = C_GameRules and C_GameRules.IsHardcoreActive
    GW.IsHardcoreActive = IsHardcoreActive and IsHardcoreActive()

    local IsEngravingEnabled = C_Engraving and C_Engraving.IsEngravingEnabled
    GW.IsEngravingEnabled = IsEngravingEnabled and IsEngravingEnabled()
end

local function GetVersionString()
    local version = C_AddOns.GetAddOnMetadata(addonName, "Version")
    if version:find("@project%-version@") then
        local currentVersion = GW.changelog[1].version
        return "GW2_UI " .. currentVersion .. " Development Version"
    else
        return "GW2_UI " .. version
    end
end
GW.GetVersionString = GetVersionString

-- init: store API, to reduce the API usage
local function GetPlayerRole()
    local assignedRole = GW.allowRoles and UnitGroupRolesAssigned("player") or "NONE"
    return (assignedRole ~= "NONE" and assignedRole) or GW.myspecRole or "NONE"
end
GW.GetPlayerRole = GetPlayerRole

local function CheckRole()
    GW.myspec = C_SpecializationInfo.GetSpecialization()
    if GW.myspec then
        GW.myspecID, GW.myspecName, GW.myspecDesc, GW.myspecIcon, GW.myspecRole =  C_SpecializationInfo.GetSpecializationInfo(GW.myspec)
    end
    GW.myrole = GetPlayerRole()

    -- myrole = group role; TANK, HEALER, DAMAGER
end
GW.CheckRole = CheckRole

--Constants
local gameLocale = GetLocale()
GW.myguid = UnitGUID("player")
GW.addonName = addonName:gsub("_", " ")
GW.mylocal = gameLocale == "enGB" and "enUS" or gameLocale
GW.NoOp = function() end
GW.myfaction, GW.myLocalizedFaction = UnitFactionGroup("player")
GW.myLocalizedClass, GW.myclass, GW.myClassID = UnitClass("player")
GW.myLocalizedRace, GW.myrace = UnitRace("player")
GW.myname = UnitName("player")
GW.myrealm = GetRealmName()
GW.mysex = UnitSex("player")
GW.mylevel = UnitLevel("player")
GW.screenwidth, GW.screenHeight = GetPhysicalScreenSize()
GW.resolution = format("%dx%d", GW.screenwidth, GW.screenHeight)
GW.wowpatch, GW.wowbuild, _ , GW.wowToc = GetBuildInfo()
GW.allowRoles = GW.Retail or GW.Mists or GW.ClassicAnniv or GW.ClassicAnnivHC or GW.ClassicSOD

GW.wowbuild = tonumber(GW.wowbuild)
GW.Gw2Color = "|cffffedba" -- Color used for chat prints or buttons
GW.NewSign = [[|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:14:14|t]]

GW.HiddenFrame = CreateFrame("Frame")
GW.HiddenFrame.HiddenString = GW.HiddenFrame:CreateFontString(nil, "OVERLAY")
GW.HiddenFrame:Hide()
GW.ScanTooltip = CreateFrame("GameTooltip", "GW2_UIScanTooltip", UIParent, "GameTooltipTemplate")
GW.BorderSize = 1
GW.SpacingSize = 1

GW.ShowRlPopup = false
GW.InMoveHudMode = false

--Tables
GW.unitIlvlsCache = {}
GW.TexCoords = {0, 1, 0, 1}
GW.gwMocks = {}
GW.MOVABLE_FRAMES = {}
GW.scaleableFrames = {}
GW.scaleableMainHudFrames = {}
GW.animations = {}
GW.BackdropTemplates = {}
GW.AchievementFrameSkinFunction = {}
GW.CreditsList = {}
GW.texts = {}
GW.instanceIconByName = {}
GW.changelog = {}
GW.Enum = {}
GW.Colors = {}
GW.ObjectiveTrackerContainer = {}

-- money
GW.earnedMoney = 0
GW.spentMoney = 0

-- Init error handler
GW.CreateErrorHandler()

GW.AlertContainerFrame = nil

if not GW.Retail then
    Enum.ItemQuality.Common = Enum.ItemQuality.Standard
end

-- Init Libs
do
    GW.Libs = {}
    local function AddLib(name, libname, silent)
        if not name then return end
        GW.Libs[name] = _G.LibStub(libname, silent)
    end

    AddLib("AceDB", "AceDB-3.0", true)
    AddLib("LRI", "LibRealmInfo", true)
    AddLib("LSM", "LibSharedMedia-3.0", true)
    AddLib("Compress", "LibCompress", true)
    AddLib("Serializer", "AceSerializer-3.0", true)
    AddLib("Deflate", "LibDeflate", true)
    AddLib("LibBase64", "LibBase64-1.0_GW2", true)
    AddLib("AceLocale", "AceLocale-3.0", true)
    AddLib("CustomGlows", "LibCustomGlow-1.0-Gw2", true)
    AddLib("LEMO", "LibEditModeOverride-1.0-GW2", true)
    AddLib("Dispel", "LibDispel-1.0-GW", true)
    AddLib("GW2Lib", "LibGW2-1.0", true)
end

-- triger GetCurrentRegion() for LRI to unpack all data on startup
GW.Libs.LRI:GetCurrentRegion()

do
    GW.UnlocalizedClasses = {}
    for k, v in pairs(LOCALIZED_CLASS_NAMES_MALE) do GW.UnlocalizedClasses[v] = k end
    for k, v in pairs(LOCALIZED_CLASS_NAMES_FEMALE) do GW.UnlocalizedClasses[v] = k end

    function GW.UnlocalizedClassName(className)
        return (className and className ~= "") and GW.UnlocalizedClasses[className]
    end
end

-- Locale doesn't exist yet, make it exist
GW.L = GW.Libs.AceLocale:GetLocale("GW2_UI")

function GW.CopyTable(src, preserveMeta, seen)
    if type(src) ~= "table" then return src end
    seen = seen or {}
    if seen[src] then return seen[src] end

    local dst = {}
    seen[src] = dst

    for k, v in pairs(src) do
        local nk = (type(k) == "table") and CopyTable(k, preserveMeta, seen) or k
        local nv = (type(v) == "table") and CopyTable(v, preserveMeta, seen) or v
        dst[nk] = nv
    end
    if preserveMeta then
        local mt = getmetatable(src)
        if mt then setmetatable(dst, mt) end
    end
    return dst
end

do
    local ShouldUnitIdentityBeSecret = C_Secrets and C_Secrets.ShouldUnitIdentityBeSecret
    function GW.IsSecretValue(value)
        return issecretvalue and issecretvalue(value)
    end

    function GW.NotSecretValue(value)
        return not GW.IsSecretValue(value)
    end

    function GW.NotSecretTable(table)
        return not issecrettable or not issecrettable(table)
    end

    function GW.IsSecretUnit(unit)
        local ok, value = pcall(ShouldUnitIdentityBeSecret, unit)
        if ok then
            return value
        end
    end

    function GW.NotSecretUnit(unit)
        return not GW.IsSecretUnit(unit)
    end
end


--Add Shared Media
--Font
GW.Libs.LSM:Register("font", "GW2_UI", "Interface/AddOns/GW2_UI/fonts/chinese-font.ttf", GW.Libs.LSM.LOCALE_BIT_zhCN + GW.Libs.LSM.LOCALE_BIT_zhTW)
GW.Libs.LSM:Register("font", "GW2_UI", "Interface/AddOns/GW2_UI/fonts/korean.ttf", GW.Libs.LSM.LOCALE_BIT_koKR)
GW.Libs.LSM:Register("font", "GW2_UI", "Interface/AddOns/GW2_UI/fonts/menomonia.ttf", GW.Libs.LSM.LOCALE_BIT_western + GW.Libs.LSM.LOCALE_BIT_ruRU)
GW.Libs.LSM:Register("font", "GW2_UI Light", "Interface/AddOns/GW2_UI/fonts/menomonia-italic.ttf", GW.Libs.LSM.LOCALE_BIT_western + GW.Libs.LSM.LOCALE_BIT_ruRU)
GW.Libs.LSM:Register("font", "GW2_UI Headlines", "Interface/AddOns/GW2_UI/fonts/headlines.ttf", GW.Libs.LSM.LOCALE_BIT_western + GW.Libs.LSM.LOCALE_BIT_ruRU)
GW.Libs.LSM:Register("font", "GW2_UI_Chat", "Interface/AddOns/GW2_UI/fonts/trebuchet_ms.ttf", GW.Libs.LSM.LOCALE_BIT_western + GW.Libs.LSM.LOCALE_BIT_ruRU)
GW.Libs.LSM:Register("font", "GW2_UI_Chat", "Interface/AddOns/GW2_UI/fonts/chinese-font.ttf", GW.Libs.LSM.LOCALE_BIT_zhCN + GW.Libs.LSM.LOCALE_BIT_zhTW)
GW.Libs.LSM:Register("font", "GW2_UI_Chat", "Interface/AddOns/GW2_UI/fonts/korean.ttf", GW.Libs.LSM.LOCALE_BIT_koKR)

--Texture
GW.Libs.LSM:Register("background", "GW2_UI", "Interface/AddOns/GW2_UI/textures/uistuff/windowborder.png")
GW.Libs.LSM:Register("background", "GW2_UI_2", "Interface/Addons/GW2_UI/textures/uistuff/ui-tooltip-background.png")
GW.Libs.LSM:Register("statusbar", "GW2_UI_Yellow", "Interface/Addons/GW2_UI/textures/hud/castingbar.png")
GW.Libs.LSM:Register("statusbar", "GW2_UI_Blue", "Interface/Addons/GW2_UI/textures/hud/breathmeter.png")
GW.Libs.LSM:Register("statusbar", "GW2_UI", "Interface/Addons/GW2_UI/textures/hud/castinbar-white.png")
GW.Libs.LSM:Register("statusbar", "GW2_UI_2", "Interface/Addons/GW2_UI/textures/uistuff/gwstatusbar.png")
GW.Libs.LSM:Register("statusbar", "GW2_UI_2_DEFAULT", "Interface/Addons/GW2_UI/textures/bartextures/statusbar.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Bag", "Interface/AddOns/GW2_UI/textures/bag/bagicon.png")
GW.Libs.LSM:Register("border", "GW2_UI_Bag_Foot", "Interface/AddOns/GW2_UI/textures/bag/bagfooter.png")
GW.Libs.LSM:Register("border", "GW2_UI_Bag_Left", "Interface/AddOns/GW2_UI/textures/bag/bagleftpanel.png")
GW.Libs.LSM:Register("border", "GW2_UI_Bag_Bottom_Right", "Interface/AddOns/GW2_UI/textures/bag/bottom-right.png")
GW.Libs.LSM:Register("border", "GW2_UI_Bag_Item", "Interface/AddOns/GW2_UI/textures/bag/bagitemborder.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Menu_Guild", "Interface/AddOns/GW2_UI/textures/icons/microicons/guildmicrobutton-up.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Menu_LFD", "Interface/AddOns/GW2_UI/textures/icons/microicons/lfdmicrobutton-up.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Menu_Sys", "Interface/AddOns/GW2_UI/textures/icons/microicons/mainmenumicrobutton-up.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Menu_Sys_2_Up", "Interface/AddOns/GW2_UI/textures/icons/mainmenumicrobutton-up.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Menu_Sys_2_Down", "Interface/AddOns/GW2_UI/textures/icons/mainmenumicrobutton-down.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Menu_Bag", "Interface/AddOns/GW2_UI/textures/icons/microicons/bagmicrobutton-up.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Menu_Bag_2", "Interface/AddOns/GW2_UI/textures/icons/bagmicrobutton-up.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Settings", "Interface/AddOns/GW2_UI/textures/character/settings-window-icon.png")
GW.Libs.LSM:Register("background", "GW2_UI_Group", "Interface/AddOns/GW2_UI/textures/party/manage-group-bg.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Role_Healer", "Interface/AddOns/GW2_UI/textures/party/roleicon-healer.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Macro", "Interface/AddOns/GW2_UI/textures/character/macro-window-icon.png")
GW.Libs.LSM:Register("border", "GW2_UI_Chat_Left", "Interface/AddOns/GW2_UI/textures/chat/chattabactiveleft.png")
GW.Libs.LSM:Register("border", "GW2_UI_Chat_Right", "Interface/AddOns/GW2_UI/textures/chat/chattabactiveright.png")
GW.Libs.LSM:Register("border", "GW2_UI_Chat_Middle", "Interface/AddOns/GW2_UI/textures/chat/chattabactive.png")
GW.Libs.LSM:Register("background", "GW2_UI_Chat_Edit", "Interface/AddOns/GW2_UI/textures/chat/chateditboxmid.png")
GW.Libs.LSM:Register("background", "GW2_UI_Chat", "Interface/AddOns/GW2_UI/textures/chat/chatframebackground.png")
GW.Libs.LSM:Register("border", "GW2_UI_Chat_Frame", "Interface/AddOns/GW2_UI/textures/chat/chatframeborder.png")
GW.Libs.LSM:Register("background", "GW2_UI_Chat_Dock", "Interface/AddOns/GW2_UI/textures/chat/chatdockbg.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Social", "Interface/AddOns/GW2_UI/textures/chat/socialchatbutton.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Social_Highlight", "Interface/AddOns/GW2_UI/textures/chat/socialchatbutton-highlight.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Channel_Voice", "Interface/AddOns/GW2_UI/textures/chat/channel_button_vc.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Channel_Voice_Highlight", "Interface/AddOns/GW2_UI/textures/chat/channel_button_vc_highlight.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Channel", "Interface/AddOns/GW2_UI/textures/chat/channel_button_normal.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Channel_Highlight", "Interface/AddOns/GW2_UI/textures/chat/channel_button_normal_highlight.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Sound_Off", "Interface/AddOns/GW2_UI/textures/chat/channel_vc_sound_off.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Sound_Off_Highlight", "Interface/AddOns/GW2_UI/textures/chat/channel_vc_sound_off_highlight.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Sound_On", "Interface/AddOns/GW2_UI/textures/chat/channel_vc_sound_on.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Sound_On_Highlight", "Interface/AddOns/GW2_UI/textures/chat/channel_vc_sound_on_highlight.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Mic_On", "Interface/AddOns/GW2_UI/textures/chat/channel_vc_mic_on.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Mic_On_Highlight", "Interface/AddOns/GW2_UI/textures/chat/channel_vc_mic_on_highlight.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Mic_Off", "Interface/AddOns/GW2_UI/textures/chat/channel_vc_mic_off.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Mic_Off_Highlight", "Interface/AddOns/GW2_UI/textures/chat/channel_vc_mic_off_highlight.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Mic_Silence_On", "Interface/AddOns/GW2_UI/textures/chat/channel_vc_mic_silenced_on.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Mic_Silence_On_Highlight", "Interface/AddOns/GW2_UI/textures/chat/channel_vc_mic_silenced_on_highlight.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Mic_Silence_Off", "Interface/AddOns/GW2_UI/textures/chat/channel_vc_mic_silenced_off.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Mic_Silence_Off_Highlight", "Interface/AddOns/GW2_UI/textures/chat/channel_vc_mic_silenced_off_highlight.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Bubble_Up", "Interface/AddOns/GW2_UI/textures/chat/bubble_up.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chat_Bubble_Down", "Interface/AddOns/GW2_UI/textures/chat/bubble_down.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Arrow_Down", "Interface/AddOns/GW2_UI/textures/uistuff/arrowdown_down.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Arrow_Down_Up", "Interface/AddOns/GW2_UI/textures/uistuff/arrowdown_up.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Arrow_Right", "Interface/AddOns/GW2_UI/textures/uistuff/arrow_right.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Scroll_Button", "Interface/AddOns/GW2_UI/textures/uistuff/scrollbutton.png")
GW.Libs.LSM:Register("background", "GW2_UI_Scroll", "Interface/AddOns/GW2_UI/textures/uistuff/scrollbg.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Tab_Achievement", "Interface/AddOns/GW2_UI/textures/uistuff/tabicon_achievement.png")
GW.Libs.LSM:Register("background", "GW2_UI_Char_Menu", "Interface/AddOns/GW2_UI/textures/character/menu-bg.png")
GW.Libs.LSM:Register("background", "GW2_UI_Char_Menu_Highlight", "Interface/AddOns/GW2_UI/textures/character/menu-hover.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Watch", "Interface/AddOns/GW2_UI/textures/uistuff/watchicon.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Watch_Active", "Interface/AddOns/GW2_UI/textures/uistuff/watchiconactive.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Hamburger", "Interface/AddOns/GW2_UI/textures/uistuff/hamburger.png")
GW.Libs.LSM:Register("border", "GW2_UI_Cheese_Footer", "Interface/AddOns/GW2_UI/textures/uistuff/achievementfooter.png")
GW.Libs.LSM:Register("border", "GW2_UI_Cheese_Footer_2", "Interface/AddOns/GW2_UI/textures/uistuff/achievementfooternotrack.png")
GW.Libs.LSM:Register("background", "GW2_UI_Cheese_Complete", "Interface/AddOns/GW2_UI/textures/uistuff/achievementcompletebg.png")
GW.Libs.LSM:Register("background", "GW2_UI_Cheese_Complete_2", "Interface/AddOns/GW2_UI/textures/uistuff/achievementcomplete.png")
GW.Libs.LSM:Register("background", "GW2_UI_Cheese_Complete_Red", "Interface/AddOns/GW2_UI/textures/uistuff/achievementcompletebgred.png")
GW.Libs.LSM:Register("background", "GW2_UI_Cheese_Hover", "Interface/AddOns/GW2_UI/textures/uistuff/achievementhover.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Chest_Sm", "Interface/AddOns/GW2_UI/textures/uistuff/rewardchestsmall.png")
GW.Libs.LSM:Register("background", "GW2_UI_List", "Interface/AddOns/GW2_UI/textures/uistuff/listbackground.png")
GW.Libs.LSM:Register("statusbar", "GW2_UI_Spark", "Interface/AddOns/GW2_UI/textures/uistuff/statusbar-spark-white.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Talents", "Interface/AddOns/GW2_UI/textures/talents/talents_header.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Calendar", "Interface/AddOns/GW2_UI/textures/icons/calendar.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Close", "Interface/AddOns/GW2_UI/textures/uistuff/window-close-button-normal.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Close_Hover", "Interface/AddOns/GW2_UI/textures/uistuff/window-close-button-hover.png")

GW.Libs.LSM:Register("icon", "GW2_UI_Details_Classicons_colored", "Interface/AddOns/GW2_UI/textures/addonSkins/details_class_icons_colored.png")
GW.Libs.LSM:Register("icon", "GW2_UI_Details_Classicons", "Interface/AddOns/GW2_UI/textures/addonSkins/details_class_icons.png")

GW.Libs.LSM:Register("statusbar", "GW2_UI_Details", "Interface/Addons/GW2_UI/textures/addonSkins/details_statusbar.png")
GW.Libs.LSM:Register("border", "GW2_UI", "Interface/Addons/GW2_UI/textures/uistuff/ui-tooltip-border.png")

--Sound
GW.Libs.LSM:Register("sound", "GW2_UI: Close", "Interface/AddOns/GW2_UI/Sounds/dialog_close.ogg")
GW.Libs.LSM:Register("sound", "GW2_UI: Open", "Interface/AddOns/GW2_UI/Sounds/dialog_open.ogg")
GW.Libs.LSM:Register("sound", "GW2_UI: Ping", "Interface/AddOns/GW2_UI/Sounds/exp_gain_ping.ogg")
