{
  "_comment_language": "// Language file to use.",
  "language": "en_us",
  "_comment_disableRegistrySync1": "// Whether to remove Taterzens from registry sync. Auto applied in Fabric",
  "_comment_disableRegistrySync2": "// If using Forge however, this will disable WHOLE registry sync. Proceed with CAUTION.",
  "disable_registry_sync": false,
  "_comment_taterzenTablistTimeout1": "// After how many ticks Taterzens should be cleared from tablist.",
  "_comment_taterzenTablistTimeout2": "// Some delay is needed, otherwise clients don't fetch their skins.",
  "taterzen_tablist_timeout": 30,
  "_comment_fabricTailorAdvert1": "// Whether to remind you that if FabricTailor mod is installed,",
  "_comment_fabricTailorAdvert2": "// it has some built-in skin swapping functionality for Taterzens as well.",
  "post_fabrictailor_advert": false,
  "defaults": {
    "_comment_name": "// Default settings for new Taterzens.",
    "name": "Taterzen",
    "leashable": false,
    "pushable": false,
    "_comment_commandPermissionLevel": "// Default command permission level of Taterzen.",
    "command_permission_level": 4,
    "_comment_sounds": "// Default sounds for Taterzens. Set to null to mute them.",
    "death_sounds": [
      "entity.player.death"
    ],
    "hurt_sounds": [
      "entity.player.hurt"
    ],
    "ambient_sounds": [
      "entity.player.breath"
    ],
    "_comment_invulnerable": "// Whether Taterzen is invulnerable by default.",
    "invulnerable": true,
    "_comment_jumpWhileAttacking": "// Enable jumps when Taterzen is in attack mode.",
    "jump_while_attacking": true
  },
  "path": {
    "color": {
      "_comment": "// Which color of particles to use in path editor. Use RGB values ( 0 - 255 ).",
      "red": 0.0,
      "green": 255.0,
      "blue": 255.0
    }
  },
  "messages": {
    "_comment_messageDelay": "// Default delay between each message, in ticks.",
    "message_delay": 100,
    "_comment_exitEditorAfterMsgEdit": "// Whether to exit message editor mode after editing a message.",
    "exit_editor_after_msg_edit": true
  },
  "perms": {
    "_comment_npcCommandPermissionLevel1": "// Permission level required to execute /npc command.",
    "_comment_npcCommandPermissionLevel2": "// Valid only if LuckPerms isn't present.",
    "npc_command_permission_level": 2,
    "_comment_taterzensCommandPermissionLevel1": "// Permission level required to execute /taterzens command.",
    "_comment_taterzensCommandPermissionLevel2": "// Valid only if LuckPerms isn't present.",
    "taterzens_command_permission_level": 4,
    "_comment_allowSettingHigherPermissionLevel1": "// Whether to allow players to set the permission level",
    "_comment_allowSettingHigherPermissionLevel2": "// of Taterzen higher than their own. Careful! This could",
    "_comment_allowSettingHigherPermissionLevel3": "// enable players to bypass their permission level with NPC.",
    "allow_setting_higher_perm_level": false
  }
}