local _, GW = ...

local GwGearManagerPopupFrame
-- local forward function defs
local drawItemSetList

local function updateIngoredSlots(id)
    local ignoredSlots = C_EquipmentSet.GetIgnoredSlots(id)
    for slot, ignored in pairs(ignoredSlots) do
        if GW.char_equipset_SavedItems[slot] then
            if (ignored) then
                C_EquipmentSet.IgnoreSlotForSave(slot)
                GW.char_equipset_SavedItems[slot].ignoreSlotCheck:SetChecked(false)
            else
                C_EquipmentSet.UnignoreSlotForSave(slot)
                GW.char_equipset_SavedItems[slot].ignoreSlotCheck:SetChecked(true)
            end
        end
    end
end
GW.AddForProfiling("character_equipset", "updateIngoredSlots", updateIngoredSlots)

local function toggleIgnoredSlots(show)
    for _, v in pairs(GW.char_equipset_SavedItems) do
        if show then
            v.ignoreSlotCheck:Show()
        else
            v.ignoreSlotCheck:Hide()
        end
    end
end
GW.AddForProfiling("character_equipset", "toggleIgnoredSlots", toggleIgnoredSlots)

local function outfitListButton_OnClick(self)
    if not self.saveOutfit:IsShown() then
        drawItemSetList()
        toggleIgnoredSlots(true)
        updateIngoredSlots(self.setID)
        self:SetHeight(80)
        self.saveOutfit:Show()
        self.editOutfit:Show()
        self.deleteOutfit:Show()
        self.equipOutfit:Show()
        self.ddbg:Show()
        self.deleteOutfit.icon:SetDesaturated(true)
        self.saveOutfit.icon:SetDesaturated(true)
        self.equipOutfit:SetText(EQUIPSET_EQUIP)

        GwPaperDollOutfits.selectedSetID = self.setID
    else
        self.saveOutfit:Hide()
        self.editOutfit:Hide()
        self.deleteOutfit:Hide()
        self.equipOutfit:Hide()
        self.ddbg:Hide()
        self:SetHeight(49)
    end
end
GW.AddForProfiling("character_equipset", "outfitListButton_OnClick", outfitListButton_OnClick)

local function outfitEquipButton_OnClick()
    local selectedSetID = GwPaperDollOutfits.selectedSetID
    if (selectedSetID ~= nil) then
        PlaySound(SOUNDKIT.IG_CHARACTER_INFO_TAB)

        C_EquipmentSet.UseEquipmentSet(selectedSetID)
    end
end
GW.AddForProfiling("character_equipset", "outfitEquipButton_OnClick", outfitEquipButton_OnClick)

local function GearSetButton_Edit(self)
    GwGearManagerPopupFrame.mode = IconSelectorPopupFrameModes.Edit
    PaperDollFrame.EquipmentManagerPane.selectedSetID = self.setID
    GwGearManagerPopupFrame.setID = self.setID
    GwGearManagerPopupFrame.origName = self.setName
    GwGearManagerPopupFrame:Show()
    GwGearManagerPopupFrame:OnShow()
end

local function outfitSaveButton_OnClick(self)
    GW.ShowPopup({text = TRANSMOG_OUTFIT_CONFIRM_SAVE:format(self:GetParent().setName),
        OnAccept = function()
            C_EquipmentSet.SaveEquipmentSet(self:GetParent().setID)
            drawItemSetList()
            toggleIgnoredSlots(false)
        end}
    )
end
GW.AddForProfiling("character_equipset", "outfitSaveButton_OnClick", outfitSaveButton_OnClick)

local function outfitEditButton_OnClick(self)
    MenuUtil.CreateContextMenu(self, function(ownerRegion, rootDescription)
        rootDescription:CreateButton(EQUIPMENT_SET_EDIT, function()
            GearSetButton_Edit(self:GetParent())
        end)
        --[[
        rootDescription:CreateTitle(EQUIPMENT_SET_ASSIGN_TO_SPEC)

        do
            for i = 1, GetNumSpecializations() do
                local function IsSelected(id)
                    return C_EquipmentSet.GetEquipmentSetAssignedSpec(self:GetParent().setID) == id
                end

                local function SetSelected(id)
                    local currentSpecIndex = C_EquipmentSet.GetEquipmentSetAssignedSpec(self:GetParent().setID)
                    if currentSpecIndex ~= id then
                        C_EquipmentSet.AssignSpecToEquipmentSet(self:GetParent().setID, id)
                    else
                        C_EquipmentSet.UnassignEquipmentSetSpec(self:GetParent().setID)
                    end

                    --GearSetButton_UpdateSpecInfo(self:GetParent())
                    PaperDollEquipmentManagerPane_Update(true)
                end

                local specID = C_SpecializationInfo.GetSpecializationInfo(i)
			    local text = select(2, GetSpecializationInfoByID(specID))
                rootDescription:CreateCheckbox(text, IsSelected, SetSelected, i)
            end
        end
        ]]
    end)
end
GW.AddForProfiling("character_equipset", "outfitEditButton_OnClick", outfitEditButton_OnClick)

local function outfitDeleteButton_OnClick(self)
    GW.ShowPopup({text = TRANSMOG_OUTFIT_CONFIRM_DELETE:format(self:GetParent().setName),
        OnAccept = function()
            C_EquipmentSet.DeleteEquipmentSet(self:GetParent().setID)
            drawItemSetList()
        end}
    )
end
GW.AddForProfiling("character_equipset", "outfitDeleteButton_OnClick", outfitDeleteButton_OnClick)

local function getNewEquipmentSetButton(i)
    if _G["GwPaperDollOutfitsButton" .. i] then
        return _G["GwPaperDollOutfitsButton" .. i]
    end

    local f = CreateFrame("Button", "GwPaperDollOutfitsButton" .. i, GwPaperDollOutfits, "GwPaperDollOutfitsButton")
    f:SetScript("OnClick", outfitListButton_OnClick)
    f:SetScript("OnLeave", GameTooltip_Hide)
    GW.CharacterMenuBlank_OnLoad(f)
    f.equipOutfit:SetScript("OnClick", outfitEquipButton_OnClick)
    f.saveOutfit:SetScript("OnClick", outfitSaveButton_OnClick)
    f.saveOutfit:SetScript("OnEnter", function(self)
        GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
        GameTooltip:ClearLines()
        GameTooltip_AddNormalLine(GameTooltip, SAVE)
        GameTooltip:Show()
    end)
    f.saveOutfit:SetScript("OnLeave", GameTooltip_Hide)
    f.editOutfit:SetScript("OnClick", outfitEditButton_OnClick)
    f.editOutfit:SetScript("OnEnter", function(self)
        GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
        GameTooltip:ClearLines()
        GameTooltip_AddNormalLine(GameTooltip, EDIT)
        GameTooltip:Show()
    end)
    f.editOutfit:SetScript("OnLeave", GameTooltip_Hide)
    f.deleteOutfit:SetScript("OnClick", outfitDeleteButton_OnClick)
    f.deleteOutfit:SetScript("OnEnter", function(self)
        GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
        GameTooltip:ClearLines()
        GameTooltip_AddNormalLine(GameTooltip, DELETE)
        GameTooltip:Show()
    end)
    f.deleteOutfit:SetScript("OnLeave", GameTooltip_Hide)

    f.SpecRing:Hide()
    f.SpecIcon:Hide()

    if i > 1 then
        _G["GwPaperDollOutfitsButton" .. i]:SetPoint("TOPLEFT", _G["GwPaperDollOutfitsButton" .. (i - 1)], "BOTTOMLEFT")
    end
    GwPaperDollOutfits.buttons = GwPaperDollOutfits.buttons + 1

    f:GetFontString():ClearAllPoints()
    f:GetFontString():SetPoint("TOP", f, "TOP", 0, -20)

    return f
end
GW.AddForProfiling("character_equipset", "getNewEquipmentSetButton", getNewEquipmentSetButton)

drawItemSetList = function()
    if GwPaperDollOutfits.buttons == nil then
        GwPaperDollOutfits.buttons = 0
    end

    local numSets = C_EquipmentSet.GetNumEquipmentSets()
    local numButtons = GwPaperDollOutfits.buttons

    if numSets > numButtons then
        numButtons = numSets
    end
    local textureC = 1

    local id_table = C_EquipmentSet.GetEquipmentSetIDs()
    for i = 1, numButtons do
        if numSets >= i then
            local frame = getNewEquipmentSetButton(i)

            local name, texture, setID, isEquipped, _, _, _, numLost, _ = C_EquipmentSet.GetEquipmentSetInfo(id_table[i])

            frame:Show()
            frame.saveOutfit:Hide()
            frame.editOutfit:Hide()
            frame.deleteOutfit:Hide()
            frame.equipOutfit:Hide()
            frame.ddbg:Hide()
            frame:SetHeight(49)

            frame:SetScript(
                "OnEnter",
                function(self)
                    GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
                    GameTooltip:SetEquipmentSet(self.setID)
                end
            )

            frame:SetText(name)
            frame.setName = name
            frame.setID = setID

            if texture then
                frame.icon:SetTexture(texture)
            else
                frame.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
            end

            if textureC == 1 then
                frame:SetNormalTexture("Interface\\AddOns\\GW2_UI\\textures\\character\\menu-bg.png")
                textureC = 2
            else
                frame:ClearNormalTexture()
                textureC = 1
            end
            if isEquipped then
                frame:SetNormalTexture("Interface\\AddOns\\GW2_UI\\textures\\character\\menu-hover.png")
            end
            if numLost > 0 then
                frame:GetFontString():SetTextColor(1, 0.3, 0.3)
            else
                frame:GetFontString():SetTextColor(1, 1, 1)
            end
        else
            if _G["GwPaperDollOutfitsButton" .. i] then
                _G["GwPaperDollOutfitsButton" .. i]:Hide()
            end
        end
    end
end
GW.AddForProfiling("character_equipset", "drawItemSetList", drawItemSetList)

--[[
function local GwPaperDollOutfits_OnEvent(self, event, ...)
    if (event == "EQUIPMENT_SWAP_FINISHED") then
        local completed, setName = ...
        if (completed) then
            PlaySound(1212) -- plays the equip sound for plate mail
            if (self:IsShown()) then
                self.selectedSetID = C_EquipmentSet.GetEquipmentSetID(setName)
                drawItemSetList()
            end
        end
    end

    if (self:IsShown()) then
        if (event == "EQUIPMENT_SETS_CHANGED") then
            drawItemSetList()
        elseif (event == "PLAYER_EQUIPMENT_CHANGED" or event == "BAG_UPDATE") then
            GwPaperDollOutfits:SetScript(
                "OnUpdate",
                function(self)
                    drawItemSetList()
                    GwPaperDollOutfits:SetScript("OnUpdate", nil)
                end
            )
        end
    end
end
--]]
local function LoadPDEquipset()
    local fmGPDO = CreateFrame("Frame", "GwPaperDollOutfits", GwCharacterWindowContainer, "GwPaperDollOutfits")
    GwGearManagerPopupFrame = CreateFrame("Frame", "GwGearManagerPopupFrame", GwDressingRoom, "IconSelectorPopupFrameTemplate")
    Mixin(GwGearManagerPopupFrame, GearManagerPopupFrameMixin)
    GwGearManagerPopupFrame:Hide()

    GwGearManagerPopupFrame:SetParent(GwDressingRoom)
    GwGearManagerPopupFrame:ClearAllPoints()
    GwGearManagerPopupFrame:SetPoint("TOPLEFT", GwDressingRoom, "TOPRIGHT")
    local fnGPDO_newOutfit_OnClick = function()
        GwGearManagerPopupFrame.mode = IconSelectorPopupFrameModes.New
        PaperDollFrame.EquipmentManagerPane.selectedSetID = nil
        GwGearManagerPopupFrame:Show()
        GwGearManagerPopupFrame:OnShow()
        --PaperDollEquipmentManagerPane_Update(true)

        -- Ignore shirt and tabard by default
		PaperDollFrame_IgnoreSlot(4)
		PaperDollFrame_IgnoreSlot(19)
    end
    fmGPDO.newOutfit:SetText(TRANSMOG_OUTFIT_NEW)
    fmGPDO.newOutfit:SetScript("OnClick", fnGPDO_newOutfit_OnClick)

    hooksecurefunc(GwGearManagerPopupFrame, "OnShow", function(frame)
        if not frame.isSkinned then
            GW.HandleIconSelectionFrame(frame)
        end
    end)

    GwPaperDollOutfits:SetScript("OnShow", drawItemSetList)
    GwPaperDollOutfits:SetScript(
        "OnHide",
        function()
            toggleIgnoredSlots(false)
        end
    )
    drawItemSetList()

    hooksecurefunc(GwGearManagerPopupFrame, "OkayButton_OnClick", drawItemSetList)
end
GW.LoadPDEquipset = LoadPDEquipset
