local _, GW = ...
local DebuffColors = GW.Libs.Dispel:GetDebuffTypeColor()
local BadDispels = GW.Libs.Dispel:GetBadList()
local INDICATORS = GW.INDICATORS

local function Construct_AuraIcon(self, button)
    button.Count:ClearAllPoints()
    button.Count:SetPoint("TOPLEFT")
    button.Count:SetPoint("BOTTOMRIGHT")
    button.Count:SetFont(UNIT_NAME_FONT, 11, "OUTLINE")
    button.Count:SetTextColor(1, 1, 1)
    button.Count:SetJustifyH("CENTER")

    button.Stealable:SetTexture()
    button.Overlay:SetTexture()

    button.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
    button.Icon:ClearAllPoints()
    button.Icon:SetPoint("TOPLEFT", 1, -1)
    button.Icon:SetPoint("BOTTOMRIGHT", -1, 1)

    button.backdrop = button:CreateTexture(nil, "BACKGROUND")
    button.backdrop:ClearAllPoints()
    button.backdrop:SetPoint("TOPLEFT")
    button.backdrop:SetPoint("BOTTOMRIGHT")
    button.backdrop:SetTexture("Interface/AddOns/GW2_UI/textures/uistuff/spelliconempty.png")
    button.backdrop:Hide()

    button.background = button:CreateTexture(nil, "BACKGROUND")
    button.background:ClearAllPoints()
    button.background:SetPoint("TOPLEFT")
    button.background:SetPoint("BOTTOMRIGHT")
    button.background:SetTexture("Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar.png")
    button.background:Hide()
end
GW.Construct_AuraIcon = Construct_AuraIcon

local function PostUpdateButton(self, button, unit, data, position)
    local parent = self:GetParent()

    if GW.Retail then
        if data.isHarmfulAura then
            local color = C_UnitAuras.GetAuraDispelTypeColor(unit, data.auraInstanceID, self.dispelColorCurve)
            if not color then
                color = GW.Colors.FallbackColor
            end
            button.background:SetVertexColor(color:GetRGBA())
            button.background:Show()
            button.backdrop:Hide()

            local isDispellable = data.isAuraRaidPlayerDispellable
            local isImportant = data.isAuraImportant
            local size = 16
            if isImportant and isDispellable then
                size = size * GW.GetDebuffScaleBasedOnPrio()
            elseif isImportant then
                size = size * tonumber(parent.raidDebuffScale)
            elseif isDispellable then
                size = size * tonumber(parent.raidDispelDebuffScale)
            end
            button:SetSize(size, size)
        else
            button.background:Hide()
            button.backdrop:Show()
        end
    else
        if data.isHarmfulAura then
            local size = 16
            local isDispellable = data.dispelName and GW.Libs.Dispel:IsDispellableByMe(data.dispelName) or false
            local isImportant = (parent.raidShowImportantInstanceDebuffs and GW.ImportantRaidDebuff[data.spellId]) or false
            if isImportant and isDispellable then
                size = size * GW.GetDebuffScaleBasedOnPrio()
            elseif isImportant then
                size = size * tonumber(parent.raidDebuffScale)
            elseif isDispellable then
                size = size * tonumber(parent.raidDispelDebuffScale)
            end

            if data.dispelName and DebuffColors[data.dispelName] then
                button.background:SetVertexColor(DebuffColors[data.dispelName]:GetRGB())
            else
                button.background:SetVertexColor(GW.Colors.FriendlyColors[2]:GetRGB())
            end

            button:SetSize(size, size)
            button.background:Show()
            button.backdrop:Hide()

            -- redo the position
            self:ForceUpdate(true)
        else
            button.background:Hide()
            button.backdrop:Show()
        end
    end

    -- aura tooltips
    if parent.showAuraTooltipInCombat == "NEVER" then
        button:EnableMouse(false)
    elseif parent.showAuraTooltipInCombat == "ALWAYS" then
        button:EnableMouse(true)
    elseif parent.showAuraTooltipInCombat == "OUT_COMBAT" then
        button:EnableMouse(not InCombatLockdown()) -- this is trigger by an event
    elseif parent.showAuraTooltipInCombat == "IN_COMBAT" then
        button:EnableMouse(InCombatLockdown()) -- this is trigger by an event
    end
end

local function CheckFilter(data, filters)
    if not filters or filters.noFilter then return true end

    local player, cancel = data.isAuraPlayer, data.isAuraCancelable
    local other, perma = not player, not cancel

    if GW.Retail then
        return (filters.isAuraPlayer and player)
            or (filters.isAuraRaidPlayerDispellable and data.isAuraRaidPlayerDispellable)
            or (filters.isAuraImportant and data.isAuraImportant and other)
            or (filters.isAuraImportantPlayer and data.isAuraImportant and player)
            or (filters.isAuraCrowdControl and data.isAuraCrowdControl and other)
            or (filters.isAuraCrowdControlPlayer and data.isAuraCrowdControl and player)
            or (filters.isAuraBigDefensive and data.isAuraBigDefensive and other)
            or (filters.isAuraBigDefensivePlayer and data.isAuraBigDefensive and player)
            or (filters.isAuraRaidInCombat and data.isAuraRaidInCombat and other)
            or (filters.isAuraRaidInCombatPlayer and data.isAuraRaidInCombat and player)
            or (filters.isAuraExternalDefensive and data.isAuraExternalDefensive and other)
            or (filters.isAuraExternalDefensivePlayer and data.isAuraExternalDefensive and player)
            or (filters.isAuraCancelable and cancel and other)
            or (filters.isAuraCancelablePlayer and cancel and player)
            or (filters.notAuraCancelable and perma and other)
            or (filters.notAuraCancelablePlayer and perma and player)
            or (filters.isAuraRaid and data.isAuraRaid and other)
            or (filters.isAuraRaidPlayer and data.isAuraRaid and player)
    else
        return (filters.isAuraPlayer and player)
            or (filters.isAuraCancelable and cancel and other)
            or (filters.isAuraCancelablePlayer and cancel and player)
            or (filters.notAuraCancelable and perma and other)
            or (filters.notAuraCancelablePlayer and perma and player)
            or (filters.isAuraRaid and data.isAuraRaid and other)
            or (filters.isAuraRaidPlayer and data.isAuraRaid and player)
    end
end

local function FilterAura(self, unit, data)
    local parent = self:GetParent()
    local shouldDisplay = false
    local isImportant, isDispellable

    if GW.Retail then
        local isDebuff = data.isHarmfulAura
        local show = isDebuff and parent.showDebuffs or parent.showBuffs
        if not show then
            return false
        end
        local filters = isDebuff and parent.debuffFilters or parent.buffFilters
        return CheckFilter(data, filters)
    else
        if data.isHelpfulAura then
            local isPlayerBuff = data.sourceUnit == "player" or data.sourceUnit == "pet" or data.sourceUnit == "vehicle"

            if parent.showBuffs then
                local hasCustom, alwaysShowMine, showForMySpec = SpellGetVisibilityInfo(data.spellId, UnitAffectingCombat("player") and "RAID_INCOMBAT" or "RAID_OUTOFCOMBAT")
                if hasCustom then
                    shouldDisplay = showForMySpec or (alwaysShowMine and (data.sourceUnit == "player" or data.sourceUnit == "pet" or data.sourceUnit == "vehicle"))
                else
                    shouldDisplay = (data.sourceUnit == "player" or data.sourceUnit == "pet" or data.sourceUnit == "vehicle") and (data.canApplyAura or data.isAuraPlayer) and not SpellIsSelfBuff(data.spellId)
                end

                if shouldDisplay and parent.ignoredAuras then
                    shouldDisplay = data.name and not parent.ignoredAuras[data.name]
                end
            end

            -- check here for indicators
            -- indicators
            local indicators = GW.AURAS_INDICATORS[GW.myclass]
            local indicator = indicators[data.spellId]
            if indicator and isPlayerBuff then
                for _, pos in ipairs(INDICATORS) do
                    if parent.raidIndicators and parent.raidIndicators[pos] and parent.raidIndicators[pos] == (indicator[4] or data.spellId) then
                        local frame = self["indicator" .. pos]
                        local r, g, b = unpack(indicator)

                        frame.isBar = pos == "BAR"
                        if frame.isBar then
                            frame.expires = data.expirationTime
                            frame.duration = data.duration
                        else
                            -- Stacks
                            if data.applications > 1 then
                                frame.text:SetText(data.applications)
                                frame.text:SetFont(UNIT_NAME_FONT, data.applications > 9 and 9 or 11, "OUTLINE")
                                frame.text:Show()
                            else
                                frame.text:Hide()
                            end

                            -- Icon
                            if parent.showRaidIndicatorIcon then
                                frame.icon:SetTexture(data.icon)
                            else
                                frame.icon:SetColorTexture(r, g, b)
                            end

                            -- Cooldown
                            frame.cooldown:SetCooldown(data.expirationTime - data.duration, data.duration)
                            if not frame.cooldown.hooked then
                                frame.cooldown:HookScript("OnCooldownDone", function()
                                    frame:Hide()
                                    frame.auraInstanceId = nil
                                    frame.isBar = nil
                                end)
                            end
                            if parent.showRaidIndicatorTimer then
                                frame.cooldown:Show()
                            else
                                frame.cooldown:Hide()
                            end

                            -- do not show that buff as normal buff
                            shouldDisplay = false
                        end
                        frame.auraInstanceId = data.auraInstanceID
                        frame:Show()
                    end
                end
            end

            return shouldDisplay
        else
            isDispellable = data.dispelName and GW.Libs.Dispel:IsDispellableByMe(data.dispelName) or false
            isImportant = (parent.raidShowImportantInstanceDebuffs and GW.ImportantRaidDebuff[data.spellId]) or false

            if data.dispelName and BadDispels[data.spellId] and GW.Libs.Dispel:IsDispellableByMe(data.dispelName) then
                data.dispelName = "BadDispel"
            end

            if parent.showDebuffs then
                if parent.showOnlyDispelDebuffs then
                    if isDispellable then
                        shouldDisplay = data.name and not (parent.ignoredAuras and parent.ignoredAuras[data.name] or data.spellId == 6788 and data.sourceUnit and not UnitIsUnit(data.sourceUnit, "player")) -- Don't show "Weakened Soul" from other players
                    end
                else
                    shouldDisplay = data.name and not (parent.ignoredAuras and parent.ignoredAuras[data.name] or data.spellId == 6788 and data.sourceUnit and not UnitIsUnit(data.sourceUnit, "player")) -- Don't show "Weakened Soul" from other players
                end
            end

            if parent.raidShowImportantInstanceDebuffs and not shouldDisplay then
                shouldDisplay = isImportant
            end

            return shouldDisplay
        end
    end
end

-- Update indicator data
local function PostProcessAuraData(self, unit, data)
    for _, pos in ipairs(INDICATORS) do
        local frame = self["indicator" .. pos]
        if frame and frame.auraInstanceId and frame.auraInstanceId == data.auraInstanceID then
            if frame.isBar then
                frame.expires = data.expirationTime
                frame.duration = data.duration
            else
                frame.cooldown:SetCooldown(data.expirationTime - data.duration, data.duration)
            end
        end
    end

    return data
end

local function PostUpdateInfoRemovedAuraID(self, auraInstanceID)
    for _, pos in ipairs(INDICATORS) do
        local frame = self["indicator" .. pos]
        if frame and frame.auraInstanceId and frame.auraInstanceId == auraInstanceID then
            frame:Hide()
            frame.isBar = nil
            frame.auraInstanceId = nil
        end
    end
end

local function HandleTooltip(self, event)
    self.Auras:ForceUpdate()
end

local function Construct_Auras(frame)
    local auras = CreateFrame('Frame', '$parentAuras', frame)
    auras:SetSize(frame:GetSize())
    auras:SetFrameLevel(20)

    -- init settings
    auras.initialAnchor = "BOTTOMRIGHT"
    auras.growthX = "LEFT"
    auras.spacingX = 2
    auras.spacingY = 2
    auras.disableCooldown = true
    auras.reanchorIfVisibleChanged = true

    auras.PostCreateButton = Construct_AuraIcon
    auras.PostUpdateButton = PostUpdateButton
    auras.FilterAura = FilterAura

    auras.PostUpdateInfoRemovedAuraID = PostUpdateInfoRemovedAuraID
    auras.PostProcessAuraData = PostProcessAuraData

    auras.size = 14 -- dynamic

    frame:RegisterEvent("PLAYER_REGEN_DISABLED", HandleTooltip, true)
    frame:RegisterEvent("PLAYER_REGEN_ENABLED", HandleTooltip, true)

    if not GW.Retail then
        -- construct the aura indicators
        local indicatorTopleft = CreateFrame("Frame", '$parentIndicatorTopleft', frame, "GwGridFrameAuraIndicator")
        indicatorTopleft:SetPoint("TOPLEFT", frame, "TOPLEFT", 0.3, -0.3)
        indicatorTopleft:SetFrameLevel(20)
        auras.indicatorTOPLEFT = indicatorTopleft

        local indicatorTop = CreateFrame("Frame", '$parentIndicatorTop', frame, "GwGridFrameAuraIndicator")
        indicatorTop:SetPoint("TOP", frame, "TOP", 0, -0.3)
        indicatorTop:SetFrameLevel(20)
        auras.indicatorTOP = indicatorTop

        local indicatorLeft = CreateFrame("Frame", '$parentIndicatorLeft', frame, "GwGridFrameAuraIndicator")
        indicatorLeft:SetPoint("LEFT", frame, "LEFT", 0.3, 0)
        indicatorLeft:SetFrameLevel(20)
        auras.indicatorLEFT = indicatorLeft

        local indicatorTopright = CreateFrame("Frame", '$parentIndicatorTopright', frame, "GwGridFrameAuraIndicator")
        indicatorTopright:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -0.3, -0.3)
        indicatorTopright:SetFrameLevel(20)
        auras.indicatorTOPRIGHT = indicatorTopright

        local indicatorCenter = CreateFrame("Frame", '$parentIndicatorCenter', frame, "GwGridFrameAuraIndicator")
        indicatorCenter:SetPoint("CENTER", frame, "CENTER", 0, 0)
        indicatorCenter:SetFrameLevel(20)
        auras.indicatorCENTER = indicatorCenter

        local indicatorRight = CreateFrame("Frame", '$parentIndicatorRight', frame, "GwGridFrameAuraIndicator")
        indicatorRight:SetPoint("RIGHT", frame, "RIGHT", -0.3, 0)
        indicatorRight:SetFrameLevel(20)
        auras.indicatorRIGHT = indicatorRight

        local indicatorBar = CreateFrame("StatusBar", '$parentIndicatorBar', frame)
        indicatorBar:SetFrameLevel(20)
        indicatorBar:SetOrientation("VERTICAL")
        indicatorBar:SetMinMaxValues(0, 1)
        indicatorBar:SetSize(2, 2)
        indicatorBar:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 3, 0)
        indicatorBar:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 3, 0)
        indicatorBar:SetStatusBarTexture("Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar.png")
        indicatorBar:SetStatusBarColor(1, 0.5, 0)
        indicatorBar:SetScript("OnUpdate", function(self)
            if self:IsShown() and self.expires and self.duration then
                self:SetValue(math.max(0, math.min(1, (self.expires - GetTime()) / self.duration)))
            end
        end)
        indicatorBar:Hide()

        indicatorBar.bg = indicatorBar:CreateTexture(nil, "BORDER")
        indicatorBar.bg:SetTexture("Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar.png")
        indicatorBar.bg:SetPoint("TOPLEFT", indicatorBar, "TOPLEFT", 0, 1)
        indicatorBar.bg:SetPoint("BOTTOMRIGHT", indicatorBar, "BOTTOMRIGHT", 1, -1)
        indicatorBar.bg:SetVertexColor(0, 0, 0, 1)
        auras.indicatorBAR = indicatorBar
    else
        auras.dispelColorCurve = C_CurveUtil.CreateColorCurve()
        auras.dispelColorCurve:SetType(Enum.LuaCurveType.Step)
        for _, dispelIndex in next, GW.Enum.DispelType do
            if GW.Colors.DebuffColors[dispelIndex] then
                auras.dispelColorCurve:AddPoint(dispelIndex, GW.Colors.DebuffColors[dispelIndex])
            end
        end
    end

	return auras
end
GW.Construct_Auras = Construct_Auras

local function UpdateFilters(frame)
    for i = 1, 2 do
        local db = i == 1 and frame.buffFilters or frame.debuffFilters
        local isPlayer = db.isAuraPlayer
        local isRaidPlayerDispellable = db.isAuraRaidPlayerDispellable
        local isImportant = db.isAuraImportant
        local isImportantPlayer = db.isAuraImportantPlayer
        local isCrowdControl = db.isAuraCrowdControl
        local isCrowdControlPlayer = db.isAuraCrowdControlPlayer
        local isBigDefensive = db.isAuraBigDefensive
        local isBigDefensivePlayer = db.isAuraBigDefensivePlayer
        local isRaidInCombat = db.isAuraRaidInCombat
        local isRaidInCombatPlayer = db.isAuraRaidInCombatPlayer
        local isExternalDefensive = db.isAuraExternalDefensive
        local isExternalDefensivePlayer = db.isAuraExternalDefensivePlayer
        local isCancelable = db and db.isAuraCancelable
        local isCancelablePlayer = db and db.isAuraCancelablePlayer
        local notCancelable = db and db.notAuraCancelable
        local notCancelablePlayer = db and db.notAuraCancelablePlayer
        local isRaid = db and db.isAuraRaid
        local isRaidPlayer = db and db.isAuraRaidPlayer

        local shared = isPlayer or isCancelable or isCancelablePlayer or notCancelable or notCancelablePlayer or isRaid or isRaidPlayer
        if GW.Retail then
            db.noFilter = not (shared or isRaidPlayerDispellable or isImportant or isImportantPlayer or isCrowdControl or isCrowdControlPlayer or isBigDefensive or isBigDefensivePlayer or isRaidInCombat or isRaidInCombatPlayer or isExternalDefensive or isExternalDefensivePlayer)
        else
            db.noFilter = not shared
        end
    end
end

local function UpdateAurasSettings(frame)
    frame.Auras:ClearAllPoints()
    frame.Auras:SetPoint('TOPLEFT', frame, 'TOPLEFT')
    if frame.showResscoureBar == "ALL" or frame.showResscoureBar == "HEALER" then
        frame.Auras:SetPoint('BOTTOMRIGHT', frame, 'BOTTOMRIGHT', -2, 5)
    else
        frame.Auras:SetPoint('BOTTOMRIGHT', frame, 'BOTTOMRIGHT', -2, 2)
    end

    frame.Auras:SetSize(frame.unitWidth - 2, frame.unitHeight - 2)
    frame.Auras.forceShow = frame.forceShowAuras

    -- filtering only over filter options
    if GW.Retail then
        UpdateFilters(frame)
    end

    frame.Auras:ForceUpdate()
end
GW.UpdateAurasSettings = UpdateAurasSettings