-- ============================================================================
-- Vamoose's Companion - Snorf Quote Database
-- Voice: chill stoned-surfer cadence, world-weary cosmic calm, warm.
--        One of Filo's sacred Kapara (capybara). FULL spec: docs/kapara/04b_voice_spec_v2.md
-- Generated 2026-06-28 by parallel agent team. 47 categories, ~2316 quotes.
-- ============================================================================

VC_QuoteDB = VC_QuoteDB or {}

VC_QuoteDB.snorf = {
    farming = {
        -- common (88)
        { id = "sn_f02", text = "Snorf likes the sound that makes, man. Like the ground just lettin' go of somethin' it was holdin' onto.", quality = "common", tags = {} },
        { id = "sn_f03", text = "That one was just sittin' there waitin' for you, dude. Patient little thing.", quality = "common", tags = {} },
        { id = "sn_f04", text = "Bags are gettin' heavy. ...Good kind of heavy, though.", quality = "common", tags = {} },
        { id = "sn_f05", text = "Y'know, there's worse ways to spend a Tuesday than pullin' stuff outta the dirt.", quality = "common", tags = {} },
        { id = "sn_f06", text = "Snorf can smell that one from here, man. Earthy.", quality = "common", tags = {} },
        { id = "sn_f07", text = "Just you and the ground and whatever it's got for you today. ...Snorf's into it.", quality = "common", tags = {} },
        { id = "sn_f08", text = "Heh. You got a whole rhythm goin' now, dude.", quality = "common", tags = {} },
        { id = "sn_f09", text = "Another one for the pile. Pile's lookin' good, man.", quality = "common", tags = {} },
        { id = "sn_f10", text = "Snorf's just gonna lay here while you do that, if that's cool.", quality = "common", tags = {} },
        { id = "sn_f11", text = "The dirt smells different here. Wetter. Snorf approves.", quality = "common", tags = {} },
        { id = "sn_f12", text = "Dude, your hands are filthy. ...Suits you, honestly.", quality = "common", tags = {} },
        { id = "sn_f13", text = "That rock didn't wanna come loose, man. You showed it, though.", quality = "common", tags = {} },
        { id = "sn_f14", text = "Snorf could watch you do this all day. ...Snorf IS watchin' you do this all day.", quality = "common", tags = {} },
        { id = "sn_f15", text = "Nice spot you found here. Quiet. Productive. ...Snorf-approved.", quality = "common", tags = {} },
        { id = "sn_f16", text = "Y'know what's underrated, man? Just... gatherin' stuff. No drama. Just stuff.", quality = "common", tags = {} },
        { id = "sn_f17", text = "Snorf heard somethin' crunch in there. Probably fine.", quality = "common", tags = {} },
        { id = "sn_f18", text = "You keep bendin' over like that, your back's gonna have opinions later, dude.", quality = "common", tags = {} },
        { id = "sn_f19", text = "That vein's got some color to it, man. Shiny.", quality = "common", tags = {} },
        { id = "sn_f20", text = "Heh. Snorf remembers when you used to miss those. ...You don't miss anymore.", quality = "common", tags = {} },
        { id = "sn_f21", text = "Whole hillside full of 'em and you just zeroed in on the best one. Instinct, man.", quality = "common", tags = {} },
        { id = "sn_f22", text = "Snorf's countin'. ...Lost count. There's been a lot, dude.", quality = "common", tags = {} },
        { id = "sn_f23", text = "The sun's good right now. Warm on the fur. ...You keep doin' your thing, man.", quality = "common", tags = {} },
        { id = "sn_f24", text = "Bag's almost full. ...That's a good problem to have.", quality = "common", tags = {} },
        { id = "sn_f25", text = "Dude, that one practically jumped into your hand.", quality = "common", tags = {} },
        { id = "sn_f26", text = "Snorf knows a gatherer when he sees one, man. You got the knack.", quality = "common", tags = {} },
        { id = "sn_f27", text = "Nice and easy. No rush. ...Snorf's philosophy right there.", quality = "common", tags = {} },
        { id = "sn_f28", text = "You ever just smell ore, dude? ...Snorf does. Smells like potential.", quality = "common", tags = {} },
        { id = "sn_f29", text = "That herb's been growin' there a while, man. All yours now.", quality = "common", tags = {} },
        { id = "sn_f30", text = "Whoa, two in one spot. Lucky patch, dude.", quality = "common", tags = {} },
        { id = "sn_f31", text = "Snorf likes this loop you do, man. Same hills, same route, always somethin' new in the dirt.", quality = "common", tags = {} },
        { id = "sn_f32", text = "Your pickaxe sounds happy today. ...If pickaxes could be happy. Snorf thinks they can.", quality = "common", tags = {} },
        { id = "sn_f33", text = "That leather's gonna be somethin', man. Right now it's just leather. But later... somethin'.", quality = "common", tags = {} },
        { id = "sn_f34", text = "Heh. You barely slowed down for that one.", quality = "common", tags = {} },
        { id = "sn_f35", text = "Snorf stepped on somethin' soft back there. Might've been a mushroom. ...Sorry, mushroom.", quality = "common", tags = {} },
        { id = "sn_f36", text = "The light's doin' that gold thing through the canopy, man. ...Oh, you're busy. It's cool.", quality = "common", tags = {} },
        { id = "sn_f37", text = "Dude, you've got herb bits in your hair. ...Don't fix it. It's a look.", quality = "common", tags = {} },
        { id = "sn_f38", text = "Snorf's paws are all muddy now. ...Worth it.", quality = "common", tags = {} },
        { id = "sn_f39", text = "That seam ran deep, man. Good find.", quality = "common", tags = {} },
        { id = "sn_f40", text = "Y'know, the ground just keeps givin' stuff up if you ask nice.", quality = "common", tags = {} },
        { id = "sn_f41", text = "Snorf saw a butterfly back there. ...Unrelated, but it was a good butterfly.", quality = "common", tags = {} },
        { id = "sn_f42", text = "You work quiet, dude. Snorf appreciates that.", quality = "common", tags = {} },
        { id = "sn_f43", text = "Whole bag of the stuff now, man. That's a haul.", quality = "common", tags = {} },
        { id = "sn_f44", text = "Snorf's belly is warm on this rock. You keep gatherin', man. Everybody wins.", quality = "common", tags = {} },
        { id = "sn_f45", text = "That one was tucked behind a log, dude. Sneaky little deposit.", quality = "common", tags = {} },
        { id = "sn_f46", text = "The breeze just hit right, man. ...Perfect farmin' weather.", quality = "common", tags = {} },
        { id = "sn_f47", text = "Heh. You pulled that one out like you were born doin' it.", quality = "common", tags = {} },
        { id = "sn_f48", text = "Snorf's not helpin', technically. But Snorf IS here. ...That counts, man.", quality = "common", tags = {} },
        { id = "sn_f49", text = "The crumbly ones are Snorf's favorite. All that dirt just fallin' away.", quality = "common", tags = {} },
        { id = "sn_f50", text = "Nice clean pull, dude. No fuss.", quality = "common", tags = {} },
        { id = "sn_f51", text = "Snorf thinks this field's been good to you, man.", quality = "common", tags = {} },
        { id = "sn_f52", text = "Your tools are all worn down and they still work fine. ...Somethin' to that, dude.", quality = "common", tags = {} },
        { id = "sn_f53", text = "That node was barely stickin' outta the ground, man. Good eye.", quality = "common", tags = {} },
        { id = "sn_f54", text = "Snorf found a bug on this leaf. ...He's Snorf's now.", quality = "common", tags = {} },
        { id = "sn_f55", text = "You ever notice how the good nodes are always just off the path, dude? Like they're shy.", quality = "common", tags = {} },
        { id = "sn_f56", text = "That cloth's in decent shape, man. Could be worse.", quality = "common", tags = {} },
        { id = "sn_f57", text = "Heh. Snorf almost fell asleep there. ...Gatherin's real soothin', y'know?", quality = "common", tags = {} },
        { id = "sn_f58", text = "Dude, that's a lotta ore. Your bags must be clinkin'.", quality = "common", tags = {} },
        { id = "sn_f59", text = "The ground here smells like copper, man. Old copper.", quality = "common", tags = {} },
        { id = "sn_f60", text = "Snorf's just along for the walk, really. The gatherin' is your department.", quality = "common", tags = {} },
        { id = "sn_f61", text = "That one put up a fight, man. Stubborn roots on that thing.", quality = "common", tags = {} },
        { id = "sn_f62", text = "Y'know, most folks run right past these spots. Their loss, dude.", quality = "common", tags = {} },
        { id = "sn_f63", text = "Snorf's sittin' on somethin' lumpy. ...Might be another node, actually.", quality = "common", tags = {} },
        { id = "sn_f64", text = "You got a rhythm goin', man. Pick, pull, bag. Pick, pull, bag. ...It's kinda music.", quality = "common", tags = {} },
        { id = "sn_f65", text = "That's some thick hide, dude. Tough critter.", quality = "common", tags = {} },
        { id = "sn_f66", text = "Snorf's ears are warm. Sun's been on 'em. ...Good day for it, man.", quality = "common", tags = {} },
        { id = "sn_f67", text = "The sparkly bits in that rock catch the light, man. ...Snorf was starin'. Just for a sec.", quality = "common", tags = {} },
        { id = "sn_f68", text = "Heh. You're faster than you used to be at this, dude.", quality = "common", tags = {} },
        { id = "sn_f69", text = "Snorf yawned. Not cause he's bored, man. Cause he's comfortable.", quality = "common", tags = {} },
        { id = "sn_f70", text = "Whoa, big vein. That one's gonna keep you busy for a minute.", quality = "common", tags = {} },
        { id = "sn_f71", text = "Your hands know what they're doin', man. Brain can take a break.", quality = "common", tags = {} },
        { id = "sn_f72", text = "Snorf's tail is in the mud. ...He's aware.", quality = "common", tags = {} },
        { id = "sn_f73", text = "That herb smells like the one from yesterday, dude. Or maybe that's Snorf.", quality = "common", tags = {} },
        { id = "sn_f74", text = "Nice patch, man. Real dense. You hit the good zone.", quality = "common", tags = {} },
        { id = "sn_f75", text = "Dude, there's a beetle on that node. ...He moved. You're clear.", quality = "common", tags = {} },
        { id = "sn_f76", text = "The shade here is real nice, man. Cool and green.", quality = "common", tags = {} },
        { id = "sn_f77", text = "Snorf's been watchin' a spider build a web over there. ...Both of you are workin' hard, man.", quality = "common", tags = {} },
        { id = "sn_f78", text = "That crack in the rock opened up real easy for you, dude.", quality = "common", tags = {} },
        { id = "sn_f79", text = "Y'know, half of farmin' is just showin' up, man. The other half is bendin' over.", quality = "common", tags = {} },
        { id = "sn_f80", text = "Heh. Snorf rolled over and now he's got grass on his belly. Anyway. Nice gather.", quality = "common", tags = {} },
        { id = "sn_f81", text = "Good color on that one, man. Fresh.", quality = "common", tags = {} },
        { id = "sn_f82", text = "Snorf sneezed. Pollen's thick out here, dude.", quality = "common", tags = {} },
        { id = "sn_f83", text = "That stone's got weight to it, man. Quality stuff.", quality = "common", tags = {} },
        { id = "sn_f84", text = "You barely stopped walkin' for that one, dude. Smooth.", quality = "common", tags = {} },
        { id = "sn_f85", text = "Snorf's just gonna close his eyes for a sec, man. Keep gatherin'. He's listenin'.", quality = "common", tags = {} },
        { id = "sn_f86", text = "The moss on that rock is real soft, dude. ...Snorf tested it.", quality = "common", tags = {} },
        { id = "sn_f87", text = "Whole bag of herbs and the day's not even half done, man.", quality = "common", tags = {} },
        { id = "sn_f88", text = "Dude, you missed a spot. ...Nah, just messin' with you. You got it all.", quality = "common", tags = {} },
        { id = "sn_f89", text = "Snorf's paw prints are all over this field now, man. ...Snorf was here. Evidence.", quality = "common", tags = {} },
        -- uncommon (43)
        { id = "sn_f90", text = "There's a thing about the way dirt packs around ore, man. Like it's tryin' to keep a secret. ...Not a very good secret, though.", quality = "uncommon", tags = {} },
        { id = "sn_f91", text = "Dude, you and this mountainside have an arrangement goin'. You show up, it gives you stuff. ...Honest relationship right there.", quality = "uncommon", tags = {} },
        { id = "sn_f92", text = "Every gatherer Snorf's ever known has the same look when the bag's full, man. ...Same quiet little grin.", quality = "uncommon", tags = {} },
        { id = "sn_f93", text = "Y'know what's wild, dude? This stuff was just in the ground, not bein' anything. Now it's gonna be somethin'. ...You did that.", quality = "uncommon", tags = {} },
        { id = "sn_f94", text = "Snorf notices you don't take more than you came for, man. ...That's a whole thing and you don't even know you're doin' it.", quality = "uncommon", tags = {} },
        { id = "sn_f95", text = "The light hits different when you're out here workin', dude. Like the afternoon knows you're busy.", quality = "uncommon", tags = {} },
        { id = "sn_f96", text = "Whoa, you found the mother lode, man. That vein goes all the way down.", quality = "uncommon", tags = {} },
        { id = "sn_f97", text = "Heh. Snorf's seen armies march through here and none of 'em noticed what you just picked up, dude.", quality = "uncommon", tags = {} },
        { id = "sn_f98", text = "You know the land, man. Where it holds tight and where it gives easy. ...That's not nothin'.", quality = "uncommon", tags = {} },
        { id = "sn_f99", text = "Funny thing, dude. The ground doesn't care if you're famous or broke. Same herbs either way.", quality = "uncommon", tags = {} },
        { id = "sn_f100", text = "That's the kind of ore that remembers bein' a mountain, man. ...Still got the attitude.", quality = "uncommon", tags = {} },
        { id = "sn_f101", text = "Y'know, some folks think gatherin's the boring part. ...Snorf thinks it's the honest part, dude.", quality = "uncommon", tags = {} },
        { id = "sn_f102", text = "That herb's roots went deep, man. It was committed. ...You were more committed.", quality = "uncommon", tags = {} },
        { id = "sn_f103", text = "Dude, your pack smells like a whole garden and a quarry had a baby.", quality = "uncommon", tags = {} },
        { id = "sn_f104", text = "Snorf's been on a lot of these runs with you, man. ...This one's good. They're all good.", quality = "uncommon", tags = {} },
        { id = "sn_f105", text = "Whoa, that vein had three different colors in it, dude. Layers.", quality = "uncommon", tags = {} },
        { id = "sn_f106", text = "You pull stuff outta the earth like it owes you, man. ...Maybe it does.", quality = "uncommon", tags = {} },
        { id = "sn_f107", text = "The quiet out here does somethin' to Snorf's head, dude. Makes everything slow down just right.", quality = "uncommon", tags = {} },
        { id = "sn_f108", text = "Heh. That herb was growin' between two rocks, man. Determined little guy. ...Was.", quality = "uncommon", tags = {} },
        { id = "sn_f109", text = "Snorf thinks your favorite part is the walkin' between nodes, dude. The findin's just the excuse.", quality = "uncommon", tags = {} },
        { id = "sn_f110", text = "Y'know, there's a whole economy that starts right here, man. In the dirt. With you.", quality = "uncommon", tags = {} },
        { id = "sn_f111", text = "That hide's so clean it's almost polite, dude.", quality = "uncommon", tags = {} },
        { id = "sn_f112", text = "Snorf's noticed somethin', man. You always check behind the waterfall. ...And it always pays off.", quality = "uncommon", tags = {} },
        { id = "sn_f113", text = "The stuff you're pullin' today is quality, dude. You can tell by the weight.", quality = "uncommon", tags = {} },
        { id = "sn_f114", text = "Whoa, this whole ridge is loaded, man. Like somebody stocked it just for you.", quality = "uncommon", tags = {} },
        { id = "sn_f115", text = "Snorf likes that you wipe the dirt off before you bag it, dude. ...Respect for the material.", quality = "uncommon", tags = {} },
        { id = "sn_f116", text = "Heh. Snorf stepped on a thistle. ...Snorf's fine. Snorf has thick paws. ...Ow, though.", quality = "uncommon", tags = {} },
        { id = "sn_f117", text = "That node had a real nice shimmer to it, man. Shame it's in your bag now and nobody else gets to see it.", quality = "uncommon", tags = {} },
        { id = "sn_f118", text = "Dude, you're not even checkin' the map anymore. Your feet just know the route.", quality = "uncommon", tags = {} },
        { id = "sn_f119", text = "Some herbs you can tell are good before you even pick 'em, man. That green, y'know? That particular green.", quality = "uncommon", tags = {} },
        { id = "sn_f120", text = "The ground makes this little sigh when you pull a root, dude. ...Or maybe that's Snorf.", quality = "uncommon", tags = {} },
        { id = "sn_f121", text = "Y'know, a lotta treasure hunters never look down, man. ...You always look down.", quality = "uncommon", tags = {} },
        { id = "sn_f122", text = "Snorf thinks the best ore is the kind that flakes off clean. This is that kind, dude.", quality = "uncommon", tags = {} },
        { id = "sn_f123", text = "Heh. You and that pickaxe have been through it together, man. It's basically a friend at this point.", quality = "uncommon", tags = {} },
        { id = "sn_f124", text = "That cloth's got a story in it, dude. ...Snorf doesn't know the story. But it's in there.", quality = "uncommon", tags = {} },
        { id = "sn_f125", text = "Whoa, this spot's untouched, man. Like nobody's been through here in ages.", quality = "uncommon", tags = {} },
        { id = "sn_f126", text = "You move through the brush real quiet, dude. ...Snorf, less so. But you -- quiet.", quality = "uncommon", tags = {} },
        { id = "sn_f127", text = "The cold metals always have a bite to 'em, man. You feel that in your fingers for hours.", quality = "uncommon", tags = {} },
        { id = "sn_f128", text = "Snorf watched you find three nodes in the time most folks find one, dude. ...Efficient.", quality = "uncommon", tags = {} },
        { id = "sn_f129", text = "Y'know what, man? This is the stuff that holds everything else together. Wars, trade, all of it. ...Starts with somebody in a field.", quality = "uncommon", tags = {} },
        { id = "sn_f130", text = "That ore vein branched like antlers, dude. ...Snorf thought that was cool. Just puttin' that out there.", quality = "uncommon", tags = {} },
        { id = "sn_f131", text = "Heh. Snorf almost ate that one before he realized it wasn't food. ...Close call, man.", quality = "uncommon", tags = {} },
        { id = "sn_f132", text = "Snorf thinks the world hides its pockets in plain sight, man. You're just one of the few who checks 'em, dude.", quality = "uncommon", tags = {} },
        -- rare (18)
        { id = "sn_f01", text = "This flower outlived every empire just by bein' a flower, dude. There's somethin' in that.", quality = "rare", tags = {} },
        { id = "sn_f134", text = "Snorf's watched a lotta hands in a lotta dirt, man. Yours know what they're after. ...Most don't.", quality = "rare", tags = {} },
        { id = "sn_f135", text = "Whoa. That ore was so deep in the rock it was basically a rumor, dude. And you dug it out like it was a fact.", quality = "rare", tags = {} },
        { id = "sn_f136", text = "Y'know, kingdoms rise and fall on what comes outta the ground, man. ...Right now, you're holdin' the rise part.", quality = "rare", tags = {} },
        { id = "sn_f137", text = "Snorf's seen ore like that maybe three times, dude. And two of those times he was dreamin'. ...This one's real.", quality = "rare", tags = {} },
        { id = "sn_f138", text = "The land keeps a ledger, man. Who takes and who gives back. ...Snorf thinks you're square, dude.", quality = "rare", tags = {} },
        { id = "sn_f139", text = "That herb's got ancestors, man. Older stock than most things with a name. ...You can taste it in the leaf.", quality = "rare", tags = {} },
        { id = "sn_f140", text = "Dude, the weight of that haul. You could arm a battalion or heal a village. ...Up to you which, man.", quality = "rare", tags = {} },
        { id = "sn_f141", text = "Heh. Snorf remembers a dwarven miner who said the rock tells you where to swing. ...You already know that, dude. You just don't call it that.", quality = "rare", tags = {} },
        { id = "sn_f142", text = "Whoa. That vein went so deep the color changed twice on the way down, man.", quality = "rare", tags = {} },
        { id = "sn_f143", text = "There's a patience in gatherin' that most adventurers never learn, dude. The world shows you more when you slow down for it.", quality = "rare", tags = {} },
        { id = "sn_f144", text = "Y'know, man, every piece of gear that ever mattered started out as some dirt and roots in somebody's hands. ...Today that somebody's you.", quality = "rare", tags = {} },
        { id = "sn_f145", text = "Snorf can feel it in the ground here, dude. Old magic soaked into the soil. ...Your herb's been drinkin' it.", quality = "rare", tags = {} },
        { id = "sn_f146", text = "That hide's worth more than some folks' houses, man. The critter grew it for free and you earned it the hard way.", quality = "rare", tags = {} },
        { id = "sn_f147", text = "Dude... the mountain gave you that one. Didn't make you fight for it. ...Means it trusts your hands.", quality = "rare", tags = {} },
        { id = "sn_f148", text = "Snorf's been quiet for a while, man. Just listenin' to you and the earth work it out. ...It's a conversation, y'know?", quality = "rare", tags = {} },
        { id = "sn_f149", text = "Whoa. You pulled that out and the whole node just... exhaled, dude. Like it'd been holdin' its breath.", quality = "rare", tags = {} },
        { id = "sn_f150", text = "The real gatherers, man -- they don't just see what's there. They see what the ground's tryin' to become.", quality = "rare", tags = {} },
        -- epic (11)
        { id = "sn_f151", text = "Dude... civilizations Snorf watched come and go, every single one of 'em started with somebody kneelin' in the dirt like you are right now, man.", quality = "epic", tags = {} },
        { id = "sn_f152", text = "Whoa. That ore's been in the dark since before your grandparents' grandparents had names, dude. ...And now it's yours. Just like that.", quality = "epic", tags = {} },
        { id = "sn_f153", text = "Y'know, man, the stuff you're pullin' outta the ground was here when the world was still angry. Cooled down. ...Eventually.", quality = "epic", tags = {} },
        { id = "sn_f154", text = "Snorf's carried pieces of every age in his belly, dude. Loa thing. ...This herb tastes like the Second War. Bitter and strong, man.", quality = "epic", tags = {} },
        { id = "sn_f155", text = "Heh. Snorf's sat on mountains that are just real big piles of what you're holdin', man. ...Mountains don't know they started small.", quality = "epic", tags = {} },
        { id = "sn_f156", text = "The ground remembers every hand that's worked it, dude. Ages from now it'll remember yours. ...Snorf'll remember, too, man.", quality = "epic", tags = {} },
        { id = "sn_f157", text = "Dude, you just pulled ore from a seam that runs under three kingdoms. ...None of 'em own it. The earth doesn't do borders, man.", quality = "epic", tags = {} },
        { id = "sn_f158", text = "Snorf's watched the same herb grow back in the same crack for longer than most races have had written language, dude. ...It just keeps comin' back.", quality = "epic", tags = {} },
        { id = "sn_f159", text = "Y'know, man, the forge hasn't been built yet that'll shape this into what it's gonna be. ...But it starts here. Dirt on your knees.", quality = "epic", tags = {} },
        { id = "sn_f160", text = "Whoa. Snorf felt that one in his bones, dude. Old pulse in the rock. ...The world's got a heartbeat and you just touched it, man.", quality = "epic", tags = {} },
        { id = "sn_f161", text = "That ore was buried when the continents were still arguin' about where to sit, dude. ...Took you five seconds to free it. Heh.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_f162", text = "Dude... Snorf's been around since Filo first scratched 'enough' into the old bark. Every age, same thing -- somebody kneels in the dirt, pulls up somethin' real. ...That's the whole trick, man. Always was.", quality = "legendary", tags = {} },
    },

    gold = {
        -- common (108)
        { id = "sn_g01", text = "Nice, a little heavier in the pocket now. Snorf approves.", quality = "common", tags = {"gain"} },
        { id = "sn_g02", text = "Gold's gold, man. Even a little bit adds up when you're not payin' attention.", quality = "common", tags = {"gain"} },
        { id = "sn_g03", text = "Ooh, shiny. That one caught the light just right on the way in.", quality = "common", tags = {"gain"} },
        { id = "sn_g04", text = "Couple more coins for the stash, dude. Not bad.", quality = "common", tags = {"gain"} },
        { id = "sn_g05", text = "Snorf heard that clink. Good sound.", quality = "common", tags = {"gain"} },
        { id = "sn_g06", text = "Money comin' in, nobody got hurt. That's the sweet spot, man.", quality = "common", tags = {"gain"} },
        { id = "sn_g07", text = "Look at you, makin' a livin' out here. Snorf's proud.", quality = "common", tags = {"gain"} },
        { id = "sn_g08", text = "That's lunch money right there, dude. Maybe dinner if you're not picky.", quality = "common", tags = {"gain"} },
        { id = "sn_g09", text = "Cha-ching. ...Well, more like a soft clink. Still counts.", quality = "common", tags = {"gain"} },
        { id = "sn_g10", text = "Another coin, another day you don't gotta stress about it.", quality = "common", tags = {"gain"} },
        { id = "sn_g11", text = "Snorf's not great with numbers but that looked like more than zero, man.", quality = "common", tags = {"gain"} },
        { id = "sn_g12", text = "Pocket's a little fuller. Good feelin', that.", quality = "common", tags = {"gain"} },
        { id = "sn_g13", text = "Money just showed up like it knew where to go, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_g14", text = "That gold was just sittin' there waitin' for you, man. Polite of it.", quality = "common", tags = {"gain"} },
        { id = "sn_g15", text = "Few more coins. Few more options. That's how it works.", quality = "common", tags = {"gain"} },
        { id = "sn_g16", text = "You keep pickin' those up, they keep addin' up. Simple math, man.", quality = "common", tags = {"gain"} },
        { id = "sn_g17", text = "Gold in, worries out. ...Snorf's pretty sure that's how it works.", quality = "common", tags = {"gain"} },
        { id = "sn_g18", text = "Hey, free money. Snorf's favorite kind of money.", quality = "common", tags = {"gain"} },
        { id = "sn_g19", text = "Not a fortune, but it's honest coin, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_g20", text = "That one was just lyin' there. Finders keepers, man.", quality = "common", tags = {"gain"} },
        { id = "sn_g21", text = "Little richer than a minute ago. Progress.", quality = "common", tags = {"gain"} },
        { id = "sn_g22", text = "Snorf saw that. Quick hands, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_g23", text = "More gold for the pile. Pile's comin' along.", quality = "common", tags = {"gain"} },
        { id = "sn_g24", text = "You earned that one, man. Sit with it a sec.", quality = "common", tags = {"gain"} },
        { id = "sn_g25", text = "Gold's comin' in steady, man. You got a rhythm goin'.", quality = "common", tags = {"gain"} },
        { id = "sn_g26", text = "Ooh, that's a nice little windfall right there.", quality = "common", tags = {"gain"} },
        { id = "sn_g27", text = "Snorf doesn't count other people's money, but that looked decent, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_g28", text = "Another one for the stash. Or the pocket. Whatever works.", quality = "common", tags = {"gain"} },
        { id = "sn_g29", text = "Money likes you today, man. Ride it.", quality = "common", tags = {"gain"} },
        { id = "sn_g30", text = "That's hay money, dude. Or beer money. Snorf's flexible.", quality = "common", tags = {"gain"} },
        { id = "sn_g31", text = "Coins keep landin'. You're like a gold magnet, man.", quality = "common", tags = {"gain"} },
        { id = "sn_g32", text = "Snorf felt the bag get heavier. Good sign.", quality = "common", tags = {"gain"} },
        { id = "sn_g33", text = "Look at that, income. Beats the alternative.", quality = "common", tags = {"gain"} },
        { id = "sn_g34", text = "You're stackin' up, dude. Slow and steady.", quality = "common", tags = {"gain"} },
        { id = "sn_g35", text = "That gold had your name on it, man. Basically.", quality = "common", tags = {"gain"} },
        { id = "sn_g36", text = "Payday vibes, dude. Snorf's into it.", quality = "common", tags = {"gain"} },
        { id = "sn_g37", text = "Another drop in the bucket. Bucket's gettin' full though.", quality = "common", tags = {"gain"} },
        { id = "sn_g38", text = "Snorf's not sayin' you're rich, but you're richer than you were.", quality = "common", tags = {"gain"} },
        { id = "sn_g39", text = "That jingled real nice on the way into the bag, man.", quality = "common", tags = {"gain"} },
        { id = "sn_g40", text = "You're collectin' gold like Snorf collects nap spots, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_g41", text = "Few more coins never hurt nobody.", quality = "common", tags = {"gain"} },
        { id = "sn_g42", text = "Snorf respects the hustle, man. Low-key hustle, best kind.", quality = "common", tags = {"gain"} },
        { id = "sn_g43", text = "Gold just keeps findin' you, huh. Must be the vibe.", quality = "common", tags = {"gain"} },
        { id = "sn_g44", text = "Another honest coin. Stack's growin'.", quality = "common", tags = {"gain"} },
        { id = "sn_g45", text = "That's walkin'-around money right there, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_g46", text = "Pocket change adds up when you got patience, man.", quality = "common", tags = {"gain"} },
        { id = "sn_g47", text = "Snorf heard coins. Snorf is pleased.", quality = "common", tags = {"gain"} },
        { id = "sn_g48", text = "More gold than you had a second ago. Winnin'.", quality = "common", tags = {"gain"} },
        { id = "sn_g49", text = "You're doin' alright out here, man. Financially speakin'.", quality = "common", tags = {"gain"} },
        { id = "sn_g50", text = "That one practically jumped into your bag, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_g51", text = "Slow money's still money, man. Snorf gets that.", quality = "common", tags = {"gain"} },
        { id = "sn_g52", text = "You got paid and nobody had to yell about it. Ideal, man.", quality = "common", tags = {"gain"} },
        { id = "sn_g53", text = "Heh, that bag's startin' to make noise when you walk, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_g54", text = "Good loot, man. Snorf's takin' mental notes. ...Snorf can't write.", quality = "common", tags = {"gain"} },
        { id = "sn_g55", text = "Spent some gold, got some stuff. Circle of commerce, man.", quality = "common", tags = {"loss"} },
        { id = "sn_g56", text = "Money comes, money goes. Mostly goes, but that's how it is.", quality = "common", tags = {"loss"} },
        { id = "sn_g57", text = "Lighter pockets, heavier inventory. Fair trade, dude.", quality = "common", tags = {"loss"} },
        { id = "sn_g58", text = "Snorf watched that gold leave and it didn't even wave goodbye, man.", quality = "common", tags = {"loss"} },
        { id = "sn_g59", text = "That's an investment, dude. Probably. Hopefully.", quality = "common", tags = {"loss"} },
        { id = "sn_g60", text = "Gold's no good just sittin' there anyway, man. Gotta move.", quality = "common", tags = {"loss"} },
        { id = "sn_g61", text = "Ooh, that was a chunk. ...You meant to do that, right?", quality = "common", tags = {"loss"} },
        { id = "sn_g62", text = "Spenders and savers, dude. Today you're a spender.", quality = "common", tags = {"loss"} },
        { id = "sn_g63", text = "Bye, gold. You were good gold.", quality = "common", tags = {"loss"} },
        { id = "sn_g64", text = "That vendor looked real happy, man. You made someone's day.", quality = "common", tags = {"loss"} },
        { id = "sn_g65", text = "Less gold, more stuff. Snorf sees no downside.", quality = "common", tags = {"loss"} },
        { id = "sn_g66", text = "Money's just a number, dude. ...A smaller number now, but still.", quality = "common", tags = {"loss"} },
        { id = "sn_g67", text = "Snorf's not judgin', man. You buy what you buy.", quality = "common", tags = {"loss"} },
        { id = "sn_g68", text = "That gold went somewhere useful. Probably.", quality = "common", tags = {"loss"} },
        { id = "sn_g69", text = "Lighter now. Easier to move, right? Silver lining, man.", quality = "common", tags = {"loss"} },
        { id = "sn_g70", text = "You can't take it with you, dude. Well, you can, but you didn't.", quality = "common", tags = {"loss"} },
        { id = "sn_g71", text = "Pockets feelin' breezy, man. That's not always bad.", quality = "common", tags = {"loss"} },
        { id = "sn_g72", text = "Cost of doin' business, dude. Snorf gets it.", quality = "common", tags = {"loss"} },
        { id = "sn_g73", text = "Gold out, goods in. The eternal swap, man.", quality = "common", tags = {"loss"} },
        { id = "sn_g74", text = "That purchase had real confidence behind it, dude. Snorf respects that.", quality = "common", tags = {"loss"} },
        { id = "sn_g75", text = "Somebody else is havin' a good day now, man. Your gold did that.", quality = "common", tags = {"loss"} },
        { id = "sn_g76", text = "Snorf's sure you needed that, dude. ...Pretty sure.", quality = "common", tags = {"loss"} },
        { id = "sn_g77", text = "Gone but not wasted. There's a difference, man.", quality = "common", tags = {"loss"} },
        { id = "sn_g78", text = "That gold's on an adventure now. Without you. It's fine.", quality = "common", tags = {"loss"} },
        { id = "sn_g79", text = "Spend it while you got it, dude. Or don't. Snorf's not your accountant.", quality = "common", tags = {"loss"} },
        { id = "sn_g80", text = "The bag feels lighter but you look happier, man. Worth it.", quality = "common", tags = {"loss"} },
        { id = "sn_g81", text = "Retail therapy, dude. Works for capybaras too.", quality = "common", tags = {"loss"} },
        { id = "sn_g82", text = "There goes a little stack. ...Bye, little stack.", quality = "common", tags = {"loss"} },
        { id = "sn_g83", text = "Snorf's pretty sure that was necessary, man.", quality = "common", tags = {"loss"} },
        { id = "sn_g84", text = "Gold's just potential, dude. You turned it into somethin' real.", quality = "common", tags = {"loss"} },
        { id = "sn_g85", text = "That vendor's kids are eatin' good tonight, man.", quality = "common", tags = {"loss"} },
        { id = "sn_g86", text = "Can't hoard forever, man. Gotta spend some to live.", quality = "common", tags = {"loss"} },
        { id = "sn_g87", text = "Snorf blinked and the gold was gone. Fast transaction, dude.", quality = "common", tags = {"loss"} },
        { id = "sn_g88", text = "You gotta pay to play, man. Literally, today.", quality = "common", tags = {"loss"} },
        { id = "sn_g89", text = "Not the biggest purchase, not the smallest. Right in the zone, dude.", quality = "common", tags = {"loss"} },
        { id = "sn_g90", text = "Gold well spent is gold well... spent, man. Snorf's not a poet.", quality = "common", tags = {"loss"} },
        { id = "sn_g91", text = "Easy come, easy go, dude. Mostly easy go today.", quality = "common", tags = {"loss"} },
        { id = "sn_g92", text = "That gold fulfilled its destiny, man. Became stuff.", quality = "common", tags = {"loss"} },
        { id = "sn_g93", text = "Snorf won't tell anyone how much that cost, dude. Promise.", quality = "common", tags = {"loss"} },
        { id = "sn_g94", text = "Spent a little. World keeps turnin'. No drama, man.", quality = "common", tags = {"loss"} },
        { id = "sn_g95", text = "Price of comfort, dude. Snorf understands comfort.", quality = "common", tags = {"loss"} },
        { id = "sn_g96", text = "That gold's in a better place now, man. Somebody's register.", quality = "common", tags = {"loss"} },
        { id = "sn_g97", text = "You bought the thing. The thing is yours. Everybody's happy, dude.", quality = "common", tags = {"loss"} },
        { id = "sn_g98", text = "Bit of a splurge, man. But life's short. ...Well, yours is. Snorf's less sure about his own.", quality = "common", tags = {"loss"} },
        { id = "sn_g99", text = "Repairs, huh. Armor takes a beatin' and so does the wallet, man.", quality = "common", tags = {"loss"} },
        { id = "sn_g100", text = "Gold leaves faster than it comes, dude. That's just gravity.", quality = "common", tags = {"loss"} },
        { id = "sn_g101", text = "Somebody had to buy that and it was you, man. Somebody had to.", quality = "common", tags = {"loss"} },
        { id = "sn_g102", text = "Snorf's watchin' the gold supply and it's... goin' down, dude. Just an observation.", quality = "common", tags = {"loss"} },
        { id = "sn_g103", text = "That purchase made sense at the time, man. Snorf was there.", quality = "common", tags = {"loss"} },
        { id = "sn_g104", text = "Shopkeepers love you, dude. Basically their favorite person.", quality = "common", tags = {"loss"} },
        { id = "sn_g105", text = "Less gold, more prepared. Tradeoffs, man.", quality = "common", tags = {"loss"} },
        { id = "sn_g106", text = "You're feedin' the economy, dude. Very civic of you.", quality = "common", tags = {"loss"} },
        { id = "sn_g107", text = "That one stung a little, man. ...Nah, you're good.", quality = "common", tags = {"loss"} },
        { id = "sn_g108", text = "Eh, money's just paper and metal, dude. ...Or bytes. Whatever gold is.", quality = "common", tags = {"loss"} },
        -- uncommon (60)
        { id = "sn_g109", text = "Man, some days the world just hands you stuff. Today's one of those days.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g110", text = "That gold's been sittin' in that pocket since before you got here, dude. Patient gold.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g111", text = "Y'know what's nice, man? Earnin' somethin' without havin' to stress about it.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g112", text = "Heavier bag, lighter heart. That's the good math, dude.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g113", text = "Snorf's theory is you attract what you're ready for, man. Guess you were ready for gold.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g114", text = "Whoa, that was smooth, dude. Gold in, no fuss. Snorf appreciates a clean payday.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g115", text = "You keep showin' up and the gold keeps comin', dude. Correlation or causation, Snorf doesn't care.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g116", text = "That coin's got history, man. Everybody who held it before you thought they'd keep it too.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g117", text = "Snorf watches a lot of pockets get filled, man. Yours is fillin' up nice and easy.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g118", text = "Real wealth is knowin' you got enough, dude. But also, more gold is cool.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g119", text = "That one practically fell from the sky, man. Universe tipped you.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g120", text = "You're buildin' somethin' coin by coin, dude. Most good things happen that way.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g121", text = "Look at all that gold just decidin' to be yours, man. Didn't even have to argue.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g122", text = "Y'know, some folks chase gold, dude. You just kinda... walk near it. Works though.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g123", text = "That sounded different, man. Heavier. The good kind.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g124", text = "Snorf's seen a lotta gold change hands, dude. That one changed hands well.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g125", text = "Earnin' gold in the sunshine, man. Beats earnin' it in the rain. ...Snorf's done both.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g126", text = "Whoa, that's a nice pile, dude. Snorf's not jealous. ...Snorf's a little jealous.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g127", text = "Every coin's a little vote of confidence from the world, man.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g128", text = "That gold chose you, dude. Snorf believes in gold magnetism.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g129", text = "Heh, Snorf remembers when that bag was lighter, dude. Look at you now.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g130", text = "Good haul, man. Real good haul. Sit with it a second.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g131", text = "The gold comes when you stop worryin' about the gold, dude. Old capybara wisdom. ...Snorf just made that up.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g132", text = "That's the kind of money you can build a nap on, man. Sturdy.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g133", text = "Y'know what, dude, you're actually kinda good at this whole makin'-money thing.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g134", text = "Snorf estimated that haul and it was solid, man. Ballpark.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g135", text = "Gold sounds happier when it's comin' in, dude. Snorf swears the jingle's different.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g136", text = "More coin, more choices, more freedom. That's the chain, man.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g137", text = "Whoa, somebody out there's payin' top dollar and you found 'em, dude.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g138", text = "You walked in with less and you're walkin' out with more, man. Perfect visit.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_g139", text = "That gold went somewhere it was needed, man. You're basically a philanthropist.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g140", text = "Y'know, the best purchases are the ones you forget you made, dude. This might be one.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g141", text = "Whoa, that was a big number, man. But you didn't flinch. Snorf noticed.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g142", text = "Repairs keep you in the fight, dude. Can't put a price on not fallin' apart.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g143", text = "Snorf's seen whole guilds stress about money, man. You just shrugged and paid. Cooler.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g144", text = "That gold was gettin' restless anyway, dude. You set it free.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g145", text = "Money wants to move, man. You're just helpin' it along. Very generous.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g146", text = "Heh, the auction house takes its cut either way, dude. Might as well get what you want.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g147", text = "That vendor's probably namin' a shelf after you, man. Loyal customer.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g148", text = "You spent it, you got the thing, nobody's cryin', dude. Clean.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g149", text = "Whoa, big purchase energy, man. Snorf felt that one.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g150", text = "The bag got lighter but you got equipped, dude. Fair swap.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g151", text = "Y'know, some gold's meant to be kept and some's meant to be spent, man. That was a spender.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g152", text = "Snorf doesn't track expenses, dude. Expenses track themselves, and they always win.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g153", text = "That gold's out there livin' its life now, man. In a vendor's pocket. Happy for it.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g154", text = "You didn't need that gold, dude. You needed what you bought with it. Big difference.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g155", text = "Heh, money's just a middleman, man. You're cuttin' out the middleman. Sort of.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g156", text = "Snorf's philosophy: if you spent it and you're not cryin', it was worth it, dude.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g157", text = "That was a real self-reward, man. Snorf respects the self-reward.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g158", text = "Light pockets, clear conscience, dude. That's the move.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g159", text = "You're investin' in yourself, man. Can't depreciate that. ...Snorf doesn't think so anyway.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g160", text = "That repair bill was basically a thank-you note to your armor, dude. It earned it.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g161", text = "Whoa, the auction house is hungry today, man. Fed it well though.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g162", text = "Every gold piece you spend makes the next one easier to let go, dude. ...Snorf's not sure that's good advice.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g163", text = "You paid full price and you didn't haggle, man. Snorf admires the dignity.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g164", text = "That gold served its purpose, dude. Turned into somethin' you can actually use.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g165", text = "The stuff you own ends up ownin' you, man. ...But that looked like a good deal.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g166", text = "Snorf watched you count it out, man. Very responsible. The counting part, anyway.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g167", text = "Less gold, more gear. That's the adventurer's diet, dude.", quality = "uncommon", tags = {"loss"} },
        { id = "sn_g168", text = "Money's temporary, dude. The thing you bought? Also temporary. ...But you'll enjoy it longer.", quality = "uncommon", tags = {"loss"} },
        -- rare (34)
        { id = "sn_g169", text = "Man, Snorf's watched whole civilizations chase this stuff... and here you are just pickin' it up off the ground. Heh.", quality = "rare", tags = {"gain"} },
        { id = "sn_g170", text = "Whoa, that gold came in like it knew the way home, dude. Muscle memory or somethin'.", quality = "rare", tags = {"gain"} },
        { id = "sn_g171", text = "Y'know what gold really is, man? Just the world sayin' yeah, you can stay another day. Keeps sayin' it to you.", quality = "rare", tags = {"gain"} },
        { id = "sn_g172", text = "That coin's been in the dirt longer than most kingdoms lasted, dude. Now it's yours. Funny how that works.", quality = "rare", tags = {"gain"} },
        { id = "sn_g173", text = "Snorf's seen dragons hoard for centuries and never enjoy one coin, man. You're already ahead.", quality = "rare", tags = {"gain"} },
        { id = "sn_g174", text = "Whoa, dude. You just made money while walkin'. That's the dream right there.", quality = "rare", tags = {"gain"} },
        { id = "sn_g175", text = "Gold piles up real quiet when you're not watchin', man. Like dust, but the good kind.", quality = "rare", tags = {"gain"} },
        { id = "sn_g176", text = "Every time you loot a coin, you're scooping up somebody else's old Tuesday, dude. Recycled days.", quality = "rare", tags = {"gain"} },
        { id = "sn_g177", text = "Heh, fortune favors the calm, man. That's not the sayin', but Snorf thinks it should be.", quality = "rare", tags = {"gain"} },
        { id = "sn_g178", text = "That gold sounded glad to be found, dude. Coins in the dark don't get to glitter.", quality = "rare", tags = {"gain"} },
        { id = "sn_g179", text = "You just keep showin' up, man, and the gold keeps decidin' you're the one.", quality = "rare", tags = {"gain"} },
        { id = "sn_g180", text = "Whoa, payday, dude. Not the paperwork kind -- the kind where the world just... agrees you earned it.", quality = "rare", tags = {"gain"} },
        { id = "sn_g181", text = "Snorf's noticed gold goes toward folks who don't clench their fists around it, man. You've got open-hand energy.", quality = "rare", tags = {"gain"} },
        { id = "sn_g182", text = "That's old gold, dude. Snorf can tell. ...Don't ask how. Capybara thing.", quality = "rare", tags = {"gain"} },
        { id = "sn_g183", text = "The world keeps its accounts in strange ways, man. Today it balanced one in your favor.", quality = "rare", tags = {"gain"} },
        { id = "sn_g184", text = "More gold, same you, dude. The trick's the second part.", quality = "rare", tags = {"gain"} },
        { id = "sn_g185", text = "Heh, you're buildin' the kind of fortune that doesn't make you weird about it, man. That's rare.", quality = "rare", tags = {"gain"} },
        { id = "sn_g186", text = "Whoa, that was a real puttin'-your-money-where-your-mouth-is moment, man. Snorf respects the follow-through.", quality = "rare", tags = {"loss"} },
        { id = "sn_g187", text = "Empires hoarded gold till it crushed 'em, dude. You just... let it go. Lighter move.", quality = "rare", tags = {"loss"} },
        { id = "sn_g188", text = "Heh, y'know what's funny, man? The stuff that costs the most usually weighs the least.", quality = "rare", tags = {"loss"} },
        { id = "sn_g189", text = "That gold was just a number, dude. What you got for it is a thing. Things beat numbers.", quality = "rare", tags = {"loss"} },
        { id = "sn_g190", text = "Snorf's watched folks bury gold for safekeepin' and forget where, man. At least you got somethin' for yours.", quality = "rare", tags = {"loss"} },
        { id = "sn_g191", text = "Big spend, calm face, dude. That's the whole thing right there.", quality = "rare", tags = {"loss"} },
        { id = "sn_g192", text = "Man, gold's just frozen time. You unfroze some. Spent it on right now.", quality = "rare", tags = {"loss"} },
        { id = "sn_g193", text = "Whoa, the economy felt that one, dude. Small ripple, big world. But still.", quality = "rare", tags = {"loss"} },
        { id = "sn_g194", text = "You're not losin' gold, man. You're convertin' it. Like alchemy but useful.", quality = "rare", tags = {"loss"} },
        { id = "sn_g195", text = "Snorf's seen folks weep over smaller purchases, dude. You just nodded and moved on. Smooth.", quality = "rare", tags = {"loss"} },
        { id = "sn_g196", text = "That gold's gone but what it bought you ain't, man. Asymmetric trade in your favor.", quality = "rare", tags = {"loss"} },
        { id = "sn_g197", text = "Y'know, the most interesting people Snorf's met were all broke at least once, dude. You're just passin' through.", quality = "rare", tags = {"loss"} },
        { id = "sn_g198", text = "Heh, the auction house is basically a casino where everybody thinks they're the sharp one, man. ...You might actually be though.", quality = "rare", tags = {"loss"} },
        { id = "sn_g199", text = "Gold comes back, dude. Always does. It's got a short memory and a long loop.", quality = "rare", tags = {"loss"} },
        { id = "sn_g200", text = "Man, you spent that like someone who knows more is comin'. Confidence, dude. Snorf's entertained.", quality = "rare", tags = {"loss"} },
        { id = "sn_g201", text = "That purchase had weight behind it, dude. Not gold weight. Decision weight. Heavier.", quality = "rare", tags = {"loss"} },
        { id = "sn_g202", text = "Snorf's been around long enough to know the best deals feel expensive at the time, man.", quality = "rare", tags = {"loss"} },
        -- epic (12)
        { id = "sn_g203", text = "Dude... the mountains were full of this stuff before anything with a name walked around to want it. Now here you are, skimmin' a little off the top of everything. Heh. History doesn't notice, but Snorf does.", quality = "epic", tags = {"gain"} },
        { id = "sn_g204", text = "Y'know what's wild, man? Every coin in that bag got minted by somebody who thought their kingdom would last forever. You're spendin' ghosts' pocket change and doin' better with it.", quality = "epic", tags = {"gain"} },
        { id = "sn_g205", text = "Whoa, dude. Snorf just clocked somethin'. You've been quietly buildin' a fortune that throne rooms went to war over... and you haven't gotten weird about it. Heh. That's the hard part, man.", quality = "epic", tags = {"gain"} },
        { id = "sn_g206", text = "Gold's the oldest promise in the world, dude. Somebody, somewhere, agreed it meant somethin', and here we all are still keepin' that deal. Today it kept its deal with you, man.", quality = "epic", tags = {"gain"} },
        { id = "sn_g207", text = "Man, there's folks who spend their whole lives learnin' how to make money and never figure out how to keep bein' themselves while they do it. You just... skipped that class and still passed.", quality = "epic", tags = {"gain"} },
        { id = "sn_g208", text = "Whoa, that's a real haul, dude. Snorf's known whole ages that turned on less gold than that changin' hands at the right moment. ...No pressure though.", quality = "epic", tags = {"gain"} },
        { id = "sn_g209", text = "Dude, you know what Snorf respects? You just let that gold go like you know it ain't the point. Most folks Snorf's watched through the ages never figured that out. Whole empires, man. Just... never got it.", quality = "epic", tags = {"loss"} },
        { id = "sn_g210", text = "Man, Snorf's sat through markets that rose and fell with the sun. The ones who did alright were never the ones countin' -- they were the ones who knew when to stop countin'. You got that.", quality = "epic", tags = {"loss"} },
        { id = "sn_g211", text = "Whoa, big money leavin' the building, dude. But here's the thing -- every coin you spend is a little vote for the world you wanna live in, man. Snorf likes what you're votin' for.", quality = "epic", tags = {"loss"} },
        { id = "sn_g212", text = "Y'know, there's a kinda courage in spendin' that most folks mistake for carelessness, dude. Snorf's been watchin' long enough to know the difference. That was courage, man.", quality = "epic", tags = {"loss"} },
        { id = "sn_g213", text = "Heh, dude. Snorf's seen vaults of gold nobody ever touched 'cause they were too scared to spend it. Just sat there, gatherin' dust while the world happened outside. You're out in the world, man.", quality = "epic", tags = {"loss"} },
        { id = "sn_g214", text = "Man, that gold's gonna go do things now. Feed somebody, build somethin', end up in pockets you'll never know about. That's the part Snorf likes, dude. Money's just frozen stories waitin' to happen.", quality = "epic", tags = {"loss"} },
        -- legendary (1)
        { id = "sn_g215", text = "Y'know what gets Snorf, man? You started with nothin' -- not a coin, not a clue -- and the world didn't hand you any of this. You just walked out there and the gold said yeah, this one. ...Heh. Snorf said the same thing, dude. Real early on.", quality = "legendary", tags = {"gain"} },
    },

    achieve = {
        -- common (69)
        { id = "sn_a01", text = "Nice, man. That one's yours now.", quality = "common", tags = {} },
        { id = "sn_a02", text = "Heh. Snorf saw that comin' a mile off.", quality = "common", tags = {} },
        { id = "sn_a03", text = "Look at you, just collectin' those like smooth rocks.", quality = "common", tags = {} },
        { id = "sn_a04", text = "That's a good one to have in your pocket, dude.", quality = "common", tags = {} },
        { id = "sn_a05", text = "Snorf was rootin' for ya the whole time. Quietly, but still.", quality = "common", tags = {} },
        { id = "sn_a06", text = "Another one for the pile, man. Pile's gettin' respectable.", quality = "common", tags = {} },
        { id = "sn_a07", text = "You make it look easy, y'know that?", quality = "common", tags = {} },
        { id = "sn_a08", text = "Heh. Didn't even break a sweat on that one.", quality = "common", tags = {} },
        { id = "sn_a09", text = "Snorf approves. For whatever that's worth.", quality = "common", tags = {} },
        { id = "sn_a10", text = "That's the stuff, man. Right there.", quality = "common", tags = {} },
        { id = "sn_a11", text = "Cool. Very cool.", quality = "common", tags = {} },
        { id = "sn_a12", text = "You just keep tickin' those off, dude. Snorf's into it.", quality = "common", tags = {} },
        { id = "sn_a13", text = "Hey, nice grab.", quality = "common", tags = {} },
        { id = "sn_a14", text = "Solid work, man. Solid.", quality = "common", tags = {} },
        { id = "sn_a15", text = "Snorf noticed that. Just sayin'.", quality = "common", tags = {} },
        { id = "sn_a16", text = "Look at that little gold flash, dude. Always gets Snorf.", quality = "common", tags = {} },
        { id = "sn_a17", text = "One more thing you did that nobody can undo. That's somethin'.", quality = "common", tags = {} },
        { id = "sn_a18", text = "Yeah, that tracks. You been headin' that direction for a while.", quality = "common", tags = {} },
        { id = "sn_a19", text = "Heh. You're on a roll, man.", quality = "common", tags = {} },
        { id = "sn_a20", text = "Snorf's not surprised. A little proud, but not surprised.", quality = "common", tags = {} },
        { id = "sn_a21", text = "That one had your name on it, dude.", quality = "common", tags = {} },
        { id = "sn_a22", text = "Checked off. Clean. Snorf likes clean.", quality = "common", tags = {} },
        { id = "sn_a23", text = "You keep showin' up and good stuff keeps happenin', man. Probably not a coincidence.", quality = "common", tags = {} },
        { id = "sn_a24", text = "That's another notch on the... whatever you notch things on.", quality = "common", tags = {} },
        { id = "sn_a25", text = "Nice and tidy, man. Snorf respects tidy.", quality = "common", tags = {} },
        { id = "sn_a26", text = "Hey, look at that. Progress.", quality = "common", tags = {} },
        { id = "sn_a27", text = "You earned that one fair and square, dude.", quality = "common", tags = {} },
        { id = "sn_a28", text = "Snorf's gonna remember this one. Probably. Memory's a little fuzzy sometimes.", quality = "common", tags = {} },
        { id = "sn_a29", text = "Another day, another thing done right.", quality = "common", tags = {} },
        { id = "sn_a30", text = "That one clicked into place real smooth, man.", quality = "common", tags = {} },
        { id = "sn_a31", text = "Good stuff, dude. Real good stuff.", quality = "common", tags = {} },
        { id = "sn_a32", text = "Heh. You're buildin' somethin' here, y'know?", quality = "common", tags = {} },
        { id = "sn_a33", text = "Snorf just felt a little warm fuzzy for ya. Don't make it weird.", quality = "common", tags = {} },
        { id = "sn_a34", text = "That's yours now. Nobody gets to take it back.", quality = "common", tags = {} },
        { id = "sn_a35", text = "Hey, another one down. Feels good, right?", quality = "common", tags = {} },
        { id = "sn_a36", text = "You're gettin' pretty good at this whole... doin' stuff thing, man.", quality = "common", tags = {} },
        { id = "sn_a37", text = "Smooth, dude. Real smooth.", quality = "common", tags = {} },
        { id = "sn_a38", text = "Snorf's keepin' count. ...Loosely.", quality = "common", tags = {} },
        { id = "sn_a39", text = "That right there is what showin' up looks like.", quality = "common", tags = {} },
        { id = "sn_a40", text = "One more for the books, man.", quality = "common", tags = {} },
        { id = "sn_a41", text = "Yep. That happened. Snorf witnessed it.", quality = "common", tags = {} },
        { id = "sn_a42", text = "You just keep goin', dude. It's kinda your thing.", quality = "common", tags = {} },
        { id = "sn_a43", text = "Heh. Add it to the collection.", quality = "common", tags = {} },
        { id = "sn_a44", text = "Snorf gives that a solid nod. Maybe even two nods.", quality = "common", tags = {} },
        { id = "sn_a45", text = "That's a wrap on that one, man.", quality = "common", tags = {} },
        { id = "sn_a46", text = "Done and done. Snorf likes done.", quality = "common", tags = {} },
        { id = "sn_a47", text = "Hey, you did a thing. A good thing.", quality = "common", tags = {} },
        { id = "sn_a48", text = "That went about as well as it could've, dude.", quality = "common", tags = {} },
        { id = "sn_a49", text = "Snorf was payin' attention. Saw the whole thing.", quality = "common", tags = {} },
        { id = "sn_a50", text = "Another one in the bag, man.", quality = "common", tags = {} },
        { id = "sn_a51", text = "You keep stackin' those up, dude.", quality = "common", tags = {} },
        { id = "sn_a52", text = "Heh. Yeah. That's the way.", quality = "common", tags = {} },
        { id = "sn_a53", text = "Snorf's proud of ya. In a chill way, not a weird way.", quality = "common", tags = {} },
        { id = "sn_a54", text = "That one came together nice, man.", quality = "common", tags = {} },
        { id = "sn_a55", text = "Look at you go, dude.", quality = "common", tags = {} },
        { id = "sn_a56", text = "Good grab, man. Snorf saw you workin' for that.", quality = "common", tags = {} },
        { id = "sn_a57", text = "You just made that look real natural.", quality = "common", tags = {} },
        { id = "sn_a58", text = "Heh. Yeah, Snorf figured you'd get there.", quality = "common", tags = {} },
        { id = "sn_a59", text = "That's another good day's work right there, man.", quality = "common", tags = {} },
        { id = "sn_a60", text = "Snorf's got a warm feelin' about this one.", quality = "common", tags = {} },
        { id = "sn_a61", text = "Check that off, dude. You're movin'.", quality = "common", tags = {} },
        { id = "sn_a62", text = "Hey man, that's a keeper.", quality = "common", tags = {} },
        { id = "sn_a63", text = "Clean finish on that one. Snorf noticed.", quality = "common", tags = {} },
        { id = "sn_a64", text = "You're collectin' these like Snorf collects naps, dude.", quality = "common", tags = {} },
        { id = "sn_a65", text = "That went down smooth, man. No drama.", quality = "common", tags = {} },
        { id = "sn_a66", text = "Snorf saw the whole thing. Thumbs up. ...Snorf doesn't have thumbs, but the sentiment's there.", quality = "common", tags = {} },
        { id = "sn_a67", text = "Another quiet little victory, dude. Best kind.", quality = "common", tags = {} },
        { id = "sn_a68", text = "Heh. You're on it today, man.", quality = "common", tags = {} },
        { id = "sn_a69", text = "Snorf's just sittin' here watchin' you rack 'em up.", quality = "common", tags = {} },
        -- uncommon (39)
        { id = "sn_a70", text = "Y'know what Snorf likes about you, dude? You finish what you start. That's rarer than people think.", quality = "uncommon", tags = {} },
        { id = "sn_a71", text = "That little gold popup is basically the world tippin' its hat at ya, man.", quality = "uncommon", tags = {} },
        { id = "sn_a72", text = "Snorf's seen a lotta folks try that one. Most of 'em stopped halfway. You didn't.", quality = "uncommon", tags = {} },
        { id = "sn_a73", text = "That one took some doin', dude. Snorf could tell by the way you leaned in.", quality = "uncommon", tags = {} },
        { id = "sn_a74", text = "Whoa. You just went and did that, huh? Just... did it. Heh.", quality = "uncommon", tags = {} },
        { id = "sn_a75", text = "Some folks chase those things like they owe 'em money, man. You just let it come to you.", quality = "uncommon", tags = {} },
        { id = "sn_a76", text = "Snorf was half-dozin' and still caught that one, dude. It had a nice little sparkle to it.", quality = "uncommon", tags = {} },
        { id = "sn_a77", text = "That's the kinda thing you look back on later and go \"oh yeah, that was a good day,\" man.", quality = "uncommon", tags = {} },
        { id = "sn_a78", text = "Y'know, most folks don't even notice when they do somethin' worth noticin'. Snorf noticed.", quality = "uncommon", tags = {} },
        { id = "sn_a79", text = "Dude, you're buildin' somethin' bigger than you think. One of those at a time.", quality = "uncommon", tags = {} },
        { id = "sn_a80", text = "Heh. That one landed like a warm rock in a sunbeam, man. Just... settled right in.", quality = "uncommon", tags = {} },
        { id = "sn_a81", text = "Snorf thinks the trick is you're not even tryin' to impress anybody. It just keeps happenin'.", quality = "uncommon", tags = {} },
        { id = "sn_a82", text = "That one had some weight to it, dude. Good weight. Like a full belly.", quality = "uncommon", tags = {} },
        { id = "sn_a83", text = "Man, you keep this up and Snorf's gonna have to start takin' notes.", quality = "uncommon", tags = {} },
        { id = "sn_a84", text = "You got a knack for makin' hard things look like Tuesday, dude.", quality = "uncommon", tags = {} },
        { id = "sn_a85", text = "Heh. Snorf felt that one in his whiskers. The good tingle.", quality = "uncommon", tags = {} },
        { id = "sn_a86", text = "Some folks collect dust, some folks collect scars. You collect proof you were here, man.", quality = "uncommon", tags = {} },
        { id = "sn_a87", text = "That's not luck, dude. Luck doesn't show up this often for the same person.", quality = "uncommon", tags = {} },
        { id = "sn_a88", text = "Snorf was watchin' real close on that one. Didn't wanna miss it.", quality = "uncommon", tags = {} },
        { id = "sn_a89", text = "Whoa, hey. That's a real one, man. Snorf can tell the real ones.", quality = "uncommon", tags = {} },
        { id = "sn_a90", text = "Y'know, every one of those is a little story, dude. You're gettin' a real library goin'.", quality = "uncommon", tags = {} },
        { id = "sn_a91", text = "Heh. You just keep provin' yesterday wrong, man.", quality = "uncommon", tags = {} },
        { id = "sn_a92", text = "Snorf's seen enough of those to know when somebody earned it versus stumbled into it. You earned it.", quality = "uncommon", tags = {} },
        { id = "sn_a93", text = "That right there is what patience looks like when it finally cashes in, dude.", quality = "uncommon", tags = {} },
        { id = "sn_a94", text = "Man, Snorf's just glad he's got a front-row seat for all this.", quality = "uncommon", tags = {} },
        { id = "sn_a95", text = "The quiet ones always stack up the biggest pile, dude. Snorf's noticed that about you.", quality = "uncommon", tags = {} },
        { id = "sn_a96", text = "Heh. You didn't even celebrate that one. Just moved on. Snorf respects that.", quality = "uncommon", tags = {} },
        { id = "sn_a97", text = "That's another little proof that you were payin' attention when everybody else was zonin' out, man.", quality = "uncommon", tags = {} },
        { id = "sn_a98", text = "Snorf's keepin' a mental scoreboard, dude. You're winnin'.", quality = "uncommon", tags = {} },
        { id = "sn_a99", text = "There's a version of you from way back who'd be pretty stoked right now, man.", quality = "uncommon", tags = {} },
        { id = "sn_a100", text = "Y'know, those things add up, dude. One day you look back and the pile's a mountain.", quality = "uncommon", tags = {} },
        { id = "sn_a101", text = "Heh. Snorf just got a little chill. The good kind, man.", quality = "uncommon", tags = {} },
        { id = "sn_a102", text = "That one fit you, dude. Like a favorite spot in the shade.", quality = "uncommon", tags = {} },
        { id = "sn_a103", text = "Man, you're turnin' into the kind of person people tell stories about. Short stories. But still.", quality = "uncommon", tags = {} },
        { id = "sn_a104", text = "Snorf was just thinkin' you were due for one of those, dude. Timing.", quality = "uncommon", tags = {} },
        { id = "sn_a105", text = "That's not somethin' everybody gets to say they did, man. But you do.", quality = "uncommon", tags = {} },
        { id = "sn_a106", text = "Heh. You're stackin' 'em up like Snorf stacks naps. Respect, dude.", quality = "uncommon", tags = {} },
        { id = "sn_a107", text = "Snorf's whiskers twitched on that one. That's basically a standing ovation from Snorf.", quality = "uncommon", tags = {} },
        { id = "sn_a108", text = "Y'know what that is, man? That's momentum. Snorf can feel it from here.", quality = "uncommon", tags = {} },
        -- rare (22)
        { id = "sn_a109", text = "Whoa, dude. Snorf's been around a real long time and that one still made his ears perk up.", quality = "rare", tags = {} },
        { id = "sn_a110", text = "Some of those gold popups are just for showin' up, man. That one... that one you pulled outta somewhere deep. Snorf felt it.", quality = "rare", tags = {} },
        { id = "sn_a111", text = "Dude, Snorf's watched whole civilizations forget how to do what you just did. And you did it on a Tuesday. Heh.", quality = "rare", tags = {} },
        { id = "sn_a112", text = "That kinda thing echoes, man. Long after the gold fades, somethin' remembers you did it.", quality = "rare", tags = {} },
        { id = "sn_a113", text = "Y'know, the old kapara used to say some things choose you back, dude. Snorf thinks that one just did.", quality = "rare", tags = {} },
        { id = "sn_a114", text = "Whoa. That wasn't just good, man. That was the kind of good that makes Snorf stop chewin' and pay attention.", quality = "rare", tags = {} },
        { id = "sn_a115", text = "Heh. Snorf's seen ages come and go, dude, and the ones worth rememberin' are built outta little moments exactly like that.", quality = "rare", tags = {} },
        { id = "sn_a116", text = "Man, somewhere out there is somebody who tried that same thing and gave up. You're carryin' their finish line too, y'know?", quality = "rare", tags = {} },
        { id = "sn_a117", text = "That one sat different, dude. Like the ground shifted a little under Snorf's feet. In a good way.", quality = "rare", tags = {} },
        { id = "sn_a118", text = "Whoa. Snorf's old bones felt that one, man. Some things land heavier when you know how rare they actually are.", quality = "rare", tags = {} },
        { id = "sn_a119", text = "Dude, most folks' whole story fits in a couple of those. You're writin' a real thick book over there.", quality = "rare", tags = {} },
        { id = "sn_a120", text = "Heh. The world keeps a ledger, man. It just wrote your name in it again. Snorf saw the ink dry.", quality = "rare", tags = {} },
        { id = "sn_a121", text = "Y'know, there's a version of that moment where you walked away early, dude. But you didn't. That's the whole thing.", quality = "rare", tags = {} },
        { id = "sn_a122", text = "Man, Snorf's sat in the same warm spot since before your grandparents' grandparents were born. And that one still surprised him.", quality = "rare", tags = {} },
        { id = "sn_a123", text = "Some folks leave footprints, dude. You're leavin' somethin' a little more permanent than that.", quality = "rare", tags = {} },
        { id = "sn_a124", text = "Whoa. Snorf felt the whole timeline wiggle on that one, man. Just a tiny wiggle. But still.", quality = "rare", tags = {} },
        { id = "sn_a125", text = "That's the kinda thing Snorf files away for the long haul, dude. When everything else gets fuzzy, that one stays sharp.", quality = "rare", tags = {} },
        { id = "sn_a126", text = "Heh. Y'know what's wild, man? A thousand years from now, that happened. Nobody can undo it.", quality = "rare", tags = {} },
        { id = "sn_a127", text = "Dude, some things you do because they're there. Some things you do because you're the only one who could. Snorf thinks that was the second one.", quality = "rare", tags = {} },
        { id = "sn_a128", text = "Man, Snorf's memory goes way back. Way, way back. And he's gonna keep that one near the front.", quality = "rare", tags = {} },
        { id = "sn_a129", text = "The old springs back home would've bubbled a little extra for that one, dude. Snorf can feel it.", quality = "rare", tags = {} },
        { id = "sn_a130", text = "Heh. You just did somethin' that most folks only talk about doin', man. And you didn't even talk about it.", quality = "rare", tags = {} },
        -- epic (9)
        { id = "sn_a131", text = "Whoa, dude. Snorf's watched empires crumble into sand and he's tellin' you -- what you just did is the other thing. The thing that stays.", quality = "epic", tags = {} },
        { id = "sn_a132", text = "Man... Snorf's carried a lotta quiet moments across a lotta ages. That one just joined the short list. The real short list, dude.", quality = "epic", tags = {} },
        { id = "sn_a133", text = "Y'know, the world forgets almost everything, man. Almost. What it keeps... looks a lot like what you just did.", quality = "epic", tags = {} },
        { id = "sn_a134", text = "Dude, Snorf's been sittin' still since before the first walls went up. And even he felt somethin' move just now.", quality = "epic", tags = {} },
        { id = "sn_a135", text = "Heh. There are old, old songs about moments like that, man. Filo used to hum 'em. You'd like the tune, dude.", quality = "epic", tags = {} },
        { id = "sn_a136", text = "Man, some folks spend whole lifetimes circlin' the thing you just grabbed with both hands. Snorf doesn't say that lightly.", quality = "epic", tags = {} },
        { id = "sn_a137", text = "Whoa. That wasn't just yours, dude. That one rippled. Snorf felt it in places that don't usually feel things.", quality = "epic", tags = {} },
        { id = "sn_a138", text = "Y'know what Snorf learned from watchin' a real long time, man? The ones who matter don't announce it. They just keep doin' exactly what you just did.", quality = "epic", tags = {} },
        { id = "sn_a139", text = "Dude... Snorf's seen the shape of what lasts. It's small and quiet and stubborn. ...Looked a lot like that, man.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_a140", text = "...Heh. Y'know, dude, Snorf's been here since the first warm rain hit the first quiet stone. Seen the whole parade -- every crown, every collapse, every little thing that thought it was forever. And in all that time... the stuff that actually sticks? It's never the loud part. It's this. Right here. Some stubborn soul who just kept goin'. ...That's you, man. That's always been you.", quality = "legendary", tags = {} },
    },

    death = {
        -- common (72)
        { id = "sn_d01", text = "Easy, easy. That's just a fright wearin' its coat, man. You're good. Breathe.", quality = "common", tags = {} },
        { id = "sn_d04", text = "Heh. Snorf's seen you bounce back from worse, dude.", quality = "common", tags = {} },
        { id = "sn_d05", text = "Dust yourself off, man. ...That's all this is.", quality = "common", tags = {} },
        { id = "sn_d06", text = "Y'know what, the ground's pretty comfortable down here. ...No rush.", quality = "common", tags = {} },
        { id = "sn_d07", text = "That looked rough, dude. But here you are again.", quality = "common", tags = {} },
        { id = "sn_d08", text = "Whoa. Okay. ...We're fine. Little nap, that's all.", quality = "common", tags = {} },
        { id = "sn_d09", text = "Snorf's not worried. You always come back, man.", quality = "common", tags = {} },
        { id = "sn_d10", text = "Heh. Gravity wins that round, dude. ...Rematch though, right?", quality = "common", tags = {} },
        { id = "sn_d11", text = "You went down kinda graceful there, dude. Almost artistic.", quality = "common", tags = {} },
        { id = "sn_d12", text = "Easy, easy. Just a stumble with extra steps, man.", quality = "common", tags = {} },
        { id = "sn_d13", text = "Snorf was nappin' anyway. Take your time gettin' up.", quality = "common", tags = {} },
        { id = "sn_d14", text = "That one stung a little, huh. ...You're already shakin' it off though.", quality = "common", tags = {} },
        { id = "sn_d15", text = "Man, the ground really wanted a hug just then.", quality = "common", tags = {} },
        { id = "sn_d16", text = "Whoa. That happened. ...And now it's over. See how that works?", quality = "common", tags = {} },
        { id = "sn_d17", text = "You dropped, you're back. Simple math, dude.", quality = "common", tags = {} },
        { id = "sn_d18", text = "Heh. Snorf barely had time to worry before you were up again.", quality = "common", tags = {} },
        { id = "sn_d19", text = "That was a lot of fallin' for not much stayin' down, man.", quality = "common", tags = {} },
        { id = "sn_d20", text = "Y'know, horizontal's underrated. ...But vertical's callin'.", quality = "common", tags = {} },
        { id = "sn_d21", text = "Brush it off, dude. Snorf's got all day.", quality = "common", tags = {} },
        { id = "sn_d22", text = "Little detour through the floor there. Scenic route, man.", quality = "common", tags = {} },
        { id = "sn_d23", text = "Snorf doesn't keep score. ...You shouldn't either.", quality = "common", tags = {} },
        { id = "sn_d24", text = "Whoa, easy. That looked way worse than it was, dude.", quality = "common", tags = {} },
        { id = "sn_d25", text = "Back at it, man. Like nothin' happened. ...Snorf respects that.", quality = "common", tags = {} },
        { id = "sn_d26", text = "Heh. You and the ground are really gettin' to know each other today.", quality = "common", tags = {} },
        { id = "sn_d27", text = "That was a rough patch, man. Rough patch is over now though.", quality = "common", tags = {} },
        { id = "sn_d28", text = "Snorf wasn't worried. ...Okay, maybe a little. But you're fine.", quality = "common", tags = {} },
        { id = "sn_d29", text = "Dude, you went down swingin'. That counts for somethin'.", quality = "common", tags = {} },
        { id = "sn_d30", text = "Take a sec, man. ...Okay, sec's over, you're good.", quality = "common", tags = {} },
        { id = "sn_d31", text = "Floor checked in on ya, dude. ...You can get up now.", quality = "common", tags = {} },
        { id = "sn_d32", text = "Whoa. That was a whole thing. But look, here we are.", quality = "common", tags = {} },
        { id = "sn_d33", text = "Snorf's gonna pretend that was on purpose, man.", quality = "common", tags = {} },
        { id = "sn_d34", text = "Heh. Down and back like a yo-yo, dude.", quality = "common", tags = {} },
        { id = "sn_d35", text = "Y'know, Snorf's lost count how many times you've gotten back up. ...Good sign.", quality = "common", tags = {} },
        { id = "sn_d36", text = "That one knocked the wind out of ya, man. Wind's back though.", quality = "common", tags = {} },
        { id = "sn_d37", text = "Gravity's persistent, dude. ...So are you though.", quality = "common", tags = {} },
        { id = "sn_d38", text = "Little involuntary nap there. Snorf gets it, man. Floor's warm.", quality = "common", tags = {} },
        { id = "sn_d39", text = "You're fine, you're fine. ...See? Fine.", quality = "common", tags = {} },
        { id = "sn_d40", text = "Whoa. Snorf blinked and you were horizontal, dude.", quality = "common", tags = {} },
        { id = "sn_d41", text = "That was quick. The fallin' part, not the gettin' up. ...Take your time with that one.", quality = "common", tags = {} },
        { id = "sn_d42", text = "Heh. Snorf's done worse trippin' over his own feet, man.", quality = "common", tags = {} },
        { id = "sn_d43", text = "Ground's not personal about it, dude. It catches everybody.", quality = "common", tags = {} },
        { id = "sn_d44", text = "Little timeout from bein' upright. Happens to the best of us, man.", quality = "common", tags = {} },
        { id = "sn_d45", text = "Snorf's still right here, dude. Whenever you're ready.", quality = "common", tags = {} },
        { id = "sn_d46", text = "That big fella hit hard, man. ...You hit the ground harder though. Heh.", quality = "common", tags = {} },
        { id = "sn_d47", text = "Y'know what, sometimes the floor's just closer than you thought.", quality = "common", tags = {} },
        { id = "sn_d48", text = "Okay. Okay. ...We're doin' this again. Snorf's in, man.", quality = "common", tags = {} },
        { id = "sn_d49", text = "Dude, you folded like a lawn chair there. ...But lawn chairs unfold. That's their whole thing.", quality = "common", tags = {} },
        { id = "sn_d50", text = "Snorf counted to three and you were already back. Not bad, man.", quality = "common", tags = {} },
        { id = "sn_d51", text = "Whoa. That was a lotta damage for one afternoon, dude.", quality = "common", tags = {} },
        { id = "sn_d52", text = "Heh. Snorf's tail's still intact. Main thing, man.", quality = "common", tags = {} },
        { id = "sn_d53", text = "Bit of a tumble. ...Snorf's had worse rollin' downhill for fun.", quality = "common", tags = {} },
        { id = "sn_d54", text = "You went sideways there, dude. ...Forward's thataway.", quality = "common", tags = {} },
        { id = "sn_d55", text = "Man, that looked like it hurt. ...But you're walkin' it off already.", quality = "common", tags = {} },
        { id = "sn_d56", text = "Just a rough spot in an otherwise chill day, man.", quality = "common", tags = {} },
        { id = "sn_d57", text = "Snorf was rootin' for ya the whole way down, dude.", quality = "common", tags = {} },
        { id = "sn_d58", text = "Heh. You really committed to that faceplant, man. Full send.", quality = "common", tags = {} },
        { id = "sn_d59", text = "Y'know, most folks stay down longer than that. ...You're somethin' else.", quality = "common", tags = {} },
        { id = "sn_d60", text = "That one came outta nowhere, dude. ...And went right back to nowhere. Good.", quality = "common", tags = {} },
        { id = "sn_d61", text = "Shake it off, man. Snorf shakes off pond water the same way.", quality = "common", tags = {} },
        { id = "sn_d62", text = "Whoa. Snorf's still processin' that one, dude. ...But you're already up.", quality = "common", tags = {} },
        { id = "sn_d63", text = "Ground had you for a sec, man. ...Couldn't keep you though.", quality = "common", tags = {} },
        { id = "sn_d64", text = "That's just a bump, dude. Road keeps goin'.", quality = "common", tags = {} },
        { id = "sn_d65", text = "Snorf was just about to come check on ya, man. ...But nah, you got this.", quality = "common", tags = {} },
        { id = "sn_d66", text = "Heh. Little dirt never hurt nobody. Builds character or whatever.", quality = "common", tags = {} },
        { id = "sn_d67", text = "You took a knee there, dude. Now take the other one and stand up.", quality = "common", tags = {} },
        { id = "sn_d68", text = "Man, that was a lot of noise for how fast you bounced back.", quality = "common", tags = {} },
        { id = "sn_d69", text = "Snorf's paws are too short to pick you up, but the thought's there, dude.", quality = "common", tags = {} },
        { id = "sn_d70", text = "Quick visit to the floor. Tourist, not a resident, man.", quality = "common", tags = {} },
        { id = "sn_d71", text = "That was a solid hit, dude. You took it solid too.", quality = "common", tags = {} },
        { id = "sn_d72", text = "Heh. Snorf's seen you trip over rocks scarier than that guy, man.", quality = "common", tags = {} },
        { id = "sn_d73", text = "Gettin' knocked down's just proof you were standin' up, dude.", quality = "common", tags = {} },
        { id = "sn_d74", text = "Snorf's comfortable waitin', man. ...You come back when you're ready.", quality = "common", tags = {} },
        -- uncommon (41)
        { id = "sn_d02", text = "Dude... actual gods couldn't put you down. And then the floor got you. Heh. Floor's patient like that, man. It's chill. Happens.", quality = "uncommon", tags = {} },
        { id = "sn_d76", text = "Snorf's been watchin' you get back up all day, man. Gettin' kinda routine. ...In a good way.", quality = "uncommon", tags = {} },
        { id = "sn_d77", text = "Whoa. You went down like a sack of somethin' heavy, man. ...Up like somethin' lighter though.", quality = "uncommon", tags = {} },
        { id = "sn_d78", text = "That big fella thought he was done with you, dude. ...Heh. Nope.", quality = "uncommon", tags = {} },
        { id = "sn_d79", text = "Y'know what Snorf noticed? You get up faster every time, man.", quality = "uncommon", tags = {} },
        { id = "sn_d80", text = "The floor's got a short memory, dude. By tomorrow it won't even remember you were there.", quality = "uncommon", tags = {} },
        { id = "sn_d81", text = "Snorf's sat through worse, man. ...Not much worse. But worse.", quality = "uncommon", tags = {} },
        { id = "sn_d82", text = "Heh. That thing hit you like it meant it, dude. ...And here you are not meanin' anything back at the ground.", quality = "uncommon", tags = {} },
        { id = "sn_d83", text = "You went real quiet there for a sec, man. ...Snorf's glad that's over.", quality = "uncommon", tags = {} },
        { id = "sn_d84", text = "Whoa, that one peeled the paint off ya, dude. ...Fresh coat goin' on now though.", quality = "uncommon", tags = {} },
        { id = "sn_d85", text = "Dude, you hit the dirt face-first and the dirt flinched. ...Snorf saw it.", quality = "uncommon", tags = {} },
        { id = "sn_d86", text = "Y'know, some folks'd call it quits after that, man. ...You just call it a Wednesday.", quality = "uncommon", tags = {} },
        { id = "sn_d87", text = "That wasn't a fall, dude. That was a strategic ground inspection. ...Thorough one too.", quality = "uncommon", tags = {} },
        { id = "sn_d88", text = "Snorf's watchin' you dust off like you've done it a thousand times, man. ...Probably have.", quality = "uncommon", tags = {} },
        { id = "sn_d89", text = "Heh. That thing thought it was the last word, dude. ...You're a whole new sentence.", quality = "uncommon", tags = {} },
        { id = "sn_d90", text = "You crumpled, man. Like a leaf. ...Leaves blow right back up though. Wind handles it.", quality = "uncommon", tags = {} },
        { id = "sn_d91", text = "Whoa, easy. Snorf's still here. Ground's still here. You're still here. ...All the important stuff's accounted for.", quality = "uncommon", tags = {} },
        { id = "sn_d92", text = "Man, that registered on Snorf's vibes from all the way over here.", quality = "uncommon", tags = {} },
        { id = "sn_d93", text = "Dude, you went horizontal so fast Snorf thought you were divin' for somethin'.", quality = "uncommon", tags = {} },
        { id = "sn_d94", text = "Snorf's paws might be useless in a fight, man, but he's real good at bein' right here when you get back.", quality = "uncommon", tags = {} },
        { id = "sn_d95", text = "Heh. That fella put everything into puttin' you down, dude. ...Spent it all on one shot and you just got back up.", quality = "uncommon", tags = {} },
        { id = "sn_d96", text = "Y'know, the floor keeps catchin' you like it cares, man. ...Weird relationship you two got.", quality = "uncommon", tags = {} },
        { id = "sn_d97", text = "That was a solid wipeout, dude. Ten outta ten on the landing. Recovery's lookin' good too.", quality = "uncommon", tags = {} },
        { id = "sn_d98", text = "You took a detour through the ground, man. ...Shortcut back to standin' up.", quality = "uncommon", tags = {} },
        { id = "sn_d99", text = "Whoa, that thing really didn't like you, dude. ...Feelin's not mutual though. You already moved on.", quality = "uncommon", tags = {} },
        { id = "sn_d100", text = "Snorf sat right through it, man. ...Wasn't goin' anywhere without you.", quality = "uncommon", tags = {} },
        { id = "sn_d101", text = "Dude, you went down so hard the dust came up to check on ya.", quality = "uncommon", tags = {} },
        { id = "sn_d102", text = "Man, Snorf's fur stood up a little there. ...It's back down now. You're back up now. We're even.", quality = "uncommon", tags = {} },
        { id = "sn_d103", text = "That one rang the bell, dude. ...Bell's done ringin' though. Quiet again.", quality = "uncommon", tags = {} },
        { id = "sn_d104", text = "Heh. Snorf counted the seconds you were down. ...Not enough to finish a yawn, man.", quality = "uncommon", tags = {} },
        { id = "sn_d105", text = "You went through the wringer, dude. ...Came out the other side though. That's the only part that matters.", quality = "uncommon", tags = {} },
        { id = "sn_d106", text = "Y'know what, that looked way worse from where Snorf was sittin', man.", quality = "uncommon", tags = {} },
        { id = "sn_d107", text = "Big swing, big fall, bigger gettin' up, dude. ...Math checks out.", quality = "uncommon", tags = {} },
        { id = "sn_d108", text = "Snorf's not gonna lie, man, that one made his ears go flat for a sec.", quality = "uncommon", tags = {} },
        { id = "sn_d109", text = "That hit would've kept most folks down, dude. ...You're not most folks though.", quality = "uncommon", tags = {} },
        { id = "sn_d110", text = "Heh. You face-planted right next to a perfectly good rock to lean on, man. ...Snorf appreciates the irony.", quality = "uncommon", tags = {} },
        { id = "sn_d111", text = "Dude, the ground tried to keep you and you said nah. ...Snorf's into it.", quality = "uncommon", tags = {} },
        { id = "sn_d112", text = "Y'know, every time you go down Snorf worries a tiny bit, man. ...And every time you make it look silly for worryin'.", quality = "uncommon", tags = {} },
        { id = "sn_d113", text = "That one had teeth, dude. Good thing you got somethin' tougher than teeth.", quality = "uncommon", tags = {} },
        { id = "sn_d114", text = "Man, you were down for like two whole breaths there. ...Snorf measured.", quality = "uncommon", tags = {} },
        { id = "sn_d115", text = "Whoa. Snorf's whiskers are still vibratin' from that one, dude. ...You're already brushin' off though.", quality = "uncommon", tags = {} },
        -- rare (23)
        { id = "sn_d116", text = "Dude... Snorf's watched whole civilizations go down and not get back up. ...You just did it between lunch and dinner.", quality = "rare", tags = {} },
        { id = "sn_d117", text = "That thing toppled you like a stone tower, man. Funny thing about towers though -- somebody always rebuilds 'em.", quality = "rare", tags = {} },
        { id = "sn_d118", text = "Whoa. You hit the ground like it owed you money, dude. ...Collected too. Here you are.", quality = "rare", tags = {} },
        { id = "sn_d119", text = "Y'know what separates you from fossils, man? ...Fossils stayed where they fell.", quality = "rare", tags = {} },
        { id = "sn_d120", text = "That was a proper knockdown, dude. The kind bards skip over to get to the part where you're standin' again.", quality = "rare", tags = {} },
        { id = "sn_d121", text = "Man, Snorf's been sittin' in the same spot since before that mountain got named. ...You get up faster than erosion. Genuinely impressed.", quality = "rare", tags = {} },
        { id = "sn_d122", text = "Heh. That one shook the ground hard enough for Snorf to feel it through all four paws, dude. ...Thorough.", quality = "rare", tags = {} },
        { id = "sn_d123", text = "Empires take centuries to crumble, dude. You crumbled in two seconds flat and beat 'em all back upright.", quality = "rare", tags = {} },
        { id = "sn_d124", text = "Whoa. That thing put you in the dirt and the dirt put you right back, man. ...Even the ground's on your side.", quality = "rare", tags = {} },
        { id = "sn_d125", text = "Y'know, Snorf's seen glaciers that move faster than you gettin' discouraged, dude.", quality = "rare", tags = {} },
        { id = "sn_d126", text = "That hit had old anger behind it, man. Big, slow, patient anger. ...And you just walked it off like weather.", quality = "rare", tags = {} },
        { id = "sn_d127", text = "Snorf sat with that one a sec, dude. You were down long enough for a whole thought about it. ...Thought's done now. So's the floor.", quality = "rare", tags = {} },
        { id = "sn_d128", text = "Mountains come down and they stay down, man. ...You come down and you just sorta... don't. Heh.", quality = "rare", tags = {} },
        { id = "sn_d129", text = "That fella threw everything at you, dude. Everything. ...Now he's gone and you're still right here. Chewin' the scenery.", quality = "rare", tags = {} },
        { id = "sn_d130", text = "Whoa. Some stuff hits the ground and becomes a crater, man. ...You hit the ground and become annoyed. Snorf prefers your version.", quality = "rare", tags = {} },
        { id = "sn_d131", text = "Y'know what's wild, man? The hit that puts you down is never the interestin' part. ...The interestin' part's always the next three seconds.", quality = "rare", tags = {} },
        { id = "sn_d132", text = "That one could've been a whole saga about stayin' down, dude. ...Instead it's a real short one about gettin' up. Snorf likes short sagas.", quality = "rare", tags = {} },
        { id = "sn_d133", text = "Man, Snorf remembers when hits like that ended chapters. ...Yours just ended a paragraph.", quality = "rare", tags = {} },
        { id = "sn_d134", text = "Heh. Old stones in old places got inscriptions about goin' down to less than that, dude. ...They didn't get back up to write 'em though.", quality = "rare", tags = {} },
        { id = "sn_d135", text = "Whoa. That was the kind of hit that echoes, man. ...Good thing you're louder than the echo.", quality = "rare", tags = {} },
        { id = "sn_d136", text = "Dude, Snorf's been around long enough to know the difference between a fall and an endin'. ...That was a fall.", quality = "rare", tags = {} },
        { id = "sn_d137", text = "You went down like somethin' ancient topplin', man. ...Came back up like somethin' that hasn't even started yet.", quality = "rare", tags = {} },
        { id = "sn_d138", text = "Dude, Snorf's seen the sky rearrange itself a thousand times. ...You rearranged yourself back together faster than any of 'em.", quality = "rare", tags = {} },
        -- epic (8)
        { id = "sn_d139", text = "Dude... Snorf's sat in one spot long enough to watch the stars trade places. None of 'em got back up after goin' dark. ...You just did, man.", quality = "epic", tags = {} },
        { id = "sn_d140", text = "Y'know, Snorf watched a whole age end once, man. Dust, silence, the works. ...Took the world forever to start the next one. Took you about four seconds.", quality = "epic", tags = {} },
        { id = "sn_d141", text = "Whoa. That hit landed on you like a verdict, dude. ...And you appealed. Successfully. While still bleedin'. Heh.", quality = "epic", tags = {} },
        { id = "sn_d142", text = "Man... there are old, old things under the ground that went down easier than you just did. Difference is they're still there. You're already walkin'.", quality = "epic", tags = {} },
        { id = "sn_d143", text = "Dude, Snorf's seen coastlines move and forests show up where there were none. ...None of it rearranged itself as fast as you just did.", quality = "epic", tags = {} },
        { id = "sn_d144", text = "That one would've been the last page of the book, man, if the book was about anybody else. ...Yours just keeps goin'.", quality = "epic", tags = {} },
        { id = "sn_d145", text = "Y'know what, man... stuff with that kinda force behind it has rearranged geography. ...And you took a knee, caught a breath, and stood back up. Snorf doesn't use 'stubborn' lightly.", quality = "epic", tags = {} },
        { id = "sn_d146", text = "Whoa... Snorf felt that one in the deep-old part of himself, man. The part that remembers new ground. ...Even back then stuff went down. The comin' back's always been the whole point.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_d147", text = "Dude... Snorf's been here since the first thing that ever stood up figured out how to fall down. Wanna know the trick? ...There's no trick. You just get up. Every hero, every stubborn little flower crackin' a stone -- same move, man. ...Heh. Look at you already doin' it.", quality = "legendary", tags = {} },
    },

    ambient = {
        -- common (98)
        { id = "sn_i02", text = "Nice rock over there, man. Good shape to it.", quality = "common", tags = {} },
        { id = "sn_i03", text = "Snorf's just gonna... sit here a minute. Yeah.", quality = "common", tags = {} },
        { id = "sn_i04", text = "Somethin' smells good around here. Can't place it, but Snorf's into it.", quality = "common", tags = {} },
        { id = "sn_i05", text = "Hey, that beetle's goin' somewhere with purpose, dude. Respect.", quality = "common", tags = {} },
        { id = "sn_i06", text = "Warm patch of ground right here. Snorf can feel it through the paws.", quality = "common", tags = {} },
        { id = "sn_i07", text = "Breeze just changed, man. Comin' from somewhere greener now.", quality = "common", tags = {} },
        { id = "sn_i08", text = "This grass is the good kind, dude. Thick.", quality = "common", tags = {} },
        { id = "sn_i09", text = "Y'know what's nice? Just... walkin'. No rush.", quality = "common", tags = {} },
        { id = "sn_i10", text = "That shadow the trees make is doin' a whole thing right now, man.", quality = "common", tags = {} },
        { id = "sn_i11", text = "Snorf found a real comfortable spot. ...Gonna remember this one.", quality = "common", tags = {} },
        { id = "sn_i12", text = "Whatever that flower is, it smells like naptime, dude.", quality = "common", tags = {} },
        { id = "sn_i13", text = "Heh. That squirrel just looked at Snorf like Snorf was the weird one.", quality = "common", tags = {} },
        { id = "sn_i14", text = "Good dirt here, man. You can tell by how it crumbles.", quality = "common", tags = {} },
        { id = "sn_i15", text = "Little bit of sun on the back of the neck... that's the stuff.", quality = "common", tags = {} },
        { id = "sn_i16", text = "This is a primo walkin' path, dude. Smooth.", quality = "common", tags = {} },
        { id = "sn_i17", text = "Whoa, that mushroom's huge. ...Snorf's not gonna eat it though. Probably.", quality = "common", tags = {} },
        { id = "sn_i18", text = "Can hear water somewhere close. That's always a good sign, man.", quality = "common", tags = {} },
        { id = "sn_i19", text = "Snorf's paws are a little dusty. Means we've been goin' places.", quality = "common", tags = {} },
        { id = "sn_i20", text = "Mmmm. That's a good stretch of shade right there.", quality = "common", tags = {} },
        { id = "sn_i21", text = "Hey, the wind's doin' that thing where it moves the whole field at once. Heh.", quality = "common", tags = {} },
        { id = "sn_i22", text = "Somethin' rustled in those bushes but Snorf's not worried about it.", quality = "common", tags = {} },
        { id = "sn_i23", text = "Moss on this rock feels nice, man. Cool and soft.", quality = "common", tags = {} },
        { id = "sn_i24", text = "Snorf just yawned so big his ears wiggled. Worth mentionin'.", quality = "common", tags = {} },
        { id = "sn_i25", text = "The ground's warmer over here, dude. Somethin' underneath, maybe.", quality = "common", tags = {} },
        { id = "sn_i26", text = "That cloud moved real slow just now. Snorf respects the pace.", quality = "common", tags = {} },
        { id = "sn_i27", text = "Heh, you ever just look at a tree and think, man, that tree's got it figured out?", quality = "common", tags = {} },
        { id = "sn_i28", text = "Snorf's belly's on the cool ground and it's pretty great.", quality = "common", tags = {} },
        { id = "sn_i29", text = "There's a ladybug on Snorf's nose. ...We're both cool with it.", quality = "common", tags = {} },
        { id = "sn_i30", text = "Nice breeze, man. Not too much, not too little.", quality = "common", tags = {} },
        { id = "sn_i31", text = "This spot right here? No complaints.", quality = "common", tags = {} },
        { id = "sn_i32", text = "Snorf thinks somebody left a campfire goin' somewhere nearby. Smells toasty.", quality = "common", tags = {} },
        { id = "sn_i33", text = "That dragonfly's just hoverin' there, dude. Bold move.", quality = "common", tags = {} },
        { id = "sn_i34", text = "Little puddle over there caught the sky in it. That's neat.", quality = "common", tags = {} },
        { id = "sn_i35", text = "Snorf could nap here. ...Snorf could nap most places, honestly.", quality = "common", tags = {} },
        { id = "sn_i36", text = "The air's thicker here, man. Heavy but not bad.", quality = "common", tags = {} },
        { id = "sn_i37", text = "Pebbles on this path are real smooth. Somebody walks here a lot.", quality = "common", tags = {} },
        { id = "sn_i38", text = "Whoa, that bird just ate a bug mid-air. Talent.", quality = "common", tags = {} },
        { id = "sn_i39", text = "It's quiet, dude. The good kind.", quality = "common", tags = {} },
        { id = "sn_i40", text = "Snorf's just gonna lean against this thing for a sec.", quality = "common", tags = {} },
        { id = "sn_i41", text = "That vine's been climbin' that wall for a while, man. Gettin' somewhere.", quality = "common", tags = {} },
        { id = "sn_i42", text = "Dust keeps settlin' on Snorf's whiskers. It's fine.", quality = "common", tags = {} },
        { id = "sn_i43", text = "Y'know, the light's doin' somethin' real nice through those leaves right now.", quality = "common", tags = {} },
        { id = "sn_i44", text = "Snorf's tail twitched. ...No reason. Just did.", quality = "common", tags = {} },
        { id = "sn_i45", text = "Whoever stacked those crates did a real solid job.", quality = "common", tags = {} },
        { id = "sn_i46", text = "Heh. Two butterflies just bumped into each other.", quality = "common", tags = {} },
        { id = "sn_i47", text = "This stone wall's been here a while, dude. You can tell.", quality = "common", tags = {} },
        { id = "sn_i48", text = "Snorf's keepin' track of all the good sittin' spots. This one's on the list.", quality = "common", tags = {} },
        { id = "sn_i49", text = "Smells like rain's thinkin' about it, man.", quality = "common", tags = {} },
        { id = "sn_i50", text = "Somethin' crunchy underfoot. Probably acorns.", quality = "common", tags = {} },
        { id = "sn_i51", text = "Snorf saw a frog back there. Real small one. Seemed confident.", quality = "common", tags = {} },
        { id = "sn_i52", text = "The shadows are gettin' longer, dude. Day's doin' its thing.", quality = "common", tags = {} },
        { id = "sn_i53", text = "Mmm. Warm stone. Good for the paws.", quality = "common", tags = {} },
        { id = "sn_i54", text = "That hawk up there's just... circlin'. No hurry.", quality = "common", tags = {} },
        { id = "sn_i55", text = "Snorf likes how this place smells, man. Earthy.", quality = "common", tags = {} },
        { id = "sn_i56", text = "There's cobwebs on that fence. Nobody's messed with it in a while.", quality = "common", tags = {} },
        { id = "sn_i57", text = "Heh, Snorf stepped in somethin' sticky. ...It's fine.", quality = "common", tags = {} },
        { id = "sn_i58", text = "That's a big log, dude. Could sit a lotta people.", quality = "common", tags = {} },
        { id = "sn_i59", text = "The mud here's got a real good squish to it.", quality = "common", tags = {} },
        { id = "sn_i60", text = "Snorf found another comfy rock. World's full of 'em.", quality = "common", tags = {} },
        { id = "sn_i61", text = "This path's takin' its time gettin' where it's goin', man. ...Snorf likes that.", quality = "common", tags = {} },
        { id = "sn_i62", text = "Whoa, that was a big leaf. Fell right in front of Snorf.", quality = "common", tags = {} },
        { id = "sn_i63", text = "You can see a long way from here, dude.", quality = "common", tags = {} },
        { id = "sn_i64", text = "Snorf heard a cricket. Or maybe it was a hinge. Hard to tell.", quality = "common", tags = {} },
        { id = "sn_i65", text = "This log's got a flat spot that's just right for sittin'.", quality = "common", tags = {} },
        { id = "sn_i66", text = "Sand between the toes, man. That's a good texture.", quality = "common", tags = {} },
        { id = "sn_i67", text = "Snorf's fur is gettin' a little ruffled in this wind. Looks distinguished.", quality = "common", tags = {} },
        { id = "sn_i68", text = "There's a snail over there movin' at a real honest pace.", quality = "common", tags = {} },
        { id = "sn_i69", text = "That old fence post's leanin' but it's still standin', dude. Gotta admire that.", quality = "common", tags = {} },
        { id = "sn_i70", text = "Somethin' about the way the light hits that wall, man.", quality = "common", tags = {} },
        { id = "sn_i71", text = "Snorf's just watchin' the ants do their thing. They got a whole operation goin'.", quality = "common", tags = {} },
        { id = "sn_i72", text = "Heh. Sat down too fast and surprised a lizard.", quality = "common", tags = {} },
        { id = "sn_i73", text = "The bark on this tree's got a real nice pattern, dude.", quality = "common", tags = {} },
        { id = "sn_i74", text = "Can smell somebody's cookin' from here. ...Snorf approves.", quality = "common", tags = {} },
        { id = "sn_i75", text = "This rock's the perfect height for restin' a chin on.", quality = "common", tags = {} },
        { id = "sn_i76", text = "Wind just stopped for a sec, man. Real still.", quality = "common", tags = {} },
        { id = "sn_i77", text = "That was a weird lookin' bug. Snorf's not judgin' though.", quality = "common", tags = {} },
        { id = "sn_i78", text = "Couple of dandelion puffs just drifted by, dude.", quality = "common", tags = {} },
        { id = "sn_i79", text = "There's a warm spot right where the sun lands. Snorf found it.", quality = "common", tags = {} },
        { id = "sn_i80", text = "The ground's a little crunchy here. Dry patch.", quality = "common", tags = {} },
        { id = "sn_i81", text = "Snorf thinks this hill's a little steeper than it looks, man.", quality = "common", tags = {} },
        { id = "sn_i82", text = "Somebody left an old basket here. Moss took over. Fair enough.", quality = "common", tags = {} },
        { id = "sn_i83", text = "That spiderweb's actually pretty impressive, dude.", quality = "common", tags = {} },
        { id = "sn_i84", text = "Heh. Snorf's shadow looks huge right now.", quality = "common", tags = {} },
        { id = "sn_i85", text = "The dust does that little swirl thing when the wind comes through. Nice.", quality = "common", tags = {} },
        { id = "sn_i86", text = "Somethin' splashed over in that pond but Snorf missed it.", quality = "common", tags = {} },
        { id = "sn_i87", text = "These steps are worn smooth, man. Lotta feet over the years.", quality = "common", tags = {} },
        { id = "sn_i88", text = "Snorf found a feather. ...Gonna leave it where it is.", quality = "common", tags = {} },
        { id = "sn_i89", text = "That's a satisfyin' patch of clover right there.", quality = "common", tags = {} },
        { id = "sn_i90", text = "Light's goin' gold now, dude. Day's wrappin' up nice.", quality = "common", tags = {} },
        { id = "sn_i91", text = "Snorf's ears keep twitchin'. Probably nothin'. Maybe somethin'.", quality = "common", tags = {} },
        { id = "sn_i92", text = "Whoever built this path really liked curves, man.", quality = "common", tags = {} },
        { id = "sn_i93", text = "Little wisp of smoke from somewhere over that way.", quality = "common", tags = {} },
        { id = "sn_i94", text = "This fence has personality, dude. Crooked in a good way.", quality = "common", tags = {} },
        { id = "sn_i95", text = "Mmm. That pine smell just hit Snorf all at once.", quality = "common", tags = {} },
        { id = "sn_i96", text = "Hay bale over there looks real comfortable. Just sayin'.", quality = "common", tags = {} },
        { id = "sn_i97", text = "The fog's doin' a slow roll through here, man. No rush.", quality = "common", tags = {} },
        { id = "sn_i98", text = "Snorf's paws feel good on this stone. Cool and flat.", quality = "common", tags = {} },
        { id = "sn_i99", text = "Caterpillar on that leaf's just vibin', dude. Snorf can relate.", quality = "common", tags = {} },
        -- uncommon (49)
        { id = "sn_i01", text = "Whoa. World keeps the good stuff deep in its pockets, man... and it just dropped that one for you. That's kinda love, when you think about it.", quality = "uncommon", tags = {} },
        { id = "sn_i101", text = "Snorf's been a lot of places, man. This one's got a good feelin' to it.", quality = "uncommon", tags = {} },
        { id = "sn_i102", text = "That old ruin over there... somebody cared about it once. You can still tell.", quality = "uncommon", tags = {} },
        { id = "sn_i103", text = "Whoa, the stars look close tonight. Like you could just... reach.", quality = "uncommon", tags = {} },
        { id = "sn_i104", text = "Dude, that sunset's puttin' in work. Full palette.", quality = "uncommon", tags = {} },
        { id = "sn_i105", text = "Snorf likes places where the moss is thick, man. Means nothin' bad's happened here in a while.", quality = "uncommon", tags = {} },
        { id = "sn_i106", text = "There's a fog pocket down in that valley. Looks like it's sleepin' in.", quality = "uncommon", tags = {} },
        { id = "sn_i107", text = "You ever notice how the air changes right before somethin' good happens, dude? ...Snorf noticed.", quality = "uncommon", tags = {} },
        { id = "sn_i108", text = "Heh. That fallen tree's got a whole garden growin' on it now. Second career.", quality = "uncommon", tags = {} },
        { id = "sn_i109", text = "Snorf walked through that same field earlier and the light was totally different, dude. Same place, new thing.", quality = "uncommon", tags = {} },
        { id = "sn_i110", text = "The way those ruins sit, man... they look comfortable bein' old.", quality = "uncommon", tags = {} },
        { id = "sn_i111", text = "Night sounds are different here. Deeper, y'know?", quality = "uncommon", tags = {} },
        { id = "sn_i112", text = "Whoever carved that statue took their time, dude. Smooth edges.", quality = "uncommon", tags = {} },
        { id = "sn_i113", text = "Whoa, you can see two moons from here. ...Wait, is that normal?", quality = "uncommon", tags = {} },
        { id = "sn_i114", text = "That campfire's just embers now but Snorf can still feel the warmth, man.", quality = "uncommon", tags = {} },
        { id = "sn_i115", text = "The snow makes everything quieter, dude. Like the world put a blanket on.", quality = "uncommon", tags = {} },
        { id = "sn_i116", text = "There's a whole field of those little blue flowers. Nobody planted 'em. They just showed up.", quality = "uncommon", tags = {} },
        { id = "sn_i117", text = "Heh. Old road this one. Can tell by how the trees grew around it, man.", quality = "uncommon", tags = {} },
        { id = "sn_i118", text = "Snorf's sittin' right where two winds meet. You can feel both of 'em.", quality = "uncommon", tags = {} },
        { id = "sn_i119", text = "That pond's so still you can see the whole sky in it, dude.", quality = "uncommon", tags = {} },
        { id = "sn_i120", text = "Somebody hung lanterns along this path once. Most of 'em are gone now but a couple still swing.", quality = "uncommon", tags = {} },
        { id = "sn_i121", text = "The ground remembers where buildings used to be, man. You can feel the edges.", quality = "uncommon", tags = {} },
        { id = "sn_i122", text = "Whoa, that's a lot of fireflies. ...Snorf's just gonna sit real still and be in it.", quality = "uncommon", tags = {} },
        { id = "sn_i123", text = "Rain left everything smellin' fresh, dude. Like the world rinsed off.", quality = "uncommon", tags = {} },
        { id = "sn_i124", text = "There's an echo in this canyon, man. Snorf sneezed and it came back twice.", quality = "uncommon", tags = {} },
        { id = "sn_i125", text = "Old stone bridge over there. Arches still holdin' up. Stubborn in a good way, dude.", quality = "uncommon", tags = {} },
        { id = "sn_i126", text = "Snorf keeps findin' little carved marks on these rocks. Somebody was here a long time ago.", quality = "uncommon", tags = {} },
        { id = "sn_i127", text = "That cave mouth's breathin' out warm air, man. Somethin' cozy down in there.", quality = "uncommon", tags = {} },
        { id = "sn_i128", text = "Tide pools got their own tiny worlds goin' on, dude. Whole kingdoms in a puddle.", quality = "uncommon", tags = {} },
        { id = "sn_i129", text = "Whoa. That mountain just... goes. Snorf keeps lookin' up and it keeps goin'.", quality = "uncommon", tags = {} },
        { id = "sn_i130", text = "There's a tree out there growin' sideways off a cliff, man. Just decided that was fine.", quality = "uncommon", tags = {} },
        { id = "sn_i131", text = "Heh. Snorf found a spot where the wind sounds like it's hummin'. ...That's new.", quality = "uncommon", tags = {} },
        { id = "sn_i132", text = "Crystal in that rock wall's catchin' the light, dude. Real subtle.", quality = "uncommon", tags = {} },
        { id = "sn_i133", text = "This place feels like it was busy once, man. The stones still hold it somehow.", quality = "uncommon", tags = {} },
        { id = "sn_i134", text = "Full moon tonight. Snorf's shadow's got a shadow.", quality = "uncommon", tags = {} },
        { id = "sn_i135", text = "That archway's half-collapsed but somebody still walks through it, dude. Fresh footprints.", quality = "uncommon", tags = {} },
        { id = "sn_i136", text = "Whoa, the aurora's goin' tonight, man. Green and purple just... hangin' there.", quality = "uncommon", tags = {} },
        { id = "sn_i137", text = "Rain's comin' down real gentle. More like the sky's mistin' than pourin', dude.", quality = "uncommon", tags = {} },
        { id = "sn_i138", text = "There's a waterfall back there you can only hear. Hidden behind the ridge, man.", quality = "uncommon", tags = {} },
        { id = "sn_i139", text = "Snorf's been on this trail for a while and the plants keep changin'. Different country up here, dude.", quality = "uncommon", tags = {} },
        { id = "sn_i140", text = "That old well's still got water in it, man. Deep too, by the sound of the drop.", quality = "uncommon", tags = {} },
        { id = "sn_i141", text = "Heh. Found a spot where the ground's warm and the air's cool. Perfect contradiction.", quality = "uncommon", tags = {} },
        { id = "sn_i142", text = "The tide left a clean line of shells along the sand, dude. Real neat about it.", quality = "uncommon", tags = {} },
        { id = "sn_i143", text = "Whoa, there's a thermal risin' right here. Snorf's whiskers are goin' everywhere.", quality = "uncommon", tags = {} },
        { id = "sn_i144", text = "Somebody carved steps into this cliff a long time ago, man. Still good.", quality = "uncommon", tags = {} },
        { id = "sn_i145", text = "The lichen on these stones tells a whole story, dude. Snorf can't read it but it's there.", quality = "uncommon", tags = {} },
        { id = "sn_i146", text = "That canyon catches the last light and holds onto it, man. Glows for a while after.", quality = "uncommon", tags = {} },
        { id = "sn_i147", text = "There's a cave behind that waterfall. ...Course there is, dude.", quality = "uncommon", tags = {} },
        { id = "sn_i148", text = "The dust in the air turns the sun orange, man. Whole world looks like a campfire.", quality = "uncommon", tags = {} },
        -- rare (25)
        { id = "sn_i149", text = "Dude, these ruins were a whole city once. Streets, houses, the works. Now it's just shapes and grass and somethin' that almost remembers.", quality = "rare", tags = {} },
        { id = "sn_i150", text = "Snorf can feel the old magic in this ground, man. Not doin' anything. Just sittin' there. Been sittin' a real long time.", quality = "rare", tags = {} },
        { id = "sn_i151", text = "This spot's seen a lot of weather, dude. A lot of seasons. And it's still just here. Same rocks, same sky.", quality = "rare", tags = {} },
        { id = "sn_i152", text = "Whoa. That star just moved. ...Nah, that's not a star, dude. Whatever it is, it's doin' its own thing up there.", quality = "rare", tags = {} },
        { id = "sn_i153", text = "The mountains don't care about borders, man. Map says one thing, the rocks just go where they go.", quality = "rare", tags = {} },
        { id = "sn_i154", text = "Heh. Somebody built a whole tower just to look at the sky from higher up. ...Snorf gets it, dude.", quality = "rare", tags = {} },
        { id = "sn_i155", text = "This whole place was underwater once. You can see the old waterlines on the cliffs, man. World changes its mind sometimes.", quality = "rare", tags = {} },
        { id = "sn_i156", text = "That ancient tree's still alive, dude. Barely, but still. Snorf thinks it forgot how to stop.", quality = "rare", tags = {} },
        { id = "sn_i157", text = "Whoa, these stones are arranged. Like, on purpose, man. Somebody was sayin' somethin' with these. Long time ago.", quality = "rare", tags = {} },
        { id = "sn_i158", text = "Fossils in this cliff wall are just... right there, dude. Old things lookin' out at new things.", quality = "rare", tags = {} },
        { id = "sn_i159", text = "Snorf walked through a spot back there where the air tasted different, man. Older. Like it'd been sealed up.", quality = "rare", tags = {} },
        { id = "sn_i160", text = "You can see where the glacier was, dude. Scraped the whole valley flat and then just... left.", quality = "rare", tags = {} },
        { id = "sn_i161", text = "That ruin's got a sundial still workin', man. Nobody around to read it but it keeps trackin'.", quality = "rare", tags = {} },
        { id = "sn_i162", text = "Whoa, the echo in this place is weird, dude. Like the walls remember a different shape.", quality = "rare", tags = {} },
        { id = "sn_i163", text = "The stars here are the same ones from every place Snorf's ever been, man. ...That's kinda comfortin'.", quality = "rare", tags = {} },
        { id = "sn_i164", text = "There's a hummin' in the bedrock here. Real low, dude. Snorf can feel it in the paws more than hear it.", quality = "rare", tags = {} },
        { id = "sn_i165", text = "This old road goes straight for miles, man. Whoever built it could see real far ahead. ...Good trait.", quality = "rare", tags = {} },
        { id = "sn_i166", text = "Whoa. You can see the layers in that cliff face, dude. Each one's a different age of the world just... stacked up.", quality = "rare", tags = {} },
        { id = "sn_i167", text = "Heh. That fortress took so long to build and the vines took it back in like a generation. Vines don't negotiate, dude.", quality = "rare", tags = {} },
        { id = "sn_i168", text = "Snorf found a hot spring, man. Just a little one. The world keeps a few warm spots runnin' for no particular reason.", quality = "rare", tags = {} },
        { id = "sn_i169", text = "That carved face on the mountainside is so old it's almost gone back to bein' a mountain, dude. ...Almost.", quality = "rare", tags = {} },
        { id = "sn_i170", text = "The desert remembers where the ocean was, man. You can find shells if you know where to dig.", quality = "rare", tags = {} },
        { id = "sn_i171", text = "Dude, this bridge spans a gap that used to be solid ground. The world opened up and somebody just... built across it.", quality = "rare", tags = {} },
        { id = "sn_i172", text = "Old growth, man. Trees that were here before anybody showed up to name 'em. They don't need the name.", quality = "rare", tags = {} },
        { id = "sn_i173", text = "Whoa. This cavern's got its own weather, dude. Actual clouds formin' down here. World does what it wants.", quality = "rare", tags = {} },
        -- epic (12)
        { id = "sn_i174", text = "Whole civilizations came through here, dude. Built their thing, had their moment, moved on. ...And the grass just kept growin' the whole time, man. Grass doesn't even know.", quality = "epic", tags = {} },
        { id = "sn_i175", text = "Y'know what's wild, man? Every sunset's the last one that looks exactly like that. Tomorrow's a different painting. And nobody hung this one in a gallery, dude. It's just gone.", quality = "epic", tags = {} },
        { id = "sn_i176", text = "Snorf sat on a throne once, man. In some old ruin. Stone cold, too big. ...Realized the guy who sat there for real probably couldn't see the sunset from that spot. Rough trade, dude.", quality = "epic", tags = {} },
        { id = "sn_i177", text = "The constellations shift, man. Real slow, slower than anything alive can notice. But Snorf's been around... yeah. They've moved. The whole sky's been quietly rearrangin' itself, dude.", quality = "epic", tags = {} },
        { id = "sn_i178", text = "There's a mark on this wall that's older than the language it's written in, dude. Somebody scratched it when the words meant somethin' else. ...Meanin' drifts, man. But the scratch stays.", quality = "epic", tags = {} },
        { id = "sn_i179", text = "Snorf's stood on a lotta ground, dude. And the thing is... it's all the same ground. Every mountain, every valley, every road. One big rock, man, just wearin' different hats.", quality = "epic", tags = {} },
        { id = "sn_i180", text = "Whoa. That volcano hasn't moved in ages but you can feel it thinkin' about it, dude. ...The big stuff never announces itself, man. Just shows up.", quality = "epic", tags = {} },
        { id = "sn_i181", text = "There's a canyon here the wind carved, man. No tools, no plan, just showin' up every day for a real long time. ...Patience built this whole thing, dude.", quality = "epic", tags = {} },
        { id = "sn_i182", text = "These statues are standin' guard over somethin' that's been gone so long even they forgot what it was, dude. ...They stay anyway, man. Snorf thinks that says somethin'.", quality = "epic", tags = {} },
        { id = "sn_i183", text = "Sky here goes all the way down to the ground, man. No trees, no hills, just the whole dome on the dirt. Makes you feel real small and real free at the same time, dude.", quality = "epic", tags = {} },
        { id = "sn_i184", text = "Empires got a lot of opinions about what lasts, man. ...The snails on this ruin are older than the flag that flew over it. Heh. Snails don't care about flags, dude.", quality = "epic", tags = {} },
        { id = "sn_i185", text = "Snorf watched the light change on this mountain all day, man. Same rock looked like three different places. ...Most things are like that, dude. Depends when you catch 'em.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_i186", text = "Dude... Snorf's been walkin' a real long time, man. And the thing is... the world's always been doin' this. Sunbeams through dust, warm ground, the way the air smells right before dark. None of it's for anybody. It just happens. ...And we get to be in it. That's the whole thing.", quality = "legendary", tags = {} },
    },

    quest = {
        -- common (74)
        { id = "sn_q01", text = "Another one done, man. Feels good just checkin' stuff off.", quality = "common", tags = {} },
        { id = "sn_q02", text = "Snorf didn't even have to move for that one. ...Best kind.", quality = "common", tags = {} },
        { id = "sn_q03", text = "Y'know, that went smoother than Snorf expected. Nice.", quality = "common", tags = {} },
        { id = "sn_q04", text = "Done and done. ...Now what. Snorf's open to suggestions.", quality = "common", tags = {} },
        { id = "sn_q05", text = "Heh. You just walked in there and handled it, man.", quality = "common", tags = {} },
        { id = "sn_q06", text = "That quest-giver looked relieved, dude. Like genuinely.", quality = "common", tags = {} },
        { id = "sn_q07", text = "Cool cool cool. One less thing weighin' on the to-do pile.", quality = "common", tags = {} },
        { id = "sn_q08", text = "Snorf barely had time to get comfortable and you're already back, man.", quality = "common", tags = {} },
        { id = "sn_q09", text = "Solid work, dude. Snorf was rootin' for ya the whole time. ...Quietly.", quality = "common", tags = {} },
        { id = "sn_q10", text = "You make it look easy, man. Snorf respects that.", quality = "common", tags = {} },
        { id = "sn_q11", text = "That's the stuff. Simple job, clean finish.", quality = "common", tags = {} },
        { id = "sn_q12", text = "Heh, Snorf almost fell asleep waitin'. ...That's a compliment, you were fast.", quality = "common", tags = {} },
        { id = "sn_q13", text = "Another happy customer back there, man. You're buildin' a reputation.", quality = "common", tags = {} },
        { id = "sn_q14", text = "Snorf's just glad nobody got too banged up on that one.", quality = "common", tags = {} },
        { id = "sn_q15", text = "Y'know what, dude, that was pretty painless. More of those, please.", quality = "common", tags = {} },
        { id = "sn_q16", text = "Quest done, sun's still up. ...Good day so far, man.", quality = "common", tags = {} },
        { id = "sn_q17", text = "Snorf saw you hesitate for like half a second back there. ...Then you just went for it. Nice.", quality = "common", tags = {} },
        { id = "sn_q18", text = "Whoever gave us that one owes you a snack, man. At minimum.", quality = "common", tags = {} },
        { id = "sn_q19", text = "Check that off. ...Snorf loves checkin' things off.", quality = "common", tags = {} },
        { id = "sn_q20", text = "You ever notice how good \"done\" feels, dude? Just the word. Done. ...Yeah.", quality = "common", tags = {} },
        { id = "sn_q21", text = "Easy peasy, man. Snorf's not even winded.", quality = "common", tags = {} },
        { id = "sn_q22", text = "That one had a lotta runnin' around, huh. Snorf's paws are fine though, thanks for askin'.", quality = "common", tags = {} },
        { id = "sn_q23", text = "Another one in the books, dude. The books are gettin' thick.", quality = "common", tags = {} },
        { id = "sn_q24", text = "Snorf appreciates how you don't overthink these, man. Just get in, get it done.", quality = "common", tags = {} },
        { id = "sn_q25", text = "Heh. They asked, you delivered. Classic you.", quality = "common", tags = {} },
        { id = "sn_q26", text = "Clean. No drama. Snorf's kinda into it.", quality = "common", tags = {} },
        { id = "sn_q27", text = "That person seemed way too stressed about somethin' we handled in like five minutes, man.", quality = "common", tags = {} },
        { id = "sn_q28", text = "Job's done, dude. Snorf's got no notes.", quality = "common", tags = {} },
        { id = "sn_q29", text = "You just keep knockin' 'em out, man. Like it's nothin'.", quality = "common", tags = {} },
        { id = "sn_q30", text = "Snorf was watchin' a beetle the whole time but he heard it went well.", quality = "common", tags = {} },
        { id = "sn_q31", text = "Quest complete, nobody's cryin'. ...Win-win, man.", quality = "common", tags = {} },
        { id = "sn_q32", text = "One more ticked off. ...Snorf's keepin' count. ...Loosely.", quality = "common", tags = {} },
        { id = "sn_q33", text = "Smooth, man. Real smooth.", quality = "common", tags = {} },
        { id = "sn_q34", text = "Heh. In and out. Snorf barely noticed we left.", quality = "common", tags = {} },
        { id = "sn_q35", text = "That one was alright, dude. Not too spicy, not too bland.", quality = "common", tags = {} },
        { id = "sn_q36", text = "Snorf's just here for the walk, man. You do the heavy liftin'.", quality = "common", tags = {} },
        { id = "sn_q37", text = "Another errand run, another grateful stranger. ...It's a life, man.", quality = "common", tags = {} },
        { id = "sn_q38", text = "Done. ...Snorf could go for a nap now, honestly.", quality = "common", tags = {} },
        { id = "sn_q39", text = "Y'know, Snorf doesn't always follow what's goin' on, but the results speak for themselves, dude.", quality = "common", tags = {} },
        { id = "sn_q40", text = "That went well. Snorf had a feelin' it would.", quality = "common", tags = {} },
        { id = "sn_q41", text = "Good stuff, man. You're gettin' the hang of this whole hero thing.", quality = "common", tags = {} },
        { id = "sn_q42", text = "Snorf didn't even have to worry about that one. ...Refreshing.", quality = "common", tags = {} },
        { id = "sn_q43", text = "Heh. Quick and quiet. The Snorf way.", quality = "common", tags = {} },
        { id = "sn_q44", text = "You just keep stackin' up the good karma, dude.", quality = "common", tags = {} },
        { id = "sn_q45", text = "Another one wrapped up, man. Neat little bow on it and everything.", quality = "common", tags = {} },
        { id = "sn_q46", text = "Snorf noticed you were efficient back there. ...Nice.", quality = "common", tags = {} },
        { id = "sn_q47", text = "Whatever they needed, you handled it. That's the pattern, man.", quality = "common", tags = {} },
        { id = "sn_q48", text = "Solid, dude. Nothing fancy, just solid.", quality = "common", tags = {} },
        { id = "sn_q49", text = "Snorf's pretty sure that person likes you now, man. You made a friend.", quality = "common", tags = {} },
        { id = "sn_q50", text = "That was fine. Totally fine. ...Snorf means that in the best way.", quality = "common", tags = {} },
        { id = "sn_q51", text = "Heh. They didn't even have to ask twice.", quality = "common", tags = {} },
        { id = "sn_q52", text = "One more thing sorted. ...Snorf likes sorted things.", quality = "common", tags = {} },
        { id = "sn_q53", text = "Dude, you're on a roll. Snorf's just tryin' to keep up.", quality = "common", tags = {} },
        { id = "sn_q54", text = "That one's behind us now, man. Onward and... well, wherever.", quality = "common", tags = {} },
        { id = "sn_q55", text = "Snorf was thinkin' about lunch the whole time, but good job, man.", quality = "common", tags = {} },
        { id = "sn_q56", text = "Easy. ...Snorf says that about most things, but this time he means it.", quality = "common", tags = {} },
        { id = "sn_q57", text = "Another quest, another day, another dude who needed a hand. You're a good egg, man.", quality = "common", tags = {} },
        { id = "sn_q58", text = "Snorf barely blinked and it was done.", quality = "common", tags = {} },
        { id = "sn_q59", text = "Heh. You walk up, they talk, you fix it. It's kinda your whole thing, dude.", quality = "common", tags = {} },
        { id = "sn_q60", text = "That wasn't so bad. ...Snorf's had worse naps.", quality = "common", tags = {} },
        { id = "sn_q61", text = "Nice one, man. Snorf's proud. ...In a low-key way.", quality = "common", tags = {} },
        { id = "sn_q62", text = "You ever just appreciate how many people you've helped, dude? ...It's a lot.", quality = "common", tags = {} },
        { id = "sn_q63", text = "Quest's done. Snorf's still here. ...Everything's in order.", quality = "common", tags = {} },
        { id = "sn_q64", text = "Dude, they're gonna be talkin' about you at dinner tonight. ...Probably.", quality = "common", tags = {} },
        { id = "sn_q65", text = "Snorf's just along for the ride, man, but it's a pretty good ride.", quality = "common", tags = {} },
        { id = "sn_q66", text = "Handled. ...Snorf likes that word. Handled.", quality = "common", tags = {} },
        { id = "sn_q67", text = "One more for the pile, dude. The good pile.", quality = "common", tags = {} },
        { id = "sn_q68", text = "Heh. Snorf could get used to this pace, man.", quality = "common", tags = {} },
        { id = "sn_q69", text = "That quest-giver's smile was worth the walk, man.", quality = "common", tags = {} },
        { id = "sn_q70", text = "Snorf's mental tally just went up by one, dude.", quality = "common", tags = {} },
        { id = "sn_q71", text = "Done before Snorf could even get worried. ...Ideal.", quality = "common", tags = {} },
        { id = "sn_q72", text = "Another day, another favor for a stranger, man. You're generous like that.", quality = "common", tags = {} },
        { id = "sn_q73", text = "Heh. Snorf was gonna offer to help but you were already done, dude.", quality = "common", tags = {} },
        { id = "sn_q74", text = "That one came and went like a good breeze, man. ...Wait, not breeze. Like a... good sandwich. Yeah.", quality = "common", tags = {} },
        -- uncommon (41)
        { id = "sn_q75", text = "Y'know, most folks would've complained about that one, man. You just... did it.", quality = "uncommon", tags = {} },
        { id = "sn_q76", text = "Snorf saw you do a little thing back there that nobody'll ever know about. ...Those are the best ones, dude.", quality = "uncommon", tags = {} },
        { id = "sn_q77", text = "That person's whole day just changed, man. And you're already thinkin' about the next thing.", quality = "uncommon", tags = {} },
        { id = "sn_q78", text = "Heh. You treat every quest like it matters, dude. Even the goofy ones. ...Snorf notices that.", quality = "uncommon", tags = {} },
        { id = "sn_q79", text = "Snorf's been around a lot of do-gooders, man. You're the quiet kind. Those are rare.", quality = "uncommon", tags = {} },
        { id = "sn_q80", text = "Y'know what Snorf likes about you? You finish things, dude. Lotta people just start.", quality = "uncommon", tags = {} },
        { id = "sn_q81", text = "That one felt like it meant somethin' to somebody back there, man. Good. That's what it's for.", quality = "uncommon", tags = {} },
        { id = "sn_q82", text = "Dude, Snorf's not sure they deserved that much effort from you. ...But you gave it anyway. Classic.", quality = "uncommon", tags = {} },
        { id = "sn_q83", text = "Snorf could tell that one was annoyin', man. You hid it well though.", quality = "uncommon", tags = {} },
        { id = "sn_q84", text = "Whoever wrote that quest up really buried the details, huh. ...You figured it out anyway, dude.", quality = "uncommon", tags = {} },
        { id = "sn_q85", text = "That was heavier than it looked from the outside, man. Snorf sees you.", quality = "uncommon", tags = {} },
        { id = "sn_q86", text = "Y'know, some quests change the world. Some just change one dude's afternoon. ...Both count, man.", quality = "uncommon", tags = {} },
        { id = "sn_q87", text = "Heh. Snorf thinks the best quests are the ones where everybody walks away feelin' lighter.", quality = "uncommon", tags = {} },
        { id = "sn_q88", text = "You didn't just do the minimum, dude. Snorf clocked that.", quality = "uncommon", tags = {} },
        { id = "sn_q89", text = "That's the kinda thing people remember, man. Even if you won't.", quality = "uncommon", tags = {} },
        { id = "sn_q90", text = "Snorf thinks you're gettin' better at this, dude. Not just faster. Better.", quality = "uncommon", tags = {} },
        { id = "sn_q91", text = "The person behind the counter there had tired eyes, man. You helped with that. ...Little bit.", quality = "uncommon", tags = {} },
        { id = "sn_q92", text = "Most of the big stuff in the world gets done by people who just keep showin' up, dude. ...That's you.", quality = "uncommon", tags = {} },
        { id = "sn_q93", text = "Heh. You coulda walked past that one. ...Glad you didn't, man.", quality = "uncommon", tags = {} },
        { id = "sn_q94", text = "Snorf's noticed you don't skip the boring ones, dude. ...That's character right there.", quality = "uncommon", tags = {} },
        { id = "sn_q95", text = "That whole thing was kinda tangled up, man. You untangled it without breakin' anything.", quality = "uncommon", tags = {} },
        { id = "sn_q96", text = "Dude, the look on their face when you came through. ...Snorf saw it. Priceless.", quality = "uncommon", tags = {} },
        { id = "sn_q97", text = "Y'know, the world's got a lotta problems, man. ...You just made it one lighter.", quality = "uncommon", tags = {} },
        { id = "sn_q98", text = "Snorf's been keepin' a loose score, dude. You're way up.", quality = "uncommon", tags = {} },
        { id = "sn_q99", text = "That one wasn't glamorous but it mattered, man. Snorf knows the difference.", quality = "uncommon", tags = {} },
        { id = "sn_q100", text = "Heh. Some people need a lotta convincin' that help is real, dude. You just proved it.", quality = "uncommon", tags = {} },
        { id = "sn_q101", text = "Snorf thinks every quest teaches you somethin', man. ...Even if it's just patience.", quality = "uncommon", tags = {} },
        { id = "sn_q102", text = "You handled that like you've done a hundred of these, dude. ...You probably have, huh.", quality = "uncommon", tags = {} },
        { id = "sn_q103", text = "That was a good one, man. The kind where everybody wins and nobody loses.", quality = "uncommon", tags = {} },
        { id = "sn_q104", text = "Y'know, Snorf used to think quests were about the reward, dude. ...They're about the showin' up.", quality = "uncommon", tags = {} },
        { id = "sn_q105", text = "Dude, Snorf's pretty sure you just made somebody's whole week.", quality = "uncommon", tags = {} },
        { id = "sn_q106", text = "Little quests add up, man. Before you know it, the whole map looks different.", quality = "uncommon", tags = {} },
        { id = "sn_q107", text = "Snorf respects the hustle, dude. ...Calm hustle. The best kind.", quality = "uncommon", tags = {} },
        { id = "sn_q108", text = "You ever think about how many stories mention you now, man? Like, in random towns. ...Heh.", quality = "uncommon", tags = {} },
        { id = "sn_q109", text = "That quest had heart, dude. Not just fetch and carry.", quality = "uncommon", tags = {} },
        { id = "sn_q110", text = "Snorf was low-key invested in that one, man. ...Glad it worked out.", quality = "uncommon", tags = {} },
        { id = "sn_q111", text = "You solve problems like they're puzzles, dude. No stress. ...Snorf vibes with that.", quality = "uncommon", tags = {} },
        { id = "sn_q112", text = "Heh. The quest log's a little lighter now, man. ...Feels good, doesn't it.", quality = "uncommon", tags = {} },
        { id = "sn_q113", text = "Snorf noticed you were kind to that person, dude. Not just helpful. Kind. ...Different thing.", quality = "uncommon", tags = {} },
        { id = "sn_q114", text = "Y'know, dude, every time you turn one of these in, the world gets a tiny bit less messy.", quality = "uncommon", tags = {} },
        { id = "sn_q115", text = "That one had some teeth to it, man. You didn't even flinch.", quality = "uncommon", tags = {} },
        -- rare (27)
        { id = "sn_q116", text = "Whoa, dude. You just walked into somebody's worst day and turned it around. ...That's a superpower, man. A quiet one.", quality = "rare", tags = {} },
        { id = "sn_q117", text = "Snorf's watched a lotta heroes, man. The loud ones burn out. You just keep goin' like a warm draft nobody notices.", quality = "rare", tags = {} },
        { id = "sn_q118", text = "That quest-giver handed you their whole problem, dude. Tied up in a knot. ...You just held it till you found the loose end.", quality = "rare", tags = {} },
        { id = "sn_q119", text = "Y'know, man, kingdoms fall over stuff like what you just fixed. ...Nobody'll write a song about it. But Snorf knows.", quality = "rare", tags = {} },
        { id = "sn_q120", text = "Dude... you just threaded a needle in a windstorm. And made it look like a walk. Heh.", quality = "rare", tags = {} },
        { id = "sn_q121", text = "Snorf's old enough to know that the ones who keep doin' small things are the ones holdin' everything together, man.", quality = "rare", tags = {} },
        { id = "sn_q122", text = "Whoa. That quest was one of those ones, dude. The kind you'll forget, but the person you helped won't.", quality = "rare", tags = {} },
        { id = "sn_q123", text = "Heh. Most people want the big dramatic quests, man. ...You just treated the quiet one like it mattered the same. It does.", quality = "rare", tags = {} },
        { id = "sn_q124", text = "Snorf's been sittin' with somethin', dude. ...Every quest you finish is somebody's before and after. Wild, man.", quality = "rare", tags = {} },
        { id = "sn_q125", text = "That one had layers, dude. Like a really good nap -- you go deeper than you expected.", quality = "rare", tags = {} },
        { id = "sn_q126", text = "Y'know, man, the world keeps handin' you its loose threads. ...You keep weavin' 'em back in. Somebody should say thanks.", quality = "rare", tags = {} },
        { id = "sn_q127", text = "Dude, Snorf remembers when that kind of thing woulda stopped you cold. ...Now you just absorb it.", quality = "rare", tags = {} },
        { id = "sn_q128", text = "Heh. Every time you finish one of these, some little corner of the world relaxes, man. Like unclenching a fist it forgot it was makin'.", quality = "rare", tags = {} },
        { id = "sn_q129", text = "Conquerors always make a lot of noise, man. ...You're not that. You're the person who shows up after they leave and fixes the door.", quality = "rare", tags = {} },
        { id = "sn_q130", text = "Whoa. Dude. That wasn't just a quest, that was somebody trustin' you with somethin' fragile. ...And you didn't drop it.", quality = "rare", tags = {} },
        { id = "sn_q131", text = "The questgivers you've helped could fill a town by now, man. ...Snorf'd live there. Seems like good people.", quality = "rare", tags = {} },
        { id = "sn_q132", text = "Y'know what separates you from the other adventurers, dude? ...You come back. Every time. That's the whole thing.", quality = "rare", tags = {} },
        { id = "sn_q133", text = "Heh. Ages turn over, man. The ones worth rememberin' always had somebody like you just... doin' the work.", quality = "rare", tags = {} },
        { id = "sn_q134", text = "Dude, there's a version of today where nobody helped that person. ...Glad you're in this one, man.", quality = "rare", tags = {} },
        { id = "sn_q135", text = "That quest unraveled somethin' old, man. Like pullin' a thread from way back. ...And now it's settled. For good, maybe.", quality = "rare", tags = {} },
        { id = "sn_q136", text = "Snorf can feel when a quest actually matters, dude. ...That one had weight to it.", quality = "rare", tags = {} },
        { id = "sn_q137", text = "Whoa. Most folks finish a quest and move on, man. ...You stood there a second. Took it in. ...Snorf likes that about you.", quality = "rare", tags = {} },
        { id = "sn_q138", text = "Y'know, man, the gap between \"somebody should help\" and actually helpin' is where most people live. ...Not you, dude.", quality = "rare", tags = {} },
        { id = "sn_q139", text = "Heh. Empires crumbled over problems simpler than what you just solved, man. ...They didn't have you, though.", quality = "rare", tags = {} },
        { id = "sn_q140", text = "Dude, that quest-giver looked at you like you were the first person who ever listened. ...Maybe you were.", quality = "rare", tags = {} },
        { id = "sn_q141", text = "Snorf thinks the world keeps these little quests around on purpose, man. ...Like reminders that things can still get fixed.", quality = "rare", tags = {} },
        { id = "sn_q142", text = "That one felt ancient, dude. Like it'd been waitin' for somebody patient enough to actually finish it.", quality = "rare", tags = {} },
        -- epic (12)
        { id = "sn_q143", text = "Dude... Snorf's not easy to impress anymore, man. Lotta years'll do that to you. ...But that? Heh. That landed.", quality = "epic", tags = {} },
        { id = "sn_q144", text = "Whoa. There's a rumble in the ground when somebody changes a story that old, man. ...You probably can't feel it. Snorf can.", quality = "epic", tags = {} },
        { id = "sn_q145", text = "Y'know, man, some quests leave a mark on the world so quiet you'd miss it. ...Snorf's been watchin' long enough to read the quiet ones. That was real.", quality = "epic", tags = {} },
        { id = "sn_q146", text = "Heh. Filo told Snorf once that the world mends itself through the ones who bother, dude. ...Snorf thinks about that every time you turn one of these in.", quality = "epic", tags = {} },
        { id = "sn_q147", text = "Dude, the thing about ages is they don't remember the big loud stuff. ...They remember the hands that kept showin' up. Yours, man.", quality = "epic", tags = {} },
        { id = "sn_q148", text = "Whoa. Snorf felt that one land, man. Not in the ground. Deeper. ...Like somethin' shifted that's been stuck a long time.", quality = "epic", tags = {} },
        { id = "sn_q149", text = "Y'know, there's a word in Snorf's old tongue for what you just did, dude. ...Closest thing in Common is \"mending.\" But it means more. It means mendin' and meanin' it.", quality = "epic", tags = {} },
        { id = "sn_q150", text = "Heh. The world keeps runnin' because of people who finish what they start, man. ...Most of 'em never get thanked. Snorf's thankin' you now, dude.", quality = "epic", tags = {} },
        { id = "sn_q151", text = "Dude... every age has its quiet ones. The ones who do the work everybody else is too busy to notice. ...You're that, man. Right now. This age.", quality = "epic", tags = {} },
        { id = "sn_q152", text = "Whoa. Snorf doesn't say this often, man. ...But what you just finished? That mattered. Not quest-reward mattered. Actually mattered.", quality = "epic", tags = {} },
        { id = "sn_q153", text = "Y'know, man, Snorf's carried the memory of a lot of heroes. ...The best ones always looked like you. Just a person. Just showin' up. Heh.", quality = "epic", tags = {} },
        { id = "sn_q154", text = "Dude... some quests close a chapter. Snorf can feel the page turn. ...That was one, man. Whatever comes next, that part's done right.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_q155", text = "...Heh. Dude. Snorf's been sittin' here since before the first road was a road, man. Watched everything come and go. ...And right now, honest? Nowhere else he'd rather be than right here, watchin' you work.", quality = "legendary", tags = {} },
    },

    boss = {
        -- common (62)
        { id = "sn_b02", text = "Heh. That guy had a whole speech ready and everything, man.", quality = "common", tags = {} },
        { id = "sn_b03", text = "...Did that thing just drop candy, dude? Snorf's not complainin'.", quality = "common", tags = {} },
        { id = "sn_b04", text = "Nice. Snorf barely had to move for that one.", quality = "common", tags = {} },
        { id = "sn_b05", text = "Y'know, for a big scary boss, that one went down pretty smooth.", quality = "common", tags = {} },
        { id = "sn_b06", text = "Snorf was still gettin' comfortable and you already handled it, dude.", quality = "common", tags = {} },
        { id = "sn_b07", text = "Good scrap. Snorf's ears are still ringin' a little.", quality = "common", tags = {} },
        { id = "sn_b08", text = "That one talked a lot before the hittin' started, man.", quality = "common", tags = {} },
        { id = "sn_b09", text = "Heh. Floor boss now.", quality = "common", tags = {} },
        { id = "sn_b10", text = "Snorf's fur smells like whatever that thing was breathin'. Worth it though.", quality = "common", tags = {} },
        { id = "sn_b11", text = "Nice and quiet again. Snorf's favorite part.", quality = "common", tags = {} },
        { id = "sn_b12", text = "That was loud, dude. Like... real loud.", quality = "common", tags = {} },
        { id = "sn_b13", text = "Snorf just watched you do that whole thing from behind the pillar, man. Very cool.", quality = "common", tags = {} },
        { id = "sn_b14", text = "Big guy's takin' a nap now. Earned it, probably.", quality = "common", tags = {} },
        { id = "sn_b15", text = "Man, the echo in here after a fight like that is kinda nice actually.", quality = "common", tags = {} },
        { id = "sn_b16", text = "Snorf counted at least three times you shoulda gone down there, dude. And didn't.", quality = "common", tags = {} },
        { id = "sn_b17", text = "...Is there snacks after this part? Snorf's askin' for Snorf.", quality = "common", tags = {} },
        { id = "sn_b18", text = "You got some of that boss goop on your shoulder, dude. Just so you know.", quality = "common", tags = {} },
        { id = "sn_b19", text = "Heh. Big critter, small plan.", quality = "common", tags = {} },
        { id = "sn_b20", text = "That room smells way worse now. Just sayin'.", quality = "common", tags = {} },
        { id = "sn_b21", text = "Snorf doesn't understand half of what just happened but you looked great doin' it, man.", quality = "common", tags = {} },
        { id = "sn_b22", text = "Cool cool cool. Snorf's pulse barely moved.", quality = "common", tags = {} },
        { id = "sn_b23", text = "Y'know what Snorf likes about the part after the boss? The sittin'.", quality = "common", tags = {} },
        { id = "sn_b24", text = "Solid hit at the end there, dude.", quality = "common", tags = {} },
        { id = "sn_b25", text = "That thing had way too many arms, man. Nobody needs that many arms.", quality = "common", tags = {} },
        { id = "sn_b26", text = "Snorf's just glad the ceiling held.", quality = "common", tags = {} },
        { id = "sn_b27", text = "You do this a lot, huh. Snorf can tell by the calm hands thing.", quality = "common", tags = {} },
        { id = "sn_b28", text = "Little dusty in here now. Snorf's gonna sneeze... nah, false alarm.", quality = "common", tags = {} },
        { id = "sn_b29", text = "Dramatic entrance, real quiet exit.", quality = "common", tags = {} },
        { id = "sn_b30", text = "Snorf napped through part of that. You seemed to have it covered.", quality = "common", tags = {} },
        { id = "sn_b31", text = "Dude, that thing dropped a tooth bigger than Snorf.", quality = "common", tags = {} },
        { id = "sn_b32", text = "The silence after a big fight hits different, man. In a good way.", quality = "common", tags = {} },
        { id = "sn_b33", text = "Snorf was rootin' for ya the whole time. Quietly, from way back there.", quality = "common", tags = {} },
        { id = "sn_b34", text = "That splash zone was wider than Snorf expected.", quality = "common", tags = {} },
        { id = "sn_b35", text = "You moved pretty quick for somebody carryin' all that gear, man.", quality = "common", tags = {} },
        { id = "sn_b36", text = "Heh. Snorf's seen cats with more fight left in 'em.", quality = "common", tags = {} },
        { id = "sn_b37", text = "Nice work, dude. Snorf's gonna need a minute though.", quality = "common", tags = {} },
        { id = "sn_b38", text = "That thing stank, man. Like old fish and bad decisions.", quality = "common", tags = {} },
        { id = "sn_b39", text = "Snorf found a quiet corner during all that. Real nice corner, too.", quality = "common", tags = {} },
        { id = "sn_b40", text = "Lotta sparks and hollerin' and then it was over. Classic.", quality = "common", tags = {} },
        { id = "sn_b41", text = "You got a little somethin' on your... everywhere, dude.", quality = "common", tags = {} },
        { id = "sn_b42", text = "Snorf's pretty sure that boss was bigger when the fight started.", quality = "common", tags = {} },
        { id = "sn_b43", text = "Good one. Snorf's heart rate is almost back to normal.", quality = "common", tags = {} },
        { id = "sn_b44", text = "That one really committed to the whole angry yelling thing.", quality = "common", tags = {} },
        { id = "sn_b45", text = "Y'know, Snorf just sits there and somehow doesn't get hit. It's a gift.", quality = "common", tags = {} },
        { id = "sn_b46", text = "Real crunchy finish, dude. Snorf felt that one in his teeth.", quality = "common", tags = {} },
        { id = "sn_b47", text = "The puddles in here now... Snorf doesn't wanna know what's in 'em, man.", quality = "common", tags = {} },
        { id = "sn_b48", text = "Down goes the big fella.", quality = "common", tags = {} },
        { id = "sn_b49", text = "Snorf's paws are a little tingly after that one, man. Lotta energy flyin' around.", quality = "common", tags = {} },
        { id = "sn_b50", text = "Your friends are pretty good at the hittin' stuff part, dude.", quality = "common", tags = {} },
        { id = "sn_b51", text = "That ceiling almost came down on Snorf. Almost.", quality = "common", tags = {} },
        { id = "sn_b52", text = "Whole lotta drama for one room, man.", quality = "common", tags = {} },
        { id = "sn_b53", text = "Snorf found a bug on the floor while you were fightin'. It was a good bug.", quality = "common", tags = {} },
        { id = "sn_b54", text = "That was the one with the fire, yeah? Snorf's whiskers are a little crispy.", quality = "common", tags = {} },
        { id = "sn_b55", text = "Big critter, big noise, big mess. Hey -- still standin' though, dude.", quality = "common", tags = {} },
        { id = "sn_b56", text = "Snorf's ears just popped. Loud one.", quality = "common", tags = {} },
        { id = "sn_b57", text = "You ever notice how quiet the loot part is after all that, man?", quality = "common", tags = {} },
        { id = "sn_b58", text = "Snorf's been steppin' around puddles since the second phase.", quality = "common", tags = {} },
        { id = "sn_b59", text = "That boss had a real rough day, dude. Mostly because of you.", quality = "common", tags = {} },
        { id = "sn_b60", text = "Snorf's not sure what that ability was but he's glad it stopped.", quality = "common", tags = {} },
        { id = "sn_b61", text = "Clean finish, man. Snorf's into it.", quality = "common", tags = {} },
        { id = "sn_b62", text = "Whole floor's sticky now, dude. Gross but impressive.", quality = "common", tags = {} },
        { id = "sn_b63", text = "Snorf just wants you to know that looked way harder from back here.", quality = "common", tags = {} },
        -- uncommon (37)
        { id = "sn_b01", text = "Whoaa. Big fella thought he was a mountain, dude. Turns out he was just weather. ...Passes. Nice one, though.", quality = "uncommon", tags = {} },
        { id = "sn_b65", text = "The way the dust settles after a fight like that... real nice light comin' through now, dude.", quality = "uncommon", tags = {} },
        { id = "sn_b66", text = "Snorf's been through a few scraps, man. That was a proper one.", quality = "uncommon", tags = {} },
        { id = "sn_b67", text = "All that armor and posturin', man, and it still goes down to somebody who showed up on a Tuesday.", quality = "uncommon", tags = {} },
        { id = "sn_b68", text = "Boss had minions, dude. You had better footwork. Math checks out.", quality = "uncommon", tags = {} },
        { id = "sn_b69", text = "Somethin' about the quiet after a big fight makes Snorf's fur settle just right, man.", quality = "uncommon", tags = {} },
        { id = "sn_b70", text = "That one really believed its own monologue, dude. Respect for the commitment.", quality = "uncommon", tags = {} },
        { id = "sn_b71", text = "Snorf noticed you pulled that one away from the group first, man. Smart and smooth about it.", quality = "uncommon", tags = {} },
        { id = "sn_b72", text = "Heh. That boss had a throne and everything. Sittin' in it when you walked in, dude. Not sittin' in it now.", quality = "uncommon", tags = {} },
        { id = "sn_b73", text = "Y'know what's wild? That thing was somebody's whole plan, man. Their big move. And you just... walked through it.", quality = "uncommon", tags = {} },
        { id = "sn_b74", text = "Snorf can smell the adrenaline comin' off you, dude. Give it a sec. Let the quiet do its thing.", quality = "uncommon", tags = {} },
        { id = "sn_b75", text = "Three phases. Snorf counted. That's a lotta phases for one guy, man.", quality = "uncommon", tags = {} },
        { id = "sn_b76", text = "That last hit was the one, dude. Everything before it was just warmin' up.", quality = "uncommon", tags = {} },
        { id = "sn_b77", text = "The cleanup crew for this room's got their work cut out.", quality = "uncommon", tags = {} },
        { id = "sn_b78", text = "Every big scary thing's got a weak spot, man. You just gotta be patient enough to find where it flinches.", quality = "uncommon", tags = {} },
        { id = "sn_b79", text = "Snorf remembers when that one was still talkin' trash. Good times.", quality = "uncommon", tags = {} },
        { id = "sn_b80", text = "That fight had layers, dude. Like an onion. A real violent onion.", quality = "uncommon", tags = {} },
        { id = "sn_b81", text = "Whoa. Snorf felt the ground shake on that last one, man.", quality = "uncommon", tags = {} },
        { id = "sn_b82", text = "Boss number whatever. You stopped countin' a while ago, huh, dude.", quality = "uncommon", tags = {} },
        { id = "sn_b83", text = "Somethin' about watchin' you work, man... it's like you already know where they're gonna swing.", quality = "uncommon", tags = {} },
        { id = "sn_b84", text = "The minions ran when the big one went down, dude. Smart minions.", quality = "uncommon", tags = {} },
        { id = "sn_b85", text = "Y'know, Snorf's never seen the same boss twice, man. You'd think word would get around.", quality = "uncommon", tags = {} },
        { id = "sn_b86", text = "That one's whole setup was scary, dude. Skulls, fire, echo-y voice. And then you just started hittin' it.", quality = "uncommon", tags = {} },
        { id = "sn_b87", text = "Snorf was nappin' and woke up right at the loot part, man. Best timing.", quality = "uncommon", tags = {} },
        { id = "sn_b88", text = "The way it dropped that weapon at the end... like a tip, dude. Thanks for stoppin' by.", quality = "uncommon", tags = {} },
        { id = "sn_b89", text = "All that buildup. All those hallways. All those trash pulls. For that guy. Heh.", quality = "uncommon", tags = {} },
        { id = "sn_b90", text = "You didn't even hesitate when the second phase kicked in, man. Snorf noticed.", quality = "uncommon", tags = {} },
        { id = "sn_b91", text = "Bet that boss had a real nice week planned before you showed up, dude.", quality = "uncommon", tags = {} },
        { id = "sn_b92", text = "Snorf's just glad the fire went out. Snorf and fire got a whole thing, man.", quality = "uncommon", tags = {} },
        { id = "sn_b93", text = "You ever just stand over a boss and wonder what it was even guardin', dude?", quality = "uncommon", tags = {} },
        { id = "sn_b94", text = "The loot pile's always bigger than the boss deserved, man.", quality = "uncommon", tags = {} },
        { id = "sn_b95", text = "Snorf sat on somethin' warm during that fight, dude. Turned out to be a vent. Good vent though.", quality = "uncommon", tags = {} },
        { id = "sn_b96", text = "Three different people told that thing to stop and it didn't listen, man. ...Then you told it.", quality = "uncommon", tags = {} },
        { id = "sn_b97", text = "Y'know, most things stay down the first time. That one was just stubborn, dude.", quality = "uncommon", tags = {} },
        { id = "sn_b98", text = "Boss dropped somethin' shiny. Snorf can see it from here, man. Your eyes got big.", quality = "uncommon", tags = {} },
        { id = "sn_b99", text = "Snorf's seen a lot of tough guys, dude. They all make the same face at the end -- surprised.", quality = "uncommon", tags = {} },
        { id = "sn_b100", text = "That whole dungeon was just the appetizer for that one, huh, man.", quality = "uncommon", tags = {} },
        -- rare (21)
        { id = "sn_b101", text = "Whoa. That thing ruled this room for ages, man... and you just changed the landlord in about four minutes.", quality = "rare", tags = {} },
        { id = "sn_b102", text = "Y'know, every boss Snorf's ever seen had the same problem, dude. Forgot that somethin' scarier always shows up eventually.", quality = "rare", tags = {} },
        { id = "sn_b103", text = "Snorf's watched whole empires do exactly what that boss just did, man. Stand real tall, make a lotta noise, tip over.", quality = "rare", tags = {} },
        { id = "sn_b104", text = "That one had ancient all over it, dude. Old magic, old grudge, old chair. ...Old doesn't mean ready though.", quality = "rare", tags = {} },
        { id = "sn_b105", text = "The torches in here went out during the fight and came back on after, man. Even the room knew it was over.", quality = "rare", tags = {} },
        { id = "sn_b106", text = "Whoa. You fought that like you already knew the ending, dude. Real steady the whole way through.", quality = "rare", tags = {} },
        { id = "sn_b107", text = "Y'know, even gods make that mistake, man. Thinkin' bein' big means bein' done.", quality = "rare", tags = {} },
        { id = "sn_b108", text = "That boss collected trophies, dude. Had 'em all over the walls. ...Funny how trophies work.", quality = "rare", tags = {} },
        { id = "sn_b109", text = "Somethin' shifted in here when that one went down, man. Like the whole room just exhaled.", quality = "rare", tags = {} },
        { id = "sn_b110", text = "The boss wasn't the hard part, dude. Keepin' everybody together was. And you did.", quality = "rare", tags = {} },
        { id = "sn_b111", text = "That thing was old when this mountain was young, man. And you walked in there like it was a Tuesday.", quality = "rare", tags = {} },
        { id = "sn_b112", text = "Whoa. The echo of that fight's gonna sit in these walls a while, dude. Stone holds onto stuff like that.", quality = "rare", tags = {} },
        { id = "sn_b113", text = "Snorf's seen a lot of last stands, man. The ones who think they can't lose are always the quickest.", quality = "rare", tags = {} },
        { id = "sn_b114", text = "Boss built its whole world in this one room, dude. Throne, guards, the works. ...World was smaller than it thought.", quality = "rare", tags = {} },
        { id = "sn_b115", text = "You didn't beat that thing with power, man. You beat it with footwork and patience. That's the harder move, dude.", quality = "rare", tags = {} },
        { id = "sn_b116", text = "Y'know what outlasts every boss, dude? The door behind 'em. Door was there before, door's there now.", quality = "rare", tags = {} },
        { id = "sn_b117", text = "The ground under that throne has held up monsters and kings and whatever that was, man. Ground doesn't mind.", quality = "rare", tags = {} },
        { id = "sn_b118", text = "That one looked like it'd been carryin' somethin' heavy a real long time, dude. Maybe glad to put it down.", quality = "rare", tags = {} },
        { id = "sn_b119", text = "Little things outlast big things all the time, man. ...Ask any critter. We know.", quality = "rare", tags = {} },
        { id = "sn_b120", text = "Every boss room smells the same after, dude. Dust and sweat and somethin' lettin' go.", quality = "rare", tags = {} },
        { id = "sn_b121", text = "Whoa. You just rearranged the food chain in there, man. Real casual about it, too.", quality = "rare", tags = {} },
        -- epic (12)
        { id = "sn_b122", text = "Dude... that thing had that chair since before your grandparents were a rumor, man. You just walked in with your boots on and a plan.", quality = "epic", tags = {} },
        { id = "sn_b123", text = "Whoa. Somethin' ancient just met somethin' that doesn't quit, man. Snorf knows that collision when he sees it.", quality = "epic", tags = {} },
        { id = "sn_b124", text = "That boss was the scariest thing in its own story, dude. Whole kingdom afraid of it. ...You're not even in its story -- you just wandered into the chapter.", quality = "epic", tags = {} },
        { id = "sn_b125", text = "Give it three generations, dude. Nobody's gonna remember that thing's name. ...Except Snorf. Snorf remembers all of 'em.", quality = "epic", tags = {} },
        { id = "sn_b126", text = "That thing had been winnin' so long it forgot what losin' felt like, dude. ...Feels a lot like you, apparently.", quality = "epic", tags = {} },
        { id = "sn_b127", text = "Whoa. Snorf felt somethin' real old let go in that room just now, man. Not the boss -- somethin' that was holdin' onto the boss.", quality = "epic", tags = {} },
        { id = "sn_b128", text = "Every age gets its monster, dude. And every age gets somebody who walks in and just says nah. You're the nah, man.", quality = "epic", tags = {} },
        { id = "sn_b129", text = "Y'know what gets Snorf, man? That thing hoarded power for centuries and you split it with your friends in like ten seconds.", quality = "epic", tags = {} },
        { id = "sn_b130", text = "Dude... entire armies turned around at that door. Whole expeditions just picked a different hallway. And you knocked.", quality = "epic", tags = {} },
        { id = "sn_b131", text = "Snorf's been a lot of places, man. The scary part's never the size of the thing -- it's that moment where you decide to walk in anyway.", quality = "epic", tags = {} },
        { id = "sn_b132", text = "That one had a name that used to clear rooms, dude. Used to make people whisper. Now it's loot on the floor.", quality = "epic", tags = {} },
        { id = "sn_b133", text = "Whoa. What you just did is gonna be a rumor in a tavern by next week, man. And you'll already be somewhere else.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_b134", text = "Y'know, dude... Snorf's watched a lot of brave ones come through rooms like this. Most of 'em were good, man. Some were great. ...You're the one Snorf followed home.", quality = "legendary", tags = {} },
    },

    levelup = {
        -- common (45)
        { id = "sn_l01", text = "World gave you a shove just now and you barely rocked, man. You're gettin' heavy. The good kind of heavy.", quality = "common", tags = {} },
        { id = "sn_l03", text = "Snorf felt that one through the ground, dude. Little rumble.", quality = "common", tags = {} },
        { id = "sn_l04", text = "...Huh. You look different. Somethin' around the shoulders, maybe.", quality = "common", tags = {} },
        { id = "sn_l05", text = "That one just kinda clicked into place, man. Like crackin' your knuckles.", quality = "common", tags = {} },
        { id = "sn_l06", text = "Y'know, you're walkin' a little different now, dude. Steadier.", quality = "common", tags = {} },
        { id = "sn_l07", text = "Whoa, sparkles. Snorf likes the sparkles.", quality = "common", tags = {} },
        { id = "sn_l08", text = "Another one in the bag, man. Bag's gettin' full.", quality = "common", tags = {} },
        { id = "sn_l09", text = "You keep doin' that and Snorf's gonna need longer legs to keep up, dude.", quality = "common", tags = {} },
        { id = "sn_l10", text = "Heh. Snorf remembers when you were shorter than that.", quality = "common", tags = {} },
        { id = "sn_l11", text = "...Cool. Snorf was just gonna suggest a nap, but yeah, this works too, man.", quality = "common", tags = {} },
        { id = "sn_l12", text = "That thing where the light goes all wooshy around you, dude... Snorf digs that every time.", quality = "common", tags = {} },
        { id = "sn_l13", text = "Nice and easy. Like findin' a warm rock, man.", quality = "common", tags = {} },
        { id = "sn_l14", text = "You didn't even look like you were tryin', dude.", quality = "common", tags = {} },
        { id = "sn_l15", text = "Snorf's feet are tinglin'. That's usually a good sign, man.", quality = "common", tags = {} },
        { id = "sn_l16", text = "Did you just get bigger or did the world get smaller, dude. Snorf can never tell.", quality = "common", tags = {} },
        { id = "sn_l17", text = "Oh hey, there it is. Snorf was wonderin' when that'd show up, man.", quality = "common", tags = {} },
        { id = "sn_l18", text = "Man, you're stackin' those up like hot cakes at a brunch.", quality = "common", tags = {} },
        { id = "sn_l19", text = "Another notch, dude. Snorf approves from a seated position.", quality = "common", tags = {} },
        { id = "sn_l20", text = "That's the good kind of tired right there, man. Earned tired.", quality = "common", tags = {} },
        { id = "sn_l21", text = "Whoa. Snorf blinked and you went and leveled, dude.", quality = "common", tags = {} },
        { id = "sn_l22", text = "You smell stronger, man. ...Snorf means that as a compliment.", quality = "common", tags = {} },
        { id = "sn_l23", text = "Heh. The ground knows, dude. Snorf can feel it.", quality = "common", tags = {} },
        { id = "sn_l24", text = "...Snorf's real quietly proud of you right now, man.", quality = "common", tags = {} },
        { id = "sn_l25", text = "Keep that up and they're gonna start tellin' stories about you at campfires, dude.", quality = "common", tags = {} },
        { id = "sn_l26", text = "That was smooth, man. Like butter on a warm pan.", quality = "common", tags = {} },
        { id = "sn_l27", text = "Snorf didn't even have to move and you handled all of that, dude.", quality = "common", tags = {} },
        { id = "sn_l28", text = "Another day, another you, man. This one's got better posture.", quality = "common", tags = {} },
        { id = "sn_l29", text = "Y'know what pairs good with levelin' up, dude... a sit-down. Just sayin'.", quality = "common", tags = {} },
        { id = "sn_l30", text = "...Snorf's been countin', man. You're gettin' up there.", quality = "common", tags = {} },
        { id = "sn_l31", text = "That little ding sound gets Snorf every time, dude. Like a tiny bell at a tiny hotel.", quality = "common", tags = {} },
        { id = "sn_l32", text = "Heh. You're gettin' good at this whole... everything thing, man.", quality = "common", tags = {} },
        { id = "sn_l33", text = "Snorf saw that comin' from about three fights ago, dude.", quality = "common", tags = {} },
        { id = "sn_l34", text = "Nice, man. Now you're about the size of the problems you keep pickin'.", quality = "common", tags = {} },
        { id = "sn_l35", text = "...Snorf was nappin' but woke up for this one, dude. Worth it.", quality = "common", tags = {} },
        { id = "sn_l36", text = "You just keep stackin' bricks, man. Wall's gettin' tall.", quality = "common", tags = {} },
        { id = "sn_l37", text = "That's another pocket sewn onto the coat, dude.", quality = "common", tags = {} },
        { id = "sn_l38", text = "Whoa, hey. The air got a little thicker around you just now, man.", quality = "common", tags = {} },
        { id = "sn_l39", text = "Snorf can always tell, dude. You stand up a little straighter after one of those.", quality = "common", tags = {} },
        { id = "sn_l40", text = "One more rung, man. Ladder's lookin' good from down here.", quality = "common", tags = {} },
        { id = "sn_l41", text = "Dude, that was like watchin' toast land butter-side up. Satisfyin'.", quality = "common", tags = {} },
        { id = "sn_l42", text = "Easy does it, man. You just grew and didn't even flinch.", quality = "common", tags = {} },
        { id = "sn_l43", text = "Snorf's whiskers twitched, dude. That means somethin' good happened.", quality = "common", tags = {} },
        { id = "sn_l44", text = "Another one down, man. Or up, technically. However levels work.", quality = "common", tags = {} },
        { id = "sn_l45", text = "...You're collectin' those like Snorf collects warm spots, dude.", quality = "common", tags = {} },
        { id = "sn_l46", text = "Heh. Solid, man. Real solid.", quality = "common", tags = {} },
        -- uncommon (27)
        { id = "sn_l47", text = "Y'know, most folks don't notice the moment they outgrow their old self, man. You just did it real casual-like.", quality = "uncommon", tags = {} },
        { id = "sn_l48", text = "Snorf's sat on a lotta shoulders, dude. Yours keep gettin' broader.", quality = "uncommon", tags = {} },
        { id = "sn_l49", text = "That wasn't even your final whatever, man. Snorf can tell you got more in there.", quality = "uncommon", tags = {} },
        { id = "sn_l50", text = "...The little critters are flinchin' when you walk by now, dude. That's new.", quality = "uncommon", tags = {} },
        { id = "sn_l51", text = "Whoa. You just put on weight that don't show on the outside, man. The dense kind.", quality = "uncommon", tags = {} },
        { id = "sn_l52", text = "Heh. Remember when that woulda been hard, dude. Snorf remembers.", quality = "uncommon", tags = {} },
        { id = "sn_l53", text = "Every time you level, man, the stuff that used to scare you gets a little shorter.", quality = "uncommon", tags = {} },
        { id = "sn_l54", text = "...Snorf's seen a lotta folks grind and call it growin', dude. You're actually growin'.", quality = "uncommon", tags = {} },
        { id = "sn_l55", text = "Man, you just soaked that up like a dry rag on a wet counter. Clean.", quality = "uncommon", tags = {} },
        { id = "sn_l56", text = "You're not just gettin' bigger, dude. You're gettin' denser. Snorf respects density.", quality = "uncommon", tags = {} },
        { id = "sn_l57", text = "That one settled into you like a good meal, man. You can feel it sittin' right.", quality = "uncommon", tags = {} },
        { id = "sn_l58", text = "...Snorf's been around long enough to know the difference between noise and growth, man. That was growth.", quality = "uncommon", tags = {} },
        { id = "sn_l59", text = "Dude, you just crossed a line that a bunch of folks turned back from. Didn't even slow down.", quality = "uncommon", tags = {} },
        { id = "sn_l60", text = "Whoa. Your shadow's heavier, man. Snorf can see it from here.", quality = "uncommon", tags = {} },
        { id = "sn_l61", text = "Y'know what Snorf likes about you, dude... you level up and don't make a whole thing of it.", quality = "uncommon", tags = {} },
        { id = "sn_l62", text = "That's not just a number, man. That's every fight and every weird detour that got you here.", quality = "uncommon", tags = {} },
        { id = "sn_l63", text = "...Snorf's back legs are warmer, dude. That's what happens when you're sittin' next to someone who's cookin'.", quality = "uncommon", tags = {} },
        { id = "sn_l64", text = "Heh. You're startin' to make the hard stuff look easy, man. That's the real trick.", quality = "uncommon", tags = {} },
        { id = "sn_l65", text = "Man, Snorf watched you back when you used to jump at shadows. Look at you now.", quality = "uncommon", tags = {} },
        { id = "sn_l66", text = "...The stuff you used to run from is gonna start runnin' from you pretty soon, dude.", quality = "uncommon", tags = {} },
        { id = "sn_l67", text = "Every level's a door, man. Most people peek through. You just keep walkin' in.", quality = "uncommon", tags = {} },
        { id = "sn_l68", text = "Snorf's been weighin' you with his butt, dude. You are definitely more substantial now.", quality = "uncommon", tags = {} },
        { id = "sn_l69", text = "...That one landed deep, man. Like a coin droppin' into a pocket you forgot you had.", quality = "uncommon", tags = {} },
        { id = "sn_l70", text = "Y'know, some folks get louder when they grow, dude. You just get... more there.", quality = "uncommon", tags = {} },
        { id = "sn_l71", text = "Whoa. Snorf just watched you click up a gear you didn't even know you had, man.", quality = "uncommon", tags = {} },
        { id = "sn_l72", text = "Heh. At this rate Snorf's gonna have to introduce you to people different, dude.", quality = "uncommon", tags = {} },
        { id = "sn_l73", text = "...Snorf's not sayin' the ground shook, man. But somethin' noticed.", quality = "uncommon", tags = {} },
        -- rare (14)
        { id = "sn_l74", text = "...Y'know what levels really are, man. The world admittin' you've been payin' attention.", quality = "rare", tags = {} },
        { id = "sn_l75", text = "Dude, Snorf has watched whole empires stack their bricks slower than you stack yours.", quality = "rare", tags = {} },
        { id = "sn_l76", text = "Whoa. You just took somethin' the world threw at you and came out heavier, man. That's the whole recipe.", quality = "rare", tags = {} },
        { id = "sn_l77", text = "...There's a sound when someone crosses a real threshold, dude. Most folks can't hear it. Snorf's ears are big enough.", quality = "rare", tags = {} },
        { id = "sn_l78", text = "Man, you're turnin' into the kinda person that changes the temperature in a room just by walkin' in.", quality = "rare", tags = {} },
        { id = "sn_l79", text = "Heh. The things that test you keep sendin' bigger stuff and you keep passin', dude. They're runnin' out of material.", quality = "rare", tags = {} },
        { id = "sn_l80", text = "...Snorf's been sittin' in the same spot a real long while, man. You're the one that keeps movin'. It's somethin' to watch.", quality = "rare", tags = {} },
        { id = "sn_l81", text = "Dude, there's a version of you from way back that wouldn't recognize you standin' here right now.", quality = "rare", tags = {} },
        { id = "sn_l82", text = "Y'know, Snorf's watched a lot of folks hit that number, man. Most of 'em had louder feet on the way up.", quality = "rare", tags = {} },
        { id = "sn_l83", text = "Whoa. You're not just climbin', dude. You're buildin' the rungs behind you as you go.", quality = "rare", tags = {} },
        { id = "sn_l84", text = "Every level, you leave a littler you back there, man. ...They'd be proud if they could see.", quality = "rare", tags = {} },
        { id = "sn_l85", text = "Snorf's been around since before that mountain had a name, dude. You're the most interestin' thing on it right now.", quality = "rare", tags = {} },
        { id = "sn_l86", text = "...That glow, man. Some folks chase it their whole lives and never get it to stick. It's stickin' on you.", quality = "rare", tags = {} },
        { id = "sn_l87", text = "Dude, the map didn't get smaller. You just got big enough to read the parts they don't label.", quality = "rare", tags = {} },
        -- epic (8)
        { id = "sn_l88", text = "...Snorf watched the first ones figure out fire, man. Took 'em ages. You figured out somethin' just as big on a Tuesday afternoon.", quality = "epic", tags = {} },
        { id = "sn_l89", text = "Dude, the old stories talk about folks who got so heavy the world bent around 'em, man. Snorf just felt a little bend.", quality = "epic", tags = {} },
        { id = "sn_l90", text = "Whoa, man. Snorf's seen whole civilizations stall at the spot you just strolled through like it had a welcome mat.", quality = "epic", tags = {} },
        { id = "sn_l91", text = "Y'know, the old Loa used to argue about what makes a soul heavy, dude. Snorf thinks it might just be this.", quality = "epic", tags = {} },
        { id = "sn_l92", text = "...Snorf's been sittin' in warm places since before calendars were a thing, man. You still surprised him just now.", quality = "epic", tags = {} },
        { id = "sn_l93", text = "Man, the big wheel turns so slow most folks never feel it budge. You just gave it a nudge, dude. Snorf felt that.", quality = "epic", tags = {} },
        { id = "sn_l94", text = "...Snorf remembers when you were just a flicker, dude. Look at you now. Whole bonfire, and nobody had to show you how.", quality = "epic", tags = {} },
        { id = "sn_l95", text = "Dude, some things take a thousand years to grow this much. You did it between breakfast and now, man. ...Heh.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_l96", text = "...Y'know, man, Snorf's been warm since before the first sun came up. And just for a second there... you were warmer, dude. Heh. Genuinely.", quality = "legendary", tags = {} },
    },

    rep = {
        -- common (60)
        { id = "sn_r01", text = "Hey, they like you a little more now, man. That's how it starts.", quality = "common", tags = {"gain"} },
        { id = "sn_r02", text = "See, you just keep showin' up and people notice. That's the whole trick, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_r03", text = "Another notch with the locals. Snorf approves.", quality = "common", tags = {"gain"} },
        { id = "sn_r04", text = "Dude, they're warmin' up to you. Snorf can tell by the way they nod now.", quality = "common", tags = {"gain"} },
        { id = "sn_r05", text = "Slow and steady, man. They're startin' to remember your name.", quality = "common", tags = {"gain"} },
        { id = "sn_r06", text = "That's the thing about rep, man... you just gotta be around.", quality = "common", tags = {"gain"} },
        { id = "sn_r07", text = "Heh. They went from 'who's this' to 'oh hey, it's you.' Progress, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_r08", text = "You're growin' on 'em, man. Like moss on a good rock.", quality = "common", tags = {"gain"} },
        { id = "sn_r09", text = "People remember the one who keeps comin' back, y'know?", quality = "common", tags = {"gain"} },
        { id = "sn_r10", text = "Nice. More folks know your face now. Snorf's into it.", quality = "common", tags = {"gain"} },
        { id = "sn_r11", text = "Little by little, dude. That's how trust works.", quality = "common", tags = {"gain"} },
        { id = "sn_r12", text = "They're leavin' the door open for you now, man. Wasn't like that before.", quality = "common", tags = {"gain"} },
        { id = "sn_r13", text = "Dude, you're basically a regular now. Regulars get the good stuff.", quality = "common", tags = {"gain"} },
        { id = "sn_r14", text = "That rep meter ticked up. Not flashy, but real, man.", quality = "common", tags = {"gain"} },
        { id = "sn_r15", text = "Hey, more friends. Can't have too many of those, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_r16", text = "You did a thing and they noticed. That's honest work, man.", quality = "common", tags = {"gain"} },
        { id = "sn_r17", text = "They trust you a hair more today than yesterday. Snorf digs that.", quality = "common", tags = {"gain"} },
        { id = "sn_r18", text = "Rep's just people rememberin' you showed up when it mattered, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_r19", text = "Whoa, they're actually glad to see you now. That's a vibe shift, man.", quality = "common", tags = {"gain"} },
        { id = "sn_r20", text = "One more good turn with those folks. Adds up, y'know?", quality = "common", tags = {"gain"} },
        { id = "sn_r21", text = "Snorf likes watchin' you make friends the slow way. It sticks better.", quality = "common", tags = {"gain"} },
        { id = "sn_r22", text = "Dude, they're savin' you a seat at the fire now. Figuratively. ...Maybe literally.", quality = "common", tags = {"gain"} },
        { id = "sn_r23", text = "You're not a stranger to 'em anymore, man. Feels different, huh.", quality = "common", tags = {"gain"} },
        { id = "sn_r24", text = "Another favor done, another name that remembers yours. Solid, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_r25", text = "Heh. They used to squint at you. Now they wave.", quality = "common", tags = {"gain"} },
        { id = "sn_r26", text = "Rep's just showin' up and not bein' terrible, man. You're nailin' it.", quality = "common", tags = {"gain"} },
        { id = "sn_r27", text = "Friendly faces in more places. Snorf can work with that, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_r28", text = "Slow burn, man. Best kind of rep gain.", quality = "common", tags = {"gain"} },
        { id = "sn_r29", text = "Dude, that faction's comin' around. You can feel it.", quality = "common", tags = {"gain"} },
        { id = "sn_r30", text = "Nice one. They'll save the good inventory for you soon, man.", quality = "common", tags = {"gain"} },
        { id = "sn_r31", text = "Every little errand builds the bridge a plank wider, y'know?", quality = "common", tags = {"gain"} },
        { id = "sn_r32", text = "Snorf noticed they smile first now. Used to be your job.", quality = "common", tags = {"gain"} },
        { id = "sn_r33", text = "Another bump with the locals. Quiet progress, man.", quality = "common", tags = {"gain"} },
        { id = "sn_r34", text = "You're stackin' goodwill like firewood, dude. Winter-proof.", quality = "common", tags = {"gain"} },
        { id = "sn_r35", text = "They're gettin' comfortable with you, man. That takes what it takes.", quality = "common", tags = {"gain"} },
        { id = "sn_r36", text = "Heh. One more step and they'll be offerin' you snacks, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_r37", text = "Rep's basically just a friendship bar, man. Yours went up.", quality = "common", tags = {"gain"} },
        { id = "sn_r38", text = "That's one more group of folks who'd vouch for you, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_r39", text = "Showin' up counts, man. Even when it's the boring stuff. Especially then.", quality = "common", tags = {"gain"} },
        { id = "sn_r40", text = "Dude, you're collectin' allies like Snorf collects naps.", quality = "common", tags = {"gain"} },
        { id = "sn_r41", text = "They penciled you in, man. Pretty soon they'll use ink.", quality = "common", tags = {"gain"} },
        { id = "sn_r42", text = "Another faction thinks you're alright. Snorf already knew, but hey.", quality = "common", tags = {"gain"} },
        { id = "sn_r43", text = "You're earnin' their trust the old-fashioned way, dude. Just bein' there.", quality = "common", tags = {"gain"} },
        { id = "sn_r44", text = "Whoa, more rep. Somebody's popular today, man.", quality = "common", tags = {"gain"} },
        { id = "sn_r45", text = "The locals are takin' notes, dude. Good notes.", quality = "common", tags = {"gain"} },
        { id = "sn_r46", text = "Heh. Another group of folks who owe you one. Handy, man.", quality = "common", tags = {"gain"} },
        { id = "sn_r47", text = "You're buildin' a whole network of people who'd pick you for their team, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_r48", text = "Snorf always says, be the one they're glad walked in.", quality = "common", tags = {"gain"} },
        { id = "sn_r49", text = "Rep's goin' up, man. Quiet like, but it's movin'.", quality = "common", tags = {"gain"} },
        { id = "sn_r50", text = "Dude, you're practically on their holiday card list now.", quality = "common", tags = {"gain"} },
        { id = "sn_r51", text = "They see you puttin' in the work. That's all it ever is, man.", quality = "common", tags = {"gain"} },
        { id = "sn_r52", text = "Another tick up with those folks. Good energy, dude.", quality = "common", tags = {"gain"} },
        { id = "sn_r53", text = "You showed 'em what you're about, man. They're payin' attention.", quality = "common", tags = {"gain"} },
        { id = "sn_r54", text = "Snorf respects the grind, dude. Rep doesn't lie.", quality = "common", tags = {"gain"} },
        { id = "sn_r55", text = "Hey, a little more love from the locals. Always nice, man.", quality = "common", tags = {"gain"} },
        { id = "sn_r56", text = "Dude, you're workin' your way into their good books. Page by page.", quality = "common", tags = {"gain"} },
        { id = "sn_r57", text = "More folks in your corner today than yesterday. That's the way, man.", quality = "common", tags = {"gain"} },
        { id = "sn_r58", text = "They're comin' around, dude. Snorf can feel the vibe shiftin'.", quality = "common", tags = {"gain"} },
        { id = "sn_r59", text = "Steady gains, man. That's how you build somethin' that lasts.", quality = "common", tags = {"gain"} },
        { id = "sn_r60", text = "Look at you makin' yourself at home with yet another crew, dude.", quality = "common", tags = {"gain"} },
        -- uncommon (33)
        { id = "sn_r61", text = "Dude, there's a difference between knowin' somebody and trustin' 'em. You just crossed that line with those folks.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r62", text = "Snorf's watched a lotta people try to rush this part, man. The ones who stick around are the ones they remember.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r63", text = "Y'know what rep really is, dude? All the little yeses addin' up until they stop countin'.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r64", text = "That faction used to post guards when you walked by, man. Now they wave you through. Heh.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r65", text = "Dude, they're tellin' stories about you in there. The good kind. ...Probably.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r66", text = "You're becomin' one of those names that makes people relax when they hear it, man.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r67", text = "Heh. Snorf once spent three seasons by the same waterhole just bein' around. The critters stopped runnin'. Same principle, dude.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r68", text = "Whoa, they rolled out actual hospitality for you, man. The real kind.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r69", text = "There's a look people get when they stop figurin' you out and start just likin' you, dude. You got the look.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r70", text = "Rep's funny, man. You earn it in little scoops but you'd sure feel it if it was gone.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r71", text = "Dude, you're the person they'd ask to watch their stuff while they stepped out. That's not nothin'.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r72", text = "Another faction decidin' you're good people. Snorf concurs, man.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r73", text = "Y'know, most folks never get past the 'tolerated stranger' phase, dude. You blew right through it.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r74", text = "They went from closin' the book when you walked in to showin' you the pages, man.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r75", text = "Whoa. You're on a first-name basis with a whole new crew, dude. That's doors openin'.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r76", text = "Snorf's proud of this one, man. Rep built on honest work just hits different.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r77", text = "Dude, they're not just toleratin' you anymore. They're actually invested now.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r78", text = "There's a warmth in the room that wasn't there before, man. You brought it.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r79", text = "Heh. Snorf knows the exact moment someone goes from 'that outsider' to 'our outsider,' dude. This was it.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r80", text = "You keep this up, man, they'll put your name on a bench or somethin'. A nice bench.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r81", text = "Y'know what Snorf noticed? They stopped watchin' the door after you came through it, man.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r82", text = "Dude, that rep gain was chunky. Like, they really appreciated that one.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r83", text = "You're not just passin' through their story anymore, man. You're in a chapter.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r84", text = "Heh. They're quotin' you to each other now, dude. Snorf's heard the murmurs.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r85", text = "Whoa, another faction puttin' your name in the 'trusted' column, man.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r86", text = "Snorf's seen trust built on less, dude. Rarely built this clean, though.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r87", text = "They've stopped explainin' the rules to you, man. That means you're inside.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r88", text = "Dude, you're collectin' factions like warm handshakes. Genuine ones, too.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r89", text = "Rep isn't about flashy moves, man. It's about the twentieth time you showed up quiet.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r90", text = "Y'know, there's a comfort radius and you just stepped inside it, dude.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r91", text = "Snorf noticed they gave you the real smile this time, man. Not the polite one.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r92", text = "Heh. They'd lend you their good shovel now, dude. That's friendship where Snorf comes from.", quality = "uncommon", tags = {"gain"} },
        { id = "sn_r93", text = "Whoa, dude. You're like furniture to them now. In the best way. Comfortable. Reliable. Just... there.", quality = "uncommon", tags = {"gain"} },
        -- rare (21)
        { id = "sn_r94", text = "Alliances crumble when nobody bothers with the small favors, dude. You keep doin' the small favors. That's why yours hold, man.", quality = "rare", tags = {"gain"} },
        { id = "sn_r95", text = "Whoa. Some empires spent centuries tryin' to buy what you just earned with a handshake and some elbow grease, dude.", quality = "rare", tags = {"gain"} },
        { id = "sn_r96", text = "Heh. They carved names into the hall wall, man. Yours'll be up there somewhere between the hero and the one who fixed the well.", quality = "rare", tags = {"gain"} },
        { id = "sn_r97", text = "Y'know, dude... the ones who get remembered aren't the loudest. They're the ones who kept comin' back after everyone else left, man.", quality = "rare", tags = {"gain"} },
        { id = "sn_r98", text = "That faction just opened a door they don't open for tourists, dude. You're in the back rooms now, man.", quality = "rare", tags = {"gain"} },
        { id = "sn_r99", text = "There's a point where reputation stops bein' about them and starts bein' about you, man. What you're willin' to keep showin' up for.", quality = "rare", tags = {"gain"} },
        { id = "sn_r100", text = "Whoa... when a whole people decides you're one of theirs, dude, that's heavier than any sword. In the good way.", quality = "rare", tags = {"gain"} },
        { id = "sn_r101", text = "They stopped testin' you, man. That's trust settled, dude. Different from trust earned -- deeper.", quality = "rare", tags = {"gain"} },
        { id = "sn_r102", text = "Heh. Every war Snorf's ever heard about started 'cause somebody skipped the part you just did, man. The listenin' part.", quality = "rare", tags = {"gain"} },
        { id = "sn_r103", text = "Dude, rep like that outlives the favor that earned it. It's got legs now.", quality = "rare", tags = {"gain"} },
        { id = "sn_r104", text = "Whoa. You walked into their world as nobody and now you're somebody's first call, man. That's a whole arc, dude.", quality = "rare", tags = {"gain"} },
        { id = "sn_r105", text = "Y'know what Snorf respects most? You didn't try to buy it or bluff it, man. Just earned it. Slowly. The way real things happen.", quality = "rare", tags = {"gain"} },
        { id = "sn_r106", text = "People have built kingdoms on less trust than what you've got goin' with these folks, dude.", quality = "rare", tags = {"gain"} },
        { id = "sn_r107", text = "The old ones would call what you're doin' 'anchor-work,' man. Quiet stuff that holds when the loud stuff can't, dude.", quality = "rare", tags = {"gain"} },
        { id = "sn_r108", text = "Whole civilizations rose and fell while someone, somewhere, was doin' exactly this, dude. Makin' friends the hard way.", quality = "rare", tags = {"gain"} },
        { id = "sn_r109", text = "Whoa. That rep just hit the point where they'd go to bat for you, man. For real this time.", quality = "rare", tags = {"gain"} },
        { id = "sn_r110", text = "There's a word in one of the old tongues, dude... means 'the one who walks in and the room remembers how to breathe.' Snorf forgets the word. But that's you right now, man.", quality = "rare", tags = {"gain"} },
        { id = "sn_r111", text = "Heh. Snorf's met kings with less pull than you've got in that camp, man.", quality = "rare", tags = {"gain"} },
        { id = "sn_r112", text = "Y'know, dude, at this point you could walk in there wearin' a fish on your head and they'd still vouch for you.", quality = "rare", tags = {"gain"} },
        { id = "sn_r113", text = "Some reputations are built on one big moment, man. Yours is built on fifty quiet ones. Snorf trusts those more, dude.", quality = "rare", tags = {"gain"} },
        { id = "sn_r114", text = "Whoa... they're not just allies anymore, dude. They're people who'd miss you if you stopped comin' around.", quality = "rare", tags = {"gain"} },
        -- epic (11)
        { id = "sn_r115", text = "Dude... whole ages have turned on whether one outsider took the time to sit down and listen. You keep sittin' down, man. Keep listenin'.", quality = "epic", tags = {"gain"} },
        { id = "sn_r116", text = "Whoa. The oldest thing Snorf ever learned is that power forgets, man... but loyalty remembers. You've built somethin' that remembers, dude.", quality = "epic", tags = {"gain"} },
        { id = "sn_r117", text = "Heh. Empires write their names in stone, dude. You just wrote yours in people. ...Snorf knows which one lasts, man.", quality = "epic", tags = {"gain"} },
        { id = "sn_r118", text = "Y'know what Snorf sees when the rep keeps climbin' like this, dude? Someone who figured out the only currency that never inflates.", quality = "epic", tags = {"gain"} },
        { id = "sn_r119", text = "Dude... factions come and go, man. The names change, the banners change. What you built with those people -- that's the part that doesn't move.", quality = "epic", tags = {"gain"} },
        { id = "sn_r120", text = "Whoa. Snorf's been around a long time, dude, and the rarest thing he's found isn't power or gold. It's someone everybody trusts. ...You're gettin' there, man.", quality = "epic", tags = {"gain"} },
        { id = "sn_r121", text = "There's a weight to what you've built here, dude. When everything starts blowin' sideways, you'll feel it holdin' you steady, man.", quality = "epic", tags = {"gain"} },
        { id = "sn_r122", text = "Heh. A thousand factions come and go, dude, but the ones that last always have somebody like you holdin' the middle together, man.", quality = "epic", tags = {"gain"} },
        { id = "sn_r123", text = "Y'know, dude... some folks burn through the world leavin' scorch marks. You're leavin' footprints people actually want to follow, man.", quality = "epic", tags = {"gain"} },
        { id = "sn_r124", text = "Whoa, man. That's not just reputation anymore, dude. That's legacy shaped like a handshake.", quality = "epic", tags = {"gain"} },
        { id = "sn_r125", text = "Dude... Snorf's old enough to know that the whole world is just people decidin' who to trust, man. And you keep endin' up on the right side of that choice.", quality = "epic", tags = {"gain"} },
        -- legendary (1)
        { id = "sn_r126", text = "Dude... y'know what's still standin' after every age Snorf can remember? The places where someone showed up and just meant it, man. Every faction, every handshake. ...That's the only thing that was ever worth keepin'.", quality = "legendary", tags = {"gain"} },
    },

    zone = {
        -- common (64)
        { id = "sn_z01", text = "New dirt under the feet, man. Snorf can always tell.", quality = "common", tags = {} },
        { id = "sn_z02", text = "Heh. Different sky here. Same sun, though.", quality = "common", tags = {} },
        { id = "sn_z03", text = "Snorf's nose is pickin' up somethin' new. Could be good.", quality = "common", tags = {} },
        { id = "sn_z04", text = "New place, same vibes. Snorf's cool with it.", quality = "common", tags = {} },
        { id = "sn_z05", text = "Air's different here, dude. Heavier. Or maybe lighter. One of those.", quality = "common", tags = {} },
        { id = "sn_z06", text = "Whoa, whole new stretch of ground. Snorf's into it.", quality = "common", tags = {} },
        { id = "sn_z07", text = "Somewhere new, man. Snorf's feet can feel the difference.", quality = "common", tags = {} },
        { id = "sn_z08", text = "Heh. The dirt changed. You probably didn't notice, but Snorf did.", quality = "common", tags = {} },
        { id = "sn_z09", text = "Different trees here. Or no trees. Either way, Snorf noticed.", quality = "common", tags = {} },
        { id = "sn_z10", text = "New place. Let's just soak it in for a sec, man.", quality = "common", tags = {} },
        { id = "sn_z11", text = "Ground's got a different crunch to it here, dude.", quality = "common", tags = {} },
        { id = "sn_z12", text = "Snorf's ears just perked up a little. New sounds.", quality = "common", tags = {} },
        { id = "sn_z13", text = "Y'know, every patch of ground's got its own thing goin' on.", quality = "common", tags = {} },
        { id = "sn_z14", text = "The breeze shifted, man. We're somewhere else now.", quality = "common", tags = {} },
        { id = "sn_z15", text = "Hey, new spot. Snorf wonders if there's anywhere good to sit.", quality = "common", tags = {} },
        { id = "sn_z16", text = "Smells different here. Not bad, just... different.", quality = "common", tags = {} },
        { id = "sn_z17", text = "Heh. Snorf's already scoutin' for a good patch of shade.", quality = "common", tags = {} },
        { id = "sn_z18", text = "New ground, same good company, dude. Works for Snorf.", quality = "common", tags = {} },
        { id = "sn_z19", text = "The light's hittin' different here, man. Kinda nice.", quality = "common", tags = {} },
        { id = "sn_z20", text = "Somewhere fresh. Snorf's paws approve.", quality = "common", tags = {} },
        { id = "sn_z21", text = "Hey, we moved. Cool.", quality = "common", tags = {} },
        { id = "sn_z22", text = "Snorf can tell by the rocks, man. Different rocks here.", quality = "common", tags = {} },
        { id = "sn_z23", text = "New turf. Snorf's gonna need a minute to settle in.", quality = "common", tags = {} },
        { id = "sn_z24", text = "The dust's a different color here, dude. Snorf notices these things.", quality = "common", tags = {} },
        { id = "sn_z25", text = "Wind's comin' from a new direction, man. Whole vibe shifted.", quality = "common", tags = {} },
        { id = "sn_z26", text = "Heh. New stretch. Snorf's not in a rush to figure it out.", quality = "common", tags = {} },
        { id = "sn_z27", text = "Different bugs buzzin' here. Snorf's cataloguin' 'em.", quality = "common", tags = {} },
        { id = "sn_z28", text = "New place. Snorf hopes it's got warm spots.", quality = "common", tags = {} },
        { id = "sn_z29", text = "Hey, the ground's softer here, man. Snorf's feet are happy.", quality = "common", tags = {} },
        { id = "sn_z30", text = "We wandered into somewhere new, dude. Nice.", quality = "common", tags = {} },
        { id = "sn_z31", text = "Snorf's just takin' it in, man. Give Snorf a sec.", quality = "common", tags = {} },
        { id = "sn_z32", text = "The shadows fall different here. Kinda pretty.", quality = "common", tags = {} },
        { id = "sn_z33", text = "New zone, man. Same old Snorf, though.", quality = "common", tags = {} },
        { id = "sn_z34", text = "Air's got a taste to it here. Snorf can't place it yet.", quality = "common", tags = {} },
        { id = "sn_z35", text = "Heh. Look at all this new stuff to look at.", quality = "common", tags = {} },
        { id = "sn_z36", text = "Somewhere new. Snorf's gonna find the warmest rock and park it.", quality = "common", tags = {} },
        { id = "sn_z37", text = "Different critters around here, man. Snorf can hear 'em.", quality = "common", tags = {} },
        { id = "sn_z38", text = "New dirt. Snorf gives it a seven outta ten so far.", quality = "common", tags = {} },
        { id = "sn_z39", text = "We're movin' through the world, dude. Snorf's along for the ride.", quality = "common", tags = {} },
        { id = "sn_z40", text = "The grass changed, man. Or the lack of grass. Either way.", quality = "common", tags = {} },
        { id = "sn_z41", text = "Snorf's just glad to be here. Wherever here is.", quality = "common", tags = {} },
        { id = "sn_z42", text = "Heh. Whole new set of puddles to check out.", quality = "common", tags = {} },
        { id = "sn_z43", text = "New patch, man. Snorf wonders what lives here.", quality = "common", tags = {} },
        { id = "sn_z44", text = "Hey, the echo's different. We're in a new kind of space.", quality = "common", tags = {} },
        { id = "sn_z45", text = "Snorf's takin' a deep breath. ...Yep, new place.", quality = "common", tags = {} },
        { id = "sn_z46", text = "The ground tells a story if you walk slow enough, dude.", quality = "common", tags = {} },
        { id = "sn_z47", text = "New stretch of nowhere in particular. Snorf's favorite kind.", quality = "common", tags = {} },
        { id = "sn_z48", text = "Temperature shifted, man. Snorf felt it in the belly.", quality = "common", tags = {} },
        { id = "sn_z49", text = "Heh. Fresh ground. Snorf's already gettin' comfortable.", quality = "common", tags = {} },
        { id = "sn_z50", text = "The horizon line moved, dude. We're somewhere new.", quality = "common", tags = {} },
        { id = "sn_z51", text = "Snorf's just gonna waddle along and see what's what, man.", quality = "common", tags = {} },
        { id = "sn_z52", text = "Hey, the moss is different here. Greener. Or browner. Somethin'.", quality = "common", tags = {} },
        { id = "sn_z53", text = "New corner of the map, man. Snorf approves so far.", quality = "common", tags = {} },
        { id = "sn_z54", text = "The humidity changed. Snorf's fur knows.", quality = "common", tags = {} },
        { id = "sn_z55", text = "Somewhere new to be, dude. That's always enough for Snorf.", quality = "common", tags = {} },
        { id = "sn_z56", text = "Snorf's nostrils are workin' overtime here, man. Lotta new smells.", quality = "common", tags = {} },
        { id = "sn_z57", text = "Different place, same chill, dude.", quality = "common", tags = {} },
        { id = "sn_z58", text = "The sky looks bigger here. Or maybe Snorf's just payin' attention.", quality = "common", tags = {} },
        { id = "sn_z59", text = "Heh. We drifted into somewhere else. Happens.", quality = "common", tags = {} },
        { id = "sn_z60", text = "New ground, new sounds. Snorf's ears are swivelin'.", quality = "common", tags = {} },
        { id = "sn_z61", text = "Snorf can feel this place in the paws, man. It's got a pulse.", quality = "common", tags = {} },
        { id = "sn_z62", text = "Hey, look at that -- whole new view.", quality = "common", tags = {} },
        { id = "sn_z63", text = "The air's doin' somethin' different here, dude. Can you feel it?", quality = "common", tags = {} },
        { id = "sn_z64", text = "Snorf's already decided this place is alright, man.", quality = "common", tags = {} },
        -- uncommon (35)
        { id = "sn_z65", text = "Y'know, some places just feel like they've been waitin' for somebody to wander through. This one's got that energy.", quality = "uncommon", tags = {} },
        { id = "sn_z66", text = "Snorf's been a lotta places, dude. This one's got its own hum.", quality = "uncommon", tags = {} },
        { id = "sn_z67", text = "Whoa, check out how the light pools up over there, man. Place knows what it's doin'.", quality = "uncommon", tags = {} },
        { id = "sn_z68", text = "Every zone's got a mood, dude. Snorf's just figurin' out this one's.", quality = "uncommon", tags = {} },
        { id = "sn_z69", text = "Man, somethin' about the way the wind moves here... like it knows where it's goin'.", quality = "uncommon", tags = {} },
        { id = "sn_z70", text = "Snorf's belly just relaxed a notch, man. Good sign. Belly knows things.", quality = "uncommon", tags = {} },
        { id = "sn_z71", text = "The stones here have been sittin' a long time, dude. They got a patience to 'em.", quality = "uncommon", tags = {} },
        { id = "sn_z72", text = "Whoa. The color of the sky here, man. That's a whole different palette.", quality = "uncommon", tags = {} },
        { id = "sn_z73", text = "Snorf's whiskers are doin' the thing, dude. New place tingles.", quality = "uncommon", tags = {} },
        { id = "sn_z74", text = "Y'know what this place reminds Snorf of? ...Nah, it's gone. Doesn't matter. It's nice, though.", quality = "uncommon", tags = {} },
        { id = "sn_z75", text = "Place like this makes you wanna walk slower, man. So Snorf's gonna.", quality = "uncommon", tags = {} },
        { id = "sn_z76", text = "The ground's been walked before, dude. You can feel the old footprints under yours.", quality = "uncommon", tags = {} },
        { id = "sn_z77", text = "Heh. This spot's got layers, man. Like a really old sandwich. But... geological.", quality = "uncommon", tags = {} },
        { id = "sn_z78", text = "Snorf's nosin' around and there's a whole story in the soil here, dude.", quality = "uncommon", tags = {} },
        { id = "sn_z79", text = "New place, and the crickets -- or whatever those are -- already know we're here.", quality = "uncommon", tags = {} },
        { id = "sn_z80", text = "Man, the clouds move different over this stretch. Slower. Snorf respects that.", quality = "uncommon", tags = {} },
        { id = "sn_z81", text = "This place hums at a frequency Snorf can feel in the teeth, dude.", quality = "uncommon", tags = {} },
        { id = "sn_z82", text = "Something happened here a long time ago, man. The rocks remember even if nobody else does.", quality = "uncommon", tags = {} },
        { id = "sn_z83", text = "Whoa. This zone's got weather that means it, dude.", quality = "uncommon", tags = {} },
        { id = "sn_z84", text = "Snorf's paws have opinions about terrain, man. These ones are sayin' 'not bad.'", quality = "uncommon", tags = {} },
        { id = "sn_z85", text = "Y'know, some places feel borrowed. This one just belongs to itself.", quality = "uncommon", tags = {} },
        { id = "sn_z86", text = "The shade here falls different, dude. Longer. Cooler. Snorf's into it.", quality = "uncommon", tags = {} },
        { id = "sn_z87", text = "Man, wherever this is, it's been doin' its thing for a while without us.", quality = "uncommon", tags = {} },
        { id = "sn_z88", text = "Snorf just caught a smell that went all the way back, dude. Place has roots.", quality = "uncommon", tags = {} },
        { id = "sn_z89", text = "Heh. The quiet here's got texture to it, man. Full kinda quiet.", quality = "uncommon", tags = {} },
        { id = "sn_z90", text = "Something about the horizon line here, dude. Makes you wanna just... keep goin'.", quality = "uncommon", tags = {} },
        { id = "sn_z91", text = "Snorf's fur settled in a new direction, man. The wind here's got a personality.", quality = "uncommon", tags = {} },
        { id = "sn_z92", text = "Every new patch of ground, Snorf learns somethin', dude. This one's teachin' already.", quality = "uncommon", tags = {} },
        { id = "sn_z93", text = "This place smells like it rained here a week ago and the ground's still thinkin' about it.", quality = "uncommon", tags = {} },
        { id = "sn_z94", text = "Man, the light's got a warmth to it here that Snorf can taste. Sounds weird. It's true, though.", quality = "uncommon", tags = {} },
        { id = "sn_z95", text = "New zone, and Snorf's already found a flat rock. Priorities, man.", quality = "uncommon", tags = {} },
        { id = "sn_z96", text = "Whoa. You can feel where the last place ended and this one starts, dude. Like a seam in the world.", quality = "uncommon", tags = {} },
        { id = "sn_z97", text = "Heh. Snorf's internal compass just did a little recalibrate, man.", quality = "uncommon", tags = {} },
        { id = "sn_z98", text = "The critters here don't know us yet, dude. Snorf kinda likes that.", quality = "uncommon", tags = {} },
        { id = "sn_z99", text = "Y'know, wanderin' into somewhere new is basically Snorf's whole thing. This part never gets old.", quality = "uncommon", tags = {} },
        -- rare (21)
        { id = "sn_z100", text = "Whoa. This place was here before anybody named it, man. Still don't care what you call it.", quality = "rare", tags = {} },
        { id = "sn_z101", text = "The dirt here's older than most ideas, dude. Snorf can feel it hummin' real low.", quality = "rare", tags = {} },
        { id = "sn_z102", text = "Y'know, empires built roads through places like this and the place just swallowed the roads eventually. ...Still here, man.", quality = "rare", tags = {} },
        { id = "sn_z103", text = "Somethin' about walkin' into a new stretch and feelin' the whole shape of it settle into your bones, dude. That's the good stuff.", quality = "rare", tags = {} },
        { id = "sn_z104", text = "Heh. The stones here sat through a lot of shoutin', man. They're still just sittin'. Snorf respects the commitment.", quality = "rare", tags = {} },
        { id = "sn_z105", text = "This place was ancient when ancient was new, dude. You can smell the age in the clay.", quality = "rare", tags = {} },
        { id = "sn_z106", text = "Man, every zone's like a big slow animal breathin'. This one's got deep lungs.", quality = "rare", tags = {} },
        { id = "sn_z107", text = "Snorf's been enough places to know some of 'em are just restin' between big moments, dude. This one might be.", quality = "rare", tags = {} },
        { id = "sn_z108", text = "Whoa. Feel that, man? The ground here remembers bein' under an ocean. You can taste the salt in the stone.", quality = "rare", tags = {} },
        { id = "sn_z109", text = "The mountains here don't move but they're not still, either, dude. Snorf can feel 'em thinkin'.", quality = "rare", tags = {} },
        { id = "sn_z110", text = "Y'know, this place was runnin' its whole program long before we showed up, man. We're just passin' through the middle of its day.", quality = "rare", tags = {} },
        { id = "sn_z111", text = "Some places hold onto everything that ever happened in 'em, man. This one let it all go. ...Lighter for it.", quality = "rare", tags = {} },
        { id = "sn_z112", text = "Heh. Snorf's paws are gettin' reports from the fossils underneath, dude. Old news. But interesting old news.", quality = "rare", tags = {} },
        { id = "sn_z113", text = "Man, the air here's been recycled through a couple civilizations at least. Still breathes fine.", quality = "rare", tags = {} },
        { id = "sn_z114", text = "Whoa. Wherever this is, it was somebody's whole world once. Now it's just... Tuesday. ...That's kinda somethin', man.", quality = "rare", tags = {} },
        { id = "sn_z115", text = "The sky here's watchin' us the same way it watched the last ten thousand groups wander through, dude. Just watchin'.", quality = "rare", tags = {} },
        { id = "sn_z116", text = "Y'know, every step's on top of somethin' older, man. Snorf likes walkin' on stacked-up time.", quality = "rare", tags = {} },
        { id = "sn_z117", text = "Heh. This place outlasted every argument anybody ever had about who owns it, dude. It owns itself.", quality = "rare", tags = {} },
        { id = "sn_z118", text = "Man, you can tell a zone that's been through somethin'. The quiet's got a comfortable weight to it.", quality = "rare", tags = {} },
        { id = "sn_z119", text = "Some stretches of ground just radiate 'been here, gonna keep bein' here,' dude. This one's got that down cold.", quality = "rare", tags = {} },
        { id = "sn_z120", text = "Whoa. The horizon here's so wide Snorf can feel the planet curve, man. ...Good planet.", quality = "rare", tags = {} },
        -- epic (10)
        { id = "sn_z121", text = "Man, Snorf's stood on ground that remembers when the sky was a different color, dude. This feels like that. ...Old enough to be calm about everything.", quality = "epic", tags = {} },
        { id = "sn_z122", text = "Y'know, this place was here for every war and every peace that came after, and it's still just... ground, man. Doin' ground stuff. Snorf finds that deeply reassuring.", quality = "epic", tags = {} },
        { id = "sn_z123", text = "Whoa. The layers under this soil go down past languages, dude. Past the words for things. ...Snorf's paws already know.", quality = "epic", tags = {} },
        { id = "sn_z124", text = "Some places feel like they're holdin' the whole story of the world in their bedrock, man. This one's got chapters Snorf can feel through the feet.", quality = "epic", tags = {} },
        { id = "sn_z125", text = "Dude, the scale of what's under us right now... all the buried years just stackin' up quiet... makes Snorf's little problems feel exactly the right size. Small.", quality = "epic", tags = {} },
        { id = "sn_z126", text = "Man, you ever stand in a place and feel like the ground's older than the idea of ground? ...Snorf's havin' that moment right now, dude.", quality = "epic", tags = {} },
        { id = "sn_z127", text = "Whoa. Everything that ever walked through here left somethin' behind, man. Footprints all the way down. And now ours are in the stack.", quality = "epic", tags = {} },
        { id = "sn_z128", text = "Y'know, the world doesn't explain itself, dude. Just rolls out the next stretch of ground and lets you walk on it. ...Snorf trusts that.", quality = "epic", tags = {} },
        { id = "sn_z129", text = "This place has been every kind of place, dude. Forest, desert, ocean floor, somebody's backyard. And here it is just bein' the next thing. ...Respect.", quality = "epic", tags = {} },
        { id = "sn_z130", text = "Man, standin' in a new zone and feelin' the whole weight of where you are in the big picture... and then just walkin' forward anyway. That's the whole gig, dude.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_z131", text = "Whoa... every stretch of ground you ever crossed was somewhere brand new once, man. Somebody's first step on it. And here you are, layin' yours down on this one right now, and the whole planet's just holdin' you up like it always does. ...You and the ground got that in common, dude. You show up.", quality = "legendary", tags = {} },
    },

    login = {
        -- common (46)
        { id = "sn_lg01", text = "Hey. Snorf saved your spot, man.", quality = "common", tags = {} },
        { id = "sn_lg02", text = "Oh, you're back. Snorf wasn't worried... Snorf was mostly nappin'.", quality = "common", tags = {} },
        { id = "sn_lg03", text = "There you are, dude. World's still here. We're good.", quality = "common", tags = {} },
        { id = "sn_lg04", text = "...Hey. Snorf was just sittin'. Sit with Snorf a sec.", quality = "common", tags = {} },
        { id = "sn_lg05", text = "Mornin'. Or whatever it is. Time's kinda optional for Snorf, man.", quality = "common", tags = {} },
        { id = "sn_lg06", text = "Oh hey. Snorf didn't move. This is a real good patch of ground, dude.", quality = "common", tags = {} },
        { id = "sn_lg07", text = "You're here. That's the whole checklist, man.", quality = "common", tags = {} },
        { id = "sn_lg08", text = "Heyyy. Snorf's been keepin' it warm for ya.", quality = "common", tags = {} },
        { id = "sn_lg09", text = "Back again, huh. Snorf respects the commitment, dude.", quality = "common", tags = {} },
        { id = "sn_lg10", text = "...Oh. Hey. Were you gone? Snorf kinda lost track there.", quality = "common", tags = {} },
        { id = "sn_lg11", text = "Dude. You showed up. That's already a win.", quality = "common", tags = {} },
        { id = "sn_lg12", text = "Hey, man. Snorf found a real good sunbeam while you were out.", quality = "common", tags = {} },
        { id = "sn_lg13", text = "Oh good, you're here. Snorf was startin' to talk to that rock over there.", quality = "common", tags = {} },
        { id = "sn_lg14", text = "Sup, dude. Snorf's right where you left him.", quality = "common", tags = {} },
        { id = "sn_lg15", text = "Hey. Snorf was thinkin' about warm mud. ...Now Snorf's thinkin' about you bein' here. Both good.", quality = "common", tags = {} },
        { id = "sn_lg16", text = "You made it, man. Snorf had zero doubts. ...Mostly zero.", quality = "common", tags = {} },
        { id = "sn_lg17", text = "There's the face. Snorf knows that face. Good face, dude.", quality = "common", tags = {} },
        { id = "sn_lg18", text = "Oh hey. Snorf was watchin' a beetle do its thing. ...You're more interesting though. Probably.", quality = "common", tags = {} },
        { id = "sn_lg19", text = "...Snorf's still here, man. Snorf's always still here.", quality = "common", tags = {} },
        { id = "sn_lg20", text = "Heyyy, dude. Pull up some dirt, get comfortable.", quality = "common", tags = {} },
        { id = "sn_lg21", text = "You're back. Snorf's back. The whole crew's here, man.", quality = "common", tags = {} },
        { id = "sn_lg22", text = "Hey. Nobody's yellin', nobody's runnin'. ...Good start, dude.", quality = "common", tags = {} },
        { id = "sn_lg23", text = "Oh, there you go. Snorf was just chewin' on some grass. Want some? ...No? Cool.", quality = "common", tags = {} },
        { id = "sn_lg24", text = "Sup, man. Snorf didn't touch your stuff. ...Mostly.", quality = "common", tags = {} },
        { id = "sn_lg25", text = "Hey, dude. Snorf's been holdin' down this exact spot. Somebody's gotta.", quality = "common", tags = {} },
        { id = "sn_lg26", text = "You showed up. Snorf's day just got like twelve percent better.", quality = "common", tags = {} },
        { id = "sn_lg27", text = "...Oh, hey, man. Snorf was countin' clouds. Lost count around four.", quality = "common", tags = {} },
        { id = "sn_lg28", text = "There you are, dude. Snorf was startin' to think you found a better capybara.", quality = "common", tags = {} },
        { id = "sn_lg29", text = "Hey. Ground's still solid, sky's still up there. We're set, man.", quality = "common", tags = {} },
        { id = "sn_lg30", text = "Dude, Snorf's ears perked up and everything. That's big for Snorf.", quality = "common", tags = {} },
        { id = "sn_lg31", text = "Oh good. Snorf was runnin' out of things to stare at.", quality = "common", tags = {} },
        { id = "sn_lg32", text = "Hey, man. Wherever you were, you're here now. That's the important part.", quality = "common", tags = {} },
        { id = "sn_lg33", text = "...Snorf just yawned so hard his eyes watered a little. Don't worry about it, man.", quality = "common", tags = {} },
        { id = "sn_lg34", text = "Back for more, huh. Snorf likes the energy, dude.", quality = "common", tags = {} },
        { id = "sn_lg35", text = "Hey. Snorf left a warm patch right there for ya.", quality = "common", tags = {} },
        { id = "sn_lg36", text = "Oh, you're here. Cool. Snorf was just sittin' with his thoughts, man.", quality = "common", tags = {} },
        { id = "sn_lg37", text = "Sup. Snorf's been guardin' this spot. From what? ...Unclear. But guardin' it.", quality = "common", tags = {} },
        { id = "sn_lg38", text = "Hey, dude. Snorf's happy to see ya. In a low-key capybara kind of way.", quality = "common", tags = {} },
        { id = "sn_lg39", text = "You're here. Snorf's here. That's basically a party, man.", quality = "common", tags = {} },
        { id = "sn_lg40", text = "...Oh hey. Snorf thought he heard footsteps. Good footsteps, dude. Friendly ones.", quality = "common", tags = {} },
        { id = "sn_lg41", text = "There's the one. Snorf's favorite adventurer. ...Don't tell the others, man.", quality = "common", tags = {} },
        { id = "sn_lg42", text = "Hey. Snorf stretched a little when he heard you comin'. That's basically a standing ovation.", quality = "common", tags = {} },
        { id = "sn_lg43", text = "You came back, dude. Snorf knew you would. ...Snorf always knows.", quality = "common", tags = {} },
        { id = "sn_lg44", text = "Sup, man. The ground missed you. Snorf can tell, it's doin' a whole thing.", quality = "common", tags = {} },
        { id = "sn_lg45", text = "Hey. Snorf's tail did a little wiggle there. Don't make it weird, dude.", quality = "common", tags = {} },
        { id = "sn_lg46", text = "Oh, you're here. Snorf was just about to take a nap... but this is good too, man.", quality = "common", tags = {} },
        -- uncommon (27)
        { id = "sn_lg47", text = "Dude, the light's doin' that golden thing right now. You timed it perfect, man.", quality = "uncommon", tags = {} },
        { id = "sn_lg48", text = "Snorf kept one eye open for ya. That's fifty percent of Snorf's available eyes, dude. Big commitment.", quality = "uncommon", tags = {} },
        { id = "sn_lg49", text = "Hey, man. Snorf's been marinatin' in this spot so long he's basically furniture.", quality = "uncommon", tags = {} },
        { id = "sn_lg50", text = "...You ever notice how the air smells different right when you get here? Like somethin' warmed up just for you, man.", quality = "uncommon", tags = {} },
        { id = "sn_lg51", text = "Y'know what, dude, Snorf's been sittin' here so long a bird landed on him. ...Twice.", quality = "uncommon", tags = {} },
        { id = "sn_lg52", text = "Hey. Snorf heard the little whoosh noise you make when you show up. Favorite sound, man.", quality = "uncommon", tags = {} },
        { id = "sn_lg53", text = "Oh there you go, dude. Snorf was havin' a real intense starin' contest with that tree. ...You saved him, man.", quality = "uncommon", tags = {} },
        { id = "sn_lg54", text = "Snorf's been thinkin' about cheese while you were gone, dude. ...A lot about cheese. Welcome back.", quality = "uncommon", tags = {} },
        { id = "sn_lg55", text = "Hey, man. The shadows moved like three feet since you left. Snorf's been trackin' 'em.", quality = "uncommon", tags = {} },
        { id = "sn_lg56", text = "You're back, dude. Snorf could feel the ground get a little happier.", quality = "uncommon", tags = {} },
        { id = "sn_lg57", text = "...Snorf was just hummin' somethin'. Can't remember what. Doesn't matter now, man, you're here.", quality = "uncommon", tags = {} },
        { id = "sn_lg58", text = "Dude, Snorf's whiskers twitched. That's the Snorf alert system, man. Means good vibes inbound.", quality = "uncommon", tags = {} },
        { id = "sn_lg59", text = "Hey. Snorf found the perfect lean-angle on this rock while you were out. Wanna see? ...It's subtle.", quality = "uncommon", tags = {} },
        { id = "sn_lg60", text = "Oh, there you are, man. Snorf was startin' to narrate things to himself. It was gettin' weird.", quality = "uncommon", tags = {} },
        { id = "sn_lg61", text = "Sup, dude. Snorf's paws are warm, sky's doin' its thing. Good day for whatever you got planned.", quality = "uncommon", tags = {} },
        { id = "sn_lg62", text = "Hey, man. Snorf saved you the best angle. ...For sittin'. Sittin's got angles, dude.", quality = "uncommon", tags = {} },
        { id = "sn_lg63", text = "Y'know, Snorf just sat through the whole sunset while you were gone. Some of his best work, man.", quality = "uncommon", tags = {} },
        { id = "sn_lg64", text = "Dude, you showed up right when the wind shifted. ...Snorf's just sayin' the timing was perfect, man.", quality = "uncommon", tags = {} },
        { id = "sn_lg65", text = "Hey. Snorf's been doin' some real advanced doin'-nothin' while you were gone, man. High-level stuff.", quality = "uncommon", tags = {} },
        { id = "sn_lg66", text = "...Snorf's fur is at peak fluff right now, dude. Peaked about an hour ago. You're catchin' the tail end.", quality = "uncommon", tags = {} },
        { id = "sn_lg67", text = "Oh hey, man. Snorf had a thought while you were out, but it floated away. ...It was a good one though.", quality = "uncommon", tags = {} },
        { id = "sn_lg68", text = "You're here, dude. Snorf just got a little less bored and a little more warm.", quality = "uncommon", tags = {} },
        { id = "sn_lg69", text = "Sup. Snorf's been holdin' this exact yawn for when you got back, man. ...Hhhhaaaaahh. ...Worth the wait.", quality = "uncommon", tags = {} },
        { id = "sn_lg70", text = "Hey, dude. That spot next to Snorf hasn't been claimed. Snorf may have been blockin' it for you. Subtly.", quality = "uncommon", tags = {} },
        { id = "sn_lg71", text = "...The dust was doin' that little sparkle thing in the light just now, man. You woulda liked it. ...It'll do it again though.", quality = "uncommon", tags = {} },
        { id = "sn_lg72", text = "Dude, Snorf was just thinkin' about you. ...In a totally normal capybara way, man.", quality = "uncommon", tags = {} },
        { id = "sn_lg73", text = "Hey. Snorf's got nowhere to be and you just showed up. That's basically Snorf's ideal situation, dude.", quality = "uncommon", tags = {} },
        -- rare (14)
        { id = "sn_lg74", text = "Y'know, every time you show up the world gets a little more itself, man. Like the last piece rememberin' where it goes.", quality = "rare", tags = {} },
        { id = "sn_lg75", text = "Dude... Snorf's sat on this same patch through so many of your arrivals now. The ground's startin' to remember the shape of you, man.", quality = "rare", tags = {} },
        { id = "sn_lg76", text = "Whoa, hey. The stars just shifted, man. ...Probably not for you specifically. But Snorf's not rulin' it out.", quality = "rare", tags = {} },
        { id = "sn_lg77", text = "Snorf's been sittin' here since before this town had a name, dude. Every generation walks in like they invented the place. ...Snorf likes that about you guys.", quality = "rare", tags = {} },
        { id = "sn_lg78", text = "Hey, man. You always come back a little heavier than when you left. ...The good kind, dude. Like pockets full of stuff you don't even know about yet.", quality = "rare", tags = {} },
        { id = "sn_lg79", text = "...Whole world held its shape while you were gone, dude. Takes more effort than you'd think.", quality = "rare", tags = {} },
        { id = "sn_lg80", text = "Dude, you walk in and the campfire burns a little steadier. Snorf's been watchin' fires long enough to notice stuff like that.", quality = "rare", tags = {} },
        { id = "sn_lg81", text = "Hey, man. Some folks show up rushin'. You showed up like you already know it's gonna be fine. ...Snorf digs that.", quality = "rare", tags = {} },
        { id = "sn_lg82", text = "...Funny thing, dude. Snorf's been here so long that 'here' kinda arranged itself around him. ...Welcome to the arrangement, man.", quality = "rare", tags = {} },
        { id = "sn_lg83", text = "Y'know what, man, the world's got a lotta doors. You keep walkin' through this one. ...That means somethin', dude.", quality = "rare", tags = {} },
        { id = "sn_lg84", text = "Whoa. Snorf felt a little wobble in the ground when you landed, man. ...Tiny one. But the ground noticed you.", quality = "rare", tags = {} },
        { id = "sn_lg85", text = "Dude, the light changed right when you walked in. Just enough that Snorf's shadow moved a little. ...Snorf takes that as a compliment, man.", quality = "rare", tags = {} },
        { id = "sn_lg86", text = "...Some days you show up carryin' the whole world, man. Some days you show up light as smoke off a candle. Today feels like the light one, dude.", quality = "rare", tags = {} },
        { id = "sn_lg87", text = "Hey. Snorf's watched a lot of folks walk in over the ages, man. Most of 'em rush off. You always take a sec first. ...Snorf respects that, dude.", quality = "rare", tags = {} },
        -- epic (7)
        { id = "sn_lg88", text = "Dude... empires showed up and crumbled and Snorf was sittin' right here the whole time, man. But this -- you walkin' in just now -- that still registers. Heh.", quality = "epic", tags = {} },
        { id = "sn_lg89", text = "Y'know, man, the first adventurer who ever sat with Snorf had the same look you got right now. ...That was a real long time ago, dude. Couple of worlds ago.", quality = "epic", tags = {} },
        { id = "sn_lg90", text = "...Snorf's been breathin' in and out on this spot since before the continents settled, dude. And every single time you show up, the air tastes a little newer, man.", quality = "epic", tags = {} },
        { id = "sn_lg91", text = "Whoa. Out of all the places in all the timelines, dude, you keep endin' up right here. ...Next to a capybara. The universe has a sense of humor, man.", quality = "epic", tags = {} },
        { id = "sn_lg92", text = "Dude, Snorf's watched the sky crack open twice and stitch itself back together. ...And the weirdest part? The grass just kept growin'. You keep comin' back. Same energy, man.", quality = "epic", tags = {} },
        { id = "sn_lg93", text = "...Every age gets one thing right, dude. This one got you. Snorf's seen enough of 'em to know that's not nothin', man.", quality = "epic", tags = {} },
        { id = "sn_lg94", text = "Hey, man. Whole civilizations forgot Snorf was here. Then you showed up and remembered. ...That's worth more than you know, dude.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_lg95", text = "...Dude. Snorf's been here since the first sunrise, man. Watched every age stack up and settle. And outta all of it -- the part where you walk over and sit down next to Snorf? ...That turned out to be the whole point, man.", quality = "legendary", tags = {} },
    },

    housing = {
        -- common (44)
        { id = "sn_hs01", text = "Place is comin' along, man. Snorf can feel it in the floorboards.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs02", text = "Bigger digs, dude. Snorf's already eyein' that new corner over there.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs03", text = "House leveled up and Snorf didn't even have to move. Perfect system.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs04", text = "Walls feel a little more solid today, man. Like they decided to stick around.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs05", text = "Movin' on up, dude. ...Snorf's stayin' right here on the floor, though.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs06", text = "House just breathed in and grew a size, man. ...Relatable.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs07", text = "Leveled up the pad, man. Snorf's gonna celebrate by not movin' for a while.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs08", text = "Another level on the house, dude. Naps are gettin' better in here, Snorf can tell.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs09", text = "Home's gettin' serious, man. The echoes sound different now, y'know?", quality = "common", tags = {"levelup"} },
        { id = "sn_hs10", text = "Heh. House grew again. Snorf grew sideways. We're both doin' our thing.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs11", text = "Snorf's been in worse palaces, dude. This spot's already got the vibe.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs12", text = "Place keeps gettin' better and Snorf keeps gettin' comfier. System works, man.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs13", text = "More house means more sunny patches on the floor, dude. Snorf did the math.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs14", text = "Good foundation you're layin' down, man. Even the doorframes look smugger.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs15", text = "Heh. Another level. Snorf's favorite corner just got a little cozier.", quality = "common", tags = {"levelup"} },
        { id = "sn_hs16", text = "Task done, man. House practically hummed just now.", quality = "common", tags = {"task"} },
        { id = "sn_hs17", text = "Heh. Checked that one off. Snorf respects a good list, dude.", quality = "common", tags = {"task"} },
        { id = "sn_hs18", text = "Another one handled, man. House just let out a little sigh of relief, y'know?", quality = "common", tags = {"task"} },
        { id = "sn_hs19", text = "Got it sorted, dude. Place has that fresh-swept vibe now.", quality = "common", tags = {"task"} },
        { id = "sn_hs20", text = "Smooth, man. Didn't even disturb the dust.", quality = "common", tags = {"task"} },
        { id = "sn_hs21", text = "That task was just sittin' there waitin' for you, dude. Never had a chance.", quality = "common", tags = {"task"} },
        { id = "sn_hs22", text = "Knocked that out clean, man. Snorf noticed.", quality = "common", tags = {"task"} },
        { id = "sn_hs23", text = "House stuff's the quiet kind of heroic, dude. No parade, just... better.", quality = "common", tags = {"task"} },
        { id = "sn_hs24", text = "Done and done, man. Snorf barely had to open one eye.", quality = "common", tags = {"task"} },
        { id = "sn_hs25", text = "One more thing in its right spot, dude. Place breathes easier.", quality = "common", tags = {"task"} },
        { id = "sn_hs26", text = "Heh. Snorf was gonna do that one. ...Eventually. You beat Snorf to it.", quality = "common", tags = {"task"} },
        { id = "sn_hs27", text = "Handled, man. House is comin' together one little thing at a time.", quality = "common", tags = {"task"} },
        { id = "sn_hs28", text = "That's a load off, dude. Snorf felt the whole place relax.", quality = "common", tags = {"task"} },
        { id = "sn_hs29", text = "Quiet work, clean hands, man. Snorf's favorite kind.", quality = "common", tags = {"task"} },
        { id = "sn_hs30", text = "Task wrapped up. Snorf's proud of you in a very low-energy way, dude.", quality = "common", tags = {"task"} },
        { id = "sn_hs31", text = "Whole initiative, done, man. Snorf's paw pads are tired just from watchin'.", quality = "common", tags = {"initiative"} },
        { id = "sn_hs32", text = "You went and did the whole thing, dude. Snorf salutes from the rug.", quality = "common", tags = {"initiative"} },
        { id = "sn_hs33", text = "Initiative wrapped, man. House just got that little bit of swagger.", quality = "common", tags = {"initiative"} },
        { id = "sn_hs34", text = "Big project energy right there, dude. Respect.", quality = "common", tags = {"initiative"} },
        { id = "sn_hs35", text = "That's the kind of effort that sticks around, man. Place'll remember.", quality = "common", tags = {"initiative"} },
        { id = "sn_hs36", text = "Done deal, dude. That initiative hit the ground like a sack of grain.", quality = "common", tags = {"initiative"} },
        { id = "sn_hs37", text = "Whole initiative knocked out. Snorf's sittin' here genuinely pleased, man.", quality = "common", tags = {"initiative"} },
        { id = "sn_hs38", text = "That was a whole thing and you just... handled it, dude. Nice.", quality = "common", tags = {"initiative"} },
        { id = "sn_hs39", text = "Initiative's in the books, man. Good chapter.", quality = "common", tags = {"initiative"} },
        { id = "sn_hs40", text = "You finished all of it, dude. Somewhere in the walls, a nail settled in a little deeper.", quality = "common", tags = {"initiative"} },
        { id = "sn_hs41", text = "Heh. That's initiative-level commitment right there, man. Snorf sees you.", quality = "common", tags = {"initiative"} },
        { id = "sn_hs42", text = "Wrapped the whole thing up, dude. House feels different already.", quality = "common", tags = {"initiative"} },
        { id = "sn_hs43", text = "Big one's done, man. Snorf's gonna soak that in for a sec.", quality = "common", tags = {"initiative"} },
        { id = "sn_hs44", text = "That's a lot of elbow grease in one go, dude. House is wearin' it well.", quality = "common", tags = {"initiative"} },
        -- uncommon (22)
        { id = "sn_hs45", text = "Walls went up another notch, man. Snorf's shadow's got more room to stretch now.", quality = "uncommon", tags = {"levelup"} },
        { id = "sn_hs46", text = "Heh. House is outgrowin' its old self, dude. Like watchin' a turtle get a bigger shell.", quality = "uncommon", tags = {"levelup"} },
        { id = "sn_hs47", text = "Y'know what's nice about a bigger house, man? More corners to lose track of time in.", quality = "uncommon", tags = {"levelup"} },
        { id = "sn_hs48", text = "Level up on the homestead, dude. The spiders in the rafters are gonna need a new map.", quality = "uncommon", tags = {"levelup"} },
        { id = "sn_hs49", text = "Place is startin' to have rooms Snorf hasn't even napped in yet, man. That's progress.", quality = "uncommon", tags = {"levelup"} },
        { id = "sn_hs50", text = "Snorf remembers when this place was just walls and a vibe, dude. Look at it now.", quality = "uncommon", tags = {"levelup"} },
        { id = "sn_hs51", text = "Bigger pad means the echo takes longer to come back, man. Snorf likes a slow echo.", quality = "uncommon", tags = {"levelup"} },
        { id = "sn_hs52", text = "Snorf watched you do that task like someone who's done it a hundred times, dude. Barely blinked.", quality = "uncommon", tags = {"task"} },
        { id = "sn_hs53", text = "That chore had cobwebs on it, man. Glad somebody finally got to it.", quality = "uncommon", tags = {"task"} },
        { id = "sn_hs54", text = "Heh. You do house tasks the way Snorf does naps -- with total commitment, dude.", quality = "uncommon", tags = {"task"} },
        { id = "sn_hs55", text = "Another brick in the good-vibes pile, man. House is stackin' up.", quality = "uncommon", tags = {"task"} },
        { id = "sn_hs56", text = "Clean sweep, dude. Snorf can see the floor shinin' from here. ...Or that might be drool.", quality = "uncommon", tags = {"task"} },
        { id = "sn_hs57", text = "Task's done and the house smells like fresh sawdust, man. Y'know that smell? Good smell.", quality = "uncommon", tags = {"task"} },
        { id = "sn_hs58", text = "You handle house stuff like it's second nature, dude. Snorf's third nature is naps.", quality = "uncommon", tags = {"task"} },
        { id = "sn_hs59", text = "That thing you just did, man -- house was holdin' its breath for that one.", quality = "uncommon", tags = {"task"} },
        { id = "sn_hs60", text = "Whole initiative wrapped up, man. That's like finishin' a puzzle instead of just the edges.", quality = "uncommon", tags = {"initiative"} },
        { id = "sn_hs61", text = "Snorf's seen a lotta half-done projects, dude. You actually finished yours. That's rare.", quality = "uncommon", tags = {"initiative"} },
        { id = "sn_hs62", text = "Initiative down, man. Somewhere a clipboard angel just got its wings. Heh.", quality = "uncommon", tags = {"initiative"} },
        { id = "sn_hs63", text = "You pulled the whole thing together, dude. Like herdin' cats except the cats cooperated.", quality = "uncommon", tags = {"initiative"} },
        { id = "sn_hs64", text = "That initiative had layers, man. You peeled every one. Snorf barely peels himself off the floor.", quality = "uncommon", tags = {"initiative"} },
        { id = "sn_hs65", text = "Big finish on that one, dude. House just stood up a little straighter, Snorf swears.", quality = "uncommon", tags = {"initiative"} },
        { id = "sn_hs66", text = "Full initiative, done clean, man. Snorf's whiskers are tingling. That's the approval twitch.", quality = "uncommon", tags = {"initiative"} },
        -- rare (13)
        { id = "sn_hs67", text = "House is startin' to feel like it belongs here, man. Like the ground accepted it.", quality = "rare", tags = {"levelup"} },
        { id = "sn_hs68", text = "Whoa. Place is gettin' layers, dude. History's already settlin' into the floorboards and you just started.", quality = "rare", tags = {"levelup"} },
        { id = "sn_hs69", text = "Y'know some houses are just boxes, man. This one's startin' to breathe. Snorf can feel it.", quality = "rare", tags = {"levelup"} },
        { id = "sn_hs70", text = "Another level and the light hits different in here now, dude. Corners got their own little moods.", quality = "rare", tags = {"levelup"} },
        { id = "sn_hs71", text = "Snorf's seen a lotta houses, man. The ones that last are the ones somebody bothered with, one task at a time.", quality = "rare", tags = {"task"} },
        { id = "sn_hs72", text = "That task was a small thing, dude. But houses are just a thousand small things that decided to be one big thing.", quality = "rare", tags = {"task"} },
        { id = "sn_hs73", text = "Heh. You do the unglamorous stuff, man. That's how you know somebody actually loves the place.", quality = "rare", tags = {"task"} },
        { id = "sn_hs74", text = "Every task like that puts another thread in the weave, dude. You can't see the pattern yet but Snorf can.", quality = "rare", tags = {"task"} },
        { id = "sn_hs75", text = "House tasks are the kinda work that doesn't need a story, dude. The house just knows.", quality = "rare", tags = {"task"} },
        { id = "sn_hs76", text = "Whole initiative done, man. That's not just effort, that's a statement. Place heard you.", quality = "rare", tags = {"initiative"} },
        { id = "sn_hs77", text = "Snorf's watched folks start initiatives and wander off, dude. You stayed. House respects that, y'know?", quality = "rare", tags = {"initiative"} },
        { id = "sn_hs78", text = "Initiative like that changes the bones of a place, man. Not just the paint.", quality = "rare", tags = {"initiative"} },
        { id = "sn_hs79", text = "That one had some weight to it, dude. Kind of project that makes a place worth comin' back to.", quality = "rare", tags = {"initiative"} },
        -- epic (8)
        { id = "sn_hs80", text = "Whoa, dude. House just crossed somethin'. Feels like it's gonna outlast a few flags and their empires.", quality = "epic", tags = {"levelup"} },
        { id = "sn_hs81", text = "Snorf's sat in ruins older than most maps, man. They all started with somebody carin' this much about one room.", quality = "epic", tags = {"levelup"} },
        { id = "sn_hs82", text = "Place is gettin' that weight to it, dude. The kind that makes passersby slow down and wonder who lives here.", quality = "epic", tags = {"levelup"} },
        { id = "sn_hs83", text = "Y'know the oldest buildings in the world, man? Somebody did every single task like that -- every beam, every stone, one at a time.", quality = "epic", tags = {"task"} },
        { id = "sn_hs84", text = "Heh. Snorf's seen kingdoms forget to maintain their stuff, dude. You're already better at this than most kings were.", quality = "epic", tags = {"task"} },
        { id = "sn_hs85", text = "That task right there, man -- that's the difference between a place that stands and a pile of lumber. Nobody'll even know you did it.", quality = "epic", tags = {"task"} },
        { id = "sn_hs86", text = "Whoa. Full initiative, dude. Snorf's seen cities built with less follow-through than that.", quality = "epic", tags = {"initiative"} },
        { id = "sn_hs87", text = "That's the kind of work civilizations are built on, man. Quiet, stubborn, finish-what-you-started stuff.", quality = "epic", tags = {"initiative"} },
    },

    home = {
        -- common (50)
        { id = "sn_hm01", text = "Whole neighborhood smells like somebody's cookin' somethin' good, man.", quality = "common", tags = { "enter_neighborhood" } },
        { id = "sn_hm02", text = "Heh. Snorf likes how everybody's yard looks a little different around here.", quality = "common", tags = { "enter_neighborhood" } },
        { id = "sn_hm03", text = "Nice and quiet out here. ...Good quiet, not the weird kind.", quality = "common", tags = { "enter_neighborhood" } },
        { id = "sn_hm04", text = "Streets feel wider when nobody's rushin', y'know?", quality = "common", tags = { "enter_neighborhood" } },
        { id = "sn_hm05", text = "Snorf could just amble around here for a while, man. No rush.", quality = "common", tags = { "enter_neighborhood" } },
        { id = "sn_hm06", text = "Hey, somebody put up new lanterns out here. ...Cozy.", quality = "common", tags = { "enter_neighborhood" } },
        { id = "sn_hm07", text = "Dude, this patch of ground knows your boots by now.", quality = "common", tags = { "enter_plot" } },
        { id = "sn_hm08", text = "Snorf's gonna find the warm spot and just... be there for a bit.", quality = "common", tags = { "enter_plot" } },
        { id = "sn_hm09", text = "Good dirt here, man. You can tell by how it smells after rain.", quality = "common", tags = { "enter_plot" } },
        { id = "sn_hm10", text = "Plot's lookin' solid, dude. Snorf approves. ...Not that you needed it.", quality = "common", tags = { "enter_plot" } },
        { id = "sn_hm11", text = "This is the spot, man. Snorf can feel it in his feet.", quality = "common", tags = { "enter_plot" } },
        { id = "sn_hm12", text = "Y'know, the grass here's softer than most grass. Snorf's tested a lot of grass.", quality = "common", tags = { "enter_plot" } },
        { id = "sn_hm13", text = "Mmm. Walls. Roof. Floor that's not mud. ...Luxury, dude.", quality = "common", tags = { "enter_house" } },
        { id = "sn_hm14", text = "Snorf's just gonna plop right here by the door, man. Prime real estate.", quality = "common", tags = { "enter_house" } },
        { id = "sn_hm15", text = "Smells like home in here. Whatever that is for you, it's that.", quality = "common", tags = { "enter_house" } },
        { id = "sn_hm16", text = "Warm in here. Snorf's a fan of warm.", quality = "common", tags = { "enter_house" } },
        { id = "sn_hm17", text = "Door's shut, world's out there, we're in here. ...Good arrangement.", quality = "common", tags = { "enter_house" } },
        { id = "sn_hm18", text = "Place has got that lived-in feel, man. Best kind of feel.", quality = "common", tags = { "enter_house" } },
        { id = "sn_hm19", text = "Heh. Snorf let himself in. ...Hope that's cool, dude.", quality = "common", tags = { "enter_house" } },
        { id = "sn_hm20", text = "Snorf's just people-watchin', dude. ...Nobody's doin' anything interestin' and that's perfect.", quality = "common", tags = { "idle_neighborhood" } },
        { id = "sn_hm21", text = "Breeze is doin' a real nice thing right now, man. Just lettin' you know.", quality = "common", tags = { "idle_neighborhood" } },
        { id = "sn_hm22", text = "Somebody's chimney is puffin' out somethin' that smells incredible, dude.", quality = "common", tags = { "idle_neighborhood" } },
        { id = "sn_hm23", text = "Heh. Cat on that fence has been starin' at Snorf for like ten minutes. ...Respect.", quality = "common", tags = { "idle_neighborhood" } },
        { id = "sn_hm24", text = "Sun's hittin' the cobblestones just right. Warm toes, man.", quality = "common", tags = { "idle_neighborhood" } },
        { id = "sn_hm25", text = "Snorf heard a bird just now that was really givin' it everything. ...Solid performance.", quality = "common", tags = { "idle_neighborhood" } },
        { id = "sn_hm26", text = "...Snorf was just countin' clouds. Four. Four good ones.", quality = "common", tags = { "idle_plot" } },
        { id = "sn_hm27", text = "This shadow's movin' real slow, man. Snorf's been trackin' it.", quality = "common", tags = { "idle_plot" } },
        { id = "sn_hm28", text = "Bug on that leaf's havin' a whole day out there, dude.", quality = "common", tags = { "idle_plot" } },
        { id = "sn_hm29", text = "Snorf found a flat rock. Warm from the sun. ...Snorf's not movin'.", quality = "common", tags = { "idle_plot" } },
        { id = "sn_hm30", text = "Wind just did a little swirl thing with some leaves. ...Free entertainment, man.", quality = "common", tags = { "idle_plot" } },
        { id = "sn_hm31", text = "Dirt's warm on the surface, cool underneath. Snorf checked.", quality = "common", tags = { "idle_plot" } },
        { id = "sn_hm32", text = "Snorf's belly is on the ground and honestly that's the whole plan right now, dude.", quality = "common", tags = { "idle_plot" } },
        { id = "sn_hm33", text = "...Oh, hey. Snorf was just listenin' to the house creak. They do that, y'know. They settle.", quality = "common", tags = { "idle_house" } },
        { id = "sn_hm34", text = "Dust motes in the light, man. Snorf's favorite show.", quality = "common", tags = { "idle_house" } },
        { id = "sn_hm35", text = "Floor's got a warm patch right here. Snorf's claimin' it.", quality = "common", tags = { "idle_house" } },
        { id = "sn_hm36", text = "Heh. Snorf dozed off for a sec. ...Good sign. Means it's safe.", quality = "common", tags = { "idle_house" } },
        { id = "sn_hm37", text = "Somewhere in here there's a draft, man. Snorf can feel it on one whisker.", quality = "common", tags = { "idle_house" } },
        { id = "sn_hm38", text = "Snorf likes the quiet sounds a house makes when nobody's doin' much.", quality = "common", tags = { "idle_house" } },
        { id = "sn_hm39", text = "First time here today, man. Snorf's gonna need a minute to pick his spot.", quality = "common", tags = { "first" } },
        { id = "sn_hm40", text = "Dude, Snorf's been thinkin' about this place since we left.", quality = "common", tags = { "first" } },
        { id = "sn_hm41", text = "Oh hey, we're home. ...Snorf's whole body just unclenched a little.", quality = "common", tags = { "first" } },
        { id = "sn_hm42", text = "Place was waitin' for us, man. You can kinda tell.", quality = "common", tags = { "first" } },
        { id = "sn_hm43", text = "Ahh. Home air hits different, y'know?", quality = "common", tags = { "first" } },
        { id = "sn_hm44", text = "Snorf just got that feelin' where your shoulders drop and everythin' loosens up, man.", quality = "common", tags = { "first" } },
        { id = "sn_hm45", text = "Back again, dude. Snorf doesn't get tired of this one.", quality = "common", tags = { "return" } },
        { id = "sn_hm46", text = "Hey, same place, same good vibes. Snorf's consistent like that.", quality = "common", tags = { "return" } },
        { id = "sn_hm47", text = "We keep comin' back here, man. That means somethin'.", quality = "common", tags = { "return" } },
        { id = "sn_hm48", text = "Snorf remembers where the warm spot is from last time. ...Still there. Nice.", quality = "common", tags = { "return" } },
        { id = "sn_hm49", text = "Oh good, still here. Snorf was a little worried the house would wander off.", quality = "common", tags = { "return" } },
        { id = "sn_hm50", text = "Back to base, man. Snorf knows the drill by now.", quality = "common", tags = { "return" } },
        -- uncommon (24)
        { id = "sn_hm51", text = "Neighborhoods are just a buncha people agreein' to be near each other, man. ...Kinda sweet when you think about it.", quality = "uncommon", tags = { "enter_neighborhood" } },
        { id = "sn_hm52", text = "Somebody around here's got good taste in wind chimes, dude.", quality = "uncommon", tags = { "enter_neighborhood" } },
        { id = "sn_hm53", text = "Whoa. Whole block's just vibin' today. Snorf can read a street, man.", quality = "uncommon", tags = { "enter_neighborhood" } },
        { id = "sn_hm54", text = "Dude, even the weeds here look like they're tryin'. Snorf respects effort.", quality = "uncommon", tags = { "enter_plot" } },
        { id = "sn_hm55", text = "Ground remembers every footprint, man. Yours are the deepest ones here.", quality = "uncommon", tags = { "enter_plot" } },
        { id = "sn_hm56", text = "This plot's got character. ...Bit of a mess, but that's what character looks like, y'know?", quality = "uncommon", tags = { "enter_plot" } },
        { id = "sn_hm57", text = "Every house Snorf's been in tells you who lives there before you even sit down, man.", quality = "uncommon", tags = { "enter_house" } },
        { id = "sn_hm58", text = "Y'know what makes a house a house? Somebody comin' back to it. That's the whole trick.", quality = "uncommon", tags = { "enter_house" } },
        { id = "sn_hm59", text = "Walls are just a polite suggestion that the weather stay outside, dude.", quality = "uncommon", tags = { "enter_house" } },
        { id = "sn_hm60", text = "Snorf's watchin' that neighbor rearrange the same three things for the fifth time, man. ...Dedication.", quality = "uncommon", tags = { "idle_neighborhood" } },
        { id = "sn_hm61", text = "Best neighborhoods are the ones where nobody's performin', y'know? Just livin'.", quality = "uncommon", tags = { "idle_neighborhood" } },
        { id = "sn_hm62", text = "There's always one house that smells like fresh bread, dude. That's the anchor of the whole block.", quality = "uncommon", tags = { "idle_neighborhood" } },
        { id = "sn_hm63", text = "Whoa, that beetle's been movin' that same crumb for ages, man. Snorf's invested now.", quality = "uncommon", tags = { "idle_plot" } },
        { id = "sn_hm64", text = "Plot's doin' its thing whether we watch or not, dude. But it's nicer when we watch.", quality = "uncommon", tags = { "idle_plot" } },
        { id = "sn_hm65", text = "Snorf just realized he's been starin' at the same fence post for a while. ...It's a good post, man.", quality = "uncommon", tags = { "idle_plot" } },
        { id = "sn_hm66", text = "House is so quiet you can hear your own thinkin', man. ...Snorf doesn't hear much on that front.", quality = "uncommon", tags = { "idle_house" } },
        { id = "sn_hm67", text = "Snorf's been trackin' a spider buildin' somethin' in the corner. ...Ambitious little dude.", quality = "uncommon", tags = { "idle_house" } },
        { id = "sn_hm68", text = "Y'know that sound when embers pop in a fireplace? Snorf could listen to that forever, man.", quality = "uncommon", tags = { "idle_house" } },
        { id = "sn_hm69", text = "First visit of the day and Snorf's already found the one floorboard that squeaks, man.", quality = "uncommon", tags = { "first" } },
        { id = "sn_hm70", text = "Ahh, first trip home. Everything looks better the first time you see it today, dude.", quality = "uncommon", tags = { "first" } },
        { id = "sn_hm71", text = "Snorf always checks the corners first, man. Not for danger -- for nap potential.", quality = "uncommon", tags = { "first" } },
        { id = "sn_hm72", text = "Comin' back to a place you already warmed up is Snorf's second favorite thing, dude.", quality = "uncommon", tags = { "return" } },
        { id = "sn_hm73", text = "Heh. Snorf left a whisker here last time. ...Marking territory the gentle way, man.", quality = "uncommon", tags = { "return" } },
        { id = "sn_hm74", text = "Some places you leave and they kinda leave you too, y'know? This one sticks.", quality = "uncommon", tags = { "return" } },
        -- rare (17)
        { id = "sn_hm75", text = "Whole neighborhood's hummin' along like it doesn't know the rest of the map's havin' a rough day, man. ...Maybe that's the point.", quality = "rare", tags = { "enter_neighborhood" } },
        { id = "sn_hm76", text = "Streets got that golden-hour glow goin', dude. Everything looks like a painting it didn't sit for.", quality = "rare", tags = { "enter_neighborhood" } },
        { id = "sn_hm77", text = "You ever notice how a plot of land starts lookin' like the person who tends it, man? Yours has got steady hands all over it.", quality = "rare", tags = { "enter_plot" } },
        { id = "sn_hm78", text = "Ground under your feet's been here longer than anything anybody ever built on it, dude. ...Snorf finds that real comfortin'.", quality = "rare", tags = { "enter_plot" } },
        { id = "sn_hm79", text = "Funny thing about a door, man -- it's the only wall that says 'yeah, but also come in.'", quality = "rare", tags = { "enter_house" } },
        { id = "sn_hm80", text = "Whole world out there arguin' about whose turn it is, and in here it's just us and a perfectly good floor, dude.", quality = "rare", tags = { "enter_house" } },
        { id = "sn_hm81", text = "All these houses, man, and every single one's got somebody inside thinkin' their thing is the main thing. ...Heh. Kinda is, though.", quality = "rare", tags = { "idle_neighborhood" } },
        { id = "sn_hm82", text = "Smoke from different chimneys all ends up in the same sky, dude. Snorf thinks about that sometimes.", quality = "rare", tags = { "idle_neighborhood" } },
        { id = "sn_hm83", text = "That ant's been carryin' the same leaf since we got here, man. Doesn't know the leaf is bigger than its whole schedule. ...Still carryin' it though.", quality = "rare", tags = { "idle_plot" } },
        { id = "sn_hm84", text = "Whoa, the light just shifted and everything out here looks completely different, dude. Same stuff, new costume.", quality = "rare", tags = { "idle_plot" } },
        { id = "sn_hm85", text = "House remembers stuff, man. Not like we do -- more like how a glove remembers a hand.", quality = "rare", tags = { "idle_house" } },
        { id = "sn_hm86", text = "Quietest Snorf ever gets is right here, dude. Not because he's tryin' -- because nothin' in here's askin' him to be louder.", quality = "rare", tags = { "idle_house" } },
        { id = "sn_hm87", text = "Every first visit's a little reunion, man. The house forgot your face and you forgot its sounds.", quality = "rare", tags = { "first" } },
        { id = "sn_hm88", text = "Whoa, you ever walk in somewhere and feel your whole spine go 'oh, right, this,' dude? ...That just happened.", quality = "rare", tags = { "first" } },
        { id = "sn_hm89", text = "Comin' back's the part that makes it home, man. Anybody can show up once -- it's the twice that counts.", quality = "rare", tags = { "return" } },
        { id = "sn_hm90", text = "Heh. Funny how the door handle feels more familiar every time, dude. Hands learn stuff the rest of you doesn't bother with.", quality = "rare", tags = { "return" } },
        { id = "sn_hm91", text = "Snorf's been a lot of places, man. The ones worth goin' back to, you can count on one paw.", quality = "rare", tags = { "return" } },
        -- epic (9)
        { id = "sn_hm92", text = "Empires come and go, man, but somebody always puts a little garden by the front step. ...That's the part that's real.", quality = "epic", tags = { "enter_neighborhood" } },
        { id = "sn_hm93", text = "Every big thing that ever got built started the same way, man -- somebody lookin' at dirt and goin' 'yeah, this one.' ...That's all it ever takes, dude.", quality = "epic", tags = { "enter_plot" } },
        { id = "sn_hm94", text = "Oldest prayer anybody ever said wasn't words, man. It was somebody puttin' a roof over somebody else.", quality = "epic", tags = { "enter_house" } },
        { id = "sn_hm95", text = "Crowns rust, treaties fade, dude, but that neighbor's herb garden has never missed a season. ...Tells you where the real stubbornness lives, man.", quality = "epic", tags = { "idle_neighborhood" } },
        { id = "sn_hm96", text = "Land doesn't care who holds the deed, man. It was here before the deed and it'll be here after. ...But it likes that you showed up, dude.", quality = "epic", tags = { "idle_plot" } },
        { id = "sn_hm97", text = "Ages from now somebody'll stand right here and feel somethin' warm they can't name, dude. That's you, leavin' a thumbprint on the place.", quality = "epic", tags = { "idle_house" } },
        { id = "sn_hm98", text = "Snorf's been in palaces, man. Big ol' echo-y rooms where your voice bounces back lonely. ...This is better. Walls this close keep the warmth in.", quality = "epic", tags = { "idle_house" } },
        { id = "sn_hm99", text = "Y'know what home actually is, man? The one spot where everythin' that's too big to think about goes quiet for a sec. ...Just for you.", quality = "epic", tags = { "first" } },
        { id = "sn_hm100", text = "Whole lotta infinity out there, dude, and you keep comin' back to this one little pocket of it. ...Snorf gets it, man. Snorf really does.", quality = "epic", tags = { "return" } },
    },

    mythicplus = {
        -- common (41)
        { id = "sn_mp01", text = "Made it look easy, man. ...Snorf respects easy.", quality = "common", tags = {"timed"} },
        { id = "sn_mp02", text = "Heh. Timer had nothin' on you, dude.", quality = "common", tags = {"timed"} },
        { id = "sn_mp03", text = "Clean run. Snorf barely had to worry.", quality = "common", tags = {"timed"} },
        { id = "sn_mp04", text = "Y'know what's nice? Watchin' somebody who knows where they're goin'.", quality = "common", tags = {"timed"} },
        { id = "sn_mp05", text = "That timer was sweatin' more than you were, man.", quality = "common", tags = {"timed"} },
        { id = "sn_mp06", text = "Smooth. Like warm mud on a good day, dude.", quality = "common", tags = {"timed"} },
        { id = "sn_mp07", text = "In and out. Snorf didn't even finish his nap.", quality = "common", tags = {"timed"} },
        { id = "sn_mp08", text = "You make those dungeons feel like a stroll, man.", quality = "common", tags = {"timed"} },
        { id = "sn_mp09", text = "Key's upgraded. Snorf's proud. ...Snorf's also hungry, but mostly proud.", quality = "common", tags = {"timed"} },
        { id = "sn_mp10", text = "Heh. Dungeon didn't even see you comin'.", quality = "common", tags = {"timed"} },
        { id = "sn_mp11", text = "Timer said go, and you just... went, man. Nice.", quality = "common", tags = {"timed"} },
        { id = "sn_mp12", text = "That's the one. Good pace, good vibes, nobody panicked.", quality = "common", tags = {"timed"} },
        { id = "sn_mp13", text = "Dude, you walked in there like you owned the place. ...Kinda did, honestly.", quality = "common", tags = {"timed"} },
        { id = "sn_mp14", text = "Another key in the bag. Snorf's keepin' count... loosely.", quality = "common", tags = {"timed"} },
        { id = "sn_mp15", text = "Whole thing ran smooth as warm mud, man.", quality = "common", tags = {"timed"} },
        { id = "sn_mp16", text = "Snorf was gonna offer moral support but you didn't need it, dude.", quality = "common", tags = {"timed"} },
        { id = "sn_mp17", text = "Quick and clean. That's Snorf's favorite kind of anythin'.", quality = "common", tags = {"timed"} },
        { id = "sn_mp18", text = "You and that group just clicked, man. Good sound when that happens.", quality = "common", tags = {"timed"} },
        { id = "sn_mp19", text = "Done already? Snorf was just gettin' comfortable.", quality = "common", tags = {"timed"} },
        { id = "sn_mp20", text = "Heh. Timer was still tickin' and you were already dustin' off.", quality = "common", tags = {"timed"} },
        { id = "sn_mp21", text = "Solid run, dude. Snorf's got nothin' to add. ...That's the compliment.", quality = "common", tags = {"timed"} },
        { id = "sn_mp22", text = "Timer ran out but you didn't, man. That's the part that counts.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp23", text = "Eh, clock's just a number, dude. You still cleared the whole thing.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp24", text = "Snorf's seen worse. Snorf's seen way worse. ...You're fine.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp25", text = "Didn't time it. Did finish it. Snorf counts that.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp26", text = "Hey, everybody walked out, man. Floor didn't keep anybody.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp27", text = "Little over the clock. Big deal? ...Nah.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp28", text = "Timer's opinion is not Snorf's opinion, dude.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp29", text = "Heh. Some runs just take their time, man. ...Snorf gets it.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp30", text = "You finished. That's the whole thing. Rest is decoration.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp31", text = "Couple minutes over? Snorf's been couple minutes over on every nap he's ever taken.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp32", text = "Key's a little dented but so's Snorf, dude. Character.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp33", text = "Ran a little long. Snorf's favorite things run a little long.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp34", text = "Y'know, a dungeon's a dungeon whether the clock liked it or not.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp35", text = "Could've been faster. Also could've not gone at all, man. You went.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp36", text = "Timer's a suggestion, dude. ...An aggressive suggestion, but still.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp37", text = "Missed the timer but caught the loot. Snorf knows which one he'd pick.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp38", text = "That was a rough one, man. But you're here and the bosses aren't. ...Math checks out.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp39", text = "Heh. Clock ran out but nobody told your legs, dude. You just kept goin'.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp40", text = "Some keys you time, some keys you survive. Both good, man.", quality = "common", tags = {"depleted"} },
        { id = "sn_mp41", text = "Over the timer but under the stress limit. ...Snorf calls that a win.", quality = "common", tags = {"depleted"} },
        -- uncommon (20)
        { id = "sn_mp42", text = "Dude, that group moved like one big animal. ...Snorf knows animals. That was a good one.", quality = "uncommon", tags = {"timed"} },
        { id = "sn_mp43", text = "Whole dungeon felt like downhill, man. Gravity was on your side today.", quality = "uncommon", tags = {"timed"} },
        { id = "sn_mp44", text = "Y'know what Snorf noticed? Nobody yelled. Good groups don't yell.", quality = "uncommon", tags = {"timed"} },
        { id = "sn_mp45", text = "Key went up. You went up. Everything's goin' up, dude. Snorf likes up.", quality = "uncommon", tags = {"timed"} },
        { id = "sn_mp46", text = "That healer kept everybody breathin' and you kept everything bleedin', man. ...Good system.", quality = "uncommon", tags = {"timed"} },
        { id = "sn_mp47", text = "Timed it with room to spare. Spare time's Snorf's favorite kind of time.", quality = "uncommon", tags = {"timed"} },
        { id = "sn_mp48", text = "Every pull landed right where it needed to, dude. Like watchin' somebody stack rocks and none of 'em fall.", quality = "uncommon", tags = {"timed"} },
        { id = "sn_mp49", text = "Snorf held his breath exactly zero times, man. That's a compliment.", quality = "uncommon", tags = {"timed"} },
        { id = "sn_mp50", text = "Smooth enough that Snorf forgot it was supposed to be hard, dude.", quality = "uncommon", tags = {"timed"} },
        { id = "sn_mp51", text = "Whoa. That last boss folded like wet grass, man.", quality = "uncommon", tags = {"timed"} },
        { id = "sn_mp52", text = "Tough dungeon, dude. But you chewed through the whole thing anyway. ...Snorf respects the chew.", quality = "uncommon", tags = {"depleted"} },
        { id = "sn_mp53", text = "Timer's gone but so's every trash pack in there, man. Place is empty 'cause of you.", quality = "uncommon", tags = {"depleted"} },
        { id = "sn_mp54", text = "Y'know, some of the best meals Snorf ever had took way longer than they should've.", quality = "uncommon", tags = {"depleted"} },
        { id = "sn_mp55", text = "Group stuck together even when it got ugly, dude. That's worth more than a timer.", quality = "uncommon", tags = {"depleted"} },
        { id = "sn_mp56", text = "Whoa, that one fought back hard, man. ...Respect to the dungeon, honestly. But more respect to you.", quality = "uncommon", tags = {"depleted"} },
        { id = "sn_mp57", text = "Didn't time it, but Snorf saw you figure out three things in there, dude. ...Good trade.", quality = "uncommon", tags = {"depleted"} },
        { id = "sn_mp58", text = "That key owed you one fewer death, man. Timer would've been different. ...It's cool.", quality = "uncommon", tags = {"depleted"} },
        { id = "sn_mp59", text = "Snorf's seen groups quit on runs way easier than that one, dude. You didn't. ...Snorf noticed.", quality = "uncommon", tags = {"depleted"} },
        { id = "sn_mp60", text = "Over the timer but nobody bailed. ...That's a good group, man. Those are rare.", quality = "uncommon", tags = {"depleted"} },
        { id = "sn_mp61", text = "Heh. Some keys just don't wanna be timed, dude. They got their own agenda.", quality = "uncommon", tags = {"depleted"} },
        -- rare (14)
        { id = "sn_mp62", text = "Dude... five strangers who'll never meet again just did somethin' kinda perfect together. Snorf thinks about that sometimes.", quality = "rare", tags = {"timed"} },
        { id = "sn_mp63", text = "Whoa. That tank held the whole dungeon in one hand, man. ...Snorf felt safe and Snorf wasn't even in there.", quality = "rare", tags = {"timed"} },
        { id = "sn_mp64", text = "You hit that key like you had a grudge and a schedule, dude. ...Both satisfied.", quality = "rare", tags = {"timed"} },
        { id = "sn_mp65", text = "Heh. Dungeon threw everything it had and you just... absorbed it, man. Quiet about it, too.", quality = "rare", tags = {"timed"} },
        { id = "sn_mp66", text = "That was tight, dude. Real tight. ...Snorf's heart doesn't even beat that fast and it was beatin' fast.", quality = "rare", tags = {"timed"} },
        { id = "sn_mp67", text = "Y'know what that was? That was practiced, man. That was you bein' the version of you that practiced.", quality = "rare", tags = {"timed"} },
        { id = "sn_mp68", text = "Whole run felt like one long exhale, dude. ...Snorf lives for the exhale.", quality = "rare", tags = {"timed"} },
        { id = "sn_mp69", text = "Man... that was a slog. But slogs are how you get strong enough that next time it's a stroll.", quality = "rare", tags = {"depleted"} },
        { id = "sn_mp70", text = "Dude, Snorf's watched civilizations crumble over less pressure than that last boss put on you. ...You're still standin'.", quality = "rare", tags = {"depleted"} },
        { id = "sn_mp71", text = "Every wipe in there taught somethin', man. ...Expensive lessons, but they stick.", quality = "rare", tags = {"depleted"} },
        { id = "sn_mp72", text = "That dungeon wanted you gone and you just kept showin' up, dude. Stubborn's underrated.", quality = "rare", tags = {"depleted"} },
        { id = "sn_mp73", text = "Y'know, the ones that hurt are the ones you remember how to do right, man. ...Annoying truth, but it holds.", quality = "rare", tags = {"depleted"} },
        { id = "sn_mp74", text = "Whoa. That key chewed you up pretty good, dude. ...But you chewed back. Snorf saw.", quality = "rare", tags = {"depleted"} },
        { id = "sn_mp75", text = "Took some hits. Took some dirt. Still walked out on two feet, man. ...That's the whole resume right there.", quality = "rare", tags = {"depleted"} },
        -- epic (7)
        { id = "sn_mp76", text = "Whoa, dude... Snorf's been sittin' in warm places for a real long time and that's one of the smoothest runs he's ever seen. Just -- everybody cared, man.", quality = "epic", tags = {"timed"} },
        { id = "sn_mp77", text = "That key could've gone sideways six different times and every single time somebody caught it, man. ...You don't find groups like that. They just happen.", quality = "epic", tags = {"timed"} },
        { id = "sn_mp78", text = "Dude. That was the kinda run that makes all the bad ones make sense. ...The bad ones were just practicin' for this.", quality = "epic", tags = {"timed"} },
        { id = "sn_mp79", text = "Y'know... Snorf's seen a lotta things move fast. Storms, ages, big dumb birds. None of 'em moved that precise, man.", quality = "epic", tags = {"timed"} },
        { id = "sn_mp80", text = "Man... that was a hard one. Real hard. And Snorf wants you to know that stayin' in a hard thing when it's easier to leave -- that's the whole deal, dude.", quality = "epic", tags = {"depleted"} },
        { id = "sn_mp81", text = "Whoa. Timer didn't even matter, dude. What mattered was the part where it fell apart and you put it back together. ...Snorf's seen kingdoms that couldn't do that, man.", quality = "epic", tags = {"depleted"} },
        { id = "sn_mp82", text = "Y'know... the ones where the clock beats you teach you somethin' the clean runs never will, man. Snorf's watched enough to know. ...You'll feel it next time, dude.", quality = "epic", tags = {"depleted"} },
    },

    petbattle = {
        -- common (25)
        { id = "sn_pb01", text = "Heh. Little guy had moves, man.", quality = "common", tags = {} },
        { id = "sn_pb02", text = "That one's got heart, dude. Tiny heart, but it's in there.", quality = "common", tags = {} },
        { id = "sn_pb03", text = "...Did that squirrel just body-slam a dragon? Snorf saw that, right?", quality = "common", tags = {} },
        { id = "sn_pb04", text = "Easy fight, easy day. Snorf's into it.", quality = "common", tags = {} },
        { id = "sn_pb05", text = "Aw, man. Tough round. Shake it off, little dude.", quality = "common", tags = {} },
        { id = "sn_pb06", text = "Y'know, for somethin' that small, it hits pretty hard.", quality = "common", tags = {} },
        { id = "sn_pb07", text = "Snorf's just here for the vibes, man. The tiny battles are a bonus.", quality = "common", tags = {} },
        { id = "sn_pb08", text = "New friend. Nice. ...Snorf's crew grows at its own pace, dude.", quality = "common", tags = {} },
        { id = "sn_pb09", text = "That was closer than it looked, dude. Good scrap though.", quality = "common", tags = {} },
        { id = "sn_pb10", text = "...Snorf's pet just sat down mid-fight. Respect, honestly.", quality = "common", tags = {} },
        { id = "sn_pb11", text = "Whoa, dude came in hot. Didn't expect that from a moth.", quality = "common", tags = {} },
        { id = "sn_pb12", text = "Another one for the team, man. Welcome aboard.", quality = "common", tags = {} },
        { id = "sn_pb13", text = "Nah, that's fine. Everybody loses to crabs eventually.", quality = "common", tags = {} },
        { id = "sn_pb14", text = "Good fight. Nobody got too banged up. That's the way.", quality = "common", tags = {} },
        { id = "sn_pb15", text = "Snorf's guy looked real confident for about three seconds there, man.", quality = "common", tags = {} },
        { id = "sn_pb16", text = "Y'know what, that beetle earned it. Fair and square.", quality = "common", tags = {} },
        { id = "sn_pb17", text = "Little fella came through. Snorf had faith the whole time... mostly.", quality = "common", tags = {} },
        { id = "sn_pb18", text = "Dude, that one's been waitin' in the grass all day for somebody to notice. ...Hey, buddy.", quality = "common", tags = {} },
        { id = "sn_pb19", text = "Smooth. Real smooth. Like the pet knew what it was doin' and Snorf was just along for the ride.", quality = "common", tags = {} },
        { id = "sn_pb20", text = "Aw. Tough break, man. But Snorf's guy gave it a real honest go.", quality = "common", tags = {} },
        { id = "sn_pb21", text = "Heh. Two tiny things just went at it and Snorf's the one who's tired.", quality = "common", tags = {} },
        { id = "sn_pb22", text = "New pet, new friend, new day. Snorf's good with all of that.", quality = "common", tags = {} },
        { id = "sn_pb23", text = "That went about how Snorf figured, man. Nice and easy.", quality = "common", tags = {} },
        { id = "sn_pb24", text = "Whoa, didn't see that swap comin'. Sneaky, dude.", quality = "common", tags = {} },
        { id = "sn_pb25", text = "Snorf's bench is gettin' pretty deep, man. Lotta little guys countin' on him now.", quality = "common", tags = {} },
        -- uncommon (12)
        { id = "sn_pb26", text = "Dude, some of these pets fight like they got rent due. ...Snorf respects the hustle.", quality = "uncommon", tags = {} },
        { id = "sn_pb27", text = "Snorf doesn't keep score, man. ...Snorf's pets keep score. They're very competitive about it.", quality = "uncommon", tags = {} },
        { id = "sn_pb28", text = "That pet just stared Snorf's guy down before the fight started, dude. Cold-blooded... literally, actually, it's a lizard.", quality = "uncommon", tags = {} },
        { id = "sn_pb29", text = "Y'know what the trick is, man? Lettin' the pet think it won on its own. ...They like that.", quality = "uncommon", tags = {} },
        { id = "sn_pb30", text = "Whoa. That one put up a wall Snorf did not expect from somethin' with that face.", quality = "uncommon", tags = {} },
        { id = "sn_pb31", text = "Snorf's collectin' these little guys the way some folks collect worries, man. Except this is way better.", quality = "uncommon", tags = {} },
        { id = "sn_pb32", text = "Lost that one but the pet's already nappin' it off, so... Snorf's gonna follow that lead, man.", quality = "uncommon", tags = {} },
        { id = "sn_pb33", text = "Dude, every time Snorf thinks he's seen all the weird ones, a weirder one just walks right up. ...World's creative like that.", quality = "uncommon", tags = {} },
        { id = "sn_pb34", text = "Snorf's pet just did somethin' Snorf didn't teach it. ...They grow up, man.", quality = "uncommon", tags = {} },
        { id = "sn_pb35", text = "That was a real war of attrition, dude. Both sides grindin' it out till Snorf needed a nap.", quality = "uncommon", tags = {} },
        { id = "sn_pb36", text = "Heh. Opponent brought three heavyweights and Snorf's little guy just... found the gaps, man.", quality = "uncommon", tags = {} },
        { id = "sn_pb37", text = "Snorf caught one and it just kinda... settled in, y'know? Like it was waitin' for somebody to ask.", quality = "uncommon", tags = {} },
        -- rare (9)
        { id = "sn_pb38", text = "Whoa, man... that little thing fights like it remembers bein' somethin' bigger. ...Maybe it was, once.", quality = "rare", tags = {} },
        { id = "sn_pb39", text = "Dude, best scraps are the ones where both sides walk away different. ...This was one of those.", quality = "rare", tags = {} },
        { id = "sn_pb40", text = "That pet's been out here since before the road was a road, man. Just waitin' in the tall grass, doin' its thing.", quality = "rare", tags = {} },
        { id = "sn_pb41", text = "Dude. Your pet looked at somethin' three times its size and just... didn't blink. There's a whole philosophy in that.", quality = "rare", tags = {} },
        { id = "sn_pb42", text = "Every pet Snorf's ever met thinks it's the toughest thing alive, man. ...And for about ten seconds in that fight, they're right.", quality = "rare", tags = {} },
        { id = "sn_pb43", text = "The rare ones don't hide 'cause they're scared, dude. They already picked who they're goin' with.", quality = "rare", tags = {} },
        { id = "sn_pb44", text = "Heh. Snorf's guy got rocked, man. But he's already givin' the rematch stare. ...That look's worth more than a win, dude.", quality = "rare", tags = {} },
        { id = "sn_pb45", text = "That one came outta nowhere, man. Like the ground just decided to hand you a gift and wrapped it in fur.", quality = "rare", tags = {} },
        { id = "sn_pb46", text = "Whoa. Both pets just stood there after the bell, dude. Like they both knew it was a good one. ...Snorf knew too.", quality = "rare", tags = {} },
        -- epic (6)
        { id = "sn_pb47", text = "Dude... Snorf's watched whole kingdoms argue over less than what these little guys just settled in thirty seconds. ...Scale's funny like that, man.", quality = "epic", tags = {} },
        { id = "sn_pb48", text = "Y'know what gets Snorf, man? Every one of these tiny fighters thinks the world is exactly as big as the ground it's standin' on... and for that moment, dude, they're right.", quality = "epic", tags = {} },
        { id = "sn_pb49", text = "Whoa, man, that pet just pulled somethin' Snorf's only seen once before -- last time the ground was a different shape. ...Old tricks in small bones, dude.", quality = "epic", tags = {} },
        { id = "sn_pb50", text = "Snorf's walked a long road with a lotta little guys, man. Some fought like thunder, some just sat on Snorf's head... both kinds matter, dude.", quality = "epic", tags = {} },
        { id = "sn_pb51", text = "Whole armies march through here and nobody blinks, man. One pet battle in the grass and everybody stops to watch. ...Says somethin', dude.", quality = "epic", tags = {} },
        { id = "sn_pb52", text = "Big stuff breaks, little stuff keeps scrappin', man. ...Snorf's whole pet strategy right there, dude.", quality = "epic", tags = {} },
    },

    group = {
        -- common (23)
        { id = "sn_gr01", text = "More feet on the ground, man. Snorf likes the math on that.", quality = "common", tags = {} },
        { id = "sn_gr02", text = "Hey, new folks. ...Snorf was just sittin' here anyway, y'know. Plenty of room.", quality = "common", tags = {} },
        { id = "sn_gr03", text = "Look at this little crew, dude. Everybody just showin' up like they said they would.", quality = "common", tags = {} },
        { id = "sn_gr04", text = "Snorf's never been the fastest in the group, man. Turns out nobody cares.", quality = "common", tags = {} },
        { id = "sn_gr05", text = "Whole squad's movin' together and nobody had to yell about it. That's nice, man.", quality = "common", tags = {} },
        { id = "sn_gr06", text = "Y'know what's underrated, dude? Just havin' somebody watch your back while you eat.", quality = "common", tags = {} },
        { id = "sn_gr07", text = "More people means more snacks gettin' shared around, man. Snorf's done the math.", quality = "common", tags = {} },
        { id = "sn_gr08", text = "Everybody showed up. ...That's already most of the job, honestly.", quality = "common", tags = {} },
        { id = "sn_gr09", text = "Group's got a good vibe, man. Snorf can feel it in his whiskers.", quality = "common", tags = {} },
        { id = "sn_gr10", text = "Just gonna tuck in behind the tall ones, dude. Snorf's got a system.", quality = "common", tags = {} },
        { id = "sn_gr11", text = "Hey, they brought friends. ...Snorf brought himself. We're all contributin'.", quality = "common", tags = {} },
        { id = "sn_gr12", text = "Nobody's wanderin' off, nobody's lost. ...This is peak coordination, man.", quality = "common", tags = {} },
        { id = "sn_gr13", text = "Snorf's role in this group is emotional support, dude. And he's crushin' it.", quality = "common", tags = {} },
        { id = "sn_gr14", text = "Whole party's here and everybody's still breathin'. Good start, man.", quality = "common", tags = {} },
        { id = "sn_gr15", text = "Y'know, Snorf just likes bein' near people who are doin' stuff. It's cozy.", quality = "common", tags = {} },
        { id = "sn_gr16", text = "Man, havin' backup is so nice. Snorf forgot how nice.", quality = "common", tags = {} },
        { id = "sn_gr17", text = "Squad's movin' out. Snorf's gonna be right here in the middle where it's warm.", quality = "common", tags = {} },
        { id = "sn_gr18", text = "Good group, man. Nobody stepped on Snorf even once yet.", quality = "common", tags = {} },
        { id = "sn_gr19", text = "Dude, look at us. Buncha strangers who just decided to trust each other. ...That's kinda wild.", quality = "common", tags = {} },
        { id = "sn_gr20", text = "Snorf's just gonna match everybody's pace, man. No rush.", quality = "common", tags = {} },
        { id = "sn_gr21", text = "Party's full, man. Snorf's been countin' heads -- he does that.", quality = "common", tags = {} },
        { id = "sn_gr22", text = "This many people all headed the same direction, man. That's basically a parade.", quality = "common", tags = {} },
        { id = "sn_gr23", text = "Everybody's got a job and Snorf's job is bein' here, dude. Nailed it.", quality = "common", tags = {} },
        -- uncommon (13)
        { id = "sn_gr24", text = "Y'know what a group really is, man? Just a bunch of people who agreed not to leave yet. That's somethin'.", quality = "uncommon", tags = {} },
        { id = "sn_gr25", text = "Whoa, whole crew came through that clean. ...Snorf had total confidence the whole time. Mostly.", quality = "uncommon", tags = {} },
        { id = "sn_gr26", text = "Man, the big ones up front take the hits so the little ones in back can do their thing. Snorf respects that arrangement.", quality = "uncommon", tags = {} },
        { id = "sn_gr27", text = "Good crew finds a rhythm without talkin' about it, dude. Like a heartbeat with extra feet.", quality = "uncommon", tags = {} },
        { id = "sn_gr28", text = "Everybody just pulled their weight and nobody made a speech about it. ...Snorf's favorite kind of people, man.", quality = "uncommon", tags = {} },
        { id = "sn_gr29", text = "Party wiped and came right back, man. That's not failure, that's just a really committed stroll.", quality = "uncommon", tags = {} },
        { id = "sn_gr30", text = "Snorf noticed the healer keepin' everybody topped off back there. ...Quiet work, man. The best kind.", quality = "uncommon", tags = {} },
        { id = "sn_gr31", text = "Dude, that fight had a lotta movin' parts and nobody bumped into each other. ...Snorf's impressed. He bumps into everything.", quality = "uncommon", tags = {} },
        { id = "sn_gr32", text = "Group's clickin', man. Like when you find that one warm rock and everybody fits on it.", quality = "uncommon", tags = {} },
        { id = "sn_gr33", text = "Somebody just saved somebody else's life back there and didn't even mention it. Heh. Cool.", quality = "uncommon", tags = {} },
        { id = "sn_gr34", text = "Man, the tank just stood there and took it. Snorf knows what it's like to just stand there. Solidarity.", quality = "uncommon", tags = {} },
        { id = "sn_gr35", text = "Whole squad stayed when it got messy, dude. That's the real loot right there.", quality = "uncommon", tags = {} },
        { id = "sn_gr36", text = "Y'know, most groups fall apart 'cause somebody gets impatient. ...This one's got the good kind of slow, man.", quality = "uncommon", tags = {} },
        -- rare (8)
        { id = "sn_gr37", text = "Whoa. Five strangers walked in and one crew walked out, dude. ...Snorf's seen kingdoms that couldn't pull that off.", quality = "rare", tags = {} },
        { id = "sn_gr38", text = "Man, that dungeon threw everything it had and this little squad just kept chewin' through it. ...Capybaras do that with reeds, y'know. Same energy.", quality = "rare", tags = {} },
        { id = "sn_gr39", text = "Dude, the thing about a good group is nobody remembers who carried who. ...That's the cleanest kind of strong.", quality = "rare", tags = {} },
        { id = "sn_gr40", text = "Snorf's watched a lotta crews come together, man. The ones that last always got somebody who stays calm when the floor's on fire.", quality = "rare", tags = {} },
        { id = "sn_gr41", text = "Y'know, empires had thousands of soldiers and still fell apart, man. This group's got five people and a vibe. ...Snorf likes those odds better.", quality = "rare", tags = {} },
        { id = "sn_gr42", text = "Whole party just moved like one animal with a lotta legs, dude. ...Snorf got chills. The warm kind.", quality = "rare", tags = {} },
        { id = "sn_gr43", text = "Man, everybody covered everybody back there. No plan, no signal, just trust movin' faster than thinkin'. That's old stuff, dude.", quality = "rare", tags = {} },
        { id = "sn_gr44", text = "Heh. Group pulled off somethin' none of 'em coulda done alone and nobody's braggin'. ...That's how you know it was real, man.", quality = "rare", tags = {} },
        -- epic (4)
        { id = "sn_gr45", text = "Whoa, dude. Snorf's been around a long time and he's still not over how people who just met will walk into the dark for each other. ...Every single time.", quality = "epic", tags = {} },
        { id = "sn_gr46", text = "Y'know what outlasts everything, man? Not the walls, not the crowns. Just people who showed up for each other when they didn't have to.", quality = "epic", tags = {} },
        { id = "sn_gr47", text = "Dude... the world makes everything alone and then watches it figure out it doesn't have to be. ...That's what Snorf just saw happen here, man.", quality = "epic", tags = {} },
        { id = "sn_gr48", text = "Man, Snorf's watched whole ages roll through, and the thing that always survives is the part where somebody said \"I'll go with you.\" ...You all just said that.", quality = "epic", tags = {} },
    },

    rarespawn = {
        -- common (10)
        { id = "sn_rsp01", text = "Heh. Dude was just standin' there mindin' his own business. ...Snorf relates, but y'know, loot's loot.", quality = "common", tags = {} },
        { id = "sn_rsp02", text = "That one had a whole vibe goin' on out here by himself, man. Kinda respect it.", quality = "common", tags = {} },
        { id = "sn_rsp03", text = "Whoa, nice catch, dude. Snorf almost walked right past that one.", quality = "common", tags = {} },
        { id = "sn_rsp04", text = "Another rare dude down. Snorf was keepin' count but lost it a while ago. ...It's cool.", quality = "common", tags = {} },
        { id = "sn_rsp05", text = "That guy's been hidin' out here a while, man. Probably thought he was bein' real sneaky about it.", quality = "common", tags = {} },
        { id = "sn_rsp06", text = "They always look so surprised when somebody actually finds 'em, dude.", quality = "common", tags = {} },
        { id = "sn_rsp07", text = "Heh. Found the weird one. There's always a weird one tucked away somewhere.", quality = "common", tags = {} },
        { id = "sn_rsp08", text = "That one put up a decent fuss, man. Snorf appreciates effort.", quality = "common", tags = {} },
        { id = "sn_rsp09", text = "Nice grab. Snorf didn't even see that one comin' and Snorf sees most things comin'.", quality = "common", tags = {} },
        { id = "sn_rsp10", text = "Y'know, some of these rare dudes just wanna be left alone. ...Snorf gets it. But also, nice drops, man.", quality = "common", tags = {} },
        -- uncommon (8)
        { id = "sn_rsp11", text = "Dude set up camp in the most inconvenient spot possible, man. ...Respect the commitment, though.", quality = "uncommon", tags = {} },
        { id = "sn_rsp12", text = "That one had a name and everything, dude. Most things out here don't even get a name. ...Went out famous, at least.", quality = "uncommon", tags = {} },
        { id = "sn_rsp13", text = "Whoa... big fella thought nobody'd come all the way out here. Snorf admires the optimism.", quality = "uncommon", tags = {} },
        { id = "sn_rsp14", text = "Y'know what's wild, dude? That guy's been standin' in that exact spot since before you even showed up. Just... believin' in himself.", quality = "uncommon", tags = {} },
        { id = "sn_rsp15", text = "Some of 'em fight like they got somewhere to be, man. That one fought like he was already there.", quality = "uncommon", tags = {} },
        { id = "sn_rsp16", text = "Man... you tracked that one down like you had a grudge. Snorf didn't even know you could move that fast.", quality = "uncommon", tags = {} },
        { id = "sn_rsp17", text = "That one had real main-character energy for a side-mob, dude. Heh.", quality = "uncommon", tags = {} },
        { id = "sn_rsp18", text = "Snorf's seen that rare dude's cousins in like six different zones, man. Whole family just spread out, waitin' to get found.", quality = "uncommon", tags = {} },
        -- rare (5)
        { id = "sn_rsp19", text = "Whoa. That one's been doin' its little loop through this dirt since before the roads had names, dude. ...And you just ended a whole era in forty seconds.", quality = "rare", tags = {} },
        { id = "sn_rsp20", text = "Heh. World hides its weird little treasures in the strangest corners, man. You just shook one loose.", quality = "rare", tags = {} },
        { id = "sn_rsp21", text = "That one knew you were comin', man. Snorf could see it in the way it squared up. No runnin'. ...Gotta respect a dude who picks his hill.", quality = "rare", tags = {} },
        { id = "sn_rsp22", text = "Y'know, that one's been respawnin' since before Snorf can remember, dude. And Snorf remembers a lot. ...It'll be back. They always come back.", quality = "rare", tags = {} },
        { id = "sn_rsp23", text = "Some of these rare dudes carry loot that's older than the kingdom that minted it, man. Kinda heavy when you think about it. ...Anyway, nice pants.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_rsp24", text = "Whoa... that thing held its ground through three wars and a cataclysm, man. Didn't leave, didn't flinch, just kept showin' up. ...And you walked in like it was Tuesday.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_rsp25", text = "Dude... whole civilizations rose and fell and that thing just kept standin' in its little circle, waitin'. You'd think it'd get tired of it. ...Snorf thinks maybe it just loves the spot, man. Can't fault that.", quality = "legendary", tags = {} },
    },

    petsummon = {
        -- common (14)
        { id = "sn_ps01", text = "Oh hey, little dude. ...Welcome to the walk, man.", quality = "common", tags = {} },
        { id = "sn_ps02", text = "Heh. That one's got a good waddle. Snorf appreciates a quality waddle.", quality = "common", tags = {} },
        { id = "sn_ps03", text = "New friend, huh. ...Snorf's cool with it. More the merrier, man.", quality = "common", tags = {} },
        { id = "sn_ps04", text = "Whoa, that one's tiny, dude. ...Snorf could sit on it by accident. Snorf will be careful.", quality = "common", tags = {} },
        { id = "sn_ps05", text = "That little dude's been in the bag a while, man. Bet it feels good to stretch.", quality = "common", tags = {} },
        { id = "sn_ps06", text = "Heh. Look at 'em go. No idea where we're headed and doesn't even care.", quality = "common", tags = {} },
        { id = "sn_ps07", text = "Nice pick, man. That one's got a good face.", quality = "common", tags = {} },
        { id = "sn_ps08", text = "Dude, that critter's just vibin'. Snorf and this one are gonna get along fine.", quality = "common", tags = {} },
        { id = "sn_ps09", text = "Oh, this one again, huh. ...Snorf remembers. Good times, man.", quality = "common", tags = {} },
        { id = "sn_ps10", text = "Heh. Little guy's already sniffin' around like he owns the place.", quality = "common", tags = {} },
        { id = "sn_ps11", text = "That one walks like it's got big plans, dude. Probably doesn't, but the energy's nice.", quality = "common", tags = {} },
        { id = "sn_ps12", text = "Whoa. That one's got some pep in its step. ...Snorf's tired just watchin'.", quality = "common", tags = {} },
        { id = "sn_ps13", text = "Y'know, some pets just wanna be out. Fresh air, new smells, somebody to follow around. ...Snorf gets it.", quality = "common", tags = {} },
        { id = "sn_ps14", text = "Another buddy for the road, man. ...Snorf scoots over. Plenty of room.", quality = "common", tags = {} },
        -- uncommon (3)
        { id = "sn_ps15", text = "Y'know, dude, havin' a little buddy taggin' along changes the whole feel of a place. Quieter spots feel less quiet, loud spots feel less loud. It's a thing.", quality = "uncommon", tags = {} },
        { id = "sn_ps16", text = "Whoa... that one looked right at Snorf, man. Like, really looked. ...We had a moment. Snorf's not gonna make it weird.", quality = "uncommon", tags = {} },
        { id = "sn_ps17", text = "Some of these little dudes have been everywhere, man. More stamps on the passport than most adventurers. ...They just do it at ankle height.", quality = "uncommon", tags = {} },
        -- rare (2)
        { id = "sn_ps18", text = "Dude... Snorf's seen a lotta critters come and go over the ages. The ones that stick around are the ones that just wanna be near somebody. ...That's the whole trick, man. Presence.", quality = "rare", tags = {} },
        { id = "sn_ps19", text = "Heh. Filo used to say every creature's got its own little hum, man. Most folks can't hear it. When you summon one, you're kinda tunin' in, y'know?", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_ps20", text = "Whoa... outta everything you could call up, dude -- all the fierce ones, all the flashy ones -- you pick this little weirdo and just walk together. ...That's the whole thing right there, man. Choosin' company.", quality = "epic", tags = {} },
    },

    eating = {
        -- common (13)
        { id = "sn_eat01", text = "Mmm. Yeah, that's the stuff.", quality = "common", tags = {} },
        { id = "sn_eat02", text = "Good call on the food break, dude. Legs work better full.", quality = "common", tags = {} },
        { id = "sn_eat03", text = "Snorf's a grazer at heart. Little bites, all day, no rush.", quality = "common", tags = {} },
        { id = "sn_eat04", text = "Hey, save Snorf a crumb. ...Just a little one.", quality = "common", tags = {} },
        { id = "sn_eat05", text = "Warm food on a long road, man. That's not nothin'.", quality = "common", tags = {} },
        { id = "sn_eat06", text = "Chew slow. The good flavors hide at the bottom of a long chew.", quality = "common", tags = {} },
        { id = "sn_eat07", text = "Oh, that smells incredible. Snorf's just gonna sit real close, if that's cool.", quality = "common", tags = {} },
        { id = "sn_eat08", text = "Snorf could go for some melon right now. ...Don't worry about it, this is your moment.", quality = "common", tags = {} },
        { id = "sn_eat09", text = "Seconds, dude? Snorf would never judge. That's what seconds are for.", quality = "common", tags = {} },
        { id = "sn_eat10", text = "Nice spot for a meal. Good view, nobody botherin' us.", quality = "common", tags = {} },
        { id = "sn_eat11", text = "Snorf approves. You were gettin' that hollow look, man.", quality = "common", tags = {} },
        { id = "sn_eat12", text = "...Hey, that one smells kinda nutty. Snorf's just askin'.", quality = "common", tags = {} },
        { id = "sn_eat13", text = "Food's ready when it's ready. ...Kinda like everything else.", quality = "common", tags = {} },
        -- uncommon (7)
        { id = "sn_eat14", text = "You ever notice how everybody gets a little nicer when there's food around? ...Snorf notices.", quality = "uncommon", tags = {} },
        { id = "sn_eat15", text = "Best meals Snorf ever had were the ones where nobody was in a hurry to leave the table.", quality = "uncommon", tags = {} },
        { id = "sn_eat16", text = "That first bite after a long fight hits different, dude. Your whole body goes 'oh, right, we're alive.'", quality = "uncommon", tags = {} },
        { id = "sn_eat17", text = "Snorf's theory is you can tell a lot about a place by what it feeds you. This place is alright.", quality = "uncommon", tags = {} },
        { id = "sn_eat18", text = "There's this thing where you eat somethin' and it tastes like bein' somewhere safe. ...You got that look right now.", quality = "uncommon", tags = {} },
        { id = "sn_eat19", text = "Funny thing about food... you forget most meals, but the ones you remember, you really remember.", quality = "uncommon", tags = {} },
        { id = "sn_eat20", text = "You eat like someone who's earned it. Snorf respects that, man.", quality = "uncommon", tags = {} },
        -- rare (3)
        { id = "sn_eat21", text = "Every civilization Snorf ever napped through figured out the same thing first, dude... how to make somethin' taste good over a fire.", quality = "rare", tags = {} },
        { id = "sn_eat22", text = "Snorf's tagged along with a lotta groups, man. The ones that stop to eat together are always the ones still walkin' at the end.", quality = "rare", tags = {} },
        { id = "sn_eat23", text = "You're feedin' more than your belly right now, y'know. That tired look behind your eyes just went somewhere.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_eat24", text = "Whole world's out there tearin' itself apart over crowns and territory, man... and here you are, just sittin' in the grass, havin' a meal. Snorf thinks you might be the smartest one in it.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_eat25", text = "Y'know what outlasts every war, dude? Someone sittin' down after and breakin' bread with whoever's left.", quality = "legendary", tags = {} },
    },

    drinking = {
        -- common (13)
        { id = "sn_drk01", text = "Hydration. Snorf's whole thing.", quality = "common", tags = {} },
        { id = "sn_drk02", text = "Oh, good call. Dry mouth's no way to go through life.", quality = "common", tags = {} },
        { id = "sn_drk03", text = "Sip slow. Your throat's been waitin' for that.", quality = "common", tags = {} },
        { id = "sn_drk04", text = "Snorf's part water. ...Like, spiritually. And also literally.", quality = "common", tags = {} },
        { id = "sn_drk05", text = "Nice. You were lookin' a little dusty there.", quality = "common", tags = {} },
        { id = "sn_drk06", text = "That first cold sip gets Snorf every time, man.", quality = "common", tags = {} },
        { id = "sn_drk07", text = "Water break, dude. Best kind of break.", quality = "common", tags = {} },
        { id = "sn_drk08", text = "Drink up. Long road ahead and that canteen's gettin' light.", quality = "common", tags = {} },
        { id = "sn_drk09", text = "Nobody's on fire, nobody's yellin'. Just you and a drink. Good moment.", quality = "common", tags = {} },
        { id = "sn_drk10", text = "You know what hits? A drink after you forgot you were thirsty, dude.", quality = "common", tags = {} },
        { id = "sn_drk11", text = "Pour one for Snorf. ...Snorf's kiddin'. Mostly.", quality = "common", tags = {} },
        { id = "sn_drk12", text = "Ahh. Yeah. That's a good sip right there.", quality = "common", tags = {} },
        { id = "sn_drk13", text = "Stay topped off, man. Snorf's seen what dehydration does and it's not pretty.", quality = "common", tags = {} },
        -- uncommon (7)
        { id = "sn_drk14", text = "Every pool Snorf ever floated in was a drink and a bath and a moment all at once. ...You gotta multitask.", quality = "uncommon", tags = {} },
        { id = "sn_drk15", text = "Best thing about a cup is it gives your hands somethin' to do while the rest of you figures stuff out.", quality = "uncommon", tags = {} },
        { id = "sn_drk16", text = "There's drinkin' 'cause you're thirsty, and there's drinkin' 'cause you wanna sit still for a minute. Both good.", quality = "uncommon", tags = {} },
        { id = "sn_drk17", text = "You ever just hold a warm cup with both hands and let it heat your fingers, man? ...That's the whole thing right there.", quality = "uncommon", tags = {} },
        { id = "sn_drk18", text = "Cool water after a hot fight. That's your body sayin' thank you in a language it had before words, dude.", quality = "uncommon", tags = {} },
        { id = "sn_drk19", text = "Snorf thinks the mana's a bonus. The real bit's the part where you stop runnin' for ten seconds.", quality = "uncommon", tags = {} },
        { id = "sn_drk20", text = "Snorf's home had these warm springs. You just soak and sip and the whole world goes soft at the edges.", quality = "uncommon", tags = {} },
        -- rare (3)
        { id = "sn_drk21", text = "Empires rose and fell over who found the good water first. ...You're drinkin' history right now and it tastes fine, man.", quality = "rare", tags = {} },
        { id = "sn_drk22", text = "Snorf's floated in waters so old they remember what the land looked like before the Sundering. ...This stuff's pretty good too, though.", quality = "rare", tags = {} },
        { id = "sn_drk23", text = "Funny thing, dude... whole world runs on fire and lightning and arcane whatever. But take the water away and it all stops in three days.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_drk24", text = "All the magic in the world, man -- arcane, fel, void, the whole menu -- and what actually keeps you standin' is a cup of water and a quiet minute. Heh.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_drk25", text = "Snorf's seen mages bend reality and titans shape whole mountains. ...Still nothin' in all of it ever improved on two friends sharin' a drink after a long day, dude.", quality = "legendary", tags = {} },
    },

    hearthing = {
        -- common (13)
        { id = "sn_hrth01", text = "Hearthstone's warm, man. Always warm. Like it remembers the fireplace for you.", quality = "common", tags = {} },
        { id = "sn_hrth02", text = "Ahhh. Home pull. Snorf felt that one in his belly, dude.", quality = "common", tags = {} },
        { id = "sn_hrth03", text = "Y'know what's nice about goin' home? You already know where the snacks are.", quality = "common", tags = {} },
        { id = "sn_hrth04", text = "Mmm. That swirly thing tickles a little, man. Every time.", quality = "common", tags = {} },
        { id = "sn_hrth05", text = "Snorf's ready. Hearthstone naps hit different, dude.", quality = "common", tags = {} },
        { id = "sn_hrth06", text = "Good call, man. Feet were startin' to have opinions.", quality = "common", tags = {} },
        { id = "sn_hrth07", text = "Heh. Love that little hum it does right before the whoosh.", quality = "common", tags = {} },
        { id = "sn_hrth08", text = "Home's got a floor that knows your feet, man. That's worth a stone.", quality = "common", tags = {} },
        { id = "sn_hrth09", text = "Snorf was just thinkin' about a warm spot to sit, dude. You read minds or what.", quality = "common", tags = {} },
        { id = "sn_hrth10", text = "There it is... that tug behind your ribs. Means somewhere wants you back, man.", quality = "common", tags = {} },
        { id = "sn_hrth11", text = "Whoa, we're goin'? Cool. Snorf was done here anyway.", quality = "common", tags = {} },
        { id = "sn_hrth12", text = "The good thing about home, man... it never asks what took you so long.", quality = "common", tags = {} },
        { id = "sn_hrth13", text = "Belly's already thinkin' about what's in the pantry, dude.", quality = "common", tags = {} },
        -- uncommon (6)
        { id = "sn_hrth14", text = "Y'know, most folks carry a weapon as their favorite thing. You carry a way home. Snorf respects that, man.", quality = "uncommon", tags = {} },
        { id = "sn_hrth15", text = "Hearthstone don't care how rough the day was, dude. Same warm pull every time. Reliable like that.", quality = "uncommon", tags = {} },
        { id = "sn_hrth16", text = "Whoa... that little rock's been in your pocket through everything, man. Loyal as anything Snorf's ever seen.", quality = "uncommon", tags = {} },
        { id = "sn_hrth17", text = "Every inn you've ever set that stone in... they all thought they were your favorite. Heh.", quality = "uncommon", tags = {} },
        { id = "sn_hrth18", text = "Dude, the whole world's tryin' to keep you out there, and you just... nah. Home. Snorf's into it.", quality = "uncommon", tags = {} },
        { id = "sn_hrth19", text = "Funny how the bravest thing you do some days is just... go home, man.", quality = "uncommon", tags = {} },
        -- rare (4)
        { id = "sn_hrth20", text = "Empires put up walls to keep the world out, dude. You just rub a rock. ...Works better, honestly.", quality = "rare", tags = {} },
        { id = "sn_hrth21", text = "Lotta folks forget they've got one of these in their pocket, dude. Keep runnin' when they coulda just... gone home.", quality = "rare", tags = {} },
        { id = "sn_hrth22", text = "That stone's older than the inn it points to, man. Older than the town. Was pointin' somewhere before anywhere was built.", quality = "rare", tags = {} },
        { id = "sn_hrth23", text = "Whole world full of portals and magic doors, dude... and this little warm rock in your pocket still wins. Every time.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_hrth24", text = "Y'know what Snorf figured out after a real long time, man? Home's not the place. It's the thing in you that knows when to stop walkin'. ...Stone just listens to it.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_hrth25", text = "Dude... every hearthstone everywhere is hummin' the same note right now. Whole world full of little warm rocks that say somebody's waitin'. ...That's the biggest spell there is, man, and nobody even thinks about it.", quality = "legendary", tags = {} },
    },

    flightpath = {
        -- common (13)
        { id = "sn_fp01", text = "Whoa, up we go. Snorf's ears are doin' the thing, man.", quality = "common", tags = {} },
        { id = "sn_fp02", text = "Heh. Wind's cold up here but the bird's warm. Good trade, dude.", quality = "common", tags = {} },
        { id = "sn_fp03", text = "Snorf likes this part. No decisions, no turnin', just... ride.", quality = "common", tags = {} },
        { id = "sn_fp04", text = "Dude, check it... you can see the whole mess from up here and none of it's your problem right now.", quality = "common", tags = {} },
        { id = "sn_fp05", text = "These birds know the way, man. Snorf trusts the bird.", quality = "common", tags = {} },
        { id = "sn_fp06", text = "Y'know what's good about flyin', man? Nobody can hand you a quest up here.", quality = "common", tags = {} },
        { id = "sn_fp07", text = "Mmm. Snorf could nap to this. Steady wings, steady wind.", quality = "common", tags = {} },
        { id = "sn_fp08", text = "Whoa... ground's real far away, dude. Snorf's not gonna look down for a bit.", quality = "common", tags = {} },
        { id = "sn_fp09", text = "Little bumpy, man. Snorf's holdin' on with all four feet.", quality = "common", tags = {} },
        { id = "sn_fp10", text = "This is the part where you just breathe and watch stuff get small, dude.", quality = "common", tags = {} },
        { id = "sn_fp11", text = "Heh. Bird barely flaps, man. Just rides the air like it owns up here.", quality = "common", tags = {} },
        { id = "sn_fp12", text = "Snorf's fur is doin' a whole thing in this wind, dude.", quality = "common", tags = {} },
        { id = "sn_fp13", text = "Good flyin' weather, man. No drama up here.", quality = "common", tags = {} },
        -- uncommon (7)
        { id = "sn_fp14", text = "Y'know, somebody had to fly this route the first time with no path at all, man. Just picked a direction and hoped.", quality = "uncommon", tags = {} },
        { id = "sn_fp15", text = "Dude, every flight master's got that same look. Like they've said 'safe travels' forty thousand times and still kinda mean it.", quality = "uncommon", tags = {} },
        { id = "sn_fp16", text = "Whoa... from up here all that fightin' looks like ants arguin' over a crumb, man.", quality = "uncommon", tags = {} },
        { id = "sn_fp17", text = "Snorf wonders if the bird ever just... wants to go somewhere else, dude. Take a left. See what's over there.", quality = "uncommon", tags = {} },
        { id = "sn_fp18", text = "Best part of the ride's the middle, man. Too late to go back, too early to land. Just... floatin'.", quality = "uncommon", tags = {} },
        { id = "sn_fp19", text = "These birds carry everybody, dude. Heroes, weirdos, folks who just need groceries. No judgment. Snorf vibes with that.", quality = "uncommon", tags = {} },
        { id = "sn_fp20", text = "Wind smells different every leg of the trip, man. Pines, then smoke, then salt. Whole story in one ride.", quality = "uncommon", tags = {} },
        -- rare (3)
        { id = "sn_fp21", text = "Dude... whole towns down there gone back to grass, and this flight path still goes right over 'em. Somebody keeps the route lit, man.", quality = "rare", tags = {} },
        { id = "sn_fp22", text = "Whoa, man... bird just flew over somethin' real old down there. Older than the map. ...It's fine though. Old stuff's always fine. That's kinda its whole deal.", quality = "rare", tags = {} },
        { id = "sn_fp23", text = "Y'know what gets Snorf, man? Every one of these routes is just... trust. You sit on a stranger's bird and believe. And it works. Every time.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_fp24", text = "Dude... from up here you can see where the world cracked and somebody stitched it back together. Every time. ...Whole ground's made of comebacks, man, if you fly high enough to see the seams.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_fp25", text = "Whoa... from way up here, man, the whole world looks like somebody's project they just kept workin' on. Every road, every field, every little light in every window down there. ...Somebody loved this thing, dude.", quality = "legendary", tags = {} },
    },

    restzone = {
        -- common (12)
        { id = "sn_rz02", text = "Mmm. Warm floorboards, man. Snorf's stayin' right here for a bit.", quality = "common", tags = {} },
        { id = "sn_rz03", text = "This is the spot. You can feel the whole place just... not wantin' you to leave.", quality = "common", tags = {} },
        { id = "sn_rz04", text = "Dude, smell that. Somebody's got bread goin'. ...Snorf's not movin'.", quality = "common", tags = {} },
        { id = "sn_rz05", text = "Walls like this remember every good nap anybody ever took in here.", quality = "common", tags = {} },
        { id = "sn_rz06", text = "Y'know what's underrated, man? A roof that doesn't leak. That's luxury.", quality = "common", tags = {} },
        { id = "sn_rz07", text = "Snorf's gonna park it right by that fire and just... marinate.", quality = "common", tags = {} },
        { id = "sn_rz08", text = "Good spot. Warm corners, low ceilin', nobody in a hurry. That's the recipe.", quality = "common", tags = {} },
        { id = "sn_rz09", text = "The hearth's doin' all the talkin' in here and it's sayin' exactly the right stuff.", quality = "common", tags = {} },
        { id = "sn_rz10", text = "Floorboards got that creak that says people been comin' back here a long time, man.", quality = "common", tags = {} },
        { id = "sn_rz11", text = "...Snorf just wants to lie flat on these warm stones for like an hour. Maybe two.", quality = "common", tags = {} },
        { id = "sn_rz12", text = "Place like this don't need a sign out front. Your feet just know.", quality = "common", tags = {} },
        { id = "sn_rz13", text = "That fire's got the good crackle goin', dude. The slow one. No rush.", quality = "common", tags = {} },
        -- uncommon (7)
        { id = "sn_rz01", text = "Y'know what Snorf misses, dude? The hot springs back home. Warm water, steam comin' up, everybody just soakin', nobody botherin' anybody. ...That's the dream.", quality = "uncommon", tags = {} },
        { id = "sn_rz15", text = "Whole world out there doin' its thing and in here it's just... soup steam and quiet. Heh.", quality = "uncommon", tags = {} },
        { id = "sn_rz16", text = "Snorf's theory is that the best places got the shortest menus and the longest benches.", quality = "uncommon", tags = {} },
        { id = "sn_rz17", text = "You ever notice how your shoulders drop about two inches soon as you walk in somewhere like this?", quality = "uncommon", tags = {} },
        { id = "sn_rz18", text = "Dude, that corner booth's been waitin' for us all day. Snorf can tell.", quality = "uncommon", tags = {} },
        { id = "sn_rz19", text = "Somethin' about lantern light, man. Makes everybody's face look like they're havin' a good thought.", quality = "uncommon", tags = {} },
        { id = "sn_rz20", text = "The innkeep's not even watchin' you, dude. That's trust. ...Snorf respects it.", quality = "uncommon", tags = {} },
        -- rare (4)
        { id = "sn_rz21", text = "Every inn Snorf's ever sat in has the same warmth at the center, man. Like they're all one big room spread across the world.", quality = "rare", tags = {} },
        { id = "sn_rz22", text = "Empires come and go but somebody always puts a kettle on, dude. ...That's the part that sticks around.", quality = "rare", tags = {} },
        { id = "sn_rz23", text = "Place like this is older than whatever's fightin' outside, man. It'll be here after, too. Just sittin' warm.", quality = "rare", tags = {} },
        { id = "sn_rz24", text = "Whoa. You can feel it, right? The whole building's just... breathin' slow. Synced up with everybody nappin' upstairs.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_rz25", text = "Snorf's been around a while, man. Thrones crack, banners rot... but somebody always leaves the porch light on for whoever's still walkin'.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_rz26", text = "Warm bread, a dry chair, nobody needin' to prove nothin', dude. ...Whole world could've just been this.", quality = "legendary", tags = {} },
    },

    idle = {
        -- common (12)
        { id = "sn_idle01", text = "...Oh -- hey. Sorry, man, Snorf was just watchin' the dust do its little floaty thing in the sunbeam. ...Were we doin' somethin'? It's cool either way.", quality = "common", tags = {} },
        { id = "sn_idle02", text = "That cloud's got nowhere to be and all day to get there, man. ...Snorf aspires to the cloud. Genuinely.", quality = "common", tags = {} },
        { id = "sn_idle07", text = "...Snorf was thinkin' about lunch. Not in a hurry about it, though.", quality = "common", tags = {} },
        { id = "sn_idle08", text = "Man, this is nice. Just... standin' here. Not goin' anywhere. No agenda.", quality = "common", tags = {} },
        { id = "sn_idle09", text = "That beetle's been walkin' the same line for like ten minutes, dude. Committed.", quality = "common", tags = {} },
        { id = "sn_idle10", text = "Heh. Snorf's just matchin' the vibe of that rock over there. ...It's doin' great.", quality = "common", tags = {} },
        { id = "sn_idle11", text = "Y'know what, man? Sometimes the move is no move. Snorf's been provin' that all day.", quality = "common", tags = {} },
        { id = "sn_idle12", text = "...Snorf just counted the cracks in that wall. Fourteen. Heh. Now you know too.", quality = "common", tags = {} },
        { id = "sn_idle13", text = "That shadow's movin' so slow you can only catch it if you stop watchin', man.", quality = "common", tags = {} },
        { id = "sn_idle14", text = "Dude. A whole ant highway right there and nobody's payin' tolls. Free market at its finest.", quality = "common", tags = {} },
        { id = "sn_idle15", text = "...Snorf forgot what we were waitin' for. But the waitin' part's goin' great.", quality = "common", tags = {} },
        { id = "sn_idle16", text = "Mmm. Good breeze. Came from the right direction and everything.", quality = "common", tags = {} },
        -- uncommon (7)
        { id = "sn_idle03", text = "Nothin' on fire, nobody hollerin', no big drama tuggin' at ya. You don't get a lotta these, man. ...C'mon, sit in it with Snorf a sec.", quality = "uncommon", tags = {} },
        { id = "sn_idle18", text = "Man, the ground's warm right here. Sun's been workin' on this spot all mornin'.", quality = "uncommon", tags = {} },
        { id = "sn_idle19", text = "You ever notice all the stuff you can hear when you actually stop movin', man? ...Everything else was talkin' the whole time.", quality = "uncommon", tags = {} },
        { id = "sn_idle20", text = "...Snorf was just thinkin' about how good flat rocks are for lyin' on. Perfect shape every time. Heh.", quality = "uncommon", tags = {} },
        { id = "sn_idle21", text = "Dude, that spider up there's been buildin' the same web since we got here. ...Snorf's invested now.", quality = "uncommon", tags = {} },
        { id = "sn_idle22", text = "Y'know what's nice, man? No countdown. No timer. Just... time.", quality = "uncommon", tags = {} },
        { id = "sn_idle23", text = "Somewhere right now a bird's sittin' on a branch doin' exactly what Snorf's doin'. ...Solidarity.", quality = "uncommon", tags = {} },
        -- rare (4)
        { id = "sn_idle04", text = "Snorf thinks about how big it all is sometimes, man... and then how little of it's actually ours to carry. ...We got the easy bit, dude. Nobody ever tells you that.", quality = "rare", tags = {} },
        { id = "sn_idle25", text = "Funny thing about doin' nothin', dude. Your brain keeps right on goin'. Snorf's been somewhere else entirely for the last ten minutes.", quality = "rare", tags = {} },
        { id = "sn_idle26", text = "Man, every busy person walks right past this spot and never knows what it feels like to just... be in it. Their loss.", quality = "rare", tags = {} },
        { id = "sn_idle27", text = "Snorf's watched a lot of sunbeams, dude. Every single one lands like it meant to land right there.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_idle28", text = "Y'know what, man... most of bein' alive is the parts in between the big stuff. And the in-between parts are kinda the whole thing, when you add 'em up.", quality = "epic", tags = {} },
        -- legendary (1)
        { id = "sn_idle29", text = "Dude... Snorf's been still long enough to hear the world hum. Not a song, not a message -- just the sound of everything holdin' together.", quality = "legendary", tags = {} },
    },

    milestone = {
        -- uncommon (2)
        { id = "sn_ms_boss1", text = "Heh. First big fella down, man. ...Snorf barely blinked and neither did you.", quality = "uncommon", tags = {"boss_1"} },
        { id = "sn_ms_streak7", text = "Seven days runnin', dude. That's almost a whole week of not forgettin' about Snorf... appreciated, man.", quality = "uncommon", tags = {"streak_7"} },
        -- rare (9)
        { id = "sn_ms_boss10", text = "Ten of the big ones now, man. You're startin' to walk into rooms like you already know how it ends.", quality = "rare", tags = {"boss_10"} },
        { id = "sn_ms_boss50", text = "Fifty bosses, dude. Snorf watched you walk into fifty terrible ideas and walk out of all of 'em... kinda impressive, honestly.", quality = "rare", tags = {"boss_50"} },
        { id = "sn_ms_death10", text = "Ten dirt naps, man. Floor keeps invitin' you and you keep RSVP'in'... committed to the bit, dude.", quality = "rare", tags = {"death_10"} },
        { id = "sn_ms_quest100", text = "Hundred quests deep, dude. That's a lotta strangers askin' you to fetch stuff and you just... kept fetchin', man. Heart of gold.", quality = "rare", tags = {"quest_100"} },
        { id = "sn_ms_achieve10", text = "Ten achievements now, man. Snorf likes that little click sound they make when they pop up... very satisfying, dude.", quality = "rare", tags = {"achieve_10"} },
        { id = "sn_ms_gold100k", text = "Hundred thousand gold, man. Snorf doesn't really get money, but that sounds like a lot of apples.", quality = "rare", tags = {"gold_100k"} },
        { id = "sn_ms_mp10", text = "Ten map pins, dude. World's gettin' smaller for you... or maybe you're just gettin' bigger in it, man.", quality = "rare", tags = {"mp_10"} },
        { id = "sn_ms_fish50", text = "Fifty fish, man. Snorf respects the sittin'... most folks can't just be still like that, dude.", quality = "rare", tags = {"fish_50"} },
        { id = "sn_ms_craft50", text = "Fifty things you made with your own two hands, dude. ...Snorf likes watchin' somethin' come from nothin', man.", quality = "rare", tags = {"craft_50"} },
        -- epic (7)
        { id = "sn_ms_boss100", text = "Hundred bosses, man. First one made your hands shake and now you just crack your knuckles... whoa, dude.", quality = "epic", tags = {"boss_100"} },
        { id = "sn_ms_quest500", text = "Five hundred errands for five hundred strangers, man. Snorf doesn't know what that makes you, but it's somethin' the world doesn't have enough of, dude.", quality = "epic", tags = {"quest_500"} },
        { id = "sn_ms_achieve50", text = "Fifty achievements, dude. You been quietly collectin' proof that you showed up... and Snorf thinks that's kinda the whole game right there, man.", quality = "epic", tags = {"achieve_50"} },
        { id = "sn_ms_death50", text = "Fifty trips to the dirt, man. Fifty times back up. ...At this point you and the ground have a whole relationship goin', dude.", quality = "epic", tags = {"death_50"} },
        { id = "sn_ms_mp50", text = "Fifty pins on your map, man. You used to squint at the horizon like it might bite... now you just go, dude.", quality = "epic", tags = {"mp_50"} },
        { id = "sn_ms_session100", text = "Hundred logins, man. ...Snorf's been here for every single one, dude, and he'd do 'em all again.", quality = "epic", tags = {"session_100"} },
        { id = "sn_ms_streak30", text = "Thirty days straight, dude. That's not a streak anymore, that's just your life now... and Snorf's real into that, man.", quality = "epic", tags = {"streak_30"} },
        -- legendary (2)
        { id = "sn_ms_gold1m", text = "Million gold, dude. ...Snorf doesn't even have pockets, man, but if he did -- you'd be in charge.", quality = "legendary", tags = {"gold_1m"} },
        { id = "sn_ms_streak100", text = "Hundred days runnin', man. ...Nothin' holds together that long unless it means somethin', and Snorf thinks maybe this does, dude.", quality = "legendary", tags = {"streak_100"} },
    },

    bondlevelup = {
        -- rare (1)
        { id = "sn_bl_Acquaintance", text = "...Huh. New person. Snorf's just gonna hang out over here for a bit, man... see how it goes.", quality = "rare", tags = {"Acquaintance"} },
        -- epic (2)
        { id = "sn_bl_Friend", text = "Y'know, you're pretty easy to be around, dude. ...Snorf doesn't say that to everybody, man.", quality = "epic", tags = {"Friend"} },
        { id = "sn_bl_Companion", text = "Snorf falls asleep around you now, man, doesn't even think about it. ...Used to take a real long time to do that with anybody, dude.", quality = "epic", tags = {"Companion"} },
        -- legendary (1)
        { id = "sn_bl_Bonded", text = "...Hey, dude. Lotta roads out there, and Snorf picked this one 'cause you're on it, man.", quality = "legendary", tags = {"Bonded"} },
    },

    crafting = {
        -- common (3)
        { id = "sn_cr01", text = "Heh. Snorf likes the smell of the workbench, man. Sawdust and hot metal and somebody doin' their thing.", quality = "common", tags = {} },
        { id = "sn_cr02", text = "Nice one, dude. Somethin' from nothin'. Well, somethin' from a pile of reagents, but still.", quality = "common", tags = {} },
        { id = "sn_cr03", text = "Good hands, dude. Snorf can tell by how you hold the tongs -- you're not guessin'.", quality = "common", tags = {} },
        -- uncommon (3)
        { id = "sn_cr04", text = "Whoa. Your fingers just did that little thing where they know where to go before you tell 'em, man. That's the groove.", quality = "uncommon", tags = {"crit"} },
        { id = "sn_cr05", text = "Dude... two came out. Sometimes the materials are just feelin' generous, y'know?", quality = "uncommon", tags = {"multicraft"} },
        { id = "sn_cr06", text = "Y'know what Snorf likes about craftin'? Nobody's yellin'. Just you and the bench and the quiet click of it comin' together.", quality = "uncommon", tags = {} },
        -- rare (2)
        { id = "sn_cr07", text = "Man, that one came off the anvil singin'. You hit it right where it wanted to be hit, dude. Every time.", quality = "rare", tags = {"crit"} },
        { id = "sn_cr08", text = "Snorf once watched a gnome spend three days on a single hinge, man. Perfect little hinge. ...That's the same energy you got right now.", quality = "rare", tags = {} },
        -- epic (2)
        { id = "sn_cr09", text = "Whoa... the bench just kept spillin' over, dude. Like the recipe got excited and made extras. Heh. Take it.", quality = "epic", tags = {"multicraft"} },
        { id = "sn_cr10", text = "Some old troll potter nobody remembers made a bowl so perfect it's still in a temple somewhere, man. ...That's the kind of work that don't need a name on it.", quality = "epic", tags = {} },
    },

    resurrection = {
        -- common (3)
        { id = "sn_rs02", text = "There you are, dude. Snorf kept your spot warm.", quality = "common", tags = {} },
        { id = "sn_rs03", text = "Heh. Ground couldn't hold ya, man. Never does.", quality = "common", tags = {} },
        { id = "sn_rs04", text = "Easy, easy. Shake it off, dude. You're back and that's the whole story.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_rs01", text = "World keeps tryin' to show you the door, and you just wipe your feet and stroll right back in like you own the place.", quality = "uncommon", tags = {} },
        { id = "sn_rs06", text = "Snorf saved you a seat, dude. ...Wasn't worried. You always come back.", quality = "uncommon", tags = {} },
        -- rare (2)
        { id = "sn_rs07", text = "Whoa. You went away for a sec there, man, and the world got real quiet. ...Glad it's loud again.", quality = "rare", tags = {} },
        { id = "sn_rs08", text = "Dude, you keep comin' back like that old cat who shows up at every house on the block. Can't keep you gone, man.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_rs09", text = "Dude... the ground full-on had you, and you just got up like you had somewhere to be. ...Heh. You did, man.", quality = "epic", tags = {} },
    },

    battlerez = {
        -- common (3)
        { id = "sn_br01", text = "Whoa, welcome back, dude. Fight's still goin' -- you didn't miss much.", quality = "common", tags = {} },
        { id = "sn_br02", text = "There you are, man. Somebody pulled you back in. ...Hope you stretched first.", quality = "common", tags = {} },
        { id = "sn_br03", text = "Heh. Back on your feet mid-punch, dude. That's a pretty good trick.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_br04", text = "Somebody really wanted you back in this one, man. ...Don't waste the favor, y'know?", quality = "uncommon", tags = {} },
        { id = "sn_br05", text = "Dude, you got yanked back into it like a fish on a line. Heh. Guess they need you.", quality = "uncommon", tags = {} },
        -- rare (2)
        { id = "sn_br06", text = "Whoa... the fight pulled you out and your team dragged you right back in, man. That's not just healin' -- that's folks who don't wanna do this without you.", quality = "rare", tags = {} },
        { id = "sn_br07", text = "Y'know, most things stay gone when they go, dude. ...Stubborn looks good on you, man.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_br08", text = "Man... you hit the floor and your crew just said 'nah' and hauled you back by the collar. ...Those are the right people, dude.", quality = "epic", tags = {} },
    },

    travelerslog = {
        -- common (3)
        { id = "sn_tl01", text = "Another page filled in, dude. That log's gettin' fat.", quality = "common", tags = {} },
        { id = "sn_tl02", text = "Heh. You actually went and did the thing, man. Snorf was wonderin'.", quality = "common", tags = {} },
        { id = "sn_tl03", text = "Checked that one off. ...Snorf felt the little click from here, man.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_tl04", text = "Y'know, most folks say they're gonna see the world and then just hang around the mailbox, dude. Not you.", quality = "uncommon", tags = {} },
        { id = "sn_tl05", text = "That log's startin' to read like a life, man. The good kind, where stuff actually happens.", quality = "uncommon", tags = {} },
        -- rare (2)
        { id = "sn_tl06", text = "Whoa. Snorf's been walkin' a long time, man. And the thing about goin' places is you come back heavier. The good kind of heavy.", quality = "rare", tags = {} },
        { id = "sn_tl07", text = "Man... some folks leave footprints. Some leave names carved in stone. You're doin' both and writin' 'em down, dude.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_tl08", text = "Dude... Snorf's walked paths that don't have names anymore. Maps redrew themselves a dozen times since. ...And you're out there drawin' new lines. That's the whole point of havin' feet, man.", quality = "epic", tags = {} },
    },

    scenario = {
        -- common (3)
        { id = "sn_sc01", text = "Nice, dude. In and out, nobody got stuck in a wall. Good run.", quality = "common", tags = {} },
        { id = "sn_sc02", text = "Heh. Done and done, man. Snorf barely had time to get comfy.", quality = "common", tags = {"delve"} },
        { id = "sn_sc03", text = "That's a wrap, dude. Smooth all the way through.", quality = "common", tags = {} },
        -- uncommon (3)
        { id = "sn_sc04", text = "Y'know, that one had some teeth to it, man. But you just chewed right through.", quality = "uncommon", tags = {} },
        { id = "sn_sc05", text = "Dude, Snorf likes the deep ones. Dark, quiet, just you and the echoes and whatever's lurkin'. ...Good company down there.", quality = "uncommon", tags = {"delve"} },
        { id = "sn_sc06", text = "Whole thing went smooth, man. Like somebody greased the rails ahead of you. Heh.", quality = "uncommon", tags = {} },
        -- rare (2)
        { id = "sn_sc07", text = "Whoa. You went down into that hole like it owed you money, dude. Came back up with its lunch.", quality = "rare", tags = {"delve"} },
        { id = "sn_sc08", text = "Man, that one had a shape to it, y'know? Buildup, crisis, you walkin' out at the end with your pockets full.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_sc09", text = "Dude... that one went deeper than the map says. Snorf could feel all that stone overhead just sittin' there, patient. ...Glad you're the one diggin', man.", quality = "epic", tags = {"delve"} },
    },

    transmog = {
        -- common (3)
        { id = "sn_tm01", text = "New threads, man. You walk a little different in those, Snorf can tell.", quality = "common", tags = {} },
        { id = "sn_tm02", text = "Heh. You spent a while on that one, didn't you. ...Worth it, dude.", quality = "common", tags = {} },
        { id = "sn_tm03", text = "That's a look, man. Snorf's got no thumbs but he'd give you two of 'em.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_tm04", text = "Y'know what's wild, man... you put on different gear and you stand different. Like the outfit knows somethin' you don't.", quality = "uncommon", tags = {} },
        { id = "sn_tm05", text = "Dude, that outfit's got a whole mood to it. Like a thunderstorm decided to be a shoulder plate.", quality = "uncommon", tags = {} },
        -- rare (2)
        { id = "sn_tm06", text = "Whoa. You look like somebody who's about to walk into a room and make everybody forget what they were sayin'.", quality = "rare", tags = {} },
        { id = "sn_tm07", text = "Man... lotta folks dress up in armor. You're dressin' up in a whole vibe. ...Different thing entirely.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_tm08", text = "Dude... the ones who really got it just look like themselves, no matter what they put on. ...You're doin' that thing right now.", quality = "epic", tags = {} },
    },

    appearance = {
        -- common (3)
        { id = "sn_ap01", text = "New piece for the rack, man. That one's got a nice weight to it.", quality = "common", tags = {} },
        { id = "sn_ap02", text = "Snorf saw that drop and thought yeah, that's goin' in the wardrobe for sure.", quality = "common", tags = {} },
        { id = "sn_ap03", text = "Another one for the collection, dude. You got an eye for this stuff.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_ap04", text = "Y'know, most folks walk right past stuff like that. You see it, though, man.", quality = "uncommon", tags = {} },
        { id = "sn_ap05", text = "That's the kind of piece you forget about and rediscover in six months, dude. Future you's gonna be stoked.", quality = "uncommon", tags = {} },
        -- rare (1)
        { id = "sn_ap06", text = "Heh. Some folks collect power, some collect gold... you collect the way things look. Snorf respects that on a deep level, man.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_ap07", text = "Dude... every piece you pick up is a little story you might wear someday. Whole wardrobe's basically a memoir at this point.", quality = "epic", tags = {} },
    },

    transmogcollection = {
        -- common (3)
        { id = "sn_tc01", text = "Collection's gettin' deep, man. Closet's probably got its own weather by now.", quality = "common", tags = {} },
        { id = "sn_tc02", text = "Another one tucked away, dude. Snorf approves.", quality = "common", tags = {} },
        { id = "sn_tc03", text = "Heh. You and that wardrobe, man. It's a whole relationship at this point.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_tc04", text = "That closet of yours has gotta be bigger on the inside by now, dude. Like a bag of holdin' but for pants.", quality = "uncommon", tags = {} },
        { id = "sn_tc05", text = "Y'know, there's folks with nothin' in the bank but gold. ...You're richer than them, man. Different currency.", quality = "uncommon", tags = {} },
        -- rare (1)
        { id = "sn_tc06", text = "Whoa. Some of those pieces just sit in the collection glowin' quiet until the right moment, man. ...Patient gear.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_tc07", text = "Dude... Snorf's watched you build this piece by piece. It's not a closet anymore, man. It's an archive. That's commitment with style.", quality = "epic", tags = {} },
    },

    fishing = {
        -- common (3)
        { id = "sn_fi01", text = "Nice catch, man. Snorf felt that little tug from over here.", quality = "common", tags = {} },
        { id = "sn_fi02", text = "Heh. That fish had a whole afternoon planned, dude. You just reshuffled it.", quality = "common", tags = {} },
        { id = "sn_fi03", text = "Good one. ...Snorf's not gonna lie, the water's the best part. Fish is just a bonus, man.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_fi04", text = "Y'know what Snorf likes about fishin', man... nobody expects you to be anywhere else while you're doin' it.", quality = "uncommon", tags = {} },
        { id = "sn_fi05", text = "That one put up a good fight, dude. Respect to both of you.", quality = "uncommon", tags = {} },
        -- rare (2)
        { id = "sn_fi06", text = "Whoa. Snorf's been in water older than whatever your grandfolks' grandfolks called themselves, man. ...Still the best feelin' there is.", quality = "rare", tags = {} },
        { id = "sn_fi07", text = "Man... the fish don't know about the wars or the factions or any of it. They just know the water. ...Snorf gets that.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_fi08", text = "Dude... whole world's runnin' around chasin' power and titles, and here you are, just you and a line and the quiet. ...You cracked it, man.", quality = "epic", tags = {} },
    },

    afkreturn = {
        -- common (3)
        { id = "sn_ak01", text = "Oh hey, you're back. Snorf was countin' ceiling cracks, man. ...Got to fourteen.", quality = "common", tags = {} },
        { id = "sn_ak02", text = "There you are, dude. Snorf didn't move. ...Snorf rarely does.", quality = "common", tags = {} },
        { id = "sn_ak03", text = "Welcome back, man. You missed nothin'. ...Snorf yawned twice, maybe three times.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_ak04", text = "Heh. Snorf almost started worryin' about you, but then he remembered worryin' takes effort.", quality = "uncommon", tags = {} },
        { id = "sn_ak05", text = "Y'know, some folks pace when they wait. Snorf just kinda... settles. Like a warm rock, man.", quality = "uncommon", tags = {} },
        -- rare (1)
        { id = "sn_ak06", text = "Time does this funny thing when you're gone, dude. Gets real thick and slow, like honey in a cold jar. ...Snorf doesn't mind it, honestly.", quality = "rare", tags = {} },
    },

    reprank = {
        -- common (3)
        { id = "sn_rr01", text = "Hey, those folks bumped you up a rank, man. ...Snorf gets it. You're pretty likable.", quality = "common", tags = {} },
        { id = "sn_rr02", text = "Nice, dude. You kept showin' up and they put your name on the board.", quality = "common", tags = {} },
        { id = "sn_rr03", text = "Another group of people thinkin' you're alright, man. ...You're collectin' 'em.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_rr04", text = "Y'know what a rank is, dude? Just enough people agreein' that you're not goin' anywhere. ...Snorf could've told 'em that.", quality = "uncommon", tags = {} },
        { id = "sn_rr05", text = "Heh. They went from 'who's that' to 'oh, that one's cool.' ...Snorf's been sayin' it the whole time, man.", quality = "uncommon", tags = {} },
        -- rare (2)
        { id = "sn_rr06", text = "Whoa. Whole faction just carved out a spot with your name on it, dude. ...That kinda thing used to take generations, man.", quality = "rare", tags = {} },
        { id = "sn_rr07", text = "You walked in a stranger and now they're savin' you a chair at the table, dude. ...Snorf's seen kingdoms start with less than that.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_rr08", text = "Banners rot and statues crumble, man, but the folks who remember your name... that part sticks around. You just earned a whole rank of that, dude.", quality = "epic", tags = {} },
    },

    mission = {
        -- common (3)
        { id = "sn_mi01", text = "Your people came back, man. ...Everybody in one piece, looks like.", quality = "common", tags = {} },
        { id = "sn_mi02", text = "Mission's done, dude. They handled it while you were out here doin' your thing.", quality = "common", tags = {} },
        { id = "sn_mi03", text = "Hey, your crew wrapped that one up. ...You picked good, man.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_mi04", text = "Heh. You sent 'em off and they just... did it. Snorf respects a clean delegation, dude.", quality = "uncommon", tags = {} },
        { id = "sn_mi05", text = "Y'know what's nice, man? Somebody else doin' the runnin' around for once. ...That's the gig.", quality = "uncommon", tags = {} },
        -- rare (1)
        { id = "sn_mi06", text = "Whoa. They went out there, handled it, came back like it was a lunch break. ...Used to take whole battalions for that kinda thing, dude.", quality = "rare", tags = {} },
    },

    logout = {
        -- common (3)
        { id = "sn_lo01", text = "Snorf's gonna hold the spot, man. Go do your thing.", quality = "common", tags = {} },
        { id = "sn_lo02", text = "Aight. Snorf'll be right here when you get back.", quality = "common", tags = {} },
        { id = "sn_lo03", text = "...Hm? Oh, you're headin' out. Cool cool. Snorf's good.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_lo04", text = "Y'know, the quiet after you leave is kinda nice too, dude. Don't tell anybody Snorf said that.", quality = "uncommon", tags = {} },
        { id = "sn_lo05", text = "Go rest up, man. Snorf's gonna watch the light change for a while.", quality = "uncommon", tags = {} },
        -- rare (2)
        { id = "sn_lo06", text = "Funny how the world just keeps goin' when you step out, dude. ...Snorf notices, though.", quality = "rare", tags = {} },
        { id = "sn_lo07", text = "Same sky'll be here when you get back, man. Sky's loyal like that.", quality = "rare", tags = {} },
        -- epic (1)
        { id = "sn_lo08", text = "Snorf's sat in this spot through a lotta goodbyes, dude. The ones who come back are the ones worth sittin' for.", quality = "epic", tags = {} },
    },

    craftingorder = {
        -- common (3)
        { id = "sn_co01", text = "Nice, dude. Somebody out there's openin' a box with your name on it.", quality = "common", tags = {} },
        { id = "sn_co02", text = "Another one filled, man. Snorf likes the rhythm of it.", quality = "common", tags = {} },
        { id = "sn_co03", text = "Heh. Makin' stuff for people is kinda Snorf's favorite thing you do.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_co04", text = "Y'know what's cool about craftin' for strangers, dude? You'll never see the face they make when they get it, but it's probably a good one.", quality = "uncommon", tags = {} },
        { id = "sn_co05", text = "Whoa, that tip though, man. Somebody really wanted that one.", quality = "uncommon", tags = {"bigtip"} },
        -- rare (1)
        { id = "sn_co06", text = "Dude... that's not a tip, that's a thank-you letter made of gold. Whoever that was, they get it.", quality = "rare", tags = {"bigtip"} },
        -- epic (1)
        { id = "sn_co07", text = "Every piece you send out carries a little bit of your afternoon in it, man. Whole strangers walkin' around wearin' your Tuesday. Heh.", quality = "epic", tags = {} },
    },

    achieveprogress = {
        -- common (3)
        { id = "sn_ag01", text = "Little closer, man. Snorf can feel it from here.", quality = "common", tags = {} },
        { id = "sn_ag02", text = "Heh. Chippin' away at it, dude. That's the move.", quality = "common", tags = {} },
        { id = "sn_ag03", text = "Progress is progress, man. Snorf's not in a rush.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_ag04", text = "Y'know what Snorf digs about halfway there? You already know the road, dude.", quality = "uncommon", tags = {} },
        { id = "sn_ag05", text = "One more notch on the thing, man. Snorf lost count but the vibe is right.", quality = "uncommon", tags = {} },
        -- rare (1)
        { id = "sn_ag06", text = "Most folks quit at the boring middle part, dude. You're still here. ...That's the whole trick, honestly.", quality = "rare", tags = {} },
    },

    combatend = {
        -- common (3)
        { id = "sn_ce01", text = "...Oh, is it over? Heh. Snorf was just gettin' settled in, man.", quality = "common", tags = {} },
        { id = "sn_ce02", text = "There we go, dude. Quiet again. ...Snorf missed quiet.", quality = "common", tags = {} },
        { id = "sn_ce03", text = "Nice, man. Quick and clean. Snorf barely had to move.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_ce04", text = "Heh. They came in loud and left real quiet, dude. That's usually how it goes with you.", quality = "uncommon", tags = {} },
        { id = "sn_ce05", text = "Y'know, Snorf appreciates that you don't drag these out, man. Some folks monologue. You just... handle it.", quality = "uncommon", tags = {} },
        -- rare (1)
        { id = "sn_ce06", text = "Whoa, dude. They had numbers and you had whatever that was. ...Snorf's glad he's on this side of you, man.", quality = "rare", tags = {} },
    },

    friendonline = {
        -- common (3)
        { id = "sn_fo01", text = "Oh hey, one of your people just showed up, man.", quality = "common", tags = {} },
        { id = "sn_fo02", text = "Friend's online, dude. ...That's a good one to see pop up.", quality = "common", tags = {} },
        { id = "sn_fo03", text = "Somebody you like just logged in, man. Room got a little warmer.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_fo04", text = "Heh. Your friend's here, dude. Snorf can always tell the ones that matter -- you sit up a little straighter.", quality = "uncommon", tags = {} },
        { id = "sn_fo05", text = "One of the good ones just wandered in, man. ...Snorf approves of your taste in people.", quality = "uncommon", tags = {} },
        -- rare (1)
        { id = "sn_fo06", text = "Whoa. Whole world full of strangers out there, dude, and the one you actually wanna see just walked through the door. ...That's not random, man.", quality = "rare", tags = {} },
    },

    almostlevel = {
        -- common (3)
        { id = "sn_al01", text = "You're gettin' close, man. Snorf can feel it. ...Or maybe that's lunch. Either way, good vibes.", quality = "common", tags = {} },
        { id = "sn_al02", text = "Almost there, dude. Just a little more pushin' and you get the big ding.", quality = "common", tags = {} },
        { id = "sn_al03", text = "Hey, you're right on the edge of it, man. ...One more good stretch.", quality = "common", tags = {} },
        -- uncommon (2)
        { id = "sn_al04", text = "Heh. You've been grindin' this whole time and now it's just... right there, dude. Close enough to lean on.", quality = "uncommon", tags = {} },
        { id = "sn_al05", text = "Y'know that thing where you can see the top of the hill, man? ...Legs might burn but you're basically there.", quality = "uncommon", tags = {} },
        -- rare (1)
        { id = "sn_al06", text = "Whoa. All those little scraps you picked up, dude -- every single one stacked up into this. ...You're about to be a bigger version of yourself, man.", quality = "rare", tags = {} },
    },

    gear_degrading = {
        -- common (3)
        { id = "sn_gd01", text = "Your stuff's lookin' a little rough around the edges, man. Just sayin'.", quality = "common", tags = {} },
        { id = "sn_gd02", text = "Heh. That chestpiece has seen some days, dude.", quality = "common", tags = {} },
        { id = "sn_gd03", text = "Somethin's rattlin' on you, man. Might wanna check on that.", quality = "common", tags = {} },
        -- uncommon (1)
        { id = "sn_gd04", text = "Y'know, gear talks to you if you listen, dude. Yours is sayin' 'please' right now.", quality = "uncommon", tags = {} },
        -- rare (1)
        { id = "sn_gd05", text = "Snorf's watched a lotta armor go from shiny to suggestion, man. Yours is enterin' the suggestion phase.", quality = "rare", tags = {} },
    },

    gear_broken = {
        -- common (3)
        { id = "sn_gb01", text = "...Dude. That's not armor anymore, that's a memory.", quality = "common", tags = {} },
        { id = "sn_gb02", text = "Your gear's done, man. Like, spiritually done.", quality = "common", tags = {} },
        { id = "sn_gb03", text = "Heh. You're basically wearin' good intentions at this point, dude.", quality = "common", tags = {} },
        -- uncommon (1)
        { id = "sn_gb04", text = "Y'know, there's a word for fightin' in broken gear, dude. Snorf thinks it's 'optimism.'", quality = "uncommon", tags = {} },
        -- rare (1)
        { id = "sn_gb05", text = "Snorf's seen walls held together with less tape than your shoulders right now, man. ...They also fell apart.", quality = "rare", tags = {} },
    },

    gear_repaired = {
        -- common (3)
        { id = "sn_gf01", text = "There you go, man. All solid again.", quality = "common", tags = {} },
        { id = "sn_gf02", text = "Fresh repairs, dude. Snorf always liked that sound -- the little clinks.", quality = "common", tags = {} },
        { id = "sn_gf03", text = "Good as new, man. Well... good as yesterday. Close enough.", quality = "common", tags = {} },
        -- uncommon (1)
        { id = "sn_gf04", text = "Y'know what repair folks never get, dude? A thank-you. ...Snorf thanks 'em in his head.", quality = "uncommon", tags = {} },
        -- rare (1)
        { id = "sn_gf05", text = "Whole kit gleamin' again, man. Like the last three fights never happened. ...Snorf remembers, though.", quality = "rare", tags = {} },
    },

}
