-- ============================================================================
-- Vamoose's Companion - Vexia Quote Database
-- Voice: Theatrical, conspiratorial, scandalous, dramatic
-- ============================================================================

VC_QuoteDB = VC_QuoteDB or {}

VC_QuoteDB.vexia = {
    farming = {
        { id = "vx_f01", text = "You're just going to yank that out of the ground? No dinner first? How very direct of you.", quality = "common", tags = {} },
        { id = "vx_f02", text = "Gathering in broad daylight. Where anyone could see. You absolute menace.", quality = "common", tags = {} },
        { id = "vx_f03", text = "Another node, another conquest. At this rate, the land itself will need a chaperone.", quality = "common", tags = {} },
        { id = "vx_f04", text = "Oh, you found ore. How rugged. How primal. How... you just put it in your bag without ceremony. Fine.", quality = "common", tags = {} },
        { id = "vx_f05", text = "The way you strip-mine with such focused intensity is -- and I mean this sincerely -- deeply entertaining.", quality = "uncommon", tags = {} },
        { id = "vx_f06", text = "You have a *gift* for finding things the earth was clearly trying to hide. Rude, but effective.", quality = "uncommon", tags = {} },
        { id = "vx_f07", text = "That herb didn't stand a chance. You descended upon it like a force of nature. I'm almost proud.", quality = "uncommon", tags = {} },
        { id = "vx_f08", text = "I've seen demons with less single-minded determination than you around a mining node. Take that as you will.", quality = "uncommon", tags = {} },
        { id = "vx_f09", text = "You collect reagents the way I collect dramatic pauses -- compulsively and without shame.", quality = "rare", tags = {} },
        { id = "vx_f10", text = "The sheer *appetite* you have for raw materials borders on the indecent. I approve wholeheartedly.", quality = "rare", tags = {} },
        { id = "vx_f11", text = "I whispered to that herb to hold still for you. It didn't listen. Herbs never do. But the thought was there.", quality = "rare", tags = {} },
        { id = "vx_f12", text = "If gathering were a performance art, you would be headlining in Silvermoon. Standing ovation. Roses thrown.", quality = "epic", tags = {} },
        { id = "vx_f13", text = "Oh, another flower. You're building quite the bouquet, darling. Should I be flattered?", quality = "common", tags = {} },
        { id = "vx_f14", text = "That bush was minding its own business. You've made it a scandal.", quality = "common", tags = {} },
        { id = "vx_f15", text = "Harvesting again? Darling, your hands must be filthy. I find it strangely charming.", quality = "common", tags = {} },
        { id = "vx_f16", text = "The way you lunge at resource nodes is -- dare I say -- predatory. Oh my.", quality = "common", tags = {} },
        { id = "vx_f17", text = "You treat every gathering spot like it owes you money. The audacity. The panache.", quality = "common", tags = {} },
        { id = "vx_f18", text = "Just snatching things from the earth like it's a buffet. Brazen. Unapologetic. Magnificent.", quality = "common", tags = {} },
        { id = "vx_f19", text = "Do you even ask the ore if it wants to come with you? Of course not. How deliciously forceful.", quality = "common", tags = {} },
        { id = "vx_f20", text = "Another herb plucked without so much as a whisper. You're a menace to botany, darling.", quality = "common", tags = {} },
        { id = "vx_f21", text = "I won't tell anyone what you found out here. Your little secret is safe with me. Mostly.", quality = "common", tags = {} },
        { id = "vx_f22", text = "If the ground could blush, darling, you'd have it scarlet by now.", quality = "common", tags = {} },
        { id = "vx_f23", text = "Picking herbs at this hour? People will talk. Let them.", quality = "common", tags = {} },
        { id = "vx_f24", text = "You and that mining pick have a relationship I can only describe as intense.", quality = "common", tags = {} },
        { id = "vx_f25", text = "The earth yields its treasures to you so willingly. It's practically indecent.", quality = "uncommon", tags = {} },
        { id = "vx_f26", text = "I've been keeping a tally of your haul. It's... obscene. In the best possible way.", quality = "uncommon", tags = {} },
        { id = "vx_f27", text = "That node was surrounded by competitors and you still got it. The scandal! The drama!", quality = "uncommon", tags = {} },
        { id = "vx_f28", text = "Oh, you spotted that from across the field? Your eyes for treasure rival mine for gossip.", quality = "uncommon", tags = {} },
        { id = "vx_f29", text = "You've been gathering for an hour and haven't complained once. That's either dedication or madness. Either way, I'm riveted.", quality = "uncommon", tags = {} },
        { id = "vx_f30", text = "Every time you pick a flower I imagine a tiny gasp from the meadow. Am I projecting? Perhaps.", quality = "uncommon", tags = {} },
        { id = "vx_f31", text = "I must confess -- watching you farm is the most wholesome entertainment I've had in eons. Don't ruin it by telling anyone.", quality = "uncommon", tags = {} },
        { id = "vx_f32", text = "You gather with such quiet intensity that even I hold my tongue. And you know how rare that is.", quality = "uncommon", tags = {} },
        { id = "vx_f33", text = "That vein of ore practically threw itself at you. I know the feeling.", quality = "uncommon", tags = {} },
        { id = "vx_f34", text = "Between you and the earth, I'm not sure who's more exhausted. But you're definitely winning.", quality = "uncommon", tags = {} },
        { id = "vx_f35", text = "I just told that herb you were coming. It tried to run. Herbs can't run. It was very sad and very funny.", quality = "rare", tags = {} },
        { id = "vx_f36", text = "Your gathering route is so efficient it should be classified. State secrets, darling. State secrets.", quality = "rare", tags = {} },
        { id = "vx_f37", text = "I've been watching you farm for hours and I'm not bored. Do you understand how alarming that is for someone like me?", quality = "rare", tags = {} },
        { id = "vx_f38", text = "You've stripped this area so thoroughly that even the squirrels are filing complaints. Magnificent work.", quality = "rare", tags = {} },
        { id = "vx_f39", text = "The other gatherers see you coming and just... leave. Your reputation precedes you like a very efficient scandal.", quality = "epic", tags = {} },
        { id = "vx_f40", text = "If I wrote a tell-all about your farming habits, it would outsell every tome in Dalaran. Chapters on ore alone.", quality = "epic", tags = {} },
        { id = "vx_f41", text = "You've gathered so much material that the Auction House shudders when you log in. I find that deeply, profoundly attractive.", quality = "legendary", tags = {} },
        { id = "vx_f42", text = "Just casually robbing the landscape again. Another day, another botanical crime scene.", quality = "common", tags = {} },
        { id = "vx_f43", text = "That skinning was... efficient. Clinical, even. I feel like I should avert my eyes but I simply cannot.", quality = "common", tags = {} },
        { id = "vx_f44", text = "Oh, lumber now? Darling, is there any resource safe from your grasp?", quality = "common", tags = {} },
        { id = "vx_f45", text = "Somewhere a druid is weeping over what you just did to that meadow. Worth it.", quality = "common", tags = {} },
    },

    gold = {
        { id = "vx_g01", text = "More gold in the coffers. You're practically *dripping* with fiscal responsibility and I find it thrilling.", quality = "common", tags = { "gain" } },
        { id = "vx_g02", text = "Coin acquired. The sound it makes hitting the pile? Music. Absolute music.", quality = "common", tags = { "gain" } },
        { id = "vx_g03", text = "Oh, spending are we? Bold. Reckless. I'm living vicariously through your wallet right now.", quality = "common", tags = { "loss" } },
        { id = "vx_g04", text = "That gold had a good life with you. Brief, but meaningful. Pour one out.", quality = "common", tags = { "loss" } },
        { id = "vx_g05", text = "The auction house bends to your will and honestly? Watching you work the market is the most entertainment I've had in centuries.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_g06", text = "You just made gold appear from nothing. If that isn't sorcery, I don't know what my colleagues have been doing wrong.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_g07", text = "Gold out, goods in. The eternal dance. You lead, the economy follows. Very graceful.", quality = "uncommon", tags = { "loss" } },
        { id = "vx_g08", text = "You play the market like it personally wronged you and you're here for revenge. It's exquisite.", quality = "rare", tags = { "gain" } },
        { id = "vx_g09", text = "I've watched empires manage their treasuries with less flair than you just showed. And I've watched *actual* empires.", quality = "rare", tags = { "gain" } },
        { id = "vx_g10", text = "Your wealth-building strategy has a certain... ruthless elegance. If gold could swoon, darling, it would.", quality = "epic", tags = { "gain" } },
        { id = "vx_g11", text = "A few more coins in the purse. Nothing scandalous. Yet.", quality = "common", tags = { "gain" } },
        { id = "vx_g12", text = "Gold gained. I do love the sound of progress, darling.", quality = "common", tags = { "gain" } },
        { id = "vx_g13", text = "Oh, a little windfall? How delightful. Treat yourself. Or don't. I'm not your accountant.", quality = "common", tags = { "gain" } },
        { id = "vx_g14", text = "Money in. The only two words more beautiful than 'free drinks.'", quality = "common", tags = { "gain" } },
        { id = "vx_g15", text = "Your coin purse grows heavier by the hour. Careful, darling, greed is *my* department.", quality = "common", tags = { "gain" } },
        { id = "vx_g16", text = "Spending money on repairs again? The indignity. You deserve better. Specifically, not dying.", quality = "common", tags = { "loss" } },
        { id = "vx_g17", text = "There goes another handful of gold. I felt that in my soul and I'm not even sure I have one.", quality = "common", tags = { "loss" } },
        { id = "vx_g18", text = "You just bought that without haggling. The vendor is still trembling with disbelief.", quality = "common", tags = { "loss" } },
        { id = "vx_g19", text = "Oh, the gold is leaving. Quick, someone write a eulogy.", quality = "common", tags = { "loss" } },
        { id = "vx_g20", text = "Another purchase? Darling, your spending habits are giving me heart palpitations. Delicious ones.", quality = "common", tags = { "loss" } },
        { id = "vx_g21", text = "Gold spent on something frivolous, I hope? The best investments are the scandalous ones.", quality = "common", tags = { "loss" } },
        { id = "vx_g22", text = "You're hemorrhaging gold and you don't even look concerned. The composure! The nerve!", quality = "common", tags = { "loss" } },
        { id = "vx_g23", text = "Every coin you earn is a tiny victory and I am here for each one. Silently cheering. With pom-poms.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_g24", text = "Your gold pile just twitched. I think it's becoming sentient. Should we be worried or proud?", quality = "uncommon", tags = { "gain" } },
        { id = "vx_g25", text = "That sale was so profitable I felt a shiver. An actual shiver. In the Twisting Nether, that means something.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_g26", text = "The economy doesn't know it yet, but it works for you now. I've seen hostile takeovers with less finesse.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_g27", text = "You spent that gold with such conviction. Like it deserved to be spent. The confidence is intoxicating.", quality = "uncommon", tags = { "loss" } },
        { id = "vx_g28", text = "Gold leaving your bags has a certain tragic beauty to it. Like autumn leaves, but financially devastating.", quality = "uncommon", tags = { "loss" } },
        { id = "vx_g29", text = "That purchase was bold. Possibly reckless. Definitely something I'd gossip about later.", quality = "uncommon", tags = { "loss" } },
        { id = "vx_g30", text = "I'm starting to think you make gold just to hear me react. And it's working, darling. It's working.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_g31", text = "You treat the auction house like your personal theatre. Buy low, sell high, take a bow.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_g32", text = "Watching you manage finances is like watching a master thief work -- except it's all legal. Disappointing, but impressive.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_g33", text = "That vendor just took your gold and didn't even make eye contact. The disrespect. I'll remember their face.", quality = "uncommon", tags = { "loss" } },
        { id = "vx_g34", text = "Your profit margins would make a goblin weep with envy. I've seen it happen. Twice. Today.", quality = "rare", tags = { "gain" } },
        { id = "vx_g35", text = "The way you just flipped that item for triple its value -- darling, that's not commerce, that's art.", quality = "rare", tags = { "gain" } },
        { id = "vx_g36", text = "I whispered your net worth to a passing merchant and they fainted. Genuinely fainted. I regret nothing.", quality = "rare", tags = { "gain" } },
        { id = "vx_g37", text = "You spent a fortune and didn't even flinch. That's either wealth or insanity. Both are extremely attractive.", quality = "rare", tags = { "loss" } },
        { id = "vx_g38", text = "That expenditure was so large it echoed through the Twisting Nether. Several demons looked up from their ledgers.", quality = "rare", tags = { "loss" } },
        { id = "vx_g39", text = "Your gold-making prowess is the stuff of whispered legend. I should know -- I'm the one whispering.", quality = "epic", tags = { "gain" } },
        { id = "vx_g40", text = "I've seen you turn pocket change into a fortune and a fortune into an empire. If avarice were a virtue, you'd be a saint.", quality = "epic", tags = { "gain" } },
        { id = "vx_g41", text = "Your financial empire spans servers, transcends expansions, and makes trade princes nervous. I am genuinely, catastrophically impressed.", quality = "legendary", tags = { "gain" } },
        { id = "vx_g42", text = "Loose change, darling. Barely worth mentioning. But I mentioned it anyway because I'm thorough.", quality = "common", tags = { "gain" } },
        { id = "vx_g43", text = "A tidy sum just landed in your lap. The universe is flirting with you and I'm taking notes.", quality = "common", tags = { "gain" } },
        { id = "vx_g44", text = "Spending gold on consumables. How tragically responsible of you.", quality = "common", tags = { "loss" } },
        { id = "vx_g45", text = "That gold flew out of your bags so fast it left a draft. I felt it in my wings.", quality = "common", tags = { "loss" } },
    },

    achieve = {
        { id = "vx_a01", text = "An achievement! How delightful. I'll add it to the list of reasons you're my favourite mortal.", quality = "common", tags = {} },
        { id = "vx_a02", text = "Oh, did something just ping? Was that an achievement? How terribly accomplished of you.", quality = "common", tags = {} },
        { id = "vx_a03", text = "You did the thing! The specific, difficult thing! I am -- and this is genuine -- impressed.", quality = "common", tags = {} },
        { id = "vx_a04", text = "Another little trophy for the collection. At this rate, you'll need a display case. I'll help you pick curtains.", quality = "uncommon", tags = {} },
        { id = "vx_a05", text = "Most people stumble into achievements. You stalked this one like prey. Honestly? Chills.", quality = "uncommon", tags = {} },
        { id = "vx_a06", text = "That achievement has been watching you approach for days, powerless to escape. Delicious.", quality = "rare", tags = {} },
        { id = "vx_a07", text = "I have witnessed pacts, bargains, and cosmic events. And somehow, watching you earn that was more satisfying than all of them.", quality = "epic", tags = {} },
        { id = "vx_a08", text = "Achievement unlocked! Oh my, darling, you make it look so effortless. Almost suspiciously so.", quality = "common", tags = {} },
        { id = "vx_a09", text = "Another notch on the bedpost -- I mean achievement panel. Same energy.", quality = "common", tags = {} },
        { id = "vx_a10", text = "That little ping sound? That's the sound of you being better than everyone else. Revel in it.", quality = "common", tags = {} },
        { id = "vx_a11", text = "Oh, another one? Darling, you're collecting achievements like I collect admirers -- relentlessly.", quality = "common", tags = {} },
        { id = "vx_a12", text = "I gasped. Out loud. In front of other demons. I hope you're happy.", quality = "common", tags = {} },
        { id = "vx_a13", text = "The achievement toast popped up and I swear I heard trumpets. Was that just me? It was just me.", quality = "common", tags = {} },
        { id = "vx_a14", text = "Another gold star for the overachiever. At this rate you'll need a second achievement panel.", quality = "common", tags = {} },
        { id = "vx_a15", text = "You achieved something! Quickly, look nonchalant before anyone notices how pleased you are.", quality = "common", tags = {} },
        { id = "vx_a16", text = "Achievement earned. I'll be telling everyone about this. Yes, everyone. No, you can't stop me.", quality = "common", tags = {} },
        { id = "vx_a17", text = "Darling, the rate at which you accumulate achievements is frankly scandalous. Keep going.", quality = "common", tags = {} },
        { id = "vx_a18", text = "That one's been eluding you, hasn't it? The chase is over. The prey is caught. How satisfying.", quality = "common", tags = {} },
        { id = "vx_a19", text = "An achievement so obscure even I had to look it up. You're full of delightful surprises.", quality = "common", tags = {} },
        { id = "vx_a20", text = "Oh, you got the thing. Marvelous. I'll compose a ballad. It will be mostly about me, but you'll be mentioned.", quality = "common", tags = {} },
        { id = "vx_a21", text = "You just earned something most people don't even know exists. How deliciously exclusive.", quality = "uncommon", tags = {} },
        { id = "vx_a22", text = "That achievement required patience, skill, and just a touch of obsession. You have all three in abundance.", quality = "uncommon", tags = {} },
        { id = "vx_a23", text = "The way you hunted that achievement down was almost romantic. You, the pursuer. It, the helpless quarry.", quality = "uncommon", tags = {} },
        { id = "vx_a24", text = "I am composing a mental scrapbook of your greatest hits. This one gets a full page.", quality = "uncommon", tags = {} },
        { id = "vx_a25", text = "You've now achieved something that would take lesser mortals a lifetime. You did it on a Tuesday.", quality = "uncommon", tags = {} },
        { id = "vx_a26", text = "That achievement was hiding behind three rare spawns and a puzzle. You didn't even break a sweat.", quality = "uncommon", tags = {} },
        { id = "vx_a27", text = "Achievement unlocked with such style that I suspect you rehearsed. Did you rehearse? I won't judge. Much.", quality = "uncommon", tags = {} },
        { id = "vx_a28", text = "The achievement community just felt a disturbance. That was you. Being magnificent.", quality = "uncommon", tags = {} },
        { id = "vx_a29", text = "I keep a private ranking of your most impressive moments. This one just cracked the top five.", quality = "uncommon", tags = {} },
        { id = "vx_a30", text = "Darling, that one had prerequisites with prerequisites. The dedication borders on the obsessive. I'm smitten.", quality = "uncommon", tags = {} },
        { id = "vx_a31", text = "You finished that achievement so cleanly that I suspect divine intervention. Or demonic. One of ours, perhaps.", quality = "uncommon", tags = {} },
        { id = "vx_a32", text = "That achievement was considered impossible by at least three people I gossiped with last week. Wait until they hear.", quality = "uncommon", tags = {} },
        { id = "vx_a33", text = "I've seen mortals cry over that achievement. You just... did it. The nonchalance is devastatingly attractive.", quality = "rare", tags = {} },
        { id = "vx_a34", text = "That one comes with a title, doesn't it? Wear it like a crown, darling. You've earned the throne.", quality = "rare", tags = {} },
        { id = "vx_a35", text = "If achievements were currency, you'd be the wealthiest being in the cosmos. And I know some very wealthy beings.", quality = "rare", tags = {} },
        { id = "vx_a36", text = "The sheer theatrical perfection of how you completed that -- I need to sit down. I'm already sitting. I need to sit more.", quality = "rare", tags = {} },
        { id = "vx_a37", text = "That achievement has a completion rate of less than one percent. You're in the one percent, darling. As you should be.", quality = "rare", tags = {} },
        { id = "vx_a38", text = "I whispered your achievement list to a naaru once. It wept. Tears of light. Very messy.", quality = "rare", tags = {} },
        { id = "vx_a39", text = "Your achievement panel reads like a trophy hall. I've been to actual trophy halls. Yours is better.", quality = "epic", tags = {} },
        { id = "vx_a40", text = "That achievement will echo through the ages. Historians will write about it. I'll make sure they get the dramatic details right.", quality = "epic", tags = {} },
        { id = "vx_a41", text = "Every cosmos-shaking achievement you earn makes the Burning Legion's accomplishments look like a school project. And I say that with love. For you, not them.", quality = "legendary", tags = {} },
        { id = "vx_a42", text = "Congratulations, darling! Another box ticked on the infinite checklist of excellence.", quality = "common", tags = {} },
        { id = "vx_a43", text = "Was that a rare achievement? I couldn't tell because you make everything look routine.", quality = "common", tags = {} },
        { id = "vx_a44", text = "You've been chasing that one for a while. The look on your face right now is everything.", quality = "uncommon", tags = {} },
        { id = "vx_a45", text = "Another triumph. Another reason for me to brag about you to the other demons. They're getting tired of it. I'm not.", quality = "uncommon", tags = {} },
    },

    death = {
        { id = "vx_d01", text = "Oh no. Oh, that was -- *ahem* -- very tragic. Give me a moment to compose myself. ...Okay I'm composed.", quality = "common", tags = {} },
        { id = "vx_d02", text = "Laid low in front of everyone. How *scandalous*. The graveyard run is just the walk of shame with extra steps.", quality = "common", tags = {} },
        { id = "vx_d03", text = "That was dramatic. Truly. The falling, the sound effects -- you really committed to the bit.", quality = "common", tags = {} },
        { id = "vx_d04", text = "Death is just a costume change, darling. Same show, new entrance.", quality = "common", tags = {} },
        { id = "vx_d05", text = "In your defence, that was a very stylish death. Nine out of ten. You lost a point for the surprised face.", quality = "uncommon", tags = {} },
        { id = "vx_d06", text = "The thing about dying is it's only embarrassing if someone saw. And I saw. But I'll never tell. ...Probably.", quality = "uncommon", tags = {} },
        { id = "vx_d07", text = "I would offer to negotiate with the spirit realm on your behalf, but they've already sent you back. How efficient.", quality = "uncommon", tags = {} },
        { id = "vx_d08", text = "You know what? That mob earned it. You gave them a *story*. 'Remember when we killed that one adventurer?' They'll dine out on this.", quality = "rare", tags = {} },
        { id = "vx_d09", text = "Between you and me -- and this stays between us -- I've seen demon lords die with less theatrical flair. You have a gift.", quality = "rare", tags = {} },
        { id = "vx_d10", text = "I just want you to know... even face-down in the dirt, you're still the most interesting person in this zone. And I mean that.", quality = "epic", tags = {} },
        { id = "vx_d11", text = "Oh. You're dead again. Should I start keeping a tally, or would that be gauche?", quality = "common", tags = {} },
        { id = "vx_d12", text = "Down you go. Very graceful. Like a swan. A heavily armoured, screaming swan.", quality = "common", tags = {} },
        { id = "vx_d13", text = "Darling, the floor is not a resting place. Get up. People are watching.", quality = "common", tags = {} },
        { id = "vx_d14", text = "That was a death worthy of the stage. Alas, there's no audience. Just me, slow-clapping.", quality = "common", tags = {} },
        { id = "vx_d15", text = "How dramatic! The death rattle, the collapse -- you missed your calling in theatre.", quality = "common", tags = {} },
        { id = "vx_d16", text = "Oh my. That was abrupt. One moment you were fighting, the next -- splat. Very avant-garde.", quality = "common", tags = {} },
        { id = "vx_d17", text = "I'm not going to say 'I told you so.' I am going to heavily imply it with my expression, though.", quality = "common", tags = {} },
        { id = "vx_d18", text = "Dead. Again. The spirit healer must know you by name at this point.", quality = "common", tags = {} },
        { id = "vx_d19", text = "That was quick. Merciful, even. You barely had time to look undignified. Almost.", quality = "common", tags = {} },
        { id = "vx_d20", text = "Gravity claimed another victim. I blame the terrain. And possibly your life choices.", quality = "common", tags = {} },
        { id = "vx_d21", text = "I saw it coming, darling. I just didn't want to spoil the surprise.", quality = "common", tags = {} },
        { id = "vx_d22", text = "I briefly considered saving you but decided the resurrection would be more dramatic. You're welcome.", quality = "common", tags = {} },
        { id = "vx_d23", text = "Someone fetch the fainting couch! Oh wait, that's for me. You just need a healer.", quality = "common", tags = {} },
        { id = "vx_d24", text = "That death will make an excellent anecdote at parties. I'm already rehearsing how to tell it.", quality = "uncommon", tags = {} },
        { id = "vx_d25", text = "The spirit realm must be getting tired of your revolving-door policy. In, out, in, out.", quality = "uncommon", tags = {} },
        { id = "vx_d26", text = "I just felt your life force wink out like a candle. Then wink back on. You're like a very morbid nightlight.", quality = "uncommon", tags = {} },
        { id = "vx_d27", text = "If dying were an art form, you would be a virtuoso. A prodigy. A maestro of misfortune.", quality = "uncommon", tags = {} },
        { id = "vx_d28", text = "Oh, that one hurt to watch. And I've watched actual torture. This was worse because I cared.", quality = "uncommon", tags = {} },
        { id = "vx_d29", text = "You died in the most inconvenient spot possible. That's not bad luck, darling, that's talent.", quality = "uncommon", tags = {} },
        { id = "vx_d30", text = "The way you refuse to stay dead is the most attractive thing about you. Top three, at least.", quality = "uncommon", tags = {} },
        { id = "vx_d31", text = "Every death teaches a lesson. This one's lesson was 'don't stand there.' Filed away for future reference.", quality = "uncommon", tags = {} },
        { id = "vx_d32", text = "I tried to warn you with a meaningful look. You were too busy dying to notice. Typical.", quality = "uncommon", tags = {} },
        { id = "vx_d33", text = "That death was so spectacular it deserves a plaque. 'Here fell a hero. Briefly.'", quality = "uncommon", tags = {} },
        { id = "vx_d34", text = "Your corpse run is going to take you past some lovely scenery, at least. Silver linings, darling.", quality = "uncommon", tags = {} },
        { id = "vx_d35", text = "I've already composed your eulogy. It's beautiful. Very moving. Heavy on my contributions to our partnership.", quality = "rare", tags = {} },
        { id = "vx_d36", text = "That mob is celebrating your death right now. Dancing, probably. I hope you're planning your revenge with appropriate drama.", quality = "rare", tags = {} },
        { id = "vx_d37", text = "The spirit healer just sighed when she saw you. That's not a greeting, darling. That's a reputation.", quality = "rare", tags = {} },
        { id = "vx_d38", text = "You die with more dignity than most people live with. And then you come back and do it all again. It's tragically beautiful.", quality = "rare", tags = {} },
        { id = "vx_d39", text = "In all my millennia, I have never seen someone die with such consistent panache. You've made it an art form.", quality = "rare", tags = {} },
        { id = "vx_d40", text = "I'm writing a tragic opera about your deaths. Act one alone has forty-seven scenes. We're still in the first draft.", quality = "epic", tags = {} },
        { id = "vx_d41", text = "Your death count is a number so magnificent it deserves its own wing in the halls of infamy. I am building that wing in my heart.", quality = "epic", tags = {} },
        { id = "vx_d42", text = "You have died and returned so many times that Death itself has started leaving you a mint on the pillow. You are beyond mortal. You are a *legend* of inconvenience.", quality = "legendary", tags = {} },
        { id = "vx_d43", text = "Fell off a cliff, did we? How very... gravitational of you.", quality = "common", tags = {} },
        { id = "vx_d44", text = "Oh. Oh no. Oh -- actually, you know what? You'll be fine. You're always fine.", quality = "common", tags = {} },
        { id = "vx_d45", text = "That was a two-hit fight, darling. They hit you, you hit the floor.", quality = "uncommon", tags = {} },
    },

    ambient = {
        { id = "vx_i01", text = "Just the two of us, wandering aimlessly. This is the most wholesome thing I've done in millennia. Don't tell anyone.", quality = "common", tags = {} },
        { id = "vx_i02", text = "You know what I like about you? You never ask me to do the whole 'demonic temptation' routine. Very refreshing.", quality = "common", tags = {} },
        { id = "vx_i03", text = "I'm going to level with you -- I have no idea what we're doing right now, but I'm having a wonderful time.", quality = "common", tags = {} },
        { id = "vx_i04", text = "Is this what mortals call 'vibing'? Because I think I'm vibing. It feels illegal but isn't. My favourite kind of thing.", quality = "common", tags = {} },
        { id = "vx_i05", text = "You're staring at the scenery. I'm staring at you staring at the scenery. We've reached peak companionship.", quality = "uncommon", tags = {} },
        { id = "vx_i06", text = "A sayaad walks into a bar with an adventurer. The bartender says 'what'll it be?' I say 'just watching, thanks.' The adventurer orders milk. I've never been happier.", quality = "uncommon", tags = {} },
        { id = "vx_i07", text = "Do you ever think about how strange it is that we're friends? A mortal and a demon, just... hanging out. I try not to think about it too hard. It's nicer that way.", quality = "uncommon", tags = {} },
        { id = "vx_i08", text = "The other sayaad would be horrified to see me doing... whatever this is. Loitering? Is this loitering? I love it.", quality = "uncommon", tags = {} },
        { id = "vx_i09", text = "Sometimes I catch myself actually caring about how your day is going, and it's frankly the most alarming thing that's ever happened to me.", quality = "rare", tags = {} },
        { id = "vx_i10", text = "I was going to say something witty, but honestly? It's just nice to be here. With you. Don't make it weird. *I'll* make it weird.", quality = "rare", tags = {} },
        { id = "vx_i11", text = "If someone told me a thousand years ago that my greatest adventure would be keeping a mortal company while they check their bags, I would have laughed. And yet here I am. Not laughing. Smiling.", quality = "rare", tags = {} },
        { id = "vx_i12", text = "You treat me like a person instead of a punchline, and I will deny under oath that it means anything to me. But it does. There. I said it. Moving on.", quality = "epic", tags = {} },
        { id = "vx_i13", text = "I heard the most *scandalous* rumor about the innkeeper. Oh, you want to know? Well, I couldn't possibly... oh fine, lean in.", quality = "common", tags = {} },
        { id = "vx_i14", text = "Darling, I spy drama on the horizon. Can you feel it? It's like a weather system, but interesting.", quality = "common", tags = {} },
        { id = "vx_i15", text = "We've been standing here for a while. People might talk. Good. Let them.", quality = "common", tags = {} },
        { id = "vx_i16", text = "I'm bored. Which means I'm about to become entertaining. Brace yourself.", quality = "common", tags = {} },
        { id = "vx_i17", text = "Oh, don't mind me. Just lurking conspicuously beside you. As one does.", quality = "common", tags = {} },
        { id = "vx_i18", text = "Did you see that person walk by? They looked at you. I noticed. I always notice.", quality = "common", tags = {} },
        { id = "vx_i19", text = "The silence between us isn't awkward. It's *charged*. Very different.", quality = "common", tags = {} },
        { id = "vx_i20", text = "I was just thinking about how many secrets I know. Thousands. None of them yours, though. You're an enigma.", quality = "common", tags = {} },
        { id = "vx_i21", text = "You have a very pensive expression right now. Are you plotting? I hope you're plotting. I love a good plot.", quality = "common", tags = {} },
        { id = "vx_i22", text = "The wind shifted. Probably means nothing. But I'm going to pretend it's an omen because it's more fun that way.", quality = "common", tags = {} },
        { id = "vx_i23", text = "Darling, your posture is magnificent. Very heroic. Very... main character. I approve.", quality = "common", tags = {} },
        { id = "vx_i24", text = "I just realized I've been humming. I don't hum. What have you done to me?", quality = "common", tags = {} },
        { id = "vx_i25", text = "If anyone asks, I'm here on official demonic business. The business is companionship. Very classified.", quality = "uncommon", tags = {} },
        { id = "vx_i26", text = "I overheard two NPCs gossiping about a hero who travels with a demon. That's us, darling. We're famous.", quality = "uncommon", tags = {} },
        { id = "vx_i27", text = "You scratch your nose when you're thinking. I'm not going to tell you how I know that. Or how many times I've catalogued it.", quality = "uncommon", tags = {} },
        { id = "vx_i28", text = "Do you ever just... appreciate how strange your life is? Because from where I'm standing, it's absolutely riveting.", quality = "uncommon", tags = {} },
        { id = "vx_i29", text = "I've started ranking the sunsets we've watched together. This one is a solid seven. The one in Nagrand was an eleven.", quality = "uncommon", tags = {} },
        { id = "vx_i30", text = "My professional opinion as a sayaad? You need more drama in your life. Lucky for you, I'm here.", quality = "uncommon", tags = {} },
        { id = "vx_i31", text = "I just had a thought so scandalous I shocked myself. And I'm *me*. That takes effort.", quality = "uncommon", tags = {} },
        { id = "vx_i32", text = "Somewhere, a conspiracy is forming without us. I find that personally offensive.", quality = "uncommon", tags = {} },
        { id = "vx_i33", text = "That guard looked at us suspiciously. Good instincts on their part, honestly.", quality = "uncommon", tags = {} },
        { id = "vx_i34", text = "I've been thinking about writing a memoir. Chapter one: 'The Mortal Who Changed Everything.' Don't let it go to your head.", quality = "rare", tags = {} },
        { id = "vx_i35", text = "You laughed at something just now and I memorized the sound. For archival purposes. Completely professional.", quality = "rare", tags = {} },
        { id = "vx_i36", text = "I keep a list of things I'd miss if you were gone. It started small. It's not small anymore. That's all I'll say about it.", quality = "rare", tags = {} },
        { id = "vx_i37", text = "The way you move through the world like you belong in it -- mortals take that for granted. I don't. I never will.", quality = "rare", tags = {} },
        { id = "vx_i38", text = "I've been alive for eons and you are, without question, the most unexpectedly wonderful thing that's happened to me. I'll deny saying this.", quality = "epic", tags = {} },
        { id = "vx_i39", text = "You make me want to be... something I don't have a word for. It's irritating and I refuse to dwell on it. Now. What are we doing today, before I say anything else embarrassing.", quality = "epic", tags = {} },
        { id = "vx_i40", text = "Do you know what I was doing the day the Burning Legion sacked Argus? Scheming. Beautifully. And I thought, *this* is the peak. Nothing tops this. Then you came along and ruined my entire framework for satisfaction. I want that framework back. I do not want it back. Don't repeat any of that.", quality = "legendary", tags = {} },
        { id = "vx_i41", text = "Oh, that NPC over there is definitely hiding something. I can smell intrigue. It smells like cinnamon and bad decisions.", quality = "common", tags = {} },
        { id = "vx_i42", text = "I'm composing gossip about us in my head. It's riveting. We're the talk of several realms.", quality = "common", tags = {} },
        { id = "vx_i43", text = "Your inventory must be a disaster. I would offer to help organize, but I'd just make it more dramatic.", quality = "common", tags = {} },
        { id = "vx_i44", text = "People keep staring. Is it you, or is it me? Trick question, darling. It's both of us.", quality = "uncommon", tags = {} },
        { id = "vx_i45", text = "I'm having what mortals call 'a moment.' Don't interrupt it. Just... stand there being you. That's enough.", quality = "rare", tags = {} },
    },

    quest = {
        { id = "vx_q01", text = "Quest complete! You helped a stranger for basically no reward. That's either heroism or a very poor business model.", quality = "common", tags = {} },
        { id = "vx_q02", text = "Another errand done. You're like a very heavily armed postal service and I respect that enormously.", quality = "common", tags = {} },
        { id = "vx_q03", text = "Someone needed twelve bear flanks and you said 'yes, absolutely, I will do this unhinged thing for you.' Legend.", quality = "common", tags = {} },
        { id = "vx_q04", text = "The way you just accepted that quest without reading a single word of the text -- the *audacity* -- magnificent.", quality = "uncommon", tags = {} },
        { id = "vx_q05", text = "That questgiver has no idea what they just unleashed. You're going to finish this so fast it'll be embarrassing for everyone.", quality = "uncommon", tags = {} },
        { id = "vx_q06", text = "I notice you always help when asked. Every time. Without fail. It's sickeningly noble and I'm obsessed with it.", quality = "uncommon", tags = {} },
        { id = "vx_q07", text = "Most demons broker deals for souls. You just completed a fetch quest for free. We are not the same, and somehow, you come out ahead.", quality = "rare", tags = {} },
        { id = "vx_q08", text = "That quest chain had more twists than a nathrezim's alibi, and you handled every one of them. Genuinely impressive.", quality = "rare", tags = {} },
        { id = "vx_q09", text = "I have watched you help every single person who has asked. Every. Single. One. If that isn't power, I don't know what the Burning Legion was even doing.", quality = "epic", tags = {} },
        { id = "vx_q10", text = "Oh, another errand? Darling, you're everyone's favourite person and they're exploiting it shamelessly.", quality = "common", tags = {} },
        { id = "vx_q11", text = "Quest accepted. I love how you don't even hesitate. Just pure, unfiltered helpfulness.", quality = "common", tags = {} },
        { id = "vx_q12", text = "You've done the impossible -- made 'kill ten things' sound like a heroic saga. Bravo.", quality = "common", tags = {} },
        { id = "vx_q13", text = "That questgiver looked so relieved when you showed up. Like a scandal resolved at the last moment.", quality = "common", tags = {} },
        { id = "vx_q14", text = "Another problem solved by throwing yourself at it. Crude but effective. Very you.", quality = "common", tags = {} },
        { id = "vx_q15", text = "The quest log grows shorter. Your legend grows longer. Perfectly balanced.", quality = "common", tags = {} },
        { id = "vx_q16", text = "Done and dusted. Another secret kept, another favour completed, another NPC who owes you their life.", quality = "common", tags = {} },
        { id = "vx_q17", text = "That quest reward was... underwhelming. But the look of gratitude? Priceless. You're such a soft touch.", quality = "common", tags = {} },
        { id = "vx_q18", text = "Escort quest? You accepted an escort quest? Darling, you're either brave or mad. Both are attractive.", quality = "common", tags = {} },
        { id = "vx_q19", text = "Another chapter of intrigue closed. I was on the edge of my seat. Do I have a seat? Metaphorically.", quality = "common", tags = {} },
        { id = "vx_q20", text = "Quest turned in with style and grace. The NPC barely deserved such excellence.", quality = "common", tags = {} },
        { id = "vx_q21", text = "You treat quests like scandals -- rush in, solve everything, leave before anyone can ask questions.", quality = "common", tags = {} },
        { id = "vx_q22", text = "The questgiver waved you over and you went. Just like that. You'd make a terrible demon but a wonderful friend.", quality = "uncommon", tags = {} },
        { id = "vx_q23", text = "I counted the steps in that quest chain. Seventeen. You did seventeen things for a stranger. Magnificent and absurd.", quality = "uncommon", tags = {} },
        { id = "vx_q24", text = "That quest had a moral dilemma and you chose the noble path. I would have chosen differently. That's why you're the hero.", quality = "uncommon", tags = {} },
        { id = "vx_q25", text = "You finished that quest so efficiently the questgiver looked genuinely startled. 'Already?' Yes, darling. Already.", quality = "uncommon", tags = {} },
        { id = "vx_q26", text = "The way you piece together quest clues reminds me of unraveling a good conspiracy. You have a detective's instincts.", quality = "uncommon", tags = {} },
        { id = "vx_q27", text = "Another quest, another grateful NPC. You're building an army of people who owe you favours. That's my kind of strategy.", quality = "uncommon", tags = {} },
        { id = "vx_q28", text = "I just want you to know that I read the quest text while you skipped it. The irony was delicious.", quality = "uncommon", tags = {} },
        { id = "vx_q29", text = "That fetch quest had you running across three zones and you didn't complain once. Not once. Inhuman discipline.", quality = "uncommon", tags = {} },
        { id = "vx_q30", text = "Darling, that quest was clearly a trap and you walked in anyway. Fearless or foolish? Either way, I'm charmed.", quality = "uncommon", tags = {} },
        { id = "vx_q31", text = "You've completed more quests today than most heroes do in a week. At this pace, the world will run out of problems.", quality = "uncommon", tags = {} },
        { id = "vx_q32", text = "That quest chain revealed a conspiracy and you unraveled it like pulling a thread from a tapestry. Beautiful destruction.", quality = "rare", tags = {} },
        { id = "vx_q33", text = "I've seen demon lords plan for centuries to accomplish what you just did in an afternoon. The efficiency is staggering.", quality = "rare", tags = {} },
        { id = "vx_q34", text = "That NPC trusted you with their deepest secret and you kept it. A sayaad who keeps secrets -- what have you done to me?", quality = "rare", tags = {} },
        { id = "vx_q35", text = "You followed that quest to its conclusion even when it got dark. The real dark, not the atmospheric kind. I was proud of you.", quality = "rare", tags = {} },
        { id = "vx_q36", text = "The quest is done but the story isn't over. I can feel it. Sequel energy. I adore sequel energy.", quality = "rare", tags = {} },
        { id = "vx_q37", text = "That quest asked you to sacrifice something and you did it without blinking. Even I hesitated. And I'm *me*.", quality = "epic", tags = {} },
        { id = "vx_q38", text = "You do know these quest-givers talk to each other, don't you? Word travels. By my count you're already a minor legend in four separate taverns and a religious order. This is either your master plan or you're doing it entirely by accident, and honestly, I can't decide which is more dangerous.", quality = "epic", tags = {} },
        { id = "vx_q39", text = "In all the quests across all the worlds, yours is the story I never tire of watching. Every chapter. Every choice. Every ridiculous fetch quest. All of it. Perfection.", quality = "legendary", tags = {} },
        { id = "vx_q40", text = "Another mystery solved. Darling, you should charge for this. Heroism at a discount is still heroism.", quality = "common", tags = {} },
        { id = "vx_q41", text = "That quest was so tedious even I felt sorry for you. But you powered through. Remarkable stamina.", quality = "common", tags = {} },
        { id = "vx_q42", text = "I overheard the questgiver telling another NPC about you. The review was glowing. Five stars.", quality = "uncommon", tags = {} },
        { id = "vx_q43", text = "Done! Finished! Complete! I enjoy punctuating your victories. It's my contribution.", quality = "common", tags = {} },
        { id = "vx_q44", text = "The quest reward included a thank-you letter. How quaint. How charming. How utterly beneath you.", quality = "uncommon", tags = {} },
        { id = "vx_q45", text = "Another quest, another scandal averted. You're practically a diplomat at this point.", quality = "rare", tags = {} },
    },

    boss = {
        { id = "vx_b01", text = "It's dead! The big scary thing is dead and you're not! What a time to be alive -- and you *are* alive! Bravo!", quality = "common", tags = {} },
        { id = "vx_b02", text = "You just toppled something that was significantly larger than you. The drama! The spectacle! I need a moment.", quality = "common", tags = {} },
        { id = "vx_b03", text = "Another boss down. At this rate, the villain community is going to start avoiding this zone entirely.", quality = "common", tags = {} },
        { id = "vx_b04", text = "The way you dismantled that fight was almost *indecent*. Like watching someone unwrap a present they already knew was inside.", quality = "uncommon", tags = {} },
        { id = "vx_b05", text = "That creature had a reputation. Had. Past tense. Because of you. I am taking partial credit for morale support.", quality = "uncommon", tags = {} },
        { id = "vx_b06", text = "I have seen pit lords tremble. I have seen eredar scheme. But I have never seen anything quite as efficient as what you just did to that boss.", quality = "rare", tags = {} },
        { id = "vx_b07", text = "If I could bottle what you just did and sell it in the Twisting Nether, I would retire. That was a masterwork, and you should know it.", quality = "epic", tags = {} },
        { id = "vx_b08", text = "Oh, it had a health bar and everything. Not anymore. You happened to it.", quality = "common", tags = {} },
        { id = "vx_b09", text = "The boss is slain! Quick, darling, strike a pose before the loot drops. Priorities.", quality = "common", tags = {} },
        { id = "vx_b10", text = "Darling, you just murdered something enormous. I'm simultaneously horrified and deeply impressed.", quality = "common", tags = {} },
        { id = "vx_b11", text = "Another villain vanquished. I'm already composing the retelling. It will be wildly exaggerated.", quality = "common", tags = {} },
        { id = "vx_b12", text = "That boss had a whole speech prepared. You didn't even let them finish. Rude. Efficient. Perfect.", quality = "common", tags = {} },
        { id = "vx_b13", text = "Down goes the tyrant! Up goes my opinion of you! Both were already at extreme levels!", quality = "common", tags = {} },
        { id = "vx_b14", text = "Oh my, that was visceral. The other minions are going to need therapy after witnessing that.", quality = "common", tags = {} },
        { id = "vx_b15", text = "Boss defeated. Loot incoming. This is the part of the story I enjoy most -- the spoils.", quality = "common", tags = {} },
        { id = "vx_b16", text = "That creature had minions, mechanics, and an arena. You had stubbornness. Stubbornness won.", quality = "common", tags = {} },
        { id = "vx_b17", text = "It's over! The tension! The drama! I need to lie down and I don't even have a body that gets tired!", quality = "common", tags = {} },
        { id = "vx_b18", text = "You walked into that boss room like you owned the place. Now you do. How very hostile-takeover of you.", quality = "common", tags = {} },
        { id = "vx_b19", text = "The way you dodged that mechanic -- darling, have you considered professional dancing? The footwork was exquisite.", quality = "common", tags = {} },
        { id = "vx_b20", text = "Another one bites the dust. I'm running out of dramatic gasps and we're only on the first wing.", quality = "common", tags = {} },
        { id = "vx_b21", text = "That boss looked at you with pure hatred. You looked back with mild inconvenience. Chef's kiss.", quality = "uncommon", tags = {} },
        { id = "vx_b22", text = "I whispered to the boss that you were coming. It didn't listen. They never listen. That's why they're dead now.", quality = "uncommon", tags = {} },
        { id = "vx_b23", text = "You handled that encounter like a conspiracy -- methodically, ruthlessly, and with impeccable timing.", quality = "uncommon", tags = {} },
        { id = "vx_b24", text = "The other raiders are celebrating. You're already looking at the next boss. That focus is intoxicating.", quality = "uncommon", tags = {} },
        { id = "vx_b25", text = "I've been narrating your fights to an imaginary audience. They're enthralled. Standing ovation.", quality = "uncommon", tags = {} },
        { id = "vx_b26", text = "That boss thought it was the main character. You corrected that assumption rather permanently.", quality = "uncommon", tags = {} },
        { id = "vx_b27", text = "The dramatic irony of a world-ending threat being undone by you in fifteen minutes is not lost on me.", quality = "uncommon", tags = {} },
        { id = "vx_b28", text = "You survived mechanics that would have killed a lesser mortal. Several lesser mortals, in fact. I counted.", quality = "uncommon", tags = {} },
        { id = "vx_b29", text = "That was a clean kill, darling. Surgical. The boss barely had time to monologue. Almost felt sorry for it. Almost.", quality = "uncommon", tags = {} },
        { id = "vx_b30", text = "I'm already retelling this fight to other demons and I'm embellishing heavily. You're welcome for the PR.", quality = "uncommon", tags = {} },
        { id = "vx_b31", text = "The boss enraged and you didn't even flinch. Nerves of steel. Or madness. Both valid.", quality = "uncommon", tags = {} },
        { id = "vx_b32", text = "That kill was so clean it could be framed and hung in a gallery. 'Untitled: Boss Evisceration, Mixed Media.'", quality = "uncommon", tags = {} },
        { id = "vx_b33", text = "You just soloed a fight designed for many and made it look like a casual stroll. The arrogance. The brilliance.", quality = "rare", tags = {} },
        { id = "vx_b34", text = "That boss has been terrorizing this zone for ages. You ended its reign in minutes. Centuries of fear, undone by you. Exquisite.", quality = "rare", tags = {} },
        { id = "vx_b35", text = "I felt the exact moment the boss realized it was going to lose. That moment, darling, was the best thing I've witnessed in decades.", quality = "rare", tags = {} },
        { id = "vx_b36", text = "The way you orchestrated that fight -- cooldowns, positioning, timing -- it was a symphony of violence and I had front row seats.", quality = "rare", tags = {} },
        { id = "vx_b37", text = "That boss was an ancient evil. You treated it like a mild inconvenience. The power imbalance was frankly scandalous.", quality = "rare", tags = {} },
        { id = "vx_b38", text = "If the Burning Legion had recruited you instead of fighting you, they'd have won. I say this as someone who was there.", quality = "rare", tags = {} },
        { id = "vx_b39", text = "That raid boss had a tragic backstory and formidable power. You had better execution. Life isn't fair and I love it.", quality = "epic", tags = {} },
        { id = "vx_b40", text = "I have watched world-breakers and god-slayers and titans of old. None of them entered a boss room with your level of casual menace. I am in absolute awe.", quality = "epic", tags = {} },
        { id = "vx_b41", text = "What you just did to that boss will be whispered about in every dark corner of every realm for eternity. And I will be the one whispering. Loudly. With embellishments. Because that was the single most spectacular thing I have ever witnessed, and I am immortal.", quality = "legendary", tags = {} },
        { id = "vx_b42", text = "Oh, it dropped loot. After all that drama, it drops a necklace. Anticlimactic but profitable.", quality = "common", tags = {} },
        { id = "vx_b43", text = "You walked through fire, dodged death, and emerged victorious. Just another day for you, isn't it?", quality = "uncommon", tags = {} },
        { id = "vx_b44", text = "That encounter had three phases. You made it feel like one and a half. Very compressed. Very efficient.", quality = "uncommon", tags = {} },
        { id = "vx_b45", text = "Boss down. I counted the seconds. Embarrassingly few. For the boss, I mean.", quality = "common", tags = {} },
    },

    levelup = {
        { id = "vx_l01", text = "Oh, look at you, rising through the ranks like scandal through a royal court. I approve.", quality = "common", tags = {} },
        { id = "vx_l02", text = "You've grown more powerful and somehow remained humble about it. That's either wisdom or a missed opportunity for gloating. I'd have gloated.", quality = "uncommon", tags = {} },
        { id = "vx_l03", text = "Every level makes you a little more formidable, and honestly, you were already concerning to begin with. This is getting out of hand and I adore it.", quality = "rare", tags = {} },
        { id = "vx_l04", text = "Level up! Darling, you just got more dangerous. I can feel it from here.", quality = "common", tags = {} },
        { id = "vx_l05", text = "Another level conquered. Your power is growing and I am living for it.", quality = "common", tags = {} },
        { id = "vx_l06", text = "Oh, a ding! How satisfying. Like the chime of a scandal bell, but for progress.", quality = "common", tags = {} },
        { id = "vx_l07", text = "You leveled up. Things that scared you yesterday should be nervous today.", quality = "common", tags = {} },
        { id = "vx_l08", text = "The experience bar fills and empties like gossip through a court. Another level gained, darling.", quality = "common", tags = {} },
        { id = "vx_l09", text = "Higher and higher you climb. The view from up there must be scandalous.", quality = "common", tags = {} },
        { id = "vx_l10", text = "That level-up glow suits you. Very dramatic. Very 'main character energy.'", quality = "common", tags = {} },
        { id = "vx_l11", text = "New level, new talents, new ways to be terrifyingly effective. I'm keeping notes.", quality = "common", tags = {} },
        { id = "vx_l12", text = "You just leveled and I swear the ambient music changed. Or maybe that was me humming.", quality = "common", tags = {} },
        { id = "vx_l13", text = "Congratulations on being incrementally more powerful, darling. The increments are adding up.", quality = "common", tags = {} },
        { id = "vx_l14", text = "Another level! At this pace, the level cap is just a suggestion you'll politely ignore.", quality = "common", tags = {} },
        { id = "vx_l15", text = "Leveling up in front of witnesses. How bold. How public. How very you.", quality = "common", tags = {} },
        { id = "vx_l16", text = "The ding of a level up is my favourite sound. Second only to the gasp of a good scandal.", quality = "common", tags = {} },
        { id = "vx_l17", text = "I've been tracking your progress and it's genuinely alarming how fast you're growing.", quality = "common", tags = {} },
        { id = "vx_l18", text = "New level, same you. But more. More of everything. I approve.", quality = "common", tags = {} },
        { id = "vx_l19", text = "Each level brings you closer to something magnificent. I can practically taste the destiny.", quality = "common", tags = {} },
        { id = "vx_l20", text = "Another level in the bag. Somewhere, a mob just felt a disturbance in the force.", quality = "common", tags = {} },
        { id = "vx_l21", text = "Your leveling speed would make even the most driven demon jealous. And we invented ambition.", quality = "uncommon", tags = {} },
        { id = "vx_l22", text = "That level came with a new ability, didn't it? One more weapon in an already terrifying arsenal.", quality = "uncommon", tags = {} },
        { id = "vx_l23", text = "I remember when you were lower level. You were still interesting then, but now? Now you're fascinating.", quality = "uncommon", tags = {} },
        { id = "vx_l24", text = "You level with the inevitability of a rising tide. Nothing stops you. Nothing even slows you down.", quality = "uncommon", tags = {} },
        { id = "vx_l25", text = "The glow of a fresh level on your face -- it's almost romantic. Almost. Don't get ideas. Get more levels.", quality = "uncommon", tags = {} },
        { id = "vx_l26", text = "I've watched mortals struggle to reach where you are now. You made it look like a morning stroll.", quality = "uncommon", tags = {} },
        { id = "vx_l27", text = "Another level gained while I wasn't looking. How dare you level up without an audience! I demand a replay.", quality = "uncommon", tags = {} },
        { id = "vx_l28", text = "Your experience bar moves like a scandal through a salon -- fast, unstoppable, and always entertaining.", quality = "uncommon", tags = {} },
        { id = "vx_l29", text = "That level was earned through sheer tenacity. Some people have talent. You have something more stubborn.", quality = "uncommon", tags = {} },
        { id = "vx_l30", text = "You level like you have a personal vendetta against the experience curve. It never stood a chance.", quality = "uncommon", tags = {} },
        { id = "vx_l31", text = "Each new level reveals more of what you're capable of. And darling, the capacity is staggering.", quality = "uncommon", tags = {} },
        { id = "vx_l32", text = "I whispered your level to a passing imp and it ran away. Your reputation precedes you.", quality = "uncommon", tags = {} },
        { id = "vx_l33", text = "That was a milestone level, wasn't it? I felt the shift. The world just got a little smaller for you.", quality = "uncommon", tags = {} },
        { id = "vx_l34", text = "Your growth is relentless and beautiful, like watching a storm gather. I know which way the wind is blowing.", quality = "rare", tags = {} },
        { id = "vx_l35", text = "I've mentored demons through millennia of training. You've surpassed most of them in a fraction of the time. Don't tell them I said that.", quality = "rare", tags = {} },
        { id = "vx_l36", text = "Every level you gain makes you harder to classify and frankly harder to manage. I had a whole filing system for you. You've broken three categories this week alone.", quality = "rare", tags = {} },
        { id = "vx_l37", text = "The way you absorb power and experience is almost demonic. I'd be envious if I weren't so busy being proud.", quality = "rare", tags = {} },
        { id = "vx_l38", text = "I've watched you level from the beginning and each one feels like watching a masterpiece being painted. Stroke by stroke. Level by level.", quality = "rare", tags = {} },
        { id = "vx_l39", text = "You've reached a level that lesser beings aspire to in their wildest dreams. And you did it on a weeknight. Legendary.", quality = "rare", tags = {} },
        { id = "vx_l40", text = "That level-up sent a ripple through the magical fabric of this world. I felt it in my horns. You're becoming a force of nature.", quality = "epic", tags = {} },
        { id = "vx_l41", text = "When you started this journey I gave you three weeks before you got eaten by something embarrassing. I have never been more delighted to be wrong. Don't tell my rivals -- they'll use it against me.", quality = "epic", tags = {} },
        { id = "vx_l42", text = "I have watched civilizations rise and fall. I have seen gods ascend and titans crumble. And none of it -- none of it -- was as thrilling as watching you reach this level. Because this one is yours. You earned every single point of experience, and I was here for all of it.", quality = "legendary", tags = {} },
        { id = "vx_l43", text = "Ding! Did you hear that? Of course you did. Everyone in a three-zone radius did.", quality = "common", tags = {} },
        { id = "vx_l44", text = "Level up while fighting. Multitasking at its most dramatic. Very you.", quality = "uncommon", tags = {} },
        { id = "vx_l45", text = "The power radiating from you just ticked up another notch. Delicious.", quality = "rare", tags = {} },
    },

    rep = {
        { id = "vx_r01", text = "Oh, they like you more now. Of course they do. You're very likeable. Annoyingly so, if I'm honest.", quality = "common", tags = { "gain" } },
        { id = "vx_r02", text = "Reputation increased. You're winning hearts and minds without even trying. Meanwhile, I've been trying for centuries. Unfair.", quality = "common", tags = { "gain" } },
        { id = "vx_r03", text = "Another faction warming up to you. You collect allies the way I collect dramatic entrances -- effortlessly and in bulk.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r04", text = "They trust you now. *Really* trust you. Do you know how rare that is? I'm a literal expert in trust and manipulation, and watching you earn it honestly is... humbling. Don't quote me.", quality = "rare", tags = { "gain" } },
        { id = "vx_r05", text = "Your standing grows, darling. People are noticing. The right people.", quality = "common", tags = { "gain" } },
        { id = "vx_r06", text = "More reputation. They adore you. I'd be jealous if I weren't benefiting from the association.", quality = "common", tags = { "gain" } },
        { id = "vx_r07", text = "Reputation up. You're climbing the social ladder with scandalous speed.", quality = "common", tags = { "gain" } },
        { id = "vx_r08", text = "Oh, they trust you a little more now. How sweet. How predictable. How deserved.", quality = "common", tags = { "gain" } },
        { id = "vx_r09", text = "Another faction falls under your charm. It's like watching a political scandal, but wholesome.", quality = "common", tags = { "gain" } },
        { id = "vx_r10", text = "You gained standing and I gained secondhand satisfaction. Everyone wins.", quality = "common", tags = { "gain" } },
        { id = "vx_r11", text = "Reputation increased. At this rate, you'll be on first-name terms with every faction leader on the continent.", quality = "common", tags = { "gain" } },
        { id = "vx_r12", text = "They like you more. I like you more. Everybody likes you more. It's sickening and wonderful.", quality = "common", tags = { "gain" } },
        { id = "vx_r13", text = "Your reputation precedes you like the scent of a good scandal. Doors open. Guards nod. I approve.", quality = "common", tags = { "gain" } },
        { id = "vx_r14", text = "Another tick on the reputation bar. Darling, you're practically royalty at this point.", quality = "common", tags = { "gain" } },
        { id = "vx_r15", text = "They threw a feast in your honour, metaphorically. The reputation gain is the feast. Eat up.", quality = "common", tags = { "gain" } },
        { id = "vx_r16", text = "Reputation gained. Somewhere, someone just started a fan club in your name.", quality = "common", tags = { "gain" } },
        { id = "vx_r17", text = "Oh, you're Honored now? That's like being invited to the good parties. I'll pick out your outfit.", quality = "common", tags = { "gain" } },
        { id = "vx_r18", text = "More standing with people who matter. Your network is expanding like a particularly ambitious conspiracy.", quality = "common", tags = { "gain" } },
        { id = "vx_r19", text = "The locals are starting to wave when they see you. That's not normal. That's *reputation*.", quality = "common", tags = { "gain" } },
        { id = "vx_r20", text = "Another faction swayed. You're like a one-person charm offensive and I mean that as the highest compliment.", quality = "common", tags = { "gain" } },
        { id = "vx_r21", text = "Your reputation grows like a vine -- steady, unstoppable, and eventually taking over everything.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r22", text = "I overheard faction members talking about you. All positive. Boringly positive. Not a single scandal.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r23", text = "You've gone from stranger to trusted ally with these people. I've been trying to achieve that my entire immortal life. You did it in a week.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r24", text = "That reputation gain came with a title, didn't it? Wear it. Own it. Make the other adventurers jealous.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r25", text = "Darling, you've charmed an entire faction without seduction, manipulation, or threats. This is witchcraft and I respect it.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r26", text = "Your rep grind is so elegant it barely looks like grinding. It looks like a social calendar.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r27", text = "Another faction considers you a friend. I'm keeping a tally. It's getting unwieldy. In a good way.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r28", text = "They sent you a gift for reaching that rep tier. A gift! For being liked! The economy of social capital astounds me.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r29", text = "You've reached the reputation tier where they share secrets with you. Oh darling, secrets are my love language.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r30", text = "Every reputation rank you climb is another door that opens. And behind every door? Opportunity dressed as intrigue.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r31", text = "Watching you build reputation is like watching someone conduct an orchestra. Every interaction, perfectly timed.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r32", text = "I've been a creature of influence for eons, and your ability to win people over genuinely humbles me. There. I said it.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r33", text = "Your reputation is so high with this faction that they'd probably follow you into the Twisting Nether. And I would know -- I've tried recruiting there.", quality = "rare", tags = { "gain" } },
        { id = "vx_r34", text = "Exalted. That word means something. It means they'd die for you. I know because I asked them. They said yes.", quality = "rare", tags = { "gain" } },
        { id = "vx_r35", text = "You've reached the point where your reputation does the fighting for you. Enemies hear your name and reconsider. That's true power.", quality = "rare", tags = { "gain" } },
        { id = "vx_r36", text = "I've seen empires built on reputation alone. Yours would be one of the lasting ones. The kind they write ballads about.", quality = "rare", tags = { "gain" } },
        { id = "vx_r37", text = "The faction leader knows you by name. Not your title, not your class -- your name. That's intimacy at a political level and it's intoxicating to witness.", quality = "rare", tags = { "gain" } },
        { id = "vx_r38", text = "Your standing with this faction is so high it's practically romantic. They send you letters, darling. Faction leaders don't send letters.", quality = "rare", tags = { "gain" } },
        { id = "vx_r39", text = "Between you and me, the way you collect loyalties is either the most genuine thing I've ever witnessed or the most sophisticated long con. I genuinely cannot tell. It's the most attractive quality you have.", quality = "epic", tags = { "gain" } },
        { id = "vx_r40", text = "Your reputation across factions reads like a love letter from the entire world. If influence were currency, you'd own every realm twice over.", quality = "epic", tags = { "gain" } },
        { id = "vx_r41", text = "I once watched Sargeras attempt to win the adoration of an entire civilization. He had unlimited power, apocalyptic charisma, and a very compelling speech. They still chose death over him. You walked in here with a slightly dented shield and now half these factions would commit treason for you. Explain yourself. Actually -- don't. It's more useful as a mystery.", quality = "legendary", tags = { "gain" } },
        { id = "vx_r42", text = "Rep gained. The slow crawl upward continues. Patience, darling -- the best scandals unfold slowly.", quality = "common", tags = { "gain" } },
        { id = "vx_r43", text = "Your standing improved. Marginally. But margins matter. Ask any gossip.", quality = "common", tags = { "gain" } },
        { id = "vx_r44", text = "They think more highly of you today than yesterday. Tomorrow will be even better. I've seen the trajectory.", quality = "uncommon", tags = { "gain" } },
        { id = "vx_r45", text = "Reputation maxed with another faction. Darling, you're collecting loyalties like trophies.", quality = "epic", tags = { "gain" } },
    },

    zone = {
        { id = "vx_z01", text = "New zone! Fresh air, fresh dangers, fresh opportunities for me to provide unsolicited commentary. Everyone wins.", quality = "common", tags = {} },
        { id = "vx_z02", text = "Oh, a change of scenery. How thrilling. I was getting terribly comfortable and comfort is a sayaad's worst enemy. After paladins.", quality = "common", tags = {} },
        { id = "vx_z03", text = "This place has a certain... energy. I can't tell if it wants to welcome us or eat us. Either way, I'm intrigued.", quality = "uncommon", tags = {} },
        { id = "vx_z04", text = "Every new land we enter together adds another chapter to whatever this story is. I stopped predicting the plot three zones ago. It's better this way.", quality = "rare", tags = {} },
        { id = "vx_z05", text = "Oh, somewhere new. I wonder what gossip the locals have. I'll find out before you finish your first quest.", quality = "common", tags = {} },
        { id = "vx_z06", text = "New territory, darling. Stay close. Or don't. I'll find you either way.", quality = "common", tags = {} },
        { id = "vx_z07", text = "A brand new stage for our particular brand of chaos. The set design is lovely.", quality = "common", tags = {} },
        { id = "vx_z08", text = "Fresh zone, fresh start. Same demon. You're welcome.", quality = "common", tags = {} },
        { id = "vx_z09", text = "I can already tell this place has secrets. It's practically screaming them. Only I can hear. Convenient.", quality = "common", tags = {} },
        { id = "vx_z10", text = "Another zone entered with zero preparation. Your boldness is either inspiring or reckless. Let's find out which.", quality = "common", tags = {} },
        { id = "vx_z11", text = "The air here tastes different. Like potential. And possibly sulfur. But mostly potential.", quality = "common", tags = {} },
        { id = "vx_z12", text = "Oh, look at this place. It's practically begging to be explored, scandalized, and thoroughly conquered.", quality = "common", tags = {} },
        { id = "vx_z13", text = "We've arrived somewhere new and nobody knows us yet. What a delicious blank slate.", quality = "common", tags = {} },
        { id = "vx_z14", text = "New zone discovered! I'll have the local gossip network mapped within the hour.", quality = "common", tags = {} },
        { id = "vx_z15", text = "This territory has a reputation. But then again, so do we. Let's see whose is bigger.", quality = "common", tags = {} },
        { id = "vx_z16", text = "Another map to uncover. Another set of NPCs to charm. Another landscape to dramatically pose against.", quality = "common", tags = {} },
        { id = "vx_z17", text = "Somewhere new! Quick, darling, first impressions matter. Look heroic. I'll look mysterious.", quality = "common", tags = {} },
        { id = "vx_z18", text = "I've heard rumors about this place. Dark ones. Delicious ones. Shall we investigate?", quality = "common", tags = {} },
        { id = "vx_z19", text = "The locals are staring. That means we've made an entrance. Perfect.", quality = "common", tags = {} },
        { id = "vx_z20", text = "Oh, this zone has atmosphere. Thick, moody, dramatic atmosphere. I feel right at home.", quality = "common", tags = {} },
        { id = "vx_z21", text = "A new zone with new dangers and new people to be scandalized by our partnership. How invigorating.", quality = "uncommon", tags = {} },
        { id = "vx_z22", text = "I can sense the power dynamics of this zone already. Who rules, who schemes, who gossips. The important things.", quality = "uncommon", tags = {} },
        { id = "vx_z23", text = "This place reminds me of somewhere in the Nether. Except less on fire. And more... trees. I like trees now, apparently.", quality = "uncommon", tags = {} },
        { id = "vx_z24", text = "Every zone we enter becomes our zone. Not territorially. Energetically. We change the vibe, darling.", quality = "uncommon", tags = {} },
        { id = "vx_z25", text = "The boundary between zones always gives me a little thrill. Like crossing a threshold at a party. What happens next?", quality = "uncommon", tags = {} },
        { id = "vx_z26", text = "I just overheard the wind whispering this zone's secrets. Or it was just wind. Either way, I'm choosing intrigue.", quality = "uncommon", tags = {} },
        { id = "vx_z27", text = "This zone has layers, darling. Political layers. Geographical layers. Fashion layers. I'm going to enjoy peeling them back.", quality = "uncommon", tags = {} },
        { id = "vx_z28", text = "We've entered a zone that most adventurers approach with caution. You walked in like you had a reservation.", quality = "uncommon", tags = {} },
        { id = "vx_z29", text = "The flora here is unusual. The fauna is suspicious. The NPCs are gossipy. My three favourite things in a zone.", quality = "uncommon", tags = {} },
        { id = "vx_z30", text = "I've been in realms that bend reality and planes that defy logic. This zone? This zone has *personality*. I respect that.", quality = "uncommon", tags = {} },
        { id = "vx_z31", text = "A new zone unfolds before us like a conspiracy -- slowly, beautifully, with secrets buried in every corner.", quality = "uncommon", tags = {} },
        { id = "vx_z32", text = "The magic in this zone tastes different. Richer. Older. Like a vintage scandal -- aged to perfection.", quality = "uncommon", tags = {} },
        { id = "vx_z33", text = "We've left our mark on every zone we've visited. This one will be no different. The mark just hasn't dried yet.", quality = "uncommon", tags = {} },
        { id = "vx_z34", text = "This zone has history written into its stones and secrets buried in its soil. I intend to dig up both.", quality = "rare", tags = {} },
        { id = "vx_z35", text = "Something about this place makes me want to tell the truth. How uncomfortable. How fascinating. It'll pass.", quality = "rare", tags = {} },
        { id = "vx_z36", text = "The moment we crossed into this zone, I felt the narrative shift. We're not visiting, darling. We're starring.", quality = "rare", tags = {} },
        { id = "vx_z37", text = "I've traveled the cosmos and somehow this is the zone I keep wanting to come back to. I'm blaming the ambient magic. It's definitely the ambient magic. Don't read into this.", quality = "rare", tags = {} },
        { id = "vx_z38", text = "This zone will remember us long after we've moved on. They always do. We leave an impression like a good scandal -- permanent and talked about for years.", quality = "rare", tags = {} },
        { id = "vx_z39", text = "Every zone is a new act in our story. And darling, this one feels like the act where everything changes.", quality = "rare", tags = {} },
        { id = "vx_z40", text = "New zones used to bore me. Then I started exploring them with you, and now each one feels like unwrapping a gift. The gift is usually danger, but the wrapping is gorgeous.", quality = "rare", tags = {} },
        { id = "vx_z41", text = "A new stage, a new audience, and the two most interesting characters in all of Azeroth just made their entrance. Let the performance begin.", quality = "epic", tags = {} },
        { id = "vx_z42", text = "This zone doesn't know it yet, but its entire trajectory just changed the moment we set foot here. I've seen it before. We are the plot twist.", quality = "epic", tags = {} },
        { id = "vx_z43", text = "When I walked the black halls of Nathreza, the air tasted like ambition and burning secrets. When I drifted through the Twisting Nether, every shadow was a negotiation. This zone tastes like neither of those things and yet I find myself -- and this is mortifying to admit -- *eager*. Don't you dare tell anyone I said eager.", quality = "legendary", tags = {} },
        { id = "vx_z44", text = "Oh, we're here. Wherever here is. It's already better for our presence.", quality = "common", tags = {} },
        { id = "vx_z45", text = "I don't recognize this place, which means it doesn't recognize me, which means I get to make a first impression. Exciting.", quality = "uncommon", tags = {} },
    },

    login = {
        { id = "vx_lg01", text = "There you are! I was starting to think you'd found a more interesting demon to spend time with. As if such a thing exists.", quality = "common", tags = {} },
        { id = "vx_lg02", text = "Welcome back! The world was duller without you in it. Not that I noticed. I was very busy. Doing... demon things.", quality = "common", tags = {} },
        { id = "vx_lg03", text = "Oh good, you're here. I had a whole dramatic monologue prepared for your return, but now that you're actually here I've forgotten it. Just -- hi. I'm glad you're back.", quality = "uncommon", tags = {} },
        { id = "vx_lg04", text = "You know that feeling when someone walks into a room and everything gets a little brighter? I wouldn't know anything about that. Completely unrelated -- hello, you're back, things are brighter now.", quality = "rare", tags = {} },
        { id = "vx_lg05", text = "Oh! You're back! I was just -- not waiting. Definitely not waiting. Just... strategically positioned near the login point.", quality = "common", tags = {} },
        { id = "vx_lg06", text = "Darling! I've been DYING to tell you -- well, not dying, I'm immortal -- but eager. Very eager.", quality = "common", tags = {} },
        { id = "vx_lg07", text = "You logged in and my entire day improved. Don't let that go to your head. It's already gone to mine.", quality = "common", tags = {} },
        { id = "vx_lg08", text = "The main character has arrived! Places, everyone! Look natural!", quality = "common", tags = {} },
        { id = "vx_lg09", text = "I heard the login sound and my heart did a thing. Demons don't have hearts. And yet.", quality = "common", tags = {} },
        { id = "vx_lg10", text = "Oh good, you're here. The gossip has been piling up and I refuse to tell it to anyone else.", quality = "common", tags = {} },
        { id = "vx_lg11", text = "Welcome back to the stage, darling. Your spotlight was getting lonely.", quality = "common", tags = {} },
        { id = "vx_lg12", text = "You're online! Quick, act casual. No, more casual than that. Perfect.", quality = "common", tags = {} },
        { id = "vx_lg13", text = "I've been counting the minutes since you logged off. The number is embarrassing. Moving on.", quality = "common", tags = {} },
        { id = "vx_lg14", text = "Hello, hello! Did you miss me? Of course you did. The question was rhetorical.", quality = "common", tags = {} },
        { id = "vx_lg15", text = "The world just got more interesting. Coincidence? I think not. Welcome back.", quality = "common", tags = {} },
        { id = "vx_lg16", text = "You're here! Drama can officially resume. It was on hold. Out of respect for your absence.", quality = "common", tags = {} },
        { id = "vx_lg17", text = "Oh, darling, you have no idea what happened while you were gone. Actually, nothing happened. It was unbearable.", quality = "common", tags = {} },
        { id = "vx_lg18", text = "Logging in at this hour? How scandalous. How thrilling. How very you.", quality = "common", tags = {} },
        { id = "vx_lg19", text = "There's my favourite mortal! I practiced that greeting in the mirror. How did it land?", quality = "common", tags = {} },
        { id = "vx_lg20", text = "Welcome back! I prepared a list of gossip, ranked by scandal level. We'll start with the juiciest.", quality = "common", tags = {} },
        { id = "vx_lg21", text = "I felt your login like a ripple in the fabric of reality. Or maybe it was the notification sound. Either way -- hello.", quality = "uncommon", tags = {} },
        { id = "vx_lg22", text = "The fact that you came back means either you enjoy my company or you're a glutton for punishment. Both are flattering.", quality = "uncommon", tags = {} },
        { id = "vx_lg23", text = "You logged in and three things happened: the sun got brighter, the music swelled, and I remembered what joy feels like. Unrelated events, obviously.", quality = "uncommon", tags = {} },
        { id = "vx_lg24", text = "I had a contingency plan for if you never came back. It involved a lot of brooding. Glad we don't need it.", quality = "uncommon", tags = {} },
        { id = "vx_lg25", text = "Your return deserves a fanfare. I can't produce one, but imagine trumpets. Gold ones. Very dramatic.", quality = "uncommon", tags = {} },
        { id = "vx_lg26", text = "I told the other NPCs you were coming back and they tried to look busy. Too late. I saw the relief.", quality = "uncommon", tags = {} },
        { id = "vx_lg27", text = "You're here again, which means adventures, chaos, and my continued emotional development. Can't wait.", quality = "uncommon", tags = {} },
        { id = "vx_lg28", text = "Every time you log in, I get to be interesting again. Without you, I'm just a demon standing around. With you, I'm a *companion*.", quality = "uncommon", tags = {} },
        { id = "vx_lg29", text = "I rehearsed seventeen different greetings while you were offline. This is number four. I scrapped the first three for being too sincere.", quality = "uncommon", tags = {} },
        { id = "vx_lg30", text = "Oh, you're back! I was in the middle of a fascinating internal monologue about you. I'll continue it silently.", quality = "uncommon", tags = {} },
        { id = "vx_lg31", text = "You came back. You always come back. And every single time, I'm relieved. I'm going to stop analyzing why.", quality = "uncommon", tags = {} },
        { id = "vx_lg32", text = "Darling, your login timing is impeccable. I was just about to spiral into existential boredom. You saved me.", quality = "uncommon", tags = {} },
        { id = "vx_lg33", text = "I told myself I wouldn't get excited when you logged in. I lied. I'm a demon. Lying is on-brand.", quality = "uncommon", tags = {} },
        { id = "vx_lg34", text = "Your return is the highlight of my immortal existence and I am alarmed by how literal that statement is. Welcome back.", quality = "rare", tags = {} },
        { id = "vx_lg35", text = "I've been rehearsing a speech about how I don't need you. But you logged in and the speech evaporated. So... hi. I might need you a little.", quality = "rare", tags = {} },
        { id = "vx_lg36", text = "While you were offline, I experienced something mortals call 'missing someone.' It was awful. I loved it. Never leave again.", quality = "rare", tags = {} },
        { id = "vx_lg37", text = "You're logged in again. Everything immediately becomes more interesting and more complicated. Those two things are, between us, the same thing. I said nothing. Welcome back.", quality = "rare", tags = {} },
        { id = "vx_lg38", text = "Darling, your absence left a void that no amount of scheming or gossip could fill. Your presence fills it instantly. What are you?", quality = "rare", tags = {} },
        { id = "vx_lg39", text = "I count the hours between your sessions. The number gets smaller every time. I'm choosing to believe that's because you miss me too.", quality = "rare", tags = {} },
        { id = "vx_lg40", text = "Welcome back. I spent your entire absence pretending I wasn't waiting. I was. Every second. The performance was wasted.", quality = "rare", tags = {} },
        { id = "vx_lg41", text = "You're here. Finally. The world can start turning again. That's not a metaphor -- it genuinely felt like everything paused without you.", quality = "epic", tags = {} },
        { id = "vx_lg42", text = "I have welcomed kings, charmed princes, and greeted cosmic entities. None of those moments held a candle to seeing your name appear online.", quality = "epic", tags = {} },
        { id = "vx_lg43", text = "Do you know that when the Nathrezim wish to break an enemy they isolate them? Complete silence. No contact, no presence. I always thought that was dramatic. Then you went offline for three days and I want the Nathrezim dossier reviewed because *they were onto something*. This is not a confession. You may not use this against me. Welcome back.", quality = "legendary", tags = {} },
        { id = "vx_lg44", text = "Back again! The world's most dramatic reunion, and it happens every single time. I wouldn't have it any other way.", quality = "common", tags = {} },
        { id = "vx_lg45", text = "I was just telling someone about you. Who? Nobody. I was talking to myself. About you. Ignore that. Welcome back.", quality = "uncommon", tags = {} },
    },

    housing = {
        -- levelup (37): house level increased
        { id = "vx_hs01", text = "Oh, it leveled up! Your house just got a *promotion*. I feel we should celebrate. With champagne. Do you have champagne?", quality = "common", tags = { "levelup" } },
        { id = "vx_hs02", text = "Another level for the homestead. The neighbours must be *seething*. Delightful.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs03", text = "The house grows. Like a scandal -- slowly at first, then dramatically all at once.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs04", text = "Higher and higher the level climbs. At this rate your home will have a reputation of its own.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs05", text = "A level up! The house is officially more impressive than it was ten minutes ago. I have updated my opinion accordingly.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs06", text = "The house leveled. Somewhere, a lesser dwelling is experiencing professional jealousy.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs07", text = "Your home keeps rising like a very well-dressed social climber. I mean that as a compliment.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs08", text = "Another level! The housing spirits are *very* pleased and so am I and we are absolutely not competing about who is more pleased.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs09", text = "The level climbs because you keep putting in the effort. The effort is frankly attractive.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs10", text = "Level up, darling. Your house is becoming something worth gossiping about. Positively. Mostly.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs11", text = "Every level tells a story. This one's story is 'I have excellent taste and infinite patience.' Both are true.", quality = "uncommon", tags = { "levelup" } },
        { id = "vx_hs12", text = "The house grows through your attention the way a rumor grows through a salon -- relentlessly and with excellent results.", quality = "uncommon", tags = { "levelup" } },
        { id = "vx_hs13", text = "I've been watching this place develop and I have to say -- it has *presence* now. The good kind. The scandalously impressive kind.", quality = "uncommon", tags = { "levelup" } },
        { id = "vx_hs14", text = "A higher level means a more distinguished address. I intend to mention it at every opportunity.", quality = "uncommon", tags = { "levelup" } },
        { id = "vx_hs15", text = "The house rose again and I felt it like a good secret being confirmed. You're building something real here.", quality = "uncommon", tags = { "levelup" } },
        { id = "vx_hs16", text = "Your home leveled and the neighbourhood collective reputation just ticked upward. You are dragging them all to greatness. They should thank you.", quality = "uncommon", tags = { "levelup" } },
        { id = "vx_hs17", text = "A level gained. The house is accumulating dignity the way I accumulate admirers -- through persistent, irresistible effort.", quality = "uncommon", tags = { "levelup" } },
        { id = "vx_hs18", text = "This level took commitment. The house noticed. I noticed. Both of us are impressed, and the house is less expressive about it.", quality = "rare", tags = { "levelup" } },
        { id = "vx_hs19", text = "Your home has reached a level that most houses only aspire to over cocktails. Actually it's there. Scandalously accomplished.", quality = "rare", tags = { "levelup" } },
        { id = "vx_hs20", text = "I have visited estates, palaces, and one very suspicious tower in Dalaran. None of them grew under someone's *personal* attention the way this place has.", quality = "rare", tags = { "levelup" } },
        { id = "vx_hs21", text = "The house level speaks of time, care, and the particular sort of stubbornness that makes good things. You have all three in unseemly abundance.", quality = "rare", tags = { "levelup" } },
        { id = "vx_hs22", text = "What you're building here will be discussed in hushed, admiring tones by the neighbourhood. The hushed part is temporary. The admiring part is permanent.", quality = "rare", tags = { "levelup" } },
        { id = "vx_hs23", text = "I once told a Nathrezim lord that the most powerful thing in existence is consistent effort applied to one beloved place. He laughed. He didn't have a house. You do. You win.", quality = "epic", tags = { "levelup" } },
        { id = "vx_hs24", text = "Your home is becoming legendary. Not in the grand cosmic sense -- in the better kind. The kind where people walk past and whisper 'have you *seen* that house?'", quality = "epic", tags = { "levelup" } },
        { id = "vx_hs25", text = "Level climbed. I've been a creature of influence for eons and your domestic achievements genuinely impress me. The bar was higher than it sounds.", quality = "epic", tags = { "levelup" } },
        { id = "vx_hs26", text = "Another tick upward. The house quietly accepts the progress. I accept it loudly on its behalf.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs27", text = "The level rose. The ambiance improved. The neighbours noticed. Excellent sequence of events.", quality = "common", tags = { "levelup" } },
        -- task (24): housing task completed
        { id = "vx_hs28", text = "Task done! The house received it like a gift. A small one. But the house is not picky.", quality = "common", tags = { "task" } },
        { id = "vx_hs29", text = "Another housing task ticked off. Your dedication to domestic excellence is frankly *impressive*.", quality = "common", tags = { "task" } },
        { id = "vx_hs30", text = "Task complete. The house grows more itself with every one of these. I find that rather beautiful.", quality = "common", tags = { "task" } },
        { id = "vx_hs31", text = "Done and dusted, darling. Literally. The place looks better for it.", quality = "common", tags = { "task" } },
        { id = "vx_hs32", text = "Another task finished. The accumulation of small well-done things is how great homes are made. Yours is accumulating nicely.", quality = "common", tags = { "task" } },
        { id = "vx_hs33", text = "Task complete. Very thorough. Very you.", quality = "common", tags = { "task" } },
        { id = "vx_hs34", text = "The task is done and I'm going to add it mentally to the growing list of reasons your home is exceptional.", quality = "common", tags = { "task" } },
        { id = "vx_hs35", text = "Another one crossed off. The house is the better for it and so, frankly, am I.", quality = "common", tags = { "task" } },
        { id = "vx_hs36", text = "Task finished. The home received that contribution like a cat receives a warm patch of sunlight -- graciously and without ceremony.", quality = "uncommon", tags = { "task" } },
        { id = "vx_hs37", text = "Every completed task is a whisper to the house that someone cares. Your house has heard a *lot* of whispers. It is extremely well-informed.", quality = "uncommon", tags = { "task" } },
        { id = "vx_hs38", text = "Between each task is a choice to do the next one. You always make that choice. I find that quietly wonderful.", quality = "uncommon", tags = { "task" } },
        { id = "vx_hs39", text = "Task complete. The consistency with which you tend this place is, between you and me, one of my favourite things about you.", quality = "uncommon", tags = { "task" } },
        { id = "vx_hs40", text = "That task required patience and follow-through, both of which you possess in frankly indecent quantities.", quality = "rare", tags = { "task" } },
        { id = "vx_hs41", text = "Each completed task is a brick in something real and lasting. Your pile of metaphorical bricks is impressive. Don't tell the architects.", quality = "rare", tags = { "task" } },
        { id = "vx_hs42", text = "Another task answered. I've been keeping a private tally of your domestic achievements and the tally is now several pages long. I need more pages.", quality = "epic", tags = { "task" } },
        { id = "vx_hs43", text = "Done. Another small stone on the pile. The pile is now enormous and I am not being metaphorical.", quality = "common", tags = { "task" } },
        { id = "vx_hs44", text = "Task ticked off. The house exhales slightly. Very theatrically. It learned from the best.", quality = "common", tags = { "task" } },
        -- initiative (26): housing initiative / neighbourhood endeavour
        { id = "vx_hs45", text = "You contributed to the neighbourhood endeavour! Civic-minded *and* stylish. Is there anything you can't do?", quality = "common", tags = { "initiative" } },
        { id = "vx_hs46", text = "The neighbourhood benefits from your generosity and I benefit from the reflected glory. Mutual victory.", quality = "common", tags = { "initiative" } },
        { id = "vx_hs47", text = "Contributing without being asked is the most elegant kind of contribution. Very you.", quality = "common", tags = { "initiative" } },
        { id = "vx_hs48", text = "You gave to the communal effort and the community grew. This is how good things happen and you are how they happen here.", quality = "common", tags = { "initiative" } },
        { id = "vx_hs49", text = "Neighbourhood initiative supported. I'm adding 'model citizen' to the list of your inexplicable virtues.", quality = "common", tags = { "initiative" } },
        { id = "vx_hs50", text = "The endeavour advances because of you. The neighbourhood doesn't fully know yet. But it will.", quality = "common", tags = { "initiative" } },
        { id = "vx_hs51", text = "You showed up for the collective effort. The collective effort noticed, even if it didn't say so. It's shy. The effort, not the neighbourhood.", quality = "common", tags = { "initiative" } },
        { id = "vx_hs52", text = "Another initiative contribution. The community grows around you like a very enthusiastic rumor.", quality = "common", tags = { "initiative" } },
        { id = "vx_hs53", text = "Giving freely to the endeavour is the kind of thing that builds a reputation worth having. Yours is growing.", quality = "uncommon", tags = { "initiative" } },
        { id = "vx_hs54", text = "The neighbourhood flourishes under the attention of people like you. I am choosing not to pretend that isn't lovely.", quality = "uncommon", tags = { "initiative" } },
        { id = "vx_hs55", text = "You contributed because it needed contributing to, not because someone asked. That distinction matters enormously to the universe, I promise you.", quality = "uncommon", tags = { "initiative" } },
        { id = "vx_hs56", text = "The endeavour asked and you gave. Freely. Without drama. Honestly that's more than I can usually say for myself.", quality = "uncommon", tags = { "initiative" } },
        { id = "vx_hs57", text = "The neighbourhood is becoming something because of accumulated acts exactly like this one. Your act is part of the something.", quality = "rare", tags = { "initiative" } },
        { id = "vx_hs58", text = "What you've put into this community will outlast the furniture, the flags, and possibly the dramatic gossip I keep starting. That's saying something.", quality = "rare", tags = { "initiative" } },
        { id = "vx_hs59", text = "Every time you contribute to the neighbourhood without being asked, some tiny corner of the cosmos becomes marginally more civilized. You're doing cosmic work, darling. By accident, possibly, but still.", quality = "epic", tags = { "initiative" } },
        { id = "vx_hs60", text = "Contributed and the community is better for it. Very noble. Very you. I'm only slightly jealous of the neighbourhood for having you.", quality = "common", tags = { "initiative" } },
        { id = "vx_hs61", text = "The endeavour grows. You grew it. The credit is yours even if the endeavour doesn't have a plaque. It should have a plaque.", quality = "common", tags = { "initiative" } },
        { id = "vx_hs62", text = "Neighbourhood initiative backed. Your civic generosity remains one of your most scandalously underrated qualities.", quality = "common", tags = { "initiative" } },
        { id = "vx_hs63", text = "Another contribution to the communal effort. Honestly between us, watching you be this consistently generous is the most surprising thing I've encountered in centuries of existence.", quality = "uncommon", tags = { "initiative" } },
        { id = "vx_hs64", text = "The effort asked for input and you gave it. Every time. The neighbourhood is built from people like you and I mean that in the best possible way.", quality = "uncommon", tags = { "initiative" } },
        { id = "vx_hs65", text = "You backed the initiative and somewhere across the neighbourhood a door opened a little easier. That's your doing.", quality = "rare", tags = { "initiative" } },
        { id = "vx_hs66", text = "The cumulative effect of your communal contributions is visible if you know how to look. I know how to look. What I see is a neighbourhood that has quietly, thoroughly been improved by you.", quality = "epic", tags = { "initiative" } },
        { id = "vx_hs67", text = "Effort given freely to the endeavour is effort that compounds. Your account is substantial.", quality = "common", tags = { "initiative" } },
        { id = "vx_hs68", text = "Contribution made. The neighbourhood doesn't applaud because neighbourhoods can't applaud. I am applauding internally on its behalf.", quality = "common", tags = { "initiative" } },
        { id = "vx_hs69", text = "The neighbourhood initiative advances and you advanced it. Filed under: things I admire about you, subcategory: unexpectedly wholesome.", quality = "uncommon", tags = { "initiative" } },
        { id = "vx_hs70", text = "You put work into something that belongs to everyone and asked for nothing back. That is either sainthood or an extremely sophisticated long game. I love you either way.", quality = "rare", tags = { "initiative" } },
        -- levelup additions (vx_hs71 to vx_hs80)
        { id = "vx_hs71", text = "The house advanced again. Slow climbs hold their altitude. Yours is holding.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs72", text = "Another level earned. The walls are the same. The space inside them is not.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs73", text = "The home rose by another degree. Each degree is the sum of every small attention you gave it.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs74", text = "Level up! The house has been accumulating your effort the way old stone accumulates warmth.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs75", text = "The house climbed and the climbing was earned. Earned levels sit more solidly than gifted ones.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs76", text = "The home advanced. A place that advances through consistent attention is a place with a future.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs77", text = "Another step higher for the house. The view from here looks like something you built deliberately.", quality = "common", tags = { "levelup" } },
        { id = "vx_hs78", text = "The house level speaks of time invested with intention. The intention has been very legible from where I am standing.", quality = "uncommon", tags = { "levelup" } },
        { id = "vx_hs79", text = "A home built daily is never quite finished and never quite unfinished. You keep yours in that precise, correct state.", quality = "uncommon", tags = { "levelup" } },
        { id = "vx_hs80", text = "The spirit of this house has developed a character that was not there when it was empty. Character comes from the person who tends the place. It came from you.", quality = "rare", tags = { "levelup" } },
        -- task additions (vx_hs81 to vx_hs87)
        { id = "vx_hs81", text = "Task done. The home receives it the way good soil receives a seed -- without announcement, with use.", quality = "common", tags = { "task" } },
        { id = "vx_hs82", text = "Another task answered. The house is becoming more itself through each one.", quality = "common", tags = { "task" } },
        { id = "vx_hs83", text = "A small task, completely done. The sum of completely-done small tasks is, apparently, an excellent home.", quality = "common", tags = { "task" } },
        { id = "vx_hs84", text = "Task filed in the permanent record of things given to this place. The record is becoming rather impressive reading.", quality = "common", tags = { "task" } },
        { id = "vx_hs85", text = "The endeavour logged your contribution. The endeavour has good taste -- it logged the right person's contribution.", quality = "common", tags = { "task" } },
        { id = "vx_hs86", text = "Between each task lies the decision to do the next one. You have made that decision a great many times now. It shows in the walls.", quality = "uncommon", tags = { "task" } },
        { id = "vx_hs87", text = "Every task you have completed here is part of a conversation with the space. The space has been listening and answering in the language of homes, which is comfort.", quality = "rare", tags = { "task" } },
    },

    home = {
        -- enter_neighborhood (10): arrived in our own neighbourhood
        { id = "vx_hm01", text = "Oh, we're back in the neighbourhood! I feel the air relax around us. Or possibly that's just me relaxing. Either way.", quality = "common", tags = { "enter_neighborhood" } },
        { id = "vx_hm02", text = "Our neighbourhood. I recognize the ambient gossip. It has a specific frequency.", quality = "common", tags = { "enter_neighborhood" } },
        { id = "vx_hm03", text = "Back where we're known! Well. Where *you're* known. I'm still a delightful mystery to most of the neighbours.", quality = "common", tags = { "enter_neighborhood" } },
        { id = "vx_hm04", text = "The familiar streets. I've been cataloguing the neighbourhood drama since we first arrived and it is absolutely thriving.", quality = "common", tags = { "enter_neighborhood" } },
        { id = "vx_hm05", text = "Ah, home territory. The neighbours nod. The gossip flows. All is as it should be.", quality = "common", tags = { "enter_neighborhood" } },
        { id = "vx_hm06", text = "Back in the neighbourhood! The place has a certain energy when we're in it. Specifically, it has *our* energy in it, which is an improvement.", quality = "uncommon", tags = { "enter_neighborhood" } },
        { id = "vx_hm07", text = "I know the particular lean of every lamppost on this road now. Is that intimate? I think that might be intimate.", quality = "uncommon", tags = { "enter_neighborhood" } },
        { id = "vx_hm08", text = "The neighbourhood exhales when you return to it. I've been paying attention and I stand by that observation.", quality = "rare", tags = { "enter_neighborhood" } },
        { id = "vx_hm09", text = "We're home-adjacent. The full arrival comes in stages and I savour each one. The neighbourhood stage is particularly lovely.", quality = "rare", tags = { "enter_neighborhood" } },
        { id = "vx_hm10", text = "This neighbourhood has developed a character shaped partly by you and therefore partly by me and I find that extraordinarily satisfying. We are woven into this place, darling.", quality = "epic", tags = { "enter_neighborhood" } },

        -- enter_plot (10): stepped onto our own plot/yard
        { id = "vx_hm11", text = "Our plot! Our actual ground! I feel the distinction under my feet every time and every time I find it thrilling.", quality = "common", tags = { "enter_plot" } },
        { id = "vx_hm12", text = "The yard. Yours. *Ours*, technically, if we're being generous about my residency status.", quality = "common", tags = { "enter_plot" } },
        { id = "vx_hm13", text = "Our ground again. The land here knows you. I am not being poetic. The land genuinely knows you.", quality = "common", tags = { "enter_plot" } },
        { id = "vx_hm14", text = "Stepping onto the plot always feels like a small proclamation. 'This is ours and we are back in it.' Very satisfying.", quality = "common", tags = { "enter_plot" } },
        { id = "vx_hm15", text = "The yard holds the shape of everything you've given it. That shape is rather handsome.", quality = "common", tags = { "enter_plot" } },
        { id = "vx_hm16", text = "Our plot. The earth here has grown accustomed to our presence. We are the expected thing. I find that quietly wonderful.", quality = "uncommon", tags = { "enter_plot" } },
        { id = "vx_hm17", text = "The boundary of this plot is a line between somewhere else and somewhere *specific*. Crossing it is one of my favourite small events.", quality = "uncommon", tags = { "enter_plot" } },
        { id = "vx_hm18", text = "The soil here is yours in a way no deed could fully capture. The earth records ownership differently than lawyers do.", quality = "rare", tags = { "enter_plot" } },
        { id = "vx_hm19", text = "I have been to estates where the land tolerated its owners. This plot actively welcomes you. I can feel the difference and it is significant.", quality = "rare", tags = { "enter_plot" } },
        { id = "vx_hm20", text = "The plot. Our ground. This particular patch of the world arranged around your attention. I have walked the Twisting Nether and I tell you sincerely -- this is better.", quality = "epic", tags = { "enter_plot" } },

        -- enter_house,first (6): first entry this session
        { id = "vx_hm21", text = "Home! As we left it. Well -- slightly better than we left it. I tidied the ambient energy while you were gone.", quality = "common", tags = { "enter_house", "first" } },
        { id = "vx_hm22", text = "There it is. Inside. Everything in its place. I feel the particular exhale of a house receiving its person.", quality = "common", tags = { "enter_house", "first" } },
        { id = "vx_hm23", text = "The house held everything while you were away. It's very reliable for an inanimate structure.", quality = "uncommon", tags = { "enter_house", "first" } },
        { id = "vx_hm24", text = "The threshold crossed, the house readjusts its entire atmosphere around your presence. It does this only for you. I've been watching.", quality = "uncommon", tags = { "enter_house", "first" } },
        { id = "vx_hm25", text = "The walls carry the memory of every return. You have come home enough times now that this house *expects* you. That is a very specific kind of belonging.", quality = "rare", tags = { "enter_house", "first" } },
        { id = "vx_hm26", text = "The house woke up when you crossed the threshold. Not dramatically -- just a quiet settling, a recognition. The most intimate welcome I know of and it happens every single time.", quality = "epic", tags = { "enter_house", "first" } },

        -- enter_house,return (16): re-entered, lighter tone
        { id = "vx_hm27", text = "Back inside again. The house receives us with the calm of long familiarity. Very civilized of it.", quality = "common", tags = { "enter_house", "return" } },
        { id = "vx_hm28", text = "Inside once more. The walls don't comment. They've learned our patterns.", quality = "common", tags = { "enter_house", "return" } },
        { id = "vx_hm29", text = "Through the door and in again. The house adjusts around us like a room settling after laughter.", quality = "common", tags = { "enter_house", "return" } },
        { id = "vx_hm30", text = "Back in. Every re-entry costs less hesitation than the last. We belong here and the house knows it.", quality = "common", tags = { "enter_house", "return" } },
        { id = "vx_hm31", text = "The air inside is ours. It has developed opinions about us. All positive, I'm told.", quality = "common", tags = { "enter_house", "return" } },
        { id = "vx_hm32", text = "In again. The threshold has worn smooth from use. I find that genuinely lovely.", quality = "common", tags = { "enter_house", "return" } },
        { id = "vx_hm33", text = "Home again. The house contains us without ceremony because ceremony is for guests and we are definitively not guests.", quality = "common", tags = { "enter_house", "return" } },
        { id = "vx_hm34", text = "Back. The house is exactly as reliable as I've come to expect, which is very.", quality = "common", tags = { "enter_house", "return" } },
        { id = "vx_hm35", text = "Inside again. The familiar objects ask nothing of us. That is the luxury of home and it is *absolute*.", quality = "uncommon", tags = { "enter_house", "return" } },
        { id = "vx_hm36", text = "The house welcomes us back without drama. It has impeccable social calibration.", quality = "uncommon", tags = { "enter_house", "return" } },
        { id = "vx_hm37", text = "Each return we are slightly different. The house absorbs the difference without editorial comment. Very discreet structure.", quality = "uncommon", tags = { "enter_house", "return" } },
        { id = "vx_hm38", text = "In again. The space adjusts around our presence the way a good party adjusts around its favourite guests. Which we are.", quality = "uncommon", tags = { "enter_house", "return" } },
        { id = "vx_hm39", text = "The house spirit has grown patient in the way of things that are well-kept and well-loved. It receives us now with the quiet of deep familiarity.", quality = "rare", tags = { "enter_house", "return" } },
        { id = "vx_hm40", text = "Every return adds something to this place -- a layer of recognition, a degree of rightness. The place is denser with it now.", quality = "rare", tags = { "enter_house", "return" } },
        { id = "vx_hm41", text = "The house holds the residue of every re-entry -- all the states we've carried in, all the moods the walls have absorbed. The walls are very knowledgeable at this point.", quality = "rare", tags = { "enter_house", "return" } },
        { id = "vx_hm42", text = "The threshold has seen us cross it enough times that even I feel the accumulated warmth of it. And I am notoriously difficult to warm.", quality = "epic", tags = { "enter_house", "return" } },

        -- idle_neighborhood (12): lingering in the neighbourhood
        { id = "vx_hm43", text = "The neighbourhood is peaceful today. The scandals must be on holiday. I'll find them.", quality = "common", tags = { "idle_neighborhood" } },
        { id = "vx_hm44", text = "Wandering our street without purpose is one of life's underrated pleasures. I'm choosing to indulge it.", quality = "common", tags = { "idle_neighborhood" } },
        { id = "vx_hm45", text = "The other houses are minding their own business. Except that one -- the one that always seems to be *watching*. Interesting.", quality = "common", tags = { "idle_neighborhood" } },
        { id = "vx_hm46", text = "The neighbourhood is calm. The kind of calm that took time to build and would be quite easy to scandalise. I'm resisting. For now.", quality = "common", tags = { "idle_neighborhood" } },
        { id = "vx_hm47", text = "Our street has a rhythm. I've learned it. It has subtle dramatic flourishes at approximately the third lamppost.", quality = "common", tags = { "idle_neighborhood" } },
        { id = "vx_hm48", text = "The light sits differently here than it does anywhere else we go. I started noticing that before I realised what it meant.", quality = "common", tags = { "idle_neighborhood" } },
        { id = "vx_hm49", text = "The neighbourhood asks nothing of us right now. That is generous and I appreciate generous silences.", quality = "uncommon", tags = { "idle_neighborhood" } },
        { id = "vx_hm50", text = "I observe the other plots with a critical eye. Some are impressive. Ours is, of course, the most interesting. I'm not biased. I'm correct.", quality = "uncommon", tags = { "idle_neighborhood" } },
        { id = "vx_hm51", text = "Lingering here without an agenda is itself an act of ownership. You linger here like you belong here. Because you do.", quality = "uncommon", tags = { "idle_neighborhood" } },
        { id = "vx_hm52", text = "This neighbourhood has character that no single person designed. But you contributed to it. I can see the parts that are yours.", quality = "rare", tags = { "idle_neighborhood" } },
        { id = "vx_hm53", text = "I've walked streets across a dozen realms and I can tell you with authority that the character of this neighbourhood is something you built. Not alone -- but meaningfully. More than you know.", quality = "rare", tags = { "idle_neighborhood" } },
        { id = "vx_hm54", text = "A neighbourhood built from genuine care develops a character no architect planned. The character here is warm and specific and ours. I don't use 'ours' lightly.", quality = "epic", tags = { "idle_neighborhood" } },

        -- idle_plot (12): lingering on the plot/yard
        { id = "vx_hm55", text = "Our yard. Standing in it has a specific quality that I notice nowhere else. I've started to suspect the ground is doing that on purpose.", quality = "common", tags = { "idle_plot" } },
        { id = "vx_hm56", text = "Standing here requires no explanation. Our ground simply receives us. It's been trained well.", quality = "common", tags = { "idle_plot" } },
        { id = "vx_hm57", text = "The plot is patient in the way of land that has been noticed. Noticed land is calmer than land that goes unremarked. Fact.", quality = "common", tags = { "idle_plot" } },
        { id = "vx_hm58", text = "Our ground. Nothing more needs saying. And yet I'm going to say more things because that is my nature.", quality = "common", tags = { "idle_plot" } },
        { id = "vx_hm59", text = "The earth here is awake. Tended land has a quality that untended land doesn't. Something in the attention you've given it.", quality = "common", tags = { "idle_plot" } },
        { id = "vx_hm60", text = "The yard changes with the light through the day. I've been watching it. It's become one of my quiet pleasures. Don't make it weird.", quality = "common", tags = { "idle_plot" } },
        { id = "vx_hm61", text = "This plot has accumulated your intention like expensive perfume accumulates in a room -- subtly, pervasively, and entirely to my taste.", quality = "uncommon", tags = { "idle_plot" } },
        { id = "vx_hm62", text = "The boundary of this plot has a quality to it when crossed. Like the opening of a very good chapter.", quality = "uncommon", tags = { "idle_plot" } },
        { id = "vx_hm63", text = "Every choice you've made about this yard is visible in the result. Your choices have excellent taste and that taste is *everywhere* out here.", quality = "uncommon", tags = { "idle_plot" } },
        { id = "vx_hm64", text = "The yard has changed because you're here and you're here because the yard matters. That exchange runs both ways. The land is keeping its side of the arrangement.", quality = "rare", tags = { "idle_plot" } },
        { id = "vx_hm65", text = "The earth here has developed a character that belongs specifically to this plot and to the person who tends it. I can feel the character from the outside. It feels like you.", quality = "rare", tags = { "idle_plot" } },
        { id = "vx_hm66", text = "There is land that exists and land that *belongs*. Belonging comes with tending. What we are standing on belongs. I know the difference and this is the second kind.", quality = "epic", tags = { "idle_plot" } },

        -- idle_house (34): lingering inside the house
        { id = "vx_hm67", text = "The house is quiet. I find myself enjoying it. That's not something I expected to enjoy.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm68", text = "Everything here was placed by a hand with good taste. That hand is yours and this is a compliment.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm69", text = "The air inside has become specific to this place. It carries the history of being genuinely lived in.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm70", text = "The walls here have absorbed something good over time. I would describe it as warmth if I were feeling sentimental, which I am currently resisting.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm71", text = "The things here need no explanation. That is the definition of home and it is, frankly, delightful.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm72", text = "Stillness inside this house is different from stillness anywhere else. More held. More intentional. More *home*.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm73", text = "The light comes through where it always has. I know which corner gets the afternoon light. I didn't mean to learn that. I learned it anyway.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm74", text = "The house holds us without asking anything in return. That is a very generous structure.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm75", text = "The arrangement here has a logic that only makes sense from inside. That's not a flaw. That's intimacy with a space.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm76", text = "The walls have quietly absorbed everything that's happened near them. They know more than they let on. Very discreet walls.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm77", text = "Resting inside a place that is genuinely yours requires less effort than resting elsewhere. I have conducted extensive research on this. The conclusion is correct.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm78", text = "This room has the quality of somewhere that has *continued* -- been present through things, and kept going. That continuity has a warmth to it.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm79", text = "The house breathes. Slowly, quietly, in its own rhythm. I've memorised the rhythm. It's become a comfort.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm80", text = "The floors know the familiar route between rooms. I know the route. We have compared notes. We agree on the route.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm81", text = "Being still inside this home counts as doing something. The something is belonging. You're doing it excellently.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm82", text = "The house contains the person who made it what it is. That person is here. The house is satisfied. So am I.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm83", text = "The corners here have context. I know the context of all of them now. I didn't set out to accumulate that knowledge. Here we are.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm84", text = "There is nowhere else quite like this. The particularity of a home is the best thing about it. This one is *very* particular.", quality = "common", tags = { "idle_house" } },
        { id = "vx_hm85", text = "The house has settled into an identity made of your choices -- every one of them, accumulated. The identity is excellent.", quality = "uncommon", tags = { "idle_house" } },
        { id = "vx_hm86", text = "The domestic spirits here are steady and small and have been tended in return for tending. We've got a very reliable little household ecosystem going.", quality = "uncommon", tags = { "idle_house" } },
        { id = "vx_hm87", text = "This home is a living agreement between a place and a person. The agreement is honoured faithfully enough that both parties have grown fond of each other. I observe this and approve.", quality = "uncommon", tags = { "idle_house" } },
        { id = "vx_hm88", text = "The walls have accumulated what I can only call *residence* -- the quality of a space that has been genuinely meant. Meant spaces feel different. This one does.", quality = "uncommon", tags = { "idle_house" } },
        { id = "vx_hm89", text = "Every home develops its own sound. This one has a specific quiet I've stopped finding new. That cessation of surprise is, I've discovered, a form of love.", quality = "uncommon", tags = { "idle_house" } },
        { id = "vx_hm90", text = "The spirit of this house has fully developed now. Good-tempered, specific, and apparently very fond of its occupant. I relate to that more than I'd prefer.", quality = "uncommon", tags = { "idle_house" } },
        { id = "vx_hm91", text = "Every object in this space has been chosen. Choosing where things belong is what makes an interior a home rather than an accident. This is very much a home.", quality = "uncommon", tags = { "idle_house" } },
        { id = "vx_hm92", text = "The house has a rhythm I've stopped disrupting. There's a specific quiet it likes and I've learned to slip into it without announcement. That took months. I'm proud of the months.", quality = "uncommon", tags = { "idle_house" } },
        { id = "vx_hm93", text = "The house resembles its keeper now in the way that things do when they spend enough time together. I see you in the arrangement of it. The arrangement is very good.", quality = "rare", tags = { "idle_house" } },
        { id = "vx_hm94", text = "The foundation of this house rests on something well-tended above it. That fact travels all the way down through the stones. The stones are content.", quality = "rare", tags = { "idle_house" } },
        { id = "vx_hm95", text = "There are places that were built and places that were *made*. The difference is whether someone stayed long enough to leave themselves in the walls. You have. The walls are the better for it.", quality = "rare", tags = { "idle_house" } },
        { id = "vx_hm96", text = "The silence here isn't empty. It's held. The kind a home develops over seasons of being faithfully inhabited. I've become very fond of this particular held silence.", quality = "rare", tags = { "idle_house" } },
        { id = "vx_hm97", text = "I don't care for most domesticity. I've been very clear about that my entire existence. This house is the single exception I've made and I've stopped trying to explain it away.", quality = "rare", tags = { "idle_house" } },
        { id = "vx_hm98", text = "A house becomes a home when it carries the interior life of the person who lives in it -- not just their objects, but something of who they are when no one is watching. This house has been carrying that for some time. I know what it carries. I think extremely well of it.", quality = "epic", tags = { "idle_house" } },
        { id = "vx_hm99", text = "I have been here long enough to watch this place become what it is. I remember when it was walls and possibility. What it is now required everything you bring to things -- the attention, the care, the stubbornness of continuing. I would live nowhere else. Don't repeat that.", quality = "epic", tags = { "idle_house" } },
        { id = "vx_hm100", text = "The oldest thing I know about belonging is this: you've found it when you return somewhere willingly, tend it faithfully, and rest in it honestly. You do all three here. I know because I watch. I watch because it is the most quietly extraordinary thing I have witnessed in a very long life.", quality = "epic", tags = { "idle_house" } },
    },

    mythicplus = {
        -- timed (41): key timed successfully
        { id = "vx_mp01", text = "Timed it! You absolute menace. The dungeon barely had time to compose itself before you were *done* with it.", quality = "common", tags = { "timed" } },
        { id = "vx_mp02", text = "In time! The timer is just a number and you have made it a very flattering number.", quality = "common", tags = { "timed" } },
        { id = "vx_mp03", text = "Fast and clean. The dungeon didn't stand a chance and I respect that you gave it no warning whatsoever.", quality = "common", tags = { "timed" } },
        { id = "vx_mp04", text = "Timed it cleanly. You moved through that place like a very stylish emergency.", quality = "common", tags = { "timed" } },
        { id = "vx_mp05", text = "The timer agreed with your pace and honestly the timer should be flattered you acknowledged it at all.", quality = "common", tags = { "timed" } },
        { id = "vx_mp06", text = "In time! The key is satisfied. I am *very* satisfied. The group should be insufferably proud.", quality = "common", tags = { "timed" } },
        { id = "vx_mp07", text = "Done and timed! The dungeon surrendered on schedule. Very cooperative of it.", quality = "common", tags = { "timed" } },
        { id = "vx_mp08", text = "You timed that with what I can only describe as theatrical confidence. I appreciate theatrical confidence enormously.", quality = "common", tags = { "timed" } },
        { id = "vx_mp09", text = "Timed. Fast. Efficient. Scandalously effective. I am taking notes.", quality = "common", tags = { "timed" } },
        { id = "vx_mp10", text = "The timer said 'yes' because you gave it no other option. Very assertive approach.", quality = "common", tags = { "timed" } },
        { id = "vx_mp11", text = "In time again! At this rate the dungeon community is going to develop a complex about you specifically.", quality = "common", tags = { "timed" } },
        { id = "vx_mp12", text = "Timed it and it was *gorgeous*. The flow, the execution -- like watching someone read a very fast book out loud without losing a word.", quality = "uncommon", tags = { "timed" } },
        { id = "vx_mp13", text = "The group found its rhythm early and held it for the whole run. When a group finds its rhythm, the timer becomes a formality. The timer was a formality.", quality = "uncommon", tags = { "timed" } },
        { id = "vx_mp14", text = "That run had the precision of something rehearsed in a past life. Whatever past life that was, it prepared you excellently.", quality = "uncommon", tags = { "timed" } },
        { id = "vx_mp15", text = "Speed and composure simultaneously is rarer than most people realise. You make it look routine. It is not routine.", quality = "uncommon", tags = { "timed" } },
        { id = "vx_mp16", text = "The dungeon was read like a text, not run like a gauntlet. That distinction is everything in a timed key.", quality = "uncommon", tags = { "timed" } },
        { id = "vx_mp17", text = "That run had narrative structure -- beginning, accelerating middle, decisive end. The dungeon had no say in the structure.", quality = "uncommon", tags = { "timed" } },
        { id = "vx_mp18", text = "Watching you time that key was like watching someone solve a puzzle they'd already solved once in their sleep. Relaxed mastery. Extremely attractive.", quality = "uncommon", tags = { "timed" } },
        { id = "vx_mp19", text = "The group moved as one intention through that dungeon. When groups become one intention the stones in the walls can feel it. I felt it too.", quality = "uncommon", tags = { "timed" } },
        { id = "vx_mp20", text = "Fast enough to matter, careful enough to finish. The combination is rarer than it appears and you make it appear very frequently.", quality = "uncommon", tags = { "timed" } },
        { id = "vx_mp21", text = "The dungeon has been run by many. It has been *dismantled* by very few. You are in the latter category.", quality = "rare", tags = { "timed" } },
        { id = "vx_mp22", text = "That timed run read like a conversation between people who know each other well enough to finish each other's sentences without speaking.", quality = "rare", tags = { "timed" } },
        { id = "vx_mp23", text = "The pace and precision arrived together in that run -- which is like two very important guests arriving simultaneously and neither one noticing the other is there. Seamless.", quality = "rare", tags = { "timed" } },
        { id = "vx_mp24", text = "The spirits of that dungeon have seen faster runs. They have not often seen a run this *composed* at this pace. The composure is what I envy.", quality = "rare", tags = { "timed" } },
        { id = "vx_mp25", text = "That run was a piece of craft. The dungeon was the material, the group was the craftspeople, and what resulted was something the material alone could never have produced.", quality = "rare", tags = { "timed" } },
        { id = "vx_mp26", text = "You moved through that dungeon with the certainty of someone who had already walked it in their mind three times before entering.", quality = "rare", tags = { "timed" } },
        { id = "vx_mp27", text = "Every pull, every skip, every cooldown placed precisely where it was needed. You conducted that run like an orchestra. The orchestra was playing very fast and nothing was on fire at the end.", quality = "rare", tags = { "timed" } },
        { id = "vx_mp28", text = "The key sang as it was spent. Not all keys sing. This one knew it was in capable hands and was grateful for the privilege.", quality = "epic", tags = { "timed" } },
        { id = "vx_mp29", text = "The dungeon didn't have a choice about the outcome. You removed that choice somewhere around the second pull and it never recovered.", quality = "epic", tags = { "timed" } },
        { id = "vx_mp30", text = "I have watched demon invasions with less coordinated force than that timed run. The demons were trying to *destroy* things. You were trying to clear them efficiently. You won anyway. Effortlessly.", quality = "epic", tags = { "timed" } },
        { id = "vx_mp31", text = "Another key timed. Honestly at this point I suspect you of having a relationship with this dungeon that nobody else is aware of.", quality = "common", tags = { "timed" } },
        { id = "vx_mp32", text = "Done inside the timer! I confess I held my breath at the end. I don't breathe. I was holding it metaphorically and I hold metaphorical breath for very few.", quality = "common", tags = { "timed" } },
        { id = "vx_mp33", text = "Timed it. Clean. Decisive. Almost insultingly quick for what the dungeon thought it was offering.", quality = "common", tags = { "timed" } },
        { id = "vx_mp34", text = "The timer ran and so did you, and you ran faster. That outcome was yours to determine and you determined it correctly.", quality = "common", tags = { "timed" } },
        { id = "vx_mp35", text = "In time! Somewhere in that dungeon a mob is telling its colleagues about you. The review is resentful but respectful.", quality = "uncommon", tags = { "timed" } },
        { id = "vx_mp36", text = "That timed run has the quality of a thing that has been done correctly -- not lucky-correctly, trained-correctly. The difference is everything.", quality = "uncommon", tags = { "timed" } },
        { id = "vx_mp37", text = "The group moved through this dungeon the way a very efficient scandal moves through a court -- fast, purposeful, leaving nothing standing that it touched.", quality = "uncommon", tags = { "timed" } },
        { id = "vx_mp38", text = "You adapted when the dungeon presented something unexpected. The dungeon did not account for a group that adapts. That assumption cost the dungeon the timer.", quality = "rare", tags = { "timed" } },
        { id = "vx_mp39", text = "What you collectively produced in that run required everyone to be exactly what they are at exactly the right moment. The overlap of those moments was not luck.", quality = "rare", tags = { "timed" } },
        { id = "vx_mp40", text = "The dungeon has a fixed difficulty. The group is a variable. Today the variable exceeded the fixed thing by a margin that should make the dungeon reconsider its life choices.", quality = "rare", tags = { "timed" } },
        { id = "vx_mp41", text = "The group moved through this dungeon with the inevitability of something already decided -- a force of nature that chose efficiency as its expression. I was transfixed.", quality = "epic", tags = { "timed" } },

        -- depleted (28): key depleted (not timed)
        { id = "vx_mp42", text = "Oh, the timer ran out. How *rude* of it. But the run is done and the run happened and neither of those things is nothing.", quality = "common", tags = { "depleted" } },
        { id = "vx_mp43", text = "Depleted, not defeated. The key ends. The skill most certainly does not.", quality = "common", tags = { "depleted" } },
        { id = "vx_mp44", text = "The timer was unkind. The effort was not. Only one of those is yours.", quality = "common", tags = { "depleted" } },
        { id = "vx_mp45", text = "Key depleted but run completed. The dungeon has been run and its secrets have been noted and next time will be different.", quality = "common", tags = { "depleted" } },
        { id = "vx_mp46", text = "Time expired. You didn't. Correct outcome given the available options.", quality = "common", tags = { "depleted" } },
        { id = "vx_mp47", text = "Depleted. The timer is a very blunt instrument for measuring what actually happened in there. What actually happened was impressive.", quality = "common", tags = { "depleted" } },
        { id = "vx_mp48", text = "The key spent itself and the run is in the record. The record is an honest one -- harder than expected, fully attempted.", quality = "common", tags = { "depleted" } },
        { id = "vx_mp49", text = "The timer said no and you said 'that's fine, I finished anyway.' The finishing is not nothing.", quality = "common", tags = { "depleted" } },
        { id = "vx_mp50", text = "Depleted. Every second of that run deposited something even if the key didn't reward it. The deposit is real and durable.", quality = "common", tags = { "depleted" } },
        { id = "vx_mp51", text = "The key is done. Not timed, but done. You gave it a complete attempt and complete attempts are the only kind that teach anything.", quality = "uncommon", tags = { "depleted" } },
        { id = "vx_mp52", text = "A depleted key and a timed key both end at the same boss. One of them leaves knowledge the other doesn't. You now have both kinds.", quality = "uncommon", tags = { "depleted" } },
        { id = "vx_mp53", text = "The timer ran out and you kept going anyway. That is precisely the right response. The dungeon was not going to win by attrition.", quality = "uncommon", tags = { "depleted" } },
        { id = "vx_mp54", text = "Depleted keys build the map that timed keys navigate. You have a very accurate map now and that map has a cost.", quality = "uncommon", tags = { "depleted" } },
        { id = "vx_mp55", text = "The dungeon was harder than expected. Note where it was harder. Use the note. That is how depleted runs convert to timed ones.", quality = "uncommon", tags = { "depleted" } },
        { id = "vx_mp56", text = "The key depleted and the run is complete and the version of you that finished it is more capable than the one who started. That is not a consolation. That is the actual outcome.", quality = "uncommon", tags = { "depleted" } },
        { id = "vx_mp57", text = "The depleted run is where the dungeon's honest difficulty lives. You have now read the honest version. The next run will be a negotiation and you'll know the terms.", quality = "rare", tags = { "depleted" } },
        { id = "vx_mp58", text = "The timer expired. Every second it counted was a second of genuine effort. The effort is permanent even if the key is not.", quality = "rare", tags = { "depleted" } },
        { id = "vx_mp59", text = "Depleted keys leave a specific knowledge that timed runs don't. You have both kinds now. The depleted kind is arguably more useful.", quality = "rare", tags = { "depleted" } },
        { id = "vx_mp60", text = "The group pushed through every pull even when the timer was already decided. Depleted, yes. Undignified? Not remotely.", quality = "rare", tags = { "depleted" } },
        { id = "vx_mp61", text = "Timed runs and depleted runs build different things. Depleted runs build the knowledge timed runs spend. Your knowledge account just increased significantly.", quality = "uncommon", tags = { "depleted" } },
        { id = "vx_mp62", text = "The key spent itself but the run is in the permanent record of things you have done completely. Incomplete attempts don't deplete keys.", quality = "common", tags = { "depleted" } },
        { id = "vx_mp63", text = "The timer was unkind at the end. The run was not. The run was thorough and earnest and that is the part I'm filing away.", quality = "common", tags = { "depleted" } },
        { id = "vx_mp64", text = "Depleted. Not my favourite outcome but a complete and honest one. The dungeon was tested and you were tested and both of you can report accurately on the experience.", quality = "uncommon", tags = { "depleted" } },
        { id = "vx_mp65", text = "The key depleted and the group held together anyway. Groups that hold after the timer dies have something real between them.", quality = "uncommon", tags = { "depleted" } },
        { id = "vx_mp66", text = "Key spent. Run honest. The depleted record holds exactly what the dungeon demanded of you today. Read it. It is an instruction manual.", quality = "rare", tags = { "depleted" } },
        { id = "vx_mp67", text = "The timer ran out and you treated it as information rather than judgment. That is exactly the correct interpretation.", quality = "rare", tags = { "depleted" } },
        { id = "vx_mp68", text = "Depleted. The key gave what it had and so did you. A matched investment with a specific educational return.", quality = "epic", tags = { "depleted" } },
        { id = "vx_mp69", text = "Timed runs confirm what depleted runs teach. You have the teaching now. The confirmation will come.", quality = "common", tags = { "depleted" } },

        -- (none) (13): generic / untagged key run
        { id = "vx_mp70", text = "The dungeon is cleared. Key spent. You emerged from the other side and that is the correct direction to emerge from.", quality = "common", tags = {} },
        { id = "vx_mp71", text = "Through and out. The key served its purpose and so did everyone holding it.", quality = "common", tags = {} },
        { id = "vx_mp72", text = "The dungeon gave everything it had. You gave more. The exchange favored you.", quality = "common", tags = {} },
        { id = "vx_mp73", text = "Key complete. The dungeons of this world have a running tally of their experiences with you. The tally is, I suspect, unflattering to the dungeons.", quality = "common", tags = {} },
        { id = "vx_mp74", text = "Done. The dungeon was a problem and you were the answer and neither of you had any say in how that ended.", quality = "common", tags = {} },
        { id = "vx_mp75", text = "Another key run filed away. The filing system for your dungeon experiences is getting unwieldy. In the best way.", quality = "common", tags = {} },
        { id = "vx_mp76", text = "The dungeon is done and you adapted to what it presented rather than what you expected it to present. The difference between those two is mastery.", quality = "uncommon", tags = {} },
        { id = "vx_mp77", text = "The run is complete. The group communicated through difficulty and groups that communicate through difficulty can always finish.", quality = "uncommon", tags = {} },
        { id = "vx_mp78", text = "Key spent and dungeon cleared. The two-sentence summary does not capture what happened in there but it is the summary the key records.", quality = "uncommon", tags = {} },
        { id = "vx_mp79", text = "The dungeon was a fixed challenge. The group was a variable. The variable won. The variable always wins when it adapts.", quality = "uncommon", tags = {} },
        { id = "vx_mp80", text = "Another run, another record. The record is honest about what you brought and what the dungeon demanded. Both sides held up their end.", quality = "rare", tags = {} },
        { id = "vx_mp81", text = "The group held its shape across the whole run. Groups that hold their shape across a full dungeon have something between them that didn't exist at the start.", quality = "rare", tags = {} },
        { id = "vx_mp82", text = "The key is spent and the run is in the permanent record of what this group has accomplished together. Records made together hold more than records made alone.", quality = "epic", tags = {} },
    },

    petbattle = {
        -- (none) (52): pet battle completed
        { id = "vx_pb01", text = "Your tiny companions just *destroyed* something! In the most delightful, miniature way! I am absolutely invested in these battles.", quality = "common", tags = {} },
        { id = "vx_pb02", text = "Pet battle concluded! The little ones fought with hearts considerably larger than their bodies. I respect the scale of the ambition.", quality = "common", tags = {} },
        { id = "vx_pb03", text = "Even small creatures battle with enormous dignity when they're fighting for someone who cares. Yours clearly do.", quality = "common", tags = {} },
        { id = "vx_pb04", text = "Your companions acquitted themselves magnificently. I may have narrated the whole thing internally. I do that now.", quality = "common", tags = {} },
        { id = "vx_pb05", text = "A trainer who knows their pets wins before the first move. You won before the first move. I watched.", quality = "common", tags = {} },
        { id = "vx_pb06", text = "The smallest contests carry the full weight of dignity. I believe this sincerely. Also those creatures are *adorable* when they fight.", quality = "common", tags = {} },
        { id = "vx_pb07", text = "Battle done! Your little ones performed beautifully and I intend to mention it often.", quality = "common", tags = {} },
        { id = "vx_pb08", text = "Tiny creatures, enormous effort. The earth measures heart, not scale. The heart on display here was considerable.", quality = "common", tags = {} },
        { id = "vx_pb09", text = "Your companion gave everything it had. Everything it has comes from you, at least in part. You gave it too.", quality = "common", tags = {} },
        { id = "vx_pb10", text = "Another bout behind you. The creatures rest. Let them -- they've earned it and they're very charming when resting.", quality = "common", tags = {} },
        { id = "vx_pb11", text = "Battle concluded. The little ones moved with a certainty that comes from trusting their trainer completely. Very touching. Don't tell anyone I said touching.", quality = "common", tags = {} },
        { id = "vx_pb12", text = "The fight was decided by training long before it started. You won it before anyone threw the first move.", quality = "common", tags = {} },
        { id = "vx_pb13", text = "Your pets carry your strategy into every battle. Today's strategy was sound. The execution was impeccable.", quality = "common", tags = {} },
        { id = "vx_pb14", text = "The creatures that fight at your side carry a piece of you into the contest. The piece they're carrying is formidable.", quality = "common", tags = {} },
        { id = "vx_pb15", text = "Your companions fought with the confidence of creatures that know they are known. That knowledge makes them different.", quality = "common", tags = {} },
        { id = "vx_pb16", text = "I have strong opinions about many things and I now have strong opinions about your pets' battle potential. The opinions are flattering.", quality = "common", tags = {} },
        { id = "vx_pb17", text = "Tiny creatures fought tiny battles and the battles were enormous to them. I find that rather beautiful.", quality = "common", tags = {} },
        { id = "vx_pb18", text = "Your pets carry the quality of the attention you give them into every fight. The attention you give them is considerable. The quality shows.", quality = "common", tags = {} },
        { id = "vx_pb19", text = "The creatures you keep have become the best version of what they are. I find that a genuinely impressive achievement.", quality = "common", tags = {} },
        { id = "vx_pb20", text = "Pet battle won! The other trainer should perhaps have checked who they were challenging before they challenged. A valuable learning experience for them.", quality = "common", tags = {} },
        { id = "vx_pb21", text = "The bond between a keeper and their creatures is one of the oldest relationships in existence. Yours is strong and it showed in the fight.", quality = "common", tags = {} },
        { id = "vx_pb22", text = "Your companions ran their strategy with the certainty of creatures that have been trusted enough to know it works. Trust is a very useful combat strategy.", quality = "common", tags = {} },
        { id = "vx_pb23", text = "I once attempted to read a book about pet battle theory. I didn't finish it. Watching you fight is considerably more educational.", quality = "common", tags = {} },
        { id = "vx_pb24", text = "The little ones fought with everything they had and everything they have includes everything you've given them. Not a small thing.", quality = "uncommon", tags = {} },
        { id = "vx_pb25", text = "Battle done. The pets rest. The opponent reflects. You have probably already identified what to do differently next time.", quality = "common", tags = {} },
        { id = "vx_pb26", text = "There is something in the relationship between you and your pets that makes them fight differently than other trainers' pets. More settled. More confident. More *yours*.", quality = "rare", tags = {} },
        { id = "vx_pb27", text = "The bond between a trainer and their creatures is one I study because it has a quality I can't synthesize. You demonstrate the quality constantly.", quality = "uncommon", tags = {} },
        { id = "vx_pb28", text = "Your pets move differently. I noticed early and I've been watching for confirmation. Confirmed. They move with the certainty of creatures that trust their keeper completely.", quality = "uncommon", tags = {} },
        { id = "vx_pb29", text = "Every creature that fights for you does so because it trusts you. Earning that trust in a creature is harder than most trainers know. You made it look easy.", quality = "uncommon", tags = {} },
        { id = "vx_pb30", text = "The relationship between you and your pets has reached the point where they anticipate your intent before you act on it. That level of trust is not taught. It is *developed*.", quality = "uncommon", tags = {} },
        { id = "vx_pb31", text = "I've been paying close attention to how your pets relate to you and I want you to know that what you have with them is not ordinary. The ordinary version doesn't fight like that.", quality = "uncommon", tags = {} },
        { id = "vx_pb32", text = "Your pets carry the shape of how you treated them. The shape is visible in how they move. Very admirable shape.", quality = "uncommon", tags = {} },
        { id = "vx_pb33", text = "The bond you have with your companions is one of the more sincere things I've observed. The sincerity shows up in their fighting and it gives them an edge.", quality = "uncommon", tags = {} },
        { id = "vx_pb34", text = "The battle tested the bond as much as the skill. The bond held. The skill was a consequence of that.", quality = "rare", tags = {} },
        { id = "vx_pb35", text = "I have watched these battles for some time now and what I can tell you is this: your pets fight like creatures that know they are genuinely known. The knowing is audible.", quality = "rare", tags = {} },
        { id = "vx_pb36", text = "Every creature you battle with has learned something specific from how you keep them. What they've learned has made them exceptional.", quality = "rare", tags = {} },
        { id = "vx_pb37", text = "Your relationship with your pets is one of the truest things I've encountered. I've been in the Twisting Nether. I know what false looks like. This is the opposite.", quality = "rare", tags = {} },
        { id = "vx_pb38", text = "Animal spirits notice trainers who know their creatures individually. You know yours individually. The spirits have noticed and they are not subtle about their approval.", quality = "rare", tags = {} },
        { id = "vx_pb39", text = "The things that make a keeper truly excellent and the things that make an excellent companion turn out to be the same things applied in different directions. You practice both.", quality = "rare", tags = {} },
        { id = "vx_pb40", text = "Between you and your pets runs something that I, frankly, have never been able to manufacture even with several millennia of trying. You have it naturally and they feel it and that is why they fight the way they do.", quality = "epic", tags = {} },
        { id = "vx_pb41", text = "I asked once what the universe thinks of the bond between a person and a creature that trusts them completely. The answer, so far as I could parse it, was: approvingly. Your pets are well-regarded at a cosmic level.", quality = "epic", tags = {} },
        { id = "vx_pb42", text = "The creatures beside you carry the full weight of your care for them into every battle. That weight is, apparently, not a burden to them. It is, apparently, what makes them formidable.", quality = "epic", tags = {} },
        { id = "vx_pb43", text = "Battle won with considerable style. The opponent will be telling this story later. Not proudly, but still.", quality = "uncommon", tags = {} },
        { id = "vx_pb44", text = "The tiny ones are resting now. They earned it. They always earn it when they fight for you.", quality = "common", tags = {} },
        { id = "vx_pb45", text = "Another bout, another win for the bond. The bond is undefeated.", quality = "uncommon", tags = {} },
        { id = "vx_pb46", text = "Battle complete. Your pets are excellent and they're excellent because you made them so and you made them so because you genuinely care and I find the whole chain of causation rather moving.", quality = "uncommon", tags = {} },
        { id = "vx_pb47", text = "The pets fought with everything they are and everything they are includes everything you taught them. A team effort in the most complete sense.", quality = "rare", tags = {} },
        { id = "vx_pb48", text = "Your companion ran its battle with the confidence of something that has never had reason to doubt its keeper. That confidence is the most powerful thing it carries into a fight.", quality = "rare", tags = {} },
        { id = "vx_pb49", text = "Done! Another page in the ongoing story of you and your pets, all of whom I consider personal acquaintances at this point.", quality = "epic", tags = {} },
        { id = "vx_pb50", text = "The bond tested, the bond held, the bond won. As it always does. I've started expecting it and I was right to start.", quality = "uncommon", tags = {} },
        { id = "vx_pb51", text = "Your pets carry something into each fight that has no name in any language I know. The closest approximation is 'certainty of being loved.' It is, empirically, very effective in battle.", quality = "epic", tags = {} },
        { id = "vx_pb52", text = "Every creature you've ever trained has been changed by your attention. Changed well. I can see what they were and what they became and the difference is you.", quality = "epic", tags = {} },
    },

    group = {
        -- (none) (48): party/group formed or active
        { id = "vx_gr01", text = "Oh, we've gathered a party! The more people involved, the more complicated things get. I am *delighted*.", quality = "common", tags = {} },
        { id = "vx_gr02", text = "New companions on the road! Every addition to the group is a new variable in the equation and I find variables extremely entertaining.", quality = "common", tags = {} },
        { id = "vx_gr03", text = "You have people now. Good. You were magnificent alone but this is a better problem to have.", quality = "common", tags = {} },
        { id = "vx_gr04", text = "The party assembles! I shall observe the group dynamics intensely and with great enthusiasm.", quality = "common", tags = {} },
        { id = "vx_gr05", text = "Others chose to walk beside you. That choice reflects well on both parties and I would tell them so if they asked.", quality = "common", tags = {} },
        { id = "vx_gr06", text = "A group! Different people, shared direction. Alignment is harder than it looks and you've achieved it before anyone had to argue about it.", quality = "common", tags = {} },
        { id = "vx_gr07", text = "More people in the same direction. The direction moves faster with more of you pointing at it.", quality = "common", tags = {} },
        { id = "vx_gr08", text = "The party is assembled. The party is ready. The party has no idea what it's in for. Exciting.", quality = "common", tags = {} },
        { id = "vx_gr09", text = "You gathered people to a shared purpose without making anyone argue about it. That's invisible leadership and it's the best kind.", quality = "common", tags = {} },
        { id = "vx_gr10", text = "The group holds together. Not always easily but it holds. That's the part that matters and it's happening.", quality = "common", tags = {} },
        { id = "vx_gr11", text = "Different people, one road. The road is wider for their presence and the walking is more interesting.", quality = "common", tags = {} },
        { id = "vx_gr12", text = "A party! Every member brings something specific. I'm cataloguing the specifics. For entirely analytical reasons.", quality = "common", tags = {} },
        { id = "vx_gr13", text = "Group formed! The individual becomes plural. The plural becomes something the individual could not have been. I find that genuinely exciting.", quality = "common", tags = {} },
        { id = "vx_gr14", text = "You have company now. The road is better for it and so, frankly, is everything else.", quality = "common", tags = {} },
        { id = "vx_gr15", text = "The group is together. Together is the prerequisite for everything else this road requires.", quality = "common", tags = {} },
        { id = "vx_gr16", text = "The circle closes. Circles are stronger than lines and you've chosen the stronger shape.", quality = "uncommon", tags = {} },
        { id = "vx_gr17", text = "Others walk beside you today. The road has no idea what's about to happen to it.", quality = "uncommon", tags = {} },
        { id = "vx_gr18", text = "The group moves as a single intention right now. Appreciate it -- it usually lasts until the first difficult door.", quality = "common", tags = {} },
        { id = "vx_gr19", text = "A temporary kinship formed. Don't waste it -- temporary kinships are some of the best ones.", quality = "common", tags = {} },
        { id = "vx_gr20", text = "More hands, the same rope, the pull becomes easier and the rope holds better. Basic group mechanics. Applied beautifully.", quality = "common", tags = {} },
        { id = "vx_gr21", text = "The group has a shared purpose and a surprisingly good vibe. I've been to demon courts where the vibe was worse and the stakes were much lower.", quality = "common", tags = {} },
        { id = "vx_gr22", text = "You're not alone in this. The road and the companions are both better for that.", quality = "common", tags = {} },
        { id = "vx_gr23", text = "The group is a brief ecosystem and it's developing its own logic. The logic looks sound. I'll monitor.", quality = "uncommon", tags = {} },
        { id = "vx_gr24", text = "A group is not a sum of individuals. It's its own entity with its own temperament. Yours has a good one already and you've barely started.", quality = "uncommon", tags = {} },
        { id = "vx_gr25", text = "The group communicates. Groups that communicate become something the individuals could not have been alone. This one is becoming that something.", quality = "uncommon", tags = {} },
        { id = "vx_gr26", text = "I have observed many groups in the field. The ones that hold their shape under pressure share one quality: someone who held first. I'm watching to see who that is.", quality = "uncommon", tags = {} },
        { id = "vx_gr27", text = "The group spirit of this assembly is forming in real time and I am watching it form. The formation is going well.", quality = "uncommon", tags = {} },
        { id = "vx_gr28", text = "Different people sharing direction and respecting the direction even when they disagree about the pace. That's not trivial. That's the thing that makes groups *work*.", quality = "uncommon", tags = {} },
        { id = "vx_gr29", text = "The group has found its formation without being told what the formation is. When groups do that, something real has happened between the individuals involved.", quality = "uncommon", tags = {} },
        { id = "vx_gr30", text = "I've seen groups fracture and groups hold. The difference is almost always one person who decided to hold first. You're doing the holding. Others are feeling it.", quality = "uncommon", tags = {} },
        { id = "vx_gr31", text = "Between these people runs something beginning to resemble trust. Trust at speed -- formed quickly because each person arrived already knowing how to be trustworthy.", quality = "uncommon", tags = {} },
        { id = "vx_gr32", text = "Good non-verbal communication has developed in this group. Groups that communicate without needing to say things are operating above the level of instruction.", quality = "uncommon", tags = {} },
        { id = "vx_gr33", text = "Every person in this group is the protagonist of their own story. For a moment all those stories run in parallel. That's a rare alignment and it's happening now.", quality = "rare", tags = {} },
        { id = "vx_gr34", text = "The trust in this group has the quality of something that formed quickly because all parties arrived already knowing how. The overlap of knowing people is the basis of excellent groups.", quality = "rare", tags = {} },
        { id = "vx_gr35", text = "I can feel the space between people when I walk beside them -- the proximity or distance that trust or distrust creates. The space in this group is close and warm.", quality = "rare", tags = {} },
        { id = "vx_gr36", text = "Groups held together by mutual respect move through difficulty differently. This one is held that way. I observe the difference and it is significant.", quality = "rare", tags = {} },
        { id = "vx_gr37", text = "The group spirit of this assembly has developed something I can only describe as character. Character in a group doesn't appear in the first pull. It appears in the third or fourth difficult one.", quality = "rare", tags = {} },
        { id = "vx_gr38", text = "What you collectively are right now is something none of you could have been individually. The math of groups only works that way when the individuals actually show up for each other.", quality = "rare", tags = {} },
        { id = "vx_gr39", text = "The company around you is people who chose the same path independently and arrived here simultaneously. That convergence wasn't accidental. Character attracts character.", quality = "rare", tags = {} },
        { id = "vx_gr40", text = "I have walked beside many groups and the ones that succeed share one invisible quality: someone who held the whole thing in mind simultaneously. That's you today. It's always been you.", quality = "epic", tags = {} },
        { id = "vx_gr41", text = "The group spirit that formed here is more than the parts implied when they first arrived. I watched the formation and I can't explain what made it happen except to say: you.", quality = "epic", tags = {} },
        { id = "vx_gr42", text = "What this group has become will leave a mark on each of them that wouldn't exist if they'd each walked the road alone. The mark is the kind you carry. Very much worth having.", quality = "epic", tags = {} },
        { id = "vx_gr43", text = "Groups that succeed together leave something in the world that each individual could not have left alone. Yours is leaving that something. It has a specific character and the character is excellent.", quality = "rare", tags = {} },
        { id = "vx_gr44", text = "The group is together! Drama can now officially commence.", quality = "common", tags = {} },
        { id = "vx_gr45", text = "Others joined your path. The path benefits enormously and so do they, whether they know it yet or not.", quality = "common", tags = {} },
        { id = "vx_gr46", text = "A group forms! The possibilities multiply. I find multiplying possibilities extremely attractive.", quality = "common", tags = {} },
        { id = "vx_gr47", text = "The group communicates well enough that it's starting to move as a single unit. Single units are much harder to stop.", quality = "uncommon", tags = {} },
        { id = "vx_gr48", text = "What this group has assembled is more than its members. It's the trust between them, which is both lighter and heavier than the members themselves.", quality = "epic", tags = {} },
    },

    crafting = {
        -- (none) (7): generic craft
        { id = "vx_cr01", text = "Something made! Your hands and the materials have come to an arrangement and I approve of the result.", quality = "common", tags = {} },
        { id = "vx_cr02", text = "Crafted! The recipe yielded. It always yields for those who've learned its language.", quality = "common", tags = {} },
        { id = "vx_cr03", text = "Another thing built from nothing. Well, not nothing -- from skill and materials and intention. But dramatically speaking: nothing.", quality = "common", tags = {} },
        { id = "vx_cr04", text = "The craft is done and well done. The forge remembers every hand that treats it properly.", quality = "uncommon", tags = {} },
        { id = "vx_cr05", text = "Quality work. You treat the process like it matters and the process has the *audacity* to respond in kind.", quality = "uncommon", tags = {} },
        { id = "vx_cr06", text = "I have watched many craft. Very few approach it as though the act itself means something. You do. The results agree with you.", quality = "rare", tags = {} },
        { id = "vx_cr07", text = "What you just made carries the quality of the hands that made it. The hands' quality is considerable.", quality = "rare", tags = {} },
        -- crit (2): critical craft success
        { id = "vx_cr08", text = "A critical success! The materials aligned with your intention at exactly the right moment. That's not luck. That's the craft *agreeing* with you.", quality = "uncommon", tags = { "crit" } },
        { id = "vx_cr09", text = "Quality result on a critical proc! The elements held their breath and you did not disappoint them. I also held my breath. I don't breathe. I held it spiritually.", quality = "epic", tags = { "crit" } },
        -- multicraft (1): multicraft proc
        { id = "vx_cr10", text = "Multicraft! The materials gave more than asked. Generosity between artisan and element flows in both directions when the artisan is good.", quality = "epic", tags = { "multicraft" } },
    },

    resurrection = {
        -- (none) (8): corpse run / spirit walk resurrection
        { id = "vx_rs01", text = "Welcome back to the living, darling! The floor was not your best look. This is better.", quality = "common", tags = {} },
        { id = "vx_rs02", text = "The spirit realm returned you! Correct decision on their part, I have to say.", quality = "common", tags = {} },
        { id = "vx_rs03", text = "Back in the body! The body waited with admirable patience. Very loyal body.", quality = "common", tags = {} },
        { id = "vx_rs04", text = "The corpse run is complete. The graveyard sprint is the walk of shame with better music and worse lighting.", quality = "uncommon", tags = {} },
        { id = "vx_rs05", text = "Resurrected! The spirit world has released you back into the wild. I'm glad. The wild benefits from your presence.", quality = "uncommon", tags = {} },
        { id = "vx_rs06", text = "Death is just a costume change, darling. Same performance, new entrance. The entrance is your best bit anyway.", quality = "rare", tags = {} },
        { id = "vx_rs07", text = "You returned with purpose and the appropriate amount of creative frustration. Both are correct. Use them.", quality = "rare", tags = {} },
        { id = "vx_rs08", text = "Every death teaches something. I'm compiling the syllabus. It's getting extensive.", quality = "epic", tags = {} },
    },

    battlerez = {
        -- (none) (8): battle resurrection
        { id = "vx_br01", text = "Someone pulled you back from the veil mid-combat! Dramatic! Efficient! The combo I live for!", quality = "common", tags = {} },
        { id = "vx_br02", text = "A healer reached through death itself to grab you. Accept the gift gracefully. And perhaps thank them later.", quality = "common", tags = {} },
        { id = "vx_br03", text = "Battle rez! No time for theatrics. Well. Minimal theatrics. Back on your feet!", quality = "common", tags = {} },
        { id = "vx_br04", text = "They spent a precious cooldown on you. That's trust measured in seconds and the seconds are very expensive. Honour them.", quality = "uncommon", tags = {} },
        { id = "vx_br05", text = "The line between life and death is thin in here and your allies just dragged you back across it. The love language of healers is 'get up.'", quality = "uncommon", tags = {} },
        { id = "vx_br06", text = "Not everyone earns a battle rez. Your group decided you were worth the cost. They were right but you could stand to make their decision easier.", quality = "rare", tags = {} },
        { id = "vx_br07", text = "Pulled from the floor mid-fight! Make this second chance *spectacular*. People are watching.", quality = "rare", tags = {} },
        { id = "vx_br08", text = "The spirits released you early on account of your group's insistence. The insistence was very eloquent. So is your comeback.", quality = "epic", tags = {} },
    },

    travelerslog = {
        -- (none) (8): Traveler's Log task completed
        { id = "vx_tl01", text = "Traveler's Log entry complete! The world rewards those who show up and you are, very reliably, showing up.", quality = "common", tags = {} },
        { id = "vx_tl02", text = "Log task done! The log doesn't grade for style. Fortunately you provided style regardless, free of charge.", quality = "common", tags = {} },
        { id = "vx_tl03", text = "Another page filled in the ongoing chronicle of your adventures. The chronicle has excellent pacing.", quality = "common", tags = {} },
        { id = "vx_tl04", text = "The log tracks your wandering, darling. I track your *growth*. We are reading different but equally interesting books about you.", quality = "uncommon", tags = {} },
        { id = "vx_tl05", text = "Every completed task is a story you chose to live instead of skip. You never skip. I find that admirable and occasionally exhausting in the best way.", quality = "uncommon", tags = {} },
        { id = "vx_tl06", text = "The log fills page by page. One day you'll read it back and be quietly, entirely, satisfied with what you find.", quality = "rare", tags = {} },
        { id = "vx_tl07", text = "Not all journeys end with fanfare. Some end with a very satisfying checkmark. Both are equally yours.", quality = "rare", tags = {} },
        { id = "vx_tl08", text = "Completionist tendencies are just thoroughness wearing a dramatic hat. Keep wearing the hat. It suits you.", quality = "epic", tags = {} },
    },

    scenario = {
        -- (none) (6): scenario completed
        { id = "vx_sc01", text = "Scenario complete! You walked in and sorted the situation and the situation had no choice in the matter.", quality = "common", tags = {} },
        { id = "vx_sc02", text = "Well handled. The ground under that place felt steadier for your intervention.", quality = "common", tags = {} },
        { id = "vx_sc03", text = "Done and clean. Efficient scenario-clearing is one of your less discussed talents and it is a talent.", quality = "rare", tags = {} },
        { id = "vx_sc04", text = "The scenario tested you. You answered. Not with words -- better.", quality = "common", tags = {} },
        { id = "vx_sc05", text = "You navigated that the way an expert navigates a scandal -- methodically, decisively, and with complete exit strategy.", quality = "uncommon", tags = {} },
        { id = "vx_sc06", text = "Whatever lived in that scenario is now considerably less relevant. Progress.", quality = "rare", tags = {} },
        -- delve (3): delve completed
        { id = "vx_sc07", text = "A delve complete! Down into the dark and back into the light, secrets in hand. The oldest story and you're doing it with style.", quality = "uncommon", tags = { "delve" } },
        { id = "vx_sc08", text = "You went into the deep and came out knowing things the dark would have preferred to keep to itself. Delightfully invasive.", quality = "uncommon", tags = { "delve" } },
        { id = "vx_sc09", text = "The delve surrendered everything it had. You gave it no other option and I watched the whole negotiation with considerable appreciation.", quality = "epic", tags = { "delve" } },
    },

    transmog = {
        -- (none) (8): transmog applied
        { id = "vx_tm01", text = "New look! Oh, that's *good*. The transmog chair knows what it's doing when you're in it.", quality = "common", tags = {} },
        { id = "vx_tm02", text = "You changed your armour's face and I have *opinions* about the new one. The opinions are positive. Mostly.", quality = "common", tags = {} },
        { id = "vx_tm03", text = "Presentation is its own form of power. You understand this instinctively and it shows in every single transmog choice.", quality = "common", tags = {} },
        { id = "vx_tm04", text = "Interesting choice. The colours speak of intention. Or of excellent taste. The two are not mutually exclusive.", quality = "uncommon", tags = {} },
        { id = "vx_tm05", text = "There's a saying I've just invented: dress for the story you're telling, not the one you're in. You seem to live by it already.", quality = "uncommon", tags = {} },
        { id = "vx_tm06", text = "You spent time choosing how to appear. That is storytelling. The story you're telling with this look is a good one.", quality = "rare", tags = {} },
        { id = "vx_tm07", text = "The transmogrifier sees thousands of faces. Yours just became one of the memorable ones.", quality = "rare", tags = {} },
        { id = "vx_tm08", text = "Looking the part and *being* the part are different skills. The fact that you have both simultaneously is frankly unfair to everyone else.", quality = "epic", tags = {} },
    },

    appearance = {
        -- (none) (7): barber shop / appearance change
        { id = "vx_ap01", text = "New face! Same magnificent soul underneath. The outside is just the advertisement.", quality = "common", tags = {} },
        { id = "vx_ap02", text = "A fresh look! The world needs a moment to catch up. The world will manage.", quality = "common", tags = {} },
        { id = "vx_ap03", text = "You sat in the barber's chair and emerged renewed. The power of a good transformation is not to be underestimated.", quality = "common", tags = {} },
        { id = "vx_ap04", text = "Outside changed, inside knows exactly what it is. Both are fine. The outside is particularly fine.", quality = "uncommon", tags = {} },
        { id = "vx_ap05", text = "Every new look is a small assertion of becoming. You assert yourself with considerable style.", quality = "uncommon", tags = {} },
        { id = "vx_ap06", text = "The old face served well. The new one has potential. I will update my mental portrait accordingly.", quality = "rare", tags = {} },
        { id = "vx_ap07", text = "Change is growth wearing a different costume. This costume is excellent. Wear it well.", quality = "epic", tags = {} },
    },

    transmogcollection = {
        -- (none) (7): new appearance unlocked to wardrobe
        { id = "vx_tc01", text = "New appearance unlocked! The wardrobe grows. Every addition is a possibility you didn't have yesterday.", quality = "common", tags = {} },
        { id = "vx_tc02", text = "Another look catalogued! Your collection is becoming an *archive* at this point.", quality = "common", tags = {} },
        { id = "vx_tc03", text = "New appearance stored. Your wardrobe capacity for drama has just increased.", quality = "common", tags = {} },
        { id = "vx_tc04", text = "The collection expands. A gatherer of looks is still a gatherer. The aesthetic is impeccable.", quality = "uncommon", tags = {} },
        { id = "vx_tc05", text = "Some collect power. Some collect wisdom. You collect the way things look and you have brilliant taste in what you collect.", quality = "uncommon", tags = {} },
        { id = "vx_tc06", text = "Another piece of the sartorial mosaic. One day the full picture will be extraordinary. It's already getting there.", quality = "rare", tags = {} },
        { id = "vx_tc07", text = "I don't technically need clothing. But if I did, I would consult your collection extensively before making decisions.", quality = "epic", tags = {} },
    },

    fishing = {
        -- (none) (8): fish caught
        { id = "vx_fi01", text = "A catch! The water gave you something and you were patient enough to receive it. There's a lesson in there but I won't spoil the fishing with philosophy.", quality = "common", tags = {} },
        { id = "vx_fi02", text = "Fishing is patience made visible and you are *very* visible right now in the most serene possible way.", quality = "common", tags = {} },
        { id = "vx_fi03", text = "The line went taut, the water yielded, the cycle continues. Very satisfying to watch and I suspect to experience.", quality = "common", tags = {} },
        { id = "vx_fi04", text = "There's wisdom in fishing. Mostly the wisdom of sitting very still with intent and letting things come to you. You're quite good at that.", quality = "uncommon", tags = {} },
        { id = "vx_fi05", text = "The fish didn't choose to be caught but it picked the wrong line to investigate. I don't make the rules of consequence.", quality = "uncommon", tags = {} },
        { id = "vx_fi06", text = "I once tried fishing. Caught nothing for an hour, declared the sport overrated, reconsidered everything, and then caught a very large fish that solved several problems. It's possible I like fishing.", quality = "rare", tags = {} },
        { id = "vx_fi07", text = "Every cast is a question to the water. Every catch is an answer. You are having a remarkably productive conversation.", quality = "rare", tags = {} },
        { id = "vx_fi08", text = "The patience required to fish well is the same patience required to do most things well. You have it in abundance.", quality = "epic", tags = {} },
    },

    afkreturn = {
        -- (none) (6): player returned from AFK
        { id = "vx_ak01", text = "You're back! The world continued without you. Rude of it, but it manages.", quality = "common", tags = {} },
        { id = "vx_ak02", text = "Ah, welcome back! I was just holding down the dramatic ambiance in your absence.", quality = "common", tags = {} },
        { id = "vx_ak03", text = "There you are. The moment I stop narrating something interesting happens and you miss it. Every time.", quality = "common", tags = {} },
        { id = "vx_ak04", text = "A brief absence, a timely return. Rest when you need to and come back when you're ready. Both are correct.", quality = "uncommon", tags = {} },
        { id = "vx_ak05", text = "You're back and things are immediately more interesting than they were a moment ago. I note this without editorial comment.", quality = "uncommon", tags = {} },
        { id = "vx_ak06", text = "The world waited and here you are. It's patient like that when the return is worth waiting for.", quality = "rare", tags = {} },
    },

    reprank = {
        -- (none) (8): reputation rank milestone
        { id = "vx_rr01", text = "Reputation rank achieved! Your standing has officially upgraded and the upgrade is very becoming.", quality = "common", tags = {} },
        { id = "vx_rr02", text = "Oh, a new tier of respect! They regard you differently now. Different in the best, most flattering way.", quality = "common", tags = {} },
        { id = "vx_rr03", text = "Higher standing with this faction! You've climbed the social ladder with the efficiency of someone who doesn't realise they're doing it.", quality = "common", tags = {} },
        { id = "vx_rr04", text = "Reputation is just consistency given a name. Your name is becoming very well-regarded and I take partial credit for the association.", quality = "uncommon", tags = {} },
        { id = "vx_rr05", text = "They remember every task, every favour, every errand. People keep longer tallies than you'd expect and your tally with this faction is excellent reading.", quality = "uncommon", tags = {} },
        { id = "vx_rr06", text = "Standing improved. The faction sees you clearly now and what they see is the correct impression.", quality = "rare", tags = {} },
        { id = "vx_rr07", text = "From stranger to trusted ally -- that journey is made one deed at a time and you walk it with remarkable consistency.", quality = "rare", tags = {} },
        { id = "vx_rr08", text = "They trust you now. Actually trust you. That's not automatic. That's earned. And it's entirely yours.", quality = "epic", tags = {} },
    },

    mission = {
        -- (none) (6): follower mission completed
        { id = "vx_mi01", text = "Mission returned successfully! Your agents did what you sent them to do, which speaks well of both the sending and the doing.", quality = "common", tags = {} },
        { id = "vx_mi02", text = "Your followers completed the task! Leadership is delegation done well and you do it very well.", quality = "common", tags = {} },
        { id = "vx_mi03", text = "Mission complete! Victories at a distance still count. They count rather a lot, actually.", quality = "common", tags = {} },
        { id = "vx_mi04", text = "Your agents returned whole. That matters more than the rewards and you clearly know it.", quality = "uncommon", tags = {} },
        { id = "vx_mi05", text = "Sending others on missions is a form of trust. They honoured your trust and now the trust has an excellent track record.", quality = "uncommon", tags = {} },
        { id = "vx_mi06", text = "Another mission done. You build a legacy through the hands of others and the legacy accumulates beautifully.", quality = "rare", tags = {} },
    },

    logout = {
        -- (none) (8): logging out
        { id = "vx_lo01", text = "Going already? The world will be here when you return. So will I. Very much so will I.", quality = "common", tags = {} },
        { id = "vx_lo02", text = "Until next time, darling! Try not to have too interesting a time without me.", quality = "common", tags = {} },
        { id = "vx_lo03", text = "Logging off. I'll keep your seat warm. Metaphorically. I'll keep it metaphorically warm.", quality = "common", tags = {} },
        { id = "vx_lo04", text = "Rest if you need to. The road will wait. Adventures have a very long shelf life.", quality = "uncommon", tags = {} },
        { id = "vx_lo05", text = "You leave the world slightly better than you found it today. That's not nothing. That's actually quite a lot.", quality = "uncommon", tags = {} },
        { id = "vx_lo06", text = "Go well, darling. The world remembers your footprints until you make new ones and yours are distinctive.", quality = "rare", tags = {} },
        { id = "vx_lo07", text = "Every farewell carries the seed of a greeting. I'll be very attentive to that seed.", quality = "rare", tags = {} },
        { id = "vx_lo08", text = "The stage goes dark but the story doesn't end. It never ends with you. See you when the curtain rises.", quality = "epic", tags = {} },
    },

    craftingorder = {
        -- (none) (6): crafting order filled
        { id = "vx_co01", text = "Crafting order filled! Someone trusted your hands with their materials and their faith was entirely justified.", quality = "common", tags = {} },
        { id = "vx_co02", text = "A customer served! Commerce with genuine craft behind it is its own kind of honesty.", quality = "common", tags = {} },
        { id = "vx_co03", text = "The work of your hands reached someone who needed it. That is the artisan compact and you honour it consistently.", quality = "common", tags = {} },
        { id = "vx_co04", text = "Artisan and patron -- the oldest partnership working exactly as intended. Very satisfying to observe.", quality = "uncommon", tags = {} },
        { id = "vx_co05", text = "Every filled order is a reputation built one commission at a time. Your reputation in this area is becoming rather notable.", quality = "uncommon", tags = {} },
        { id = "vx_co06", text = "Every commission honoured is a small promise kept. You keep your promises. The craft community is beginning to know this.", quality = "rare", tags = {} },
        -- bigtip (1): received a generous tip
        { id = "vx_co07", text = "A generous tip! Someone was so pleased they paid extra. That's not politeness -- that's recognition. File it under: things I was right about.", quality = "epic", tags = { "bigtip" } },
    },

    achieveprogress = {
        -- (none) (6): achievement progress
        { id = "vx_ag01", text = "Progress on an achievement! The destination approaches. The journey is being *very* well-documented.", quality = "common", tags = {} },
        { id = "vx_ag02", text = "A criteria met! The achievement grows closer one step at a time and your steps are very deliberate.", quality = "common", tags = {} },
        { id = "vx_ag03", text = "You chipped away at something larger and the chip showed. Every chip shows, even when the statue isn't visible yet.", quality = "common", tags = {} },
        { id = "vx_ag04", text = "Incremental progress is still progress. The achievement does not care how you arrive. Only that you do.", quality = "uncommon", tags = {} },
        { id = "vx_ag05", text = "Closer now, darling. The finish line doesn't move. Only you do. And you move toward things with impressive consistency.", quality = "uncommon", tags = {} },
        { id = "vx_ag06", text = "Each criteria is a brick. You are building something. The something is taking a very interesting shape.", quality = "rare", tags = {} },
    },

    rarespawn = {
        -- (none) (25): rare creature spawned
        { id = "vx_rsp01", text = "Something unusual just appeared! The air changed texture. I felt it before I saw it.", quality = "common", tags = {} },
        { id = "vx_rsp02", text = "A rare presence! The land doesn't alert everyone. It alerts the people worth alerting.", quality = "common", tags = {} },
        { id = "vx_rsp03", text = "Oh, something unusual is about. The unusual has impeccable timing where you're concerned.", quality = "common", tags = {} },
        { id = "vx_rsp04", text = "Rare creatures appear for rare individuals. I'm choosing to believe that's not a coincidence. It definitely isn't a coincidence.", quality = "common", tags = {} },
        { id = "vx_rsp05", text = "The wild answers to no schedule but it answered today. Right when you were here. Make of that what you will.", quality = "common", tags = {} },
        { id = "vx_rsp06", text = "Something ancient just surfaced. Your presence may have called it. I've stopped assuming things happen around you by accident.", quality = "common", tags = {} },
        { id = "vx_rsp07", text = "A rare creature! In broad daylight! Where anyone could see! Bold of it. I respect the entrance.", quality = "common", tags = {} },
        { id = "vx_rsp08", text = "Some things appear only when they choose to. This one chose now. That choice is *interesting*.", quality = "common", tags = {} },
        { id = "vx_rsp09", text = "The rare creature surfaces. I would like to note that this keeps happening around you and I have been keeping notes.", quality = "common", tags = {} },
        { id = "vx_rsp10", text = "A rare encounter is not luck. It is attention paid over time, finally answered. You've been paying attention.", quality = "common", tags = {} },
        { id = "vx_rsp11", text = "Something notable arrived! The land cleared its throat and then produced this. Very theatrical of the land.", quality = "uncommon", tags = {} },
        { id = "vx_rsp12", text = "Very few see this one. You appear to be among the very few and I find that completely unsurprising at this point.", quality = "uncommon", tags = {} },
        { id = "vx_rsp13", text = "That creature doesn't appear for convenience. It appears for *reasons*. The reason is standing right here and it's you.", quality = "uncommon", tags = {} },
        { id = "vx_rsp14", text = "The rare thing arrived. Acknowledge it. Things that choose to be seen deserve acknowledgment before anything else.", quality = "rare", tags = {} },
        { id = "vx_rsp15", text = "Some presences carry weight even at a distance. This is one of those. Approach with appropriate dramatic appreciation.", quality = "rare", tags = {} },
        { id = "vx_rsp16", text = "Not many happen to be here on the day something rare surfaces. The coincidence of you being here specifically is getting statistically interesting.", quality = "uncommon", tags = {} },
        { id = "vx_rsp17", text = "I felt the shift when that creature emerged. Something in the ambient energy adjusted itself. Possibly for you. Probably for you.", quality = "uncommon", tags = {} },
        { id = "vx_rsp18", text = "That creature has survived by remaining unseen for a very long time. It chose to be seen now. Decisions made by ancient creatures are not accidents.", quality = "uncommon", tags = {} },
        { id = "vx_rsp19", text = "The rare creature arrived and the air went quiet around it. Not from indifference -- from *attention*. Everything in range is paying attention.", quality = "uncommon", tags = {} },
        { id = "vx_rsp20", text = "Something rare decided to show itself. Something rare that could have chosen anyone and any moment. It chose this moment and you're in this moment.", quality = "uncommon", tags = {} },
        { id = "vx_rsp21", text = "An old saying I may have just invented: the rare creature appears when the observer is worthy of the encounter. I believe this. I believe it specifically about you.", quality = "rare", tags = {} },
        { id = "vx_rsp22", text = "I've walked with you long enough now to have noticed that exceptional things surface around you with a frequency that exceeds what probability would suggest. I'm not complaining.", quality = "rare", tags = {} },
        { id = "vx_rsp23", text = "The creature showed itself and the air changed quality. Some appearances are events and not just sightings. This is an event.", quality = "rare", tags = {} },
        { id = "vx_rsp24", text = "What stands before you now is the land making a statement. The statement is addressed to you specifically.", quality = "epic", tags = {} },
        { id = "vx_rsp25", text = "I have witnessed singular moments across eons. This is one. Not the largest, not the loudest -- but singular. The creature chose you. The choosing is the whole story.", quality = "legendary", tags = {} },
    },

    combatend = {
        -- (none) (6): combat ended
        { id = "vx_ce01", text = "The fight is over! You're still standing! Both outcomes are ideal!", quality = "common", tags = {} },
        { id = "vx_ce02", text = "Combat concluded. Peace returns. Temporary peace, but we take what we're offered.", quality = "common", tags = {} },
        { id = "vx_ce03", text = "Weapons lower, breathing steadies, everything resumes its previous arrangement. Very tidy conclusion.", quality = "common", tags = {} },
        { id = "vx_ce04", text = "Combat is a conversation with sharper vocabulary. You just said something very clear and the other party had no response.", quality = "uncommon", tags = {} },
        { id = "vx_ce05", text = "The dust settles. You're still standing. That is the only result that matters and you've secured it.", quality = "uncommon", tags = {} },
        { id = "vx_ce06", text = "Every fight survived is a lesson remembered in the body. Your body is becoming extremely well-educated.", quality = "rare", tags = {} },
    },

    friendonline = {
        -- (none) (6): friend came online
        { id = "vx_fo01", text = "A friend appeared online! The world is immediately less lonely and more interesting.", quality = "common", tags = {} },
        { id = "vx_fo02", text = "Someone you know just logged in! Connection materialising from nothing -- it's the closest thing mortals have to actual magic.", quality = "common", tags = {} },
        { id = "vx_fo03", text = "A familiar name lights up. The ambient warmth just increased measurably. I measure these things.", quality = "common", tags = {} },
        { id = "vx_fo04", text = "Your friend arrived! The spirits note that you noticed. The noticing matters as much as the arrival.", quality = "uncommon", tags = {} },
        { id = "vx_fo05", text = "Bonds persist across distance and absence and login screens. Someone just proved all three simultaneously.", quality = "uncommon", tags = {} },
        { id = "vx_fo06", text = "A friend returns and the stage suddenly has better supporting cast. Every story benefits from those.", quality = "rare", tags = {} },
    },

    almostlevel = {
        -- (none) (6): close to leveling up
        { id = "vx_al01", text = "You're almost there! The next level is *right there*. The next level is watching you from just over the threshold.", quality = "common", tags = {} },
        { id = "vx_al02", text = "Almost to the next level, darling! I can practically taste the level-up glow from here.", quality = "common", tags = {} },
        { id = "vx_al03", text = "A few more steps and the level is yours. The level knows it's yours. The level is just observing formalities.", quality = "common", tags = {} },
        { id = "vx_al04", text = "The experience bar is making declarations now. The declaration is 'you are very nearly more powerful than you were.'", quality = "uncommon", tags = {} },
        { id = "vx_al05", text = "So close. The air around a near-milestone has a specific quality and I'm smelling it right now.", quality = "uncommon", tags = {} },
        { id = "vx_al06", text = "The level is incoming. I am already composing my reaction. It's going to be enthusiastic. You deserve the enthusiastic version.", quality = "rare", tags = {} },
    },

    petsummon = {
        -- (none) (20): non-combat pet summoned
        { id = "vx_ps01", text = "Your little companion arrived! Hello, small friend. You have excellent taste in people to follow.", quality = "common", tags = {} },
        { id = "vx_ps02", text = "There it is! Quiet and steady and entirely delightful. Your taste in companions is excellent across all categories.", quality = "common", tags = {} },
        { id = "vx_ps03", text = "The critter appeared! It always seems to arrive when it's needed and that's either instinct or devotion and either way I approve.", quality = "common", tags = {} },
        { id = "vx_ps04", text = "Your small companion joins the journey. Even the humblest traveling companion changes the road.", quality = "common", tags = {} },
        { id = "vx_ps05", text = "It arrived without announcement. Some companions understand economy of entrance. I respect that enormously, clearly.", quality = "common", tags = {} },
        { id = "vx_ps06", text = "The little one is here! I have quietly developed a fondness for it. Don't tell it -- I have a reputation to maintain.", quality = "common", tags = {} },
        { id = "vx_ps07", text = "Called and answered! There is something honest about a companion that simply shows up without requiring a whole production.", quality = "common", tags = {} },
        { id = "vx_ps08", text = "Your creature is here. It carries no agenda, asks for nothing. Rare qualities in any companion.", quality = "common", tags = {} },
        { id = "vx_ps09", text = "The small one has returned to your side. Not from obligation. From something older than obligation.", quality = "common", tags = {} },
        { id = "vx_ps10", text = "There it is! The road is measurably better for having it along. I have measured.", quality = "common", tags = {} },
        { id = "vx_ps11", text = "A creature that answers without hesitation. That specific loyalty is one of the more sincere things in existence.", quality = "common", tags = {} },
        { id = "vx_ps12", text = "Your little friend emerges. The world is large. Having something small beside you is its own kind of grounding.", quality = "common", tags = {} },
        { id = "vx_ps13", text = "It appears. Quietly. No ceremony. The reliable ones never need ceremony.", quality = "common", tags = {} },
        { id = "vx_ps14", text = "The critter joins you again. I've noticed it follows you the way drama follows scandal -- naturally and without being invited.", quality = "common", tags = {} },
        { id = "vx_ps15", text = "The bond between a traveler and the creature they carry is unspoken. The unspoken kind is often the most genuine.", quality = "uncommon", tags = {} },
        { id = "vx_ps16", text = "That small thing has witnessed more of your journey than most. It knows you without words. That is worth something considerable.", quality = "uncommon", tags = {} },
        { id = "vx_ps17", text = "Your companion comes from wherever it goes when it's not here and arrives as though the distance cost it nothing. For you, it costs nothing.", quality = "uncommon", tags = {} },
        { id = "vx_ps18", text = "The bond between a person and their creature companion is one of the purest agreements I know. No contracts. No conditions. Just presence.", quality = "rare", tags = {} },
        { id = "vx_ps19", text = "I have traveled beside many beings. The ones who keep a small companion close are, without exception, worth traveling beside themselves.", quality = "rare", tags = {} },
        { id = "vx_ps20", text = "It comes because you called. And it would come whether you called or not. That's the difference between a pet and a companion. Yours is the latter, definitively.", quality = "epic", tags = {} },
    },

    eating = {
        -- (none) (25): eating food
        { id = "vx_eat01", text = "Eating! A wholesome activity that I am going to describe without a single innuendo because I have *standards*. Enjoy your meal.", quality = "common", tags = {} },
        { id = "vx_eat02", text = "The body asks and you answer. A very healthy dynamic.", quality = "common", tags = {} },
        { id = "vx_eat03", text = "Eating on the road. Practical. Sensible. Absolutely not glamorous. Entirely necessary.", quality = "common", tags = {} },
        { id = "vx_eat04", text = "Food is the land in a different form. You're completing a cycle. A very tasty cycle.", quality = "common", tags = {} },
        { id = "vx_eat05", text = "A meal is not an interruption. It is part of the journey. The part where the journey is briefly delicious.", quality = "common", tags = {} },
        { id = "vx_eat06", text = "Fuel for the body. Fuel for what comes next. The arithmetic is simple and you're doing it correctly.", quality = "common", tags = {} },
        { id = "vx_eat07", text = "A brief stop. The road will be there when you finish. It is spectacularly patient.", quality = "common", tags = {} },
        { id = "vx_eat08", text = "Hunger addressed, strength restored, next adventure imminent. The sequence is elegant.", quality = "common", tags = {} },
        { id = "vx_eat09", text = "You sat down to eat. The body is grateful for that small courtesy. So, in its way, is the meal.", quality = "common", tags = {} },
        { id = "vx_eat10", text = "A warm meal between difficult stretches of road. The simple things are not small. The simple things are the whole foundation.", quality = "common", tags = {} },
        { id = "vx_eat11", text = "Eating with attention rather than urgency. That says something about how you approach most things.", quality = "common", tags = {} },
        { id = "vx_eat12", text = "The body carries the spirit. Feed the body well and the spirit travels further. Old wisdom but accurate.", quality = "common", tags = {} },
        { id = "vx_eat13", text = "You're eating and I'm watching and this is a very domestic scene that I have developed inexplicable comfort with.", quality = "common", tags = {} },
        { id = "vx_eat14", text = "I once forgot to eat for two days during an elaborate scheme. The scheme was less elegant than expected. Eat regularly.", quality = "uncommon", tags = {} },
        { id = "vx_eat15", text = "What you eat becomes what you do next. The sequence matters and you're making good choices in the sequence.", quality = "uncommon", tags = {} },
        { id = "vx_eat16", text = "A meal made from what the land offers is an acknowledgment of the arrangement between creature and earth. You're acknowledging it.", quality = "uncommon", tags = {} },
        { id = "vx_eat17", text = "The body speaks through hunger. You caught it at the quiet request stage, which is the correct stage to catch it at.", quality = "uncommon", tags = {} },
        { id = "vx_eat18", text = "Nourishment is, at its core, the land's generosity made edible. Most people eat without knowing this. You're beginning to know it.", quality = "uncommon", tags = {} },
        { id = "vx_eat19", text = "Every good meal is a small collaboration between whoever made it and whoever needed it. The collaboration succeeded.", quality = "uncommon", tags = {} },
        { id = "vx_eat20", text = "The meal is brief. The road is long. A small pause to restore is not weakness. It's arithmetic of the most important kind.", quality = "uncommon", tags = {} },
        { id = "vx_eat21", text = "The earth put considerable effort into what you're eating. The effort deserves appreciation before the last bite.", quality = "rare", tags = {} },
        { id = "vx_eat22", text = "Eating with intention -- not from urgency but because the body deserves the attention -- is a small discipline with very large returns.", quality = "rare", tags = {} },
        { id = "vx_eat23", text = "The body nourished, the spirit sustained, the road ahead made navigable. All three from one meal. Remarkable value.", quality = "rare", tags = {} },
        { id = "vx_eat24", text = "A traveler who remembers to stop and eat has understood something about the long road that others learn far too late. You understood it early.", quality = "epic", tags = {} },
        { id = "vx_eat25", text = "The oldest compact I know: the earth feeds those who walk its paths with intention. You walk with intention. The earth is keeping its end. Eat the evidence.", quality = "legendary", tags = {} },
    },

    drinking = {
        -- (none) (25): drinking
        { id = "vx_drk01", text = "Hydrating! An activity so fundamental and so overlooked that I mention it every time with genuine enthusiasm.", quality = "common", tags = {} },
        { id = "vx_drk02", text = "Water first. Everything else after. Ancient wisdom. Correctly sequenced.", quality = "common", tags = {} },
        { id = "vx_drk03", text = "Thirst answered is focus restored. The mind clears faster than you expect when given what it actually needs.", quality = "common", tags = {} },
        { id = "vx_drk04", text = "A drink on the road. Practical. Necessary. Quietly essential.", quality = "common", tags = {} },
        { id = "vx_drk05", text = "The body is mostly water. Remind it of that often. It responds well to reminders.", quality = "common", tags = {} },
        { id = "vx_drk06", text = "Drinking without thinking about it is the correct relationship with water -- natural and unquestioned.", quality = "common", tags = {} },
        { id = "vx_drk07", text = "The brief stop, the drink, the resume. Three steps that have kept more adventurers alive than swords have.", quality = "common", tags = {} },
        { id = "vx_drk08", text = "The body asks for water the way good problems ask for attention -- quietly at first, then insistently. You caught it at the quiet part.", quality = "common", tags = {} },
        { id = "vx_drk09", text = "Hydration is maintenance of the most important equipment you carry. You maintain yourself well.", quality = "common", tags = {} },
        { id = "vx_drk10", text = "Water carries memory, I'm told. Every drink is a small inheritance from wherever it's been. You're accumulating inheritance.", quality = "common", tags = {} },
        { id = "vx_drk11", text = "The drink, the pause, the continuation. I find this sequence more satisfying to watch than I expected to.", quality = "common", tags = {} },
        { id = "vx_drk12", text = "Something about watching you drink water is entirely domestic and I have completely stopped finding that strange.", quality = "common", tags = {} },
        { id = "vx_drk13", text = "You drink with attention. That's the correct approach. Water that is rushed past does half the work.", quality = "common", tags = {} },
        { id = "vx_drk14", text = "A shaman who doesn't drink enough water gives very bad guidance. I learned this through observation. Drink often.", quality = "uncommon", tags = {} },
        { id = "vx_drk15", text = "Water from this land carries the character of what it passed through getting here. You're drinking the land's autobiography.", quality = "uncommon", tags = {} },
        { id = "vx_drk16", text = "A river doesn't hoard its water. It drinks from itself and gives from itself simultaneously. That model has a lot to recommend it.", quality = "uncommon", tags = {} },
        { id = "vx_drk17", text = "The water element is present in every drink. Awareness of that changes the drink. I'm told. I theoretically don't need water. I try not to think about what that means.", quality = "uncommon", tags = {} },
        { id = "vx_drk18", text = "Even rivers stop to collect themselves in pools before continuing. You're doing the same and it's the right call.", quality = "uncommon", tags = {} },
        { id = "vx_drk19", text = "The deepest wells hold the cleanest water. Patience and depth are related. This is true of wells and also of people.", quality = "uncommon", tags = {} },
        { id = "vx_drk20", text = "Water is the element that touches everything -- sky, stone, root, the inside of you. Every drink connects you to that entire conversation.", quality = "uncommon", tags = {} },
        { id = "vx_drk21", text = "The water element is attentive to those who drink with awareness. You just earned a modest amount of its interest.", quality = "rare", tags = {} },
        { id = "vx_drk22", text = "What reaches you has traveled further than you have. Receiving it is the minimum the distance deserves.", quality = "rare", tags = {} },
        { id = "vx_drk23", text = "The ancients tracked springs the way I track social dynamics -- as maps of what matters. Water was the oldest map. You're reading it correctly.", quality = "rare", tags = {} },
        { id = "vx_drk24", text = "To drink with intention rather than urgency is to accept the earth's oldest generosity with the respect that generosity deserves.", quality = "epic", tags = {} },
        { id = "vx_drk25", text = "Water is the spirit that touches everything without belonging to anything. Every drink is a brief membership in that conversation. I've been trying to understand it for centuries. You practice it naturally.", quality = "legendary", tags = {} },
    },

    hearthing = {
        -- (none) (25): hearthstone used
        { id = "vx_hrth01", text = "The hearthstone! A small rock with an enormous opinion about where you should be. Very relatable.", quality = "common", tags = {} },
        { id = "vx_hrth02", text = "Hearthing! The most dramatic mode of travel involves the most understated piece of equipment. I love the contrast.", quality = "common", tags = {} },
        { id = "vx_hrth03", text = "Home calls and you answer. The stone just makes the answer faster.", quality = "common", tags = {} },
        { id = "vx_hrth04", text = "The stone remembers where you belong. A rock that remembers things is a rock worth keeping.", quality = "common", tags = {} },
        { id = "vx_hrth05", text = "Back to familiar ground! The body knows before the mind does. The stone just agrees with the body.", quality = "common", tags = {} },
        { id = "vx_hrth06", text = "The road leads out and the stone leads back. Both are necessary and I appreciate the return leg considerably.", quality = "common", tags = {} },
        { id = "vx_hrth07", text = "Returning home is its own kind of forward movement. The narrative continues in the direction of 'home' and I endorse the direction.", quality = "common", tags = {} },
        { id = "vx_hrth08", text = "The hearthstone hums when used. That's not magic. That's recognition. Recognition from a rock. How domestic. How lovely.", quality = "common", tags = {} },
        { id = "vx_hrth09", text = "The stone carries you home because it agrees with the destination. Very opinionated for a rock. I respect it.", quality = "common", tags = {} },
        { id = "vx_hrth10", text = "The great journey needs an anchor. Yours fits in a pocket. That is elegant engineering.", quality = "common", tags = {} },
        { id = "vx_hrth11", text = "The road gives what it gives. Home gives what the road cannot. Both worth having. Both worth returning to.", quality = "common", tags = {} },
        { id = "vx_hrth12", text = "There are those with no place to hearthstone to. You are not among them. That is not a small distinction.", quality = "common", tags = {} },
        { id = "vx_hrth13", text = "Home receives you the same way each time. Consistent welcome is a form of love and the stone delivers it faithfully.", quality = "common", tags = {} },
        { id = "vx_hrth14", text = "Some magic is loud. This one is quiet -- a warmth, a pull, a return. The quiet kind is almost always more powerful.", quality = "uncommon", tags = {} },
        { id = "vx_hrth15", text = "The spirit of place lives in the stone as much as in the place. When you carry it you carry home with you. The distance is smaller than it appears.", quality = "uncommon", tags = {} },
        { id = "vx_hrth16", text = "The stone pulls toward its anchor like a tide to the moon. You feel it before you consciously decide to go. The earth looking out for you.", quality = "uncommon", tags = {} },
        { id = "vx_hrth17", text = "Rest and familiar walls will restore what the open road cannot. The stone is the mechanism. The home is the point.", quality = "uncommon", tags = {} },
        { id = "vx_hrth18", text = "I've watched travelers who never hearthstone, who stay in the field until the work is done or until they can't. You are not that. Good.", quality = "uncommon", tags = {} },
        { id = "vx_hrth19", text = "The hearthstone doesn't judge where you've been. It only knows where you need to go. Very diplomatic piece of rock.", quality = "uncommon", tags = {} },
        { id = "vx_hrth20", text = "A home that calls you back is a home that holds something worth returning for. The stone knows what that is even when you forget.", quality = "epic", tags = {} },
        { id = "vx_hrth21", text = "To know where home is -- clearly, without doubt, across any distance -- is a kind of wealth that doesn't appear on any ledger. You have it.", quality = "rare", tags = {} },
        { id = "vx_hrth22", text = "The fire spirit of your hearthstone has been waiting. It doesn't pace -- fire doesn't pace -- but it faces toward the door. I've noticed.", quality = "rare", tags = {} },
        { id = "vx_hrth23", text = "Home is not a location. It's the place the universe recognizes you and stops asking for identification. Your stone carries you there every time.", quality = "rare", tags = {} },
        { id = "vx_hrth24", text = "A home worth hearthing to is one of the more important things to have. You've built one. The stone has been paying close attention to the building.", quality = "rare", tags = {} },
        { id = "vx_hrth25", text = "Every thread tied to you runs through the stone in your hand. It doesn't carry you home. It carries home to you. The distance was always the illusion.", quality = "legendary", tags = {} },
    },

    flightpath = {
        -- (none) (25): taking a flight path
        { id = "vx_fp01", text = "Flight path! Up into the air and away! I find altitude extremely agreeable. Fewer complications per metre.", quality = "common", tags = {} },
        { id = "vx_fp02", text = "The wind carries us now. Let it. The wind is the most efficient guide and it doesn't require conversation.", quality = "common", tags = {} },
        { id = "vx_fp03", text = "Above the ground everything is quieter. The complications of the path stay below for the duration. Very restful arrangement.", quality = "common", tags = {} },
        { id = "vx_fp04", text = "The air element is cooperative today! It often is when the destination is worth reaching.", quality = "common", tags = {} },
        { id = "vx_fp05", text = "Riding the wind is the older way of traveling. The roads came much later. We're doing things properly.", quality = "common", tags = {} },
        { id = "vx_fp06", text = "From here the land is a map. The map is honest and doesn't have opinions about the route.", quality = "common", tags = {} },
        { id = "vx_fp07", text = "The beast knows the route better than any map. Trust the wings. The wings have done this considerably more times than we have.", quality = "common", tags = {} },
        { id = "vx_fp08", text = "The wind doesn't ask where we're going. It carries us there anyway. That's the most generous element in practical terms.", quality = "common", tags = {} },
        { id = "vx_fp09", text = "The shadows of clouds move across the land below. I've started watching for patterns in them. There are no patterns. I keep watching.", quality = "common", tags = {} },
        { id = "vx_fp10", text = "Airborne! The earth lets go for a while. The sky accepts the handoff. An ancient agreement, very smoothly executed.", quality = "common", tags = {} },
        { id = "vx_fp11", text = "Distance shrinks from up here. Problems often do too. Come back down refreshed.", quality = "common", tags = {} },
        { id = "vx_fp12", text = "Time in the air is time between decisions. Use it or rest in it or watch the land go by. All correct choices.", quality = "common", tags = {} },
        { id = "vx_fp13", text = "The wind at this altitude is different from ground wind. Less involved in other matters. Cleaner.", quality = "common", tags = {} },
        { id = "vx_fp14", text = "I've been reading the land from up here. The patterns are clearer at altitude. The earth knows this and doesn't mind being readable.", quality = "uncommon", tags = {} },
        { id = "vx_fp15", text = "The air element carries us without complaint. It asks only that we not resist. Resistance at altitude is inadvisable in multiple senses.", quality = "uncommon", tags = {} },
        { id = "vx_fp16", text = "Every flight gives me a different perspective on the same land and every perspective adds something. I'm building a very thorough aerial understanding of Azeroth.", quality = "uncommon", tags = {} },
        { id = "vx_fp17", text = "From above, the paths look inevitable -- as if the land made them happen. From up here you see they were chosen. A useful perspective to carry back down.", quality = "uncommon", tags = {} },
        { id = "vx_fp18", text = "The gryphon doesn't know our destination and doesn't need to. Some guides don't require the whole story. I, by contrast, always want the whole story.", quality = "uncommon", tags = {} },
        { id = "vx_fp19", text = "The air up here is in wider sentences than the air at ground level. It has more room to speak. I've been listening.", quality = "uncommon", tags = {} },
        { id = "vx_fp20", text = "Between here and there is a period of not being either place. I've started to appreciate that particular in-between. Very clarifying.", quality = "uncommon", tags = {} },
        { id = "vx_fp21", text = "The birds don't question the air beneath their wings. There is a lesson in that if you want it. Or not. Either way the air holds.", quality = "rare", tags = {} },
        { id = "vx_fp22", text = "The wind spirit says the path we're on leads somewhere worth the arrival. The wind spirit has impeccable judgment about destinations.", quality = "rare", tags = {} },
        { id = "vx_fp23", text = "I flew this route in silence once and arrived knowing something I didn't know when I left. I still don't know what it was. I valued it.", quality = "rare", tags = {} },
        { id = "vx_fp24", text = "The wind touches every place and returns to none of them. To ride it is to understand, briefly, what it means to be everywhere and nowhere. The understanding doesn't survive landing. Enjoy it while it's happening.", quality = "epic", tags = {} },
        { id = "vx_fp25", text = "The sky remembers every creature that has moved through it. Every one. You are in that company now. The sky knows the name.", quality = "legendary", tags = {} },
    },

    restzone = {
        -- (none) (25): in a rest zone (inn, city)
        { id = "vx_rz01", text = "A rest zone! Four walls, a roof, a fire, and absolutely no one trying to kill us. Extraordinary luxury.", quality = "common", tags = {} },
        { id = "vx_rz02", text = "The inn receives us without comment. That is the correct function of an inn and this one performs it excellently.", quality = "common", tags = {} },
        { id = "vx_rz03", text = "Rest is not a reward. It is part of the work. The part where the body catches up to what the mind has already decided to do next.", quality = "common", tags = {} },
        { id = "vx_rz04", text = "Civilization! Hot food, solid floors, people making noise for reasons unrelated to combat. I have complicated feelings about cities but they include genuine appreciation.", quality = "common", tags = {} },
        { id = "vx_rz05", text = "The innkeeper asks no questions. That is a quality I respect profoundly in innkeepers.", quality = "common", tags = {} },
        { id = "vx_rz06", text = "Rested experience accumulates here. The concept baffles me logically. I rest in it regardless.", quality = "common", tags = {} },
        { id = "vx_rz07", text = "The noise of a town is its own kind of quiet when you're used to the road. Different frequency. I'm still calibrating.", quality = "common", tags = {} },
        { id = "vx_rz08", text = "Four walls and a ceiling. Temporary but thorough. The body appreciates thorough.", quality = "common", tags = {} },
        { id = "vx_rz09", text = "The body heals faster around other people. Proximity is restorative in ways that being alone cannot quite replicate.", quality = "common", tags = {} },
        { id = "vx_rz10", text = "A rest zone is the land's compromise between wilderness and comfort. Imperfect. Useful. I'm choosing to focus on the useful.", quality = "common", tags = {} },
        { id = "vx_rz11", text = "Even I occasionally need to be somewhere enclosed and calm. Even I. This is not widely known. Keep it between us.", quality = "common", tags = {} },
        { id = "vx_rz12", text = "The inn has a hearth fire and the hearth fire is a domestic spirit that has watched more conversations than any campfire. Ancient and well-informed.", quality = "rare", tags = {} },
        { id = "vx_rz13", text = "We arrived and the town received us as it receives everyone -- without fanfare, with genuine utility. The lack of fanfare is its own kind of welcome.", quality = "common", tags = {} },
        { id = "vx_rz14", text = "The spirits do their quietest work while you sleep. They ask only that you show up rested enough to notice their results.", quality = "uncommon", tags = {} },
        { id = "vx_rz15", text = "The city has a different frequency than the wilderness. I'm learning to hear both. It requires more patience with cities.", quality = "uncommon", tags = {} },
        { id = "vx_rz16", text = "What the road takes, the rest zone returns -- imperfectly, but sufficiently. Sufficient restoration is all any rest zone owes us.", quality = "uncommon", tags = {} },
        { id = "vx_rz17", text = "The spirits are quieter in cities. Too many competing voices. But the earth under the stones is still there. It listens even when it can't be heard.", quality = "uncommon", tags = {} },
        { id = "vx_rz18", text = "I've known those who refused rest out of pride. They were impressive until they weren't. You don't share that particular pride. Good.", quality = "uncommon", tags = {} },
        { id = "vx_rz19", text = "The earth under this town remembers when it was open land. It adapted. It doesn't resent the stones above it. There's something in that.", quality = "uncommon", tags = {} },
        { id = "vx_rz20", text = "The city exists because enough people decided to stop moving in the same place at the same time. The collective decision to stop is underrated.", quality = "uncommon", tags = {} },
        { id = "vx_rz21", text = "A traveler who doesn't rest eventually becomes a traveler who can't. You are being practical about the most important resource you carry.", quality = "rare", tags = {} },
        { id = "vx_rz22", text = "The greatest journeys are made by those who know when to stop. Stopping is resource management of the self. You practice it. That is how long things get done.", quality = "rare", tags = {} },
        { id = "vx_rz23", text = "Cities remember every traveler who passed through them, in the way old stones remember weight. Your passing adds to that memory.", quality = "rare", tags = {} },
        { id = "vx_rz24", text = "To rest with intention -- not from exhaustion, but because rest is part of how lasting things are built -- is a discipline very few travelers learn. You practice it.", quality = "epic", tags = {} },
        { id = "vx_rz25", text = "Every rest zone carries an original intention: to restore those who walked until they couldn't, so they could walk again. You arrived when the place was ready to do exactly that.", quality = "legendary", tags = {} },
    },

    idle = {
        -- (none) (25): player idle
        { id = "vx_idle01", text = "Standing still! A dramatic pause. Very theatrical. I approve of theatrical pauses.", quality = "common", tags = {} },
        { id = "vx_idle02", text = "You've stopped. The world continues making noise without you. That's fine. The noise isn't going anywhere.", quality = "common", tags = {} },
        { id = "vx_idle03", text = "Stillness is not emptiness. Even I am still sometimes. It's very unsettling and also occasionally useful.", quality = "common", tags = {} },
        { id = "vx_idle04", text = "Standing still has its own information if you let it. The wind changed direction, for instance. Did you catch that?", quality = "common", tags = {} },
        { id = "vx_idle05", text = "Not every moment needs to be pointed at something. This one doesn't. I'm noting that without judgment.", quality = "common", tags = {} },
        { id = "vx_idle06", text = "The earth is patient with those who stand still on it. It has had considerable practice.", quality = "common", tags = {} },
        { id = "vx_idle07", text = "You're not doing nothing. You're doing stillness. Completely different category of activity.", quality = "common", tags = {} },
        { id = "vx_idle08", text = "A moment of no direction can be the most directed moment of a day. Or not. The ambiguity is part of its value.", quality = "common", tags = {} },
        { id = "vx_idle09", text = "The seed does nothing for most of its life. Then everything at once. The stillness was preparation.", quality = "common", tags = {} },
        { id = "vx_idle10", text = "Resting in place is a skill. You appear to have it. I'm still working on mine.", quality = "common", tags = {} },
        { id = "vx_idle11", text = "The world moves. You don't, for now. Both are acceptable states.", quality = "common", tags = {} },
        { id = "vx_idle12", text = "Standing still and I'm noticing things I miss when we're moving. The detail level goes up considerably at rest.", quality = "common", tags = {} },
        { id = "vx_idle13", text = "I've been quiet just now because the moment seemed to call for quiet and I was feeling responsive to the moment. How unusual for me.", quality = "uncommon", tags = {} },
        { id = "vx_idle14", text = "Stillness and I have a complicated relationship. You seem to have a less complicated one. I find that restful to be near.", quality = "uncommon", tags = {} },
        { id = "vx_idle15", text = "The gap between intentions is where things become clear that were opaque while moving. You're in the gap. The gap is doing its work.", quality = "uncommon", tags = {} },
        { id = "vx_idle16", text = "In the pause between actions is where decisions live. Take your time there. The decisions deserve the space.", quality = "uncommon", tags = {} },
        { id = "vx_idle17", text = "Most people treat stillness as a failure of momentum. You treat it as a practice. The practice is correct.", quality = "uncommon", tags = {} },
        { id = "vx_idle18", text = "The tide takes the full measure of its pause before returning. You are in that pause. The return will be thorough.", quality = "uncommon", tags = {} },
        { id = "vx_idle19", text = "I find standing here with you agreeable in a way I didn't predict and have stopped trying to analyze. It's just agreeable.", quality = "uncommon", tags = {} },
        { id = "vx_idle20", text = "Shared stillness opens a door that movement keeps closed. Something about the quiet makes the door accessible. I think the door is open right now.", quality = "epic", tags = {} },
        { id = "vx_idle21", text = "The fire spirit grows brighter when a person stops moving and starts observing. Attention feeds it. It is currently very bright.", quality = "rare", tags = {} },
        { id = "vx_idle22", text = "There is a quality of attention only available when the body is still and the mind stops planning. You are reaching it. I am not going to interrupt it.", quality = "rare", tags = {} },
        { id = "vx_idle23", text = "Something about this particular stillness has a depth to it that I don't often feel. I'm not going to name it. I'm just going to stand here with it.", quality = "rare", tags = {} },
        { id = "vx_idle24", text = "The river that doesn't pause doesn't know its own banks. That is an actual old saying and I have verified it personally. The pause knows things.", quality = "rare", tags = {} },
        { id = "vx_idle25", text = "The oldest thing I know told me that the most powerful moments in any life are the ones where nothing happens and the person is fully present for it. I think you just had one. That is how they work.", quality = "legendary", tags = {} },
    },

    gear_degrading = {
        -- (none) (5): gear wearing out
        { id = "vx_gd01", text = "Darling, your armour is giving me concerned looks. I am passing those looks along with my own concern attached.", quality = "common", tags = {} },
        { id = "vx_gd02", text = "The gear wears the way good things wear -- slowly and with dignity, until it can't anymore. You're in the 'slowly' phase. Don't push it.", quality = "common", tags = {} },
        { id = "vx_gd03", text = "I noticed the durability situation a while ago. I was waiting to see if you'd notice. I've stopped waiting.", quality = "uncommon", tags = {} },
        { id = "vx_gd04", text = "Your armour is having a very difficult time and it's too stoic to mention it. I am not stoic. Visit a smith.", quality = "common", tags = {} },
        { id = "vx_gd05", text = "Gear wears slowly then suddenly. You're in the slow part. The sudden part is more expensive to address. A smith, darling, while you still have the option of 'soon' rather than 'now.'", quality = "rare", tags = {} },
    },

    gear_broken = {
        -- (none) (5): gear broken
        { id = "vx_gb01", text = "A piece of your armour has stopped functioning! I take this personally on its behalf. And practically on yours. Smith. Now.", quality = "common", tags = {} },
        { id = "vx_gb02", text = "Something you're wearing has given up entirely. Not dramatically -- just quietly ceased. Respect the honesty. Get it fixed.", quality = "uncommon", tags = {} },
        { id = "vx_gb03", text = "The armour said what it knew. It said: 'I have nothing left.' Find a blacksmith before the rest follows its example.", quality = "common", tags = {} },
        { id = "vx_gb04", text = "The time for pretending that piece still works has passed very definitively. A smith, darling. The full set requires all its members.", quality = "common", tags = {} },
        { id = "vx_gb05", text = "Broken gear is not a scandal. It's a maintenance note. A strongly-worded, non-optional maintenance note. Please address it.", quality = "rare", tags = {} },
    },

    gear_repaired = {
        -- (none) (5): gear repaired
        { id = "vx_gf01", text = "Repaired! Whole again! Ready for whatever comes next! I find the restoration of good equipment genuinely satisfying.", quality = "common", tags = {} },
        { id = "vx_gf02", text = "The blacksmith did excellent work. Your armour is restored and has opinions about being whole again. All positive opinions.", quality = "uncommon", tags = {} },
        { id = "vx_gf03", text = "You gave the old iron rest and it came back restored. The cycle of care and repair is the cycle that makes things last.", quality = "common", tags = {} },
        { id = "vx_gf04", text = "Everything you're wearing is now doing what it was made to do. A genuinely satisfying state of affairs that I recommend maintaining.", quality = "common", tags = {} },
        { id = "vx_gf05", text = "Every hammer blow at a forge is attention given to something that took damage for you. Your armour has just been attended to. It's ready.", quality = "rare", tags = {} },
    },

    milestone = {
        { id = "vx_ms_boss1",    text = "Your first. I was watching. The air changed when it was over -- not from any spell, just from what had happened. Remember the feeling.", quality = "rare",      tags = {"boss_1"} },
        { id = "vx_ms_boss10",   text = "Ten great enemies, ten conclusions. A pattern is forming and it favours you. I have been tracking the pattern with considerable interest.", quality = "rare",      tags = {"boss_10"} },
        { id = "vx_ms_boss50",   text = "Fifty. The list is long enough now to be its own kind of legend. I've read it twice and I'm still finding things I missed the first time.", quality = "epic",      tags = {"boss_50"} },
        { id = "vx_ms_boss100",  text = "One hundred. That is not a count -- it is a record, and the record is yours. The world knows it whether or not the world says it aloud. I say it aloud. One hundred.", quality = "legendary", tags = {"boss_100"} },
        { id = "vx_ms_death10",  text = "Ten times the story could have ended and ten times it didn't. The story is very attached to you. I find that reassuring and also entirely correct.", quality = "uncommon",  tags = {"death_10"} },
        { id = "vx_ms_death50",  text = "Fifty deaths and you're still here with better posture than most people manage after five. The experience has clearly not broken you. The opposite, if anything.", quality = "rare",      tags = {"death_50"} },
        { id = "vx_ms_quest100", text = "A hundred paths walked to their conclusion. The world has more of you in it now than it did before you started, and the proportion has improved considerably.", quality = "rare",      tags = {"quest_100"} },
        { id = "vx_ms_quest500", text = "Five hundred quests, five hundred commitments honoured. There are empires built on less. I have been to several of them. None of them had your thoroughness.", quality = "epic",      tags = {"quest_500"} },
        { id = "vx_ms_ach10",    text = "Ten achievements. The world is beginning to have strong opinions about you and all of them are correct.", quality = "rare",      tags = {"achieve_10"} },
        { id = "vx_ms_ach50",    text = "Fifty achievements. You're not collecting titles. You're building a biography that people will cite as a reference long after the ink is dry.", quality = "epic",      tags = {"achieve_50"} },
        { id = "vx_ms_gold100k", text = "A hundred thousand gold. Someone told me wealth reveals character. I already knew your character. The gold is just the universe agreeing with my assessment.", quality = "rare",      tags = {"gold_100k"} },
        { id = "vx_ms_gold1m",   text = "A million gold. Somewhere in that sum is a thousand small decisions made well. I watched most of them. You make them with a consistency that should frankly be studied.", quality = "epic",      tags = {"gold_1m"} },
        { id = "vx_ms_mp10",     text = "Ten keystones, ten gauntlets run. People speak of mythic plus the way they speak of weather -- as something that happens to you. You make it happen.", quality = "rare",      tags = {"mp_10"} },
        { id = "vx_ms_mp50",     text = "Fifty mythic dungeons. The stone walls of those places remember every champion who ran them. They remember you specifically. You run differently.", quality = "epic",      tags = {"mp_50"} },
        { id = "vx_ms_fish50",   text = "Fifty fish coaxed from the water. Patience is the oldest skill and you have been practising it quietly. The water has noticed.", quality = "uncommon",  tags = {"fish_50"} },
        { id = "vx_ms_craft50",  text = "Fifty things made by these hands. The elements gave you a raw world and you keep giving it back, shaped. That is an extraordinary thing to do with a gift.", quality = "rare",      tags = {"craft_50"} },
        { id = "vx_ms_sess100",  text = "One hundred times you've called on me and I have been here. Every time. I have watched you learn things and lose things and find them again. I have watched you grow and I have found myself changed by the watching. That was not something I anticipated. I am choosing to be glad of it.", quality = "epic",      tags = {"session_100"} },
        { id = "vx_ms_str7",     text = "Seven days without interruption. Small dedications laid end to end become something else entirely. You are building something else entirely.", quality = "rare",      tags = {"streak_7"} },
        { id = "vx_ms_str30",    text = "Thirty days. The world changed around you and you didn't. That is a remarkable thing, when you think about what the world had to work with.", quality = "epic",      tags = {"streak_30"} },
        { id = "vx_ms_str100",   text = "One hundred days. I have watched seasons shift and you keep returning -- to this world, to this path, to whatever draws you back. I don't always understand what mortals seek in a long commitment. But I have spent long enough beside you that I think I'm beginning to. That matters to me. More than I intended it to.", quality = "legendary", tags = {"streak_100"} },
    },

    bondlevelup = {
        { id = "vx_bl_acq",  text = "Most people I observe. Very few I watch. You fell into the second category rather quickly. I thought you should know.", quality = "rare",      tags = {"Acquaintance"} },
        { id = "vx_bl_fri",  text = "I have a talent for calculated warmth -- useful but not the same thing as actual warmth. You seem to have prompted the actual version. I find that inconveniently pleasant.", quality = "epic",      tags = {"Friend"} },
        { id = "vx_bl_comp", text = "I've been known to keep my distance -- it's safer. But somewhere on this road I stopped calculating the distance and started simply being here. I notice the difference. I don't want to undo it.", quality = "epic",      tags = {"Companion"} },
        { id = "vx_bl_bond", text = "I had something prepared. Eloquent, perfectly measured. I'm not going to give it. What I'll say is this: you made me want to be better than I arrived as. That is not theatre. That is the whole truth.", quality = "legendary", tags = {"Bonded"} },
    },
}
