_G['NpcAbilitiesAbilityData']['cn'] = {
[7] = {name = "自杀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10] = {name = "暴风雪", description = "破碎的冰块从天而降，在8秒内对目标造成( 26 * 8)点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[45] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53] = {name = "背刺", description = "背刺目标，对其造成武器伤害的150%再加15点伤害，必须在目标背后发动，潜行者的主手中必须有一把武器。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成6点伤害，打断目标施法，并且在6秒内无法施放该系法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[89] = {name = "残废术", description = "使目标残废，移动速度降低40%，近战和远程攻击间隔延长45%。持续20秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[96] = {name = "肢解", description = "使你的下一次近战攻击的伤害提高100点，并使目标流血。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101] = {name = "摔投", description = "摔投人型目标，对其造成10点伤害，并使其倒地3秒。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[113] = {name = "冰链术", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[118] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续20秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物和小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[122] = {name = "冰霜新星", description = "冲击施法者附近的所有敌人，对它们造成 21至 24点冰霜伤害并将其冻结在原地，最多持续8秒。对被冻结的目标造成伤害可能打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[134] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成 9点火焰伤害，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[139] = {name = "恢复", description = "治疗目标，在15秒内恢复总计45点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[172] = {name = "腐蚀术", description = "腐蚀目标，在12秒内造成累计40点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[184] = {name = "火焰之盾 II", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成 17点火焰伤害，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[228] = {name = "变鸡术", description = "将敌人变成一只鸡，使其不能施法，伤害能力降低66%，最多持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[246] = {name = "减速术", description = "使敌人的移动速度降低150%，攻击速度降低35%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[324] = {name = "闪电之盾", description = "施法者被3个闪电球环绕。如果施法者受到了近战、远程或法术伤害，则攻击者会受到13点自然伤害，并会消耗掉一个闪电球。一个攻击者在短期内只会受到一次反噬伤害。持续10分钟。萨满祭司在同一时间内只能激活一种元素护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[325] = {name = "闪电之盾", description = "施法者被3个闪电球环绕。如果施法者受到了近战、远程或法术伤害，则攻击者会受到29点自然伤害，并会消耗掉一个闪电球。一个攻击者在短期内只会受到一次反噬伤害。持续10分钟。萨满祭司在同一时间内只能激活一种元素护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[332] = {name = "治疗波", description = "治疗友方目标，恢复 69至 83点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[348] = {name = "献祭", description = "灼烧敌人，对其造成 11点火焰伤害，并在15秒内造成额外的20点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[370] = {name = "净化术", description = "净化敌方目标，移除1个有益魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421] = {name = "闪电链", description = "向敌人射出一支闪电箭，对其造成 200至 227点自然伤害，随后这支闪电箭会继续攻击它周围最近的敌人。闪电箭每跳跃一次，伤害就减少30%，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[465] = {name = "虔诚光环", description = "使半径30码范围内的所有小队成员获得55点额外的护甲。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成3点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[512] = {name = "冰链术", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续20秒。", mechanic = "定身", range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = "魔法"},
[518] = {name = "召唤虫子", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[527] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除1个有害法术，或是从敌人身上移除1个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[528] = {name = "祛病术", description = "从友方目标身上移除1个疾病效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[547] = {name = "治疗波", description = "治疗友方目标，恢复 136至 163点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[568] = {name = "奥术爆裂", description = "奥术爆裂\n移动速度降低70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[588] = {name = "心灵之火", description = "圣洁的能量充满施法者的体内，使护甲值提高315点。牧师每受到一次近战或远程伤害，就消耗一层心灵之火效果。持续10分钟或者直到消耗了20次效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[589] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计30点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[594] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计66点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[600] = {name = "真言术：盾", description = "立即为队友加上魔法护盾，可吸收 166点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。目标在被加上护盾之后的15秒内无法再被加上护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[642] = {name = "圣盾术", description = "使圣骑士对所有的伤害和法术攻击免疫，持续10秒，但是攻击间隔延长100%。在受保护之后的1分钟内，圣盾术、保护祝福或圣佑术无法作用在你身上，你也无法使用复仇之怒。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[643] = {name = "虔诚光环", description = "使半径30码范围内的所有小队成员获得275点额外的护甲。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[688] = {name = "召唤小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[689] = {name = "吸取生命", description = "每1秒吸取目标的10点生命值，并将其转移给施法者，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[700] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续20秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。30级以上的敌人抵抗该效果的几率提高。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[702] = {name = "虚弱诅咒", description = "目标的近战攻击强度降低21点，持续2分钟。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[707] = {name = "献祭", description = "灼烧敌人，对其造成 24点火焰伤害，并在15秒内造成额外的40点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[720] = {name = "纠缠", description = "纠缠\n被纠缠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[744] = {name = "毒药", description = "每3秒对目标造成一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[745] = {name = "蛛网", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[747] = {name = "召唤幻象", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[774] = {name = "回春术", description = "治疗目标，在12秒内恢复总计32点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[782] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成6点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[785] = {name = "充实", description = "充实\n被魅惑。\n伤害提高300%。\n所有法术瞬发。\n所有抗性提高50点。\n移动速度提高40%。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[799] = {name = "双子传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[800] = {name = "双子传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[802] = {name = "变形包", description = "变形包\n生命值提高300%。\n攻击伤害提高1800%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[804] = {name = "爆炸虫", description = "爆炸虫\n即将爆炸。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[845] = {name = "顺劈斩", description = "横扫攻击，对目标和它身边最近的一个敌人造成武器伤害再加上5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[851] = {name = "变羊术", description = "将敌人变成一只不能施法、不能攻击的绵羊，移动速度降低60%，最多持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[865] = {name = "冰霜新星", description = "冲击施法者附近的所有敌人，对它们造成 35至 40点冰霜伤害并将其冻结在原地，最多持续8秒。对被冻结的目标造成伤害可能打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[905] = {name = "闪电之盾", description = "施法者被3个闪电球环绕。如果施法者受到了近战、远程或法术伤害，则攻击者会受到51点自然伤害，并会消耗掉一个闪电球。一个攻击者在短期内只会受到一次反噬伤害。持续10分钟。萨满祭司在同一时间内只能激活一种元素护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[913] = {name = "治疗波", description = "治疗友方目标，恢复 279至 328点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[930] = {name = "闪电链", description = "向敌人射出一支闪电箭，对其造成 288至 323点自然伤害，随后这支闪电箭会继续攻击它周围最近的敌人。闪电箭每跳跃一次，伤害就减少30%，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[939] = {name = "治疗波", description = "治疗友方目标，恢复 389至 454点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[945] = {name = "闪电之盾", description = "施法者被3个闪电球环绕。如果施法者受到了近战、远程或法术伤害，则攻击者会受到80点自然伤害，并会消耗掉一个闪电球。一个攻击者在短期内只会受到一次反噬伤害。持续10分钟。萨满祭司在同一时间内只能激活一种元素护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[959] = {name = "治疗波", description = "治疗友方目标，恢复 552至 639点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[970] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计132点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[980] = {name = "痛苦诅咒", description = "给目标施加痛苦的诅咒，使其在24秒内受到84点伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，直到结束。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[992] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计234点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1006] = {name = "心灵之火", description = "圣洁的能量充满施法者的体内，使护甲值提高945点。牧师每受到一次近战或远程伤害，就消耗一层心灵之火效果。持续10分钟或者直到消耗了20次效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1020] = {name = "圣盾术", description = "使圣骑士对所有的伤害和法术攻击免疫，持续12秒，但是攻击间隔延长100%。在受保护之后的1分钟内，圣盾术、保护祝福或圣佑术无法作用在你身上，你也无法使用复仇之怒。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[1026] = {name = "圣光术", description = "治疗友方目标，恢复 322至 368点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1032] = {name = "虔诚光环", description = "使半径30码范围内的所有小队成员获得505点额外的护甲。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1058] = {name = "回春术", description = "治疗目标，在12秒内恢复总计56点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1090] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续30秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[1094] = {name = "献祭", description = "灼烧敌人，对其造成 53点火焰伤害，并在15秒内造成额外的90点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[1126] = {name = "野性印记", description = "使友方目标的护甲值提高25，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1430] = {name = "回春术", description = "治疗目标，在12秒内恢复总计116点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1460] = {name = "奥术智慧", description = "使目标的智力提高7点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1516] = {name = "快速射击", description = "立刻射击目标，造成5点额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[1557] = {name = "全速", description = "移动速度提高300", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1671] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成18点伤害，打断目标施法，并且在6秒内无法施放该系法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[1672] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成45点伤害，打断目标施法，并且在6秒内无法施放该系法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[1758] = {name = "影袭", description = "对目标造成普通武器伤害再加上10点额外伤害，奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1766] = {name = "脚踢", description = "用脚快速踢敌人，对其造成15点伤害，打断其正在施放的法术，并使其在5秒内无法施放任何该系的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[1776] = {name = "凿击", description = "对目标造成10点伤害，令其瘫痪4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[1777] = {name = "凿击", description = "对目标造成20点伤害，令其瘫痪4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[1785] = {name = "潜行", description = "使潜行者进入潜行状态，但是移动速度降低40%，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[1786] = {name = "潜行", description = "使潜行者进入潜行状态，但是移动速度降低35%，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[1822] = {name = "斜掠", description = "对目标造成(攻击强度 / 100 + 17)点流血伤害，并在9秒内造成总计(10 * 3 + 攻击强度 * 0.06)点额外伤害。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1881] = {name = "召唤扎拉雏虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1906] = {name = "无力冲锋", description = "Charges an enemy, dealing damage and slowing their movement by 60% for 8秒.", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2048] = {name = "战斗怒吼", description = "战士发出怒吼，使半径20码范围内的所有小队成员的近战攻击强度提高 306点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2052] = {name = "次级治疗术", description = "治疗目标，恢复 76至 91点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[2053] = {name = "次级治疗术", description = "治疗目标，恢复 143至 165点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[2054] = {name = "治疗术", description = "治疗目标，恢复 307至 353点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[2055] = {name = "治疗术", description = "治疗目标，恢复 445至 507点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[2090] = {name = "回春术", description = "治疗目标，在12秒内恢复总计180点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[2091] = {name = "回春术", description = "治疗目标，在12秒内恢复总计244点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[2120] = {name = "烈焰风暴", description = "召唤一根火柱，对攻击范围内的所有敌人造成 55至 71点火焰伤害，并在8秒内造成额外的48点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[2136] = {name = "火焰冲击", description = "施放火焰冲击敌人，对其造成 27至 35点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[2138] = {name = "火焰冲击", description = "施放火焰冲击敌人，对其造成 110至 134点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[2458] = {name = "狂暴姿态", description = "攻击型的姿态，爆击几率提高3%，受攻击时所承受的所有伤害增加10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[2484] = {name = "地缚图腾", description = "在施法者身边召唤一个生命值为5点的地缚图腾，持续45秒。该图腾可以使它周围半径10码内的所有敌人的移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[2565] = {name = "盾牌格挡", description = "使你的格档几率提高75%，效果持续5秒。最多只能格档1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[2589] = {name = "背刺", description = "背刺目标，对其造成武器伤害的150%再加30点伤害，必须在目标背后发动，潜行者的主手中必须有一把武器。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2590] = {name = "背刺", description = "背刺目标，对其造成武器伤害的150%再加48点伤害，必须在目标背后发动，潜行者的主手中必须有一把武器。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2591] = {name = "背刺", description = "背刺目标，对其造成武器伤害的150%再加69点伤害，必须在目标背后发动，潜行者的主手中必须有一把武器。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2601] = {name = "火焰之盾 III", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成 34点火焰伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = "魔法"},
[2602] = {name = "火焰之盾 IV", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成 57点火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[2606] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 61至 65点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2607] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 25至 28点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2608] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 114至 122点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2609] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 191至 202点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2610] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 269至 286点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2676] = {name = "粉碎", description = "Pulverize nearby enemies, interrupting their spellcasting for 2秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2691] = {name = "法力燃烧", description = "用反魔法飞箭击中一名敌人，消耗其最多 284至 288点法力值。飞箭每消耗一点法力值，目标就受到1点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2767] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计366点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[2791] = {name = "真言术：韧", description = "圣洁的能量充满目标全身，令其耐力提高32点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[2860] = {name = "闪电链", description = "向敌人射出一支闪电箭，对其造成 391至 438点自然伤害，随后这支闪电箭会继续攻击它周围最近的敌人。闪电箭每跳跃一次，伤害就减少30%，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[2941] = {name = "献祭", description = "灼烧敌人，对其造成 101点火焰伤害，并在15秒内造成额外的165点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[3011] = {name = "火焰射击", description = "对目标进行火焰系远程攻击，造成20点额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3019] = {name = "激怒", description = "使施法者用物理攻击对敌人造成的伤害提高 22点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = "魔法"},
[3105] = {name = "斯塔文的诅咒", description = "使敌人的所有属性降低5点，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[3106] = {name = "腐蚀光环", description = "对附近的敌人造成36至40点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[3107] = {name = "召唤伊莉莎的卫兵", description = "召唤1个伊莉莎的卫兵为她作战，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3108] = {name = "死亡之触", description = "从敌人身上吸取65至75点生命值，并使施法者恢复最多相当于该数值一半的生命值。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3109] = {name = "死亡显现", description = "使指定区域内的所有敌人因恐惧而无法移动，持续10秒。", mechanic = "感觉", range = "30码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "魔法"},
[3129] = {name = "冰息术", description = "对附近的敌人造成25点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[3131] = {name = "冰息术", description = "对目标造成8至12点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = "10​秒", dispel_type = nil},
[3136] = {name = "狂暴命令", description = "使附近所有友方玩家的攻击速度提高33%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[3143] = {name = "寒冰咆哮", description = "对附近的敌人造成33至37点冰霜伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[3145] = {name = "寒冷抓握", description = "使目标的移动速度降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[3146] = {name = "威吓低吼", description = "使附近敌人的力量降低4点，敏捷降低4点，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[3147] = {name = "撕裂肉体", description = "在12秒内对敌人造成每3秒1点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3148] = {name = "裂颅", description = "使敌人的耐力降低1点，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3149] = {name = "狂怒之嚎", description = "使附近队友的力量提高 16点，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[3150] = {name = "狂犬病", description = "使敌人的生命值回复速度降低50%，力量降低1点，敏捷降低1点，持续10分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[3151] = {name = "疯狂饥饿", description = "使施法者的攻击速度提高30%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[3204] = {name = "工兵爆破", description = "对周围的所有敌人造成141至159点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​分钟", dispel_type = "魔法"},
[3229] = {name = "快速嗜血", description = "使一个友方玩家的攻击速度提高30%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[3234] = {name = "疾病之触", description = "对敌人造成11至15点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3237] = {name = "图勒的诅咒", description = "使一个敌人的精神降低 5点，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[3238] = {name = "迅捷反射", description = "使施法者的招架几率提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[3242] = {name = "毁灭", description = "对敌人造成普通武器伤害再加上3点额外伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3243] = {name = "生命收割", description = "从敌人身上吸取15点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[3248] = {name = "强化格挡", description = "使施法者的格挡几率提高55%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3252] = {name = "撕碎", description = "使目标的护甲降低240点，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[3256] = {name = "瘟疫之云", description = "使指定区域内的所有敌人的力量降低4点，敏捷降低4点，智力降低4点，持续4分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "7​分钟", dispel_type = "疾病"},
[3258] = {name = "野蛮暴怒", description = "使施法者的攻击速度提高50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3260] = {name = "中伤之盾效果", description = "中伤之盾效果\n护甲提高720点。\n无法移动或攻击。\n对近战攻击者造成85点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3261] = {name = "点燃", description = "每3秒造成25点火焰伤害，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3263] = {name = "鸦爪之触", description = "令敌人昏迷，并使其护甲值降低120点，持续5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[3264] = {name = "血性狂吼", description = "在受到附近敌人的物理攻击时所承受的伤害提高5点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[3269] = {name = "图勒的祝福", description = "使施法者的攻击速度提高50%，持续8秒。但施法者也会因此精疲力尽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3271] = {name = "疲倦", description = "疲倦\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3288] = {name = "苔鲜之皮", description = "苔鲜之皮\n吸收物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3335] = {name = "黑暗污泥", description = "使附近敌人的攻击间隔延长33%，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = "3​分钟", dispel_type = "疾病"},
[3356] = {name = "烈焰鞭笞", description = "对目标造成28至32点伤害，并使其火焰抗性降低10点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[3358] = {name = "吸血毒药", description = "每5秒从一个敌人身上吸取15点生命值，持续40秒。所有被吸取的生命值都会被转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[3359] = {name = "喝药水", description = "为自己恢复102至118点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3360] = {name = "眼之诅咒", description = "以帕雷斯之眼诅咒敌人，使其物理伤害能力降低8点，施法速度降低20%，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[3361] = {name = "Dummy NPC Summon", description = nil, mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[3368] = {name = "喝下初级药水", description = "为自己恢复 61至 68点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3369] = {name = "药水力量 II", description = "使施法者的力量提高5点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3387] = {name = "图勒之怒", description = "每10秒对一名敌人造成30点暗影伤害，并使其在受到攻击时所承受的物理伤害提高8点，持续2分钟。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[3388] = {name = "致命吸血毒药", description = "每5秒从一个敌人身上吸取30点生命值，持续45秒。所有被吸取的生命值都会被转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[3389] = {name = "眼之结界", description = "使施法者有100%的几率反射有害法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3391] = {name = "痛击", description = "使施法者获得2次额外的攻击机会。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3393] = {name = "食肉", description = "从敌人身上吸取30点生命值，并使施法者恢复最多相当于该数值150%的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3396] = {name = "腐蚀毒药", description = "使敌人的护甲值降低60点，并对其每5秒造成10点自然伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[3405] = {name = "灵魂撕裂", description = "从敌人身上吸取150点法力值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3416] = {name = "恶魔之怒", description = "使施法者进入狂怒状态，持续10秒。对敌人造成的物理伤害提高45点，但攻击间隔延长50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[3419] = {name = "强化格挡", description = "使施法者的格挡几率提高75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3424] = {name = "污浊嚎叫", description = "使附近的盟友有35%的几率在击中目标时使其中毒。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3427] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高 17点，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[3429] = {name = "瘟疫心灵", description = "每10秒从一个敌人身上吸取10点法力值，并将其转移给施法者，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "疾病"},
[3436] = {name = "游荡瘟疫", description = "使目标感染疾病，在受到物理攻击时承受的伤害提高5点，耐力降低3点，持续5分钟。感染疾病的目标有10%的几率在被击中时将疾病传染给附近的盟友。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "7​分钟", dispel_type = "疾病"},
[3439] = {name = "游荡瘟疫", description = "游荡瘟疫 疾病\n受到物理攻击时承受的伤害提高5点。\n耐力降低5点。\n有10%的几率在被击中时散播瘟疫。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[3442] = {name = "奴役", description = "控制一个等级不高于35级的敌对人型生物，持续15秒。使其攻击间隔延长100%。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3443] = {name = "魔化迅捷", description = "使施法者的攻击速度提高35%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[3472] = {name = "圣光术", description = "治疗友方目标，恢复 717至 799点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[3477] = {name = "精神偷取", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[3485] = {name = "奈塔拉什的哀嚎", description = "15秒内对附近的敌人造成75暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3488] = {name = "菲斯托姆复活", description = "杀死施法者，召唤它的复制品。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3490] = {name = "狂暴怒气", description = "使施法者的攻击速度提高75%，持续5秒，但物理伤害能力降低15点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3510] = {name = "怠惰效果", description = "怠惰效果\n攻击间隔延长67%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3514] = {name = "淤泥", description = "淤泥\n移动速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3537] = {name = "玛拉索姆的爪牙", description = "召唤玛拉索姆公爵的爪牙，每个爪牙可以持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[3542] = {name = "纳拉克西斯之网", description = "使目标无法移动，持续30秒。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[3547] = {name = "愤怒的回忆", description = "使施法者进入疯狂状态，持续8秒。施法者的攻击速度提高100%，移动速度降低25%，物理攻击所能造成的伤害降低10点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[3551] = {name = "颅骨爆裂", description = "对敌人造成普通武器伤害再加上1点额外伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3583] = {name = "致命药膏", description = "每10秒对敌人造成2点自然伤害，持续2分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[3584] = {name = "快速传染", description = "感染敌人，使其每15秒对它身边的盟友造成45点自然伤害，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​分钟", dispel_type = "疾病"},
[3586] = {name = "快速传染", description = "感染敌人，使其每15秒对它身边的盟友造成90点自然伤害，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​分钟", dispel_type = "疾病"},
[3589] = {name = "震耳尖啸", description = "使附近的敌人因沉默而不能施法，持续8秒。", mechanic = "缄默", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3599] = {name = "灼热图腾", description = "在施法者身边召唤出一个生命值为5的灼热图腾，持续30秒。它可以频繁攻击半径20码范围内的某个敌人，每次对其造成9至11点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3600] = {name = "地缚术", description = "地缚术 魔法\n移动速度降低50%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3602] = {name = "火炬爆裂", description = "火炬爆裂 魔法\n每3秒 10点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3603] = {name = "扰乱之痛", description = "使敌人的施法速度降低35%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[3604] = {name = "裂筋", description = "使目标的移动速度降低 70%，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[3605] = {name = "召唤遥控傀儡", description = "召唤1个遥控傀儡为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3606] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[3609] = {name = "麻痹之毒", description = "使目标因昏迷而无法移动或攻击，持续8秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[3611] = {name = "莫甘斯的爪牙", description = "召唤1个莫甘斯的爪牙为施法者作战，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[3612] = {name = "血顶宠物", description = "召唤一头血顶猛虎为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3615] = {name = "召唤达拉然毒蛇", description = "召唤1条达拉然毒蛇为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3621] = {name = "劈颅巨魔宠物", description = "召唤1头劈颅巨魔宠物为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3627] = {name = "回春术", description = "治疗目标，在12秒内恢复总计304点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3631] = {name = "战斗狂怒", description = "使附近所有友方玩家的攻击速度提高25%，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3635] = {name = "水晶凝视", description = "使目标因昏迷而无法移动或攻击，持续6秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = "45​秒", dispel_type = "魔法"},
[3636] = {name = "水晶沉睡", description = "使目标因昏迷而无法移动或攻击，持续15秒。", mechanic = "睡眠中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[3639] = {name = "强化格挡", description = "使施法者的格挡几率提高85%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3644] = {name = "与头颅交谈", description = "与死者的头颅交谈。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[3648] = {name = "相位淡出", description = "施法者淡出", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3650] = {name = "投掷泥浆", description = "向敌人投掷泥浆，使其命中几率降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[3652] = {name = "召唤上古之魂", description = "召唤1个上古之魂为施法者作战，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[3655] = {name = "召唤持盾守卫", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[3658] = {name = "召唤法师", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[3659] = {name = "法师视界", description = "安斯雷姆的占卜法术", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3660] = {name = "制造灵魂宝石", description = "制造一颗灵魂宝石", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3671] = {name = "碎石", description = "碎石\n物理伤害能力降低15点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3672] = {name = "碎石", description = "碎石\n物理伤害能力降低26点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3673] = {name = "碎石", description = "碎石\n物理伤害能力降低40点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3722] = {name = "召唤辛迪加鬼魂", description = "召唤1个辛迪加鬼魂为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[3730] = {name = "Initialize Image", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3815] = {name = "毒云术", description = "每5秒对附近的敌人造成50点自然伤害，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[3826] = {name = "懒惰结界效果", description = "懒惰结界效果 魔法\n攻击间隔延长54%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3827] = {name = "懒惰结界", description = "召唤懒惰结界，持续1分钟。附近的敌人每3秒都会受到诅咒，攻击速度暂时减慢$3826%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[4043] = {name = "自爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4093] = {name = "重建", description = "安斯雷姆的占卜法术", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[4134] = {name = "瘀伤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4148] = {name = "坚韧低吼", description = "使用者获得 852点额外生命值，持续5分钟", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​分钟", dispel_type = nil},
[4153] = {name = "迅猛龙的狡诈", description = "使野兽的狡诈与目标的灵魂融合。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[4319] = {name = "附魔蓝玛瑙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4320] = {name = "特雷莱恩冰触术", description = "使目标沉默，每3秒对其造成30点冰霜伤害，并使其攻击速度降低25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "45​秒", dispel_type = "魔法"},
[4507] = {name = "Dull Lure Spawn Effect", description = "被嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4511] = {name = "相位变换", description = "小鬼的实体形态脱离这个世界，从而不会受到攻击，除非小鬼自己发动攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[4801] = {name = "传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4937] = {name = "召唤石棱流放者", description = "召唤5个石棱流放者为施法者作战，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4938] = {name = "密斯莱尔地震", description = "对附近的敌人造成普通武器伤害再加上93至107点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4948] = {name = "基恩洛的熊形态", description = "变形成为一头熊，持续15秒，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[4950] = {name = "召唤赫尔库拉之犬", description = "召唤3头赫尔库拉之犬为施法者作战，持续50秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[4955] = {name = "石拳", description = "使施法者在12秒内每次击中目标时对其造成的伤害提高50点，但施法者的移动速度降低75%，攻击间隔延长54%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[4961] = {name = "重新补给", description = "为目标治疗300点伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[4962] = {name = "覆体之网", description = "使敌人无法移动，并使其攻击间隔延长100%，持续6秒。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[4971] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[4974] = {name = "凋零之触", description = "使敌人的耐力降低1点，精神降低1点，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[4979] = {name = "快速烈焰防护结界", description = "使目标在10秒内对火焰免疫。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "25​秒", dispel_type = "魔法"},
[4980] = {name = "快速冰霜防护结界", description = "使目标在10秒内对冰霜免疫。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[4984] = {name = "铁趾的牺牲", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4985] = {name = "召唤铁趾格雷兹的灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5001] = {name = "鲁特维尔的召唤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5106] = {name = "水晶闪耀", description = "使施法者面前一个锥形区域内的敌人昏迷，无法移动或攻击，持续15秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[5108] = {name = "虚空行者", description = "召唤1个虚空行者为施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[5110] = {name = "召唤活火", description = "召唤1个活火为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[5115] = {name = "战斗命令", description = "使附近所有友方玩家的攻击速度提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5134] = {name = "闪光雷", description = "使半径5码范围内的所有野兽逃跑，持续10秒。对60级以上的目标可能失效。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5137] = {name = "火焰的召唤", description = "在60秒后对一名人造成10点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[5141] = {name = "弹出斯尼德", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5159] = {name = "熔化矿石", description = "在20秒内对附近的敌人造成140点火焰伤害，并使它们的移动速度降低40%。", mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[5164] = {name = "击倒", description = "击倒敌人，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[5172] = {name = "血帆鹦鹉", description = "召唤1个血帆鹦鹉为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5174] = {name = "烹制甜点", description = "治疗自己，恢复111至129点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5187] = {name = "治疗之触", description = "治疗友方目标，恢复 204至 253点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[5188] = {name = "治疗之触", description = "治疗友方目标，恢复 376至 459点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[5200] = {name = "范克里夫的盟友", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5208] = {name = "毒性鱼叉", description = "对敌人造成普通伤害再加上30点额外伤害，并继续对其造成每10秒45点额外的自然伤害，持续1分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[5213] = {name = "熔铁之水", description = "每3秒对目标造成30点火焰伤害，使其攻击间隔延长54%，移动速度降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5217] = {name = "猛虎之怒", description = "使你对目标造成的伤害提高10点，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[5219] = {name = "希斯耐特吸血术", description = "希斯耐特吸血术\n无法行动。\n每2秒吸取20点生命值。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5232] = {name = "野性印记", description = "使友方目标的护甲值提高65，所有属性提高2，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5242] = {name = "战斗怒吼", description = "战士发出怒吼，使半径20码范围内的所有小队成员的近战攻击强度提高 40点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5246] = {name = "破胆怒吼", description = "战士发出怒吼，使半径8码内的敌人因恐惧而畏缩，最多5个敌人会因恐惧而逃跑，持续8秒。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[5262] = {name = "狂热之刃", description = "当施法者使用近战攻击时，对敌人造成3至5点额外的火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[5276] = {name = "冰冻术", description = "每3秒对敌人造成 55至 64点冰霜伤害，并使其昏迷15秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[5280] = {name = "剃刀之鬃", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中 他 的敌人造成4点自然伤害，持续45秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[5337] = {name = "凋零打击", description = "使敌人的生命值降低10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5401] = {name = "蜥蜴之矢", description = "对敌人造成8至12点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5403] = {name = "寒冰之浪", description = "对附近的敌人造成111至129点冰霜伤害，并使它们昏迷10秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[5413] = {name = "毒害之灾", description = "使敌人的自然抗性降低 45点，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[5416] = {name = "毒性钉刺", description = "对目标造成10点自然伤害，并继续对其每5秒造成2点伤害，持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[5424] = {name = "利爪握取", description = "使敌人无法移动，并在4秒内对其造成总计40点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[5514] = {name = "暗淡幻象", description = "使敌人攻击时的命中几率降低25%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[5515] = {name = "野性", description = "使施法者的攻击速度提高20%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5543] = {name = "消隐", description = "施法者进入隐形状态，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5567] = {name = "黑暗泥浆", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[5568] = {name = "践踏", description = "对附近的敌人造成普通武器伤害再加上8点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5588] = {name = "制裁之锤", description = "使目标昏迷4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[5589] = {name = "制裁之锤", description = "使目标昏迷5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[5605] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5628] = {name = "瘤背复仇", description = "瘤背复仇 魔法\n攻击速度提高30%。\n移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5708] = {name = "飞扑", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上18点额外伤害，并使它们昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5740] = {name = "火焰之雨", description = "召唤火焰之雨，在8秒内对目标区域中的敌人造成( 44 * 4)点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[5759] = {name = "猎豹形态", description = "变成一头猎豹，持续4分钟。攻击强度提高，并可使用多种猎豹形态下专有的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[5781] = {name = "胁迫低吼", description = "使敌人的力量降低2点，敏捷降低2点，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "45​秒", dispel_type = nil},
[5810] = {name = "石肤术", description = "石肤术\n受到物理攻击时承受的伤害减少15点。\n移动速度降低67%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5884] = {name = "女妖诅咒", description = "使敌人攻击时的命中几率降低10%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[5915] = {name = "癫狂", description = "使施法者的攻击速度提高20%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5916] = {name = "暗影潜行", description = "施法者进入潜行模式，直到取消此状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[6016] = {name = "刺穿护甲", description = "使敌人的护甲降低50%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[6063] = {name = "治疗术", description = "治疗目标，恢复 586至 662点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[6064] = {name = "治疗术", description = "治疗目标，恢复 734至 827点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[6066] = {name = "真言术：盾", description = "立即为队友加上魔法护盾，可吸收 394点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。目标在被加上护盾之后的15秒内无法再被加上护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[6074] = {name = "恢复", description = "治疗目标，在15秒内恢复总计100点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6075] = {name = "恢复", description = "治疗目标，在15秒内恢复总计175点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6077] = {name = "恢复", description = "治疗目标，在15秒内恢复总计315点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6078] = {name = "恢复", description = "治疗目标，在15秒内恢复总计400点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6122] = {name = "召唤维克尼钻孔虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6136] = {name = "冰冻", description = "冰冻 魔法\n移动速度降低30%，攻击间隔延长25%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6141] = {name = "暴风雪", description = "破碎的冰块从天而降，在8秒内对目标造成( 45 * 8)点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[6143] = {name = "防护冰霜结界", description = "吸收165点冰霜伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[6146] = {name = "减速术", description = "使敌人的移动速度降低60%，攻击速度降低54%，持续15秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[6178] = {name = "冲锋", description = "向敌人冲锋，产生12点怒气值，并使其昏迷1秒。无法在战斗中使用。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[6192] = {name = "战斗怒吼", description = "战士发出怒吼，使半径20码范围内的所有小队成员的近战攻击强度提高 60点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6205] = {name = "虚弱诅咒", description = "目标的近战攻击强度降低64点，持续2分钟。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[6215] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续20秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[6222] = {name = "腐蚀术", description = "腐蚀目标，在15秒内造成累计90点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[6223] = {name = "腐蚀术", description = "腐蚀目标，在18秒内造成累计222点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[6236] = {name = "月夜猛虎形态", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6253] = {name = "反手一击", description = "对敌人发动反手一击，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6254] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成28至32点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[6257] = {name = "投掷火炬", description = "投掷火炬\n每3秒15点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[6264] = {name = "迅捷反射", description = "使施法者的招架几率提高75%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[6266] = {name = "科多兽践踏", description = "对附近的敌人造成普通武器伤害再加上 16点额外伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[6268] = {name = "急速冲锋", description = "使施法者的移动速度提高 119%，持续3秒，并使其在第一次攻击时所造成的伤害提高 187点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[6274] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "45​秒", dispel_type = nil},
[6278] = {name = "慢性毒菌", description = "每10秒对敌人造成20点自然伤害，持续1分钟。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = "疾病"},
[6304] = {name = "拉克佐猛击", description = "对敌人造成64至86点伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6306] = {name = "酸液溅射", description = "每5秒对附近的敌人造成50点自然伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[6350] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[6351] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[6352] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[6354] = {name = "毒之克星", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[6358] = {name = "诱惑", description = "诱惑目标，使其在最多15秒内无法行动。任何伤害都会打断这个效果。只对人型生物有效。", mechanic = "被魅惑", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[6363] = {name = "灼热图腾", description = "在施法者身边召唤出一个生命值为5的灼热图腾，持续35秒。它可以频繁攻击半径20码范围内的某个敌人，每次对其造成13至17点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6364] = {name = "灼热图腾", description = "在施法者身边召唤出一个生命值为5的灼热图腾，持续40秒。它可以频繁攻击半径20码范围内的某个敌人，每次对其造成19至25点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6408] = {name = "消隐", description = "施法者进入潜行模式，直到取消此状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6421] = {name = "阿克鲁比的开锁", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[6432] = {name = "重拳先生践踏", description = "重拳先生践踏\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6434] = {name = "切割", description = "使施法者的攻击速度提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[6435] = {name = "重拳猛击", description = "对敌人造成50点伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[6464] = {name = "召唤生锈的箱子", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6466] = {name = "斧类武器投掷", description = "斧类武器投掷\n昏迷。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6479] = {name = "钢鬃狼", description = "召唤1头钢鬃狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6487] = {name = "伊克鲁德的守护者", description = "召唤2个虚空行者为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "1​分钟", dispel_type = nil},
[6490] = {name = "萨瑞鲁斯的元素生物", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[6507] = {name = "战斗咆哮", description = "战士发出怒吼，使附近所有小队成员的近身和远程伤害提高5，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[6524] = {name = "大地震颤", description = "使附近的敌人昏迷，无法移动或攻击，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[6533] = {name = "投网", description = "使目标无法移动，持续10秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6535] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成28至32点自然伤害，并每5秒造成42至48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "40​秒", dispel_type = nil},
[6536] = {name = "召唤深苔雌蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6546] = {name = "撕裂", description = "使目标的伤口不断流血，在12秒内造成持续伤害，总值为28点再加上[0.00743 * 4 * (([Mainhand weapon max base damage] + [Mainhand weapon min base damage]) / 2 + 攻击强度 / 14 * [Mainhand weapon max base speed])]点（取决于武器伤害值）。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6547] = {name = "撕裂", description = "使目标的伤口不断流血，在15秒内造成持续伤害，总值为45点再加上[0.00743 * 5 * (([Mainhand weapon max base damage] + [Mainhand weapon min base damage]) / 2 + 攻击强度 / 14 * [Mainhand weapon max base speed])]点（取决于武器伤害值）。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6548] = {name = "撕裂", description = "使目标的伤口不断流血，在18秒内造成持续伤害，总值为66点再加上[0.00743 * 6 * (([Mainhand weapon max base damage] + [Mainhand weapon min base damage]) / 2 + 攻击强度 / 14 * [Mainhand weapon max base speed])]点（取决于武器伤害值）。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6576] = {name = "破胆低吼", description = "目标生物变得恐慌并以高速逃跑，持续5秒", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[6587] = {name = "异种爬行者的卵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6588] = {name = "召唤异种幼蝎", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6589] = {name = "异种蝎群", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6595] = {name = "攻击弱点", description = "对敌人造成普通伤害再加上19至21点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[6605] = {name = "恐吓尖啸", description = "使附近的敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6607] = {name = "鞭笞", description = "令敌人昏迷2秒，并有一定几率将其缴械。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[6660] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6668] = {name = "红色焰火", description = "向空中发射一支可以绽放出无数红色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6671] = {name = "制造卷轴", description = nil, mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[6673] = {name = "战斗怒吼", description = "战士发出怒吼，使半径20码范围内的所有小队成员的近战攻击强度提高 20点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6685] = {name = "穿刺射击", description = "向敌人射击，造成普通伤害，并使其护甲降低580点，持续15秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[6713] = {name = "缴械", description = "使敌人无法使用武器作战，持续6秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6725] = {name = "烈焰尖刺", description = "召唤一根火柱，对指定区域内的所有敌人造成70至80点火焰伤害，并对它们每3秒造成额外的50点伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[6726] = {name = "沉默", description = "使一个目标沉默，在6秒内不能施法。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6728] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[6730] = {name = "撞头", description = "使目标因昏迷而无法移动或攻击，持续2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6742] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高30%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6749] = {name = "野性重击", description = "野性重击\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[6751] = {name = "弱效毒药", description = "每3秒对敌人造成1点自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[6753] = {name = "反手一击", description = "你是菜鸟！", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[6754] = {name = "拍击！", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6767] = {name = "耻辱印记", description = "将玩家用紫色箭头标记起来，持续10分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6774] = {name = "切割", description = "终结技，使近战攻击速度提高30%。根据连击点数的数量决定效果持续时间：\n 1点：9秒\n 2点：12秒\n 3点：15秒\n 4点：18秒\n 5点：21秒", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6778] = {name = "治疗之触", description = "治疗友方目标，恢复 762至 914点生命值。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[6788] = {name = "虚弱灵魂", description = "虚弱灵魂\n无法被施放真言术：盾。", mechanic = "防御", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6814] = {name = "淤泥毒药", description = "每5秒对敌人造成12点自然伤害，使其攻击间隔延长25%，移动速度降低30%，持续45秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[6816] = {name = "腐化力量", description = "腐化力量 疾病\n力量降低10点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6817] = {name = "腐化敏捷", description = "腐化敏捷 疾病\n敏捷降低10点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6818] = {name = "腐化智力", description = "使附近敌人的智力降低5点，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6819] = {name = "腐化耐力", description = "腐化耐力 疾病\n耐力降低4点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6864] = {name = "巨石之力", description = "使施法者所能造成的物理伤害提高15点，但移动速度降低65%。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6866] = {name = "苔藓覆盖的手", description = "使目标有可能掉落武器，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6869] = {name = "摔倒", description = "摔倒\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6870] = {name = "苔藓覆盖的脚", description = "使目标有可能在被击中时摔倒，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6873] = {name = "邪恶之寒", description = "使一个敌人在受到冰霜攻击时承受的伤害提高50点，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6900] = {name = "制造块茎", description = "在地面上寻找块茎。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6905] = {name = "召唤幻影梦魇兽", description = "召唤1个幻影梦魇兽为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[6907] = {name = "疾病软泥", description = "使敌人的攻击间隔延长54%，移动速度降低25%，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[6909] = {name = "荆棘诅咒", description = "诅咒一个敌人，持续3分钟，使其有50%的几率在击中目标时承受19至41点伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[6917] = {name = "毒液喷吐", description = "向敌人喷出毒液，对其造成自然伤害，并每5秒对其造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[6920] = {name = "隐藏", description = "施法者进入潜行模式，直到取消此状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6922] = {name = "暗角诅咒", description = "暗角诅咒 诅咒\n受到物理攻击时承受的伤害提高3点。\n物理伤害能力降低3点。\n魔法伤害能力降低10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[6925] = {name = "萨维亚的赐福", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[6927] = {name = "暗影挥砍", description = "使你在潜行状态下发动攻击时的武器伤害提高58，并令对手昏迷5秒。奖励2个连击点数。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6942] = {name = "无比恶臭", description = "令一个敌人沉默，使其在6秒内不能施法。", mechanic = "缄默", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[6945] = {name = "胸闷", description = "Agonizing chest pains afflict the target, stunning it for 5秒.", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6946] = {name = "冷心诅咒", description = "Curses the target with agony, periodically causing the target's heart to constrict in agony, stunning them. Lasts 3分钟.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[6949] = {name = "弱效寒冰箭", description = "向目标射出寒冰箭，造成 17点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[6950] = {name = "精灵之火", description = "使敌人的护甲降低 1440点，持续1分钟。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[6951] = {name = "力量衰减", description = "使敌人的力量降低 18点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[6957] = {name = "霜鬃之力", description = "使一个盟友的力量提高5点，持续3分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "魔法"},
[6958] = {name = "吸血术", description = "从敌人身上吸取10点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6960] = {name = "闪电屏障", description = "为盟友施加闪电之盾，对攻击者造成2点自然伤害，持续3分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[6979] = {name = "火焰射击", description = "对目标进行火焰系远程攻击，造成30点额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6980] = {name = "火焰射击", description = "对目标进行火焰系远程攻击，造成40点额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6982] = {name = "阵风", description = "使附近的敌人昏迷，无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = nil},
[6984] = {name = "冰霜射击", description = "对目标进行冰霜系远程攻击，造成15点额外的冰霜伤害，并使其移动速度降低60%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7020] = {name = "石像形态", description = "使施法者的护甲值提高20点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[7054] = {name = "遗弃技能", description = "诅咒一个敌人，周期性地使它的某项技能降低100点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[7057] = {name = "鬼魅灵魂", description = "诅咒一个敌人，持续5分钟，使其周期性地被邪恶的幽灵缠身。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[7068] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低75%，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[7072] = {name = "野性暴怒", description = "野性暴怒\n物理伤害能力提高25点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7074] = {name = "往日的尖啸", description = "使附近的敌人因沉默而不能施法，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[7090] = {name = "熊形态", description = "变形成为一头熊，持续5分钟，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[7093] = {name = "胁迫", description = "胁迫目标，使其因恐惧而逃跑3秒，每次只能恐吓1个敌人。", mechanic = "感觉", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[7098] = {name = "治疗诅咒", description = "诅咒一个敌人，持续3分钟，使其有20%的几率在击中目标时为其回复10点生命值。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[7101] = {name = "烈焰冲击", description = "对敌人造成143至147点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[7102] = {name = "腐化传染", description = "使目标的攻击间隔延长33%，施法速度降低25%，在被击中时有5%的几率向某个盟友传播瘟疫。持续4分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "疾病"},
[7104] = {name = "隐秘行动", description = "使施法者做出潜行动作。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7105] = {name = "佯射", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7106] = {name = "黑暗回复", description = "为施法者的宠物治疗88至112点生命值。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[7107] = {name = "召唤警戒座狼", description = "召唤0头警戒座狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7120] = {name = "普罗德摩尔的防护", description = "普罗德摩尔的防护\n护甲提高40点。\n耐力提高10点。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7121] = {name = "反魔法盾", description = "反魔法的护罩包围施法者，使其对魔法免疫，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7122] = {name = "血液分流", description = "从敌人身上吸取20点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7124] = {name = "阿鲁高的礼物", description = "每60秒对一个敌人造成175至225点暗影伤害，持续5分钟。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[7125] = {name = "毒性唾液", description = "每6秒对一个敌人造成17点自然伤害。每6秒吸取20点法力值，并将其转移给施法者。持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "1​分钟", dispel_type = "毒药"},
[7127] = {name = "摇摆意志", description = "使敌人的攻击间隔延长25%，施法速度降低20%，移动速度降低20%，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[7132] = {name = "召唤错觉狼影", description = "召唤2头错觉影狼为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3.333​分钟", dispel_type = nil},
[7139] = {name = "恶魔践踏", description = "对附近的敌人造成普通武器伤害再加上20点额外伤害，使它们昏迷3秒，并使它们受到物理攻击时所承受的伤害提高10。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[7140] = {name = "破甲虚弱", description = "在受到物理攻击时所承受的伤害提高5点，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[7145] = {name = "翻滚扫击", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[7154] = {name = "黑暗祭品", description = "使用黑暗魔法的能量治疗一个盟友，回复200点生命值。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[7159] = {name = "背刺", description = "对目标造成普通伤害再加10点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7160] = {name = "斩杀", description = "尝试斩杀受伤的敌人，对其造成普通伤害外加50点伤害。斩杀只能对剩余生命值不高于20%的敌人使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[7162] = {name = "急救", description = "为目标治疗相当于施法者生命值上限的伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7164] = {name = "防御姿态", description = "进入防御性的姿态，当战士被击中时产生怒气值。战士不再处于战斗状态中时的怒气值衰减速度也会降低。持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[7165] = {name = "战斗姿态", description = "攻守兼备的作战姿态，在击中敌人或被击中时均提高怒气值。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[7272] = {name = "尘雾之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7277] = {name = "收割蜂群", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7278] = {name = "召唤工蝎群", description = "召唤1只工蝎为施法者作战，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7279] = {name = "黑泥术", description = "使附近敌人的攻击间隔延长50%，移动速度降低30%，持续30秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[7289] = {name = "缩小", description = "使敌人的力量降低1点，耐力降低1点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[7290] = {name = "灵魂虹吸", description = "在10秒内吸取目标以及距离其最近的盟友的10点生命值，最高为施法者回复两倍于吸取量的生命值。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = "1​秒", dispel_type = "魔法"},
[7293] = {name = "僵尸形态", description = "僵尸形态 魔法\n被变成了僵尸的形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7295] = {name = "灵魂消耗", description = "使一个敌人定身10秒，吸取其35点生命值，并将其转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[7301] = {name = "霜甲术", description = "使护甲提高200点。如果敌人使用近战武器攻击施法者，他们的移动速度就有可能被降低30%，攻击间隔延长25%，冰冻效果持续5秒。法师在同一时间内只能保有一种魔法护甲效果。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7321] = {name = "冰冻", description = "冰冻 魔法\n移动速度降低30%，攻击间隔延长25%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7342] = {name = "挥砍", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上5点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7357] = {name = "含毒之刺", description = "每3秒对敌人造成 16点自然伤害，并使其攻击间隔延长25%，移动速度降低 63%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[7365] = {name = "毒药瓶", description = "向敌人投掷毒药瓶，每3秒造成 19点自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "毒药"},
[7366] = {name = "狂暴姿态", description = "攻击性的姿态，在击中敌人时产生怒气值。持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7367] = {name = "感染撕咬", description = "每5秒对敌人造成10点自然伤害，并使其在受到物理攻击时承受5点额外伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[7369] = {name = "顺劈斩", description = "横扫攻击，对目标和它身边最近的一个敌人造成武器伤害再加上10点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7386] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低90点，同时造成大量的威胁，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7393] = {name = "治疗兄弟", description = "为目标回复30000点生命值。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7395] = {name = "死亡矿井炸药", description = "对指定区域内的所有敌人造成43至57点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7398] = {name = "出生", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7399] = {name = "恐吓", description = "恐吓一个敌人，使其因恐惧而逃跑4秒。每次只能恐吓1个目标。", mechanic = "感觉", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7405] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低180点，同时造成大量的威胁，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7437] = {name = "破坏物品", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7481] = {name = "嚎叫之怒", description = "嚎叫之怒\n物理伤害能力提高10点。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[7487] = {name = "召唤灰色座狼", description = "召唤1头灰色座狼为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[7488] = {name = "召唤被奴役的座狼", description = "召唤1头被奴役的座狼为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[7489] = {name = "召唤暗牙恐狼", description = "召唤1头暗牙恐狼为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[7588] = {name = "虚空箭", description = "向目标射出一支暗影箭，对其造成222至258点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7621] = {name = "阿鲁高的诅咒", description = "将敌人变成一个影牙暴食者，并将其奴役10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7638] = {name = "投掷药水", description = "在2秒后为一个盟友治疗100点伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7645] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续10秒。使其攻击间隔延长100%。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[7646] = {name = "虚弱诅咒", description = "目标的近战攻击强度降低82点，持续2分钟。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7655] = {name = "鸦爪妖术", description = "诅咒一个敌人，使其物理攻击所能造成的伤害降低0点，魔法攻击所能造成的伤害降低0点，持续直到主动取消。该诅咒还可以使施法者的物理攻击所能造成的伤害提高10点，魔法攻击所能造成的伤害提高20点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7671] = {name = "变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7673] = {name = "虚空宝石", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7713] = {name = "哀嚎死者", description = "使附近所有敌人的所有属性降低1%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7739] = {name = "地狱火罩", description = "对附近的敌人造成147至177点火焰伤害，并使施法者被火焰之盾包围，持续10秒。击中施法者的近战攻击者将承受50点额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[7741] = {name = "召唤传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7750] = {name = "怒气爆发", description = "使攻击速度提高 70%，同时也提高移动速度，持续12秒。虚空行者每4秒会受到 625点伤害作为代价。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7761] = {name = "共同禁锢", description = "使敌人和施法者都无法移动，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[7762] = {name = "召唤冈瑟尔的幻影", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7764] = {name = "阿迦玛甘的智慧", description = "使智力提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7765] = {name = "投射", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7803] = {name = "雷霆震荡", description = "对附近的敌人造成64至86点自然伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7816] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成60点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[7870] = {name = "次级隐形术", description = "使你召唤的恶魔获得次级隐形术的效果，最多持续5分钟。这个法术只能在非战斗状态下使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7891] = {name = "拉格纳罗斯的赐福", description = "对敌人造成普通武器伤害再加上40点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7896] = {name = "爆炸射击", description = "对目标和它身边的所有敌人造成你的武器伤害再加25点伤害，所有伤害都属于火焰系伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[7901] = {name = "敏捷衰减", description = "使敌人的敏捷降低 18点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[7922] = {name = "冲锋击昏", description = "冲锋击昏\n昏迷。", mechanic = "昏迷中", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7938] = {name = "致命刺痛", description = "从敌人身上吸取50点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7947] = {name = "局部毒药", description = "每5秒对敌人造成1点自然伤害，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[7948] = {name = "野性回复", description = "使施法者每2秒回复38至62点生命值，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[7951] = {name = "毒性喷溅", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[7952] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[7961] = {name = "阿兹雷索克的践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7964] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7965] = {name = "考布莱恩毒蛇形态", description = "变成一条毒蛇，持续5分钟。攻击伤害提高50点，但攻击间隔延长43%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7966] = {name = "荆棘光环", description = "对任何使用近战武器攻击附近小队成员的生物造成10点自然伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。此光环效果持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[7967] = {name = "纳拉雷克斯的梦魇", description = "使敌人进入睡眠状态，最多持续15秒。任何对目标有敌意的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[7978] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成26至34点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[7979] = {name = "微型收割机", description = "召唤1台微型收割机为施法者作战，持续1分钟。收割机无法被治疗，但可以在被摧毁之后回收一部分零件。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7992] = {name = "减速毒药", description = "使敌人的攻击间隔延长25%，移动速度降低30%，持续25秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "毒药"},
[7993] = {name = "召唤树人", description = "召唤1个树人为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7994] = {name = "汲取魔法", description = "从敌人身上吸取5点法力值，并将其转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7997] = {name = "侵蚀力量", description = "使敌人的力量降低6点，敏捷降低6点，耐力降低3点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7998] = {name = "烟雾遮盖", description = "烟雾遮盖 魔法\n攻击间隔延长50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8000] = {name = "区域燃烧", description = "召唤一根火柱，对指定区域内的所有敌人造成19至21点火焰伤害，并对它们每3秒造成额外的35点伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8004] = {name = "次级治疗波", description = "治疗友方目标，恢复 170至 195点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[8005] = {name = "治疗波", description = "治疗友方目标，恢复 759至 874点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8014] = {name = "破伤风", description = "使敌人的耐力降低 10点，持续20分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[8016] = {name = "灵魂凋零", description = "使敌人的精神降低 16点，持续20分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[8040] = {name = "德鲁伊的睡眠", description = "使敌人进入睡眠状态，最多持续15秒。任何对目标有敌意的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[8041] = {name = "毒蛇形态", description = "变成一条毒蛇，持续10秒。物理伤害提高25点，但不能施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8046] = {name = "地震术", description = "立即以震撼性的力量攻击目标，对其造成 126至 134点自然伤害，同时打断施法，并使其在2秒内无法施放该系法术。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[8050] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，对其造成 25点火焰伤害，并在随后的12秒内造成总计28点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[8052] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，对其造成 51点火焰伤害，并在随后的12秒内造成总计48点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[8053] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，对其造成 95点火焰伤害，并在随后的12秒内造成总计96点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[8056] = {name = "冰霜震击", description = "以冰霜冲击目标，对其造成 95至 101点伤害，并使其移动速度降低50%，持续8秒。产生大量威胁值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[8058] = {name = "冰霜震击", description = "以冰霜冲击目标，对其造成 215至 230点伤害，并使其移动速度降低50%，持续8秒。产生大量威胁值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[8078] = {name = "雷霆一击", description = "对附近的敌人造成24至26点自然伤害，使他们的攻击间隔延长33%，移动速度降低40%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8129] = {name = "法力燃烧", description = "消耗目标的 198至 211点法力值，每消耗1点法力值，目标就受到0.5点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8131] = {name = "法力燃烧", description = "消耗目标的 315至 336点法力值，每消耗1点法力值，目标就受到0.5点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8134] = {name = "闪电之盾", description = "施法者被3个闪电球环绕。如果施法者受到了近战、远程或法术伤害，则攻击者会受到114点自然伤害，并会消耗掉一个闪电球。一个攻击者在短期内只会受到一次反噬伤害。持续10分钟。萨满祭司在同一时间内只能激活一种元素护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8137] = {name = "异种蝎群瘟疫", description = "受到物理攻击时所承受的伤害提高10%，30分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[8138] = {name = "暗色湖蘑菇", description = "使敌人的耐力降低6点，持续45分钟。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[8139] = {name = "热疫疲倦", description = "使敌人的智力降低6点，精神降低6点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[8140] = {name = "笨拙术", description = "使敌人的施法速度降低50%，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8142] = {name = "缠绕之藤", description = "对附近的敌人造成物理伤害，将它们击倒并使其无法移动，持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[8143] = {name = "战栗图腾", description = "在施法者身边召唤一个生命值为5点的战栗图腾，它会震动附近的地面，驱散半径30码范围内所有队友身上的恐惧、魅惑和催眠效果。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8147] = {name = "雷霆一击", description = "对附近的敌人造成71至79点自然伤害，使他们的攻击间隔延长43%，移动速度降低40%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8148] = {name = "荆棘光环", description = "对任何使用近战武器攻击附近小队成员的生物造成20点自然伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。此光环效果持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[8150] = {name = "雷霆震裂", description = "对附近的敌人造成 106至 118点自然伤害，并使它们昏迷2.50秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8151] = {name = "突然攻击", description = "使你在潜行状态下发动攻击时的武器伤害提高28至32，并令对手昏迷2.50秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[8154] = {name = "石肤图腾", description = "在施法者身边召唤出一个生命值为5的石肤图腾。这个图腾可以使半径20码范围内的小队成员所受到的近战伤害减少7，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8160] = {name = "大地之力图腾", description = "在施法者身边召唤出一个生命值为5的大地之力图腾。这个图腾可以使半径20码范围内所有小队成员的力量提高20点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8190] = {name = "熔岩图腾", description = "在施法者身边召唤一根生命值为5点的熔岩图腾，每2秒对它身边半径8码范围内的所有敌人造成22点火焰伤害。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8198] = {name = "雷霆一击", description = "以雷霆震击附近的敌人，使它们的攻击间隔延长10%，持续14秒，并对它们造成23点伤害。这个技能可以造成额外的威胁值，最多可影响4个目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[8209] = {name = "自爆绵羊", description = "制造1只高爆绵羊朝着最近的敌人冲锋，随后剧烈的爆炸。高爆绵羊非常不稳定，会在1分钟后自毁。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8210] = {name = "草原幼狮", description = "召唤3头草原幼狮为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8211] = {name = "法力燃烧链", description = "用反魔法箭攻击一个敌人，并弹射到附近另一个敌人身上。这种箭每吸取1点法力值，目标就受到0.5点伤害，最多可影响到3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8242] = {name = "盾牌猛击", description = "对敌人造成20点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8245] = {name = "腐蚀酸液", description = "使附近所有敌人的护甲降低16点，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[8246] = {name = "闪电箭", description = "用闪电魔法冲击敌人，对其造成 161至 171点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[8255] = {name = "强力顺劈", description = "对一名敌人和它身边最近的敌人造成普通伤害及55点额外伤害，最多可影响5个目标，并使它们的攻击间隔延长33%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8256] = {name = "致死毒素", description = "每15秒对敌人造成30点自然伤害，持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[8257] = {name = "毒性钉刺", description = "对目标造成10点自然伤害，并继续对其每5秒造成2点伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[8258] = {name = "虔诚光环", description = "使所有小队成员获得20点额外的护甲，持续4分钟。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8259] = {name = "旋风倾泻", description = "对附近的敌人造成普通武器伤害再加上50点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[8260] = {name = "急速冲锋", description = "使施法者的移动速度提高 178%，持续4秒，并使其在第一次攻击时所造成的伤害提高 600点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8262] = {name = "防护元素图腾", description = "在施法者身边召唤一个防护元素图腾，使周围的小队成员对所有魔法的抗性提高50点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8264] = {name = "熔岩喷射图腾", description = "在施法者身边召唤一个熔岩喷射图腾，每3秒对附近的敌人造成65点火焰伤害。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8267] = {name = "诅咒之血", description = "使附近敌人的智力降低15点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[8269] = {name = "激怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高50点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8270] = {name = "召唤地行者", description = "召唤1个地行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8271] = {name = "召唤风嚎者", description = "召唤1个风嚎者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8272] = {name = "心灵震颤", description = "使敌人的施法速度降低20%，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8274] = {name = "召唤战斗野猪", description = "召唤1头战斗野猪为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8275] = {name = "毒性射击", description = "对敌人造成普通伤害再加上30点额外伤害，并继续对其造成每10秒45点额外的自然伤害，持续1.25分钟。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[8276] = {name = "召唤土狼", description = "召唤1只土狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8281] = {name = "音素爆破", description = "对附近的所有敌人造成你的武器伤害再加3点伤害，并使它们在10秒内不能施法。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8282] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高1点，持续2分钟。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[8285] = {name = "暴跳如雷", description = "对附近的敌人造成普通武器伤害再加上7点额外伤害，并使它们昏迷2.50秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[8286] = {name = "召唤野猪之魂", description = "召唤1个野猪之魂为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[8292] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成 162至 181点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[8293] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成28至32点自然伤害，并每5秒造成42至48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[8314] = {name = "岩肤术", description = "岩肤术 魔法\n护甲和耐力提高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8355] = {name = "攻击弱点", description = "对敌人造成普通伤害再加上28至32点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8358] = {name = "法力之矛", description = "恢复施法者的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8359] = {name = "击溃", description = "击溃\n装死。\n不能攻击或施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8361] = {name = "纯净术", description = "令施法者对所有攻击和法术免疫，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8362] = {name = "恢复", description = "治疗目标，每3秒恢复5点生命值，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8363] = {name = "寄生", description = "对敌人造成普通伤害再加上30点额外伤害，并继续对其造成每5秒25点额外的自然伤害，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[8364] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成4点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8365] = {name = "巨化术", description = "使一个盟友对敌人造成的物理伤害提高3点，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8372] = {name = "召唤水中护卫", description = "召唤1个水中护卫为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8374] = {name = "圆弧斩", description = "对施法者面前一个锥形区域内的所有敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8376] = {name = "陷地图腾", description = "召唤一个持续30秒的陷地图腾，周期性地令附近的敌人无法移动。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[8377] = {name = "陷地", description = "陷地\n无法行动。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8379] = {name = "缴械", description = "使敌人无法使用武器作战，持续10秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8380] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低270点，同时造成大量的威胁，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8382] = {name = "吸血毒药", description = "每5秒从一个敌人身上吸取2点生命值，持续45秒。所有被吸取的生命值都会被转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[8383] = {name = "燃烧坚韧", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8385] = {name = "迅捷之风", description = "迅捷之风 魔法\n移动速度提高40%\n攻击速度提高30%", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8391] = {name = "毁灭", description = "对敌人造成普通武器伤害再加上 44点额外伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8398] = {name = "连发寒冰箭", description = "对附近的敌人造成226至240点冰霜伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8399] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = "魔法"},
[8422] = {name = "烈焰风暴", description = "召唤一根火柱，对攻击范围内的所有敌人造成 159至 197点火焰伤害，并在8秒内造成额外的140点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8427] = {name = "暴风雪", description = "破碎的冰块从天而降，在8秒内对目标造成( 66 * 8)点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[8435] = {name = "叉状闪电", description = "对施法者面前的一个锥形区域中的所有敌人造成5点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8439] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对半径10码范围内的所有目标造成 143至 156点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8457] = {name = "防护火焰结界", description = "吸收290点火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[8499] = {name = "火焰新星图腾", description = "在施法者身边召唤一个生命值为5的火焰新星图腾，在被召唤出来4秒钟之后，它会对半径10码范围内的敌人造成 195至 219点火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[8554] = {name = "喝下麦酒", description = "喝下麦酒\n你正在喝酒......", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8598] = {name = "闪电震爆", description = "用闪电魔法冲击敌人，对其造成 86至 93点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[8599] = {name = "激怒", description = "激怒\n物理伤害能力提高1点。\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8600] = {name = "热疫", description = "对敌人造成250点自然伤害，并在接下来的3分钟内每5秒造成11点额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = "疾病"},
[8602] = {name = "复仇", description = "复仇 魔法\n伤害提高100%。\n免疫恐惧效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8606] = {name = "召唤塞克隆尼亚", description = "召唤塞克隆尼亚。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[8611] = {name = "相位变换", description = "相位变换\n隐形，但是无法行动。\n免疫一切攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8629] = {name = "凿击", description = "对目标造成32点伤害，令其瘫痪4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[8645] = {name = "派出战斗者", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8646] = {name = "猛踢", description = "对敌人造成2点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8656] = {name = "召唤海蟹", description = "召唤1只海蟹为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8699] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高35%，持续20秒。同时该盟友每2秒受到1点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8715] = {name = "恐吓嚎叫", description = "使附近的敌人因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[8716] = {name = "扫荡", description = "令敌人昏迷，移动速度降低50%，并使施法者的近战攻击伤害提高15点。持续12秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8721] = {name = "背刺", description = "背刺目标，对其造成武器伤害的150%再加90点伤害，必须在目标背后发动，潜行者的主手中必须有一把武器。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8722] = {name = "召唤魅魔", description = "在术士身边召唤出1个魅魔陪伴施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8788] = {name = "闪电之盾", description = "一个盟友被3个闪电球环绕，如果敌人用近身或远程攻击打中施法者，就有50%的几率被闪电球反击，受到83点自然伤害，每次反击消耗一个闪电球。闪电之盾可持续10分钟或者进行过3次反击之后消散。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[8800] = {name = "炸药", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[8806] = {name = "毒性射击", description = "对敌人造成普通伤害再加上1点额外伤害，并继续对其造成每10秒1点额外的自然伤害，持续1分钟。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[8809] = {name = "奴隶吸取", description = "从施法者的宠物身上吸取750点生命值，并使施法者恢复最多相当于该数值150%的生命值。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[8813] = {name = "召唤库尔森奴隶", description = "召唤一个库尔森奴隶为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8814] = {name = "烈焰尖刺", description = "召唤一根火柱，对指定区域内的所有敌人造成93至107点火焰伤害，并对它们每3秒造成额外的50点伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[8817] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷3秒，并使施法者进入潜行模式。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8822] = {name = "潜行", description = "使施法者进入潜行状态，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8832] = {name = "赞吉尔结界", description = "施放一个赞吉尔结界图腾，持续20秒。周期性地召唤祖穆拉恩骷髅，每个骷髅可存在20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[8853] = {name = "召唤骷髅", description = "召唤1个骷髅为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8857] = {name = "召唤沼泽定居者", description = "召唤1个沼泽定居者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8858] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8873] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成5点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[8909] = {name = "邪恶之盾", description = "使施法者的护甲值和法术抗性提高，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[8927] = {name = "月火术", description = "灼烧敌人，对其造成 70至 82点伤害，并在12秒内造成额外的124点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8985] = {name = "召唤火元素", description = "召唤1个火元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8986] = {name = "召唤幻象之影", description = "召唤1个幻象之影为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8988] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[8989] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，每2秒对它们造成武器伤害再加上0点额外伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[8990] = {name = "惩罚光环", description = "对任何使用近战武器攻击附近小队成员的生物造成3点神圣伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8994] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续15秒。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[9002] = {name = "劣质炸药", description = "对半径5码范围内的所有敌人造成51至69点伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[9010] = {name = "制造装满的封灵箱", description = nil, mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9034] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9053] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9079] = {name = "制造裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9080] = {name = "断筋", description = "对敌人造成20%的武器伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9081] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9097] = {name = "召唤宝珠恶魔", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[9128] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高4点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9143] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9156] = {name = "制造法师的宝珠", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[9192] = {name = "\"Plucky\" Resumes Human Form", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9232] = {name = "血色复活", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9256] = {name = "深度睡眠", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9257] = {name = "圣疗术", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​小时", dispel_type = nil},
[9275] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9373] = {name = "灵魂虹吸", description = "每2秒吸取目标以及距离其最近的盟友的2点生命值，并将其转移给施法者，最高为施法者回复两倍于吸取量的生命值，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = "1​秒", dispel_type = "魔法"},
[9433] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成 188至 200点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9435] = {name = "自爆", description = nil, mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[9438] = {name = "奥术气泡", description = "奥术气泡\n对所有攻击和法术免疫。\n无法攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9459] = {name = "腐蚀泥浆", description = "腐蚀泥浆 魔法\n物理伤害能力降低10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9462] = {name = "黑鳍蘑菇", description = "黑鳍蘑菇 魔法\n移动速度降低50%。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9481] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[9482] = {name = "火焰增效", description = "使一个敌人在受到火焰攻击时承受的伤害提高100点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[9483] = {name = "投石", description = "向目标掷出一把投掷武器。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9487] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[9532] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9552] = {name = "灼热烈焰", description = "灼烧敌人，对其造成 126点伤害，并在9秒内阻止其施法，并且每3秒造成额外的10点火焰伤害。", mechanic = "缄默", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[9573] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成10点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9574] = {name = "烈焰打击", description = "对一个敌人造成28至32点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高30点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[9576] = {name = "锁定", description = "使施法者不能移动，并使其物理攻击所能造成的伤害提高50点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9591] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[9612] = {name = "墨汁喷射", description = "使敌人攻击时的命中几率降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[9613] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9614] = {name = "裂隙标记", description = "使用追踪设备标记目标，1分钟之后，2个失落裂隙行者会找到并攻击该目标。失落裂隙行者无法在这种状态下长时间维持实体形态，因此会在1分钟后消失。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[9616] = {name = "野性回复", description = "使施法者每2秒回复23至37点生命值，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[9636] = {name = "召唤沼泽幽魂", description = "召唤1个沼泽幽魂为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[9653] = {name = "召唤吉尔吉斯踏步者", description = "召唤1个吉尔吉斯踏步者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9654] = {name = "跳跃闪电", description = "对一个敌人和它周围的盟友造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9657] = {name = "暗影外壳", description = "护甲提高，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9658] = {name = "烈焰打击", description = "对一个敌人造成19至21点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高20点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[9672] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[9733] = {name = "阿兰提尔的愤怒", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，每2秒对它们造成武器伤害再加上0点额外伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[9734] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[9735] = {name = "灵契之眼", description = "使萨满祭司可以看到元素之灵。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9739] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9741] = {name = "阿兰提尔的狂暴", description = "嘲讽附近所有的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[9771] = {name = "辐射之箭", description = "对敌人造成自然伤害，并有一定几率令其受到辐射。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9775] = {name = "被辐射", description = "被辐射 疾病\n受到辐射感染。\n每3秒受到一次自然伤害。\n周期性地对附近的队友造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[9791] = {name = "裂颅", description = "使敌人的耐力降低1点，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9798] = {name = "辐射", description = "辐射\n每3秒对附近的敌人造成5至10点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9874] = {name = "自毁", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9884] = {name = "野性印记", description = "使友方目标的护甲值提高240，所有属性提高10，所有抗性提高15，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9885] = {name = "野性印记", description = "使友方目标的护甲值提高285，所有属性提高12，所有抗性提高20，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9906] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9949] = {name = "潜行者工具架召唤", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[9956] = {name = "喝药水", description = "为自己恢复278至322点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9977] = {name = "制造大饼干", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[10061] = {name = "召唤黑曜石碎片", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10072] = {name = "黑曜石破碎", description = "黑曜石破碎\n物理伤害能力降低60点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10092] = {name = "沙尘风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10093] = {name = "沙尘风暴", description = "沙尘风暴\n不能施法。\n移动速度降低85%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10094] = {name = "沙尘风暴", description = "召唤1个沙尘风暴为施法者作战，持续30秒。", mechanic = nil, range = "10—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10101] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10132] = {name = "沙尘风暴", description = "召唤1个沙尘风暴为施法者作战，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10149] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成 404至 518点火焰伤害，并在8秒内造成额外的52点伤害。", mechanic = nil, range = "35码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[10180] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，对其造成 363至 394点冰霜伤害，并使其移动速度降低40%，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[10185] = {name = "暴风雪", description = "破碎的冰块从天而降，在8秒内对目标造成( 92 * 8)点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10251] = {name = "毒蟾蜍感染", description = "牺牲施法者的生命，使附近敌人的耐力降低2点，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[10252] = {name = "唤醒地灵守护者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10258] = {name = "唤醒地灵宝库守卫", description = nil, mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[10260] = {name = "重铸", description = "修复阿扎达斯，在20秒内回复3000点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10277] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[10341] = {name = "辐射之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10345] = {name = "重建", description = "修理附近的一个友方机械单位，每2秒回复50点生命值。持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10346] = {name = "机关枪", description = "使用远程武器攻击目标。", mechanic = nil, range = "5—30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[10348] = {name = "调节", description = "调节\n攻击速度提高50%。\n施法速度提高100%。\n移动速度提高60%。", mechanic = nil, range = "5码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[10388] = {name = "召唤石棱流放者", description = "召唤1个石棱流放者为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10395] = {name = "治疗波", description = "治疗友方目标，恢复 1040至 1191点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[10396] = {name = "治疗波", description = "治疗友方目标，恢复 1394至 1589点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[10413] = {name = "地震术", description = "立即以震撼性的力量攻击目标，对其造成 372至 394点自然伤害，同时打断施法，并使其在2秒内无法施放该系法术。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[10435] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[10436] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[10452] = {name = "烈焰打击", description = "对一个敌人造成19至21点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高20点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[10666] = {name = "土灵卫士被摧毁", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10672] = {name = "厚甲蝎之击", description = "使用后敏捷提高25点。战斗药剂。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10690] = {name = "坚定信念", description = "使用后智力提高25点。守护药剂。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10730] = {name = "抚慰", description = "使一个敌人不能攻击，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10732] = {name = "增压", description = "使附近的友方机械单位的攻击速度提高25%，物理伤害提高50点，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10733] = {name = "烈焰喷射", description = "对施法者面前一个锥形区域中的敌人造成3至5点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[10734] = {name = "冰雹", description = "冰雹\n移动速度降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10747] = {name = "召唤祖尔法拉克僵尸", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10767] = {name = "高涨士气", description = "精神提高25点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10772] = {name = "制造维格利的酒桶", description = "放置在巨魔大门附近。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10831] = {name = "反射力场", description = "有100%的几率令施法者和附近的盟友反射有害法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10832] = {name = "群体清除", description = "尝试驱散附近友方单位身上的诅咒、疾病、魔法或中毒效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10833] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加10点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10851] = {name = "抓住武器", description = "卸除敌人的武器，持续15秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10852] = {name = "战网", description = "使附近的敌人无法移动，持续10秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10853] = {name = "基利斯的灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10854] = {name = "混乱烈焰", description = nil, mechanic = nil, range = "10码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[10855] = {name = "延迟", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续10秒。延迟也会造成断线效果，令敌人昏迷8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10858] = {name = "召唤复制虫", description = "召唤1只复制虫为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10860] = {name = "修正补丁", description = "杀死附近的所有复制虫，并治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10864] = {name = "拉瑟莱克之泪 I", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10866] = {name = "拉瑟莱克之泪 II", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10869] = {name = "召唤灰烬", description = "召唤3个灰烬为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[10870] = {name = "召唤燃烧仆从", description = "召唤1个燃烧仆从为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10887] = {name = "群体打击", description = "击打敌人，对其造成普通伤害再加上10点伤害，有75%的几率打断目标正在施放的法术，并使其在5秒内不能施放同类法术。", mechanic = "中断", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10901] = {name = "真言术：盾", description = "立即为目标加上魔法护盾，可吸收 964点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。目标在被加上护盾之后的15秒内无法再被加上护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[10915] = {name = "快速治疗", description = "治疗友方目标，恢复 534至 633点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[10917] = {name = "快速治疗", description = "治疗友方目标，恢复 833至 979点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[10938] = {name = "真言术：韧", description = "圣洁的能量充满目标全身，令其耐力提高54点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10951] = {name = "心灵之火", description = "圣洁的能量充满施法者的体内，使护甲值提高1170点。牧师每受到一次近战或远程伤害，就消耗一层心灵之火效果。持续10分钟或者直到消耗了20次效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10965] = {name = "强效治疗术", description = "施法缓慢的法术，可以为单一目标治疗 1835至 2044点伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[10966] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上50点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10967] = {name = "回响咆哮", description = "使附近敌人的护甲降低50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10968] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低 120点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10987] = {name = "喷泉", description = "击退附近的敌人，并使它们的移动速度降低50%，持续5秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11014] = {name = "北泉喷涌", description = "治疗目标，每3秒恢复108点生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11015] = {name = "吸血术", description = "从附近的敌人身上吸取10点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11016] = {name = "灵魂撕咬", description = "从敌人身上吸取1点生命值和1点法力值，将它们转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11017] = {name = "召唤枯木地狱猎犬", description = "召唤1头枯木地狱猎犬为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11019] = {name = "拍翼", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11020] = {name = "僵化", description = "令敌人昏迷，但它的护甲值也提高30%，持续8秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11021] = {name = "烈焰喷溅", description = "对敌人造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11082] = {name = "百万伏特", description = "对施法者面前一个锥形区域中的所有敌人造成5点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11084] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 269至 286点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[11085] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成 162至 181点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[11086] = {name = "祖穆拉恩结界", description = "施放一个祖穆拉恩结界图腾，持续20秒。周期性地召唤祖穆拉恩骷髅，每个骷髅可存在20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11130] = {name = "击退", description = "对附近的敌人造成普通武器伤害再加上30点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11131] = {name = "冰柱", description = "向目标射出一支寒冰箭，对其造成 360至 410点冰霜伤害，并使其移动速度降低50%，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[11196] = {name = "新近包扎", description = "新近包扎\n无法被再次包扎。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11264] = {name = "冰爆术", description = "冲击施法者附近的所有敌人，对它们造成 49至 56点冰霜伤害并将其冻结在原地，最高可持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[11293] = {name = "影袭", description = "对目标造成普通武器伤害再加上52点额外伤害，奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11314] = {name = "火焰新星图腾", description = "在施法者身边召唤一个生命值为5的火焰新星图腾，在被召唤出来4秒钟之后，它会对半径10码范围内的敌人造成 295至 331点火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[11374] = {name = "阿尔萨斯的礼物", description = "受到物理攻击时承受的伤害提高8点，持续3分钟", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[11397] = {name = "疾病射击", description = "对敌人造成普通武器伤害再加上1点额外伤害，使其力量降低10点，敏捷降低10点，持续5分钟。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[11428] = {name = "击倒", description = "对敌人造成32至48点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[11430] = {name = "猛击", description = "击倒目标，对其造成物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11431] = {name = "治疗之触", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11433] = {name = "死亡凋零", description = "以死亡凋零的力量攻击指定区域内的所有敌人，对它们造成暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11436] = {name = "减速术", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[11442] = {name = "枯萎之触", description = "使一个敌人感染疾病，每10秒对其造成2点暗影伤害，每10秒吸取2点法力值并将其转移给施法者。持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[11443] = {name = "残废术", description = "Increases the time between an enemies attacks by 100% and slows its movement by 50%, in addition to reducing its Strength by 50%. Lasts 15秒.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[11445] = {name = "骨甲术", description = "白骨护甲环绕着施法者，可在1分钟内吸收最多278至322点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[11518] = {name = "Activate Bomb 01", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11521] = {name = "Activate Bomb 02", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11524] = {name = "Activate Bomb 04", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11526] = {name = "Activate Bomb 05", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11527] = {name = "Activate Bomb 06", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11538] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[11540] = {name = "蓝色焰火", description = "向空中发射一支可以绽放出无数蓝色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11541] = {name = "绿色焰火", description = "向空中发射一支可以绽放出无数绿色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11542] = {name = "红色条纹焰火", description = "向空中发射一支可以绽放出无数红色条纹的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11543] = {name = "红白蓝三色焰火", description = "向空中发射一支可以绽放出无数红色、白色和蓝色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11544] = {name = "黄玫瑰焰火", description = "向空中发射一支可以绽放出黄色玫瑰的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11578] = {name = "冲锋", description = "向敌人冲锋，产生15点怒气值，并使其昏迷1秒。无法在战斗中使用。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[11591] = {name = "Share Twin Information", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11639] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11640] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11641] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11642] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[11647] = {name = "真言术：盾", description = "立即为施法者加上魔法护盾，可吸收 801点物理伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[11671] = {name = "腐蚀术", description = "腐蚀目标，在18秒内造成累计486点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[11708] = {name = "虚弱诅咒", description = "目标的近战攻击强度降低163点，持续2分钟。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[11762] = {name = "火焰箭", description = "对目标造成 72至 80点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11770] = {name = "火焰之盾", description = "使目标被一面火焰护盾包围，任何使用近战武器击中被保护者的敌人都会受到11点火焰伤害。护盾持续3分钟。施法者不能对自己施放此法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11779] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成87点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[11798] = {name = "Activate Bomb 03B", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11802] = {name = "黑铁地雷", description = "在地面上放置一枚黑铁地雷。靠近地雷的敌对生物会引爆地雷，对附近的所有敌人造成450点伤害。这种地雷很不稳定，只能存在1分钟。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[11820] = {name = "充电网", description = "使目标无法移动，持续6秒。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[11824] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[11829] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11831] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11836] = {name = "冰霜凝固", description = "击晕敌人，每3秒造成 108至 122点冰霜伤害。持续10秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[11837] = {name = "挥砍", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上3点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11839] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11876] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11892] = {name = "缩小", description = "使附近敌人的力量降低1点，耐力降低1点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[11893] = {name = "Warder Despawn", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11894] = {name = "安图苏尔的爪牙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11895] = {name = "安图苏尔的治疗波", description = "治疗目标，恢复 2247至 2608点生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[11898] = {name = "吸血术", description = "从附近的敌人身上吸取20点生命值，并使施法者恢复最多相当于该数值三倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11899] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11902] = {name = "加兹瑞拉猛击", description = "对附近的敌人造成普通武器伤害再加上50点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11918] = {name = "毒药", description = "每3秒对目标造成一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[11921] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11922] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[11939] = {name = "召唤小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11960] = {name = "巨槌诅咒", description = "巨槌诅咒 诅咒\n近战攻击强度降低20点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[11962] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[11963] = {name = "削弱", description = "使敌人的力量降低25点，耐力降低15点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[11968] = {name = "火焰之盾", description = "对附近的敌人造成1点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11969] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11970] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11971] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低0点，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11972] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，并使该法术无法被施放，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11974] = {name = "真言术：盾", description = "立即为目标加上魔法护盾，可吸收137点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11975] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[11976] = {name = "打击", description = "对敌人造成武器伤害再加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11977] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11978] = {name = "脚踢", description = "用脚快速踢敌人，对其造成2点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11980] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低1点，持续2分钟。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[11981] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11983] = {name = "蒸汽喷射", description = "对附近的敌人造成12点自然伤害，并使其攻击命中率降低30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11985] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11986] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11989] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11990] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成3点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[12001] = {name = "瘟疫之云", description = "瘟疫之云 疾病\n力量降低4点。\n敏捷降低4点。\n智力降低4点。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "7​分钟", dispel_type = "疾病"},
[12018] = {name = "召唤小软泥怪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12020] = {name = "火焰的召唤", description = "在60秒后对附近的敌人造成10点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12021] = {name = "凝视", description = "使一个敌人的注意力集中在施法者身上，并使施法者的攻击速度提高50%，持续10秒。在这段时间里，该敌人很难转而攻击其它目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12023] = {name = "蛛网", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12024] = {name = "投网", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12039] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12040] = {name = "暗影之盾", description = "以暗影魔法能量保护施法者，持续30秒。吸收最多200点物理或魔法伤害，对近战攻击者造成10点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12051] = {name = "唤醒", description = "引导此法术时，你在8秒内恢复总法力值的60%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​分钟", dispel_type = nil},
[12054] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12057] = {name = "打击", description = "对敌人造成武器伤害再加8点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12058] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[12095] = {name = "召唤阿塔莱死亡行者的灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12096] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续8秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12097] = {name = "刺穿护甲", description = "使敌人的护甲降低75%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12098] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续20秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[12151] = {name = "召唤阿塔莱骷髅", description = "召唤1个阿塔莱骷髅为施法者作战，持续1分钟。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[12158] = {name = "爆炸", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12160] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12161] = {name = "重殴", description = "下一次攻击的伤害提高5点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12166] = {name = "撕裂肌肉", description = "使目标残废，对其造成普通伤害再加上6点伤害，并使其力量降低6点，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12167] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12169] = {name = "盾牌格挡", description = "使你的格档几率提高75%，效果持续5秒。最多只能格档1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12170] = {name = "复仇", description = "立即反击敌人，对其造成16至20点伤害。复仇只有在成功格挡、躲闪或招架之后才能使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12187] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12198] = {name = "狙击", description = "使用远程武器攻击目标。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[12248] = {name = "伤害增效", description = "受到敌人的任何类型攻击时所承受的伤害都提高50%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[12251] = {name = "恶性毒药", description = "恶性毒药 中毒\n每3秒受到一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[12252] = {name = "撒网", description = "使目标无法移动，持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12255] = {name = "图特卡什的诅咒", description = "使附近敌人的施法速度降低15%，攻击间隔延长18%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12258] = {name = "召唤暗影法师", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[12279] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高1点，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[12280] = {name = "哈卡酸液", description = "每2秒对目标造成一次自然伤害，持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[12355] = {name = "冲击", description = "冲击\n昏迷。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12420] = {name = "召唤骷髅仆从", description = "召唤1个骷髅仆从为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12461] = {name = "反手一击", description = "对目标造成普通伤害外加56至64点伤害，并将它击昏2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12466] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12468] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12470] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[12471] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12480] = {name = "迦玛兰的妖术", description = "迦玛兰的妖术 诅咒\n被迦玛兰的妖术变形！大家小心啦！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12486] = {name = "冰冻", description = "令目标被冻僵，持续1.50秒。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12491] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12492] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12493] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低1点，持续2分钟。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12504] = {name = "召唤阿塔莱骷髅", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[12506] = {name = "阿塔莱骷髅图腾", description = "施放一个阿塔莱图腾，持续1分钟。周期性地召唤阿塔莱骷髅，每个骷髅可存在30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12528] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12530] = {name = "脆弱", description = "使附近敌人的所有属性降低10点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12531] = {name = "寒冰之触", description = "寒冰之触 魔法\n攻击间隔延长43%。\n移动速度降低50%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12533] = {name = "酸息术", description = "对施法者面前一个锥形区域中的敌人造成10点自然伤害，并在5秒内造成2点额外伤害。持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12538] = {name = "困兽之爪", description = "从敌人身上吸取93至107点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12540] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷最多4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12541] = {name = "食尸鬼腐气", description = "食尸鬼腐气 疾病\n击中目标的几率降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[12542] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12544] = {name = "霜甲术", description = "使护甲提高12点。如果敌人使用近战武器攻击施法者，他们的移动速度就有可能降低25%，攻击间隔延长30%，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[12545] = {name = "恶鞭", description = "恶鞭 魔法\n受到物理攻击时所承受的伤害提高43至57点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12548] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12549] = {name = "叉状闪电", description = "对施法者面前一个锥形区域中的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[12550] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成2点伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[12551] = {name = "冰霜射击", description = "射击目标，对其造成0点额外的冰霜伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12553] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[12555] = {name = "拳击", description = "击打目标，对其造成15点伤害，并且使其在5秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12557] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12611] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12612] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12613] = {name = "黑铁工头死亡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12623] = {name = "镇压", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[12627] = {name = "疾病之云", description = "疾病之云笼罩目标，每3秒对周围半径0码范围内的敌人造成16至20点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12639] = {name = "召唤哈卡", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12642] = {name = "召唤冰霜亡魂", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12667] = {name = "灵魂吞噬", description = "从附近的敌人身上吸取475至525点生命值，并使施法者恢复最多相当于该数值3倍的生命值。", mechanic = nil, range = "45码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[12674] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12675] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[12721] = {name = "重伤", description = "你的爆击导致目标流血。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12734] = {name = "大地粉碎", description = "对附近的敌人造成物理伤害，并使他们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12737] = {name = "寒冰箭", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[12738] = {name = "伤害增效", description = "受到敌人的任何类型攻击时所承受的伤害都提高100%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12739] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12740] = {name = "召唤地狱火仆从", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[12741] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低1点，持续2分钟。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12742] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[12745] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12746] = {name = "召唤虚空行者", description = "召唤1个虚空行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12747] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12748] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12790] = {name = "胡库的卫士", description = "召唤胡库的卫士帮他作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12795] = {name = "激怒", description = "激怒\n物理伤害能力提高1点。\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12882] = {name = "拍翼", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12884] = {name = "酸息术", description = "对施法者面前一个锥形区域中的敌人造成10点自然伤害，并在5秒内造成2点额外伤害。持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12887] = {name = "横扫猛击", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上50点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12888] = {name = "导致疯狂", description = "使敌人暂时发疯，攻击速度提高50%，移动速度提高80%，并会攻击自己的盟友，持续6秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12889] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长50%，持续15秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12890] = {name = "深度沉睡", description = "使目标沉睡，无法行动，但也无法被攻击。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[12891] = {name = "酸息术", description = "对施法者面前一个锥形区域中的敌人造成10点自然伤害，并在5秒内造成2点额外伤害。持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12946] = {name = "腐烂恶臭", description = "使附近敌人的力量降低50点，敏捷降低50点，持续10秒，并使它们不能施法。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[12998] = {name = "制造叶基亚的卷轴", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13005] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续6秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13008] = {name = "惩罚光环", description = "对任何使用近战武器攻击附近小队成员的生物造成2点神圣伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13009] = {name = "亚门纳尔之怒", description = "将一个敌人击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13099] = {name = "撒网器", description = "撒网器\n无法移动。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13138] = {name = "撒网器", description = "撒网器\n撒网器故障！\n无法移动。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13168] = {name = "小鸡之怒", description = "使小鸡造成的物理伤害提高100%，攻击速度提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13180] = {name = "侏儒洗脑帽", description = "接触目标的思想并尝试控制它。如果一切正常，你就可以控制目标的思想，持续20秒......对60级以上的目标的失败几率提高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13281] = {name = "地震术", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13298] = {name = "毒药", description = "每3秒对目标造成一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[13321] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[13322] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[13323] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续20秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[13326] = {name = "奥术智慧", description = "使目标的智力提高10点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13338] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长50%，持续15秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[13339] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13340] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13341] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13342] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13375] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[13381] = {name = "火炬", description = "灼烧指定区域中的所有敌人，并对其每2秒造成一次额外的火焰伤害。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13382] = {name = "火炬", description = "召唤一根火柱，对攻击范围内的所有敌人造成火焰伤害，并每2秒造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13398] = {name = "扭曲", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13443] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13444] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低0点，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13445] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13446] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13459] = {name = "屠杀", description = "使目标的格挡几率降低70%，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13489] = {name = "燃灵术", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13563] = {name = "召唤鸡蛋", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13578] = {name = "碧火", description = "灼热的魔法环绕着施法者，使其护甲提高50%，并对使用近战武器击中施法者的敌人造成50点伤害。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13579] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13583] = {name = "死木诅咒", description = "使目标在受到治疗时的治疗效果降低50%，持续2分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[13584] = {name = "打击", description = "对敌人造成普通伤害再加上5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13585] = {name = "闪电之盾", description = "一个盟友被3个闪电球环绕，如果敌人用近身或远程攻击打中施法者，就有50%的几率被闪电球反击，受到2点自然伤害，每次反击消耗一个闪电球。闪电之盾可持续10分钟或者进行过3次反击之后消散。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[13586] = {name = "水流喷射", description = "向各个方向射出水流，对附近的敌人造成冰霜伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13589] = {name = "加速光环", description = "使附近小队成员的攻击速度提高20%。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13608] = {name = "钩网", description = "使目标无法移动，持续4秒。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[13619] = {name = "毁坏之痛", description = "毁坏之痛 诅咒\n周期性昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "诅咒"},
[13692] = {name = "恐怖低吼", description = "使敌人的力量降低2点，敏捷降低2点，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[13704] = {name = "心灵尖啸", description = "施法者发出心灵尖啸，使附近的5个敌人逃跑，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13728] = {name = "地震术", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13729] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13730] = {name = "挫志怒吼", description = "使附近敌人的攻击强度降低10点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13736] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[13737] = {name = "致死打击", description = "对目标造成130%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13738] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13745] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[13747] = {name = "减速术", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[13748] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[13787] = {name = "魔甲术", description = "使施法者的护甲提高210点，暗影抗性提高3点，同时提升生命值恢复速度，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[13810] = {name = "冰霜陷阱光环", description = "冰霜陷阱光环\n移动速度降低60%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13847] = {name = "鲁莽", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13860] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[13864] = {name = "真言术：韧", description = "使一位盟友的耐力提高3点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13874] = {name = "圣盾术", description = "使施法者对所有的伤害和法术攻击免疫，持续8秒，但是攻击间隔延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13878] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[13880] = {name = "熔岩喷溅", description = "熔岩喷溅\n每3秒受到50点火焰伤害。\n护甲值降低250点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13884] = {name = "枯萎毒药", description = "枯萎毒药 中毒\n每3秒受到一次自然伤害。\n力量和敏捷降低。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[13895] = {name = "召唤贝尔加的产物", description = "召唤1388至1612个贝尔加的产物为施法者作战，持续3分钟。召唤过程会对指定区域中的敌人造成1388至1612点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[13899] = {name = "火焰风暴", description = "召唤一根火柱，对指定区域内的所有敌人造成324至376点火焰伤害，并对它们每3秒造成额外的185至215点伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[13900] = {name = "火焰爆发", description = "对指定区域中的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[13901] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[13902] = {name = "拉格纳罗斯之拳", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13903] = {name = "牺牲圣印", description = "为队友施加一个圣印，由施法者分担该队友所受到的伤害总量的50%。圣印效果持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13951] = {name = "重建", description = "修理附近的一个友方傀儡，每2秒回复100点生命值。持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[13952] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[13953] = {name = "神圣打击", description = "将圣洁的能量灌入武器，使你的下一次攻击造成1点额外伤害，且所有伤害都被计为神圣属性的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13965] = {name = "制造克罗姆扎的军旗", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14030] = {name = "钩网", description = "使目标无法移动，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[14032] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14033] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[14034] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[14099] = {name = "全力一击", description = "对敌人造成普通武器伤害再加上25点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14100] = {name = "恐吓咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14102] = {name = "碎颅", description = "对敌人造成普通伤害再加上5点伤害，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14110] = {name = "血瓣花毒药", description = "使一个敌人中毒30秒，每3秒吸取一次法力值，并将其转一个施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14112] = {name = "劫掠之藤", description = "对目标和它身边最近的敌人造成你的武器伤害再加10点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[14120] = {name = "坑道蝎毒", description = "腐蚀敌人的护甲，每次生效都使其护甲值降低0点，可叠加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14130] = {name = "粘液瘟疫", description = "粘液瘟疫 疾病\n精神降低15点。\n力量降低15点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[14145] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14146] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[14147] = {name = "酸性软泥", description = "酸性软泥\n每5秒造成81至89点自然伤害。\n护甲降低800点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14180] = {name = "粘稠沥青", description = "粘稠沥青\n没有装备武器。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14205] = {name = "格里什虫卵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14206] = {name = "召唤格里什幼虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14292] = {name = "投掷火炬", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[14301] = {name = "献祭陷阱效果", description = "献祭陷阱效果 魔法\n每3秒138点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14309] = {name = "冰冻陷阱效果", description = "冰冻陷阱效果 魔法\n被冻结。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14325] = {name = "猎人印记", description = "给目标加上猎人印记，使任何攻击者的远程武器对该目标的攻击强度提高110点，该目标每次被远程攻击命中之后，这个数字还会提高11点，最高可以达到440点。另外，被施加了这项技能的目标总是可以被猎人看见，无论是隐形还是潜行都无法摆脱。目标的位置也会在微缩地图上显示出来，持续2分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14331] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14443] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加50点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14514] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14515] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[14516] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14517] = {name = "十字军打击", description = "对目标造成27点伤害，每次十字军打击都可使目标在受到神圣伤害时多承受10点额外神圣伤害，共可累加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14518] = {name = "十字军打击", description = "对目标造成50点伤害，每次十字军打击都可使目标在受到神圣伤害时多承受20点额外神圣伤害，共可累加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14532] = {name = "慢性毒药", description = "使附近敌人受到物理攻击时所承受的伤害提高30%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[14533] = {name = "分离", description = "使附近的敌人在受到火焰、冰霜或奥术攻击时承受的伤害提高50%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14534] = {name = "倒钩之刺", description = "使附近敌人的攻击间隔延长54%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14535] = {name = "病弱", description = "使附近敌人的所有属性降低25%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[14538] = {name = "听觉震荡", description = "使附近敌人的施法速度降低35%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[14539] = {name = "腐烂蛋白", description = "使附近敌人在受到自然系攻击时承受的伤害提高50%，在受到暗影系攻击时承受的伤害提高50%。持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[14744] = {name = "燃灵术", description = "使施法者用物理攻击对敌人造成的伤害提高30点，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14792] = {name = "毒皮毒药", description = "毒皮毒药 中毒\n每3秒受到一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14797] = {name = "燃烧沥青", description = "燃烧沥青\n每3秒8点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14822] = {name = "醉酒怒气", description = "醉酒怒气\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14868] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[14870] = {name = "醉酒昏迷", description = "醉酒昏迷\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14872] = {name = "醉酒怒气", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高50点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14873] = {name = "影袭", description = "对敌人造成普通武器伤害再加上1点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14874] = {name = "割裂", description = "每2秒对敌人造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14875] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[14887] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[14895] = {name = "压制", description = "立刻压制敌人，对其造成武器伤害外加15点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[14897] = {name = "减速毒药", description = "使敌人的攻击间隔延长25%，移动速度降低30%，持续25秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14900] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[14907] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14928] = {name = "娜玛拉的爱情药水", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15037] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15038] = {name = "灼烧图腾", description = "在施法者身边召唤一个灼烧图腾，每2秒攻击一个附近的敌人。持续35秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15039] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15041] = {name = "防护火焰结界", description = "用一道护盾环绕施法者，持续1分钟。此屏障能吸收固定量的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[15042] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高1点，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[15043] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[15044] = {name = "防护冰霜结界", description = "护盾围绕施法者，持续1分钟，可吸收固定量的冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[15061] = {name = "激怒", description = "激怒\n物理伤害能力提高1点。\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15062] = {name = "盾墙", description = "使你在遭到近战、远程和法术攻击时所承受的伤害值降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15063] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15087] = {name = "闪避", description = "使潜行者的躲闪几率提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15089] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15090] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除1个有害法术，或是从敌人身上移除1个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15091] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15092] = {name = "召唤虚空行者", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15095] = {name = "熔岩爆裂", description = "烧灼目标，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15096] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15122] = {name = "法术反制", description = "反制敌人的法术，使其在15秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15123] = {name = "抵抗火焰", description = "使一个盟友的火焰抗性提高2点，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15124] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15125] = {name = "裂盾传送门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15128] = {name = "烈焰印记", description = "使一个敌人在受到火焰攻击时承受的伤害提高1000点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[15167] = {name = "温德索尔狂暴", description = "使半径10码范围内的友方单位的攻击速度提高65%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15211] = {name = "制造水晶塔使用手册", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15228] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15230] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15232] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15234] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15236] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15238] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15241] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15242] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15244] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15245] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15253] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[15254] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15269] = {name = "昏阙", description = "昏阙 魔法\n昏迷。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15277] = {name = "清算圣印", description = "为一个盟友施加圣印，持续30秒。每次携带圣印的盟友击中敌人，该盟友都会回复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15284] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成110%的武器伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15285] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15288] = {name = "拉格纳罗斯之怒", description = "使一个盟友使用魔法攻击对敌人造成的伤害提高25点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15305] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[15341] = {name = "娜玛拉消失", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15346] = {name = "清算圣印", description = "为一个盟友施加圣印，持续30秒。每次携带圣印的盟友击中敌人，该盟友都会回复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15453] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[15470] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长50%，持续15秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[15471] = {name = "包围之网", description = "使敌人无法移动，攻击间隔延长100%且不能施法，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15472] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15474] = {name = "蛛网爆炸", description = "使附近的敌人无法移动，持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15475] = {name = "祸害之毒", description = "对附近的敌人造成510至690点自然伤害，并在接下来的2分钟内每5秒造成额外的2点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[15493] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15495] = {name = "爆炸射击", description = "对目标及其周围的盟友造成武器伤害再加上100点额外的火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15496] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15497] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[15498] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15499] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15500] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15501] = {name = "地震术", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15502] = {name = "破甲攻击", description = "每次破甲攻击都使附近敌人的护甲降低0点，可叠加5次。持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15503] = {name = "喝下治疗药水", description = "使用神圣的药剂治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15504] = {name = "喝下治疗药水", description = "使用神圣的药剂治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15507] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成4点伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[15529] = {name = "烈焰之团", description = "烈焰之团\n周期性地对施法者面前锥形范围内的敌人造成160至240点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[15530] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[15531] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15532] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15535] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[15537] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15539] = {name = "制造命令法杖", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[15547] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15548] = {name = "雷霆一击", description = "对附近的敌人造成35至39点自然伤害，使他们的攻击间隔延长33%，移动速度降低40%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15549] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[15550] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15570] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15572] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低0点，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15575] = {name = "烈焰火炮", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15577] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害再加上200点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15578] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害再加上100点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15580] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15581] = {name = "影袭", description = "对敌人造成普通武器伤害再加上3点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15582] = {name = "背刺", description = "对目标造成普通伤害再加30点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15583] = {name = "割裂", description = "每2秒对敌人造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15585] = {name = "治疗祷言", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15586] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[15587] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15588] = {name = "雷霆一击", description = "对附近的敌人造成71至79点自然伤害，使他们的攻击间隔延长33%，移动速度降低40%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15589] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害再加上300点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15593] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续8秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15605] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15607] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15608] = {name = "困兽之爪", description = "从敌人身上吸取278至322点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15609] = {name = "钩网", description = "使附近的敌人无法移动，并对其造成物理伤害，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[15610] = {name = "脚踢", description = "用脚快速踢敌人，对其造成3点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15614] = {name = "脚踢", description = "用脚快速踢敌人，对其造成4点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15615] = {name = "拳击", description = "击打目标，对其造成45点伤害，并且使其在5秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15616] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15617] = {name = "敲击", description = "从敌人背后发动，对其造成普通武器伤害再加上30点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15618] = {name = "猛踢", description = "对敌人造成4点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15619] = {name = "扭曲", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15620] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15621] = {name = "颅骨爆裂", description = "对敌人造成普通武器伤害再加上3点额外伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15636] = {name = "烈焰化身", description = "烈焰环绕着施法者，持续10秒，使其免疫魔法，并在攻击敌人时附加170至230点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15652] = {name = "碎颅", description = "对敌人造成普通伤害再加上10点伤害，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15653] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15654] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15655] = {name = "盾牌猛击", description = "对敌人造成40点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15657] = {name = "背刺", description = "对目标造成普通伤害再加20点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15659] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[15661] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15664] = {name = "毒液喷吐", description = "向敌人喷出毒液，对其造成自然伤害，并每5秒对其造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[15665] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15667] = {name = "影袭", description = "对敌人造成普通武器伤害再加上833至967点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15668] = {name = "火焰爆发", description = "对指定区域中的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15691] = {name = "刺骨", description = "Finishing move that causes damage.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15692] = {name = "刺骨", description = "对一个敌人造成98点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15708] = {name = "致死打击", description = "对目标造成300%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15710] = {name = "召唤火炬小鬼", description = "召唤1个火炬小鬼为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15711] = {name = "召唤怒焰小鬼", description = "召唤1个怒焰小鬼为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15716] = {name = "激怒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高1点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15727] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低2点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15728] = {name = "瘟疫之云", description = "使指定区域内的所有敌人的力量降低1点，敏捷降低1点，智力降低1点，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[15729] = {name = "解除诅咒", description = "从一个盟友身上驱散1个诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15730] = {name = "治疗诅咒", description = "治疗诅咒 诅咒\n击中目标时有可能治疗它。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[15732] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15734] = {name = "召唤", description = "Teleports 1 enemy target to the caster.", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15736] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15743] = {name = "火焰破裂", description = "对半径20码范围内的所有敌人造成1250点火焰伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15744] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15746] = {name = "孵化龙卵", description = nil, mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15749] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15784] = {name = "霜甲术", description = "使一个盟友被冰霜包围，持续1分钟。厚重的冰霜使护甲值提高12点，令使用近战武器击中被保护者的敌人的移动速度降低25%，并使它们的攻击间隔延长30%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15785] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15786] = {name = "地缚图腾", description = "召唤一个地缚图腾，持续45秒。周期性地使附近敌人的移动速度降低到普通速度的50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15787] = {name = "月焰图腾", description = "在施法者身边召唤一个月焰图腾，每4秒对附近的敌人造成一次奥术伤害。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15791] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15792] = {name = "召唤黑手老兵", description = nil, mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[15793] = {name = "重殴", description = "下一次攻击的伤害提高5点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15794] = {name = "召唤黑手恐法师", description = nil, mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[15795] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15797] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15798] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15799] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15800] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15801] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15802] = {name = "缩小", description = "使敌人的力量降低1点，耐力降低1点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[15847] = {name = "龙尾扫击", description = "对施法者身后一个锥形区域内的敌人造成600至1000点伤害，将它们击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15848] = {name = "脓疮之疹", description = "使敌人的所有属性降低5点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[15850] = {name = "冰冻", description = "冰冻 魔法\n攻击间隔延长25%。\n移动速度降低30%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15859] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续5秒。使其攻击间隔延长100%。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[15867] = {name = "烈焰打击图腾", description = "在施法者身边召唤一个烈焰打击图腾，每2秒攻击一个附近的敌人。持续35秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15869] = {name = "超强治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15878] = {name = "冰爆术", description = "冰爆术\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15968] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15970] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[15971] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低2点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15976] = {name = "刺破", description = "每2秒对敌人造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15979] = {name = "奥术箭", description = "向附近的敌人施放魔法，对它们造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15980] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15981] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15982] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16000] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16001] = {name = "穿刺", description = "每3秒对敌人造成一次物理伤害，持续9秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16005] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成9点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16006] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16027] = {name = "制造雏龙精华", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16029] = {name = "制造龙蛋冷冻器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16033] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[16034] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[16037] = {name = "心灵探针", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16044] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16045] = {name = "禁闭", description = "禁闭一个敌人，使其昏迷30秒。", mechanic = "驱逐", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16046] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16050] = {name = "减速软泥", description = "使敌人的攻击间隔延长25%，移动速度降低80%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[16054] = {name = "黑龙之焰", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16071] = {name = "火印诅咒", description = "每60秒造成657至843点火焰伤害，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16074] = {name = "Burning Felguard Spawn", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16075] = {name = "掷斧", description = "掷斧\n昏迷。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16078] = {name = "Emberseer Despawn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16079] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16095] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16097] = {name = "妖术", description = "将附近的敌人变成青蛙，使它们无法攻击或施法，持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16098] = {name = "血之诅咒", description = "在受到附近敌人的物理攻击时所承受的伤害提高2点，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16099] = {name = "冰息术", description = "对施法者面前一个锥形区域中的敌人造成冰霜伤害，偷取它们的法力值，并降低它们的移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16100] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16102] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16103] = {name = "召唤尖塔小蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16104] = {name = "结晶", description = "使施法者面前一个锥形区域内的敌人昏迷，无法移动或攻击，持续6秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16128] = {name = "感染撕咬", description = "每10秒对目标造成一次自然伤害，并使其在受到物理攻击时承受更多伤害，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16143] = {name = "死尸虫", description = "死尸虫 疾病\n每10秒150点暗影伤害。\n生命值回复速度降低100%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16144] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16145] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低24点，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16168] = {name = "烈焰打击", description = "对敌人造成火焰伤害，并使其在受到火焰攻击时承受更多伤害，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[16169] = {name = "圆弧斩", description = "对施法者面前一个锥形区域内的所有敌人造成普通伤害外加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16170] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高60%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16171] = {name = "强化意志", description = "驱散附近盟友身上的1个变形、魅惑或击昏效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16172] = {name = "裂颅", description = "使敌人的耐力降低1点，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16186] = {name = "热疫", description = "对敌人造成72至78点自然伤害，并在接下来的30秒内每3秒造成10点额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16231] = {name = "鲁莽诅咒", description = "给目标施加鲁莽的诅咒，使其攻击强度提高45点，但护甲降低290点，持续2分钟。被诅咒的敌人不会逃跑，也不会受到恐惧的影响。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[16244] = {name = "挫志怒吼", description = "使附近敌人的攻击强度降低20点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16247] = {name = "荆棘诅咒", description = "诅咒一个敌人，持续3分钟，使其有50%的几率在击中目标时承受38至82点伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16249] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[16250] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16319] = {name = "瓦拉塔兹之触", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16324] = {name = "召唤破碎的死尸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16328] = {name = "召唤雷德·黑手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16332] = {name = "瓦拉塔兹的神圣之触", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16333] = {name = "衰弱之触", description = "使敌人的力量降低20点，耐力降低20点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16336] = {name = "鬼魅幻影", description = "诅咒一个敌人，持续5分钟，使其周期性地被邪恶的幽灵缠身。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16340] = {name = "冰息术", description = "对施法者面前一个锥形区域中的敌人造成冰霜伤害，偷取它们的法力值，并降低它们的移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16345] = {name = "疾病之云", description = "疾病之云笼罩目标，每3秒对周围半径0码范围内的敌人造成25至29点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16350] = {name = "冰冻术", description = "释放寒冰冲击波，令施法者面前一个锥形区域内的所有敌人昏迷，并每3秒造成一次额外的冰霜伤害，持续10秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16351] = {name = "制造玛艾里的容器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16359] = {name = "腐蚀酸液吐息", description = "对施法者面前一个锥形区域中的敌人射出酸性云雾，降低它们的护甲值，每5秒造成一次自然伤害。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16380] = {name = "强效隐形", description = "施法者进入隐形状态，直到隐形效果被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16390] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成20点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16396] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成20点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16416] = {name = "召唤尖塔小蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16418] = {name = "墓穴甲虫", description = "召唤6只地穴甲虫为施法者作战，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16419] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[16427] = {name = "恶性毒药", description = "恶性毒药 中毒\n每3秒受到一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16429] = {name = "刺骨暗影", description = "使一个敌人的暗影抗性降低100点，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16430] = {name = "灵魂分流", description = "每2秒偷取350点生命值，每2秒偷取350点法力值，并将它们转移给施法者，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[16431] = {name = "骨甲术", description = "白骨护甲环绕着施法者，可在1分钟内吸收最多1388至1612点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16448] = {name = "黑色腐烂", description = "使敌人的躲闪几率降低10%，持续30分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16449] = {name = "蛆虫粘液", description = "使敌人的近战攻击强度降低50点，远程攻击强度降低50点，持续30分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16458] = {name = "食尸鬼瘟疫", description = "使一个敌人的移动速度降低20%，它所能造成的物理和魔法降低25点。持续30分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16460] = {name = "脓疮撕咬", description = "使敌人用近战武器造成爆击的几率降低2%，用法术造成爆击的几率降低2%，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16467] = {name = "基尔图诺斯变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16468] = {name = "蛛后的乳汁", description = "使附近的敌人中毒。除非毒药被某个医疗专家清除，中毒者及其周围的盟友都会被周期性地麻痹，无法移动。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16472] = {name = "邪恶混浊", description = "治愈目标身上的1个中毒效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16495] = {name = "致命刺痛", description = "从敌人身上吸取100点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16496] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16497] = {name = "昏迷炸弹", description = "投掷一颗炸弹，对指定区域中的所有敌人造成普通伤害外加1点伤害，并使它们昏迷5秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16498] = {name = "精灵之火", description = "使敌人的护甲降低 1440点，持续1分钟。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[16508] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹8秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16509] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16536] = {name = "烈焰打击", description = "对一个敌人造成28至32点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高30点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16552] = {name = "毒液喷吐", description = "对敌人射出毒液以造成伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[16553] = {name = "困兽之爪", description = "从敌人身上吸取463至537点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16554] = {name = "毒性箭", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[16555] = {name = "溺死", description = "溺死 魔法\n游泳速度降低20%。\n敏捷降低15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16561] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[16564] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16565] = {name = "女妖哀嚎", description = "发出刺耳的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16567] = {name = "污浊之魂", description = "污浊之魂 诅咒\n智力降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[16568] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16569] = {name = "生命通道", description = "引导暗影魔法的能量治疗盟友，持续10秒。可最多为目标回复2000点生命值，但会使施法者的生命值回复速度降低100%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16570] = {name = "充能奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[16572] = {name = "射击", description = "Fire at an X, Y, Z location with a ranged weapon. Each location needs a separate copy of this spell.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16573] = {name = "腐烂胆汁", description = "腐烂胆汁 中毒\n每5秒受到一次自然伤害。生命值停止自动回复。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16577] = {name = "疾病之云", description = "A cloud of disease surrounds the caster, dealing Nature damage to any enemies within range.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16583] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16587] = {name = "黑暗耳语", description = "使盟友对敌人造成暗影伤害的能力提高35点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[16588] = {name = "黑暗治疗", description = "以黑暗魔法治疗友方。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[16590] = {name = "召唤僵尸", description = "召唤1个僵尸为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16592] = {name = "暗影形态", description = "进入暗影形态，使你能造成的暗影伤害提高20%，受到近战攻击时承受的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16596] = {name = "沙赫拉姆烈焰", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16597] = {name = "沙赫拉姆诅咒", description = "沙赫拉姆诅咒\n减速。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16598] = {name = "沙赫拉姆的意志", description = "沙赫拉姆的意志 魔法\n所有属性提高50点。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16599] = {name = "沙赫拉姆的祝福", description = "沙赫拉姆的祝福 魔法\n每5回复50点生命值和法力值。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16600] = {name = "沙赫拉姆之力", description = "沙赫拉姆之力\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16601] = {name = "沙赫拉姆之拳", description = "沙赫拉姆之拳 魔法\n提高攻击速度。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16609] = {name = "酋长的祝福", description = "提高生命值、近战急速等级和法力恢复。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16610] = {name = "野猪之皮", description = "护甲提高，附带伤害反馈效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16612] = {name = "阿迦玛甘的力量", description = "力量提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16618] = {name = "风之魂", description = "移动速度提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16635] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16636] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加300点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16637] = {name = "治疗龙类", description = "治疗附近的一条多彩龙，每2秒恢复1000点生命值，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16711] = {name = "成长", description = "成长 魔法\n万物生长。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16727] = {name = "战争践踏", description = "对附近的敌人造成你的武器伤害再加0点伤害，使它们昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16740] = {name = "战争践踏", description = "击退附近的敌人，使它们昏迷直到主动取消。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16767] = {name = "射击", description = "废弃技能", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16771] = {name = "瓦罗什之痒", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16785] = {name = "火焰突变", description = "对附近的敌人造成火焰伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16786] = {name = "迫击炮射击", description = "Fire at an X, Y, Z location with a ranged weapon. Each location needs a separate copy of this spell.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16788] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16789] = {name = "怒气", description = "使施法者对敌人造成的物理伤害提高50点，攻击速度提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16790] = {name = "击倒", description = "对目标和它身边的敌人造成60至80点伤害，并使它们昏迷2秒。最多可影响3个目标。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[16791] = {name = "狂暴怒火", description = "狂暴怒火\n物理伤害能力提高15点。\n攻击速度提高4%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16793] = {name = "吸血一击", description = "从敌人身上吸取250点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16798] = {name = "催眠曲", description = "使目标进入沉睡状态，最多持续10秒。任何伤害都会唤醒目标，每次只能催眠一个目标。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16799] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16801] = {name = "瓦罗什的变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16803] = {name = "冰霜速冻", description = "对附近的敌人造成冰霜伤害，并使其被冻结在原地，最多持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16805] = {name = "燃烧", description = "使一个敌人着火，在10秒内造成总计3000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成300点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16807] = {name = "群体传送", description = "This creates an effect on the casting NPC that makes it appear as though they just teleported.", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[16838] = {name = "女妖尖叫", description = "使附近的敌人因沉默而不能施法，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[16843] = {name = "血红之怒", description = "使施法者在成功击中目标时获得3次额外的攻击机会，可以对敌人造成火焰伤害。持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16856] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16866] = {name = "毒液喷吐", description = "对附近的敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[16867] = {name = "女妖诅咒", description = "使附近敌人的命中率降低10%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[16868] = {name = "女妖哀嚎", description = "发出刺耳的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16869] = {name = "寒冰之墓", description = "使目标因昏迷而无法移动或攻击，持续10秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16928] = {name = "护甲粉碎", description = "敌人的护甲值降低200点，可叠加3次。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16997] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17008] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多50点法力值，并将其转移给施法者。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17011] = {name = "冰冻之爪", description = "冰冻之爪\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17012] = {name = "吞噬魔法", description = "净化敌人身上的1个魔法效果，并为施法者治疗1000点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17013] = {name = "阿迦玛甘的敏捷", description = "敏捷提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17014] = {name = "白骨碎片", description = "施法者被白骨碎片形成的护盾包围，持续10秒。尖锐的碎片会对近战攻击者造成8至12点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17086] = {name = "吐息", description = nil, mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[17105] = {name = "女妖诅咒", description = "使敌人攻击时的命中几率降低10%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17137] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17138] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17139] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收274点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17140] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[17141] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[17142] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[17143] = {name = "神圣打击", description = "将圣洁的能量灌入武器，使你的下一次攻击造成2点额外伤害，且所有伤害都被计为神圣属性的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17145] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17146] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17149] = {name = "驱邪术", description = "对亡灵造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17150] = {name = "奥术之力", description = "使一个盟友使用魔法攻击对敌人造成的伤害提高50点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17151] = {name = "暗影屏障", description = "使一个盟友在受到暗影攻击时承受的伤害降低50点，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17156] = {name = "重殴", description = "下一次攻击的伤害提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17162] = {name = "召唤水元素", description = "Summon a Water Elemental to fight for the caster for 1分钟.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17164] = {name = "召唤血色犬", description = "召唤1头血色犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17165] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[17169] = {name = "召唤腐食甲虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17170] = {name = "致命钉刺", description = "钉刺敌人，每2秒对其造成一次额外的自然伤害，持续12秒。施法者必须身受重伤才能施放这个法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[17171] = {name = "暗影射击", description = "射击敌人，对其造成暗影伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[17172] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续5秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17173] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计80点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17174] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17175] = {name = "抵抗奥术", description = "使一个盟友的奥术抗性提高2点，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17177] = {name = "保护圣印", description = "使一个队友免疫所有攻击，持续8秒，但与此同时该队友也无法攻击或使用技能。每个圣骑士在同一时间内对同一个玩家只能施放一种圣印，且同类圣印无法叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17194] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17195] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17198] = {name = "压制", description = "立刻压制敌人，对其造成武器伤害外加30点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[17201] = {name = "驱散魔法", description = "驱散友方目标身上的1个有害法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17203] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[17204] = {name = "召唤骷髅", description = "召唤1个骷髅为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17205] = {name = "冬泉火酒", description = "使施法者的近战攻击强度提高70点，持续20分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[17207] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[17213] = {name = "复仇诅咒", description = "使一个敌人的精神降低25%，持续15分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17227] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低1点，持续2分钟。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17228] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17230] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高 34点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[17231] = {name = "召唤幻影怨灵", description = "召唤4个幻影怨灵为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17232] = {name = "虔诚光环", description = "使所有小队成员获得40点额外的护甲，持续4分钟。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17233] = {name = "圣疗术", description = "消耗施法者的所有剩余法力值，为目标治疗相当于施法者生命值上限的伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17234] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17235] = {name = "复活亡灵甲虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17238] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计480点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17243] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多150点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17244] = {name = "占据", description = "控制一个等级不高于100级的敌对人型生物，持续2分钟。使其生命值上限提高2000%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17273] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[17274] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[17276] = {name = "斯卡尔德", description = "令敌人承受火焰伤害并昏迷4秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17277] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17279] = {name = "召唤红衣火枪手", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17281] = {name = "十字军打击", description = "对目标造成75点伤害，每次十字军打击都可使目标在受到神圣伤害时多承受30点额外神圣伤害，共可累加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17284] = {name = "神圣打击", description = "将圣洁的能量灌入武器，使你的下一次攻击造成3点额外伤害，且所有伤害都被计为神圣属性的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17285] = {name = "附魔达隆郡的历史", description = nil, mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[17286] = {name = "十字军之锤", description = "使附近的敌人昏迷，无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17287] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17289] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17290] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[17293] = {name = "燃烧之风", description = "击晕敌人，并在8秒内对其造成总计1600点火焰伤害。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[17294] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成20点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17307] = {name = "击昏", description = "对敌人造成普通武器伤害再加上300点额外伤害，将其击退，并使其昏迷6秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17321] = {name = "Spirit Spawn-in", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17353] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17366] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17393] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17399] = {name = "暗影震击", description = "使用暗影魔法攻击附近的敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17405] = {name = "支配", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17439] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17445] = {name = "白骨熔化", description = "对一个敌人造成1050至1350点火焰伤害，并使其护甲值降低50%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17467] = {name = "邪恶光环", description = "使施法者自动对周围的敌人每2秒造成150点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17470] = {name = "困兽之爪", description = "从敌人身上吸取925至1075点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17492] = {name = "索瑞森之手", description = "对敌人造成火焰伤害，并使其昏迷5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17501] = {name = "炮火", description = "发射一枚炮弹，对敌人造成38至62点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17503] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[17547] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17613] = {name = "黑暗治疗", description = "以黑暗魔法治疗友方。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[17615] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17616] = {name = "尸爆", description = "使一具尸体爆炸，对尸体附近的所有敌人造成1500点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17618] = {name = "召唤复活的侍从", description = "召唤1个复活的侍从为施法者作战，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17620] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计240点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17630] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17631] = {name = "灵魂哀嚎", description = "对附近的敌人造成暗影伤害，抽取它们的法力值，并将它们击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17633] = {name = "奥术集中", description = "使一个盟友的施法速度提高66%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17648] = {name = "投降", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17649] = {name = "接受投降", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17650] = {name = "改变过的瘟疫之锅毒素", description = "攻击伤害降低20%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17651] = {name = "影像投射", description = "召唤5个鬼灵幻象为施法者作战，同时施法者将隐形并不会受到任何伤害，但也无法行动。6秒之后，这些幻象会牺牲自己为施法者治疗，然后施法者将重返战斗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17682] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多100点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17687] = {name = "乱舞", description = "乱舞\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17689] = {name = "疾病爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17695] = {name = "污染光环", description = "施法者被光环包围，周期性地使附近敌方的暗影抗性降低100点。光环一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17715] = {name = "吞噬暗影", description = "使施法者周期性地对指定区域中的敌人造成200点暗影伤害，并使其移动速度降低到普通速度的30%。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[17740] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1分钟。可吸收最多120点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17741] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1分钟。可吸收最多240点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17742] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17743] = {name = "苦工睡眠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17745] = {name = "疾病喷吐", description = "向敌人喷吐，对其造成自然伤害并降低其耐力，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[17820] = {name = "暗影迷雾", description = "使附近的敌人在受到治疗时的治疗效果降低75%，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[17831] = {name = "火焰的召唤", description = "在60秒后对附近的敌人造成35点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17843] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17883] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[17950] = {name = "暗影之门", description = "Teleports an enemy to one of 6 locations within Scholomance.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17961] = {name = "血色幻象", description = "伪装成血色十字军的成员", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17963] = {name = "破甲顺劈", description = "使一个敌人和它附近盟友的护甲值降低，可最多影响3个目标。每次破甲都会令所有目标的护甲降低24点，可叠加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18070] = {name = "钻土虫酸液", description = "腐蚀敌人的护甲，每次生效都使其护甲值降低0点，可叠加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18072] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上50点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18099] = {name = "冰冻新星", description = "对附近的敌人造成冰霜伤害，并使其被击退，移动速度降低，最多持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18100] = {name = "霜甲术", description = "使施法者被冰霜包围，持续30分钟。厚重的冰霜使护甲值提高12点，令使用近战武器击中被保护者的敌人的移动速度降低40%，并使它们的攻击间隔延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[18101] = {name = "冰冻", description = "冰冻 魔法\n攻击间隔延长100%。\n移动速度降低40%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18103] = {name = "反手一击", description = "对敌人发动反手一击，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18144] = {name = "飞扑", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上54点额外伤害，并使它们昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18149] = {name = "快速传染", description = "感染敌人，使其每15秒对它身边的盟友造成9点自然伤害，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[18159] = {name = "玛格拉姆灵魂诅咒", description = "受到敌人的任何类型攻击时所承受的伤害都提高15%，持续15分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[18163] = {name = "亚科纳琳之力", description = "使亚科纳琳变成精英怪物。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[18164] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18165] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18166] = {name = "召唤玛格拉姆劫掠者", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[18173] = {name = "燃烧刺激", description = "燃烧刺激\n造成的伤害提高100%。\n全部法术变为瞬发。\n生命值上限每秒降低5%。\n死亡时对附近的友军造成4376至5624点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18262] = {name = "召唤血箭", description = "召唤血箭为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18266] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[18267] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低1点，持续30秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[18270] = {name = "黑暗瘟疫", description = "对敌人造成250点自然伤害，并在接下来的1.50分钟内每5秒造成16点额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[18309] = {name = "熊形态", description = "变身为一头熊，增加护甲和生命值，并能够使用熊形态下的各种技能。效果一直持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[18327] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[18328] = {name = "夺魂怒吼", description = "使附近敌人的移动速度降低60%，持续1分钟。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18367] = {name = "制造黎明先锋", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18368] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18376] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续24秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[18392] = {name = "火球术", description = "对指定区域内的所有敌人造成1700至2300点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[18395] = {name = "击倒射击", description = "强制敌人下马，并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18396] = {name = "击倒冲击", description = "击退敌人，强制它下马。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18399] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[18431] = {name = "低沉咆哮", description = "低沉咆哮\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[18435] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成3063至3937点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[18500] = {name = "龙翼打击", description = "对施法者面前一个锥形区域中的敌人造成563至937点伤害，并击退它们。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[18501] = {name = "激怒", description = "使施法者对敌人造成的物理伤害提高1点，攻击速度提高30%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18503] = {name = "妖术", description = "将敌人变成一只小鸡，使其无法攻击或施法，持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18543] = {name = "烈焰鞭笞", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18545] = {name = "毒蝎钉刺", description = "钉刺敌人，使其力量和敏捷降低1点，持续20秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[18546] = {name = "过载", description = "使施法者不能移动，但使其攻击速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18557] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计80点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[18561] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18634] = {name = "Target Dummy - Event 001", description = "在地上放置一个假人，吸引附近的怪物攻击它。持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18649] = {name = "暗影射击", description = "射击敌人，对其造成暗影伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[18650] = {name = "召唤黑衣玛杜克", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18651] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加75点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18655] = {name = "迫击炮动画", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18661] = {name = "阿拉基的护符匣", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18663] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18670] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18671] = {name = "痛苦诅咒", description = "诅咒附近的敌人，每3秒对其造成一次暗影伤害，持续30秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[18702] = {name = "黑暗主宰诅咒", description = "使敌人的力量降低50点，耐力降低50点，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[18763] = {name = "冰冻术", description = "击晕敌人，每3秒造成冰霜伤害。持续15秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[18765] = {name = "横扫攻击", description = "使施法者的下5次近战攻击可以打击附近的另一个敌人，但该效果最多持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18811] = {name = "Taelan's Suffering Effect", description = "泰兰的痛苦", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18812] = {name = "击倒", description = "对敌人造成60至80点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[18813] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18819] = {name = "神圣顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[18907] = {name = "Target Dummy - Event 002", description = "在地上放置一个假人，吸引附近的怪物攻击它。持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18944] = {name = "撞击", description = "撞击地面，对附近的敌人造成810至990点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18945] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18958] = {name = "烈焰鞭笞", description = "对目标造成56至64点伤害，并使其火焰抗性降低20点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18968] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成1点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18972] = {name = "减速术", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续20秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18975] = {name = "召唤冰图腾", description = "召唤一个冰图腾，持续1分钟。图腾每3秒对附近的敌人造成冰霜伤害，降低其移动和攻击速度。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18977] = {name = "冰霜", description = "冰霜 魔法\n攻击间隔延长，移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18986] = {name = "月爪枭兽的灵魂", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18988] = {name = "制造遗物包裹", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19030] = {name = "熊形态", description = "变形成为一头熊，持续5分钟，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[19031] = {name = "召唤人类颅骨", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19127] = {name = "萨巴克希斯恶魔包", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19128] = {name = "击倒", description = "对目标和它身边的敌人造成60至80点伤害，并使它们昏迷2秒。最多可影响5个目标。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[19129] = {name = "剧烈震颤", description = "制造一场大地震，对附近的敌人造成900至1100点伤害，并打断所有法术的施放，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19130] = {name = "复仇", description = "立即反击敌人，对其造成77至103点伤害。复仇只有在成功格挡、躲闪或招架之后才能使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19133] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19134] = {name = "破胆怒吼", description = "向附近的敌人发出怒吼，使它们因恐惧而逃跑，持续8秒。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19135] = {name = "天神下凡", description = "使施法者对敌人造成的物理伤害提高50%，护甲值提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19196] = {name = "汹涌", description = "向敌人冲锋，对目标和它周围的盟友造成100点伤害，并将它们击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19229] = {name = "强化摔绊", description = "强化摔绊\n无法行动。", mechanic = "定身", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19279] = {name = "噬灵瘟疫", description = "使目标患上疾病，在24秒内造成总计712点暗影伤害，并为施法者恢复等量的生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = "疾病"},
[19285] = {name = "虚弱妖术", description = "削弱目标，使其所能造成的伤害减少20点，并使其受到的任何治疗效果降低20%，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19319] = {name = "恶毒之咬", description = "撕咬敌人，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19365] = {name = "上古恐慌", description = "使敌人的施法速度降低50%，攻击间隔延长100%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19366] = {name = "灼烧之焰", description = "使附近敌人的火焰抗性降低200点，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19391] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[19392] = {name = "召唤熔岩爪牙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19393] = {name = "灵魂燃烧", description = "在16秒内对一个敌人造成4000点火焰伤害，使其不能施法，且物理伤害能力降低50%。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19408] = {name = "恐慌", description = "恐吓附近的敌人，使它们惊慌地逃跑，持续8秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19411] = {name = "熔岩炸弹", description = "向敌人投掷熔岩炸弹，在8秒内对其造成3200点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19428] = {name = "燃烧", description = "燃烧\n8秒内受到3200点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19448] = {name = "毒药", description = "每3秒对目标造成一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[19450] = {name = "熔岩喷吐", description = "熔岩喷吐\n每3秒75点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19451] = {name = "狂乱", description = "使你的攻击间隔缩短150%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[19460] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19469] = {name = "精神之毒", description = "控制一个等级不高于25级的敌人，每3秒对其造成一次自然伤害，持续15秒。", mechanic = "被魅惑", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[19471] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19472] = {name = "影袭", description = "对敌人造成普通武器伤害再加上1点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19474] = {name = "火焰之雨", description = "召唤火焰之雨，在8秒内对目标区域中的敌人造成( 203 * 4)点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[19480] = {name = "多疑", description = "使地狱猎犬身边半径30码范围内的小队成员的潜行侦测能力提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19482] = {name = "战争践踏", description = "造成 165点伤害，并令半径8码范围内的所有敌人昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[19492] = {name = "反魔法脉冲", description = "驱散附近的敌人身上的魔法，移除1个有益法术效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19496] = {name = "熔岩镣铐", description = "使附近敌人的移动速度降低60%，持续15秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19497] = {name = "爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19513] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成28至32点自然伤害，并每5秒造成42至48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[19514] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成2点伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[19515] = {name = "Enrage Trigger", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19516] = {name = "激怒", description = "激怒\n攻击速度提高9%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19569] = {name = "分裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19593] = {name = "虫卵爆炸", description = "爆炸，令附近所有敌人受到伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19630] = {name = "火锥术", description = "对施法者面前一个锥形区域中的敌人造成1388至1612点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19631] = {name = "熔化护甲", description = "使附近所有敌人的护甲降低1000点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19632] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19633] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19635] = {name = "煽动烈焰", description = "使附近敌人的火焰抗性降低50点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19636] = {name = "火焰之花", description = "烈焰环绕施法者，令其无法移动，并周期性地对一个敌人造成2775至3225点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19641] = {name = "火屑弹幕", description = "在6秒内对施法者面前一个锥形区域内的敌人造成1500点火焰伤害，并使它们昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19642] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加40点伤害，最多可影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19643] = {name = "致死打击", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19644] = {name = "打击", description = "对敌人造成普通武器伤害再加上30点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19645] = {name = "反魔法盾", description = "反魔法的护罩包围施法者，使其对魔法免疫，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[19647] = {name = "法术封锁", description = "使敌人沉默3秒。如果目标正在施法，则反制该目标的施法意图，使其在6秒内无法施放任何与该法术属于同一类别的法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[19659] = {name = "点燃法力", description = "每3秒燃烧附近敌人400点法力值，并对目标造成等量的伤害，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19695] = {name = "地狱火", description = "地狱的烈焰环绕施法者，周期性地对附近的敌人造成火焰伤害，持续8秒。在这段时间里，施法者不能移动或使用任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19701] = {name = "投石", description = "对敌人投掷石块，将其击退并造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[19702] = {name = "末日降临", description = "在10秒后对附近的敌人造成2000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19703] = {name = "鲁西弗隆的诅咒", description = "诅咒附近的敌人，使它们的所有法术和技能所消耗的法力值、怒气值或能量值提高100%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19704] = {name = "召唤地元素", description = "召唤1个地元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19712] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成925至1075点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[19713] = {name = "沙斯拉尔的诅咒", description = "使附近的敌人在受到魔法攻击时承受的伤害提高100%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19714] = {name = "衰减魔法", description = "使施法者受到魔法攻击时所承受的伤害降低50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19715] = {name = "法术反制", description = "反制敌人的法术，使其在10秒内无法施放任何与该法术属于同一类别的法术。产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19716] = {name = "基赫纳斯的诅咒", description = "使附近敌人在受到治疗时的治疗效果降低75%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19717] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成925至1075点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19721] = {name = "复活部队", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19722] = {name = "召唤血色骑兵", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19723] = {name = "Advanced Target Dummy - Event 003", description = "在地上放置一个假人，吸引附近的怪物攻击它。持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19725] = {name = "超度亡灵", description = "强迫一个亡灵敌人逃跑，最多持续20秒。每次只能超度一个亡灵。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[19726] = {name = "抗性光环", description = "使附近所有队友对魔法的抗性提高1点，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19728] = {name = "暗影箭", description = "对敌人射出暗影箭，造成2250至2750点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[19730] = {name = "打击", description = "对敌人造成普通伤害再加上25点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19749] = {name = "部队通过", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19767] = {name = "阿娜莎之弓", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19771] = {name = "尖牙撕咬", description = "在30秒内对一个敌人造成1500点物理伤害。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19774] = {name = "召唤拉格纳罗斯", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[19775] = {name = "黑暗治疗", description = "使用黑暗魔法的能量治疗一个盟友，回复27750至32250点生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[19776] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19777] = {name = "黑暗打击", description = "将暗影的能量灌入武器，使施法者的下一次攻击造成570至630点额外伤害，且所有伤害都被计为暗影属性的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19778] = {name = "挫志怒吼", description = "使附近敌人的近战和远程攻击强度降低300点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19779] = {name = "灵感", description = "使一个盟友对敌人造成的物理伤害提高25%，攻击速度提高100%，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19780] = {name = "拉格纳罗斯之手", description = "对附近的敌人造成300至400点火焰伤害，将它们击退，并使它们昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19781] = {name = "烈焰之矛", description = "投掷烈焰之矛，对一个敌人造成850至1150点火焰伤害，并灼烧它附近的其它敌人。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19784] = {name = "黑铁炸弹", description = "对半径5码范围内的所有敌人造成225至675点火焰伤害，并使它们瘫痪4秒。任何伤害都会打断这个效果。对73级以上目标使用的效果很差。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[19785] = {name = "投掷", description = "向目标掷出一把武器，对其造成2125至2875点伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19798] = {name = "地震术", description = "对附近的敌人造成1388至1612点伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19812] = {name = "狂乱", description = "使你的攻击间隔缩短100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[19816] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[19820] = {name = "裂伤", description = "每2秒对敌人造成300点伤害，并使其移动速度降低50%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19872] = {name = "安抚龙类", description = "使一条小龙沉睡30秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19873] = {name = "摧毁蛋", description = "摧毁附近的一枚蛋。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "7​秒", dispel_type = nil},
[19939] = {name = "圣光闪现", description = "治疗友方目标，恢复 102至 117点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[19983] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20162] = {name = "十字军圣印", description = "十字军的灵魂充满圣骑士的体内，持续30秒，使其近战攻击强度提高 68点。圣骑士的攻击速度也提高40%，但攻击时所造成的伤害会降低。圣骑士在同一时间内只能激活一种圣印。\n\n 释放这种圣印的能量将对目标造成审判效果，持续20秒。神圣系的伤害性法术对被审判的目标造成最多35点额外的神圣伤害。你的近战攻击将使得该法术的持续时间延长。每个圣骑士在同一时间内只能给目标施加一种审判效果，同类型的审判不能重叠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20164] = {name = "公正圣印", description = "公正之魂充满圣骑士的体内，持续30秒，使其每次近战攻击都有一定几率令目标昏迷2秒。圣骑士在同一时间内只能激活一种圣印。\n\n 释放这种圣印的能量将对目标造成审判效果，持续20秒。被审判的目标无法逃跑。你的近战攻击将使得该法术的持续时间延长。每个圣骑士在同一时间内只能给目标施加一种审判效果，同类型的审判不能重叠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20170] = {name = "昏迷", description = "昏迷\n昏迷。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20188] = {name = "十字军审判", description = "十字军审判 魔法\n被神圣系法术技能攻击时受到额外的神圣伤害，最多35点。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20203] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20223] = {name = "魔法反射", description = "使一个盟友反射100%的有害法术，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20228] = {name = "炎爆术", description = "对一个敌人造成1388至1612点火焰伤害，并使其每3秒承受额外的200点伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20229] = {name = "冲击波", description = "对附近的敌人造成694至806点火焰伤害，并使它们的移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20271] = {name = "审判", description = "将圣印法术的能量释放到敌人身上，请参阅每种圣印的审判效果说明。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[20276] = {name = "击倒", description = "对目标和它身边的敌人造成463至537点伤害，并使它们昏迷2秒。最多可影响5个目标。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20277] = {name = "拉格纳罗斯之拳", description = "使附近的敌人昏迷，无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20279] = {name = "召唤玩家", description = "召唤一个敌人来面对奥妮克希亚的怒火。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20287] = {name = "正义圣印", description = "神圣的灵魂充满圣骑士的体内，持续30秒，令其近战攻击有一定几率造成[1.2 * ( 318 * 1.2 * 1.03 * [Mainhand weapon max base speed] / 100) + 0.03 * ([Mainhand weapon max damage] + [Mainhand weapon min damage]) / 2 + 1]点额外的神圣伤害。双手武器每击造成的神圣伤害更高。圣骑士在同一时间内只能激活一种圣印。\n\n 释放这种圣印的能量将对目标造成 36至 39点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20294] = {name = "献祭", description = "对敌人造成760至840点火焰伤害，并在接下来的21秒内每3秒造成380至420点额外伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20295] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20296] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20297] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20298] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20299] = {name = "叉状闪电", description = "对施法者面前一个锥形区域中的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20300] = {name = "十字军审判", description = "十字军审判 魔法\n被神圣系法术技能攻击时受到额外的神圣伤害，最多58点。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20305] = {name = "十字军圣印", description = "十字军的灵魂充满圣骑士的体内，持续30秒，使其近战攻击强度提高 122点。圣骑士的攻击速度也提高40%，但攻击时所造成的伤害会降低。圣骑士在同一时间内只能激活一种圣印。\n\n 释放这种圣印的能量将对目标造成审判效果，持续20秒。神圣系的伤害性法术对被审判的目标造成最多58点额外的神圣伤害。你的近战攻击将使得该法术的持续时间延长。每个圣骑士在同一时间内只能给目标施加一种审判效果，同类型的审判不能重叠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20311] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20375] = {name = "命令圣印", description = "使圣骑士在攻击时有一定几率对目标造成与攻击伤害的70%等量的神圣伤害。圣骑士在同一时间内只能激活一种圣印。持续30秒。\n\n 释放这种圣印的能量将对目标造成审判效果，对其立刻造成 68至 73点神圣伤害，若目标昏迷或瘫痪则造成 137至 146点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20424] = {name = "命令圣印", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20436] = {name = "醉酒的车队员工", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20463] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20464] = {name = "召唤骷髅", description = "召唤3个骷髅为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20475] = {name = "活化炸弹", description = "向敌人投掷炸弹，8后爆炸，对目标和它周围的盟友造成3200点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20477] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20478] = {name = "末日决战", description = "末日决战\n无法移动、攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20483] = {name = "剧烈爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20512] = {name = "虫群瘟疫", description = "虫群瘟疫\n每2秒70点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20534] = {name = "传送", description = "将敌人传送到炽热的燃煤中。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20537] = {name = "法术反制", description = "反制敌人的法术，使其在15秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[20539] = {name = "致命刺痛", description = "从敌人身上吸取200点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20540] = {name = "灰谷先驱者潜行", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20542] = {name = "静电喷射", description = "每3秒对附近的所有敌人造成200点自然伤害，并使它们在受到自然系技能的攻击时承受100点额外伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20543] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20545] = {name = "闪电之盾", description = "20颗闪电球环绕着施法者，有25%的几率对近战或远程攻击者造成8点伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击20次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[20549] = {name = "战争践踏", description = "使身边半径8码范围内的最多5个敌人昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", cooldown = "2​分钟", dispel_type = nil},
[20553] = {name = "古雷曼格的信任", description = "古雷曼格的信任\n物理伤害能力提高500点。\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20564] = {name = "元素火焰", description = "元素火焰\n在8秒内受到总计4800点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20565] = {name = "熔岩冲击", description = "对敌人造成6000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20566] = {name = "拉格纳罗斯之怒", description = "对附近的敌人造成1000点火焰伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[20602] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20603] = {name = "暗影震击", description = "使用暗影魔法攻击附近的敌人，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20604] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20605] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[20615] = {name = "拦截昏迷", description = "拦截昏迷\n昏迷。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20619] = {name = "魔法反射", description = "使附近的所有盟友反射50%的有害法术，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[20620] = {name = "拉格纳罗斯的庇护", description = "暗影魔法的能量笼罩着施法者，持续5分钟。可以吸收最多30000点物理或魔法伤害，并对近战攻击者造成250点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20623] = {name = "火焰冲击", description = "对敌人造成1080至1320点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20627] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20629] = {name = "酸性毒液喷溅", description = "向敌人喷出毒液，造成伤害，降低目标的护甲值，每5秒造成一次额外的自然伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[20630] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20654] = {name = "纠缠根须", description = "使附近的敌人被根须纠缠，每3秒受到一次自然伤害，并且无法移动。最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20655] = {name = "树皮术", description = "每3秒为一个盟友治疗1000点伤害，并令其护甲值提高3000点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20656] = {name = "精灵之火", description = "使敌人的护甲降低 7200点，持续1分钟。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[20663] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20664] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20665] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20666] = {name = "顺劈斩", description = "对目标及其周围的盟友造成武器伤害再加上30点额外伤害，最多可影响5个目标，并将它们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20667] = {name = "腐蚀酸液吐息", description = "对施法者面前一个锥形区域中的敌人射出酸性云雾，降低它们的护甲值，每5秒造成一次自然伤害。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20668] = {name = "梦游", description = "控制一个等级不高于100级的敌对人型生物，持续10秒。使其所能造成的魔法伤害提高300点，并使其所能造成的物理伤害提高100点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20669] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = "魔法"},
[20672] = {name = "渐隐术", description = "施法者进入隐形状态，移动速度提高50%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20677] = {name = "顺劈斩", description = "对目标和它周围的盟友造成物理伤害，可最多影响3个目标。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20681] = {name = "召唤水元素", description = "Summons 3 powerful water elementals to aid the caster.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20683] = {name = "领袖的裁决", description = "使附近的敌人昏迷，无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20684] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响4个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20685] = {name = "风暴之锤", description = "向敌人投掷战锤，对其造成1425至1575点物理伤害，并使其昏迷8秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20686] = {name = "击退", description = "对附近的敌人造成普通武器伤害再加上30点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20687] = {name = "星辰坠落", description = "每2秒对指定区域内的敌人造成950至1050点奥术伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[20690] = {name = "月火术", description = "对敌人造成1520至1680点奥术伤害，并在接下来的12秒内每3秒造成475至525点额外的伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20691] = {name = "顺劈斩", description = "对目标和它周围的盟友造成普通伤害，可最多影响5个目标。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20702] = {name = "召唤树人", description = "召唤2个树人为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[20712] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成833至967点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20717] = {name = "沙尘之息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20735] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加225点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20739] = {name = "复生", description = "让已死的目标复活，并恢复750点生命值和1200点法力值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "20​分钟", dispel_type = nil},
[20740] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20741] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20743] = {name = "吸取生命", description = "在5秒内从附近的敌人身上吸取总计480点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[20753] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低4点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20754] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成6点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[20786] = {name = "摧毁卡拉恩的旗子", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[20787] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20791] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20792] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20793] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20794] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20795] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20798] = {name = "恶魔皮肤", description = "使施法者的护甲值提高40点，生命值回复速度提高，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[20800] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20801] = {name = "火焰箭", description = "向目标射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20802] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20805] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20806] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20807] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20811] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20812] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20813] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20815] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20816] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20817] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20818] = {name = "召唤污林图腾篮", description = "放置在污林图腾堆上。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20819] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20821] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20822] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20823] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20824] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20825] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20826] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20827] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20828] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20829] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20831] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[20832] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20989] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21007] = {name = "虚弱诅咒", description = "使附近敌人的物理伤害能力降低1点，持续2分钟。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[21008] = {name = "惩戒痛击", description = "对目标造成31点额外伤害，并迫使它在6秒内一直攻击你。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21027] = {name = "火花", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21030] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21047] = {name = "腐蚀酸液喷溅", description = "对敌人造成自然伤害，并降低其护甲值。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[21048] = {name = "部族诅咒", description = "使目标所能造成的伤害降低15%，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[21049] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高30%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21054] = {name = "捕捉灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21055] = {name = "击碎护甲", description = "击碎敌人的护甲，使其护甲值降低0点。可叠加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21056] = {name = "卡扎克的印记", description = "卡扎克的印记 诅咒\n每1秒吸取250点法力值。\n无法吸取法力值时会爆炸。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[21057] = {name = "召唤瑟莱德丝碎片", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21060] = {name = "致盲", description = "使目标暂时失明并到处乱走，持续最多10秒。任何对其造成的伤害都会解除此效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21062] = {name = "腐烂气息", description = "腐烂气息 疾病\n敏捷降低50%。\n精神降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[21063] = {name = "扭曲反射", description = "扭曲反射 魔法\n受到伤害时，为攻击者恢复25000点生命值", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21066] = {name = "虚空箭", description = "虚空箭\n移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[21067] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[21068] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续24秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[21069] = {name = "幼虫粘液", description = "使附近的敌人中毒，受到68至82点伤害，并在接下来的6秒内每2秒受到9至11点额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[21070] = {name = "毒害之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21071] = {name = "投石", description = "向附近的敌人投掷石块，对它们造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21073] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[21075] = {name = "伤害反射护盾", description = "对攻击附近任意仆从的生物造成100点奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[21081] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低0点，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21095] = {name = "解除焦虑", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21096] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成12点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21097] = {name = "法力风暴", description = "召唤一个持续10秒的法力风暴，每2秒对指定区域中的所有敌人都造成7点冰霜伤害并吸取9点法力值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21098] = {name = "冰冻", description = "对附近的敌人造成744至956点冰霜伤害，令其攻击速度降低300%，移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21099] = {name = "冰息术", description = "对施法者面前一个锥形区域中的敌人造成冰霜伤害，偷取它们的法力值，并降低它们的移动速度，持续5秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21147] = {name = "奥术真空", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21163] = {name = "打磨护甲", description = "打磨护甲\n护甲提高10%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21165] = {name = "加速", description = "使你的急速等级提高212，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21188] = {name = "炸弹攻击", description = "投掷一枚炸弹，对目标区域中的所有敌人造成普通伤害外加1点伤害，并令其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21307] = {name = "灵魂膨胀", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21327] = {name = "召唤亚什雄蝎", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21331] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[21337] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成10点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21341] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21357] = {name = "制造水之精萃", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21367] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成380至420点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[21369] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[21390] = {name = "多重射击", description = "连续射出弹药，对最多5个目标造成普通伤害外加100点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21401] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21543] = {name = "传送到玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21549] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[21655] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21667] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成638至862点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[21668] = {name = "星火术", description = "对目标造成900至1100点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21669] = {name = "月火术", description = "对敌人造成760至840点奥术伤害，并在接下来的12秒内每3秒造成190至210点额外的伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21670] = {name = "精灵之火", description = "使敌人的护甲降低2000点，持续1分钟。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21687] = {name = "毒性箭雨", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[21688] = {name = "地精暗雷", description = "在地面上埋设一枚地雷，如果任何有敌意的生物走近地雷，它就会自动爆炸，造成450点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21707] = {name = "召唤诺克赛恩产物", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21727] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21748] = {name = "荆棘箭雨", description = "对附近的敌人造成75点伤害，并将它们击倒，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21749] = {name = "荆棘箭雨", description = "对附近的敌人造成150点伤害，并将它们击倒，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21787] = {name = "致命药膏", description = "每10秒对敌人造成3点自然伤害，持续2分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[21790] = {name = "水流喷射", description = "向各个方向射出水流，对附近的敌人造成冰霜伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21793] = {name = "扭曲宁静", description = "对指定区域内的敌人造成自然伤害，使它们的移动速度降低70%，攻击间隔延长300%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[21807] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21808] = {name = "召唤碎片", description = "每2秒召唤一次瑟莱德丝碎片，并令一个区域内的敌人昏迷8秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[21833] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成61至69点火焰伤害，持续8秒。当然，前提是它没有突然爆炸......", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[21869] = {name = "憎恨怒视", description = "向敌人发出咆哮，使其因恐惧而麻痹8秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21886] = {name = "Summon Lava Burst A", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21900] = {name = "Summon Lava Burst B", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21901] = {name = "Summon Lava Burst C", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21902] = {name = "Summon Lava Burst D", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21903] = {name = "Summon Lava Burst E", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21904] = {name = "Summon Lava Burst F", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21905] = {name = "Summon Lava Burst G", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21906] = {name = "Summon Lava Burst H", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21907] = {name = "Summon Lava Burst I", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21919] = {name = "痛击", description = "使你的下次攻击变为两次连续攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21939] = {name = "制造塞雷布拉斯节杖", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[21965] = {name = "显灵结束", description = "Visiual effect when the centaur Kahns change back to spirit form.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21968] = {name = "堕落自然之力", description = "召唤3个堕落自然之力为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21971] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[21987] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成暗影伤害。施法者必须在目标身后才能发动此法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21992] = {name = "雷霆之怒", description = "以闪电的力量攻击敌人，对其造成300点自然伤害，然后攻击附近的下一个敌人。闪电每次跳跃都使目标的自然抗性降低25点。可攻击5个目标。你的目标也会因此被飓风吞噬，使其攻击速度降低20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22067] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22120] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22121] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22127] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22128] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成20点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22167] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[22168] = {name = "恢复", description = "治疗目标，每3秒恢复5点生命值，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22187] = {name = "真言术：盾", description = "立即为目标加上魔法护盾，可吸收206点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22189] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22191] = {name = "炽热之地", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22206] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22271] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22273] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22274] = {name = "强效变形术", description = "将敌人变成一只绵羊，强迫它在附近游荡，最多持续20秒。在此期间，绵羊不能攻击或施法，但会以高速回复。一个施法者在同一时间内只能变形一个目标，只能对野兽、龙类、巨人、人型生物和小动物使用。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22275] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22284] = {name = "雏龙之语：红色", description = "雏龙之语：红色\n每1秒造成1315至1685点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22289] = {name = "雏龙之语：绿色", description = "雏龙之语：绿色\n昏迷。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22290] = {name = "雏龙之语：蓝色", description = "雏龙之语：蓝色\n攻击间隔延长100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22291] = {name = "雏龙之语：青铜", description = "雏龙之语：青铜\n被卷入沙尘风暴！\n对附近的盟友造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22313] = {name = "紫手", description = "紫手\n移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[22334] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22335] = {name = "毒药瓶", description = "向敌人投掷毒药瓶，每3秒造成 180点自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "毒药"},
[22336] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22356] = {name = "减速术", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22371] = {name = "无力诅咒", description = "使目标所能造成的魔法伤害降低1点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[22372] = {name = "恶魔之门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续35秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[22373] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22393] = {name = "Enraged Felguard Spawn", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22412] = {name = "恶性毒药", description = "恶性毒药 中毒\n每3秒受到一次自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[22414] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[22415] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22416] = {name = "背刺", description = "对目标造成普通伤害再加40点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22417] = {name = "暗影之盾", description = "以暗影魔法能量保护施法者，持续30秒。吸收最多400点物理或魔法伤害，对近战攻击者造成20点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22418] = {name = "混乱集中", description = "随机使施法者的魔法攻击所能造成的伤害提高最多1至75点，持续30分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[22420] = {name = "淹没", description = "使附近敌人的耐力降低10点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22421] = {name = "巨型喷泉", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22422] = {name = "水", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22423] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22424] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22425] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22426] = {name = "击碎护甲", description = "击碎敌人的护甲，使其护甲值降低0点。可叠加5次。持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22427] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22428] = {name = "狂乱", description = "狂乱 疯狂\n攻击速度提高100%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[22433] = {name = "烈焰打击", description = "对一个敌人造成925至1075点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高1000点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22436] = {name = "烈焰光环", description = "Bathed in flames, melee attacks against the caster cause 175至225 Fire damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22438] = {name = "爆裂印记", description = "爆裂印记 魔法\n在被击中时对自己和盟友造成657至843点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22440] = {name = "命令怒吼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22442] = {name = "燃烧之焰", description = "燃烧之焰\n每2秒造成50点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22458] = {name = "治疗之环", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[22478] = {name = "剧烈痛楚", description = "每3秒对附近的敌人造成200点暗影伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22479] = {name = "冰息术", description = "对目标造成657至843点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[22519] = {name = "寒冰新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续2秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22539] = {name = "暗影烈焰", description = "对施法者面前一个锥形区域中的敌人造成3938至5062点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22558] = {name = "雏龙之语：红色", description = "雏龙之语：红色\n每1秒造成1315至1685点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22559] = {name = "雏龙之语：蓝色", description = "雏龙之语：蓝色 魔法\n攻击间隔延长100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22560] = {name = "雏龙之语：黑色", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22561] = {name = "雏龙之语：绿色", description = "雏龙之语：绿色 魔法\n昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22565] = {name = "制造血瓣花除草器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22566] = {name = "妖术", description = "将附近的敌人变成青蛙，使它们无法攻击或施法，持续8秒。", mechanic = "变形术", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22572] = {name = "破碎一击", description = "对敌人造成武器伤害再加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22574] = {name = "黑暗打击", description = "将暗影的能量灌入武器，使施法者的下一次攻击造成95至105点额外伤害，且所有伤害都被计为暗影属性的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22575] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22591] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22595] = {name = "毒性震击", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22642] = {name = "雏龙之语：青铜", description = "雏龙之语：青铜 魔法\n施法速度降低50%。\n攻击间隔延长33%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22644] = {name = "吸血术", description = "从附近的敌人身上吸取30点生命值，并使施法者恢复最多相当于该数值三倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22654] = {name = "Spawn Black Drakonid", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22655] = {name = "Spawn Red Drakonid", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22656] = {name = "Spawn Green Drakonid", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22657] = {name = "Spawn Bronze Drakonid", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22658] = {name = "Spawn Blue Drakonid", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22662] = {name = "寒冬", description = "寒冬 疾病\n每3秒139至161点自然伤害。\n力量降低100点。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[22663] = {name = "奈法利安的屏障", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22664] = {name = "暗影闪现", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[22665] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22666] = {name = "沉默", description = "使一个目标沉默，在6秒内不能施法。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22667] = {name = "暗影命令", description = "暗影命令\n被魅惑！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22677] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22678] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续6秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22680] = {name = "Spawn Chromatic Drakonid", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22686] = {name = "低沉咆哮", description = "低沉咆哮\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22687] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低75%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[22693] = {name = "硬化外皮", description = "将施法者的皮肤变成石头，护甲值提高10000点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22695] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22696] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成24点自然伤害，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22703] = {name = "地狱火效果", description = "地狱火效果\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22709] = {name = "虚空箭", description = "向目标射出一支暗影箭，对其造成925至1075点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[22710] = {name = "巨化术", description = "巨化术 魔法\n物理伤害能力提高6点。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22713] = {name = "烈焰打击", description = "对一个敌人造成19至21点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高20点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22735] = {name = "洛恩塔姆之魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22743] = {name = "灵魂撕裂", description = "对敌人造成128至172点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22744] = {name = "冰链术", description = "Forms icy chains around the enemy, locking the target in place for 10秒.", mechanic = "定身", range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22746] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22766] = {name = "隐秘行动", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22799] = {name = "戈多克之王", description = "现在你是戈多克食人魔的国王啦！当国王的感觉真好......", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[22817] = {name = "芬古斯的狂暴", description = "攻击强度提高200点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22818] = {name = "摩尔达的勇气", description = "耐力总值提高15%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22820] = {name = "斯里基克的机智", description = "法术爆击等级提高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22823] = {name = "星辰碎片", description = "召唤群星的碎片攻击敌人，在6秒内对其造成30点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22833] = {name = "喷酒", description = "喷酒\n击中目标的几率降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22835] = {name = "醉酒怒气", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22838] = {name = "Alterac Ram Aura Dummy Dispel DND", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22857] = {name = "反击风暴", description = "立刻反击一个对你进行了近战攻击的敌人，效果持续15秒。从你背后发动的攻击无法被反击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22859] = {name = "致死顺劈", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22860] = {name = "召唤劫掠者", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22865] = {name = "召唤末日守卫", description = "召唤一个末日守卫为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22876] = {name = "召唤虚无行者", description = nil, mechanic = nil, range = "5码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[22877] = {name = "熔火之核协调", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22878] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22883] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[22884] = {name = "心灵尖啸", description = "发出心灵尖啸，使附近最多5个敌人逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22885] = {name = "地震术", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22886] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加300点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22887] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22888] = {name = "屠龙者的咆哮", description = "提高近战、远程和法术攻击的爆击等级，以及额外的近战攻击强度加成。持续120分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22899] = {name = "伊莫塔尔之眼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22907] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22908] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成300点奥术伤害，持续6秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞄准", cooldown = "1​分钟", dispel_type = nil},
[22909] = {name = "伊莫塔尔之眼", description = "伊莫塔尔之眼\n移动速度降低40%。\n攻击间隔延长100%。\n施法速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22910] = {name = "献祭陷阱", description = "放置一个火焰陷阱，在敌人接近时会将其灼烧，在15秒内对其造成690点火焰伤害。陷阱可以存在1分钟。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[22911] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加75点伤害，并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22914] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22915] = {name = "强化震荡射击", description = "强化震荡射击\n昏迷。", mechanic = "昏迷中", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22916] = {name = "上钩拳", description = "对目标造成普通伤害外加50点伤害，将它击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22917] = {name = "暗影形态", description = "进入暗影形态，使你能造成的暗影伤害提高40%，受到近战攻击时承受的伤害降低40%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22919] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22920] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加875至1125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22924] = {name = "缠绕之藤", description = "对附近的敌人造成物理伤害，将它们击倒并使其无法移动，持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22936] = {name = "法力燃烧", description = "使用可以抽取法力值的魔法箭攻击敌人，每抽取一点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22937] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[22938] = {name = "魔爆术", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22939] = {name = "召唤法力脉冲", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22940] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加175至225点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22945] = {name = "叉状闪电", description = "对施法者面前的一个锥形区域中的所有敌人造成525至675点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22946] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成28至32点自然伤害，并每5秒造成42至48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[22947] = {name = "法力燃烧", description = "使用可以抽取法力值的魔法箭攻击敌人，每抽取一点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22948] = {name = "孢子之云", description = "孢子之云\n在5秒内造成2125至2875点伤害", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22950] = {name = "伊莫塔尔传送门", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22951] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22959] = {name = "火焰易伤", description = "火焰易伤 魔法\n受到火焰攻击时承受的伤害提高3%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22994] = {name = "纠缠", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22995] = {name = "召唤", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22997] = {name = "瘟疫", description = "瘟疫\n每3秒受到一次自然伤害。\n周期性地对附近的队友造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23009] = {name = "空气之藤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23011] = {name = "寻风者之泪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23020] = {name = "水晶禁锢", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23023] = {name = "燃烧", description = "使一个敌人着火，在10秒内造成总计3000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成300点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23024] = {name = "火球术", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23038] = {name = "烈焰震击", description = "灼烧敌人，然后每3秒对其造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23039] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23040] = {name = "温暖之焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23055] = {name = "被电击！", description = "被电击！\n昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23056] = {name = "召唤地狱破坏者", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23060] = {name = "作战鸣叫", description = "作战鸣叫\n攻击速度提高5%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23072] = {name = "沸腾瘟疫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[23102] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[23103] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[23104] = {name = "震击", description = "向敌人掷出闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23105] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成28至32点自然伤害，并每5秒造成42至48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23106] = {name = "闪电链", description = "射出闪电箭攻击目标及与其邻近的其它敌人。该法术最多可以影响3个目标，对它们造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[23108] = {name = "诺达希尔的祝福", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23113] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23114] = {name = "地震术", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23115] = {name = "冰霜震击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23127] = {name = "死亡之门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[23138] = {name = "沙斯拉尔之门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23154] = {name = "龙血之痛：黑", description = "龙血之痛：黑 诅咒\n受到火焰系攻击时承受的伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[23169] = {name = "龙血之痛：绿", description = "龙血之痛：绿 中毒\n每5秒造成250点伤害。\n治疗效果降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[23205] = {name = "诱惑之吻", description = "远程攻击强度降低1500点，持续45秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23206] = {name = "闪电链", description = "射出闪电箭攻击目标及与其邻近的其它敌人。该法术最多可以影响3个目标，对它们造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[23224] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低75%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[23244] = {name = "腐化耐力", description = "腐化耐力 疾病\n耐力降低2点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[23260] = {name = "混乱钉刺", description = "混乱钉刺 中毒\n造成伤害的能力降低350%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[23261] = {name = "召唤达克雷尔的堕落战马", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23262] = {name = "挫锐", description = "使一个敌人的近战攻击强度降低10点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23268] = {name = "暗言术：痛", description = "使用黑暗的咒语，每3秒对一个敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23272] = {name = "灵魂烈焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23275] = {name = "恐惧惊骇", description = "恐惧惊骇\n恐惧。", mechanic = "感觉", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23279] = {name = "残废扫击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23298] = {name = "恶魔之咒", description = "恶魔之咒 魔法\n每3秒162至208点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23299] = {name = "穿刺之伤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[23331] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23337] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23339] = {name = "龙翼打击", description = "对施法者面前一个锥形区域内的敌人造成563至937点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[23340] = {name = "埃博诺克之影", description = "埃博诺克之影\n受到近战攻击伤害时，为埃博洛克回复25000点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23341] = {name = "烈焰打击", description = "对敌人造成139至161点火焰伤害，并使其在受到火焰系攻击时承受的伤害提高150点，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23342] = {name = "疯狂", description = "使你的攻击间隔缩短150%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[23364] = {name = "龙尾扫击", description = "龙尾扫击\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23379] = {name = "岩浆喷溅", description = "岩浆喷溅\n每3秒造成50点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23380] = {name = "月火术", description = "向敌人投掷石块，对其造成奥术伤害，并在接下来的12秒内造成持续伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23381] = {name = "治疗之触", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[23391] = {name = "投石", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23392] = {name = "投石", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23397] = {name = "狂暴", description = "狂暴\n强制进入狂暴姿态。\n受到攻击时承受的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23398] = {name = "自然变形", description = "自然变形\n强迫进入猎豹形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23401] = {name = "堕落治疗", description = "堕落治疗\n直接治疗法术会导致目标受到持续伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23410] = {name = "野性魔法", description = "野性魔法\n你失去了对一些魔法的控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23414] = {name = "麻痹", description = "麻痹\n无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23418] = {name = "虹吸祝福", description = "虹吸祝福\n被强制不断为奈法利安施放保护祝福。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23427] = {name = "召唤地狱火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23461] = {name = "火息术", description = "对施法者面前一个锥形区域内的敌人造成3500至4500点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23462] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23492] = {name = "分隔热望", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23504] = {name = "愚人之盟", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23511] = {name = "挫志怒吼", description = "使附近敌人的近战攻击强度降低40点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23513] = {name = "红龙精华", description = "红龙精华\n每秒回复500点法力值。\n每秒回复50点能量值。\n每秒产生20点怒气值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23552] = {name = "闪电之盾", description = "闪电之盾 魔法\n对攻击者造成50点自然伤害，可使用3次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23589] = {name = "厄运爬虫", description = nil, mechanic = nil, range = "2码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23600] = {name = "刺耳怒吼", description = "使战士附近的所有敌人被震慑6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23601] = {name = "驱散射击", description = "短程射击，对敌人造成50%的武器伤害，并使其迷惑4秒。任何伤害都会解除这个效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23735] = {name = "塞格的黑暗塔罗牌：力量", description = "塞格的黑暗塔罗牌：力量\n力量提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23736] = {name = "塞格的黑暗塔罗牌：敏捷", description = "塞格的黑暗塔罗牌：敏捷\n敏捷提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23737] = {name = "塞格的黑暗塔罗牌：耐力", description = "塞格的黑暗塔罗牌：耐力\n耐力提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23738] = {name = "塞格的黑暗塔罗牌：精神", description = "塞格的黑暗塔罗牌：精神\n精神提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23766] = {name = "塞格的黑暗塔罗牌：智力", description = "塞格的黑暗塔罗牌：智力\n智力提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23767] = {name = "塞格的黑暗塔罗牌：护甲", description = "塞格的黑暗塔罗牌：护甲\n护甲提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23768] = {name = "塞格的黑暗塔罗牌：伤害", description = "塞格的黑暗塔罗牌：伤害\n伤害提高1至10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23769] = {name = "塞格的黑暗塔罗牌：抗性", description = "塞格的黑暗塔罗牌：抗性\n所有魔法抗性提高25点。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23772] = {name = "枯萎", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23773] = {name = "神智受难", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23774] = {name = "系统震荡", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23836] = {name = "恶魔学识大师", description = "恶魔学识大师\n对敌人造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23860] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[23861] = {name = "毒云", description = "每1秒对周围的敌人造成500点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23865] = {name = "寄生蛇", description = "寄生蛇\n每2秒300点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23895] = {name = "恢复", description = "每3秒治疗一个盟友，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23918] = {name = "音爆", description = "对附近的敌人造成普通伤害再加1750至2250点伤害，并使它们不能施法，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23931] = {name = "雷霆一击", description = "对附近的敌人造成1407至1593点自然伤害，使他们的攻击间隔延长100%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23948] = {name = "真言术：韧", description = "使目标的耐力提高54点，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23952] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23954] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[23967] = {name = "灭龙", description = "对目标造成400%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23969] = {name = "投掷燃烧瓶", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24002] = {name = "宁神毒药", description = "Inflicts the target with poison, which increases the time between attacks by 150%, reduces their movement by 70% and puts them to sleep after 8秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24004] = {name = "沉睡", description = "Puts yourself to sleep for up to 10秒. Any damage caused will awaken the target. Only one target can be asleep at a time.", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24011] = {name = "毒液喷吐", description = "向目标喷射毒液，对其造成自然伤害，并每2秒对其造成一次额外的伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[24016] = {name = "攻击弱点", description = "对敌人造成普通伤害再加上694至806点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24018] = {name = "利斧乱舞", description = "挥舞斧头攻击附近的敌人，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24022] = {name = "净化新星", description = "制造一次圣光能量的爆炸，对附近的敌人造成1点神圣伤害，并使施法者的威胁等级降低，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24023] = {name = "冲锋", description = "向敌人发起冲锋，造成普通伤害外加0点伤害，并使其昏迷直到主动取消。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24024] = {name = "不稳定化合物", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[24048] = {name = "横扫摔绊", description = "对附近的敌人造成普通武器伤害再加上50点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24058] = {name = "释放蟾蜍", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24083] = {name = "孵卵", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24109] = {name = "放大", description = "使一个盟友对敌人造成的物理伤害提高50点，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24110] = {name = "包围之网", description = "使敌人无法移动，攻击间隔延长100%且不能施法，持续8秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24111] = {name = "腐蚀毒药", description = "使敌人的护甲值降低5000点，并对其每5秒造成657至843点自然伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24122] = {name = "[q0]原始蝙蝠皮手套", description = " 物品等级： 65\n原始蝙蝠皮套装 (0/3)", mechanic = nil, range = "0码 ", cast_time = "45​秒", cooldown = nil, dispel_type = nil},
[24123] = {name = "[q3]原始蝙蝠皮护腕", description = " 物品等级： 65\n原始蝙蝠皮套装 (0/3)", mechanic = nil, range = "0码 ", cast_time = "45​秒", cooldown = nil, dispel_type = nil},
[24172] = {name = "Thekal Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24178] = {name = "哈卡的意志", description = "控制一个等级不高于65的敌对人形生物，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24180] = {name = "Quest - Polymorph Impact", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24183] = {name = "召唤祖利安守护者", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24186] = {name = "制造祖尔光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24187] = {name = "爪击", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24189] = {name = "重击", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24192] = {name = "高速切砍", description = "高速切砍\n每秒造成438至562点伤害。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24193] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24202] = {name = "制造哈卡之心裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24208] = {name = "强力治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[24210] = {name = "娅尔罗的印记", description = "娅尔罗的印记\n吸引娅尔罗的爪牙。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24212] = {name = "暗言术：痛", description = "使用黑暗的咒语，每3秒对一个敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24236] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24244] = {name = "成长", description = "成长\n万物生长。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24258] = {name = "Quest - Troll Hero Summon Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[24261] = {name = "洗脑", description = "洗脑\n被魅惑。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24262] = {name = "召唤洗脑图腾", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24300] = {name = "吸取生命", description = "在7秒内从敌人身上吸取总计3500点生命值，并将其转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[24306] = {name = "金度的欺骗", description = "金度的欺骗 诅咒\n每2秒造成175至225点伤害。\n你的眼睛感到刺痛......", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[24309] = {name = "强力治疗结界", description = "召唤一个会不断治疗附近盟友的结界，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24313] = {name = "Shade Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24314] = {name = "威慑凝视", description = "威慑凝视\n血领主曼多基尔正在凝视着你......", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[24317] = {name = "破甲", description = "击破敌人的护甲，每次破甲可以使其护甲值降低1000点。可叠加最多5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24318] = {name = "激怒", description = "使施法者的攻击速度提高65%，对敌人造成的物理伤害提高50点，持续1.50分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24324] = {name = "血液虹吸", description = "血液虹吸\n从附近的敌人身上吸取血液。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24326] = {name = "加兹兰卡猛击", description = "对附近的敌人造成普通武器伤害再加上250点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24327] = {name = "疯狂", description = "使敌人暂时变得疯狂，攻击速度提高100%，移动速度提高150%，同时也会攻击自己的盟友，持续10秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24328] = {name = "堕落之血", description = "堕落之血\n每2秒200点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24332] = {name = "斜掠", description = "对目标造成32至48点伤害，并在9秒内造成总计72点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24333] = {name = "毁灭", description = "对敌人造成普通伤害再加上3点伤害，并令其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[24334] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[24335] = {name = "翼龙钉刺", description = "钉刺目标，使其沉睡12秒。任何伤害都会取消沉睡效果。当目标醒来时，钉刺会在12秒内对其造成1314至1686点自然伤害。", mechanic = "睡眠中", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24336] = {name = "翼龙钉刺", description = "翼龙钉刺 中毒\n每2秒219至281点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24339] = {name = "感染撕咬", description = "每10秒对敌人造成一次自然伤害，并使其在受到物理攻击时承受的伤害提高，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[24341] = {name = "复活", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24375] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24435] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计5000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[24437] = {name = "吸血术", description = "从附近的敌人身上吸取263至337点生命值，并使施法者恢复最多相当于该数值三倍的生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24438] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高200点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24466] = {name = "放逐术", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24573] = {name = "致死打击", description = "对目标造成500%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24596] = {name = "兴奋毒剂", description = "兴奋毒剂\n有一定几率摔倒。\n有一定几率在战斗中丢落武器。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24600] = {name = "织网", description = "织网\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24607] = {name = "狂怒之嚎", description = "半径15码范围内的队友的下一次攻击可以对目标造成28至34点额外伤害。效果持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24614] = {name = "吞噬之影", description = "使施法者周期性地对指定区域中的敌人造成200点暗影伤害，并使其移动速度降低到普通速度的30%。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24616] = {name = "暗影震击", description = "使用暗影魔法攻击附近的敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24617] = {name = "鲜血通道", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24619] = {name = "灵魂分流", description = "灵魂分流\n每2秒燃烧500点法力值。\n不能施法。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24649] = {name = "千刃", description = nil, mechanic = nil, range = "100码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[24664] = {name = "睡眠", description = "使敌人进入睡眠状态，最多持续6秒。任何对目标造成伤害的行为都会唤醒它。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24671] = {name = "蹬踏", description = "对敌人造成875至1125点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24672] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高50%，持续20秒。同时该盟友每2秒受到200点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24673] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高500点，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[24674] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低75%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[24680] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[24682] = {name = "叉状闪电", description = "对施法者面前的一个锥形区域中的所有敌人造成1157至1343点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24683] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成463至537点自然伤害，并每5秒造成875至1125点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24684] = {name = "链式燃烧", description = "用反魔法箭攻击一个敌人，并弹射到附近另一个敌人身上。这种箭每吸取1点法力值，目标就受到0.5点伤害，最多可影响到3个目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24686] = {name = "玛尔里的守护", description = "玛尔里的守护\n昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24687] = {name = "耶克里克的守护", description = "对附近的敌人造成普通伤害再加1313至1687点伤害，并使它们不能施法，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24688] = {name = "温诺希斯的守护", description = "对附近的敌人射出毒液，造成自然伤害，并在接下来的10秒内每2秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24689] = {name = "塞卡尔的守护", description = "塞卡尔的守护 疯狂\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[24690] = {name = "娅尔罗的守护", description = "娅尔罗的守护\n昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24698] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷最多4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24699] = {name = "消失", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24728] = {name = "召唤梦魇幻象", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24742] = {name = "魔法之翼", description = "魔法之翼\n下落速度减缓。\n右键点击此图标可以取消这个效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24751] = {name = "不给糖果就捣乱！", description = "目标得到一块糖。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24776] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24778] = {name = "沉睡", description = "沉睡\n沉睡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24804] = {name = "黑暗诱惑", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24809] = {name = "Spirit Shade Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24811] = {name = "抽取灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24813] = {name = "渗漏之雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24818] = {name = "毒性吐息", description = "毒性吐息\n每3秒造成350至450点伤害。\n冷却时间延长10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24819] = {name = "闪电波", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24829] = {name = "辛多雷的坚韧", description = "耐力和精神提高5点，持续30分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24834] = {name = "暗影箭旋风", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24839] = {name = "酸液吐息", description = "对施法者面前一个锥形区域内的敌人造成150点自然伤害，并在接下来的45秒内每5秒造成额外的875至1125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24840] = {name = "毒云", description = "每1秒对周围的敌人造成350点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24841] = {name = "召唤泰拉尔之影", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24857] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加1050至1350点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24919] = {name = "厌恶", description = "厌恶\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24923] = {name = "荣誉点数+398", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24933] = {name = "火炮", description = "向你面前半径20码范围内的最近的一辆蒸汽车发射炮弹，对其造成18至22点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[24957] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24960] = {name = "荣誉点数+50", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24961] = {name = "荣誉点数+82", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24962] = {name = "荣誉点数+138", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24963] = {name = "荣誉点数+228", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24964] = {name = "荣誉点数+378", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24966] = {name = "荣誉点数+2388", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24992] = {name = "恶魔变形", description = "恶魔变形\n好可怕！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24995] = {name = "炎爆术", description = nil, mechanic = nil, range = "30码 ", cast_time = "10​秒", cooldown = nil, dispel_type = "魔法"},
[24997] = {name = "强力驱散", description = nil, mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[25000] = {name = "灵魂图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25003] = {name = "发射迫击炮", description = "向25码外的地面发射迫击炮，对半径5码范围内的所有蒸汽车造成35至45点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[25004] = {name = "投掷梦魇", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25007] = {name = "稻草人守护者灰烬", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25020] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成4点伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[25024] = {name = "丢下地雷", description = "放置一颗地雷。地雷需要3秒钟才能安装完毕，一旦触发，会对半径2码范围内的所有蒸汽车造成35至45点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[25026] = {name = "发射MGs", description = "每秒钟10点法力值。\n 每1秒自动对你面前半径10码范围内的最近的蒸汽车发射炮弹，每发造成2至4点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[25028] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25033] = {name = "落雷之云", description = "召唤一朵持续14秒的雷云，对指定区域中的所有敌人造成1575至2025点自然伤害，并每2秒造成1838至2362点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25034] = {name = "叉状闪电", description = "对施法者面前的一个锥形区域中的所有敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25035] = {name = "Elemental Spawn-in", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25049] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25050] = {name = "烈焰印记", description = "使你在受到火焰攻击时承受额外的500点伤害，持续2分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25051] = {name = "破甲", description = "击碎敌人的护甲，每次破甲可以使其护甲值降低1000点，可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25053] = {name = "毒液喷吐", description = "对附近的敌人射出毒液，造成自然伤害，并在接下来的30秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25054] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[25055] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[25056] = {name = "践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25058] = {name = "恢复", description = "每3秒为一个盟友回复一次生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25060] = {name = "上升气流", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25085] = {name = "明亮篝火", description = "生起一堆营火，可以使附近所有冒险者的精神提高8点，并可在营火旁烹饪。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = "5​分钟", dispel_type = nil},
[25104] = {name = "召唤玩家", description = "召唤敌对玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25145] = {name = "麦琳瑟拉的觉醒", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25149] = {name = "亚雷戈斯的复仇", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25150] = {name = "熔岩之雨", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25152] = {name = "Agro Drones", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25158] = {name = "时间停止", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[25159] = {name = "召唤屏障", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[25160] = {name = "沙漠风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25161] = {name = "强风", description = "强风\n不能施法。\n移动速度降低85%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25164] = {name = "复仇", description = "复仇 魔法\n攻击速度提高50%。\n移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25166] = {name = "召唤结界雕文", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[25167] = {name = "召唤上古力量", description = nil, mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[25174] = {name = "破甲顺劈", description = "对目标和其附近的盟友造成普通武器伤害再加上30点额外伤害，最多可影响3个目标。同时使其护甲降低240点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25176] = {name = "奥斯里安之力", description = "奥斯里安之力\n伤害提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25177] = {name = "火焰虚弱", description = "火焰虚弱\n火焰抗性降低100%\n受到火焰攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25178] = {name = "冰霜虚弱", description = "冰霜虚弱\n冰霜抗性降低100%\n受到冰霜攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25180] = {name = "自然虚弱", description = "自然虚弱\n自然抗性降低100%\n受到自然攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25181] = {name = "奥术虚弱", description = "奥术虚弱\n奥术抗性降低100%\n受到奥术攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25183] = {name = "暗影虚弱", description = "暗影虚弱\n暗影抗性降低100%\n受到暗影攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25185] = {name = "痒", description = "让目标感染痛痒，最终变成中毒效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25187] = {name = "扎拉虫巢催化", description = "扎拉虫巢催化 中毒\n移动速度降低50%。\n每2秒146点伤害。\n被扎拉钉刺攻击时承受更多伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25188] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25189] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25195] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长75%，持续15秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[25198] = {name = "毒云", description = "每2秒对附近的敌人造成225至375点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25203] = {name = "挫志怒吼", description = "使半径10码范围内的敌人的近战攻击强度降低 300点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25208] = {name = "撕裂", description = "使目标的伤口不断流血，在21秒内造成持续伤害，总值为182点再加上[0.00743 * 7 * (([Mainhand weapon max base damage] + [Mainhand weapon min base damage]) / 2 + 攻击强度 / 14 * [Mainhand weapon max base speed])]点（取决于武器伤害值）。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25212] = {name = "断筋", description = "使敌人残废，对其造成63点伤害，并使其移动速度降低到普通速度的50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25213] = {name = "强效治疗术", description = "施法缓慢的法术，可以为单一目标治疗 2414至 2803点伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[25231] = {name = "顺劈斩", description = "横扫攻击，对目标和它身边最近的一个敌人造成武器伤害再加上70点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25236] = {name = "斩杀", description = "尝试杀死一个受伤的敌人，对其造成925点基础伤害，并将每一个额外的怒气点数转化为21点额外伤害。只对生命值少于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25260] = {name = "绝望之翼", description = "这个怪物的巨翼的可怕动作让你感到恐惧。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25262] = {name = "憎恶喷吐", description = "向敌人射出毒箭，对其造成自然伤害，并每5秒造成一次额外的自然伤害。持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[25263] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[25282] = {name = "拉贾克斯之盾", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25286] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高157点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25300] = {name = "背刺", description = "背刺目标，对其造成武器伤害的150%再加225点伤害，必须在目标背后发动，潜行者的主手中必须有一把武器。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25322] = {name = "横扫猛击", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上1750至2250点额外伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25367] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计1002点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25371] = {name = "吞噬", description = "吞噬\n你被吞噬了！", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25380] = {name = "法力燃烧", description = "消耗目标的 1021至 1079点法力值，每消耗1点法力值，目标就受到0.5点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[25423] = {name = "治疗链", description = "为友方目标回复 833至 950点生命值，然后转而治疗附近的下一个目标。如果施法者在一支小队中，则治疗链只会治疗其队友。治疗链每次跳跃后的治疗效果是上一个目标的50%。总共可治疗3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[25424] = {name = "毒性之箭", description = "向敌人射出毒箭，对其造成自然伤害，并每1秒造成一次额外的自然伤害。持续10秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[25425] = {name = "震荡波", description = "对附近的敌人造成1313至1687点自然伤害，使他们的攻击速度降低0%，移动速度降低到普通速度的1%，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25442] = {name = "闪电链", description = "向敌人射出一支闪电箭，对其造成 734至 838点自然伤害，随后这支闪电箭会继续攻击它周围最近的敌人。闪电箭每跳跃一次，伤害就减少30%，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[25460] = {name = "虚弱之触", description = "虚弱之触 诅咒\n物理伤害能力降低35点。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[25462] = {name = "放大", description = "放大 魔法\n物理伤害能力提高438至562点。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25471] = {name = "攻击命令", description = "攻击命令\n带上了死亡的印记......", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25472] = {name = "闪电之盾", description = "施法者被3个闪电球环绕。如果施法者受到了近战、远程或法术伤害，则攻击者会受到287点自然伤害，并会消耗掉一个闪电球。一个攻击者在短期内只会受到一次反噬伤害。持续10分钟。萨满祭司在同一时间内只能激活一种元素护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25497] = {name = "毒液喷吐", description = "对敌人喷吐毒液，造成自然伤害，并每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25515] = {name = "猛击", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25516] = {name = "统御光环", description = "统御光环\n每3秒回复200点生命值。\n攻击速度提高10%\n施法速度提高11%", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25528] = {name = "大地之力图腾", description = "在施法者身边召唤出一个生命值为5的大地之力图腾。这个图腾可以使半径20码范围内所有小队成员的力量提高86点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25530] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[25572] = {name = "疼痛之刺", description = "立即造成10点暗影伤害，但是这些的害会在5秒之后开始自动恢复。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25586] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25587] = {name = "风怒图腾", description = "在施法者身边召唤一个生命值为5点的风怒图腾，持续2分钟。它可以使半径20码范围内的所有小队成员的主手武器附带风怒效果，每次击中敌人都有20%的几率令攻击者获得额外的1次攻击机会，并且在这几次攻击中的攻击强度提高445点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25599] = {name = "雷霆碰撞", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25602] = {name = "精灵之火", description = "使一个敌人的护甲值降低 1424点，持续20秒。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[25603] = {name = "减速", description = "Reduces an enemy's attack speed by 35% and slows its movement to 60% of normal for 5秒.", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[25640] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成40点自然伤害，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25645] = {name = "中毒", description = "令目标每2秒受到一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25646] = {name = "重伤", description = "重伤\n治疗效果降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25648] = {name = "沙漠陷阱", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25653] = {name = "扫尾", description = "Inflicts 450 damage on enemies in a cone behind the caster, knocking them back.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25654] = {name = "扫尾攻击", description = "扫尾攻击\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25672] = {name = "奥术爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25678] = {name = "海妖之歌", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25679] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成875至1125点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25685] = {name = "充能", description = "充能\n每1秒获得500点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25698] = {name = "爆炸", description = "牺牲施法者的生命，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[25710] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高11点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25712] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高32点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25721] = {name = "喂食", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25725] = {name = "麻痹", description = "麻痹\n昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25743] = {name = "黑暗之水", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25744] = {name = "暴怒", description = "向敌人冲锋，对目标和它周围的盟友造成1000点伤害，并将它们击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25748] = {name = "毒性钉刺", description = "毒性钉刺\n每1秒25点伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25749] = {name = "钉刺喷射", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25756] = {name = "净化术", description = "净化术\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25771] = {name = "自律", description = "自律\n无法被圣盾术、圣佑术或保护祝福效果所保护，也无法使用复仇之怒。", mechanic = "坚强", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25772] = {name = "心智统御", description = "心智统御\n你变成了维维尔的奴仆！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25774] = {name = "心灵碎裂", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25778] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25786] = {name = "毒性蒸汽", description = "每1秒对附近的敌人造成2000点自然伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25788] = {name = "头重脚轻", description = "击打目标，对其造成250点伤害，并且使其在5秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25790] = {name = "复仇", description = "复仇\n攻击速度提高150%。\n物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25791] = {name = "沙迪维尔斯恶魔包", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25801] = {name = "疯狂光环", description = "使附近所有小队成员的攻击速度提高20%，攻击伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25805] = {name = "灵魂腐蚀", description = "所有属性降低100点。\n 每5秒受到100点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25807] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25808] = {name = "驱散", description = "驱散友方目标身上的5个有害法术。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[25809] = {name = "减速药膏", description = "减速药膏 中毒\n移动速度降低50%。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25810] = {name = "麻痹药膏", description = "麻痹药膏 中毒\n施法速度降低50%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25812] = {name = "毒性箭雨", description = "对目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25813] = {name = "召唤梦境裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[25814] = {name = "挥砍", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上500点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25815] = {name = "恐惧尖啸", description = "猎人杀手的尖啸让你感到恐惧。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25818] = {name = "腐烂光环", description = "使施法者每2秒对附近的敌人造成150点自然伤害。光环效果一直持续，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25821] = {name = "冲锋", description = "向敌人发起冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25839] = {name = "群体治疗", description = "群体治疗\n每2秒回复4163到4837点生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[25843] = {name = "制造佐拉虫巢侦察报告", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25845] = {name = "制造亚什虫巢侦察报告", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25847] = {name = "制造雷戈虫巢侦察报告", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25852] = {name = "鞭笞", description = "使目标昏迷2秒，并有一定几率缴械。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25896] = {name = "Rejoin Viscidus", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25937] = {name = "Viscidus Freeze", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25952] = {name = "驯鹿之尘效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[25989] = {name = "剧毒", description = "剧毒\n每2秒造成1313至1687点伤害。\n移动速度降低40%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25991] = {name = "毒箭之雨", description = "向敌人射出毒箭，对其造成自然伤害，并每2秒造成一次额外的自然伤害。持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25993] = {name = "毒性震击", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26000] = {name = "雪球云雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26006] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[26007] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上950至1050点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26025] = {name = "穿刺", description = "每2秒对一个敌人造成物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26027] = {name = "击退", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26029] = {name = "黑暗闪耀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26038] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26041] = {name = "疯狂", description = "使你的攻击间隔缩短150%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[26043] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高200点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26044] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[26046] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26048] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[26049] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26050] = {name = "酸液喷射", description = "令目标每2秒受到一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26051] = {name = "疯狂", description = "使你的攻击间隔缩短150%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[26053] = {name = "致命剧毒", description = "致命剧毒\n每2秒受到750点自然伤害。\n不能施法。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26058] = {name = "召唤奥罗土堆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26068] = {name = "狂暴", description = "狂暴\n攻击速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26069] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26070] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续8秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26071] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26072] = {name = "灰尘之云", description = "使附近敌人的命中率降低85%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26073] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26077] = {name = "痒", description = "让目标感染痛痒，最终变成中毒效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26078] = {name = "维克尼斯催化", description = "维克尼斯催化 中毒\n移动速度降低50%。\n每2秒286点伤害。\n被维克尼钉刺攻击时承受更多伤害。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[26079] = {name = "导致疯狂", description = "使敌人暂时变得疯狂，攻击速度提高50%，移动速度提高80%，同时也会攻击自己的盟友，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26083] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26093] = {name = "地震", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26097] = {name = "治疗波", description = "使用自然魔法治疗友军。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[26098] = {name = "闪电箭", description = "对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[26102] = {name = "沙尘爆裂", description = "沙尘爆裂\n昏迷。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[26103] = {name = "横扫", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[26115] = {name = "卫兵睡觉", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26134] = {name = "眼棱", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[26139] = {name = "大地破裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26141] = {name = "断筋", description = "对敌人造成武器伤害再加上263至337点额外伤害，并使其移动速度降低70%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26143] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续10秒。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[26167] = {name = "击碎", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[26180] = {name = "翼龙钉刺", description = "钉刺目标，使其沉睡12秒。任何伤害都会取消沉睡效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[26192] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[26194] = {name = "地震术", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26195] = {name = "克苏恩的低语", description = "控制一个等级不高于30至40级的敌对人型生物，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26211] = {name = "断筋", description = "对敌人造成武器伤害再加上657至843点额外伤害，并使其移动速度降低70%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26281] = {name = "嘲讽", description = "嘲讽目标，提高其攻击施法者的几率。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[26282] = {name = "Shoot Tauren Rifleman", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26286] = {name = "小型红色烟花", description = "扔进烟花发射器中！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26291] = {name = "小型蓝色烟花", description = "扔进烟花发射器中！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26295] = {name = "小型黄色烟花", description = "扔进烟花发射器中！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26304] = {name = "蓝色烟花束", description = "扔进烟花束发射器中！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26333] = {name = "大型蓝色烟花", description = "扔进烟花发射器中！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26334] = {name = "大型绿色烟花", description = "扔进烟花发射器中！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26335] = {name = "大型紫色烟花", description = "扔进烟花发射器中！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26336] = {name = "大型红色烟花", description = "扔进烟花发射器中！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26337] = {name = "大型白色烟花", description = "扔进烟花发射器中！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26338] = {name = "大型黄色烟花", description = "扔进烟花发射器中！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26344] = {name = "Rocket, BLUE", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26345] = {name = "Rocket, GREEN", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26347] = {name = "Rocket, RED", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26348] = {name = "Rocket, WHITE", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26349] = {name = "Rocket, YELLOW", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26350] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加200点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26351] = {name = "Rocket, BLUE BIG", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26352] = {name = "Rocket, GREEN BIG", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26353] = {name = "Rocket, PURPLE BIG", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26354] = {name = "Rocket, RED BIG", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26355] = {name = "Rocket, WHITE BIG", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26356] = {name = "Rocket, YELLOW BIG", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26375] = {name = "制造节日邀请函", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26379] = {name = "刺耳尖啸", description = "使战士身边的所有敌人眩晕6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26381] = {name = "钻地", description = "Burrow beneath the sand, picking a new target and rushing towards it.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[26446] = {name = "召唤玩家", description = "召唤一个敌对玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26458] = {name = "震爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26476] = {name = "消化酸液", description = "消化酸液\n每5秒造成150点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26478] = {name = "大地破裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26522] = {name = "春节的财富！", description = "春节的财富！\n月亮带来的好运！生命值提高250点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26527] = {name = "激怒", description = "使施法者的攻击速度提高75%，对敌人造成的物理伤害提高250点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26540] = {name = "落星术", description = "召唤月光之雨，每2秒对指定区域中的所有敌人造成1710至1890点奥术伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26550] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成657至843点自然伤害，并每3秒造成657至843点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26552] = {name = "失效", description = "失效\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26556] = {name = "瘟疫", description = "瘟疫\n每3秒受到一次自然伤害。\n周期性地对周围的队友造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26561] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加300点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26580] = {name = "恐惧", description = "使敌人感到恐惧并逃跑，持续最多8秒。同一时间内只能恐惧1个目标。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[26590] = {name = "召唤毒云", description = "每5秒对周围的敌人造成0点自然伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26601] = {name = "毒云之箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每1秒造成一次额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[26607] = {name = "暴风雪", description = "破碎的冰块从天而降，在10秒内对目标造成6940至8060点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26608] = {name = "Despawn Globs", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26613] = {name = "重压打击", description = "对敌人造成350%的武器伤害，并使其失去平衡，防御值降低100点，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26615] = {name = "狂暴", description = "狂暴\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26616] = {name = "投石", description = "对目标造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[26641] = {name = "恐惧光环", description = "你向地狱的深渊望去，看到了极端恐怖的景象。被恐惧。", mechanic = "感觉", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[26661] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续10秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[26662] = {name = "狂暴", description = "使施法者的攻击速度提高150%，对敌人造成的所有伤害提高500%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26740] = {name = "侏儒精神控制帽", description = "侏儒精神控制帽\n被魅惑。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26888] = {name = "消失", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26977] = {name = "元素领主的诅咒", description = "元素领主的诅咒 诅咒\n火焰抗性降低100点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[27000] = {name = "爪击", description = "用爪攻击敌人，对其造成190点额外伤害。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27021] = {name = "多重射击", description = "连续射出弹药，对3个目标造成额外的205点伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[27022] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成105点奥术伤害，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = "1​分钟", dispel_type = nil},
[27026] = {name = "爆炸陷阱效果", description = "爆炸陷阱效果\n每2秒45点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27069] = {name = "翼龙钉刺", description = "翼龙钉刺 中毒\n每2秒157点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[27079] = {name = "火焰冲击", description = "施放火焰冲击敌人，对其造成 664至 786点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[27082] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对半径10码范围内的所有目标造成 377至 407点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27086] = {name = "烈焰风暴", description = "召唤一根火柱，对攻击范围内的所有敌人造成 480至 585点火焰伤害，并在8秒内造成额外的424点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[27087] = {name = "冰锥术", description = "施法者面前锥形范围内的目标受到 418至 457点冰霜伤害，移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[27174] = {name = "神圣震击", description = "以神圣的能量冲击目标，造成614至664点神圣伤害，或为盟友恢复777至841点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[27177] = {name = "污染", description = "污染\n你堕落了......", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27215] = {name = "献祭", description = "灼烧敌人，对其造成 332点火焰伤害，并在15秒内造成额外的615点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[27228] = {name = "元素诅咒", description = "对目标施放诅咒，使其奥术、火焰、冰霜和暗影抗性降低88点，受到奥术、火焰、冰霜和暗影系攻击时所承受的伤害提高10%，效果持续5分钟。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[27249] = {name = "召唤鬼灵刺客", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27267] = {name = "火焰箭", description = "对目标造成 112至 127点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[27268] = {name = "血之契印", description = "使小队成员的耐力提高 70点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27269] = {name = "火焰之盾", description = "使目标被一面火焰护盾包围，火焰抗性提高30点，任何使用近战武器击中被保护者的敌人都会受到19点火焰伤害。护盾持续3分钟。施法者不能对自己施放此法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27270] = {name = "折磨", description = "嘲讽目标，使其有更高的几率转而攻击虚空行者。比折磨（等级 6）更有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[27272] = {name = "吞噬暗影", description = "虚空行者吞噬附近的阴影以维持自己的形体，在10秒内恢复总计2415点生命值。另外还可以使虚空行者的攻击强度提高200点，持续10分钟。无法在战斗中使用。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27273] = {name = "牺牲", description = "献祭虚空行者，使它的主人获得一层可以吸收 2900点伤害的防护盾，持续30秒。在防护盾未消失之前，术士的施法过程不会被打断。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27274] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成123点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[27275] = {name = "安抚之吻", description = "安抚目标，提高令它不再攻击你的几率，并使其近战攻击速度降低10%，持续10秒。比安抚之吻（等级 4）更有效。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[27277] = {name = "吞噬魔法", description = "从一个友方目标身上消除1个有害魔法效果，或者从一个敌方目标身上消除1个有益魔法效果。每吞噬一个魔法效果，地狱猎犬就可回复 915点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[27280] = {name = "腐坏之血", description = "恶魔的力量玷污地狱猎犬的血液，持续1分钟。如果它被近战攻击打中，则攻击者会损失95点近战攻击强度，持续10秒。腐坏之血的效果可以对单一目标叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27286] = {name = "暗影之怒", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27338] = {name = "暗影法杖", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27382] = {name = "暗影箭雨", description = "暗影箭雨\n对半径30码范围内的敌人造成128至172点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27527] = {name = "治疗之触", description = "使用自然的力量为盟友恢复7400至8600点生命值。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[27530] = {name = "飓风", description = "在指定区域制造一场强烈的风暴，对该区域中的所有敌人每1秒造成500点自然伤害，并使其攻击间隔延长67%，持续10秒。德鲁伊必须引导法术的能量以维持此效果。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27532] = {name = "回春术", description = "每3秒为一个盟友回复一次生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27543] = {name = "熊形态", description = "变形成为一头熊，持续10秒，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27545] = {name = "猎豹形态", description = "猎豹形态\n攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27546] = {name = "精灵龙形态", description = "精灵龙形态\n受到魔法攻击时所承受的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27551] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低300点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27553] = {name = "重殴", description = "下一次攻击的伤害提高100点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27554] = {name = "横扫", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27555] = {name = "撕碎", description = "撕碎\n护甲值降低75%。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27556] = {name = "斜掠", description = "对目标造成200至300点伤害，并在15秒内造成总计500点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27557] = {name = "凶猛撕咬", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27564] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27567] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[27572] = {name = "爱情的重击", description = "爱情的重击\n你的生命值提高了200点。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[27577] = {name = "拦截", description = "向敌人发起冲锋，使其昏迷3秒，并对其造成65点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27578] = {name = "战斗怒吼", description = "战士发出怒吼，使半径20码范围内的所有小队成员的攻击强度提高 194点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27579] = {name = "挫志怒吼", description = "使半径10码范围内的敌人的攻击强度降低 150点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27580] = {name = "致死打击", description = "一次邪恶的攻击，对目标造成武器伤害外加160点伤害，并使任何形式的治疗对其产生的效果降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[27581] = {name = "缴械", description = "卸除敌人的武器，持续5秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[27584] = {name = "断筋", description = "使敌人残废，对其造成45点伤害，并使其移动速度降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27602] = {name = "召唤奥金幼龙", description = "召唤奥金机械幼龙为你作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​小时", dispel_type = nil},
[27603] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成158至192点火焰伤害，持续8秒。当然，前提是它没有突然爆炸......", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27605] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计852点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27606] = {name = "恢复", description = "治疗目标，在15秒内恢复总计810点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27607] = {name = "真言术：盾", description = "立即为队友加上魔法护盾，可吸收 964点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。目标在被加上护盾之后的15秒内无法再被加上护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[27608] = {name = "快速治疗", description = "为友方目标回复 833至 979点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[27609] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除2个有害法术，或是从敌人身上移除2个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27610] = {name = "心灵尖啸", description = "施法者发出心灵尖啸，使附近半径8码范围内的5个敌人逃跑，持续5秒。逃跑中的目标受到伤害则可能中断此效果。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[27611] = {name = "刺骨", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27613] = {name = "脚踢", description = "用脚快速踢敌人，对其造成2点伤害，并使其在4秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27615] = {name = "肾击", description = "终结技，可令目标昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[27617] = {name = "消失", description = "使潜行者消失并进入强化的潜行模式，持续10秒。同时也可解除一切移动限制效果。比消失（等级 1）更有效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[27618] = {name = "暴风雪", description = "破碎的冰块从天而降，在8秒内对目标造成1192点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27619] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在10秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[27620] = {name = "蹬踏", description = "用脚快速踢敌人，对其造成2点伤害，并使其在4秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27621] = {name = "风怒图腾", description = "在施法者身边召唤一个生命值为5点的风怒图腾，持续1.50分钟。它可以使半径20码范围内的所有小队成员的主手武器附带风怒效果，每次击中敌人都有20%的几率令攻击者获得额外的1次攻击机会，并且在这几次攻击中的攻击强度提高315点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27623] = {name = "火焰新星图腾", description = "在施法者身边召唤一个生命值为5的火焰新星图腾，在被召唤出来4秒钟之后，它会对半径10码范围内的敌人造成 413至 459点火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[27624] = {name = "次级治疗波", description = "为友方目标回复 853至 949点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[27626] = {name = "净化术", description = "净化敌方目标，移除2个增益魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27632] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高600点。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[27633] = {name = "摔绊", description = "对敌人造成50点伤害，并使其移动速度降低60%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27634] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27636] = {name = "星辰碎片", description = "召唤群星的碎片攻击敌人，在6秒内对其造成3000点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27637] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[27638] = {name = "斜掠", description = "对目标造成200至300点伤害，并在15秒内造成总计500点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27639] = {name = "召唤宠物", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27641] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续6秒。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[27646] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27650] = {name = "复仇", description = "复仇\n物理伤害提高100%。\n魔法伤害提高50%。\n移动速度提高75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27672] = {name = "秘密技术", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27673] = {name = "心脏爆炸技术", description = "对敌人造成五种重伤之一。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27677] = {name = "激活净化器", description = "消除一个友方目标身上的变形效果，并为其恢复563至937点生命值和法力值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27680] = {name = "狂暴", description = "使施法者的移动速度提高150%，物理伤害提高500点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27685] = {name = "冲锋", description = "向敌人发起冲锋，使其在1秒内无法移动，并使你的野猪的下一次攻击获得 580点近战攻击强度加成。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[27687] = {name = "召唤白骨爪牙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27688] = {name = "白骨之盾", description = "白骨之盾 魔法\n吸收伤害。\n对近战和远程攻击者造成100点伤害。\n对施法者造成100点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27689] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高100%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27695] = {name = "召唤白骨法师", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27737] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27746] = {name = "硝石加速", description = "每秒钟10点法力值。\n 移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27752] = {name = "制造灵质提纯器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27753] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多20秒内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1分钟。只能在非战斗状态中安置陷阱，每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[27754] = {name = "制造超维度幽灵显形器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27758] = {name = "战争践踏", description = "对附近的敌人造成普通伤害再加上0点伤害，并使它们昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27759] = {name = "Shield Generator", description = "一层法力护盾保护着你，可以吸收最多50点伤害。每吸收1点伤害，就要消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[27793] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27794] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加250点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[27807] = {name = "胆汁呕吐", description = "对施法者面前一个锥形区域内的所有敌人造成250点自然伤害，并在接下来的20秒内造成每5秒1750至2250点伤害，同时使其自然抗性降低250点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27808] = {name = "冰霜冲击", description = "冰霜冲击\n昏迷。\n造成周期性冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[27810] = {name = "暗影裂隙", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[27812] = {name = "虚空爆裂", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27819] = {name = "自爆法力", description = "自爆法力\n你的法力变得很不稳定！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27825] = {name = "暗影遮罩", description = "像旋风一般挥舞手中的武器，攻击半径8码范围内的最多0个敌人，对它们造成武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27831] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[27862] = {name = "胆汁呕吐者之击", description = "对附近的敌人造成普通伤害再加上200点伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27890] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[27891] = {name = "疾病猛击", description = "对敌人造成324至376点自然伤害，并使其在受到自然系攻击时承受的伤害提高80点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[27987] = {name = "邪恶光环", description = "使施法者自动对周围的敌人每2秒造成150点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27989] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27990] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[27991] = {name = "破甲", description = "击破敌人的护甲，每次破甲可以使其护甲值降低48点。可叠加最多5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27992] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[27993] = {name = "践踏", description = "对附近的敌人造成普通伤害再加上 16点伤害，并使它们的移动速度降低，效果持续12秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[27994] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计4000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[27995] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高100%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28006] = {name = "奥术遮罩", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28032] = {name = "Zap Crystal", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28056] = {name = "Zap Crystal Corpse", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28089] = {name = "极性转化", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[28099] = {name = "震击", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28114] = {name = "迪迪尔印记", description = "迪迪尔印记\n吸引一切。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28125] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28131] = {name = "激怒", description = "使施法者的攻击速度提高40%，对敌人造成的物理伤害提高25点，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28133] = {name = "治愈疾病", description = "从友方目标身上移除1个疾病效果。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[28134] = {name = "能量涌动", description = "使施法者的攻击速度提高200%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28135] = {name = "静止力场", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28137] = {name = "软泥溅射", description = "Slime nearby targets", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28149] = {name = "制造疗伤药膏", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28157] = {name = "软泥喷射", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28158] = {name = "中毒", description = "每1秒对附近的敌人造成0点自然伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28167] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击15个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28168] = {name = "电弧打击", description = "对施法者面前一个锥形区域内的所有敌人造成普通伤害外加125点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28169] = {name = "变异注射", description = "向目标注射毒素，使其在10秒后释放毒云。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[28240] = {name = "毒性云雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28265] = {name = "天灾打击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28280] = {name = "轰击软泥", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28288] = {name = "奥玛里恩的秘密", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28293] = {name = "闪电链", description = "向附近的敌人发射闪电箭，并在击中目标后跳跃到邻近的敌人身上。这个法术可以伤害最多10个目标，每次跳跃都造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28294] = {name = "闪电图腾", description = "召唤一个持续1分钟的闪电图腾，对周围的敌人造成持续伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[28297] = {name = "闪电图腾", description = nil, mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[28299] = {name = "闪电球", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28301] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28306] = {name = "强效治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[28310] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[28311] = {name = "软泥之箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[28318] = {name = "软泥射击", description = "射击目标，对其造成自然伤害，并将其击退。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28322] = {name = "腐液之云", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28323] = {name = "烈焰震击者的复仇", description = "死亡时击倒附近的敌人，并使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28334] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[28338] = {name = "磁力", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[28339] = {name = "磁力", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[28340] = {name = "邪恶光环", description = "使施法者自动对周围的敌人每2秒造成150点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28342] = {name = "萨格拉斯之息", description = "使附近敌人的进展和远程攻击强度降低1000点，持续1.50分钟。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[28350] = {name = "黑暗之雾", description = "阻止目标受到治疗。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[28353] = {name = "复活死者", description = "从死去的学徒身上召唤两个骷髅。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[28355] = {name = "Reaper of Souls DND", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28362] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28364] = {name = "Damage vs. Guards", description = "Physical Damage vs. units that have the ROYAL_GUARD string ID.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28367] = {name = "Communique, Proxy-to-Necropolis", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28371] = {name = "疯狂", description = "使你的攻击间隔缩短100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[28383] = {name = "暗影之门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​小时", dispel_type = nil},
[28386] = {name = "Zap Necropolis", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28391] = {name = "闪现术", description = "将施法者传送到目标敌方单位所在的位置，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28392] = {name = "Despawn Portal of Shadow", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28395] = {name = "Communique Timer, Necropolis", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28405] = {name = "击退", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28406] = {name = "变形回火", description = "变形回火\n变形术出错。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28407] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28408] = {name = "克尔苏加德锁链", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28412] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成 938点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[28413] = {name = "苦痛光环", description = "给敌人施加痛苦的诅咒，使其每2秒受到一次暗影伤害，持续8秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28431] = {name = "毒性充能", description = "向目标冲锋，并使目标身边10码范围内的所有敌人都受到毒性伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[28433] = {name = "爆炸", description = "牺牲自己，对周围的敌人造成28125至31875点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28434] = {name = "蜘蛛网", description = "蜘蛛网\n移动速度降低25%。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[28439] = {name = "Create Eternal Quintessence", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28440] = {name = "暗影迷雾", description = "使附近敌人受到治疗时的效果降低75%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[28445] = {name = "强化震荡射击", description = "强化震荡射击 魔法\n昏迷。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28447] = {name = "暗影爆发", description = "爆发能量，击退附近所有敌人，对其造成240至360点伤害，并清除所有威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28448] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[28450] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[28467] = {name = "重伤", description = "重伤\n治疗效果降低10%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28468] = {name = "激怒", description = "使施法者的物理攻击对敌人造成的伤害提高150点，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28470] = {name = "鲜血分流", description = "鲜血分流\n伤害提高15%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28478] = {name = "冰霜箭", description = "对附近的一个敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[28522] = {name = "寒冰箭", description = "寒冰箭\n被冻结。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28524] = {name = "冰霜吐息", description = nil, mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[28531] = {name = "冰霜光环", description = "每1秒造成600点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28542] = {name = "生命吸取", description = "生命吸取 诅咒\n每3秒吸取1750至2250点生命值，并为萨菲隆回复3500至4500点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[28547] = {name = "寒冷", description = "寒冷\n每2秒造成3063至3937点伤害。\n移动速度降低65%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28560] = {name = "召唤暴风雪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28599] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28614] = {name = "尖锐之矛", description = "投掷一根长矛。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[28615] = {name = "尖刺之雨", description = "投掷一根长矛。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[28679] = {name = "收割灵魂", description = "使敌人的生命值和法力值降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28681] = {name = "灵魂复活", description = "灵魂复活\n所有攻击所能造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28699] = {name = "召唤暗淡的死灵水晶", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28730] = {name = "奥术洪流", description = "使半径8码范围内的所有敌人沉默2秒。另外，你所携带的每一层法力分流效果都可以使你获得10点法力值。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "魔法"},
[28732] = {name = "黑女巫的拥抱", description = "牺牲自己，移除激怒效果，并使自然系法术沉默，持续30秒。另外还使施法速度降低25%。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[28741] = {name = "毒性震荡", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28747] = {name = "激怒", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高100点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28749] = {name = "Check Spectral Side", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28776] = {name = "死灵之毒", description = "死灵之毒 中毒\n治疗效果降低90%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[28783] = {name = "穿刺", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28785] = {name = "虫群风暴", description = "虫群风暴\n移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[28794] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成1850至2150点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28796] = {name = "毒箭之雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的8秒内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[28798] = {name = "激怒", description = "使施法者的攻击速度提高75%，对敌人造成的物理伤害提高150点，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28832] = {name = "库尔塔兹印记", description = "库尔塔兹印记\n由库尔塔兹印记受到额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28833] = {name = "布劳缪克丝印记", description = "布劳缪克丝印记\n由布劳缪克丝印记受到额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28834] = {name = "莫格莱尼印记", description = "莫格莱尼印记\n由莫格莱尼印记受到额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28835] = {name = "瑟里耶克印记", description = "瑟里耶克印记\n由瑟里耶克印记受到额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28858] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28860] = {name = "Summon Midsummer Bonfire Fuel Counter", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28863] = {name = "虚空领域", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28873] = {name = "巫妖之击", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28882] = {name = "正义之火", description = "正义之火\n在8秒内受到总计4800点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28883] = {name = "神圣之怒", description = "Sends bolts of holy power in all directions, causing 495至605 Holy damage to all targets within 0 yds, doubling between each jump.", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28884] = {name = "流星", description = "对所有目标造成伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28887] = {name = "凋零打击", description = "使敌人的攻击间隔延长33%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28900] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28902] = {name = "嗜血", description = "使一位盟友的攻击速度提高30%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28904] = {name = "召唤鬼爪山猫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28969] = {name = "酸液喷射", description = "每2秒对目标造成一次自然伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28991] = {name = "蛛网", description = "使目标无法移动，持续10秒。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28993] = {name = "女妖哀嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[28995] = {name = "石肤术", description = "石肤术\n在6秒内恢复600000点生命值。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[29044] = {name = "妖术", description = "Transforms an enemy into a chicken, rendering it unable to attack or cast spells for 3秒.", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29047] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29054] = {name = "吞噬魔法", description = "Drains an enemy of 55 mana and heals the caster for the mana stolen.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29058] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多50点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[29060] = {name = "嘲讽", description = "嘲讽目标，强制其攻击你。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[29061] = {name = "盾墙", description = "使你在遭到物理和法术攻击时所承受的伤害值降低75%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[29066] = {name = "召唤凶骨骷髅", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29067] = {name = "剥削奴隶", description = "Drains 150 health from the caster's pet, healing the caster for up to 150% of that amount.", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29098] = {name = "痛苦消隐", description = "Drains health and mana from an enemy over 5秒. and transfers it to the caster.", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[29106] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29107] = {name = "瓦解怒吼", description = "从目标身上抽取4050至4950点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29109] = {name = "奥术残渣", description = "Increases all spell damage done by an enemy by up to 20 for 2分钟.\n Increases all spell damage taken by an enemy by up to 10 for 2分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29120] = {name = "弓箭射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29125] = {name = "无望", description = "无望\n受到的伤害提高5000%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29170] = {name = "次级治疗术", description = "治疗目标，恢复 47至 58点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29185] = {name = "堕落心灵", description = "堕落心灵\n每60秒只能施放一个治疗或驱散不良效果的法术。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29204] = {name = "必然的厄运", description = "在10秒后对附近的敌人造成2550点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29208] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29212] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29213] = {name = "瘟疫使者的诅咒", description = "使目标受到瘟疫使者的诅咒。如果目标未被驱散诅咒，则周围的玩家都会受到瘟疫使者之怒的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29214] = {name = "瘟疫使者之怒", description = "感染附近的盟友，对其造成自然伤害，并每5秒造成一次额外的伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29232] = {name = "蘑菇花", description = "蘑菇花\n爆击几率提高50%。\n法术爆击几率提高60%。\n法术和技能不造成任何仇恨值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29234] = {name = "召唤孢子", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29290] = {name = "寒冰之毒", description = "Slows melee attack speed by 15% per dose. Stacks.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[29292] = {name = "冰霜之雾", description = "Reduces the movement speed of enemies in an area by 75% for 10秒.", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29293] = {name = "毒液箭雨", description = "Shoots poison at an enemy, inflicting 1500至2500 Nature damage plus an additional 238至262 damage every 5 sec. for 15秒.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[29298] = {name = "黑暗尖啸", description = "Deals 1350至1650 shadow damage to nearby enemies and interrupts spellcasting for 4秒.", mechanic = "中断", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29299] = {name = "吸血之触", description = "从敌人身上吸取0点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29300] = {name = "音速冲击", description = "Emits a piercing shriek, inflicting 2520至3080 physical damage and stunning the target for 5秒. Threat is reduced while stunned.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29303] = {name = "双翼扑击", description = "Strikes enemies near the caster, knocking them back and slowing their movement by 50% for 8秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29304] = {name = "碎石岭之嚎", description = "Periodically burns Mana, Energy, or Rage from an enemy for 10分钟.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[29306] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高100点，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29309] = {name = "相位变换", description = "相位变换\n隐形，但也无法行动。\n免疫一切攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29310] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[29316] = {name = "召唤助手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29317] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29320] = {name = "冲锋", description = "Charges the most distant enemy, inflicting normal damage plus 0, then fears all nearby targets.", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29321] = {name = "恐惧", description = "使附近的敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29323] = {name = "吸收活力", description = "Absorbs strength and stamina from nearby enemies and buffs strength of the caster.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29325] = {name = "酸性箭雨", description = "向敌人发射酸性箭，对其造成自然伤害，并每3秒一次额外的伤害，持续25秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29339] = {name = "治疗之触", description = "Calls upon Nature magic to heal a friendly horse.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[29340] = {name = "鞭笞狂暴", description = "使一位盟友的攻击速度提高60%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[29363] = {name = "吸血之触", description = "从敌人身上吸取0点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29380] = {name = "清洁术", description = "净化一个友方目标，驱散1个中毒效果，1个疾病效果和1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29381] = {name = "强效力量祝福", description = "使附近所有友方目标的攻击强度提高550点，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29382] = {name = "圣盾术", description = "Protects the caster from all attacks and spells for 10秒., but also reduces attack speed by 50% during that time.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29385] = {name = "命令圣印", description = "Gives the caster a chance to deal additional Holy damage equal to 70% of normal weapon damage. Lasts 30秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[29386] = {name = "命令审判", description = "Judges the enemy for 1425至1575 holy damage.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[29390] = {name = "盾墙", description = "使施法者受到物理和魔法攻击时所承受的伤害减少75%，效果持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29405] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[29406] = {name = "暗影形态", description = "Assumes a Shadowform, increasing Shadow damage dealt by 20% and reducing melee damage taken by 20%. Shadowform lasts until cancelled.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29407] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续10秒。", mechanic = "被诱捕", range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[29408] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收2500点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29419] = {name = "闪光炸弹", description = "使半径5码范围内的所有野兽逃跑，持续10秒。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29425] = {name = "凿击", description = "Inflicts 950至1050 damage to an enemy and stuns it for up to 6秒. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[29426] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高20至24点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29427] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[29436] = {name = "吸血投掷", description = "An instant shot that drains 3150 health and mana from its target over 12秒.", mechanic = nil, range = "50码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[29448] = {name = "消失", description = "使施法者进入潜行状态，效果持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[29457] = {name = "寒冰箭", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29458] = {name = "暴风雪", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29459] = {name = "炎爆术", description = nil, mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[29462] = {name = "反魔法脉冲", description = "驱散附近敌人身上的魔法，移除3个增益法术效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29477] = {name = "女妖哀嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29484] = {name = "蛛网喷射", description = "蛛网喷射\n昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29485] = {name = "迷心光环", description = "迷心光环\n你所造成的物理伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29486] = {name = "迷惑光环", description = "迷惑光环\n法术伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29487] = {name = "暗影箭", description = "对敌人射出暗影箭，造成2250至2750点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29490] = {name = "诱惑", description = "Seduces nearby enemy targets for 6秒.", mechanic = "被魅惑", range = "0码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = nil},
[29491] = {name = "迫近的背叛", description = "Inflicts 3000 Shadow damage to nearby enemies after 10 sec.", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[29492] = {name = "灼热之痛", description = "使目标感受灼热的痛苦，对其造成1350至1650点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29494] = {name = "诱惑", description = "Tempts an enemy for 10秒., giving it a chance to heal its target by 1500 on attack.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29497] = {name = "嫉妒", description = "Curses an enemy for 10秒, giving it a chance to damage itself on attack.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29505] = {name = "女妖尖叫", description = "使附近的敌人沉默，不能施放任何法术，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = "魔法"},
[29511] = {name = "悔改", description = "Puts all nearby enemy targets in a state of meditation, incapacitating them for 12秒. Breaks on damage.", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[29512] = {name = "神圣之地", description = "Deal 240至360 Holy damage and prevents spellcasting for 1秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29513] = {name = "地精龙枪", description = "Deals 61至69 fire damage for 8秒 to all targets in a cone in front of the engineer using the weapon.  That is unless it explodes.....", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[29514] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有目标造成360至440点神圣伤害，并为半径10码范围内的所有小队成员恢复360至440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29521] = {name = "舞动之核", description = "Increases the dance and attack speed of all nearby party members by 20%. The aura lasts until cancelled.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29522] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "魔法"},
[29537] = {name = "召唤幻影猎犬", description = "Summons 1 Phantom Hound to aid the caster in battle for 30秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29540] = {name = "负担诅咒", description = "Reduces the target's strength by 70% and movement speed by 70% for 15秒.", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29541] = {name = "Summon Phantom Hound Visual", description = "Visual effect for Phantom Hound Unsummon.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29544] = {name = "破胆怒吼", description = "向附近的敌人发出怒吼，使它们因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29546] = {name = "忠诚誓言", description = "控制一个等级不高于75级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29555] = {name = "左钩拳", description = "A strong hit that inflicts weapon damage plus 77至93 and throws the enemy off balance, reducing their chance to hit with physical attacks by 5 for 3秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29560] = {name = "脚踢", description = "用脚快速踢敌人，对其造成270至330点伤害，并使其在2秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29561] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加104点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29562] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29563] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[29564] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[29567] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高438至562点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29570] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[29572] = {name = "致死打击", description = "对目标造成250%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29573] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[29574] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29575] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29576] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加3150至3850点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29577] = {name = "重蹄打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29578] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29579] = {name = "投掷炸弹", description = "对选定区域内的所有敌人造成425至575点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29580] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[29581] = {name = "冲压", description = "Pummels an enemy for melee damage.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29582] = {name = "投掷", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29583] = {name = "穿刺", description = "每3秒对敌人造成一次物理伤害，持续9秒。", mechanic = "流血", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29584] = {name = "挫志怒吼", description = "Reduces the melee attack power of nearby enemies by 300 for 20秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29586] = {name = "脚踢", description = "用脚快速踢敌人，对其造成675至825点伤害，并使其在5秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29587] = {name = "暗影恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29609] = {name = "恶毒的礼物", description = "Deals 3150至3850 damage to a random target, but restores 1575至1925 mana.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29612] = {name = "煽动愤怒", description = "Increases a nearby Spectral Patron's attack speed by 200% for 6秒, but slows attacks when it wears off.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29618] = {name = "燃烧之印", description = "Inflicts 139至161 Fire damage to an enemy and increases the Fire damage it takes by 50 for 10秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29650] = {name = "疲惫", description = "疲惫\n攻击速度降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29661] = {name = "磁力", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[29665] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加1点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[29666] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29667] = {name = "断筋", description = "Inflicts 20% weapon damage to an enemy, reducing its movement speed by 70% for 10秒.", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29670] = {name = "寒冰坟墓", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[29673] = {name = "沙包", description = "Reduces an enemy's attack speed by 35% and movement speed by 35% for 10秒. Also deals 3500至4500 damage.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29675] = {name = "烘焙", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29676] = {name = "旋转钉刺", description = "Deals 2250至2750 damage to target enemy, knocking them down for 2秒.", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29677] = {name = "掷槌", description = "Throws a mallet at an enemy, inflicting Physical damage.", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29679] = {name = "说教", description = "Puts an enemy to sleep for up to 10秒. Any damage caused will awaken the target. Only one target can be asleep at a time.", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[29680] = {name = "谢幕的欢呼", description = "在一定范围内造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29683] = {name = "聚光灯", description = "在施法者位置召唤一个聚光灯，持续15秒。位于该聚光灯内的任何人都将获得能力提升。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29684] = {name = "盾牌猛击", description = "对敌人造成1850至2150点伤害，并使其昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29685] = {name = "恐惧怒吼", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29690] = {name = "裂颅醉意", description = "Inflicts normal damage plus 285至315 to an enemy, stunning it for 4秒.", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29691] = {name = "激怒", description = "激怒\n物理伤害能力提高35%。\n攻击速度提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29704] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成63点伤害，打断目标施法，使其眩晕，并且在6秒内无法施放该系法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[29711] = {name = "击倒", description = "Deals 1500 damage to current enemy target, knocking them down for 3秒.", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29712] = {name = "暗影震击", description = "Instantly lashes an enemy with dark magic, inflicting Shadow damage.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29716] = {name = "虚灵诅咒", description = "使目标的物理攻击命中率降低15%，可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29717] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29718] = {name = "元素护甲", description = "对所有魔法的抗性提高200点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[29765] = {name = "水晶打击", description = "Strikes at an enemy, inflicting 2625至3375 arcane damage.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29768] = {name = "过载", description = "Transfers a tremendous amount of arcane energy to an enemy target, overloading it. The target periodically explodes, releasing the energy and dealing increasing arcane damage to nearby allies.", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[29802] = {name = "Spawn Smoke", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29832] = {name = "暗影顺劈", description = "对目标和它身边最近的敌人造成武器伤害减去1500点暗影伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[29833] = {name = "无形", description = "Reduces an enemy's chance to hit by 50%.\n Reduces an enemy's chance to hit with spells by 50%.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29837] = {name = "石拳", description = "Increases the caster's Physical damage by 35%., but reduces its movement speed by 75% and slows its attacks by 35%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29847] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷直到主动取消。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29848] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续20秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29849] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，使他们无法移动，持续最多8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29864] = {name = "灼热", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29865] = {name = "毒性光环", description = "毒性光环 中毒\n每6秒造成196点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[29876] = {name = "引爆", description = "Detonates after 7 seconds, dealing area damage and destroying the spark.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29880] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续直到主动取消。可吸收最多60000点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗1点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29881] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多1250点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[29882] = {name = "释放法力", description = "Restores 175 mana per 1 in an area for 20秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29883] = {name = "闪现术", description = "Teleports the caster to a random target. Also frees the caster from any bonds.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29885] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29896] = {name = "希亚其斯之网", description = "使目标昏迷10秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29900] = {name = "不稳定的魔法", description = "Increases all spell damage done by nearby enemies by up to 300.\n Increases all spell damage taken by an enemy by up to 600. Lasts 2分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29901] = {name = "酸性之牙", description = "对敌人造成普通伤害再加上0点额外伤害，并继续对其造成每2秒500点额外的自然伤害，同时使护甲值降低1000点，可叠加最多7次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[29903] = {name = "俯冲", description = "Charges a distant enemy, inflicting normal damage plus 1, then fears all nearby targets.", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29904] = {name = "音爆", description = "对附近的敌人造成普通伤害再加2188至2812点伤害，并使它们不能施法，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29905] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成1050至1350点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29906] = {name = "毁灭", description = "Inflicts normal damage plus 500 to an enemy, causing it to bleed for 2550至3450 damage over 10秒.", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29908] = {name = "星界撕咬", description = "Born from an infusion of Medivh's magic and the Twisting Nether, these creatures can rip an enemy's magical powers from their body, converting it into Arcane damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29911] = {name = "能量扭曲", description = "Curses nearby enemies, increasing the costs of their spells and abilities by 100% for 15秒. This cost increase applies to all spells and abilities, whether they cost mana, rage, or energy.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29915] = {name = "血肉腐烂", description = "对一个敌人造成每2秒555至645点伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29919] = {name = "空间裂隙", description = "Explode, dealing massive Arcane damage to nearby enemies.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29920] = {name = "相位隐形", description = "Flickering in and out of reality, the caster is bridging the gap between this life and the next.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29922] = {name = "连珠火球", description = "Inflicts 1530至2070 Fire damage to nearby enemies, plus 200 additional damage every 1 seconds for 3秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[29923] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[29924] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[29925] = {name = "火球术", description = "Inflicts 1530至2070 Fire damage to an enemy, plus 200 additional damage every 1 seconds for 3秒.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[29926] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[29927] = {name = "暗影箭", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[29928] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[29930] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29935] = {name = "血盆大口", description = "Inflicts Physical damage to several nearby enemies every 3 sec. for 15秒.", mechanic = "流血", range = "5码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[29938] = {name = "灵魂指引", description = "灵魂指引\n先祖狼魂指引着你的道路。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29939] = {name = "传染毒药", description = "对附近的敌人造成850至1150点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29942] = {name = "感染之血", description = "每3秒对敌人造成1641至2109点自然伤害，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[29946] = {name = "烈焰花环", description = "Applies an aura that will detonate if not reapplied or removed within 20秒 seconds. Dissipates after 20秒 seconds.", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29953] = {name = "火球术", description = "对敌人造成3910至5290点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29954] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[29956] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29961] = {name = "法术反制", description = "Counters the spellcasting of nearby enemies, preventing any spell from that school of magic from being cast for 10秒. Generates a high amount of threat.", mechanic = "中断", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29962] = {name = "召唤水元素", description = "召唤水元素保护施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29963] = {name = "群体变形", description = "Transforms all nearby enemies into sheep, forcing them to wander around for up to 10秒. Any damage will transform the target back into its normal form. Only works on beasts, dragons, giants, humanoids, and critters.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[29969] = {name = "召唤暴风雪", description = "Activates the Blizzard NPC.", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29973] = {name = "魔爆术", description = "引爆奥术能量，造成9000至11000点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[29975] = {name = "造水术", description = "用魔法合成0瓶星界水以供法师和 他 的盟友饮用。\n\n 这些物品会在持有者登出游戏超过15分钟之后消失。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29976] = {name = "气定神闲", description = "激活之后，你的下一个施法时间低于10秒的法师法术会成为瞬发法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29977] = {name = "燃烧", description = "When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = "魔法"},
[29978] = {name = "炎爆术", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29979] = {name = "磁力牵引", description = nil, mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29982] = {name = "空间扭曲", description = "Aura that reduces nearby enemy stats by 3% every 3 seconds. The aura lasts until cancelled.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29990] = {name = "减速", description = "Reduces an enemy's attack speed by 50% and slows its movement by 80% for 10秒.", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29991] = {name = "冰链术", description = "Forms icy chains around the enemy, locking the target in place for 10秒.", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29992] = {name = "水样采集", description = "命令机器助手3000型从萨兰纳尔月亮井中收集水样。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29998] = {name = "衰弱瘟疫", description = "衰弱瘟疫 疾病\n生命值上限降低50%。\n每3秒造成500点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[30007] = {name = "空间扭曲", description = "Aura that reduces nearby enemy stats by 3% every 3 seconds. The aura lasts until cancelled.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30012] = {name = "移动", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30013] = {name = "缴械", description = "使敌人无法使用武器作战，持续8秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[30014] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加0点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30025] = {name = "Mind Exhaustion Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30035] = {name = "群体减速", description = "使13码范围内的全部敌人的攻击速度降低35%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30036] = {name = "窃取魔法", description = "Dispels magic on the target, removing 1 harmful spell from an ally or 1 beneficial spell from an enemy.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[30039] = {name = "传送", description = "传送 魔法\n对你施放的治疗法术将被转移。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[30043] = {name = "毒性喷射", description = "对敌人造成1313至1687点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30050] = {name = "火焰箭", description = "Shoots a bolt of flame at an enemy, inflicting Fire damage.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30053] = {name = "火焰增效", description = "Increases the Fire damage taken by an enemy by 500 for 30秒.", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30055] = {name = "暗影箭", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[30065] = {name = "破碎契约", description = "All damage taken increased by 25%.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30066] = {name = "召唤小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30081] = {name = "作呕瘟疫", description = "使目标感染疾病，在受到物理攻击时承受的伤害提高250点，耐力降低75点，持续5分钟。感染疾病的目标有10%的几率在被击中时将疾病传染给附近的盟友。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "7​分钟", dispel_type = "疾病"},
[30091] = {name = "烈焰冲击", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30092] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30094] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30095] = {name = "寒冷之锥", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30096] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[30109] = {name = "软泥爆发", description = "对附近的敌人造成232至268点自然伤害，并使其移动速度降低50%，持续5秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30110] = {name = "变异刨子", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30112] = {name = "疯狂突进", description = "向目标冲锋，造成普通伤害再加上0点伤害，并使目标昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30113] = {name = "腐烂撕咬", description = "使敌人受到的伤害提高120点，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[30115] = {name = "牺牲", description = "Sacrifices the target to the old gods, stunning it and leeching 1500 health every 1 sec for 30秒.", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30121] = {name = "强迫咆哮", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30127] = {name = "灼热灰烬", description = "灼热灰烬 魔法\n在18秒内造成3000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30128] = {name = "烟雾冲击", description = "对目标造成1850至2150点物理伤害，并持续造成火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[30129] = {name = "灼烧土地", description = "Chars the ground, setting it flame, dealing 21880至28120 to the inflamed area over 30秒.", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[30130] = {name = "分神之灰", description = "使你的法术和技能命中目标的几率提高30%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[30131] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响2个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30138] = {name = "暗影震击", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30155] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[30161] = {name = "紫色焰火", description = "向空中发射一支可以绽放出无数紫色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[30166] = {name = "暗影之握", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30168] = {name = "暗影牢笼", description = "暗影牢笼\n昏迷。\n受到的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30171] = {name = "恶魔之门", description = "Opens a portal into the Twisting Nether that periodically summons demonic minions to aid the caster in battle for 直到主动取消.", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30180] = {name = "火焰箭", description = "Shoots a bolt of flame at an enemy, inflicting Fire damage.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[30184] = {name = "召唤恶魔小鬼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30198] = {name = "拦截", description = "向敌人冲锋，造成105点伤害，并使其昏迷3秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[30205] = {name = "暗影牢笼", description = "暗影牢笼\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30207] = {name = "暗影之握", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30209] = {name = "选择焦土", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30210] = {name = "浓烟吐息", description = "对施法者面前一个锥形区域中的敌人造成3700至4300点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30218] = {name = "火球术", description = "Shoots a fireball at Temper's invisible target.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30221] = {name = "射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30223] = {name = "顺劈斩", description = "横扫攻击，对目标和它身边最近的一个敌人造成武器伤害再加上78点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[30225] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续8秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30231] = {name = "放逐术", description = "放逐目标，阻止其进行任何动作，但也使其进入无敌状态。", mechanic = "驱逐", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30235] = {name = "弧光凋零", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30254] = {name = "唤醒", description = "Regenerate 5% mana per second for 20秒. Damage taken while Evocating is increased by 200%.", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30266] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30267] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[30273] = {name = "处死囚犯", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30281] = {name = "移处诅咒", description = "驱散一个友军单位身上的32个诅咒效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30282] = {name = "火球弹幕", description = "Throws fireballs at any enemies farther than 40 yards away.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30284] = {name = "改变朝向", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[30285] = {name = "鹰爪", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30330] = {name = "致死打击", description = "一次邪恶的攻击，对目标造成武器伤害外加210点伤害，并使任何形式的治疗对其产生的效果降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[30353] = {name = "召唤树伪装", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30357] = {name = "复仇", description = "立即反击敌人，对其造成414至506点伤害，并造成大量的威胁。复仇只有在成功格挡、躲闪或招架之后才能使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[30358] = {name = "灼热之痛", description = "使目标感受灼热的痛苦，对其造成1800至2200点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30400] = {name = "虚空光柱 - 坚韧", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30401] = {name = "虚空光柱 - 平静", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30402] = {name = "虚空光柱 - 统御", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30403] = {name = "奥术灌注", description = "Imbues the caster with Arcane damage, causing 1500至2500 Arcane damage to targets hit by melee swings.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30424] = {name = "幽灵步", description = "让使用者可以更好地理解止松熊怪的文字。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30430] = {name = "毒蛇的拥抱", description = "毒蛇的拥抱\n游泳速度提高150%。水下呼吸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30448] = {name = "森林之影", description = "森林之影\n使你可以高速奔跑，并获得隐形效果。战斗或拾取物品会取消这个效果。只能在秘蓝岛使用。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30460] = {name = "脚踢", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30466] = {name = "虚空之门 - 坚韧", description = "Hardens Netherspite's shell, reducing his damage taken by 1%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30467] = {name = "虚空之门 - 平静", description = "Regenerates Netherspite, healing him by 4000 every 1 sec.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30468] = {name = "虚空之门 - 统御", description = "Fills Netherspite with power, increasing his damage by 1%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30470] = {name = "切割", description = "使施法者的攻击速度提高30%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[30471] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上150点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30472] = {name = "戒律光环", description = "Increases chance to parry and block for nearby friendly units for 4分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30474] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的120%。另外，接下来的5次攻击都可以为你恢复238至262点生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[30478] = {name = "出血", description = "造成武器伤害加上100点伤害，并使敌人受到的物理伤害提高15点，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[30479] = {name = "抵抗暗影", description = "使一位盟友的暗影抗性提高2点，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[30481] = {name = "火焰射击", description = "射击敌人，对其造成383至467点火焰伤害，并在12秒内每3秒造成95点额外的火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30485] = {name = "激怒", description = "激怒\n物理伤害能力提高1点。\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[30487] = {name = "虚空之门 - 坚韧", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30490] = {name = "虚空之门 - 平静", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30491] = {name = "虚空之门 - 统御", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30494] = {name = "粘稠的软泥", description = "粘稠的软泥\n移动和攻击速度降低4%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30495] = {name = "暗影顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加275点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[30499] = {name = "启示", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30500] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续4秒，并对其造成1260点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30502] = {name = "黑暗之脊", description = "Attacks nearby enemies in a flurry steel and shadow that lasts 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30510] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30511] = {name = "深渊燃魔", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30522] = {name = "虚空燃烧", description = "使施法者自动对周围的敌人每5秒造成150点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30527] = {name = "烈焰火炮", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30528] = {name = "黑暗治愈", description = "Heals an ally with dark magic.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30530] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续6秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30531] = {name = "灵魂转移", description = "灵魂转移\n伤害提高20%。\n施法速度提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30576] = {name = "地震", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30584] = {name = "恐惧", description = "Strikes fear into all nearby enemies, causing them to flee in terror for 3秒.", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30600] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30604] = {name = "治疗祷言", description = "强大的祷言，可以为周围的所有小队成员全部恢复 1291至 1364点生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30614] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高600点。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[30615] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续2秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[30616] = {name = "冲击新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30619] = {name = "顺劈斩", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30621] = {name = "肾击", description = "Finishing move that stuns the target.", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[30633] = {name = "雷霆一击", description = "Inflicts 938至1062 Nature damage to nearby enemies, reducing their attack speed by 35% and slowing their movement by 35% for 10秒.", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "魔法"},
[30635] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高4点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30636] = {name = "狂怒嚎叫", description = "Party members within 15 yards receive an extra 45至57 damage to their next Physical attack. Lasts 10秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[30639] = {name = "血肉撕咬", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30641] = {name = "重伤", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱5%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30659] = {name = "邪能灌注", description = "Imbues the target with nether energies, reinforcing the fel infusion.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30686] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[30691] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[30695] = {name = "背叛光环", description = "Causes the target to automatically inflict 360至440 Shadow damage every 1 sec. to nearby friends. Lasts 15秒.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[30707] = {name = "召唤残忍的军犬", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[30735] = {name = "暗影灼热", description = "暗影灼热\n每1秒受到一次暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30736] = {name = "狂怒撕咬", description = "Deals 6至8 Physical damage to the target and gives them 70至110 Rage.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30739] = {name = "刃舞", description = "对15码内所有敌人造成武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30743] = {name = "Face Random Fel Orc", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30745] = {name = "Target Fissures", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30752] = {name = "恐惧嚎叫", description = "使附近的敌人因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30753] = {name = "小红帽", description = "Marks the target as Little Red Riding Hood. This increases the likelihood that the Big Bad Wolf will chase them and try to gobble them up!", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30761] = {name = "强力横扫攻击", description = "强力横扫攻击\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30769] = {name = "挑出小红帽", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[30815] = {name = "背部突刺", description = "Strikes at an enemy behind the caster, inflicting 1900至2100 Physical damage and knocking the enemy away.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30817] = {name = "致命剿杀", description = "Strikes at nearby enemies in front of the caster, inflicting weapon damage plus 110.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30822] = {name = "浸毒之刺", description = "造成武器伤害附加100点额外伤害，并使目标所有属性降低10%，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30831] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[30832] = {name = "肾击", description = "Finishing move that stuns the target.", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[30833] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高4点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30834] = {name = "地狱火中继", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30841] = {name = "卤莽", description = "Increases the Physical damage dealt by the caster by 35% and the caster's attack speed by 35% for 8秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30843] = {name = "能量衰弱", description = "能量衰弱\n治疗效果降低100%。\n生命值恢复速度降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30846] = {name = "投掷炸弹", description = "投掷一颗炸弹。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[30849] = {name = "法术封锁", description = "反制敌人的法术，使其在6秒内无法施放该法术。产生很高的威胁值。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30851] = {name = "召唤地狱魔法猎犬", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[30852] = {name = "暗影新星", description = "Dark magic is unleashed, causing 3000 Shadow damage and knocking back all enemies within 30 yds.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30853] = {name = "召唤魅惑者", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[30854] = {name = "暗言术：痛", description = "Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30859] = {name = "地狱烈焰", description = "点燃施法者身边的区域，对 他 自身造成0点火焰伤害，并对周围的所有敌人每1秒造成 87点火焰伤害。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30878] = {name = "永恒之爱", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30887] = {name = "虔诚", description = "Increases the Physical damage dealt by the caster by 50% and the caster's attack speed by 50% for 10秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30889] = {name = "强力吸附", description = "Dazzles the target, filling it with intense attraction, stunning them for 6秒.", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[30890] = {name = "盲目激情", description = "Purifies the enemy for 1500 Holy damage and then an additional 3000 Holy damage over 4秒.", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30900] = {name = "无力诅咒", description = "使目标所能造成的魔法伤害降低1点，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[30901] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低1000点。可叠加最多5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30913] = {name = "软泥喷射", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30914] = {name = "中毒", description = "每1秒对附近的敌人造成0点自然伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30916] = {name = "毒云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30917] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的9秒内每3秒造成一次额外伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30923] = {name = "支配", description = "控制一个等级不高于70级的敌对人型生物，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30925] = {name = "爆炸之杯", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30926] = {name = "火锥术", description = "对施法者面前一个锥形区域中的敌人造成1388至1612点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30931] = {name = "战斗怒吼", description = "使附近所有友方单位的近战攻击强度提高4点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30932] = {name = "穿刺之箭", description = "Inflicts 900至1100 physical damage. Also reduces the target's movement speed and increases damage taken from physical attacks for 10秒.", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30935] = {name = "唤醒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30936] = {name = "飞向死亡地点", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30937] = {name = "暗影印记", description = "Increases the Shadow damage taken by an enemy by 1000 for 2分钟.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[30938] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续24秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30940] = {name = "燃烧新星", description = "Banishes self, preventing all action but making it invulnerable for up to 5秒.", mechanic = "驱逐", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30941] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30950] = {name = "解救被网住的生物", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30951] = {name = "永恒之爱", description = "恢复全部生命值。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[30967] = {name = "火球术", description = "对敌人造成1955至2645点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[30968] = {name = "欧塔库大火球", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30969] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30970] = {name = "准备火球术", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30971] = {name = "高等火球反射", description = "对敌人造成1955至2645点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30972] = {name = "唤醒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30973] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1分钟。可吸收最多120点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30974] = {name = "发动冰霜呼吸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30977] = {name = "点燃冲击", description = "使一个敌人着火，在6分钟内造成总计1080000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成300点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30980] = {name = "闷棍", description = "Incapacitates the target for up to 8秒. Must be stealthed. Only works on Humanoids that are not in combat.  Any damage caused will revive the target. Only 1 target may be sapped at a time.", mechanic = "能力丧失", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30981] = {name = "减速药膏", description = "减速药膏 中毒\n移动速度降低50%。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30984] = {name = "致伤药膏", description = "Poisons the enemy, reducing all healing effects used on them by 335 for 12秒.", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30985] = {name = "Notify Medivh of Arcanagos' Flee", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30986] = {name = "偷袭", description = "Stuns an enemy for 4秒. Must be stealthed. Awards 0 combo points.", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30989] = {name = "断筋", description = "对敌人造成武器伤害再加上438至562点额外伤害，并使其移动速度降低50%，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30990] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加1157至1343点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30991] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[30992] = {name = "背刺", description = "对目标造成普通伤害再加365点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31008] = {name = "辩护之锤", description = "立即轰杀目标。很华丽吧......", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31012] = {name = "水箭", description = "对单一目标造成2025至2475点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31013] = {name = "惊声尖叫", description = "Lets out a scream, causing up to 3 nearby enemies to flee for 2秒.", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31014] = {name = "召唤托托", description = "Summons a yipping dog who will stun nearby enemies.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31016] = {name = "刺骨", description = "终结技，根据连击点数决定造成的伤害，该伤害会受到攻击强度的加成影响：\n 1点：(54 + 170 + 攻击强度 * 0.03)-(162 + 170 + 攻击强度 * 0.03) 伤害\n 2点：[54 + (340) + 攻击强度 * 0.06]-[162 + (340) + 攻击强度 * 0.06] 伤害\n 3点：[54 + (510) + 攻击强度 * 0.09]-[162 + (510) + 攻击强度 * 0.09] 伤害\n 4点：[54 + (680) + 攻击强度 * 0.12]-[162 + (680) + 攻击强度 * 0.12] 伤害\n 5点：[54 + (850) + 攻击强度 * 0.15]-[162 + (850) + 攻击强度 * 0.15] 伤害", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31041] = {name = "裂伤", description = "Rake the target for 1600至2400 damage and an additional 2500 damage over 15秒.", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31042] = {name = "碎甲", description = "Shreds an enemy's armor, reducing it by 5000 for 8秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31043] = {name = "顺劈斩", description = "Inflicts Physical damage to an enemy and its nearest allies, affecting up to 3 targets.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31046] = {name = "击脑", description = "Bashes the target, knocking its lights out for 3秒.", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31069] = {name = "记忆消除", description = "The target forgets what he was going to say, becoming silenced for 4秒.", mechanic = "缄默", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31075] = {name = "燃烧的稻草人", description = "你着火了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31086] = {name = "生锈", description = "Causes Tinhead to rust, slowing his movement speed by 10 for 30秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31117] = {name = "痛苦无常", description = "痛苦无常 魔法\n沉默。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31249] = {name = "寒冰箭", description = "Fires a bolt of ice at the target, stunning them and causing 4250至5750 Frost damage immediately and 10000 Frost damage over 4秒.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31250] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续10秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31256] = {name = "霜甲术", description = "Encases the caster in a layer of frost that lasts 10秒. The thick ice increases armor by 3000, slows melee attackers' movement to 50%, and increases the time between their attacks by 25%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[31257] = {name = "冰冻", description = "冰冻 魔法\n移动速度降低50%，攻击速度降低25%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31258] = {name = "死亡凋零", description = "Invokes the malignant power of death and decay, inflicting Shadow damage to all enemies in a selected area for 15秒.", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31263] = {name = "炎爆术", description = "Inflicts 4625至5375 Fire damage to an enemy and scorches the target for an additional 500 damage every 3 sec. for 9秒.", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[31264] = {name = "召唤水元素", description = "Summons 3 powerful water elementals to aid the caster.", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[31266] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成950至1050点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31270] = {name = "月火术", description = "Burns the enemy for Arcane damage.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31271] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成1点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31272] = {name = "强风震击", description = "Blasts an enemy with the power of the wind, dealing 5 nature damage. Deals 3 Nature damage over 10秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31273] = {name = "尖啸", description = "使附近敌人的攻击强度降低15点。", mechanic = "缄默", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31274] = {name = "击倒", description = "对敌人造成35点伤害，并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31275] = {name = "奔流打击", description = "对敌人造成武器伤害再加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31277] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31279] = {name = "横扫", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31280] = {name = "秘血岛之寒", description = "Increases the Fire damage taken by an enemy by 20 for 2分钟.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31281] = {name = "血箭", description = "Inflicts Fire damage to an enemy and reduces its movement speed for 4秒.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[31282] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高 17点，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[31286] = {name = "鞭笞", description = "Damages an enemy for 4秒 and has a chance to disarm.", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[31287] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续2秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[31288] = {name = "吸能毒药", description = "Drains 15 health from an enemy every 5 sec. over 30秒., transferring it to the caster.\n Drains 15 mana from an enemy every 5 sec. over 30秒., transferring it to the caster.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[31290] = {name = "投网", description = "使目标无法移动，持续3秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31292] = {name = "催眠术", description = "Puts the enemy target to sleep for up to 6秒. Any damage caused will awaken the target.", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31293] = {name = "吞噬暗影", description = "Causes the caster to periodically inflict 10 Shadow damage to all enemies in a selected area, slowing their movement to 10%. Lasts 6秒.", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31295] = {name = "尖啸", description = "使敌人的攻击间隔延长10%，移动速度降低10%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31298] = {name = "催眠术", description = "Puts enemies in a small area to sleep for up to 10秒. Any damage caused will awaken sleeping targets.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31299] = {name = "地狱火", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[31302] = {name = "地狱烈焰效果", description = "地狱烈焰效果\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31306] = {name = "腐臭虫群", description = "A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 0 Shadow damage and reducing their healing done by 75%.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31308] = {name = "辉煌光环", description = "Increases spirit for all friendly units within 30 by 100%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[31319] = {name = "船长之吻", description = "船长之吻\n游泳速度提高。水下呼吸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31325] = {name = "恢复", description = "Heals self every 3 sec. for 15秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31326] = {name = "腐蚀麦迪文", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31334] = {name = "低吼", description = "嘲讽目标，使其更有可能将你作为主要的攻击对象。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31336] = {name = "Matis Captured DND", description = "发出信号，通知阿古斯之手的追踪者来帮助你。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31340] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成1619至1881点火焰伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31344] = {name = "阿兹加洛之嚎", description = "使附近的敌人沉默，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31345] = {name = "顺劈斩", description = "Inflicts weapon damage plus 1750 to an enemy and its nearest allies, affecting up to 5 targets and knocking them back.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31347] = {name = "厄运", description = "Curses a target, causing it to die after 20秒, spawning a Lesser Doomguard.", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31361] = {name = "Bomb Target", description = "某些法术正在朝这里施放！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31376] = {name = "幽灵之触", description = "幽灵之触\n你感到神志不清......\n耐力降低5点。\n精神提高5点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31379] = {name = "闪避", description = "Increases the caster's chance to dodge by 35%. Lasts until cancelled.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31381] = {name = "热疫疲倦", description = "Reduces an enemy's Intellect by 6 and its Spirit by 6 for 10分钟.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[31387] = {name = "时间裂隙引导", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31388] = {name = "Time Rift Channel Trigger", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31389] = {name = "击退", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31390] = {name = "击倒", description = "对敌人造成30至40点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[31394] = {name = "暗影印记", description = "Increases the Shadow damage taken by an enemy by 20 for 2分钟.", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[31401] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31403] = {name = "战斗怒吼", description = "使附近所有友方单位的近战攻击强度提高8点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31405] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续24秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[31406] = {name = "残废术", description = "Increased the time between an enemy's attacks by 50% and its movement by 50%, in addition to reducing its Strength by 50%. Lasts 12秒.", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31407] = {name = "蝰蛇钉刺", description = "钉刺目标，在8秒内抽取1368点法力值。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[31408] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加1000点伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31410] = {name = "珊瑚切割", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31422] = {name = "时间停止", description = "时间停止\n昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31427] = {name = "过敏", description = "过敏\n你的鼻子很痒。\n间歇性地打喷嚏。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31429] = {name = "回响咆哮", description = "使附近敌人的护甲值降低50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31436] = {name = "恶毒顺劈", description = "Do damage divided up evenly among all affected targets.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31447] = {name = "卡兹洛加印记", description = "Periodically drains 600 mana from all enemy targets. Lasts 5秒. Targets without sufficient mana to drain detonate, dealing 10213至11287 damage in an area.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31457] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加3063至3937点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31458] = {name = "时光加速", description = "时光加速 魔法\n近战和移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31464] = {name = "重伤", description = "重伤\n治疗效果降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31467] = {name = "时间流逝", description = "使敌人的攻击间隔延长60%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[31472] = {name = "奥术清偿", description = "Inflicts 2313至2687 Arcane damage to enemies in an area around the caster.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31473] = {name = "沙尘吐息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31475] = {name = "龙翼打击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31477] = {name = "残废术", description = "Increased the time between an enemy's attacks by 75% and its movement by 75%, in addition to reducing its Strength by 75%. Lasts 12秒.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31478] = {name = "沙尘吐息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31480] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加2250点伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31481] = {name = "内爆", description = "内爆 魔法\n每2秒受到一次物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31485] = {name = "超级缩小射线", description = "超级缩小射线\n你所造成的伤害降低35%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31486] = {name = "锯齿利刃", description = nil, mechanic = nil, range = "100码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[31516] = {name = "心灵震爆", description = "Inflicts Shadow damage to an enemy, but causes a high amount of threat.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31517] = {name = "Bind Visual Spawn In DND", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31519] = {name = "强击光环", description = "Increases attack power and ranged attack power for all friendly units within 20 by 300.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[31526] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[31532] = {name = "修理", description = "Repairs a nearby mechanical ally for 1050 damage every 2 sec. over 25秒.", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31534] = {name = "法术反射", description = "Encases you in magic, causing spells to be reflected back upon their target 100% of the time for 8秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31537] = {name = "食尸", description = "Regenerates health over time. Lasts 12秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[31540] = {name = "疯狂", description = "使你的攻击间隔缩短150%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "暴怒"},
[31543] = {name = "督军之怒", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31547] = {name = "死亡通知", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31550] = {name = "Banish Dragon Helper", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31551] = {name = "穿刺", description = "Inflicts 139至161% weapon damage and reduces an enemy's armor by 15% for 20秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[31553] = {name = "断筋", description = "Inflicts 20% weapon damage to an enemy, reducing its movement speed by 60% for 10秒.", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31554] = {name = "法术反射", description = "Encases the caster in a magical shield, causing spells to be reflected back upon their target 50% of the time.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31555] = {name = "智力衰减", description = "使你的智力降低25%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31566] = {name = "猛禽一击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31567] = {name = "威慑", description = "When activated, increases your Dodge and Parry chance by 25% for 10秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[31581] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成12点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31595] = {name = "奥术箭", description = nil, mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31596] = {name = "法术反制", description = "反制敌人的法术，使其在6秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31604] = {name = "奥术虚弱", description = "Reduces Intelligence of target by 5 for 1分钟. Stacks up to 10 times.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[31607] = {name = "疾病之云", description = "A putrid cloud of disease surrounds the caster, dealing Nature damage to nearby enemies.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31609] = {name = "主教的强化", description = "主教的强化\n伪装成血精灵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31610] = {name = "击倒", description = "对敌人造成4000点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[31615] = {name = "猎人印记", description = "给目标加上猎人印记，使任何攻击者的远程武器对该目标的攻击强度提高1500点。另外，被施加了这项技能的目标总是可以被猎人看见，无论是隐形还是潜行都无法摆脱。目标的位置也会在微缩地图上显示出来，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31617] = {name = "复活死者", description = "Summons 1 Skeleton Invader and 1 Skeleton Mage to aid the caster in battle for 1分钟.", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[31618] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[31620] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[31622] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[31623] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高600点。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = "6​秒", dispel_type = nil},
[31626] = {name = "邪恶狂热", description = "Increases an ally's attack speed by 100% for 20秒., but also inflicts 500 Nature damage to that ally every 2 sec.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31627] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31629] = {name = "暗影顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加15点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31633] = {name = "大地之力图腾", description = "Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 10. Lasts 2分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31651] = {name = "女妖诅咒", description = "Reduces an enemy's chance to hit by 66% for 5分钟.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[31662] = {name = "反魔法护罩", description = "Creates an anti-magic shell around the caster that will absorb up to 200000 magic damage. Lasts 30秒.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31664] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31673] = {name = "邪恶孢子", description = "用根须将敌人缠住，每5秒对其造成一次自然伤害，并使其无法移动，最多持续11秒。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[31688] = {name = "冰霜吐息", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[31689] = {name = "孢子之云", description = "孢子之云\n每2秒造成360至540点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31693] = {name = "腐菌炸药", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31704] = {name = "飘浮", description = "飘浮\n你在飘浮。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31705] = {name = "磁力", description = "把某人拉到你身边。", mechanic = nil, range = "8—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[31707] = {name = "水箭", description = "对目标造成256至328点冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31713] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31715] = {name = "静电充能", description = "Charges an enemy with energy, inflicting 4500 Nature damage over 12秒. While the target is affected, the static periodically zaps its nearby allies with Nature damage as well.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[31717] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[31718] = {name = "包围之风", description = "Surrounds an enemy with a cyclone for up to 6秒.", mechanic = "昏迷中", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31724] = {name = "烈焰击打", description = "Increases Fire damage taken by an enemy by 50 for 1分钟.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31729] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31734] = {name = "炎鹰印记", description = "炎鹰印记 魔法\n近战和远程攻击对你造成1点额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31737] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31747] = {name = "中毒", description = "Hurls poison at an enemy, inflicting Nature damage.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[31754] = {name = "打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31807] = {name = "战争印记", description = "战争印记 魔法\n你携带着克勒斯的印记，在赞加沼泽地区中的攻击强度提高30点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31808] = {name = "学识印记", description = "学识印记 魔法\n你携带着埃西恩的印记，在赞加沼泽地区中的法术伤害和治疗效果提高18点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31819] = {name = "偷袭", description = "Inflicts normal damage plus 45至51 on an enemy, stunning it for 5秒. when attacking from stealth.", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31827] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高3点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31863] = {name = "盾牌冲锋", description = "对目标发起冲锋，对其造成25点神圣伤害，并使其昏迷3秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[31865] = {name = "诱惑", description = "Seduces nearby enemy targets for 6秒.", mechanic = "被魅惑", range = "15码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = "魔法"},
[31888] = {name = "Choose Target", description = "Performs an AOE pulse for nearby enemy units. It will cycle through the list attempting to find one that does not have a Combat Mark 31887 and boost their hate towards that target by 5000.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31900] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31901] = {name = "恶魔护盾", description = "Physical and magical damage taken is reduced by 75%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31903] = {name = "末日火焰", description = "Calls down a pillar of flame that moves around randomly, burning everything in its path.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31904] = {name = "神圣之盾", description = "使你的格挡几率提高75%，持续8秒。每次成功格挡都会对攻击者造成463至537点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31909] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31911] = {name = "致死打击", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[31914] = {name = "沙尘吐息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31916] = {name = "死亡迫近", description = "死亡迫近\n每3秒750点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31932] = {name = "冰冻陷阱效果", description = "冰冻陷阱效果 魔法\n冰冻。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31942] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加75点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31946] = {name = "投掷冰霜陷阱", description = "Throws a Proximity Bomb.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[31948] = {name = "黏性苔藓", description = "Encumbers the target with moss, slowing attack and casting speed by 50%.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31956] = {name = "痛苦之伤", description = "A vicious attack that causes the target to bleed profusely until fully healed. Deals 685至815 damage every 2 seconds until healed.", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31964] = {name = "雷霆震荡", description = "对附近的敌人造成298至402点自然伤害并使其昏迷5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31970] = {name = "恐惧", description = "Strikes fear into all enemies within 0, causing them to flee in terror for up to 8秒.", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = "13​秒", dispel_type = "魔法"},
[31972] = {name = "军团之握", description = "Grip an enemy tightly in the fist of the legion, inflicting 375000 Shadow damage over 5分钟.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[31975] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成60点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[31976] = {name = "暗影之盾", description = "立即为友方目标加上魔法护盾，可吸收137点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31977] = {name = "无尽诅咒", description = "Increases healing effects for an enemy by 50% for 1分钟.\n Increases damage taken by an enemy by 50% for 1分钟.", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[31978] = {name = "解散凯希尔的雷象", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31981] = {name = "腐蚀地缚图腾", description = "Summons an Earthgrab Totem that lasts 30秒. and periodically immobilizes nearby enemies.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31983] = {name = "陷地", description = "陷地\n无法行动。\n每2秒受到一次自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31984] = {name = "死亡一指", description = "Strikes an enemy with the finger of death, inflicting 20000 shadow damage upon them, their children, and their children's children.", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31985] = {name = "腐蚀石肤图腾", description = "在施法者身边召唤出一个生命值为5的石肤图腾。这个图腾可以使半径20码范围内的小队成员所受到的近战伤害减少30，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31991] = {name = "堕落新星图腾", description = "Summons a Tainted Nova Totem at the caster's feet.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31994] = {name = "肩顶", description = "向敌人冲锋，造成普通伤害外加1点伤害。", mechanic = "昏迷中", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31996] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的120%。另外，接下来的5次攻击都可以为你恢复238至262点生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[31999] = {name = "法术反制", description = "反制敌人的法术，使其在15秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32000] = {name = "精神灼热", description = "Inflicts Shadow damage to an enemy for 3秒.", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32003] = {name = "能量燃烧", description = "Hits an enemy with an anti power bolt that consumes up to 284至 288 mana. For each point of mana consumed by the bolt, the target takes 1 damage.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32004] = {name = "钻孔", description = "对敌人造成武器伤害再加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32005] = {name = "瑟银钻", description = "对敌人造成武器伤害再加10点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32009] = {name = "击退", description = "对敌人造成普通武器伤害再加上50点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32011] = {name = "水箭", description = "对单一目标造成63至77点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[32012] = {name = "涌动", description = "向敌人冲锋，造成普通伤害外加0点伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32013] = {name = "肮脏的淤泥", description = "肮脏的淤泥 中毒\n攻击间隔延长50%。\n施法时间延长50%。\n每3秒造成16点自然伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[32014] = {name = "空气爆裂", description = "Inflicts 3000 Nature damage to nearby enemies and knocks them high in the air.", mechanic = nil, range = "60码 ", cast_time = "1.7​秒", cooldown = "6​秒", dispel_type = nil},
[32015] = {name = "击倒", description = "对敌人造成60至80点伤害，并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[32017] = {name = "嚎叫之尘", description = "Reduces an enemy's chance to hit with spells and abilities by 15% for 15秒.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[32018] = {name = "召唤闪电", description = "造成75点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32019] = {name = "角刺", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32020] = {name = "塔布羊之击", description = "对敌人造成普通武器伤害再加上50点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32021] = {name = "急速冲锋", description = "向敌人冲锋，造成普通伤害外加1点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32022] = {name = "断肠", description = "使一个敌人的耐力降低1点，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32023] = {name = "重蹄践踏", description = "Inflicts normal damage plus 20 to nearby enemies, stunning them for 3秒.", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[32026] = {name = "疼痛之刺", description = "立即造成75点暗影伤害，但是这些的害会在5秒之后开始自动恢复。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[32039] = {name = "磁力", description = "Pull somebody towards you.\n\n This spell is meant for general use on creature scripts.", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32053] = {name = "灵魂责罚", description = "Unleashes the soul of the fallen, dealing 4500 Fire damage to all enemies, silencing them for 6秒.", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "4​秒", dispel_type = nil},
[32060] = {name = "召唤孢子蝠", description = "Summons 1 Spore Bat to accompany the caster until dismissed.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32062] = {name = "火焰新星图腾", description = "在施法者身边召唤一个生命值为5的火焰新星图腾，在被召唤出来4秒钟之后，它会对半径10码范围内的敌人造成 413至 459点火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[32063] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续24秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[32064] = {name = "战斗怒吼", description = "使附近所有友方单位的近战攻击强度提高4点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32065] = {name = "蘑菇凋零", description = "Coats an enemy in fungus, damaging them and slowing them. This effect decreases over time.", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[32077] = {name = "沼泽领主重击", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32104] = {name = "反手一击", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32105] = {name = "脚踢", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32110] = {name = "火花", description = "Shocks an enemy, inflicting Nature damage.", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32127] = {name = "召唤闪电", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32129] = {name = "精灵之火", description = "使一个敌人的护甲值降低 1440点，持续30秒。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[32131] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32132] = {name = "腐蚀闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32133] = {name = "堕落之土", description = "释放震荡性的能量攻击敌人，对其造成自然伤害，并使其减速3秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32134] = {name = "腐烂之云", description = "在指定区域制造一场强烈的风暴，对该区域中的所有敌人每3秒造成22点自然伤害，并使其攻击间隔延长20%，持续15秒。德鲁伊必须引导法术的能量以维持此效果。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32135] = {name = "堕落治疗之泉图腾", description = "Summons a Healing Stream Totem with 5 health at the feet of the caster for 1分钟 that heals group members within 20 yards for 14 every 2 seconds.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32137] = {name = "堕落空气图腾", description = "Summons a Healing Stream Totem with 5 health at the feet of the caster for 1分钟 that heals group members within 20 yards for 14 every 2 seconds.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32154] = {name = "压制", description = "Instantly overpowers an enemy, causing weapon damage plus 30. Can only be used after the target dodges. Overpower cannot be blocked, dodged, or parried.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[32168] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32173] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续8秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[32174] = {name = "QID 9889", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32190] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32191] = {name = "烈性炸药", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32197] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续24秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[32199] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[32202] = {name = "剧痛鞭笞", description = "Lashes an enemy, inflicting Shadow damage.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32248] = {name = "投掷长矛", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32253] = {name = "石像治疗", description = "每秒为主人恢复8点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32264] = {name = "抑制魔法", description = "抑制魔法\n施法时间延长50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32265] = {name = "吸引魔法", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[32281] = {name = "火刃剑圣", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32315] = {name = "灵魂打击", description = "对目标造成220%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32316] = {name = "召唤虚灵怨魂", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32319] = {name = "毁伤", description = "Instantly attacks with both weapons. Awards 2 combo points.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32322] = {name = "黑暗尖啸", description = "Deals 23至37 shadow damage to nearby enemies and interrupts spellcasting for 4秒.", mechanic = "中断", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32323] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32324] = {name = "暗影爆裂", description = "Let forth a burst of energy knocking all nearby enemies back, dealing 160至240 Shadow damage and removing all threat.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32325] = {name = "虚空爆裂", description = nil, mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[32329] = {name = "疼痒孢子", description = "Infects the target with itchy spores that will explode into a full-on disease in 10 seconds.", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[32330] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[32337] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32343] = {name = "自我复活", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32346] = {name = "被偷走的灵魂", description = "Rips the target's soul from its body. The dark side of the soul forms a ghostly being bound to the caster's will. Lasts 2分钟.", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[32358] = {name = "黑暗之壳", description = "黑暗之壳\n将法术反射给施法者。\n对近战攻击者造成750点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32361] = {name = "水晶监牢", description = "水晶监牢\n每秒造成相当于生命值上限10%的伤害。\n昏迷。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[32363] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[32364] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[32365] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32369] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[32370] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[32376] = {name = "嫩化", description = "击破敌人的护甲，每次破甲可以使其护甲值降低24点。可叠加最多5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32378] = {name = "切片", description = "对目标造成300%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32395] = {name = "Stolen Soul Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32417] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32421] = {name = "灵魂尖啸", description = "Lets out a soul scream, disorienting nearby enemies for 2秒.", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32422] = {name = "灵魂缎带", description = "对一个敌人造成999至1351点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[32424] = {name = "召唤化身", description = "Summons a Draenei spirit.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32429] = {name = "吸血之触", description = "从敌人身上吸取0点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32430] = {name = "军旗", description = "军旗\n将这面军旗插在双塔废墟的墓地中以占领它！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32431] = {name = "军旗", description = "军旗\n将这面军旗插在双塔废墟的墓地中以占领它！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32437] = {name = "恼怒", description = "恼怒\n无护甲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32441] = {name = "脆骨", description = "脆骨\n你感觉......有些不同。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32453] = {name = "法力药水", description = "Uses a Holy elixir to heal the caster for 32000.", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[32474] = {name = "苏苏鲁斯之风", description = "苏苏鲁斯之风\n飞行", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32587] = {name = "盾牌格挡", description = "Increases the caster's chance to block by 100% for 5秒., but will only block 1 attack.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32588] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32609] = {name = "Alliance Flag Visual Only", description = "你携带着旗帜。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32610] = {name = "Horde Flag Visual Only", description = "你携带着旗帜。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32614] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32615] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32651] = {name = "尖啸", description = "Movement speed of nearby enemies is reduced by 50% for 6秒.\n Reduces the attack power of nearby enemies by 25.", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32654] = {name = "正义之爪", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32663] = {name = "召唤黑暗漩涡", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32666] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32674] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成270至330点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击2个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[32682] = {name = "暗爪诅咒", description = "Curses an enemy for 30秒., increasing the Physical damage it takes by 50 and reducing its Stamina by 50. The cursed target has 10% chance of inflicting bleeding damage on it's current target.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[32686] = {name = "地震术", description = "地震术\n每2秒造成2000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32689] = {name = "奥术毁灭", description = "使一位盟友的法术伤害提高最多150点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32690] = {name = "奥术闪电", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的奥术伤害。同时令目标沉默4秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[32691] = {name = "法术震击", description = "反制敌人的法术，使其在6秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32693] = {name = "奥术急速", description = "Increases the casting speed of caster by 50%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32707] = {name = "烧尽", description = "对目标造成74至86点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[32709] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成80点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32711] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32712] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32717] = {name = "飓风", description = "在指定区域制造一场强烈的风暴，对该区域中的所有敌人每1秒造成25点自然伤害，并使其攻击间隔延长67%，持续10秒。德鲁伊必须引导法术的能量以维持此效果。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32722] = {name = "热疮", description = "每2秒对你的目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[32723] = {name = "召唤噬骨座狼", description = "召唤0头狼协助施法者，直到被取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32730] = {name = "召唤被驯服的掠食者", description = "召唤0只掠食者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32734] = {name = "大地之盾", description = "Protects the target with an earthen shield, causing melee attacks to heal the shielded target. This effect can only occur once every few seconds. 10 charges. Lasts 2分钟.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32735] = {name = "锯齿利刃", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[32736] = {name = "致死打击", description = "对目标造成100%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32738] = {name = "钻孔", description = "使一个敌人的护甲值降低50%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[32739] = {name = "毒性撕咬", description = "Spits poison at an enemy, inflicting Nature damage, then additional damage every 2 sec. for 10秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[32764] = {name = "召唤魅惑图腾", description = nil, mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32769] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[32770] = {name = "光明祝福", description = "为友方目标施加祝福，使圣光术为其恢复的生命值提高最多100点，圣光闪现为其恢复的生命值提高最多100点，效果持续5分钟。每个圣骑士在同一时间内只能给目标施加一种祝福，同类型的祝福不能重叠。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32771] = {name = "神圣震击", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32772] = {name = "愤怒之锤", description = "投掷一柄战锤，对敌人造成1313至1687点神圣伤害。只能对生命值低于20%的目标使用。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[32773] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在8秒内对进入该区域的所有敌人造成800点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32774] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成765至935点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32776] = {name = "多面防御", description = "多面防御\n格挡几率提高30%。最多持续5次格挡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32777] = {name = "神圣之盾", description = "使你的格挡几率提高30%，持续10秒。每次成功格挡都会对攻击者造成350点神圣伤害。可使用4次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32778] = {name = "命令审判", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32779] = {name = "悔改", description = "Puts all nearby enemy targets in a state of meditation, incapacitating them for 8秒. Breaks on damage.", mechanic = "能力丧失", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32787] = {name = "石像治疗", description = "每秒为主人恢复15点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32788] = {name = "石像治疗", description = "每秒为主人恢复25点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32790] = {name = "石像治疗", description = "每秒为主人恢复40点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32791] = {name = "石像治疗", description = "每秒为主人恢复50点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32811] = {name = "强效隐形术", description = "施法者进入隐形状态，直到隐形效果被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32828] = {name = "防护光环", description = "使20码内所有友方生物获得2000点额外护甲值和75点额外魔法抗性。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32829] = {name = "灵魂复仇", description = "灵魂复仇 魔法\n攻击速度提高50%。\n移动速度提高40%。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[32830] = {name = "占据", description = "控制一个等级不高于100级的敌对人型生物，持续1分钟。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32846] = {name = "反击脚踢", description = "用脚快速踢敌人，对其造成275点伤害，打断其正在施放的法术，并使其在4秒内无法施放任何该系的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32849] = {name = "飓风打击", description = "Performs a spinning attack that hits all nearby enemies, dealing weapon damage plus 150 and knocking them back.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32853] = {name = "召唤无息的士兵", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32854] = {name = "召唤无息的巫师", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32855] = {name = "召唤无息的祭司", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32856] = {name = "召唤无息的巡视者", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32857] = {name = "召唤幻影占有者", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32858] = {name = "遗忘之触", description = "Curses an enemy, reducing healing effects on them by 345 for 3分钟.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[32859] = {name = "定身", description = "使附近的敌人被定身，持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32861] = {name = "暗影守卫", description = "Surrounds the caster with 3 shadows that have 50% chance of striking melee or ranged attackers for 8 damage. Each time the shadows strike, a shadow dissipates. Thus, the effect expires after 10分钟. or after it has struck 3 times.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[32863] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18秒内造成1500点暗影伤害。当目标受到总计2500点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[32886] = {name = "发怒", description = "使一位盟友的攻击速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32888] = {name = "暴怒", description = "Unleashes the rage of aeons in a massive burst of energy, destroying the caster and knocking nearby enemies back.", mechanic = nil, range = "50码 ", cast_time = "4.5​秒", cooldown = "5​秒", dispel_type = nil},
[32889] = {name = "死亡之握", description = "立即轰杀目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32901] = {name = "血肉撕咬", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32902] = {name = "恐怖毒药", description = "每5秒对敌人造成2点自然伤害，持续20秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[32904] = {name = "安抚粉尘", description = "Pacifies an enemy, rendering it unable to attack for 5秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32905] = {name = "眩目之光", description = "Incapacitates an enemy, rendering it unable to move or attack for 6秒.", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = "45​秒", dispel_type = "魔法"},
[32906] = {name = "噬咬", description = "撕咬目标，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32907] = {name = "鸦人冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加10点伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32908] = {name = "摔绊", description = "对敌方目标造成20%正常近战伤害，并使其移动速度减慢30%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32910] = {name = "风怒", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32913] = {name = "眩目之尘", description = "Pacifies an enemy, rendering it unable to attack for 5秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32914] = {name = "龙翼打击", description = "对施法者面前一个锥形区域内的敌人造成8至12点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[32915] = {name = "猛禽一击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32916] = {name = "暗影顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加0点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32918] = {name = "寒冰之嚎", description = "Decreases the attack power of nearby enemies by 210 for 15秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[32919] = {name = "咆哮", description = "下一次攻击的伤害提高5点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32924] = {name = "克兰纳什之力", description = "Curses nearby allies, decreasing the costs of their spells and abilities by 5% for 5分钟. This cost decrease applies to all spells and abilities, whether they cost mana, rage, or energy.", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[32926] = {name = "潜伏", description = "Masks your presence, reducing the range at which it will attack you by 10 yards.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32931] = {name = "乌雷克的容貌", description = "乌雷克的容貌 魔法\n有30%的几率在受到伤害时忽略法术打断效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[32932] = {name = "太阳之盾", description = "Grants the caster full mana regeneration for 2分钟. Also deals 3 Arcane damage to attackers.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32936] = {name = "德伊苏的专注", description = "Assumes an arcane focus, increasing Arcane damage dealt by 10%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32938] = {name = "亡者的哭喊", description = "Deals 23至37 shadow damage to nearby enemies and interrupts spellcasting for 4秒.", mechanic = "中断", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[32940] = {name = "暗影冲刺", description = "使附近盟友的施法速度提高30%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32951] = {name = "沉睡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32959] = {name = "击退", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32960] = {name = "卡扎克的印记", description = "卡扎克的印记\n每1秒吸取5%的法力值。\n无法吸取法力值则爆炸。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32962] = {name = "钢铁撕咬", description = "撕咬目标，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32963] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32964] = {name = "激怒", description = "激怒\n你所造成的伤害提高30%。\n周期性地施放暗影箭雨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32965] = {name = "狂暴", description = "狂暴\n攻击速度提高75%。\n周期性地施放暗影箭雨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32967] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32968] = {name = "灼烧图腾", description = "Summons a Scorching Totem at the caster's feet. Totem lasts 35秒. and attacks a nearby enemy every 2 sec.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32969] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32971] = {name = "致命药膏", description = "每10秒对敌人造成2点自然伤害，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "毒药"},
[32982] = {name = "火焰元素图腾", description = "召唤一个火元素图腾，它可以召唤出大型火元素攻击敌人。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33009] = {name = "盲目之光", description = "对一个敌人造成2280至2520点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33023] = {name = "索兰莉安印记", description = "索兰莉安印记\n奥术抗性降低15点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33040] = {name = "星术师之怒", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33051] = {name = "大火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33054] = {name = "法术护盾", description = "法术护盾 魔法\n使你受到的法术伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[33061] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33086] = {name = "野性撕咬", description = "Deals 500至5000 damage to the target. This strike ignores armor.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[33091] = {name = "决断", description = "Removes all negative effects from the caster.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[33096] = {name = "威胁", description = "Adds a large amount of threat to the target.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[33111] = {name = "邪魔之能", description = "Channels Fel Power into the target, increasing size by 350% and Physical damage done by 350.", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33125] = {name = "暗影尖刺", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33126] = {name = "缴械", description = "缴械\n没有装备武器。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33129] = {name = "黑暗凋零", description = "黑暗凋零\n每2秒造成500点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33130] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成1750至2250点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = "战栗", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33131] = {name = "召唤地狱犬", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33132] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33133] = {name = "变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33144] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[33147] = {name = "强效真言术：盾", description = "强效真言术：盾\n防护物理和魔法伤害。\n免疫法术打断效果。\n免疫昏迷。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33152] = {name = "治疗祷言", description = "Invokes Holy magic to heal nearby party members.", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[33173] = {name = "强效变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续10秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物、龙类、巨人或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33175] = {name = "奥术震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在5秒内无法再次施放。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33189] = {name = "星术师分裂", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33230] = {name = "全力一击", description = "对敌人造成普通武器伤害再加上139至161点额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[33232] = {name = "乱舞", description = "施法者所能造成的物理伤害提高200点，近战攻击速度提高200%。效果持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33237] = {name = "魔爆术", description = "Sends out a blast wave of magic, inflicting 1750至2250 Arcane damage to nearby enemies.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33238] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "18​秒", dispel_type = nil},
[33244] = {name = "Teleport Start Position", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33245] = {name = "寒冰护体", description = "立即为目标加上魔法护盾，可吸收650点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33324] = {name = "特效治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33325] = {name = "暗影愈合", description = "Heals friendly targets within 15 yards for 850.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33335] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33357] = {name = "急奔", description = "移动速度提高70%，持续15秒。不会解除潜行效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[33376] = {name = "解散战斗小组", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33382] = {name = "超级蹦床", description = "超级蹦床\n你在安全地飘浮。这台机器肯定是正常工作了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33384] = {name = "群体魅惑", description = "群体魅惑\n被魅惑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33385] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33387] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33390] = {name = "奥术洪流", description = "使半径8码范围内的所有敌人沉默2秒。另外，你所携带的每一层法力分流效果都可以使你获得0点法力值。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33393] = {name = "召唤地狱火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33395] = {name = "冰冻术", description = "冲击半径8码范围内的所有敌人，对它们造成74至86点冰霜伤害，并将其冻结在原地，持续最多8秒。目标受到伤害则有可能打断冻结效果。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[33409] = {name = "Orgrimmar Portal State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33410] = {name = "Stormwind Portal State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33417] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33423] = {name = "冲压", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33424] = {name = "脚踢", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33425] = {name = "光芒显露", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33462] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33463] = {name = "寒冰箭", description = "Inflicts Frost damage to and stuns an enemy for 直到主动取消.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33480] = {name = "黑暗顺劈", description = "Inflicts weapon damage plus 75 to an enemy and its nearest allies, affecting up to 3 targets. Enemies hit by this ability also suffer periodic Shadow damage every 3 sec. for 12秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33482] = {name = "暗影防御", description = "Protects the target with a magical shield that absorbs 2295至3105 shadow damage. Lasts 1小时.", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = "魔法"},
[33483] = {name = "法力分流", description = "Drains 30 mana from your target and charges you with Arcane energy for 10分钟. This effect stacks up to 3 times.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33487] = {name = "降服人类", description = "Addles the target, preventing all actions for up to 6秒. Only works against Humanoids.", mechanic = "昏迷中", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[33493] = {name = "恶意印记", description = "Places 5 charges of the mark of the Shivan on the target. Each time a marked target is hit with a weapon attack, one charge is expended. If all charges are expended within 30秒 the mark detonates violently, dealing 3150至3850 damage to the target.", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[33499] = {name = "野兽之形", description = "野兽之形 魔法\n攻击间隔缩短100%。\n攻击强度提高750点。\n不能施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33500] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[33501] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[33502] = {name = "洗脑", description = "Take control of a target humanoid's mind for 12秒.", mechanic = "被魅惑", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[33506] = {name = "召唤秘教死誓者", description = nil, mechanic = nil, range = "5码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[33507] = {name = "召唤秘教侍僧", description = nil, mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[33512] = {name = "卡扎克的突袭", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33525] = {name = "大地冲击", description = "Snares all nearby enemies, turning them to stone.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[33534] = {name = "奥术震击", description = "释放震荡性的能量攻击敌人，并在接下来的12秒内每3秒造成一次额外的奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33536] = {name = "Create Infernaling Summoner", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33542] = {name = "法杖打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33543] = {name = "Infernaling Spawn-in", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33547] = {name = "恐惧", description = "Strikes fear all enemies within 45, causing them to flee in terror for up to 6秒.", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33551] = {name = "腐蚀酸液", description = "腐蚀酸液\n每3秒造成1094至1406点伤害。\n护甲值降低4500点。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33554] = {name = "命令审判", description = "Judges the enemy for 836至924 holy damage.", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[33559] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20秒内对进入该区域的所有敌人造成100点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33560] = {name = "熔岩涌动图腾", description = "Summons a Magma Flow Totem at the caster's feet. Totem lasts 20秒. and inflicts 65 Fire damage to nearby enemies every 3 sec.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33563] = {name = "暗影牵制", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33564] = {name = "强效力量祝福", description = "使附近所有友方目标的攻击强度提高550点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33570] = {name = "风暴之力图腾", description = "Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 10. Lasts 2分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33581] = {name = "圣盾术", description = "Protects the caster from all attacks and spells for 10秒., but also increases the time between attacks by 100% during that time.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33617] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每1秒造成903至997点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[33620] = {name = "暗影震击", description = "释放震荡性的能量攻击敌人，并在接下来的12秒内每3秒造成一次额外的暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33623] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[33624] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成24点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33626] = {name = "打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33627] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成12点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33628] = {name = "闪电之链", description = "对敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[33632] = {name = "驱邪术", description = "Inflicts Holy damage to an undead or demon enemy.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33634] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成380至420点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[33641] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[33642] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[33643] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[33654] = {name = "碎裂", description = "Shatters all enemies turned to stone, dealing damage to their allies based on proximity.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[33661] = {name = "碾碎护甲", description = "使一个敌人的护甲值降低10%，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33663] = {name = "土元素图腾", description = "召唤一个土元素图腾，它可以召唤出大型土元素攻击敌人。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33675] = {name = "召唤地狱火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33676] = {name = "煽动混乱", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33678] = {name = "腐臭虫群", description = "A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 660至990 Shadow damage.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33679] = {name = "地狱火", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成200点火焰伤害，并使它们昏迷2秒。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制5分钟。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33684] = {name = "煽动混乱", description = "煽动混乱\n你进入了混乱的狂暴状态！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33688] = {name = "水晶打击", description = "Strikes at an enemy, inflicting 120 arcane damage.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33700] = {name = "痛楚", description = "嘲讽目标，使其有更高的几率转而攻击恶魔卫士。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[33701] = {name = "受难", description = "嘲讽附近半径5码范围内的所有敌人，使它们有更高的几率转而攻击虚空行者，并使它们的命中几率降低10%，效果持续15秒。比受难（等级 5）更有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "魔法"},
[33707] = {name = "战争践踏", description = "Knocks nearby enemies back.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33709] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33731] = {name = "烈焰审判", description = "Causes the target to be stunned when it takes fire damage. 1 charge. Last 8秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33735] = {name = "剑刃乱舞", description = "Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33768] = {name = "穆尔凯斯之门和沙德拉兹之门", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33783] = {name = "增强之影", description = "Increases Shadow damage done by up to 60 for 45秒. Stacks 25 times.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33787] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[33792] = {name = "爆破射击", description = "Shoots at an enemy, inflicting Physical damage and stunning the target for 6秒.", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33805] = {name = "投掷战锤", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33808] = {name = "Shoot Gun", description = "使用远程武器攻击目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33809] = {name = "Infernal Invasion - Defender Hero Speech Director", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33810] = {name = "石壳", description = "Wraps the caster in stone, absorbing up to 137 damage. If the shield is broken, the caster enrages, increasing his damage by 50% and attack speed by 60.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33811] = {name = "破碎之怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高50点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33822] = {name = "投掷战锤", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33833] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33834] = {name = "魔法瓦解光环", description = "魔法瓦解光环 魔法\n周期性地移除附近敌人身上的魔法效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33839] = {name = "维尔埃尼之专注", description = "Assumes an arcane focus, increasing Arcane damage dealt by 10%. Reduces your chance to be interrupted by 10.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33840] = {name = "大地震颤", description = "对附近的敌人造成普通伤害外加0点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[33841] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33844] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[33846] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33860] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[33865] = {name = "残害", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33871] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，并使该法术无法被施放，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33895] = {name = "安插雷管", description = "制造一枚炸弹。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33896] = {name = "绝望防御", description = "The caster roots himself and shields himself from attacks, getting increasingly furious as he is attacked. Each strike increases the effect of the rage.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33898] = {name = "绝望之怒", description = "使施法者的攻击速度提高5%，对敌人造成的物理伤害提高10点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33904] = {name = "召唤葛利安索恩裂生者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33909] = {name = "笨重", description = "施法者所能造成的物理伤害提高10%，效果持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33910] = {name = "治疗他人", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[33911] = {name = "撕裂护甲", description = "击破敌人的护甲，每次破甲可以使其护甲值降低0点。可叠加最多5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33912] = {name = "割裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33914] = {name = "暗影打击", description = "对敌人造成武器伤害再加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33916] = {name = "虚空吸取", description = "Drains the health of all enemies in a 10 yard radius.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33919] = {name = "地震术", description = "对附近的敌人造成919至1181点物理伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[33924] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[33925] = {name = "幻影打击", description = "幻影打击 中毒\n攻击和施法速度降低50%。\n每3秒受到一次自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[33951] = {name = "噬骨腐烂", description = "使一个敌人的耐力降低1点，精神降低1点，持续30分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[33954] = {name = "召唤伊洛希恩的影像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33958] = {name = "疯狂", description = "疯狂 疯狂\n攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[33960] = {name = "反击", description = "Inflicts 0 damage to an enemy target, knocking them back.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33961] = {name = "法术反射", description = "Raise your shield, reflecting the next spell cast on you. Lasts 6秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33962] = {name = "顽强", description = "受到任何攻击时承受的伤害减少5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33963] = {name = "Cannibalize Cosmetic", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[33964] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的150%。另外，接下来的5次攻击都可以为你恢复0点生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[33967] = {name = "雷霆一击", description = "Inflicts 71至79 Nature damage to nearby enemies, increasing the time between their attacks by 33% and slowing their movement by 40% for 10秒.", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33969] = {name = "吸能箭", description = "Causes the enemy to take 80 Shadow damage. The caster gains 100% of the damage caused in health.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33971] = {name = "横扫冲锋", description = "向敌人冲锋，对目标和它周围的盟友造成100点伤害，并将它们击退。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33974] = {name = "能量燃烧", description = "Hits an enemy with an anti power bolt that consumes up to 284至 288 mana. For each point of mana consumed by the bolt, the target takes 1 damage.", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[33975] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[33976] = {name = "治疗宠物", description = "Heals your pet 38 health every second while you focus. Lasts 10秒.", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34013] = {name = "复活灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34017] = {name = "混乱之雨", description = "Calls down chaotic rain, burning all enemies in a selected area for 36 Fire damage every 3 sec. for 9秒.", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34020] = {name = "联结灵魂", description = "使一位盟友的耐力提高3点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34073] = {name = "血环诅咒", description = "Reduces the effect of healing effects on an enemy by 15% for 15分钟.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[34076] = {name = "恐惧座狼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34079] = {name = "地缚图腾", description = "在施法者身边召唤一个生命值为5点的根基图腾，每10秒为附近的每个队友吸收一个有害法术，但不会吸收区域效果法术。持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[34080] = {name = "反击姿态", description = "Assumes a defensive stance that reflects attacks when the warrior is hit. Lasts 10秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34083] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[34086] = {name = "鞭笞狂暴", description = "使一位盟友的攻击速度提高30%，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[34087] = {name = "刺骨之语", description = "使敌人沉默，不能施放任何法术，持续6秒。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34088] = {name = "弱化武器", description = "Weakens an enemy, preventing him from attacking.", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34089] = {name = "疑虑", description = "Slows down spellcasts and melee attacks.", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34094] = {name = "阿拉宙斯之力", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34095] = {name = "投掷炸弹", description = "投掷一颗炸弹。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[34099] = {name = "还击", description = "A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6秒.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[34100] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成420点奥术伤害，持续6秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞄准", cooldown = "1​分钟", dispel_type = nil},
[34108] = {name = "断背", description = "使目标昏迷8秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34109] = {name = "旋风击退", description = "Inflicts normal damage plus 30 to nearby enemies and knocks them back.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34110] = {name = "暗影愈合", description = "为友方目标恢复228至252点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34112] = {name = "黑暗审判", description = "Judges the enemy, causing them to take additional shadow damage when hit.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34113] = {name = "噬骨撕咬", description = "Inflicts 110% weapon damage to an enemy and infects them with Bonechewer Rot.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34119] = {name = "强效治疗术", description = "施法缓慢的法术，可以为单一目标治疗 4768至 5269点伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[34121] = {name = "烈焰击打", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34133] = {name = "灰烬冲击", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34161] = {name = "野性成长", description = "施法者所能造成的物理伤害提高50%，效果持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34162] = {name = "重击", description = "Pounds the ground, damaging nearby enemies", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34163] = {name = "蘑菇再生", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[34165] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34170] = {name = "魔爆术", description = "Sends out a blast wave of magic.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34171] = {name = "触须鞭笞", description = "Extra damage to an enemy when behind them.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34172] = {name = "奥术宝珠", description = "对目标区域中的所有敌人造成4675至6325点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34173] = {name = "寻日者的祝福", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高125点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34186] = {name = "加速他人", description = "Fills the target with power, increasing its casting speed by 50% and movement speed by 200%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34189] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[34202] = {name = "冰霜形态", description = "免疫冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34203] = {name = "火焰形态", description = "免疫火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34204] = {name = "奥术形态", description = "免疫奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34205] = {name = "暗影形态", description = "免疫暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34229] = {name = "烈焰飞羽", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34232] = {name = "神圣之箭", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34234] = {name = "崩陷", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34236] = {name = "男爵的召唤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34237] = {name = "召唤小鬼", description = "召唤小鬼协助施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34239] = {name = "吸收生命", description = "在5秒内从敌人身上吸取总计5000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[34249] = {name = "地狱火", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成200点火焰伤害，并使它们昏迷2秒。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制5分钟。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[34250] = {name = "鞭笞乱舞", description = "使一位盟友的攻击速度提高60%，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34254] = {name = "枯木逢春", description = "治疗一个友方目标，每1秒回复一次生命值。持续25秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[34259] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[34261] = {name = "软泥喷射", description = "软泥喷射 中毒\n每3秒一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34267] = {name = "扫尾", description = "Inflicts 600至1000 damage on enemies in a cone behind the caster, knocking them back.", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34268] = {name = "酸息术", description = "Inflicts 200 Nature damage and an additional 20 damage every 3 sec. to enemies in a cone in front of the caster. Lasts 20秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34290] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34298] = {name = "重殴", description = "下一次攻击的伤害提高150点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34302] = {name = "Coalesce", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34322] = {name = "心灵尖啸", description = "Lets out a psychic scream, causing up to 5 nearby enemies to flee for 4秒.", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34331] = {name = "伤害减免：奥术", description = "伤害减免：奥术\n受到的奥术伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34333] = {name = "伤害减免：火焰", description = "伤害减免：火焰\n受到的火焰伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34334] = {name = "伤害减免：冰霜", description = "伤害减免：冰霜\n受到的冰霜法术伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34335] = {name = "伤害减免：自然", description = "伤害减免：自然\n受到的自然伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34336] = {name = "伤害减免：神圣", description = "伤害减免：神圣\n受到的神圣伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34338] = {name = "伤害减免：暗影", description = "伤害减免：暗影\n受到的暗影伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34341] = {name = "灰烬冲击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34342] = {name = "复生", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34344] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34345] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34346] = {name = "神圣之箭", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34347] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[34348] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34350] = {name = "自然之怒", description = "Increases a nearby plant's size by 50%, attack speed by 100% and the Physical damage it deals by 100% for 10秒.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34351] = {name = "恶毒之咬", description = "撕咬目标，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34352] = {name = "心灵震击", description = "释放震荡性的能量攻击敌人，对其造成自然伤害，并使其攻击和施法速度降低25%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[34353] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[34354] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[34355] = {name = "毒性护盾", description = "Protects the caster with a poisonous shield. When a spell, melee or ranged attack hits the caster, the attacker will be poisoned. This expends one poison ball. Only one ball will fire every few seconds. Lasts 2分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34358] = {name = "毒性之瓶", description = nil, mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34359] = {name = "火息药水", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[34361] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的15秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[34363] = {name = "热病", description = "Inflicts 25 Nature damage to an enemy, then an additional 11 damage every 3 sec. for 15秒.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[34366] = {name = "乌木之毒", description = "每2秒对敌人造成一次自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34368] = {name = "召唤骑乘座狼", description = "召唤0头狼协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34370] = {name = "锯齿撕咬", description = "对一个敌人造成740至860点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34386] = {name = "制造地狱之火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34388] = {name = "雷霆践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34392] = {name = "钉刺狂暴", description = "钉刺狂暴 疯狂\n攻击速度提高100%。\n每次近战攻击造成1点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[34410] = {name = "地狱咆哮的战歌", description = "生命值提高300点。近战攻击速度提高15%。每5秒恢复10点法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34423] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34425] = {name = "水箭", description = "对单一目标造成54至66点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34435] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成1388至1612点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34436] = {name = "暗影爆裂", description = "Let forth a burst of energy knocking all nearby enemies back, dealing 1600至2400 Shadow damage and removing all threat.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34437] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成1313至1687点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34439] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标，在18秒内对其造成总计1800点伤害。如果这个效果被驱散，则它对驱散者造成2700点伤害，并令其沉默5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34441] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34447] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34449] = {name = "水箭之雨", description = "对周围半径35码范围内的所有敌人发射水箭，造成68至82点冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34513] = {name = "狮心", description = "力量提高100点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[34517] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34525] = {name = "制造元素能量", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34550] = {name = "宁静", description = "Regenerates all nearby friendly targets for 925至1075 every 2 seconds for 45秒. Channeled.", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34551] = {name = "树形态", description = "Turns the caster into a tree for 45秒. While in this form the caster is immune to damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34557] = {name = "召唤魔花保护者", description = "Summons 3 Frayer Protectors to accompany the caster for 45秒..", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34581] = {name = "Despawn Defenders", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34605] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34614] = {name = "背刺", description = "对目标造成普通伤害再加523至577点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34615] = {name = "麻痹药膏", description = "麻痹药膏 中毒\n施法速度降低50%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34616] = {name = "致命药膏", description = "每5秒对敌人造成238至262点自然伤害，持续1分钟。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[34618] = {name = "粉碎", description = "打击目标，造成3000至5000点伤害。\n 这个技能可以制造大量的威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[34619] = {name = "修理", description = "Heals caster for 8500 over 1 sec.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[34620] = {name = "猛击", description = "使目标昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[34624] = {name = "激怒", description = "激怒\n你所造成的伤害提高100%。\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34625] = {name = "毁坏", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱75%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34637] = {name = "灵魂导能", description = "Drains up to 4164至4836 mana and health from an enemy over 6秒. and transfers it to the caster.", mechanic = nil, range = "25码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[34639] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续5秒。在这个过程中，目标无法攻击或施法。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[34640] = {name = "枯萎之触", description = "Reduces an enemy's chance to critically hit with a melee attack by 75%, and reduces its chance to critically hit with a spell attack by 75%. Lasts 8秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34642] = {name = "死亡凋零", description = "Invokes the malignant power of death and decay, inflicting Shadow damage to all enemies in a selected area for 10秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34644] = {name = "鞭笞", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34645] = {name = "涌动", description = "向敌人冲锋，对目标和它周围的盟友造成90至110点伤害，并将它们击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34654] = {name = "致盲", description = "Blinds the target, causing it to wander confused for up to 10秒. Any damage caused will remove the effect.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34655] = {name = "致命药膏", description = "致命药膏 中毒\n每2秒15点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34659] = {name = "地狱烈焰", description = "点燃施法者身边的区域，对 他 自身造成0点火焰伤害，并对周围的所有敌人每1秒造成 87点火焰伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34661] = {name = "牺牲", description = "牺牲\n昏迷。\n每1秒吸取642至708点生命值。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34662] = {name = "熊的指令", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34670] = {name = "激怒", description = "使施法者的攻击速度提高75%，对敌人造成的物理伤害提高75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34683] = {name = "龙卷风", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34694] = {name = "致盲", description = "Blinds the target, causing it to wander confused for up to 10秒. Any damage caused will remove the effect.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "毒药"},
[34697] = {name = "过敏反应", description = "Diseases an enemy for 18秒., increasing the damage it takes by 500. Nature damage inflicted to an enemy every 5 sec. for 18秒. The diseased target has a chance of spreading its illness to one of its nearby allies.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[34698] = {name = "时间漫射", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34699] = {name = "时光披风", description = "时光披风\n伪装成洛丹伦卫兵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34700] = {name = "过敏反应", description = "过敏反应 疾病\n受到的伤害提高500点。\n每3秒受到一次自然伤害。\n你得了传染病......", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[34716] = {name = "践踏", description = "Inflicts 2375至2625 Physical damage to nearby enemies, stunning them for 5秒. and increasing the Physical damage they take by 550.", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[34745] = {name = "棘刺喷射", description = "Flings thorns at an enemy, inflicting Nature damage.", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34752] = {name = "冰冻之触", description = "Encases an enemy target in a block of ice, stunning them for 3秒.", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34759] = {name = "种植白色树苗", description = "召唤树苗帮助施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[34761] = {name = "种植绿色树苗", description = "召唤树苗帮助施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[34762] = {name = "种植蓝色树苗", description = "召唤树苗帮助施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[34763] = {name = "种植红色树苗", description = "召唤树苗帮助施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[34771] = {name = "力场重击", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34782] = {name = "绊脚", description = "绊脚\n移动速度降低70%。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34783] = {name = "法术反射", description = "Raise your shield, reflecting the next spell cast on you. Lasts 4秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34784] = {name = "援护", description = "高速跑向一名小队成员，拦截对其进行的下一次近战或远程攻击。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[34785] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34787] = {name = "冰冻之环", description = "Summons a circle of ice that freezes enemies.", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34788] = {name = "共享联结", description = "The life force of the target and caster are linked, sharing damage equally between each other.", mechanic = "防御", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[34791] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[34793] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加875至1125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34794] = {name = "奥术回响", description = "奥术回响 魔法\n受到的奥术伤害提高1200点。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34797] = {name = "自然震击", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34798] = {name = "看管员之怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34799] = {name = "奥术毁坏", description = "An instant weapon attack that causes 50% of weapon damage plus an additional 1200 damage for each application of Arcane Resonance on the target.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34800] = {name = "昏迷迫近", description = "使敌人的攻击间隔延长150%，移动速度降低70%，持续8秒。令一个敌人进入睡眠状态。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34801] = {name = "催眠术", description = "Puts yourself to sleep for up to 6秒. Any damage caused will awaken the target. Only one target can be asleep at a time.", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34802] = {name = "脚踢", description = "用脚快速踢敌人，对其造成2点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34804] = {name = "Materialize", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34809] = {name = "神圣愤怒", description = "使一位盟友的法术伤害提高最多295点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34811] = {name = "尾击", description = "对敌人造成武器伤害再加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34812] = {name = "纳沙塔的诅咒", description = "Increases magical damage taken by the target enemy by 50%.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[34814] = {name = "De-Materialize", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34820] = {name = "奥术打击", description = "Strikes at an enemy, 500 Arcane damage.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34821] = {name = "奥术飓风", description = "挥舞斧头攻击附近的敌人，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34828] = {name = "水之护盾", description = "Casts a bolt of water at the target for 35 Nature damage.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34842] = {name = "De-Materialize", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34852] = {name = "猎鹰的召唤", description = "猎鹰的召唤\n死亡的标记......", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34854] = {name = "拉什卡利鸟", description = "召唤1只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34856] = {name = "鲜血燃烧", description = "Inflicts 324至376 Physical damage to an enemy and increases the Arcane damage it takes by 100 for 20秒.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34874] = {name = "Despawn Underbog Mushrooms", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34879] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加1665至1935点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34880] = {name = "元素护甲", description = "对所有魔法的抗性提高，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[34881] = {name = "魔甲术", description = "使施法者的护甲提高210点，暗影抗性提高3点，同时提升生命值恢复速度，持续20分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[34883] = {name = "QID 10277", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34885] = {name = "石化", description = "石化\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34905] = {name = "隐秘飞行", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34906] = {name = "拜特的印记", description = "拜特的印记 魔法\n自然抗性提高110点。\n所有属性提高5%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34920] = {name = "打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34922] = {name = "暗影之拥", description = "在6秒内对一名敌人造成2850至3150点暗影伤害，使其无法施法并且造成的物理伤害降低50%。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34925] = {name = "无力诅咒", description = "使目标所能造成的魔法伤害降低1点，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[34930] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34932] = {name = "血槌激励", description = "Increases the caster's health by 20% and attack speed by 50%. Lasts 20秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34933] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34934] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34937] = {name = "能源关闭", description = "Golem powers down, remaining stunned until repaired.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34940] = {name = "凿击", description = "Inflicts 238至262 damage to an enemy and stuns it for up to 4秒. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34942] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34943] = {name = "召唤不稳定的虚空行者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34944] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有目标造成720至880点神圣伤害，并为半径10码范围内的所有小队成员恢复360至440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34945] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[34946] = {name = "石像修理", description = "Repairs a nearby golem.", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34969] = {name = "中毒", description = "每3秒对敌人造成一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "毒药"},
[34970] = {name = "激怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高75点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34971] = {name = "激怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高75点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34974] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加200点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34975] = {name = "制造时空道标", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34980] = {name = "门努的治疗图腾", description = "Summons a ward that lasts 30秒. and periodically heals allies in an area around it.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34984] = {name = "惊骇", description = "使敌人因为极度的恐惧而奔逃，最多持续3秒。", mechanic = "战栗", range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[34996] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上250点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35007] = {name = "召唤碎裂的石块", description = "Summons a Sundered Rumbler", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35008] = {name = "水弹乱射", description = "对周围半径45码范围内的所有敌人发射水箭，造成1619至1881点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[35010] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35011] = {name = "击倒", description = "对敌人造成120至160点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[35013] = {name = "缩小", description = "使一个敌人的力量降低35点，耐力降低25点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[35032] = {name = "减速", description = "使敌人的攻击间隔延长60%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35035] = {name = "反攻", description = "Charges the caster with Arcane energy, adding 1497至1653 additional Arcane damage to melee attacks. This energy can also be released to interrupt an enemy spell.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[35040] = {name = "Bladespire Spear Throw", description = "Throws a weapon at an invisible trigger", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35047] = {name = "护甲钻透", description = "Drill into an enemy target, dealing weapon damage and reducing its armor. Armor is reduced by 20% per Drill Armor. Can be applied up to 5 times. Lasts 30秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35049] = {name = "囚禁", description = "Pounds an enemy, inflicting weapon damage plus 10 and disorienting it for 5秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35052] = {name = "召唤小猫", description = "召唤欠欠来到施法者身边，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35055] = {name = "利爪", description = "Attacks an enemy with The Claw, dealing 150% weapon damage and disarming it for 6秒.", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35056] = {name = "粘性机油", description = "Shoots a glob of machine fluid at an enemy, dealing 1497至1653 Nature damage and slowing movement speed by 50 for 10秒.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[35057] = {name = "虚空炸弹", description = "对指定区域内的所有敌人造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35058] = {name = "虚空爆炸", description = "Detonate all carried Netherbombs at once, dealing heavy Arcane damage.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[35062] = {name = "狂乱冲锋", description = "Charges an enemy with lit Netherbombs in hand.", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35066] = {name = "Taxi - Hellfire Peninsula - Beach Head to Shatter Point", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35069] = {name = "Taxi - Hellfire Peninsula - Expedition Point to Shatter Point", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35076] = {name = "阿达尔的祝福", description = "阿达尔的祝福\n近战和远程攻击强度提高200点，法术伤害提高最多115点。持续120分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35096] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[35105] = {name = "致死重击", description = "使一个敌人的耐力降低1点，攻击速度降低25%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35107] = {name = "充电网", description = "Immobilizes an enemy for 10秒. and shocks it with electricity, inflicting Nature damage.", mechanic = "定身", range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[35109] = {name = "格里施纳卡利鸟", description = "召唤1只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35120] = {name = "魅惑", description = "魅惑\n被魅惑。", mechanic = "被魅惑", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35144] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35147] = {name = "分离重击", description = "Swipes at an enemy, dealing weapon damage and reducing the target's armor by 12 per Sundering Swipe. Can be applied up to 5 times. Lasts 30秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35155] = {name = "惩击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35158] = {name = "魔法反射护盾", description = "Surrounds the caster with a protective shield that reflects 100% of harmful spells for 10秒.", mechanic = nil, range = "0码 ", cast_time = "1.6​秒", cooldown = "40​秒", dispel_type = nil},
[35159] = {name = "物理反射护盾", description = "Surrounds the caster with a protective shield that inflicts 750 Arcane damage to melee attackers when hit.", mechanic = nil, range = "0码 ", cast_time = "1.6​秒", cooldown = "40​秒", dispel_type = nil},
[35160] = {name = "神圣震击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35161] = {name = "裂颅", description = "使一个敌人的耐力降低200点，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35162] = {name = "治疗术", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35170] = {name = "审判", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35172] = {name = "圣光感召", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35178] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，使该法术无法被施放，并降低目标的移动速度，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35183] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标，在12秒内对其造成总计3054至3546点伤害。如果这个效果被驱散，则它对驱散者造成4581至5319点伤害，并令其沉默5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35185] = {name = "熔化护甲", description = "使附近敌人的护甲值降低250点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35189] = {name = "恒星之击", description = "对目标造成300%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35194] = {name = "暗影形态", description = "Assumes a Shadowform, increasing Shadow damage dealt by 20% and reducing melee damage taken by 20%. Shadowform lasts until cancelled.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35195] = {name = "生命虹吸", description = "每3秒将目标的80点生命值转移给施法者，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35198] = {name = "恐惧", description = "使附近的敌人因恐惧而逃跑，持续1秒。", mechanic = "感觉", range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[35200] = {name = "大鹏形态", description = "Shapeshifts into a roc for 5分钟., increasing armor and hit points, as well as allowing the use of various bear abilities.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[35201] = {name = "麻痹毒药", description = "Stuns an enemy after 30秒, rendering it unable to move or attack for a short time.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[35204] = {name = "剧毒烟雾", description = "每3秒对附近的敌人造成50点自然伤害，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35205] = {name = "消失", description = "使施法者进入潜行状态，效果持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[35207] = {name = "绷带", description = "在8秒内恢复600点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35229] = {name = "孢子皮肤", description = "孢子皮肤 疾病\n近战攻击的命中几率下降35%。\n法术和技能的命中几率下降35%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[35230] = {name = "孢子皮肤", description = "孢子皮肤\n被击中时有25%的几率使命中几率降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35231] = {name = "熔化护甲", description = "使附近敌人的护甲值降低350点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35234] = {name = "纠结根须", description = "用根须将敌人缠住，每2秒对其造成一次自然伤害，并使其无法移动，最多持续8秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[35235] = {name = "渗透", description = "Drains 80 health from nearby enemies over 5秒., transferring it to the caster.", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[35236] = {name = "热浪", description = "对施法者面前一个锥形区域中的敌人造成148至172点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35238] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加0点伤害，并将其击退。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35240] = {name = "血槌烈酒", description = "使敌人的攻击间隔延长30%，移动速度降低30%，持续25秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[35244] = {name = "窒息之藤", description = "Coats an enemy in roots, damaging them and slowing them. This effect will transform into a root if too many affect the target.", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[35247] = {name = "窒息缠绕", description = "用根须将敌人缠住，每2秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35250] = {name = "龙息术", description = "施法者面前一个锥形区域内的敌人受到680至790点火焰伤害，并陷入混乱状态，持续3秒。任何直接伤害型的攻击都会令混乱的目标恢复正常。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35255] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35261] = {name = "奥术新星", description = "Causes an explosion of arcane energy around the caster, causing 720至880 arcane damage to all enemy targets within 10 yards and healing all party members within 10 yards for 360至440. These effects cause no threat.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35262] = {name = "Bladespire Spear Throw 01", description = "Throws a weapon at a particular Ogre", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35263] = {name = "冰霜攻击", description = "冰霜攻击\n移动速度降低50%。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35265] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523至577点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35267] = {name = "灼热日光", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35268] = {name = "地狱火", description = "Surrounds the caster with an inferno that periodically inflicts Fire damage to nearby enemies for 8秒. While the caster is aflame, he cannot move or use his abilities.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35273] = {name = "不稳定的蘑菇", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35276] = {name = "投掷炸弹", description = "对选定区域内的所有敌人造成1020至1380点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35280] = {name = "支配", description = "控制一个等级不高于70级的敌对人型生物，持续10秒。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35289] = {name = "怒火中烧", description = "Increases the target's attack speed by 60% and the Physical damage it deals by 75 for 5分钟.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35310] = {name = "召唤碎裂的石块", description = "Summons a Sundered Shard.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35311] = {name = "流动机蒸汽", description = "Reduces an enemy's attack speed by 35% for 10秒.\n Reduces an enemy's armor by 35% for 10秒.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "毒药"},
[35313] = {name = "催眠凝视", description = "使目标因昏迷而无法移动或攻击，持续6秒。", mechanic = "昏迷中", range = "5—30码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = "魔法"},
[35314] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加875至1125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35316] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "8—40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[35317] = {name = "血液冷凝", description = "血液冷凝 魔法\n移动速度降低20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35318] = {name = "锯齿利刃", description = "锯齿利刃\n每2秒受到一次物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35321] = {name = "龟裂创伤", description = "每5秒对敌人造成一次物理伤害，持续25秒。可被任意治疗效果移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35322] = {name = "暗影能量", description = "暗影能量 魔法\n攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = "魔法"},
[35325] = {name = "闪光之血", description = "使一个敌人的护甲值降低0点，持续1分钟。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35326] = {name = "锤击", description = "Pounds an enemy, inflicting weapon damage plus 10 and stunning it for 6秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[35328] = {name = "血光", description = "While affected, the target cannot use stealth or invisibility.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35329] = {name = "脉动之血", description = "While affected, the target cannot use stealth or invisibility.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35331] = {name = "黑血", description = "使一个敌人的护甲值降低0点，持续1分钟。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35332] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多100点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[35333] = {name = "尾击", description = "对敌人造成普通武器伤害再加上100点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35334] = {name = "虚空震击", description = "Instantly lashes an enemy with dark magic, inflicting Shadow damage.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35335] = {name = "虚空吸能", description = "使目标因恐惧而逃跑，持续直到主动取消，并对其造成80点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35336] = {name = "能量孢子", description = "Increases the enemy's stats by 30.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35354] = {name = "死亡之手", description = "立即轰杀所有目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35361] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成12点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35369] = {name = "复生", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[35373] = {name = "暗影之怒", description = "Shadowfury is unleashed, causing 69至81 Shadow damage and knockback to all enemies within 10 yds for 直到主动取消.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[35382] = {name = "急速冲锋", description = "向敌人冲锋，造成普通伤害外加1点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35385] = {name = "翻滚者冲击", description = "向敌人冲锋，造成普通伤害外加0点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35399] = {name = "法术反射", description = "法术反射\n反射法术。\n可生效4次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35410] = {name = "熔化护甲", description = "熔化护甲\n护甲值降低80%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35412] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加99999点伤害，并使其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35425] = {name = "召唤暗影", description = "Summons a shadow to aid the caster in battle for 15分钟.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35429] = {name = "横扫攻击", description = "Causes the caster's next 5 melee attacks to strike an additional nearby enemy. This battle frenzy is tiring, however, and lasts 10秒. at most.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35472] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35473] = {name = "强力顺劈斩", description = "Inflicts weapon damage plus 15 to an enemy and its nearest ally and knocks them back.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[35491] = {name = "狂怒", description = "狂怒\n物理伤害能力提高50%。\n攻击速度提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35492] = {name = "精疲力竭", description = "Stunned.", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35493] = {name = "广域叉状闪电", description = "对敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35499] = {name = "水柱喷射", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35507] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续4秒。", mechanic = "被诱捕", range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35508] = {name = "能量过载", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35510] = {name = "Darkstalker Transform Visual 01", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35511] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成180点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[35556] = {name = "生态污染", description = "生态污染\n污染等级：高！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35565] = {name = "地震术", description = "地震术\n每2秒造成750点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35570] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加100点伤害，并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35579] = {name = "火花", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35594] = {name = "群体元素", description = "Summon Elementals at the feet of your enemies.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35595] = {name = "狂暴", description = "Increases the damage dealt by the caster by 500%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35596] = {name = "军团之力", description = "军团之力\n燃烧军团的能量充满凯兰恩的全身。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35597] = {name = "Cancel Power of the Legion", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35598] = {name = "索克雷萨之怒", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[35599] = {name = "复活术", description = nil, mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[35614] = {name = "凯兰之怒", description = "凯兰之怒\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35681] = {name = "蓝色能量状态", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35682] = {name = "管道过载", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35696] = {name = "恶魔知识", description = "使主人的法术伤害提高，数值相当于被激活的恶魔的耐力值与智力值总和的一部分。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35706] = {name = "恶魔学识大师", description = "恶魔学识大师\n你所造成的伤害提高5%，对所有魔法的抗性提高0点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35746] = {name = "复活术", description = nil, mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[35748] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计80点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[35759] = {name = "邪火震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[35760] = {name = "力量衰减", description = "使一个敌人的力量降低25点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[35778] = {name = "血水晶涌动", description = "血水晶涌动 魔法\n法术和魔法效果所造成的伤害提高120点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35780] = {name = "召唤相位扰流器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35783] = {name = "击倒", description = "对敌人造成400至440点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[35784] = {name = "鸦人之卵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35788] = {name = "Arakkoa Egg Debuff", description = "每2秒对附近的敌人造成25点自然伤害，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[35831] = {name = "烈焰之环", description = "Applies an aura that will detonate if not reapplied or removed within 20秒 seconds. Dissipates after 20秒 seconds.", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35839] = {name = "吸取灵魂", description = "Drains the soul of the target, inflicting Shadow damage every 1 seconds for 5秒.", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[35843] = {name = "奥术风暴", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[35848] = {name = "寒冷之焰", description = "寒冷之焰\n近战攻击有一定几率触发冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35853] = {name = "火球链", description = "Hurls a fireball at the enemy, dealing 72至88 Fire damage and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 直到主动取消.", mechanic = "眩晕", range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[35856] = {name = "昏迷", description = "昏迷\n昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35857] = {name = "刺突", description = "对敌人造成武器伤害再加125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35859] = {name = "虚空雾气", description = "虚空雾气\n生命值上限降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35869] = {name = "虚空光柱", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35871] = {name = "破法者", description = "对目标造成100%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱75%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35877] = {name = "日怒印记", description = "日怒印记 魔法\n近战攻击对你造成1点额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35882] = {name = "召唤埃苏比克", description = "召唤0只陆行鸟协助施法者，直到被取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35892] = {name = "压制", description = "使周围半径8码范围内的所有敌人沉默3秒。", mechanic = "缄默", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[35913] = {name = "邪能火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35915] = {name = "熔岩护甲", description = "在被击中时对攻击者造成75点火焰伤害，使你的法术爆击几率提高3%，并使你受到爆击的几率降低5%。法师在同一时间内只能保有一种魔法护甲效果。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35917] = {name = "灼热智力", description = "智力提高10点。\n 火焰法术和效果所造成的伤害提高15点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35918] = {name = "刺破护甲", description = "击破敌人的护甲，使其护甲值降低0点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35919] = {name = "烧灼电流", description = "对敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35920] = {name = "电能震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35922] = {name = "能量火花", description = "Surrounds the caster with arcane energy, granting a 100% chance of striking melee attackers for 2 damage. The shield expires after 5秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35923] = {name = "水泡头", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35924] = {name = "能量熔化", description = "Periodically deals 43至47 Arcane damage to nearby enemies.", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35927] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成 668至 772点奥术伤害。每次施放奥术冲击，施法时间都会递减。这个效果可以叠加最多5次，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[35932] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加600点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "10—40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35935] = {name = "献祭", description = "献祭\n每3秒一次火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35941] = {name = "引力失效", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[35943] = {name = "治疗祷言", description = "Invokes Holy magic to heal nearby party members.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35944] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收548点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35949] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的120%。另外，接下来的5次攻击都可以为你恢复238至262点生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[35953] = {name = "暗影撞击", description = "对目标和它身边最近的敌人造成你的武器伤害再加350点伤害，最多可影响0个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[35963] = {name = "强化摔绊", description = "强化摔绊\n不能移动。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35964] = {name = "冰霜箭", description = "Shoots a freezing arrow at an enemy, inflicting weapon damage plus 600. All damage inflicted is based upon Frost magic.", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35996] = {name = "古尔丹的引导", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35998] = {name = "安放轨迹标旗", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36002] = {name = "辩护", description = "辩护 魔法\n力量和敏捷降低15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36003] = {name = "亡者的复仇", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36004] = {name = "真言术：韧", description = "使一位盟友的耐力提高3点，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36006] = {name = "邪能火焰光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36020] = {name = "碎手诅咒", description = "Curses an enemy with Fel energy, increasing the damage they deal by 5% but increasing the damage they take by 15%.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36021] = {name = "法力分流", description = "Drains 35 mana from your target and charges you with Arcane energy for 10分钟. This effect stacks up to 3 times.", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36022] = {name = "奥术洪流", description = "使半径25码范围内的所有敌人沉默4秒。另外，你所携带的每一层法力分流效果都可以使你获得0点法力值。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36023] = {name = "死亡打击", description = "A last ditch attack that deals weapon damage and wounds the target, reducing healing effects received by 50% and inflicting Physical damage every 3 sec. Lasts 9秒.", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36033] = {name = "脚踢", description = "用脚快速踢敌人，对其造成6点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36039] = {name = "腐臭虫群", description = "A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 680至1020 Shadow damage.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36040] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36051] = {name = "邪能献祭", description = "Burns nearby enemies for 414至456 fire damage every 3 seconds.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36093] = {name = "幽灵打击", description = "A strike that deals 110% weapon damage and decreases the target's chance to dodge for 直到主动取消.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36095] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多50点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[36096] = {name = "法术反射", description = "Reflects the next magic spell back at its caster.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36097] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36099] = {name = "投掷战锤", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[36103] = {name = "锻工核实", description = nil, mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36104] = {name = "烈焰洪流", description = "Attacks nearby enemies in an explosion of fire for 160.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36109] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36110] = {name = "召唤舞动之剑", description = "Summons 1 Dancing Sword to aid the caster in battle for 30秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36119] = {name = "虚空领域", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36123] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18秒内造成2400点暗影伤害。当目标受到总计2500点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36127] = {name = "暗影新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36132] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36138] = {name = "锤击昏迷", description = "锤击昏迷\n昏迷。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36140] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加120点伤害，并使其昏迷直到主动取消。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36141] = {name = "灵魂束缚", description = "When active, 20% of all damage taken by the caster is taken by the target.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36142] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36144] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36145] = {name = "纳比留斯之链", description = "纳比留斯之链\n被魅惑。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36148] = {name = "冰冻新星", description = "Blasts nearby enemies for Frost damage, knocking them back and reducing their movement speed for up to 10秒.", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36152] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36173] = {name = "末日预言者的礼物", description = "Curses an enemy for 10秒., giving it 100% chance to heal its target by 2313至2687 on heal.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36176] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36179] = {name = "水晶充能", description = "对选定区域内的所有敌人造成56至74点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36193] = {name = "Saw Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36194] = {name = "锯齿光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36200] = {name = "末日之锯", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[36205] = {name = "利爪挥击", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36206] = {name = "召唤灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36207] = {name = "窃取武器", description = "使敌人无法使用武器作战，持续6秒。", mechanic = "缴械", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36208] = {name = "窃取武器", description = "Steals an enemy's weapon, forcing it to stop wielding its weapon for 6秒.", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36213] = {name = "大地之怒", description = "嘲讽周围半径15码范围内的所有敌人，并产生很高的威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36214] = {name = "雷霆一击", description = "Damages all nearby enemies for 1275至1725 Nature damage", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36225] = {name = "混乱新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36226] = {name = "召唤邪能小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36227] = {name = "火焰箭", description = "Shoots a bolt of flame at an enemy, inflicting Fire damage.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36228] = {name = "肢解之刃", description = nil, mechanic = nil, range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[36238] = {name = "邪能火炮冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36240] = {name = "洞穴震颤", description = "Cause a shower of rocks and debris to pelt the targetted area", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[36246] = {name = "Shoot Tech Gun", description = nil, mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36247] = {name = "邪能火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36248] = {name = "邪能烈焰", description = "对施法者面前一个锥形区域中的敌人造成140点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36250] = {name = "窃取护甲", description = "Steals 0 armor from an enemy. Lasts 10秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36251] = {name = "战锤重击", description = "轰击地面，对附近的敌人造成普通伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36252] = {name = "邪能熔炉烈焰", description = "对施法者面前一个锥形区域中的敌人造成20点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36254] = {name = "烈焰审判", description = "烈焰审判\n昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36255] = {name = "混乱新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36275] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成1800至2200点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36276] = {name = "易伤诅咒", description = "Curses the target for 30秒, increasing magical damage taken by 50%.", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36277] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[36278] = {name = "冲击波", description = "对附近的敌人造成2313至2687点火焰伤害，并使它们的移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36279] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36297] = {name = "回响", description = "使附近的敌人沉默，不能施放任何法术，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36298] = {name = "恶魔变身", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36300] = {name = "生长", description = "生长\n伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36302] = {name = "Summon Honor Hold Gryphon Brigadier South", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36328] = {name = "遗忘", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36332] = {name = "斜掠", description = "对目标造成16至24点伤害，并在9秒内造成总计36点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36333] = {name = "麻醉剂", description = "Puts an enemy to sleep for up to 6秒. Any damage caused will awaken the target. Only one target can be asleep at a time.", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[36339] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36340] = {name = "神圣震击", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36341] = {name = "超级缩小射线", description = "向目标发射能量射线，使其攻击强度降低450点，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36345] = {name = "死亡射线", description = "对目标造成1527至1773点伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36346] = {name = "增长射线", description = "向目标友方单位发射能量射线，使其攻击强度提高450点，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36348] = {name = "绷带", description = "在8秒内恢复600点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36378] = {name = "灵魂行走引导", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36383] = {name = "血肉撕咬", description = "每3秒对敌人造成一次物理伤害，持续20秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36398] = {name = "毒舌鞭笞", description = "对目标造成1018至1182%的武器伤害，并使其受伤，任何法术对其产生的效果都提高50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36399] = {name = "毒舌鞭笞", description = "毒舌鞭笞 魔法\n受到的法术伤害提高50%。\n移动速度降低30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36402] = {name = "催眠术", description = "Puts an enemy to sleep for up to 3秒. Any damage caused will awaken the target. Only one target can be asleep at a time.", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36405] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36406] = {name = "双重吐息", description = "Inflicts Fire damage to enemies in a cone in front of the caster.", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36414] = {name = "专注爆裂", description = "对敌人造成魔法伤害，持续12秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36433] = {name = "遗忘", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36434] = {name = "遗忘", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36435] = {name = "遗忘", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36436] = {name = "遗忘", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36438] = {name = "遗忘", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36439] = {name = "遗忘", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36441] = {name = "遗忘", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36447] = {name = "精神灼热", description = "Inflicts Shadow damage to an enemy for 3秒.", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36453] = {name = "督军之怒", description = "使施法者的攻击速度提高70%，对敌人造成的物理伤害提高75点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36459] = {name = "召唤水元素", description = "Summon a Water Elemental to fight for the caster for 直到主动取消.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36462] = {name = "影月块茎", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36463] = {name = "不稳定的裂隙", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36464] = {name = "母兽印记", description = "母兽印记 疾病\n你得了重病！移动速度降低。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[36465] = {name = "沸腾喷吐", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36469] = {name = "寄生", description = "Diseases the target, causing it to spawn a parasitic fleshling after 30秒 .", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[36472] = {name = "吞噬暗影", description = "虚空行者吞噬附近的阴影以维持自己的形体，在10秒内恢复总计1930点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36476] = {name = "鲜血治疗", description = "Fully heals the caster, but also drains 0% of the caster's life over 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36477] = {name = "召唤法力兽", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[36484] = {name = "法力燃烧", description = "Hits nearby enemies with anti-mana bolts. For each point of mana consumed from a target, that target takes 1 damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36486] = {name = "软泥喷射", description = "软泥喷射 中毒\n每2秒一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[36487] = {name = "邪能烈焰", description = "Inflicts Fire damage to enemies in a cone in front of the caster. Then inflicts further Fire damage over 3秒.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36500] = {name = "飞刃", description = "Throws a glaive at an enemy, inflicting Physical damage.", mechanic = nil, range = "10—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36506] = {name = "能量补充", description = "While channeling this spell, your health regeneration massively increases. Lasts 8秒.", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36508] = {name = "能量涌动", description = "对敌人造成奥术伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[36509] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36510] = {name = "魔化武器", description = "使敌人无法使用武器作战，持续30秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36512] = {name = "击退", description = "Inflicts normal damage to nearby enemies and knocks them back.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36513] = {name = "无形", description = "Physical damage taken is reduced by 40%.\n Magical damage taken is increased by 20%.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36514] = {name = "能量", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36515] = {name = "暗影触痕", description = "Increase shadow resistance and drains power from enemies when struck.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36516] = {name = "能量虹吸", description = "Decreases the magical damage and healing done by the target for 20秒.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36518] = {name = "暗影涌动", description = "Reduces an enemy's attack speed by 35% and slows its movement to 60% of normal for 5秒.", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[36519] = {name = "剧毒爆裂", description = "对你的目标每2秒造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[36527] = {name = "静止", description = "你被一道寒冰屏障所笼罩，在6秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "冰封", range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36533] = {name = "引力流", description = "引爆奥术能量，造成1980至2420点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36541] = {name = "燃影诅咒", description = "燃影诅咒 诅咒\n当你受到火焰伤害时，也会受到额外的暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36553] = {name = "PetWait", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36574] = {name = "相位滑动", description = "Frees the caster from any bonds.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36576] = {name = "岩肤", description = "Reduces the effect of spells used against the caster. 1 charges.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36577] = {name = "扭曲风暴", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36582] = {name = "充能之拳", description = "Charges the caster with Arcane energy, adding 1497至1653 additional Arcane damage to melee attacks. The energy discharged in these attacks also damages enemies near the target.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36590] = {name = "割裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36592] = {name = "闪翼之尘", description = "Pacifies an enemy, rendering it unable to attack for 5秒.", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[36593] = {name = "尸爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36594] = {name = "闪电吐息", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36604] = {name = "侧面分生", description = "Summons a pair of rootlings that attack your enemy.", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[36606] = {name = "强力冲锋", description = "向敌人冲锋，造成普通伤害外加100点伤害，并使其昏迷直到主动取消。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36609] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[36612] = {name = "利齿撕咬", description = "对一个敌人造成135点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36617] = {name = "血盆大口", description = "对数名邻近敌人造成物理伤害并使其流血，每3秒造成额外伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[36619] = {name = "传染毒药", description = "对附近的敌人造成510至690点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36622] = {name = "孵化", description = "Infects an enemy host with a Protean embryo. After 12秒, the Protean bursts violently from the body of the host.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36623] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[36624] = {name = "掌击", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36625] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36627] = {name = "毒液喷吐", description = "Spits poison at an enemy, inflicting Nature damage, then additional damage every 5 sec. for 10秒.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[36629] = {name = "恐惧咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36631] = {name = "虚空吐息", description = "对施法者面前一个锥形区域中的敌人造成0点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36638] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36640] = {name = "奥术护盾", description = "施法者被3个奥术能量球环绕。如果施法者受到了近战或远程伤害，则攻击者有50%几率受到2点奥术伤害，并会消耗掉一个奥术能量球。奥术护盾会在生效3次或者持续10分钟之后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[36644] = {name = "盲目", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36646] = {name = "盲目之触", description = "Deals 428至472 Shadow damage to an enemy target. Also slows movement speed by 40% and attack and casting speeds by 50%.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36647] = {name = "十字军打击", description = "Inflicts 27 damage to an enemy and increases the Holy damage it takes by 10 per Crusader Strike. Can be applied up to 5 times. Lasts 10秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36650] = {name = "相位滑动易伤", description = "相位滑动易伤\n护甲值降低2000点。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36651] = {name = "投掷岩石", description = "Throw rock to a friendly target.  If they have free room in their pack they will catch it!", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36654] = {name = "邪能吐息", description = "对施法者面前的敌人造成1388至1612点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36655] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计5000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[36656] = {name = "发射", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36657] = {name = "死亡计算", description = "死亡计算\n死亡的标记。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36658] = {name = "变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36659] = {name = "尾钉", description = "Strikes the enemy with a powerful poison, damaging them and slowing them. This effect decreases over time.", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36664] = {name = "触须顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加250点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[36677] = {name = "混乱吐息", description = "Shoots a cloud of chaos breath at enemies in a cone in front of the caster. Targets are afflicted with several negative effects.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36678] = {name = "治疗术", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36679] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36693] = {name = "蚀骨毒药", description = "蚀骨毒药 中毒\n治疗效果降低45%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36694] = {name = "腐蚀毒药", description = "Reduces an enemy's armor by 5000 and inflicts 722至928 Nature damage every 5 sec. for 30秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36695] = {name = "热疫疲倦", description = "Reduces an enemy's Intellect by 43 and its Spirit by 43 for 2分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[36696] = {name = "枯萎之触", description = "Diseases an enemy, inflicting 463 Shadow damage every 10 sec. and draining 463 mana every 10 sec., transferring it to the caster. Lasts 3分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[36697] = {name = "缩小", description = "使一个敌人的力量降低74点，耐力降低74点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36698] = {name = "穿刺之影", description = "使一个敌人的暗影抗性降低125点，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36699] = {name = "摇摆意志", description = "使敌人的攻击间隔延长25%，施法速度降低20%，移动速度降低20%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36700] = {name = "妖术", description = "Transforms an enemy into a frog, rendering it unable to attack or cast spells for 5秒.", mechanic = "变形术", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36706] = {name = "雷霆一击", description = "Inflicts 2344至2656 Nature damage to nearby enemies, increasing the time between their attacks by 30% and slowing their movement by 60% for 10秒.", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36710] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36711] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36712] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36713] = {name = "毒液箭", description = "Shoots poison at an enemy, inflicting Nature damage.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36714] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36716] = {name = "能量倾泻", description = "Periodically discharges Arcane energy at a nearby target, dealing 563至937 damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36718] = {name = "闪现术", description = "Teleports the caster behind the target. Also frees the caster from any bonds.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36719] = {name = "爆炸", description = "Sacrifices the caster's life in order to inflict Arcane damage to nearby enemies.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[36723] = {name = "凤凰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36732] = {name = "驱散射击", description = "短程射击，对敌人造成50%的武器伤害，并使其迷惑4秒。任何伤害都会解除这个效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36736] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[36738] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36740] = {name = "闪电箭雨", description = "Shoots lightning bolts at nearby enemies, inflicting Nature damage.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36741] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[36742] = {name = "连珠火球", description = "Inflicts 1063至1437 Fire damage to nearby enemies, plus 95 additional damage every 1 seconds for 3秒.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[36743] = {name = "神圣箭雨", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36778] = {name = "灵魂窃取", description = "Steals the soul of the target to buff the caster. Target stats and damage done are reduced by 45%. Lasts 20秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36780] = {name = "Void Conduit Target", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36784] = {name = "熵蚀光环", description = "Slows the attack and casting speeds of nearby enemies by 25%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36786] = {name = "灵魂冷却", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低50%，持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36787] = {name = "强力顺劈斩", description = "Inflicts weapon damage plus 0 to an enemy and its nearest ally and knocks them back.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[36789] = {name = "削弱灵魂", description = "Diminishes the soul of the target, increasing all damage taken by 100 for 12秒. Stacks 10 times.", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36796] = {name = "酸性撕咬", description = "Inflicts Nature damage to an enemy, reducing its armor by 675 for 30秒. Stacks up to 5 times.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36797] = {name = "精神控制", description = "精神控制 特殊 - NPC专有\n被魅惑。\n你所造成的伤害提高100%。\n移动速度提高50%。\n治疗效果提高1000%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36805] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36808] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成168点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36815] = {name = "冲击屏障", description = "冲击屏障\n吸收80000点伤害。\n免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36819] = {name = "炎爆术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[36824] = {name = "恶臭", description = "恶臭 疾病\n腐烂的恶臭令你无法忍受。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[36825] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计80点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[36826] = {name = "召唤堕落水元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36827] = {name = "钩网", description = "使附近的敌人被定身，并造成物理伤害，持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[36828] = {name = "疾掠如火", description = "远程攻击速度提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36829] = {name = "地狱之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成925至1075点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36831] = {name = "元素诅咒", description = "Curses the target for 2分钟, reducing Fire and Frost resistances by 90 and increasing Fire and Frost damage taken by 25%.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36832] = {name = "烧尽", description = "对敌人造成1388至1612点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36833] = {name = "狂暴冲锋", description = "Charges at an enemy, knocking it back and inflicting 950至1050 damage.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36834] = {name = "奥术干扰", description = "Causes an explosion of arcane magic around the caster, causing 1750至2250 Arcane damage and disorienting all targets.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36835] = {name = "战争践踏", description = "对附近的敌人造成普通伤害再加1388至1612点伤害，并使它们昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36836] = {name = "苦痛护甲", description = "使一个敌人的护甲值降低15%，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36837] = {name = "流星", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36838] = {name = "斩杀打击", description = "对敌人造成普通伤害外加250点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36839] = {name = "损伤毒药", description = "Increases the time between an enemy's attacks by 50%, reduces casting speed by 50%, and slows the enemy's movement by 50% for 10秒.", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36840] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续6秒。在这个过程中，目标无法攻击或施法。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[36843] = {name = "减速", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36844] = {name = "恐惧诅咒", description = "Curses an enemy for 2分钟., causing it to be periodically haunted by malevolent ghosts.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[36846] = {name = "法力炸弹", description = "Drains 680至920 mana from those in the blast radius and does the amount of the mana drained in damage to the target.", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36847] = {name = "镜像", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36862] = {name = "凿击", description = "Inflicts 500 damage to an enemy and stuns it for up to 4秒. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36863] = {name = "惩罚", description = "Inflicts shadow damage plus 365 to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[36864] = {name = "剧痛鞭笞", description = "Lashes an enemy, inflicting Shadow damage.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36866] = {name = "支配", description = "控制一个等级不高于70级的敌对人型生物，持续6秒。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36868] = {name = "暗影箭", description = "对敌人射出暗影箭，造成1800至2200点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36872] = {name = "致命药膏", description = "每3秒对敌人造成324至376点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[36879] = {name = "造水术", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36880] = {name = "奥术智慧", description = "使目标的智力提高100点，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36881] = {name = "冰甲术", description = "使护甲值提高2000点，冰霜抗性提高50点。如果敌人使用近战武器攻击施法者，他们的移动速度就有可能被降低25%，攻击间隔延长30%，冰冻效果持续5秒。法师在同一时间内只能保有一种魔法护甲效果。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36886] = {name = "仇恨之怒", description = "Increases the amount of all threat generated by 500%.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36887] = {name = "震耳咆哮", description = "震耳咆哮\n不能施法。\n被缴械。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36888] = {name = "愤怒的鸦人之魂", description = "召唤0只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36891] = {name = "毁灭打击", description = nil, mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36905] = {name = "火焰箭", description = "对目标造成1980至2420点伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36907] = {name = "火焰之盾", description = "Surrounds the target in a shield of fire, increasing Fire resistance by 100 and making every strike against the target cause 50 Fire damage to the attacker. Lasts 3分钟. The caster cannot cast Fire Shield on himself.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36908] = {name = "迁跃", description = "Teleports the caster behind the target.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36909] = {name = "背后攻击", description = "对目标造成普通伤害再加1850至2150点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36910] = {name = "相位爆发", description = "移动速度提高75%，攻击速度提高75%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36911] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在10秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "冰封", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36912] = {name = "闪电跳跃", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36914] = {name = "唤雷者的诅咒", description = "Increases the magical damage taken by nearby enemies by 100% for 1分钟.", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36915] = {name = "闪电倾泻", description = "Sends out lightning bolts, inflicting 925至1075 Nature damage to nearby enemies.", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[36917] = {name = "熔岩投掷者的诅咒", description = "Reduces healing effects for nearby enemies by 50% for 1分钟.", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36922] = {name = "低沉咆哮", description = "低沉咆哮\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[36924] = {name = "心灵撕裂", description = "心灵撕裂\n昏迷。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36929] = {name = "心灵撕裂", description = nil, mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36948] = {name = "丝翼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36965] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36966] = {name = "精神重击", description = "对敌人造成普通武器伤害再加上4375至5625点额外伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36970] = {name = "奥术爆裂", description = "奥术爆裂\n移动速度降低70%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36971] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36974] = {name = "致伤药膏", description = "Poisons the enemy, reducing all healing effects used on them by 265 for 12秒.", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36979] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加3500至4500点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36980] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36982] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害再加上150点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36983] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36984] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成2085至2415点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36985] = {name = "神圣新星", description = "Causes an explosion of divine light, inflicting 875至1125 Holy damage to nearby enemies and reducing the caster's threat level for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36987] = {name = "暗影箭", description = "对敌人射出暗影箭，造成1620至1980点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36989] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36990] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36991] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续16秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36992] = {name = "激怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高75点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36994] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37018] = {name = "燃烧", description = "使一个敌人着火，在10秒内造成总计9000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成300点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37023] = {name = "激怒", description = "激怒\n物理伤害能力提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37027] = {name = "遥控玩具", description = "遥控玩具\n周期性地昏迷，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37028] = {name = "驱散分析", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37036] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[37054] = {name = "水箭", description = "对单一目标造成189至231点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[37059] = {name = "献祭", description = "Burns nearby enemies for 950至1050 fire damage every 3 seconds.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37063] = {name = "虚空领域", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37075] = {name = "伤害增效：全部", description = "伤害增效：全部\n受到的物理伤害降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37078] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37089] = {name = "邪火锁链", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[37091] = {name = "白骨之雨", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37102] = {name = "击退", description = "Inflicts normal damage plus 4000 to nearby enemies and knocks them back.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37104] = {name = "超载", description = "Charges a massive burst of energy that deals 14250至15750 Arcane damage.", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37106] = {name = "充能魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3.7​秒", cooldown = nil, dispel_type = nil},
[37109] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37110] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37111] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37112] = {name = "能源启动", description = "Channels energy into a nearby Golem, increasing the damage it deals by 50%.", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37118] = {name = "外壳震击", description = "Inflicts 2975至4025 Fire damage and stuns targets in a 10 yard radius for 3秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37120] = {name = "破片炸弹", description = "Inflicts 1913至2587 Fire damage and shreds the armor of enemies in a 10 yard radius. Lasts 30秒.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37121] = {name = "续能", description = "Channels energy to a nearby golem, repairing it for 10000 damage every 1 sec.", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37123] = {name = "锯齿利刃", description = "锯齿利刃\n每2秒受到一次物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37129] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37132] = {name = "奥术震击", description = "释放震荡性的能量攻击敌人，并在接下来的12秒内每3秒造成一次额外的奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37133] = {name = "奥术击打", description = "Inflicts 250 Arcane damage to an enemy and increases the Arcane damage it takes by 50 for 20秒.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37134] = {name = "酸液喷泉", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[37138] = {name = "水箭", description = "对单一目标造成8750至11250点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37154] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加3700至4300点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37155] = {name = "献祭", description = "献祭\n每3秒一次火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37156] = {name = "俯冲", description = "Charges a distant enemy, inflicting normal damage plus 0, then fears all nearby targets.", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37159] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37160] = {name = "沉默", description = "使附近的敌人沉默，不能施放任何法术，持续6秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37161] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37162] = {name = "支配", description = "控制一个等级不高于25级的敌对人型生物，持续8秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37176] = {name = "法力燃烧", description = "Consumes up to 50 mana from an enemy over 5秒. For each point of mana consumed, the target takes 1 damage.", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[37201] = {name = "召唤堕落火元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37202] = {name = "召唤堕落气元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37203] = {name = "召唤堕落土元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37249] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[37250] = {name = "水柱喷射", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37251] = {name = "愤怒之锤", description = "投掷一柄战锤，对敌人造成3719至4781点神圣伤害。只能对生命值低于20%的目标使用。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[37252] = {name = "水箭", description = "对单一目标造成1135至1265点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37254] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[37255] = {name = "愤怒之锤", description = "投掷一柄战锤，对敌人造成2844至3656点神圣伤害。只能对生命值低于20%的目标使用。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[37257] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37259] = {name = "愤怒之锤", description = "投掷一柄战锤，对敌人造成4375至5625点神圣伤害。只能对生命值低于50%的目标使用。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[37260] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37262] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[37263] = {name = "暴风雪", description = "召唤持续6秒的暴风雪，对指定区域内的所有敌人每2秒造成2375至2625点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37265] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37266] = {name = "疾病之云", description = "A cloud of disease surrounds the bearer, causing 740至860 Nature damage to enemies within 0 every 2 sec.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37268] = {name = "奥术飓风", description = "挥舞斧头攻击附近的敌人，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37272] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[37273] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37274] = {name = "能量灌注", description = "能量灌注目标全身，使其法术伤害和治疗效果提高20%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37275] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37276] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37279] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成694至806点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37282] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523至577点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37289] = {name = "龙息术", description = "施法者面前一个锥形区域内的敌人受到2313至2687点火焰伤害，并陷入混乱状态，持续3秒。任何直接伤害型的攻击都会令混乱的目标恢复正常。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37317] = {name = "击退", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37318] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523至577点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37319] = {name = "龙翼打击", description = "对施法者面前一个锥形区域内的敌人造成1575至2025点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37321] = {name = "压制", description = "Instantly overpowers an enemy, causing weapon damage plus 40. Can only be used after the target dodges. Overpower cannot be blocked, dodged, or parried.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37328] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37329] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[37330] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37331] = {name = "出血", description = "造成武器伤害加上125点伤害，并使敌人受到的物理伤害提高150点，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37332] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37334] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[37335] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37359] = {name = "突刺", description = "Rushes an enemy, reducing movement speed by 70 and interrupting spells for 5秒.", mechanic = "被诱捕", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37361] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37368] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多20秒内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1分钟。每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37369] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37370] = {name = "漩涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37371] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37406] = {name = "英勇重击", description = "瞬发攻击，造成1000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37413] = {name = "险恶攻击", description = "瞬发攻击，造成1000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37427] = {name = "喷泉", description = "瞬发的法术攻击，对附近的敌方棋子造成3000点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37428] = {name = "地狱烈焰", description = "瞬发的法术攻击，对附近的敌方棋子造成3000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37432] = {name = "水之护盾", description = "使水元素受到的伤害降低50%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37434] = {name = "火焰之盾", description = "使恶魔受到的伤害降低50%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37450] = {name = "迪门修斯进食", description = "迪门修斯进食\n吞噬熔炉的力量......", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37453] = {name = "粉碎", description = "瞬发攻击，造成3000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37454] = {name = "撕咬", description = "瞬发攻击，造成3000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37455] = {name = "治疗", description = "治疗目标，恢复12000点生命值。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[37456] = {name = "暗影愈合", description = "治疗目标，恢复12000点生命值。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[37459] = {name = "神圣长枪", description = "对主教正前方三格范围中的兽人棋子造成2000点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37461] = {name = "暗影之矛", description = "对通灵师正前方三格范围中的人类棋子造成2000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37462] = {name = "元素冲击", description = "对一枚兽人棋子造成4000点冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37463] = {name = "火球术", description = "对一枚人类棋子造成4000点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37465] = {name = "火焰之雨", description = "召唤火焰之雨，灼烧目标区域内的兽人棋子，在10秒内造成总计6000点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37469] = {name = "毒云", description = "对效果范围内的所有人类棋子下毒，在10秒内造成6000点伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37470] = {name = "法术反制", description = "反制敌人的法术，使其在3秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37471] = {name = "英勇", description = "附近所有人类棋子所造成的伤害提高50%。持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37472] = {name = "嗜血", description = "附近所有兽人棋子所造成的伤害提高50%。持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37473] = {name = "侦测耳语", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37474] = {name = "横扫", description = "瞬发的攻击，对莱恩国王附近和正前方的兽人棋子造成4000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37476] = {name = "顺劈斩", description = "瞬发的攻击，对黑手酋长附近和正前方的人类棋子造成4000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37478] = {name = "喷泉", description = "Spit a geyser of water at a group of enemies within an (r1 / 10) yd radius, dealing 3238至3762 Frost damage and knocking them back.", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[37479] = {name = "暗影愈合", description = "为友方目标恢复7200至8800点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[37480] = {name = "缚灵", description = "使附近的敌人被定身，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[37488] = {name = "邪能烈焰", description = "对施法者面前一个锥形区域中的敌人造成70点火焰伤害，然后在3秒内造成更多火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37498] = {name = "践踏", description = "使骑兵附近的三枚兽人棋子所能造成的物理伤害降低50%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37502] = {name = "嚎叫", description = "使座狼附近的三枚人类棋子所能造成的物理伤害降低50%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37527] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续10秒。在同一时间内只能放逐一个目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37531] = {name = "心灵震爆", description = "Inflicts Shadow damage to an enemy, but causes a high amount of threat.", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[37537] = {name = "反冲", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37538] = {name = "反魔法护盾", description = "Creates an anti-magic shell around the caster, giving it magic immunity for 8秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37539] = {name = "虚空防护", description = "使目标对暗影法术的抗性提高100点，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37540] = {name = "火球弹幕", description = "Fires a storm of fel fireballs at the target. The target can dodge if they run away quickly.", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37547] = {name = "Wyrmcult BroodlingCall", description = "召唤1只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37551] = {name = "蝰蛇钉刺", description = "钉刺目标，在8秒内抽取2736点法力值。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "毒药"},
[37552] = {name = "燃烧之光", description = "Inflicts 150% weapon damage.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37553] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在5秒内对进入该区域的所有敌人造成25点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37554] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成203至247点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[37566] = {name = "反叛", description = "Causes the target to automatically inflict 2700至3300 Shadow damage every 1 sec. to nearby friends. Lasts 15秒.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37569] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[37572] = {name = "神圣猛击", description = "Inflicts normal damage plus 30 to an enemy and knocks nearby enemies back.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37577] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5秒点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37579] = {name = "末日迫近", description = "Inflicts 2500 Shadow damage to target enemy after 30 sec.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[37580] = {name = "护甲钻透", description = "Reduces an enemy's armor by 75%.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37581] = {name = "雷霆顺劈", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加10点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37582] = {name = "旋风斩", description = "Attacks nearby enemies in a whirlwind of steel that lasts 直到主动取消. and inflicts normal damage plus 50.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37587] = {name = "野兽之怒", description = "Send your pet into a rage causing 50% additional damage for 18秒. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[37589] = {name = "枯萎凝视", description = "Reduces an enemy's Strength, slowly returning it to them over 20秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[37590] = {name = "柔化", description = "受到任何攻击时承受的伤害减少2775%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37591] = {name = "酩酊大醉", description = "使敌人的攻击间隔延长30%，移动速度降低100%，持续25秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37592] = {name = "击倒", description = "对敌人造成60至80点伤害，并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37596] = {name = "嫩化", description = "击破敌人的护甲，每次破甲可以使其护甲值降低0点。可叠加最多5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37597] = {name = "拍击", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37599] = {name = "嗜血", description = "使一位盟友的攻击速度提高30%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37605] = {name = "疯狂", description = "Decreases the time between your attacks by 50% for 8秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[37615] = {name = "剧毒软泥", description = "Gushes toxic slime, burning all nearby enemies for 75 Nature damage and dealing 30 Nature damage to creatures in the area every 3 sec. for 9秒.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[37621] = {name = "精神鞭笞", description = nil, mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[37628] = {name = "邪能献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[37629] = {name = "熔化血肉", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[37633] = {name = "深渊打击", description = nil, mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[37635] = {name = "黑色祝福", description = nil, mechanic = nil, range = "0码 ", cast_time = "4.1​秒", cooldown = nil, dispel_type = nil},
[37638] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成60点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37640] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37654] = {name = "闪电之链", description = "对敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37675] = {name = "混乱冲击", description = "Chaotic magics coalesce, inflicting Fire damage to an enemy and increasing the damage they take from Fire magic by 1675.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37676] = {name = "诱惑低语", description = "The very sound of insanity.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[37681] = {name = "闪电怒火", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37683] = {name = "闪避", description = "使你的躲闪几率提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37685] = {name = "背刺", description = "对目标造成普通伤害再加150点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37688] = {name = "制造粪便", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37689] = {name = "Tell dog I just died!", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37696] = {name = "自然之力", description = "召唤0个自然之力帮助施法者作战，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37704] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37709] = {name = "野性回复", description = "Heals the caster for 4 damage every 2 sec. for 10秒.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[37727] = {name = "黑暗之触", description = "从目标身上偷取4375至5625点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37728] = {name = "加速", description = "使你的急速等级提高300。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37729] = {name = "邪恶护甲", description = "吸收1080至1320点物理伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[37730] = {name = "海潮之波", description = "A frozen crest of water splashes over targets in front of the caster, dealing 3938至5062 Frost damage and increasing the time between attacks by 400%.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[37749] = {name = "噬体疯狂", description = "噬体疯狂\n疯狂。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37751] = {name = "潜水", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37752] = {name = "站立", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37759] = {name = "Bone Wastes - Summon Draenei Guardian Spirit", description = "Spawns an aggressive Draenei ghost", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37764] = {name = "地震术", description = "对附近的敌人造成4000至4200点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[37770] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37777] = {name = "强力冲锋", description = "向敌人冲锋，造成普通伤害外加100点伤害，并使其昏迷直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37784] = {name = "强制投降", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37786] = {name = "血槌狂怒", description = "Increases the caster's Physical damage by 100%, but reduces movement speed by 75%. Lasts 7秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37788] = {name = "死亡凋零", description = "每2秒对影响范围内的所有敌人造成700至900点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "疾病"},
[37789] = {name = "释放塔隆", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37790] = {name = "散射", description = "连续射出弹药，对最多0个目标造成普通伤害外加3500点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37823] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[37838] = {name = "吸血术", description = "从敌人身上吸取10点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37839] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[37840] = {name = "中毒", description = "Hurls poison at an enemy, inflicting Nature damage.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37844] = {name = "防护火焰结界", description = "用一道护盾环绕施法者，持续30秒。此屏障能吸收固定量的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37847] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加300点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37851] = {name = "标记大型魔火双帆龙", description = "标记大型魔火双帆龙\n已被标记以供观察用。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[37853] = {name = "腐蚀麦迪文", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37871] = {name = "冰冻术", description = "使目标昏迷8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37917] = {name = "魔蝎遮罩", description = "魔蝎遮罩\n隐形。不会被敌对的魔蝎发现。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37918] = {name = "魔蝎之钳", description = "可以对其它魔蝎造成一定伤害的攻击。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[37919] = {name = "魔蝎拆卸", description = "使目标魔蝎昏迷的高伤害攻击。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37933] = {name = "食肉", description = "每1从敌人身上吸取14点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37935] = {name = "净化力场", description = "Cleanses any nearby water elementals, purifying the taint of Outland from their bodies.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37937] = {name = "抓伤", description = "在受到物理攻击时所承受的伤害提高80点，持续15秒。", mechanic = "流血", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37939] = {name = "恐惧咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37941] = {name = "烈焰之伤", description = "使自身被一层火焰之盾所包围，附近所有的敌人每3秒受到 57点火焰伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37945] = {name = "邪能火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[37950] = {name = "变异之血", description = "Inflicts Physical damage to an enemy every 3 sec and increases damage inflicted by the target by 10%. Lasts 15秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[37960] = {name = "酸液溅射", description = "酸液溅射\n小心！别被喷到！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37961] = {name = "腐蚀术", description = "腐蚀术\n被腐蚀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37974] = {name = "愤怒打击", description = "Inflicts 200% weapon damage and leaves the target enraged, increasing the effectiveness of its attacks for 直到主动取消.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37975] = {name = "激怒", description = "Increases the Physical damage dealt by the caster by 1 and speeds its attacks by 30% for 5秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37986] = {name = "上古之火", description = "对敌人造成火焰伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[37992] = {name = "吸取生命", description = "在8秒内从敌人身上吸取总计128点生命值，并将其转移给施法者。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[37997] = {name = "混乱新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[37998] = {name = "穿刺打击", description = "Pierces through an enemy's armor, dealing weapon damage plus 5 and increasing Physical damage taken by 57 for 4秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38006] = {name = "世界击碎者", description = "对半径30码范围内的所有敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38008] = {name = "鲜血圣印", description = "所有近战攻击都可以造成额外的神圣伤害，数值相当于普通武器伤害的35%，但是圣骑士也会损失相当于伤害值10%的生命值。\n\n 释放这种圣印的能量审判敌人将对目标立即造成295至325点神圣伤害，圣骑士自己则受到该数值33%的伤害反噬。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38009] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续10秒。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[38010] = {name = "烈焰诅咒", description = "Increases Fire damage taken by 50% for 1分钟.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[38021] = {name = "恐惧尖啸", description = "Causes nearby enemies to deal reduced damage for 7秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38026] = {name = "胶质防盾", description = "Coats the caster in water, protecting them against physical attacks for a short time.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38027] = {name = "沸腾之血", description = "使目标受到的伤害提高20点，制造的伤害提高10点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[38028] = {name = "水之墓穴", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[38029] = {name = "刺伤", description = "Inflicts normal damage plus 50 to an enemy while casting.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38030] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[38031] = {name = "盾牌格挡", description = "Increases the caster's chance to block by 75% for 6秒., but will only block 1 attack.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38032] = {name = "风暴之箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[38033] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38035] = {name = "冰冻术", description = "Freezes an enemy in place and increases the Frost damage they take by 20%. Lasts 15秒.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[38045] = {name = "狂暴践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38047] = {name = "精神扭曲", description = "Increases the mana cost of spells cast by 200%.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38048] = {name = "痛苦诅咒", description = "在1分钟内造成暗影伤害。如果目标生命值不足50%，此效果被移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[38051] = {name = "邪能镣铐", description = "使目标无法移动，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[38052] = {name = "音爆", description = "向目标敌方单位发射声波攻击，对你和目标之间的敌人造成伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38056] = {name = "撕裂血肉", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38059] = {name = "音速冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38063] = {name = "召唤空中打击", description = "Tells the target to attack the highest threat target on your hate list.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38065] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成80点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38066] = {name = "不稳定化合物", description = "不稳定化合物 魔法\n每3秒250点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38067] = {name = "卫兵的印记", description = "给目标加上猎人印记，使任何攻击者的远程武器对该目标的攻击强度提高110点。另外，被施加了这项技能的目标总是可以被猎人看见，无论是隐形还是潜行都无法摆脱。目标的位置也会在微缩地图上显示出来，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38083] = {name = "火箭发射器", description = "火箭发射器 魔法\n每3秒250点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38094] = {name = "射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38107] = {name = "制造死亡熔炉地雷", description = "Create a Deathforge Land Mine.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38108] = {name = "死亡熔炉矿洞爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38112] = {name = "魔法屏障", description = "魔法屏障\n免疫一切攻击和法术。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38116] = {name = "灼热图腾", description = "在施法者身边召唤出一个生命值为5的灼热图腾，持续35秒。它可以频繁攻击半径20码范围内的某个敌人，每次对其造成13至17点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38138] = {name = "奥术击打", description = "Inflicts 19至21 Arcane damage to an enemy and increases the Arcane damage it takes by 20 for 20秒.", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[38141] = {name = "烈焰击打", description = "Inflicts 19至21 Fire damage to an enemy and increases the Fire damage it takes by 20 for 20秒.", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[38142] = {name = "冰霜打击", description = "Inflicts 19至21 Frost damage to an enemy and increases the Frost damage it takes by 20 for 20秒.", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[38143] = {name = "暗影击打", description = "对一名敌人造成19至21点暗影伤害并使其受到的暗影伤害提高20点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[38145] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成2313至2687点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38154] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续6秒。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[38166] = {name = "疯狂", description = "疯狂 疯狂\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[38167] = {name = "鲜血诅咒", description = "在受到物理攻击时所承受的伤害提高1点，持续1分钟。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[38168] = {name = "灵魂视界", description = "Allows the caster to see incorporeal beings for 2分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38169] = {name = "屈从", description = "使目标昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38171] = {name = "召唤奥术迸裂者", description = "Summons 2 Arcane Bursts as guardians.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38182] = {name = "风暴之锤", description = "风暴之锤 魔法\n每3秒250点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38183] = {name = "女妖哀嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38187] = {name = "穿刺护甲", description = "使一个敌人的护甲值降低75%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38192] = {name = "Tap Mob and Aggro Summoner", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38196] = {name = "吸血光环", description = "Melee attacks heal you for 300% of the damage dealt.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38204] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38205] = {name = "暗影冲击", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[38215] = {name = "海度斯印记", description = "对附近的敌人施加一个能量印记，使其受到的冰霜伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38219] = {name = "腐蚀印记", description = "对附近的敌人施加一个能量印记，使其受到的自然伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38223] = {name = "Quest Credit: Crazed Colossus", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38232] = {name = "战斗怒吼", description = "使附近所有友方单位的近战攻击强度提高4点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38233] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，并使该法术无法被施放，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38234] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38235] = {name = "水之墓", description = "Encases the target and any of its nearby enemies in a tomb of water, stunning them and dealing 900 Frost damage every 1 sec for 5秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38236] = {name = "飞火图腾", description = "在施法者身边召唤出一个生命值为25000的灼热图腾，持续1分钟。它可以频繁攻击半径0码范围内的某个敌人，每次对其造成2550至3450点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38246] = {name = "肮脏淤泥", description = "Coats the target in a slick coat of sludge, reducing damage and healing done by that target by 50% and dealing 500 Nature damage every 3 for 24秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38253] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的8秒内每4秒造成一次额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[38254] = {name = "溃烂之伤", description = "使一个敌人的耐力降低5点，智力降低5点，持续30分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[38258] = {name = "恐慌", description = "Frightens all nearby enemies with psychic panic, causing them to flee for 4秒.", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38259] = {name = "心灵震爆", description = "Blasts the target for 2313至2687 Shadow damage.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38260] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38262] = {name = "断筋", description = "对敌人造成武器伤害再加上20点额外伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38265] = {name = "虚空冲击", description = "虚空冲击 魔法\n每3秒250点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38267] = {name = "烈焰吐息", description = "烈焰吐息 魔法\n每3秒250点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38279] = {name = "风暴之锤", description = "风暴之锤 魔法\n每3秒250点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38280] = {name = "静电充能", description = "Charges an enemy with energy, inflicting 100 Nature damage over 20秒. While the target is affected, the static periodically zaps its nearby allies with Nature damage as well.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38285] = {name = "孢子飞溅", description = "孢子飞溅 魔法\n每3秒250点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38295] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38296] = {name = "攻击", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[38304] = {name = "地缚图腾", description = "Summons an Earthbind Totem that lasts 45秒. and periodically reduces the movement speed of nearby enemies to 50% of normal.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38306] = {name = "清毒图腾", description = "Summons a Poison Cleansing Totem with 4000 health at the feet of the caster that attempts to remove 1 poison effect from party members within 20 yards every 5 seconds. Lasts 30秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38310] = {name = "多重射击", description = "连续射出弹药，对最多5个目标造成普通伤害外加6475至7525点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38311] = {name = "召唤日蚀陆行鸟", description = "召唤0只陆行鸟协助施法者，直到被取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38312] = {name = "邪能火球", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[38313] = {name = "拳击", description = "Pummels an enemy for 15 damage and interrupts the spell being cast for 5秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38316] = {name = "纠缠", description = "用根须将敌人缠住，每2秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38330] = {name = "治疗波", description = "Calls upon Nature magic to heal an ally.", mechanic = nil, range = "50000码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[38335] = {name = "水箭之雨", description = "对周围半径45码范围内的所有敌人发射水箭，造成2775至3225点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38338] = {name = "投网", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38340] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38344] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加200点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38356] = {name = "邪能烈焰", description = "对施法者面前一个锥形区域中的敌人造成0点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38358] = {name = "海潮涌动", description = "Unleashes the power of the tides on nearby enemies, knocking up in the air and encasing them in ice for 4秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38361] = {name = "双重吐息", description = "Inflicts Fire damage to enemies in a cone in front of the caster.", mechanic = nil, range = "5码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[38363] = {name = "龟裂创伤", description = "每5秒对敌人造成一次物理伤害，持续25秒。可被任意治疗效果移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38365] = {name = "召唤被激怒的大地碎片", description = "Summons an Enraged Earth Shard.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38366] = {name = "多重投掷", description = "Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets.", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38370] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高1500点。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[38371] = {name = "野兽之怒", description = "Send your pet into a rage causing 50% additional damage for 18秒. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38372] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38373] = {name = "野兽之心", description = "Go into a rage, increasing your damage by 30%. Your pet also goes into a rage, causing 50% additional damage for 18秒. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38378] = {name = "暗影箭", description = "对一个敌人造成暗影伤害，并使其在受到暗影攻击时承受的伤害提高50%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38382] = {name = "火热冲击", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38383] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加150点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38384] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38385] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20秒内对进入该区域的所有敌人造成15000点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38387] = {name = "永恒之敌", description = "Increases healing effects for an enemy by 50% for 1分钟.\n Increases damage taken by an enemy by 50% for 1分钟.", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38391] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38400] = {name = "风暴之箭", description = "风暴之箭 魔法\n每3秒250点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38401] = {name = "烧尽", description = "对目标造成111至129点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38431] = {name = "召唤深水孢子蝠", description = "Summons a Fathom Sporebat to accompany the caster until dismissed.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38433] = {name = "召唤深渊潜伏者", description = "Summons a Fathom Lurker to accompany the caster until dismissed.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38441] = {name = "灾难之箭", description = "Blasts an enemy target with shadow, dealing damage equal to half their total health.", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38442] = {name = "Shadowmoon Warlock", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38445] = {name = "灼热新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38446] = {name = "虚空灌注", description = "Increases attack power, Shadow resistance, and chance to dodge by 20%.", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38449] = {name = "海潮祝福", description = "Increases damage dealt by 65% and reduces time between attacks by 65% for 10分钟. Stacks up to 3 times.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38451] = {name = "卡莉蒂丝之力", description = "Grants the Tidal Surge Ability.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38452] = {name = "泰达维斯之力", description = "Grants the Spitfire Totem Ability.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38455] = {name = "沙克基斯之力", description = "Grants the Beast Within Ability.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38461] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38463] = {name = "中毒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38467] = {name = "虚空吐息", description = "对施法者面前一个锥形区域内的敌人造成0点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38474] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加135点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38484] = {name = "野兽之怒", description = "Send your pet into a rage causing 50% additional damage for 18秒. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38491] = {name = "沉默", description = "使敌人沉默，不能施放任何法术，持续5秒。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38495] = {name = "格里洛克之眼", description = "格里洛克之眼\n你吸收了一只格里洛克之眼。格里洛克可以看到你所看到的一切！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38496] = {name = "音速尖啸", description = "Howls with a scream of intense sound energy, hitting the target for 4625至5375 Arcane damage.", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38498] = {name = "火焰投石", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38502] = {name = "饱食", description = "饱食\n这只成熟的灵翼幼龙已经吃饱了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38509] = {name = "震荡波", description = "Instantly throws a bolt of lightning at an enemy, inflicting Nature damage.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38511] = {name = "说服", description = "说服\n被魅惑。\n无法停止。\n你所造成的伤害提高999%。\n你的治疗效果提高200%。\n移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38516] = {name = "飓风术", description = "Periodically triggers a Cyclone knockup.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38520] = {name = "致命药膏", description = "每3秒对敌人造成80点自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[38523] = {name = "虚空吐息", description = "对施法者面前一个锥形区域内的敌人造成0点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38538] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加4500至5500点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38539] = {name = "奥术清偿", description = "Inflicts 3700至4300 Arcane damage to enemies in an area around the caster.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38540] = {name = "吸引", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38541] = {name = "闪避", description = "使你的躲闪几率提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38549] = {name = "强化", description = "强化\n你所造成的伤害降低200%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38572] = {name = "致死顺劈", description = "对目标造成80%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38576] = {name = "击退", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38580] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38581] = {name = "堕落灼热图腾", description = "在施法者身边召唤出一个生命值为5的灼热图腾，持续30秒。它可以频繁攻击半径20码范围内的某个敌人，每次对其造成50至66点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38582] = {name = "神圣惩击", description = "对敌人造成3150至3850点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38584] = {name = "攻击", description = "Sears the target with Fire damage.", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[38585] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38588] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38589] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径15码范围内的所有目标造成1850至2150点神圣伤害，并为半径10码范围内的所有小队成员恢复360至440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38591] = {name = "碎裂护甲", description = "Reduces an enemy's armor by 50% for 15秒.\n Reduces an enemy's damage by 35% for 15秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38592] = {name = "法术反射", description = "Encases the caster in a magical shield, causing spells to be reflected back upon their target 100% of the time.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38593] = {name = "龙翼打击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38599] = {name = "法术反射", description = "举起你的盾牌，使你有100%的几率反射下一次对你施放的法术。效果持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38603] = {name = "堕落的虔诚光环", description = "Corrupts any nearby enemies, reducing their armor by 25%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38605] = {name = "投掷橡果", description = "投掷一枚橡果，吸引附近所有怪物的注意力，持续10秒。不会取消潜行状态。", mechanic = "扰乱", range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[38617] = {name = "冰封攻击", description = "Imbue the Shaman's weapon with frost. Each hit has a chance of causing 77 additional Frost damage and slowing the target's movement speed by 25% for 8秒. Lasts 30 minutes.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38618] = {name = "旋风斩", description = "Attacks nearby enemies in a whirlwind of steel that lasts 直到主动取消. and inflicts double damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38621] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5秒点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38622] = {name = "召唤水元素", description = "Summon a Water Elemental to fight for the caster for 5分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38623] = {name = "水箭之雨", description = "对周围半径35码范围内的所有敌人发射水箭，造成2250至2750点冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38624] = {name = "水元素图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38625] = {name = "脚踢", description = "用脚快速踢敌人，对其造成4275至4725点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38626] = {name = "支配", description = "控制一个等级不高于99级的敌对人型生物，持续10秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38627] = {name = "暗影新星", description = "Dark magic is unleashed, causing 3238至3762 Shadow damage, increasing spell damage taken by 1500% and knocking back all enemies within 25 yds.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38628] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38629] = {name = "下毒", description = "在血槌酒桶中下毒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[38630] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加3325至3675点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38631] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成3150至3850点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38633] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38634] = {name = "奥术闪电", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的奥术伤害。同时令目标沉默4秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38635] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成2313至2687点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38636] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38641] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38642] = {name = "闪现术", description = "Teleports the caster to an enemy target. Also frees the caster from any bonds.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38644] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38645] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38647] = {name = "奥术毁灭", description = "使一位盟友的法术伤害提高最多350点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38648] = {name = "火焰毁灭", description = "使一位盟友的法术伤害提高最多350点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38649] = {name = "冰霜毁灭", description = "使一位盟友的法术伤害提高最多350点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38650] = {name = "烂菌炸药", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38652] = {name = "孢子之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38655] = {name = "毒液箭雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的8秒内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[38657] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38658] = {name = "治疗之触", description = "Calls upon Nature magic to heal a friendly horse.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38659] = {name = "宁静", description = "使附近所有小队成员每2秒恢复5088至5912点生命值，持续10秒。德鲁伊必须不断引导能量以维持法术。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38660] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[38661] = {name = "投网", description = "使目标无法移动，持续8秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38664] = {name = "疯狂", description = "使你的攻击间隔缩短150%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "暴怒"},
[38669] = {name = "水箭", description = "对单一目标造成189至231点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38688] = {name = "虚空灌注", description = "虚空灌注\n你所造成的伤害降低500%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38691] = {name = "Magic Sucker Device Despawner, Mob AE", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38695] = {name = "Vertex Color Red", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38696] = {name = "Vertex Color Purple", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38712] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38718] = {name = "剧毒之池", description = "剧毒之池\n每1秒造成2138至2362点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38719] = {name = "Magic Sucker Device Buttress Appearance", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38725] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38728] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38730] = {name = "复苏之雾", description = "复苏之雾\n恢复生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38732] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523至577点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38739] = {name = "酸液喷泉", description = "Deals 2188至2812 Nature to the target and all nearby players.", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38741] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成168点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38742] = {name = "邪能顺劈", description = "Inflicts 150% weapon damage and leaves a terrible wound, making the target vulnerable to magic.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38750] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加23点伤害，并将其击退。", mechanic = "中断", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38753] = {name = "散射炸弹", description = "Throws an shrapnel bomb at the target, inflicting Physical damage and increasing Physical damage the target takes by 150 for 10秒.", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38765] = {name = "投石", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38767] = {name = "眩晕", description = "眩晕\n眩晕。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38770] = {name = "重伤", description = "对目标造成75%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱5%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38771] = {name = "燃烧之怒", description = "燃烧之怒\n你所造成的伤害提高200%。\n移动速度降低70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38772] = {name = "痛苦之伤", description = "A vicious attack that causes the target to bleed profusely until fully healed. Deals 750 damage every 2 seconds until fully healed.", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38775] = {name = "奈尔萨拉库之力", description = "奈尔萨拉库之力\n近战、远程和施法速度提高15%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38777] = {name = "擂石", description = "Knocks a random players into the air.", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38783] = {name = "石雨", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38784] = {name = "大地粉碎", description = "轰击地面，对附近的敌人造成普通伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[38791] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续8秒。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38795] = {name = "音爆", description = "Releases a massive burst of sonic energy that blasts nearby enemies for 0 Nature damage, then inflicts additional Nature damage every 2s for 6秒. While affected by Sonic Boom, enemy movement speed is reduced by 90%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38812] = {name = "感染之血", description = "每3秒对敌人造成1575至2025点自然伤害，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[38853] = {name = "虚空灌注", description = "虚空灌注\n近战、远程和施法速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38855] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523至577点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38858] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38859] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成60点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[38860] = {name = "伤害减免：魔法", description = "伤害减免：魔法\n受到的法术伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38861] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高1500点。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[38863] = {name = "凿击", description = "Inflicts 20 damage to an enemy and stuns it for up to 4秒. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38864] = {name = "枯萎毒药", description = "使一个敌人的力量降低5点，耐力降低5点，持续10分钟。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[38866] = {name = "奥术吐息", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38871] = {name = "恐怖药剂", description = "Consumes an unstable elixir, healing the caster and increasing their size and Strength for 12秒.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38875] = {name = "掷矛", description = "对敌人造成普通武器伤害再加上35点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38876] = {name = "恶魔之门", description = "召唤一道通往扭曲虚空的传送门，它会周期性地召唤恶魔爪牙来帮助施法者，持续35秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[38879] = {name = "灵魂重担", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38881] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成 668至 772点奥术伤害。每次施放奥术冲击，施法时间都会递减。这个效果可以叠加最多5次，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38882] = {name = "骨甲术", description = "Encases the caster in bone armor, absorbing 879至1021 damage for 1分钟.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38884] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[38887] = {name = "吸血术", description = "从敌人身上吸取15点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38895] = {name = "吞噬", description = "Attempts to consume a wounded enemy, inflicting normal damage plus 200 and healing the caster for 200. Devour can only be used on enemies that have 20% or less health.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38897] = {name = "音爆", description = "反制敌人的法术，对其造成3238至3762点奥术伤害，并使其在4秒内无法施放该法术。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[38898] = {name = "奥术脱逃", description = "Escape the effects of any stun, immobilization or movement speed reduction effect.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38905] = {name = "棱彩护盾", description = "Reflects damage whenever the caster takes damage.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[38906] = {name = "奥术吐息链", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38913] = {name = "沉默", description = "使敌人沉默，不能施放任何法术，持续4秒。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38916] = {name = "外交豁免权", description = "Protects the caster from all attacks and spells for 6秒.", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38920] = {name = "引爆传送器", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[38921] = {name = "神圣震击", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38924] = {name = "孢子爆裂", description = "Explodes in a shower of spores, instantly dealing 1388至1612 nature damage to nearby enemies within 0 and 694至806 Nature damage every 3.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38926] = {name = "黑暗打击", description = "将暗影的能量灌入武器，使施法者的下一次攻击造成19至21点额外伤害，且所有伤害都被计为暗影属性的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38932] = {name = "闪现术", description = "Teleports the caster behind a target up to 20 yds way unless something is in the way. Also frees the caster from any bonds.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38945] = {name = "破胆怒吼", description = "向附近的敌人发出怒吼，使它们因恐惧而逃跑，持续8秒。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38947] = {name = "激怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高50点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38949] = {name = "解救被网住的生物", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38950] = {name = "解救被网住的生物", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38959] = {name = "斩杀", description = "尝试杀死一个受伤的敌人，对其造成普通伤害外加200点伤害。只对生命值少于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[38971] = {name = "酸液喷泉", description = "对目标及其周围的敌人造成0点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38976] = {name = "孢子地震", description = "Channel a seismic quake that deals Nature damage to nearby enemies.", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38980] = {name = "召唤暮光岭小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38981] = {name = "闪现术", description = "将施法者传送到正前方15码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38985] = {name = "专注爆裂", description = "对敌人造成魔法伤害，持续12秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38995] = {name = "断筋", description = "对敌人造成20%的武器伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39000] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[39007] = {name = "献祭", description = "Burns nearby enemies for 414至456 fire damage every 2 seconds.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39012] = {name = "Create Gorax Corpse Spell Focus", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39015] = {name = "萎缩打击", description = "A brutal attack that deals 1313至2187 Nature damage and causes the target to atrophy, reducing strength and stamina by 30 per application. Stacks up to 30 times.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39016] = {name = "暗影波", description = "对敌人射出暗影箭，造成2250至2750点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[39019] = {name = "支配", description = "控制一个等级不高于25级的敌对人型生物，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39020] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[39027] = {name = "毒性护盾", description = "Protects the caster with a poisonous shield. When a spell, melee or ranged attack hits the caster, the attacker will be poisoned. This expends one poison ball. Only one ball will fire every few seconds. Lasts 2分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39029] = {name = "恶性毒药", description = "恶性毒药 中毒\n每3秒受到一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[39031] = {name = "疯狂", description = "疯狂 疯狂\n攻击间隔缩短150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[39032] = {name = "初期感染", description = "Infects the target, instantly dealing 3000 Nature damage. This damage increases the longer the infection lasts without being cleansed.", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39033] = {name = "雏龙之语：黑色", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39035] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39038] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39039] = {name = "力场冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加114至146点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39043] = {name = "踢阿库诺", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39044] = {name = "毒蛇神殿寄生蛇", description = "Causes a parasite to grow within the target, causing 2000 Nature damage every 2 sec. The parasite will emerge from the hosts body after 10秒.", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39061] = {name = "穿刺", description = "每3秒对敌人造成一次物理伤害，持续12秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39062] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39063] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39064] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[39065] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39066] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[39067] = {name = "闪电之盾", description = "Surrounds the caster with 20 balls of lightning that have 25% chance of striking melee or ranged attackers for 1575至2025 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10分钟. or after it has struck 20", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[39068] = {name = "羽毛爆裂", description = nil, mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[39069] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上450点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39070] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的120%。另外，接下来的5次攻击都可以为你恢复238至262点生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[39076] = {name = "法术震击", description = "反制敌人的法术，使其在6秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39077] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续6秒。", mechanic = "昏迷中", range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39078] = {name = "清洁术", description = "净化一个友方目标，驱散1个中毒效果，1个疾病效果和1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39079] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39082] = {name = "暗影之怒", description = "释放暗影之怒，对身边半径10码内的所有敌人造成206至244点暗影伤害，并使它们昏迷直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[39087] = {name = "冰霜攻击", description = "冰霜攻击\n移动速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39095] = {name = "伤害增效", description = "Increases all forms of damage taken by an enemy by 100% for 10秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39096] = {name = "极性转换", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[39101] = {name = "制造魔誓防毒面具", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39106] = {name = "Summon Honor Hold Gryphon Brigadier North", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39107] = {name = "Summon Honor Hold Gryphon Brigadier Forge", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39108] = {name = "Summon Honor Hold Gryphon Brigadier Foothill", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39119] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[39130] = {name = "召唤木螨", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39135] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5秒点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39139] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[39153] = {name = "黑暗之怒", description = "Blasts your enemy with shadowy death, dealing 285至365 Shadow damage and then jumping to additional nearby enemies. Each jump reduces that victim's Shadow resistance by 25. Affects 5 targets.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39159] = {name = "训诫靴", description = nil, mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[39168] = {name = "Vertex Color Green", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39169] = {name = "Vertex Color Blue", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39171] = {name = "致死打击", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39174] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加100点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[39175] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39176] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续6秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39177] = {name = "Fire Mode Water Break Blocker", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39182] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成60点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[39184] = {name = "隐士的悔悟", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39207] = {name = "水柱喷射", description = "Creates a powerful spout of water beneath the target, dealing 463至537 Frost damage and knocking them high into the air.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39210] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[39212] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续24秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[39214] = {name = "穿刺护甲", description = "使一个敌人的护甲值降低75%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39215] = {name = "龟裂创伤", description = "每5秒对敌人造成一次物理伤害，持续25秒。可被任意治疗效果移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39221] = {name = "轰击迁跃门", description = "开始攻击迁跃门。向迁跃门发射自然能量炮弹，对其造成伤害。七发炮弹就可以摧毁一座迁跃门。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[39222] = {name = "反恶魔火焰喷射器", description = "向不稳定的邪能小鬼和虚空猎犬发射自然能量烈焰，对它们造成伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[39229] = {name = "正义之爪", description = "使目标因昏迷而无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39230] = {name = "寒冷之触", description = "寒冷之触 魔法\n法术效果降低75%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39249] = {name = "激怒", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高100%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39251] = {name = "召唤霍弗", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39253] = {name = "召唤灵魂", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39255] = {name = "黑龙形态", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[39261] = {name = "尘风", description = "Disorients nearby targets, slowing their casting speed by 50 for 10秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39262] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39263] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成225点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[39268] = {name = "冰链术", description = "Forms icy chains around the enemy, locking the target in place for 10秒.", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[39269] = {name = "召唤米莎", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39271] = {name = "恐怖毒药", description = "每5秒对敌人造成4点自然伤害，持续20秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[39272] = {name = "召唤天罚猎犬", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成200点火焰伤害，并使它们昏迷2秒。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制5分钟。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39273] = {name = "火焰之雨", description = "Calls down a fiery rain to burn enemies in the area of effect for 168 Fire damage over 8秒.", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39274] = {name = "践踏", description = "对附近的敌人造成普通伤害外加8点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39309] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[39329] = {name = "虚空箭", description = "Sends a bolt of dark magic at an enemy, inflicting 4394至5106 Shadow damage.", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[39337] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39339] = {name = "麦迪文之手", description = "麦迪文之手\n这枚棋子被灌注了麦迪文的力量！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39340] = {name = "毒液箭雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的6秒内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[39349] = {name = "上古火花", description = "Shocks an enemy, inflicting Nature damage.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[39376] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成252点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39387] = {name = "Move to Highest Threat Target Primer", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39414] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39415] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[39419] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[39425] = {name = "践踏", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39427] = {name = "低沉咆哮", description = "低沉咆哮\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[39429] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39448] = {name = "Reset Anchor Point", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39456] = {name = "Reputation: +500 Lower City", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39457] = {name = "Reputation: +500 The Sha'tar", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39460] = {name = "Reputation: +500 Cenarion Expedition", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39474] = {name = "Reputation: +500 Consortium", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39475] = {name = "Reputation: +500 Keepers of Time", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39476] = {name = "Reputation: +500 Sporeggar", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39477] = {name = "点背", description = "点背\n你觉得自己的末日已经来临了！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39489] = {name = "魔化武器", description = "使敌人无法使用武器作战，持续30秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39529] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39544] = {name = "被忽略", description = "Ignores an enemy, forcing the caster to not attack it unless there is no other target nearby. When the effect wears off, the creature will attack the most threatening target.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39574] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39575] = {name = "狂乱冲锋", description = "Enrages the caster, causing it to randomly charge targets.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[39578] = {name = "灵魂联结", description = "Creates a bond between the pet and master which heals both for 5% of their total health per second for 20 seconds.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39580] = {name = "闪电之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成1600至2400点自然伤害，并每3秒造成1760至2640点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39581] = {name = "风暴闪耀", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39584] = {name = "横扫摔绊", description = "横扫摔绊\n不能移动。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39586] = {name = "召唤风怒图腾", description = "在施法者身边召唤一个生命值为1点的风怒图腾，持续1.50分钟。它可以使半径20码范围内的所有小队成员的主手武器附带风怒效果，每次击中敌人都有20%的几率令攻击者获得额外的1次攻击机会，并且在这几次攻击中的攻击强度提高315点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39588] = {name = "灼热图腾", description = "在施法者身边召唤出一个生命值为1的灼热图腾，持续30秒。它可以频繁攻击半径40码范围内的某个敌人，每次对其造成1980至2420点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39589] = {name = "飓风图腾", description = "Summons a Cyclone Totem.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39593] = {name = "攻击", description = "Sears the target with 1980至2420 Fire damage.", mechanic = nil, range = "40码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[39620] = {name = "召唤食人魔幽灵", description = "Summons an ogre spirit to assist the caster in battle for 1.50分钟. Spirits fade away when not in combat.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39621] = {name = "腐蚀术", description = "Corrupts nearby enemies, inflicting Shadow damage every 3 sec. for 24秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39622] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续8秒。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39635] = {name = "投掷利刃", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39645] = {name = "暗影魔焰", description = "Surrounds the caster with an inferno that periodically inflicts Shadow damage to nearby enemies for 8秒. While the caster is aflame, he cannot move or use his abilities.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[39647] = {name = "治愈诅咒", description = "Curses an enemy for 3分钟., giving it 20% chance to heal its target by 5% on spell or melee attacks.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[39649] = {name = "召唤暗影魔", description = "召唤一个暗影恶魔攻击目标。当暗影恶魔对敌人造成伤害时，牧师可以获得法力值。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39665] = {name = "致伤药膏", description = "Poisons the enemy, reducing all healing effects used on them by 20% for 15秒.", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[39666] = {name = "暗影斗篷", description = "Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5秒. Does not remove effects that prevent you from using Cloak of Shadows.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39667] = {name = "消失", description = "从视野中消失3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39670] = {name = "邪能献祭", description = "Burns an enemy, then inflicts additional Fire damage every 3 sec. for 15秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[39671] = {name = "混乱之雨", description = "召唤火焰之雨，对指定区域中的敌人每5秒造成3330至3870点火焰伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39672] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[39674] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续15秒。在同一时间内只能放逐一个目标。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[39699] = {name = "战斗调整", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39700] = {name = "传送", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39782] = {name = "召唤光誓雷象", description = "Summons 0 Elekks to accompany the caster until dismissed.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39796] = {name = "石爪昏迷", description = "石爪昏迷 魔法\n昏迷。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39831] = {name = "纳鲁之光", description = "纳鲁之光\n在攻击时造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39837] = {name = "穿刺之脊", description = "Fires a massive spine, impaling the target.", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39843] = {name = "召唤巨大的卡利鸟蛋", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39855] = {name = "召唤埃辛诺斯之泪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39869] = {name = "狂野怨灵", description = "狂野怨灵\n伤害提高500%。\n移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39872] = {name = "海潮之盾", description = "Protects the caster from most attacks and spells. In addition, the caster regenerates health.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39873] = {name = "飞刃回归", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39878] = {name = "海潮爆发", description = "对敌人造成巨大伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[39906] = {name = "召唤骑乘军犬", description = "召唤0头狼协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39941] = {name = "地狱烈焰", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成200点火焰伤害，并使它们昏迷2秒。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制5分钟。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[39945] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[39954] = {name = "刃舞", description = nil, mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40032] = {name = "灼热吐息", description = nil, mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40062] = {name = "投掷炸弹", description = "对选定区域内的所有敌人造成510至690点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[40066] = {name = "闪电之刺", description = "Strikes an enemy with a lightning bolt that jumps to nearby enemies. The spell affects the target and any nearby allies, inflicting 2775至3225 Nature damage to each target.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40075] = {name = "邪能高射炮", description = "邪能高射炮\n它在燃烧！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40076] = {name = "电能之刺", description = "Frenzies a nearby Leviathan, increasing its rate of attack.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[40077] = {name = "扫尾", description = "Inflicts 900至1500 damage on enemies in a cone behind the caster, knocking them back.", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40078] = {name = "毒液", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40079] = {name = "衰弱喷射", description = "Shoots poison at an enemy, reducing their damage and healing done by 50% for 10秒.", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40080] = {name = "震耳嗓门", description = "Increases the melee attack speed and reduces the casting time of nearby friendly targets by 25% for 30秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40081] = {name = "控制解除", description = "Frees a nearby ally from the enemy's incapacitating effects.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40082] = {name = "钩网", description = "使附近的敌人被定身，并造成物理伤害，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[40083] = {name = "投掷长矛", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40084] = {name = "持戟者的印记", description = "Places the Harpooner's Mark on the Target. This forces any nearby Dragon Turtles to", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40086] = {name = "水弹乱射", description = "Hurls a watery bolt at an enemy, inflicting 1530至1870 Frost damage.", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40087] = {name = "外壳盾牌", description = "Reflects 50% of magic damage taken. Lasts 12秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40088] = {name = "叉状闪电", description = "Inflicts Nature damage to enemies in a cone in front of the caster.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40089] = {name = "喷泉", description = "Spit a geyser of water at a group of enemies within an 1850至2150 yd radius, dealing 1850至2150 Frost damage and knocking them back.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40090] = {name = "飓风", description = "Creates a violent storm in the target area causing 1665至1935 Nature damage to enemies every 3 sec, and increasing the time between the attacks of enemies by 67%. Lasts 20秒. Must channel to maintain the spell.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40091] = {name = "召唤喷泉", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40095] = {name = "剧毒箭雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的6秒内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40096] = {name = "神圣新星", description = "Causes an explosion of divine light, inflicting 1750至2250 Holy damage to nearby enemies and reducing the caster's threat level for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40097] = {name = "恢复", description = "Heals an ally every 3 sec. for 15秒.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[40099] = {name = "肮脏的软泥怪", description = "肮脏的软泥怪\n造成的所有伤害和治疗降低50%。\n每3秒受到500点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40100] = {name = "撞击波", description = "A cascade of poisoned water splashes over enemies in a 65 yd cone in front of the caster, dealing 2313至2687 Nature damage.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40102] = {name = "淤泥新星", description = "Shoots poison at a group of enemies, inflicting Nature damage, then additional damage every 5 sec. for 直到主动取消.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[40105] = {name = "灌注", description = "Regenerates 20% of your total health and mana over 10秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40106] = {name = "融合", description = "融合\n正在融合......", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40124] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40134] = {name = "召唤奥术元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40157] = {name = "灵魂长枪", description = "对单一目标释放强大的灵魂能量冲击波，造成6175至6825点伤害，并暂时使其停止行动。受到灵魂长枪效果影响的目标会逐渐恢复移动能力。只能对阴暗生物使用。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40175] = {name = "灵魂锁链", description = "使用灵魂能量束缚附近的目标，使它们在5秒内无法行动。任何伤害都会解除这个效果。只能对阴暗生物使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[40184] = {name = "惊魂尖叫", description = "Stuns all nearby enemies for 6秒.", mechanic = "昏迷中", range = "0码 ", cast_time = "5​秒", cooldown = "10​秒", dispel_type = nil},
[40185] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40199] = {name = "撕裂血肉", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40219] = {name = "强力旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "25​秒", dispel_type = nil},
[40220] = {name = "致死打击", description = "对目标造成伤害并使其受伤，任何对其使用的治疗技能效果减弱。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[40221] = {name = "恐惧咆哮", description = "使敌人因为极度的恐惧而奔逃，最多持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[40222] = {name = "击碎盾牌", description = "对邪能护盾投掷战锤。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[40237] = {name = "鹰的守护", description = "鹰的守护\n受到的伤害降低500点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40239] = {name = "烧尽", description = "Deals 2775至3225 Fire damage on impact and an additional 8325至9675 damage over 3秒.", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40240] = {name = "雄鹰的敌意", description = "雄鹰的敌意\n每1秒造成300点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40241] = {name = "猎鹰之速", description = "猎鹰之速\n移动速度提高25%。远程攻击间隔缩短25%。施法时间缩短25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40243] = {name = "毁灭之影", description = "Afflicts enemy targets, increasing Shadow damage dealt to them by 60% for 15秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40251] = {name = "死亡之影", description = "The shadow of death looms. Kills the target after 55秒.", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40253] = {name = "熔岩烈焰", description = "对5码内的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40262] = {name = "超级跳跃", description = "对附近的敌人造成伤害，并将其击退。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40276] = {name = "火山喷发", description = "Summons a volcanic eruption to harm nearby enemies.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[40291] = {name = "虹吸精华", description = "使你获得恶魔的能量，所有近战攻击都可以从目标身上吸取生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40303] = {name = "法术炸弹", description = "Curses a target, causing them to lose mana and take damage when they cast spells.", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[40307] = {name = "静止力场", description = "Places the target in a Statis Field stunning the target.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40314] = {name = "灵魂箭雨", description = "释放凝聚着灵魂能量的箭雨，对半径12码范围内的所有目标造成9900至12100点伤害。只能对阴暗生物使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[40318] = {name = "生长", description = "生长\n伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40321] = {name = "羽毛飓风", description = "羽毛飓风 魔法\n无敌，但也无法行动。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[40322] = {name = "灵魂之盾", description = "使用灵魂的屏障保护一个友方目标，吸收11400至12600点暗影伤害。持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = "魔法"},
[40325] = {name = "灵魂打击", description = "强力的打击，可以削弱目标，使其所能造成的伤害降低10%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40327] = {name = "萎缩", description = "造成伤害并削弱目标，使其近战、远程攻击的攻击速度和施法速度降低5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40331] = {name = "轰炸", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40340] = {name = "践踏", description = "Inflicts Physical damage to nearby enemies.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40344] = {name = "星火术", description = "Causes 4500至5500 Arcane damage to the target.", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[40350] = {name = "腐蚀瘟疫", description = "Chance on hit of infecting the attacker.", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[40358] = {name = "死亡之锤", description = "Throws a mallet at an enemy, inflicting Physical damage.", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40366] = {name = "安苏的印记", description = "Curses the target for 30秒, increasing magical damage taken by 10%.", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40367] = {name = "扭曲冲击", description = "将一个附近的目标推远。", mechanic = nil, range = "20码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[40368] = {name = "虚空漩涡", description = "将目标拉到身边。", mechanic = nil, range = "60码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[40392] = {name = "复仇", description = "Instantly counterattack an enemy for 638至862 damage. Revenge must follow a block, dodge, or parry.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40400] = {name = "妖术", description = "Transforms an enemy into a frog, rendering it unable to attack or cast spells for 4秒.", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40411] = {name = "蝰蛇钉刺", description = "钉刺目标，在20秒内抽取960点法力值。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[40412] = {name = "血之诅咒", description = "Increases the Physical damage taken by an enemy by 100% for 2分钟.", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[40413] = {name = "投掷", description = "Throws a weapon at an enemy, inflicting Physical damage.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40416] = {name = "凝视之怒", description = "Causes an enemy to fixate upon the caster for 15秒. While the target is fixated upon the caster, the target will not attack anything else.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40417] = {name = "暴怒", description = "Increases the caster's Physical damage by 150%, but reduces movement speed by 75%. Lasts 10秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40418] = {name = "Fixated Rage Primer", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40419] = {name = "碎骨溅射", description = "碎骨溅射\n受到的伤害提高5%。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40420] = {name = "闪电吐息", description = "Breathes lightning at an enemy, inflicting Nature damage.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40427] = {name = "鸟群召唤", description = nil, mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[40428] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40429] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[40432] = {name = "迁跃", description = "Teleports the caster behind the target. Also frees the caster from any bonds.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40433] = {name = "迁跃裂隙", description = "An arcane rift opens, burning all enemies in a selected area and inflicting additional damage every 3 sec. for 8秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40434] = {name = "击退", description = "对敌人造成普通伤害外加100点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40454] = {name = "恐惧", description = "你向地狱的深渊望去，看到了极端恐怖的景象。被恐惧。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40457] = {name = "弧光打击", description = "Lashes out in a vicious arc, inflicting normal damage plus 125 to enemies in a cone in front of the caster.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40481] = {name = "酸性创伤", description = "Inflicts Nature damage to an enemy every 3 sec. and reduces its armor by 500. Stacks up to 60 times, lasts 1分钟.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40486] = {name = "弹射", description = "对敌人造成普通伤害外加1000点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[40488] = {name = "践踏", description = "对附近的敌人造成普通伤害外加510至690点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40491] = {name = "混乱打击", description = "A powerful blow that deals damage and confuses the target for 8秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[40496] = {name = "混乱重击", description = "对附近敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[40497] = {name = "混乱冲锋", description = "向敌人发起冲锋，冲击大地并释放巨大的邪恶能量。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[40501] = {name = "吸收生命", description = "吞噬附近所有生物的生命能量。\n\n 注意！使用这项技能会消耗一块充能的聚焦水晶。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[40504] = {name = "顺劈斩", description = "Inflicts 110% of normal melee damage to an enemy and its nearest allies, affecting up to 3 targets.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40505] = {name = "顺劈斩", description = "Inflicts 110% of normal melee damage to an enemy and its nearest ally.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40508] = {name = "邪酸吐息", description = "Inflicts 2850至3150 Nature damage and an additional 2750 damage every 5 sec. to enemies in a cone in front of the caster. Lasts 20秒.", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[40525] = {name = "里兹尔的冰霜手榴弹", description = "对敌人造成0点冰霜伤害，并使其被冻结在原地，持续最多6秒。对目标造成伤害有可能打断冻结效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40535] = {name = "治疗药水", description = "Uses a Holy elixir to heal the caster.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40536] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40542] = {name = "扭曲护甲", description = "扭曲护甲\n无护甲。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40545] = {name = "邪恶生长", description = "邪恶生长\n伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[40554] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40560] = {name = "惩罚打击", description = "使用两把武器攻击，对敌人造成伤害，并使其攻击能力减弱。\n\n 对昏迷的敌人造成三倍伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[40561] = {name = "邪能烈焰", description = "对施法者面前一个锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[40563] = {name = "掷斧", description = "向敌人掷出斧头，对其造成伤害，并使其昏迷。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[40565] = {name = "吞噬精华", description = "吞噬一个甘尔葛恶魔的生命能量，恢复你的生命值。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[40578] = {name = "飓风术", description = "Stuns nearby enemies.", mechanic = "驱逐", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40585] = {name = "黑暗壁垒", description = "黑暗壁垒\n每秒造成3000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40593] = {name = "邪能喷泉", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40594] = {name = "邪能狂怒", description = "邪能狂怒\n邪恶的能量在你的血管中涌动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40598] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40601] = {name = "愤怒", description = "愤怒\n攻击速度提高8%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40602] = {name = "冲锋", description = "Charges an enemy.", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40609] = {name = "光芒", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40618] = {name = "毫无意义", description = "毫无意义\n你的举动不会产生威胁值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40630] = {name = "酸液喷泉", description = "对目标及其周围的敌人造成0点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40631] = {name = "烈焰冲击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40633] = {name = "邪能火球", description = "对敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40636] = {name = "恐惧怒吼", description = "恐惧怒吼\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40647] = {name = "暗影牢笼", description = "暗影牢笼\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40655] = {name = "天空卫队的闪耀", description = "Summons a skyguard flare at a random location.", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40656] = {name = "天空卫队的闪耀", description = "天空卫队的闪耀\n天空卫队已经锁定了这个区域。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40657] = {name = "上古烈焰", description = "上古烈焰\n远古魔法的力量在燃烧。\n每3秒300点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[40659] = {name = "俯冲轰炸", description = "飘浮在空中，使用邪能炸弹对下方的敌人进行轰炸。\n\n 注意！使用这项技能会消耗一块充能的聚焦水晶。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "5​分钟", dispel_type = "魔法"},
[40671] = {name = "生命通道", description = "每秒为施法者的目标恢复2000点生命值，持续20秒。需要施法者引导。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40672] = {name = "邪能火炮冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40683] = {name = "激怒", description = "激怒\n伤害提高50%。\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[40685] = {name = "暗影打击", description = "暗影打击\n每3秒造成4375至5625点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40714] = {name = "眩晕和困惑", description = "眩晕和困惑\n这个苦工正在到处闲逛。他活腻了吧？", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40717] = {name = "地狱烈焰", description = "Ignites the area surrounding the caster, causing 0 Fire damage to himself and 87 Fire damage to all nearby enemies every 1 sec. Lasts 6秒.", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40719] = {name = "烈焰打击", description = "Inflicts 139至161 Fire damage to an enemy and increases the Fire damage it takes by 50 for 20秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40721] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40722] = {name = "鸦人之神的意志", description = "鸦人之神的意志\n被忽略。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40726] = {name = "天选者的战意", description = "天选者的战意\n让泰罗克看看你的厉害！\n对泰罗克的伤害提高100%。\n治疗效果提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40727] = {name = "寒冰跳跃", description = "往回跳跃，冻结附近的所有敌人，持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[40732] = {name = "懒惰", description = "懒惰\n这个苦工正在偷懒打盹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40733] = {name = "神圣之盾", description = "使施法者免受一切物理和法术攻击伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40735] = {name = "挑衅与激怒", description = "挑衅与激怒\n这个苦工拒绝工作！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40736] = {name = "死亡冲击", description = "对一个敌人造成暗影伤害。\n\n 如果目标已经受到生命虹吸效果的影响，则吞噬该效果，并为施法者恢复生命值，数值相当于生命虹吸所造成的伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40737] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害，并使你恢复一些生命值，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[40741] = {name = "混乱打击", description = "对一个敌人造成邪恶的伤害，并使施法者获得扭曲虚空的能量，持续30秒秒。\n\n 如果目标已经受到烈焰打击效果的影响，则会受到额外的伤害。\n\n 如果目标被冰冻，则混乱打击会造成三倍伤害。\n\n 如果目标已经受到生命虹吸效果的影响，则会受到额外的伤害。\n\n 注意！使用这个技能会消耗两块充能的聚焦水晶。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[40743] = {name = "激怒", description = "使施法者的攻击速度提高30%，物理伤害提高1点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40770] = {name = "碎甲", description = "Shreds an enemy's armor, reducing it by 3000 for 8秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40773] = {name = "碎片外皮", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40776] = {name = "Summon Stun Zone Graphic", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40818] = {name = "剧毒软泥", description = "Gushes toxic slime, burning all nearby enemies for 74至76 Nature damage and dealing 30 Nature damage to creatures in the area every 3 sec. for 9秒.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40823] = {name = "沉默尖啸", description = "A shout of command that silences all nearby enemies for 10秒.", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40832] = {name = "烈焰碰撞", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.3​秒", cooldown = "2​秒", dispel_type = nil},
[40836] = {name = "烈焰碰撞", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40839] = {name = "钻孔", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40842] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续9秒。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40843] = {name = "投掷", description = "Throws a crystal at an enemy, inflicting Physical damage.", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40844] = {name = "投掷锄头", description = "Chucks your pick at the enemy.", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[40845] = {name = "愤怒", description = "Enrages self, increasing size and damage done.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40846] = {name = "水晶监牢", description = "水晶监牢\n昏迷。\n在4秒后破碎，并对附近的盟友造成伤害。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[40851] = {name = "怒火", description = "Enrages self, increasing size and damage done.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40860] = {name = "败德射线", description = "Strikes an enemy with shadow energy that arcs to another nearby enemy. The spell affects up to 10 targets.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40864] = {name = "心悸", description = "Stuns an enemy for 3秒.", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40872] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加3700至4300点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40873] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40874] = {name = "毁灭之毒", description = "毁灭之毒\n受到的伤害提高5%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40875] = {name = "冰冻术", description = "冲击半径15码范围内的所有敌人，对它们造成2220至2580点冰霜伤害，并将其冻结在原地，持续最多8秒。目标受到伤害则有可能打断冻结效果。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[40876] = {name = "厄运箭", description = "Hurls a bolt of dark magic at an enemy, inflicting 2250至2750 Shadow damage, plus additional shadow damage to enemies in the target area.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40877] = {name = "火球术", description = "Inflicts 1530至2070 Fire damage to an enemy, plus 200 additional damage every 1 seconds for 3秒.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40880] = {name = "棱彩光环：暗影", description = "暗影法术和效果对你所造成的伤害降低25%，但是神圣法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40881] = {name = "奥术冲击", description = "Blasts an enemy with Arcane magic, inflicting normal damage plus 295至305 and knocking the enemy back.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40882] = {name = "棱彩光环：火焰", description = "火焰法术和效果对你所造成的伤害降低25%，但是冰霜法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40883] = {name = "棱彩光环：自然", description = "自然法术和效果对你所造成的伤害降低25%，但是奥术法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40884] = {name = "生命通道", description = "Channels the power of Shadow for 10秒., healing an ally for up to 2000 damage, but reducing the caster's own health regeneration by 100%.", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40891] = {name = "棱彩光环：奥术", description = "奥术法术和效果对你所造成的伤害降低25%，但是自然法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40892] = {name = "注视", description = "Causes an enemy to fixate upon the caster for 10秒. While the target is fixated upon the caster, the target will not attack anything else.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40895] = {name = "猛刺", description = "Inflicts normal damage plus 2313至2687 to an enemy, knocking it back.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40896] = {name = "棱彩光环：冰霜", description = "冰霜法术和效果对你所造成的伤害降低25%，但是火焰法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40897] = {name = "棱彩光环：神圣", description = "神圣法术和效果对你所造成的伤害降低25%，但是暗影法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40904] = {name = "吸取灵魂", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[40932] = {name = "苦痛之焰", description = "苦痛之焰\n1分钟内36000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40935] = {name = "护甲损减", description = "使敌人的护甲值降低100%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40936] = {name = "战争践踏", description = "对附近的敌人造成普通伤害再加2250点伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40937] = {name = "奥术箭雨", description = "Hurls a magical bolt at an enemy, inflicting Arcane damage.", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[40938] = {name = "伊利达雷烈焰", description = "Inflicts 2850至3150 Fire damage to enemies in a 0 cone in front of the caster.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40940] = {name = "法力炸弹", description = "Drains 1275至1725 mana from those in the blast radius and does the amount of the mana drained in damage to the target.", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[40943] = {name = "镜像", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40946] = {name = "混乱之雨", description = "召唤火焰之雨，对指定区域中的敌人每5秒造成3420至3780点火焰伤害，持续9秒。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40949] = {name = "迁跃", description = "Teleports the caster behind the target. Also frees the caster from any bonds.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40951] = {name = "静止力场", description = "Places the target in a Statis Field stunning the target.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40953] = {name = "献祭", description = "献祭\n每3秒一次火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40976] = {name = "淤泥泡沫", description = "对附近的敌人造成232至268点自然伤害，并使其移动速度降低50%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[41001] = {name = "致命吸引", description = "对附近目标造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41032] = {name = "剪切", description = "剪切\n生命值上限降低60%。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[41033] = {name = "混乱冲锋", description = "混乱冲锋\n已储存魔法能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41034] = {name = "法术吸收", description = "在15秒内吸收法术。每吸收一次法术，你就获得一层混乱充能效果。光环消失时，每层混乱效果都会导致爆炸，攻击一个目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41047] = {name = "暗影共鸣", description = "暗影共鸣 魔法\n受到的暗影伤害提高1200点。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41053] = {name = "反手刃", description = "Infuses your weapon with the power of Illidan, granting it the power to fight independently for 14秒.", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41058] = {name = "旋风斩", description = "Attacks nearby enemies in a whirlwind of steel that lasts 6秒. and inflicts double damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41062] = {name = "缴械", description = "Disarms an enemy, forcing it to stop wielding its weapon for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41063] = {name = "混乱之光", description = "对施法者正面25码锥形区域内的敌人造成3500点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41068] = {name = "鲜血虹吸", description = "Steals 3238至3762 health from all enemies in a 45 yd cone in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41069] = {name = "暗影箭", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[41070] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成1750至2250点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41071] = {name = "复活死者", description = "Summons a skeleton at the location of a nearby corpse. Corpses cannot have multiple skeletons raised from them.\n\n ** Please copy this spell, as it is a template for future Raise Dead spells **", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[41072] = {name = "血箭", description = "对一名敌人造成伤害，并使其移动速度降低，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[41078] = {name = "暗影冲击", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41080] = {name = "吞噬灵魂", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41083] = {name = "麻痹", description = "麻痹\n昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41084] = {name = "沉默射击", description = "A shot that deals 4000 damage and silences the target for 3秒.", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41085] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多5秒内无法行动，任何伤害都会取消冰冻效果。陷阱可存在直到主动取消。每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41086] = {name = "寒冰陷阱", description = "寒冰陷阱 魔法\n被定身。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41091] = {name = "箭雨", description = "Shoots a volley of arrows at a target location.", mechanic = nil, range = "10—40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41092] = {name = "啖肉", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41093] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41094] = {name = "闪耀", description = "对一名随机敌人召唤一道火光。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41095] = {name = "闪耀", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41097] = {name = "旋风斩", description = "Attacks nearby enemies in a whirlwind of steel that lasts 15秒. and inflicts normal damage plus 50.", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "18​秒", dispel_type = nil},
[41099] = {name = "战斗姿态", description = "A balanced combat stance.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41100] = {name = "狂暴姿态", description = "An aggressive stance.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41101] = {name = "防御姿态", description = "A defensive combat stance.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41103] = {name = "毁伤", description = "Instantly attacks with both weapons. Awards 2 combo points.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41104] = {name = "盾墙", description = "Reduces the Physical and magical damage taken by the caster by 60% for 10秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41105] = {name = "防御光环", description = "Decreases damage taken from all sources by 25%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41106] = {name = "战争光环", description = "Increases attack speed by 25%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41107] = {name = "狂暴光环", description = "Increases damage done by 25%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41114] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41115] = {name = "烈焰震击", description = "Instantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12秒.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41116] = {name = "冰霜震击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41117] = {name = "召唤影魔", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[41121] = {name = "协助", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41126] = {name = "火焰爆裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41142] = {name = "恐怖光环", description = "恐怖光环\n受到的暗影伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41150] = {name = "恐惧", description = "Strikes fear in an enemy, causing it to flee in terror for 3秒.", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = "9​秒", dispel_type = "魔法"},
[41151] = {name = "闪电之盾", description = "Surrounds the caster with 20 balls of lightning that have 25% chance of striking melee or ranged attackers for 250 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10分钟. or after it has struck 20", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41152] = {name = "投掷匕首", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41168] = {name = "音速打击", description = "Strikes enemies in a cone in front of you, causing them to be silenced.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41169] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41170] = {name = "冷心诅咒", description = "Curses the target with agony, periodically causing the target's heart to constrict in agony, stunning them. Lasts 3分钟.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[41171] = {name = "骷髅射击", description = "Causes 4000 Shadow damage to the target and afflicts them dealing 1500 Shadow damage every 3. Summons a skeleton if the target dies.", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41173] = {name = "急速射击", description = "Causes the caster to focus, shooting rapidly at nearby enemies for 8秒.", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[41176] = {name = "暗影步", description = "Teleports the caster behind the target. Also frees the caster from any bonds.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41177] = {name = "刺骨", description = "Finishing move that causes damage.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41178] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5秒点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41180] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，并使该法术无法被施放，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41183] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[41184] = {name = "闪电箭", description = "Blasts an enemy with lightning, inflicting Nature damage.", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41185] = {name = "嗜血", description = "Increases melee, ranged, and spell casting speed by 35% for all party members. Lasts 20秒.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41187] = {name = "多重射击", description = "Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 3400.", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41188] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41189] = {name = "速效药膏", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41190] = {name = "麻痹药膏", description = "麻痹药膏 中毒\n施法速度降低50%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[41192] = {name = "致命药膏", description = "Inflicts 280 Nature damage to an enemy every 3 sec. for 12秒.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[41193] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41194] = {name = "旋风斩", description = "Attacks nearby enemies in a whirlwind of steel that lasts 8秒. and inflicts normal damage plus 50.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41196] = {name = "盾墙", description = "Reduces the Physical and magical damage taken by the caster by 75% for 15秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41197] = {name = "盾击", description = "Bashes an enemy with the caster's shield, inflicting Physical damage and interrupting the spell being cast for 3秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41198] = {name = "援护", description = "高速跑向一名小队成员，拦截对其进行的下一次近战或远程攻击。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[41213] = {name = "投掷盾牌", description = "对敌人掷出盾牌，造成2775至3225%点武器伤害，并使其昏迷3秒。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[41229] = {name = "血箭", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[41230] = {name = "血之预言", description = "使目标受到的伤害提高50点，制造的伤害提高20点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41238] = {name = "鲜血吸取", description = "Drains 4000至6000 health from an enemy over 5秒., transferring it to the caster.", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41245] = {name = "灵魂冲击", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41248] = {name = "回复打击", description = "Consuming Strikes causes all of your attacks to heal you.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41251] = {name = "战斗之怒", description = "使施法者的攻击速度提高25%，物理伤害提高20点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41254] = {name = "狂暴", description = "使你的攻击间隔缩短100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[41272] = {name = "巨兽冲击", description = "Charges an enemy, inflicting normal damage plus 2647至2953 and stuns the opponent for 3秒.", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[41274] = {name = "邪能践踏", description = "Inflicts 3800至4200 Physical damage to nearby enemies, stunning them for 3秒.", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[41276] = {name = "流星", description = "Do damage divided up evenly among all affected targets", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[41277] = {name = "灼热彗星", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[41280] = {name = "暗影箭", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41281] = {name = "残废", description = "Increases the time between an enemy's attacks by 100% and its movement by 50%, in addition to reducing its Strength by 50%. Lasts 15秒.", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[41290] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41292] = {name = "受难光环", description = "受难光环\n治疗效果降低100%。\n生命值恢复效果降低100%。\n护甲值降低100%。\n防御值降低500点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41294] = {name = "注视", description = "注视\n被注视。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41299] = {name = "遗忘魔焰裁缝", description = "遗忘在魔焰裁缝方面的专精，使你可以选择其它的裁缝专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41303] = {name = "灵魂吸取", description = "灵魂吸取 魔法\n每3秒造成2625至3375点伤害。\n每3秒吸取2625至3375点法力值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[41305] = {name = "激怒", description = "激怒\n你所造成的物理伤害提高25%。\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[41334] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续15秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[41337] = {name = "愤怒光环", description = "愤怒光环\n持续造成暗影伤害。\n提高你所造成的伤害。\n效果持续增强。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41338] = {name = "心碎", description = "Playfully strikes the target, dealing 2313至2687 damage and stunning them for 4秒.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41341] = {name = "能量均衡", description = "Causes the Illidari Council to share their health with each others.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41345] = {name = "心醉神迷", description = "心醉神迷\n被魅惑。", mechanic = "被魅惑", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41346] = {name = "毒性投掷", description = "Throws your weapon, inflicting 787至913 Nature damage on the target and inflicts Nature damage every 694至806 sec. for 18秒.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[41349] = {name = "4级奥术充能", description = "Causes 7013至7987 Arcane damage to nearby enemies.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41350] = {name = "渴望光环", description = "渴望光环\n对敌人造成伤害时，自身也承受伤害。\n治疗效果提高100%。\n法力值上限持续下降。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41351] = {name = "活力诅咒", description = "在20秒内造成暗影伤害。如果目标生命值不足50%，此效果被移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[41353] = {name = "痛苦鞭笞", description = "Lashes an enemy, inflicting Shadow damage.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41355] = {name = "暗言术：痛", description = "Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18秒.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41360] = {name = "5级奥术充能", description = "对单一目标造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = nil},
[41362] = {name = "共享联结", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41364] = {name = "沸腾", description = "沸腾 疯狂\n攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[41367] = {name = "神圣之盾", description = "Protects the caster from all attacks and spells for 15秒., but also increases the time between attacks by 25% during that time.", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41368] = {name = "命令审判", description = "Judges the enemy for 3563至3937 holy damage.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41369] = {name = "痛苦之怒", description = "使施法者的攻击速度提高25%，物理伤害提高20点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41370] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41371] = {name = "痛苦之罩", description = "Causes 2500 Shadow damage when attacked and reflects spells back to their casters.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41372] = {name = "治疗", description = "Calls upon Holy magic to heal an ally.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41373] = {name = "真言术：盾", description = "Wraps an ally in a shield that lasts up to 30秒., absorbing a maximum of 5000 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41374] = {name = "心灵震爆", description = "Inflicts Shadow damage to an enemy, but causes a high amount of threat.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[41375] = {name = "暗言术：灭", description = "Inflicts 2150 Shadow damage to an enemy, but deals equal damage to the caster.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41376] = {name = "敌意", description = "敌意\n被锁定为目标。\n免疫一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41378] = {name = "强效治疗术", description = "Calls upon Holy magic to heal an ally.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41379] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41380] = {name = "神圣新星", description = "Causes an explosion of divine light, inflicting 1750至2250 Holy damage to nearby enemies and reducing the caster's threat level for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41381] = {name = "生命之罩", description = "生命之罩\n免疫法术。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41382] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每2秒造成1500点冰霜伤害，并使其减速30%。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41383] = {name = "火球术", description = "Inflicts Fire damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41384] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41388] = {name = "上钩拳", description = "Inflicts normal damage plus 50 to an enemy, knocking it back.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41389] = {name = "肾击", description = "Stuns an enemy for 4秒.", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41392] = {name = "回刺", description = "回刺\n被缴械。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41395] = {name = "脚踢", description = "Kicks an enemy for 4275至4725 damage, interrupting the spell being cast for 5秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41396] = {name = "睡眠", description = "Puts an enemy to sleep for up to 8秒. Any damage caused will awaken the target. Only one target can be asleep at a time.", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[41397] = {name = "迷惑", description = "Causes all nearby targets to wander confused for up to 4秒. Any damage caused will remove the effect.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41399] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41404] = {name = "狂乱", description = "狂乱\n钻进这个兔子洞......", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41410] = {name = "衰减", description = "衰减\n受到的伤害提高100%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41426] = {name = "灵魂震击", description = "灵魂震击\n迷惑。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41431] = {name = "符文护盾", description = "符文护盾 魔法\n吸收50000点伤害。\n免疫法术打断效果。\n攻击速度提高100%。\n施法速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[41436] = {name = "恐慌", description = "Panics nearby enemies, causing them to flee in fear for 6秒.", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41437] = {name = "双重吐息", description = "Inflicts Fire damage to enemies in a cone in front of the caster.", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41439] = {name = "裂伤", description = "Inflicts 300 damage to an enemy every 2 sec. and slows its movement by 50% for 20秒.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41440] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41444] = {name = "邪能烈焰", description = "Inflicts 210 Fire damage to enemies in a cone in front of the caster. Then inflicts further Fire damage over 3秒.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41447] = {name = "激怒", description = "使施法者的攻击速度提高60%，物理伤害提高20%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41448] = {name = "多重射击", description = "Fires a volley of missiles at an enemy and its nearby allies, striking up to 5 targets for normal damage plus 100.", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41450] = {name = "保护祝福", description = "A targeted party member is protected from all physical attacks for 15秒.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[41451] = {name = "法术结界祝福", description = "A targeted party member is protected from all magical attacks for 15秒.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[41452] = {name = "虔诚光环", description = "Gives 20% additional armor to nearby party members for 30秒. Players may only have one aura on them per paladin at any one time.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[41453] = {name = "多彩抗性光环", description = "Increases the resistance of nearby group members to all schools of magic by 250 for 30秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[41455] = {name = "治疗之环", description = "Invokes Holy magic to heal nearby party members.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41459] = {name = "血之契印", description = "所有近战攻击都可以造成额外的神圣伤害，数值相当于普通武器伤害。\n\n 释放这种圣印的能量审判敌人将对目标持续性造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[41461] = {name = "鲜血审判", description = "Unleashing this Seal's energy will judge an enemy, causing Holy damage every 1 sec.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41467] = {name = "审判", description = "Unleashes the energy of a Seal spell upon an enemy. Refer to individual Seals for Judgement effect.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41468] = {name = "制裁之锤", description = "Stuns an enemy, rendering it unable to move or attack for 6秒.", mechanic = "昏迷中", range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41469] = {name = "命令圣印", description = "Gives the caster a chance to deal additional Holy damage equal to 70% of normal weapon damage. Lasts 30秒.\n\n Judging this command deals 6175至6825 Holy damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[41471] = {name = "强力惩击", description = "对敌人造成5463至6037点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41472] = {name = "神圣愤怒", description = "Consumes an enemy in flames, burning it and inflicting additional Fire damage every 2 sec. over 8秒.", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41475] = {name = "反射之盾", description = "Wraps the in a shield that lasts up to 20秒., absorbing a maximum of 25000 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41476] = {name = "消失", description = "Puts the caster in stealth mode for 30秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "55​秒", dispel_type = nil},
[41478] = {name = "抑制魔法", description = "Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 75 and healing spells by up to 500. Lasts 5分钟.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41481] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[41482] = {name = "暴风雪", description = "召唤持续12秒的暴风雪，对指定区域内的所有敌人每2秒造成4375至5625点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[41483] = {name = "奥术箭", description = "Hurls a magical bolt at an enemy, inflicting Arcane damage.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41485] = {name = "致命药膏", description = "Poisons an enemy target with deadly poison.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41499] = {name = "苍天的平衡", description = "Ensures the balance of power between the members of the Illidari Council. Equalizes health between all council members.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41519] = {name = "怒风印记", description = "怒风印记\n你被伊利丹·怒风击溃了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41533] = {name = "灵翼飞翔", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41534] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加500点伤害，将它们击退并使它们昏迷，持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41541] = {name = "奉献", description = "Consecrates the land beneath Paladin, doing 15000 Holy damage over 20秒 to enemies who enter the area.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41542] = {name = "灵魂释放", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41545] = {name = "灵魂尖啸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41550] = {name = "瓦解射线", description = "对当前目标的位置释放瓦解射线，在那里制造一处裂隙困住目标。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41558] = {name = "遗忘月布裁缝", description = "遗忘在月布裁缝方面的专精，使你可以选择其它的裁缝专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41559] = {name = "遗忘暗纹裁缝", description = "遗忘在暗纹裁缝方面的专精，使你可以选择其它的裁缝专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41563] = {name = "遗忘药水大师", description = "遗忘在药水方面的专精，使你可以选择其它的炼金术专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41564] = {name = "遗忘药剂大师", description = "遗忘在药剂方面的专精，使你可以选择其它的炼金术专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41565] = {name = "遗忘转化大师", description = "遗忘在转化方面的专精，使你可以选择其它的炼金术专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41572] = {name = "龙翼打击", description = "对施法者面前一个锥形区域内的敌人造成563至937点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41578] = {name = "炎爆术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41579] = {name = "寒冰冲击", description = "对一个敌人造成冰霜伤害。\n\n 使被冻结的目标解除冰冻，造成双倍伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41581] = {name = "冲锋", description = "Charges a target, knocking them back.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41589] = {name = "净化火焰", description = "驱散施法者身上的一个不利效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[41590] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在4秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "冰封", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[41593] = {name = "烈焰守护", description = "使施法者笼罩在烈焰的力量中。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "30​秒", dispel_type = nil},
[41594] = {name = "冰霜守护", description = "使施法者笼罩在冰霜的力量中。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "30​秒", dispel_type = nil},
[41595] = {name = "暗影守护", description = "使施法者笼罩在暗影的力量中。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "30​秒", dispel_type = nil},
[41596] = {name = "烈焰打击", description = "对一个敌人造成4625至5375点火焰伤害，并使其受到的火焰伤害提高5000点，持续1分钟。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[41597] = {name = "生命虹吸", description = "每2秒从目标身上吸取2600点生命值，转移给施法者。持续1分钟。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[41626] = {name = "消灭精魄", description = "Destroys a target Vengeful Spirit.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41635] = {name = "愈合祷言", description = "向目标施加一个法术，在该目标下一次受到伤害时为其恢复800点生命值。这个治疗效果发生之后，愈合祷言会转移到半径0码范围内的团队成员身上。共可转移最多5次，每次在目标身上持续30秒。牧师在同一时间内只能向一个目标施放愈合祷言。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41914] = {name = "寄生暗影魔", description = "寄生暗影魔\n每2秒造成3000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41917] = {name = "寄生暗影魔", description = "寄生暗影魔\n每2秒造成3000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41932] = {name = "野蛮撕咬", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41936] = {name = "黑暗闪耀", description = nil, mechanic = nil, range = "100码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[41939] = {name = "狂暴冲撞", description = "对远处的敌人发起冲锋。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41940] = {name = "割裂撕咬", description = "使一个敌人的移动速度降低25%，每3受到10000点物理伤害，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[41953] = {name = "增长", description = "增长\n伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41957] = {name = "暗影箭", description = "对敌人射出黑暗之箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41958] = {name = "献祭", description = "对敌人造成7600至8400点火焰伤害，并在接下来的21秒内每3秒造成3800至4200点额外伤害。", mechanic = nil, range = "80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[41959] = {name = "磁性牵引", description = "把某人拉到你身边。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[41960] = {name = "烧尽", description = "点燃一个已经受到献祭效果影响的目标，对其造成115701至144299点火焰伤害，并吞噬献祭法术的效果。", mechanic = nil, range = "60码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[41961] = {name = "暗影共鸣", description = "暗影共鸣 魔法\n受到的暗影伤害提高10000点。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41965] = {name = "堕落之光", description = "受到的伤害提高50000点。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41975] = {name = "英勇打击", description = "A strong attack that increases melee damage by 5088至5912 and causes a high amount of threat.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41978] = {name = "衰弱之毒", description = "Poisons the target, increasing the time between attacks by 50%, increasing their spell cast time by 50% and dealing 1665至1935 Nature damage every 2 sec.", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[41986] = {name = "愤怒", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[41988] = {name = "腐蚀术", description = "Corrupts nearby enemies, inflicting Shadow damage every 3 sec. for 24秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[42005] = {name = "血沸", description = "Causes the target's blood to boil, dealing 600 damage every 1 sec for 24秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42023] = {name = "火雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成3238至3762点火焰伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42024] = {name = "闪电箭", description = "用闪电能量冲击敌人，对其造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[42025] = {name = "灵魂治愈", description = "每2秒为一个盟友治疗一次，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[42027] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响5个目标。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[42055] = {name = "火山喷射", description = "A volcano bursts forth from the ground, dealing 0 Fire damage to nearby enemies with 0 yds.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42138] = {name = "美酒节的热情", description = "获得的经验值提升10%，持续2小时。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42139] = {name = "投石", description = "Hurls a boulder at an enemy, inflicting Physical damage.", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42177] = {name = "警报之鼓", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42220] = {name = "燃烧", description = "Sets an enemy aflame, inflicting 1 Fire damage over 5秒. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 300 damage as well.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42247] = {name = "战斗怒吼", description = "使附近友方目标的近战攻击强度提高4点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42281] = {name = "萌芽", description = nil, mechanic = nil, range = "0码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[42317] = {name = "灵魂治疗", description = "呼唤神圣能量治疗友方。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42332] = {name = "掷斧", description = "Throws your weapon, inflicting its 140% of its damage on the target.", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[42347] = {name = "潜行", description = "使施法者进入潜行状态。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[42359] = {name = "利斧之雨", description = "Hurls a volley of Axes.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42372] = {name = "闪电充能", description = "Blasts all nearby enemies with an electrical charge.", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42376] = {name = "治疗结界", description = "Summons a ward that lasts 30秒. and periodically heals allies in an area around it.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[42380] = {name = "燃烧", description = "使一个敌人着火，在6秒内造成总计54点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成300点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42382] = {name = "机枪", description = "Fires at an enemy, inflicting Physical damage.", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[42384] = {name = "野蛮横扫", description = "Do damage divided up evenly among all affected targets.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42386] = {name = "深度睡眠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42389] = {name = "裂伤", description = "Deals 60% weapon damage and causes the target to take 1% additional damage from bleed effects for 直到主动取消.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[42395] = {name = "刺裂", description = "每2秒造成1735点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42397] = {name = "撕裂", description = "Deals 5850至7150 physical damage and causes the target to bleed for 2335 damage every 1 sec.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[42398] = {name = "震耳咆哮", description = "Deals 1235至1365 physical damage and silences enemies for 2秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42433] = {name = "燃翼烈焰吐息", description = "Cosmetic fire breath spell.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42441] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[42454] = {name = "被捕获的图腾", description = "被捕获的图腾\n受到神秘的恐怖图腾魔法影响。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[42477] = {name = "治疗链", description = "Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[42478] = {name = "防护结界", description = "Summons a ward that lasts 30秒. While the ward persists, nearby friendly units are protected from all damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[42479] = {name = "防护结界", description = "Protects the caster from all attacks and spells for 4秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42490] = {name = "已充能！", description = "已充能！\n正在从飞艇的能量核心中吸收能量。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[42491] = {name = "Energized Periodic", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42495] = {name = "飓风打击", description = "Performs a spinning attack that hits all nearby enemies, dealing weapon damage plus 150 and knocking them back.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42496] = {name = "狂怒咆哮", description = "Roar furiously, increasing damage dealt by 50% while increasing the damage taken by nearby enemies by 25%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42514] = {name = "南瓜之魂", description = "使一个敌人的精神降低 19点，持续20分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[42574] = {name = "水箭", description = "对单一目标造成350至450点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[42576] = {name = "火炮冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42580] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42648] = {name = "深度睡眠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42691] = {name = "奥格瑞拉的和平", description = "Inflicts 0 Fire damage to enemies in a cone in front of the caster.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42745] = {name = "狂乱", description = "狂乱 疯狂\n攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[42747] = {name = "压碎护甲", description = "使一名敌人的护甲值降低10000点，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[42813] = {name = "蓝色塞拉摩烟花", description = "使用发射器发射烟花。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42815] = {name = "黄色塞拉摩焰火", description = "使用发射器发射烟花。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42816] = {name = "紫色塞拉摩烟花", description = "使用发射器发射烟花。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42866] = {name = "潜行", description = "Puts the caster in stealth mode for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42943] = {name = "潜行", description = "Puts the caster in stealth mode for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43093] = {name = "重伤投掷", description = "A vicious attack that causes the target to bleed profusely until fully healed. Deals 2375 damage every 2 seconds until healed.", mechanic = "流血", range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43095] = {name = "麻痹蔓延", description = "Affect all nearby players with a slow paralysis that stuns if not removed within 6 sec.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43108] = {name = "碎骨", description = "Stomps the ground, inflicting normal damage to nearby enemies and knocking them back.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43110] = {name = "召唤幽灵狼", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43112] = {name = "召唤飓风", description = "Summons a cyclone that moves around randomly. Enemies near the cyclone will be knocked away.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43120] = {name = "飓风", description = "Periodically triggers a Cyclone knock away.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43127] = {name = "无形", description = "Reduces an enemy's chance to hit by 15%.\n Reduces an enemy's chance to hit with spells by 15%.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[43130] = {name = "蔓延之藤", description = "Coats an enemy in roots, damaging them and rooting them. This effect will transform into a snare when removed.", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43131] = {name = "纠缠之藤", description = "Coats an enemy in roots, damaging them and snaring them. This effect will transform into a snare when removed.", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43133] = {name = "衰弱毒药", description = "Reduces an enemy's physical damage by 75% and Inflicts 2 Nature damage to an enemy every 10 sec. for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[43134] = {name = "孵化小蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43135] = {name = "冒泡的软泥怪", description = "每2秒对你的目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[43139] = {name = "狂乱", description = "使你的攻击间隔缩短100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[43140] = {name = "烈焰吐息", description = "Inflicts 4375至5625 Fire damage to enemies in a cone in front of the caster.", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[43150] = {name = "利爪之怒", description = "Charges a target, stunning them and dealing a flurry of rapid attacks.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43205] = {name = "多重射击", description = "Fires a volley of missiles at an enemy and its nearby allies, striking up to 5 targets for normal damage plus 2313至2687.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43213] = {name = "烈焰旋风", description = "Whirl around, spitting flame at all nearby enemies, increasing their vulnerability to Fire magic.", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[43215] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成1913至2587点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43240] = {name = "连珠火球", description = "Inflicts Fire damage to nearby enemies.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43242] = {name = "加速", description = "Fills the target with power, increasing its casting speed by 300% and movement speed by 200%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43243] = {name = "撕碎护甲", description = "Shreds an enemy's armor, reducing it by 1000 for 8秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43245] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43246] = {name = "撕碎", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43249] = {name = "恐怖咆哮", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43267] = {name = "军刀猛刺", description = "Do damage divided up evenly among all affected targets.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43273] = {name = "顺劈斩", description = "Inflicts 110% of normal melee damage to an enemy and its nearest allies, affecting up to 3 targets.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43274] = {name = "解散熊坐骑", description = "召唤一头愤怒的熊。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43290] = {name = "山猫乱舞", description = "Enrages self, increasing size and damage done.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43292] = {name = "激动狂乱", description = "Frenzies the target, increasing its attack speed by 200%.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[43294] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成2000点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43298] = {name = "打击", description = "Strikes at an enemy, inflicting weapon damage plus 125.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43299] = {name = "烈焰打击", description = "Inflicts 463至537 Fire damage to an enemy and increases the Fire damage it takes by 3% for 1分钟.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43301] = {name = "闪电", description = nil, mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[43302] = {name = "闪电图腾", description = "Summons an Lightning Totem that lasts 1分钟. and periodically damages nearby enemies.", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[43303] = {name = "烈焰震击", description = "Instantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[43305] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在4秒内无法再次施放。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[43317] = {name = "急奔", description = "Increases movement speed by 60% for 10秒. Does not break prowling.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43352] = {name = "扫尾", description = "对一个敌人造成普通伤害外加3800至4200点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43353] = {name = "感染撕咬", description = "每2秒对一个敌人造成1388至1612点自然伤害，并使其受到的物理伤害提高35%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43356] = {name = "突袭", description = "对一个敌人造成普通伤害外加100点伤害，并使其昏迷。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43357] = {name = "野性横扫", description = "Reduces an enemy's movement speed by 80% for 8秒.", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43358] = {name = "重击", description = "Reduces an enemy's Stamina by 15% for 6秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43359] = {name = "野兽的召唤", description = "Marks your target, forcing nearby beasts to attack it.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43361] = {name = "驯服", description = "控制一个等级不高于70级的敌对人型生物，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43362] = {name = "电能之网", description = "Immobilizes an enemy for 6秒. and shocks it with electricity, inflicting Nature damage.", mechanic = "定身", range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[43364] = {name = "宁神毒药", description = "Inflicts the target with poison, which increases the time between attacks by 150%, reduces their movement by 70% and puts them to sleep after 8秒 sec.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[43382] = {name = "灵魂之箭", description = "Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43420] = {name = "荆棘术", description = "Thorns sprout from the friendly target causing 200 Nature damage to attackers when hit. Lasts 40秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43421] = {name = "生命绽放", description = "生命绽放 魔法\n每秒恢复4713至5287点生命值，在法术效果结束或被驱散之后恢复18500至21500点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43426] = {name = "冰霜新星", description = "Inflicts Frost damage to nearby enemies, immobilizing them for up to 10秒.", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43427] = {name = "冰枪", description = "Deals 657至843 Frost damage to an enemy target. Causes triple damage against Frozen targets.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43428] = {name = "寒冰箭", description = "Inflicts Frost damage to an enemy and reduces its movement speed for 4秒.", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[43429] = {name = "奉献", description = "Consecrates the land beneath Paladin, doing 30000 Holy damage over 20秒 to enemies who enter the area.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43430] = {name = "复仇之怒", description = "造成的所有伤害提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43431] = {name = "快速治疗", description = "使用神圣魔法治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43432] = {name = "心灵尖啸", description = "Lets out a psychic scream, causing up to 5 nearby enemies to flee for 4秒.", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43433] = {name = "致盲", description = "Blinds the target, causing it to wander confused for up to 10秒. Any damage caused will remove the effect.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43435] = {name = "闪电链", description = "Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, causing Nature damage to each.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43436] = {name = "火焰新星图腾", description = "Summons a Fire Nova Totem that has 1000 health and lasts 10秒. Unless it is destroyed within 4 sec., the totem inflicts 413至 459 fire damage to enemies within 10 yd.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43439] = {name = "厄运诅咒", description = "Curses the target with impending doom, causing 6475至7525 Shadow damage after 30秒.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[43440] = {name = "火焰之雨", description = "Calls down a molten rain, burning all enemies in a selected area for 2775至3225 Fire damage every 2 sec. for 10秒.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43441] = {name = "致死打击", description = "Inflicts 150% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43443] = {name = "法术反射", description = "Raise your shield, reflecting the next spell cast on you. Lasts 5秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43444] = {name = "爆炸陷阱", description = "在地面上放置一个陷阱，当敌人接近时会爆炸，对其造成 272至 346点火焰伤害，并在接下来的20秒内对半径10码范围内的所有敌人造成450点额外的火焰伤害。陷阱可存在1分钟。每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43447] = {name = "冰冻陷阱", description = "Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20秒. Any damage caused will break the ice. Trap will exist for 1分钟. Only one trap can be active at a time.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43449] = {name = "毒蛇陷阱", description = "Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 1分钟. Trap will exist for 1分钟. Only one trap can be active at a time.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[43451] = {name = "圣光术", description = "使用神圣魔法治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43456] = {name = "压制", description = "Instantly overpowers an enemy, causing weapon damage plus 125. Can only be used after the target dodges. Overpower cannot be blocked, dodged, or parried.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[43461] = {name = "致伤毒药", description = "Poisons the enemy, reducing all healing effects used on them by 10% for 15秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[43464] = {name = "火焰新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43498] = {name = "灵魂虹吸", description = "Draws the soul of the target into you, granting their powers for a short time.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43517] = {name = "利爪", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43518] = {name = "脚踢", description = "Kicks an enemy for 35% of normal melee damage, interrupting the spell being cast for 2秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43519] = {name = "冲锋", description = "Charges an enemy, inflicting 35% of the caster's normal damage and stuns the opponent for 2秒.", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43522] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标，在18秒内对其造成总计3000点伤害。如果这个效果被驱散，则它对驱散者造成4625至5375点伤害，并令其沉默5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43524] = {name = "冰霜震击", description = "Inflicts 2313至2687 Frost damage to an enemy and reduces its movement speed for 6秒.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43526] = {name = "闪电箭", description = "对敌人造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43527] = {name = "治疗链", description = "Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43529] = {name = "致死打击", description = "Inflicts 150% weapon damage and reduces the target's armor by 5000 for 5秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43530] = {name = "刺耳嚎叫", description = "Causes all enemies near the warrior to be dazed for 6秒.", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43545] = {name = "月火术", description = "Burns the enemy for Arcane damage and inflicts additional damage over 12秒.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43547] = {name = "切割", description = "Increases the caster's attack speed by 50% for 40秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43548] = {name = "治疗波", description = "召唤自然魔法治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43550] = {name = "精神控制", description = "精神控制 魔法\n被魅惑。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43575] = {name = "快速治疗", description = "使用神圣魔法治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43577] = {name = "驱散魔法", description = "Dispels magic on the target, removing 1 harmful spell from an ally or 1 beneficial spell from an enemy.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43578] = {name = "嗜血", description = "Increases an ally's attack speed by 100% for 10秒.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43579] = {name = "毒液喷吐", description = "Spits poison at an enemy, inflicting 875至1125 Nature damage, then additional 750 damage every 1 sec. for 5秒.", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[43581] = {name = "致命毒药", description = "每3秒对一个敌人造成500点自然伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[43582] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成3000点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43583] = {name = "雷霆一击", description = "Damages all nearby enemies for 1700至2300 Nature damage and slows attack speed by 20%.", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43584] = {name = "火焰箭", description = "Shoots a bolt of flame at an enemy, inflicting Fire damage.", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[43586] = {name = "快速感染", description = "Infects an enemy for 30秒., causing it to inflict 1885至2115 Nature damage to its nearby allies every 5 sec.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43590] = {name = "心灵哀嚎", description = "Lets out a psychic scream, causing up all nearby enemies to flee for 2秒.", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43592] = {name = "强力打击", description = "对一个敌人造成普通伤害外加139至161点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[43593] = {name = "冰冷凝视", description = "冰冷凝视 诅咒\n若使用法术或技能则受到1414至1586点冰霜伤害。跳跃到附近的团队成员身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[43621] = {name = "强风", description = "A gust of wind carries the target high into the sky.", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[43648] = {name = "电能风暴", description = "An electrical storm surrounds the target, harming any allies of the target who are outside the eye of the storm. Damage increases over time.", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[43661] = {name = "召唤闪电", description = "造成3800至4200点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43673] = {name = "强力打击", description = "对一个敌人造成普通伤害外加114至126点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[43896] = {name = "召唤虚空行者", description = "Summons 1 Voidwalker to accompany the caster until dismissed.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43923] = {name = "[q3]送出魔汁", description = "将魔汁交给玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43983] = {name = "能量风暴", description = "Creates a fierce energy storm that reacts to nearby enemy players, zapping them with electricity when they cast spells.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43996] = {name = "闪电冲击", description = "对施法者面前一个锥形区域内的敌人造成142至158点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44008] = {name = "静电瓦解", description = "Deals 3500 Nature damage to enemies in an area and increases Nature damage taken by 25% for 20秒.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44033] = {name = "雷霆一击", description = "Damages all nearby enemies for 2313至2687 Nature damage", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44036] = {name = "消失", description = "Having supplied Zul'jin with the powers of the primal gods, the spirit fades away.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44054] = {name = "变形", description = "Transforms the caster, unleashing the powers of nature upon all nearby enemies, dealing 9999999 Nature damage.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[44120] = {name = "奥术愤怒之拳", description = "奥术愤怒之拳\n受到的奥术伤害提高200点。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44131] = {name = "吸取能量", description = "Drains the power out of all nearby enemies, reducing their damage done by 1% and increasing your damage done by 1%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44136] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多20秒内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1分钟。只能在非战斗状态中安置陷阱，每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[44137] = {name = "发射火箭", description = "Fire a powerful rocket at the enemy that does 0 damage and stuns them for 直到主动取消.  This thing has quite a kick though...", mechanic = nil, range = "45码 ", cast_time = "3.5​秒", cooldown = "1​分钟", dispel_type = nil},
[44174] = {name = "恢复", description = "Heals the target of 2160 damage over 15秒.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44175] = {name = "真言术：盾", description = "Draws on the soul of the party member to shield them, absorbing 1455 damage. Lasts 30秒. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15秒.", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[44176] = {name = "寒冰之枪", description = "Deals 438至562 Frost damage to an enemy target. Causes triple damage against Frozen targets.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44177] = {name = "冰霜新星", description = "Inflicts Frost damage to nearby enemies, immobilizing them for up to 8秒.", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44178] = {name = "暴风雪", description = "Ice shards pelt the target area doing 2672 Frost damage over 8秒.", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[44185] = {name = "南瓜灯！", description = "南瓜灯！\n你的脑袋呢？", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44189] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44194] = {name = "凤凰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44196] = {name = "复生", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44199] = {name = "灰烬冲击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44202] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44218] = {name = "引力失效 - 中央传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44224] = {name = "引力失效", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44271] = {name = "瞄准射击", description = "An aimed shot that increases ranged damage by 1615至1785.", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[44272] = {name = "地精龙枪", description = "Deals 158至192 fire damage for 8秒 to all targets in a cone in front of the engineer using the weapon.  That is unless it explodes.....", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[44274] = {name = "净化", description = "Dispels Polymorph effects on a friendly target. Also restores 1125至1875 health and mana.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44276] = {name = "高爆绵羊", description = "Creates 1 Explosive Sheep that charges the nearest enemy and explodes. Explosive Sheep are unstable and will self-destruct after 1分钟.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44286] = {name = "摔绊", description = "Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44289] = {name = "减速毒药", description = "减速毒药 中毒\n移动速度降低70%。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[44294] = {name = "吸取生命", description = "Drains 4500 health from an enemy over 3秒., transferring it to the caster.", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[44314] = {name = "魔能爆裂", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44320] = {name = "法力之怒", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[44353] = {name = "过载", description = "过载\n受到的奥术伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44406] = {name = "能量灌注", description = "能量灌注\n伤害提高1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44415] = {name = "眩晕", description = "The powers of shadow overwhelm the target's mind, stunning them for 3秒.", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44417] = {name = "闪电之云", description = "Creates a cloud of lightning that lasts 14秒., blasting all enemies in a selected area for 788至1012 Nature damage and inflicting 963至1237 additional damage every 2 sec.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44431] = {name = "酸性喷射", description = "对目标及其周围的敌人造成0点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[44475] = {name = "魔法抑制力场", description = "Creates a field of anti-magic around the target enemy. Enemies in this field take 75% less damage from spells and receive 75% less healing.", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44477] = {name = "酸性喷吐", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[44478] = {name = "战刃投掷", description = "Deals 2828至3172 damage to target enemy, stunning them for 2秒 seconds. This effect will jump to 2 other nearby targets.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44479] = {name = "圣光术", description = "Calls upon Holy magic to heal an ally.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44480] = {name = "愤怒圣印", description = "Harmful spells and attacks deal additional Holy damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[44482] = {name = "愤怒审判", description = "向目标释放愤怒圣印，每3秒造成1800点神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44503] = {name = "失心者火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[44504] = {name = "失心者寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[44505] = {name = "魔能灌注", description = "Infuse yourself with Fel Energy, dramatically increasing damage done and attack speed for 10秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44517] = {name = "召唤炎刃小鬼", description = "Summons an Imp to accompany the caster until dismissed.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44518] = {name = "献祭", description = "Burns an enemy, then inflicts additional Fire damage every 3 sec. for 21秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[44519] = {name = "烧尽", description = "Deals 1388至1612 Fire damage to your target.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[44520] = {name = "邪甲术", description = "施法者被邪能笼罩，通过法术和魔法效果所恢复的生命值提高30%，法术伤害提高最多250点。术士在同一时间内只能激活一种护甲法术。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44533] = {name = "失心者猛刺", description = "Inflicts normal damage plus 150 to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44534] = {name = "失心者打击", description = "Inflicts 130% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44538] = {name = "奥术爆炸", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = "魔法"},
[44547] = {name = "致命拥抱", description = "Seduces the target for up to 6秒.", mechanic = "被魅惑", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[44599] = {name = "注射毒液", description = "注射毒液\n下一次近战攻击命中之后，令目标中毒，在15秒内受到总计1414至1586点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44600] = {name = "毒液注射", description = "毒液注射 中毒\n每3秒造成1414至1586点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[44604] = {name = "法术加速", description = "法术加速\n施法速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44605] = {name = "法术急速", description = "Fills the target with power, increasing its casting speed by 10% for 30秒 sec.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44606] = {name = "冰霜箭", description = "Inflicts Frost damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[44639] = {name = "霜冻之箭", description = "Shoots a freezing arrow at an enemy, inflicting weapon damage plus 900. All damage inflicted is based upon Frost magic.", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44640] = {name = "痛苦鞭笞", description = "Lashes an enemy, inflicting Shadow damage.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44644] = {name = "奥术新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[44659] = {name = "摧毁复仇之灵", description = "摧毁一个复仇之灵。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44733] = {name = "Eagle Swoop Primer", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44765] = {name = "放逐术", description = "Banishes an enemy, preventing all action but making it invulnerable for up to 8秒. Only one target can be banished at a time.", mechanic = "驱逐", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[44779] = {name = "激怒", description = "Increases the caster's attack speed by 50% and the Physical damage it deals by 50 for 10分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44799] = {name = "冰霜吐息", description = "Inflicts Frost damage to enemies in a cone in front of the caster, slowing their attack speed by 75% for 12秒.", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[44806] = {name = "狂暴之怒", description = "Increases the caster's attack speed by 10% and the Physical damage it deals by 10% for 10分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44843] = {name = "冰霜箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续直到主动取消。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44863] = {name = "咆哮", description = "咆哮\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[44872] = {name = "冰霜冲击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44977] = {name = "邪甲术", description = "施法者被邪能笼罩，通过法术和魔法效果所恢复的生命值提高30%，法术伤害提高最多5点。术士在同一时间内只能激活一种护甲法术。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44978] = {name = "狂野魔法", description = "狂野魔法\n法术的治疗效果提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44994] = {name = "自我修复", description = "Regenerating energy and health over time, the construct will renegate to full health.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45012] = {name = "结界冲击", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45014] = {name = "电容器过载", description = "Overloading a capacitor, the construct will fall into self-repair mode.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45018] = {name = "奥术打击", description = "Inflicts 463至537 Arcane damage to an enemy and increases the Arcane damage it takes by 500 for 40秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45026] = {name = "英勇打击", description = "A strong attack that increases melee damage by 58至74 and causes a high amount of threat.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45027] = {name = "新生", description = "Restores health and mana to an ally over time.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[45029] = {name = "腐蚀打击", description = "A powerful strike that damages and corrupts the enemy, stunning it and dealing additional damage over time.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[45031] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[45032] = {name = "无边苦痛诅咒", description = "Curses the target with agony, causing periodic Shadow damage. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. When removed this Curse jumps to a nearby target. Lasts 30秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[45033] = {name = "深渊变形", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45046] = {name = "末日烈焰", description = nil, mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[45065] = {name = "冰霜吐息", description = "Inflicts Frost damage to enemies in a cone in front of the caster, slowing their attack speed by 75% for 4秒.", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[45067] = {name = "召唤水元素", description = "Summons a powerful water elemental to aid the caster.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45075] = {name = "闪电箭", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[45122] = {name = "尾击", description = "尾击\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45141] = {name = "燃烧", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45150] = {name = "流星猛击", description = "Deals 20000 Fire damage split between enemy targets within 65 yards in front of the caster. Increases Fire damage taken to all targets affected by 75%.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[45185] = {name = "践踏", description = "Deals 18850至21150 damage and reduces the target's armor by 50%. This effect removes the Burn effect.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[45201] = {name = "冰霜冲击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45230] = {name = "高热", description = "高热 魔法\n火焰法术和效果所造成的伤害提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45232] = {name = "火焰冲击", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45235] = {name = "光芒", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[45248] = {name = "暗影之刃", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[45256] = {name = "混乱重击", description = "Confounds the target, dealing Shadow damage and causing it to wander confused for up to 6秒. Any damage caused will remove the effect.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45270] = {name = "暗影之怒", description = "Shadowfury is unleashed, causing 1826至2174 Shadow damage and stunning all enemies within 10 yds for 2秒.", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[45271] = {name = "黑暗打击", description = "Inflicts 1530至2070 Shadow damage instantly and additional damage over time. Stacks.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45329] = {name = "暗影新星", description = "Inflicts Shadow damage to enemies in an area.", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[45336] = {name = "电能过载", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[45337] = {name = "愤怒审判", description = "愤怒审判 魔法\n每3秒造成50点神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45342] = {name = "燃烧", description = "Sets an enemy aflame, inflicting 16000 Fire damage over 10秒. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 300 damage as well.", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[45366] = {name = "增强", description = "增强\n被姐妹的死亡激怒了，获得黑暗烈焰的强化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45390] = {name = "Ribbon Pole Dancer Check Aura", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45423] = {name = "召唤烈焰舞娘", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45427] = {name = "火舞", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45442] = {name = "灵魂鞭笞", description = "Inflicts Shadow damage to an enemy and reduces its movement speed for 3秒.", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[45641] = {name = "火焰之花", description = "火焰之花\n每2秒对附近的盟友造成1619至1881点伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[45664] = {name = "军团闪电", description = "Strikes an enemy with Legion Lightning that arcs to another nearby enemy. The spell affects up to 5 targets, inflicting diminishing Shadow damage to each successive target.", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[45680] = {name = "暗影箭", description = "对敌人射出黑暗之箭，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45717] = {name = "腐蚀之雾", description = "腐蚀之雾\n被魅惑。\n势不可挡。\n伤害提高200%。\n治疗效果提高2000%。\n移动速度提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45737] = {name = "烈焰之刺", description = "Launches magical fiery darts at enemies, dealing Fire damage.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[45770] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45772] = {name = "暗影灌注", description = "暗影灌注\n免疫昏迷和沉默效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45779] = {name = "魔火分裂", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45848] = {name = "蓝龙之盾", description = "在施法者身边撑起一道强大的魔法护盾，使周围半径10码范围内的所有友方单位受到的伤害和输出的伤害降低95%，但是每秒吸取施法者10%的生命值。持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[45855] = {name = "毒气新星", description = "A blast of fel-infused gas eminates from the caster, dealing 1885至2115 Nature damage and draining 3000 health and 1000 mana every 2 sec.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "魔法"},
[45856] = {name = "龙息：急速", description = "向施法者面前一个的锥形区域喷出奥术能量，使该范围内友方目标的攻击、施法和移动速度提高25%，持续30秒。同时目标也会免疫移动速度降低效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[45859] = {name = "Renew", description = "Heals an ally.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45860] = {name = "龙息：恢复", description = "向施法者面前一个的锥形区域喷出奥术能量，使该范围内友方目标在10秒内恢复总计2250点生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[45862] = {name = "闪现术", description = "使施法者向前传送20码，若路径中有阻挡物则失效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45866] = {name = "腐蚀", description = "Deals 9425至10575 Nature damage and increases Physical damage taken by 100%.", mechanic = nil, range = "30码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[45892] = {name = "邪恶镜像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45897] = {name = "出血", description = "造成武器伤害加上300点伤害，并使敌人受到的物理伤害提高45点，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[45909] = {name = "末日决战", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45934] = {name = "黑暗魔", description = "黑暗魔 魔法\n魔法生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45954] = {name = "埃霍恩之盾", description = "埃霍恩之盾\n埃霍恩现身之后，他所受到的所有伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45996] = {name = "黑暗", description = "黑暗\n每秒造成3000点暗影伤害。\n无法被治疗。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[46024] = {name = "魔铁炸弹", description = "Inflicts 330至770 Fire damage and stuns targets in a 5 yard radius for 2秒. Any damage will break the effect. Unreliable against targets higher than level 76.", mechanic = "昏迷中", range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[46082] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46087] = {name = "暗影脉冲", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46101] = {name = "魔能火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[46102] = {name = "法术之怒", description = "法术之怒 魔法\n法术瞬发。\n法术伤害提高50%。\n无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46153] = {name = "吸取法力", description = "Drains up to 2500 mana from an enemy over 5秒. and transfers it to the caster.", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[46160] = {name = "乱舞", description = "乱舞\n攻击速度提高100%。\n移动速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46161] = {name = "虚空冲击", description = "虚空冲击\n攻击速度降低35%。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[46165] = {name = "震击屏障", description = "震击屏障\n吸收10000点伤害。\n免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46177] = {name = "打开所有传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46180] = {name = "寒冰震击", description = "Inflicts Frost damage to an enemy and reduces its movement speed for 8秒.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46182] = {name = "猛踢", description = "Kicks an enemy for 10% weapon damage, interrupting the spell being cast for 2秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46190] = {name = "痛苦诅咒", description = "Curses an enemy with agony, inflicting Shadow damage every 3 sec. over 30秒. Only one curse per warlock can be active on any one target.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[46202] = {name = "穿刺护甲", description = "Reduces an enemy's armor by 30% for 10秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[46218] = {name = "燃烧毁灭", description = "燃烧毁灭\n对附近的敌人造成火焰伤害......", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46227] = {name = "免疫勋章", description = "Removes all movement impairing effects and all effects which cause loss of control of your character.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46239] = {name = "冲压", description = "Charges an enemy, inflicting 110% of normal damage and stuns the opponent for 2秒.", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[46240] = {name = "地震", description = "Shakes the ground, reducing movement and attack speeds by 25% and peroidically dealing damage to enemies caught within.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46269] = {name = "黑暗", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46270] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续8秒，造成普通伤害再加上50点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46276] = {name = "掠食者嘲讽", description = "使目标攻击掠食者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[46278] = {name = "制造痛苦", description = "制造痛苦\n造成的物理伤害提高750点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46279] = {name = "烈焰打击", description = "Inflicts 3700至4300 Fire damage to an enemy and increases the Fire damage it takes by 1000 for 20秒.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[46280] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续15秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[46282] = {name = "黑洞", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46283] = {name = "死亡缠绕", description = "Causes the enemy target to run in horror for 3秒 and causes 5700 Shadow damage. The caster gains 100% of the damage caused in health.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[46287] = {name = "地狱火防御", description = "Grants immunity to most forms of damage, but weakens the caster's defenses agaisnt Holy, increasing damage taken from Holy attacks and spells by 500%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46288] = {name = "石化", description = "Stuns an enemy, but increases its armor by 15% for 8秒.", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[46290] = {name = "触须横扫", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响0个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46291] = {name = "吸取生命", description = "Drains 40000 health from an enemy over 10秒., transferring it to the caster.", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[46292] = {name = "灾难气息", description = "Shoots a cloud of cataclysm breath at enemies in a cone in front of the caster. Targets are afflicted with several negative effects.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46293] = {name = "腐蚀酸液", description = "Reduces an enemy's armor by 7000 and inflicts 2188至2812 Nature damage every 5 sec. for 3分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[46294] = {name = "瘟疫疲倦", description = "Reduces an enemy's Intellect by 390 and its Spirit by 390 for 3分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[46295] = {name = "妖术", description = "Transforms an enemy into a rat, rendering it unable to attack or cast spells for 10秒.", mechanic = "变形术", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46296] = {name = "亡灵之毒", description = "亡灵之毒 中毒\n治疗效果降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[46297] = {name = "穿刺之影", description = "Reduces an enemy's Shadow resistance by 350 for 3分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[46298] = {name = "收缩", description = "Reduces an enemy's Strength by 390 and Stamina by 390 for 3分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[46299] = {name = "意志动摇", description = "Increases the time between an enemy's attacks speed by 45%, slows its casting speed by 45%, and slows its movement by 60%. Lasts 3分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46300] = {name = "枯萎之触", description = "Diseases an enemy, inflicting 5335 Shadow damage every 10 sec. and draining 5335 mana every 10 sec., transferring it to the caster. Lasts 3分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[46305] = {name = "复仇之怒", description = "Increases the damage and attack speed of the target by 10% for 5分钟.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46306] = {name = "制造魔火碎片", description = "Creates a shard of the Doomfire Destroyer to attack its enemies.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46367] = {name = "安薇娜的牢笼", description = "A field of Arcane power traps Anveena.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46406] = {name = "苦痛冲击", description = nil, mechanic = nil, range = "5—45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[46427] = {name = "统御", description = "Takes control of humanoid enemies up to level 70 for 5秒.", mechanic = "被魅惑", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[46434] = {name = "疲劳诅咒", description = "Reduces the target's movement speed by 30% for 8秒.", mechanic = "被诱捕", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[46442] = {name = "黑暗闪现", description = "Inflicts 3238至3762 Shadow damage to enemies in front of the caster.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46453] = {name = "吸取法力", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46457] = {name = "奥术爆裂", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[46459] = {name = "刺客印记", description = "刺客印记 魔法\n被死亡标记。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46460] = {name = "瞄准射击", description = "An aimed shot that increases ranged damage by 2375至2625.", mechanic = nil, range = "35码 ", cast_time = "4​秒", cooldown = "6​秒", dispel_type = nil},
[46463] = {name = "暗影步", description = "Teleports the caster behind the target. Also frees the caster from any bonds.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46466] = {name = "吸取生命", description = "Drains 7125至7875 health from an enemy over 5秒., transferring it to the caster.", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[46467] = {name = "生命通道", description = "Channels the power of Shadow for 4秒., healing an ally for up to 40000 damage.", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[46468] = {name = "顺劈斩", description = "Inflicts 110% of normal melee damage to an enemy and its nearest allies, affecting up to 3 targets.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46469] = {name = "熔化护甲", description = "Reduces the armor of the target by 2000 for 30秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46474] = {name = "安薇娜的牺牲", description = "安薇娜牺牲了她自己，使基尔加丹受到的神圣伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46475] = {name = "启动炎刃保卫者", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[46480] = {name = "魔能闪电", description = "Strikes an enemy with a fel lightning bolt that arcs to another nearby enemy. The spell affects up to 8 targets.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46481] = {name = "Disease Buffet", description = "Inflicts 1157至1343 Nature damage to an enemy and increases the Nature damage it takes by 650 for 20秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[46483] = {name = "传染病", description = "Diseases an enemy for 12秒. Nature damage inflicted to an enemy every 3 sec. for 12秒. The diseased target has a chance of spreading its illness to one of its nearby allies.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[46542] = {name = "寒冷光环", description = "对附近玩家施放冰雹之寒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46543] = {name = "点燃法力", description = "Consumes up to 4256至4944 mana from an enemy over 12秒. For each point of mana consumed, the target takes 1 damage.", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[46544] = {name = "召唤小鬼", description = "Summons an Imp to accompany the caster until dismissed.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46551] = {name = "火焰新星", description = "Inflicts Fire damage to nearby enemies.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46553] = {name = "奥术爆裂", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46555] = {name = "冰霜新星", description = "Inflicts Frost damage to nearby enemies, immobilizing them for up to 6秒.", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46557] = {name = "斩杀射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46558] = {name = "邪恶打击", description = "Inflicts normal damage plus 450 to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46559] = {name = "顺劈斩", description = "Inflicts weapon damage plus 100 to an enemy and its nearest allies, affecting up to 3 targets.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[46560] = {name = "暗言术：痛", description = "Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 15秒.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46561] = {name = "恐惧", description = "Strikes fear in an enemy, causing it to flee in terror for 6秒. Only 1 target can be feared at a time.", mechanic = "感觉", range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[46562] = {name = "精神鞭笞", description = "Inflicts Shadow damage to an enemy and reduces its movement speed for 4秒.", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[46563] = {name = "恢复", description = "Heals an ally every 3 sec. for 15秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46564] = {name = "神圣新星", description = "Causes an explosion of divine light, inflicting 1750至2250 Holy damage to nearby enemies and reducing the caster's threat level for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[46565] = {name = "神圣形态", description = "Assumes a Holyform, increasing healing dealt by 25% and reducing melee damage taken by 20%. Holyform lasts until cancelled.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46568] = {name = "强风打击", description = "将某人拉向你身边。", mechanic = nil, range = "8—25码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[46573] = {name = "闪现术", description = "Teleports the caster 45 yd. forward unless something is in the way. Also frees the caster from any bonds.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46577] = {name = "受伤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46586] = {name = "Almost Dead", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46587] = {name = "狂暴", description = "Increases the caster's attack speed by 150% and all damage it deals by 500% for 5分钟.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46605] = {name = "千魂之暗", description = "终极技能。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[46608] = {name = "奥术爆裂", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[46680] = {name = "暗影之刺", description = nil, mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[46681] = {name = "驱散射击", description = "A short-range shot that deals 1568至1732% weapon damage and disorients the target for 4秒. Any damage caused will remove the effect.", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46707] = {name = "毁灭所有龙", description = "Destroys all of Kalecgos' blue drake helpers.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46709] = {name = "Has Completed all Torch Quests", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46745] = {name = "寒冷之触", description = "寒冷之触 魔法\n攻击间隔延长45%。\n移动速度降低50%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46762] = {name = "盾牌猛击", description = "Inflicts 2313至2687 damage to an enemy, stunning it for 3秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46763] = {name = "战斗怒吼", description = "Increases the damage of nearby party members by 100% and attack speed by 20% for 30秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46771] = {name = "烈焰灼热", description = "Inflicts Fire damage to enemies.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46801] = {name = "打开沙塔斯传送门", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[46804] = {name = "Dark Fire Shield State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46825] = {name = "Flame Warden Breadcrumb", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46826] = {name = "Flame Keeper Breadcrumb", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46828] = {name = "Brazier Dance, Big", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46835] = {name = "Ribbon Pole Firework Launcher Aura", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46875] = {name = "魔火之门", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46983] = {name = "水箭", description = "Hurls a watery bolt at an enemy, inflicting 189至231 Frost damage.", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[46987] = {name = "寒冰箭", description = "Inflicts Frost damage to an enemy and reduces its movement speed for 4秒.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[46988] = {name = "火球术", description = "Inflicts Fire damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[47001] = {name = "射击", description = "Shoots at an enemy, inflicting Physical damage.", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47002] = {name = "毒气", description = "Deals 1000 damage every 3 sec.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47057] = {name = "火焰诱惑", description = "火焰诱惑\n你被烈焰舞娘吸引了。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47071] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47072] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[47074] = {name = "火球术", description = "Inflicts Fire damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47076] = {name = "暗影箭", description = "Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47077] = {name = "神圣惩击", description = "Smites an enemy, inflicting Holy damage.", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47079] = {name = "恢复", description = "Heals an ally every 3 sec. for 15秒.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[47168] = {name = "强化摔绊", description = "强化摔绊\n无法移动。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47248] = {name = "暗影箭", description = "对目标造成3150至3850点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[47251] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成2500点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47310] = {name = "烈酒缴械", description = "烈酒缴械\n你的武器掉在地上了！下一次科林喝酒的时候记得离他远一点。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[47340] = {name = "Dark Brewmaiden's Stun", description = "你被敲了脑袋。下次记得把酒喝光！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47399] = {name = "疯狂", description = "疯狂 疯狂\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[47442] = {name = "被装进桶里！", description = "被装进桶里！\n你看不见东西了！", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47718] = {name = "烈酒", description = "冲锋敌人，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48208] = {name = "苦酒", description = "对目标造成425至475点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[48249] = {name = "投掷美酒", description = "向目标投掷美酒节的酒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50066] = {name = "南瓜冲击", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50276] = {name = "扔酒杯", description = "对敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[50517] = {name = "恐怖海盗", description = "恐怖海盗\n恐怖船长德梅萨手下的一名资深海盗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50736] = {name = "召唤古雷罗", description = "Summons Guerrero to accompany the caster until dismissed.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50739] = {name = "胁迫低吼", description = "Reduces an enemy's Strength by 2 and Agility by 2 for 30秒.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "45​秒", dispel_type = nil},
[51926] = {name = "海盗装束", description = "海盗装束\n打扮成恐怖船长德梅萨手下的一名海盗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52970] = {name = "飘浮", description = "让施法者可以漂浮在地面上，移动速度降低，但是能越过水体表面行走。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350198] = {name = "传送：卡拉赞", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350200] = {name = "传送：格鲁尔的巢穴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350201] = {name = "传送：玛瑟里顿的巢穴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351655] = {name = "聚光灯", description = "在施法者位置召唤一个聚光灯，持续直到主动取消。位于该聚光灯内的任何人都将获得能力提升。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353970] = {name = "珠宝加工", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353973] = {name = "工程学", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353975] = {name = "剥皮", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353976] = {name = "附魔", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353977] = {name = "裁缝", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353978] = {name = "炼金术", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353979] = {name = "制皮", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353981] = {name = "采矿", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353982] = {name = "草药学", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353984] = {name = "锻造", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354524] = {name = "提供声望", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354644] = {name = "传送：勇士大厅", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354645] = {name = "传送：传说大厅", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355154] = {name = "急救", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359998] = {name = "传送：毒蛇神殿", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359999] = {name = "传送：风暴要塞", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360242] = {name = "发布更新", description = "在竞技场布告牌上发布新的信息。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[366916] = {name = "传送：黑暗神殿", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366917] = {name = "传送：海加尔山", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369966] = {name = "山猫冲锋", description = "向一名敌人冲锋，造成1500点物理伤害并使其流血，在10秒内总共造成4276至4724点额外伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
}
