
[world_gen]

	[world_gen.arcane_crystal]
		#Generate Arcane Crystal Ore? [default: true]
		generate = true
		#Maximum size of Arcane Crystal Ore veins [default: 6]
		#Range: 0 ~ 100
		max_vein_size = 5
		#Maximum Arcane Crystal Ore veins per chunk [default: 3]
		#Range: 1 ~ 100
		count = 3
		#Maximum height for Arcane Crystal Ore to generate [default: 25]
		#Range: 1 ~ 256
		max_height = 25

	[world_gen.runestone]
		#Generate Runestone? [default: true]
		generate = true
		#Maximum size of Runestone veins [default: 3]
		#Range: 0 ~ 100
		max_vein_size = 3
		#Maximum Runestone veins per chunk [default: 2]
		#Range: 1 ~ 100
		count = 2
		#Maximum height for the Runestone to generate [default: 20]
		#Range: 1 ~ 256
		max_height = 20

	[world_gen.darkstone]
		#Generate Darkstone? [default: true]
		generate = true
		#Maximum size of Darkstone veins [default: 20]
		#Range: 0 ~ 100
		max_vein_size = 20
		#Maximum Darkstone veins per chunk [default: 20]
		#Range: 1 ~ 100
		count = 20
		#Maximum height for Darkstone to generate [default: 8]
		#Range: 1 ~ 256
		max_height = 8

	[world_gen.arcane_gilded_darkstone]
		#Generate Arcane Gilded Darkstone? [default: true]
		generate = true
		#Maximum size of Arcane Gilded Darkstone veins [default: 4]
		#Range: 0 ~ 100
		max_vein_size = 4
		#Maximum Arcane Gilded Darkstone veins per chunk [default: 4]
		#Range: 1 ~ 100
		count = 4
		#Maximum height for Arcane Gilded Darkstone to generate [default: 8]
		#Range: 1 ~ 256
		max_height = 8

	[world_gen.dark_runestone]
		#Generate Dark Runestone? [default: true]
		generate = true
		#Maximum size of Dark Runestone veins [default: 3]
		#Range: 0 ~ 100
		max_vein_size = 3
		#Maximum Dark Runestone veins per chunk [default: 2]
		#Range: 1 ~ 100
		count = 2
		#Maximum height for Dark Runestone to generate [default: 8]
		#Range: 1 ~ 256
		max_height = 8

	[world_gen.xpetrified_ore]
		#Generate Xpetrified Ore? [default: true]
		generate = true

	[world_gen.stella_arcanum]
		#Generate Should Stella Arcanum? [default: true]
		generate = true
		#Maximum size of Stella Arcanum veins [default: 3]
		#Range: 0 ~ 100
		max_vein_size = 3
		#Maximum Stella Arcanum veins per chunk [default: 2]
		#Range: 1 ~ 100
		count = 2
		#Maximum height for Stella Arcanum to generate [default: 50]
		#Range: 1 ~ 256
		max_height = 50

	[world_gen.cherrywood_tree]
		#Generate Cherrywood Trees? [default: true]
		generate = true

	[world_gen.mysterywood_tree]
		#Generate Mysterywood Trees? [default: true]
		generate = true

	[world_gen.edelwood_tree]
		#Generate Edelwood Trees? [default: true]
		generate = true

	[world_gen.yellow_orchid]
		#Generate Yellow Orchids? [default: true]
		generate = true

	[world_gen.petrified_root]
		#Generate Petrified Roots? [default: true]
		generate = true

	[world_gen.nipa]
		#Generate Nipas? [default: true]
		generate = true
		#Nipa Structure Spacing [default: 35]
		#Range: > 0
		spacing = 35
		#Nipa Structure Separation [default: 8]
		#Range: > 0
		separation = 8

[items]

	[items.orb_of_temporary_flight]
		#Flight Time the Orb grants (in ticks) [default: 6000]
		#Range: 20 ~ 120000
		time = 6000

	[items.edelwood_bucket]
		#How many Water Blocks the Edelwood Bucket can store [default: 4]
		#Range: 1 ~ 10
		water_capacity = 4
		#How many Lava Blocks the Edelwood Bucket can store [default: 3]
		#Range: 1 ~ 10
		lava_capacity = 3
		#How much Milk the Edelwood Bucket can store [default: 4]
		#Range: 1 ~ 10
		milk_capacity = 4
		#How many Soups/Stews the Edelwood Bucket can store [default: 8]
		#Range: 1 ~ 10
		soup_capacity = 8

	[items.boom_arrow]
		#Should Boom Arrow explosions deal Block Damage [default: false]
		block_damage = false
		#Radius of Boom Arrow explosions [default: 3]
		#Range: 1 ~ 10
		explosion_radius = 3

	[items.mundabitur_dust]
		#Should right-clicking a Creeper with Mundabitur Dust charge the Creeper [default: true]
		charge_creeper = true

	[items.xpetrified_orb]
		#Experience Points the Orb grants on use [default: 91]
		#Range: 1 ~ 120000
		experience_points = 91

	[items.eternal_stella]
		#How many times the Eternal Stella can be used before breaking [default: 3]
		#Range: 1 ~ 100
		uses = 3

[blocks]

	[blocks.stella_arcanum]
		#Should Stella Arcanum explode when mined [default: true]
		explode = true
		#Should Stella Arcanum only explode when mined with a wrong tool (if explosions enabled) [default: false]
		only_explode_wrong_tool = false
		#Should Stella Arcanum explosions deal Block Damage (if explosions enabled) [default: true]
		block_damage = true
		#Radius of Stella Arcanum explosions (if explosions enabled) [default: 3]
		#Range: 1 ~ 10
		explosion_radius = 3

	[blocks.runic_chiseled_polished_darkstone]
		#Radius the Activated Runic Chiseled Polished Darkstone prevents Entities from spawning in (in Blocks) [default: 25]
		#Range: 1 ~ 100
		entity_spawn_blocking_radius = 25

[enchantments]

	[enchantments.indestructible]
		#Should the item be fully repaired after applying the Indestructible enchantment [default: true]
		fully_repair_item = true

[aureal]
	#Chance that an entity spawns as Aureal Entity [default: 0.25]
	#Range: 0.0 ~ 1.0
	aureal_entity_chance = 0.25

	[aureal.corruption]
		#Do you want to completely disable corruption consequences? [default: false]
		disable_consequences = false
		#How much Corruption should killing a normal Entity give [default: 1]
		#Range: 0 ~ 100
		entity_death_increasement_amount = 1
		#How much Corruption should killing an Aureal Entity give [default: 3]
		#Range: 0 ~ 100
		aureal_entity_death_increasement_amount = 3
		#Chance that killing a normal Entity increases your Corruption [default: 0.35]
		#Range: 0.0 ~ 1.0
		entity_death_increasement_chance = 0.35
		#Chance that killing an Aureal Entity increases your Corruption [default: 0.42]
		#Range: 0.0 ~ 1.0
		aureal_entity_death_increasement_chance = 0.42
		#Should the players Corruption value decrease after a certain amount of time [default: true]
		natural_decreasement = true
		#Time before the players Corruption value is reduced by one (in ticks) [default: 6000]
		#Range: > 0
		natural_decreasement_time = 6000
		#Chance that breeding animals decreases your Corruption [default: 0.45]
		#Range: 0.0 ~ 1.0
		breeding_decreasement_chance = 0.45

