local E = unpack(ElvUI)
local UF = E:GetModule('UnitFrames')
local _G = _G
local hooksecurefunc = _G.hooksecurefunc
local UnitExists = _G.UnitExists
local UnitClass = _G.UnitClass
local UnitReaction = _G.UnitReaction
local UnitIsPlayer = _G.UnitIsPlayer
local UnitIsTapDenied = _G.UnitIsTapDenied
local UnitPlayerControlled = _G.UnitPlayerControlled
local _, buttonclass, classunit, unitframe, reaction
local IsInGroup = _G.IsInGroup
local UnitIsCharmed = _G.UnitIsCharmed
local pairs = _G.pairs
local ElvUI_EltreumUI = _G.ElvUI_EltreumUI

--set the textures or gradients for single units
function ElvUI_EltreumUI:ApplyUnitGradient(unit,name,unittexture,noOrientation)
	if UnitExists(unit) then
		_, classunit = UnitClass(unit)
		reaction = UnitReaction(unit, "player")
		unitframe = _G["ElvUF_"..name]
		if unitframe and unitframe.Health then
			if not noOrientation then
				unitframe.Health:SetOrientation(E.db.ElvUI_EltreumUI.unitframes.UForientation)
			end
			if E.db.ElvUI_EltreumUI.unitframes.lightmode then
				--unitframe.Health.backdrop:SetBackdropColor(0,0,0,E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.backdropalpha)
				unitframe.Health:SetAlpha(E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.backdropalpha)
				unitframe.Health.backdrop:SetAlpha(E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.backdropalpha)
			end
			if UnitIsPlayer(unit) and not UnitIsCharmed(unit) then
				if E.db.ElvUI_EltreumUI.unitframes.lightmode then
					if E.db.ElvUI_EltreumUI.unitframes.gradientmode.enable and E.db["ElvUI_EltreumUI"]["unitframes"]["gradientmode"]["enable"..unittexture] then
						if not E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.enable then
							if E.db.ElvUI_EltreumUI.unitframes.gradientmode.useUFtexture then
								unitframe.Health:GetStatusBarTexture():SetTexture(E.LSM:Fetch("statusbar", E.db.unitframe.statusbar))
							else
								unitframe.Health:GetStatusBarTexture():SetTexture(E.LSM:Fetch("statusbar", E.db.ElvUI_EltreumUI.unitframes.gradientmode.texture))
							end
						end
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.customcolor then
							if E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation == "HORIZONTAL" then
								if unit == "target" and E.db.ElvUI_EltreumUI.unitframes.gradientmode.reversetarget then
									unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom(classunit, true, false))
								else
									unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom(classunit, false, false))
								end
							else
								unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom(classunit, false, false))
							end
						else
							if E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation == "HORIZONTAL" then
								if unit == "target" and E.db.ElvUI_EltreumUI.unitframes.gradientmode.reversetarget then
									unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors(classunit, true, false))
								else
									unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors(classunit, false, false))
								end
							else
								unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors(classunit, false, false))
							end
						end
					end
				elseif E.db.ElvUI_EltreumUI.unitframes.darkmode and unitframe.Health.backdropTex then
					if E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.enable then
						if E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.classdetect then
							if not E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.noclasstexture then
								unitframe.Health.backdropTex:SetTexture(ElvUI_EltreumUI:UnitframeClassTextureCustom(classunit))
							end
						else
							unitframe.Health.backdropTex:SetTexture(E.LSM:Fetch("statusbar", E.db["ElvUI_EltreumUI"]["unitframes"]["ufcustomtexture"][unittexture.."texture"]))
						end
					end
					if E.db.ElvUI_EltreumUI.unitframes.gradientmode.enable and E.db["ElvUI_EltreumUI"]["unitframes"]["gradientmode"]["enable"..unittexture] then
						if not E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.enable then
							if E.db.ElvUI_EltreumUI.unitframes.gradientmode.useUFtexture then
								unitframe.Health.backdropTex:SetTexture(E.LSM:Fetch("statusbar", E.db.unitframe.statusbar))
							else
								unitframe.Health.backdropTex:SetTexture(E.LSM:Fetch("statusbar", E.db.ElvUI_EltreumUI.unitframes.gradientmode.texture))
							end
						end
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.customcolor then
							if E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation == "HORIZONTAL" then
								if unit == "target" and E.db.ElvUI_EltreumUI.unitframes.gradientmode.reversetarget then
									unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom(classunit, true, true))
								else
									unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom(classunit, false, true))
								end
							else
								unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom(classunit, false, true))
							end
						else
							if E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation == "HORIZONTAL" then
								if unit == "target" and E.db.ElvUI_EltreumUI.unitframes.gradientmode.reversetarget then
									unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors(classunit, true, true))
								else
									unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors(classunit, false, true))
								end
							else
								unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors(classunit, false, true))
							end
						end
					end
				end
			else
				if E.db.ElvUI_EltreumUI.unitframes.lightmode then
					if E.db.ElvUI_EltreumUI.unitframes.gradientmode.enable and E.db["ElvUI_EltreumUI"]["unitframes"]["gradientmode"]["enable"..unittexture] then
						if not E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.enable then
							if E.db.ElvUI_EltreumUI.unitframes.gradientmode.useUFtexture then
								unitframe.Health:GetStatusBarTexture():SetTexture(E.LSM:Fetch("statusbar", E.db.unitframe.statusbar))
							else
								unitframe.Health:GetStatusBarTexture():SetTexture(E.LSM:Fetch("statusbar", E.db.ElvUI_EltreumUI.unitframes.gradientmode.texture))
							end
						end
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation == "HORIZONTAL" then
							if unit == "target" and E.db.ElvUI_EltreumUI.unitframes.gradientmode.reversetarget then
								if E.db.ElvUI_EltreumUI.unitframes.gradientmode.customcolor then
									if UnitIsTapDenied(unit) and not UnitPlayerControlled(unit) then
										unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("TAPPED", true, false))
									else
										if reaction and reaction >= 5 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCFRIENDLY", true, false))
										elseif reaction and reaction == 4 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCNEUTRAL", true, false))
										elseif reaction and reaction == 3 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCUNFRIENDLY", true, false))
										elseif reaction and reaction <= 2 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCHOSTILE", true, false))
										end
									end
								else
									if UnitIsTapDenied(unit) and not UnitPlayerControlled(unit) then
										unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("TAPPED", true, false))
									else
										if reaction and reaction >= 5 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCFRIENDLY", true, false))
										elseif reaction and reaction == 4 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCNEUTRAL", true, false))
										elseif reaction and reaction == 3 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCUNFRIENDLY", true, false))
										elseif reaction and reaction <= 2 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCHOSTILE", true, false))
										end
									end
								end
							else
								if E.db.ElvUI_EltreumUI.unitframes.gradientmode.customcolor then
									if UnitIsTapDenied(unit) and not UnitPlayerControlled(unit) then
										unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("TAPPED", false, false))
									else
										if reaction and reaction >= 5 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCFRIENDLY", false, false))
										elseif reaction and reaction == 4 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCNEUTRAL", false, false))
										elseif reaction and reaction == 3 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCUNFRIENDLY", false, false))
										elseif reaction and reaction <= 2 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCHOSTILE", false, false))
										end
									end
								else
									if UnitIsTapDenied(unit) and not UnitPlayerControlled(unit) then
										unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("TAPPED", false, false))
									else
										if reaction and reaction >= 5 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCFRIENDLY", false, false))
										elseif reaction and reaction == 4 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCNEUTRAL", false, false))
										elseif reaction and reaction == 3 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCUNFRIENDLY", false, false))
										elseif reaction and reaction <= 2 then
											unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCHOSTILE", false, false))
										end
									end
								end
							end
						else
							if E.db.ElvUI_EltreumUI.unitframes.gradientmode.customcolor then
								if UnitIsTapDenied(unit) and not UnitPlayerControlled(unit) then
									unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("TAPPED", false, false))
								else
									if reaction and reaction >= 5 then
										unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCFRIENDLY", false, false))
									elseif reaction and reaction == 4 then
										unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCNEUTRAL", false, false))
									elseif reaction and reaction == 3 then
										unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCUNFRIENDLY", false, false))
									elseif reaction and reaction <= 2 then
										unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCHOSTILE", false, false))
									end
								end
							else
								if UnitIsTapDenied(unit) and not UnitPlayerControlled(unit) then
									unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("TAPPED", false, false))
								else
									if reaction and reaction >= 5 then
										unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCFRIENDLY", false, false))
									elseif reaction and reaction == 4 then
										unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCNEUTRAL", false, false))
									elseif reaction and reaction == 3 then
										unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCUNFRIENDLY", false, false))
									elseif reaction and reaction <= 2 then
										unitframe.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCHOSTILE", false, false))
									end
								end
							end
						end
					end
				elseif E.db.ElvUI_EltreumUI.unitframes.darkmode and unitframe.Health.backdropTex then
					if E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.enable then
						if E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.classdetect then
							if UnitIsTapDenied(unit) and not UnitPlayerControlled(unit) then
								unitframe.Health.backdropTex:SetTexture(ElvUI_EltreumUI:UnitframeClassTextureCustom("TAPPED"))
							else
								if reaction then
									if reaction >= 5 then
										unitframe.Health.backdropTex:SetTexture(ElvUI_EltreumUI:UnitframeClassTextureCustom("NPCFRIENDLY"))
									elseif reaction == 4 then
										unitframe.Health.backdropTex:SetTexture(ElvUI_EltreumUI:UnitframeClassTextureCustom("NPCNEUTRAL"))
									elseif reaction == 3 then
										unitframe.Health.backdropTex:SetTexture(ElvUI_EltreumUI:UnitframeClassTextureCustom("NPCUNFRIENDLY"))
									elseif reaction <= 2 then
										unitframe.Health.backdropTex:SetTexture(ElvUI_EltreumUI:UnitframeClassTextureCustom("NPCHOSTILE"))
									end
								end
							end
						else
							unitframe.Health.backdropTex:SetTexture(E.LSM:Fetch("statusbar", E.db["ElvUI_EltreumUI"]["unitframes"]["ufcustomtexture"][unittexture.."texture"]))
						end
					end
					if E.db.ElvUI_EltreumUI.unitframes.gradientmode.enable and E.db["ElvUI_EltreumUI"]["unitframes"]["gradientmode"]["enable"..unittexture] then
						if not E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.enable then
							if E.db.ElvUI_EltreumUI.unitframes.gradientmode.useUFtexture then
								unitframe.Health.backdropTex:SetTexture(E.LSM:Fetch("statusbar", E.db.unitframe.statusbar))
							else
								unitframe.Health.backdropTex:SetTexture(E.LSM:Fetch("statusbar", E.db.ElvUI_EltreumUI.unitframes.gradientmode.texture))
							end
						end
						if E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation == "HORIZONTAL" then
							if unit == "target" and E.db.ElvUI_EltreumUI.unitframes.gradientmode.reversetarget then
								if E.db.ElvUI_EltreumUI.unitframes.gradientmode.customcolor then
									if UnitIsTapDenied(unit) and not UnitPlayerControlled(unit) then
										unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("TAPPED", true, true))
									else
										if reaction and reaction >= 5 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCFRIENDLY", true, true))
										elseif reaction and reaction == 4 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCNEUTRAL", true, true))
										elseif reaction and reaction == 3 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCUNFRIENDLY", true, true))
										elseif reaction and reaction == 2 or reaction == 1 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCHOSTILE", true, true))
										end
									end
								else
									if UnitIsTapDenied(unit) and not UnitPlayerControlled(unit) then
										unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("TAPPED", true, true))
									else
										if reaction and reaction >= 5 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCFRIENDLY", true, true))
										elseif reaction and reaction == 4 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCNEUTRAL", true, true))
										elseif reaction and reaction == 3 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCUNFRIENDLY", true, true))
										elseif reaction and reaction == 2 or reaction == 1 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation,ElvUI_EltreumUI:GradientColors("NPCHOSTILE", true, true))
										end
									end
								end
							else
								if E.db.ElvUI_EltreumUI.unitframes.gradientmode.customcolor then
									if UnitIsTapDenied(unit) and not UnitPlayerControlled(unit) then
										unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("TAPPED", false, true))
									else
										if reaction and reaction >= 5 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCFRIENDLY", false, true))
										elseif reaction and reaction == 4 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCNEUTRAL", false, true))
										elseif reaction and reaction == 3 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCUNFRIENDLY", false, true))
										elseif reaction and reaction == 2 or reaction == 1 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCHOSTILE", false, true))
										end
									end
								else
									if UnitIsTapDenied(unit) and not UnitPlayerControlled(unit) then
										unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("TAPPED", false, true))
									else
										if reaction and reaction >= 5 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCFRIENDLY", false, true))
										elseif reaction and reaction == 4 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCNEUTRAL", false, true))
										elseif reaction and reaction == 3 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCUNFRIENDLY", false, true))
										elseif reaction and reaction == 2 or reaction == 1 then
											unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation,ElvUI_EltreumUI:GradientColors("NPCHOSTILE", false, true))
										end
									end
								end
							end
						else
							if E.db.ElvUI_EltreumUI.unitframes.gradientmode.customcolor then
								if UnitIsTapDenied(unit) and not UnitPlayerControlled(unit) then
									unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("TAPPED", false, true))
								else
									if reaction and reaction >= 5 then
										unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCFRIENDLY", false, true))
									elseif reaction and reaction == 4 then
										unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCNEUTRAL", false, true))
									elseif reaction and reaction == 3 then
										unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCUNFRIENDLY", false, true))
									elseif reaction and reaction == 2 or reaction == 1 then
										unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom("NPCHOSTILE", false, true))
									end
								end
							else
								if UnitIsTapDenied(unit) and not UnitPlayerControlled(unit) then
									unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("TAPPED", false, true))
								else
									if reaction and reaction >= 5 then
										unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCFRIENDLY", false, true))
									elseif reaction and reaction == 4 then
										unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCNEUTRAL", false, true))
									elseif reaction and reaction == 3 then
										unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCUNFRIENDLY", false, true))
									elseif reaction and reaction == 2 or reaction == 1 then
										unitframe.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors("NPCHOSTILE", false, true))
									end
								end
							end
						end
					end
				end
			end
			if not E.db.ElvUI_EltreumUI.unitframes.gradientmode.enable and not E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.enable then
				if E.db.ElvUI_EltreumUI.unitframes.darkmode and unitframe.Health.backdropTex then
					unitframe.Health.backdropTex:SetTexture(E.LSM:Fetch("statusbar", E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.backdroptexture))
					unitframe.Health.backdropTex:SetAlpha(E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.backdropalpha)
				end
			end
		end
	end
end

--set the textures or gradients for group units
function ElvUI_EltreumUI:ApplyGroupGradient(button,noOrientation)
	if E.db.ElvUI_EltreumUI.unitframes.lightmode then
		button.Health:SetAlpha(E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.backdropalpha)
		button.Health.backdrop:SetAlpha(E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.backdropalpha)
	end

	--due to raid pet, check if is player
	if UnitIsPlayer(button.unit) then
		_, buttonclass = UnitClass(button.unit)
	else
		buttonclass = "NPCFRIENDLY"
	end
	if buttonclass and button.Health then
		if not noOrientation then
			button.Health:SetOrientation(E.db.ElvUI_EltreumUI.unitframes.UForientation)
		end
		if E.db.ElvUI_EltreumUI.unitframes.lightmode then
			if E.db.ElvUI_EltreumUI.unitframes.gradientmode.enable and E.db.ElvUI_EltreumUI.unitframes.gradientmode.enablegroupunits then
				if not E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.enable then
					if E.db.ElvUI_EltreumUI.unitframes.gradientmode.useUFtexture then
						button.Health:GetStatusBarTexture():SetTexture(E.LSM:Fetch("statusbar", E.db.unitframe.statusbar))
					else
						button.Health:GetStatusBarTexture():SetTexture(E.LSM:Fetch("statusbar", E.db.ElvUI_EltreumUI.unitframes.gradientmode.texture))
					end
				end
				if E.db.ElvUI_EltreumUI.unitframes.gradientmode.customcolor then
					button.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom(buttonclass, false, false))
				else
					button.Health:GetStatusBarTexture():SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors(buttonclass, false, false))
				end
			end
		elseif E.db.ElvUI_EltreumUI.unitframes.darkmode and button.Health.backdropTex then
			if E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.enable and not E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.noclasstexture then
				button.Health.backdropTex:SetTexture(ElvUI_EltreumUI:UnitframeClassTextureCustom(buttonclass))
			end
			if E.db.ElvUI_EltreumUI.unitframes.gradientmode.enable and E.db.ElvUI_EltreumUI.unitframes.gradientmode.enablegroupunits then
				if not E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.enable then
					if E.db.ElvUI_EltreumUI.unitframes.gradientmode.useUFtexture then
						button.Health.backdropTex:SetTexture(E.LSM:Fetch("statusbar", E.db.unitframe.statusbar))
					else
						button.Health.backdropTex:SetTexture(E.LSM:Fetch("statusbar", E.db.ElvUI_EltreumUI.unitframes.gradientmode.texture))
					end
				end
				if E.db.ElvUI_EltreumUI.unitframes.gradientmode.customcolor then
					button.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColorsCustom(buttonclass, false, true))
				else
					button.Health.backdropTex:SetGradient(E.db.ElvUI_EltreumUI.unitframes.gradientmode.orientation, ElvUI_EltreumUI:GradientColors(buttonclass, false, true))
				end
			end
		end
		if not E.db.ElvUI_EltreumUI.unitframes.gradientmode.enable and not E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.enable then
			if E.db.ElvUI_EltreumUI.unitframes.darkmode and button.Health.backdropTex then
				button.Health.backdropTex:SetTexture(E.LSM:Fetch("statusbar", E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.backdroptexture))
				button.Health.backdropTex:SetAlpha(E.db.ElvUI_EltreumUI.unitframes.ufcustomtexture.backdropalpha)
			end
		end
	end
end

local forced = false
function ElvUI_EltreumUI:GradientUF(unit)
	if E.private.unitframe.enable and E.db.ElvUI_EltreumUI.unitframes.UFmodifications and E.db.ElvUI_EltreumUI.unitframes.gradientmode.enable then

		--main issue = the toggle for some units like boss and arena wont work bc it checks for boss1,boss2... instead of just boss
		ElvUI_EltreumUI:ApplyUnitGradient("player", "Player", "player")
		if UnitExists("target") then
			ElvUI_EltreumUI:ApplyUnitGradient("target", "Target", "target")
		end
		if UnitExists("targettarget") then
			ElvUI_EltreumUI:ApplyUnitGradient("targettarget", "TargetTarget", "targettarget")
		end
		if UnitExists("targettargettarget") then
			ElvUI_EltreumUI:ApplyUnitGradient("targettargettarget", "TargetTargetTarget", "targettargettarget")
		end
		if UnitExists("pet") then
			ElvUI_EltreumUI:ApplyUnitGradient("pet", "Pet", "pet")
		end

		if not E.Classic then
			if UnitExists("boss1") then
				ElvUI_EltreumUI:ApplyUnitGradient("boss1", "Boss1", "boss", true)
			end
			if UnitExists("boss2") then
				ElvUI_EltreumUI:ApplyUnitGradient("boss2", "Boss2", "boss", true)
			end
			if UnitExists("boss3") then
				ElvUI_EltreumUI:ApplyUnitGradient("boss3", "Boss3", "boss", true)
			end
			if UnitExists("boss4") then
				ElvUI_EltreumUI:ApplyUnitGradient("boss4", "Boss4", "boss", true)
			end
			if UnitExists("boss5") then
				ElvUI_EltreumUI:ApplyUnitGradient("boss5", "Boss5", "boss", true)
			end
			if UnitExists("boss6") then
				ElvUI_EltreumUI:ApplyUnitGradient("boss6", "Boss6", "boss", true)
			end
			if UnitExists("boss7") then
				ElvUI_EltreumUI:ApplyUnitGradient("boss7", "Boss7", "boss", true)
			end
			if UnitExists("boss8") then
				ElvUI_EltreumUI:ApplyUnitGradient("boss8", "Boss8", "boss", true)
			end
			if UnitExists("focus") then
				ElvUI_EltreumUI:ApplyUnitGradient("focus", "Focus", "focus")
			end
			if UnitExists("focustarget") then
				ElvUI_EltreumUI:ApplyUnitGradient("focustarget", "FocusTarget", "focustarget")
			end
			if UnitExists("arena1") then
				ElvUI_EltreumUI:ApplyUnitGradient("arena1", "Arena1", "arena", true)
			end
			if UnitExists("arena2") then
				ElvUI_EltreumUI:ApplyUnitGradient("arena2", "Arena2", "arena", true)
			end
			if UnitExists("arena3") then
				ElvUI_EltreumUI:ApplyUnitGradient("arena3", "Arena3", "arena", true)
			end
			if UnitExists("arena4") then
				ElvUI_EltreumUI:ApplyUnitGradient("arena4", "Arena4", "arena", true)
			end
			if UnitExists("arena5") then
				ElvUI_EltreumUI:ApplyUnitGradient("arena5", "Arena5", "arena", true)
			end
		end

		if unit == "testunit" then
			forced = true
			unit = "player"
		else
			forced = false
		end

		if forced then
			if E.Retail or E.Wrath then
				ElvUI_EltreumUI:ApplyUnitGradient("player", "Boss1", "boss", true)
				ElvUI_EltreumUI:ApplyUnitGradient("player", "Boss2", "boss", true)
				ElvUI_EltreumUI:ApplyUnitGradient("player", "Boss3", "boss", true)
				ElvUI_EltreumUI:ApplyUnitGradient("player", "Boss4", "boss", true)
				ElvUI_EltreumUI:ApplyUnitGradient("player", "Boss5", "boss", true)
				ElvUI_EltreumUI:ApplyUnitGradient("player", "Boss6", "boss", true)
				ElvUI_EltreumUI:ApplyUnitGradient("player", "Boss7", "boss", true)
				ElvUI_EltreumUI:ApplyUnitGradient("player", "Boss8", "boss", true)
				ElvUI_EltreumUI:ApplyUnitGradient("player", "Arena1", "arena", true)
				ElvUI_EltreumUI:ApplyUnitGradient("player", "Arena2", "arena", true)
				ElvUI_EltreumUI:ApplyUnitGradient("player", "Arena3", "arena", true)
				ElvUI_EltreumUI:ApplyUnitGradient("player", "Arena4", "arena", true)
				ElvUI_EltreumUI:ApplyUnitGradient("player", "Arena5", "arena", true)
			end
		end

		--group/raid unitframes
		if ((IsInGroup() and UnitExists(unit)) or forced) and (E.db.ElvUI_EltreumUI.unitframes.lightmode or E.db.ElvUI_EltreumUI.unitframes.darkmode) then
			--party/raid
			if _G["ElvUF_Party"] and _G["ElvUF_Party"]:IsShown() then
				--print("party spam")
				local partymembers = {_G["ElvUF_PartyGroup1"]:GetChildren()}
				for _, frame in pairs(partymembers) do
					if frame and frame.Health then
						ElvUI_EltreumUI:ApplyGroupGradient(frame,true)
					end
				end
				if E.db.unitframe.units.party.petsGroup.enable then
					if _G["ElvUF_PartyGroup1UnitButton1Pet"] and _G["ElvUF_PartyGroup1UnitButton1Pet"]:IsShown() then
						for i = 1, 5 do
							local partypetbutton = _G["ElvUF_PartyGroup1UnitButton"..i.."Pet"]
							if partypetbutton and partypetbutton.Health then
								ElvUI_EltreumUI:ApplyGroupGradient(partypetbutton)
							end
						end
					end
				end
			end

			if _G["ElvUF_Raid1"] and _G["ElvUF_Raid1"]:IsShown() then
				--print("raid1 spam")
				for i = 1, 8 do
					if _G["ElvUF_Raid1Group"..i] then
						local raidmembers = {_G["ElvUF_Raid1Group"..i]:GetChildren()}
						for _, frame in pairs(raidmembers) do
							if frame and frame.Health then
								ElvUI_EltreumUI:ApplyGroupGradient(frame,true)
							end
						end
					end
				end
			end

			if _G["ElvUF_Raid2"] and _G["ElvUF_Raid2"]:IsShown() then
				--print("raid2 spam")
				for i = 1, 8 do
					if _G["ElvUF_Raid2Group"..i] then
						local raidmembers = {_G["ElvUF_Raid2Group"..i]:GetChildren()}
						for _, frame in pairs(raidmembers) do
							if frame and frame.Health then
								ElvUI_EltreumUI:ApplyGroupGradient(frame,true)
							end
						end
					end
				end
			end

			if _G["ElvUF_Raid3"] and _G["ElvUF_Raid3"]:IsShown() then
				--print("raid3 spam")
				for i = 1, 8 do
					if _G["ElvUF_Raid3Group"..i] then
						local raidmembers = {_G["ElvUF_Raid3Group"..i]:GetChildren()}
						for _, frame in pairs(raidmembers) do
							if frame and frame.Health then
								ElvUI_EltreumUI:ApplyGroupGradient(frame,true)
							end
						end
					end
				end
			end

			--tanks
			if _G["ElvUF_TankUnitButton1"] and _G["ElvUF_TankUnitButton1"]:IsShown() then
				--print("tank frames gradient debug")
				for i = 1, 8 do
					local tankmembers = {_G["ElvUF_TankUnitButton"..i]}
					for _, frame in pairs(tankmembers) do
						if frame and frame.Health then
							ElvUI_EltreumUI:ApplyGroupGradient(frame,true)
						end
					end
				end
			end

			--tank targets
			if _G["ElvUF_TankUnitButton1Target"] and _G["ElvUF_TankUnitButton1Target"]:IsShown() then
				--print("tank target gradient debug")
				for i = 1, 8 do
					local tanktargetmembers = {_G["ElvUF_TankUnitButton"..i.."Target"]}
					for _, frame in pairs(tanktargetmembers) do
						if frame and frame.Health then
							ElvUI_EltreumUI:ApplyGroupGradient(frame)
						end
					end
				end
			end

			--raid assist
			if _G["ElvUF_AssistUnitButton1"] and _G["ElvUF_AssistUnitButton1"]:IsShown() then
				--print("assist frames gradient debug")
				for i = 1, 8 do
					local assistmembers = {_G["ElvUF_AssistUnitButton"..i]}
					for _, frame in pairs(assistmembers) do
						if frame and frame.Health then
							ElvUI_EltreumUI:ApplyGroupGradient(frame,true)
						end
					end
				end
			end

			--raid assist targets
			if _G["ElvUF_AssistUnitButton1Target"] and _G["ElvUF_AssistUnitButton1Target"]:IsShown() then
				--print("assist target frames gradient debug")
				for i = 1, 8 do
					local assisttargetmembers = {_G["ElvUF_AssistUnitButton"..i.."Target"]}
					for _, frame in pairs(assisttargetmembers) do
						if frame and frame.Health then
							ElvUI_EltreumUI:ApplyGroupGradient(frame)
						end
					end
				end
			end

			--raid pets
			if _G["ElvUF_RaidpetGroup1UnitButton1"] and _G["ElvUF_RaidpetGroup1UnitButton1"]:IsShown() and E.db.unitframe.units.raidpet.enable then
				for i = 1, 40 do
					local raidpetbutton = {_G["ElvUF_RaidpetGroup1UnitButton"..i]}
					for _, frame in pairs(raidpetbutton) do
						if frame and frame.Health then
							ElvUI_EltreumUI:ApplyGroupGradient(frame,true)
						end
					end
				end
			end
		end
	end
end
hooksecurefunc(UF, "PostUpdateHealthColor", ElvUI_EltreumUI.GradientUF)

--allows previews to show custom textures and gradients
hooksecurefunc(UF, "ToggleForceShowGroupFrames", function()
	ElvUI_EltreumUI:CustomTexture("testunit")
	ElvUI_EltreumUI:GradientUF("testunit")
	ElvUI_EltreumUI:GradientPower("testunit")
end)
--omnicd fix
hooksecurefunc(UF, "HeaderConfig", function()
	ElvUI_EltreumUI:CustomTexture("testunit")
	ElvUI_EltreumUI:GradientUF("testunit")
	ElvUI_EltreumUI:GradientPower("testunit")
end)
