local E = unpack(ElvUI)
local NP = E:GetModule('NamePlates')
local _G = _G
local hooksecurefunc = _G.hooksecurefunc
local UnitIsTapDenied = _G.UnitIsTapDenied
local InCombatLockdown = _G.InCombatLockdown
local UnitClass = _G.UnitClass
local UnitIsPlayer = _G.UnitIsPlayer
local UnitReaction = _G.UnitReaction
local UnitPlayerControlled = _G.UnitPlayerControlled
local UnitCanAttack = _G.UnitCanAttack
local UnitGUID = _G.UnitGUID
local UnitIsDead = _G.UnitIsDead
local UnitInPartyIsAI = _G.UnitInPartyIsAI

--style filter gone
--gradient threat
function ElvUI_EltreumUI:ThreatIndicator_PostUpdate(unit, status)
	if ElvUI_EltreumUI:EncounterCheck() then return end
	local nameplate, db = self.__owner, NP.db.threat
	if status and db.enable and db.useThreatColor and not UnitIsTapDenied(unit) then
		if not nameplate.Health then return end
		--NP:Health_SetColors(nameplate, true)

		-- if gradient use gradient mode
		if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npenable then
			if not InCombatLockdown() or UnitIsDead("player") then
				nameplate.CurrentlyBeingTanked = nil
			end
			if nameplate.isRare and E.db.ElvUI_EltreumUI.nameplates.nameplateOptions.raretexture then
				nameplate.Health:SetStatusBarTexture(E.LSM:Fetch("statusbar", ElvUI_EltreumUI:GetNameplateRareClassTexture()))
				nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r = 1, g = 1, b = 1, a = 1}, {r = 1, 1, 1, g = 1, b = 1, a = 1})
			else
				if status == 3 then -- securely tanking
					if self.offTank then
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("OFFTANK", false, false))
						else
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("OFFTANK", false, false))
						end
					elseif self.isTank then
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("GOODTHREAT", false, false))
						else
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("GOODTHREAT", false, false))
						end
					else
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("BADTHREAT", false, false))
						else
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("BADTHREAT", false, false))
						end
					end
					nameplate.CurrentlyBeingTanked = UnitGUID(nameplate.unit)
				elseif status == 2 then -- insecurely tanking
					if self.offTank then
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("OFFTANKBADTHREATTRANSITION", false, false))
						else
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("OFFTANKBADTHREATTRANSITION", false, false))
						end
					elseif self.isTank then
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("BADTHREATTRANSITION", false, false))
						else
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("BADTHREATTRANSITION", false, false))
						end
					else
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("GOODTHREATTRANSITION", false, false))
						else
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("GOODTHREATTRANSITION", false, false))
						end
					end
					nameplate.CurrentlyBeingTanked = UnitGUID(nameplate.unit)
				elseif status == 1 then -- not tanking but threat higher than tank
					if self.offTank then
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("OFFTANKGOODTHREATTRANSITION", false, false))
						else
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("OFFTANKGOODTHREATTRANSITION", false, false))
						end
					elseif self.isTank then
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("GOODTHREATTRANSITION", false, false))
						else
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("GOODTHREATTRANSITION", false, false))
						end
					else
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("BADTHREATTRANSITION", false, false))
						else
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("BADTHREATTRANSITION", false, false))
						end
					end
					nameplate.CurrentlyBeingTanked = UnitGUID(nameplate.unit)
				else -- not tanking at all
					if self.isTank then
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("BADTHREAT", false, false))
						else
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("BADTHREAT", false, false))
						end
					else
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("GOODTHREAT", false, false))
						else
							nameplate.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("GOODTHREAT", false, false))
						end
					end
					nameplate.CurrentlyBeingTanked = UnitGUID(nameplate.unit)
				end
			end
		end
	end
end
hooksecurefunc(NP, "ThreatIndicator_PostUpdate", ElvUI_EltreumUI.ThreatIndicator_PostUpdate)

--gradient nameplates
local bordercolor = E.myClassColor
local function GradientNameplates(unit)
	if ElvUI_EltreumUI:EncounterCheck() then return end
	if not unit or not unit.unit or not unit.Health or not unit.Health:IsShown() then
		return
	end
	local _, className = UnitClass(unit.unit)
	local isPlayer = UnitIsPlayer(unit.unit) or (E.Retail and UnitInPartyIsAI(unit.unit))
	local reaction = UnitReaction(unit.unit, "player")
	local targettype

	if reaction and reaction >= 5 then
		targettype = "NPCFRIENDLY"
	elseif reaction and reaction == 4 then
		targettype = "NPCNEUTRAL"
	elseif reaction and reaction == 3 then
		targettype = "NPCUNFRIENDLY"
	elseif reaction and reaction <= 2 then
		targettype = "NPCHOSTILE"
	else --no reaction?
		targettype = "NPCNEUTRAL"
	end

	if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npenable then
		--local sf = NP:StyleFilterChanges(unit)
		--if (sf and sf.health and sf.health.color) then
		--	unit.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r=sf.health.color.r,g= sf.health.color.g,b= sf.health.color.b,a= 1}, {r=sf.health.color.r + E.db.ElvUI_EltreumUI.unitframes.gradientmode.stylefilterr,g= sf.health.color.g + E.db.ElvUI_EltreumUI.unitframes.gradientmode.stylefilterg,b= sf.health.color.b + E.db.ElvUI_EltreumUI.unitframes.gradientmode.stylefilterb,a= sf.health.color.a})
		--else
		local isOK
		if E.Retail then
			isOK = not unit.CurrentlyBeingTanked
		else
			isOK = (unit.CurrentlyBeingTanked ~= UnitGUID(unit.unit))
		end

		local classification = unit.classification
		if (classification == 'worldboss' or classification == 'rareelite' or classification == 'rare') and not _G.IsInInstance() then
			unit.isRare = true
		else
			unit.isRare = false
		end

		if not InCombatLockdown() or UnitIsDead("player") then
			unit.CurrentlyBeingTanked = nil
		end

		if unit.isRare and E.db.ElvUI_EltreumUI.nameplates.nameplateOptions.raretexture then
			unit.Health:SetStatusBarTexture(E.LSM:Fetch("statusbar", ElvUI_EltreumUI:GetNameplateRareClassTexture()))
			unit.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r = 1, g = 1, b = 1, a = 1}, {r = 1, 1, 1, g = 1, b = 1, a = 1})
		else
			unit.Health:SetStatusBarTexture(E.LSM:Fetch("statusbar", E.db.nameplates.statusbar))
			if className and isPlayer then
				if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
					unit.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom(className))
				else
					unit.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors(className))
				end
			elseif reaction and isOK then
				if UnitIsTapDenied(unit.unit) and not UnitPlayerControlled(unit.unit) then
					if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
						unit.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("TAPPED", false, false))
					else
						unit.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("TAPPED", false, false))
					end
				elseif targettype then
					if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
						unit.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom(targettype, false, false))
					else
						unit.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors(targettype, false, false))
					end
				end
			end
		end
	end
	if unit.Health.EltruismNameplateBorder then
		if E.db.ElvUI_EltreumUI.borders.classcolor then
			if isPlayer then
				bordercolor = ElvUI_EltreumUI:GetClassColorsRGB(className)
			else
				bordercolor = ElvUI_EltreumUI:GetClassColorsRGB(targettype)
			end
			unit.Health.EltruismNameplateBorder:SetBackdropBorderColor(bordercolor.r, bordercolor.g, bordercolor.b, 1)
		else
			unit.Health.EltruismNameplateBorder:SetBackdropBorderColor(E.db.ElvUI_EltreumUI.borders.bordercolors.r, E.db.ElvUI_EltreumUI.borders.bordercolors.g, E.db.ElvUI_EltreumUI.borders.bordercolors.b, 1)
		end
	end
end
hooksecurefunc(NP, "Health_UpdateColor", GradientNameplates)

--power gradient/combo/runes
function ElvUI_EltreumUI:NPClassPower_SetBarColor(bar, r, g, b)
	if ElvUI_EltreumUI:EncounterCheck() then return end
	if E.db.ElvUI_EltreumUI.unitframes.gradientmode.enable and E.db.ElvUI_EltreumUI.unitframes.gradientmode.enablepower and E.db.ElvUI_EltreumUI.unitframes.UFmodifications then
		if bar.classPowerID or bar.token then --use somechecking for classpower and power bars
			bar:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r=r - 0.3,g= g - 0.3,b= b - 0.3,a= 1}, {r=r,g= g,b= b,a= 1})
		end
		--bar.bg:SetAlpha(0)
	end
end
hooksecurefunc(NP, "SetStatusBarColor", ElvUI_EltreumUI.NPClassPower_SetBarColor)
--will need to likely hook ClassPower_UpdateColor AND Power_UpdateColor

--style filters were removed
--[[
--to fix stylefilter for gradient nameplates
function ElvUI_EltreumUI:StyleFilterClearChanges(frame)
	if ElvUI_EltreumUI:EncounterCheck() then return end
	-- bar stuff
	local h = frame.Health
	if h.r and h.g and h.b then
		if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npenable then
			GradientNameplates(frame)
		end
	end
end
hooksecurefunc(NP, "StyleFilterClearChanges", ElvUI_EltreumUI.StyleFilterClearChanges)

--to set slight gradient to style filter
function ElvUI_EltreumUI:StyleFilterSetChanges(frame)
	if ElvUI_EltreumUI:EncounterCheck() then return end
	if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npenable then
		if frame.StyleFilterChanges.health and frame.StyleFilterChanges.health.colors then
			local hc = frame.StyleFilterChanges.health.color
			if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
				frame.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r=hc.r,g= hc.g,b= hc.b,a= hc.a or 1}, {r=hc.r + E.db.ElvUI_EltreumUI.unitframes.gradientmode.stylefilterr,g= hc.g + E.db.ElvUI_EltreumUI.unitframes.gradientmode.stylefilterg,b= hc.b + E.db.ElvUI_EltreumUI.unitframes.gradientmode.stylefilterb,a= hc.a or 1})
			else
				frame.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r=hc.r,g= hc.g,b= hc.b,a= hc.a or 1}, {r=hc.r-0.4,g= hc.g-0.4,b= hc.b-0.4,a= hc.a or 1})
			end
		end
	end
end
hooksecurefunc(NP, "StyleFilterSetChanges", ElvUI_EltreumUI.StyleFilterSetChanges)
]]

--elvui castbar texture/gradient
function ElvUI_EltreumUI:Castbar_CheckInterrupt(unit)
	if ElvUI_EltreumUI:EncounterCheck() then return end
	if unit == 'vehicle' then
		unit = 'player'
	end
	local _, unitclass = UnitClass(unit)
	local reactiontarget = UnitReaction(unit, "player")
	if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npenable then
		if self.notInterruptible and UnitCanAttack('player', unit) then
			if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
				self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR2noninterruptiblecustom,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG2noninterruptiblecustom,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB2noninterruptiblecustom,a= 1}, {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR1noninterruptiblecustom,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG1noninterruptiblecustom,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB1noninterruptiblecustom,a= 1})
			else
				self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR2noninterruptible,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG2noninterruptible,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB2noninterruptible,a= 1}, {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR1noninterruptible,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG1noninterruptible,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB1noninterruptible,a= 1})
			end
		elseif (not self.notInterruptible) and (not ElvUI_EltreumUI:CheckmMediaTagInterrupt()) then
			if UnitIsPlayer(unit) or (E.Retail and UnitInPartyIsAI(unit)) then
				if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor and not E.db.ElvUI_EltreumUI.unitframes.gradientmode.classcolortargetcastbar then
					self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR1custom,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG1custom,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB1custom,a= 1}, {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR2custom,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG2custom,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB2custom,a= 1})
				elseif E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
					if E.db.ElvUI_EltreumUI.unitframes.gradientmode.classcolortargetcastbar then
						self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom(unitclass))
					else
						self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR1interruptablecustom,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG1interruptablecustom,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB1interruptablecustom,a= 1}, {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR2interruptablecustom,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG2interruptablecustom,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB2interruptablecustom,a= 1})
					end
				else
					if E.db.ElvUI_EltreumUI.unitframes.gradientmode.classcolortargetcastbar then
						self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors(unitclass))
					else
						self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR1interruptable,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG1interruptable,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB1interruptable, a=1}, {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR2interruptable,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG2interruptable,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB2interruptable,a= 1})
					end
				end
			else
				if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor and not E.db.ElvUI_EltreumUI.unitframes.gradientmode.classcolortargetcastbar then
					self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR1interruptablecustom,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG1interruptablecustom,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB1interruptablecustom,a= 1}, {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR2interruptablecustom,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG2interruptablecustom,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB2interruptablecustom,a= 1})
				else
					if E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarreactioninterruptable then
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.customcolor and E.db.ElvUI_EltreumUI.unitframes.gradientmode.classcolortargetcastbar then
							if reactiontarget >= 5 then
								self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("NPCFRIENDLY"))
							elseif reactiontarget == 4 then
								self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("NPCNEUTRAL"))
							elseif reactiontarget == 3 then
								self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("NPCUNFRIENDLY"))
							elseif reactiontarget <= 2 then
								self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColorsCustom("NPCHOSTILE"))
							end
						else
							if reactiontarget >= 5 then
								self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("NPCFRIENDLY"))
							elseif reactiontarget == 4 then
								self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("NPCNEUTRAL"))
							elseif reactiontarget == 3 then
								self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("NPCUNFRIENDLY"))
							elseif reactiontarget <= 2 then
								self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", ElvUI_EltreumUI:GradientColors("NPCHOSTILE"))
							end
						end
					else
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.npcustomcolor then
							self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR1interruptablecustom,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG1interruptablecustom,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB1interruptablecustom,a= 1}, {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR2interruptablecustom,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG2interruptablecustom,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB2interruptablecustom,a= 1})
						else
							self:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.nporientation or "VERTICAL", {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR1interruptable,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG1interruptable,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB1interruptable, a=1}, {r=E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarR2interruptable,g= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarG2interruptable,b= E.db.ElvUI_EltreumUI.unitframes.gradientmode.targetcastbarB2interruptable,a= 1})
						end
					end
				end
			end
		end
	end
	if self.EltruismNameplateBorder then
		if self.notInterruptible and UnitCanAttack('player', unit) then --targetcastbarR2noninterruptiblecustom
			self.EltruismNameplateBorder:SetBackdropBorderColor(E.db.nameplates.colors.castNoInterruptColor.r, E.db.nameplates.colors.castNoInterruptColor.g, E.db.nameplates.colors.castNoInterruptColor.b, 1)
		elseif (not self.notInterruptible) and (not ElvUI_EltreumUI:CheckmMediaTagInterrupt()) then --targetcastbarR1interruptablecustom
			self.EltruismNameplateBorder:SetBackdropBorderColor(E.db.nameplates.colors.castColor.r, E.db.nameplates.colors.castColor.g, E.db.nameplates.colors.castColor.b, 1)
		end
	end
end
if not E.Retail then
	hooksecurefunc(NP, "Castbar_CheckInterrupt", ElvUI_EltreumUI.Castbar_CheckInterrupt)
end
--interrupted
function ElvUI_EltreumUI:Castbar_PostCastFail()
	if self.EltruismNameplateBorder then
		self.EltruismNameplateBorder:SetBackdropBorderColor(E.db.nameplates.colors.castInterruptedColor.r, E.db.nameplates.colors.castInterruptedColor.g, E.db.nameplates.colors.castInterruptedColor.b, 1)
	end
end
if not E.Retail then
	hooksecurefunc(NP, "Castbar_PostCastFail", ElvUI_EltreumUI.Castbar_PostCastFail)
end
