local _, GW = ...
local L = GW.L
local AFP = GW.AddProfiling
local updateIcon

local PERFORMANCE_BAR_UPDATE_INTERVAL = 1

local MICRO_BUTTONS_LOCAL = {
    "CharacterMicroButton",
    "PlayerSpellsMicroButton",
    "SpellbookMicroButton", -- none Retail
    "AchievementMicroButton",
    "TalentMicroButton",
    "QuestLogMicroButton",
    "HousingMicroButton",
    "GuildMicroButton",
    "SocialsMicroButton", -- none Retail
    "LFDMicroButton",
    "EJMicroButton",
    "CollectionsMicroButton",
    "MainMenuMicroButton",
    "HelpMicroButton",
    "StoreMicroButton",
    "ProfessionMicroButton",
    "WorldMapMicroButton", --none Retail
    "PVPMicroButton", --none Retail
    "LFGMicroButton" --none Retail
    }

do
    local SendMessageWaiting
    local function SendMessage()
        if IsInRaid() then
            C_ChatInfo.SendAddonMessage("GW2UI_VERSIONCHK", GW.GetVersionString(), (not IsInRaid(LE_PARTY_CATEGORY_HOME) and IsInRaid(LE_PARTY_CATEGORY_INSTANCE)) and "INSTANCE_CHAT" or "RAID")
        elseif IsInGroup() then
            C_ChatInfo.SendAddonMessage("GW2UI_VERSIONCHK", GW.GetVersionString(), (not IsInGroup(LE_PARTY_CATEGORY_HOME) and IsInGroup(LE_PARTY_CATEGORY_INSTANCE)) and "INSTANCE_CHAT" or "PARTY")
        elseif IsInGuild() then
            C_ChatInfo.SendAddonMessage("GW2UI_VERSIONCHK", GW.GetVersionString(), "GUILD")
        end

        SendMessageWaiting = nil
    end
    AFP("SendMessage", SendMessage)

    local SendRecieveGroupSize = 0
    local myRealm = gsub(GW.myrealm, "[%s%-]", "")
    local myName = GW.myname .. "-" .. myRealm
    local printChatMessage = false
    local function SendRecieve(_, event, prefix, message, _, sender)
        if event == "CHAT_MSG_ADDON" then
            if sender == myName then return end
            if prefix == "GW2UI_VERSIONCHK" then
                local version, subversion, hotfix = string.match(message, "GW2_UI (%d+).(%d+).(%d+)")
                local currentVersion, currentSubversion, currentHotfix = string.match(GW.GetVersionString(), "GW2_UI (%d+).(%d+).(%d+)")
                local isUpdate = false
                if version == nil or subversion == nil or hotfix == nil or currentVersion == nil or currentSubversion == nil or currentHotfix == nil then return end

                if version > currentVersion then
                    updateIcon.tooltipText = L["New update available for download."]
                    isUpdate = true
                elseif subversion > currentSubversion then
                    updateIcon.tooltipText = L["New update available containing new features."]
                    isUpdate = true
                elseif hotfix > currentHotfix then
                    updateIcon.tooltipText = L["A |cFFFF0000major|r update is available.\nIt's strongly recommended that you update."]
                    isUpdate = true
                end

                if isUpdate and not printChatMessage then
                    GW.FrameFlash(updateIcon, 1, 0.3, 1, true)
                    GW.Notice(updateIcon.tooltipText)
                    updateIcon:Show()
                    printChatMessage = true
                end
            end
        elseif event == "GROUP_ROSTER_UPDATE" or event == "RAID_ROSTER_UPDATE" then
            local num = GetNumGroupMembers()
            if num ~= SendRecieveGroupSize then
                if num > 1 and num > SendRecieveGroupSize then
                    if not SendMessageWaiting then
                        SendMessageWaiting = C_Timer.After(10, SendMessage)
                    end
                end
                SendRecieveGroupSize = num
            end
        elseif event == "PLAYER_ENTERING_WORLD" then
            if not SendMessageWaiting then
                SendMessageWaiting = C_Timer.After(10, SendMessage)
            end
        end
    end
    AFP("SendRecieve", SendRecieve)

    C_ChatInfo.RegisterAddonMessagePrefix("GW2UI_VERSIONCHK")

    local f = CreateFrame("Frame")
    f:RegisterEvent("CHAT_MSG_ADDON")
    f:RegisterEvent("GROUP_ROSTER_UPDATE")
    f:RegisterEvent("RAID_ROSTER_UPDATE")
    f:RegisterEvent("PLAYER_ENTERING_WORLD")
    f:SetScript("OnEvent", SendRecieve)
end

local function updateGuildButton(self, event)
    if event == "GUILD_ROSTER_UPDATE" then
        local gmb = GW.Classic and SocialsMicroButton or GuildMicroButton
        if GW.TBC and SocialsMicroButton:IsShown() then
            gmb = SocialsMicroButton
        end
        if gmb == nil then
            return
        end

        local _, numOnlineMembers = GetNumGuildMembers()

        if numOnlineMembers ~= nil and numOnlineMembers > 0 then
            gmb.GwNotifyDark:Show()

            if numOnlineMembers > 9 then
                gmb.GwNotifyText:SetText(numOnlineMembers)
            else
                gmb.GwNotifyText:SetText(numOnlineMembers .. " ")
            end
            gmb.GwNotifyText:Show()
        else
            gmb.GwNotifyDark:Hide()
            gmb.GwNotifyText:Hide()
        end

        GW.FetchGuildMembers()
        if (StoreFrame and not StoreFrame_IsShown()) and GW.DoesAncestryIncludeAny(self, GetMouseFoci()) then
            GW.Guild_OnEnter(self)
        end
    elseif event == "MODIFIER_STATE_CHANGED" then
        if not IsAltKeyDown() and (StoreFrame and not StoreFrame_IsShown()) and GW.DoesAncestryIncludeAny(self, GetMouseFoci())  then
            GW.Guild_OnEnter(self)
        end
    elseif event == "GUILD_MOTD" then
        if (StoreFrame and not StoreFrame_IsShown()) and GW.DoesAncestryIncludeAny(self, GetMouseFoci())  then
            GW.Guild_OnEnter(self)
        end
    end
end
AFP("updateGuildButton", updateGuildButton)

local function updateQuestLogButton(_, event)
    if event ~= "QUEST_LOG_UPDATE" then
        return
    end

    local qlmb = QuestLogMicroButton
    if qlmb == nil then
        return
    end

    local GetNumQuestLogEntries = (GW.Retail and C_QuestLog.GetNumQuestLogEntries or GetNumQuestLogEntries)
    local _, numQuests = GetNumQuestLogEntries()

    if numQuests ~= nil and numQuests > 0 then
        qlmb.GwNotifyDark:Show()

        if numQuests > 9 then
            qlmb.GwNotifyText:SetText(numQuests)
        else
            qlmb.GwNotifyText:SetText(numQuests .. " ")
        end
        qlmb.GwNotifyText:Show()
    else
        qlmb.GwNotifyDark:Hide()
        qlmb.GwNotifyText:Hide()
    end
end
AFP("updateQuestLogButton", updateQuestLogButton)

local bag_update_interval = 1/30 -- cap bag button updates to 30 FPS
local function bag_OnUpdate(self, elapsed)
    self.interval = self.interval - elapsed
    if self.interval > 0 then
        return
    end
    self.interval = bag_update_interval

    local totalEmptySlots = 0
    for i = BACKPACK_CONTAINER, NUM_TOTAL_EQUIPPED_BAG_SLOTS or NUM_BAG_SLOTS do
        local numberOfFreeSlots, bagFamily = C_Container.GetContainerNumFreeSlots(i)
        if bagFamily == 0 and numberOfFreeSlots ~= nil then
            totalEmptySlots = totalEmptySlots + numberOfFreeSlots
        end
    end

    self.GwNotifyDark:Show()
    if totalEmptySlots > 9 then
        self.GwNotifyText:SetText(totalEmptySlots)
    else
        self.GwNotifyText:SetText(totalEmptySlots .. " ")
    end
    self.GwNotifyText:Show()
end
AFP("bag_OnUpdate", bag_OnUpdate)

local function reskinMicroButton(btn, name, mbf, hook)
    if InCombatLockdown() and btn:IsProtected() then
        GW.CombatQueue_Queue("Update Micromenu: " .. name, reskinMicroButton, {btn, name, mbf, hook})
        return
    end

    if not btn.gwSetParentHooked then
        if btn:GetParent() ~= mbf then
            btn:SetParent(mbf)
        end

        hooksecurefunc(btn, "SetParent", function(self, parent)
            if parent ~= mbf then
                self:SetParent(mbf)
            end
        end)
        btn.gwSetParentHooked = true
    end
    if name == "SpellbookMicroButton" then name = "PlayerSpellsMicroButton" end
    if name == "SocialsMicroButton" then name = "GuildMicroButton" end
    local tex = "Interface/AddOns/GW2_UI/textures/icons/microicons/" .. name .. "-up.png"

    btn:SetSize(24, 24)
    btn:SetHitRectInsets(0, 0, 0, 0)
    btn:SetDisabledTexture(tex)
    btn:SetNormalTexture(tex)
    btn:SetPushedTexture(tex)
    btn:SetHighlightTexture(tex)

    -- temp till we have a own texture (TODO)
    if name == "HousingMicroButton" then
        btn:GetNormalTexture():SetDesaturated(true)
        btn:GetDisabledTexture():SetDesaturated(true)
        btn:GetPushedTexture():SetDesaturated(true)
        btn:GetHighlightTexture():SetDesaturated(true)
    end

    if hook and not btn.gwButtonTextureHooked then
        btn:HookScript("OnEnter", function()
            btn:SetDisabledTexture(tex)
            btn:SetNormalTexture(tex)
            btn:SetPushedTexture(tex)
            btn:SetHighlightTexture(tex)
        end)
        btn:HookScript("OnMouseDown", function()
            btn:SetDisabledTexture(tex)
            btn:SetNormalTexture(tex)
            btn:SetPushedTexture(tex)
            btn:SetHighlightTexture(tex)
        end)
        btn:HookScript("OnMouseUp", function()
            btn:SetDisabledTexture(tex)
            btn:SetNormalTexture(tex)
            btn:SetPushedTexture(tex)
            btn:SetHighlightTexture(tex)
        end)

        btn.gwButtonTextureHooked = true
    end

    --hackfix for texture size
    local t = btn:GetDisabledTexture()
    if t then
        t:ClearAllPoints()
        t:SetPoint("CENTER",btn,"CENTER", 0, 0)
        t:SetSize(32, 32)
        t:SetTexCoord(0, 1, 0, 1)
    end

    t = btn:GetNormalTexture()
    if t then
        t:ClearAllPoints()
        t:SetPoint("CENTER",btn,"CENTER", 0, 0)
        t:SetSize(32, 32)
        t:SetTexCoord(0, 1, 0, 1)
    end

    t = btn:GetPushedTexture()
    if t then
        t:ClearAllPoints()
        t:SetPoint("CENTER",btn,"CENTER", 0, 0)
        t:SetSize(32, 32)
        t:SetTexCoord(0, 1, 0, 1)
    end

    t = btn:GetHighlightTexture()
    if t then
        t:ClearAllPoints()
        t:SetPoint("CENTER",btn,"CENTER", 0, 0)
        t:SetSize(32, 32)
        t:SetTexCoord(0, 1, 0, 1)
    end

    if btn.PushedBackground then btn.PushedBackground:SetTexture() end
    if btn.PushedShadow then btn.PushedShadow:SetTexture() end
    if btn.FlashContent then btn.FlashContent:SetTexture() end
    if btn.Background then btn.Background:SetTexture() end
    if btn.Flash then btn.Flash:SetTexture() end
    if btn.Shadow then btn.Shadow:SetTexture() end

    if btn.PortraitMask then
        btn.PortraitMask:Hide()
    end

    if btn.Portrait then
        btn.Portrait:GwSetInside()
        btn.Portrait:SetAlpha(0)
        btn.Portrait:SetScale(0.00001)
    end

    if btn.FlashBorder then
        btn.FlashBorder:GwSetInside()
        btn.FlashBorder:SetAlpha(0)
        btn.FlashBorder:SetScale(0.00001)
    end

    if not btn.GwNotify then
        btn.GwNotify = btn:CreateTexture(nil, "OVERLAY")
        btn.GwNotifyDark = btn:CreateTexture(nil, "OVERLAY")
        btn.GwNotifyText = btn:CreateFontString(nil, "OVERLAY")

        btn.GwNotify:SetSize(18, 18)
        btn.GwNotify:SetPoint("CENTER", btn, "BOTTOM", 6, 3)
        btn.GwNotify:SetTexture("Interface/AddOns/GW2_UI/textures/hud/notification-backdrop.png")
        btn.GwNotify:SetVertexColor(1, 0, 0, 1)
        btn.GwNotify:Hide()

        btn.GwNotifyDark:SetSize(18, 18)
        btn.GwNotifyDark:SetPoint("CENTER", btn, "BOTTOM", 6, 3)
        btn.GwNotifyDark:SetTexture("Interface/AddOns/GW2_UI/textures/hud/notification-backdrop.png")
        btn.GwNotifyDark:SetVertexColor(0, 0, 0, 0.7)
        btn.GwNotifyDark:Hide()

        btn.GwNotifyText:SetSize(24, 24)
        btn.GwNotifyText:SetPoint("CENTER", btn, "BOTTOM", 7, 2)
        btn.GwNotifyText:GwSetFontTemplate(UNIT_NAME_FONT, GW.TextSizeType.NORMAL)
        btn.GwNotifyText:SetTextColor(1, 1, 1, 1)
        btn.GwNotifyText:SetShadowColor(0, 0, 0, 0)
        btn.GwNotifyText:Hide()
    end
end
AFP("reskinMicroButton", reskinMicroButton)

local function reskinMicroButtons(mbf, hook)
    for i = 1, #MICRO_BUTTONS_LOCAL do
        local name = MICRO_BUTTONS_LOCAL[i]
        local btn = _G[name]
        if btn then
            reskinMicroButton(btn, name, mbf, hook)
        end
    end
end
AFP("reskinMicroButtons", reskinMicroButtons)

local function disableMicroButton(btn, hideOnly)
    if hideOnly then
        -- hide it off-screen but still want events to run for alerts/notifications
        if GW.Mists then
            btn:SetParent(GW.HiddenFrame)
        else
            btn:ClearAllPoints()
            btn:SetPoint("TOPLEFT", UIParent, "TOPLEFT", -40, 40)
        end
    else
        btn:Disable()
        btn:UnregisterAllEvents()
        btn:SetScript("OnUpdate", nil)
        btn:Hide()
    end
end
AFP("disableMicroButton", disableMicroButton)

local function update_OnEnter(self)
    GameTooltip:ClearLines()
    GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
    GameTooltip_SetTitle(GameTooltip, L["GW2 UI Update"])
    GameTooltip:AddLine(self.tooltipText)
    GameTooltip:Show()
end
AFP("update_OnEnter", update_OnEnter)

local AddonMemoryArray = {}
local function LatencyInfoToolTip()
    local frameRate = GW.RoundInt(GetFramerate())
    local down, up, lagHome, lagWorld = GetNetStats()
    local addonMemory = 0
    local numAddons = C_AddOns.GetNumAddOns()

    -- wipe and reuse our memtable to avoid temp pre-GC bloat on the tooltip (still get a bit from the sort)
    for i = 1, #AddonMemoryArray do
        AddonMemoryArray[i].addonIndex = 0
        AddonMemoryArray[i].addonMemory = 0
    end

    UpdateAddOnMemoryUsage()
    GameTooltip:SetOwner(MainMenuMicroButton, "ANCHOR_BOTTOMLEFT", 16 + (GameTooltip:GetWidth() / 2), -10)
    GameTooltip:ClearLines()
    GameTooltip_AddNewbieTip(MainMenuMicroButton, MainMenuMicroButton.tooltipText, 1.0, 1.0, 1.0, MainMenuMicroButton.newbieText)
    GameTooltip:AddLine(" ")
    GameTooltip:AddLine(L["FPS"] .. " " .. frameRate .." fps", 0.8, 0.8, 0.8)
    GameTooltip:AddLine(L["Latency (Home)"] .. " " .. lagHome .." ms", 0.8, 0.8, 0.8)
    GameTooltip:AddLine(L["Latency (World)"] .. " " .. lagWorld .." ms", 0.8, 0.8, 0.8)
    GameTooltip:AddLine(" ", 0.8, 0.8, 0.8)
    GameTooltip:AddLine(L["Bandwidth (Download)"] .. " " .. GW.RoundDec(down,2) .. " Kbps", 0.8, 0.8, 0.8)
    GameTooltip:AddLine(L["Bandwidth (Upload)"] .. " " .. GW.RoundDec(up,2) .. " Kbps", 0.8, 0.8, 0.8)
    GameTooltip:AddLine(" ", 0.8, 0.8, 0.8)

    for i = 1, numAddons do
        addonMemory = addonMemory + GetAddOnMemoryUsage(i)
    end

    GameTooltip:AddLine(L["Memory for Addons:"] .. " " .. GW.RoundDec(addonMemory / 1024, 2) .. " MB", 0.8, 0.8, 0.8)

    for i = 1, numAddons do
        if type(AddonMemoryArray[i]) ~= "table" then
            AddonMemoryArray[i] = {}
        end
        AddonMemoryArray[i].addonIndex = i
        AddonMemoryArray[i].addonMemory = GetAddOnMemoryUsage(i)
    end

    table.sort(AddonMemoryArray, function(a, b) return a.addonMemory > b.addonMemory end)

    for _, v in pairs(AddonMemoryArray) do
            if v.addonIndex ~= 0 and (C_AddOns.IsAddOnLoaded(v.addonIndex) and v.addonMemory ~= 0) then
                addonMemory = GW.RoundDec(v.addonMemory / 1024, 2)
                if addonMemory ~= "0.00" then
                    GameTooltip:AddLine("(" .. addonMemory .. " MB) " .. C_AddOns.GetAddOnInfo(v.addonIndex), 0.8, 0.8, 0.8)
                end
            end
    end
    GameTooltip:Show()
end

local function hook_MainMenuMicroButton_OnUpdate(self, elapsed)
    -- the main menu button routinely updates its texture based on streaming download
    -- status and net performance; we undo those changes here on each update interval
    if self.updateInterval ~= PERFORMANCE_BAR_UPDATE_INTERVAL then
        return
    end
    self:SetDisabledTexture("Interface/AddOns/GW2_UI/textures/icons/microicons/mainmenumicrobutton-up.png")
    self:SetNormalTexture("Interface/AddOns/GW2_UI/textures/icons/microicons/mainmenumicrobutton-up.png")
    self:SetPushedTexture("Interface/AddOns/GW2_UI/textures/icons/microicons/mainmenumicrobutton-up.png")
    self:SetHighlightTexture("Interface/AddOns/GW2_UI/textures/icons/microicons/mainmenumicrobutton-up.png")
    if self.MainMenuBarPerformanceBar then
        self.MainMenuBarPerformanceBar:SetAlpha(0)
        self.MainMenuBarPerformanceBar:SetScale(0.00001)
    elseif MainMenuMicroButton.PerformanceIndicator then
        MainMenuMicroButton.PerformanceIndicator:SetAlpha(0)
        MainMenuMicroButton.PerformanceIndicator:SetScale(0.00001)
    else
        MainMenuBarPerformanceBarFrame:Hide()
        if MainMenuMicroButton.hover then
            LatencyInfoToolTip()
        end
    end
end
AFP("hook_MainMenuMicroButton_OnUpdate", hook_MainMenuMicroButton_OnUpdate)

-- mail icon
local function mailIconTooltip()
    local senders = { GetLatestThreeSenders() }
	local headerText = #senders >= 1 and HAVE_MAIL_FROM or HAVE_MAIL
    GameTooltip:AddLine(headerText, 1, 1, 1)
    for _, sender in ipairs(senders) do
        GameTooltip:AddLine(sender, 1, 1, 1)
	end

	GameTooltip:Show()
end

local function mailIconOnEvent(self, event)
    if event == "UPDATE_PENDING_MAIL" then
        if HasNewMail() then
            self:Show()
            self.GwNotify:Show()
            if GameTooltip:IsOwned(self) then
                mailIconTooltip()
            end
        else
            self:Hide()
            self.GwNotify:Hide()
        end
    end
end

local function mailIconOnEnter(self)
    GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
    if GameTooltip:IsOwned(self) then
        mailIconTooltip()
    end
end

--workoOrderIcon
local function workOrderIconOnEvent(self, event)
    if event == "CRAFTINGORDERS_UPDATE_PERSONAL_ORDER_COUNTS" or event == "PLAYER_ENTERING_WORLD" then
        self.countInfos = C_CraftingOrders.GetPersonalOrdersInfo()
        if #self.countInfos > 0 then
            self:Show()
            self.GwNotify:Show()
        else
            self:Hide()
            self.GwNotify:Hide()
        end
    end
end

local function workOrderIconOnEnter(self)
    GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
    GameTooltip:AddLine(MAILFRAME_CRAFTING_ORDERS_TOOLTIP_TITLE, 1, 1, 1)
    for _, countInfo in ipairs(self.countInfos) do
        GameTooltip:AddLine(PERSONAL_CRAFTING_ORDERS_AVAIL_FMT:format(countInfo.numPersonalOrders, countInfo.professionName), 1, 1, 1)
    end
    GameTooltip:Show()
end

local function ToggleEventTimerIcon(mbf)
    Gw2UpdateMicroMenuButton:ClearAllPoints()

    if GW.settings.MICROMENU_EVENT_TIMER_ICON then
        if not Gw2EventTimerMicroMenuButton then
            local eventTimerIcon = CreateFrame("Button", "Gw2EventTimerMicroMenuButton", mbf, "MainMenuBarMicroButton")
            eventTimerIcon.newbieText = nil
            eventTimerIcon.tooltipText = L["Event timer"]
            eventTimerIcon.textureName = "EventMicroButton"
            reskinMicroButton(eventTimerIcon, "EventMicroButton", mbf)
            eventTimerIcon:ClearAllPoints()
            eventTimerIcon:SetPoint("BOTTOMLEFT", Gw2GreateVaultMicroMenuButton, "BOTTOMRIGHT", 4, 0)
            eventTimerIcon:SetScript("OnEnter", GW.EventTrackerFunctions.onEnterAll)
        end

        Gw2EventTimerMicroMenuButton:Show()

        updateIcon:SetPoint("BOTTOMLEFT", Gw2EventTimerMicroMenuButton, "BOTTOMRIGHT", 4, 0)
    else
        if Gw2EventTimerMicroMenuButton then
            Gw2EventTimerMicroMenuButton:Hide()
        end
        updateIcon:SetPoint("BOTTOMLEFT", Gw2GreateVaultMicroMenuButton, "BOTTOMRIGHT", 4, 0)
    end
end
GW.ToggleEventTimerMicroMenuIcon = ToggleEventTimerIcon

local function setupMicroButtons(mbf)
    -- CharacterMicroButton
    -- determine if we are using the default char button (for default charwin)
    -- or if we need to create our own char button for the custom hero panel
    local cref
    if GW.settings.USE_CHARACTER_WINDOW then
        cref = CreateFrame("Button", "GwCharacterMicroButton", mbf, (GW.Retail and "" or "MainMenuBarMicroButton,") .. "SecureHandlerClickTemplate")
        if GW.Retail then
            Mixin(cref, MainMenuBarMicroButtonMixin)
        end
        cref.tooltipText = MicroButtonTooltipText(CHARACTER_BUTTON, "TOGGLECHARACTER0")
        cref.newbieText = NEWBIE_TOOLTIP_CHARACTER
        cref.textureName = "CharacterMicroButton"
        reskinMicroButton(cref, "CharacterMicroButton", mbf, true)
        cref:RegisterForClicks("AnyUp")
        cref:SetFrameRef("GwCharacterWindow", GwCharacterWindow)
        cref:SetAttribute(
            "_onclick",
            [=[
                if button ~= "LeftButton" then return end
                local f = self:GetFrameRef("GwCharacterWindow")
                f:SetAttribute("keytoggle", "1")
                f:SetAttribute("windowpanelopen", "paperdoll")
            ]=]
        )
        disableMicroButton(CharacterMicroButton, GW.Retail)
        if GW.Retail then
            cref:SetScript("OnEnter", MainMenuBarMicroButtonMixin.OnEnter)
            cref:SetScript("OnLeave", function() MainMenuBarMicroButtonMixin.OnLeave(cref); GameTooltip:Hide() end)
        end
        cref:HookScript("OnEnter", GW.Friends_OnEnter)
        cref:HookScript("OnEvent", GW.Friends_OnEvent)
        cref:HookScript("OnClick", GW.Friends_OnClick)
        cref:RegisterEvent("BN_FRIEND_ACCOUNT_ONLINE")
        cref:RegisterEvent("BN_FRIEND_ACCOUNT_OFFLINE")
        cref:RegisterEvent("BN_FRIEND_INFO_CHANGED")
        cref:RegisterEvent("FRIENDLIST_UPDATE")
        cref:RegisterEvent("CHAT_MSG_SYSTEM")
        cref:RegisterEvent("MODIFIER_STATE_CHANGED")
    else
        cref = CharacterMicroButton
        if MicroButtonPortrait then
            MicroButtonPortrait:Hide()
        end
    end
    cref.GwSetAnchorPoint = function(self)
        -- this must also happen in the auto-layout update hook which is why we do it like this
        self:ClearAllPoints()
        self:SetPoint("TOPLEFT", mbf, "TOPLEFT", 5, -3)
    end
    cref:GwSetAnchorPoint()

    -- custom bag microbutton
    local bref = CreateFrame("Button", nil, mbf, "MainMenuBarMicroButton")
    bref.tooltipText = MicroButtonTooltipText(INVENTORY_TOOLTIP, "OPENALLBAGS")
    bref.newbieText = nil
    bref.textureName = "BagMicroButton"
    reskinMicroButton(bref, "BagMicroButton", mbf)
    bref:ClearAllPoints()
    bref:SetPoint("BOTTOMLEFT", cref, "BOTTOMRIGHT", 4, 0)
    bref:HookScript("OnClick", ToggleAllBags)
    bref.interval = 0
    bref:HookScript("OnUpdate", bag_OnUpdate)
    bref:HookScript("OnEnter", GW.Bags_OnEnter)

    -- SpellbookMicroButton
    local sref
    if not GW.Retail then
        if GW.settings.USE_SPELLBOOK_WINDOW then
            sref = CreateFrame("Button", "GwPlayerSpellsMicroButton", mbf, "SecureHandlerClickTemplate,MainMenuBarMicroButton")
            sref.tooltipText = MicroButtonTooltipText(SPELLBOOK_ABILITIES_BUTTON, "TOGGLESPELLBOOK")
            sref.newbieText = NEWBIE_TOOLTIP_SPELLBOOK
            reskinMicroButton(sref, "SpellbookMicroButton", mbf)
            sref:ClearAllPoints()
            sref:SetPoint("BOTTOMLEFT", bref, "BOTTOMRIGHT", 4, 0)
            sref:SetFrameRef("GwCharacterWindow", GwCharacterWindow)
            sref:SetAttribute(
                "_onclick",
                [=[
                local f = self:GetFrameRef("GwCharacterWindow")
                f:SetAttribute("keytoggle", "1")
                f:SetAttribute("windowpanelopen", "spellbook")
                ]=]
            )

            disableMicroButton(SpellbookMicroButton)
        else
            sref = SpellbookMicroButton
            sref:ClearAllPoints()
            sref:SetPoint("BOTTOMLEFT", bref, "BOTTOMRIGHT", 4, 0)
        end
    else
        PlayerSpellsMicroButton:ClearAllPoints()
        PlayerSpellsMicroButton:SetPoint("BOTTOMLEFT", bref, "BOTTOMRIGHT", 4, 0)
        sref = PlayerSpellsMicroButton
    end

    --TalentMicroButton
    local tref
    if not GW.Retail then
        if GW.settings.USE_TALENT_WINDOW then
            tref = CreateFrame("Button", "GwTalentMicroButton", mbf, "SecureHandlerClickTemplate,MainMenuBarMicroButton")
            tref.tooltipText = MicroButtonTooltipText(TALENTS, "TOGGLETALENTS")
            tref.newbieText = NEWBIE_TOOLTIP_TALENTS
            reskinMicroButton(tref, "TalentMicroButton", mbf)
            tref:ClearAllPoints()
            tref:SetPoint("BOTTOMLEFT", sref, "BOTTOMRIGHT", 4, 0)

            tref:SetFrameRef("GwCharacterWindow", GwCharacterWindow)
            tref:SetAttribute(
                "_onclick",
                [=[
                local f = self:GetFrameRef("GwCharacterWindow")
                f:SetAttribute("keytoggle", "1")
                f:SetAttribute("windowpanelopen", "talents")
                ]=]
            )

            if GW.Classic or GW.TBC then
                disableMicroButton(TalentMicroButton, true)
            elseif GW.Mists then
                TalentMicroButton:ClearAllPoints()
                TalentMicroButton:SetPoint("BOTTOMLEFT", sref, "BOTTOMRIGHT", 8, 0) -- 8 because blizzard is setting is Achievement Button position back to 0, so we add the space here
                TalentMicroButton:SetAlpha(0)
                TalentMicroButton:EnableMouse(false)
            end
        else
            -- TalentMicroButton
            if TalentMicroButton:IsShown() then
                tref = TalentMicroButton
                tref:ClearAllPoints()
                tref:SetPoint("BOTTOMLEFT", sref, "BOTTOMRIGHT", 4, 0)
            else
                tref = sref
            end
        end
    else
        tref = sref
    end

    -- AchievementMicroButton
    local aref
    if GW.Retail or GW.Mists then
        AchievementMicroButton:ClearAllPoints()
        AchievementMicroButton:SetPoint("BOTTOMLEFT", tref, "BOTTOMRIGHT", 4, 0)
        aref = AchievementMicroButton
    else
        aref = tref
    end

    -- QuestLogMicroButton
    QuestLogMicroButton:ClearAllPoints()
    QuestLogMicroButton:SetPoint("BOTTOMLEFT", aref, "BOTTOMRIGHT", 4, 0)
    QuestLogMicroButton:RegisterEvent("QUEST_LOG_UPDATE")
    QuestLogMicroButton:HookScript("OnEvent", updateQuestLogButton)
    updateQuestLogButton()

    -- Retail HousingMicroButton
    local qref = QuestLogMicroButton
    if HousingMicroButton and HousingMicroButton:IsShown() then
        HousingMicroButton:ClearAllPoints()
        HousingMicroButton:SetPoint("BOTTOMLEFT", QuestLogMicroButton, "BOTTOMRIGHT", 4, 0)
        qref = HousingMicroButton
    end

    -- GuildMicroButton
   local gref
    for i = 1, (GW.Clasic or GW.TBC) and 2 or 1 do
        if i == 1 then
            gref = GuildMicroButton
        else
            gref = SocialsMicroButton
        end
        gref:ClearAllPoints()
        gref:SetPoint("BOTTOMLEFT", qref, "BOTTOMRIGHT", 4, 0)
        gref.Ticker = C_Timer.NewTicker(15, function() C_GuildInfo.GuildRoster() end)
        gref:RegisterEvent("GUILD_ROSTER_UPDATE")
        gref:RegisterEvent("MODIFIER_STATE_CHANGED")
        gref:RegisterEvent("GUILD_MOTD")
        gref:HookScript("OnEvent", updateGuildButton)
        gref:HookScript("OnEnter", GW.Guild_OnEnter)
        gref:SetScript("OnClick", GW.Guild_OnClick)
        if not (GW.Classic or GW.TBC) then
            hooksecurefunc(gref, "UpdateTabard", function()
                gref:GetDisabledTexture():SetAlpha(1)
                gref:GetNormalTexture():SetAlpha(1)
                gref:GetPushedTexture():SetAlpha(1)
                gref:GetHighlightTexture():SetAlpha(1)

                gref:SetDisabledTexture("Interface/AddOns/GW2_UI/textures/icons/microicons/guildmicrobutton-up.png")
                gref:SetNormalTexture("Interface/AddOns/GW2_UI/textures/icons/microicons/guildmicrobutton-up.png")
                gref:SetPushedTexture("Interface/AddOns/GW2_UI/textures/icons/microicons/guildmicrobutton-up.png")
                gref:SetHighlightTexture("Interface/AddOns/GW2_UI/textures/icons/microicons/guildmicrobutton-up.png")
            end)
        end
        updateGuildButton(gref, "GUILD_ROSTER_UPDATE")

        if i == 2 and GW.TBC and GW.settings.USE_SOCIAL_WINDOW and not gref.isHooked then
            gref:SetScript("OnClick", function() GW.SocialWindowToggleTab("guildlist") end)
            gref.isHooked = true
        end
    end

    local pref
    if GW.Retail then
        -- LFDMicroButton
        LFDMicroButton:ClearAllPoints()
        LFDMicroButton:SetPoint("BOTTOMLEFT", gref, "BOTTOMRIGHT", 4, 0)

        -- EJMicroButton
        EJMicroButton:ClearAllPoints()
        EJMicroButton:SetPoint("BOTTOMLEFT", LFDMicroButton, "BOTTOMRIGHT", 4, 0)

        -- CollectionsMicroButton
        CollectionsMicroButton:ClearAllPoints()
        CollectionsMicroButton:SetPoint("BOTTOMLEFT", EJMicroButton, "BOTTOMRIGHT", 4, 0)
        hooksecurefunc("MicroButtonPulse", function(self)
            if self == CollectionsMicroButton or self == EJMicroButton then
                GW.FrameFlash(self, 1, 0.3, 1, true)
            end
        end)

        hooksecurefunc("MicroButtonPulseStop", function(self)
            if self == CollectionsMicroButton or self == EJMicroButton then
                GW.StopFlash(self)
            end
        end)

        --ProfessionMicroButton
        if GW.settings.USE_PROFESSION_WINDOW then
            pref = CreateFrame("Button", "GwProfessionMicroButton", mbf, (GW.Retail and "" or "MainMenuBarMicroButton,") .. "SecureHandlerClickTemplate")
            if GW.Retail then
                Mixin(pref, MainMenuBarMicroButtonMixin)
            end
            pref.tooltipText = MicroButtonTooltipText(PROFESSIONS_BUTTON, "TOGGLEPROFESSIONBOOK")
            pref.newbieText = nil
            pref.textureName = "Professions"
            reskinMicroButton(pref, "ProfessionMicroButton", mbf, true)
            pref:ClearAllPoints()
            pref:SetPoint("BOTTOMLEFT", CollectionsMicroButton, "BOTTOMRIGHT", 4, 0)
            pref:RegisterForClicks("AnyUp")
            pref:SetFrameRef("GwCharacterWindow", GwCharacterWindow)
            pref:SetAttribute(
                "_onclick",
                [=[
                    if button ~= "LeftButton" then return end
                    local f = self:GetFrameRef("GwCharacterWindow")
                    f:SetAttribute("keytoggle", "1")
                    f:SetAttribute("windowpanelopen", "professions")
                ]=]
            )
            pref:SetScript("OnEnter", MainMenuBarMicroButtonMixin.OnEnter)
            pref:SetScript("OnLeave", function() MainMenuBarMicroButtonMixin.OnLeave(pref); GameTooltip:Hide() end)
            disableMicroButton(ProfessionMicroButton, true)
        else
            pref = ProfessionMicroButton
            pref:ClearAllPoints()
            pref:SetPoint("BOTTOMLEFT", CollectionsMicroButton, "BOTTOMRIGHT", 4, 0)
        end
    elseif GW.Mists then
        -- CollectionsMicroButton
        CollectionsMicroButton:ClearAllPoints()
        CollectionsMicroButton:SetPoint("BOTTOMLEFT", GuildMicroButton, "BOTTOMRIGHT", 4, 0)

        -- PVPMicroButton
        PVPMicroButton:ClearAllPoints()
        PVPMicroButton:SetPoint("BOTTOMLEFT", CollectionsMicroButton, "BOTTOMRIGHT", 4, 0)
        PVPMicroButtonTexture:SetAlpha(0)

        -- LFGMicroButton
        LFGMicroButton:ClearAllPoints()
        LFGMicroButton:SetPoint("BOTTOMLEFT", PVPMicroButton, "BOTTOMRIGHT", 4, 0)

        -- EJMicroButton
        EJMicroButton:ClearAllPoints()
        EJMicroButton:SetPoint("BOTTOMLEFT", LFGMicroButton, "BOTTOMRIGHT", 4, 0)

        StoreMicroButton:ClearAllPoints()
        StoreMicroButton:SetPoint("BOTTOMLEFT", EJMicroButton, "BOTTOMRIGHT", 4, 0)

        pref = StoreMicroButton
    else
         -- WorldMapMicroButton
        WorldMapMicroButton:ClearAllPoints()
        WorldMapMicroButton:SetPoint("BOTTOMLEFT", gref, "BOTTOMRIGHT", 4, 0)
        pref = WorldMapMicroButton
    end

    -- MainMenuMicroButton
    MainMenuMicroButton:ClearAllPoints()
    MainMenuMicroButton:SetPoint("BOTTOMLEFT", pref, "BOTTOMRIGHT", 4, 0)
    if MainMenuMicroButton.MainMenuBarPerformanceBar then
        MainMenuMicroButton.MainMenuBarPerformanceBar:SetAlpha(0)
        MainMenuMicroButton.MainMenuBarPerformanceBar:SetScale(0.00001)
    elseif MainMenuMicroButton.PerformanceIndicator then
        MainMenuMicroButton.PerformanceIndicator:SetAlpha(0)
        MainMenuMicroButton.PerformanceIndicator:SetScale(0.00001)
    else
        MainMenuBarPerformanceBar:SetAlpha(0)
        MainMenuBarPerformanceBar:SetScale(0.00001)
        if MainMenuBarDownload then MainMenuBarDownload:Hide() end
    end
    MainMenuMicroButton.updateInterval = 0
    MainMenuMicroButton:HookScript("OnUpdate", hook_MainMenuMicroButton_OnUpdate)

    -- HelpMicroButton
    HelpMicroButton:ClearAllPoints()
    HelpMicroButton:SetPoint("BOTTOMLEFT", MainMenuMicroButton, "BOTTOMRIGHT", 4, 0)

    if GW.Retail then
        StoreMicroButton:ClearAllPoints()
        StoreMicroButton:SetPoint("BOTTOMLEFT", HelpMicroButton, "BOTTOMRIGHT", 4, 0)
        -- great vault icom
        local greatVaultIcon = CreateFrame("Button", "Gw2GreateVaultMicroMenuButton", mbf, "MainMenuBarMicroButton")
        greatVaultIcon.newbieText = nil
        greatVaultIcon.tooltipText = RATED_PVP_WEEKLY_VAULT
        greatVaultIcon.textureName = "GreatVaultMicroButton"
        reskinMicroButton(greatVaultIcon, "GreatVaultMicroButton", mbf)
        greatVaultIcon:ClearAllPoints()
        greatVaultIcon:SetPoint("BOTTOMLEFT", C_AddOns.IsAddOnLoaded("Dominos") and HelpMicroButton or StoreMicroButton, "BOTTOMRIGHT", 4, 0)
        greatVaultIcon:SetScript("OnMouseUp", function(self, button, upInside)
            if button == "LeftButton" and upInside and self:IsEnabled() then
                GW.StopFlash(self) -- Hide flasher if playing
                if WeeklyRewardsFrame and WeeklyRewardsFrame:IsShown() then
                    HideUIPanel(WeeklyRewardsFrame)
                else
                    WeeklyRewards_ShowUI()
                end
            end
        end)
        -- Disable icon till level 70 then lets flash it one time
        greatVaultIcon:SetEnabled(IsPlayerAtEffectiveMaxLevel())
        greatVaultIcon:RegisterEvent("PLAYER_LEVEL_UP")
        greatVaultIcon:RegisterEvent("WEEKLY_REWARDS_UPDATE")
        greatVaultIcon:RegisterEvent("PLAYER_ENTERING_WORLD")
        greatVaultIcon:SetScript("OnEvent", function(self, event, ...)
            if event == "PLAYER_LEVEL_UP" then
                local level = ...
                if level >= GetMaxLevelForPlayerExpansion() then
                    self:SetEnabled(true)
                    GW.FrameFlash(self, 1, 0.3, 1, true)
                end
            elseif event == "WEEKLY_REWARDS_UPDATE" or event == "PLAYER_ENTERING_WORLD" then
                C_Timer.After(0.5, function()
                    if C_WeeklyRewards.HasAvailableRewards() then
                        greatVaultIcon.tooltipText = RATED_PVP_WEEKLY_VAULT .. "\n" .. GW.RGBToHex(GREEN_FONT_COLOR:GetRGB()) .. MYTHIC_PLUS_COLLECT_GREAT_VAULT .. "|r"
                        GW.FrameFlash(greatVaultIcon, 1, 0.3, 1, true)
                    else
                        greatVaultIcon.tooltipText = RATED_PVP_WEEKLY_VAULT
                        GW.StopFlash(greatVaultIcon)
                    end
                end)
            end
        end)
    end
end
AFP("setupMicroButtons", setupMicroButtons)

local function UpdateHelpTicketButtonAnchor()
    local ticket = HelpOpenWebTicketButton
	if not ticket then return end
    local btn = GwCharacterMicroButton or CharacterMicroButton
    local _, y = btn:GetCenter()
    local height, middle = 17, GW.screenHeight

    ticket:ClearAllPoints()
    ticket:SetPoint("CENTER", btn, 0, (y and y >= middle) and height or -height)
end

local function SetupNotificationArea(mbf)
    -- Update icon
    updateIcon = CreateFrame("Button", "Gw2UpdateMicroMenuButton", mbf, "MainMenuBarMicroButton")
    updateIcon.newbieText = nil
    updateIcon.tooltipText = ""
    updateIcon.textureName = "UpdateMicroButton"
    reskinMicroButton(updateIcon, "UpdateMicroButton", mbf)
    updateIcon:ClearAllPoints()
    updateIcon:SetPoint("BOTTOMLEFT", GW.Retail and Gw2GreateVaultMicroMenuButton or HelpMicroButton, "BOTTOMRIGHT", 4, 0)
    updateIcon:Hide()
    updateIcon:HookScript("OnEnter", update_OnEnter)
    updateIcon:SetFrameLevel(mbf.cf:GetFrameLevel() + 10)

    -- Mail icon
    local mailIcon = CreateFrame("Button", nil, mbf, "MainMenuBarMicroButton")
    mailIcon:RegisterEvent("UPDATE_PENDING_MAIL")
    mailIcon.newbieText = nil
    mailIcon.tooltipText = ""
    mailIcon.textureName = "MailMicroButton"
    reskinMicroButton(mailIcon, "MailMicroButton", mbf)
    mailIcon:ClearAllPoints()
    mailIcon:SetPoint("BOTTOMLEFT", updateIcon, "BOTTOMRIGHT", 4, 0)
    mailIcon:Hide()
    mailIcon:HookScript("OnEnter", mailIconOnEnter)
    mailIcon:HookScript("OnLeave", GameTooltip_Hide)
    mailIcon:SetScript("OnEvent", mailIconOnEvent)
    mailIcon:SetFrameLevel(mbf.cf:GetFrameLevel() + 10)

    if GW.Retail then
        -- workorder icon
        local workOrderIcon = CreateFrame("Button", "Gw2NotificationIconWorkorder", mbf, "MainMenuBarMicroButton")
        workOrderIcon:RegisterEvent("CRAFTINGORDERS_UPDATE_PERSONAL_ORDER_COUNTS")
        workOrderIcon:RegisterEvent("PLAYER_ENTERING_WORLD")
        workOrderIcon.newbieText = nil
        workOrderIcon.tooltipText = ""
        workOrderIcon.textureName = "ProfessionMicroButton"
        reskinMicroButton(workOrderIcon, "ProfessionMicroButton", mbf)
        workOrderIcon:ClearAllPoints()
        workOrderIcon:SetPoint("BOTTOMLEFT", mailIcon, "BOTTOMRIGHT", 4, 0)
        workOrderIcon:Hide()
        workOrderIcon:HookScript("OnEnter", workOrderIconOnEnter)
        workOrderIcon:HookScript("OnLeave", GameTooltip_Hide)
        workOrderIcon:SetScript("OnEvent", workOrderIconOnEvent)
        workOrderIcon:SetFrameLevel(mbf.cf:GetFrameLevel() + 10)
    end

    -- blizzard ticket icon
	if MicroMenu and MicroMenu.UpdateHelpTicketButtonAnchor then
        hooksecurefunc(MicroMenu, 'UpdateHelpTicketButtonAnchor', UpdateHelpTicketButtonAnchor)
        UpdateHelpTicketButtonAnchor()
    end
end

local function checkElvUI()
    -- ElvUI re-styles the MicroButton bar even if it is disabled in their options.
    -- We check for that condition here, and force styling fixes if necessary. Or
    -- skip touching it entirely if their MicroButton bar is enabled.
    --
    -- This works as-is because we know ElvUI will load before us. Otherwise we'll
    -- have to get more in-depth with the ACE loading logic.

    -- get the ElvUI addon/ActionBars module from ACE
    if not LibStub then
        return false
    end
    local ace = LibStub("AceAddon-3.0", true)
    if not ace then
        return false
    end
    local elv = ace:GetAddon("ElvUI", true)
    if not elv then
        return false
    end
    local ab = elv:GetModule("ActionBars")
    if not ab then
        return false
    end

    -- check if the ElvUI microbar setting is enabled
    if ab.db.microbar.enabled then
        return true
    end

    -- at this point we know we should own the microbar; fix what ElvUI did to it
    if ElvUI_MicroBar.backdrop then
        ElvUI_MicroBar.backdrop:GwKill()
    end
    ElvUI_MicroBar:GwKill()

    ab.UpdateMicroButtonsParent = GW.NoOp
    ab.UpdateMicroButtons = GW.NoOp
    ab.UpdateMicroButtonTexture = GW.NoOp
    for i = 1, #MICRO_BUTTONS_LOCAL do
        local name = MICRO_BUTTONS_LOCAL[i]
        local btn = _G[name]
        if btn then
            -- remove the backdrop ElvUI adds
            if btn.ClearBackdrop then
                btn:ClearBackdrop()
            end

            -- undo the texture coords ElvUI applies
            local pushed = btn:GetPushedTexture()
            local normal = btn:GetNormalTexture()
            local disabled = btn:GetDisabledTexture()

            if pushed then
                pushed:SetTexCoord(unpack(GW.TexCoords))
            end
            if normal then
                normal:SetTexCoord(unpack(GW.TexCoords))
            end
            if disabled then
                disabled:SetTexCoord(unpack(GW.TexCoords))
            end

            local high = btn:GetHighlightTexture()
            if high then
                high.Show = normal.Show
                high:Show()
            end
        end
    end

    return false
end
AFP("checkElvUI", checkElvUI)

local function hook_UpdateMicroButtons()
    HelpMicroButton:Show()
    local m = GW.Classic and SocialsMicroButton or GuildMicroButton
    if GW.TBC and SocialsMicroButton:IsShown() then
        m = SocialsMicroButton
    end
    m:SetDisabledTexture("Interface/AddOns/GW2_UI/textures/icons/microicons/guildmicrobutton-up.png")
    m:SetNormalTexture("Interface/AddOns/GW2_UI/textures/icons/microicons/guildmicrobutton-up.png")
    m:SetPushedTexture("Interface/AddOns/GW2_UI/textures/icons/microicons/guildmicrobutton-up.png")
    m:SetHighlightTexture("Interface/AddOns/GW2_UI/textures/icons/microicons/guildmicrobutton-up.png")

    if MicroButtonPortrait then MicroButtonPortrait:Hide() end

    reskinMicroButtons(Gw2MicroBarFrame.cf)

    if InCombatLockdown() then
        GW.CombatQueue_Queue("Update Micromenu", hook_UpdateMicroButtons)
        return
    end

    if GW.Classic or GW.TBC then
        local tref
        if GW.settings.USE_TALENT_WINDOW then
            tref = GwTalentMicroButton
        elseif TalentMicroButton:IsShown() then
            tref = TalentMicroButton
        else
            tref = GW.settings.USE_SPELLBOOK_WINDOW and GwPlayerSpellsMicroButton or SpellbookMicroButton
        end
        QuestLogMicroButton:ClearAllPoints()
        QuestLogMicroButton:SetPoint("BOTTOMLEFT", tref, "BOTTOMRIGHT", 4, 0)

        SocialsMicroButton:ClearAllPoints()
        SocialsMicroButton:SetPoint("BOTTOMLEFT", QuestLogMicroButton, "BOTTOMRIGHT", 4, 0)

        GuildMicroButton:ClearAllPoints()
        GuildMicroButton:SetPoint("BOTTOMLEFT", QuestLogMicroButton, "BOTTOMRIGHT", 4, 0)
    elseif GW.Mists then
        AchievementMicroButton:ClearAllPoints()
        AchievementMicroButton:SetPoint("BOTTOMLEFT", (GwTalentMicroButton or TalentMicroButton), "BOTTOMRIGHT", 4, 0)

        CollectionsMicroButton:ClearAllPoints()
        CollectionsMicroButton:SetPoint("BOTTOMLEFT", GuildMicroButton, "BOTTOMRIGHT", 4, 0)

        PVPMicroButton:ClearAllPoints()
        PVPMicroButton:SetPoint("BOTTOMLEFT", CollectionsMicroButton, "BOTTOMRIGHT", 4, 0)

        MainMenuMicroButton:ClearAllPoints()
        MainMenuMicroButton:SetPoint("BOTTOMLEFT", StoreMicroButton, "BOTTOMRIGHT", 4, 0)
    end
end
AFP("hook_UpdateMicroButtons", hook_UpdateMicroButtons)

local function mbf_OnLeave(self)
    if not self:IsMouseOver() and GW.settings.FADE_MICROMENU then
        self:fadeOut()
    end
end
AFP("mbf_OnLeave", mbf_OnLeave)

local function LoadMicroMenu()
    if checkElvUI() or not GW.settings.micromenu.enabled then
        return
    end

    if GW.Retail or GW.TBC then
        MicroMenuContainer:GwKillEditMode()
    elseif GW.Classic then
        PERFORMANCEBAR_UPDATE_INTERVAL = 1
    end

    -- create our micro button container frame
    local mbf = CreateFrame("Frame", "Gw2MicroBarFrame", UIParent, "GwMicroButtonFrameTmpl")
    mbf:SetSize(GW.Retail and 500 or GW.Mists and 370 or 280, 41)
    local postDragFunction = function(mbf)
        mbf.cf.bg:SetShown(not mbf.isMoved)
    end
    GW.RegisterMovableFrame(mbf, GW.L["Micro Bar"], "MicromenuPos", ALL .. ",Blizzard,Widgets", nil, {"default"}, nil, postDragFunction)
    mbf:SetPoint("TOPLEFT", mbf.gwMover)

    -- reskin all default (and custom) micro buttons to our styling
    reskinMicroButtons(mbf.cf, true)

    -- re-do anchoring of the micro buttons to our preferred ordering and setup
    -- custom button overrides & behaviors for each button where necessary
    setupMicroButtons(mbf.cf)

    -- setup our notification area
    SetupNotificationArea(mbf)

    if GW.Retail then
        -- event timer icon
        ToggleEventTimerIcon(mbf.cf)
    end

    if not GW.Retail and not GW.TBC then
        for i = 1, #MICRO_BUTTONS do
            MICRO_BUTTONS[i] = nil
        end

        UpdateMicroButtonsParent(mbf.cf)

        hooksecurefunc(
            "MoveMicroButtons",
            function()
                if CharacterMicroButton.GwSetAnchorPoint then
                    CharacterMicroButton:GwSetAnchorPoint()
                end
            end
        )
    end

    hooksecurefunc("UpdateMicroButtons", hook_UpdateMicroButtons)

    -- if borders are hidden, hide the bg
    if not GW.settings.BORDER_ENABLED then
        mbf.cf.bg:Hide()
    end

    -- if set to fade micro menu, add fader
    mbf.cf:SetAttribute("shouldFade", GW.settings.FADE_MICROMENU)
    mbf.cf:SetAttribute("fadeTime", 0.15)

    local fo = mbf.cf:CreateAnimationGroup("fadeOut")
    local fi = mbf.cf:CreateAnimationGroup("fadeIn")
    local fadeOut = fo:CreateAnimation("Alpha")
    local fadeIn = fi:CreateAnimation("Alpha")
    fo:SetScript("OnFinished", function(self)
        self:GetParent():SetAlpha(0)
    end)
    fadeOut:SetStartDelay(0.25)
    fadeOut:SetFromAlpha(1.0)
    fadeOut:SetToAlpha(0.0)
    fadeOut:SetDuration(mbf.cf:GetAttribute("fadeTime"))
    fadeIn:SetFromAlpha(0.0)
    fadeIn:SetToAlpha(1.0)
    fadeIn:SetDuration(mbf.cf:GetAttribute("fadeTime"))
    mbf.cf.fadeOut = function()
        fi:Stop()
        fo:Stop()
        fo:Play()
    end
    mbf.cf.fadeIn = function(self)
        self:SetAlpha(1)
        fi:Stop()
        fo:Stop()
        fi:Play()
    end

    mbf:SetFrameRef("cf", mbf.cf)

    mbf:SetAttribute("_onenter", [=[
        local cf = self:GetFrameRef("cf")
        local shouldFade = cf:GetAttribute("shouldFade")
        if cf:IsShown() or not shouldFade then
            return
        end
        cf:UnregisterAutoHide()
        cf:Show()
        cf:CallMethod("fadeIn", cf)
        cf:RegisterAutoHide(cf:GetAttribute("fadeTime") + 0.25)
    ]=])
    mbf.cf:HookScript("OnLeave", mbf_OnLeave)
    mbf.cf:SetShown(not GW.settings.FADE_MICROMENU)

    if GW.Retail then
        -- fix alert positions and hide the micromenu bar
        MicroButtonAndBagsBar:SetAlpha(0)
        MicroButtonAndBagsBar:EnableMouse(false)
    end
end
GW.LoadMicroMenu = LoadMicroMenu
