_G['NpcAbilitiesAbilityData']['cn'] = {
[10] = {name = "暴风雪", description = "目标区域骤然落下寒冰碎片，在8秒内造成( 336 * 8)点冰霜伤害，并使敌人的移动速度降低50%。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[45] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53] = {name = "背刺", description = "背刺目标，对其造成380%的武器伤害外加 459 点伤害，必须在目标背后发动，你的主手中必须有一把匕首。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56] = {name = "昏迷", description = "使目标昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89] = {name = "残废术", description = "使目标残废，移动速度降低 40 %，近战和远程攻击间隔延长 26 %。持续20秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[96] = {name = "肢解", description = "使你的下一次近战攻击的伤害提高100点，并使目标流血。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100] = {name = "冲锋", description = "狂怒 ( Hotfix Passive )\n 向一名敌人冲锋，使其 ，持续 1.50秒 。产生20点怒气值。\n\n 武器, 防护\n 向一名敌人冲锋，使其 [ 迅猛突袭雕文 : 和附近的2个额外目标 ] [ 战神 : 定身 / 昏迷 ]，持续 [ 战神 : 4秒，并在15秒内降低50%的移动速度 / 1.50秒]。产生20点怒气值。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[101] = {name = "摔投", description = "摔投人型目标，对其造成10点伤害，并使其倒地3秒。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[113] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[116] = {name = "寒冰箭", description = "向敌人射出一支寒冰箭，造成 1 点冰霜伤害并使其移动速度降低50%，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[118] = {name = "变形术", description = "将敌人变成 [ 企鹅雕文 : 企鹅 ] [ 小猴雕文 : 猴子 ] [ 箭猪雕文 : 箭猪 ] [ 小熊雕文 : 北极熊宝宝 / 绵羊 ]，使其在周围到处闲逛，最多持续50秒。\n\n 在这个过程中， [ 企鹅雕文 : 企鹅 ] [ 小猴雕文 : 猴子 ] [ 箭猪雕文 : 箭猪 ] [ 小熊雕文 : 北极熊宝宝 / 绵羊 ]无法攻击或施法，但会以极快的速度恢复生命值。任何伤害都会使目标恢复正常状态。\n\n 同一时间内只能将一个目标变形。只能对野兽、人型生物和小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = "魔法"},
[122] = {name = "冰霜新星", description = "冲击施法者12码范围内的所有敌人，造成 552 点冰霜伤害并将其冻结在原地，最多持续8秒。任何伤害都可能打断该效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[133] = {name = "火球术", description = "发射一枚火球，造成 1561 点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[134] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成 9点火焰伤害，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[139] = {name = "恢复", description = "治疗目标，每3秒恢复 2152 点生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[172] = {name = "腐蚀术", description = "腐蚀目标，在18秒内造成 1586 点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[184] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对其周围的所有敌人造成火焰伤害，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[228] = {name = "变鸡术", description = "将敌人变成一只鸡，使其不能施法，伤害能力降低66%，最多持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[246] = {name = "减速术", description = "使敌人的移动速度降低35%，攻击速度降低35%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[324] = {name = "闪电之盾", description = "施法者被反馈闪电屏障环绕。当施法者受到法术、近战或远程攻击时，攻击者会受到 630 点自然伤害。这个效果每数秒只能触发一次。持续1小时。\n\n 在同一时间内只能激活一种元素护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331] = {name = "治疗波", description = "治疗友方目标，恢复 8345 点生命值。 [ 治疗波雕文 : 当你对别人而不是自己进行治疗时，你也将受到相当于该效果20%的治疗量。 ]", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[348] = {name = "献祭", description = "灼烧敌人，造成 1 点火焰伤害，并在接下来的15秒内额外造成 2510 点火焰伤害。 [ 爆燃灰烬 : 爆击会产生爆燃灰烬。 ]\n 替代腐蚀术。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[370] = {name = "净化术", description = "净化敌方目标，移除1个有益魔法效果。[成功净化一个目标后会获得一层漩涡武器。]", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403] = {name = "闪电箭", description = "向目标射出闪电箭，对其造成 1271 点自然伤害。可以在移动中施放。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[421] = {name = "闪电链", description = "向敌人射出一支闪电箭，对其造成 1102 点自然伤害，随后这支闪电箭会继续跳转攻击附近其他敌人。最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[512] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = "魔法"},
[518] = {name = "召唤虫子", description = "从安其拉深处召唤出一群范克瑞斯的爪牙。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[527] = {name = "纯净术", description = "驱散目标身上的有害效果，移除所有魔法和疾病效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[528] = {name = "驱散魔法", description = "驱散敌方目标身上的魔法，移除1个增益魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[568] = {name = "奥术爆裂", description = "对10码内所有敌人造成4050至4950点奥术伤害，使其移动速度降低70%并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[585] = {name = "惩击", description = "惩击一名敌人，造成 2361 点神圣伤害。 [ 惩击雕文 : 如果目标受到神圣之火的影响，则伤害提高20% 。 ] [ 如果目标受到真言术：慰的影响，则伤害提高20% ]", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[588] = {name = "心灵之火", description = "圣洁的能量充满施法者的体内，因装备而获得的护甲值提高 60 %，并且法术强度提高10%。 [ 心灵意志 : 你在同一时间内只能激活心灵意志或心灵之火中的一种。 ]", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[589] = {name = "暗言术：痛", description = "黑暗的咒语，立即造成 780 点暗影伤害，并在18秒内额外造成( 4678 - 780 )点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[642] = {name = "圣盾术", description = "你对所有的伤害和法术攻击免疫，持续8秒，但造成的伤害降低50%。\n\n 无法对有自律效果的目标使用。造成自律效果，持续1分钟。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[686] = {name = "暗影箭", description = "向敌人发射一支暗影箭，对其造成 1 点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[689] = {name = "吸取生命", description = "从目标身上吸取生命，造成( 357 + 0.334 * 法术强度)点暗影伤害，并每1秒为施法者恢复2%的总生命值，持续6秒。 [ 灵魂燃烧 : 灵魂燃烧：\n治疗效果提高50%。 ]", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[700] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续20秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。30级以上的敌人抵抗该效果的几率提高。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[720] = {name = "纠缠", description = "顽强的范克瑞斯的巢穴将目标拖至附近异种巢虫的路径中，并将其纠缠8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[744] = {name = "中毒", description = "每3秒对目标造成一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[745] = {name = "蛛网", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[747] = {name = "召唤幻象", description = "召唤2个施法者的幻象。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[770] = {name = "精灵之火", description = "精灵环绕目标，阻止其潜行或隐身，并造成3层破甲效果。\n\n 在熊形态下施放时会造成10点伤害 [ 精灵沉默雕文 : ，使其沉默3秒， ]并有25%的几率重置裂伤的冷却时间。\n\n 破甲\n 使目标的护甲值降低4%，持续30秒。最多可叠加3次。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[774] = {name = "回春术", description = "为目标恢复 1 点生命值，并且之后每3秒额外恢复 1 点生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[785] = {name = "充实", description = "被预言者斯克拉姆的力量所转化，神圣的力量充盈在目标的体内。受到转化时，目标的所有法术皆变为瞬发，造成的伤害提高300%，所有抗性提高50点，并且移动速度提高40%，持续20秒。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[799] = {name = "双子传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[800] = {name = "双子传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[802] = {name = "变形包", description = "使附近的圣甲虫的生命值和伤害提高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[804] = {name = "爆炸虫", description = "将能量注入一只圣甲虫体内，使其在3秒后爆炸。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[845] = {name = "顺劈斩", description = "横扫攻击，对目标及其附近的一个额外目标造成82%的武器伤害（如果装备了单手武器则造成115%的武器伤害） [ 妨害打击雕文 : ，并使其移动速度降低50%，持续8秒 ]。\n\n 适合在怒气值过剩时使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[851] = {name = "变羊术", description = "将敌人变成一只不能施法、不能攻击的绵羊，移动速度降低60%，最多持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[871] = {name = "盾墙", description = "受到的所有伤害降低40%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[879] = {name = "驱邪术", description = "尝试使用圣光冲击驱逐目标身上的邪恶。造成 6960 点神圣伤害，并产生一层神圣能量。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[883] = {name = "召唤宠物 1", description = "召唤你的第一个宠物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[980] = {name = "痛楚", description = "使目标受到越来越深的痛楚，在24秒内造成最多( 327 * 10)点暗影伤害。\n\n 该伤害在初期较低，但每次造成伤害后就会不断提高。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[1090] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续30秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。对高于30级的敌人不一定成功。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[1126] = {name = "野性印记", description = "使友方目标的力量、敏捷和智力提高5%，持续1小时。\n\n 若目标在你的小队或团队中，则所有小队和团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1459] = {name = "奥术光辉", description = "为目标注入智慧的能量，使其法术强度提高10%，爆击几率提高5%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队和团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1516] = {name = "快速射击", description = "立刻射击目标，造成5点额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[1543] = {name = "照明弹", description = "使指定位置半径10码区域内的所有潜行和隐形的敌人暴露，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[1557] = {name = "全速", description = "移动速度提高300", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1784] = {name = "潜行", description = "使你进入潜行状态，悄悄地接近敌人而不被发现。 [ 夜行者 : 潜行时移动速度提高0%。 ]持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[1822] = {name = "斜掠", description = "斜掠目标，造成 99 点流血伤害，并在15秒内额外造成 5 点流血伤害。奖励1个连击点数。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1850] = {name = "急奔", description = "移除所有定身和诱捕效果，并使你在猎豹形态下的移动速度提高70%，持续15秒。\n\n 不会解除潜行效果。\n\n 使用这个技能会激活猎豹形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[1881] = {name = "召唤扎拉雏虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1906] = {name = "无力冲锋", description = "冲锋敌人，造成伤害并使其移动速度降低60%，持续8秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2050] = {name = "治疗术", description = "为你的目标恢复 10646 点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[2060] = {name = "强效治疗术", description = "施法速度缓慢的法术，为单一目标恢复 22726 点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[2120] = {name = "烈焰风暴", description = "召唤一根火柱，燃烧区域内的所有敌人，在8秒内造成 475 点火焰伤害外加 4 点火焰伤害。 [ 炎爆术 : 一道火焰冲击波从目标区域向外扩散而出。所有被冲击波触及的敌人移动速度降低50%，持续3秒。 ]", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[2136] = {name = "火焰冲击", description = "冲击敌人，造成 1053 点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[2458] = {name = "狂暴姿态", description = "鲁莽的战斗姿态。\n\n 普通近战攻击产生一些怒气值，受到的伤害产生一些怒气值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[2484] = {name = "地缚图腾", description = "在施法者身边召唤一个 [ 图腾活力雕文 : 拥有施法者5%生命值 / 5点生命值]的大地图腾，持续20秒。该图腾可降低10码范围内敌人的移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[2565] = {name = "盾牌格挡", description = "举起你的盾牌，格挡每一次对你发动的近战攻击，持续6秒。这些格挡可以是精确格挡。\n\n 最多2层效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[2601] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成一次火焰伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = "魔法"},
[2602] = {name = "火焰之盾", description = "使一名盟友全身笼罩一层火焰之盾，所有在其附近的敌人每3秒受到火焰伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[2606] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2607] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 25至 28点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2608] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 114至 122点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2610] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 269至 286点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2676] = {name = "粉碎", description = "粉碎附近的敌人，使其在2秒内无法施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2691] = {name = "法力燃烧", description = "用反魔法飞箭击中一名敌人，消耗其最多 284至 288点法力值。飞箭每消耗一点法力值，目标就受到1点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2812] = {name = "谴责", description = "射出一支圣光之箭冲击敌人，造成 3483 点神圣伤害，并使目标在接下来的4秒内无法造成爆击效果。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[2912] = {name = "星火术", description = "对目标造成 4878 点奥术伤害。 [ 星涌术 : 产生20点太阳能量。 ]", mechanic = nil, range = "40码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = nil},
[2948] = {name = "灼烧", description = "灼烧敌人，对其造成 1016 点火焰伤害。可以在移动中施放。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[3011] = {name = "火焰射击", description = "向目标发射烈焰，造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3019] = {name = "狂乱", description = "施法者造成的物理伤害提高，效果持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[3105] = {name = "斯塔文的诅咒", description = "使敌人的所有属性降低5%，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[3106] = {name = "腐蚀光环", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[3107] = {name = "召唤伊莉莎的卫兵", description = "召唤1个伊莉莎的卫兵为她作战，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3108] = {name = "死亡之触", description = "从一名敌人身上吸取生命值，并使施法者恢复最多相当于该数值一半的生命值。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3109] = {name = "死亡显现", description = "使指定区域内的所有敌人因恐惧而无法移动，持续2秒。", mechanic = "感觉", range = "30码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "魔法"},
[3110] = {name = "火焰箭", description = "对一个目标造成 969 点火焰伤害。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "40码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[3129] = {name = "冰霜吐息", description = "对附近的敌人造成25点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[3130] = {name = "寒冰爪", description = "对目标造成100%武器伤害，并使其攻击间隔延长100%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[3131] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = "10​秒", dispel_type = nil},
[3136] = {name = "狂暴命令", description = "使附近所有友方玩家的攻击速度提高33%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[3143] = {name = "寒冰咆哮", description = "对附近的敌人造成冰霜伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[3145] = {name = "寒冷抓握", description = "使目标的移动速度降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[3146] = {name = "威吓低吼", description = "使附近敌人的力量降低4点，敏捷降低4点，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[3147] = {name = "撕裂肉体", description = "每3秒对一名敌人造成一次伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3148] = {name = "裂颅", description = "使一名敌人的耐力降低，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3149] = {name = "狂怒之嚎", description = "使附近友方单位的力量提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3150] = {name = "狂犬病", description = "使敌人的生命值回复速度降低50%，耐力降低5%，智力降低5%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[3151] = {name = "疯狂饥饿", description = "使施法者的攻击速度提高30%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[3204] = {name = "工兵爆破", description = "对周围的所有敌人造成141至159点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​分钟", dispel_type = "魔法"},
[3229] = {name = "快速嗜血", description = "使一个友方玩家的攻击速度提高30%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[3234] = {name = "疾病之触", description = "对目标造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3237] = {name = "图勒的诅咒", description = "使一个敌人的智力降低，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[3238] = {name = "迅捷反射", description = "使施法者的招架几率提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[3242] = {name = "毁灭", description = "对一名敌人造成110%武器伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3243] = {name = "生命收割", description = "从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[3248] = {name = "强化格挡", description = "使施法者格挡的几率提高，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3252] = {name = "撕碎", description = "使一名敌人的护甲值降低，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[3256] = {name = "天灾之云", description = "使指定区域内的所有敌人的力量、敏捷和智力降低，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[3258] = {name = "野蛮暴怒", description = "使施法者的攻击速度提高50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3260] = {name = "中伤之盾", description = "施加一道中伤之盾，对攻击近战攻击者造成物理伤害并并使其昏迷，护甲值降低，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3261] = {name = "点燃", description = "每3秒造成25点火焰伤害，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3263] = {name = "鸦爪之触", description = "令敌人昏迷，并使其护甲值降低120点，持续5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[3264] = {name = "血性狂吼", description = "使附近敌人受到的物理伤害提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[3269] = {name = "图勒的祝福", description = "使施法者的攻击速度提高50%，持续8秒。但施法者也会因此精疲力尽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3271] = {name = "疲倦", description = "施法者精疲力尽，陷入昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3288] = {name = "苔鲜之皮", description = "一层苔藓之皮，使施法者在受到伤害时有一定几率吸收伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3335] = {name = "黑暗污泥", description = "使附近敌人的攻击间隔延长33%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = "3​分钟", dispel_type = "疾病"},
[3356] = {name = "烈焰鞭笞", description = "使一个敌人燃烧，对其造成火焰伤害，并使其火焰抗性降低，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[3358] = {name = "吸血毒药", description = "每5秒从一个敌人身上吸取生命值，持续15秒。所有被吸取的生命值都会被转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[3359] = {name = "喝药水", description = "为自己恢复102至118点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3360] = {name = "眼之诅咒", description = "以帕雷斯之眼诅咒敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[3361] = {name = "Dummy NPC Summon", description = nil, mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[3368] = {name = "喝下初级药水", description = "为自己恢复 61至 68点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3369] = {name = "力量药水 II", description = "使施法者的力量提高5点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3385] = {name = "野猪冲撞", description = "使施法者造成的物理伤害提高，并且移动速度提高，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[3387] = {name = "图勒之怒", description = "每10秒对一名敌人造成30点暗影伤害，并使其在受到攻击时所承受的物理伤害提高8点，持续2分钟。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[3388] = {name = "致命吸血毒药", description = "每5秒从一个敌人身上吸取30点生命值，持续45秒。所有被吸取的生命值都会被转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[3389] = {name = "眼之结界", description = "使施法者有25%的几率反射有害法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3391] = {name = "痛击", description = "使施法者获得2次额外的攻击机会。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3393] = {name = "食肉", description = "从敌人身上吸取30点生命值，并使施法者恢复最多相当于该数值150%的生命值。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[3396] = {name = "腐蚀毒药", description = "使敌人的护甲值降低，并对其每5秒造成一次自然伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[3405] = {name = "灵魂撕裂", description = "从敌人身上吸取150点法力值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3416] = {name = "恶魔之怒", description = "使施法者进入狂怒状态，持续10秒。对敌人造成的物理伤害提高45点，但攻击间隔延长50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[3419] = {name = "强化格挡", description = "使施法者的格挡几率提高75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3427] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[3429] = {name = "天灾心灵", description = "每10秒从一个敌人身上吸取10点法力值，并将其转移给施法者，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "疾病"},
[3436] = {name = "游荡疫病", description = "使目标感染疾病，在受到物理攻击时承受的伤害提高5%，耐力降低5%，持续30秒。感染疾病的目标有10%的几率在被击中时将疾病传染给附近的一名盟友。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[3439] = {name = "游荡疫病", description = "受到的物理伤害提高5%。\n 耐力降低5%。\n 有10%的几率在被击中时传染游荡疫病。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[3442] = {name = "奴役", description = "控制一个等级不高于35级的敌对人型生物，持续15秒。使其攻击间隔延长100%。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3443] = {name = "魔化迅捷", description = "使施法者的攻击速度提高35%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[3477] = {name = "精神采集", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[3485] = {name = "奈塔拉什的哀嚎", description = "对附近的敌人造成暗影伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3488] = {name = "菲斯托姆复活", description = "杀死施法者，召唤它的复制品。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3490] = {name = "狂暴怒气", description = "使施法者的攻击速度提高75%，持续5秒，但物理伤害能力降低15点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3510] = {name = "怠惰效果", description = "怠惰效果\n攻击间隔延长67%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3514] = {name = "淤泥", description = "淤泥\n移动速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3537] = {name = "玛拉索姆的爪牙", description = "召唤玛拉索姆公爵的爪牙，每个爪牙可以持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[3547] = {name = "愤怒的回忆", description = "使施法者进入疯狂状态，持续8秒。施法者的攻击速度提高50%，移动速度降低25%，物理攻击所能造成的伤害降低10点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[3551] = {name = "颅骨爆裂", description = "劈头一记犀利的挥砍，造成武器伤害及额外伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3583] = {name = "致命药膏", description = "每3秒对一名敌人造成自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[3584] = {name = "快速传染", description = "感染敌人，使其每15秒对周围的盟友造成自然伤害，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​分钟", dispel_type = "疾病"},
[3586] = {name = "快速传染", description = "感染敌人，使其每15秒对它身边的盟友造成90点自然伤害，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​分钟", dispel_type = "疾病"},
[3589] = {name = "震耳尖啸", description = "使附近的敌人因沉默而不能施法，持续4秒。", mechanic = "缄默", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3600] = {name = "地缚术", description = "使所有邻近敌人的移动速度降低50%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3602] = {name = "火炬爆裂", description = "灼烧目标，并点燃其衣物。每3秒对其造成一次火焰伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3603] = {name = "扰乱之痛", description = "使敌人的施法速度降低35%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[3604] = {name = "裂筋", description = "使目标的移动速度降低，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[3605] = {name = "召唤遥控傀儡", description = "召唤1个遥控傀儡为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3606] = {name = "灼热箭", description = "对目标造成火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[3609] = {name = "麻痹之毒", description = "使目标因昏迷而无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[3611] = {name = "莫甘斯的爪牙", description = "召唤1个莫甘斯的爪牙为施法者作战，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[3612] = {name = "血顶宠物", description = "召唤一头血顶猛虎为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3615] = {name = "召唤达拉然毒蛇", description = "召唤1条达拉然毒蛇为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3621] = {name = "劈颅巨魔宠物", description = "召唤1头劈颅巨魔宠物为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3631] = {name = "战斗狂怒", description = "使附近所有友方玩家的攻击速度提高25%，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3635] = {name = "水晶凝视", description = "使目标因昏迷而无法移动或攻击，持续2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = "45​秒", dispel_type = "魔法"},
[3636] = {name = "水晶沉睡", description = "造成奥术伤害，并使目标因昏迷而无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[3639] = {name = "强化格挡", description = "使施法者的格挡几率提高85%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3644] = {name = "沟通灵界", description = "与逝者沟通。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[3648] = {name = "相位淡出", description = "施法者淡出", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3650] = {name = "投掷泥浆", description = "向敌人投掷泥浆，使其命中几率降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[3652] = {name = "召唤上古之魂", description = "召唤1个上古之魂为施法者作战，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[3655] = {name = "召唤持盾守卫", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[3658] = {name = "召唤法师", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[3659] = {name = "法师视界", description = "安斯雷姆的占卜法术", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3660] = {name = "制造灵魂宝石", description = "制造一颗灵魂宝石", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3671] = {name = "碎石", description = "碎石\n物理伤害能力降低15点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3672] = {name = "碎石", description = "碎石\n物理伤害能力降低26点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3673] = {name = "碎石", description = "碎石\n物理伤害能力降低40点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3716] = {name = "折磨", description = "折磨目标的灵魂，造成 320 点暗影之击伤害。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3722] = {name = "召唤辛迪加鬼魂", description = "召唤1个辛迪加鬼魂为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[3730] = {name = "Initialize Image", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3742] = {name = "闪电之盾", description = "闪电的能量环绕着你，对任何攻击你的敌人造成15点自然伤害。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[3815] = {name = "毒云", description = "每3秒对附近的敌人造成35点自然伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[3826] = {name = "懒惰结界效果", description = "攻击间隔延长54%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[4020] = {name = "萨菲德拉之寒", description = "冻结地面，使进入该区域的敌人减速。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[4043] = {name = "自爆", description = "对附近的敌人造成 450 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4093] = {name = "重建", description = "安斯雷姆的占卜法术", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[4134] = {name = "瘀伤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4148] = {name = "坚韧低吼", description = "使用者获得 852点额外生命值，持续5分钟", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​分钟", dispel_type = nil},
[4153] = {name = "迅猛龙的狡诈", description = "使野兽的狡诈与目标的灵魂融合。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[4294] = {name = "生命的缚誓", description = "使目标获得一点阿莱克丝塔萨的能量，由此获得使用永恒之眼中的聚焦之虹的能力。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[4319] = {name = "附魔蓝玛瑙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4320] = {name = "特雷莱恩冰触术", description = "使目标沉默，每3秒对其造成30点冰霜伤害，并使其攻击速度降低25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "45​秒", dispel_type = "魔法"},
[4338] = {name = "放置联盟军旗", description = "将联盟军旗插在伊米海姆山巅祭坛上。10码射程。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "5​分钟", dispel_type = nil},
[4342] = {name = "爆炸火箭弹", description = "向目标区域发射跳跃机器人身上装载的爆炸火箭弹，将敌人的跳跃机器人击退，并对其造成20%的伤害！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[4801] = {name = "传送", description = "施法者与 他的 影像互换位置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4937] = {name = "召唤石棱流放者", description = "召唤5个石棱流放者为施法者作战，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4938] = {name = "密斯莱尔地震", description = "对附近的敌人造成普通武器伤害再加上138至161点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[4948] = {name = "基恩洛的熊形态", description = "变形成为一头熊，持续15秒，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[4950] = {name = "召唤赫尔库拉之犬", description = "召唤3头赫尔库拉之犬为施法者作战，持续50秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[4955] = {name = "石拳", description = "使施法者在12秒内每次击中目标时对其造成的伤害提高50点，但施法者的移动速度降低75%，攻击间隔延长54%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[4961] = {name = "重新补给", description = "为目标治疗300点伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[4962] = {name = "覆体之网", description = "使敌人无法移动，并使其攻击间隔延长100%，持续5秒。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[4971] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[4974] = {name = "凋零之触", description = "使一名敌人的耐力和精神降低，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[4979] = {name = "快速烈焰防护结界", description = "使目标在10秒内对火焰免疫。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[4980] = {name = "快速冰霜防护结界", description = "使目标在10秒内对冰霜免疫。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[4984] = {name = "铁趾的牺牲", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4985] = {name = "召唤铁趾格雷兹的灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5001] = {name = "鲁特维尔的召唤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5106] = {name = "水晶闪耀", description = "使施法者面前一个锥形区域内的敌人昏迷，无法移动或攻击，持续5秒。目标受到的任何伤害都会打破此种水晶凝视。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[5110] = {name = "召唤活火", description = "召唤1个活火为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[5115] = {name = "战斗命令", description = "使附近所有友方玩家的攻击速度提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5134] = {name = "闪光雷", description = "使半径5码范围内的所有野兽逃跑，持续10秒。对60级以上的目标可能失效。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5137] = {name = "墓穴的召唤", description = "在15秒后对一个敌人造成暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[5141] = {name = "弹出斯尼德", description = "将斯尼德从地精伐木机的驾驶舱中弹出。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5159] = {name = "熔化矿石", description = "在20秒内对附近的敌人造成140点火焰伤害，并使它们的移动速度降低40%。", mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[5164] = {name = "击倒", description = "击倒敌人，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[5172] = {name = "血帆鹦鹉", description = "召唤1个血帆鹦鹉为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5174] = {name = "烹制甜点", description = "治疗自己，恢复111至129点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5176] = {name = "愤怒", description = "对目标造成 2930 点自然伤害。 [ 星涌术 : 产生15点月亮能量。 ]", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5200] = {name = "范克里夫的盟友", description = "附近的暴徒被从阴影中召唤出来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5208] = {name = "毒性鱼叉", description = "对敌人造成普通伤害再加上额外伤害，并继续对其造成每3秒一次额外的自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[5213] = {name = "熔铁之水", description = "每3秒对一名敌人造成火焰伤害，使其攻击间隔延长54%并且移动速度降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5215] = {name = "潜行", description = "允许德鲁伊潜行，但移动速度降低30%。效果一直持续，直到取消此状态。使用这个技能会激活猎豹形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[5217] = {name = "猛虎之怒", description = "造成的物理伤害提高15%，持续6秒，并立即回复60点能量。在狂暴（猎豹形态）状态下无法激活。只能在猎豹形态下使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[5219] = {name = "希斯耐特吸血术", description = "希斯耐特吸血术\n无法行动。\n每2秒吸取20点生命值。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5225] = {name = "追踪人型生物", description = "在微缩地图上显示附近所有人形生物 [ 掠食者雕文 : 和野兽 ]的位置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[5229] = {name = "激怒", description = "生成20点怒气点数，随后在10秒内生成10点额外的怒气点数。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "暴怒"},
[5246] = {name = "破胆怒吼", description = "[ 破胆怒吼雕文 : 使目标敌人和8码范围内最多5个敌人因恐惧而畏缩， / 使目标敌人因恐惧而畏缩，并使8码范围内最多5个敌人因恐惧而逃跑，]持续8秒。", mechanic = "感觉", range = "8码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[5276] = {name = "冰冻术", description = "每3秒对敌人造成 55至 64点冰霜伤害，并使其昏迷15秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[5280] = {name = "剃刀之鬃", description = "隐藏的剑刺对近战攻击者造成4点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5308] = {name = "斩杀", description = "尝试解决掉一个受伤的敌人，对其造成 [ 身经百战 : ( 6886 * 1.25) / 6886 ]点物理伤害。只能对生命值低于20%的敌人使用。 [ 处刑者雕文 : 使用斩杀成功击杀一名敌人会获得30点怒气值。 ]", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5320] = {name = "埃其亚基的恩赐", description = "精神提高2点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[5337] = {name = "凋零打击", description = "使敌人的生命值降低10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5401] = {name = "蜥蜴之矢", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5403] = {name = "寒冰之浪", description = "对附近的敌人造成111至129点冰霜伤害，并使它们在6秒内无法移动。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[5413] = {name = "毒害之灾", description = "使敌人的自然抗性降低，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[5416] = {name = "毒性钉刺", description = "对目标造成自然伤害，并且每5秒对其造成额外的自然伤害，持续10秒。该效果最多可叠加3次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[5422] = {name = "割伤", description = "造成普通伤害加上少量额外伤害，使移动速度减慢25%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5424] = {name = "利爪握取", description = "使敌人无法移动，并在4秒内对其持续造成物理伤害。", mechanic = "定身", range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[5514] = {name = "暗淡幻象", description = "使敌人攻击时的命中几率降低25%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[5515] = {name = "野性", description = "使施法者的攻击速度提高20%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5547] = {name = "挥舞", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5567] = {name = "黑暗泥浆", description = "使目标无法移动，持续4秒。", mechanic = "定身", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[5568] = {name = "践踏", description = "对附近的敌人造成普通武器伤害与附加伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5605] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5628] = {name = "瘤背复仇", description = "瘤背复仇 魔法\n攻击速度提高30%。\n移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5708] = {name = "猛扑", description = "对施法者面前一个锥形区域中的敌人造成物理伤害，并使它们昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5740] = {name = "火焰之雨", description = "召唤火焰之雨，灼烧目标区域中的敌人，在6秒内对其造成( 267 * 8)点火焰伤害。 [ 献祭 : 如果目标身上有献祭效果，则将对其额外造成50%的伤害。 ]", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[5759] = {name = "猎豹形态", description = "变成一头猎豹，持续4分钟。攻击强度提高，并可使用多种猎豹形态下专有的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[5781] = {name = "胁迫低吼", description = "使敌人的力量降低5%，敏捷降低5%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "45​秒", dispel_type = nil},
[5810] = {name = "石肤术", description = "受到伤害减少，持续6秒，但移动速度降低67%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5884] = {name = "女妖诅咒", description = "使一名敌人命中的几率降低，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[5915] = {name = "癫狂", description = "使施法者的攻击速度提高20%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5916] = {name = "暗影潜行", description = "施法者进入潜行模式，直到取消此状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[6016] = {name = "穿刺护甲", description = "使敌人的护甲降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[6117] = {name = "法师护甲", description = "使你的精通提高 3000 点。\n\n 对你施放的所有伤害性魔法效果的持续时间缩短25%。\n\n护甲术\n法师在同一时间内只能激活一种护甲术。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[6122] = {name = "召唤维克尼钻孔虫", description = "召唤一只维克尼钻孔虫协助你作战，持续1.50分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6136] = {name = "冰冻", description = "如果敌人攻击施法者，可能会使他们的移动速度降低30%，攻击间隔提高20%，持续5秒。法师在同一时间内只能保有一种魔法护甲效果。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6146] = {name = "减速术", description = "使敌人的移动速度降低50%，攻击速度降低50%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6236] = {name = "月夜猛虎形态", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6237] = {name = "小精灵自爆", description = "使施法者爆炸，对附近所有敌人造成自然伤害，并驱散一个增益效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6253] = {name = "反手一击", description = "对敌人发动反手一击，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6254] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成28至32点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[6257] = {name = "投掷火炬", description = "投掷一支火炬，造成火焰伤害并烧灼目标，在15秒内造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[6264] = {name = "迅捷反射", description = "使施法者的招架几率提高75%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[6266] = {name = "科多兽践踏", description = "对附近的敌人造成110%武器伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[6268] = {name = "急速冲锋", description = "向目标冲锋，使施法者的下一次攻击造成额外伤害。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6270] = {name = "盘蛇净化", description = "从密斯莱尔水晶碎块中召唤密斯莱尔。", mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[6274] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "45​秒", dispel_type = nil},
[6278] = {name = "慢性毒菌", description = "每5秒对一名敌人造成自然伤害，持续15秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = "疾病"},
[6304] = {name = "拉克佐猛击", description = "对敌人造成64至86点伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6306] = {name = "酸液溅射", description = "每5秒对附近敌人造成自然伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[6353] = {name = "灵魂之火", description = "燃烧敌人的灵魂，造成 913 点火焰伤害。 [ 灭杀 : 如果对生命值低于25%的目标使用，则攻击会触发熔火之心效果。 ]\n 灵魂之火总能造成爆击。此外，你的爆击几率越高，造成的伤害也就越高。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[6354] = {name = "毒之克星", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[6358] = {name = "诱惑", description = "诱惑目标，使其在最多30秒内无法采取任何行动。对其造成的任何伤害都会解除这个效果。只对人型生物有效。\n\n自动施放：\n 对攻击、昏迷、沉默或恐惧其主人的目标施放。\n\n（点击右键以启用或禁用该技能）", mechanic = "睡眠中", range = "30码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = "魔法"},
[6360] = {name = "鞭打", description = "造成 492 点暗影伤害，并立即击退5码范围内的所有敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[6408] = {name = "消隐", description = "施法者进入潜行模式，直到取消此状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6421] = {name = "阿克鲁比的开锁", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[6432] = {name = "重拳先生践踏", description = "击晕半径45码范围内的所有敌人，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6434] = {name = "切割", description = "使施法者的攻击速度提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[6435] = {name = "重拳猛击", description = "对敌人造成50点伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[6466] = {name = "斧类武器投掷", description = "对敌人目标造成普通武器伤害再加上62至78点额外的物理伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6479] = {name = "钢鬃狼", description = "召唤1头钢鬃狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6487] = {name = "伊克鲁德的守护者", description = "召唤2个虚空行者为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "1​分钟", dispel_type = nil},
[6490] = {name = "萨瑞鲁斯的元素生物", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[6507] = {name = "战斗咆哮", description = "使附近的小队队友造成的物理伤害提高，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6524] = {name = "大地震颤", description = "使附近的敌人昏迷，无法移动或攻击，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[6531] = {name = "工头的毒药", description = "每3秒造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[6533] = {name = "投网", description = "使目标无法移动，持续10秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6535] = {name = "落雷之云", description = "创造一片持续15秒的雷云，对指定区域内所有敌人每5秒造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "40​秒", dispel_type = nil},
[6536] = {name = "召唤深苔雌蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6576] = {name = "破胆低吼", description = "目标生物变得恐慌并以高速逃跑，持续5秒", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[6587] = {name = "异种爬行者的卵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6588] = {name = "召唤异种幼蝎", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6589] = {name = "异种蝎群", description = "召唤一群异种蝎群。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6595] = {name = "攻击弱点", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6605] = {name = "恐吓尖啸", description = "使附近的敌人因恐惧而逃跑，持续4秒，并使其移动速度降低。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[6607] = {name = "鞭笞", description = "使你击倒一个敌人后有一定几率将其缴械。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6660] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6668] = {name = "红色焰火", description = "向空中发射一支可以绽放出无数红色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6671] = {name = "制造卷轴", description = nil, mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[6673] = {name = "战斗怒吼", description = "100码范围内的所有小队和团队成员的攻击强度提高10%。持续5分钟。\n\n 产生20点怒气值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[6685] = {name = "穿刺射击", description = "向敌人射击，造成普通伤害，并使其护甲降低，持续15秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[6713] = {name = "缴械", description = "使敌人无法使用武器作战，持续6秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6725] = {name = "烈焰尖刺", description = "召唤一根火柱，对指定区域内的所有敌人造成70至80点火焰伤害，并对它们每3秒造成额外的50点伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[6726] = {name = "沉默", description = "使一个目标沉默，在6秒内不能施法。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6728] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续4秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[6730] = {name = "撞头", description = "使目标因昏迷而无法移动或攻击，持续2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6742] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高30%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6749] = {name = "野性重击", description = "令目标昏迷5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[6751] = {name = "弱效毒药", description = "每3秒对敌人造成一次自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[6753] = {name = "反手一击", description = "你是菜鸟！", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[6754] = {name = "拍击！", description = "使目标昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6767] = {name = "耻辱印记", description = "将玩家用紫色箭头标记起来，持续10分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6788] = {name = "虚弱灵魂", description = "目标的灵魂被真言术：盾削弱，无法被施放真言术：盾，持续15秒。", mechanic = "防御", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6813] = {name = "蓟皮之肤", description = "施法者的皮肤长出刺蓟，对攻击者造成6至8点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6814] = {name = "淤泥毒药", description = "每5秒对敌人造成12点自然伤害，使其攻击间隔延长25%，移动速度降低30%，持续45秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[6816] = {name = "腐化力量", description = "降低施法者身边敌人的力量，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6817] = {name = "腐化敏捷", description = "使靠近施法者的敌人敏捷降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6818] = {name = "腐化智力", description = "使附近敌人的智力降低5点，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6819] = {name = "腐化耐力", description = "腐化目标，使其耐力降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6864] = {name = "巨石之力", description = "使施法者所能造成的物理伤害提高15点，但移动速度降低65%。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6866] = {name = "苔藓覆盖的手", description = "使目标有可能掉落武器，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6870] = {name = "苔藓覆盖的脚", description = "使目标有可能在被击中时摔倒，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6873] = {name = "邪恶之寒", description = "使一个敌人在受到冰霜攻击时承受的伤害提高50%，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6900] = {name = "制造块茎", description = "在地面上寻找块茎。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6905] = {name = "召唤幻影梦魇兽", description = "召唤1个幻影梦魇兽为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[6907] = {name = "疾病软泥", description = "使敌人的攻击间隔延长54%，移动速度降低25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[6909] = {name = "荆棘诅咒", description = "诅咒一名敌人，使其有50%几率在攻击时受到伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[6913] = {name = "自然之力", description = "召唤1个自然之力??法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6917] = {name = "毒液喷吐", description = "向敌人喷出毒液，对其造成自然伤害，并每5秒对其造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[6920] = {name = "隐藏", description = "施法者进入潜行模式，直到取消此状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6922] = {name = "暗角诅咒", description = "暗角的灵魂诅咒目标，降低其所造成的所有伤害的同时并提高其受到的伤害，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[6925] = {name = "萨维亚的赐福", description = "治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[6946] = {name = "冷心诅咒", description = "对目标施加痛苦诅咒，周期性造成目标的心脏剧烈绞痛，陷入昏迷。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[6949] = {name = "弱效寒冰箭", description = "向目标射出寒冰箭，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[6950] = {name = "精灵之火", description = "使敌人的护甲降低，持续15秒。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[6951] = {name = "力量衰减", description = "使敌人的力量降低，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[6957] = {name = "霜鬃之力", description = "使一个盟友的力量提高5点，持续3分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "魔法"},
[6958] = {name = "吸血术", description = "从敌人身上吸取10点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6960] = {name = "闪电屏障", description = "为盟友施加闪电之盾，对攻击者造成2点自然伤害，持续3分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[6979] = {name = "火焰射击", description = "向目标发射烈焰，造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6980] = {name = "火焰射击", description = "向目标发射烈焰，造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6982] = {name = "阵风", description = "使附近的敌人昏迷，无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[6984] = {name = "冰霜射击", description = "对目标进行冰霜系远程攻击，造成15点额外的冰霜伤害，并使其移动速度降低60%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7020] = {name = "石像形态", description = "使受到的伤害降低，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7038] = {name = "丢失能力：伤害", description = "诅咒一个敌人，使其造成的伤害降低40%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7039] = {name = "丢失能力：护甲", description = "诅咒一个敌人，使其护甲值降低40%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7040] = {name = "丢失能力：生命", description = "诅咒一个敌人，使其生命值降低40%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7041] = {name = "丢失能力：治疗", description = "诅咒一个敌人，使其造成的治疗效果降低40%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7042] = {name = "丢失能力：移动", description = "诅咒一个敌人，使其移动速度降低40%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7054] = {name = "丢失能力", description = "诅咒一个敌人，持续30秒，周期性地降低某项随机技能的效果。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[7057] = {name = "鬼魅灵魂", description = "诅咒一个敌人，持续20秒，使其周期性地被邪恶的幽灵缠身。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[7068] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低50%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[7072] = {name = "野性暴怒", description = "使造成的物理伤害提高25点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7074] = {name = "往日的尖啸", description = "打断附近敌人施法，并使其无法再施放同系法术，持续2秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[7090] = {name = "熊形态", description = "变形成为一头熊，持续5分钟，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[7093] = {name = "胁迫", description = "胁迫目标，使其因恐惧而逃跑3秒，每次只能恐吓1个敌人。", mechanic = "感觉", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[7098] = {name = "治疗诅咒", description = "诅咒一名敌人，使其在攻击时有20%的几率为其目标恢复10点生命值，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[7101] = {name = "烈焰冲击", description = "对敌人造成143至147点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[7102] = {name = "腐化传染", description = "使目标的攻击间隔延长25%，施法速度降低15%，在被击中时有10%的几率向某个盟友传染疾病。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "疾病"},
[7104] = {name = "隐秘行动", description = "使施法者做出潜行动作。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7105] = {name = "佯射", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7106] = {name = "黑暗回复", description = "为施法者的宠物治疗88至112点生命值。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[7107] = {name = "召唤警戒座狼", description = "召唤0头警戒座狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7120] = {name = "普罗德摩尔的防护", description = "普罗德摩尔的防护\n护甲提高40点。\n耐力提高10点。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7121] = {name = "反魔法盾", description = "反魔法的护罩包围施法者，使其对魔法免疫，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7122] = {name = "活力分流", description = "从敌人身上吸取20点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7124] = {name = "阿鲁高的礼物", description = "在15秒之后对一名敌人造成100点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[7125] = {name = "毒性唾液", description = "每3秒对一个敌人造成20点自然伤害。每3秒吸取20点法力值。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "1​分钟", dispel_type = "毒药"},
[7127] = {name = "摇摆意志", description = "使敌人的攻击间隔延长25%，施法速度降低20%，移动速度降低20%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[7132] = {name = "召唤错觉狼影", description = "召唤2头错觉影狼为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3.333​分钟", dispel_type = nil},
[7137] = {name = "暗影冲锋", description = "提高移动速度，并使第一次攻击对目标造成点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7139] = {name = "恶魔践踏", description = "对附近的敌人造成普通武器伤害再加上1000点额外伤害，使它们昏迷，并使它们受到物理攻击时所承受的伤害提高10，持续3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[7140] = {name = "破甲虚弱", description = "在受到物理攻击时所承受的伤害提高，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[7145] = {name = "翻滚扫击", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[7154] = {name = "黑暗祭品", description = "使用黑暗魔法治疗一名盟友。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[7159] = {name = "背刺", description = "对一名敌人造成额外伤害，只能在目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7160] = {name = "斩杀", description = "尝试处决一个受伤的敌人，对其造成120%武器伤害。只对生命值不高于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7162] = {name = "急救", description = "为目标治疗相当于施法者生命值上限的伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7164] = {name = "防御姿态", description = "进入防御姿态，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[7165] = {name = "战斗姿态", description = "攻守兼备的作战姿态，在击中敌人或被击中时均提高怒气值。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[7268] = {name = "奥术飞弹", description = "在2秒内向敌人射出五波奥术飞弹，每波对其造成 231 点奥术伤害。产生一层奥术充能效果。\n\n 每层奥术充能效果使奥术飞弹的伤害提高50%。\n\n 你每次施放伤害性法术时，都有一定几率激活奥术飞弹。最多可获得2层效果。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[7272] = {name = "尘雾之云", description = "一大片沙尘暴侵袭邻近的敌人，使他们攻击命中的几率降低20%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7279] = {name = "黑泥术", description = "使附近敌人的攻击间隔延长25%，移动速度降低30%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[7289] = {name = "缩小", description = "降低一名敌人的力量和耐力，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[7290] = {name = "灵魂虹吸", description = "在10秒内吸取目标以及距离其最近的盟友的生命值，最高为施法者回复两倍于吸取量的生命值。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = "1​秒", dispel_type = "魔法"},
[7293] = {name = "僵尸形态", description = "僵尸形态 魔法\n被变成了僵尸的形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7295] = {name = "灵魂吸取", description = "使一个敌人定身5秒，吸取其35点生命值，并将其转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[7321] = {name = "冰冻", description = "使攻击者的移动速度降低30%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7342] = {name = "挥砍", description = "对施法者正面锥形区域内的敌人造成普通伤害再加上额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7357] = {name = "含毒之刺", description = "对一名敌人每3秒造成自然伤害，并使其攻击间隔延长10%，移动速度降低，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[7365] = {name = "毒药瓶", description = "向一名敌人丢出一瓶毒药，每3秒对其造成一次自然伤害。持续15秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[7366] = {name = "狂暴姿态", description = "攻击性的姿态，在击中敌人时产生怒气值。持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7367] = {name = "感染撕咬", description = "每3秒对一名敌人造成自然伤害，并使其承受的物理伤害提高，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[7386] = {name = "破甲攻击", description = "击碎目标的护甲，对其造成破甲效果。\n\n 破甲\n 使目标的护甲值降低4%，持续30秒。该效果最多可叠加3次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7393] = {name = "治疗兄弟", description = "为目标回复30000点生命值。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7395] = {name = "死亡矿井炸药", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7398] = {name = "出生", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7399] = {name = "恐吓", description = "恐吓一个敌人，使其因恐惧而逃跑3秒。每次只能恐吓1个目标。", mechanic = "感觉", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7437] = {name = "破坏物品", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7481] = {name = "嚎叫之怒", description = "使造成的物理伤害提高10点。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[7487] = {name = "召唤灰色座狼", description = "召唤1头灰色座狼为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[7488] = {name = "召唤被奴役的座狼", description = "召唤1头被奴役的座狼为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[7489] = {name = "召唤暗牙恐狼", description = "召唤1头暗牙恐狼为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[7588] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成222至258点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7621] = {name = "阿鲁高的诅咒", description = "将敌人变成一个影牙暴食者，并将其奴役10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7638] = {name = "投掷药水", description = "在2秒后为一个盟友治疗100点伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7645] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续10秒。使其攻击间隔延长100%。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[7656] = {name = "鸦爪妖术", description = "物理伤害降低8点。\n 魔法伤害降低13点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7671] = {name = "变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7673] = {name = "虚空宝石", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7713] = {name = "哀嚎死者", description = "使附近所有敌人的所有属性降低，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7739] = {name = "地狱火罩", description = "对附近的敌人造成147至177点火焰伤害，并使施法者被火焰之盾包围，持续10秒。击中施法者的近战攻击者将承受50点额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[7741] = {name = "召唤恶魔", description = "从虚空中召唤一个恶魔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7750] = {name = "怒气爆发", description = "使攻击速度提高 70%，同时也提高移动速度，持续12秒。虚空行者每4秒会受到 625点伤害作为代价。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7761] = {name = "共同禁锢", description = "使敌人和施法者都无法移动，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[7762] = {name = "召唤冈瑟尔的幻影", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7764] = {name = "阿迦玛甘的智慧", description = "使智力提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7765] = {name = "投射", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7769] = {name = "攻击尤顿海姆建筑物", description = "攻击你面前的尤顿海姆建筑物，将其点燃。60码射程。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7803] = {name = "雷霆震荡", description = "对附近的敌人造成64至86点自然伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7812] = {name = "牺牲", description = "虚空行者牺牲一部分生命值，为其主人施加一个能吸收 10368 点伤害的护盾，持续30秒。只要护盾存在，你就不会因为受到伤害而被打断施法。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[7814] = {name = "剧痛鞭笞", description = "一次瞬发攻击，对目标进行鞭笞，造成 969 点暗影伤害。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7870] = {name = "次级隐形术", description = "使 魅魔或夜魔 获得次级隐形术，持续5分钟。此法术只能在非战斗状态下使用。\n\n自动施放：\n 当 魅魔或夜魔 脱离战斗时再次施放。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7891] = {name = "拉格纳罗斯的赐福", description = "对敌人造成普通武器伤害再加上40点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7896] = {name = "爆炸射击", description = "对目标和它身边的所有敌人造成你的武器伤害再加25点伤害，所有伤害都属于火焰系伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[7901] = {name = "敏捷衰减", description = "使一名敌人的敏捷降低，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[7938] = {name = "致命撕咬", description = "吸取敌人的生命值并为施法者恢复双倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7947] = {name = "局部毒药", description = "每3秒对敌人造成一次自然伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[7948] = {name = "野性回复", description = "使施法者每2秒回复38至62点生命值，持续16秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[7951] = {name = "毒性喷溅", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[7952] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[7961] = {name = "阿兹雷索克的践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7964] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7965] = {name = "考布莱恩毒蛇形态", description = "变成一条毒蛇，持续5分钟。攻击伤害提高50点，但攻击间隔延长30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7966] = {name = "荆棘光环", description = "对任何使用近战武器攻击附近小队成员的生物造成10点自然伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。此光环效果持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[7967] = {name = "纳拉雷克斯的梦魇", description = "使敌人进入睡眠状态，最多持续8秒。任何对目标有敌意的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[7978] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[7979] = {name = "微型收割机", description = "召唤1台微型收割机为施法者作战，持续1分钟。收割机无法被治疗，但可以在被摧毁之后回收一部分零件。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7992] = {name = "减速毒药", description = "延长一名敌人的攻击间隔，并使其移动速度降低，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "毒药"},
[7993] = {name = "召唤树人", description = "召唤1个树人为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7994] = {name = "汲取魔法", description = "吸取敌人法力值，并将其转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7997] = {name = "侵蚀力量", description = "使敌人的力量降低6点，敏捷降低6点，耐力降低3点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7998] = {name = "烟雾遮盖", description = "攻击间隔延长50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8000] = {name = "区域燃烧", description = "召唤一根火柱，对指定区域内的所有敌人造成19至21点火焰伤害，并对它们每3秒造成额外的35点伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8004] = {name = "治疗之涌", description = "治疗友方目标，恢复 12519 点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[8014] = {name = "破伤风", description = "使敌人的耐力降低，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[8016] = {name = "力量凋零", description = "使敌人的力量降低，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[8040] = {name = "德鲁伊的睡眠", description = "使敌人进入睡眠状态，最多持续6秒。任何对目标的伤害行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[8041] = {name = "毒蛇形态", description = "变成一条毒蛇，持续10秒。物理伤害提高25点，但不能施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8050] = {name = "烈焰震击", description = "立刻使用火焰烧灼目标，对其造成 1086 点火焰伤害，并在随后的30秒内造成总计 10 点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[8056] = {name = "冰霜震击", description = "立即用冰霜冲击一名敌人，造成 88 点冰霜伤害 [ 冰霜之力 : ，将其固定在寒冰中，持续5秒， ]并使其移动速度降低50%。减速效果持续8秒。制造大量的威胁值。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[8078] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，移动速度降低，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8092] = {name = "心灵震爆", description = "冲击目标，造成 2769 点暗影伤害，并产生1层暗影宝珠效果。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[8129] = {name = "法力燃烧", description = "消耗目标10%的法力值（最多相当于你自身法力值上限的20%）。每消耗1点法力值，目标就受到0.5点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[8137] = {name = "异种蝎群天灾", description = "受到物理攻击时所承受的伤害提高10%，30秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[8138] = {name = "暗色湖蘑菇", description = "使一名敌人的耐力降低，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[8139] = {name = "热疫疲倦", description = "使敌人的智力降低5%，力量降低5%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[8140] = {name = "笨拙术", description = "使敌人的施法速度降低50%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8141] = {name = "德鲁伊的药水", description = "使用药剂，为施法者恢复 312至 417点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8142] = {name = "缠绕之藤", description = "对附近的敌人造成物理伤害，将它们击倒并使其无法移动，持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[8143] = {name = "战栗图腾", description = "在施法者身边召唤一个 [ 图腾活力雕文 : 拥有施法者5%生命值 / 5点生命值]的大地图腾，持续6秒。该图腾会震动附近的地面，移除30码范围内所有小队和团队成员的恐惧、魅惑和睡眠效果。当施法者受到这些效果影响时，仍可以召唤该图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[8147] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长40%并且移动速度降低40%，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8148] = {name = "荆棘光环", description = "对任何使用近战武器攻击附近小队成员的生物造成20点自然伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。此光环效果持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[8150] = {name = "雷霆震裂", description = "对附近的敌人造成 106至 118点自然伤害，并使它们昏迷2.50秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8152] = {name = "潜行", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[8190] = {name = "熔岩图腾", description = "在施法者身边召唤一个 [ 图腾活力雕文 : 拥有施法者5%生命值 / 5点生命值]的火焰图腾，持续1分钟。该图腾每2秒对8码范围内的生物造成 298 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8209] = {name = "自爆绵羊", description = "制造1只高爆绵羊朝着最近的敌人冲锋，随后剧烈的爆炸。高爆绵羊非常不稳定，会在1分钟后自毁。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8211] = {name = "法力燃烧链", description = "用反魔法箭攻击一个敌人，并弹射到附近另一个敌人身上。这种箭每吸取1点法力值，目标就受到1点伤害，最多可影响到3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8242] = {name = "盾牌猛击", description = "对敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8245] = {name = "腐蚀酸液", description = "使附近所有敌人的护甲降低16点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[8255] = {name = "强力顺劈", description = "对一名敌人和它身边最近的敌人造成普通伤害及55点额外伤害，最多可影响5个目标，并使它们的攻击间隔延长33%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8256] = {name = "致死毒素", description = "每15秒对敌人造成30点自然伤害，持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[8257] = {name = "毒性钉刺", description = "对目标造成自然伤害，并继续对其每3秒造成额外的自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[8258] = {name = "虔诚光环", description = "使附近的小队成员获得额外的护甲值，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8259] = {name = "旋风倾泻", description = "对附近的敌人造成普通武器伤害再加上50点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[8260] = {name = "急速冲锋", description = "使施法者的移动速度提高 178%，持续4秒，并使其在第一次攻击时所造成的伤害提高 600点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8262] = {name = "防护元素图腾", description = "在施法者身边召唤一个防护元素图腾，使周围的小队成员对所有魔法的抗性提高50点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8264] = {name = "熔岩喷射图腾", description = "在施法者脚下召唤一个熔岩喷射图腾，持续存在20秒。每3秒对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8267] = {name = "诅咒之血", description = "降低附近敌人的智力，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[8269] = {name = "狂乱", description = "使施法者的攻击速度提高60%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8270] = {name = "召唤地行者", description = "召唤1个地行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8271] = {name = "召唤风嚎者", description = "召唤1个风嚎者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8272] = {name = "心灵震颤", description = "使敌人的施法速度降低20%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8274] = {name = "召唤战斗野猪", description = "召唤1头战斗野猪为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8275] = {name = "毒性射击", description = "对敌人造成普通伤害再加上30点额外伤害，并继续对其造成每3秒50点额外的自然伤害，持续15秒。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[8276] = {name = "召唤土狼", description = "召唤1只土狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8281] = {name = "音素爆破", description = "对附近的所有敌人造成你的武器伤害再加3点伤害，并使它们在10秒内不能施法。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8282] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高1点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[8285] = {name = "暴跳如雷", description = "对附近的敌人造成普通武器伤害再加上7点额外伤害，并使它们昏迷2.50秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[8286] = {name = "召唤野猪之魂", description = "召唤1个野猪之魂为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[8292] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成 162至 181点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[8293] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成自然伤害，并且每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[8314] = {name = "岩肤术", description = "岩肤术 魔法\n护甲和耐力提高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8355] = {name = "攻击弱点", description = "对敌人造成普通伤害再加上28至32点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8358] = {name = "法力之矛", description = "恢复施法者的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8359] = {name = "濒死体验", description = "濒死体验\n假死。\n不能攻击或施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8361] = {name = "纯净术", description = "令施法者对所有攻击和法术免疫，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8362] = {name = "恢复", description = "为一名盟友每3秒治疗恢复一次生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8363] = {name = "寄生", description = "对敌人造成普通伤害再加上30点额外伤害，并继续对其造成每5秒25点额外的自然伤害，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[8364] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每2秒造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8365] = {name = "巨化术", description = "使一个盟友对敌人造成的物理伤害提高3点，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8372] = {name = "召唤水中护卫", description = "召唤1个水中护卫为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8374] = {name = "圆弧斩", description = "对施法者面前一个锥形区域内的所有敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8376] = {name = "陷地图腾", description = "召唤一个持续30秒的陷地图腾，周期性地令附近的敌人无法移动。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[8377] = {name = "陷地", description = "将10码范围内的全部敌人固定在原地，持续4秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8379] = {name = "缴械", description = "使敌人无法使用武器作战，持续10秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8382] = {name = "吸血毒药", description = "每3秒从一个敌人身上吸取2点生命值，持续15秒。所有被吸取的生命值都会被转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[8385] = {name = "迅捷之风", description = "迅捷之风 魔法\n移动速度提高40%\n攻击速度提高30%", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8391] = {name = "毁灭", description = "对敌人造成普通武器伤害再加上 44点额外伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8398] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8399] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续6秒。任何对目标造成伤害的行为都会唤醒它。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[8435] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8552] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低 85 点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[8554] = {name = "喝下麦酒", description = "喝下麦酒\n你正在喝酒......", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8598] = {name = "闪电震爆", description = "用闪电魔法冲击敌人，对其造成 86至 93点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[8599] = {name = "激怒", description = "激怒，物理伤害和攻击速度提高，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[8600] = {name = "热疫", description = "对敌人造成250点自然伤害，并在接下来的30秒内每3秒造成11点额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[8602] = {name = "复仇", description = "复仇 魔法\n伤害提高100%。\n免疫恐惧效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8606] = {name = "召唤塞克隆尼亚", description = "召唤塞克隆尼亚。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[8611] = {name = "相位变换", description = "使施法者隐身，但是无法行动。\n 免疫一切攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8645] = {name = "派出战斗者", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8646] = {name = "猛踢", description = "对敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8656] = {name = "召唤海蟹", description = "召唤1只海蟹为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8699] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高，但每2秒受到自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8715] = {name = "恐吓嚎叫", description = "使附近的敌人因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[8716] = {name = "扫荡", description = "对一名敌人造成物理伤害并使其昏迷，并在12秒内移动速度减慢50%。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8722] = {name = "召唤魅魔", description = "在术士身边召唤出1个魅魔陪伴施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8788] = {name = "闪电之盾", description = "一个盟友被3个闪电球环绕，如果敌人用近身或远程攻击打中施法者，就有50%的几率被闪电球反击，受到83点自然伤害，每次反击消耗一个闪电球。闪电之盾可持续10分钟或者进行过3次反击之后消散。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[8800] = {name = "炸药", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[8806] = {name = "毒性射击", description = "对目标造成普通武器伤害外加一定的伤害加成，然后再于每10秒对其造成一次额外自然伤害，持续1分钟。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[8809] = {name = "奴隶吸取", description = "从施法者的宠物身上吸取750点生命值，并使施法者恢复最多相当于该数值150%的生命值。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[8812] = {name = "治疗术", description = "治疗自己，恢复 1041至 1174点生命值。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[8813] = {name = "召唤库尔森奴隶", description = "召唤一个库尔森奴隶为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8814] = {name = "烈焰尖刺", description = "召唤一根火柱，对指定区域内的所有敌人造成火焰伤害，并对它们每3秒造成额外的伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[8817] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷3秒，并使施法者进入潜行模式。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8822] = {name = "潜行", description = "使施法者进入潜行状态，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8832] = {name = "赞吉尔结界", description = "施放一个赞吉尔结界图腾，持续20秒。周期性地召唤祖穆拉恩骷髅，每个骷髅可存在20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[8852] = {name = "苔鲜之皮", description = "一层苔藓，在施法者受到伤害时有一定几率吸收部分伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8853] = {name = "召唤骷髅", description = "召唤1个骷髅为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8858] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8873] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[8909] = {name = "邪恶之盾", description = "使施法者的护甲值和法术抗性提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8921] = {name = "月火术", description = "灼烧敌人，对其造成 1 点奥术伤害，并在14秒内额外造成 1839 点奥术伤害。 [ 日月之蚀 : 你的星火术和星涌术对目标产生爆击时，你的月火术持续时间将延长2秒。 ]", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8936] = {name = "愈合", description = "为一个友方目标恢复 10384 点生命值并在6秒内额外恢复( 3 * 1)点生命值。\n\n 愈合法术造成爆击效果的几率提高 [ 愈合雕文 : 100 / 60]%。\n\n 每当愈合法术治疗生命值为50%及以下的目标时，其持续时间自动刷新至6秒。 [ 化身 : 生命之树：瞬发。 ]", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[8985] = {name = "召唤火元素", description = "召唤1个火元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8986] = {name = "召唤幻象之影", description = "召唤1个幻象之影为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8988] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8989] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，每2秒对它们造成武器伤害再加上100点额外伤害，并让施法者暂时对魔法免疫，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[8990] = {name = "惩戒光环", description = "对任何攻击附近小队成员的怪物造成神圣伤害。每个圣骑士在同一时间内只能开启一种光环。光环会一直持续，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8994] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续5秒。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[9002] = {name = "粗制炸药", description = "对半径5码范围内的所有敌人造成51至69点伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[9010] = {name = "制造装满的封灵箱", description = nil, mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9034] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9053] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9079] = {name = "制造裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9080] = {name = "断筋", description = "对一名敌人造成20%武器伤害，并使其移动速度降低，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9081] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9097] = {name = "召唤宝珠恶魔", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[9128] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9143] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9192] = {name = "\"Plucky\" Resumes Human Form", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9232] = {name = "血色复活", description = "令一名友方目标满血满法力值复活。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9256] = {name = "深度睡眠", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9257] = {name = "圣疗术", description = "治疗一个友方目标，为其回复全部生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​小时", dispel_type = nil},
[9275] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9373] = {name = "灵魂虹吸", description = "每2秒吸取目标以及距离其最近的盟友的2点生命值，并将其转移给施法者，最高为施法者回复两倍于吸取量的生命值，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = "1​秒", dispel_type = "魔法"},
[9433] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成 188至 200点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9435] = {name = "自爆", description = "奥法师杜安体内喷发出火焰，对周围30码内所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[9438] = {name = "奥术气泡", description = "施法者周围形成一个保护性的气泡，使其对所有攻击和法术免疫，持续8秒。但也无法进行攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9459] = {name = "腐蚀泥浆", description = "降低目标造成的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9462] = {name = "黑鳍蘑菇", description = "使目标的移动速度降低50%，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9481] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[9482] = {name = "火焰增效", description = "使一个敌人在受到火焰攻击时承受的伤害提高100点，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[9483] = {name = "投石", description = "向目标掷出一把投掷武器。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9487] = {name = "阅读卷轴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9532] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9552] = {name = "灼热烈焰", description = "灼烧敌人，对其造成 126点伤害，并在9秒内阻止其施法，并且每3秒造成额外的10点火焰伤害。", mechanic = "缄默", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[9573] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9574] = {name = "烈焰打击", description = "对一个敌人造成28至32点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高30点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[9576] = {name = "锁定", description = "使施法者不能移动，并使其物理攻击所能造成的伤害提高50点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9591] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[9612] = {name = "墨汁喷射", description = "使敌人攻击时的命中几率降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[9613] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9614] = {name = "裂隙标记", description = "使用追踪设备标记目标，1分钟之后，2个失落裂隙行者会找到并攻击该目标。失落裂隙行者无法在这种状态下长时间维持实体形态，因此会在1分钟后消失。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[9616] = {name = "野性回复", description = "使施法者每2秒回复23至37点生命值，持续16秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[9632] = {name = "剑刃风暴", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，每3秒对它们造成武器伤害再加上 49 点额外伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[9633] = {name = "旋风斩", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9636] = {name = "召唤沼泽幽魂", description = "召唤1个沼泽幽魂为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[9653] = {name = "召唤吉尔吉斯踏步者", description = "召唤1个吉尔吉斯踏步者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9657] = {name = "暗影外壳", description = "护甲提高，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9658] = {name = "烈焰打击", description = "对一个敌人造成19至21点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高20点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[9672] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[9733] = {name = "阿兰提尔的愤怒", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，每2秒对它们造成武器伤害附加额外伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[9734] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[9735] = {name = "灵契之眼", description = "使萨满祭司可以看到元素之灵。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9739] = {name = "愤怒", description = "对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9771] = {name = "辐射之箭", description = "对敌人造成自然伤害，并有一定几率令其受到辐射。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9775] = {name = "被辐射", description = "辐射敌方目标，使其对身边的小队成员造成每3秒5至10点自然伤害，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[9791] = {name = "裂颅", description = "使敌人的耐力降低，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9798] = {name = "辐射", description = "每3秒对附近敌人造成5至10点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9806] = {name = "幽影突袭", description = "使目标的护甲降低 728 点，持续20秒。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9874] = {name = "自毁", description = "对附近的敌人造成595至805点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9906] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9915] = {name = "冰霜新星", description = "冲击施法者附近的所有敌人，对它们造成 49至 56点冰霜伤害并将其冻结在原地，最高可持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9941] = {name = "黑曜石反射", description = "举起你的盾牌，使你有20%的几率反射下一次对你施放的法术。效果持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9949] = {name = "潜行者工具架召唤", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[9956] = {name = "喝药水", description = "为自己恢复278至322点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9977] = {name = "制造大饼干", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[10061] = {name = "召唤黑曜石碎片", description = "召唤一个黑曜石碎片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10072] = {name = "黑曜石破碎", description = "物理伤害能力降低60点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10092] = {name = "沙尘风暴", description = "制造一场沙尘风暴，对陷入其中的敌人造成自然伤害，使其移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10093] = {name = "沙尘风暴", description = "降低目标的移动速度，并造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10094] = {name = "沙尘风暴", description = "召唤1个沙尘风暴为施法者作战，持续30秒。", mechanic = nil, range = "10—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10101] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10132] = {name = "沙尘风暴", description = "召唤1个沙尘风暴为施法者作战，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10235] = {name = "奈瑟匹拉流体", description = "全部属性提高$1%，持续10分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10251] = {name = "毒蟾蜍感染", description = "牺牲施法者的生命，使附近敌人的耐力降低2点，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[10252] = {name = "唤醒土灵守护者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10258] = {name = "唤醒宝库护卫者", description = nil, mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[10277] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[10326] = {name = "超度邪恶", description = "圣光的力量强迫一个亡灵、 [ 恶由心生 : 人型生物、 ]畸变怪或恶魔目标逃跑，最多持续40秒。一次只能超度一个目标。", mechanic = "策反", range = "20码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = "魔法"},
[10341] = {name = "辐射之云", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10346] = {name = "机枪", description = "使用远程武器攻击目标。", mechanic = nil, range = "5—30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[10348] = {name = "调节", description = "攻击速度提高50%。\n 施法速度提高100%。\n 移动速度提高60%。", mechanic = nil, range = "5码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[10388] = {name = "召唤石棱流放者", description = "召唤1个石棱流放者为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10452] = {name = "烈焰打击", description = "对一名敌人造成火焰伤害，并使其受到的火焰伤害提高，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[10651] = {name = "眼之诅咒", description = "以帕雷斯之眼诅咒敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[10666] = {name = "土灵卫士被摧毁", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10670] = {name = "远古之怒", description = "使用后力量提高25点。战斗药剂。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10671] = {name = "野猪之魂", description = "使用后耐力提高25点。守护药剂。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10672] = {name = "厚甲蝎之击", description = "使用后敏捷提高25点。战斗药剂。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10691] = {name = "精神矍铄", description = "使用后精神提高25点。战斗药剂。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10727] = {name = "乌佐的鲜血仪祭", description = "将目标转化为不那么有生命力的东西。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10730] = {name = "抚慰", description = "使一个敌人不能攻击，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10732] = {name = "增压", description = "使附近的友方机械单位的攻击速度提高25%，物理伤害提高50点，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10733] = {name = "烈焰喷射", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[10734] = {name = "冰雹", description = "使敌人受到寒冷效果，移动速度降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10747] = {name = "召唤祖尔法拉克僵尸", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10767] = {name = "高涨士气", description = "精神提高25点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10772] = {name = "放置炸药", description = "放置在巨魔大门附近。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10831] = {name = "反射力场", description = "有100%的几率令施法者和附近的盟友反射有害法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10832] = {name = "群体清除", description = "尝试驱散附近友方单位身上的诅咒、疾病、魔法或中毒效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10833] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加10点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10851] = {name = "抓住武器", description = "卸除敌人的武器，持续5秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10852] = {name = "战网", description = "使附近的敌人无法移动，持续10秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10853] = {name = "基利斯的灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10854] = {name = "混乱烈焰", description = "一股强大的混乱能量冲击，使附近敌人被击退一大段距离。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[10855] = {name = "延迟", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续10秒。延迟也会造成断线效果，令敌人昏迷8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10858] = {name = "召唤复制虫", description = "召唤1只复制虫为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10864] = {name = "拉瑟莱克之泪 I", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10866] = {name = "拉瑟莱克之泪 II", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10869] = {name = "召唤灰烬", description = "召唤3个灰烬为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[10870] = {name = "召唤燃烧仆从", description = "召唤1个燃烧仆从为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10887] = {name = "群体打击", description = "击打身旁的敌人，对其造成普通伤害再加上10点伤害，并使其在4秒内不能施放法术。", mechanic = "中断", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10966] = {name = "上钩拳", description = "对一名敌人造成50%武器伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10967] = {name = "回响咆哮", description = "降低周围敌人的护甲，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10968] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10987] = {name = "喷泉", description = "击退附近的敌人，并使它们的移动速度降低50%，持续5秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11014] = {name = "北泉喷涌", description = "治疗目标，每3秒恢复15点生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11015] = {name = "吸血术", description = "吸取邻近敌人的生命值并治疗施法者，恢复数值相当于偷取量的两倍。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11016] = {name = "灵魂撕咬", description = "吸取敌人的生命值和法力值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11017] = {name = "召唤枯木地狱猎犬", description = "召唤1头枯木地狱猎犬为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11019] = {name = "拍翼", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11020] = {name = "僵化", description = "令敌人昏迷，但它的护甲值也提高30%，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11021] = {name = "烈焰喷溅", description = "对敌人造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11082] = {name = "百万伏特", description = "对施法者面前一个锥形区域中的所有敌人造成5点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11084] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 269至 286点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[11085] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成 162至 181点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[11086] = {name = "祖穆拉恩结界", description = "施放一个祖穆拉恩结界图腾，持续20秒。周期性地召唤祖穆拉恩骷髅，每个骷髅可存在20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11130] = {name = "击退", description = "对附近的敌人造成普通武器伤害再加上30点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11131] = {name = "冰柱", description = "向目标射出一支寒冰箭，对其造成 360至 410点冰霜伤害，并使其移动速度降低50%，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[11196] = {name = "新近包扎", description = "无法再打绷带。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11264] = {name = "冰爆术", description = "冲击施法者附近的所有敌人，对它们造成47至53点冰霜伤害并将其冻结在原地，最高可持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11366] = {name = "炎爆术", description = "发射一枚巨大的火焰投石，造成 2061 点火焰伤害，并在18秒内额外造成 6 点火焰伤害。\n\n 当你的连续两个直接单体火焰伤害法术造成爆击时，你的下一个炎爆术变为瞬发，不消耗法力值，并造成25%的额外伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[11397] = {name = "疾病射击", description = "对敌人造成普通武器伤害再加上一部分额外伤害，使其力量和敏捷降低，持续20秒。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[11428] = {name = "击倒", description = "对敌人造成10%普通武器伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11430] = {name = "猛击", description = "击倒目标，对其造成物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11431] = {name = "治疗之触", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11433] = {name = "枯萎凋零", description = "以枯萎凋零的力量攻击指定区域内的所有敌人，对它们造成暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11436] = {name = "减速术", description = "使一名敌人的近战攻击和远程攻击间隔延长50%，施法时间延长50%，并使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[11442] = {name = "枯萎之触", description = "使一名敌人生病，每3秒造成暗影伤害，并且每3秒吸取法力值再转移给施法者，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[11443] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，此外还会使其力量降低50%，效果持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[11444] = {name = "束缚亡灵", description = "束缚敌对亡灵单位，最多持续20秒。被束缚的亡灵无法移动、攻击或施法。任何对其造成伤害的行为都将解除束缚。一个牧师在同一时间内只能束缚一个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[11445] = {name = "骨甲术", description = "白骨护甲环绕着施法者，可在1分钟内吸收最多278至322点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[11538] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[11540] = {name = "蓝色焰火", description = "向空中发射一支可以绽放出无数蓝色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11541] = {name = "绿色焰火", description = "向空中发射一支可以绽放出无数绿色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11542] = {name = "红色条纹焰火", description = "向空中发射一支可以绽放出无数红色条纹的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11543] = {name = "红白蓝三色焰火", description = "向空中发射一支可以绽放出无数红色、白色和蓝色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11544] = {name = "黄玫瑰焰火", description = "向空中发射一支可以绽放出黄色玫瑰的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11639] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11640] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11641] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续6秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11642] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[11647] = {name = "真言术：盾", description = "立即为施法者加上魔法护盾，可吸收 801点物理伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[11658] = {name = "苏萨斯", description = "以苏萨斯之怒攻击敌人，使其力量降低 15 点，造成 1093 点暗影伤害，并在接下来的15秒内对其造成总计 125 点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11802] = {name = "黑铁地雷", description = "在地面上放置一枚黑铁地雷。靠近地雷的敌对生物会引爆地雷，对附近的所有敌人造成450点伤害。这种地雷很不稳定，只能存在30秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[11820] = {name = "充电网", description = "使目标无法移动，持续6秒。", mechanic = "定身", range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[11824] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[11829] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11831] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续6秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11835] = {name = "真言术：盾", description = "立即为目标加上护盾，可吸收固定量的物理或魔法伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[11836] = {name = "冰霜凝固", description = "使敌人昏迷并每2秒造成冰霜伤害，持续6秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[11837] = {name = "挥砍", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上3点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11839] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11876] = {name = "战争践踏", description = "对附近的敌人造成伤害，并使其昏迷，持续4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11892] = {name = "缩小", description = "使附近敌人的力量降低1点，耐力降低1点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[11894] = {name = "安图苏尔的爪牙", description = "召唤安图苏尔的仆从协助你作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11895] = {name = "安图苏尔的治疗波", description = "治疗目标，恢复 2247至 2608点生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[11898] = {name = "吸血术", description = "从附近的敌人身上吸取20点生命值，并使施法者恢复最多相当于该数值三倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11899] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11902] = {name = "加兹瑞拉猛击", description = "对附近的敌人造成普通武器伤害再加上50点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11918] = {name = "中毒", description = "每3秒对目标造成一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[11921] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11922] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[11939] = {name = "召唤小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11960] = {name = "巨槌诅咒", description = "诅咒目标，使其近战攻击强度降低5%，持续30秒。效果最多可叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[11962] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[11963] = {name = "削弱", description = "使敌人的力量降低25点，耐力降低15点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[11968] = {name = "火焰之盾", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11969] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11970] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11971] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低。最多可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11972] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成10%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11974] = {name = "真言术：盾", description = "为盟友加上魔法护盾，可吸收伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11975] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[11976] = {name = "打击", description = "对敌人造成武器伤害再加一些额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11977] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11978] = {name = "脚踢", description = "脚踢敌人造成伤害并且打断施放的法术，并使其在6秒内无法施放。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11980] = {name = "虚弱诅咒", description = "降低一名敌人造成的物理伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[11981] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11983] = {name = "蒸汽喷射", description = "对附近的敌人造成自然伤害，并使其命中几率降低30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11985] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11986] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11989] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11990] = {name = "火焰之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每3秒造成火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[12001] = {name = "天灾之云", description = "力量降低4点。\n 敏捷降低4点。\n 智力降低4点。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "7​分钟", dispel_type = "疾病"},
[12018] = {name = "召唤小软泥怪", description = "制造一个小软泥怪来恐吓深色软泥怪的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12020] = {name = "墓穴的召唤", description = "在15秒后对附近的敌人造成10点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12021] = {name = "凝视", description = "使一名敌人凝视着施法者，施法者的攻击速度提高30%，持续5秒。在施法者被目标凝视的期间内，施法者会很不愿意攻击其他的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12023] = {name = "蛛网", description = "使目标无法移动，持续3秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12024] = {name = "投网", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12039] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12040] = {name = "暗影之盾", description = "使施法者被一层由暗影魔法编织而成的护盾所包围。该护盾持续30秒，可以吸收伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12051] = {name = "唤醒", description = "你立即恢复总法力值的15% [ 唤醒雕文 : 和总生命值的15% ]并在6秒内额外恢复总法力值的45% [ 唤醒雕文 : 和总生命值的45% ] [ ，并在结束时恢复总生命值的10% ]。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "2​分钟", dispel_type = nil},
[12054] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12057] = {name = "打击", description = "对敌人造成武器伤害再加额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12058] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成较弱的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[12095] = {name = "召唤阿塔莱死亡行者的灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12096] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续8秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12097] = {name = "穿刺护甲", description = "使敌人的护甲降低75%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12098] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续20秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[12151] = {name = "召唤阿塔莱骷髅", description = "召唤1个阿塔莱骷髅为施法者作战，持续1分钟。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[12158] = {name = "爆炸", description = "立即杀死所有爆炸范围内的单位。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12160] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12161] = {name = "重殴", description = "下一次攻击的伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12166] = {name = "撕裂肌肉", description = "撕裂敌人造成普通伤害附加额外伤害，并使其力量降低，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12167] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12169] = {name = "盾牌格挡", description = "使你的格档几率提高75%，效果持续5秒。最多只能格档1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12170] = {name = "复仇", description = "立即反击敌人，对其造成伤害。复仇只有在成功格挡、躲闪或招架之后才能使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12198] = {name = "狙击", description = "使用远程武器攻击目标。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[12245] = {name = "感染之刺", description = "受到的物理伤害提高，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[12248] = {name = "伤害增效", description = "受到敌人的任何类型攻击时所承受的伤害都提高30%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[12251] = {name = "恶性毒药", description = "每3秒造成一次自然伤害。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[12252] = {name = "撒网", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12255] = {name = "图特卡什的诅咒", description = "使附近敌人的施法速度降低15%，攻击间隔延长15%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12258] = {name = "召唤暗影法师", description = "召唤一个骷髅暗影法师。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[12279] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高1点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[12280] = {name = "哈卡酸液", description = "每2秒对目标造成一次自然伤害，持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[12420] = {name = "召唤骷髅仆从", description = "召唤1个骷髅仆从为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12438] = {name = "缓落术", description = "使你的坠落速度减缓10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12461] = {name = "反手一击", description = "对目标造成普通伤害外加56至64点伤害，并将它击昏2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12466] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12468] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12470] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[12471] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12480] = {name = "迦玛兰的妖术", description = "对目标施放妖术，扭曲其外形，使其造成的伤害增加，并且背叛其盟友。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12491] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12492] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12493] = {name = "虚弱诅咒", description = "降低一名敌人造成的物理伤害，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12504] = {name = "召唤阿塔莱骷髅", description = "召唤一个阿塔莱骷髅攻击敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[12506] = {name = "阿塔莱骷髅图腾", description = "施放一个阿塔莱图腾，持续1分钟。周期性地召唤阿塔莱骷髅，每个骷髅可存在30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12528] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[12530] = {name = "脆弱", description = "使附近敌人的所有属性降低10点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12531] = {name = "寒冰之触", description = "一次冰冷刺骨的触摸减缓目标的速度，增加攻击间隔时间，并降低移动速度，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12533] = {name = "酸息术", description = "对施法者前方锥形区域中的敌人造成自然伤害，并且每5秒造成一次额外伤害。持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12538] = {name = "困兽之爪", description = "从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12540] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷最多3秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12541] = {name = "食尸鬼腐气", description = "命中几率降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[12542] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12544] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30分钟。这层厚重的寒冰能提高护甲值，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[12545] = {name = "恶鞭", description = "对目标造成暗影伤害并使其受到的伤害提高，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12548] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12549] = {name = "叉状闪电", description = "对施法者面前一个锥形区域中的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[12550] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[12551] = {name = "冰霜射击", description = "射击敌人，造成冰霜伤害并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12553] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[12555] = {name = "拳击", description = "击打目标，对其造成15点伤害，并且使其在4秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12557] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12611] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12612] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12613] = {name = "黑铁工头死亡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12623] = {name = "镇压", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[12627] = {name = "疾病之云", description = "一片疫病之云包围携带者，对半径7码内所有敌人每3秒造成27至32点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12639] = {name = "召唤哈卡", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12642] = {name = "召唤冰霜亡魂", description = "召唤一个冰霜亡魂。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12667] = {name = "灵魂吞噬", description = "吸取敌人生命值并治疗施法者。", mechanic = nil, range = "45码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[12674] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12675] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[12731] = {name = "巨石之力", description = "使你对目标造成的伤害提高 89 点，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12734] = {name = "大地粉碎", description = "对附近的敌人造成物理伤害，并使他们昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12737] = {name = "寒冰箭", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[12738] = {name = "伤害增效", description = "受到敌人的任何类型攻击时所承受的伤害都提高100%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12739] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12741] = {name = "虚弱诅咒", description = "降低附近敌人造成的物理伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12742] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[12743] = {name = "献祭", description = "每3秒烧灼邻近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12745] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12746] = {name = "召唤虚空行者", description = "召唤1个虚空行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12747] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12748] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12790] = {name = "胡库的卫士", description = "召唤胡库的卫士帮他作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12795] = {name = "狂乱", description = "施法者被激怒，提高其伤害或攻击速度，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12882] = {name = "拍翼", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12884] = {name = "酸息术", description = "对施法者面前一个锥形区域中的敌人造成10点自然伤害，并在3秒内造成2点额外伤害。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12887] = {name = "横扫猛击", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上50点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12888] = {name = "导致疯狂", description = "使敌人暂时发疯，攻击速度提高50%，移动速度提高80%，并会攻击自己的盟友，持续6秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12889] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长50%，持续15秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12890] = {name = "深度沉睡", description = "使目标沉睡，无法行动，但也无法被攻击。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[12891] = {name = "酸息术", description = "对施法者面前一个锥形区域中的敌人造成10点自然伤害，并在3秒内造成2点额外伤害。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12946] = {name = "腐烂恶臭", description = "使附近敌人的力量降低50点，敏捷降低50点，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[12998] = {name = "制造叶基亚的卷轴", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13005] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13008] = {name = "惩戒光环", description = "对任何攻击附近小队成员的怪物造成神圣伤害。每个圣骑士在同一时间内只能开启一种光环。光环会一直持续，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13009] = {name = "亚门纳尔之怒", description = "将一个敌人击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13099] = {name = "撒网器", description = "撒网器\n无法移动。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13138] = {name = "撒网器", description = "撒网器\n撒网器故障！\n无法移动。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13168] = {name = "小鸡之怒", description = "使小鸡造成的物理伤害提高100%，攻击速度提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13281] = {name = "大地震击", description = "使用震撼性的力量冲击一名敌人，对其造成自然伤害，并使攻击间隔时间缩短20%.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13298] = {name = "中毒", description = "每3秒对目标造成一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[13318] = {name = "撕裂", description = "使目标的伤口不断流血，在30秒内造成累计 639 点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13321] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[13322] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[13323] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续20秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[13326] = {name = "奥术智慧", description = "使目标的智力提高10点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13338] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长50%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[13339] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13340] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13341] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13342] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13374] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13375] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[13381] = {name = "火炬", description = "灼烧指定区域中的所有敌人，并对其每2秒造成一次额外的火焰伤害。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13382] = {name = "火炬", description = "召唤一根火柱，对攻击范围内的所有敌人造成火焰伤害，并每2秒造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13398] = {name = "投掷扳手", description = "向目标掷出一把扳手，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13443] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13444] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低，最多可累加5次，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13445] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13446] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13459] = {name = "屠杀", description = "使目标的格挡几率降低70%，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13489] = {name = "燃灵术", description = "立即杀死施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13526] = {name = "腐蚀毒药", description = "腐蚀性的酸液，每3秒对目标造成 48 点自然伤害，并使其护甲降低 50 点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[13563] = {name = "召唤鸡蛋", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13578] = {name = "碧火", description = "灼热的魔法环绕着施法者，使其护甲提高50%，并对使用近战武器击中施法者的敌人造成50点伤害。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13579] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷3秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13582] = {name = "致命药膏", description = "每10秒对附近的敌人造成一次自然伤害，持续2分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[13583] = {name = "死木诅咒", description = "使目标在受到治疗时的治疗效果降低50%，持续2分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[13584] = {name = "打击", description = "攻击一名敌人，对其造成普通伤害再加上一定量的额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13585] = {name = "闪电之盾", description = "一个盟友被3个闪电球环绕，如果敌人用近身或远程攻击打中施法者，就有50%的几率被闪电球反击，受到自然伤害，每次反击消耗一个闪电球。闪电之盾可持续10分钟或者进行过3次反击之后消散。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[13586] = {name = "水流喷射", description = "向各个方向射出水流，对附近的敌人造成冰霜伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13589] = {name = "加速光环", description = "使附近小队成员的攻击速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13608] = {name = "钩网", description = "使目标无法移动，持续3秒。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[13619] = {name = "毁坏之痛", description = "近战攻击有可能使目标受到毁坏之痛的影响，使其陷入周期性昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "诅咒"},
[13692] = {name = "恐怖低吼", description = "降低一名敌人的力量和敏捷，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[13704] = {name = "心灵尖啸", description = "施法者发出心灵尖啸，使附近的5个敌人逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13728] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13729] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13730] = {name = "挫志怒吼", description = "使附近敌人的近战攻击强度降低，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13736] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上一定量的额外伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[13737] = {name = "致死打击", description = "对目标造成130%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13738] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13745] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[13747] = {name = "减速术", description = "使一名敌人的攻击间隔和施法时间延长50%，并使其移动速度降低60%，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[13748] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[13752] = {name = "精灵之火", description = "使目标的护甲值降低 887 点，持续30秒。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13787] = {name = "魔甲术", description = "保护施法者，使其护甲值、暗影抗性和生命回复速度得到提升，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[13810] = {name = "冰霜陷阱", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30秒。所有在陷阱周围半径10码范围内的敌人的移动速度都会降低50%。陷阱会存在1分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13847] = {name = "鲁莽", description = "免疫恐惧效果。\n 所有攻击都造成爆击。\n 护甲值降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13860] = {name = "心灵震爆", description = "对目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[13864] = {name = "真言术：韧", description = "为目标注入活力，使其耐力提高10%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队或团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13874] = {name = "圣盾术", description = "使施法者对所有的伤害和法术攻击免疫，持续8秒，但是攻击间隔延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13878] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[13880] = {name = "熔岩喷溅", description = "向目标喷溅熔岩，熔化其护甲，对其造成火焰伤害外加额外的火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13884] = {name = "枯萎毒药", description = "使目标变得衰弱，降低力量和敏捷属性，并造成自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[13895] = {name = "召唤贝尔加的产物", description = "召唤1388至1612个贝尔加的产物为施法者作战，持续3分钟。召唤过程会对指定区域中的敌人造成1388至1612点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[13899] = {name = "火焰风暴", description = "召唤一根火柱，对指定区域内的所有敌人造成324至376点火焰伤害，并对它们每3秒造成额外的185至215点伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[13900] = {name = "火焰爆发", description = "对指定区域中的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[13901] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[13902] = {name = "拉格纳罗斯之拳", description = "使目标因昏迷而无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13903] = {name = "牺牲圣印", description = "为队友施加一个圣印，由施法者分担该队友所受到的伤害总量的50%。圣印效果持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13952] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[13953] = {name = "神圣打击", description = "使施法者的武器神圣化，下一次攻击会造成额外伤害。所有造成的伤害都被视作神圣法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13965] = {name = "制造克罗姆扎的军旗", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14030] = {name = "钩网", description = "使目标无法移动，持续3秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[14032] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14033] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[14034] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[14099] = {name = "全力一击", description = "对一名敌人造成普通伤害及额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14100] = {name = "恐吓咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14102] = {name = "碎颅", description = "对敌人造成普通伤害再加上5点伤害，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14110] = {name = "血瓣花毒药", description = "使一个敌人中毒15秒，使其散播血瓣花孢子。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14120] = {name = "坑道蝎毒", description = "腐蚀敌人的护甲，每次生效都使其护甲值降低0点，可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14130] = {name = "粘液天灾", description = "粘液天灾 疾病\n精神降低15点。\n力量降低15点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[14145] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14146] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[14147] = {name = "酸性软泥", description = "酸性软泥\n每5秒造成81至89点自然伤害。\n护甲降低761点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14180] = {name = "粘稠沥青", description = "对目标缴械。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14205] = {name = "格里什虫卵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14206] = {name = "召唤格里什幼虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14267] = {name = "部落旗帜", description = "被部落控制的载具。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14268] = {name = "联盟旗帜", description = "携带联盟的徽记。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14331] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14443] = {name = "多重射击", description = "向一个敌人及其附近盟友连续射出弹药，对最多3个目标造成110%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14514] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14515] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[14516] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14517] = {name = "十字军打击", description = "对目标造成60%正常武器伤害，每次十字军打击都可使目标在受到神圣伤害时多承受10点额外神圣伤害，共可累加5次。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14518] = {name = "十字军打击", description = "对一名敌人造成60%武器伤害，每次十字军打击都可使目标受到的神圣伤害提高。最多可叠加5层。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14532] = {name = "慢性毒药", description = "使附近敌人受到物理攻击时所承受的伤害提高30%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[14533] = {name = "分离", description = "使附近的敌人在受到火焰、冰霜或奥术攻击时承受的伤害提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14534] = {name = "倒钩之刺", description = "使附近敌人的攻击间隔延长50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14535] = {name = "病弱", description = "使附近敌人的所有属性降低25%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[14538] = {name = "听觉震荡", description = "使附近敌人的施法速度降低35%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[14539] = {name = "腐烂蛋白", description = "使附近敌人在受到自然系攻击时承受的伤害提高50%，在受到暗影系攻击时承受的伤害提高50%。持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[14744] = {name = "燃灵术", description = "使施法者用物理攻击对敌人造成的伤害提高5%，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14797] = {name = "燃烧沥青", description = "燃烧沥青\n每3秒8点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14822] = {name = "醉酒怒气", description = "醉酒怒气\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14868] = {name = "痛苦诅咒", description = "给目标施加痛苦的诅咒，每3秒造成暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[14870] = {name = "醉酒昏迷", description = "醉酒昏迷\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14872] = {name = "醉酒怒气", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高50点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14873] = {name = "影袭", description = "对一名敌人造成110%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14874] = {name = "割裂", description = "每2秒对敌人造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14875] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[14887] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[14890] = {name = "击倒猛击", description = "强制敌人下马。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14895] = {name = "压制", description = "武器 ( Hotfix Passive )\n 立刻压制敌人，对其造成武器伤害外加35点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。\n\n 狂怒, 防护\n 立刻压制敌人，对其造成武器伤害外加15点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[14897] = {name = "减速毒药", description = "使敌人的攻击间隔延长25%，移动速度降低30%，持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14900] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[14902] = {name = "偷袭", description = "使目标昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14903] = {name = "割裂", description = "终结技，使目标每2秒受到一次物理伤害。根据连击点数决定持续时间和伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14907] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14914] = {name = "神圣之火", description = "神圣的烈焰吞噬敌人，对其造成 1137 点神圣伤害，并在7秒内造成 7 点额外的神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[14928] = {name = "娜玛拉的爱情药水", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15037] = {name = "灼烧", description = "对目标造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15038] = {name = "灼烧图腾", description = "在施法者身边召唤一个灼烧图腾，每2秒攻击一个附近的敌人。持续35秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15039] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15041] = {name = "防护火焰结界", description = "用一道护盾环绕施法者，持续1分钟。此屏障能吸收固定量的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[15042] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[15043] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[15044] = {name = "防护冰霜结界", description = "护盾围绕施法者，持续1分钟，可吸收固定量的冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[15061] = {name = "激怒", description = "激怒 激怒\n物理伤害能力提高1点。\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[15062] = {name = "盾墙", description = "使你在遭到近战、远程和法术攻击时所承受的伤害值降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15063] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15087] = {name = "闪避", description = "使潜行者的躲闪几率提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15089] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15090] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除1个有害法术，或是从敌人身上移除1个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15091] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15095] = {name = "熔岩爆裂", description = "烧灼目标，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15096] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15114] = {name = "召唤睡梦守卫的幻象", description = "召唤1个睡梦守卫的幻象为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15117] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[15122] = {name = "法术反制", description = "反制敌人的法术，使其在6秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15123] = {name = "抵抗火焰", description = "使一个盟友的火焰抗性提高2点，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15124] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15125] = {name = "裂盾传送门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15128] = {name = "烈焰印记", description = "使一个敌人在受到火焰攻击时承受的伤害提高500点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[15211] = {name = "制造水晶塔使用手册", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15228] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15230] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15232] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15234] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15236] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15238] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15241] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15242] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15243] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15244] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15245] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15248] = {name = "敲击", description = "从敌人背后发动，对其造成普通武器伤害再加上10点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15253] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[15254] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15277] = {name = "清算圣印", description = "为一个盟友施加圣印，持续30秒。每次携带圣印的盟友击中敌人，该盟友都会回复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15284] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成110%的武器伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15285] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15288] = {name = "拉格纳罗斯之怒", description = "使一个盟友使用魔法攻击对敌人造成的伤害提高25点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15305] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[15341] = {name = "娜玛拉消失", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15346] = {name = "清算圣印", description = "为一个盟友施加圣印，持续30秒。每次携带圣印的盟友击中敌人，该盟友都会回复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15453] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[15470] = {name = "语言诅咒", description = "强迫附近的敌人使用恶魔语，使其所有法术的施放速度减慢50%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[15471] = {name = "包围之网", description = "使敌人无法移动，攻击间隔延长100%且不能施法，持续4秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15472] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15474] = {name = "蛛网爆炸", description = "使附近的敌人无法移动，持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15475] = {name = "祸害之毒", description = "对附近敌人造成510至690点自然伤害并在24秒内每3秒造成额外的自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[15493] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15494] = {name = "铸铁之怒", description = "使你的下次攻击获得2次额外的攻击机会。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15495] = {name = "爆炸射击", description = "对目标及其周围的敌人造成武器伤害再加上额外的火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15496] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15497] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[15498] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15499] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15500] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15501] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15502] = {name = "破甲攻击", description = "每次破甲攻击都使附近敌人的护甲降低0点，可叠加5次。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15503] = {name = "喝下治疗药水", description = "使用神圣的药剂治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15504] = {name = "喝下治疗药水", description = "使用神圣的药剂治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15507] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[15529] = {name = "喷焰术", description = "周期性地对位于施法者面前锥形区域内的敌人造成160至240点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[15530] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[15531] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15532] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15535] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[15536] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15537] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15539] = {name = "制造命令法杖", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[15547] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15548] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长，移动速度降低，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15549] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[15550] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15570] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15572] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低，最多可累加5次，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15575] = {name = "烈焰火炮", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15576] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成110%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15577] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害再加上200点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15578] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害再加上100点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15580] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15581] = {name = "影袭", description = "对目标造成普通武器伤害外加一定的伤害加成。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15582] = {name = "背刺", description = "对目标造成普通伤害附加额外伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15583] = {name = "割裂", description = "每2秒对敌人造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15585] = {name = "治疗祷言", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15586] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[15587] = {name = "心灵震爆", description = "对目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15588] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长，移动速度降低，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15589] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15593] = {name = "战争践踏", description = "Inflicts Physical damage to nearby enemies, knocking them back and stunning them for 4秒.", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15602] = {name = "安格弗的剑", description = "攻击强度提高 319 点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15605] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15607] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15608] = {name = "困兽之爪", description = "从敌人身上吸取278至322点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15609] = {name = "钩网", description = "使附近的敌人无法移动，并对其造成物理伤害，持续3秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[15610] = {name = "脚踢", description = "用脚快速踢敌人，对其造成3点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15611] = {name = "蜥蜴之矢", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15614] = {name = "脚踢", description = "用脚快速踢敌人，打断施法，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15615] = {name = "拳击", description = "击打目标，对其造成10%的普通武器伤害，并且使其在4秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15616] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15618] = {name = "猛踢", description = "对一名敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15619] = {name = "投掷扳手", description = "向目标掷出一把扳手，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15620] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15621] = {name = "颅骨爆裂", description = "对敌人造成武器伤害与附加伤害，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15636] = {name = "烈焰化身", description = "烈焰环绕着施法者，持续10秒，使其免疫魔法，并在攻击敌人时附加170至230点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15652] = {name = "碎颅", description = "对敌人造成普通伤害再加上10点伤害，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15654] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15655] = {name = "盾牌猛击", description = "对敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15657] = {name = "背刺", description = "对目标造成普通伤害附加额外伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15659] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[15661] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15664] = {name = "毒液喷吐", description = "向敌人喷出毒液，对其造成自然伤害，并每5秒对其造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[15665] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15667] = {name = "影袭", description = "对敌人造成普通武器伤害再加上2点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15668] = {name = "火焰爆发", description = "对指定区域中的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15691] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15692] = {name = "刺骨", description = "对一个敌人造成37至43点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15708] = {name = "致死打击", description = "对目标造成300%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15710] = {name = "召唤火炬小鬼", description = "召唤1个火炬小鬼为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15711] = {name = "召唤怒焰小鬼", description = "召唤1个怒焰小鬼为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15716] = {name = "激怒", description = "使施法者的攻击速度提高30%且造成的物理伤害提高2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[15727] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15728] = {name = "天灾之云", description = "使指定区域内的所有敌人的力量，敏捷和智力降低，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[15729] = {name = "解除诅咒", description = "从一个盟友身上驱散1个诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15730] = {name = "治疗诅咒", description = "诅咒一名敌人，使其在攻击时有33%的几率治疗其目标，持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[15732] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15734] = {name = "召唤", description = "将1个敌方目标传送到施法者身边。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15736] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15743] = {name = "火焰破裂", description = "对一个半径20码的区域内的所有敌人造成1000点火焰伤害，并将其击退。", mechanic = "昏迷中", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15744] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15746] = {name = "孵化龙卵", description = "孵化一枚黑龙卵。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15749] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15784] = {name = "霜甲术", description = "使一个盟友被冰霜包围，持续1分钟。厚重的冰霜使护甲值提高12点，令使用近战武器击中被保护者的敌人的移动速度降低20%，并使它们的攻击间隔延长30%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15785] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15786] = {name = "地缚图腾", description = "召唤一个地缚图腾，持续45秒。周期性地使附近敌人的移动速度降低到普通速度的50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15787] = {name = "月焰图腾", description = "在施法者身边召唤一个月焰图腾，每4秒对附近的敌人造成一次奥术伤害。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15791] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15792] = {name = "召唤黑手老兵", description = "召唤一名黑手老兵。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[15793] = {name = "重殴", description = "下一次攻击的伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15794] = {name = "召唤黑手恐法师", description = "召唤一名黑手恐法师。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[15795] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15797] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15798] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15799] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15800] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15801] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15802] = {name = "缩小", description = "使一名敌人的力量和耐力降低，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[15847] = {name = "龙尾扫击", description = "对施法者身后一个锥形区域内的敌人造成925至1075点伤害，将它们击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15848] = {name = "脓疮之疹", description = "使敌人的所有属性降低5点，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[15850] = {name = "冰冻", description = "冰冻 魔法\n攻击间隔延长25%。\n移动速度降低30%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15859] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续5秒。使其攻击间隔延长100%。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[15867] = {name = "烈焰打击图腾", description = "在施法者身边召唤一个烈焰打击图腾，每2秒攻击一个附近的敌人。持续35秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15869] = {name = "超强治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15878] = {name = "冰爆术", description = "冰爆术\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15968] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15969] = {name = "折磨打击", description = "鞭笞目标，对其造成1850至2150点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15970] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[15971] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15976] = {name = "刺破", description = "每2秒对敌人造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15979] = {name = "奥术箭", description = "向附近的敌人施放魔法，对它们造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15980] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15981] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15982] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16000] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16001] = {name = "穿刺", description = "每3秒对敌人造成一次物理伤害，持续9秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16005] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成9点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16006] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16027] = {name = "制造雏龙精华", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16029] = {name = "制造龙蛋冷冻器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16033] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[16037] = {name = "心灵探针", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16044] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16045] = {name = "禁闭", description = "禁闭一个敌人，使其昏迷10秒。", mechanic = "驱逐", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16046] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16050] = {name = "减速软泥", description = "使敌人的攻击间隔延长25%，移动速度降低80%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[16054] = {name = "黑龙之焰", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16071] = {name = "火印诅咒", description = "每6秒造成112至137点火焰伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16074] = {name = "Burning Felguard Spawn", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16075] = {name = "掷斧", description = "随机向敌人投掷巨大的斧头，造成1750点伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16078] = {name = "Emberseer Despawn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16079] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16095] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16097] = {name = "妖术", description = "将附近的敌人变成青蛙，使它们无法攻击或施法，持续8秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16098] = {name = "血之诅咒", description = "在受到附近敌人的物理攻击时所承受的伤害提高2点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16099] = {name = "冰霜吐息", description = "对施法者面前一个锥形区域中的敌人造成冰霜伤害，吸取它们的法力值，并降低它们的移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16100] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16101] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16102] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16103] = {name = "召唤尖塔小蜘蛛", description = "孵化3只尖塔小蜘蛛，会攻击附近的任何猎物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16104] = {name = "结晶", description = "使施法者面前一个锥形区域内的敌人昏迷，无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16128] = {name = "感染撕咬", description = "每3秒对一名敌人造成自然伤害，并使其承受的物理伤害提高，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16143] = {name = "死尸虫", description = "每5秒造成50点暗影伤害。\n 生命值回复速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16144] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16145] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低。最多可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16168] = {name = "烈焰打击", description = "对一名敌人造成370至430点火焰伤害，并使其受到的火焰伤害提高120点，持续15秒。最多可叠加5次。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[16169] = {name = "圆弧斩", description = "对施法者面前一个锥形区域内的所有敌人造成普通伤害外加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16170] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高60%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16171] = {name = "强化意志", description = "驱散附近盟友身上的1个变形、魅惑或击昏效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16172] = {name = "裂颅", description = "使敌人的耐力降低，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16186] = {name = "热疫", description = "对敌人造成自然伤害，并在接下来的20秒内每3秒造成一次额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[16231] = {name = "鲁莽诅咒", description = "给目标施加鲁莽的诅咒，使其攻击强度提高45点，但护甲降低290点，持续2分钟。被诅咒的敌人不会逃跑，也不会受到恐惧的影响。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[16244] = {name = "挫志怒吼", description = "使附近敌人的近战攻击强度降低，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16247] = {name = "荆棘诅咒", description = "诅咒一个敌人，持续15秒，使其有50%的几率在击中目标时承受38至82点伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16249] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[16250] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16319] = {name = "瓦拉塔兹之触", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16324] = {name = "召唤破碎的死尸", description = "将尸体复活为破碎的死尸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16328] = {name = "召唤雷德·黑手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16333] = {name = "衰弱之触", description = "使敌人的力量降低20点，耐力降低20点，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16336] = {name = "鬼魅幻影", description = "诅咒一个敌人，持续30秒，使其周期性地被邪恶的幽灵缠身。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16340] = {name = "冰霜吐息", description = "对施法者面前一个锥形区域中的敌人造成冰霜伤害，吸取它们的法力值，并降低它们的移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16345] = {name = "疾病之云", description = "一片疫病之云包围携带者，对0码内所有敌人每3秒造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16350] = {name = "冰冻术", description = "释放寒冰冲击波，令施法者面前一个锥形区域内的所有敌人昏迷，并每3秒造成一次额外的冰霜伤害，持续6秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16351] = {name = "制造玛艾里的容器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16359] = {name = "腐蚀酸液吐息", description = "对施法者面前一个锥形区域中的敌人射出酸性云雾，降低它们的护甲值，每5秒造成一次自然伤害。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16367] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[16380] = {name = "强效隐形", description = "施法者进入隐形状态，直到隐形效果被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16390] = {name = "火息术", description = "对施法者前方锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16396] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成20点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16416] = {name = "召唤尖塔小蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16419] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[16427] = {name = "恶性毒药", description = "攻击有一定几率使你的目标中毒，每3秒造成自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16429] = {name = "刺骨暗影", description = "使一个敌人的暗影抗性降低80点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16430] = {name = "灵魂分流", description = "每2秒偷取250点生命值，每2秒吸取150点法力值，并将它们转移给施法者，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[16431] = {name = "骨甲术", description = "白骨护甲环绕着施法者，可在1分钟内吸收最多1388至1612点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16448] = {name = "黑色腐烂", description = "使敌人的躲闪几率降低10%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16449] = {name = "蛆虫粘液", description = "使敌人的近战攻击强度降低50点，远程攻击强度降低50点，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16458] = {name = "食尸鬼天灾", description = "使一个敌人的移动速度降低20%，它所能造成的物理和魔法降低25点。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16460] = {name = "脓疮撕咬", description = "使敌人用近战武器造成爆击的几率降低2%，用法术造成爆击的几率降低2%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16467] = {name = "基尔图诺斯变形", description = "将基尔图诺斯变形成一只吸血鬼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16468] = {name = "蛛后的乳汁", description = "使附近的敌人中毒。除非毒药被某个医疗专家清除，中毒者及其周围的盟友都会被周期性地麻痹，无法移动。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16472] = {name = "邪恶混浊", description = "治愈目标身上的1个中毒效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16495] = {name = "致命撕咬", description = "从敌人身上吸取100点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16496] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16497] = {name = "昏迷炸弹", description = "投掷一颗炸弹，对指定区域中的所有敌人造成普通伤害外加1点伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16498] = {name = "精灵之火", description = "使敌人的护甲降低30点，持续15秒。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[16508] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹8秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16509] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16536] = {name = "烈焰打击", description = "对一个敌人造成火焰伤害，并使其受到的火焰伤害提高，持续30秒。最多叠加5次。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16552] = {name = "毒液喷吐", description = "对敌人射出毒液以造成伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[16553] = {name = "困兽之爪", description = "从敌人身上吸取323至376点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16555] = {name = "溺死", description = "游泳速度降低15%。\n 敏捷降低15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16560] = {name = "烈焰之怒", description = "提高火焰抗性，对攻击者造成 64 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16561] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[16564] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16565] = {name = "女妖哀嚎", description = "发出刺耳的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16567] = {name = "污浊之魂", description = "污浊之魂 诅咒\n智力降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[16568] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16569] = {name = "生命通道", description = "引导暗影魔法的能量治疗盟友，持续10秒。可最多为目标回复2000点生命值，但会使施法者的生命值回复速度降低100%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16570] = {name = "充能奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[16572] = {name = "射击", description = "Fire at an X, Y, Z location with a ranged weapon. Each location needs a separate copy of this spell.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16573] = {name = "腐烂胆汁", description = "当近战攻击命中敌人时，有一定几率对其释放腐烂胆汁，造成自然伤害并使其生命恢复降低7%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16576] = {name = "刺骨尖啸", description = "对附近的敌人造成43至57点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16577] = {name = "疾病之云", description = "一片疫病之云弥漫在施法者周围，对范围内所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16583] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16587] = {name = "黑暗耳语", description = "使盟友对敌人造成暗影伤害的能力提高35点，持续10分钟。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[16588] = {name = "黑暗治疗", description = "以黑暗魔法治疗友方。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[16590] = {name = "召唤僵尸", description = "召唤1个僵尸为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16592] = {name = "暗影形态", description = "进入暗影形态，使你能造成的暗影伤害提高20%，受到近战攻击时承受的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16596] = {name = "沙赫拉姆烈焰", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16597] = {name = "沙赫拉姆诅咒", description = "沙赫拉姆诅咒\n减速。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16598] = {name = "沙赫拉姆的意志", description = "沙赫拉姆的意志 魔法\n所有属性提高50点。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16599] = {name = "沙赫拉姆的祝福", description = "沙赫拉姆的祝福 魔法\n每5回复50点生命值和法力值。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16600] = {name = "沙赫拉姆之力", description = "沙赫拉姆之力\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16601] = {name = "沙赫拉姆之拳", description = "沙赫拉姆之拳 魔法\n提高攻击速度。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16603] = {name = "恶魔之叉", description = "每5秒钟吸取目标 60 点生命值，并将其转移给施法者，持续25秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16609] = {name = "酋长的祝福", description = "提高生命值、近战急速和法力恢复。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16610] = {name = "野猪之皮", description = "护甲提高，附带伤害反馈效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16612] = {name = "阿迦玛甘的力量", description = "力量提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16618] = {name = "风之魂", description = "移动速度提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16635] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16636] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加300点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16637] = {name = "治疗龙类", description = "治疗附近的一条多彩龙，每2秒恢复1000点生命值，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16711] = {name = "成长", description = "变大了。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16727] = {name = "战争践踏", description = "对附近的敌人造成你的武器伤害再加0点伤害，使它们昏迷4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16740] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16767] = {name = "射击", description = "废弃技能", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16786] = {name = "迫击炮射击", description = "对目标区域的敌人造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16789] = {name = "怒气", description = "使施法者对敌人造成的物理伤害提高100点，攻击速度提高30%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16790] = {name = "击倒", description = "对目标和它身边的敌人造成60至80点伤害，并使它们昏迷2秒。最多可影响3个目标。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[16791] = {name = "狂暴怒火", description = "造成的物理伤害提高15点。\n 攻击速度提高4%。\n 持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[16793] = {name = "吸血一击", description = "从敌人身上吸取250点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16798] = {name = "催眠曲", description = "使目标进入沉睡状态，最多持续8秒。任何伤害都会唤醒目标，每次只能催眠一个目标。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16799] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16801] = {name = "瓦罗什的变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16805] = {name = "燃烧", description = "使一个敌人着火，在5秒内造成总计750点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16807] = {name = "群体传送", description = "对正在施法的NPC创建一个效果，使得看起来他们就像是刚刚传送到此一样。", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[16838] = {name = "女妖尖啸", description = "沉默附近的敌人，使他们无法施法，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[16843] = {name = "血红之怒", description = "使施法者在成功击中目标时获得2次额外的攻击机会，可以对敌人造成火焰伤害。持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16856] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16866] = {name = "毒液喷吐", description = "对附近的敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[16867] = {name = "女妖诅咒", description = "使附近敌人的命中率降低10%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[16868] = {name = "女妖哀嚎", description = "发出刺耳的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16869] = {name = "寒冰之墓", description = "使目标因昏迷而无法移动或攻击，持续6秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[16898] = {name = "光芒", description = "在30秒内对目标造成总计 639 点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16997] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17008] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取法力值，并将其转移给施法者。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17011] = {name = "冰冻之爪", description = "冰冻之爪\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17012] = {name = "吞噬魔法", description = "净化敌人身上的1个魔法效果，并为施法者治疗1000点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17013] = {name = "阿迦玛甘的敏捷", description = "敏捷提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17014] = {name = "白骨碎片", description = "施法者被白骨碎片形成的护盾包围，持续10秒。尖锐的碎片会对近战攻击者造成8至12点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17086] = {name = "吐息", description = "奥妮克希亚的烈焰吐息攻击所有地面上的敌人，造成6375至8625点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[17105] = {name = "女妖诅咒", description = "使敌人攻击时的命中几率降低10%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17137] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17138] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17139] = {name = "真言术：盾", description = "为盟友加上魔法护盾，可吸收物理或魔法伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17140] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[17141] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[17142] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[17143] = {name = "神圣打击", description = "使施法者的武器神圣化，下一次攻击会造成额外伤害。所有造成的伤害都被视作神圣法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17145] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17146] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17149] = {name = "驱邪术", description = "对亡灵造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17150] = {name = "奥术之力", description = "使一个盟友使用魔法攻击对敌人造成的伤害提高50点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17151] = {name = "暗影屏障", description = "使一个盟友在受到暗影攻击时承受的伤害降低50点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17152] = {name = "命运", description = "使力量提高 1236 点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17156] = {name = "重殴", description = "下一次攻击的伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17162] = {name = "召唤水元素", description = "召唤一个水元素为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17164] = {name = "召唤血色犬", description = "召唤1头血色犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17165] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[17169] = {name = "召唤腐食甲虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17170] = {name = "致命钉刺", description = "钉刺敌人，每2秒对其造成一次额外的自然伤害，持续12秒。施法者必须身受重伤才能施放这个法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[17171] = {name = "暗影射击", description = "射击敌人，对其造成暗影伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[17172] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续5秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17173] = {name = "吸取生命", description = "在5秒内吸取一名敌人的生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17174] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17175] = {name = "抵抗奥术", description = "使一个盟友的奥术抗性提高2点，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17177] = {name = "保护圣印", description = "使一个队友免疫所有攻击，持续8秒，但与此同时该队友也无法攻击或使用技能。每个圣骑士在同一时间内对同一个玩家只能施放一种圣印，且同类圣印无法叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17194] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17195] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17196] = {name = "横扫重锤", description = "使施法者身边半径8码范围内的敌人的所有属性降低20点，每3秒对它们造成20点自然伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[17197] = {name = "蛆虫腐液", description = "使附近的敌人中毒，受到203至247点伤害，并在接下来的6秒内每2秒受到22至28点额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[17198] = {name = "压制", description = "武器 ( Hotfix Passive )\n 立刻压制敌人，对其造成武器伤害外加50点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。\n\n 狂怒, 防护\n 立刻压制敌人，对其造成武器伤害外加30点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[17201] = {name = "驱散魔法", description = "驱散友方目标身上的1个有害法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17203] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[17204] = {name = "召唤骷髅", description = "召唤1个骷髅为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17205] = {name = "冬泉火酒", description = "使施法者的近战攻击强度提高70点，持续20分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[17207] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成110%的武器伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[17213] = {name = "复仇诅咒", description = "使一个敌人的精神降低25%，持续15分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17227] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低1点，持续20秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17228] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17230] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高 34点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[17232] = {name = "虔诚光环", description = "使所有小队成员获得额外的护甲值，持续4分钟。每个圣骑士在同一时间内只能开启一种光环。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17233] = {name = "圣疗术", description = "治疗一个盟友，施放的治疗量相当于施法者生命值上限。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17234] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17235] = {name = "复活亡灵甲虫", description = "召唤一个亡灵甲虫。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17238] = {name = "吸取生命", description = "在5秒内从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17243] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多150点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17244] = {name = "占据", description = "控制一个等级不高于100级的敌对人型生物，持续2分钟，使其最大生命值提高2000点，造成的伤害提高100%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17273] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[17274] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[17276] = {name = "斯卡尔德", description = "令敌人承受火焰伤害并昏迷2秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17277] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17279] = {name = "召唤复生的火枪手", description = "召唤复生的火枪手协助希望破坏者威利作战。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17281] = {name = "十字军打击", description = "对目标造成75点伤害，每次十字军打击都可使目标在受到神圣伤害时多承受30点额外神圣伤害，共可累加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17284] = {name = "神圣打击", description = "将圣洁的能量灌入武器，使你的下一次攻击造成3点额外伤害，且所有伤害都被计为神圣属性的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17285] = {name = "附魔达隆郡的历史", description = nil, mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[17286] = {name = "十字军之锤", description = "使附近的敌人昏迷，无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17287] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17289] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17290] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[17293] = {name = "燃烧之风", description = "击晕敌人，并在5秒内对其造成总计625点火焰伤害。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[17294] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17307] = {name = "击昏", description = "对敌人造成普通武器伤害再加上200点额外伤害，将其击退，并使其昏迷4秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17352] = {name = "银色复仇者", description = "对亡灵的攻击强度提高 1133 点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17353] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17366] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17393] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[17399] = {name = "暗影震击", description = "使用暗影魔法攻击附近的敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17405] = {name = "支配", description = "控制一个敌对人型生物，持续8秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17407] = {name = "致伤", description = "对目标造成50至150点伤害，并在接下来的25秒内每1秒造成6点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17439] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17445] = {name = "白骨熔化", description = "对一个敌人造成1050至1350点火焰伤害，并使其护甲值降低50%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17467] = {name = "邪恶光环", description = "使施法者自动对周围的敌人每2秒造成100点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17470] = {name = "困兽之爪", description = "从敌人身上吸取462至537点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17484] = {name = "徽记烙印", description = "每1秒对敌人造成 14 点暗影伤害，并将其转移给施法者。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17492] = {name = "索瑞森之手", description = "对敌人造成火焰伤害，并使其昏迷5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17501] = {name = "火炮开火", description = "发射一枚炮弹，对敌人造成9至16点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17503] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[17504] = {name = "撕裂", description = "使目标的伤口不断流血，在30秒内造成累计 875 点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17505] = {name = "提米的诅咒", description = "使目标的所有属性降低 113 点，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[17506] = {name = "灵魂击碎者", description = "令目标每3秒损失 91 点生命值和法力值，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[17534] = {name = "治疗药水", description = "恢复 1400 点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[17547] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17613] = {name = "黑暗治疗", description = "以黑暗魔法治疗友方。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[17615] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17616] = {name = "邪爆", description = "使一具尸体爆炸，对所有尸体附近的敌人造成300点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17618] = {name = "召唤复活的侍从", description = "召唤1个复活的侍从为施法者作战，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[17620] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计240点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17630] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17631] = {name = "灵魂哀嚎", description = "对附近的敌人造成暗影伤害，抽取它们的法力值，并将它们击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17633] = {name = "奥术集中", description = "使一个盟友的施法速度提高66%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17650] = {name = "改变过的天灾之锅毒素", description = "攻击伤害降低20%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17651] = {name = "影像投射", description = "召唤5个鬼灵幻象为施法者作战，同时施法者将隐形并不会受到任何伤害，但也无法行动。6秒之后，这些幻象会牺牲自己为施法者治疗，然后施法者将重返战斗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17682] = {name = "吸取法力", description = "在5秒内吸取一名敌人的法力值，并转化给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17687] = {name = "乱舞", description = "使施法者下三次攻击速度提高30%，持续15秒，", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17689] = {name = "疾病爆发", description = "对所有附近的敌人造成350点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17695] = {name = "污染光环", description = "施法者被光环包围，周期性地使附近敌方的暗影抗性降低100点。光环一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17715] = {name = "吞噬暗影", description = "使施法者周期性地对指定区域中的敌人造成100点暗影伤害，并使其移动速度降低到普通速度的30%。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[17735] = {name = "受难", description = "虚空行者 嘲讽目标攻击自己，并使其对目标产生的威胁值提高200%，持续5秒。\n\n自动施放：\n 嘲讽未攻击 虚空行者 的当前目标，并嘲讽任何攻击其主人的目标。\n\n（点击右键以启用或禁用该技能）", mechanic = "治疗中", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[17740] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1分钟。可吸收最多120点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17741] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1分钟。可吸收最多240点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17742] = {name = "疾病之云", description = "一片邪恶的疾病之云包围着尸体，每秒造成350点伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17745] = {name = "疾病喷吐", description = "向敌人喷吐，对其造成自然伤害并降低其耐力，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[17767] = {name = "暗影壁垒", description = "暂时使 虚空行者 获得其最大生命值的30%，持续20秒。\n\n自动施放：\n 当生命值低于20%时使用此技能。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[17773] = {name = "召唤幻象", description = "召唤15个幻象为施法者作战并吸引敌人，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17820] = {name = "暗影迷雾", description = "使附近的敌人在受到治疗时的治疗效果降低60%，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[17831] = {name = "墓穴的召唤", description = "在15秒后对附近的敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17843] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17883] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[17950] = {name = "暗影之门", description = "将一名敌人传送到通灵学院内6处位置中的其中1处。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17961] = {name = "血色幻象", description = "伪装成血色十字军的成员", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17963] = {name = "破甲顺劈", description = "击破敌人及其附近盟友的护甲，最多影响3个目标。每次破甲顺劈可以使敌人的护甲值降低。最多可叠加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18070] = {name = "钻土虫酸液", description = "腐蚀敌人的护甲，可叠加5次。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18072] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上50点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18088] = {name = "腐蚀术", description = "腐蚀目标，在3秒内造成累计90点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[18099] = {name = "冰冻新星", description = "对附近的敌人造成冰霜伤害，并使其被击退，移动速度降低，最多持续5秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18100] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30分钟。这层厚重的寒冰能提高护甲值，并且使近战攻击者的移动速度降低，攻击间隔增加5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[18101] = {name = "冰冻", description = "使敌人的攻击间隔提高100%并降低40%的移动速度。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18103] = {name = "反手一击", description = "对敌人发动反手一击，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18144] = {name = "猛扑", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上54点额外伤害，并使它们昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18148] = {name = "静止力场", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18149] = {name = "快速传染", description = "感染敌人，使其每5秒对它身边的盟友造成6点自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[18151] = {name = "毒害之灾", description = "使敌人的自然抗性降低 89点，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[18159] = {name = "玛格拉姆灵魂诅咒", description = "受到敌人的任何类型攻击时所承受的伤害都提高15%，持续15分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[18163] = {name = "亚科纳琳之力", description = "使亚科纳琳变成精英怪物。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[18164] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18165] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18166] = {name = "召唤玛格拉姆劫掠者", description = "召唤一个亡灵劫掠者。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[18173] = {name = "燃烧刺激", description = "造成的伤害提高100%。\n 法术变为瞬发。\n 最大生命值每秒降低5%。\n 死亡时对周围盟友造成4376至5624点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18197] = {name = "中毒", description = "使目标每3秒毒发一次，对其造成 130 点自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[18203] = {name = "中毒", description = "使目标每2秒毒发一次，对其造成 42 点自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[18262] = {name = "召唤血箭", description = "召唤血箭为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18266] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[18267] = {name = "虚弱诅咒", description = "降低一名敌人造成的物理伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[18270] = {name = "黑暗天灾", description = "对一名敌人造成自然伤害，并在24秒内每3秒造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[18309] = {name = "熊形态", description = "变身为一头熊，增加护甲和生命值，并能够使用熊形态下的各种技能。效果一直持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[18327] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续6秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[18328] = {name = "夺魂怒吼", description = "使附近敌人的移动速度降低60%，持续8秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18367] = {name = "制造黎明先锋", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18368] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18376] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[18381] = {name = "残废术", description = "使敌人的攻击强度降低 464 点，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18392] = {name = "火球术", description = "对指定区域内的所有敌人造成7069至7931点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[18395] = {name = "击倒射击", description = "强制敌人下马，并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18396] = {name = "击倒冲击", description = "击退敌人，强制它下马。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18399] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[18431] = {name = "低吼", description = "发出低沉的咆哮，使所有敌人因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[18435] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成28275至31725点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[18500] = {name = "飞翼打击", description = "对施法者面前一个锥形区域中的敌人造成28275至31725点伤害，并击退它们。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[18501] = {name = "激怒", description = "使施法者造成的物理伤害和攻击速度提高，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[18503] = {name = "妖术", description = "将敌人变成一只小鸡，使其无法攻击或施法，持续5秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18543] = {name = "烈焰鞭笞", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18545] = {name = "毒蝎钉刺", description = "钉刺敌人，使其力量和敏捷降低1点，持续20秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[18546] = {name = "过载", description = "使施法者不能移动，但使其攻击速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18561] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18633] = {name = "虚弱疾病", description = "每2秒对敌人造成 63 点暗影伤害，并在疾病生效期间降低它们的力量值，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[18634] = {name = "Target Dummy - Event 001", description = "在地上放置一个假人，吸引附近的怪物攻击它。持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18649] = {name = "暗影射击", description = "射击敌人，对其造成暗影伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[18651] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多3个目标造成普通伤害以及额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18652] = {name = "虹吸生命", description = "每3秒造成 235 点暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18655] = {name = "迫击炮动画", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18656] = {name = "腐蚀术", description = "腐蚀目标，在3秒内造成累计 1648 点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[18663] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18670] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18671] = {name = "痛苦诅咒", description = "诅咒附近的敌人，每3秒对其造成一次暗影伤害，持续15秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[18702] = {name = "黑暗主宰诅咒", description = "使敌人的力量降低35点，耐力降低35点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[18763] = {name = "冰冻术", description = "击晕敌人，每2秒造成冰霜伤害。持续8秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[18802] = {name = "冰霜射击", description = "射击敌人，造成额外的冰霜伤害并使其移动速度降低60%，持续6秒。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18811] = {name = "Taelan's Suffering Effect", description = "泰兰的痛苦", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18812] = {name = "击倒", description = "对一名敌人造成物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[18813] = {name = "击退", description = "对敌人造成普通武器伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18819] = {name = "神圣顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[18907] = {name = "Target Dummy - Event 002", description = "在地上放置一个假人，吸引附近的怪物攻击它。持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18944] = {name = "撞击", description = "撞击地面，对附近的敌人造成810至990点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18945] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18958] = {name = "烈焰鞭笞", description = "对目标造成6938至8062点伤害，并使其火焰抗性降低30点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18968] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18972] = {name = "减速术", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续20秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18975] = {name = "召唤冰图腾", description = "召唤一个冰图腾，持续1分钟。图腾每3秒对附近的敌人造成冰霜伤害，降低其移动和攻击速度。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18977] = {name = "冰霜", description = "冰霜 魔法\n攻击间隔延长，移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18986] = {name = "月爪枭兽的灵魂", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18988] = {name = "制造遗物包裹", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19030] = {name = "熊形态", description = "变形成为一头熊，持续5分钟，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[19031] = {name = "召唤人类徽记", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19127] = {name = "萨巴克希斯恶魔包", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19128] = {name = "击倒", description = "对目标及其身边的敌人造成伤害，并使其昏迷2秒。最多可影响5个目标。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[19129] = {name = "剧烈震颤", description = "制造一场大地震，对附近的敌人造成900至1100点伤害，并打断所有法术的施放，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19130] = {name = "复仇", description = "立即反击敌人，对其造成77至103点伤害。复仇只有在成功格挡、躲闪或招架之后才能使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19131] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加75点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19133] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19134] = {name = "破胆怒吼", description = "向附近的敌人发出怒吼，使它们因恐惧而逃跑，持续8秒。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19135] = {name = "天神下凡", description = "使施法者对敌人造成的物理伤害提高50%，护甲值提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19136] = {name = "风暴之锤", description = "对一名敌人造成330点伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19196] = {name = "汹涌", description = "向敌人冲锋，对目标和它周围的盟友造成24至29点伤害，并将它们击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19272] = {name = "熔岩吐息", description = "对附近所有敌人造成1157至1343点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19319] = {name = "恶毒之咬", description = "撕咬敌人，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19364] = {name = "大地践踏", description = "践踏地面，使附近的敌人昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19365] = {name = "上古恐慌", description = "使敌人的施法速度降低50%，攻击间隔延长100%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19366] = {name = "灼烧之焰", description = "使附近敌人的火焰抗性降低200点，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19367] = {name = "枯萎热浪", description = "使敌人的生命值上限降低35%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19369] = {name = "上古绝望", description = "使附近的敌人迷惑并停止攻击它们的目标，在周围游荡，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19372] = {name = "上古恐惧", description = "使附近敌人的精神降低50%，智力降低50%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19391] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[19392] = {name = "召唤熔岩爪牙", description = "召唤一个熔岩爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19393] = {name = "灵魂燃烧", description = "在16秒内对一个敌人造成4000点火焰伤害，使其不能施法，且物理伤害能力降低50%。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19408] = {name = "恐慌", description = "恐吓附近的敌人，使它们惊慌地逃跑，持续8秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19411] = {name = "熔岩炸弹", description = "向敌人投掷熔岩炸弹，在8秒内对其造成3200点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19428] = {name = "燃烧", description = "8秒内对附近敌人造成3200点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19448] = {name = "中毒", description = "每3秒对目标造成一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[19450] = {name = "熔岩喷吐", description = "向目标喷射火焰伤害，每3秒对其造成一次额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19451] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[19460] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19471] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19472] = {name = "影袭", description = "对一名敌人造成普通武器伤害附加额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19492] = {name = "反魔法脉冲", description = "驱散附近的敌人身上的魔法，移除1个有益法术效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19496] = {name = "熔岩镣铐", description = "使附近敌人的移动速度降低60%，持续15秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19497] = {name = "爆发", description = "对所有附近的敌人造成1850至2150点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19505] = {name = "吞噬魔法", description = "从一名敌人身上移除1个增益魔法效果。每吞噬一个魔法效果，地狱猎犬 就会恢复 2115 点生命值，并获得60点恶魔能量。\n\n自动施放：\n 用在地狱猎犬当前的目标身上。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[19513] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成28至32点自然伤害，并每5秒造成42至48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[19514] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[19516] = {name = "狂乱", description = "使施法者的攻击速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19569] = {name = "分裂", description = "施法者分裂出另外一只熔岩爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19593] = {name = "虫卵爆炸", description = "爆炸，令附近所有敌人受到伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19630] = {name = "火锥术", description = "对施法者面前一个锥形区域中的敌人造成1388至1612点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19631] = {name = "熔化护甲", description = "使附近所有敌人的护甲降低1000点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19632] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19633] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19635] = {name = "煽动烈焰", description = "使附近敌人的火焰抗性降低50点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19636] = {name = "火焰绽放", description = "烈焰环绕施法者，令其无法移动，并周期性地对一个敌人造成2775至3225点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19641] = {name = "火屑弹幕", description = "在6秒内对施法者面前一个锥形区域内的敌人造成1500点火焰伤害，并使它们昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19642] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加40点伤害，最多可影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19643] = {name = "致死打击", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19644] = {name = "打击", description = "对敌人造成普通武器伤害再加上30点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19645] = {name = "反魔法盾", description = "反魔法的护罩包围施法者，使其对魔法免疫，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[19647] = {name = "法术封锁", description = "沉默敌人，持续3秒。如果对一个正在施法的目标使用，则会反制敌人的施法，使其在6秒内无法施放任何同系法术。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[19659] = {name = "点燃法力", description = "每3秒燃烧附近敌人400点法力值，并对目标造成等量的伤害，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19695] = {name = "地狱火", description = "地狱的烈焰环绕施法者，周期性地对附近的敌人造成火焰伤害，持续8秒。在这段时间里，施法者不能移动或使用任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19701] = {name = "投石", description = "对敌人投掷石块，将其击退并造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[19702] = {name = "末日迫近", description = "在10秒后对附近的敌人造成2000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19703] = {name = "鲁西弗隆的诅咒", description = "诅咒附近的敌人，使它们的所有法术和技能所消耗的法力值、怒气值或能量值提高100%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19704] = {name = "召唤地元素", description = "召唤1个地元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19712] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成925至1075点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[19713] = {name = "沙斯拉尔的诅咒", description = "使附近的敌人在受到魔法攻击时承受的伤害提高100%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19714] = {name = "衰减魔法", description = "使施法者受到魔法攻击时所承受的伤害降低50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19715] = {name = "法术反制", description = "反制敌人的法术，使其在10秒内无法施放任何与该法术属于同一类别的法术。产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19716] = {name = "基赫纳斯的诅咒", description = "使附近敌人在受到治疗时的治疗效果降低75%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19717] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成925至1075点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19721] = {name = "复活部队", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19722] = {name = "召唤血色骑兵", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19723] = {name = "Advanced Target Dummy - Event 003", description = "在地上放置一个假人，吸引附近的怪物攻击它。持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19725] = {name = "超度亡灵", description = "强迫一个亡灵敌人逃跑，最多持续20秒。每次只能超度一个亡灵。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[19726] = {name = "抗性光环", description = "使附近所有队友对魔法的抗性提高1点，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19728] = {name = "暗影箭", description = "对敌人射出暗影箭，造成2250至2750点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[19730] = {name = "打击", description = "对敌人造成普通伤害再加上25点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19749] = {name = "部队通过", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19767] = {name = "阿娜莎之弓", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19771] = {name = "尖牙撕咬", description = "在30秒内对一个敌人造成1500点物理伤害。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19774] = {name = "召唤拉格纳罗斯", description = "召唤拉格纳罗斯，唤醒沉睡在熔火之心深处的炎魔之王。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[19775] = {name = "黑暗治疗", description = "使用黑暗魔法的能量治疗一个盟友，回复27750至32250点生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[19776] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19777] = {name = "黑暗打击", description = "将暗影的能量灌入武器，使施法者的下一次攻击造成570至630点额外伤害，且所有伤害都被计为暗影属性的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19778] = {name = "挫志怒吼", description = "使附近敌人的近战和远程攻击强度降低300点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19779] = {name = "灵感", description = "使一个盟友对敌人造成的物理伤害提高25%，攻击速度提高100%，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19780] = {name = "拉格纳罗斯之手", description = "对附近的敌人造成300至400点火焰伤害，将它们击退，并使它们昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19781] = {name = "烈焰之矛", description = "投掷烈焰之矛，对一个敌人造成850至1150点火焰伤害，并灼烧它附近的其它敌人。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19784] = {name = "黑铁炸弹", description = "对半径5码范围内的所有敌人造成 126 点火焰伤害，并使它们瘫痪4秒。任何伤害都会打断这个效果。对73级以上目标使用的效果很差。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[19785] = {name = "投掷", description = "向目标掷出一把武器，对其造成2125至2875点伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19798] = {name = "地震术", description = "对附近的敌人造成1388至1612点伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19812] = {name = "激怒", description = "使你的攻击间隔缩短100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[19816] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[19820] = {name = "裂伤", description = "每2秒对敌人造成300点伤害，并使其移动速度降低50%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19872] = {name = "安抚龙类", description = "使一条小龙沉睡30秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19873] = {name = "摧毁蛋", description = "摧毁附近的一枚蛋。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "1.5​秒", dispel_type = nil},
[19983] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20164] = {name = "公正圣印", description = "圣光充满你的全身，使你的近战攻击会额外造成20%的神圣伤害，并降低目标50%的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20203] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20223] = {name = "魔法反射", description = "使一个盟友反射100%的有害法术，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20228] = {name = "炎爆术", description = "对一个敌人造成1388至1612点火焰伤害，并使其每3秒承受额外的200点伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20229] = {name = "冲击波", description = "对附近的敌人造成694至806点火焰伤害，并使它们的移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20276] = {name = "击倒", description = "对目标和它身边的敌人造成463至537点伤害，并使它们昏迷2秒。最多可影响5个目标。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20277] = {name = "拉格纳罗斯之拳", description = "使附近的敌人昏迷，无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20279] = {name = "召唤玩家", description = "召唤一个敌人来面对奥妮克希亚的怒火。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20294] = {name = "献祭", description = "对敌人造成760至840点火焰伤害，并在接下来的21秒内每3秒造成380至420点额外伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20295] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20296] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20297] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20298] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20299] = {name = "叉状闪电", description = "对施法者面前一个锥形区域中的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20420] = {name = "火球术", description = "对敌人造成1275至1725点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20463] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20464] = {name = "召唤骷髅", description = "召唤3个骷髅为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20475] = {name = "活动炸弹", description = "向敌人投掷炸弹，8秒后爆炸，对目标和它周围的盟友造成3200点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20477] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20478] = {name = "末日决战", description = "无法移动、攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20483] = {name = "剧烈爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20512] = {name = "虫群天灾", description = "每2秒对周围的敌人造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20534] = {name = "传送", description = "将敌人传送到炽热的燃煤中。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20537] = {name = "法术反制", description = "反制敌人的法术，使其在15秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[20539] = {name = "致命撕咬", description = "从敌人身上吸取200点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20542] = {name = "静电喷射", description = "每3秒对附近的所有敌人造成200点自然伤害，并使它们在受到自然系技能的攻击时承受100点额外伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20543] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20545] = {name = "闪电之盾", description = "20颗闪电球环绕着施法者，有25%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击20次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[20553] = {name = "古雷曼格的信任", description = "古雷曼格的信任\n物理伤害能力提高500点。\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20564] = {name = "元素火焰", description = "点燃目标，造成2160至2640点火焰伤害，并在接下来8秒内每1秒造成600点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20565] = {name = "熔岩冲击", description = "对敌人造成6000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20566] = {name = "拉格纳罗斯之怒", description = "对附近的敌人造成1000点火焰伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[20572] = {name = "血性狂怒", description = "攻击强度提高 4514 点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[20602] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20603] = {name = "暗影震击", description = "使用暗影魔法攻击附近的敌人，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20604] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20605] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[20619] = {name = "魔法反射", description = "使附近的所有盟友反射50%的有害法术，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[20620] = {name = "拉格纳罗斯的庇护", description = "暗影魔法的能量笼罩着施法者，持续5分钟。可以吸收最多30000点物理或魔法伤害，并对近战攻击者造成250点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20623] = {name = "火焰冲击", description = "对敌人造成1080至1320点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20627] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20629] = {name = "酸性毒液喷溅", description = "向敌人喷出毒液，造成伤害，降低目标的护甲值，每5秒造成一次额外的自然伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[20630] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20654] = {name = "纠缠根须", description = "使附近的敌人被根须纠缠，每3秒受到一次自然伤害，并且无法移动。最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20655] = {name = "树皮术", description = "每3秒为一个盟友治疗1000点伤害，并令其护甲值提高3000点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20656] = {name = "精灵之火", description = "降低一名敌人的护甲值，持续1分钟。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[20663] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20664] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20665] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20666] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上额外伤害，最多可影响5个目标并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20667] = {name = "腐蚀酸液吐息", description = "对施法者面前一个锥形区域中的敌人射出酸性云雾，降低它们的护甲值，每5秒造成一次自然伤害。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20668] = {name = "梦游", description = "控制一个等级不高于100级的敌对人型生物，持续10秒。使其所能造成的魔法伤害提高300点，并使其所能造成的物理伤害提高100点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20669] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = "魔法"},
[20672] = {name = "渐隐术", description = "施法者进入隐形状态，移动速度提高50%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20679] = {name = "火焰冲击", description = "对敌人造成34200至41800点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20680] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成57000至63000点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20681] = {name = "召唤水元素", description = "召唤3个强大的水元素协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20683] = {name = "领袖的裁决", description = "使附近的敌人昏迷，无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20685] = {name = "风暴之锤", description = "向敌人投掷战锤，对其造成4275至4725点物理伤害，并使其昏迷8秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20686] = {name = "击退", description = "对附近的敌人造成普通武器伤害再加上30点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20687] = {name = "星辰坠落", description = "每2秒对指定区域内的敌人造成76000至84000点奥术伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[20688] = {name = "灼热之箭", description = "向敌人射出一支火焰箭，造成66600至81400点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20690] = {name = "月火术", description = "对敌人造成32300至35700点奥术伤害，并在接下来的12秒内每3秒造成47500至52500点额外的伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20691] = {name = "顺劈斩", description = "对目标和它周围的盟友造成普通伤害，可最多影响5个目标。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20692] = {name = "火球术", description = "对敌人造成11390至15410点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[20694] = {name = "神圣新星", description = "制造一次圣光能量的爆炸，对附近的敌人造成9900至12100点神圣伤害，并使施法者的威胁等级降低，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20695] = {name = "神圣惩击", description = "对敌人造成13500至16500点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[20697] = {name = "真言术：盾", description = "立即为目标加上魔法护盾，可吸收50000点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20712] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成833至967点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20716] = {name = "沙尘之息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20717] = {name = "沙尘之息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20720] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20733] = {name = "黑箭", description = "诅咒敌人，在1分钟内造成周期性暗影伤害。如果目标死于黑箭的伤害则将会从其尸体上召唤一个骷髅。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20735] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加250点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20740] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20741] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20743] = {name = "吸取生命", description = "在5秒内从附近的敌人身上吸取总计480点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[20753] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低4点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20754] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成一次火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20787] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20791] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20792] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20793] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20794] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20795] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20797] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20798] = {name = "恶魔皮肤", description = "提高施法者的护甲值和生命值回复速度，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[20800] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20801] = {name = "火焰箭", description = "向目标射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20802] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20805] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20806] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20807] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20811] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20812] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20813] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20815] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20816] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20817] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20818] = {name = "召唤污林图腾篮", description = "放置在污林图腾堆上。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20819] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20820] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[20821] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20822] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20823] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20824] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20825] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20826] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20827] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20828] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20829] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20831] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对后续击中的目标造成的自然伤害递减。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[20832] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20989] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续5秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21007] = {name = "虚弱诅咒", description = "使附近敌人的物理伤害能力降低1点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[21008] = {name = "嘲弄痛击", description = "一次嘲讽攻击，对目标造成物理伤害，并迫使它在6秒内一直攻击你。", mechanic = "治疗中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21030] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21047] = {name = "腐蚀酸液喷溅", description = "对敌人造成自然伤害，并降低其护甲值。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[21048] = {name = "部族诅咒", description = "使目标所能造成的伤害降低15%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[21049] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高30%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21053] = {name = "捕捉灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21055] = {name = "击碎护甲", description = "击碎敌人的护甲，使其护甲值降低0点。可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21056] = {name = "卡扎克的印记", description = "卡扎克的印记 诅咒\n每1秒吸取250点法力值。\n无法吸取法力值时会爆炸。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[21057] = {name = "召唤瑟莱德丝碎片", description = "召唤3个瑟莱德丝碎片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21059] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21060] = {name = "致盲", description = "使目标暂时失明并到处乱走，持续最多6秒。任何对其造成的伤害都会解除此效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21062] = {name = "腐烂气息", description = "敏捷下降50%。\n 精神下降50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[21063] = {name = "扭曲反射", description = "当目标受到伤害时，扭曲反射将治疗攻击者25000点生命值", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21066] = {name = "虚空箭", description = "对当前目标造成3500至4500点暗影伤害并使其移动速度降低50%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[21067] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[21068] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[21069] = {name = "幼虫粘液", description = "使附近的敌人中毒，受到58至71点伤害，并在接下来的6秒内每2秒受到9至11点额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[21070] = {name = "毒害之云", description = "对毒云笼罩下的所有敌人造成自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21071] = {name = "投石", description = "向附近的敌人投掷石块，对它们造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21073] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[21075] = {name = "盾牌反伤", description = "对攻击附近任意仆从的生物造成100点奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[21077] = {name = "暗影箭", description = "对敌人射出暗影箭，造成1350至1650点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[21081] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低。最多可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21095] = {name = "分离之痛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21096] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成12点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21097] = {name = "法力风暴", description = "召唤一个持续10秒的法力风暴，每2秒对指定区域中的所有敌人都造成7点冰霜伤害并吸取9点法力值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21098] = {name = "寒冷", description = "对附近的敌人造成744至956点冰霜伤害，令其攻击速度降低300%，移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21099] = {name = "冰霜吐息", description = "对施法者面前一个锥形区域中的敌人造成冰霜伤害，吸取它们的法力值，并降低它们的移动速度，持续5秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21147] = {name = "奥术真空", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21150] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21152] = {name = "震地者", description = "将附近所有的敌人击倒3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21153] = {name = "削骨之刃", description = "获得 453 点爆击，持续10秒。这个效果可以叠加最多3次。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[21162] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成 1344 点火焰伤害，并在10秒内造成额外的 75 点伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21163] = {name = "打磨护甲", description = "打磨护甲\n护甲提高10%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21165] = {name = "加速", description = "你的急速提高 534 点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21188] = {name = "炸弹攻击", description = "投掷一枚炸弹，对目标区域中的所有敌人造成普通伤害外加1点伤害，并令其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21307] = {name = "灵魂膨胀", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21327] = {name = "召唤亚什雄蝎", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21331] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[21337] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成10点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21357] = {name = "制造水之精萃", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21367] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[21369] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[21390] = {name = "多重射击", description = "连续射出弹药，对目标及其周围盟友最多5个目标造成普通伤害附加额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21401] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21549] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[21655] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21668] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21669] = {name = "月火术", description = "对敌人造成奥术伤害，并在接下来的12秒内每3秒造成一次额外的伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21687] = {name = "毒性箭雨", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[21688] = {name = "地精暗雷", description = "在地面上埋设一枚地雷，如果任何有敌意的生物走近地雷，它就会自动爆炸，造成450点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21707] = {name = "召唤诺克赛恩产物", description = "召唤5个召唤诺克赛恩产物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21748] = {name = "荆棘箭雨", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21749] = {name = "荆棘箭雨", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21787] = {name = "致命药膏", description = "每3秒对敌人造成3点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[21790] = {name = "水流喷射", description = "向各个方向射出水流，对附近的敌人造成冰霜伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21793] = {name = "扭曲宁静", description = "对指定区域内的敌人造成自然伤害，使它们的移动速度降低70%，攻击间隔延长300%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[21807] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21808] = {name = "召唤碎片", description = "每2秒召唤一次瑟莱德丝碎片，并令一个区域内的敌人昏迷8秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[21832] = {name = "投石", description = "对敌人投掷石块。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21833] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成 491 点火焰伤害，持续8秒。当然，前提是它没有突然爆炸......", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[21869] = {name = "憎恨怒视", description = "向敌人发出咆哮，使其因恐惧而麻痹6秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21909] = {name = "灰尘力场", description = "震动附近的地面，对敌人造成伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21919] = {name = "痛击", description = "使你的下次攻击变为两次连续攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21961] = {name = "致伤", description = "对目标造成 1484 点伤害，并使它们的护甲值降低 100 点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21965] = {name = "显灵结束", description = "当半人马可汗变回到灵体形态时的视觉效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21968] = {name = "堕落自然之力", description = "召唤3个堕落自然之力为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21971] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[21987] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成暗影伤害。施法者必须在目标身后才能发动此法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21992] = {name = "雷霆之怒", description = "以闪电的力量攻击敌人，对其造成 300 点自然伤害，然后攻击附近的下一个敌人。闪电每次跳跃都使目标的自然抗性降低 111 点。可攻击5个目标。你的目标也会因此被飓风吞噬，使其攻击速度降低20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22067] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22088] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[22120] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害加上额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22121] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22127] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22128] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，当其被攻击命中时对攻击者造成自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22167] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[22168] = {name = "恢复", description = "治疗目标，每3秒恢复5点生命值，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22187] = {name = "真言术：盾", description = "立即为目标加上吸收伤害的护盾，最多持续30秒。只要护盾存在，受保护者的施法就不会被伤害打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22189] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22191] = {name = "炽热之地", description = "每秒对所有接近施法者的敌人造成4125至5875点火焰伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22206] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22271] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22273] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22274] = {name = "强效变形术", description = "将敌人变成一只绵羊，强迫它在附近游荡，最多持续20秒。在此期间，绵羊不能攻击或施法，但会以高速回复。一个施法者在同一时间内只能变形一个目标，只能对野兽、龙类、巨人、人型生物和小动物使用。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22275] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22284] = {name = "雏龙之语：红色", description = "雏龙之语：红色\n每1秒造成1315至1685点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22289] = {name = "雏龙之语：绿色", description = "雏龙之语：绿色\n昏迷。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22290] = {name = "雏龙之语：蓝色", description = "造成657至843点冰霜伤害，燃烧法力值并使攻击间隔延长100%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22291] = {name = "雏龙之语：青铜", description = "雏龙之语：青铜\n被卷入沙尘风暴！\n对附近的盟友造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22334] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22335] = {name = "毒药瓶", description = "向敌人投掷毒药瓶，每3秒造成 180点自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "毒药"},
[22336] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22355] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22356] = {name = "减速术", description = "使敌人的攻击间隔延长50%，移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22371] = {name = "无力诅咒", description = "使目标造成的法术伤害降低，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[22372] = {name = "恶魔之门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续35秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[22373] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22393] = {name = "Enraged Felguard Spawn", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22412] = {name = "恶性毒药", description = "每3秒受到一次自然伤害。持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[22414] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22415] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22416] = {name = "背刺", description = "对目标造成普通伤害再加40点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22417] = {name = "暗影之盾", description = "以暗影魔法能量保护施法者，持续30秒。吸收最多400点物理或魔法伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22418] = {name = "混乱集中", description = "随机使施法者的魔法攻击所能造成的伤害提高最多1至75点，持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[22419] = {name = "激流", description = "对附近的敌人造成85至115点冰霜伤害，将他们击退并缴械，持续4秒。", mechanic = "缴械", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22420] = {name = "淹没", description = "使附近敌人的耐力降低10点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22421] = {name = "巨型喷泉", description = "召唤一个巨型喷泉。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22422] = {name = "水", description = "对附近的敌人造成347至403点冰霜伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22423] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22424] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22425] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22426] = {name = "击碎护甲", description = "击碎敌人的护甲，使其护甲值降低。最多可叠加5层。持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22427] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22428] = {name = "激怒", description = "施法者进入狂乱状态，攻击速度提高100%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[22433] = {name = "烈焰打击", description = "对一个敌人造成925至1075点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高1000点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22436] = {name = "烈焰光环", description = "烈焰焚身，对近战攻击施法者的敌人造成175至225点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22438] = {name = "爆裂印记", description = "近战攻击命中时对目标及其所有的盟军造成657至843点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22440] = {name = "命令怒吼", description = "解除所有邻近的盟友受到的催眠、魅惑及恐惧效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22442] = {name = "燃烧之焰", description = "每2秒对目标造成50点伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22458] = {name = "治疗之环", description = "为附近所有的幼龙恢复20000点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[22478] = {name = "剧烈痛楚", description = "每3秒对附近的敌人造成125点暗影伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22479] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[22519] = {name = "寒冰新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续2秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22539] = {name = "暗影烈焰", description = "对施法者面前一个锥形区域中的敌人造成3938至5062点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22558] = {name = "雏龙之语：红色", description = "每1秒造成263至337点火焰伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22559] = {name = "雏龙之语：蓝色", description = "对施法者正面的敌人造成100点冰霜伤害，使其损失875至1125点法力值并且攻击间隔延长100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22560] = {name = "雏龙之语：黑色", description = "对施法者正面的敌人造成1063至1437点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22561] = {name = "雏龙之语：绿色", description = "击晕施法者前方的所有敌人，持续1秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22565] = {name = "制造血瓣花除草器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22566] = {name = "妖术", description = "将附近的敌人变成青蛙，使它们无法攻击或施法，持续8秒。", mechanic = "变形术", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22572] = {name = "破碎一击", description = "对敌人造成武器伤害再加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22574] = {name = "黑暗打击", description = "造成70%正常武器伤害，且所有伤害都被计为暗影属性的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22575] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22582] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22591] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22592] = {name = "击倒", description = "击倒敌人，使其昏迷2秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22595] = {name = "毒性震击", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22639] = {name = "伊森哈德扫击", description = "使敌人的移动速度降低60%，并在接下来的30秒内不断流血，承受总计 806 点伤害。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22640] = {name = "伊森哈德之怒", description = "你的急速提高 1611 点，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22642] = {name = "雏龙之语：青铜", description = "对施法者正面的敌人造成788至1012点奥术伤害，并使其施法速度降低50%，攻击间隔提高33%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22643] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22644] = {name = "吸血术", description = "从附近的敌人身上吸取30点生命值，并使施法者恢复最多相当于该数值三倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22645] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22651] = {name = "牺牲", description = "将敌方目标传送至牺牲祭坛，让目标昏迷，并且每1秒被吸走150点生命值，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[22660] = {name = "恐狼形态", description = "荒野变形者奥兹恩变形成一头恐狼，使其近战攻击速度和近战伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22661] = {name = "弱化", description = "每2秒吸取敌人的法力值，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[22662] = {name = "枯萎", description = "敌方目标枯萎，立刻受到370至430点自然伤害，并且每3秒受到92至107点自然伤害，持续21秒。目标的力量也会降低50。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[22663] = {name = "奈法利安的屏障", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22664] = {name = "暗影闪现", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[22665] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22666] = {name = "沉默", description = "使一个目标沉默，在6秒内不能施法。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22667] = {name = "暗影命令", description = "使用死亡之翼的狡诈来魅惑目标，使其所造成的伤害提高300%，并开始攻击奈法利安的敌人，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22677] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22678] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续6秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22686] = {name = "低吼", description = "低沉的咆哮使施法者周围35码内所有敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22687] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低75%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[22688] = {name = "树形态", description = "荒野变形者奥兹恩变形成一棵树，使其护甲值和近战伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22689] = {name = "裂伤", description = "每2秒对敌人造成150点伤害，并使其移动速度降低50%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22691] = {name = "缴械", description = "使敌人无法使用武器作战，持续6秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22693] = {name = "硬化外皮", description = "将施法者的皮肤变成石头，护甲值提高10000点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22695] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的15秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22696] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，当其被攻击命中时对攻击者造成自然伤害，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22703] = {name = "地狱火觉醒", description = "地狱火陨石从天而降，对所有目标造成 1069 点火焰伤害，并使他们昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22709] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成555至645点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[22710] = {name = "巨化术", description = "让匹姆吉布变大，使其物理伤害能力提高，施法时间缩短。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22713] = {name = "烈焰打击", description = "对一个敌人造成火焰伤害，并使其受到的火焰伤害提高，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22714] = {name = "召唤水浪幼崽", description = "召唤2个水浪幼崽来帮助海多斯博恩。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22735] = {name = "洛恩塔姆之魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22739] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成 491 点火焰伤害，持续8秒。当然，前提是它没有突然爆炸......", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22742] = {name = "超级缩小射线", description = "缩小最多10名敌人，降低他们的攻击强度。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22743] = {name = "灵魂撕裂", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22744] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地并且每2秒燃烧350至450点法力值，持续4秒。", mechanic = "定身", range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22746] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22766] = {name = "隐秘行动", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22799] = {name = "戈多克之王", description = "现在你是戈多克食人魔的国王啦！当国王的感觉真好......", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[22817] = {name = "芬古斯的狂暴", description = "攻击强度提高200点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22818] = {name = "摩尔达的勇气", description = "耐力总值提高15%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22820] = {name = "斯里基克的机智", description = "法术爆击提高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22822] = {name = "星辰碎片", description = "使坠落的星辰碎片击中敌人头部，对其造成奥术伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22823] = {name = "星辰碎片", description = "使坠落的星辰碎片击中敌人头部，对其造成奥术伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22833] = {name = "喷酒", description = "向一个目标喷吐烈酒，使其近战命中几率降低75%，并醉酒8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22835] = {name = "醉酒怒气", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22838] = {name = "Alterac Ram Aura Dummy Dispel DND", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22850] = {name = "庇护", description = "携带者的躲闪提高 100 点，护甲值提高 300 点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22856] = {name = "寒冰锁", description = "用冰锁住目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22857] = {name = "反击风暴", description = "立即反击对你进行了近战攻击的敌人，效果持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22859] = {name = "致死顺劈", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22860] = {name = "召唤劫掠者", description = "召唤两名戈多克掠夺者加入战斗！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22865] = {name = "召唤末日守卫", description = "召唤一个末日守卫为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22876] = {name = "召唤虚无行者", description = "召唤虚无行者攻击入侵者。", mechanic = nil, range = "5码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[22877] = {name = "熔火之心传送门", description = "精华调和至熔火之心传送门。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22878] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22883] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[22884] = {name = "心灵尖啸", description = "发出心灵尖啸，使附近最多5个敌人逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22885] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22886] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加300点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22887] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22888] = {name = "屠龙者的咆哮", description = "提高爆击，以及额外的近战攻击强度加成。持续120分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22899] = {name = "伊莫塔尔之眼", description = "召唤一枚伊莫塔尔之眼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22907] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22908] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成300点奥术伤害，持续6秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞄准", cooldown = "1​分钟", dispel_type = nil},
[22909] = {name = "伊莫塔尔之眼", description = "伊莫塔尔之眼凝视一名敌人目标，使其移动速度减慢40%，施法速度减慢50%。近战攻击间隔延长100%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22910] = {name = "献祭陷阱", description = "放置一个火焰陷阱，在第一个敌人接近时会对其进行灼烧，在随后的15秒内造成火焰伤害。陷阱可存在1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[22911] = {name = "冲锋", description = "向敌人冲锋，造成伤害并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22914] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22915] = {name = "强化震荡射击", description = "使目标昏迷3秒。", mechanic = "昏迷中", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22916] = {name = "上钩拳", description = "对目标造成普通伤害外加50点伤害，将它击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22917] = {name = "暗影形态", description = "进入暗影形态，使你能造成的暗影伤害提高40%，受到近战攻击时承受的伤害降低40%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22919] = {name = "精神鞭笞", description = "对最多3个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22920] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加24至29点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22924] = {name = "缠绕之藤", description = "对附近的敌人造成物理伤害，将它们击倒并使其无法移动，持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22936] = {name = "法力燃烧", description = "使用可以抽取法力值的魔法箭攻击敌人，每抽取一点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22938] = {name = "魔爆术", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22939] = {name = "召唤法力脉冲", description = "召唤2个法力脉冲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22940] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加394至506点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22945] = {name = "叉状闪电", description = "对施法者面前的一个锥形区域中的所有敌人造成263至337点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22946] = {name = "落雷之云", description = "召唤一朵持续9秒的雷云，对指定区域中的所有敌人造成自然伤害，并且每3秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[22947] = {name = "法力燃烧", description = "使用可以抽取法力值的魔法箭攻击敌人，每抽取一点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22950] = {name = "伊莫塔尔传送门", description = "传送一个随机敌人目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22951] = {name = "召唤玩家", description = "将目标传送到你的面前。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22966] = {name = "灵魂诱导", description = "将灵魂从尸体中抽出来。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22987] = {name = "征服仪祭", description = "被奴役。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22994] = {name = "纠缠", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22995] = {name = "召唤", description = "召唤目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22997] = {name = "瘟疫", description = "瘟疫\n每3秒受到一次自然伤害。\n周期性地对附近的队友造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23002] = {name = "警报！", description = "警报！\n你的行踪被报警机器人发现了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23009] = {name = "空气之藤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23011] = {name = "寻风者之泪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23020] = {name = "水晶禁锢", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23023] = {name = "燃烧", description = "使一个敌人着火，在10秒内造成总计3000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23024] = {name = "火球术", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23038] = {name = "烈焰震击", description = "灼烧敌人，然后每3秒对其造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23039] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23040] = {name = "温暖之焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23055] = {name = "被电击！", description = "被电击！\n昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23056] = {name = "召唤地狱破坏者", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23060] = {name = "作战鸣叫", description = "攻击速度提高5%，持续4分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23072] = {name = "沸腾瘟疫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[23102] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[23103] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[23104] = {name = "震击", description = "向敌人掷出闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23105] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成28至32点自然伤害，并每5秒造成42至48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23106] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[23108] = {name = "诺达希尔的祝福", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23113] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23114] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23115] = {name = "冰霜震击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23127] = {name = "死亡之门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[23128] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[23138] = {name = "沙斯拉尔之门", description = "立即将施法者传送到一名可见的敌人身旁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23153] = {name = "龙血之痛：蓝", description = "每1秒燃烧50点法力值。\n 施法速度降低50%。\n 移动速度降低30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23154] = {name = "龙血之痛：黑", description = "使目标受到的火焰伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[23155] = {name = "龙血之痛：红", description = "每3秒对目标造成火焰伤害，持续10分钟。目标死亡后，为克洛玛古斯恢复生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[23169] = {name = "龙血之痛：绿", description = "每5秒对目标造成250点伤害并使其受到的治疗效果降低50%，持续10分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[23170] = {name = "龙血之痛：青铜", description = "周期性地将目标击晕，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23174] = {name = "多彩变形", description = "龙族魔法的混用将目标变形成了一个多彩龙人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23187] = {name = "冰霜灼烧", description = "对所有敌人造成1750至2250点冰霜伤害，吸取1750至2250点法力值，并使其攻击间隔延长400%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23205] = {name = "诱惑之吻", description = "远程攻击强度降低1500点，持续45秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23206] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[23224] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低50%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[23244] = {name = "腐化耐力", description = "耐力降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[23260] = {name = "混乱钉刺", description = "混乱钉刺 中毒\n造成伤害的能力降低350%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[23261] = {name = "召唤达克雷尔的堕落战马", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23262] = {name = "挫锐", description = "使一个敌人的近战攻击强度降低，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23268] = {name = "暗言术：痛", description = "使用黑暗的咒语，每3秒对一个敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23272] = {name = "灵魂烈焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23298] = {name = "恶魔之咒", description = "恶魔之咒 魔法\n每3秒162至208点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23299] = {name = "穿刺之伤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[23308] = {name = "烧尽", description = "对所有敌人造成3675至4725点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23310] = {name = "时间流逝", description = "被冻结在时间流中！\n 生命值降低50%。\n 持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23313] = {name = "腐蚀酸液", description = "每3秒造成875至1125点伤害。\n 护甲值降低3939点。\n 持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23315] = {name = "点燃躯体", description = "每3秒造成657至843点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23331] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23337] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23339] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成563至937点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[23340] = {name = "埃博诺克之影", description = "目标受到近战伤害时为埃博诺克恢复25000点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23341] = {name = "烈焰打击", description = "对敌人造成139至161点火焰伤害，并使其在受到火焰系攻击时承受的伤害提高150点，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23342] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[23364] = {name = "龙尾扫击", description = "用尾巴扫击施法者身后所有的敌人，造成1094至1406点伤害，使他们丢掉武器并且昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23379] = {name = "岩浆喷溅", description = "对当前目标造成火焰伤害，并在24秒内每3秒造成额外火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23380] = {name = "月火术", description = "向敌人投掷石块，对其造成奥术伤害，并在接下来的12秒内造成持续伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23381] = {name = "治疗之触", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[23391] = {name = "投石", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23392] = {name = "投石", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23397] = {name = "狂暴", description = "使所有的战士在30秒内无法改变姿态，受到的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23398] = {name = "自然变形", description = "强制目标保持变形形态，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23401] = {name = "堕落治疗", description = "使目标的直接治疗法术转而造成持续法术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23410] = {name = "野性魔法", description = "你失去了对一些魔法的控制，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23414] = {name = "麻痹", description = "将施法者周围所有的潜行者都固定在原地，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23416] = {name = "枕头大战", description = "向敌人冲锋，将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23417] = {name = "窒息", description = "每2秒对目标造成伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23418] = {name = "虹吸祝福", description = "强制范围内的所有圣骑士对奈法利安使用保护祝福。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23427] = {name = "召唤地狱火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23454] = {name = "昏迷", description = "使目标昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23461] = {name = "火息术", description = "对施法者面前一个锥形区域内的敌人造成3500至4500点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23462] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23492] = {name = "分离之痛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23504] = {name = "愚人之盟", description = "对当前目标造成10000点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23511] = {name = "挫志怒吼", description = "使附近敌人的近战攻击强度降低，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23513] = {name = "红龙精华", description = "附近的所有盟友获得了阿莱克丝塔萨的祝福。\n\n 每秒恢复500点法力值。\n 每秒恢复50点能量值。\n 每秒产生20点怒气值。\n 每秒产生20符文能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23537] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高219至281点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23589] = {name = "厄运爬虫", description = nil, mechanic = nil, range = "2码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23600] = {name = "刺耳怒吼", description = "使战士附近的所有敌人被震慑6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23601] = {name = "驱散射击", description = "短程射击，对敌人造成50%的武器伤害，并使其迷惑4秒。任何伤害都会解除这个效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23719] = {name = "狂野之怒", description = "使力量提高 1457 点，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23767] = {name = "塞格的黑暗塔罗牌：护甲", description = "塞格的黑暗塔罗牌：护甲\n护甲提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23772] = {name = "枯萎", description = "摧毁100码内所有敌人的法力值、怒气值和能量值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23858] = {name = "神圣新星", description = "制造一次圣光能量的爆炸，对附近的敌人造成875至1125点神圣伤害，并使施法者的威胁等级降低，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23859] = {name = "驱散魔法", description = "驱散一个盟友身上的1个有害法术效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23860] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[23861] = {name = "毒云", description = "每1秒对周围的敌人造成500点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23862] = {name = "毒液喷吐", description = "对敌人喷吐毒液，造成自然伤害，并每2秒造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[23865] = {name = "寄生蛇", description = "寄生蛇\n每2秒300点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23895] = {name = "恢复", description = "每3秒治疗一个盟友，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23918] = {name = "音爆", description = "对附近的敌人造成普通伤害再加1750至2250点伤害，并使它们不能施法，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23919] = {name = "猛扑", description = "对施法者面前一个锥形区域内的敌人造成普通伤害再加500点伤害，并使它们昏迷，持续2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23931] = {name = "雷霆一击", description = "对附近的敌人造成1407至1593点自然伤害，使他们的攻击间隔延长100%，移动速度降低60%，持续8秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23948] = {name = "真言术：韧", description = "使目标的耐力提高54点，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23952] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23953] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度减低，持续10秒。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[23954] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[23967] = {name = "灭龙", description = "对目标造成400%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23968] = {name = "投掷燃烧瓶", description = "周期性地向地面喷射液态火焰。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23969] = {name = "投掷燃烧瓶", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23979] = {name = "远古能量", description = "吸取远古赞达拉的力量，对一个敌人造成神圣伤害。最多可以弹射到5个附近目标身上，每次弹射都会提高伤害。", mechanic = nil, range = "55码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[24002] = {name = "宁神毒药", description = "使目标中毒，使其攻击间隔延长150%，移动速度降低70%，并在8秒后陷入沉睡。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24004] = {name = "沉睡", description = "使你自己进入睡眠状态，最多持续5秒。对目标造成任何伤害都会唤醒他。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24011] = {name = "毒液喷吐", description = "向目标喷射毒液，对其造成自然伤害，并每2秒对其造成一次额外的伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[24016] = {name = "攻击弱点", description = "对敌人造成普通伤害再加上694至806点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24018] = {name = "利斧乱舞", description = "挥舞斧头攻击附近的敌人，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24021] = {name = "反魔法护盾", description = "反魔法的护罩包围施法者，使其对魔法免疫，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24022] = {name = "净化新星", description = "制造一次圣光能量的爆炸，对附近的敌人造成1点神圣伤害，并使施法者的威胁等级降低，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24023] = {name = "冲锋", description = "向敌人发起冲锋，造成普通伤害外加0点伤害，并使其昏迷直到主动取消。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24024] = {name = "不稳定化合物", description = "对10码内所有敌人造成4375至5625点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[24048] = {name = "横扫摔绊", description = "使周围的敌人被击倒并昏迷2秒，并使其受到的武器伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24049] = {name = "穿刺", description = "每2秒对敌人造成一次物理伤害。持续10秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24050] = {name = "灵魂爆裂", description = "对目标周围10码内的敌人造成525至675点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24053] = {name = "妖术", description = "将敌人变成一只青蛙，无法攻击或施法，持续5秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24054] = {name = "缩小", description = "使附近敌人的力量降低200点，耐力降低100点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[24058] = {name = "释放蟾蜍", description = "召唤一群蟾蜍。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24063] = {name = "蟾蜍爆炸", description = "造成相当于最大生命值13至16%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24065] = {name = "蟾蜍爆炸", description = "每秒引爆一个蟾蜍，对附近敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24083] = {name = "孵卵", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24097] = {name = "中毒", description = "令目标每3秒受到一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24099] = {name = "毒液箭雨", description = "向敌人射出毒箭，对其造成自然伤害，并每2秒造成一次额外的自然伤害。持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24109] = {name = "放大", description = "使一个盟友对敌人造成的物理伤害提高50点，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24110] = {name = "包围之网", description = "使敌人无法移动，攻击间隔延长100%且不能施法，持续8秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24111] = {name = "腐蚀毒药", description = "使敌人的护甲值降低5000点，并对其每5秒造成657至843点自然伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24112] = {name = "毒性震荡", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24122] = {name = "[q0]原始蝙蝠皮手套", description = " 物品等级： 65\n原始蝙蝠皮套装 (0/3)", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[24123] = {name = "[q3]原始蝙蝠皮护腕", description = " 物品等级： 65\n原始蝙蝠皮套装 (0/3)", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[24173] = {name = "复活术", description = "依靠附近盟友的帮助复活。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[24178] = {name = "哈卡的意志", description = "控制一个等级不高于65的敌对人形生物，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24180] = {name = "Quest - Polymorph Impact", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24183] = {name = "召唤祖利安守护者", description = "召唤一名祖利安守护者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24185] = {name = "嗜血", description = "使所有友军的攻击速度提高75%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24186] = {name = "制造祖尔光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24187] = {name = "爪击", description = "凶猛的攻击，对目标造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24189] = {name = "重击", description = "对所有邻近敌人造成70点伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24192] = {name = "高速切砍", description = "每秒造成438至562点伤害，持续6秒。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24193] = {name = "冲锋", description = "向敌人冲锋，造成伤害并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24202] = {name = "制造哈卡之心裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24208] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[24210] = {name = "娅尔罗的印记", description = "娅尔罗的印记\n吸引娅尔罗的爪牙。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24212] = {name = "暗言术：痛", description = "使用黑暗的咒语，每3秒对一个敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24213] = {name = "毁灭", description = "对敌人造成普通伤害再加上500点伤害，并令其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24236] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24244] = {name = "成长", description = "成长\n万物生长。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24258] = {name = "Quest - Troll Hero Summon Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[24259] = {name = "法力封锁", description = "沉默敌人3秒。如果对正在施法的目标使用，会反制敌人的法术，使其在一定时间内无法在使用该系法术。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24261] = {name = "洗脑", description = "魅惑一个目标，使其受到图腾的控制。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24262] = {name = "召唤洗脑图腾", description = "召唤一个洗脑图腾，可以控制一个附近的敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24300] = {name = "吸取生命", description = "在7秒内从敌人身上吸取总计3500点生命值，并将其转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[24306] = {name = "金度的欺骗", description = "能够看见金度的影子。\n 每2秒造成175至225点伤害。\n 你的眼睛感到刺痛……", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[24309] = {name = "强力治疗结界", description = "召唤一个会不断治疗附近盟友的结界，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24314] = {name = "威慑凝视", description = "血领主曼多基尔正在凝视着你……", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[24317] = {name = "破甲", description = "击破敌人的护甲，每次破甲可以使其护甲值降低1000点。可叠加最多5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24318] = {name = "狂乱", description = "使施法者的攻击速度提高65%，对敌人造成的物理伤害提高50点，持续1.50分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24324] = {name = "血液虹吸", description = "从附近的敌人身上吸取血液。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24326] = {name = "加兹兰卡猛击", description = "对附近的敌人造成普通武器伤害再加上250点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24327] = {name = "疯狂", description = "使敌人暂时变得疯狂，攻击速度提高100%，移动速度提高150%，同时也会攻击自己的盟友，持续10秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24328] = {name = "堕落之血", description = "对目标和所有邻近的敌人每秒造成875至1125到200点伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24331] = {name = "斜掠", description = "斜掠目标，造成物理伤害还有额外伤害，持续9秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24332] = {name = "斜掠", description = "对目标造成32至48点伤害，并在9秒内造成总计72点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24333] = {name = "毁灭", description = "对敌人造成普通伤害再加上3点伤害，并令其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[24334] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[24336] = {name = "翼龙钉刺", description = "每2秒造成自然伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24337] = {name = "伏击", description = "伏击目标，对其造成128至192点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24339] = {name = "感染撕咬", description = "每10秒对敌人造成一次自然伤害，并使其在受到物理攻击时承受的伤害提高，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[24341] = {name = "复活", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24375] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24407] = {name = "压制", description = "武器 ( Hotfix Passive )\n 立刻压制敌人，对其造成武器伤害外加770点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。\n\n 狂怒, 防护\n 立刻压制敌人，对其造成武器伤害外加750点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24408] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24435] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计5000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[24437] = {name = "吸血术", description = "从附近的敌人身上吸取263至337点生命值，并使施法者恢复最多相当于该数值三倍的生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24438] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高200点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24458] = {name = "暗影震击", description = "立刻使用黑暗魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24466] = {name = "放逐术", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24573] = {name = "致死打击", description = "对目标造成500%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24596] = {name = "兴奋毒剂", description = "有一定几率摔倒。\n 有一定几率丢掉近战武器。\n 持续40秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24600] = {name = "织网", description = "使目标昏迷7秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24611] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[24612] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[24614] = {name = "吞噬之影", description = "使施法者周期性地对指定区域中的敌人造成100点暗影伤害，并使其移动速度降低到普通速度的30%。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24616] = {name = "暗影震击", description = "使用暗影魔法攻击附近的敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24617] = {name = "鲜血通道", description = "每秒从目标身上吸取500点生命值，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24618] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计1500点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[24619] = {name = "灵魂分流", description = "灵魂分流\n每2秒燃烧500点法力值。\n不能施法。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24621] = {name = "疯狂之门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续14秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24646] = {name = "天神下凡", description = "造成的伤害提高500%，但移动速度降低75%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24647] = {name = "昏迷", description = "使你自己昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24648] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24649] = {name = "千刃", description = "对目标造成1094至1406点伤害。", mechanic = nil, range = "100码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[24664] = {name = "睡眠", description = "使敌人进入睡眠状态，最多持续6秒。任何对目标造成伤害的行为都会唤醒它。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24671] = {name = "蹬踏", description = "对敌人造成875至1125点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24672] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高50%，持续20秒。同时该盟友每2秒受到200点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24673] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高500点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[24674] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低75%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[24680] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[24682] = {name = "叉状闪电", description = "对施法者面前的一个锥形区域中的所有敌人造成1157至1343点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24683] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成463至537点自然伤害，并每5秒造成875至1125点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24684] = {name = "链式燃烧", description = "用反魔法箭攻击一个敌人，并弹射到附近另一个敌人身上。这种箭每吸取1点法力值，目标就受到0.5点伤害，最多可影响到3个目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24685] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在4秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24686] = {name = "玛尔里的守护", description = "玛尔里的守护\n昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24687] = {name = "耶克里克的守护", description = "对附近的敌人造成普通伤害再加1313至1687点伤害，并使它们不能施法，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24688] = {name = "温诺希斯的守护", description = "对附近的敌人射出毒液，造成自然伤害，并在接下来的10秒内每2秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24689] = {name = "塞卡尔的守护", description = "塞卡尔的守护 激怒\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[24690] = {name = "娅尔罗的守护", description = "娅尔罗的守护\n昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24698] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24699] = {name = "消失", description = "从视野中消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24728] = {name = "召唤梦魇幻象", description = "召唤一个梦魇。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24742] = {name = "魔法双翼", description = "魔法双翼\n下落速度减缓。\n右键点击此图标可以取消这个效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24751] = {name = "不给糖果就捣乱！", description = "目标得到一块糖。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24776] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24778] = {name = "沉睡", description = "沉睡\n沉睡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24804] = {name = "黑暗诱惑", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24809] = {name = "Spirit Shade Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24811] = {name = "抽取灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24813] = {name = "渗漏之雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24818] = {name = "毒性吐息", description = "每3秒造成350至450点伤害。\n 冷却时间延长10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24819] = {name = "闪电波", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24829] = {name = "辛多雷的坚韧", description = "耐力和精神提高5点，持续30分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24834] = {name = "暗影箭旋风", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24839] = {name = "酸液吐息", description = "对位于施法者正面锥形区域内的敌人造成875至1125点自然伤害，并且每3秒额外造成150点伤害。持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24840] = {name = "毒云", description = "每1秒对周围的敌人造成350点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24841] = {name = "召唤泰拉尔之影", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24857] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加1050至1350点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24907] = {name = "枭兽光环", description = "在枭兽形态时，100码范围内的所有小队或团队成员的法术急速提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24910] = {name = "大地的堕落", description = "大地的堕落\n每2秒损失20%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24919] = {name = "厌恶", description = "使目标呕吐并昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24928] = {name = "快速传染", description = "令敌人受到感染，持续2分钟。感染者每5秒对其身边的盟友造成875至1125点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[24933] = {name = "火炮", description = "向你面前半径20码范围内的最近的一辆蒸汽车发射炮弹，对其造成18至22点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[24957] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24992] = {name = "恶魔变形", description = "恶魔变形\n好可怕！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24995] = {name = "炎爆术", description = nil, mechanic = nil, range = "30码 ", cast_time = "10​秒", cooldown = nil, dispel_type = "魔法"},
[24997] = {name = "强力驱散", description = nil, mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[24999] = {name = "玛法里奥之影", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25000] = {name = "灵魂图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25003] = {name = "发射迫击炮", description = "向25码外的地面发射迫击炮，对半径5码范围内的所有蒸汽车造成35至45点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[25004] = {name = "投掷梦魇", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25007] = {name = "稻草人守护者灰烬", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25020] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[25024] = {name = "丢下地雷", description = "放置一颗地雷。地雷需要3秒钟才能安装完毕，一旦触发，会对半径2码范围内的所有蒸汽车造成35至45点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[25025] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25028] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25033] = {name = "落雷之云", description = "召唤一朵持续14秒的雷云，对指定区域中的所有敌人造成1575至2025点自然伤害，并每2秒造成1838至2362点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25034] = {name = "叉状闪电", description = "对施法者面前的一个锥形区域中的所有敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25035] = {name = "Elemental Spawn-in", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25049] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25050] = {name = "烈焰印记", description = "使你在受到火焰攻击时承受额外的500点伤害，持续2分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25051] = {name = "破甲", description = "击碎敌人的护甲，每次破甲可以使其护甲值降低1000点，可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25053] = {name = "毒液喷吐", description = "对附近的敌人射出毒液，造成自然伤害，并在接下来的30秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25054] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[25055] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[25056] = {name = "践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25058] = {name = "恢复", description = "每3秒为一个盟友回复一次生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25060] = {name = "上升气流", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25085] = {name = "明亮篝火", description = "生起一堆营火，可以使附近所有冒险者的精神提高8点，并可在营火旁烹饪。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = "5​分钟", dispel_type = nil},
[25104] = {name = "召唤玩家", description = "召唤敌对玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25145] = {name = "麦琳瑟拉的觉醒", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25149] = {name = "阿瑞苟斯的复仇", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25150] = {name = "熔岩之雨", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25152] = {name = "Agro Drones", description = "Causes the Vekniss Soldier to draw drones to assist it.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25158] = {name = "时间停止", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[25159] = {name = "召唤屏障", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[25160] = {name = "沙漠风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25161] = {name = "强风", description = "使用强风冲击敌人，造成物理伤害并阻止其施放法术，同时使其移动速度降低85%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25164] = {name = "复仇", description = "为施法者注入邪恶复仇的力量，使其攻击速度提高50%，移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25166] = {name = "召唤结界雕文", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[25167] = {name = "召唤上古力量", description = nil, mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[25174] = {name = "破甲顺劈", description = "对目标和其附近的盟友造成普通武器伤害再加上30点额外伤害，最多可影响3个目标。同时使其护甲降低240点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25176] = {name = "奥斯里安之力", description = "奥斯里安之力\n伤害提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25177] = {name = "火焰虚弱", description = "火焰虚弱\n火焰抗性降低100%\n受到火焰攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25178] = {name = "冰霜虚弱", description = "冰霜虚弱\n冰霜抗性降低100%\n受到冰霜攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25180] = {name = "自然虚弱", description = "自然虚弱\n自然抗性降低100%\n受到自然攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25181] = {name = "奥术虚弱", description = "奥术虚弱\n奥术抗性降低100%\n受到奥术攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25183] = {name = "暗影虚弱", description = "暗影虚弱\n暗影抗性降低100%\n受到暗影攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25185] = {name = "痒", description = "让目标感染痛痒，最终变成中毒效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25187] = {name = "佐拉虫巢催化", description = "使目标的移动速度降低，每2秒对其造成一次伤害，并提高佐拉钉刺对其造成的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25188] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25189] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25195] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长75%，持续15秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[25198] = {name = "毒云", description = "每2秒对附近的敌人造成225至375点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25260] = {name = "绝望之翼", description = "这个怪物的巨翼的可怕动作让你感到恐惧。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25262] = {name = "憎恶喷吐", description = "向敌人射出毒箭，对其造成自然伤害，并每5秒造成一次额外的自然伤害。持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[25282] = {name = "拉贾克斯之盾", description = "使施法者对任何种类的法术免疫，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25322] = {name = "横扫猛击", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上1750至2250点额外伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25371] = {name = "吞噬", description = "吞噬目标，造成自然伤害并治疗施法者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25424] = {name = "毒液箭", description = "向敌人射出毒箭，对其造成自然伤害，并每1秒造成一次额外的自然伤害。持续10秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[25425] = {name = "震荡波", description = "对附近的敌人造成自然伤害，使他们的攻击速度和移动速度降低，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25462] = {name = "放大", description = "提高物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25471] = {name = "攻击命令", description = "将目标标上死亡的印记。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25497] = {name = "毒液喷吐", description = "对敌人喷吐毒液，造成自然伤害，并每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25515] = {name = "猛击", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25516] = {name = "统御光环", description = "使周围友方单位的攻击速度和施法速度提高，并且每3秒回复一次生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25572] = {name = "疼痛之刺", description = "立即造成10点暗影伤害，但是这些伤害会在5秒之后开始自动恢复。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25586] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25599] = {name = "雷霆碰撞", description = "对敌人造成自然伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25602] = {name = "精灵之火", description = "使一个敌人的护甲值降低，持续20秒。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[25603] = {name = "减速", description = "使一名敌人的攻击速度降低35%，施法时间增加35%，并使其移动速度降低到正常速度的60%，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[25640] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成40点自然伤害，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25641] = {name = "防护冰霜结界", description = "吸收500点冰霜伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25645] = {name = "中毒", description = "令目标每2秒受到一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25646] = {name = "重伤", description = "对目标进行惩戒打击，使其受到的治疗法术效果降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25648] = {name = "沙漠陷阱", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25651] = {name = "烈焰打击", description = "对一个敌人造成37至43点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高40点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25653] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成450点伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25654] = {name = "扫尾攻击", description = "扫尾攻击\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25672] = {name = "奥术爆发", description = "造成奥术伤害并将敌人击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25678] = {name = "海妖之歌", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25679] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成875至1125点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25685] = {name = "充能", description = "使莫阿姆充能，恢复他的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25698] = {name = "爆炸", description = "牺牲施法者的生命，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[25710] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高11点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25712] = {name = "英勇打击", description = "一次有力的攻击造成武器伤害再加上32点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25721] = {name = "喂食", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25725] = {name = "麻痹", description = "使目标昏迷并将其传送到阿亚米斯身边。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25743] = {name = "黑暗之水", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25744] = {name = "暴怒", description = "向敌人冲锋，对目标和它周围的盟友造成1000点伤害，并将它们击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25745] = {name = "占据", description = "占据目标的躯壳。100码射程。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25748] = {name = "毒性钉刺", description = "钉刺一名敌人，对目标造成875至1125点自然伤害，每层钉刺效果还将每1秒造成25点额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25749] = {name = "钉刺喷射", description = "对阿亚米斯前方锥形区域的所有单位造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25756] = {name = "净化术", description = "对40码内的敌人造成自然伤害并使其晕眩，驱散其增益效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25771] = {name = "自律", description = "圣盾术、保护之手和圣疗术在1分钟之内不起作用。", mechanic = "坚强", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25772] = {name = "心智统御", description = "控制一个目标敌人的意志，迫使其听从你的命令。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25774] = {name = "心灵碎裂", description = "使附近的敌人心灵碎裂，造成暗影伤害并使其昏迷3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25778] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25786] = {name = "毒性蒸汽", description = "每1秒对附近的敌人造成2000点自然伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25787] = {name = "澎湃", description = "向敌人冲锋，对目标和它周围的盟友造成600点伤害，并将它们击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25788] = {name = "头重脚轻", description = "击打目标，对其造成250点伤害，并且使其在5秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25790] = {name = "复仇", description = "攻击速度提高150%。\n 物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25791] = {name = "沙迪维尔斯恶魔包", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25801] = {name = "疯狂光环", description = "使附近所有小队成员的攻击速度提高20%，攻击伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25805] = {name = "灵魂腐蚀", description = "所有属性降低100点。\n 每5秒受到一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25806] = {name = "梦魇生物", description = "控制一个等级不高于65级的敌对人型生物，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25807] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25808] = {name = "驱散", description = "驱散友方目标身上的5个有害法术。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[25809] = {name = "减速药膏", description = "移动速度降低50%，持续12秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25810] = {name = "麻痹药膏", description = "施法速度降低30%，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25812] = {name = "毒性箭雨", description = "对目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25813] = {name = "召唤梦境裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[25814] = {name = "挥砍", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上500点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25815] = {name = "恐惧尖啸", description = "猎人杀手的尖啸让你感到恐惧。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25817] = {name = "宁静", description = "使附近所有小队成员每2秒恢复925至1075点生命值，持续10秒。德鲁伊必须不断引导能量以维持法术。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[25818] = {name = "腐烂光环", description = "使施法者每2秒对附近的敌人造成150点自然伤害。光环效果一直持续，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25821] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害再加上1300点伤害，并使对手昏迷2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25839] = {name = "群体治疗", description = "制造一个影响所有附近盟友的光环，使其每2秒恢复4163至4837点生命值，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[25843] = {name = "制造佐拉虫巢侦察报告", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25845] = {name = "制造亚什虫巢侦察报告", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25847] = {name = "制造雷戈虫巢侦察报告", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25852] = {name = "鞭笞", description = "使目标昏迷2秒，并有一定几率缴械。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25896] = {name = "Rejoin Viscidus", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25937] = {name = "Viscidus Freeze", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25989] = {name = "剧毒", description = "对5码内的目标每2秒造成1313至1687点自然伤害，并使其移动速递降低，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25991] = {name = "毒液箭雨", description = "向敌人射出毒箭，对其造成自然伤害，并每2秒造成一次额外的自然伤害。持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25993] = {name = "毒性震击", description = "向施法者前方的所有目标喷溅毒液，对其造成1050至1350点自然伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26000] = {name = "雪球云雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26006] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[26007] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上950至1050点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26025] = {name = "穿刺", description = "每2秒对一个敌人造成物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26027] = {name = "击退", description = "将0内所有敌人击退，并忽略他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26029] = {name = "黑暗闪耀", description = "对施法者正面的所有敌人造成43750至56250点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26038] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上1080至1320点伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26041] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[26043] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高200点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26044] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[26046] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26048] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[26049] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26050] = {name = "酸液喷射", description = "令目标每2秒受到一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26051] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[26053] = {name = "致命剧毒", description = "向目标以及在目标半径100码范围内的所有敌人吐出剧毒毒液，对其造成750点自然伤害并使其沉默8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26058] = {name = "召唤奥罗土堆", description = "奥罗潜入地下，造成5次余震。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26068] = {name = "狂暴", description = "狂暴\n攻击速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26069] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26070] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续8秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26071] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26072] = {name = "灰尘之云", description = "使附近敌人的命中率降低85%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26073] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26077] = {name = "痒", description = "让目标感染痛痒，最终变成中毒效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26078] = {name = "维克尼斯催化", description = "目标的皮肤渗出毒液。其移动速度降低50%，并且每2秒受到286点伤害同时还会因维克尼斯钉刺承受额外的伤害。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[26079] = {name = "导致疯狂", description = "使敌人暂时变得疯狂，攻击速度提高50%，移动速度提高80%，同时也会攻击自己的盟友，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26083] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上110点伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26093] = {name = "地震", description = "地震对影响范围内的目标造成675至825点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26097] = {name = "治疗波", description = "使用自然魔法治疗友军。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[26098] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[26102] = {name = "沙尘爆裂", description = "向在奥罗四周一个半球形空间内的所有目标喷射沙尘，对其造成3400至4600点自然伤害，并使其昏迷5秒。被沙尘爆裂命中的目标将被忽视。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[26103] = {name = "横扫", description = "对0范围内所有敌人造成2625至3375点伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[26108] = {name = "疯狂之眼", description = "使目标疑惑，在周围盲目地游荡，持续最多3秒。", mechanic = "混乱", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[26115] = {name = "卫兵睡觉", description = "没有什么比劳作一天之后喝个酩酊大醉然后睡觉更美妙的事情了……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26134] = {name = "眼棱", description = "对目标和最多60个额外目标造成2625至3375点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[26139] = {name = "大地破裂", description = "对10码内所有敌人造成1350至1650点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26141] = {name = "断筋", description = "对敌人造成武器伤害再加上263至337点额外伤害，并使其移动速度降低70%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26143] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续10秒。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[26192] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[26194] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26195] = {name = "克苏恩的低语", description = "控制一个等级不高于30至40级的敌对人型生物，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26211] = {name = "断筋", description = "对敌人造成武器伤害再加上657至843点额外伤害，并使其移动速度降低70%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26281] = {name = "嘲讽", description = "恶魔学识 ( Hotfix Passive )\n 嘲讽目标，提高其攻击施法者的几率。\n\n 痛苦, 毁灭\n 嘲讽目标，提高其攻击施法者的几率。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[26291] = {name = "小型蓝色烟花", description = "扔进烟花发射器中！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26350] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加200点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26364] = {name = "闪电之盾", description = "向攻击者释放闪电，对其造成 630 点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[26375] = {name = "制造节日邀请函", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26379] = {name = "刺耳尖啸", description = "使战士身边的所有敌人眩晕6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26381] = {name = "钻地", description = "钻入沙地，重新选择一个目标并向其快速移动。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[26458] = {name = "震爆", description = "能量冲击自施法者身上喷射而出，击退40码内所有敌人并造成6563至8437自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26476] = {name = "消化酸液", description = "每5秒造成150点伤害，", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26478] = {name = "大地破裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26527] = {name = "狂乱", description = "使施法者的攻击速度提高75%，对敌人造成的物理伤害提高250点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26540] = {name = "落星术", description = "召唤星光之雨，每2秒对指定区域中的所有敌人造成57000至63000点奥术伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26550] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成657至843点自然伤害，并每3秒造成657至843点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26552] = {name = "失效", description = "终结45码内所有敌人，使其生命值降低为1点并且陷入昏迷，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26556] = {name = "天灾", description = "使目标染上疫病，每3秒对所有邻近的盟友造成自然伤害，持续40秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26561] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加300点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26580] = {name = "恐惧", description = "使敌人感到恐惧并逃跑，持续最多8秒。同一时间内只能恐惧1个目标。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[26590] = {name = "召唤毒云", description = "对邻近的敌人造成自然伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26601] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每1秒造成一次额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[26607] = {name = "暴风雪", description = "破碎的冰块从天而降，在10秒内对目标造成6940至8060点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26608] = {name = "Despawn Globs", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26613] = {name = "重压打击", description = "造成350%的武器伤害并使目标失去平衡，在6秒内受到爆击的几率提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26615] = {name = "狂暴", description = "施法者进入狂暴状态，变得势不可挡。攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26616] = {name = "投石", description = "对目标造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[26641] = {name = "恐惧光环", description = "你向地狱的深渊望去，看到了极端恐怖的景象。被恐惧。", mechanic = "感觉", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[26661] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续10秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[26662] = {name = "狂暴", description = "使施法者的攻击和移动速度提高150%，对敌人造成的所有伤害提高500%。并且免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26740] = {name = "思维放大圆盘", description = "思维放大圆盘\n被魅惑。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26977] = {name = "元素领主的诅咒", description = "降低30秒范围内所有敌人的火焰抗性。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[27177] = {name = "污染", description = "腐蚀目标，如果不杀死施法者，则目标将会在10秒后因完全腐化而死亡，并转化为一名鬼灵刺客。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27249] = {name = "召唤鬼灵刺客", description = "召唤2名鬼灵刺客。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27286] = {name = "暗影之怒", description = "对目标造成500点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27338] = {name = "暗影法杖", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27382] = {name = "暗影箭雨", description = "暗影箭雨\n对半径30码范围内的敌人造成66至77点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27527] = {name = "治疗之触", description = "使用自然的力量为盟友恢复7400至8600点生命值。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[27530] = {name = "飓风", description = "在指定区域制造一场强烈的风暴，对该区域中的所有敌人每1秒造成500点自然伤害，并使其攻击间隔延长67%，持续10秒。德鲁伊必须引导法术的能量以维持此效果。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27532] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27543] = {name = "熊形态", description = "变形成为一头熊，持续10秒，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27545] = {name = "猎豹形态", description = "变成一头猎豹，攻击速度提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27546] = {name = "精灵龙形态", description = "变形成为一头精灵龙，降低受到的魔法伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27551] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低300点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27553] = {name = "重殴", description = "下一次攻击的伤害提高100点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27554] = {name = "横扫", description = "对最多三个邻近敌人造成875至1125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27555] = {name = "撕碎", description = "对目标造成600至900点伤害并使其护甲值降低75%，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27556] = {name = "斜掠", description = "对目标造成200至300点伤害，并在15秒内造成总计500点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27557] = {name = "凶猛撕咬", description = "对目标造成1750至2250点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27564] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27567] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[27572] = {name = "神魂颠倒", description = "神魂颠倒\n你的生命值提高了200点。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[27577] = {name = "拦截", description = "向敌人冲锋，造成65点伤害，并使其昏迷3秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27578] = {name = "战斗怒吼", description = "战士发出怒吼，使半径20码范围内的所有小队成员的攻击强度提高 194点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27579] = {name = "挫志怒吼", description = "使半径10码范围内的敌人的攻击强度降低 150点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27581] = {name = "缴械", description = "卸除敌人的武器，持续5秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[27582] = {name = "德尔克的毒药", description = "德尔克的毒药\n已被烙上死亡的印记。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27584] = {name = "断筋", description = "使敌人残废，对其造成45点伤害，并使其移动速度降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27603] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成158至192点火焰伤害，持续8秒。当然，前提是它没有突然爆炸......", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27605] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计852点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27606] = {name = "恢复", description = "治疗目标，在15秒内恢复总计810点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27607] = {name = "真言术：盾", description = "立即为队友加上魔法护盾，可吸收 964点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。目标在被加上护盾之后的15秒内无法再被加上护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[27608] = {name = "快速治疗", description = "为友方目标回复 833至 979点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[27609] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除2个有害法术，或是从敌人身上移除2个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27610] = {name = "心灵尖啸", description = "施法者发出心灵尖啸，使附近半径8码范围内的5个敌人逃跑，持续5秒。逃跑中的目标受到伤害则可能中断此效果。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[27611] = {name = "刺骨", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27613] = {name = "脚踢", description = "用脚快速踢敌人，对其造成2点伤害，并使其在4秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27615] = {name = "肾击", description = "终结技，可令目标昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[27617] = {name = "消失", description = "使潜行者消失并进入强化的潜行模式，持续直到主动取消。同时也可解除一切移动限制效果。比消失（等级 1）更有效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[27618] = {name = "暴风雪", description = "破碎的冰块从天而降，在8秒内对目标造成1192点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27619] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在10秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[27620] = {name = "蹬踏", description = "用脚快速踢敌人，对其造成2点伤害，并使其在4秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27621] = {name = "风怒图腾", description = "在施法者身边召唤一个生命值为5点的风怒图腾，持续1.50分钟。它可以使半径0码范围内的所有小队成员的主手武器附带风怒效果，每次击中敌人都有20%的几率令攻击者获得额外的5次攻击机会，并且在这几次攻击中的攻击强度提高5点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27623] = {name = "火焰新星图腾", description = "在施法者身边召唤一个生命值为5的火焰新星图腾，在被召唤出来5秒钟之后，它会对半径0码范围内的敌人造成5点火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[27624] = {name = "次级治疗波", description = "为友方目标回复 853至 949点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[27626] = {name = "净化术", description = "净化敌方目标，移除2个增益魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27632] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高600点。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[27633] = {name = "摔绊", description = "对敌人造成50点伤害，并使其移动速度降低60%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27634] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27636] = {name = "星辰碎片", description = "召唤群星的碎片攻击敌人，在6秒内对其造成3000点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27637] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[27638] = {name = "斜掠", description = "对目标造成200至300点伤害，并在15秒内造成总计500点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27639] = {name = "召唤宠物", description = "召唤伊萨利恩的角鹰兽来帮助她作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27641] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续6秒。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[27646] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27650] = {name = "复仇", description = "物理伤害提高100%。\n 法术伤害提高50%。\n 移动速度提高75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27672] = {name = "秘密技术", description = "施法者开始使用秘密的五指爆破心脏技术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27673] = {name = "五步败亡术", description = "对敌人造成五种重伤之一。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27677] = {name = "激活净化器", description = "消除一个友方目标身上的变形效果，并为其恢复563至937点生命值和法力值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27680] = {name = "狂暴", description = "使施法者的移动速度提高150%，伤害提高500%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27687] = {name = "召唤白骨爪牙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27688] = {name = "白骨之盾", description = "白骨之盾 魔法\n吸收伤害。\n对近战和远程攻击者造成100点伤害。\n对施法者造成100点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27689] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高100%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27695] = {name = "召唤白骨法师", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27737] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27746] = {name = "硝石加速", description = "每秒10点法力值。\n 移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27753] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1分钟内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1分钟。只能在非战斗状态中安置陷阱，每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[27754] = {name = "制造超维度幽灵显形器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27755] = {name = "制造挑衅之旗", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27758] = {name = "战争践踏", description = "对附近的敌人造成0点物理伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[27760] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续15秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[27793] = {name = "疾病之云", description = "每3秒对附近的敌人造成232至268点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27794] = {name = "顺劈斩", description = "对一名敌人和离它最近的友方造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[27807] = {name = "胆汁呕吐", description = "对施法者面前一个锥形区域内的所有敌人造成1200点自然伤害，并在接下来的15秒内造成每3秒4375至5625点伤害，同时使其自然抗性降低1200点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27808] = {name = "冰霜冲击", description = "使目标昏迷并每秒对目标造成相当于目标最大生命值26%的冰霜伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[27810] = {name = "暗影裂隙", description = "在一名敌对玩家附近召唤一个暗影裂隙。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[27812] = {name = "虚空冲击", description = "对10秒后仍然身处暗影裂隙中的敌人造成极大的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27819] = {name = "自爆法力", description = "摧毁目标一部分的法力值，并根据摧毁的法力值数值对目标周围的敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27825] = {name = "暗影遮罩", description = "像旋风一样挥舞你手中的武器攻击8码内的敌人，对每一名敌人都造成武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27831] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[27890] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[27891] = {name = "酸性软泥", description = "对敌人造成3700至4300点自然伤害，并使其在受到自然系攻击时承受的伤害提高200点，持续20秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[27897] = {name = "狂乱", description = "周期性地施放强力的魔爆术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27987] = {name = "邪恶光环", description = "使施法者自动对周围的敌人每2秒造成100点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27989] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27990] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[27993] = {name = "践踏", description = "对施法者正面附近的敌人造成2313至2687物理伤害并使其移动速度降低，持续8秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[27994] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计6000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[27995] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高100%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28006] = {name = "奥术遮罩", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28089] = {name = "极性转化", description = "在附近所有敌方目标身上施放负能量电荷或正能量电荷。当携带相同电荷的玩家相互靠近时，其每次攻击所造成的伤害均得到提高。当携带相反电荷的玩家相互靠近时，即会对附近的团队成员造成伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[28099] = {name = "震击", description = "对敌方单位造成6563至8437点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28114] = {name = "迪迪尔印记", description = "迪迪尔印记\n吸引一切。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28131] = {name = "狂乱", description = "使施法者的攻击速度提高40%并且造成的物理伤害提高25%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28133] = {name = "治愈疾病", description = "从友方目标身上移除1个疾病效果。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[28134] = {name = "能量涌动", description = "使施法者的攻击速度提高200%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28135] = {name = "静止力场", description = "对所有附近的敌方目标造成2500点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28137] = {name = "软泥溅射", description = "在3秒内对附近所有的敌人造成6000点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28156] = {name = "疾病之云", description = "疾病之云对周围所有敌人每3秒造成555至645伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28157] = {name = "软泥喷射", description = "喷溅出黏液，对格罗布鲁斯身前的敌人造成6300至7700点自然伤害。被黏液击中的敌人将召唤出一个辐射软泥怪。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28158] = {name = "中毒", description = "每1秒对附近敌人造成2775至3225点自然伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28167] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28168] = {name = "圆弧斩", description = "对施法者面前一个锥形区域内的所有敌人造成普通伤害外加125点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28169] = {name = "变异注射", description = "向目标注射毒素，使其在10秒后释放毒云。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[28240] = {name = "毒云", description = "出现一片毒云并在区域内扩散，持续1.25分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28280] = {name = "轰击软泥", description = "投掷一个污水淤泥怪轰炸地面。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28293] = {name = "闪电链", description = "对附近的敌人射出一支闪电箭，这支闪电箭在击中目标后将继续攻击其附近的其它敌人。该法术最多可以影响3个目标，对每一个连续的目标造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[28294] = {name = "闪电图腾", description = "召唤一个闪电图腾，持续存在1分钟。该图腾会周期性地攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[28297] = {name = "震击", description = "对15码内的敌方目标造成2850至3150点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[28299] = {name = "闪电球", description = "对敌方单位造成17500至22500点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28301] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[28306] = {name = "强效治疗术", description = "召唤神圣魔法治疗一个畸形妖。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[28310] = {name = "精神鞭笞", description = "每秒对一名敌人造成1388至1612点暗影伤害并使其移动速度降低50%，持续5秒。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[28314] = {name = "烈焰震击者之触", description = "对一个敌人造成10%的伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[28315] = {name = "恐惧光环", description = "恐惧光环。", mechanic = "感觉", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28322] = {name = "腐液之云", description = "对附近的目标造成3515至4085点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28323] = {name = "烈焰震击者的复仇", description = "死亡时击倒附近的敌人，并使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28340] = {name = "邪恶光环", description = "使施法者自动对周围的敌人每2秒造成100点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28352] = {name = "萨格拉斯之息", description = "向邻近的敌人喷吐萨格拉斯之息，使其受到削弱。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[28353] = {name = "亡者复生", description = "复生一名死寒仆从。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[28362] = {name = "疾病之云", description = "疾病之云对周围所有敌人每3秒造成324至376点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28371] = {name = "激怒", description = "使你的攻击间隔缩短25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[28383] = {name = "暗影之门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​小时", dispel_type = nil},
[28391] = {name = "闪现术", description = "将施法者传送到目标敌方单位所在的位置，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28405] = {name = "击退", description = "将目标击飞，造成50%普通武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28406] = {name = "变形回火", description = "变形回火\n变形术出错。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28407] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成2220至2580点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28408] = {name = "克尔苏加德锁链", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28428] = {name = "速效药膏", description = "立即对目标造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28431] = {name = "毒性充能", description = "充能一名敌人并使其每3秒对5码内所有目标造成2000点自然伤害，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28433] = {name = "爆炸", description = "牺牲自己，对周围的敌人造成28125至31875点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28434] = {name = "蜘蛛网", description = "将敌方目标拉到身边，移动速度降低25%，持续1秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[28439] = {name = "Create Eternal Quintessence", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28440] = {name = "暗影迷雾", description = "使附近敌人受到治疗时的效果降低75%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[28447] = {name = "暗影爆裂", description = "恶魔学识 ( Hotfix Passive )\n 爆发能量，击退附近所有敌人，对其造成75至88点伤害，并清除所有威胁值。\n\n 痛苦, 毁灭\n 爆发能量，击退附近所有敌人，对其造成74至87点伤害，并清除所有威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28448] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[28450] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成2025至2475点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[28467] = {name = "重伤", description = "造成150%武器伤害并使其受到的治疗效果降低10%，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28468] = {name = "狂乱", description = "使施法者的物理攻击对敌人造成的伤害提高150点，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28470] = {name = "活力分流", description = "造成125%武器伤害，造成的伤害提高15%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28478] = {name = "寒冰箭", description = "对一名敌人造成10063至12937点冰霜伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[28522] = {name = "寒冰箭", description = "将目标禁锢在坚冰之中，使其陷入昏迷并对目标及目标附近的敌人造成7125至7875点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28524] = {name = "冰霜吐息", description = "对所有邻近敌人造成112500至187500点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28531] = {name = "冰霜光环", description = "每2秒造成1200点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28542] = {name = "生命吸取", description = "吸取2188至2812点生命值并为萨菲隆每3秒恢复4376至5624点生命值，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[28547] = {name = "寒冷", description = "每2秒造成3500至4500点冰霜伤害，并使作用效果范围内所有敌人的移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28560] = {name = "召唤暴风雪", description = "在一个邻近的敌人所在的位置召唤一道暴风雪。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28679] = {name = "收割灵魂", description = "将全部属性降低10%，持续 1分钟。可以堆叠9层。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28681] = {name = "灵魂复活", description = "灵魂复活\n所有攻击所能造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28697] = {name = "宽恕", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28730] = {name = "奥术洪流", description = "使半径8码范围内的所有敌人沉默2秒，并使你回复2%的法力值。还可中断非玩家类敌人的法术施放，持续3秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "魔法"},
[28732] = {name = "黑女巫的拥抱", description = "阻止并移除狂乱效果。在30秒内不能使用自然法术，施法速度降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28741] = {name = "毒性震荡", description = "对施法者正面附近的敌人造成3500至4500点自然伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28747] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高100%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28776] = {name = "死灵之毒", description = "治疗效果降低90% ，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[28783] = {name = "穿刺", description = "尖刺刺穿地面升起，对施法者远方呈直线形排列的敌人造成4813至6187点物理伤害，并将其击飞。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[28785] = {name = "虫群风暴", description = "阿努布雷坎释放出一簇虫群，使其移动速度降低40%并对所有附近的敌人造成伤害。邻近的敌人不能攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[28794] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成2313至2687点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28796] = {name = "毒液箭雨", description = "向所有的敌人喷射毒药，对其造成2625至3375点自然伤害，在接下来的8秒内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[28798] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高150点，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28832] = {name = "库尔塔兹印记", description = "对附近所有敌人造成伤害，并留下一个印记。敌人身上叠加的印记数量越多，受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28833] = {name = "布劳缪克丝印记", description = "对附近所有敌人造成伤害，并留下一个印记。敌人身上叠加的印记数量越多，受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28834] = {name = "瑞文戴尔印记", description = "对附近所有敌人造成伤害，并留下一个印记。敌人身上叠加的印记数量越多，受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28835] = {name = "瑟里耶克印记", description = "对附近所有敌人造成伤害，并留下一个印记。敌人身上叠加的印记数量越多，受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28858] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28863] = {name = "虚空领域", description = "召唤一个虚空领域，并对其站在其范围内的所有敌人造成暗影伤害", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28882] = {name = "邪恶之影", description = "施放暗影能量，造成2160至2640点暗影伤害，并在随后每1秒造成600额外伤害，持续8秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28883] = {name = "神圣愤怒", description = "向四面八方射出充满神圣能量的箭矢，对目标和其身旁的敌人目标造成900至1100点神圣伤害，每次跳跃强化50%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28884] = {name = "流星", description = "造成13775至15225点火焰伤害，由陨石冲击点周围8码内所有敌人分担。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[28887] = {name = "凋零打击", description = "使敌人的攻击间隔延长33%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28902] = {name = "嗜血", description = "使一位盟友的攻击速度提高30%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28913] = {name = "血肉腐烂", description = "每2秒对一名敌人造成278至322点伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28969] = {name = "酸液喷射", description = "每2秒对一名敌人造成500点自然伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28991] = {name = "蛛网", description = "使目标无法移动，持续10秒。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28993] = {name = "女妖哀嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[28995] = {name = "石肤术", description = "每1秒为施法者恢复40000点生命值，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[29044] = {name = "妖术", description = "将一名敌人变形为一只小鸡，使其无法攻击也不能施放魔法，持续3秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29047] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29054] = {name = "吞噬魔法", description = "从一名敌人身上吸取55点法力值，并为施法者回复相同数值的生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29058] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多50点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[29060] = {name = "嘲讽", description = "嘲讽目标，强制其攻击你。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[29061] = {name = "白骨屏障", description = "使你在遭到物理和法术攻击时所承受的伤害值降低75%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[29066] = {name = "召唤凶骨骷髅", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29067] = {name = "剥削奴隶", description = "从施法者的宠物身上吸取150点生命值，为施法者回复相当于该数值150%的生命值。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29098] = {name = "痛苦消隐", description = "在5秒内从一名敌人身上吸取生命值和法力值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[29106] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29107] = {name = "瓦解怒吼", description = "凶猛地尖叫，对附近的敌人造成7125至7875点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29109] = {name = "奥术残渣", description = "使一名敌人造成的法术伤害最多提高20点，持续2分钟。\n 使一名敌人受到的法术伤害最多提高10点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29120] = {name = "弓箭射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29125] = {name = "无望", description = "使附近的死亡骑士学员造成的伤害提高5000%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29170] = {name = "次级治疗术", description = "治疗目标，恢复 47至 58点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29204] = {name = "必然的厄运", description = "在10秒后对附近的敌人造成4000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29208] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29212] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29213] = {name = "药剂师的诅咒", description = "使目标受到药剂师的诅咒。如果目标未被驱散诅咒，则周围的玩家都会受到药剂师之怒的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29214] = {name = "药剂师之怒", description = "感染附近的盟友，造成3700至4300点暗影伤害，并且每2秒造成1313至1687点额外伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29232] = {name = "蘑菇花", description = "使目标的爆击几率提高50%，法术和技能不造成任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29234] = {name = "召唤孢子", description = "召唤一个孢子，持续1.50分钟。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29290] = {name = "寒冰之毒", description = "每一层都降低近战15%攻击速度，可以叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[29292] = {name = "冰霜之雾", description = "使区域内所有敌人的移动速度降低75%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29293] = {name = "毒液箭雨", description = "向敌人喷射毒药，对其造成1500至2500点自然伤害外加每5秒造成额外的238至262点伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[29298] = {name = "黑暗尖啸", description = "对附近的敌人造成1350至1650点暗影伤害并打断其正在施放的法术，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29299] = {name = "吸血之触", description = "吸取一名敌人的生命值，并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29300] = {name = "音速冲击", description = "发出刺耳的尖叫，对目标造成2520至3080点物理伤害并使其昏迷5秒。昏迷时威胁值降低。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29303] = {name = "双翼扑击", description = "打击施法者附近的敌人，将他们击退并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29304] = {name = "碎石岭之嚎", description = "周期性吸取敌人的法力值、能量值和怒气值，持续10分钟。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[29306] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高100点，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29309] = {name = "相位变换", description = "使得施法者隐形3秒，免疫一切攻击和法术，但也无法行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29310] = {name = "法术瓦解", description = "使附近的敌人受到法术瓦解效果影响，施法速度降低300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[29316] = {name = "召唤助手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29317] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29320] = {name = "冲锋", description = "冲锋距离最远的敌人，造成普通伤害加上150点伤害，再使所有邻近敌人陷入恐惧。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29321] = {name = "恐惧", description = "使附近的敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29323] = {name = "吸收活力", description = "吸收邻近敌人的力量和耐力并加强施法者的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29325] = {name = "酸性箭雨", description = "向一名敌人射出酸性箭雨，每3秒造成232至268点自然伤害，持续24秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29339] = {name = "治疗之触", description = "召唤自然魔法治疗一匹友方的战马。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[29340] = {name = "鞭笞狂暴", description = "使一位盟友的攻击速度提高60%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[29363] = {name = "吸血之触", description = "吸取一名敌人的生命值，并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29380] = {name = "清洁术", description = "净化一个友方目标，驱散1个中毒效果，1个疾病效果和1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29381] = {name = "强效力量祝福", description = "使附近所有友方目标的攻击强度提高550点，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29382] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续10秒。但在效果持续时间内，施法者的攻击速度也降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29385] = {name = "命令圣印", description = "使施法者有一定几率额外造成相当于普通武器伤害70%的神圣伤害。持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[29386] = {name = "命令审判", description = "审判敌人，造成1425至1575点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[29390] = {name = "盾墙", description = "使施法者受到物理和魔法攻击时所承受的伤害减少75%，效果持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29405] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[29406] = {name = "暗影形态", description = "进入暗影形态，使你造成的暗影伤害提高20%，受到近战攻击时承受的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29407] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续6秒。", mechanic = "被诱捕", range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[29408] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收2500点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29419] = {name = "闪光炸弹", description = "使半径5码范围内的所有野兽逃跑，持续10秒。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29425] = {name = "凿击", description = "对目标造成950至1050点伤害，令其昏迷6秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[29426] = {name = "英勇打击", description = "一次有力的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29427] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[29436] = {name = "吸血投掷", description = "立即射击并在12秒内吸取目标3150点生命值和法力值。", mechanic = nil, range = "50码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[29448] = {name = "消失", description = "使施法者进入潜行状态，效果持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[29457] = {name = "寒冰箭", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29458] = {name = "暴风雪", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29459] = {name = "炎爆术", description = nil, mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[29477] = {name = "女妖哀嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29484] = {name = "蛛网喷射", description = "向四周喷射蛛网，使附近的所有敌人昏迷4秒，并对其造成1750至2250点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29485] = {name = "迷心光环", description = "造成的物理伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29486] = {name = "迷惑光环", description = "所造成的法术伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29487] = {name = "暗影箭", description = "对敌人射出暗影箭，造成2250至2750点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29490] = {name = "诱惑", description = "魅惑附近敌方目标，持续6秒。", mechanic = "被魅惑", range = "0码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = nil},
[29491] = {name = "迫近的背叛", description = "在10秒后对附近的敌人造成3000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[29492] = {name = "灼热之痛", description = "使目标感受灼热的痛苦，对其造成1350至1650点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29494] = {name = "诱惑", description = "诱惑一名敌人10秒，使其在攻击时有一定几率治疗其目标1500点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29497] = {name = "嫉妒", description = "诅咒一名敌人，使其有一定几率在攻击时对自己造成伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29505] = {name = "女妖尖叫", description = "使附近的敌人沉默，不能施放任何法术，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = "魔法"},
[29511] = {name = "忏悔", description = "使附近所有敌人陷入冥想状态，瘫痪12秒。受到伤害将打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[29512] = {name = "神圣之地", description = "造成240至360点神圣伤害并在1秒内阻止施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29513] = {name = "地精龙枪", description = "使用地精龙枪，在8秒内对工程师正面锥形区域内所有目标造成 491 点火焰伤害，如果它没有爆炸的话……", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[29514] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有目标造成360至440点神圣伤害，并为半径10码范围内的所有小队成员恢复360至440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29521] = {name = "舞动之核", description = "使附近所有小队成员的舞蹈速度和攻击速度提高20%。光环效果一直持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29522] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "魔法"},
[29537] = {name = "召唤幻影猎犬", description = "召唤1个幻影猎犬协助施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29540] = {name = "负担诅咒", description = "使目标的力量降低70%，移动速度降低70% ，持续15秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29541] = {name = "Summon Phantom Hound Visual", description = "Visual effect for Phantom Hound Unsummon.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29544] = {name = "破胆怒吼", description = "向附近的敌人发出怒吼，使它们因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29546] = {name = "忠诚誓言", description = "控制一个等级不高于75级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29555] = {name = "左钩拳", description = "一击有力的钩拳，造成武器伤害再加上77至93点额外伤害，并使敌人失去平衡，降低物理攻击的命中几率5，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29560] = {name = "脚踢", description = "用脚快速踢敌人，对其造成270至330点伤害，并使其在2秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29561] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加104点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29562] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29563] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[29564] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[29567] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高438至562点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29570] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[29572] = {name = "致死打击", description = "对目标造成250%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29573] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[29574] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29575] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29576] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加3150至3850点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29577] = {name = "重蹄打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29578] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29579] = {name = "投掷炸弹", description = "对选定区域内的所有敌人造成425至575点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29580] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[29581] = {name = "冲压", description = "捶打敌人，造成普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29582] = {name = "投掷", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29583] = {name = "穿刺", description = "每3秒对敌人造成一次物理伤害，持续9秒。", mechanic = "流血", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29584] = {name = "挫志怒吼", description = "使附近敌人的攻击强度降低300点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29586] = {name = "脚踢", description = "用脚快速踢敌人，对其造成675至825点伤害，并使其在5秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29587] = {name = "暗影恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29609] = {name = "恶毒的礼物", description = "对随机目标造成3150至3850点伤害，但恢复1575至1925点法力值。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29612] = {name = "煽动愤怒", description = "使附近的鬼灵顾客的攻击速度提高200%，持续6秒。但该效果结束后攻击速度会降低。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29618] = {name = "燃烧之印", description = "对一名敌人造成139至161点火焰伤害并使其受到的火焰伤害提高50点，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29650] = {name = "疲惫", description = "疲惫\n攻击速度降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29661] = {name = "磁性牵引", description = "将目标拉到施法者身边。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[29665] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加1点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[29666] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29667] = {name = "断筋", description = "对一名敌人造成20%武器伤害，并使其移动速度降低70%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29670] = {name = "寒冰坟墓", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[29673] = {name = "沙包", description = "使一名敌人的攻击速度降低35%，移动速度降低35%，持续10秒。并造成3500至4500点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29675] = {name = "烘焙", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29676] = {name = "旋转钉刺", description = "对目标敌人造成2250至2750点伤害，并将其击倒，持续2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29677] = {name = "掷槌", description = "向敌人掷出一柄锤子，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29679] = {name = "说教", description = "使一名敌人进入沉睡状态，该效果最多持续10秒。任何伤害都会唤醒目标。同时只能使一个目标处于沉睡状态。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[29680] = {name = "谢幕的欢呼", description = "在一定范围内造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29683] = {name = "聚光灯", description = "在施法者位置召唤一个聚光灯，持续15秒。位于该聚光灯内的任何人都将获得能力提升。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29684] = {name = "盾牌猛击", description = "对敌人造成1850至2150点伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29690] = {name = "裂颅醉意", description = "对目标造成普通武器伤害再加上285至315点伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29691] = {name = "狂乱", description = "提高物理伤害和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29711] = {name = "击倒", description = "对当前地方目标造成24至29点伤害，并将其击倒，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29712] = {name = "暗影震击", description = "立刻用暗影魔法冲击敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29716] = {name = "虚灵诅咒", description = "使目标的物理攻击命中率降低15%，可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29717] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29718] = {name = "元素护甲", description = "对所有魔法的抗性提高200点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[29722] = {name = "烧尽", description = "对一个敌人造成 1645 点火焰伤害。 [ 爆燃灰烬 : 产生爆燃灰烬。爆击将使该效果加倍。 ]", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29765] = {name = "水晶打击", description = "攻击一名敌人，对其造成2625至3375点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29768] = {name = "过载", description = "将一股巨大的奥术能量转移到敌方目标，使其过载。目标将发生周期性的爆炸，不断释放出的能量将对其周围的盟友造成递增的奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[29832] = {name = "暗影顺劈", description = "对目标和它身边最近的敌人造成武器伤害减去1500点暗影伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[29833] = {name = "无形", description = "使一名敌人的命中几率降低50%。\n 使一名敌人的法术命中几率降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29837] = {name = "石拳", description = "使施法者的物理伤害提高35%，但是移动速度降低75%并且攻击速度降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29846] = {name = "火焰节之怒", description = "火焰节之怒\n爆击等级和法术爆击等级提高3。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29847] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害附加额外伤害，并锁定对手。", mechanic = "昏迷中", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29848] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续10秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29849] = {name = "冰霜新星", description = "对邻近敌人造成463至537点冰霜伤害，并使其无法移动，持续6秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29864] = {name = "灼热", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29865] = {name = "死亡之花", description = "每1秒造成200点自然上，持续6秒，效果结束后额外造成1200点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29876] = {name = "引爆", description = "7秒后引爆，造成区域伤害并摧毁火花。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29880] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续直到主动取消。可吸收最多60000点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗1点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29881] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多1250点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[29882] = {name = "释放法力", description = "在一片区域内的目标每1秒恢复175点法力值，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29883] = {name = "闪现术", description = "将施法者传送到一名随机目标身旁，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29885] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29896] = {name = "希亚其斯之网", description = "使目标昏迷10秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29900] = {name = "不稳定的魔法", description = "使附近所有敌人造成的法术伤害提高，最多300。\n 使附近所有敌人受到的法术伤害提高，最多600。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29901] = {name = "酸性之牙", description = "对敌人造成普通伤害附加额外伤害，并且每2秒造成一次额外的自然伤害，持续30秒。同时使护甲值降低，最多可叠加7次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[29903] = {name = "俯冲", description = "向一名远处的敌人发起冲锋，造成普通伤害附加额外伤害，并使目标昏迷。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29904] = {name = "音爆", description = "对附近的敌人造成普通伤害再加2188至2812点伤害，并使它们不能施法，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29905] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成1050至1350点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29906] = {name = "毁灭", description = "对目标造成普通武器伤害再加上500点伤害，并使其在接下来的10秒内因流血而受到2550至3450点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29908] = {name = "星界撕咬", description = "扭曲虚空和麦迪文魔法的融合产物，这些怪物能剥离敌人体内的魔法能量并将其转化为奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29911] = {name = "能量扭曲", description = "诅咒附近的敌人，使其使用法术和技能的消耗提高100%，持续15秒。该效果作用于所有的法术和技能，无论其使用法力值，怒气还是能量值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29915] = {name = "血肉腐烂", description = "每2秒对一名敌人造成1050至1350点暗影伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[29919] = {name = "空间裂隙", description = "爆炸，对附近的敌人造成大量奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29920] = {name = "相位隐形", description = "施法者的形体在物质世界中忽隐忽现，他正在建立现世与来世的连接。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29922] = {name = "连珠火球", description = "对附近的敌人造成1530至2070点火焰伤害，并在3秒内每1秒额外造成200点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[29923] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[29924] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[29925] = {name = "火球术", description = "对敌人造成1530至2070点火焰伤害，并在3秒内每1秒附加200点额外伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[29926] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[29927] = {name = "暗影箭", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[29928] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[29930] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29935] = {name = "血盆大口", description = "每3秒对附近的数个敌人造成物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[29938] = {name = "灵魂指引", description = "灵魂指引\n先祖狼魂指引着你的道路。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29939] = {name = "传染毒药", description = "对附近的敌人造成850至1150点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29942] = {name = "感染之血", description = "每3秒对敌人造成1641至2109点自然伤害，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[29946] = {name = "烈焰花环", description = "制造一个光环，如果没有在20秒内被驱散或刷新就会爆炸。该效果会在20秒后消失。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29953] = {name = "火球术", description = "对敌人造成3910至5290点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29954] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[29956] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29961] = {name = "法术反制", description = "反制附近敌人正在施放的法术，使其在10秒无法再次施放任何与该法术同一类别的魔法。产生大量仇恨值。", mechanic = "中断", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29962] = {name = "召唤水元素", description = "召唤水元素保护施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29963] = {name = "群体变形", description = "使附近的所有敌人进入睡眠状态，并强迫它们四处游离，最多持续10秒。对其造成的任何伤害都会使其恢复到正常状态。只能对野兽、龙类、巨人、人形生物或小动物施放。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[29969] = {name = "召唤暴风雪", description = "激活暴雪NPC。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29973] = {name = "魔爆术", description = "引爆奥术能量，造成9000至11000点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[29975] = {name = "造水术", description = "用魔法合成0瓶星界水以供法师和 他 的盟友饮用。\n\n 这些物品会在持有者登出游戏超过15分钟之后消失。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29976] = {name = "气定神闲", description = "激活之后，你的下一个施法时间低于10秒的法师法术会成为瞬发法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29977] = {name = "燃烧", description = "激活之后，使你的火焰伤害法术每一次命中目标时，你的火焰系法术的爆击几率都会提高0%。这个效果会一直持续到你使用火焰系法术造成了3次火焰伤害法术爆击。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = "魔法"},
[29978] = {name = "炎爆术", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29982] = {name = "空间扭曲", description = "产生一个光环，每3秒使附近敌人的属性下降3%， 直到光环主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29990] = {name = "减速", description = "使一名敌人的攻击速度降低50%，移动速度降低80%，持续10秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29991] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29992] = {name = "水样采集", description = "命令机器助手3000型从萨兰纳尔月亮井中收集水样。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29998] = {name = "衰弱天灾", description = "每3秒对附近所有的目标造成3000点自然伤害，并使其最大生命值降低50%，持续21秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[30007] = {name = "空间扭曲", description = "产生一个光环，每3秒使附近敌人的属性下降3%， 直到光环主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30012] = {name = "移动", description = "进行移动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30013] = {name = "缴械", description = "使敌人无法使用武器作战，持续8秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[30014] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加0点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30035] = {name = "群体减速", description = "使13码范围内的全部敌人的攻击速度降低35%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30036] = {name = "窃取魔法", description = "驱散目标身上的魔法效果，从一名盟友身上移除1个有害法术或者从一名敌人身上移除1个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[30039] = {name = "传送", description = "对你施放的治疗法术将被转移。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[30043] = {name = "毒性喷射", description = "向施法者身前的敌人喷射毒药，对其造成1750至2250点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30050] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30053] = {name = "火焰增效", description = "使一名敌人受到的火焰伤害提高500点，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30055] = {name = "暗影箭", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[30066] = {name = "召唤小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30081] = {name = "作呕天灾", description = "使目标感染疾病，在受到物理攻击时承受的伤害提高1500点，耐力降低200点，持续1分钟。感染疾病的目标有10%的几率在被击中时将疾病传染给附近的盟友。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "7​分钟", dispel_type = "疾病"},
[30091] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30092] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30094] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30095] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30109] = {name = "软泥爆发", description = "对附近的敌人造成463至537点自然伤害，并使其移动速度降低50%，持续5秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30110] = {name = "变异孢子", description = "对邻近的敌方目标每3秒造成463至537点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30113] = {name = "腐烂撕咬", description = "使敌人受到的伤害提高10%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[30115] = {name = "牺牲", description = "使目标成为献给上古之神的牺牲，使其昏迷，并每1秒吸取其1500点生命值，持续30秒。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30127] = {name = "灼热灰烬", description = "18秒内造成3000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30128] = {name = "烟雾冲击", description = "对目标造成1850至2150点物理伤害，并持续造成火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[30129] = {name = "灼烧土地", description = "灼烧土地，燃起烈焰，30秒内对所有被灼烧区域内的敌人总共造成21880至28120点伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[30130] = {name = "分神之灰", description = "使你的法术和技能命中目标的几率提高30%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[30131] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响2个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30138] = {name = "暗影震击", description = "立刻用暗影魔法冲击附近的敌人，造成2313至2687点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30151] = {name = "追杀", description = "向敌人冲锋，立即对其造成100%的武器伤害并使 恶魔卫士 的移动速度提高30%，持续6秒。\n\n自动施法：\n 在 恶魔卫士 距离其目标超过8码时使用。\n\n(点击右键以启用或禁用该技能)", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[30155] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[30161] = {name = "紫色焰火", description = "向空中发射一支可以绽放出无数紫色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[30166] = {name = "暗影之握", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30168] = {name = "暗影牢笼", description = "暗影牢笼\n昏迷。\n受到的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30171] = {name = "恶魔之门", description = "召唤一道通往扭曲虚空的传送门，它会周期性地召唤恶魔爪牙来帮助施法者，持续直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30180] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[30184] = {name = "召唤恶魔小鬼", description = "召唤一个恶魔小鬼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30205] = {name = "暗影牢笼", description = "暗影牢笼\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30210] = {name = "浓烟吐息", description = "对施法者面前一个锥形区域中的敌人造成3700至4300点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30213] = {name = "军团打击", description = "恶魔守卫进行横扫攻击，造成130%的武器伤害，并由6码范围内的所有目标分摊。\n\n 恶魔守卫的当前目标也会受伤，而且受到的任何治疗效果降低10%，持续6秒。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30218] = {name = "火球术", description = "向坦普的隐形目标射出一个火球。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30221] = {name = "射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30225] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30231] = {name = "放逐术", description = "放逐目标，阻止其进行任何动作，但也使其进入无敌状态。", mechanic = "驱逐", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30235] = {name = "弧光凋零", description = "对目标造成675至825点奥术伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30254] = {name = "唤醒", description = "每秒恢复5%法力值，持续20秒。在唤醒时受到的伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30282] = {name = "火球弹幕", description = "向距离40码外的所有敌人投掷火球。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30284] = {name = "改变朝向", description = "转向另一个方向。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[30285] = {name = "鹰爪", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30353] = {name = "召唤树伪装", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30358] = {name = "灼热之痛", description = "使目标感受灼热的痛苦，对其造成1800至2200点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30400] = {name = "虚空光柱 - 坚韧", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30401] = {name = "虚空光柱 - 平静", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30402] = {name = "虚空光柱 - 统御", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30403] = {name = "奥术灌注", description = "奥术能量充盈施法者，对近战攻击命中的目标造成额外1500至2500点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30424] = {name = "幽灵步", description = "让使用者可以更好地理解止松熊怪的文字。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30430] = {name = "毒蛇的拥抱", description = "毒蛇的拥抱\n游泳速度提高150%。水下呼吸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30448] = {name = "森林之影", description = "森林之影\n使你可以高速奔跑，并获得隐形效果。战斗或拾取物品会取消这个效果。只能在秘蓝岛使用。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30451] = {name = "奥术冲击", description = "向目标施放一道能量波，造成 809 点奥术伤害。产生一层奥术充能。\n\n 每层奥术充能使奥术冲击的伤害提高50%，消耗的法力值提高150%。 [ 减速术雕文 : 任何受到你的奥术冲击法术伤害且未受到你的减速术影响的目标都将受到减速效果的影响。 ]", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30460] = {name = "脚踢", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30466] = {name = "虚空之门 - 坚韧", description = "硬化虚空幽龙的外壳，使其承受的伤害降低1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30467] = {name = "虚空之门 - 平静", description = "每1秒为虚空幽龙恢复4000点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30468] = {name = "虚空之门 - 统御", description = "虚空幽龙充满能量，伤害提高1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30470] = {name = "切割", description = "使施法者的攻击速度提高30%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[30471] = {name = "上钩拳", description = "对一名敌人造成150%武器伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30472] = {name = "戒律光环", description = "使附近友方单位招架和格挡的几率提高，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30474] = {name = "嗜血", description = "立即攻击目标，对其造成120%的普通武器伤害。另外，接下来的5次成功的近战攻击都可以为你回复238至262点生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[30478] = {name = "出血", description = "造成110%武器伤害。并使敌人受到的物理伤害提高10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30479] = {name = "抵抗暗影", description = "使一位盟友的暗影抗性提高2点，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[30481] = {name = "火焰射击", description = "射击敌人，对其造成383至467点火焰伤害，并在12秒内每3秒造成95点额外的火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30482] = {name = "熔岩护甲", description = "你的法术爆击几率提高5%。\n\n 受到的所有物理伤害降低6%。\n\n护甲术\n法师在同一时间内只能激活一种护甲术。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[30485] = {name = "激怒", description = "激怒，物理伤害和攻击速度提高，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "暴怒"},
[30487] = {name = "虚空之门 - 坚韧", description = "召唤一扇坚韧虚空之门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30490] = {name = "虚空之门 - 平静", description = "召唤一扇平静虚空之门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30491] = {name = "虚空之门 - 统御", description = "召唤一扇统御虚空之门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30493] = {name = "弓箭射击", description = nil, mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30494] = {name = "粘稠的软泥", description = "厚重的软泥使所有邻近敌人的移动速度和攻击速度降低，持续20秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30495] = {name = "暗影顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加275点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[30496] = {name = "次级暗影裂隙", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30499] = {name = "启示", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30500] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续4秒，并对其造成1260点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30502] = {name = "黑暗之脊", description = "像旋风一般挥舞手中的武器并对周围敌人倾泄暗影法术，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30505] = {name = "暗影箭", description = "施法者在圆圈中旋转，对附近的敌人施放暗影箭，对其造成1063至1437点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30510] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30511] = {name = "深渊燃魔", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30522] = {name = "虚空燃烧", description = "使施法者自动对周围的敌人每5秒造成100点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30527] = {name = "烈焰火炮", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30528] = {name = "黑暗治疗", description = "使用黑暗魔法为一名盟友恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30531] = {name = "灵魂转移", description = "灵魂转移\n伤害提高20%。\n施法速度提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30584] = {name = "恐惧", description = "恐惧附近的所有敌人，使其因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30600] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30604] = {name = "治疗祷言", description = "强大的祷言，可以为周围的所有小队成员全部恢复 1322 点生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30615] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续2秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[30616] = {name = "冲击新星", description = "对范围内所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30619] = {name = "顺劈斩", description = "对最多3名邻近目标造成150%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30621] = {name = "肾击", description = "终结技，使目标昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[30633] = {name = "雷霆一击", description = "对附近敌人造成938至1062点自然伤害，并使其攻击速度降低35%，移动速度降低35%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "魔法"},
[30639] = {name = "血肉撕咬", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30641] = {name = "重伤", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱5%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30659] = {name = "邪能灌注", description = "以虚空能量强化目标，使其获得邪能灌注的效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30686] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[30691] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[30695] = {name = "背叛光环", description = "每1秒自动对目标及其邻近盟友造成360至440点暗影伤害，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[30707] = {name = "召唤残忍的军犬", description = "召唤一个残忍的军犬。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[30735] = {name = "暗影灼热", description = "对目标造成暗影伤害，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30739] = {name = "刃舞", description = "对15码内所有敌人造成武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30745] = {name = "Target Fissures", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30752] = {name = "恐惧嚎叫", description = "使附近的敌人因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30753] = {name = "小红帽", description = "将目标标记为小红帽。这将使大灰狼追赶并吞吃他们的概率大大提高！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30761] = {name = "强力横扫攻击", description = "击晕施法者前方的所有敌人，持续4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30769] = {name = "挑出小红帽", description = "让我们看看，哪个看起来最美味……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[30815] = {name = "背部突刺", description = "攻击位于施法者身后的一名敌人，对其造成1900至2100点物理伤害，并将其击飞。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30817] = {name = "致命剿杀", description = "攻击位于施法者前方的附近的敌人，对其造成武器伤害外加110点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30822] = {name = "浸毒之刺", description = "造成武器伤害附加额外伤害，并使目标所有属性降低10%，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30831] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[30832] = {name = "肾击", description = "终结技，使目标昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[30841] = {name = "卤莽", description = "使施法者造成的物理伤害提高35%并使施法者的攻击速度提高35%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30842] = {name = "召唤地狱巨犬", description = "召唤1只地狱巨犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30843] = {name = "能量衰弱", description = "使敌人的治疗效果和生命值恢复速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30846] = {name = "投掷炸弹", description = "投掷一颗炸弹。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[30849] = {name = "法术封锁", description = "反制敌人的法术，使其沉默并在4秒内不能再次施放该法术。产生大量的威胁值。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30851] = {name = "召唤地狱魔法猎犬", description = "召唤一只地狱魔法猎犬。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[30852] = {name = "暗影新星", description = "释放黑暗的魔法，对30码内所有敌人造成3000点暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30853] = {name = "召唤魅惑者", description = "召唤一名魅惑者，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[30854] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30859] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身造成火焰伤害，对周围的所有敌人造成 224 点火焰伤害。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30878] = {name = "永恒之爱", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30887] = {name = "虔诚", description = "使施法者造成的物理伤害提高50%，攻击速度提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30889] = {name = "强力吸附", description = "目标为朱丽叶的美貌所倾倒，在6秒内陷入昏迷不能自拔。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[30890] = {name = "盲目激情", description = "净化敌人，使其受到1500点神圣伤害，并在接下来的4秒内受到额外3000点神圣伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30900] = {name = "无力诅咒", description = "使目标造成的法术伤害降低，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[30901] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低1000点。可叠加最多5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30913] = {name = "软泥喷射", description = "对施法者正面的敌人造成700至900点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30914] = {name = "中毒", description = "每1秒对附近敌人造成自然伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30916] = {name = "毒云", description = "在布洛戈克脚下创造一片毒云。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30917] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的9秒内每3秒造成一次额外伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30923] = {name = "支配", description = "控制一个等级不高于70级的敌对人型生物，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30925] = {name = "爆炸之杯", description = "对目标附近30码内的敌人造成875至1125点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30926] = {name = "火锥术", description = "对施法者面前一个锥形区域中的敌人造成1388至1612点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30931] = {name = "战斗怒吼", description = "使附近所有友方单位的近战攻击强度提高4点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30932] = {name = "穿刺之箭", description = "对目标造成900至1100点物理伤害并使其移动速度降低，承受的物理伤害提高，持续10秒。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30933] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成180点奥术伤害，持续6秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[30935] = {name = "唤醒", description = "引导玛瑟里顿之血。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30936] = {name = "飞向死亡地点", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30937] = {name = "暗影印记", description = "使一名敌人受到的暗影伤害提高，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[30938] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30940] = {name = "燃烧新星", description = "自我放逐，无法行动但免疫一切伤害，持续5秒。", mechanic = "驱逐", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30950] = {name = "解救被网住的生物", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30951] = {name = "永恒之爱", description = "恢复全部生命值。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[30967] = {name = "火球术", description = "对敌人造成1955至2645点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[30968] = {name = "欧塔库大火球", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30969] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30970] = {name = "准备火球术", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30971] = {name = "高等火球反射", description = "对敌人造成1955至2645点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30972] = {name = "唤醒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30973] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1分钟。可吸收最多120点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30974] = {name = "发动冰霜呼吸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30977] = {name = "点燃冲击", description = "使一个敌人着火，在6分钟内造成总计1080000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30980] = {name = "闷棍", description = "瘫痪目标，最多持续8秒。必须在潜行状态下使用。只对未进入战斗状态的人型生物有效。任何伤害都会唤醒目标。同一时间内只能对单一目标使用闷棍。", mechanic = "能力丧失", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30981] = {name = "减速药膏", description = "使目标减速，降低其移动速度50%，持续12秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30984] = {name = "致伤药膏", description = "使目标中毒，使对其施放的所有治疗效果降低335点，持续12秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30985] = {name = "Notify Medivh of Arcanagos' Flee", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30986] = {name = "偷袭", description = "使敌人昏迷4秒，必须在潜行状态下发动。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30989] = {name = "断筋", description = "对敌人造成武器伤害再加上438至562点额外伤害，并使其移动速度降低50%，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30990] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加1157至1343点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30991] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[30992] = {name = "背刺", description = "对目标造成普通伤害再加365点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31008] = {name = "辩护之锤", description = "立即轰杀目标。很华丽吧......", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31012] = {name = "水箭", description = "对单一目标造成2025至2475点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31013] = {name = "惊声尖叫", description = "发出一声尖啸，迫使周围最多3个敌人逃跑，持续2秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31014] = {name = "召唤托托", description = "召唤一只尖叫的小狗，能使邻近的敌人昏迷。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31022] = {name = "鬼魅攻击", description = "对敌人造成110%的武器伤害，并使你躲闪攻击的几率提高15%，持续7秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[31041] = {name = "裂伤", description = "斜掠目标，造成1600至2400点伤害，并在15秒内造成2500点额外的伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31042] = {name = "碎甲", description = "撕碎敌人的护甲，降低其护甲值5000点，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31043] = {name = "顺劈斩", description = "对目标及其最近的多个敌人造成物理伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31046] = {name = "击脑", description = "猛击目标，使其神志不清，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31069] = {name = "记忆消除", description = "目标忘记了它本要吟诵的咒语，被沉默4秒。", mechanic = "缄默", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31075] = {name = "燃烧的稻草人", description = "你着火了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31086] = {name = "生锈", description = "使铁皮人生锈，移动速度降低10，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31117] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标，在14秒内造成 2168 点伤害。\n\n 如果痛苦无常被驱散，则会对驱散者造成( 310 * 8)点伤害，并使其沉默4秒，该伤害总能产生爆击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31224] = {name = "暗影斗篷", description = "立即移除自身所有负面法术效果，使你对所有魔法攻击和负面效果暂时免疫， [ 暗影斗篷雕文 : 受到的物理伤害降低40%， ]并且抵抗所有法术，持续5秒。不能移除可以阻止你使用暗影斗篷技能的魔法效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[31249] = {name = "寒冰箭", description = "对目标发射一枚寒冰箭，使其昏迷并立即造成4250至5750点冰霜伤害，还将在随后的4秒内总共造成10000点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31250] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续10秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31256] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续10秒。这层厚重的寒冰提高3000点护甲值，并且使攻击者的移动速度降低50%，攻击间隔增加25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[31257] = {name = "冰冻", description = "冻结攻击者，使其移动速度降低50%，攻击速度降低25%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31258] = {name = "枯萎凋零", description = "以枯萎凋零的力量攻击指定区域内的所有敌人，对它们造成暗影伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31263] = {name = "炎爆术", description = "对一名敌人造成4625至5375点火焰伤害并烧灼敌人，每3秒造成500点额外伤害，持续9秒。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[31264] = {name = "召唤水元素", description = "召唤3个强大的水元素协助施法者。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[31266] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成950至1050点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31270] = {name = "月火术", description = "烧灼敌人，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31271] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成1点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31272] = {name = "强风震击", description = "使用强风的能量震击敌人，造成自然伤害，并在10秒内造成附加自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31273] = {name = "尖啸", description = "降低附近敌人的攻击强度。", mechanic = "缄默", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31274] = {name = "击倒", description = "对敌人造成24至29点伤害，并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31275] = {name = "奔流打击", description = "对敌人造成武器伤害再加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31277] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31279] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多两名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31280] = {name = "秘血岛之寒", description = "使一名敌人承受的冰霜和火焰伤害提高，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31281] = {name = "血箭", description = "对一名敌人造成伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[31282] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高 17点，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[31286] = {name = "鞭笞", description = "在4秒内对一名敌人造成伤害并有一定几率缴械。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[31287] = {name = "纠缠根须", description = "用根须将敌人缠住，每1秒对其造成一次自然伤害，并使其无法移动，最多持续2秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[31288] = {name = "吸血毒药", description = "在30秒内每5秒吸取一名敌人的15点生命值，并将其转移给施法者。\n 在30秒内每5秒吸取一名敌人的15点法力值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[31289] = {name = "爪击", description = "凶猛地爪击敌人，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31290] = {name = "投网", description = "使目标无法移动，持续3秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31292] = {name = "催眠术", description = "使敌方目标陷入睡眠状态，最多持续6秒。对目标造成任何伤害都会唤醒他。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31293] = {name = "吞噬暗影", description = "施法者对指定区域内所有敌人周期性造成暗影伤害，并使他们的移动速度降低，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31295] = {name = "尖啸", description = "使敌人的攻击间隔延长10%，移动速度降低10%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31298] = {name = "催眠术", description = "使小范围内的敌人陷入睡眠状态，最多持续10秒。对目标造成任何伤害都会唤醒他。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31299] = {name = "地狱火", description = "召唤一个巨大的地狱火，持续5分钟。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[31302] = {name = "地狱烈焰效果", description = "对10码内所有目标造成2500点火焰伤害并使其昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31306] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成0点暗影伤害并且降低他们受到的治疗效果75%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31308] = {name = "辉煌光环", description = "使30码内所有友方单位的精神提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[31319] = {name = "船长之吻", description = "船长之吻\n游泳速度提高。水下呼吸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31325] = {name = "恢复", description = "每3秒为自己恢复生命值，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31326] = {name = "腐蚀麦迪文", description = "腐蚀麦迪文，削弱他的意志以打开传送门。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31330] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击6个目标，对每个成功击中的目标造成递减的自然伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[31331] = {name = "野性狼魂", description = "召唤两只可怕的野性狼魂来协助萨尔，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31334] = {name = "低吼", description = "嘲讽目标，使其更有可能将你作为主要的攻击对象。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31336] = {name = "Matis Captured DND", description = "发出信号，通知阿古斯之手的追踪者来帮助你。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31340] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成1619至1881点火焰伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31344] = {name = "阿兹加洛之嚎", description = "使附近的敌人沉默，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31345] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上1750点额外伤害，最多可影响5个目标并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31347] = {name = "厄运", description = "诅咒一名目标，使其在20秒后死亡，并在死后出现一名低级末日守卫。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31358] = {name = "恐惧", description = "将自己恐惧得逃跑。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31361] = {name = "Bomb Target", description = "某些法术正在朝这里施放！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31365] = {name = "自身恐惧", description = "使目标因恐惧而逃跑，持续最多直到主动取消。每次只能恐惧一个目标。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31376] = {name = "幽灵之触", description = "你感到神志不清……\n 耐力降低5点。\n 精神提高5点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31379] = {name = "闪避", description = "使施法者躲闪的几率提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31381] = {name = "热疫疲倦", description = "使敌人的智力降低5%，力量降低5%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[31389] = {name = "击退", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31390] = {name = "击倒", description = "对敌人造成30至40点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[31394] = {name = "暗影印记", description = "使一名敌人受到的暗影伤害提高20点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[31401] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31403] = {name = "战斗怒吼", description = "使附近所有友方单位的近战攻击强度提高，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31405] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[31406] = {name = "残废术", description = "使一名敌人的攻击间隔延长50%并且移动速度降低50%，此外，其力量也会降低50%，持续12秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31407] = {name = "蝰蛇钉刺", description = "钉刺目标，在8秒内抽取1368点法力值。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[31408] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加0点伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31410] = {name = "珊瑚切割", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31422] = {name = "时间停止", description = "使半径50码的球形范围内的时间停滞4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31427] = {name = "过敏", description = "大量的孢子使目标过敏，迫使它们不断地打喷嚏以及周期性昏迷，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31429] = {name = "回响咆哮", description = "使附近敌人的护甲值降低50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31436] = {name = "恶毒顺劈", description = "造成伤害并由所有受影响的目标平均分担。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31447] = {name = "卡兹洛加印记", description = "周期性从所有敌方目标身上吸取600点法力值，持续5秒。目标的法力值不够吸取则产生爆炸，对区域内目标造成10213至11287点伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31457] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加3063至3937点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31458] = {name = "时光加速", description = "近战和移动速度提高200%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31464] = {name = "重伤", description = "治疗效果降低10%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31467] = {name = "时间流逝", description = "使敌人的攻击间隔延长60%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[31472] = {name = "奥术清偿", description = "对施法者周围一定范围内的敌人造成2313至2687点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31473] = {name = "沙尘吐息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31475] = {name = "飞翼打击", description = "对15码内所有敌人造成750至1250点伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31477] = {name = "残废术", description = "使一名敌人的攻击间隔延长75%并且移动速度降低75%，此外，其力量也会降低75%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31478] = {name = "沙尘吐息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31480] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加0点伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31481] = {name = "内爆", description = "压缩目标体内的空气，每2秒造成602至698点伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31485] = {name = "超级缩小射线", description = "使施法者前方锥形区域内的所有敌人造成的伤害降低35%，并使其体型缩小，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31486] = {name = "锯齿利刃", description = "对目标造成2188至2812点伤害。", mechanic = nil, range = "100码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[31516] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31519] = {name = "强击光环", description = "使20内所有友方目标的攻击强度和远程攻击强度提高300点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[31526] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[31534] = {name = "法术反射", description = "魔法包围着你，在8秒内有100%几率反射法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31537] = {name = "食尸", description = "逐渐恢复生命值。持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[31540] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "暴怒"},
[31543] = {name = "督军之怒", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31547] = {name = "死亡通知", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31550] = {name = "Banish Dragon Helper", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31551] = {name = "穿刺", description = "对一名敌人造成139至161%武器伤害并使其护甲值降低15%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[31553] = {name = "断筋", description = "对一名敌人造成20%武器伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31554] = {name = "法术反射", description = "一层魔法护盾包裹施法者，有50%的几率反射法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31555] = {name = "智力衰减", description = "使你的智力降低25%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31566] = {name = "猛禽一击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31567] = {name = "威慑", description = "躲闪和招架几率提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31581] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成12点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31589] = {name = "减速", description = "使目标的移动速度降低50%，施法时间延长60%（玩家目标的施法时间延长25%）。持续15秒。同一时间只能对一个目标使用减速。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31595] = {name = "奥术箭", description = "对目标造成28至42点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31596] = {name = "法术反制", description = "反制敌人的法术，使其在6秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31598] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31600] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31601] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31602] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31604] = {name = "奥术虚弱", description = "使目标的智力降低5点，持续1分钟。效果可以叠加10次。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[31607] = {name = "疾病之云", description = "腐臭的疾病之云包围施法者，对所有邻近敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31609] = {name = "主教的强化", description = "主教的强化\n伪装成血精灵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31610] = {name = "击倒", description = "对敌人造成4000点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[31615] = {name = "猎人印记", description = "给目标加上猎人印记，使任何攻击者的远程武器对该目标的攻击强度提高1500点。另外，被施加了这项技能的目标总是可以被猎人看见，无论是隐形还是潜行都无法摆脱。目标的位置也会在微缩地图上显示出来，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31617] = {name = "亡者复生", description = "召唤1名骷髅入侵者和1名骷髅法师，并令其在1分钟内为施法者作战。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[31618] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[31620] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[31622] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[31623] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高200点。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = "6​秒", dispel_type = nil},
[31626] = {name = "邪恶狂热", description = "使一名盟友的攻击速度提高100%，持续20秒，但每2秒对该盟友造成500点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31627] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31633] = {name = "大地之力图腾", description = "在施法者身边召唤一个生命值为5点的大地之力图腾，持续2分钟。图腾周围半径0码范围内的所有小队成员的力量提高5点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31651] = {name = "女妖诅咒", description = "使一名敌人命中的几率降低66%，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[31662] = {name = "反魔法护罩", description = "在施法者周围创造一个反魔法外壳，吸收200000点魔法伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31664] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31673] = {name = "邪恶孢子", description = "用根须将敌人缠住，每秒对其造成一次自然伤害，并使其无法移动，最多持续11秒。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[31688] = {name = "冰霜吐息", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[31689] = {name = "孢子之云", description = "孢子云雾覆盖目标，每2秒造成360至540点自然伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31704] = {name = "飘浮", description = "目标在超能力的作用下飘浮在空中，暂时无法作出任何动作。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31705] = {name = "磁性牵引", description = "把某人拉到你身边。", mechanic = nil, range = "8—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[31707] = {name = "水箭", description = "对目标造成[ 585 + (法术强度 * 0.5) * 1]点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31713] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31715] = {name = "静电充能", description = "充能一名敌人，在12秒内造成18点自然伤害。目标受到的静电充能效果会周期性跳跃至邻近的盟友造成同等的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[31717] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[31718] = {name = "包围之风", description = "使用飓风包围敌人，最多持续6秒。", mechanic = "昏迷中", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31724] = {name = "烈焰击打", description = "使一名敌人承受的火焰伤害提高50点，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31729] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31730] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[31731] = {name = "盾墙", description = "使施法者受到物理和魔法攻击时所承受的伤害减少60%，效果持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31732] = {name = "集结呐喊", description = "使附近所有友方单位的近战攻击强度提高165点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31734] = {name = "炎鹰印记", description = "炎鹰印记 魔法\n近战和远程攻击对你造成1点额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31737] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成额外伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31739] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31740] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31741] = {name = "减速", description = "使敌人的攻击间隔延长25%，移动速度降低50%，持续15秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31743] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31747] = {name = "中毒", description = "向一名敌人投掷毒药，造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[31754] = {name = "打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31755] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31758] = {name = "投掷长矛", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31759] = {name = "神圣之箭", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31760] = {name = "治疗守卫", description = "召唤一个结界，持续存在30秒。该结界将周期性地治疗其周围的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[31764] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[31765] = {name = "闪电之盾", description = "使施法者被3颗闪电球所包围，闪电球有50%的几率对近战或远程敌人造成250点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击3次或者持续10分钟后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[31779] = {name = "顺劈斩", description = "对目标及其附近的多个敌人造成普通武器伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31784] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31792] = {name = "熊形态", description = "变形成为一头熊，持续5分钟，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[31803] = {name = "谴罚", description = "15秒内额外造成 [ 炽热防御者 : 107 / ( 107 * 5)]点神圣伤害，最多可叠加5次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31807] = {name = "战争印记", description = "战争印记 魔法\n你携带着克勒斯的印记，在赞加沼泽地区中的攻击强度提高30点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31808] = {name = "学识印记", description = "学识印记 魔法\n你携带着埃西恩的印记，在赞加沼泽地区中的法术伤害和治疗效果提高18点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31819] = {name = "偷袭", description = "使你在潜行状态下发动攻击时造成普通伤害再加上45至51点伤害，并令对手昏迷5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31827] = {name = "英勇打击", description = "略微提高下次攻击的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31865] = {name = "诱惑", description = "魅惑附近敌方目标，持续6秒。", mechanic = "被魅惑", range = "15码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = "魔法"},
[31900] = {name = "践踏", description = "践踏地面，对附近的敌人造成伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31901] = {name = "恶魔护盾", description = "受到的物理和魔法伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31904] = {name = "神圣之盾", description = "使你的格挡几率提高75%，持续8秒。每次成功格挡都会对攻击者造成463至537点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31909] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31911] = {name = "致死打击", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[31914] = {name = "沙尘吐息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31916] = {name = "死亡迫近", description = "每3秒造成750点暗影伤害，持续24秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31932] = {name = "冰冻陷阱效果", description = "冰冻50码内所有的敌人，持续5秒。伤害会打破冰冻效果。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31942] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多3个目标造成普通伤害以及额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31946] = {name = "投掷冰冻陷阱", description = "对目标投掷一个冰冻陷阱。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[31948] = {name = "黏性苔藓", description = "苔藓黏着目标，使其攻击和施法速度降低50%。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31956] = {name = "重伤", description = "一次残忍的攻击，使目标不断流血，每2秒造成685至815点伤害直到被治愈。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31964] = {name = "雷霆震荡", description = "对附近的敌人造成298至402点自然伤害并使其昏迷5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31970] = {name = "恐惧", description = "恐惧敌人使其逃跑，最多持续8秒。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = "13​秒", dispel_type = "魔法"},
[31972] = {name = "军团之握", description = "将一名敌人牢牢的握在军团之拳中，在5分钟内造成375000点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[31975] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成20点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[31976] = {name = "暗影之盾", description = "立即为友方目标加上魔法护盾，可吸收75点伤害，最多持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31977] = {name = "无尽诅咒", description = "使一名敌人的治疗效果提高50%，持续1分钟。\n 使一名敌人受到的伤害提高50%，持续1分钟。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[31978] = {name = "解散凯希尔的雷象", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31981] = {name = "腐蚀地缚图腾", description = "召唤一个地缚图腾，持续存在30秒。该图腾会周期性地使附近的敌人无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31983] = {name = "陷地", description = "使附近敌人无法移动并且每2秒造成自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31984] = {name = "死亡一指", description = "使用死亡一指攻击一名敌人，对该敌人及其祖宗八辈都造成20000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31985] = {name = "腐蚀石肤图腾", description = "在施法者身边召唤出一个生命值为5的石肤图腾。这个图腾可以使半径0码范围内的小队成员所受到的近战伤害减少5，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31991] = {name = "堕落新星图腾", description = "在施法者身边召唤一个堕落新星图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31994] = {name = "肩顶", description = "向敌人冲锋，造成普通伤害外加1点伤害。", mechanic = "昏迷中", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31996] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的120%。另外，接下来的5次攻击都可以为你恢复238至262点生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[31999] = {name = "法术反制", description = "反制敌人的法术，使其在3秒内不能再次施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32000] = {name = "精神灼烧", description = "对目标造成暗影伤害，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32003] = {name = "能量燃烧", description = "使用反能量箭攻击敌人，命中后最多吸收 284至 288点法力值。反能量箭每吸收1点法力值，目标会受到1点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32004] = {name = "钻孔", description = "对敌人造成武器伤害再加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32005] = {name = "瑟银钻", description = "对敌人造成武器伤害再加10点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32009] = {name = "击退", description = "对敌人造成普通武器伤害再加上50点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32011] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[32012] = {name = "涌动", description = "向敌人冲锋，造成普通伤害附加额外伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32013] = {name = "肮脏的淤泥", description = "攻击间隔延长50%。\n 施法时间延长50%。\n 每3秒16点自然伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[32014] = {name = "空气爆裂", description = "对附近敌人造成3000点自然伤害并将其高高击飞。", mechanic = nil, range = "60码 ", cast_time = "1.7​秒", cooldown = "6​秒", dispel_type = nil},
[32015] = {name = "击倒", description = "将敌人击倒，造成轻微伤害并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[32017] = {name = "嚎叫之尘", description = "使一名敌人法术和技能攻击的命中几率降低15%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[32018] = {name = "召唤闪电", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32019] = {name = "角刺", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32021] = {name = "急速冲锋", description = "向敌人冲锋，造成普通伤害外加1点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32022] = {name = "断肠", description = "使一名敌人的耐力降低，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32023] = {name = "重蹄践踏", description = "对附近的敌人造成普通武器伤害再加上20点伤害，并使他们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[32026] = {name = "疼痛之刺", description = "立即造成24至29点暗影伤害，但是这些的害会在5秒之后开始自动恢复。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[32039] = {name = "磁性牵引", description = "把某人拉到你身边。\n\n 拟将该法术通用于怪物脚本。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32053] = {name = "灵魂责罚", description = "释放堕落的灵魂，对所有敌人造成4500点火焰伤害，并使其沉默6秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "4​秒", dispel_type = nil},
[32055] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上200点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32062] = {name = "火焰新星图腾", description = "在施法者身边召唤一个生命值为5的火焰新星图腾，持续6秒。除非在6秒被摧毁，否则它将对附近所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[32063] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[32064] = {name = "战斗怒吼", description = "使附近所有友方单位的近战攻击强度提高，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32065] = {name = "蘑菇凋零", description = "使用真菌纠缠一名敌人，造成伤害并使其移动降低。该效果随着时间推移而减弱。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[32076] = {name = "吸收活力", description = "吸收邻近敌人的力量和耐力并加强施法者的力量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32077] = {name = "沼泽领主重击", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32093] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[32103] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32104] = {name = "反手一击", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32105] = {name = "脚踢", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32110] = {name = "火花", description = "震击一名敌人，并对其造成自然伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32127] = {name = "召唤闪电", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32129] = {name = "精灵之火", description = "使一个敌人的护甲值降低，持续30秒。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[32131] = {name = "回春术", description = "每3秒治疗一名友方目标，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32132] = {name = "腐蚀闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32133] = {name = "堕落之土", description = "释放震荡性的能量攻击敌人，对其造成自然伤害，并使其减速3秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32135] = {name = "堕落治疗之泉图腾", description = "在施法者身边召唤出一个治疗之泉图腾，每2秒为20码范围内的所有友方单位恢复生命值，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32137] = {name = "堕落空气图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每5秒对半径0码范围内的所有小队成员恢复5点生命值，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32139] = {name = "酸性溅射", description = "对一个敌人造成普通伤害，并在15秒内每3秒对其造成额外的自然伤害，同时降低其护甲值，可叠加最多7次。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[32154] = {name = "压制", description = "武器 ( Hotfix Passive )\n 立即压制敌人，造成武器伤害再加上50点伤害。只能在目标躲闪后使用。压制不能被格挡，躲闪或招架。\n\n 狂怒, 防护\n 立即压制敌人，造成武器伤害再加上30点伤害。只能在目标躲闪后使用。压制不能被格挡，躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[32168] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32173] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续8秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[32174] = {name = "QID 9889", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32190] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32191] = {name = "烈性炸药", description = "对目标附近的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32192] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32193] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成18至21点自然伤害，并每5秒造成7点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32197] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[32199] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[32202] = {name = "剧痛鞭笞", description = "鞭笞一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32214] = {name = "聚光灯", description = "聚光灯\n在聚光灯下！\n你所造成的所有伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32223] = {name = "十字军之心", description = "坐骑速度提高20%。该效果不与其它提高移动速度的效果叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32248] = {name = "投掷长矛", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32253] = {name = "石像治疗", description = "每秒为主人恢复 8 点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32264] = {name = "抑制魔法", description = "反魔法力场充斥在施法者周围，降低附近所有敌人的施法速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32265] = {name = "吸引魔法", description = "将50码内所有敌人向施法者方向拉拽。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[32281] = {name = "火刃剑圣", description = "向每一个人展示你就是剑圣。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32302] = {name = "火热冲击", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32315] = {name = "灵魂打击", description = "对目标造成220%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32316] = {name = "召唤虚灵怨魂", description = "召唤虚灵魂协助你作战。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32319] = {name = "毁伤", description = "立即使用两把武器攻击目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32322] = {name = "黑暗尖啸", description = "对所有附近的敌人造成暗影伤害并打断其正在施放的法术，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32323] = {name = "冲锋", description = "向敌人冲锋，造成伤害并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32324] = {name = "暗影爆裂", description = "恶魔学识 ( Hotfix Passive )\n 爆发能量，击退附近所有敌人，对其造成暗影伤害并清除所有威胁值。\n\n 痛苦, 毁灭\n 爆发能量，击退附近所有敌人，对其造成暗影伤害并清除所有威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32329] = {name = "疼痒孢子", description = "使目标感染疼痒孢子，在10秒后爆发疫病。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[32330] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[32337] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32343] = {name = "自我复活", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32346] = {name = "被偷走的灵魂", description = "将目标的灵魂从其身体中撕扯出来。灵魂的阴暗面将遵从施法者的意志而行事。持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[32358] = {name = "黑暗之壳", description = "将法术反射给施法者。\n 对近战攻击者造成750点暗影伤害。\n 持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32361] = {name = "水晶牢笼", description = "将目标禁锢在水晶中，造成相当于目标生命值上限10%的自然伤害并使其昏迷5秒。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[32363] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[32364] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[32365] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32369] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[32370] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[32376] = {name = "嫩化", description = "击破敌人的护甲，每次破甲可以使其护甲值降低24点。可叠加最多5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32414] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[32415] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32417] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32418] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[32421] = {name = "灵魂尖啸", description = "发出一声灵魂尖啸，迫使周围敌人陷入迷惑，持续2秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32422] = {name = "灵魂缎带", description = "对一个敌人造成1105至1495点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[32424] = {name = "召唤化身", description = "召唤一个德莱尼幽魂。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32429] = {name = "吸血之触", description = "从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32430] = {name = "军旗", description = "将这面军旗插在双塔废墟的墓地中以占领它！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32431] = {name = "军旗", description = "军旗\n将这面军旗插在双塔废墟的墓地中以占领它！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32441] = {name = "脆骨", description = "使目标周期性失去所有护甲，持续1.50分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32445] = {name = "神圣愤怒", description = "向四面八方射出充满神圣能量的箭矢，对周围80码范围内的所有目标造成神圣伤害，每次跳跃后伤害提高40%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[32453] = {name = "法力药水", description = "使用神圣的药剂治疗施法者32000点生命值。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[32474] = {name = "苏苏鲁斯之风", description = "苏苏鲁斯之风\n飞行", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32587] = {name = "盾牌格挡", description = "使你的格档几率提高100%，效果持续5秒。最多只能格档1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32588] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32595] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收411点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32609] = {name = "Alliance Flag Visual Only", description = "你携带着旗帜。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32610] = {name = "Horde Flag Visual Only", description = "你携带着旗帜。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32614] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32615] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32637] = {name = "泛滥", description = nil, mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[32651] = {name = "尖啸", description = "附近敌人的移动速度降低25%，持续5秒。\n 附近敌人造成的伤害降低10%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32654] = {name = "正义之爪", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32663] = {name = "召唤黑暗漩涡", description = "在施法者身边召唤一道黑暗漩涡。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32674] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成270至330点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击2个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[32682] = {name = "暗爪诅咒", description = "诅咒一名敌人，使其在30秒内承受的物理伤害提高50点并且耐力降低50点。受诅咒的目标有10%的几率对当前目标造成流血伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[32686] = {name = "地震术", description = "地震术\n每2秒造成2000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32689] = {name = "奥术毁灭", description = "使一位盟友的法术强度提高150点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32690] = {name = "奥术闪电", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的奥术伤害。同时令目标沉默4秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[32691] = {name = "法术震击", description = "反制敌人的法术，使其在6秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32693] = {name = "奥术急速", description = "使施法者的施法速度提高50%。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32707] = {name = "烧尽", description = "对你的目标造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[32709] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32711] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32712] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32714] = {name = "激怒", description = "近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[32717] = {name = "飓风", description = "在目标区域制造一场强烈的飓风，每1秒对区域内的敌人造成自然伤害，并使其攻击间隔延长，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32720] = {name = "疾跑", description = "移动速度提高120%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32722] = {name = "热疮", description = "每2秒对你的目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[32723] = {name = "召唤噬骨座狼", description = "召唤1头噬骨座狼协助施法者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32730] = {name = "召唤被驯服的掠食者", description = "召唤1个被驯服的掠食者为施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32731] = {name = "掠击", description = "使施法者获得1次额外的攻击机会。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32734] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32735] = {name = "锯齿利刃", description = "急速侵掠的利刃攻击目标。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[32736] = {name = "致死打击", description = "对目标造成100%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32738] = {name = "钻孔", description = "使一个敌人的护甲值降低50%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[32739] = {name = "毒性撕咬", description = "向敌人吐出毒液，对其造成自然伤害外加每2秒造成一次额外伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[32749] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对其周围的所有敌人造成火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[32764] = {name = "召唤魅惑图腾", description = "召唤一个图腾，能够魅惑一名敌人，持续30秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32769] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[32770] = {name = "光明祝福", description = "为友方目标施加祝福，使治疗法术对该目标的效果最多提高100%，效果持续5分钟。每个圣骑士在同一时间内只能给目标施加一种祝福。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32771] = {name = "神圣震击", description = "造成509至591点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32773] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在8秒内对进入该区域的所有敌人造成800点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32774] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成765至935点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32776] = {name = "多面防御", description = "多面防御\n格挡几率提高30%。最多持续5次格挡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32777] = {name = "神圣之盾", description = "使你的格挡几率提高30%，持续10秒。每次成功格挡都会对攻击者造成350点神圣伤害。可使用4次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32778] = {name = "命令审判", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32787] = {name = "石像治疗", description = "每秒为主人恢复 15 点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32788] = {name = "石像治疗", description = "每秒为主人恢复 25 点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32790] = {name = "石像治疗", description = "每秒为主人恢复 40 点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32791] = {name = "石像治疗", description = "每秒为主人恢复 50 点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32811] = {name = "强效隐形术", description = "施法者进入隐形状态，直到隐形效果被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32828] = {name = "防护光环", description = "使20码内所有友方生物获得2000点额外护甲值和75点额外魔法抗性。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32829] = {name = "灵魂复仇", description = "使目标的攻击速度提高50%，移动速度提高40%。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[32830] = {name = "占据", description = "控制一个等级不高于100级的敌对人型生物，持续1分钟。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32846] = {name = "反击脚踢", description = "用脚快速踢敌人，对其造成275点伤害，打断其正在施放的法术，并使其在4秒内无法施放任何该系的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32849] = {name = "飓风打击", description = "对附近所有敌人发动飓风打击，造成武器伤害外加150点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32853] = {name = "召唤无息的士兵", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32854] = {name = "召唤无息的巫师", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32855] = {name = "召唤无息的祭司", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32856] = {name = "召唤无息的巡视者", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32857] = {name = "召唤幻影占有者", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32858] = {name = "遗忘之触", description = "诅咒一名敌人，使其受到的治疗效果降低345点，持续3分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[32859] = {name = "定身", description = "使附近的敌人被定身，持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32861] = {name = "暗影守卫", description = "使施法者被3层暗影所包围，暗影有50%的几率对近战或远程敌人造成8点伤害。暗影每攻击一次将消耗一层暗影，该护盾在攻击3次或者持续10分钟后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[32862] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32863] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18秒内造成1500点暗影伤害。当目标受到总计2500点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[32886] = {name = "发怒", description = "使一位盟友的攻击速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32888] = {name = "暴怒", description = "释放一股含有巨大能量的远古之怒，摧毁施法者自身并将附近的敌人击退。", mechanic = nil, range = "50码 ", cast_time = "4.5​秒", cooldown = "5​秒", dispel_type = nil},
[32889] = {name = "死亡之握", description = "立即轰杀目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32901] = {name = "血肉撕咬", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32902] = {name = "恐怖毒药", description = "每5秒对敌人造成一次自然伤害，持续15秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[32903] = {name = "热病", description = "对一名敌人造成23至26点自然伤害，并在15秒内每3秒造成4点额外伤害。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "疾病"},
[32904] = {name = "安抚粉尘", description = "安抚一名敌人，使其5秒内不能攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32905] = {name = "眩目之光", description = "瘫痪一名敌人，使其在4秒内无法移动也不能攻击。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[32906] = {name = "噬咬", description = "撕咬目标，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32907] = {name = "鸦人冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加10点伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32908] = {name = "摔绊", description = "对敌方目标造成20%正常近战伤害，并使其移动速度减慢30%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32909] = {name = "利爪打击", description = "对一名敌人造成武器伤害再加上额外的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32910] = {name = "风怒", description = "攻击强度提高，持续1.50秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32911] = {name = "风怒武器", description = "为萨满祭司的武器注入风之怒。每次击中敌人后有15%的几率令你获得额外的1次近战攻击机会，并且在这几次攻击中的攻击强度提高1点。风怒效果持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32913] = {name = "眩目之尘", description = "安抚一名敌人，使其5秒内不能攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32914] = {name = "飞翼打击", description = "对施法者面前锥形区域中的敌人造成伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[32915] = {name = "猛禽一击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32916] = {name = "暗影顺劈", description = "对目标和它身边最近的敌人造成你的110%武器伤害，最多可伤害到3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32918] = {name = "寒冰之嚎", description = "使附近敌人的攻击强度降低，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[32919] = {name = "咆哮", description = "下一次攻击造成普通伤害加上额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32920] = {name = "迁跃", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32924] = {name = "克兰纳什之力", description = "诅咒邻近的盟军，使他们法术和技能的消耗降低5%，持续5分钟。该效果对所有法术和技能都有效，无论其消耗法力值、怒气或者能量。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[32931] = {name = "乌雷克的容貌", description = "有30%的几率在受到伤害时忽略法术打断效果。持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[32932] = {name = "太阳之盾", description = "使施法者保持100%的法力值恢复速度，持续2分钟。并对攻击者造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32936] = {name = "德伊苏的专注", description = "获得奥术专注效果，造成的奥术伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32938] = {name = "亡者的哭喊", description = "对邻近敌人造成暗影伤害并打断他们的施法，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[32939] = {name = "相位爆发", description = "移动速度提高10%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32940] = {name = "暗影冲刺", description = "使附近盟友的施法速度提高30%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32942] = {name = "相位隐形", description = "施法者在不同的世界之间切换，在短时间内隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32959] = {name = "击退", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32960] = {name = "卡扎克的印记", description = "每1秒吸取5%的法力值。\n 无法吸取法力则爆炸。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32963] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32964] = {name = "狂乱", description = "狂乱\n你所造成的伤害提高30%。\n周期性地施放暗影箭雨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32965] = {name = "狂暴", description = "狂暴\n攻击速度提高75%。\n周期性地施放暗影箭雨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32967] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32968] = {name = "灼烧图腾", description = "在施法者脚下召唤一个灼烧图腾，持续存在35秒。该图腾每2秒攻击一次附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32969] = {name = "灼烧", description = "对目标造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32971] = {name = "致命药膏", description = "每10秒对敌人造成一次自然伤害，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "毒药"},
[33009] = {name = "盲目之光", description = "对一名敌人造成2280至2520点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33051] = {name = "大火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33054] = {name = "法术护盾", description = "使受到的法术伤害降低75%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[33061] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33086] = {name = "野性撕咬", description = "对目标造成500至5000点伤害，该攻击忽略护甲值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[33111] = {name = "邪魔之能", description = "将邪能引导至目标体内，使其体型增大350%，并且造成的物理伤害提高350。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33125] = {name = "暗影尖刺", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33126] = {name = "缴械", description = "目标丢弃它们的武器，使它们被缴械5秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33127] = {name = "命令圣印", description = "使圣骑士在攻击时有一定几率对目标造成与攻击伤害的0%等量的神圣伤害。圣骑士在同一时间内只能激活一种圣印。持续30秒。\n\n 释放这种圣印的能量将对目标造成审判效果，对其立刻造成0点神圣伤害，若目标昏迷或瘫痪则造成0点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33129] = {name = "黑暗凋零", description = "每2秒造成500点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33130] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成1750至2250点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = "战栗", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33131] = {name = "召唤野蛮的魔能猎犬", description = "召唤一只野蛮的魔能猎犬协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33132] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33144] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[33147] = {name = "强效真言术：盾", description = "防护物理和魔法伤害。\n 免疫法术打断效果。\n 免疫昏迷。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33152] = {name = "治疗祷言", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[33173] = {name = "强效变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续10秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物、龙类、巨人或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33175] = {name = "奥术震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在5秒内无法再次施放。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33230] = {name = "全力一击", description = "对敌人造成普通武器伤害再加上139至161点额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[33232] = {name = "乱舞", description = "使施法者造成的物理伤害和近战攻击速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33237] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成1750至2250点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33238] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上110点伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "18​秒", dispel_type = nil},
[33239] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33245] = {name = "寒冰护体", description = "立即为目标加上魔法护盾，可吸收650点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33324] = {name = "特效治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33325] = {name = "暗影愈合", description = "为15码内的友方目标恢复82点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33335] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33339] = {name = "Green Portal State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33382] = {name = "超级蹦床", description = "超级蹦床\n你在安全地飘浮。这台机器肯定是正常工作了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33384] = {name = "群体魅惑", description = "群体魅惑\n被魅惑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33385] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到2点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33387] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33390] = {name = "奥术洪流", description = "使半径8码范围内的所有敌人沉默2秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33393] = {name = "召唤地狱火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33395] = {name = "冰冻术", description = "用冰霜冲击半径8码范围内的敌人，并将其冻结在原地，最多可持续8秒。对目标造成的任何伤害都可能解除这个效果。 [ 寒冰指 : 每次用冰冻术成功击中一个目标，法师就会获得一层寒冰指效果。 ]", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[33417] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33418] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成12点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33423] = {name = "冲压", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33424] = {name = "脚踢", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33425] = {name = "光芒显露", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33462] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33463] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害并使其昏迷直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33480] = {name = "黑暗顺劈", description = "对目标和它身边最近的敌人造成武器伤害再加上75点额外伤害，最多可影响3个目标。被该技能击中的敌人还将于每3秒受到一次暗影伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33483] = {name = "法力分流", description = "吸取目标的法力值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33487] = {name = "降服人类", description = "降服目标，使其无法做出任何行动，最多持续6秒。只能对人型生物使用。", mechanic = "昏迷中", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[33489] = {name = "炫目之速", description = "你的急速提高 434 点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33493] = {name = "恶意印记", description = "在目标身上施放5层恶意印记。当被标记的目标被武器攻击命中时，即会消耗一层印记。如果所有印记都在30秒前被消耗，即会触发猛烈爆炸，对目标造成3150至3850点伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[33499] = {name = "野兽之形", description = "攻击间隔缩短100%。\n 攻击强度提高750点。\n 不能施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33500] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成额外伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[33501] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[33502] = {name = "洗脑", description = "控制目标人型生物的思想，持续12秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[33506] = {name = "召唤秘教死誓者", description = "在你身旁召唤一名秘教死誓者。", mechanic = nil, range = "5码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[33507] = {name = "召唤秘教侍僧", description = "召唤一名秘教侍僧协助你作战。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[33525] = {name = "大地冲击", description = "诱捕所有邻近的敌人，将其变成石头。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[33526] = {name = "烈焰击打", description = "对一名敌人造成18至21点火焰伤害并使其受到的火焰伤害提高20点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[33527] = {name = "奥术击打", description = "对一名敌人造成18至21点奥术伤害，并使其受到的奥术伤害提高20点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[33529] = {name = "暗影击打", description = "对一名敌人造成18至21点暗影伤害并使其受到的暗影伤害提高20点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[33534] = {name = "奥术震击", description = "释放震荡性的能量攻击敌人，并在接下来的12秒内每3秒造成一次额外的奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33542] = {name = "法杖打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33547] = {name = "恐惧", description = "恐惧45码范围内的所有敌人，使其因恐惧而逃跑，最多持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33551] = {name = "腐蚀酸液", description = "向施法者前方的敌人喷射出一股腐蚀性的酸液，每3秒造成1094至1406点自然伤害并使他们的护甲降低3939，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33554] = {name = "命令审判", description = "审判敌人，造成836至924点神圣伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[33559] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20秒内对进入该区域的所有敌人造成100点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33560] = {name = "熔岩涌动图腾", description = "在施法者脚下召唤一个熔岩涌动图腾，持续存在20秒。每3秒对附近的敌人造成65点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33563] = {name = "暗影牵制", description = "将所有敌人拉拽到施法者身边。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33564] = {name = "强效力量祝福", description = "使附近所有友方目标的攻击强度提高550点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33570] = {name = "风暴之力图腾", description = "在施法者脚下召唤一个拥有5点生命值的大地之力图腾。该图腾将使半径0码范围内的小队成员的力量提高5点。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33581] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续10秒。但在效果持续时间内，施法者的攻击间隔也将延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33617] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每1秒造成903至997点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[33620] = {name = "暗影震击", description = "释放震荡性的能量攻击敌人，并在接下来的12秒内每3秒造成一次额外的暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33623] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[33624] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成24点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33625] = {name = "净化术", description = "净化敌方目标，移除1个魔法效果，并使目标的移动速度降低20%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33626] = {name = "打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33627] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33628] = {name = "闪电之链", description = "对敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[33632] = {name = "驱邪术", description = "对亡灵或恶魔敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33634] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成380至420点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[33641] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[33642] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[33643] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[33653] = {name = "狂乱", description = "使施法者的物理伤害提高100%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33654] = {name = "碎裂", description = "粉碎所有变成石头的敌人，并让它们旁边的敌人也受到伤害，伤害严重程度因为这些敌人距离石头的远近而有所不同。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[33657] = {name = "共鸣", description = "发出一阵超声波能量脉动，造成2000点自然伤害并使受到的自然伤害提高2000，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[33661] = {name = "碾碎护甲", description = "使一个敌人的护甲值降低10%，持续20秒。可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33663] = {name = "土元素图腾", description = "召唤一个元素图腾，它可以召唤出一个强力土元素来保护施法者及其盟友。持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33665] = {name = "闪电之怒", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33666] = {name = "音爆", description = "释放出一股强大的超声波能量，对附近的敌人造成自然伤害。然后每3秒造成额外的自然伤害，持续9秒。受到音爆影响的敌人移动速度降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33675] = {name = "召唤地狱火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33676] = {name = "煽动混乱", description = "煽动所有的敌人使其陷入心智的混乱，随机互相攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33678] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成660至990点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33679] = {name = "地狱火", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成 32 点火焰伤害，并使它们昏迷2秒。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制1分钟。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33684] = {name = "煽动混乱", description = "使目标陷入混乱的狂暴，攻击任何接近者。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33688] = {name = "水晶打击", description = "攻击一名敌人，对其造成相当于120%武器伤害的奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33689] = {name = "磁性牵引", description = "把敌人拉到你的身边。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[33707] = {name = "战争践踏", description = "将附近的敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33709] = {name = "冲锋", description = "向敌人冲锋，造成额外伤害并使对手昏迷2秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33711] = {name = "摩摩尔之触", description = "你周围的空气正在因为声波的能量而震荡……", mechanic = nil, range = "80码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[33731] = {name = "烈焰审判", description = "使目标在受到火焰伤害时陷入昏迷，可使用1次，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33735] = {name = "剑刃乱舞", description = "使你的攻击速度提高20%，并可以额外攻击一个邻近的敌人，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33768] = {name = "穆尔凯斯之门和沙德拉兹之门", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33783] = {name = "增强之影", description = "造成的暗影伤害最多提高60点，持续45秒。效果最多叠加25次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33787] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[33792] = {name = "爆破射击", description = "射击一名敌人，造成物理伤害，并使目标昏迷，持续6秒。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33802] = {name = "燃烧", description = "每1秒造成火焰伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33805] = {name = "投掷战锤", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33810] = {name = "石壳", description = "将施法者被一层岩石护盾所包围，吸收最多137点伤害。如果护盾被打破，施法者将被激怒，其所造成的伤害提高50%，攻击速度提高60。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33811] = {name = "破碎之怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高50点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33822] = {name = "投掷战锤", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33833] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33834] = {name = "魔法瓦解光环", description = "周期性地移除附近敌人身上的魔法效果，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33839] = {name = "维尔埃尼之专注", description = "获得奥术专注效果，造成的奥术伤害提高10%。施法被打断的几率降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33840] = {name = "大地震颤", description = "对邻近敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[33841] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33844] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续4秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[33846] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33860] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[33865] = {name = "残害", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33871] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，并使该法术无法被施放，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33895] = {name = "安插雷管", description = "制造一枚炸弹。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33896] = {name = "绝望防御", description = "施法者固定自身并开始保护自己免受攻击，当被攻击时将变得更加愤怒。每一次攻击都将加强其愤怒程度。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33898] = {name = "绝望之怒", description = "使施法者的攻击速度提高5%，造成的物理伤害提高10%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33904] = {name = "召唤葛利安索恩裂生者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33907] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33910] = {name = "治疗他人", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[33911] = {name = "撕裂护甲", description = "击破敌人的护甲，每次撕裂护甲可以使其护甲值降低。最多可叠加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33912] = {name = "割裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33914] = {name = "暗影打击", description = "攻击一名敌人，对其造成武器伤害再加上一定量的额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33916] = {name = "虚空吸取", description = "吸取10码范围内所有敌人的生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33919] = {name = "地震术", description = "对邻近敌人造成持续的物理伤害并使其昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[33925] = {name = "幻影打击", description = "攻击速度和施法速度降低50%。\n 每3秒造成自然伤害。\n 持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[33951] = {name = "噬骨腐烂", description = "使一名敌人的耐力和力量降低，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[33954] = {name = "召唤伊洛希恩的影像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33958] = {name = "激怒", description = "使施法者的攻击速度提高100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[33960] = {name = "反击", description = "对敌人造成伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33961] = {name = "法术反射", description = "举起你的盾牌，反射下一个施放在你身上的法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33962] = {name = "顽强", description = "受到任何攻击时承受的伤害减少5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33964] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的150%。另外，接下来的5次攻击都可以为你恢复0点生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[33967] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，移动速度降低，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33969] = {name = "吸能箭", description = "使一名敌人受到24至29点暗影伤害。施法者获得相当于该数值100%的生命值恢复。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33970] = {name = "涌动", description = "向敌人冲锋，对目标及目标周围的盟友造成伤害，并将它们击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33971] = {name = "横扫冲锋", description = "向敌人冲锋，对目标和它周围的盟友造成24至29点伤害，并将它们击退。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33974] = {name = "能量燃烧", description = "使用反能量箭攻击敌人，命中后最多吸收 284至 288点法力值。反能量箭每吸收1点法力值，目标会受到1点伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[33975] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[34013] = {name = "复活灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34014] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上150点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34017] = {name = "混乱之雨", description = "召唤混乱之雨灼烧敌人，对指定区域中的敌人每3秒造成一次火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34020] = {name = "联结灵魂", description = "使一位盟友的耐力提高3点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34073] = {name = "血环诅咒", description = "使一名敌人受到的治疗效果降低15% ，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[34076] = {name = "恐惧座狼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34079] = {name = "根基图腾", description = "在施法者身边召唤一个生命值为5点的根基图腾，每5秒为附近的每个队友吸收一个有害法术，但不会吸收区域效果法术。持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[34080] = {name = "反击姿态", description = "采取防御型的姿态，反射战士受到的攻击，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34083] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[34086] = {name = "鞭笞狂暴", description = "使一位盟友的攻击速度提高30%，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[34095] = {name = "投掷炸弹", description = "投掷一颗炸弹。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[34099] = {name = "还击", description = "在招架了敌人的攻击之后可以使用的技能，对目标造成150%的武器伤害，并使其被缴械，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[34100] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成420点奥术伤害，持续6秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞄准", cooldown = "1​分钟", dispel_type = nil},
[34108] = {name = "断背", description = "使目标昏迷8秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34110] = {name = "暗影愈合", description = "为友方目标恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34112] = {name = "黑暗审判", description = "审判敌人，使其在被命中时额外受到暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34113] = {name = "噬骨撕咬", description = "对一名敌人造成110%武器伤害并使其感染噬骨腐烂。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34119] = {name = "强效治疗术", description = "施法缓慢的法术，为单一目标恢复 4787至 5288点生命值。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[34121] = {name = "烈焰击打", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34133] = {name = "灰烬冲击", description = "死亡时，灰烬发生爆炸，对半径50000码范围内的所有敌人造成7000至9000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34159] = {name = "笨重", description = "施法者所能造成的物理伤害提高30%，效果持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34161] = {name = "野性成长", description = "施法者所能造成的物理伤害提高50%，效果持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34162] = {name = "重击", description = "重击地面，对附近敌人造成伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34163] = {name = "蘑菇再生", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[34165] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34170] = {name = "魔爆术", description = "制造一次魔法爆炸。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34171] = {name = "触须鞭笞", description = "处于目标背后时造成额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34172] = {name = "奥术宝珠", description = "对目标区域中的所有敌人造成4675至6325点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34173] = {name = "寻日者的祝福", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高125点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34189] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[34199] = {name = "护甲增强", description = "提高携带者对物理攻击的抵抗能力，护甲值提高 8905 点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34202] = {name = "冰霜形态", description = "免疫冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34203] = {name = "火焰形态", description = "免疫火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34204] = {name = "奥术形态", description = "免疫奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34205] = {name = "暗影形态", description = "免疫暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34229] = {name = "烈焰飞羽", description = "对上层平台的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34232] = {name = "神圣之箭", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34234] = {name = "崩陷", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34236] = {name = "男爵的召唤", description = "从扭曲虚空中召唤两名虚空仆从。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34237] = {name = "召唤小鬼", description = "召唤小鬼协助施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34239] = {name = "吸收生命", description = "在5秒内从敌人身上吸取总计5000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[34250] = {name = "鞭笞乱舞", description = "使一位盟友的攻击速度提高60%，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34254] = {name = "枯木逢春", description = "治疗一个友方目标，每1秒回复一次生命值。持续25秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[34259] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[34261] = {name = "软泥喷射", description = "每3秒造成自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34267] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成600至1000点伤害，并将其击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34268] = {name = "酸息术", description = "对施法者正面锥形区域内的敌人造成200点自然伤害并在20秒内每3秒造成20点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34290] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34298] = {name = "重殴", description = "下一次攻击的伤害提高150点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34302] = {name = "接合", description = "与附近的虚空能量融合，重新成型为一只虚空生物。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34322] = {name = "心灵尖啸", description = "发出一声心灵尖啸，迫使周围最多5个敌人逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34331] = {name = "伤害减免：奥术", description = "伤害减免：奥术\n受到的奥术伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34333] = {name = "伤害减免：火焰", description = "伤害减免：火焰\n受到的火焰伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34334] = {name = "伤害减免：冰霜", description = "伤害减免：冰霜\n受到的冰霜法术伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34335] = {name = "伤害减免：自然", description = "伤害减免：自然\n受到的自然伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34336] = {name = "伤害减免：神圣", description = "伤害减免：神圣\n受到的神圣伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34338] = {name = "伤害减免：暗影", description = "伤害减免：暗影\n受到的暗影伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34341] = {name = "灰烬冲击", description = "对0码内所有敌人造成8750至11250点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34342] = {name = "复生", description = "从灰烬中重生，奥的涅磐对0码内所有敌人造成4375至5625点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34344] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34345] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34346] = {name = "神圣之箭", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34347] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[34348] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34350] = {name = "自然之怒", description = "使附近一棵植物的体型增大50%，攻击速度提高100%，造成的物理伤害提高100%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34351] = {name = "恶毒之咬", description = "撕咬目标，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34352] = {name = "心灵震击", description = "释放震荡性的能量攻击敌人，对其造成自然伤害，并使其攻击和施法速度降低25%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[34353] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[34354] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[34355] = {name = "毒性护盾", description = "用一层毒性护盾保护施法者。每当施法者被法术、近战或远程攻击击中时，攻击者即会中毒。这将消耗一个毒球。每数秒只能发射一个毒球。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34358] = {name = "毒性之瓶", description = "对附近的敌人造成自然伤害，持续20秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34359] = {name = "火息药水", description = "对施法者正面的敌人造成810至940点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[34361] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的15秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[34363] = {name = "热病", description = "对敌人造成自然伤害，并在随后的15秒内每3秒造成额外伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[34366] = {name = "乌木之毒", description = "每2秒对敌人造成一次自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34370] = {name = "锯齿撕咬", description = "对一个敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34386] = {name = "制造地狱之火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34388] = {name = "雷霆践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34392] = {name = "钉刺狂暴", description = "施法者进入狂乱状态，近战攻击速度提高并开始施放钉刺乱射，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[34410] = {name = "地狱咆哮的战歌", description = "生命值提高300点。近战攻击速度提高15%。每5秒恢复10点法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34423] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34425] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34435] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成1388至1612点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34436] = {name = "暗影爆裂", description = "爆发能量，对10码以内的所有敌人造成1600至2400点暗影伤害，并清除所有威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34437] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成1313至1687点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34439] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标，在18秒内对其造成总计1800点伤害。如果这个效果被驱散，则它对驱散者造成2700点伤害，并令其沉默4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34441] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34447] = {name = "奥术飞弹", description = "向一名敌人发射魔法飞弹，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34449] = {name = "水箭之雨", description = "对周围半径35码范围内的所有敌人发射水箭，造成24至29点冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34510] = {name = "昏迷", description = "使目标昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34513] = {name = "狮心", description = "力量提高 252 点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[34517] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34525] = {name = "制造元素能量", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34550] = {name = "宁静", description = "使附近所有友方目标每2秒恢复925至1075点生命值，持续45秒。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34551] = {name = "树形态", description = "将施法者变幻成一棵树，持续45秒。在此形态下，施法者对所有伤害免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34557] = {name = "召唤魔花保护者", description = "召唤3个魔花保护者为施法者作战45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34581] = {name = "Despawn Defenders", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34605] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34614] = {name = "背刺", description = "对目标造成普通伤害再加523至577点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34615] = {name = "麻痹药膏", description = "用致人精神混乱的毒药使目标中毒，使其施法速度降低50%，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34616] = {name = "致命药膏", description = "每5秒对敌人造成238至262点自然伤害，持续1分钟。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[34618] = {name = "粉碎", description = "打击目标，造成3000至5000点伤害。\n 这个技能可以制造大量的威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[34619] = {name = "修理", description = "治疗施法者，在1秒内恢复8500生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[34620] = {name = "猛击", description = "使目标昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[34624] = {name = "狂乱", description = "狂乱\n你所造成的伤害提高100%。\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34625] = {name = "毁坏", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱75%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34637] = {name = "灵魂导能", description = "在6秒内从敌人身上吸取最多4164至4836点法力值和生命值并转移给施法者。", mechanic = nil, range = "25码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[34639] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续5秒。在这个过程中，目标无法攻击或施法。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[34640] = {name = "枯萎之触", description = "使敌人的近战爆击几率降低75%，法术爆击几率降低75%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34642] = {name = "枯萎凋零", description = "以枯萎凋零的力量攻击指定区域内的所有敌人，对其造成暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34644] = {name = "鞭笞", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34645] = {name = "涌动", description = "冲锋敌人，对目标及其邻近的盟友造成伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34654] = {name = "致盲", description = "使目标暂时失明并无助的到处乱走，持续最多10秒。任何对其造成的伤害都会解除此效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34655] = {name = "致命药膏", description = "每次攻击都有一定几率使敌人中毒，在2秒内造成自然伤害。对单一目标最多可以叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34659] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身和周围的所有敌人造成一次火焰伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34661] = {name = "牺牲", description = "牺牲当前目标，使其昏迷并每1秒吸取其生命值，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34662] = {name = "熊的指令", description = "命令你的宠物凶残的攻击敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34670] = {name = "激怒", description = "使施法者的攻击速度提高75%，对敌人造成的物理伤害提高75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[34694] = {name = "致盲", description = "使目标暂时失明并无助的到处乱走，持续最多10秒。任何对其造成的伤害都会解除此效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "毒药"},
[34697] = {name = "过敏反应", description = "使一名敌人感染疾病，提高在18秒内受到的伤害。每5秒受到一次自然伤害，持续18秒。疫病有一定几率传染给邻近的盟友。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[34699] = {name = "时光披风", description = "伪装成一名洛丹伦卫兵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34716] = {name = "践踏", description = "对附近的敌人造成2375至2625点物理伤害，使其昏迷5秒，并使其受到的物理伤害提高550点。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[34719] = {name = "凝视", description = "使一名敌人凝视着施法者，施法者的攻击速度提高50%，持续2秒。在目标被施法者凝视的期间内，目标会很不愿意攻击其他的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34745] = {name = "棘刺喷射", description = "朝敌人喷射棘刺，造成自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34752] = {name = "冰冻之触", description = "将一个敌方目标冻结在寒冰障壁中，使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34759] = {name = "种植白色树苗", description = "召唤树苗帮助施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[34761] = {name = "种植绿色树苗", description = "召唤树苗帮助施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[34762] = {name = "种植蓝色树苗", description = "召唤树苗帮助施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[34763] = {name = "种植红色树苗", description = "召唤树苗帮助施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[34771] = {name = "强力重击", description = "有力的锤击地面，击退所有邻近的敌人并造成262至337点伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34780] = {name = "毒液箭雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的6秒内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34782] = {name = "绊脚", description = "根须纠缠附近所有敌人的脚部，使它们的移动速度降低70%，持续4秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34783] = {name = "法术反射", description = "举起你的盾牌，反射下一个施放在你身上的法术，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34784] = {name = "援护", description = "高速跑向一名小队成员，拦截对其进行的下一次近战或远程攻击。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[34785] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34787] = {name = "冰冻之环", description = "召唤一道冰冻之环，冻结敌人。", mechanic = nil, range = "80码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34788] = {name = "共享联结", description = "施法者与目标的生命力链接在了一起，受到的所有伤害将由彼此平均承担。", mechanic = "防御", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[34791] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[34793] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加24至29点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34794] = {name = "奥术回响", description = "受到的奥术伤害提高1200点，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34797] = {name = "自然震击", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34798] = {name = "看管员之怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34799] = {name = "奥术毁坏", description = "立即使用武器攻击，造成50%武器伤害，此外，每层奥术回响效果都将使其目标额外受到1200点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34800] = {name = "昏迷迫近", description = "使敌人的攻击间隔延长150%，移动速度降低70%，持续8秒。令一个敌人进入睡眠状态。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34801] = {name = "催眠术", description = "使你自己进入睡眠状态，最多持续6秒。对目标造成任何伤害都会唤醒他。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34802] = {name = "脚踢", description = "用脚快速踢敌人，对其造成2点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34804] = {name = "物化", description = "与附近的虚空能量融合成型。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34809] = {name = "神圣愤怒", description = "使一位盟友的法术强度提高295点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34811] = {name = "尾击", description = "对敌人造成武器伤害再加一些额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34812] = {name = "纳沙塔的诅咒", description = "使目标敌人受到的魔法伤害提高50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[34814] = {name = "虚体化", description = "消散并融入附近的虚空能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34820] = {name = "奥术打击", description = "打击敌人，造成500点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34821] = {name = "奥术飓风", description = "挥舞斧头攻击附近的敌人，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34827] = {name = "水之护盾", description = "如果你受到了近战、远程或法术伤害，攻击者会遭受冰霜伤害，并且施法速度减慢。可生效3次。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34828] = {name = "水之护盾", description = "对目标施放水箭，造成冰霜伤害并使其施法速度延长20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34829] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[34842] = {name = "De-Materialize", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34844] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34852] = {name = "猎鹰的召唤", description = "标记目标，使附近的鸟类前来攻击它。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34854] = {name = "拉什卡利鸟", description = "召唤1只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34874] = {name = "Despawn Underbog Mushrooms", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34879] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加1665至1935点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34880] = {name = "元素护甲", description = "对所有魔法的抗性提高，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[34881] = {name = "魔甲术", description = "使施法者的护甲提高210点，暗影抗性提高3点，同时提升生命值恢复速度，持续20分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[34883] = {name = "QID 10277", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34885] = {name = "石化", description = "石化\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34905] = {name = "隐秘飞行", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34906] = {name = "拜特的印记", description = "拜特的印记 魔法\n自然抗性提高110点。\n所有属性提高5%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34907] = {name = "Taxi - Stair of Destiny to Honor Hold", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34920] = {name = "打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34922] = {name = "暗影之拥", description = "在6秒内对一名敌人造成6点暗影伤害，使其无法施法并且造成的物理伤害降低50%。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34925] = {name = "无力诅咒", description = "使目标造成的法术伤害降低，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[34930] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34932] = {name = "血槌激励", description = "使施法者的生命值提高20%，攻击速度提高50%，效果持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34933] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34934] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34937] = {name = "能源关闭", description = "魔像能量耗尽，在得到修理之前持续昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34940] = {name = "凿击", description = "对目标造成238至262点伤害，令其昏迷4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34941] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34942] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34944] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有目标造成24至29点神圣伤害，并为半径10码范围内的所有小队成员恢复360至440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34945] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[34946] = {name = "石像修理", description = "修复一个身边的傀儡。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34969] = {name = "中毒", description = "每3秒对敌人造成一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "毒药"},
[34970] = {name = "狂乱", description = "提高施法者的攻击速度和物理伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34971] = {name = "狂乱", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高75点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34974] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加200点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34975] = {name = "制造时空道标", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34980] = {name = "门努的治疗图腾", description = "召唤一个结界，持续存在30秒。该结界将周期性地治疗其周围的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34984] = {name = "心灵惊骇", description = "恐惧一名敌人，对其每秒造成一次暗影伤害，并使其因恐惧而逃跑，持续3秒。", mechanic = "战栗", range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[34996] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上250点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35007] = {name = "召唤碎裂的石块", description = "召唤一个碎裂的滚石。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35008] = {name = "水弹乱射", description = "对周围半径45码范围内的所有敌人发射水箭，造成1619至1881点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[35010] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35011] = {name = "击倒", description = "对一名敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[35012] = {name = "充能奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35013] = {name = "缩小", description = "使一名敌人的力量和耐力降低，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[35032] = {name = "减速", description = "使敌人的攻击间隔延长60%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35035] = {name = "反攻", description = "施法者充盈着奥术的能量，近战攻击额外造成1497至1653点奥术伤害。释放这股能量能够打断敌人的法术。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[35040] = {name = "Bladespire Spear Throw", description = "Throws a weapon at an invisible trigger", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35047] = {name = "护甲钻透", description = "钻透敌方目标，造成武器伤害并且使其护甲值降低。每层护甲钻透效果降低20%护甲值，最多可以叠加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35049] = {name = "囚禁", description = "囚禁一名敌人，造成武器伤害再加上10点伤害，并使其迷惑5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35052] = {name = "召唤小猫", description = "召唤欠欠来到施法者身边，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35054] = {name = "致死打击", description = "对目标造成250%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35055] = {name = "利爪", description = "使用利爪攻击一名敌人，造成150%武器伤害，并使目标缴械6秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35056] = {name = "粘性机油", description = "向敌人射出一团机油，造成1497至1653点自然伤害，使敌人的移动速度减慢50 ，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[35057] = {name = "虚空炸弹", description = "对指定区域内的所有敌人造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35058] = {name = "虚空爆炸", description = "同时引爆携带的所有虚空炸弹，造成严重的奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[35062] = {name = "狂乱冲锋", description = "手持虚空炸弹向一名敌人冲锋。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35066] = {name = "Taxi - Hellfire Peninsula - Beach Head to Shatter Point", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35069] = {name = "Taxi - Hellfire Peninsula - Expedition Point to Shatter Point", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35076] = {name = "阿达尔的祝福", description = "阿达尔的祝福\n近战和远程攻击强度提高200点，法术强度提高115点。持续120分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35096] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[35105] = {name = "致死重击", description = "使一个敌人的耐力降低1点，攻击速度降低25%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35106] = {name = "奥术闪耀", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35107] = {name = "充电网", description = "使一名敌人无法移动，持续10秒。目标会持续受到电击，造成自然伤害。", mechanic = "定身", range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[35109] = {name = "格里施纳卡利鸟", description = "召唤1只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35120] = {name = "魅惑", description = "魅惑目标，使其协助你作战。", mechanic = "被魅惑", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35144] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35147] = {name = "破甲横扫", description = "横扫一个敌人，造成武器伤害并且每次破甲重击都会使目标的护甲值降低12点，效果可以最多叠加5次，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35155] = {name = "惩击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35158] = {name = "魔法反射护盾", description = "使施法者被一层保护护盾所包围，该护盾将反射100%的有害法术，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.6​秒", cooldown = "40​秒", dispel_type = nil},
[35159] = {name = "物理反射护盾", description = "使施法者被一层保护护盾所包围，当受到攻击时该护盾将对近战攻击者造成550点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.6​秒", cooldown = "40​秒", dispel_type = nil},
[35160] = {name = "神圣震击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35161] = {name = "裂颅", description = "使一个敌人的耐力降低200点，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35162] = {name = "治疗术", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35170] = {name = "审判", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35172] = {name = "圣光之触", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35178] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，使该法术无法被施放，并降低目标的移动速度，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35185] = {name = "熔化护甲", description = "使附近敌人的护甲值降低250点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35189] = {name = "恒星之击", description = "对目标造成300%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35194] = {name = "暗影形态", description = "进入暗影形态，使你造成的暗影伤害提高20%，受到近战攻击时承受的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35195] = {name = "生命虹吸", description = "每3秒将目标的2点生命值转移给施法者，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35197] = {name = "恐惧图腾", description = "召唤一只恐惧图腾，该图腾将周期性地恐惧周围的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35198] = {name = "恐惧", description = "使附近的敌人因恐惧而逃跑，持续1秒。", mechanic = "感觉", range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[35199] = {name = "治疗之泉图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每2秒使附近全部盟友恢复 31 点生命值，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35200] = {name = "大鹏形态", description = "变形成一只大鹏，持续5分钟。在此形态下护甲值和生命值都提高，并可以使用多种熊形态下专有的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[35201] = {name = "麻痹毒药", description = "对一名敌人造成自然伤害，并使其在15秒后昏迷，在一小段时间内无法移动或攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[35204] = {name = "剧毒烟雾", description = "每3秒对附近的敌人造成50点自然伤害，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35205] = {name = "消失", description = "使施法者进入潜行状态，效果持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[35207] = {name = "绷带", description = "在8秒内恢复88点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35229] = {name = "孢子皮肤", description = "孢子皮肤 疾病\n近战攻击的命中几率下降35%。\n法术和技能的命中几率下降35%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[35230] = {name = "孢子皮肤", description = "孢子皮肤\n被击中时有25%的几率使命中几率降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35231] = {name = "熔化护甲", description = "使附近敌人的护甲值降低350点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35234] = {name = "纠结根须", description = "用根须将敌人缠住，每2秒对其造成一次自然伤害，并使其无法移动，最多持续8秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[35235] = {name = "渗透", description = "5秒内从附近所有敌人身上吸取80点生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[35236] = {name = "热浪", description = "对施法者面前一个锥形区域中的敌人造成49至58点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35238] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加0点伤害，并将其击退。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35240] = {name = "血槌烈酒", description = "使敌人的攻击间隔时间延长30%，持续25秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[35243] = {name = "星火术", description = "对目标造成900至1100点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35244] = {name = "窒息之藤", description = "使用树根纠缠一名敌人，造成伤害并使其移动速度降低。如果目标受到太多该效果的影响，则会被定身。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[35247] = {name = "窒息缠绕", description = "用根须将敌人缠住，每2秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35250] = {name = "龙息术", description = "施法者前方锥形区域内的敌人受到火焰伤害，并陷入迷惑状态，持续3秒。任何直接攻击造成的伤害都会令迷惑的目标恢复正常。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35255] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35261] = {name = "奥术新星", description = "在施法者周围制造一次奥术能量爆炸，对10码内所有敌方目标造成24至29点奥术伤害，并为10码内所有小队成员恢复360至440点生命值。该效果不造成威胁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35262] = {name = "Bladespire Spear Throw 01", description = "Throws a weapon at a particular Ogre", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35263] = {name = "冰霜攻击", description = "对敌人造成737至813点伤害并且使其移动速度降低50%，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35265] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523至577点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35267] = {name = "灼热日光", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35268] = {name = "地狱火", description = "地狱火包围施法者，周期性对附近的敌人造成火焰伤害，持续8秒。烈焰中的施法者不能移动也不能使用技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35273] = {name = "不稳定的蘑菇", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35276] = {name = "投掷炸弹", description = "对选定区域内的所有敌人造成1020至1380点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35280] = {name = "支配", description = "控制一个等级不高于70级的敌对人型生物，持续5秒。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35289] = {name = "怒火中烧", description = "使目标的攻击速度提高60%，造成的物理伤害提高75点，持续5分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35301] = {name = "自杀", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35310] = {name = "召唤碎裂的石块", description = "召唤一个碎裂的石块。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35311] = {name = "流动机蒸汽", description = "使一名敌人的攻击速度降低35%，持续10秒。\n 使一名敌人的护甲值降低35%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "毒药"},
[35313] = {name = "催眠凝视", description = "使目标因昏迷而无法移动或攻击，持续6秒。", mechanic = "昏迷中", range = "5—30码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = "魔法"},
[35314] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加24至29点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35316] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "8—40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[35317] = {name = "冷凝之血", description = "冷凝之血 魔法\n移动速度降低20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35318] = {name = "锯齿利刃", description = "以锯齿利刃攻击目标，对其造成物理伤害，并在随后8秒内造成额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35321] = {name = "龟裂创伤", description = "每5秒对敌人造成一次物理伤害，持续15秒。可被任意治疗效果移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35322] = {name = "暗影能量", description = "提高施法者的攻击速度，并使体型增大，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = "魔法"},
[35325] = {name = "闪光之血", description = "使一个敌人的护甲值降低0点，持续1分钟。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35326] = {name = "锤击", description = "重击目标，造成武器伤害再加上10点伤害，并使其昏迷6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[35328] = {name = "血光", description = "激活之后，目标无法使用潜行或隐形术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35329] = {name = "脉动之血", description = "激活之后，目标无法使用潜行或隐形术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35332] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多100点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[35333] = {name = "尾击", description = "对敌人造成普通武器伤害再加上100点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35334] = {name = "虚空震击", description = "立刻用暗影魔法冲击敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35335] = {name = "虚空吸能", description = "造成12至14点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35336] = {name = "能量孢子", description = "使敌人的所有属性提高30点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35353] = {name = "时光裂隙", description = "使敌人陷入时间裂隙，攻击间隔延长10%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35354] = {name = "死亡之手", description = "立即轰杀所有目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35361] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35369] = {name = "复生", description = "从灰烬中重生，奥对0码内所有敌人造成4375至5625点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[35373] = {name = "暗影之怒", description = "释放暗影之怒，对身边的所有敌人造成暗影伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[35377] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[35382] = {name = "急速冲锋", description = "向敌人冲锋，造成普通伤害外加1点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35385] = {name = "翻滚者冲击", description = "向敌人冲锋，造成普通伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35399] = {name = "法术反射", description = "反射魔法。\n 可使用4次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35410] = {name = "熔化护甲", description = "熔化目标护甲，使其护甲值降低80%，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35412] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害附加额外伤害，并使其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35425] = {name = "召唤暗影", description = "召唤一个暗影协助施法者作战，持续15分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35429] = {name = "横扫攻击", description = "使施法者下5次近战攻击可以攻击到一个额外的相邻敌人。然而这种狂暴的战斗方式十分令人疲惫，最多持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35472] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35473] = {name = "强力顺劈斩", description = "对目标和它身边最近的一个敌人造成武器伤害再加上15点额外伤害，并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[35491] = {name = "狂怒", description = "造成的物理伤害降低50%。\n 攻击速度提升300%。\n 持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35492] = {name = "筋疲力尽", description = "昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35493] = {name = "广域叉状闪电", description = "对敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35499] = {name = "水柱喷射", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35507] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续4秒。", mechanic = "被诱捕", range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35508] = {name = "能量过载", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35510] = {name = "Darkstalker Transform Visual 01", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35511] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成65点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[35556] = {name = "生态污染", description = "生态污染\n污染等级：高！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35565] = {name = "地震术", description = "地震术\n每2秒造成750点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35570] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害，并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35579] = {name = "火花", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35594] = {name = "群体元素", description = "在你的敌人脚下召唤元素生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35596] = {name = "军团之力", description = "军团之力\n燃烧军团的能量充满凯兰恩的全身。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35597] = {name = "Cancel Power of the Legion", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35598] = {name = "索克雷萨之怒", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[35599] = {name = "复活术", description = nil, mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[35614] = {name = "凯兰之怒", description = "凯兰之怒\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35681] = {name = "蓝色能量状态", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35682] = {name = "管道过载", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35735] = {name = "水柱喷射", description = "对目标及目标附近所有敌人造成冰霜伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35746] = {name = "复活术", description = nil, mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[35748] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计80点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[35759] = {name = "邪火震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[35760] = {name = "力量衰减", description = "使一个敌人的力量降低25点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[35778] = {name = "血水晶涌动", description = "使你的法术和魔法效果所造成的伤害提高120点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35780] = {name = "召唤相位扰流器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35783] = {name = "击倒", description = "对敌人造成400至440点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[35784] = {name = "鸦人之卵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35788] = {name = "Arakkoa Egg Debuff", description = "每2秒对附近的敌人造成3点自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[35831] = {name = "烈焰之环", description = "制造一个光环，如果没有在20秒内被驱散或刷新就会爆炸。该效果会在20秒后消失。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35839] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[35843] = {name = "奥术风暴", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上110点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[35848] = {name = "寒冷之焰", description = "近战攻击有一定几率触发冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35853] = {name = "火球链", description = "对敌人发射火球，造成火焰伤害并继续攻击附近的敌人。最多影响3个目标，持续直到主动取消。", mechanic = "眩晕", range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[35856] = {name = "昏迷", description = "使施法者昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35857] = {name = "刺突", description = "对敌人造成武器伤害再加125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35859] = {name = "虚空雾气", description = "造成875至1125点暗影伤害并使所有处于云雾中的敌人的生命值降低10%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35869] = {name = "虚空光柱", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35877] = {name = "日怒印记", description = "近战攻击对你造成1点额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35882] = {name = "召唤埃苏比克", description = "召唤1只陆行鸟协助施法者，直到被取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35892] = {name = "压制", description = "使周围半径8码范围内的所有敌人沉默3秒。", mechanic = "缄默", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[35895] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35913] = {name = "邪能火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35914] = {name = "星界专注", description = "使敌人受到的任何形式的伤害都提高50%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35915] = {name = "熔岩护甲", description = "在被击中时对攻击者造成0点火焰伤害，使你的法术爆击几率提高3%，并使你受到爆击的几率降低5%。法师在同一时间内只能保有一种魔法护甲效果。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35916] = {name = "熔岩护甲", description = "造成75点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35917] = {name = "灼热智力", description = "提高施法者的智力和火焰法术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35918] = {name = "刺破护甲", description = "破坏敌人的护甲，降低护甲值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35919] = {name = "烧灼电流", description = "对敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35920] = {name = "电能震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35922] = {name = "能量火花", description = "使施法者被奥术能量所包围，奥术能量将有100%的几率对近战攻击者造成奥术伤害。该护盾将在5秒后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35923] = {name = "水泡头", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35924] = {name = "能量熔化", description = "对附近的敌人周期性造成43至47点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35927] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成 281至 288点奥术伤害。每次施放奥术冲击，施法时间都会递减。这个效果可以叠加最多5次，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[35932] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加600点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "10—40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35935] = {name = "献祭", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35941] = {name = "引力失效", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[35943] = {name = "治疗祷言", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35944] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收548点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35946] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35949] = {name = "嗜血", description = "立即攻击目标，对其造成120%的普通武器伤害。另外，接下来的5次成功的近战攻击都可以为你回复生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[35953] = {name = "暗影撞击", description = "对目标和它身边最近的敌人造成你的武器伤害再加350点伤害，最多可影响0个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[35963] = {name = "强化摔绊", description = "使目标在10秒内无法移动。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35964] = {name = "冰霜箭", description = "向敌人射出一支极寒的箭矢，造成武器伤害加上600点伤害。所有的伤害都会被计为冰霜法术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35965] = {name = "冰霜箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35996] = {name = "古尔丹的引导", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35998] = {name = "安放轨迹标旗", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36002] = {name = "辩护", description = "力量和敏捷降低15%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36004] = {name = "真言术：韧", description = "使一位盟友的耐力提高3点，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36006] = {name = "邪能火焰光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36020] = {name = "碎手诅咒", description = "使用邪能诅咒敌人，使其造成的伤害提高5%，但受到的伤害会提高15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36021] = {name = "法力分流", description = "从目标身上吸取35点法力值并且使你获得奥术能量充能效果，持续10分钟。该效果最多可以叠加3次。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36022] = {name = "奥术洪流", description = "使半径25码范围内的所有敌人沉默3秒。另外，你所携带的每一层法力分流效果都可以使你获得法力值。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36023] = {name = "灵界打击", description = "孤注一掷的打击，造成武器伤害并使目标受伤，受到的治疗效果降低50%，每3秒还会造成物理伤害。持续9秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36032] = {name = "奥术充能", description = "奥术充能由奥术冲击、奥术飞弹和魔爆术产生，并被奥术弹幕和唤醒消耗：\n\n 奥术冲击\n 产生一层充能。\n 每层充能使奥术冲击的伤害提高50%，消耗的法力值提高150%。\n\n 奥术飞弹\n 产生一层充能。\n 每层充能使奥术飞弹的伤害提高50%。\n\n 魔爆术\n 如果命中至少一个目标，则会刷新奥术充能效果，并有30%的几率产生一层充能。\n\n 奥术弹幕\n 消耗所有充能。\n 每层充能使奥术弹幕的伤害提高50%，还能攻击附近额外的1个目标，造成50%的伤害。\n\n 唤醒\n 消耗所有充能。\n 每层充能使唤醒恢复的法力值提高25%。\n\n 最多可叠加4次，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36033] = {name = "脚踢", description = "脚踢敌人造成伤害并且打断施放的法术，并使其在6秒内无法施放。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36039] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成680至1020点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36041] = {name = "剃心者", description = "攻击强度提高 689 点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36051] = {name = "邪能献祭", description = "每3秒烧灼邻近的敌人，造成414至456点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36052] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收822点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36073] = {name = "破法者", description = "造成100%武器伤害并使目标受伤，法术伤害的效果降低75%，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36093] = {name = "幽灵打击", description = "造成110%武器伤害并降低目标躲闪的几率。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36094] = {name = "幽灵打击", description = "造成普通武器伤害，并降低目标躲闪的几率。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36096] = {name = "法术反射", description = "将下一个魔法反射给它的施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36097] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36099] = {name = "投掷战锤", description = "对目标造成伤害，但是使施法者被缴械。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[36103] = {name = "锻工核实", description = nil, mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36104] = {name = "烈焰洪流", description = "用爆炸的烈焰攻击附近敌人。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36109] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36110] = {name = "召唤舞动之剑", description = "召唤1柄舞动的利剑协助施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36111] = {name = "世界击碎者", description = "你在4秒内进行的下一次攻击的爆击提高900点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36119] = {name = "虚空领域", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36123] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18秒内造成2400点暗影伤害。当目标受到总计2500点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36127] = {name = "暗影新星", description = "对34码内所有敌人造成1850至2150点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36132] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36138] = {name = "锤击昏迷", description = "锤击昏迷\n昏迷。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36140] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加75点伤害，并将其击退。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36141] = {name = "灵魂束缚", description = "激活之后，施法者所受到的所有伤害的0%将由目标所承受。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36142] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36144] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36145] = {name = "纳比留斯之链", description = "纳比留斯之链\n被魅惑。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36147] = {name = "次级暗影裂隙", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36148] = {name = "冰冻新星", description = "对邻近敌人造成冰霜伤害，将他们击退并使其移动速度降低，最多持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36152] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36153] = {name = "灵魂束缚", description = "激活之后，施法者所受到的部分伤害由目标所承受。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36173] = {name = "末日预言者的礼物", description = "诅咒一名敌人，使其有100%几率在受到治疗时为其目标恢复2313至2687点生命值，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36176] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36179] = {name = "水晶充能", description = "对选定区域内的所有敌人造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36193] = {name = "Saw Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36194] = {name = "锯齿光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36200] = {name = "末日之锯", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[36205] = {name = "利爪挥击", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36206] = {name = "召唤灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36207] = {name = "收取武器", description = "使敌人无法使用武器作战，持续6秒。", mechanic = "缴械", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36208] = {name = "窃取武器", description = "偷取敌人的武器，迫使他无法使用自己的武器，持续6秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36213] = {name = "大地之怒", description = "嘲讽15码范围内的所有敌人，并额外造成很高的威胁值。", mechanic = "治疗中", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[36214] = {name = "雷霆一击", description = "对所有邻近敌人造成1275至1725点自然伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36225] = {name = "混乱新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36226] = {name = "召唤邪能小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36227] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36228] = {name = "肢解之刃", description = "对目标造成伤害。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[36238] = {name = "邪能火炮冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36240] = {name = "洞穴震颤", description = "向目标区域倾泄岩石碎片。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[36246] = {name = "Shoot Tech Gun", description = "手持激光枪朝目标射击。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36247] = {name = "邪能火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36248] = {name = "邪能烈焰", description = "对施法者面前一个锥形区域中的敌人造成140点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36250] = {name = "窃取护甲", description = "偷取敌人的护甲值，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36251] = {name = "战锤重击", description = "轰击地面，对附近的敌人造成普通伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36252] = {name = "邪能熔炉烈焰", description = "对施法者前方锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36253] = {name = "化学火焰", description = "对目标区域内的敌人造成火焰伤害，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36254] = {name = "烈焰审判", description = "昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36255] = {name = "混乱新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36275] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成1800至2200点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36276] = {name = "易伤诅咒", description = "诅咒目标，使其在30秒内承受的魔法伤害提高50%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36277] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[36278] = {name = "冲击波", description = "对附近的敌人造成2313至2687点火焰伤害，并使它们的移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36279] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36295] = {name = "Red Beam", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36297] = {name = "回响", description = "使附近的敌人沉默，不能施放任何法术，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36298] = {name = "恶魔变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36300] = {name = "生长", description = "伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36302] = {name = "Summon Honor Hold Gryphon Brigadier South", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36328] = {name = "遗忘", description = "忘记元素制皮专精。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36332] = {name = "斜掠", description = "对目标造成16至24点伤害，并在9秒内造成总计36点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36333] = {name = "麻醉剂", description = "使一名敌人进入沉睡状态，该效果最多持续6秒。任何伤害都会唤醒目标。同时只能使一个目标处于沉睡状态。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[36339] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36340] = {name = "神圣震击", description = "对一名敌人造成744至956点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36341] = {name = "超级缩小射线", description = "向目标发射能量射线，使其攻击强度降低450点，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36345] = {name = "死亡射线", description = "对目标造成1527至1773点伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36346] = {name = "增长射线", description = "向目标友方单位发射能量射线，使其攻击强度提高450点，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36348] = {name = "绷带", description = "在8秒内恢复600点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36383] = {name = "血肉撕咬", description = "每3秒对敌人造成一次物理伤害，持续20秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36398] = {name = "毒舌鞭笞", description = "对目标造成120至139%的武器伤害，并使其受伤，任何法术对其产生的效果都提高50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36399] = {name = "毒舌鞭笞", description = "受到的法术伤害提高50%。\n 移动速度降低30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36402] = {name = "催眠术", description = "使敌人陷入睡眠状态，最多持续3秒。对目标造成任何伤害都会唤醒他。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36405] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36406] = {name = "双重吐息", description = "对施法者正面锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36414] = {name = "专注爆裂", description = "对敌人造成魔法伤害，持续12秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36433] = {name = "遗忘", description = "忘记部族制皮专精。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36435] = {name = "遗忘", description = "忘记防具锻造专精。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36436] = {name = "遗忘", description = "忘记武器锻造专精。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36438] = {name = "遗忘", description = "忘记铸剑专精。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36439] = {name = "遗忘", description = "忘记铸斧专精。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36444] = {name = "冬拥湖的水", description = "冬拥湖的水可以令所有机械单位的电路发生故障。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36447] = {name = "精神灼烧", description = "对目标造成暗影伤害，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36453] = {name = "督军之怒", description = "使施法者的攻击速度提高70%，对敌人造成的物理伤害提高75点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36459] = {name = "召唤水元素", description = "召唤一个水元素为施法者作战，持续直到主动取消。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36462] = {name = "影月块茎", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36463] = {name = "不稳定的裂隙", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36464] = {name = "母兽印记", description = "母兽印记 疾病\n你得了重病！移动速度降低。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[36465] = {name = "沸腾喷吐", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36476] = {name = "鲜血治疗", description = "完全治愈施法者，但会在10秒内吸取施法者40%的生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36477] = {name = "召唤法力兽", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[36484] = {name = "法力燃烧", description = "对附近的敌人发射反魔法箭。每吸收一点法力值，目标就会受到1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36486] = {name = "软泥喷射", description = "对施法者正面的所有目标造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[36487] = {name = "邪能烈焰", description = "对施法者正面锥形区域内的敌人造成火焰伤害，并在3秒内继续造成额外的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36500] = {name = "飞刃", description = "朝一名敌人投掷一枚飞刃，对其造成物理伤害。", mechanic = nil, range = "10—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36506] = {name = "能量电荷", description = "当引导该法术时，你的生命值回复将显著提高。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36508] = {name = "能量涌动", description = "对敌人造成奥术伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[36509] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36510] = {name = "魔化武器", description = "对施法者缴械，但可以远距离控制他们的武器。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36512] = {name = "击退", description = "对邻近敌人造成普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36513] = {name = "无形", description = "受到的物理伤害降低40%。\n 受到的法术伤害提高20%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36514] = {name = "能量", description = "对所有邻近敌人造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36515] = {name = "暗影触痕", description = "被攻击时提高暗影抗性并吸取敌人的能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36516] = {name = "能量虹吸", description = "使目标所有法术造成的伤害和治疗效果降低，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36518] = {name = "暗影涌动", description = "使一名敌人的攻击速度和移动速度降低，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[36519] = {name = "剧毒爆裂", description = "对你的目标每2秒造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[36527] = {name = "静止", description = "你被一道寒冰屏障所笼罩，在6秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "冰封", range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36533] = {name = "引力流", description = "引爆奥术能量，造成1980至2420点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36541] = {name = "燃影诅咒", description = "目标受到火焰伤害时会额外造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36574] = {name = "相位滑动", description = "使施法者不受任何束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36576] = {name = "岩肤", description = "使施法者受到的法术效果降低。可堆叠1层。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36577] = {name = "扭曲风暴", description = "召唤一股扭曲风暴，持续存在20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36582] = {name = "充能之拳", description = "使施法者充满奥术能量，使其近战攻击附加奥术伤害。攻击释放出的能量也会对邻近目标的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36589] = {name = "急奔", description = "移动速度提高60%，持续15秒。不会解除潜行效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36590] = {name = "割裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36593] = {name = "邪爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36594] = {name = "闪电吐息", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36604] = {name = "侧面分生", description = "召唤一对小鞭笞者攻击你的敌人。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[36606] = {name = "强力冲锋", description = "向一个敌人冲锋，造成普通伤害外加额外伤害，并击退对手。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36608] = {name = "充能奥术射击", description = "对一名敌人发射一支奥术充能箭，造成奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36609] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[36612] = {name = "利齿撕咬", description = "对一个敌人造成135点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36617] = {name = "血盆大口", description = "对数名邻近敌人造成物理伤害并使其流血，每3秒造成额外伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[36619] = {name = "传染毒药", description = "对附近的敌人造成510至690点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36622] = {name = "孵化", description = "感染一名敌人，使其成为多变胚胎的宿主。多变血肉兽会在12秒后强行从宿主的身体内破茧而出。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36623] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[36624] = {name = "掌击", description = "攻击一名敌人，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36625] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36627] = {name = "毒液喷吐", description = "向敌人吐出毒液，对其造成自然伤害外加每5秒造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[36629] = {name = "恐惧咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36631] = {name = "虚空吐息", description = "每1秒对施法者面前一个锥形区域内的敌人造成一次奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36638] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36640] = {name = "奥术护盾", description = "施法者被3个奥术能量球环绕。如果施法者受到了近战或远程伤害，则攻击者有50%几率受到奥术伤害，并会消耗掉一个奥术能量球。奥术护盾会在生效3次或者持续10分钟之后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[36644] = {name = "盲目", description = "召唤一只盲眼来寻找和攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36645] = {name = "投掷岩石", description = "对敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36646] = {name = "盲目之触", description = "对敌人造成428至472点暗影伤害，并使其移动速度降低40%，攻击和施法速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36647] = {name = "十字军打击", description = "对一名敌人造成27点伤害，并且每次十字军打击命中后都将使其受到的神圣伤害提高10点。该效果可以最多叠加5次，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36650] = {name = "相位滑动易伤", description = "护甲降低2000。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36651] = {name = "投掷岩石", description = "向友方目标投掷石块。如果他们的背包有空位，他们将接住石块！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36654] = {name = "邪能吐息", description = "对施法者面前的敌人造成1388至1612点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36655] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计5000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[36656] = {name = "发射", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36657] = {name = "死亡计算", description = "15秒后对目标造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36658] = {name = "变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36659] = {name = "尾钉", description = "使用毒性强大的毒药攻击敌人，对其造成伤害并降低其移动速度。该效果随着时间推移而减弱。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36664] = {name = "触须顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加250点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[36677] = {name = "混乱吐息", description = "向施法者面前射出一波锥形的混乱气息。陷入此气息内的目标将遭受数种负面效果的影响。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36678] = {name = "治疗术", description = "治疗友方目标，为其恢复138750至161250点生命值。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36679] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36693] = {name = "蚀骨毒药", description = "使目标中毒，治疗效果降低45%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36694] = {name = "腐蚀毒药", description = "将一名敌人的护甲值降低5000点，每5秒导致722至928点自然伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36695] = {name = "热疫疲倦", description = "使一名敌人的智力值降低43，力量降低43，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[36696] = {name = "枯萎之触", description = "使一名敌人生病，每10秒造成463点暗影伤害，并且每10秒吸取463点法力值再转移给施法者，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[36697] = {name = "缩小", description = "使一个敌人的力量降低74点，耐力降低74点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36698] = {name = "穿刺之影", description = "使一个敌人的暗影抗性降低125点，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36699] = {name = "摇摆意志", description = "使敌人的攻击间隔延长25%，施法速度降低20%，移动速度降低20%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36700] = {name = "妖术", description = "将一名敌人变形为一只青蛙，使其无法攻击也不能施放魔法，持续5秒。", mechanic = "变形术", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36705] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36706] = {name = "雷霆一击", description = "对附近敌人造成2344至2656点自然伤害，并使其攻击间隔延长30%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36710] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36711] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36712] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36713] = {name = "毒液箭", description = "向敌人喷射毒药，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36714] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36716] = {name = "能量倾泻", description = "周期性地对一个附近的目标释放奥术能量，造成563至937点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36718] = {name = "闪现术", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36719] = {name = "爆炸", description = "牺牲施法者，对周围的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[36723] = {name = "凤凰", description = "召唤一只凤凰协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36732] = {name = "驱散射击", description = "短程射击，对敌人造成50%的武器伤害，并使其迷惑4秒。任何伤害都会解除这个效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36736] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[36738] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36740] = {name = "闪电箭雨", description = "向附近的敌人射出闪电箭，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36741] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[36742] = {name = "连珠火球", description = "对附近的敌人造成1063至1437点火焰伤害，并在3秒内每1秒额外造成95点伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[36743] = {name = "神圣箭雨", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36778] = {name = "灵魂窃取", description = "偷取目标的灵魂来强化施法者。目标的属性和所造成的伤害降低45%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36780] = {name = "Void Conduit Target", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36784] = {name = "熵蚀光环", description = "使附近敌人的攻击速度、施法速度和移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36786] = {name = "灵魂冷却", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低50%，持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36787] = {name = "强力顺劈斩", description = "对一名敌人和它身边最近的一个敌人造成武器伤害附加额外伤害，并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[36789] = {name = "削弱灵魂", description = "削弱目标的灵魂，使其受到的所有伤害提高100点，持续12秒。效果可以叠加10次。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36796] = {name = "酸性撕咬", description = "对一名敌人造成自然伤害，并使其护甲值降低675点，持续30秒。该效果最多可以叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36797] = {name = "精神控制", description = "精神控制 特殊 - NPC专有\n被魅惑。\n你所造成的伤害提高100%。\n移动速度提高50%。\n治疗效果提高1000%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36805] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36808] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成168点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36813] = {name = "召唤负电子力场", description = "召唤一个负电子力场治疗所有身处力场之中的虚空生物。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36815] = {name = "冲击屏障", description = "奥术能量形成的盾牌围绕施法者，使其对打断效果免疫。屏障能够吸收80000点伤害，持续11秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36819] = {name = "炎爆术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[36824] = {name = "恶臭", description = "恶臭 疾病\n腐烂的恶臭令你无法忍受。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[36825] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计80点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[36826] = {name = "召唤堕落水元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36827] = {name = "钩网", description = "使附近的敌人被定身，并造成物理伤害，持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[36828] = {name = "急速射击", description = "远程攻击速度提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36829] = {name = "地狱之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成925至1075点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36831] = {name = "元素诅咒", description = "对目标施放诅咒，使其火焰和冰霜抗性降低90点，受到的火焰和冰霜伤害提高25%，效果持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36832] = {name = "烧尽", description = "对敌人造成24至29点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36833] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成950至1050点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36834] = {name = "奥术干扰", description = "在施法者周围制造一次奥术魔法的爆炸，造成1750至2250点奥术伤害并迷惑所有目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36835] = {name = "战争践踏", description = "对附近的敌人造成普通伤害再加上0点伤害，并使它们昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36836] = {name = "苦痛护甲", description = "使一个敌人的护甲值降低15%，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36837] = {name = "流星", description = "造成11400至12600点火焰伤害，由陨石冲击点周围50000码内所有敌人分担。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36838] = {name = "斩杀打击", description = "对敌人造成普通伤害外加250点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36839] = {name = "损伤毒药", description = "使敌人的攻击间隔延长50%，施法速度降低50%，并且移动速度降低50%，持续10秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36840] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续6秒。在这个过程中，目标无法攻击或施法。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[36843] = {name = "减速", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36844] = {name = "恐惧诅咒", description = "诅咒一名敌人，使其周期性被邪恶的鬼魂缠身，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[36846] = {name = "法力炸弹", description = "爆炸范围内的敌人被吸取680至920点法力值并且对目标造成伤害，数值等量于吸取的法力值。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36847] = {name = "镜像", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36862] = {name = "凿击", description = "对目标造成500点伤害，令其昏迷4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36863] = {name = "责罚", description = "对目标造成暗影伤害再加上365点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[36864] = {name = "剧痛鞭笞", description = "鞭笞一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36866] = {name = "支配", description = "控制一个等级不高于70级的敌对人型生物，持续6秒。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36868] = {name = "暗影箭", description = "对敌人射出暗影箭，造成1800至2200点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36872] = {name = "致命药膏", description = "每3秒对敌人造成324至376点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[36879] = {name = "造水术", description = "制造清凉的饮料。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36880] = {name = "奥术智慧", description = "使目标的智力提高100点，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36881] = {name = "冰甲术", description = "使护甲值提高2000点，冰霜抗性提高50点。如果敌人使用近战武器攻击施法者，他们的移动速度就有可能被降低到30%，攻击速度降低0%，持续5秒。法师在同一时间内只能保有一种魔法护甲效果。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36886] = {name = "仇恨之怒", description = "使所有方式造成的威胁值提高500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36887] = {name = "震耳咆哮", description = "对45码范围内所有敌人造成暗影伤害，使其缴械并且沉默5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36888] = {name = "愤怒的鸦人之魂", description = "召唤0只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36891] = {name = "毁灭打击", description = "对目标造成1665至1935点伤害，将其击飞并再攻击一次。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36905] = {name = "火焰箭", description = "对目标造成1980至2420点伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36907] = {name = "火焰之盾", description = "使目标被一层火焰护盾所包围，使其火焰抗性提高100点，同时目标受到的每一次攻击都将使攻击者自身受到50点火焰伤害，持续3分钟。施法者不能对自己施放火焰之盾。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36908] = {name = "迁跃", description = "将施法者传送到目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36909] = {name = "背后攻击", description = "对目标造成普通伤害再加1850至2150点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36910] = {name = "相位爆发", description = "移动速度提高75%，攻击速度提高75%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36911] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在10秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "冰封", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36912] = {name = "闪电跳跃", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36914] = {name = "唤雷者的诅咒", description = "使邻近敌人受到的魔法伤害提高100%，持续1分钟。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36915] = {name = "闪电倾泻", description = "释放无数闪电，对附近的敌人造成925至1075点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[36917] = {name = "熔岩投掷者的诅咒", description = "使附近敌人在受到治疗时的治疗效果降低50%，持续1分钟。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36922] = {name = "低吼", description = "发出低沉咆哮，惊吓35码内所有敌人，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[36924] = {name = "心灵撕裂", description = "使目标的心智陷入昏迷，在3秒的时间内对其造成3750点暗影伤害。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36929] = {name = "心灵撕裂", description = nil, mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36946] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20秒内对进入该区域的所有敌人造成4000点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36948] = {name = "丝翼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36950] = {name = "盲目之光", description = "使最多5个附近的敌人因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36965] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36966] = {name = "精神重击", description = "对敌人造成普通武器伤害再加上4375至5625点额外伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36970] = {name = "奥术爆裂", description = "对所有敌人造成4050至4950点奥术伤害，将其击退并在8秒内降低移动速度。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36971] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36974] = {name = "致伤药膏", description = "使目标中毒，使对其施放的所有治疗效果降低265点，持续12秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36979] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加3500至4500点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36980] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36982] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害再加上150点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36983] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36984] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成2085至2415点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36985] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成875至1125点神圣伤害，并降低施法者的威胁等级，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36986] = {name = "暗影箭", description = "对敌人射出暗影箭，造成1620至1980点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36989] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36990] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36991] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续16秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36992] = {name = "狂乱", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高75点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36994] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37018] = {name = "燃烧", description = "使一个敌人着火，在10秒内造成总计9000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37023] = {name = "狂乱", description = "造成的物理伤害降低20%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37027] = {name = "遥控玩具", description = "控制遥控装置撞击目标，使他们在1分钟内受到持续性昏迷效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37028] = {name = "驱散分析", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37036] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[37054] = {name = "水箭", description = "对一名敌人射出水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[37063] = {name = "虚空领域", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37075] = {name = "伤害增效：全部", description = "伤害增效：全部\n受到的物理伤害降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37078] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37089] = {name = "邪火锁链", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[37091] = {name = "白骨之雨", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37102] = {name = "击退", description = "对邻近敌人造成普通伤害加上4000点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37104] = {name = "超载", description = "能量过载的冲击波造成14250至15750点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37106] = {name = "充能魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3.7​秒", cooldown = nil, dispel_type = nil},
[37109] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37110] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37111] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37112] = {name = "能源启动", description = "将能量引导至一个邻近的魔像体内，使其造成的伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37113] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[37118] = {name = "外壳震击", description = "对半径10码内目标造成2975至4025点火焰伤害，并使其昏迷，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37120] = {name = "破片炸弹", description = "对半径10码范围内的敌人造成1913至2587点火焰伤害，并将他们的护甲打碎。持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37121] = {name = "续能", description = "将能量引导至一个邻近的魔像身上对其进行修理，每1秒为其回复10000点生命值。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37122] = {name = "支配", description = "控制一个等级不高于99级的敌对人型生物，持续10秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37123] = {name = "锯齿利刃", description = "使用锯刃攻击目标，立即造成2138至2362点伤害并且每2秒额外造成808至892点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37124] = {name = "星辰坠落", description = "每3秒对选定区域内的敌人造成1900至2100点奥术伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37126] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加3500至4500点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37129] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37132] = {name = "奥术震击", description = "释放震荡性的能量攻击敌人，并在接下来的12秒内每3秒造成一次额外的奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37133] = {name = "奥术击打", description = "对一名敌人造成250点奥术伤害，并使其受到的奥术伤害提高50点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37134] = {name = "酸液喷泉", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[37135] = {name = "支配", description = "控制一个等级不高于99级的敌对人型生物，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37138] = {name = "水箭", description = "对单一目标造成8750至11250点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37154] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加3700至4300点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37155] = {name = "献祭", description = "在9秒内每3秒造成9秒点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37156] = {name = "俯冲", description = "向一名远处的敌人发起冲锋，造成普通伤害附加额外伤害，并将附近所有目标击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37159] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37160] = {name = "沉默", description = "使附近的敌人沉默，不能施放任何法术，持续6秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37161] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37162] = {name = "支配", description = "控制一个等级不高于25级的敌对人型生物，持续8秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37176] = {name = "法力燃烧", description = "在5秒内吸取一名敌人的法力值。每吸收1点法力值，目标都会受到1点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[37201] = {name = "召唤堕落火元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37202] = {name = "召唤堕落气元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37203] = {name = "召唤堕落土元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37249] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[37250] = {name = "水柱喷射", description = "水流喷射冲击施法者前方所有敌人，造成1295至1505点冰霜伤害并击退他们。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37251] = {name = "愤怒之锤", description = "投掷一柄战锤，对敌人造成3719至4781点神圣伤害。只能对生命值低于20%的目标使用。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[37252] = {name = "水箭", description = "对单一目标造成1135至1265点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37254] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[37255] = {name = "愤怒之锤", description = "投掷一柄战锤，对敌人造成2844至3656点神圣伤害。只能对生命值低于20%的目标使用。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[37257] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37259] = {name = "愤怒之锤", description = "投掷一柄战锤，对敌人造成4375至5625点神圣伤害。只能对生命值低于50%的目标使用。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[37260] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37262] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[37263] = {name = "暴风雪", description = "召唤持续6秒的暴风雪，对指定区域内的所有敌人每2秒造成2375至2625点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37265] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37266] = {name = "疾病之云", description = "一片疫病之云包围携带者，每2秒对5码内所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37268] = {name = "奥术飓风", description = "对周围的敌人进行奥术魔法攻击，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37272] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[37273] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37274] = {name = "能量灌注", description = "能量灌注目标全身，使其法术伤害和治疗效果提高20%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37275] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37276] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37279] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成694至806点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37282] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523至577点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37289] = {name = "龙息术", description = "施法者面前一个锥形区域内的敌人受到2313至2687点火焰伤害，并陷入迷惑状态，持续3秒。任何直接伤害型的攻击都会令迷惑的目标恢复正常。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37317] = {name = "击退", description = "将施法者正面所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37318] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523至577点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37319] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成1575至2025点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37321] = {name = "压制", description = "武器 ( Hotfix Passive )\n 立即压制敌人，造成武器伤害再加上60点伤害。只能在目标躲闪后使用。压制不能被格挡，躲闪或招架。\n\n 狂怒, 防护\n 立即压制敌人，造成武器伤害再加上40点伤害。只能在目标躲闪后使用。压制不能被格挡，躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37328] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37329] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[37330] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37331] = {name = "出血", description = "造成武器伤害加上125点伤害，并使敌人受到的物理伤害提高150点，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37332] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37334] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[37335] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37359] = {name = "突刺", description = "对一名敌人进行突刺，使其移动速度降低70，并打断其施法，持续5秒。", mechanic = "被诱捕", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37361] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37367] = {name = "暗影愈合", description = "为15码内的友方目标恢复123点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37368] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1分钟内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1分钟。每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37369] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37370] = {name = "漩涡", description = "将所有敌人卷到你的身边。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37371] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37396] = {name = "暗影之雨", description = "对25码的环形区域内任意地点施放暗影攻击，对冲击区域5码内的所有目标造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37406] = {name = "英勇重击", description = "瞬发攻击，造成1000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37412] = {name = "暗影穹顶", description = "对目标造成1000点暗影伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37413] = {name = "险恶攻击", description = "瞬发攻击，造成1000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37427] = {name = "喷泉", description = "瞬发的法术攻击，对附近的敌方棋子造成3000点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37428] = {name = "地狱烈焰", description = "瞬发的法术攻击，对附近的敌方棋子造成3000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37432] = {name = "水之护盾", description = "使水元素受到的伤害降低50%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37434] = {name = "火焰之盾", description = "使恶魔受到的伤害降低50%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37450] = {name = "迪门修斯进食", description = "迪门修斯进食\n吞噬熔炉的力量......", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37453] = {name = "粉碎", description = "瞬发攻击，造成3000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37454] = {name = "撕咬", description = "瞬发攻击，造成3000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37455] = {name = "治疗", description = "治疗目标，恢复12000点生命值。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[37456] = {name = "暗影愈合", description = "治疗目标，恢复12000点生命值。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[37459] = {name = "神圣长枪", description = "对主教正前方三格范围中的兽人棋子造成2000点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37461] = {name = "暗影之矛", description = "对通灵师正前方三格范围中的人类棋子造成2000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37462] = {name = "元素冲击", description = "对一枚兽人棋子造成4000点冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37463] = {name = "火球术", description = "对一枚人类棋子造成4000点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37465] = {name = "火焰之雨", description = "召唤火焰之雨，灼烧目标区域内的兽人棋子，在10秒内造成总计6000点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37469] = {name = "毒云", description = "对效果范围内的所有人类棋子下毒，在10秒内造成6000点伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37470] = {name = "法术反制", description = "反制敌人的法术，使其在3秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37471] = {name = "英勇", description = "附近所有人类棋子所造成的伤害提高50%。持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37472] = {name = "嗜血", description = "附近所有兽人棋子所造成的伤害提高50%。持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37473] = {name = "侦测耳语", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37474] = {name = "横扫", description = "瞬发的攻击，对莱恩国王附近和正前方的兽人棋子造成4000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37476] = {name = "顺劈斩", description = "瞬发的攻击，对黑手酋长附近和正前方的人类棋子造成4000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37478] = {name = "喷泉", description = "一口喷泉喷射而出，攻击10码范围内一群敌人，造成3238至3762点冰霜伤害并将其击退。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[37479] = {name = "暗影愈合", description = "为友方目标恢复7200至8800点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[37480] = {name = "缚灵", description = "使附近的敌人被定身，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[37488] = {name = "邪能烈焰", description = "对施法者面方锥形区域内的敌人造成火焰伤害，然后在3秒内造成额外火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37498] = {name = "践踏", description = "使骑兵附近的三枚兽人棋子所能造成的物理伤害降低50%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37500] = {name = "暗影螺旋", description = "对目标造成暗影伤害。", mechanic = nil, range = "80码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[37502] = {name = "嚎叫", description = "使座狼附近的三枚人类棋子所能造成的物理伤害降低50%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37531] = {name = "心灵震爆", description = "对目标造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[37537] = {name = "反冲", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37538] = {name = "反魔法护盾", description = "在施法者周围创造一个反魔法外壳，使其对魔法免疫8秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37539] = {name = "虚空防护", description = "使目标对暗影和奥术法术的抗性提高，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37540] = {name = "火球弹幕", description = "发射邪能火球弹幕轰击目标。如果目标逃得足够快就能躲过轰击。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37547] = {name = "Wyrmcult BroodlingCall", description = "召唤1只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37548] = {name = "嘲讽", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[37551] = {name = "蝰蛇钉刺", description = "钉刺目标，在8秒内抽取2736点法力值。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "毒药"},
[37552] = {name = "燃烧之光", description = "造成150%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37553] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在5秒内对进入该区域的所有敌人造成25点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37554] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成203至247点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[37566] = {name = "反叛", description = "使目标每1秒对邻近友方目标造成2700至3300点暗影伤害，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37569] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[37572] = {name = "神圣猛击", description = "对目标造成普通武器伤害再加上30点额外伤害，并将附近的敌人击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37577] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5秒点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37579] = {name = "末日迫近", description = "在30秒后对目标敌人造成2500点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[37580] = {name = "护甲钻透", description = "将一名敌人的护甲值降低75%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37581] = {name = "雷霆顺劈", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加10点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37582] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上50点伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37587] = {name = "野兽之怒", description = "使宠物进入疯狂状态，对目标造成的伤害提高50%，持续18秒。在这种状态下，宠物不会有任何恐惧或怜悯，也无法停止下来，除非被杀死。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[37589] = {name = "枯萎凝视", description = "降低一个敌人的力量值，他的力量值将在20秒内缓慢恢复正常。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[37590] = {name = "柔化", description = "受到任何攻击时承受的伤害减少2775%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37591] = {name = "酩酊大醉", description = "使敌人的攻击和施法间隔延长30%，移动速度降低50%，持续5秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37592] = {name = "击倒", description = "对一名敌人造成伤害，并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37596] = {name = "嫩化", description = "破坏敌人的护甲，使其护甲值降低。最多可以叠加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37597] = {name = "拍击", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37599] = {name = "嗜血", description = "使一位盟友的攻击速度提高30%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37605] = {name = "激怒", description = "使你的攻击间隔缩短50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[37615] = {name = "剧毒软泥", description = "喷出剧毒软泥，灼伤所有邻近的敌人，造成41至48点自然伤害，并对所有留在区域内的生物每3秒造成4点自然伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[37621] = {name = "精神鞭笞", description = nil, mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[37624] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37628] = {name = "邪能献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[37629] = {name = "熔化血肉", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[37633] = {name = "深渊打击", description = "召唤一颗深渊巨石从天而降，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[37635] = {name = "黑色祝福", description = nil, mechanic = nil, range = "0码 ", cast_time = "4.1​秒", cooldown = nil, dispel_type = nil},
[37638] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37640] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上110点伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37654] = {name = "闪电之链", description = "对敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37666] = {name = "烈性炸药", description = "对30码内所有敌人造成49至58点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37669] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有目标造成1080至1320点神圣伤害，并为半径10码范围内的所有小队成员恢复360至440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37675] = {name = "混乱冲击", description = "融合混乱的魔法，对敌人造成火焰伤害并使其受到的火焰伤害提高1675点。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37676] = {name = "诱惑低语", description = "疯狂的真正声音。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[37681] = {name = "闪电怒火", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37683] = {name = "闪避", description = "使你的躲闪几率提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37685] = {name = "背刺", description = "对一名敌人造成150%武器伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37688] = {name = "制造粪便", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37696] = {name = "自然之力", description = "召唤0个自然之力帮助施法者作战，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37704] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37709] = {name = "野性回复", description = "每2秒为施法者恢复4点生命值，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[37727] = {name = "黑暗之触", description = "从目标身上吸取4375至5625点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37728] = {name = "加速", description = "你的急速提高300点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37729] = {name = "邪恶护甲", description = "吸收1080至1320点物理伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[37730] = {name = "海潮之波", description = "冻结的巨浪冲刷施法者前方的目标，造成3938至5062点冰霜伤害并使攻击间隔延长400%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[37749] = {name = "噬体疯狂", description = "噬体疯狂\n疯狂。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37759] = {name = "Bone Wastes - Summon Draenei Guardian Spirit", description = "Spawns an aggressive Draenei ghost", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37764] = {name = "地震术", description = "对附近的敌人造成4000至4200点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[37770] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37776] = {name = "血性嚎叫", description = "使附近敌人承受的物理伤害提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[37777] = {name = "强力冲锋", description = "向敌人冲锋，造成普通伤害外加100点伤害，并使其昏迷直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37784] = {name = "强制投降", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37786] = {name = "血槌狂怒", description = "使施法者的物理伤害提高100%，但移动速度降低75%，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37788] = {name = "枯萎凋零", description = "每2秒对影响范围内的所有敌人造成700至900点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "疾病"},
[37789] = {name = "释放塔隆", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37790] = {name = "散射", description = "连续射出弹药，对最多0个目标造成普通伤害外加3500点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37798] = {name = "爆炸符文", description = "在目标敌人附近召唤3个爆炸符文。一旦有目标过于靠近，符文将会爆炸，对其造成850点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37823] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[37838] = {name = "吸血术", description = "从敌人身上吸取8至9点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37839] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[37844] = {name = "防护火焰结界", description = "用一道护盾环绕施法者，持续30秒。此屏障能吸收固定量的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37847] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加300点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37851] = {name = "标记大型魔火双帆龙", description = "标记一条大型魔火双帆龙以供观察。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[37853] = {name = "腐蚀麦迪文", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37871] = {name = "冰冻术", description = "使目标昏迷8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37918] = {name = "魔蝎之钳", description = "可以对其它魔蝎造成一定伤害的攻击。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[37919] = {name = "魔蝎拆卸", description = "使目标魔蝎昏迷的高伤害攻击。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37924] = {name = "水箭之雨", description = "对附近35码内所有敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[37933] = {name = "食肉", description = "每1秒从敌人身上吸取生命值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37935] = {name = "净化力场", description = "净化邻近的水元素，驱除他们体内的外域污染。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37937] = {name = "抓伤", description = "在受到物理攻击时所承受的伤害提高80点，持续15秒。", mechanic = "流血", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37941] = {name = "烈焰之伤", description = "使自身被一层火焰之盾所包围，附近所有的敌人每3秒受到 57点火焰伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37945] = {name = "邪能火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[37950] = {name = "变异之血", description = "每3秒对一名敌人造成物理伤害，并使目标受到的伤害提高10%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[37960] = {name = "酸液溅射", description = "酸液溅射\n小心！别被喷到！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37961] = {name = "腐蚀术", description = "腐蚀术\n被腐蚀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37974] = {name = "愤怒打击", description = "造成200%武器伤害并使目标被激怒，在直到主动取消内提高攻击效率。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37975] = {name = "激怒", description = "使施法者造成的物理伤害提高1点，攻击速度提高30%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[37978] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37979] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[37992] = {name = "吸取生命", description = "在8秒内从敌人身上吸取总计128点生命值，并将其转移给施法者。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[37997] = {name = "混乱新星", description = "对附近的敌人造成火焰伤害，并在12秒内造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[37998] = {name = "穿刺打击", description = "刺穿敌人的护甲，对其造成武器伤害外加5点伤害，并使其受到的物理伤害提高57点，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38006] = {name = "世界击碎者", description = "对半径30码范围内的所有敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38008] = {name = "鲜血圣印", description = "所有近战攻击都可以造成额外的神圣伤害，数值相当于普通武器伤害的40%，但是圣骑士也会损失相当于伤害值10%的生命值。\n\n 释放这种圣印的能量审判敌人将对目标立即造成40点神圣伤害，圣骑士自己则受到该数值33%的伤害反噬。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38009] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续10秒。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[38010] = {name = "烈焰诅咒", description = "承受的火焰伤害提高50%，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[38021] = {name = "恐惧尖啸", description = "使附近的敌人造成的伤害降低，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38026] = {name = "胶质防盾", description = "施法者被水包裹，在短时间内免疫物理攻击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38027] = {name = "沸腾之血", description = "使目标受到的伤害提高20点，造成的伤害提高10点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[38028] = {name = "水之墓穴", description = "将目标埋葬在水墓中，在水墓内爆时受到伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[38029] = {name = "刺伤", description = "施放该技能对一名敌人造成普通伤害加上50点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38031] = {name = "盾牌格挡", description = "使你的格档几率提高75%，效果持续6秒。最多只能格档1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38032] = {name = "风暴之箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[38033] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38035] = {name = "冰冻术", description = "将一名敌人冻结在原地并使他们受到的冰霜伤害提高20%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[38045] = {name = "狂暴践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38047] = {name = "精神扭曲", description = "施放法术消耗的法力值提高200%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38048] = {name = "痛苦诅咒", description = "在15秒内造成暗影伤害。如果目标生命值不足50%，此效果被移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[38051] = {name = "邪能镣铐", description = "使目标无法移动，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[38052] = {name = "音爆", description = "向目标敌方单位发射声波攻击，对你和目标之间的敌人造成伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38056] = {name = "撕裂血肉", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38059] = {name = "音速冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38063] = {name = "召唤空中打击", description = "通告空中打击你仇恨列表上威胁值最高的目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38064] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38065] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成12至14点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38066] = {name = "不稳定化合物", description = "不稳定化合物 魔法\n每3秒250点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38067] = {name = "卫兵的印记", description = "给目标加上猎人印记，使任何攻击者的远程武器对该目标的攻击强度提高110点。另外，被施加了这项技能的目标总是可以被猎人看见，无论是隐形还是潜行都无法摆脱。目标的位置也会在微缩地图上显示出来，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38083] = {name = "火箭发射器", description = "火箭发射器 魔法\n每3秒250点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38085] = {name = "暗影冲击", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[38094] = {name = "射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38107] = {name = "制造死亡熔炉地雷", description = "制造一颗死亡熔炉地雷。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38108] = {name = "死亡熔炉矿洞爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38116] = {name = "灼热图腾", description = "在施法者身边召唤出一个生命值为5的灼热图腾，持续35秒。它可以频繁攻击半径0码范围内的某个敌人，每次对其造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38142] = {name = "冰霜打击", description = "对敌人造成18至21点冰霜伤害，并使其受到的冰霜伤害提高20点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[38145] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成2313至2687点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38151] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1分钟。可吸收最多10000点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗1点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38153] = {name = "酸液喷泉", description = "对目标及其周围的敌人造成0点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38154] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续6秒。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[38166] = {name = "激怒", description = "使施法者的攻击速度提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[38167] = {name = "血之诅咒", description = "使一名敌人受到的物理伤害提高，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[38168] = {name = "灵魂视界", description = "使施法者可以看到无形的生物，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38169] = {name = "屈从", description = "使目标昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38182] = {name = "风暴之锤", description = "风暴之锤 魔法\n每3秒250点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38183] = {name = "女妖哀嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38194] = {name = "闪现术", description = "将施法者传送到一名敌人身旁，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38196] = {name = "吸血光环", description = "近战攻击会为你恢复生命值，数值相当于造成伤害的300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38204] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38205] = {name = "暗影冲击", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[38208] = {name = "燃烧之毒", description = "每3秒对敌人造成4点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[38210] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38215] = {name = "海度斯印记", description = "对附近的敌人施加一个能量印记，使其受到的冰霜伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38219] = {name = "腐蚀印记", description = "对附近的敌人施加一个能量印记，使其受到的自然伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38232] = {name = "战斗怒吼", description = "使附近友方目标的近战攻击强度提高，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38233] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，并使该法术无法被施放，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38234] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38235] = {name = "水之墓", description = "将目标及所有邻近目标的敌人禁锢在水墓中，使其陷入昏迷并每1秒造成900点冰霜伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38236] = {name = "飞火图腾", description = "在你的脚下召唤一个拥有25000点生命值的灼热图腾，持续存在1分钟。该图腾将不停地攻击半径40码范围内的一名敌人，对其造成2550至3450点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38240] = {name = "寒冰之触", description = "使目标的法术效果造成的伤害降低75%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38243] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38245] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续6秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38246] = {name = "肮脏淤泥", description = "一层厚重的污泥包裹目标，造成的伤害和受到的治疗效果都降低50%，每3秒受到500点自然伤害，持续24秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38252] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18秒内造成3000点暗影伤害。当目标受到总计5000点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38253] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的8秒内每4秒造成一次额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[38254] = {name = "溃烂之伤", description = "使一名敌人的耐力和智力降低，持续30分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[38256] = {name = "刺耳怒吼", description = "使战士身旁所有敌人眩晕6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38258] = {name = "恐慌", description = "恐吓附近的敌人，使其因心灵恐慌而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38259] = {name = "心灵震爆", description = "用暗影魔法冲击敌人，对其造成2313至2687点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38260] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38262] = {name = "断筋", description = "对敌人造成武器伤害再加上20点额外伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38279] = {name = "风暴之锤", description = "风暴之锤 魔法\n每3秒250点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38280] = {name = "静电充能", description = "充能一名敌人，在20秒内造成100点自然伤害。目标受到的静电充能效果会周期性跳跃至邻近的盟友造成同等的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38282] = {name = "剑刃之歌", description = "你的急速提高 1432 点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38295] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38296] = {name = "灼烧", description = "对5名邻近敌人造成2550至3450点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[38304] = {name = "地缚图腾", description = "召唤一个存在45秒的地缚图腾，周期性使周围敌人的移动速度降低到正常速度的50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38306] = {name = "清毒图腾", description = "在施法者脚下召唤一个拥有4000点生命值的清毒图腾，该图腾会周期性地为附近的小队成员尝试清除一个中毒效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38307] = {name = "夜之黑暗", description = "你的攻击有一定几率使你的爆击提高 222 点，持续10秒。这个效果可以堆叠3次。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[38310] = {name = "多重射击", description = "连续射出弹药，对最多5个目标造成普通伤害外加6475至7525点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38311] = {name = "召唤日蚀陆行鸟", description = "召唤0只陆行鸟协助施法者，直到被取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38312] = {name = "邪能火球", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[38313] = {name = "拳击", description = "拳击目标，造成0点伤害，并使其在5秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38316] = {name = "纠缠", description = "用根须将敌人缠住??2秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38330] = {name = "治疗波", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "50000码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[38335] = {name = "水箭之雨", description = "对周围半径45码范围内的所有敌人发射水箭，造成2775至3225点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38337] = {name = "召唤飓风", description = "召唤一道随机移动的飓风，靠近飓风的敌人将被击飞到空中。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38338] = {name = "投网", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38340] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38344] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加200点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38356] = {name = "邪能烈焰", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38358] = {name = "海潮涌动", description = "对附近的敌人释放潮汐之力，将他们击飞到空中的同时并将其冰封，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38361] = {name = "双重吐息", description = "对施法者正面锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[38363] = {name = "龟裂创伤", description = "每5秒对敌人造成一次物理伤害，持续15秒。可被任意治疗效果移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38365] = {name = "召唤被激怒的大地碎片", description = "召唤一个被激怒的大地碎片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38366] = {name = "多重投掷", description = "向一个敌人和它周围的盟友发射多枚箭矢，最多攻击3个目标。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38370] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高1500点。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[38371] = {name = "野兽之怒", description = "使宠物进入疯狂状态，对目标造成的伤害提高50%，持续18秒。在这种状态下，宠物不会有任何恐惧或怜悯，也无法停止下来，除非被杀死。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38372] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38373] = {name = "野兽之心", description = "你变得狂暴，伤害提高30%。你的宠物也变得狂暴，在18秒内造成的伤害提高50%。在这种状态下，你不会有任何恐惧或怜悯，也无法停止下来，除非被杀死。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38378] = {name = "暗影箭", description = "对一个敌人造成暗影伤害，并使其在受到暗影攻击时承受的伤害提高50%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38383] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加150点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38384] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38385] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20秒内对进入该区域的所有敌人造成15000点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38387] = {name = "永恒之敌", description = "使一名敌人的治疗效果提高50%，持续1分钟。\n 使一名敌人受到的伤害提高50%，持续1分钟。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38391] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38400] = {name = "风暴之箭", description = "风暴之箭 魔法\n每3秒250点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38401] = {name = "烧尽", description = "对目标造成62至72点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38431] = {name = "召唤深水孢子蝠", description = "召唤一个深水孢子蝠为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38433] = {name = "召唤深渊潜伏者", description = "召唤一个深渊潜伏者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38441] = {name = "灾难之箭", description = "用暗影能量冲击一名敌方目标，造成5000点暗影伤害和相当于其10%最大生命值的额外伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38442] = {name = "黑暗召唤", description = "进行一次黑暗仪式。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38445] = {name = "灼热新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38446] = {name = "虚空灌注", description = "攻击强度、暗影抗性和躲闪几率提高20%。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38449] = {name = "海潮祝福", description = "造成的伤害提高65%并且攻击间隔缩短65%，持续10分钟。效果最多可以叠加3次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38451] = {name = "卡莉蒂丝之力", description = "获得水柱喷射技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38452] = {name = "泰达维斯之力", description = "获得飞火图腾技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38455] = {name = "沙克基斯之力", description = "获得野兽之心技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38461] = {name = "冲锋", description = "向敌人冲锋，造成2775至3225点伤害并使对手昏迷5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38463] = {name = "中毒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38467] = {name = "虚空吐息", description = "对施法者面前一个锥形区域内的敌人造成0点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38474] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加135点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38484] = {name = "野兽之怒", description = "使宠物进入疯狂状态，对目标造成的伤害提高50%，持续18秒。在这种状态下，宠物不会有任何恐惧或怜悯，也无法停止下来，除非被杀死。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38491] = {name = "沉默", description = "使敌人沉默，不能施放任何法术，持续5秒。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38495] = {name = "格里洛克之眼", description = "格里洛克之眼\n你吸收了一只格里洛克之眼。格里洛克可以看到你所看到的一切！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38496] = {name = "音速尖啸", description = "发出刺耳的尖啸，强烈的声音能量对目标造成4625至5375点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38498] = {name = "火焰投石", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38502] = {name = "饱食", description = "饱食\n这只成熟的灵翼幼龙已经吃饱了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38509] = {name = "震爆", description = "立刻向目标射出闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38516] = {name = "旋风", description = "周期性地触发一次旋风击退效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38520] = {name = "致命药膏", description = "每3秒对敌人造成80点自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[38523] = {name = "虚空吐息", description = "对施法者面方锥形区域内的敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38526] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38538] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加4500至5500点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38539] = {name = "奥术清偿", description = "对施法者周围一定范围内的敌人造成3700至4300点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38540] = {name = "吸引", description = "拖曳50码范围内的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38541] = {name = "闪避", description = "使你的躲闪几率提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38549] = {name = "强化", description = "造成的伤害提高200%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38556] = {name = "投掷", description = "将你的武器投向一名敌人，对其造成150%的普通武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38557] = {name = "投掷", description = "投掷武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38558] = {name = "投掷", description = "投掷武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38560] = {name = "投掷", description = "投掷武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38572] = {name = "致死顺劈", description = "对目标造成80%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38576] = {name = "击退", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38580] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38581] = {name = "堕落灼热图腾", description = "在施法者身边召唤出一个生命值为5的灼热图腾，持续30秒。它可以频繁攻击半径0码范围内的某个敌人，每次对其造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38582] = {name = "神圣惩击", description = "对敌人造成3150至3850点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38584] = {name = "烧灼", description = "烧灼目标，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[38585] = {name = "神圣之火", description = "烈焰吞噬敌人，燃烧目标并使其在8秒内每2秒受到额外的神圣火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38591] = {name = "碎裂护甲", description = "将一名敌人的护甲值降低50%，持续15秒。\n 将一名敌人的伤害降低35%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38592] = {name = "法术反射", description = "一层魔法护盾包裹施法者，有100%的几率反射法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38593] = {name = "飞翼打击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38595] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[38599] = {name = "法术反射", description = "举起你的盾牌，使你有100%的几率反射下一次对你施放的法术。效果持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38603] = {name = "堕落的虔诚光环", description = "腐蚀任何接近的敌人，使其护甲降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38605] = {name = "投掷橡果", description = "投掷一枚橡果，吸引附近所有怪物的注意力，持续10秒。不会取消潜行状态。", mechanic = "扰乱", range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[38617] = {name = "冰封攻击", description = "为萨满祭司的武器注入冰霜的力量。使其每次击中敌人后造成2775至3225点额外的冰霜伤害，并使目标在15秒内的移动速度降低25%。冰封武器效果持续30分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38618] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成双倍伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38621] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5秒点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38622] = {name = "召唤水元素", description = "召唤一个水元素为施法者作战，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38623] = {name = "水箭之雨", description = "对周围半径35码范围内的所有敌人发射水箭，造成2250至2750点冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38624] = {name = "水元素图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38625] = {name = "脚踢", description = "用脚快速踢敌人，对其造成4275至4725点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38626] = {name = "支配", description = "控制一个等级不高于99级的敌对人型生物，持续10秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38627] = {name = "暗影新星", description = "释放黑暗的魔法，击退25码内所有敌人，造成3238至3762点暗影伤害并使其承受的法术伤害提高1500点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38628] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38629] = {name = "下毒", description = "在血槌酒桶中下毒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[38630] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加3325至3675点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38631] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成3150至3850点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38633] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38634] = {name = "奥术闪电", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的奥术伤害。同时令目标沉默4秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38635] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成2313至2687点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38636] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38641] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38642] = {name = "闪现术", description = "将施法者传送到一名敌人身旁，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38644] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38645] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38647] = {name = "奥术毁灭", description = "使一名盟友的奥术法术能量提高350点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38648] = {name = "火焰毁灭", description = "使一位盟友的法术强度提高350点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38649] = {name = "冰霜毁灭", description = "使一位盟友的冰霜法术强度提高350点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38650] = {name = "腐臭蘑菇", description = "使腐臭蘑菇在目标身边生长。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38652] = {name = "孢子之云", description = "一片孢子云弥漫在区域里，造成1080至1320点自然伤害，并且在20秒内每3秒造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38655] = {name = "毒液箭雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的8秒内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[38657] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38658] = {name = "治疗之触", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38659] = {name = "宁静", description = "使附近所有小队成员每2秒恢复5088至5912点生命值，持续10秒。德鲁伊必须不断引导能量以维持法术。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38660] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[38661] = {name = "投网", description = "使目标无法移动，持续8秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38663] = {name = "减速术", description = "使目标的移动速度减慢54%，攻击间隔时间延长60%，施法时间延长60%。持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38664] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "暴怒"},
[38669] = {name = "水箭", description = "对敌人发射水箭，造成中等冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38682] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加120点伤害，并将其击退。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38688] = {name = "虚空灌注", description = "虚空灌注\n你所造成的伤害降低500%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38691] = {name = "Magic Sucker Device Despawner, Mob AE", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38696] = {name = "Vertex Color Purple", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38718] = {name = "剧毒之池", description = "剧毒之池\n每1秒造成2138至2362点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38719] = {name = "Magic Sucker Device Buttress Appearance", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38725] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38728] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38730] = {name = "复苏之雾", description = "复苏之雾\n恢复生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38732] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523至577点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38739] = {name = "酸液喷泉", description = "对目标及所有目标附近的玩家造成2188至2812点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38741] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成18点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38742] = {name = "邪能顺劈", description = "对目标造成150%武器伤害并留下严重的创伤，使其更容易受到魔法的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38750] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加23点伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38753] = {name = "散射炸弹", description = "向目标投掷一枚散射炸弹，对其造成物理伤害，并使目标受到的物理伤害提高150，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38760] = {name = "虚空冲击", description = "对目标造成1925至2475点暗影伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[38761] = {name = "圆弧重击", description = "使出致命的弧形重击，对施法者正面锥形区域内的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38765] = {name = "投石", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38767] = {name = "眩晕", description = "眩晕\n眩晕。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38770] = {name = "重伤", description = "对目标造成75%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱5%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38771] = {name = "燃烧之怒", description = "燃烧之怒\n你所造成的伤害提高200%。\n移动速度降低70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38772] = {name = "重伤", description = "一次残忍的攻击，使目标不断流血直至生命值恢复到最大生命值的90%以上。流血时每2秒造成750点伤害，直至流血停止。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38775] = {name = "奈尔萨拉库之力", description = "奈尔萨拉库之力\n近战、远程和施法速度提高15%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38777] = {name = "擂石", description = "将任一玩家击到空中。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38783] = {name = "石雨", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38784] = {name = "大地粉碎", description = "轰击地面，对附近的敌人造成普通伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[38791] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续8秒。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38793] = {name = "烈焰利刃", description = "对目标造成火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38797] = {name = "音速震击", description = "释放震荡性的能量攻击敌人，并在造成额外的奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38812] = {name = "感染之血", description = "每3秒对敌人造成1575至2025点自然伤害，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[38853] = {name = "虚空灌注", description = "虚空灌注\n近战、远程和施法速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38855] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523至577点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38858] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38859] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成20点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[38860] = {name = "伤害减免：魔法", description = "伤害减免：魔法\n受到的法术伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38861] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高1500点。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[38863] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38864] = {name = "枯萎毒药", description = "使一个敌人的力量降低5点，耐力降低5点，持续10分钟。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[38866] = {name = "奥术吐息", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38875] = {name = "掷矛", description = "对敌人造成普通武器伤害再加上35点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38876] = {name = "恶魔之门", description = "召唤一道通往扭曲虚空的传送门，它会周期性地召唤恶魔爪牙来帮助施法者，持续35秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[38879] = {name = "灵魂重担", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38881] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成 281至 288点奥术伤害。每次施放奥术冲击，施法时间都会递减。这个效果可以叠加最多5次，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38882] = {name = "骨甲术", description = "骨甲包裹施法者，吸收879至1021点伤害，持续1分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38884] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[38887] = {name = "吸血术", description = "从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38897] = {name = "音爆", description = "反制敌人的法术，对其造成3238至3762点奥术伤害，并使其在4秒内无法施放该法术。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[38898] = {name = "奥术脱逃", description = "解除所有昏迷、无法移动或减慢移动速度的效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38906] = {name = "奥术吐息链", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38912] = {name = "钩网", description = "使附近的敌人被定身，并造成物理伤害，持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[38913] = {name = "沉默", description = "使敌人沉默，不能施放任何法术，持续4秒。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38916] = {name = "外交豁免权", description = "使施法者免疫一切攻击和法术，持续6秒。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38920] = {name = "引爆传送器", description = "轰炸附近的军团传送器。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[38921] = {name = "神圣震击", description = "对一名敌人造成1488至1912点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38924] = {name = "孢子爆裂", description = "引爆一片孢子雨，立即对6码内的敌人造成1388至1612点自然伤害，并且使其受到感染，每3秒额外造成694至806点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38926] = {name = "黑暗打击", description = "为施法者的武器注入暗影的能量，使下一次攻击造成额外的伤害。且所有伤害都被计为暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38932] = {name = "闪现术", description = "将施法者传送到目标身后最多20码远的某处，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38939] = {name = "地狱火", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成 32 点火焰伤害，并使它们昏迷2秒。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制1分钟。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[38945] = {name = "破胆怒吼", description = "向附近的敌人发出怒吼，使它们因恐惧而逃跑，持续8秒。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38947] = {name = "狂乱", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高50点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38949] = {name = "解救被网住的生物", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38950] = {name = "解救被网住的生物", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38952] = {name = "冰霜箭", description = "向敌人射出一支极寒的箭矢，造成武器伤害加上600点伤害。所有的伤害都会被计为冰霜法术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38959] = {name = "斩杀", description = "尝试杀死一个受伤的敌人，对其造成普通伤害外加200点伤害。只对生命值少于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[38971] = {name = "酸液喷泉", description = "每1秒对目标及其周围的敌人造成1425至1575点自然伤害，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38976] = {name = "孢子地震", description = "引导一次地震，对邻近敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38980] = {name = "召唤暮光岭小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38981] = {name = "闪现术", description = "将施法者传送到正前方15码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38985] = {name = "专注爆裂", description = "对敌人造成魔法伤害，持续12秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38995] = {name = "断筋", description = "对敌人造成20%的武器伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39000] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[39007] = {name = "献祭", description = "每2秒烧灼邻近的敌人，造成414至456点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39015] = {name = "萎缩打击", description = "一次野蛮的攻击，造成1313至2187自然伤害并导致目标萎缩，每次降低30点耐力和力量。效果最多叠加30次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39016] = {name = "暗影波", description = "对敌人射出暗影箭，造成2250至2750点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[39019] = {name = "支配", description = "控制一个等级不高于25级的敌对人型生物，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39020] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[39027] = {name = "毒性护盾", description = "用一层毒性护盾保护施法者。每当施法者被法术、近战或远程攻击击中时，攻击者即会中毒。这将消耗一个毒球。每数秒只能发射一个毒球。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39029] = {name = "恶性毒药", description = "感染目标，每3秒造成4000点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[39031] = {name = "激怒", description = "攻击间隔缩短150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[39032] = {name = "初期感染", description = "感染目标，立即造成3000点自然伤害。如果感染未能及时清除，则造成的伤害会随时间提升。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39033] = {name = "雏龙之语：黑色", description = "对施法者正面所有敌人造成2125至2875点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39035] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39038] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39039] = {name = "力场冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加24至29点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39043] = {name = "踢阿库诺", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39044] = {name = "毒蛇神殿寄生蛇", description = "寄生蛇在目标体内生长，每2秒造成2000自然伤害。寄生蛇会在10秒后从宿主的体内破茧而出。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39047] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加40点伤害，最多可影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39055] = {name = "混乱之焰", description = "灼烧施法者周围的区域，对 他 自己造成混乱伤害，并且每1秒对附近的所有敌人造成一次混乱伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39061] = {name = "穿刺", description = "每3秒对敌人造成一次物理伤害，持续12秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39062] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39063] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39064] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[39065] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39066] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[39067] = {name = "闪电之盾", description = "使施法者被20颗闪电球所包围，闪电球有25%的几率对近战或远程敌人造成1575至2025点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击20次或者持续10分钟后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[39068] = {name = "羽毛爆裂", description = "羽毛爆裂袭击目标，造成伤害并将其击退。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[39069] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上450点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39070] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的120%。另外，接下来的5次攻击都可以为你恢复238至262点生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[39076] = {name = "法术震击", description = "反制敌人的法术，使其在6秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39077] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续6秒。", mechanic = "昏迷中", range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39078] = {name = "清洁术", description = "净化一个友方目标，驱散1个中毒效果，1个疾病效果和1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39079] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39082] = {name = "暗影之怒", description = "释放暗影之怒，对身边半径10码内的所有敌人造成149至174点暗影伤害，并使它们昏迷直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[39083] = {name = "烧尽", description = "对目标造成124至145点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[39087] = {name = "冰霜攻击", description = "造成2090至2310点冰霜伤害并降低50%移动速度，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39095] = {name = "伤害增效", description = "使敌人承受的所有形式的伤害提高100%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39096] = {name = "极性转换", description = "转换敌人的极性。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[39101] = {name = "制造魔誓防毒面具", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39106] = {name = "Summon Honor Hold Gryphon Brigadier North", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39107] = {name = "Summon Honor Hold Gryphon Brigadier Forge", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39108] = {name = "Summon Honor Hold Gryphon Brigadier Foothill", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39119] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[39130] = {name = "召唤木螨", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39135] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5秒点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39139] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[39153] = {name = "黑暗之怒", description = "暗影死亡的能量冲击敌人，造成285至365点暗影伤害并继续攻击下一个邻近的敌人。法术每一跳都会使受术者的暗影魔法抗性降低25点。最多影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39159] = {name = "训诫靴", description = nil, mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[39168] = {name = "Vertex Color Green", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39169] = {name = "Vertex Color Blue", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39171] = {name = "致伤打击", description = "哈尔弗斯的攻击伤害到目标，使目标受到的治疗效果降低8%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39174] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加100点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[39175] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39177] = {name = "Fire Mode Water Break Blocker", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39182] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成20点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[39184] = {name = "隐士的悔悟", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39207] = {name = "水柱喷射", description = "在目标脚下召唤一股强大的水柱，对其造成冰霜伤害并将其击向空中。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39210] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[39212] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[39214] = {name = "穿刺护甲", description = "使一个敌人的护甲值降低75%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39215] = {name = "龟裂创伤", description = "每5秒对敌人造成一次物理伤害，持续15秒。可被任意治疗效果移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39221] = {name = "轰击迁跃门", description = "开始攻击迁跃门。向迁跃门发射自然能量炮弹，对其造成伤害。七发炮弹就可以摧毁一座迁跃门。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[39222] = {name = "反恶魔火焰喷射器", description = "向不稳定的邪能小鬼和虚空猎犬发射自然能量烈焰，对它们造成伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[39229] = {name = "正义之爪", description = "使目标因昏迷而无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39230] = {name = "寒冷之触", description = "寒冷之触 魔法\n法术效果降低75%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39249] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高100%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39251] = {name = "召唤霍弗", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39253] = {name = "召唤灵魂", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39255] = {name = "黑龙形态", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[39261] = {name = "尘风", description = "使附近的目标陷入迷失，施法速度降低50，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39262] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39268] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[39269] = {name = "召唤米莎", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39271] = {name = "恐怖毒药", description = "每5秒对敌人造成4点自然伤害，持续15秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[39272] = {name = "召唤天罚猎犬", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成 32 点火焰伤害，并使它们昏迷2秒。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制1分钟。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39273] = {name = "火焰之雨", description = "召唤火焰之雨灼烧敌人，在8秒内对效果区域里的敌人总共造成168点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39274] = {name = "践踏", description = "对附近的敌人造成普通伤害外加8点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39309] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[39329] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成4394至5106点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[39337] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39339] = {name = "麦迪文之手", description = "这枚棋子被灌注了麦迪文的力量！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39349] = {name = "上古火花", description = "冲击敌人，造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[39365] = {name = "雷鸣风暴", description = "向25到100英尺之间的所有敌人投掷音素闪电箭", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39376] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成252点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39387] = {name = "Move to Highest Threat Target Primer", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39414] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39415] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[39419] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[39425] = {name = "践踏", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39427] = {name = "低吼", description = "低吼\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[39429] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39449] = {name = "突袭", description = "对目标造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39456] = {name = "Reputation: +500 Lower City", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39457] = {name = "Reputation: +500 The Sha'tar", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39460] = {name = "Reputation: +500 Cenarion Expedition", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39474] = {name = "Reputation: +500 Consortium", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39475] = {name = "Reputation: +500 Keepers of Time", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39476] = {name = "Reputation: +500 Sporeggar", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39477] = {name = "点背", description = "对残忍的侵犯者施加黑猫诅咒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39489] = {name = "魔化武器", description = "使敌人无法使用武器作战，持续30秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39529] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39531] = {name = "坦克爆炸", description = "造成物理和火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39544] = {name = "被忽略", description = "忽略一名敌人，强制施法者不再攻击它，除非附近没有其他目标可供攻击。该效果消失后施法者会攻击威胁值最高的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39574] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害再加上400至600点伤害，并使对手昏迷2秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39575] = {name = "冲锋之怒", description = "激怒施法者，使其冲锋随机目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[39578] = {name = "灵魂联结", description = "在主人和宠物之间建立灵魂联结，每秒为宠物和主人恢复5%的生命值，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39580] = {name = "闪电之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成1600至2400点自然伤害，并每3秒造成1760至2640点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39581] = {name = "风暴闪耀", description = "施法者变幻成一团愤怒的风暴，对周围的敌人造成伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39584] = {name = "横扫摔绊", description = "使5码内所有的敌人无法移动。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39586] = {name = "召唤风怒图腾", description = "在施法者身边召唤一个生命值为1点的风怒图腾。赋予半径30码范围内的所有小队和团队成员风的力量，每一次攻击都有15%的几率获得2次攻击强度提高 366的额外攻击，持续1.50分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39588] = {name = "灼热图腾", description = "在施法者身边召唤出一个生命值为1的灼热图腾，持续30秒。它可以频繁攻击半径40码范围内的某个敌人，每次对其造成1980至2420点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39589] = {name = "飓风图腾", description = "召唤一个飓风图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39591] = {name = "灼热图腾", description = "在你的脚下召唤一个灼热图腾，持续存在1分钟。该图腾将不停地攻击半径20码范围内的一名敌人，对其造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39592] = {name = "烧灼", description = "烧灼目标，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[39593] = {name = "烧灼", description = "烧灼目标，造成1980至2420点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[39620] = {name = "召唤食人魔幽灵", description = "召唤一个食人魔幽灵协助施法者作战，持续1.50分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39621] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39622] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续8秒。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39635] = {name = "投掷利刃", description = "投掷埃辛诺斯利刃。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39645] = {name = "暗影魔焰", description = "使施法者被一团魔焰所包围，魔焰会周期性地对附近的敌人造成暗影伤害，持续8秒。当施法者处于燃烧状态时，他将无法移动或使用其技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[39647] = {name = "治疗诅咒", description = "诅咒一名敌人，使其在攻击时有20%的几率治疗其目标，数值相当于该近战或法术伤害的5%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[39649] = {name = "召唤暗影魔", description = "召唤一个暗影魔攻击目标。当暗影魔对敌人造成伤害时，牧师可以获得法力值。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39665] = {name = "致伤药膏", description = "使敌人中毒，施加在敌人身上的所有治疗效果降低20%，持续15秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[39666] = {name = "暗影斗篷", description = "立即移除自身的所有不利魔法效果，并使你对所有法术的抗性提高90%，持续5秒。不能移除可以阻止你使用暗影斗篷技能的魔法效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39667] = {name = "消失", description = "从视野中消失3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39670] = {name = "邪能献祭", description = "燃烧敌人，并在15秒内每3秒造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[39671] = {name = "混乱之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每3秒造成138至161点火焰伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39672] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[39674] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续15秒。在同一时间内只能放逐一个目标。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[39699] = {name = "战斗调整", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39700] = {name = "传送", description = "将施法者传送到目标身边。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39782] = {name = "召唤光誓雷象", description = "召唤0只雷象为施法者作战，直到被解散。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39828] = {name = "纳鲁之光", description = "纳鲁之光\n以圣光的力量使空气充能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39837] = {name = "穿刺之脊", description = "射出一根巨大的脊针，刺伤目标。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39843] = {name = "召唤巨大的卡利鸟蛋", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39855] = {name = "召唤埃辛诺斯之泪", description = "召唤埃辛诺斯的烈焰。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39869] = {name = "狂野怨灵", description = "许多狂怒的怨灵从埃辛诺斯之刃中飞出，对敌人造成500%的额外伤害，并使其移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39872] = {name = "海潮之盾", description = "保护施法者免受大部分攻击和法术伤害。同时为施法者恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39878] = {name = "海潮爆发", description = "对敌人造成巨大伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[39906] = {name = "召唤骑乘军犬", description = "召唤0头狼协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39941] = {name = "地狱烈焰", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成 32 点火焰伤害，并使它们昏迷2秒。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制1分钟。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[39942] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成800至1200点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39945] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[39954] = {name = "刃舞", description = "在施法者周围施放刃舞，对敌人造成伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40032] = {name = "灼热吐息", description = nil, mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40062] = {name = "投掷炸弹", description = "对选定区域内的所有敌人造成510至690点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[40066] = {name = "闪电之刺", description = "向一名敌人射出一支闪电箭，这支闪电箭在击中目标后会跳跃攻击在其周围的所有敌人。该法术会对每一名目标造成2775至3225点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40075] = {name = "邪能高射炮", description = "目标每3秒受到5%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40076] = {name = "电能之刺", description = "使附近一只海兽陷入疯狂，攻击速度提高。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[40077] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成900至1500点伤害，并将其击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40078] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40079] = {name = "衰弱喷射", description = "向敌人喷射毒药，使其所造成的伤害和受到的治疗效果降低50%，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40080] = {name = "震耳嗓门", description = "使附近的友方目标的近战攻击和施法速度提高，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40081] = {name = "控制解除", description = "解除附近的盟友受到的敌人的控制效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40082] = {name = "钩网", description = "使附近的敌人被定身，并造成物理伤害，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[40083] = {name = "投掷长矛", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40084] = {name = "持戟者的印记", description = "在目标身上施放持戟者的印记，迫使附近所有龙龟攻击该敌人。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40086] = {name = "水弹乱射", description = "对敌人发射水箭，造成1530至1870点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40087] = {name = "甲壳护盾", description = "使受到的50%魔法伤害被反射，近战攻击速度降低25%，施法时间延长25%。持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40088] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40089] = {name = "喷泉", description = "向一组敌人喷射一股泉水，对其造成1850至2150点冰霜伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40090] = {name = "飓风", description = "在目标区域制造一场强烈的飓风，每3秒对区域内的敌人造成1665至1935点自然伤害，并使其攻击间隔延长67%，持续20秒。需要持续引导来维持法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40091] = {name = "召唤喷泉", description = "召唤出一口喷泉，将附近敌人击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40095] = {name = "毒液箭雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的6秒内每2秒造成一次额外伤害。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40096] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成1750至2250点神圣伤害，并降低施法者的威胁等级，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40097] = {name = "恢复", description = "为一名盟友每3秒治疗恢复一次生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[40099] = {name = "肮脏的软泥怪", description = "在24秒内对目标造成自然伤害，并使其造成的伤害和治疗效果降低。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40100] = {name = "毁灭之波", description = "水流冲击施法者面前65码的锥形区域内的所有敌人，造成2313至2687点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40102] = {name = "淤泥新星", description = "向一组敌人喷射毒药，对其造成自然伤害，在接下来的10秒内每3秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[40105] = {name = "灌注", description = "在10秒内为你恢复生命值和法力值的20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40106] = {name = "融合", description = "使施法者与其创造者融合，力量合二为一。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40124] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40134] = {name = "召唤奥术元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40157] = {name = "灵魂长枪", description = "对单一目标释放强大的灵魂能量冲击波，造成6175至6825点伤害，并暂时使其停止行动。受到灵魂长枪效果影响的目标会逐渐恢复移动能力。只能对阴暗生物使用。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40175] = {name = "灵魂锁链", description = "使用灵魂能量束缚附近的目标，使它们在5秒内无法行动。任何伤害都会解除这个效果。只能对阴暗生物使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[40184] = {name = "惊魂尖叫", description = "击晕所有敌人，持续6秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "5​秒", cooldown = "10​秒", dispel_type = nil},
[40185] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40199] = {name = "撕裂血肉", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40219] = {name = "强力旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "25​秒", dispel_type = nil},
[40220] = {name = "致死打击", description = "对目标造成伤害并使其受伤，任何对其使用的治疗技能效果减弱。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[40221] = {name = "恐惧咆哮", description = "使敌人因为极度的恐惧而逃跑，最多持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[40222] = {name = "击碎盾牌", description = "对邪能护盾投掷战锤。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[40237] = {name = "鹰的守护", description = "鹰的守护\n受到的伤害降低500点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40239] = {name = "烧尽", description = "击中时造成2775至3225点火焰伤害并在3秒内造成额外8325至9675点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40240] = {name = "雄鹰的敌意", description = "雄鹰的敌意\n每1秒造成300点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40241] = {name = "猎鹰之速", description = "猎鹰之速\n移动速度提高25%。远程攻击间隔缩短25%。施法时间缩短25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40243] = {name = "毁灭之影", description = "使目标敌人受到感染，使其受到的暗影伤害提高60%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40251] = {name = "死亡之影", description = "死亡之影开始靠近，55秒后杀死目标。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40262] = {name = "超级跳跃", description = "对附近的敌人造成伤害，并将其击退。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40276] = {name = "火山喷发", description = "召唤一座喷发的火山来攻击附近的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[40291] = {name = "虹吸精华", description = "使你获得恶魔的能量，所有近战攻击都可以从目标身上吸取生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40303] = {name = "法术炸弹", description = "诅咒目标，使其失去法力值并在施法时受到伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[40307] = {name = "静止力场", description = "将目标置于使其昏迷的静止力场中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40314] = {name = "灵魂箭雨", description = "释放凝聚着灵魂能量的箭雨，对半径12码范围内的所有目标造成9900至12100点伤害。只能对阴暗生物使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[40318] = {name = "生长", description = "伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40321] = {name = "羽毛飓风", description = "羽毛飓风 魔法\n无敌，但也无法行动。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[40322] = {name = "灵魂之盾", description = "使用灵魂的屏障保护一个友方目标，吸收11400至12600点暗影伤害。持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = "魔法"},
[40325] = {name = "灵魂打击", description = "强力的打击，可以削弱目标，使其所能造成的伤害降低10%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40327] = {name = "萎缩", description = "造成伤害并削弱目标，使其近战、远程攻击的攻击速度和施法速度降低5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40331] = {name = "轰炸", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40340] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40344] = {name = "星火术", description = "对目标造成4500至5500点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[40350] = {name = "腐蚀天灾", description = "攻击者在命中时有一定几率被感染。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[40358] = {name = "死亡之锤", description = "向敌人投掷木槌，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40366] = {name = "安苏的印记", description = "诅咒目标，使其受到的法术伤害提高10%，持续30秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40367] = {name = "扭曲冲击", description = "将一个附近的目标推远。", mechanic = nil, range = "20码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[40368] = {name = "虚空漩涡", description = "将目标拉到身边。", mechanic = nil, range = "60码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[40392] = {name = "复仇", description = "立即反击敌人，对其造成638至862点伤害。复仇只有在成功格挡、躲闪或招架之后才能使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40400] = {name = "妖术", description = "将一名敌人变形为一只青蛙，使其无法攻击也不能施放魔法，持续4秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40411] = {name = "蝰蛇钉刺", description = "钉刺目标，在20秒内抽取960点法力值。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[40412] = {name = "血之诅咒", description = "使一名敌人承受的物理伤害提高100%，持续20秒。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[40413] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40414] = {name = "凝视", description = "使一名敌人凝视着施法者，持续15秒。在目标被施法者凝视的期间内，目标不会攻击其他的目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40416] = {name = "凝视之怒", description = "使一名敌人凝视着施法者，持续15秒。目标承受施法者凝视的期间内，目标不会攻击任何其他敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40417] = {name = "暴怒", description = "使施法者的物理伤害提高150%，但移动速度降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40418] = {name = "Fixated Rage Primer", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40419] = {name = "碎骨溅射", description = "碎骨溅射\n受到的伤害提高5%。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40420] = {name = "闪电吐息", description = "向敌人喷吐闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40424] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40425] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[40427] = {name = "鸟群召唤", description = "召唤幼鸟攻击目标。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[40428] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40429] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[40454] = {name = "恐惧", description = "你向地狱的深渊望去，看到了极端恐怖的景象。被恐惧。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40457] = {name = "圆弧斩", description = "划出一道致命的剑弧，对施法者正面锥形区域内的敌人造成普通伤害外加125点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40481] = {name = "酸性创伤", description = "每3秒对一名敌人造成自然伤害，并使其护甲值降低500点。效果最多可以叠加60次，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40486] = {name = "弹射", description = "对敌人造成普通伤害外加1000点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[40488] = {name = "践踏", description = "对附近的敌人造成普通伤害外加510至690点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40491] = {name = "混乱打击", description = "强力的一击，在造成伤害的同时使目标困惑8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[40497] = {name = "混乱冲锋", description = "向敌人发起冲锋，冲击大地并释放巨大的邪恶能量。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[40501] = {name = "吸收生命", description = "吞噬附近所有生物的生命能量。\n\n 注意！使用这项技能会消耗一块充能的聚焦水晶。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[40504] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40505] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40508] = {name = "邪酸吐息", description = "对施法者正面锥形区域内的敌人造成2850至3150点自然伤害并在20秒内每5秒造成2750点额外伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[40525] = {name = "里兹尔的冰霜手榴弹", description = "对敌人造成0点冰霜伤害，并使其被冻结在原地，持续最多6秒。对目标造成伤害有可能打断冻结效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40535] = {name = "治疗药水", description = "使用神圣的药剂治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40536] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40545] = {name = "邪恶生长", description = "邪恶生长\n伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[40546] = {name = "反击风暴", description = "当任何敌人用近战武器击中你之后可以立刻对其进行反击，持续5秒。从你背后发动的近战攻击无法被反击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40554] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40560] = {name = "惩罚打击", description = "使用两把武器攻击，对敌人造成伤害，并使其攻击能力减弱。\n\n 对昏迷的敌人造成三倍伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[40561] = {name = "邪能烈焰", description = "对施法者面前一个锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[40563] = {name = "掷斧", description = "向敌人掷出斧头，对其造成伤害，并使其昏迷。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[40565] = {name = "吞噬精华", description = "吞噬一个甘尔葛恶魔的生命能量，恢复你的生命值。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[40578] = {name = "旋风", description = "击晕附近的敌人。", mechanic = "驱逐", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40585] = {name = "黑暗弹幕", description = "发射恶魔法术弹幕，每1秒造成3000点暗影伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40593] = {name = "邪能喷泉", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40594] = {name = "邪能狂怒", description = "邪能狂怒\n邪恶的能量在你的血管中涌动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40598] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40601] = {name = "愤怒", description = "愤怒 激怒\n攻击速度提高8%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[40602] = {name = "冲锋", description = "冲锋敌人。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40618] = {name = "毫无意义", description = "毫无意义\n你的举动不会产生威胁值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40630] = {name = "酸液喷泉", description = "对目标及其周围的敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40631] = {name = "烈焰冲击", description = "对施法者正面所有敌人造成7000至9000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40633] = {name = "邪能火球", description = "对敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40636] = {name = "低吼", description = "低吼\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40647] = {name = "暗影牢笼", description = "使用卡拉波的魔法，使所有在黑暗神庙里的敌人昏迷，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40652] = {name = "摔绊", description = "对敌方目标造成20%正常近战伤害，并使其移动速度减慢30%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40655] = {name = "天空卫队的闪耀", description = "在随机地点召唤一道天空卫队焰火。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40656] = {name = "天空卫队的闪耀", description = "天空卫队的闪耀\n天空卫队已经锁定了这个区域。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40657] = {name = "上古烈焰", description = "上古烈焰\n远古魔法的力量在燃烧。\n每3秒300点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[40659] = {name = "俯冲轰炸", description = "飘浮在空中，使用邪能炸弹对下方的敌人进行轰炸。\n\n 注意！使用这项技能会消耗一块充能的聚焦水晶。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "5​分钟", dispel_type = "魔法"},
[40672] = {name = "邪能火炮冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40683] = {name = "狂乱", description = "狂乱\n伤害提高50%。\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[40685] = {name = "暗影打击", description = "攻击目标，在12秒内造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40714] = {name = "眩晕和困惑", description = "眩晕和困惑\n这个苦工正在到处闲逛。他活腻了吧？", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40717] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身造成火焰伤害，对周围的所有敌人造成 224 点火焰伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40719] = {name = "烈焰打击", description = "对一名敌人造成139至161点火焰伤害并使其受到的火焰伤害提高50点，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40721] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40722] = {name = "鸦人之神的意志", description = "鸦人之神的意志\n被忽略。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40726] = {name = "天选者的战意", description = "天选者的战意\n让泰罗克看看你的厉害！\n对泰罗克的伤害提高100%。\n治疗效果提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40727] = {name = "寒冰跳跃", description = "往回跳跃，冻结附近的所有敌人，持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[40732] = {name = "懒惰", description = "懒惰\n这个苦工正在偷懒打盹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40733] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40735] = {name = "挑衅与激怒", description = "挑衅与激怒\n这个苦工拒绝工作！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40736] = {name = "死亡冲击", description = "对一个敌人造成暗影伤害。\n\n 如果目标已经受到生命虹吸效果的影响，则吞噬该效果，并为施法者恢复生命值，数值相当于生命虹吸所造成的伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40737] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害，并使你恢复一些生命值，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[40741] = {name = "混乱打击", description = "对一个敌人造成邪恶的伤害，并使施法者获得扭曲虚空的能量，持续30秒。\n\n 如果目标已经受到烈焰打击效果的影响，则会受到额外的伤害。\n\n 如果目标被冰冻，则混乱打击会造成三倍伤害。\n\n 如果目标已经受到生命虹吸效果的影响，则会因虚弱而受到额外的伤害。\n\n 注意！使用这个技能会消耗两块充能的聚焦水晶。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[40743] = {name = "狂乱", description = "使施法者的攻击速度提高30%，物理伤害提高1点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40770] = {name = "碎甲", description = "撕碎敌人的护甲，降低其护甲值3000点，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40776] = {name = "Summon Stun Zone Graphic", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40818] = {name = "剧毒软泥", description = "喷出剧毒软泥，灼伤所有邻近的敌人，造成41至48点自然伤害，并对所有留在区域内的生物每3秒造成4点自然伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40823] = {name = "沉默尖啸", description = "尖啸律令，使所有邻近敌人沉默10秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40827] = {name = "罪孽射线", description = "向一名敌人释放暗影能量，暗影能量在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可以影响10个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40832] = {name = "烈焰碰撞", description = "对目标造成925至1075点火焰伤害并在地面留下一团火焰。", mechanic = nil, range = "100码 ", cast_time = "1.3​秒", cooldown = "2​秒", dispel_type = nil},
[40836] = {name = "烈焰碰撞", description = "对所有附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40839] = {name = "钻孔", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40842] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续9秒。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40843] = {name = "投掷", description = "向敌人投掷一块水晶，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40844] = {name = "投掷锄头", description = "将你的锄头丢向敌人。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[40845] = {name = "愤怒", description = "自我激怒，体积变大，造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40846] = {name = "水晶牢笼", description = "将一名敌人囚禁到水晶牢笼中，水晶牢笼将在4秒后碎裂并对附近的敌人造成伤害。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[40851] = {name = "怒火", description = "自我激怒，体积变大，造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40859] = {name = "邪恶射线", description = "向一名敌人释放暗影能量，暗影能量在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可以影响10个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40860] = {name = "败德射线", description = "向一名敌人释放暗影能量，暗影能量在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可以影响10个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40861] = {name = "堕落射线", description = "使用暗影的能量冲击敌人并继续攻击另一名邻近的敌人。该法术最多可以影响10个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40864] = {name = "心悸", description = "使一名敌人昏迷3秒。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40872] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加3700至4300点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40873] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40874] = {name = "毁灭之毒", description = "使目标中毒，使其受到的伤害提高。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40875] = {name = "冰冻术", description = "冲击半径15码范围内的所有敌人，对它们造成2220至2580点冰霜伤害，并将其冻结在原地，持续最多8秒。目标受到伤害则有可能打断冻结效果。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[40876] = {name = "厄运箭", description = "向一名敌人投掷黑魔箭，造成2250至2750点暗影伤害并对目标区域内所有敌人造成额外的伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40877] = {name = "火球术", description = "对敌人造成1530至2070点火焰伤害，并在3秒内每1秒附加200点额外伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40880] = {name = "棱彩光环：暗影", description = "暗影法术和效果对你所造成的伤害降低25%，但是神圣法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40881] = {name = "奥术冲击", description = "使用奥术魔法冲击一名敌人，造成普通伤害再加上295至305点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40882] = {name = "棱彩光环：火焰", description = "火焰法术和效果对你所造成的伤害降低25%，但是冰霜法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40883] = {name = "棱彩光环：自然", description = "自然法术和效果对你所造成的伤害降低25%，但是奥术法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40891] = {name = "棱彩光环：奥术", description = "奥术法术和效果对你所造成的伤害降低25%，但是自然法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40892] = {name = "注视", description = "使一名敌人注视施法者，持续10秒。当目标被施法者注视时，目标不会攻击其他人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40895] = {name = "猛刺", description = "对目标造成普通武器伤害再加上2313至2687点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40896] = {name = "棱彩光环：冰霜", description = "冰霜法术和效果对你所造成的伤害降低25%，但是火焰法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40897] = {name = "棱彩光环：神圣", description = "神圣法术和效果对你所造成的伤害降低25%，但是暗影法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40904] = {name = "吸取灵魂", description = "对所有施法者正面的目标造成4500至5500点暗影伤害，并恢复相当于该数值一定比例的生命值。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[40932] = {name = "苦痛之焰", description = "立即对50000码内的所有敌人造成4000点火焰伤害，并在随后的1分钟内造成36000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40935] = {name = "护甲损减", description = "使敌人的护甲值降低100%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40936] = {name = "战争践踏", description = "对附近的敌人造成普通伤害再加0点伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40937] = {name = "奥术箭雨", description = "对一名敌人发射魔法箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[40938] = {name = "伊利达雷烈焰", description = "对施法者前方锥形区域内的敌人造成2850至3150点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40940] = {name = "法力炸弹", description = "爆炸范围内的敌人被吸取1275至1725点法力值并且对目标造成伤害，数值等量于吸取的法力值。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[40943] = {name = "镜像", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40946] = {name = "混乱之雨", description = "召唤火焰之雨，对指定区域中的敌人每5秒造成142至157点火焰伤害，持续9秒。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40949] = {name = "迁跃", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40951] = {name = "静止力场", description = "将目标置于使其昏迷的静止力场中。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40953] = {name = "献祭", description = "每3秒对目标区域内的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40976] = {name = "淤泥泡沫", description = "对附近的敌人造成232至268点自然伤害，并使其移动速度降低50%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[41001] = {name = "致命吸引", description = "对附近目标造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41032] = {name = "剪切", description = "一次致命的攻击将目标斩断，使其生命值上限降低60%，持续7秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[41033] = {name = "混乱充能", description = "储存一次攻击所需要的魔法能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41034] = {name = "法术吸收", description = "在接下来的15秒内吸收法术伤害。每吸收一次法术都将使你获得混乱充能效果。光环效果消失时将引爆混乱充能效果攻击目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41047] = {name = "暗影共鸣", description = "使目标更容易遭受暗影的攻击，受到的暗影伤害提高1200点，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41053] = {name = "反手刃", description = "你的武器灌注了伊利丹的力量，赋予其单独战斗的能力，持续14秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41057] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，对身旁的敌人造成100%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41058] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成双倍伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41062] = {name = "缴械", description = "缴械一名敌人，使其无法使用武器。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41063] = {name = "混乱之光", description = "对施法者正面25码锥形区域内的敌人造成3500点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41068] = {name = "血液虹吸", description = "从施法者前方半径45码锥形区域内的所有敌人身上偷取3238至3762点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41069] = {name = "暗影箭", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[41070] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成1750至2250点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41071] = {name = "亡者复生", description = "从附近的一具尸体上召唤一个骷髅。每具尸体不能复生复数骷髅。\n\n ** Please copy this spell, as it is a template for future Raise Dead spells **", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[41072] = {name = "血箭", description = "对一名敌人及与其相邻的敌人造成3238至3762点伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[41078] = {name = "暗影冲击", description = "对目标及目标周围100码内的所有敌人造成8750至11250点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41080] = {name = "吞噬灵魂", description = "吞噬目标的灵魂，立即杀死目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41083] = {name = "麻痹", description = "恶魔的凝视使目标昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41084] = {name = "沉默射击", description = "射击敌人造成4000点伤害并使目标沉默3秒。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41085] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多5秒内无法行动，任何伤害都会取消冰冻效果。陷阱可存在直到主动取消。每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41086] = {name = "寒冰陷阱", description = "寒冰陷阱 魔法\n被定身。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41091] = {name = "乱射", description = "向目标区域射出大量的箭矢。", mechanic = nil, range = "10—40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41092] = {name = "血肉撕咬", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41093] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41097] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上100点伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "18​秒", dispel_type = nil},
[41099] = {name = "战斗姿态", description = "一种攻守兼备的作战姿态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41100] = {name = "狂暴姿态", description = "攻击型的姿态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41101] = {name = "防御姿态", description = "防御型的战姿。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41103] = {name = "毁伤", description = "同时用两把武器攻击目标。奖励2个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41104] = {name = "盾墙", description = "使施法者受到物理和魔法攻击时所承受的伤害减少60%，效果持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41105] = {name = "防御光环", description = "受到所有类别的伤害都降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41106] = {name = "战争光环", description = "攻击速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41107] = {name = "狂暴光环", description = "造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41114] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41115] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41116] = {name = "冰霜震击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41117] = {name = "召唤影魔", description = "召唤出一个影魔。影魔会使一个目标昏迷，并追逐该目标直到死亡。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[41121] = {name = "协助", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41126] = {name = "火焰爆裂", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41142] = {name = "恐怖光环", description = "对施法者附近15码内所有目标造成1000点暗影伤害，并使其受到的暗影伤害提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41150] = {name = "恐惧", description = "恐惧一名敌人，使其因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = "9​秒", dispel_type = "魔法"},
[41151] = {name = "闪电之盾", description = "使施法者被20颗闪电球所包围，闪电球有25%的几率对近战或远程敌人造成250点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击20次或者持续10分钟后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41152] = {name = "投掷匕首", description = "对目标投掷一把匕首，造成伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41168] = {name = "音速打击", description = "攻击在你前方一个锥形范围内的敌人，并使其受到沉默效果的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41169] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41170] = {name = "冷心诅咒", description = "对目标施加痛苦诅咒，周期性造成目标的心脏剧烈绞痛，陷入昏迷。持续3分钟。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[41171] = {name = "骷髅射击", description = "对目标造成4000点暗影伤害并每3秒造成1500点暗影伤害。如果目标死亡，则召唤出一个骷髅。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41173] = {name = "急速射击", description = "使施法者进入专注状态，迅速射击附近的敌人，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[41176] = {name = "暗影步", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41177] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41178] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5秒点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41180] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，并使该法术无法被施放，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41183] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[41184] = {name = "闪电箭", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41185] = {name = "嗜血", description = "使所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41187] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多3个目标造成普通伤害外加3400点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41188] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41189] = {name = "速效药膏", description = "立即对目标造成315至385点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41190] = {name = "麻痹药膏", description = "危险的药膏麻痹目标的心智，使其施法速度降低50%，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[41192] = {name = "致命药膏", description = "每3秒对一名敌人造成280点自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[41193] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41194] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上1800至2200点伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41196] = {name = "盾墙", description = "使施法者受到物理和魔法攻击时所承受的伤害减少75%，效果持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41197] = {name = "盾击", description = "使用盾牌攻击一名敌人，造成物理伤害并打断正在施放的法术，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41198] = {name = "援护", description = "高速跑向一名小队成员，拦截对其进行的下一次近战或远程攻击。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[41213] = {name = "投掷盾牌", description = "对敌人掷出盾牌，造成2775至3225%武器伤害，并使其昏迷3秒。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[41229] = {name = "血箭", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[41230] = {name = "血之预言", description = "使目标受到的伤害提高50%，制造的伤害提高20%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41238] = {name = "鲜血吸取", description = "5秒内吸取敌人4000至6000点生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41245] = {name = "灵魂冲击", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41248] = {name = "回复打击", description = "回复打击会使你所有的攻击都能治疗你。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41251] = {name = "战斗之怒", description = "使施法者的攻击速度提高25%，物理伤害提高20点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41254] = {name = "激怒", description = "使你的攻击间隔缩短100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[41264] = {name = "能量涌动", description = "对敌人造成奥术伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[41266] = {name = "能量火花", description = "使施法者被奥术能量所包围，奥术能量将有100%的几率对近战攻击者造成6点伤害。该护盾将在5秒后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41272] = {name = "巨兽冲击", description = "冲锋敌人，对其造成普通伤害再加上2647至2953点伤害，并使其昏迷3秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[41274] = {name = "邪能践踏", description = "对附近的敌人造成3800至4200点物理伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[41276] = {name = "流星", description = "造成23750至26250点火焰伤害，由陨石冲击点周围50000码内所有敌人分担。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[41277] = {name = "灼热彗星", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[41280] = {name = "暗影箭", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41281] = {name = "残废", description = "使敌人的攻击间隔延长100%，移动速度降低50%，此外还会使其力量降低50%，效果持续15秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[41290] = {name = "疾病之云", description = "施法者染病了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41292] = {name = "受难光环", description = "治疗效果降低100%。\n 生命回复速度降低100%。\n 护甲降低100%。\n 防御值降低500。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41294] = {name = "凝视", description = "使一名敌人被注视，持续5.50秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41299] = {name = "遗忘魔焰裁缝", description = "遗忘在魔焰裁缝方面的专精，使你可以选择其它的裁缝专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41303] = {name = "灵魂吸取", description = "每3秒造成2625至3375点伤害。\n 每3秒吸取2625至3375点法力值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[41305] = {name = "狂乱", description = "造成的物理伤害提高25%。\n 攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[41334] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续15秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[41337] = {name = "愤怒光环", description = "持续造成暗影伤害。\n 提高你所造成的伤害。\n 效果持续增强。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41338] = {name = "心碎", description = "顽皮地袭击目标，造成2313至2687点伤害并使其昏迷4秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41341] = {name = "能量均衡", description = "使伊利丹议会成员彼此共享生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41345] = {name = "心醉神迷", description = "心醉神迷\n被魅惑。", mechanic = "被魅惑", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41346] = {name = "毒性投掷", description = "投掷你的武器，对目标造成787至913点自然伤害，在接下来的18秒内每3秒对其造成694至806点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[41349] = {name = "4级奥术充能", description = "对邻近敌人造成7013至7987点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41350] = {name = "渴望光环", description = "对敌人造成伤害时，自身也承受伤害。\n 治疗效果提高100%。\n 法力值上限持续下降。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41351] = {name = "活力诅咒", description = "在18秒内造成暗影伤害。如果目标生命值不足50%，此效果被移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[41353] = {name = "痛苦鞭笞", description = "鞭笞一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41355] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41360] = {name = "5级奥术充能", description = "对单一目标造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = nil},
[41362] = {name = "共享联结", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41364] = {name = "沸腾", description = "沸腾 激怒\n攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[41367] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续15秒。但在效果持续时间内，施法者的攻击间隔也将延长25%。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41368] = {name = "命令审判", description = "审判敌人，造成3563至3937点神圣伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41369] = {name = "痛苦之怒", description = "使施法者的攻击速度提高25%，对敌人造成的物理伤害提高20%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41370] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41371] = {name = "痛苦之罩", description = "对攻击者造成2500点暗影伤害并将法术反射给施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41372] = {name = "治疗术", description = "召唤神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41373] = {name = "真言术：盾", description = "为盟友加上魔法护盾，可吸收最多 5000点物理或魔法伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41374] = {name = "心灵震爆", description = "对目标造成暗影伤害，但会造成大量的威胁。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[41375] = {name = "暗言术：灭", description = "对一名敌人造成2150点暗影伤害，但对施法者造成等量伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41376] = {name = "敌意", description = "锁定一个目标，使其在6秒内免疫一切伤害，但会在6秒后造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41378] = {name = "强效治疗术", description = "召唤神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41379] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41380] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成1750至2250点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41381] = {name = "生命之罩", description = "使施法者对法术免疫。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41382] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每2秒造成1500点冰霜伤害，并使其减速30%。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41383] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41384] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41388] = {name = "上钩拳", description = "对一名敌人造成普通伤害加上50点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41389] = {name = "肾击", description = "使一名敌人昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41392] = {name = "回刺", description = "回刺\n被缴械。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41395] = {name = "脚踢", description = "猛踢敌人，造成4275至4725点伤害，并使其5秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41396] = {name = "睡眠", description = "使一名敌人进入沉睡状态，该效果最多持续8秒。任何伤害都会唤醒目标。同时只能使一个目标处于沉睡状态。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[41397] = {name = "迷惑", description = "使所有附近的目标无助的到处乱走，持续4秒。受到任何伤害都会移除这个效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41399] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上1000点伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41404] = {name = "狂乱", description = "用狂乱的力量打击目标。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41410] = {name = "衰减", description = "使目标受到的伤害提高100%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41425] = {name = "低温", description = "暴露在极寒下的副作用使得施法者在30秒内不能再次使用寒冰屏障。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41426] = {name = "灵魂震击", description = "对目标造成9250至10750点暗影伤害，并使其迷惑5秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41431] = {name = "符文护盾", description = "吸收50000点伤害。\n 免疫法术打断效果。\n 使攻击速度提高100%。\n 使施法速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[41436] = {name = "恐慌", description = "恐吓附近的敌人，使它们惊慌地逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41437] = {name = "双重吐息", description = "对施法者正面锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41439] = {name = "裂伤", description = "每2秒对一名敌人造成100点伤害，并使其移动速度降低50%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41440] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41444] = {name = "邪能烈焰", description = "对位于施法者正面锥形区域内的敌人造成99至116点火焰伤害，并在随后的3秒内继续造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41447] = {name = "激怒", description = "使施法者的攻击速度提高60%，物理伤害提高20%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[41448] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多5个目标造成普通伤害外加100点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41450] = {name = "保护祝福", description = "使目标队友对所有物理攻击免疫，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[41451] = {name = "法术结界祝福", description = "使目标队友对所有法术攻击免疫，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[41452] = {name = "虔诚光环", description = "使所有小队成员获得20%额外的护甲，持续30秒。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[41453] = {name = "多彩抗性光环", description = "使邻近小队成员对所有法术的魔法抗性提高250，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[41455] = {name = "治疗之环", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41459] = {name = "血之契印", description = "所有近战攻击都可以造成额外的神圣伤害，数值相当于普通武器伤害。\n\n 释放这种圣印的能量审判敌人将对目标持续性造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[41461] = {name = "鲜血审判", description = "释放该印记的能量对敌人进行审判，每1秒对其造成一次神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41467] = {name = "审判", description = "对敌人释放圣印的能量。请参考各种圣印的审判效果说明。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41468] = {name = "制裁之锤", description = "使一名敌人陷入昏迷，无法移动或者攻击，持续6秒。", mechanic = "昏迷中", range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41469] = {name = "命令圣印", description = "使施法者有一定几率额外造成相当于普通武器伤害1000%的神圣伤害，持续30秒。\n\n 释放命令圣印的力量审判敌人造成6175至6825点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[41471] = {name = "强力惩击", description = "对敌人造成5463至6037点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41472] = {name = "神圣愤怒", description = "烈焰吞噬敌人，燃烧目标并使其在8秒内每2秒受到额外的火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41475] = {name = "反射之盾", description = "生成护盾在20秒内包裹施法者，最多吸收25000点伤害并对攻击者反射相当于吸收伤害的一半数值的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41476] = {name = "消失", description = "使施法者进入潜行状态，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "55​秒", dispel_type = nil},
[41478] = {name = "抑制魔法", description = "降低施放于目标小队成员身上的魔法效果，使其受到的法术伤害降低最多75%，治疗法术恢复生命值的效果降低最多500点，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41481] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[41482] = {name = "暴风雪", description = "召唤持续12秒的暴风雪，对指定区域内的所有敌人每2秒造成4375至5625点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[41483] = {name = "奥术箭", description = "对一名敌人发射魔法箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41485] = {name = "致命药膏", description = "用致命毒药使目标敌人中毒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41499] = {name = "苍天的平衡", description = "使伊利达雷议会成员之间的能量达到平衡。议会成员互相分享生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41519] = {name = "怒风印记", description = "怒风印记\n你被伊利丹·怒风击溃了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41533] = {name = "灵翼飞翔", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41534] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41541] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20秒内对进入该区域的所有敌人造成15000点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41542] = {name = "灵魂释放", description = "为附近目标回复30%的生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41545] = {name = "灵魂尖啸", description = "对施法者正面的敌人造成2625至3375点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41550] = {name = "瓦解射线", description = "对当前目标的位置释放瓦解射线，在那里制造一处裂隙困住目标。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41558] = {name = "遗忘月布裁缝", description = "遗忘在月布裁缝方面的专精，使你可以选择其它的裁缝专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41559] = {name = "遗忘暗纹裁缝", description = "遗忘在暗纹裁缝方面的专精，使你可以选择其它的裁缝专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41563] = {name = "遗忘药水大师", description = "遗忘在药水方面的专精，使你可以选择其它的炼金术专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41564] = {name = "遗忘药剂大师", description = "遗忘在药剂方面的专精，使你可以选择其它的炼金术专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41565] = {name = "遗忘转化大师", description = "遗忘在转化方面的专精，使你可以选择其它的炼金术专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41572] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成563至937点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41578] = {name = "炎爆术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41579] = {name = "寒冰冲击", description = "对一个敌人造成冰霜伤害。\n\n 使被冻结的目标解除冰冻，造成双倍伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41580] = {name = "投网", description = "使一名敌人在5秒内无法移动。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41581] = {name = "冲锋", description = "冲锋目标，将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41589] = {name = "净化火焰", description = "驱散施法者身上的一个不利效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[41590] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在4秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "冰封", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[41593] = {name = "烈焰守护", description = "使施法者笼罩在烈焰的力量中。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "30​秒", dispel_type = nil},
[41594] = {name = "冰霜守护", description = "使施法者笼罩在冰霜的力量中。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "30​秒", dispel_type = nil},
[41595] = {name = "暗影守护", description = "使施法者笼罩在暗影的力量中。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "30​秒", dispel_type = nil},
[41596] = {name = "烈焰打击", description = "对一个敌人造成4625至5375点火焰伤害，并使其受到的火焰伤害提高5000点，持续1分钟。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[41597] = {name = "生命虹吸", description = "每2秒从目标身上吸取2600点生命值，转移给施法者。持续1分钟。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[41626] = {name = "消灭精魄", description = "消灭目标复仇之灵。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41635] = {name = "愈合祷言", description = "向目标施加一个法术，在该目标下一次受到伤害时为其恢复生命值。这个治疗效果发生之后，愈合祷言会转移到0码范围内的团队成员身上。最多可转移0次，每次在目标身上持续30秒。牧师在同一时间内只能向一个目标施放愈合祷言。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41914] = {name = "寄生暗影魔", description = "每2秒造成一次暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41917] = {name = "寄生暗影魔", description = "暗影寄生魔寄生在目标身体里，每2秒造成3000点暗影伤害，持续10秒。持续时间结束后，暗影寄生魔会离开目标并寻找下一个猎物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41932] = {name = "血肉撕咬", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41936] = {name = "黑暗闪耀", description = nil, mechanic = nil, range = "100码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[41939] = {name = "狂暴冲撞", description = "对远处的敌人发起冲锋。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41940] = {name = "割裂撕咬", description = "使一个敌人的移动速度降低25%，每3受到10000点物理伤害，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[41953] = {name = "增长", description = "增长\n伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41957] = {name = "暗影箭", description = "对敌人射出黑暗之箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41958] = {name = "献祭", description = "对敌人造成7600至8400点火焰伤害，并在接下来的21秒内每3秒造成3800至4200点额外伤害。", mechanic = nil, range = "80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[41959] = {name = "磁性牵引", description = "把某人拉到你身边。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[41960] = {name = "烧尽", description = "点燃一个已经受到献祭效果影响的目标，对其造成115701至144299点火焰伤害，并吞噬献祭法术的效果。", mechanic = nil, range = "60码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[41961] = {name = "暗影共鸣", description = "暗影共鸣 魔法\n受到的暗影伤害提高10000点。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41975] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高5088至5912点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41978] = {name = "衰弱之毒", description = "使目标中毒，攻击间隔延长50%，施法时间延长50%，并于每2秒造成1665至1935点自然伤害。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[41986] = {name = "愤怒", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[41988] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[42005] = {name = "血液沸腾", description = "使目标的血液沸腾，每1秒造成600点伤害，持续24秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42023] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成3238至3762点火焰伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42024] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[42025] = {name = "灵魂治愈", description = "每2秒为一个盟友治疗一次，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[42027] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响5个目标。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[42055] = {name = "火山喷射", description = "地面上一座活火山突然爆发，对0码内所有敌人造成0点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42131] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[42138] = {name = "美酒节的热情", description = "获得的经验值提升10%，持续2小时。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42139] = {name = "投石", description = "对敌人投掷巨石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42166] = {name = "天灾血爆", description = "消灭无脑的憎恶，杀死附近的所有维库人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[42167] = {name = "天灾之血爆炸", description = "天灾之血爆炸之后溅到了附近的目标身上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42177] = {name = "警报之鼓", description = "击鸣战鼓，召唤援军。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42220] = {name = "燃烧", description = "使一个敌人着火，在5秒内造成总计1点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42247] = {name = "战斗怒吼", description = "使附近友方目标的近战攻击强度提高4点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42281] = {name = "萌芽", description = "从大地中长出萌芽，使周围的敌人陷入恐惧。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[42317] = {name = "灵魂治疗", description = "呼唤神圣能量治疗友方。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42320] = {name = "头部重击", description = "使目标迷惑3秒。", mechanic = "混乱", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42347] = {name = "潜行", description = "使施法者进入潜行状态。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[42359] = {name = "利斧之雨", description = "卷起利斧之雨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42362] = {name = "火焰之柱", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42372] = {name = "闪电充能", description = "闪电充能将所有邻近敌人击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42376] = {name = "治疗结界", description = "召唤一个结界，持续存在30秒。该结界将周期性地治疗其周围的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[42382] = {name = "机枪", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[42384] = {name = "残忍打击", description = "一次忽略护甲的残忍攻击。造成78000至82000点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[42386] = {name = "深度睡眠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42395] = {name = "刺裂", description = "在24秒内造成179400点物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42397] = {name = "撕裂肉体", description = "撕裂目标的肉体，每0.5秒造成一次物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42398] = {name = "震耳咆哮", description = "使大范围内的敌人沉默2秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42420] = {name = "快速治疗", description = "召唤神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[42433] = {name = "燃翼烈焰吐息", description = "吐息法术效果。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42441] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[42454] = {name = "被捕获的图腾", description = "被捕获的图腾\n受到神秘的恐怖图腾魔法影响。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[42472] = {name = "投掷掠龙燃烧弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42476] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "8—100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42477] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[42478] = {name = "防护结界", description = "召唤一个结界，持续存在30秒。在结界存在的时间内，附近的友方单位免受所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[42479] = {name = "防护结界", description = "使施法者免受任何攻击与法术伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42490] = {name = "已充能！", description = "已充能！\n正在从飞艇的能量核心中吸收能量。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[42491] = {name = "Energized Periodic", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42495] = {name = "飓风打击", description = "对附近所有敌人发动飓风打击，造成武器伤害外加150点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42496] = {name = "狂怒咆哮", description = "狂怒地咆哮，使造成的伤害提高50%", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42514] = {name = "南瓜之魂", description = "承受的伤害提高10%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[42526] = {name = "孢子云", description = "每2秒对邻近的敌人造成自然伤害，并使其护甲值降低15%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[42544] = {name = "回春术", description = "每3秒治疗施法者，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[42574] = {name = "水箭", description = "对单一目标造成350至450点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[42576] = {name = "火炮冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42580] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42648] = {name = "深度睡眠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42669] = {name = "冲撞", description = "对施法者正面10码锥形区域内所有敌人造成13125至16875点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[42691] = {name = "奥格瑞拉的和平", description = "对施法者正面锥形区域内的敌人造成0点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42702] = {name = "衰老", description = "使目标衰老，力量降低100点，移动速度降低30%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[42705] = {name = "激怒", description = "每次施放都使攻击速度提高5%，体型增大5%。效果最多叠加50次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[42708] = {name = "惊愕怒吼", description = "对60码内敌人造成2188至2812点伤害并打断他们正在施放的法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[42719] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[42723] = {name = "黑暗打击", description = "对施法者正面锥形区域10码内的所有敌人造成8750至11250点暗影伤害。此外，还会对所有敌人造成1750至2250点暗影伤害，并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[42724] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成150%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42729] = {name = "恐怖咆哮", description = "对60码内的敌人造成3063至3937点暗影伤害并打断其正在施放的法术，持续8秒。此外，目标受到的暗影伤害会提高5%。该效果最多叠加40次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[42730] = {name = "悲哀攻击", description = "对一名敌人造成200%普通近战攻击并使其受到悲哀攻击的效果影响。对受到悲哀攻击效果影响的目标进行任何治疗行为都会使治疗者受到875至1125点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[42740] = {name = "尼约德的保护符文", description = "使用魔法符文强化一个友方目标，最多吸收50000点伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[42745] = {name = "激怒", description = "攻击速度提高100%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[42746] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42747] = {name = "压碎护甲", description = "使一名敌人的护甲值降低20000点，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[42771] = {name = "复苏之风", description = "每当你受到昏迷或定身效果的影响，就可以在5秒内恢复5%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42772] = {name = "投掷匕首", description = "对敌人投掷匕首，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[42780] = {name = "迎面痛击", description = "猛击敌人的脸部，对其造成物理伤害并打断其正在施放的法术，同时使该法术在5秒内无法施放。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42783] = {name = "星术师之怒", description = "使玩家获得奥术能量，在6秒后对附近的盟友造成5400至6600点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42813] = {name = "蓝色塞拉摩烟花", description = "使用发射器发射烟花。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42815] = {name = "黄色塞拉摩焰火", description = "使用发射器发射烟花。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42816] = {name = "紫色塞拉摩烟花", description = "使用发射器发射烟花。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42866] = {name = "潜行", description = "使施法者进入潜行状态，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42869] = {name = "燃烧", description = "使一个敌人着火，在30秒内造成总计90点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42870] = {name = "投掷掠龙鱼叉", description = "对敌人投掷鱼叉，造成650至950点伤害。", mechanic = nil, range = "30码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[42943] = {name = "潜行", description = "使施法者进入潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42972] = {name = "致盲", description = "使目标暂时失明并无助的到处乱走，持续最多3秒。任何对其造成的伤害都会解除此效果。", mechanic = "混乱", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[43078] = {name = "复仇港火炮", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43083] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[43093] = {name = "重伤投掷", description = "一次残忍的攻击，使目标持续大量流血，每5秒造成7500点伤害直到被完全治愈。", mechanic = "流血", range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43095] = {name = "麻痹蔓延", description = "使附近的所有玩家受到麻痹蔓延的影响，如果不驱散则在6秒后陷入昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43104] = {name = "重伤", description = "使目标流血，每3秒受到伤害。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43107] = {name = "投掷长矛", description = "向敌人投掷一根有毒的长矛，对其造成自然伤害外加每3秒造成5点自然伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43108] = {name = "碎骨", description = "践踏地面，对附近的敌人造成普通伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43109] = {name = "投掷火炬", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43110] = {name = "召唤幽灵狼", description = "召唤出一只鬼影般的幽灵狼协助施法者，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43112] = {name = "召唤飓风", description = "召唤一道强大的飓风。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43120] = {name = "旋羽", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43127] = {name = "无形", description = "使一名敌人的命中几率降低15%。\n 使一名敌人的法术命中几率降低15%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[43130] = {name = "蔓延之藤", description = "使用树根纠缠一名敌人，造成伤害并使其被固定在原地。该效果被移除时会转变为诱捕。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43131] = {name = "纠缠之藤", description = "使用树根纠缠一名敌人，造成伤害并使其被诱捕。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43133] = {name = "衰弱毒药", description = "使一名敌人的物理伤害降低，并且每5秒造成自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[43135] = {name = "冒泡的软泥怪", description = "每2秒对你的目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[43139] = {name = "激怒", description = "使你的攻击间隔缩短100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[43140] = {name = "烈焰吐息", description = "对施法者正面锥形区域内的敌人造成19500至20500点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[43150] = {name = "利爪之怒", description = "冲锋目标，将其定身并施放一连串迅猛的攻击。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43187] = {name = "俯冲", description = "向目标俯冲，造成50点伤害。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43202] = {name = "闪耀之光", description = "耀眼的圣光保护着你。所到之处，亡灵灰飞烟灭。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43205] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多3个目标造成普通伤害外加13875至16125点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43215] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成17000至23000点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43240] = {name = "连珠火球", description = "对附近的敌人造成32375至37625点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43242] = {name = "灼热急速", description = "使目标充满力量，施法速度提高300%，移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43243] = {name = "碎甲", description = "撕碎敌人的护甲，使其护甲值降低10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43245] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43246] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43249] = {name = "恐怖咆哮", description = "移除20码内所有友方单位受到的诱捕、群体控制和昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43267] = {name = "军刀猛刺", description = "造成伤害，由所有被影响的目标平均分担。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43270] = {name = "石巨人之缚", description = "使用符文结界束缚一个石巨人。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[43273] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43274] = {name = "解散熊坐骑", description = "召唤一头愤怒的熊。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43290] = {name = "山猫乱舞", description = "自我激怒，体积变大，提高攻击速度，降低造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43291] = {name = "投掷酒瓶", description = nil, mechanic = nil, range = "40码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[43292] = {name = "激动狂乱", description = "使目标狂暴，攻击速度提高200%，且该目标免疫昏迷、诱捕和群体控制效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[43294] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成15000点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43298] = {name = "打击", description = "攻击一名敌人，对其造成武器伤害外加125点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43299] = {name = "烈焰打击", description = "对一名敌人造成4625至5375点火焰伤害并使其受到的火焰伤害提高3%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43301] = {name = "闪电", description = "对目标造成19000至21000点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[43302] = {name = "闪电图腾", description = "召唤一个闪电图腾，持续存在30秒。该图腾会周期性地攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[43303] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43305] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43317] = {name = "急奔", description = "移动速度提高60%，持续10秒。不会解除潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43325] = {name = "沃鲁夫的鱼叉", description = "对敌人投掷鱼叉，造成650至950点伤害。", mechanic = nil, range = "30码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[43326] = {name = "掉落古代密码表", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43348] = {name = "撞头", description = "对目标进行重击，造成541至1059点伤害，并使其昏迷1秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43352] = {name = "扫尾", description = "对一个敌人造成普通伤害外加19000至21000点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43353] = {name = "感染撕咬", description = "每2秒对一个敌人造成13875至16125点自然伤害，并使其受到的物理伤害提高25%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43356] = {name = "突袭", description = "对一个敌人造成普通伤害外加100点伤害，并使其昏迷。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43357] = {name = "野性横扫", description = "造成物理伤害，并使一名敌人的移动速度降低，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43358] = {name = "重击", description = "使一名敌人的耐力降低5%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43359] = {name = "野兽的召唤", description = "标记目标，使附近的野兽前来攻击它。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43361] = {name = "驯服", description = "控制一个等级不高于85级的敌对人型生物，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[43362] = {name = "充电网", description = "使一名敌人在5秒内无法移动并受到电击，造成自然伤害。", mechanic = "定身", range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[43364] = {name = "宁神毒药", description = "使目标中毒，使其攻击间隔延长25%，移动速度降低35%，并在5秒后陷入沉睡。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[43382] = {name = "灵魂之箭", description = "发射黑暗魔法箭，对附近的敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43410] = {name = "砍劈", description = "对一名敌人造成150%武器伤害并使其受伤，任何对其使用的治疗技能效果减弱10%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43413] = {name = "投掷长矛", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43414] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1分钟内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[43415] = {name = "冰冻陷阱", description = "将一个敌人冻结在原地，持续5秒。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43416] = {name = "投掷盾牌", description = "将你的盾牌掷向敌人，造成324至376%武器伤害并使其昏迷1秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[43417] = {name = "吸取生命", description = "在5秒内吸取一名敌人的80点生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[43420] = {name = "荆棘术", description = "友方目标身上长出了荆棘，当其被攻击命中时将对其攻击者造成200点自然伤害，持续40秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43421] = {name = "生命绽放", description = "为施法者每秒恢复4713至5287点生命值，并在效果结束时使其恢复10%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43426] = {name = "冰霜新星", description = "对邻近敌人造成冰霜伤害，并使其无法移动，持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43427] = {name = "冰枪术", description = "对一个敌方目标造成17500至22500点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43428] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[43429] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20秒内对进入该区域的所有敌人造成150000点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[43430] = {name = "复仇之怒", description = "造成的所有伤害提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[43431] = {name = "快速治疗", description = "使用神圣魔法治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43432] = {name = "心灵尖啸", description = "发出一声心灵尖啸，迫使周围的敌人逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[43433] = {name = "致盲", description = "使目标暂时失明并无助的到处乱走，持续最多10秒。任何对其造成的伤害都会解除此效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43435] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43436] = {name = "火焰新星图腾", description = "召唤一个火焰新星图腾。除非在5秒内将其摧毁，否则该图腾将对半径20码范围的所有敌人造成47125至52875点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43439] = {name = "末日灾祸", description = "对目标施加终结的诅咒，在30秒后造成46250至53750点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[43440] = {name = "火焰之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每2秒造成13875至16125点火焰伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43441] = {name = "致死打击", description = "对一名敌人造成150%武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43443] = {name = "法术反射", description = "反射下一个施放在你身上的法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43444] = {name = "爆炸陷阱", description = "在地面上放置一个陷阱，当敌人接近时会爆炸，对其造成21875至28125点火焰伤害，并在接下来的10秒内对半径10码范围内的所有敌人造成40000点额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43447] = {name = "冰冻陷阱", description = "在地面上放置一个冰冻陷阱，冻结一个敌人及其7码内的盟友，使其在10秒内无法做出任何动作。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43449] = {name = "毒蛇陷阱", description = "在地面上放置一个陷阱，当第一个敌人接近时，陷阱会释放数条毒蛇攻击敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[43451] = {name = "圣光术", description = "使用神圣魔法治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43456] = {name = "压制重击", description = "立即攻击一个敌人，造成115%的普通武器伤害。可以在任何时候使用，甚至是目标躲闪之后。该攻击不能被格挡，躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43461] = {name = "致伤药膏", description = "使敌人中毒，使其受到的所有治疗效果降低5%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[43464] = {name = "火焰新星", description = "对20码内的敌人造成47125至52875点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43489] = {name = "巫妖王之握", description = "在巫妖王的魔掌中！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43498] = {name = "灵魂虹吸", description = "将目标的灵魂吸取到你的体内，短时间获得其能力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43505] = {name = "天灾荒芜", description = "周期性对一名敌人造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43509] = {name = "火焰之球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43512] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[43516] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43517] = {name = "利爪", description = "立即使用爪击攻击敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43518] = {name = "脚踢", description = "猛踢敌人，造成35%的普通近战伤害，并使其2秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43519] = {name = "冲锋", description = "冲锋一名敌人，造成35%的普通伤害，并且使对手昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43522] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标，在10秒内对其造成总计30000点伤害。如果这个效果被驱散，则它对驱散者造成4625至5375点伤害，并令其沉默4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43524] = {name = "冰霜震击", description = "对敌人造成22200至25800点冰霜伤害，并使其移动速度降低，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43526] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43527] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43529] = {name = "致死打击", description = "对目标造成150%武器伤害并使其护甲值降低5000点，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43530] = {name = "刺耳怒吼", description = "使施法者周围所有敌人眩晕6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43543] = {name = "投掷冰块", description = "对敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43545] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43547] = {name = "切割", description = "使施法者的攻击速度提高50%，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43548] = {name = "治疗波", description = "召唤自然魔法治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43550] = {name = "精神控制", description = "精神控制 魔法\n被魅惑。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43556] = {name = "坟墓诅咒", description = "诅咒目标，使其魔法抗性降低90点，受到的魔法伤害提高10%，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[43559] = {name = "亡者复生", description = "将一名死去的盟友复生为骷髅爪牙。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43560] = {name = "亚勒伯龙之怒", description = "使一名敌人的攻击间隔增加25%并使其移动速度降低25%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[43562] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[43568] = {name = "冰霜打击", description = "对附近的敌人造成冰霜伤害，降低他们的移动速度，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43575] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友，回复其277500至322500点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[43576] = {name = "冰霜强化", description = "对附近的敌人造成冰霜伤害，降低他们的移动速度，持续直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[43577] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从一名盟友身上移除1个有害法术或者从一名敌人身上移除1个有益法术。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43578] = {name = "嗜血", description = "使一名盟友的攻击速度提升100%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43579] = {name = "毒液喷吐", description = "向敌人吐出毒液，对其造成7000至9000点自然伤害外加每1秒造成一次额外的4625至5375点伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[43581] = {name = "致命毒药", description = "每3秒对一个敌人造成500点自然伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[43582] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成3000点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43583] = {name = "雷霆一击", description = "对所有邻近敌人造成1700至2300点自然伤害并使其攻击速度降低20%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43584] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成5655至6345点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[43586] = {name = "快速传染", description = "感染敌人，使其每5秒对周围的盟友造成1885至2115点自然伤害，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43590] = {name = "心灵哀嚎", description = "黑心发出一声心灵尖啸，对周围的所有敌人造成11781至13218点暗影伤害，并迫使其逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43592] = {name = "全力一击", description = "对一名敌人造成普通伤害附加额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[43593] = {name = "冰冷凝视", description = "若使用法术或技能则受到1414至1586点冰霜伤害。跳跃到附近的团队成员身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[43612] = {name = "猛击", description = "击晕一名敌人，使其无法移动或攻击，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43619] = {name = "愤怒", description = "向敌人施放闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43621] = {name = "强风", description = "一阵强风将目标卷上空中。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[43648] = {name = "电能风暴", description = "电能风暴包围目标，伤害所有处于暴风眼之外的盟友。电能风暴伤害会随时间提高。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[43649] = {name = "暗影箭", description = "对敌人发射黑暗魔法箭，造成2700至3300点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43650] = {name = "衰弱", description = "使目标衰弱，近战攻击、施法速度、移动速度及远程攻击速度降低50%。\n 每2秒造成750点暗影伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43651] = {name = "冲锋", description = "冲锋一名敌人，造成35%的普通伤害，并且使对手昏迷2秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43661] = {name = "召唤闪电", description = "造成28500至31500点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43664] = {name = "邪恶怒气", description = "使一名盟友的攻击速度提高70%，持续15秒，但每2秒对该盟友造成333至367点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[43665] = {name = "投掷", description = "将你的武器投向一名敌人，对其造成1885至2115点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43667] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43673] = {name = "全力一击", description = "造成相当于75%武器伤害的自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[43757] = {name = "燃烧之烙", description = "对8码内的敌人造成250至750点火焰伤害，并使其受到的火焰伤害提高100点，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43769] = {name = "火箭", description = "向目标及其周围的所有敌人发射集束火箭。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[43770] = {name = "吊钩", description = "尝试吊起附近的物体。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[43799] = {name = "机枪", description = "使用机枪攻击敌人。机枪会在接下来的6秒内自动锁定目标攻击，即便你在移动中。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[43803] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43871] = {name = "精神控制", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[43872] = {name = "Scourging Beam", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[43895] = {name = "林德尔的毒药", description = "每2秒造成3000点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[43896] = {name = "召唤虚空行者", description = "召唤1个虚空行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43923] = {name = "[q3]送出魔汁", description = "将魔汁交给玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43930] = {name = "烧灼驱魔", description = "灼烧一个友方目标，移除所有有害魔法效果，但会对其造成2313至2687点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43931] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43935] = {name = "锐不可挡", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上250点伤害，持续1秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[43939] = {name = "坚韧祷言", description = "圣洁的能量充满全队成员的身体，令其耐力提高79点，持续1小时。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43940] = {name = "强效力量祝福", description = "为附近所有友方目标施加祝福，使其攻击强度提高220点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43951] = {name = "绞骨", description = "对目标造成100%武器伤害并使其受伤，所有物理攻击的效果都降低，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43958] = {name = "你被感染了！", description = "使用僵尸天灾感染一个人型生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43983] = {name = "能量风暴", description = "制造一场强烈的能量风暴影响所有附近的敌方玩家，当他们施法时造成电能伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43986] = {name = "火焰鱼叉", description = "摧毁龙颅村的掠龙长屋、掠龙码头和掠龙仓库。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[43996] = {name = "闪电冲击", description = "对施法者面前一个锥形区域内的敌人造成10至11点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43997] = {name = "火焰长枪", description = "发射尖锐的长枪，攻击掠龙防御者！", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[44008] = {name = "静电瓦解", description = "对区域内的敌人造成35000点自然伤害并使其受到的自然伤害提高25%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44009] = {name = "加速器", description = "启动飞行器的加速装置，移动速度提高100%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[44033] = {name = "雷霆一击", description = "对所有邻近敌人造成23125至26875点自然伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44036] = {name = "渐隐术", description = "这些灵魂在吸取了原始神灵的力量后消失了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44054] = {name = "变形", description = "施法者变形，释放自然的力量攻击所有邻近敌人，造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[44090] = {name = "烈焰旋风", description = "发动旋风斩，对附近的所有敌人喷射火焰，并降低他们对火焰魔法的抗性。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44120] = {name = "奥术愤怒之拳", description = "用奥术的能量充能你的近战攻击。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44131] = {name = "吸取能量", description = "吸取所有邻近敌人的力量，使其造成的伤害降低0%并使你造成的伤害提高0%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44136] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1分钟内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1分钟。只能在非战斗状态中安置陷阱，每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[44137] = {name = "发射火箭", description = "对敌人发射威力强大的火箭，造成火焰伤害并使其昏迷3秒。但会产生很强的后座力……", mechanic = nil, range = "45码 ", cast_time = "3.5​秒", cooldown = "1​分钟", dispel_type = nil},
[44141] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18秒内造成1500点暗影伤害。当目标受到总计2500点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[44142] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成500点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44163] = {name = "召唤小鬼", description = "唤一个小鬼听从术士的号令。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[44174] = {name = "恢复", description = "在15秒内为目标恢复2160点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44175] = {name = "真言术：盾", description = "立即为队友加上魔法护盾，可吸收1455点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。目标在被加上护盾之后的15秒内无法再被加上护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[44176] = {name = "冰枪术", description = "对目标造成438至562点冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44177] = {name = "冰霜新星", description = "对邻近敌人造成冰霜伤害，并使其无法移动，持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44178] = {name = "暴风雪", description = "破碎的冰块从天而降，在8秒内对目标区域中的敌人造成2672点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[44179] = {name = "Harpoon Mark", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44185] = {name = "南瓜灯！", description = "南瓜灯！\n你的脑袋呢？", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44188] = {name = "鱼叉投掷", description = "对目标造成407至593点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[44189] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44194] = {name = "凤凰", description = "召唤一只凤凰协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44196] = {name = "复生", description = "对15码范围内的所有敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44199] = {name = "灰烬冲击", description = "对8码范围内所有敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44202] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44213] = {name = "火焰鱼叉", description = "摧毁龙颅村的掠龙长屋、掠龙码头和掠龙仓库。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[44224] = {name = "引力失效", description = "反转作用区域内的重力。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44256] = {name = "次级治疗波", description = "治疗友方目标，恢复2590至3010点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[44257] = {name = "火焰新星图腾", description = "召唤一个拥有5点生命值的火焰新星图腾，持续存在5秒。除非在5秒内将其摧毁，否则该图腾将对半径0码范围的所有敌人造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[44267] = {name = "献祭", description = "烧灼敌人造成 512点火焰伤害，并在随后的15秒内总共造成925点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[44271] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高0点。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[44272] = {name = "地精龙枪", description = "使用地精龙枪，在8秒内对工程师正面锥形区域内所有目标造成158至192点火焰伤害，如果它没有爆炸的话……", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[44273] = {name = "地精龙枪", description = "对施法者正面锥形区域内的敌人造成428至522点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44274] = {name = "净化", description = "驱散一个友方目标身上的变形术效果，并且为其恢复1125至1875点生命值和法力值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44276] = {name = "高爆绵羊", description = "制造1只高爆绵羊朝着最近的敌人冲锋，随后剧烈的爆炸。高爆绵羊非常不稳定，会在1分钟后自毁。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44280] = {name = "前往探险者协会", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44282] = {name = "火焰长枪", description = nil, mechanic = nil, range = "150码 ", cast_time = "250​毫秒", cooldown = "2​秒", dispel_type = nil},
[44286] = {name = "摔绊", description = "对敌人造成50点伤害，并使其移动速度降低60%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44289] = {name = "减速毒药", description = "减速毒药 中毒\n移动速度降低70%。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[44290] = {name = "消失", description = "使你消失并进入强化的潜行模式，持续直到主动取消。同时解除一切移动限制效果。比消失（等级1）更有效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[44294] = {name = "吸取生命", description = "在3秒内吸取一名敌人的4500点生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[44314] = {name = "魔能爆裂", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44318] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44319] = {name = "奥术震击", description = "立即以震撼性的力量攻击目标，并在接下来的12秒内每3秒造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44320] = {name = "法力之怒", description = "邪能强化施法者，在10秒内恢复法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[44332] = {name = "元素诅咒", description = "对目标施放诅咒，使其火焰和冰霜抗性降低50点，受到的火焰和冰霜伤害提高10%，效果持续5分钟。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[44353] = {name = "过载", description = "附近所有敌人过载，造成1000点奥术伤害，并使其受到的所有伤害提高，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44406] = {name = "能量灌注", description = "伤害提高1%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44415] = {name = "眩晕", description = "暗影的能量压制了目标的心灵，使其昏迷3秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44417] = {name = "闪电之云", description = "创造一片持续14秒的雷云，立即对指定区域内所有敌人造成788至1012点自然伤害并每2秒额外造成963至1237点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44422] = {name = "翻捡", description = "从雌性峡湾隼的巢穴中偷蛋！", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[44423] = {name = "翱翔", description = "飞行速度提高300%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[44424] = {name = "逃脱", description = "用大量羽毛遮住敌人的眼睛，使其陷入迷惑状态。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[44427] = {name = "激怒", description = "变得狂怒无比。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44431] = {name = "酸性喷射", description = "对目标及其周围的敌人造成0点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[44433] = {name = "召唤抹布和水桶", description = "召唤抹布和水桶\n召唤拖把。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[44475] = {name = "魔法抑制力场", description = "在目标敌人周围创造一片反魔法力场，在力场内的敌人承受的伤害降低75%，受到的治疗效果降低75%。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44477] = {name = "酸性喷吐", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[44478] = {name = "战刃投掷", description = "对敌对目标造成1413至1586点伤害。该效果会跳到2个临近的其他目标身上。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44479] = {name = "圣光术", description = "召唤神圣的魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44480] = {name = "愤怒圣印", description = "有害法术和攻击造成额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[44482] = {name = "愤怒审判", description = "向目标释放愤怒圣印，每2秒造成1000点神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44498] = {name = "火箭跳", description = "操纵铁符文构造体在指定的铁矮人符文处启动火箭跳。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44503] = {name = "失心者火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[44504] = {name = "失心者寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[44505] = {name = "魔能灌注", description = "你体内充满恶魔能量，伤害和攻击速度得到大幅提升，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44517] = {name = "召唤炎刃小鬼", description = "召唤一个小鬼为施法者战斗，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44518] = {name = "献祭", description = "燃烧敌人，并在21秒内每3秒造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[44519] = {name = "烧尽", description = "对你的目标造成925至1075点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[44520] = {name = "邪甲术", description = "施法者被邪能笼罩，通过法术和魔法效果所恢复的生命值提高30%，法术强度提高30点。术士在同一时间内只能激活一种护甲法术。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44530] = {name = "野猪冲锋", description = "移动速度提高60%，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44531] = {name = "急奔", description = "移动速度提高60%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44533] = {name = "失心者猛刺", description = "对一名敌人造成普通伤害再加上150点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44534] = {name = "失心者打击", description = "造成130%武器伤害并使目标受伤，治疗效果降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44538] = {name = "魔爆术", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = "魔法"},
[44547] = {name = "致命拥抱", description = "魅惑目标，持续6秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[44550] = {name = "收集数据", description = "操纵铁符文构造体从特殊的水晶中收集数据。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[44562] = {name = "欺骗", description = "欺骗对你起了疑心的人。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[44599] = {name = "注射毒液", description = "下一次近战攻击命中之后，令目标中毒，在15秒内受到1414至1586点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44600] = {name = "毒液注射", description = "下一次近战攻击命中之后，令目标中毒，在15秒内受到1414至1586点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[44604] = {name = "法术加速", description = "在施放法术时，施法速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44605] = {name = "法术急速", description = "使目标充满力量，施法速度提高10%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44606] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[44608] = {name = "火箭跳", description = "操纵铁符文构造体在指定的铁矮人符文处启动火箭跳。", mechanic = nil, range = "2码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44609] = {name = "欺骗", description = "欺骗对你起了疑心的铁矮人。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[44610] = {name = "收集数据", description = "操纵铁符文构造体从特殊的水晶中收集数据。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[44614] = {name = "霜火之箭", description = "向敌人发射霜火之箭，造成 1 点霜火伤害，并使其移动速度降低40%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = "魔法"},
[44639] = {name = "冰霜箭", description = "向敌人射出一支极寒的箭矢，造成武器伤害加上900点伤害。所有的伤害都会被计为冰霜法术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44640] = {name = "痛苦鞭笞", description = "鞭笞一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44644] = {name = "奥术新星", description = "奥术能量自施法者身上爆发而出，造成943至1057点奥术伤害，打断正在释放的法术并在6秒内无法施放任何与该法术属于同一类别的法术。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[44659] = {name = "摧毁复仇之灵", description = "摧毁一个复仇之灵。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44682] = {name = "Delicate Sound of Thunder Credit", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44687] = {name = "火箭跳", description = "火箭跳。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44688] = {name = "系统故障", description = "系统瘫痪。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44765] = {name = "放逐术", description = "放逐一名敌人，使其无法行动但免疫一切伤害，持续8秒。同一时间只有一个目标能够被放逐。", mechanic = "驱逐", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[44779] = {name = "狂乱", description = "提高施法者的攻击速度和物理伤害，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44795] = {name = "降落伞", description = "使施法者免受坠落伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44799] = {name = "冰霜吐息", description = "对施法者正面锥形范围内所有敌人造成冰霜伤害，并且使受影响目标的攻击速度降低75%，持续12秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[44806] = {name = "狂暴之怒", description = "使施法者的攻击速度提高10%并且造成的物理伤害提高10%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44843] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续直到主动取消。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44863] = {name = "低吼", description = "凶猛的嚎叫使35码内所有目标因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[44872] = {name = "冰霜冲击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44939] = {name = "火炮突袭", description = "轰隆！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44961] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44977] = {name = "邪甲术", description = "施法者被邪能笼罩，通过法术和魔法效果所恢复的生命值提高30%，法术强度提高30%。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[44978] = {name = "狂野魔法", description = "法术和效果的治疗量提高，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44994] = {name = "自我修复", description = "持续恢复能量和生命值，其结构可以恢复全部生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45008] = {name = "大炮攻击", description = "轰！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45012] = {name = "结界冲击", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45014] = {name = "电容器过载", description = "使电容器过载，构造体会转入自我修复模式。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45018] = {name = "奥术打击", description = "对敌人造成463至537点奥术伤害并使其受到的奥术伤害提高500点，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45026] = {name = "英勇打击", description = "一次有力的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45027] = {name = "新生", description = "持续恢复一名战友的生命和法力值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[45029] = {name = "腐蚀打击", description = "腐蚀敌人的强力打击，使其眩晕并造成持续伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[45031] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[45032] = {name = "无边苦痛诅咒", description = "给目标施加痛苦的诅咒，使其在30秒内受到暗影伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，诅咒被移除时效果会转移到一个邻近目标身上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[45033] = {name = "深渊变形", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45046] = {name = "末日烈焰", description = nil, mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[45065] = {name = "冰霜吐息", description = "对施法者正面锥形范围内所有敌人造成冰霜伤害，并且使受影响目标的攻击速度降低75%，持续4秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[45067] = {name = "召唤水元素", description = "召唤一个强大的水元素协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45075] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[45095] = {name = "愤怒圣印", description = "沉浸在圣光中，施法者的攻击会造成额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[45101] = {name = "烈焰之箭", description = "向一个敌人发射烈焰之箭，造成武器伤害再加上0点伤害。所有伤害都算作火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[45105] = {name = "枪刺", description = "向敌人发起冲锋，造成普通伤害附加额外伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45122] = {name = "尾击", description = "对位于龙身后的所有敌人造成伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45141] = {name = "燃烧", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45150] = {name = "流星猛击", description = "造成20000点火焰伤害，由施法者正面65码内所有敌方目标共同承担。受影响的目标承受的火焰伤害提高75%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[45185] = {name = "践踏", description = "造成18850至21150点伤害并使目标的护甲降低50%。移除燃烧效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[45195] = {name = "冰霜攻击", description = "为你的武器赋予冰霜的力量。每次成功使用近战攻击命中敌人都有一定的几率造成冰霜伤害并使目标的移动速度降低，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45201] = {name = "冰霜冲击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45227] = {name = "深渊流星", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45230] = {name = "高热", description = "高热 魔法\n火焰法术和效果所造成的伤害提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45232] = {name = "火焰冲击", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45235] = {name = "光芒", description = "投掷一个造成火焰伤害的火球冲击地面并燃烧，对指定区域内的敌人每秒造成额外的火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[45248] = {name = "暗影之刃", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[45256] = {name = "混乱重击", description = "混乱重击目标，造成暗影伤害并使其无助的到处乱走，最多持续6秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45270] = {name = "暗影之怒", description = "释放暗影之怒，对身边半径10码内的所有敌人造成1826至2174点暗影伤害，并使它们昏迷2秒。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[45271] = {name = "黑暗打击", description = "立即造成1530至2070点暗影伤害并继续造成持续伤害，效果可以叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45319] = {name = "克瓦迪尔之雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45328] = {name = "水下呼吸", description = "使目标可以在水下呼吸，持续20分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[45329] = {name = "暗影新星", description = "对指定区域内的敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[45334] = {name = "无法移动", description = "向敌人冲锋，使其在4秒内无法行动。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45336] = {name = "电能过载", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[45337] = {name = "愤怒审判", description = "每3秒造成50点神圣伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45342] = {name = "燃烧", description = "使一个敌人着火，在10秒内造成总计16000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[45366] = {name = "增强", description = "增强\n被姐妹的死亡激怒了，获得黑暗烈焰的强化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45442] = {name = "灵魂鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[45517] = {name = "命令怒吼", description = "使身边半径20码范围内的所有小队成员的生命值上限提高1080点。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45524] = {name = "寒冰锁链", description = "使用冰冷的锁链束缚目标， [ 寒冰锁链雕文 : 造成[(0 + 0.08 * 攻击强度)]点冰霜伤害并 ]使其移动速度降低60%，持续8秒。同时使目标感染冰霜疫病。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45525] = {name = "奥术智慧", description = "使一个友方单位的智力提高60点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45528] = {name = "幽魂之狼", description = "将萨满祭司变成一头幽魂之狼，移动速度提高40%。只能在户外使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45578] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45580] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[45584] = {name = "嗜血", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45587] = {name = "蛛网弹", description = "对一个敌人造成1013至1987点伤害，并使其昏迷4秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[45592] = {name = "毒性喷吐", description = "对敌人射出毒液以造成伤害，并在接下来的10秒内每5秒造成一次额外的自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[45608] = {name = "先祖之魂", description = nil, mechanic = nil, range = "30码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[45610] = {name = "花粉", description = "施法者将它们双翼和双足上的花粉抖动至附近的攻击者身上，对其造成周期性的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[45641] = {name = "火焰之花", description = "每2秒对周围的盟友造成1619至1881点伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[45658] = {name = "召唤迷雾", description = "召唤迷雾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45664] = {name = "军团闪电", description = "使用军团闪电袭击目标，随后闪电弧会继续攻击其他邻近目标的敌人。法术最多影响5个目标，对每个连续目标造成逐渐减弱的暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[45680] = {name = "暗影箭", description = "对敌人射出黑暗之箭，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45717] = {name = "腐蚀之雾", description = "魅惑所有穿过腐蚀之雾的敌人，提高他们所造成的伤害、治疗效果和移动速度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45737] = {name = "烈焰之刺", description = "向多个敌人施放烈焰之刺，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[45750] = {name = "地雷障碍", description = "攻城坦克在自身周围埋下8颗战歌地雷，用以清除残存的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[45770] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45772] = {name = "暗影灌注", description = "暗影灌注\n免疫昏迷和沉默效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45779] = {name = "魔火分裂", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45788] = {name = "痛苦之链", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[45802] = {name = "召唤畸变者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45805] = {name = "释放畸变者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45848] = {name = "蓝龙之盾", description = "在施法者身边撑起一道强大的魔法护盾，使周围半径10码范围内的所有友方单位受到的伤害和输出的伤害降低95%，但是每秒吸取施法者10%的生命值。持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[45855] = {name = "毒气新星", description = "灌注魔能的毒气在施法者身边弥漫，造成1885至2115点自然伤害并每2秒吸取3000生命值和1000法力值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "魔法"},
[45856] = {name = "龙息：急速", description = "向施法者面前一个的锥形区域喷出奥术能量，使该范围内友方目标的攻击、施法和移动速度提高25%，持续30秒。同时目标也会免疫移动速度降低效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[45859] = {name = "恢复", description = "治疗一名盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45860] = {name = "龙息：恢复", description = "向施法者面前一个的锥形区域喷出奥术能量，使该范围内友方目标在10秒内恢复总计2250点生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[45862] = {name = "闪现术", description = "使施法者向前传送20码，若路径中有阻挡物则失效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45866] = {name = "腐蚀", description = "造成9425至10575点自然伤害，承受的物理伤害提高100%。", mechanic = nil, range = "30码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[45876] = {name = "奔踏", description = "击晕一名敌人，使其在5秒内无法移动或攻击。科多兽的移动速度提高50%，持续5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[45892] = {name = "邪恶镜像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45897] = {name = "出血", description = "造成武器伤害加上300点伤害，并使敌人受到的物理伤害提高45点，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[45900] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45908] = {name = "受难之盾", description = "受难之盾\n无敌。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45909] = {name = "末日决战", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45922] = {name = "暗影牢笼", description = "昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45934] = {name = "黑暗魔", description = "使用纯粹的魔法塑能一个生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45950] = {name = "萨鲁法尔之怒", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45954] = {name = "埃霍恩之盾", description = "冰川寒冰形成的屏障使施法者受到的所有伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45957] = {name = "护送联盟逃兵", description = "护送联盟逃兵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45971] = {name = "地面火箭", description = "对目标及其周围半径12码范围内的所有敌人发射导弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45985] = {name = "烈焰之触", description = "在被击中时对攻击者造成0点火焰伤害，使你的法术爆击几率提高3%，并使你受到爆击的几率降低5%。法师在同一时间内只能保有一种魔法护甲效果。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45996] = {name = "黑暗", description = "黑暗\n每秒造成3000点暗影伤害。\n无法被治疗。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[46018] = {name = "传送", description = "将玩家传送到琥珀崖的法师塔。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[46024] = {name = "魔铁炸弹", description = "对5码范围内的目标造成330至770点火焰伤害并使其昏迷2秒。任何伤害都会打断该效果。对76级以上目标的失败几率提高。", mechanic = "昏迷中", range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[46026] = {name = "战争践踏", description = "击晕半径8码范围内的最多5名敌人，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", cooldown = "2​分钟", dispel_type = nil},
[46082] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46087] = {name = "暗影脉冲", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46101] = {name = "魔能火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[46102] = {name = "法术之怒", description = "法术施放变为瞬发。\n 魔法伤害提高50%。\n 无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46119] = {name = "仁德会的祝福", description = "使友方目标的护甲值提高500点，所有属性提高25点，所有抗性提高40点，持续30分钟。只能在北风苔原生效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46150] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[46153] = {name = "吸取法力", description = "在5秒内吸取一名敌人最多2500点法力值并转移给施法者。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[46160] = {name = "乱舞", description = "攻击速度提高100%。\n 移动速度提高100%。\n 持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46161] = {name = "虚空冲击", description = "对目标造成9425至10575点暗影伤害，并使其攻击速度降低35%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[46165] = {name = "震击屏障", description = "震击屏障\n吸收10000点伤害。\n免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46177] = {name = "打开所有传送门", description = "打开多道通往虚空的传送门，向目标区域释放出所有虚空爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46182] = {name = "猛踢", description = "猛踢敌人，造成10%的武器伤害，并使其2秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46190] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[46195] = {name = "暴风雪", description = "破碎的冰块从天而降，在8秒内对目标区域中的敌人造成5600点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[46202] = {name = "穿刺护甲", description = "将一名敌人的护甲值降低30%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[46227] = {name = "免疫勋章", description = "移除所有负面效果和所有导致你的角色不受控制的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46239] = {name = "冲压", description = "冲锋敌人，造成110%武器伤害并使对手昏迷2秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[46240] = {name = "地震", description = "震撼大地，使所有地震区域内敌人的移动速度和攻击速度降低25%，并周期性对他们造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46269] = {name = "黑暗", description = "围绕熵魔之核，召唤出一个巨型虚空领域。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46270] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续8秒，造成普通伤害再加上110点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46278] = {name = "制造痛苦", description = "造成的物理伤害提高750点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46279] = {name = "烈焰打击", description = "对一名敌人造成3700至4300点火焰伤害并使其受到的火焰伤害提高1000点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[46280] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续15秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[46282] = {name = "黑洞", description = "召唤一个奇点，吸收附近所有的物质。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46283] = {name = "死亡缠绕", description = "使敌方目标因恐惧而逃跑，持续3秒，并对其造成5700点暗影伤害。伤害值的100%用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[46287] = {name = "地狱火防御", description = "对大部分形式的伤害免疫，但会降低施法者对神圣的防御，使其受到的神圣伤害提高500%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46288] = {name = "石化", description = "击晕一名敌人，但提高其护甲值15%，持续8秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[46290] = {name = "触须横扫", description = "对目标和它身边最近的多个敌人造成普通伤害再加50点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46291] = {name = "吸取生命", description = "在10秒内吸取一名敌人的40000点生命值并转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[46292] = {name = "灾难气息", description = "向施法者面前射出一波锥形的灾难气息。陷入此气息内的目标将遭受数种负面效果的影响。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46293] = {name = "腐蚀酸液", description = "将一名敌人的护甲值降低7000点，每5秒导致2188至2812点自然伤害，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[46294] = {name = "天灾疲倦", description = "使一名敌人的智力降低390点，力量降低390点，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[46295] = {name = "妖术", description = "将一名敌人变形为一只老鼠，使其无法攻击也不能施放魔法，持续10秒。", mechanic = "变形术", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46296] = {name = "亡灵之毒", description = "治疗效果降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[46297] = {name = "穿刺之影", description = "使一名敌人的暗影抗性降低350，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[46298] = {name = "收缩", description = "使一个敌人的力量降低390点，耐力降低390点，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[46299] = {name = "意志动摇", description = "使敌人的攻击间隔延长45%，施法速度降低45%，并且移动速度降低60%，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46300] = {name = "枯萎之触", description = "使一名敌人生病，每10秒造成5335点暗影伤害，并且每10秒吸取5335点法力值再转移给施法者，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[46305] = {name = "复仇之怒", description = "使目标的伤害和攻击速度提高1%，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46306] = {name = "制造魔火碎片", description = "制造魔火毁灭者碎片来攻击敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46310] = {name = "掉落战戟", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46315] = {name = "猛犸冲锋", description = "向卡奥或他的爪牙冲锋，造成普通伤害再加2647至2953点伤害，并使目标昏迷3秒。", mechanic = nil, range = "5—30码 ", cast_time = "900​毫秒", cooldown = "8​秒", dispel_type = nil},
[46316] = {name = "雷霆怒吼", description = "猛犸象发出巨吼，使影响范围内的所有敌人因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[46317] = {name = "猛犸践踏", description = "对身边半径10码范围内的卡奥或他的爪牙造成5266至7734点伤害。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = "4​秒", dispel_type = nil},
[46367] = {name = "安薇娜的牢笼", description = "禁锢安薇娜的奥术能量力场。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46374] = {name = "风魂图腾光环", description = "在风魂图腾效果的影响下。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[46406] = {name = "苦痛冲击", description = "对目标造成3412至3587点冰霜伤害。", mechanic = nil, range = "5—45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[46427] = {name = "统御", description = "控制多名等级不超过70的人型生物敌人，持续5秒。", mechanic = "被魅惑", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[46434] = {name = "疲劳诅咒", description = "使目标的速度降低30%，持续8秒。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[46441] = {name = "昏迷", description = "使目标昏迷2秒。", mechanic = "昏迷中", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46442] = {name = "黑暗闪现", description = "对施法者正面的敌人造成3238至3762点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46453] = {name = "吸取法力", description = "从所有敌人身上偷取3000点法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46457] = {name = "魔爆术", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[46459] = {name = "刺客印记", description = "死亡的标记。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46460] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高2375至2625点。", mechanic = nil, range = "35码 ", cast_time = "4​秒", cooldown = "6​秒", dispel_type = nil},
[46463] = {name = "暗影步", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46466] = {name = "吸取生命", description = "在5秒内吸取一名敌人的7125至7875点生命值并转移给施法者。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[46468] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46469] = {name = "熔化护甲", description = "使目标的护甲值降低2000 ，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46474] = {name = "安薇娜的牺牲", description = "安薇娜牺牲了她自己，使基尔加丹受到的神圣伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46475] = {name = "启动炎刃保卫者", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[46480] = {name = "魔能闪电", description = "向一名敌人射出一支魔能闪电箭，这支闪电箭在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可影响8个目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46481] = {name = "疾病重创", description = "对一名敌人造成1157至1343点自然伤害并使其受到的自然伤害提高650点，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[46483] = {name = "传染病", description = "使敌人染上疾病，持续12秒。疾病持续期间每3秒对敌人造成自然伤害，持续12秒。染上疾病的目标有一定几率将疫病传染给附近的盟友。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[46542] = {name = "寒冷光环", description = "寒冷光环每2秒造成14625至15375点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46543] = {name = "点燃法力", description = "12秒内吸取一名敌人最多4256至4944点法力值。每吸收1点法力值，目标都会受到1点伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[46544] = {name = "召唤小鬼", description = "召唤一个小鬼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46551] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46553] = {name = "魔爆术", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46555] = {name = "冰霜新星", description = "对邻近敌人造成冰霜伤害，并使其无法移动，持续6秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46557] = {name = "斩杀射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46558] = {name = "影袭", description = "对目标造成普通武器伤害再加上450点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46559] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上100点额外伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[46560] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46561] = {name = "恐惧", description = "恐惧一名敌人，使其因恐惧而逃跑，持续6秒。每次只能恐惧1名目标。", mechanic = "感觉", range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[46562] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[46563] = {name = "恢复", description = "为一名盟友每3秒治疗恢复一次生命值，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46564] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成1750至2250点神圣伤害，并降低施法者的威胁等级，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[46565] = {name = "神圣形态", description = "进入神圣形态，造成的治疗效果提高25%，受到的近战攻击时承受的伤害降低20%。神圣形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46568] = {name = "强风打击", description = "将某人拉向你身边。", mechanic = nil, range = "8—25码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[46573] = {name = "闪现术", description = "将施法者传送到正前方45码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46577] = {name = "受伤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46586] = {name = "Almost Dead", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46587] = {name = "狂暴", description = "使施法者的攻击速度提高150%且造成的所有伤害提高500%，持续5分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46589] = {name = "暗影之刺", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46604] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在4秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。同时也会引发低温效果，在30秒内不能再次施放寒冰屏障。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46605] = {name = "千魂之暗", description = "终极技能。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[46608] = {name = "魔爆术", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[46621] = {name = "座狼坐骑", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46667] = {name = "召唤撤离者", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46670] = {name = "横贯冰原的怪物", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46681] = {name = "驱散射击", description = "短距离的射击，对目标造成物理伤害，并使其迷惑4秒。任何伤害都会移除这个效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46691] = {name = "被征服的雏龙", description = "赶快把这条雏龙带回去交给莱洛拉斯！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46707] = {name = "毁灭所有龙", description = "消灭所有卡雷苟斯的蓝龙帮手。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46745] = {name = "寒冷之触", description = "攻击间隔延长45%。\n 移动速度降低50%。\n 持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46762] = {name = "盾牌猛击", description = "对敌人造成伤害，并使其昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46763] = {name = "战斗怒吼", description = "使附近小队成员的伤害提高60%，攻击速度提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46771] = {name = "烈焰灼热", description = "对敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46772] = {name = "传送", description = "将玩家传送到莎拉苟萨平台。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[46801] = {name = "打开沙塔斯传送门", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[46825] = {name = "Flame Warden Breadcrumb", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46826] = {name = "Flame Keeper Breadcrumb", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46835] = {name = "Ribbon Pole Firework Launcher Aura", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46875] = {name = "魔火之门", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46982] = {name = "闪电枪", description = "使用远程武器攻击目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[46983] = {name = "水箭", description = "对敌人发射水箭，造成74至87点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[46987] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[46988] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[47001] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47002] = {name = "毒气", description = "每3秒造成1000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47007] = {name = "石块打击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47008] = {name = "狂暴", description = "使施法者的攻击速度提高150%且造成的所有伤害提高900%，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47014] = {name = "巴德的注意力", description = "你被巴德盯上了……至少现在是这样。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47057] = {name = "火焰诱惑", description = "火焰诱惑\n你被烈焰舞娘吸引了。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47059] = {name = "冰霜箭", description = "向敌人射出一支极寒的箭矢，造成武器伤害加上600点伤害。所有的伤害都会被计为冰霜法术伤害。", mechanic = nil, range = "8—100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[47071] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47072] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[47074] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47076] = {name = "暗影箭", description = "对敌人发射黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47077] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47079] = {name = "恢复", description = "为一名盟友每3秒治疗恢复一次生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[47168] = {name = "强化摔绊", description = "使目标在6秒内无法移动。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47219] = {name = "准备传送", description = "使一个目标获得传送权限。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47248] = {name = "暗影箭", description = "对目标造成3150至3850点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[47251] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成2500点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47257] = {name = "增强", description = "赋予目标力量，使其移动速度提高100%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[47287] = {name = "燃烧毁灭", description = "燃烧毁灭\n非常易爆......", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47310] = {name = "烈酒缴械", description = "你的武器掉在地上了！下一次科林喝酒的时候记得离他远一点。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[47340] = {name = "黑铁美酒女郎的重击", description = "如果目标手中握有啤酒，则将其击晕。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47346] = {name = "奥术力场", description = "奥术魔法的力场围绕施法者，造成奥术伤害并降低敌人50%的移动速度。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[47379] = {name = "冰雾的祝福", description = "使目标获得冰雾的祝福。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47399] = {name = "激怒", description = "攻击速度提高150%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[47413] = {name = "Summon Fizzcrank Bomber Flyby 01", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47414] = {name = "Summon Fizzcrank Bomber Flyby 02", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47425] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[47434] = {name = "蓝色大火球", description = "巨大的蓝色火球，对施法者面前攻击范围内的所有敌人造成伤害。最好在大批荒芜兽彼此靠近的时候使用。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[47442] = {name = "被装进桶里！", description = "你看不见东西了！持续8秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47447] = {name = "腐蚀吐息", description = "每3秒造成450至550点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[47454] = {name = "战地急救包", description = "强大的紧急治疗法术，为库卡隆作战双足飞龙及其乘员恢复5688到7312点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[47468] = {name = "爪击", description = "用爪攻击敌人，对其造成125%普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47481] = {name = "撕扯", description = "撕咬目标的肢体，造成少量的伤害，并使其昏迷3秒。 [ 黑暗突变 : 黑暗突变：对目标发动撕裂躯体的突袭，造成125%普通近战伤害并使其昏迷4秒。 ]", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[47482] = {name = "跳跃", description = "跳跃到敌方目标的背后。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[47484] = {name = "蜷缩", description = "蜷缩起来进行防御，受到的所有伤害都降低50%，但不能进行任何其他行动，效果持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[47496] = {name = "爆裂", description = "食尸鬼发生爆炸，摧毁自身，对周围半径5码范围内的所有敌人造成暗影伤害。伤害值等于食尸鬼生命值上限的25%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[47602] = {name = "召唤古代达卡莱国王", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47629] = {name = "塔卡胡纳毒液喷吐", description = "向一名敌人喷毒，造成自然伤害，并在15秒内额外每5秒额外造成伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[47666] = {name = "苦修", description = "向目标发射一道神圣光辉，对一名敌人造成 1081 点神圣伤害，或立即治疗一名盟友 8719 点生命值，每1秒为其恢复一次生命值，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47668] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[47688] = {name = "混乱能量爆炸", description = "对一名敌人释放一股混乱的能量，在对其造成244至406点奥术伤害的同时该能量还将继续跳转攻击其附近的其他敌人。每一跳伤害减少50%，最多可以影响3个目标。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47696] = {name = "奥术新星", description = "发出能量波动，对10码内所有敌人造成943至1057点奥术伤害。受到该效果影响的奥术生物会恢复生命值上限的5%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[47698] = {name = "水晶锁链", description = "塑造一条寒冰锁链捆绑敌人，对目标造成寒冰伤害并将其固定在原地，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[47699] = {name = "水晶树皮", description = "一层水晶树皮包裹施法者，持续5分钟。这层厚重的树皮被击中时会对攻击者造成奥术伤害并有一定几率使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[47700] = {name = "水晶冻结", description = "一层水晶树皮包裹施法者，持续3秒。这层厚重的树皮被击中时会对攻击者造成奥术伤害并有一定几率使其昏迷。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[47721] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47723] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47727] = {name = "暴风雪", description = "召唤持续6秒的暴风雪，对指定区域内的所有敌人每2秒造成1000点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[47729] = {name = "冰刺", description = "对目标造成438至562点冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[47731] = {name = "家畜", description = "将一名敌人变形成一只家畜，强制其在周围到处闲逛，持续3秒。在这个过程中，家畜不能攻击或施法。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[47736] = {name = "时间停止", description = "击晕半径50码范围内的所有敌人，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[47737] = {name = "混乱充能爆炸", description = "对一名敌人释放一股混乱的能量，在对其造成357至593点奥术伤害的同时该能量还将继续跳转攻击其附近的其他敌人。每一跳伤害减少50%，最多可以影响3个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47743] = {name = "制造裂隙", description = "撕裂空间的结构，在阿诺玛鲁斯身旁开启一道混乱裂隙。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47747] = {name = "裂隙充能", description = "阿诺玛鲁斯将他的混乱能量引导入附近的混乱裂隙中，使其攻击范围和攻击频率提升，并且能够更快的制造混乱怨灵。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[47748] = {name = "裂隙之盾", description = "将施法者的能量引导至邻近的混乱裂隙身上，为其充能。引导能量时施法者免疫一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47750] = {name = "苦修", description = "向目标发射一道神圣光辉，对一名敌人造成 1081 点神圣伤害，或立即治疗一名盟友 8719 点生命值，每1秒为其恢复一次生命值，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47751] = {name = "火花", description = "向附近的敌人发射魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47769] = {name = "自杀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47772] = {name = "寒冰新星", description = "对60码内所有敌人造成2357至2643点冰霜伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[47773] = {name = "火焰炸弹", description = "对一名敌人及其附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[47774] = {name = "狂乱", description = "使施法者的攻击速度提高15%，持续2分钟。效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47777] = {name = "燃烧射击", description = "射击敌人造成959至1171点火焰伤害，并继续造成每3秒238点额外的火焰伤害，持续12秒。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47779] = {name = "奥术洪流", description = "使10码内所有敌人沉默，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[47780] = {name = "破法", description = "对目标造成100%武器伤害并使其受伤，伤害性法术造成的效果降低75%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47782] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[47784] = {name = "献祭陷阱", description = "放置一个火焰陷阱，灼烧第一个接近它的敌人，在1分钟内对其造成144点火焰伤害。陷阱可以存在1分钟。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[47789] = {name = "奥术陷阱", description = "放置一个能释放魔法能量波的奥术陷阱，对靠近的敌人造成2313至2687点奥术伤害。陷阱能够存在1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[47791] = {name = "奥术急速", description = "使邻近友方单位的施法速度提高15%，并使其法术伤害提高120，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47849] = {name = "电锯", description = "释放电锯的力量！距离虽短，威力巨大！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[47911] = {name = "EMP", description = "扰乱铁砧，使其降下铁领主弗雷哈默尔的防护罩。只能在铁砧附近触发。（10秒冷却时间）", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47916] = {name = "燃料", description = nil, mechanic = nil, range = "2码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47921] = {name = "发射电锯", description = "向前方发射电锯片，对最多5个目标造成7500至12500点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[47922] = {name = "弗雷哈默尔的免疫", description = "免疫所有魔法和物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47938] = {name = "扭曲之刃", description = "对单一近战目标造成4500至7500点伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[47939] = {name = "收集木材", description = "在冷风高地，从被标记的树上采集木材。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[47958] = {name = "水晶之刺", description = "从施法者位置召唤一组光线四射的水晶刺。一小段时间后，它们将从地面钻出，对其附近的所有敌人造成3770至4230点伤害，并将它们击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47960] = {name = "暗影烈焰", description = "移动速度降低30%，在6秒内造成 878 点暗影烈焰伤害。每次造成伤害会产生2点恶魔之怒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[47962] = {name = "营救受伤的士兵", description = "抓起一名受伤的战歌士兵，并将他送进车里。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47966] = {name = "紧急维修工具包", description = "紧急状况下使用的维修工具包，可以为辛克的伐木机恢复4500至5500点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = nil},
[47968] = {name = "被营救的士兵", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47969] = {name = "调整", description = "调整\n由于营救了技师，部落攻城坦克可以移动得更快了！", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47975] = {name = "督军的壁垒", description = "督军的壁垒\n受伤的战歌士兵在保护你。护甲值提高30%！", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47981] = {name = "法术反射", description = "反射魔法。可使用4次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[48016] = {name = "践踏", description = "对附近的敌人造成2357至2643点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48017] = {name = "狂乱", description = "使施法者的物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48053] = {name = "诱捕", description = "对一名敌人造成20%武器伤害，并使其移动速度降低60%，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48054] = {name = "法力燃烧", description = "使用反能量箭攻击敌人。反能量箭每吸收1点法力值，目标会受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[48058] = {name = "水晶之花", description = "造成的伤害提高2%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[48082] = {name = "果荚", description = "将施法者包裹在一枚果荚中，保护施法者并使其恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48094] = {name = "极度冰寒", description = "周期性对附近的敌人造成伤害并使其移动速度、攻击速度和施法速度持续降低。移动可以打破该效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48096] = {name = "水晶烈焰吐息", description = "对施法者正面锥形区域内的敌人造成霜火伤害，使其移动速度降低并造成持续伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[48098] = {name = "多重射击", description = "向一个敌人及其周围的敌人发射魔法弹，对最多3个目标造成普通伤害再加2000点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48105] = {name = "重伤", description = "冲锋敌人，每秒造成750点伤害，持续15秒。该效果会在目标完全治愈之后移除。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48130] = {name = "刺伤", description = "造成6598至7402点伤害，并额外在6秒内每秒造成1000点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48131] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将他们击倒2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48132] = {name = "酸液喷吐", description = "向敌人吐出一颗酸性球体，对其造成2828至3172点自然伤害，并使他们的护甲值降低1000。最多可叠加50次，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[48133] = {name = "毒息", description = "每3秒对一名敌人造成500点自然伤害，持续1分钟。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[48136] = {name = "酸性溅泼", description = "召唤6只冰虫，它们将持续存在直到战斗结束。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48137] = {name = "致命伤", description = "对一名敌人造成75%武器伤害并使其受伤，任何对其使用的治疗技能效果减弱5%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48138] = {name = "激怒", description = "攻击速度提高100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[48139] = {name = "疯乱", description = "施法者进入疯乱状态，移动速度提高100%并开始随机攻击目标，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48140] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[48144] = {name = "恐惧咆哮", description = "使附近的敌人引恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48147] = {name = "疯乱", description = "施法者进入疯乱状态，移动速度提高100%并开始随机攻击目标，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48168] = {name = "心灵之火", description = "圣洁的能量充满施法者的体内，使护甲值提高10%，法术强度提高 10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48179] = {name = "晶化", description = "对附近敌人造成冰霜伤害并使其无法移动，最多持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[48181] = {name = "鬼影缠身", description = "你将鬼魅之魂注入目标体内，造成 2804 点暗影伤害，并使你的法术对其造成的所有周期性伤害提高35%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[48191] = {name = "急速射击", description = "使施法者进入专注状态，迅速射击附近的敌人，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[48193] = {name = "激怒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[48201] = {name = "投掷瘟疫", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[48211] = {name = "凋零炸弹", description = "向远方投掷凋零炸弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "诅咒"},
[48245] = {name = "头部挥砍", description = "立即造成75%普通武器伤害，并在接下来的8秒内每2秒造成额外伤害，数值相当于敌人最大生命值的3%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48246] = {name = "火焰之球", description = "对一个随机敌方目标造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48249] = {name = "投掷美酒", description = "向目标投掷美酒节的酒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48250] = {name = "危险的佯攻", description = "使一名敌人躲闪的几率降低1%，但施法者受到的伤害也将提高15%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48258] = {name = "召唤烈焰", description = "从附近的火堆中召唤出几团烈焰攻击施法者的敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[48262] = {name = "艾斯维符文", description = "在5秒后对一名敌人造成1800点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[48264] = {name = "乌比符文", description = "5秒后治疗所有盟军，恢复2500点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[48267] = {name = "准备仪式", description = "让目标作好为巫妖王献祭的准备。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48276] = {name = "利剑仪祭", description = "开始利剑仪祭，将目标献祭给巫妖王。", mechanic = nil, range = "50000码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[48277] = {name = "仪祭打击", description = "强力的打击，造成6650至7350点暗影伤害并腐蚀敌人，在8秒内额外造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48278] = {name = "麻痹", description = "引导一束麻痹光线，使目标无法行动。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[48280] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成双倍伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[48283] = {name = "鱼叉投掷", description = nil, mechanic = nil, range = "30码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[48286] = {name = "凶残挥砍", description = "一次残忍的攻击，使目标持续大量流血，每2秒造成200点伤害直到被完全治愈。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48287] = {name = "强力撕咬", description = "对一名敌人造成100%普通伤害，并使其护甲值降低20%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48288] = {name = "锤击", description = "对一名敌人和离它最近的盟友造成110%的普通伤害并使其昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48291] = {name = "恶臭溃烂", description = "使目标获得恶臭溃烂效果，每3秒造成1414至1586点自然伤害，并使其受到的治疗效果降低25%，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[48292] = {name = "黑暗鞭笞", description = "使用黑暗的力量挥砍目标，对其造成等同于目标当前生命值一半的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48294] = {name = "灾祸", description = "使施法者被一圈灾难光环所围绕，当施法者造成直接伤害时，灾难光环将对附近的敌人造成1414至1586点暗影伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[48297] = {name = "交还缰绳", description = "将军马的缰绳交给怨毒镇的兽栏管理员汉瑟·鲍尔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[48325] = {name = "符文护盾", description = "使施法者免受一切伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[48363] = {name = "营救村民", description = "从亡灵的层层包围中抢救无助的暮冬城平民！", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[48374] = {name = "穿刺之伤", description = "每1秒对一个敌人造成144至156点物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48376] = {name = "锤击", description = "对一名敌人造成100%普通伤害并使其移动速度降低到正常速度的65%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48380] = {name = "灵魂之泉", description = "每1秒对周围的敌人造成1414至1586点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48397] = {name = "放下村民", description = "在暮冬要塞的狮鹫站放下一名被营救的暮冬城平民。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[48400] = {name = "冰霜之墓", description = "将目标困在寒冰障壁中。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[48416] = {name = "符文爆炸", description = "使施法者短时间内无法移动，并且在4秒后对附近的敌人造成1800至2200点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48423] = {name = "灵魂打击", description = "造成925至1075点伤害并使其承受的物理伤害提高250点。效果最多可以叠加100次，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48529] = {name = "灵魂爆裂", description = "对所有周围的敌人造成2357至2643点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[48530] = {name = "魔法之箭", description = "对敌人发射魔法箭，造成900至1500点伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48548] = {name = "短路", description = "对敌人发射闪电箭，造成728至844点伤害，并跳到邻近的下一个目标身上。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[48558] = {name = "回火", description = "致盲附近的敌人，使他们迷惑地在原地乱转，最多持续10秒。任何伤害都会打断这个效果。", mechanic = "混乱", range = "10码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[48562] = {name = "横扫", description = "横扫附近的敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48583] = {name = "石头打击", description = "对敌人造成100%普通武器伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48585] = {name = "枯萎", description = "使目标的肉体变得萎缩，降低其所有属性2%。最多可叠加50次，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[48594] = {name = "疾跑", description = "使施法者的移动速度提高50%，持续15秒。不会取消潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48599] = {name = "束缚符文", description = "对敌人施放暗影符文，在5后使其无法移动，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[48604] = {name = "超频", description = "使伐木机的移动速度提高300%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[48610] = {name = "上缴伐木机", description = "在你的基地中，上缴你夺回的伐木机。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[48616] = {name = "黑曜石精华", description = "使30码内所有盟友造成的伤害提高10%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[48619] = {name = "烈焰吐息", description = "对托瓦德·埃里克森领主造成2250至2750点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48620] = {name = "飞翼打击", description = "使托瓦德·埃里克森领主昏迷5秒，并将其击倒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48639] = {name = "断筋", description = "对一名敌人造成50%武器伤害，并使其移动速度降低60%，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48640] = {name = "打击", description = "对敌人造成武器伤害再加150点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48694] = {name = "警告", description = "烈焰使者正在试图摆脱背上的骑手。赶快返回沃德伦，不然你就会失去对它的控制。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48696] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹6秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48697] = {name = "全力一击", description = "对一名敌人造成200%普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48698] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[48699] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48700] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[48702] = {name = "热情", description = "使施法者的移动速度提高100%，伤害提高100%。 当热情效果生效时，施法者无法被减速也无法被阻止，效果持续10秒。该效果结束后，施法者会昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[48703] = {name = "热情", description = "使施法者的移动速度提高100%，伤害提高100%。当热情效果生效时，施法者无法被减速也无法被阻止，效果持续10秒。该效果结束后，施法者会昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48733] = {name = "毁灭脉冲", description = "对一个敌人每5秒造成600至1400点火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[48734] = {name = "毁灭弹幕", description = "对附近的所有敌人造成4200至9800点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[48766] = {name = "冰霜吐息", description = "造成2397至2603点冰霜伤害。只能对先锋军狮鹫骑士使用。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48768] = {name = "急奔", description = "移动速度提高60%，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[48770] = {name = "瑟里纳尔的视界", description = "使瑟里纳尔可以通过目标的双眼观察情况。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48783] = {name = "践踏", description = "对附近的敌人造成35至39点自然伤害，使其攻击间隔延长33%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[48815] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[48849] = {name = "恐惧咆哮", description = "使周围敌人造成的伤害降低125持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48851] = {name = "墓穴打击", description = "砍杀目标造成武器伤害，并使目标受到墓穴打击效果影响，该效果会在5秒后对目标身边的友军造成2828至3172暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[48854] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48869] = {name = "斑比的复仇", description = "使施法者的攻击速度提高150%且造成的所有伤害提高2000%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48871] = {name = "瞄准射击", description = "瞄准目标射击，造成4750至5250点伤害，并使其受到的治疗效果降低50%。持续6秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[48872] = {name = "多重射击", description = "连续射出弹药，对3个目标造成3770至4230点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48873] = {name = "裂伤挥砍", description = "挥砍一名敌人，对其造成125%的武器伤害，并使其因流血效果所受到的伤害提高75%。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[48876] = {name = "野兽的印记", description = "在目标身上施放野兽的印记，每当野兽对其造成伤害时，目标即会受到1885至2115点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[48878] = {name = "刺骨挥砍", description = "挥击敌人，造成125%武器伤害并使其护甲值降低75%。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[48880] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48894] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[48920] = {name = "凶残撕咬", description = "一次残忍的攻击，使目标持续大量流血直到被完全治愈。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[48972] = {name = "琥珀闪电", description = "每5秒造成1200至2800点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48984] = {name = "投掷电锯", description = "对当前目标和最多两名附近的敌人发射电锯片。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49025] = {name = "自爆", description = "摧毁伐木机，对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49026] = {name = "凝视", description = "使一名敌人凝视着施法者，持续10秒。在目标被施法者凝视的期间内，目标不会攻击其他的目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49034] = {name = "暴风雪", description = "召唤持续6秒的暴风雪，对指定区域内的所有敌人每2秒造成1665至1935点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[49037] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[49063] = {name = "点燃燃料", description = "灼烧附近的敌人，每1秒造成一次额外伤害。持续21秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[49081] = {name = "放下士兵", description = "在暮冬陵园中放下一名第七军团精英。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[49091] = {name = "投掷", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49092] = {name = "结网", description = "使一名敌人在3秒内无法移动。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49106] = {name = "恐吓", description = "恐惧施法者前方的所有敌人，使它们因为恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[49109] = {name = "放下侏儒", description = "命令你的第七军团攻城技师下车去引爆一辆天灾战车。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[49110] = {name = "烈焰吐息", description = "造成7263至9337点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[49111] = {name = "冰霜吐息", description = "对一个敌人造成10800至13200点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[49113] = {name = "烈焰吐息", description = "对一个敌人造成2550至3450点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[49114] = {name = "放置天灾净化器", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49121] = {name = "撕碎", description = "攻击速度提高20%。施法者的近战攻击会使目标受到撕碎效果影响，在10秒内承受的物理伤害提高100点。该效果持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49161] = {name = "烈焰吐息", description = "对一条敌对的龙造成21875至28125点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[49170] = {name = "变狼术", description = "使用狼化巫术，在5秒之后将施法者变为狼之幽魂。在狼之幽魂形态下造成的物理伤害增加2000，攻击速度提高100%，施法者不能被减速也无法停止，在此形态下不能施法，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49172] = {name = "狼之魂", description = "使用狼化巫术，在5秒之后将施法者变为狼之幽魂。在狼之幽魂形态下造成的物理伤害增加2000，攻击速度提高100%，施法者不能被减速也无法停止，在此形态下不能施法，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49184] = {name = "凛风冲击", description = "以刺骨的寒风冲击目标，对敌人造成[(1.16) * (( 1 + (攻击强度 * 0.738)))]点冰霜伤害，并对10码范围内的其他敌人造成[(0.5 * ((1.16) * ( 1 + (攻击强度 * 0.738))))]点冰霜伤害，令所有目标感染冰霜疫病。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49190] = {name = "第七军团机枪", description = "低能耗的特点使得这门中远程火炮在战场上极具实用价值。瞄准目标，然后让它发出怒吼吧！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[49198] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加1749至1951点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49204] = {name = "黑暗治疗", description = "使用黑暗魔法为一名盟友恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[49205] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[49215] = {name = "自爆", description = "自爆\n这辆载具将在10秒内自爆。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49216] = {name = "自爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49241] = {name = "红玉爆炸", description = "对指定区域内的所有敌人造成1275至1725点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[49243] = {name = "献祭", description = "每3秒对被锁定为当前目标的敌对飞龙造成一次火焰伤害，持续9秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[49263] = {name = "恢复", description = "使龙眠神殿防御者每3秒恢复10%的生命值，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[49264] = {name = "炽热疾速", description = "飞行速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[49285] = {name = "上缴缰绳", description = "将野马的缰绳交给侍从皮尔斯。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[49306] = {name = "治疗之环", description = "为目标及目标附近15码内所有友方小队或团队成员恢复 416至 459点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49309] = {name = "次级治疗波", description = "治疗友方目标，恢复3885至4515点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[49315] = {name = "冰冷火炮", description = "低能耗的攻击，对天灾士兵造成中度的伤害，并使其减速。如果天灾士兵被冻结在冰中，则造成两倍伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49317] = {name = "冰霜吐息", description = "对一个敌人造成3150至3850点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[49333] = {name = "寒冰监牢", description = "坦克释放出一股冰冷的气流，使爆炸范围内的所有天灾士兵被冻结。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[49342] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49348] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[49350] = {name = "天灾之云", description = "每2秒对邻近敌人造成3点自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[49356] = {name = "腐烂", description = "燃烧敌人，焚熔目标的血肉。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[49365] = {name = "奥术风暴", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续2秒，造成普通伤害再加上2700至3300点伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[49380] = {name = "吞噬", description = "对50码内敌人造成1885至2115点暗影伤害。每一名受到该法术伤害的敌人都会使施法者的伤害提高2%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49381] = {name = "吞噬", description = "对50码内敌人造成1885至2115点暗影伤害。每一名受到该法术伤害的敌人都会使施法者的伤害提高2%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49398] = {name = "击退", description = "击退敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49453] = {name = "狼獾人之网", description = "使一名敌人在6秒内无法移动。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49474] = {name = "急速射击", description = "使施法者进入专注状态，迅速射击附近的敌人，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[49481] = {name = "投掷利刃", description = "对敌对目标造成3770至4230点伤害，使其昏迷2秒。该效果会跳到4个临近的其他目标身上。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49482] = {name = "风暴之锤", description = "投掷一把风暴之锤，对敌人造成2451至2549点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49518] = {name = "火焰之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每2秒造成1850至2150点火焰伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[49527] = {name = "生命诅咒", description = "在9秒内造成暗影伤害，该效果会在目标生命值低于50%时移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[49528] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[49537] = {name = "闪电吐息", description = "向敌人喷吐闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[49544] = {name = "眼棱", description = "萨隆亚凝视目标，每2秒造成1040至1160点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[49548] = {name = "毒云", description = "每1秒对附近敌人造成602至698点自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49549] = {name = "冰棱", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[49550] = {name = "召唤受伤的士兵", description = "召唤一名受伤的第七军团士兵从藏身之处出来。保护好他们！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[49555] = {name = "邪爆", description = "感染附近的达卡莱入侵者的尸体，使该尸体在数秒后爆炸，对5码内的敌人造成3770至4230点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[49560] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量将目标拉到死亡骑士面前来，强制敌人攻击死亡骑士，并使你对目标产生的威胁值提高200%，持续3秒。", mechanic = "抓住", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49576] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到死亡骑士面前来，并强制敌人攻击死亡骑士，持续3秒。", mechanic = "抓住", range = "30码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[49592] = {name = "时间裂隙", description = "以一条敌对的龙作为目标，引导一道时间裂隙，持续10秒。被困在裂隙中的目标受到的所有伤害提高100%。另外，困在时间裂隙中的目标每受到15000点伤害，就会附加1层震击能量。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[49616] = {name = "肾击", description = "使一名敌人昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49637] = {name = "感染之伤", description = "使一名敌人承受的物理伤害提高15%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "疾病"},
[49639] = {name = "重压", description = "摧毁目标，造成150%近战伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49643] = {name = "守护者的符文", description = "符文之力，可以使体型增大，攻击强度提高300点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49644] = {name = "守护者之击", description = "对敌人造成武器伤害再加8点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49668] = {name = "黑暗之光", description = "对施法者正面的敌人造成1527至1773点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[49675] = {name = "石头践踏", description = "对一名敌人造成760至840点伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[49676] = {name = "石拳", description = "造成的物理伤害提高500点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49678] = {name = "血肉腐烂", description = "攻击一名敌人，对其造成物理伤害，使其接下来每2秒承受额外的700至900点物理伤害。持续8秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49696] = {name = "暗影冲击", description = "向附近的敌人发射黑暗的魔法箭，对其造成暗影伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[49701] = {name = "血液虹吸", description = "从施法者前方半径25码锥形区域内的所有敌人身上偷取1804至2096点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49703] = {name = "腐蚀喷吐", description = "对位于施法者正面锥形区域内的敌人造成1750至2250点自然伤害，并且每2秒额外造成520至580点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[49704] = {name = "罩网", description = "使一名敌人无法移动并使其攻击和施法速度降低100%，持续6秒。", mechanic = "定身", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[49711] = {name = "钩网", description = "使一名敌人在3秒内无法移动并造成物理伤害。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[49712] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49717] = {name = "符文之拳", description = "以暗影符文的力量强化拳头。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49718] = {name = "黑暗符文", description = "每2秒对一名敌人造成300点暗影伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[49721] = {name = "震耳咆哮", description = "造成1710至1890点物理伤害并使敌人沉默2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49722] = {name = "击飞", description = "对邻近敌人造成普通伤害再加上30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49723] = {name = "冰冷触摸", description = "对目标造成1985至2215点冰霜伤害，并使其远程攻击、近战攻击和施法速度降低15%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49724] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高350点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49729] = {name = "符文冲击", description = "凶猛的攻击，造成608至742点伤害，并在目标的皮肤上烙出一枚符文。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49742] = {name = "召唤岩石元素", description = "召唤巨石从天而降，造成425至575点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49749] = {name = "刺骨打击", description = "一次穿刺攻击，无视护甲值造成150%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49753] = {name = "毁灭符文", description = "对敌人施放炽热的符文，在5后造成伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[49758] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加 427 点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49765] = {name = "弗塔根的决心", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续30秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49805] = {name = "邪恶狂热", description = "使一名盟友的攻击速度提高35%，持续15秒，但每2秒对该盟友造成232至268点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49806] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成150%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49807] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上100点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[49816] = {name = "扼杀之雾", description = "使目标被扼杀之雾笼罩，每1秒造成250点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[49838] = {name = "停止时间", description = "停止时间的流动，使所有敌对的龙被冻结在原地，持续10秒。这种攻击对每个受到其效果影响的目标附加5层震击能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[49840] = {name = "震击之枪", description = "对一条敌对的龙造成4822至5602点奥术伤害，并引爆其身上的所有震击能量。每引爆一层震击能量，伤害就提高6525点。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49841] = {name = "扰乱打击", description = "一次对你心智的打击，造成315至385点暗影伤害。这次打击将麻木你的痛觉，使你受到的伤害降低5%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49843] = {name = "先祖的焦虑之血", description = "从一名敌人身上吸取225至275点生命值，并转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[49857] = {name = "加速", description = "释放已储存的能量，使辛克的伐木机的速度提高，并使周围半径10码范围内的所有敌人的速度降低，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[49861] = {name = "感染撕咬", description = "每2秒对一名敌人造成自然伤害，并使其承受的物理伤害提高10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[49863] = {name = "盾牌猛击", description = "对一个敌人造成物理伤害。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49865] = {name = "啄眼", description = "命中几率降低20%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49871] = {name = "惩戒符文", description = "受到伤害时造成的伤害提高5%。本效果每2秒内只能触发一次并且最多可以叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49872] = {name = "火箭冲击", description = "向远方发射大型火箭弹。", mechanic = nil, range = "10—80码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[49898] = {name = "惩戒", description = "惩戒\n使你造成的伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49906] = {name = "冰枪术", description = "对目标造成冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49922] = {name = "撞击波", description = "造成875至1125点冰霜伤害并将目标击退。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[49935] = {name = "鱼人的妖术", description = "将一名敌人变幻成一名鱼人，使其无法攻击或施法，持续3秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49945] = {name = "切割激光", description = "对一名敌人造成每秒300点火焰伤害，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[49948] = {name = "不稳定爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[49956] = {name = "灼热伤口", description = "三叉戟的攻击造成618至682点火焰伤害，并使其受到的火焰伤害提高10%，持续8秒。叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49961] = {name = "闪现突袭", description = "闪现到一名敌人身边并造成315至385点暗影伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49978] = {name = "利爪之握", description = "使一个敌人无法移动，并且每1秒造成一次物理伤害，持续4秒。", mechanic = "定身", range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[49980] = {name = "贪婪病菌", description = "贪婪病菌开始感染你，将你造成的伤害提高5%，持续30秒。\n 导致540至660点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49981] = {name = "机关枪", description = "使用机关枪扫射，每0.3秒造成100点伤害，持续5秒。\n 开火时命中几率降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50024] = {name = "翱翔", description = "让你的幼龙起飞，飞行速度提高12000%，生命值恢复速度提高。这个技能只能在非战斗状态下启动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50025] = {name = "天灾桶", description = "向远方投掷一只天灾桶。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[50027] = {name = "拖动灵魂", description = "每3秒将目标的2点生命值转移一次到施法者，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50028] = {name = "前往西部卫戍要塞", description = nil, mechanic = nil, range = "50000码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[50045] = {name = "增强打击", description = "每次攻击命中都将使物理伤害提高400点。效果最多叠加25次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50046] = {name = "噬骨之痛", description = "造成765至1035点物理伤害并使其命中的几率降低10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50047] = {name = "碎骨", description = "命中几率降低10% ，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50053] = {name = "离心之盾", description = "为施法者防护伤害。这层护盾由魔环中的离心构造体提供能量。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50054] = {name = "快步轻盈", description = "躲闪和招架几率提高10%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50066] = {name = "南瓜冲击", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50075] = {name = "割碎血肉", description = "撕裂伤口造成175至225点物理伤害，并留下撕裂的创伤。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50084] = {name = "上钩拳", description = "一记沉重的上钩拳造成660至940点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50086] = {name = "投石", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50089] = {name = "痛苦之怒", description = "每2秒造成一次暗影伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[50092] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50094] = {name = "冰刺", description = "冰刺造成417至483点冰霜伤害，并将敌人抛上空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50100] = {name = "风暴之锤", description = "对一名敌人造成200点伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50105] = {name = "强烈飓风", description = "在目标区域制造一场强烈的飓风，每3秒对区域内的敌人造成1665至1935点自然伤害，并使其攻击间隔延长67%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50106] = {name = "疾病之云", description = "腐臭的疾病之云包围施法者，对所有邻近敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50131] = {name = "吸取魔法", description = "抽取周围敌人的魔法，使你造成的伤害提高50%并使周围敌人的伤害和治疗效果降低225点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50155] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成600至1000点伤害，并将其击退。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50161] = {name = "防护结界", description = "为施法者撑起一道防护结界，在结界持续期间免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50169] = {name = "鳍肢重击", description = "一次有力的攻击，增加120点近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50182] = {name = "奥术急速光环", description = "使施法者的施法速度提高15%并使其法术伤害提高150点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50183] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50188] = {name = "狂野连枷", description = "疯狂地挥动连枷。命中几率降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50195] = {name = "漂浮", description = "使施法者可以漂浮在地面上，漂浮时下落速度减缓并且可以在水面行走。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50196] = {name = "腐烂之触", description = "使一个被接触的敌人腐烂，每1秒造成88至112点伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50198] = {name = "魔法燃烧", description = "燃烧敌人，立即造成950至1050点奥术伤害并在接下来的21秒内每3秒造成285至315点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[50204] = {name = "钢腭", description = "护甲值提高1500%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50206] = {name = "沸水蒸汽", description = "对目标造成210至270点火焰伤害并使其血肉开始燃烧，每3秒造成120点火焰伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50207] = {name = "沸腾之血", description = "造成219至281点火焰伤害。\n 目标受到的伤害提高20%并且造成的伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50215] = {name = "微风", description = "风暴释放出一阵微风包裹着你。\n 移动速度提高50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50228] = {name = "旋风斩", description = "每秒对周围的敌人造成4713至5287点伤害但是移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[50232] = {name = "灼热之怒", description = "对一条敌对的龙喷出炽热的烈焰，造成6800至9200点火焰伤害，然后跳转到30码范围内的另一个目标身上。每次跳转都可以使伤害提高50%，最多影响5个目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50234] = {name = "重压", description = "对你的目标造成150%近战伤害，并将其击倒2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[50240] = {name = "闪避机动", description = "使你的幼龙可以闪避所有攻击和法术，需要消耗闪避能量才能使用。在激活这个技能的状态下，每闪避一次攻击或法术，就会消耗一层闪避能量。持续30秒或直到所有闪避能量都被消耗掉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[50241] = {name = "闪避能量", description = "当红玉幼龙被敌对攻击或法术命中时，就会产生闪避能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50253] = {name = "殉难", description = "将所有对友方幼龙施放的有害法术引导到你自己身上，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[50255] = {name = "淬毒长矛", description = "每3秒造成4713至5287点物理伤害再加上1885至2115点自然伤害，持续12秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[50257] = {name = "沸水冲击", description = "使用沸水冲击目标，造成744至956点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50262] = {name = "突袭", description = "使施法者的移动速度提高60%，持续10秒，并且使用该技能后的前3次攻击都会造成400点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50267] = {name = "挫志呜啦哇啦", description = "使附近敌人的攻击强度降低250点，持续10秒。\n 造成魔法伤害的能力降低146点 ，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50269] = {name = "倾泻滑油", description = "使你目标未命中的几率提高10%，并使其移动速度降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50272] = {name = "不稳定的魔法", description = "使附近所有敌人造成的法术伤害提高，最多150。\n 使附近所有敌人受到的法术伤害提高，最多300。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50273] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50275] = {name = "稳定的魔法", description = "使附近敌人受到的法术伤害最多提高150点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50276] = {name = "扔酒杯", description = "对敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[50280] = {name = "油滑之罩", description = "厚重的油污覆盖着这只动物，使其被法术和攻击命中的几率降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50283] = {name = "致盲虫群", description = "召唤蜂拥的虫群，对站在虫群中的目标造成263至337点自然伤害。\n 并使他们攻击命中的几率降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50288] = {name = "星辰坠落", description = "你召唤流星从天而降，攻击施法者身边40码范围内与你交战的所有目标，每颗流星造成 635 点奥术伤害。最多召唤20颗流星。持续10秒。\n\n 变形进入动物形态或者召唤坐骑都会解除此效果。任何会使你的角色失控的效果都会中断星辰坠落的效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50293] = {name = "腐蚀毒药", description = "将一名敌人的护甲值降低900点，每3秒导致100点自然伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[50302] = {name = "碎片喷溅", description = "对施法者正面锥形区域内的敌人投掷水晶碎片，造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50303] = {name = "猪流感", description = "感染猪流感。攻击有一定几率引起瘟疫爆发。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[50306] = {name = "猛踢", description = "脚踢连击，每击都造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50312] = {name = "邪恶狂热", description = "使一名爪牙获得邪恶狂热的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50313] = {name = "Mole Machine Emerge", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50319] = {name = "灵魂鞭笞", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50323] = {name = "尖锐之骨", description = "尖锐的骨头刺穿身体，造成438至562点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50324] = {name = "骨甲术", description = "骨甲包裹施法者，吸收1203至1397点伤害，持续1分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50328] = {name = "吸血之毒", description = "使一条敌对的龙中毒，每2秒吸取1300点生命值，并将其转移给施法者，持续12秒。可叠加最多3次。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[50332] = {name = "愚者之祸", description = "灾尸变得愤怒，造成的物理伤害提高350点并使承受的伤害降低25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50335] = {name = "天灾之钩", description = "造成物理伤害，并将目标拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50341] = {name = "噩梦之触", description = "消耗施法者20000的生命值，对一条敌对的龙类生物造成25000点自然伤害，并使其造成的伤害降低25%，持续30秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[50344] = {name = "梦境通道", description = "在维持引导的状态下，每秒将施法者生命值的5%转移给一条友方幼龙，最多持续10秒。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50347] = {name = "突进", description = "使施法者下一次近战攻击造成的伤害提高200%。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50348] = {name = "烈焰之怒", description = "对施法者面前一个锥形区域内的敌人造成每秒4375至5625点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.7​秒", cooldown = "8​秒", dispel_type = nil},
[50349] = {name = "冰冷触摸", description = "对目标造成662至738点冰霜伤害，并使其远程攻击、近战攻击和施法速度降低15%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50356] = {name = "注射疫病", description = "每2秒对一名敌人造成324至376点暗影伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "疾病"},
[50361] = {name = "腐烂护甲", description = "使一个敌人的护甲值降低25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[50363] = {name = "岩石护盾", description = "岩石护盾\n受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50364] = {name = "岩石护盾", description = "岩石护盾\n受到的伤害降低1%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50366] = {name = "天灾之云", description = "腐臭的天灾之云包围施法者，对所有邻近敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50370] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低。可叠加最多5次。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50375] = {name = "蒸汽冲击", description = "对一名敌人造成875至1125点火焰伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50378] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[50379] = {name = "残废", description = "使敌人的攻击间隔延长100%，移动速度降低50%，此外还会使其力量降低50%，效果持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[50380] = {name = "血孢迷雾", description = "受到血孢气味的刺激进入兴奋状态，急速提高5%，持续1分钟。\n 造成324至376点自然伤害。\n 最多叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50402] = {name = "炙烤", description = "燃烧敌人，并在12秒内每3秒造成额外的火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50403] = {name = "掷骨", description = "朝敌人扔出一块骨头，对其造成525至675点伤害。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[50405] = {name = "铸雷之怒", description = "对一名敌人造成2625至3375点自然伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50410] = {name = "獠牙打击", description = "对目标造成普通武器伤害再加上150点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50413] = {name = "猛犸人冲锋", description = "使施法者的移动速度提高60%，持续10秒，并且使用该技能后的前3次攻击都会造成350点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50414] = {name = "血之诅咒", description = "使附近敌人承受的物理伤害提高500点，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[50416] = {name = "冰冷武器", description = "为你的武器附加霜寒刺骨的效果，当你的近战攻击产生伤害后对目标造成95至105点冰霜伤害并使其移动速度在3秒内降低30%。冰冷武器效果持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50420] = {name = "激怒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高10%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[50430] = {name = "吞噬食尸鬼", description = "吞下一个废土挖掘者！你的龙必须通过进食才能恢复法力值和生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[50456] = {name = "西亚斯的闪电箭", description = "对一名敌人造成1050至1350点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50461] = {name = "反魔法领域", description = "制造一个大型的静态反魔法领域，使所有身处该领域中的小队或团队成员受到的法术伤害降低40%。反魔法领域持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50476] = {name = "召唤兽群", description = "召唤出一群各式各样的生物并将施法者传送到安全的敌方。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[50497] = {name = "混乱尖叫", description = "使周围所有敌人因恐惧而逃跑，持续10秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50502] = {name = "厚皮", description = "护甲值提高1000点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50505] = {name = "冰霜吐息", description = "对施法者正面20码锥形范围内所有敌人造成438至562点冰霜伤害，并且使受影响目标的攻击速度降低100%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50506] = {name = "爆裂印记", description = "使施法者被一股奥术能量所包围。对其造成的任何伤害都会导致奥术能量爆炸，对半径10码范围内的所有敌人造成943至1057点奥术伤害。持续2秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50512] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50517] = {name = "恐怖海盗", description = "使目标变成恐怖船长德梅萨手下的一名资深海盗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50520] = {name = "纵深之击", description = "像旋风一般攻击周围的所有敌人，造成普通伤害加上110点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50522] = {name = "鳄鱼人践踏", description = "对附近敌人造成71至79点自然伤害，并使其攻击间隔延长33%，移动速度降低40%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50533] = {name = "扫击", description = "用尾巴攻击，对敌人造成武器伤害再加上150点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50534] = {name = "吸取能量", description = "每秒吸取目标的力量，使其造成的伤害降低4%并使你的伤害提高4%。该效果可以叠加最多20次，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50535] = {name = "吸取能量", description = "每秒吸取目标的力量，使其造成的伤害降低4%并使你的伤害提高4%。该效果可以叠加最多20次，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50537] = {name = "吸取能量", description = "每秒吸取目标的力量，使其造成的伤害降低4%并使你的伤害提高4%。该效果可以叠加最多20次，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50538] = {name = "喷射打击", description = "发出一道喷射，造成417至483点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50542] = {name = "毒云", description = "每2秒对附近敌人造成140点自然伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50550] = {name = "降落伞", description = "便携式的降落伞，在施法者开始降落时自动打开。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50573] = {name = "奥术顺劈", description = "对目标及其最接近的盟友造成奥术伤害，数值相当于75%的普通近战伤害，最多可以影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50578] = {name = "寒冰碎片", description = "对一名敌人造成48至52点冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50597] = {name = "寒冰石笋", description = "对一名敌人造成463至537点冰霜伤害并使其昏迷，使其无法移动或攻击，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[50636] = {name = "折磨咆哮", description = "愤怒的咆哮使施法者所造成的伤害提高25%，持续8秒。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[50642] = {name = "食尸", description = "逐渐恢复生命值。持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[50648] = {name = "闪现", description = "将施法者传送到正前方15码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50652] = {name = "撞击", description = "撞击攻城车前方的所有敌人，造成3000点伤害，并将他们击退。对建筑物造成1500点攻城伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[50653] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成1700至2300点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50655] = {name = "冰霜切割", description = "攻击附带冰霜切割效果，使目标攻击和施法速度降低5%，并使其移动速度降低5%，持续2秒。\n 可以叠加50次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50658] = {name = "聚焦光束", description = "每秒造成100点奥术伤害。\n 每秒附加一层聚焦效果。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50659] = {name = "转化射线", description = "每2秒对一名敌人造成185至215点暗影伤害并使其受到动摇的决心效果的影响。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[50661] = {name = "动摇的决心", description = "使施法者受到的暗影伤害提高10%，持续8秒.\n 可以叠加10次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50665] = {name = "流血", description = "病人的血流尽之后就会死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50666] = {name = "濒死的乔纳森", description = "北伐军战士乔纳森的血流尽之后就会死亡。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50668] = {name = "凋零缠绕", description = "Inflicts 12至14 Shadow damage. The caster gains 100% of the damage caused in health.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50672] = {name = "挫败者", description = "谁想吃一发？纳萨姆平原上的天灾渣滓似乎很想尝尝炮弹的厉害。对爆炸范围内的所有天灾士兵造成8640至10560点伤害。", mechanic = nil, range = "10—70码 ", cast_time = "500​毫秒", cooldown = "1.5​秒", dispel_type = "诅咒"},
[50677] = {name = "粉碎锤", description = "粉碎周围的天灾部队。", mechanic = nil, range = "0码 ", cast_time = "333​毫秒", cooldown = "1​秒", dispel_type = nil},
[50679] = {name = "濒死的拉莫夫", description = "北伐军战士拉莫夫的血流尽之后就会死亡。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50681] = {name = "流血", description = "病人的血流尽之后就会死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50688] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内造成总计568点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[50689] = {name = "鲜血灵气", description = "死亡骑士通过鲜血的气息获得强化，制造伤害的能力提高15%，对敌人造成伤害的4%会转化为死亡骑士的生命值。同一时间内只能激活一种灵气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50690] = {name = "大地静止", description = "使邻近敌人无法移动，持续4秒。", mechanic = "定身", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[50693] = {name = "濒死的约瑟芬", description = "北伐军战士约瑟芬的血流尽之后就会死亡。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50695] = {name = "流血", description = "病人的血流尽之后就会死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50701] = {name = "迫击炮攻击", description = "向敌人的眼睛里泼洒沥青，使其命中几率降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[50702] = {name = "奥术箭雨", description = "对邻近敌人发射魔法箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[50705] = {name = "奥术箭", description = "向附近的敌人发射魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50713] = {name = "冷酷的先锋军", description = "每一次攻击都使先锋军获得力量，使施法者造成的物理伤害提高10点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50715] = {name = "暴风雪", description = "召唤持续6秒的暴风雪，对指定区域内的所有敌人每2秒造成903至997点冰霜伤害，并使其移动速度降低。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50717] = {name = "充能皮肤", description = "施法者的皮肤充满了能量，每3秒对邻近敌人造成760至840点奥术伤害，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50721] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[50728] = {name = "狂怒之嚎", description = "15码内的友军受到下一次物理攻击时会承受更高的伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50729] = {name = "血肉撕咬", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50730] = {name = "嗜血", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50731] = {name = "锤击", description = "对一名敌人造成110%普通伤害并使其昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50732] = {name = "水之墓穴", description = "将目标禁锢在水墓中，每2秒造成900点冰霜伤害并且使其移动速度降低30%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50736] = {name = "召唤古雷罗", description = "召唤古雷罗为你作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50739] = {name = "胁迫低吼", description = "使一名敌人的力量降低10%，敏捷降低10%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "45​秒", dispel_type = nil},
[50740] = {name = "鸦群", description = "造成740至860点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[50743] = {name = "邪恶狂热", description = "使一名盟友的攻击速度提高35%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50744] = {name = "光芒", description = "对一名敌人造成850至1150点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[50750] = {name = "鸦之治疗", description = "乌鸦的力量每1秒治疗施法者400点伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50752] = {name = "悲伤风暴", description = "制造一场持续20秒的暗影风暴，立即对指定区域内的所有敌人造成1665至1935点暗影伤害，并每1秒造成602至698点附加伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50760] = {name = "悲伤震荡", description = "立即冲击目标，对其造成1750至2250点暗影伤害并使附近所有敌人进入冥想状态，使其瘫痪6秒。受到伤害将打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "10​秒", dispel_type = nil},
[50761] = {name = "哀伤之柱", description = "用阴影冲击一名敌人，在10秒内每2秒造成额外的暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "魔法"},
[50774] = {name = "雷霆践踏", description = "践踏地面，对一个大型范围内的所有敌人造成物理伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[50785] = {name = "能量核心", description = "向敌人施放魔法箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50795] = {name = "Zul'Drak Gateway", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50804] = {name = "奥术弹幕", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50810] = {name = "碎裂", description = "粉碎所有变成石头的敌人，并让它们旁边的敌人也受到伤害，伤害严重程度因为这些敌人距离石头的远近而有所不同。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[50829] = {name = "召唤战马", description = "召唤一匹战马。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50832] = {name = "投掷火炬", description = "向敌人投掷一把火炬，对其造成232至268点火焰伤害，在接下来的30秒内使目标3秒受到一次280点的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[50837] = {name = "复仇之怒", description = "所有伤害提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50838] = {name = "毒箭之雨", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[50843] = {name = "投掷石块", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50853] = {name = "穿刺", description = "刺穿敌人，并在15秒内每3造成额外物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50854] = {name = "侧踢", description = "猛踢敌人，造成315至385点伤害，并使其5秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50868] = {name = "践踏", description = "对附近的敌人造成2375至2625点物理伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[50895] = {name = "闪电之链", description = "对一个敌人造成自然伤害，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50896] = {name = "投掷巨石", description = "投掷一块燃烧的巨石。对敌人造成最多370至430点伤害，对附近的建筑造成最多1000点攻城伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[50900] = {name = "闪电震击", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50915] = {name = "狂怒献祭", description = "将圣洁的能量灌入圣骑士脚下的土地，在8秒内对进入该区域的所有敌人造成1800点神圣伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50922] = {name = "鲜血猛扑", description = "向目标冲锋，每3秒造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50933] = {name = "狂乱", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高75点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50978] = {name = "凶暴打击", description = "对一名敌人和他邻近的盟友造成武器伤害加上4500伤害，最多影响3个目标。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[50980] = {name = "灾变", description = "对附近的所有天灾士兵造成171至189点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[50983] = {name = "泰坦涌动", description = "每秒恢复10%的法力值，持续10秒。在唤醒时受到的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[50985] = {name = "重建", description = "恢复全部生命值。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "20​秒", dispel_type = nil},
[50989] = {name = "烈焰喷射", description = "施法者面前一个锥形区域内的所有敌人在3秒内受到300点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50992] = {name = "灵魂爆炸", description = "冲击敌方目标，对其造成暗影伤害，数值等于其生命值上限的20%。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50994] = {name = "坚硬毛皮", description = "使护甲提高3000，并使魔法抗性提高60点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50995] = {name = "鲜血灵气增效", description = "强化死亡骑士以及处于其鲜血灵气30码范围内的小队成员，使他们所造成的伤害和受到的治疗效果提高15%。同一时间内只能激活一种灵气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50997] = {name = "水晶锁链", description = "对一名敌人造成冰霜伤害并使其无法移动，最多持续10秒。", mechanic = "定身", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51001] = {name = "黑暗物质", description = "制造黑暗物质之云包围目标，使其受到的伤害增加50%，移动速度降低30%并对周围所有敌方目标造成1885至2115暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[51002] = {name = "召唤碧蓝魔环上尉", description = "召唤一名碧蓝魔环上尉除掉你的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[51009] = {name = "灵魂偏斜", description = "巨大的能量在抽扯着你的灵魂，将你造成伤害的100%反射给你，持续3秒。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[51016] = {name = "吸血之箭", description = "从一名敌人身上吸取2000点生命值，将其转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51020] = {name = "时间滞留", description = "使一名敌人昏迷2秒，对其造成569至731点自然伤害的同时清空其威胁值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51054] = {name = "魔法增效", description = "增强施放于敌方目标身上的魔法效果，使其受到的法术伤害最多提高900点，治疗法术所恢复的生命值最多提高1800点，持续30秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51074] = {name = "暗影弹幕", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[51103] = {name = "寒冰炸弹", description = "发射寒冰炸弹，造成冰霜伤害并冻结地面，造成持续伤害并降低区域内的敌人的移动速度。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[51110] = {name = "强化魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = "魔法"},
[51112] = {name = "传送", description = "将施法者传送到魔环的中心。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[51121] = {name = "定时炸弹", description = "造成3800至4200点奥术伤害并将定时炸弹植入敌方单位体内。定时炸弹会在6秒后爆炸，对所有邻近敌人造成奥术伤害，数值相当于目标损失的生命值。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[51131] = {name = "绞袭", description = "每秒造成150点暗影伤害，持续3秒。使敌人沉默，3秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[51135] = {name = "活力分流", description = "吸取敌人的1850至2150点生命值，为施法者恢复十倍于此的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51137] = {name = "麻痹黏液", description = "施法速度和攻击速度降低25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51144] = {name = "飞翼打击", description = "对施法者正面锥形区域内的敌人造成563至937点伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[51152] = {name = "罩网", description = "将目标裹在厚重的网中。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51153] = {name = "奥术箭雨", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51162] = {name = "位面转移", description = "使施法者进入星界位面，持续18秒。在位面转换期间施法者对所有魔法伤害免疫，但不能移动和攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51170] = {name = "暴怒攻击", description = "造成的伤害提高25%并且施法速度提高100%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[51202] = {name = "摧毁食尸鬼", description = "消灭一个食尸鬼并将其精华返还给施法者。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51211] = {name = "剑刃乱舞", description = "使你的攻击速度提高20%，并可以额外攻击一个邻近的敌人，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51212] = {name = "Despawn Sanguine Spirits", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51218] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成39至46点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51219] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51222] = {name = "Taxi Path Flavor", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51240] = {name = "恐惧", description = "恐惧一名敌人，使其因恐惧而逃跑，持续6秒。每次只能恐惧1名目标。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[51243] = {name = "奥术箭", description = "向附近的敌人发射魔法箭，对其造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[51253] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51259] = {name = "越界警告", description = "这辆载具已经离开了指定区域。立即回到战场中去！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51272] = {name = "越界警告", description = "这辆载具已经离开了指定区域。立即回到战场中去！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51285] = {name = "血色打击", description = "吸取敌人694至806点生命值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51287] = {name = "混乱之箭", description = "向敌人发射混乱之箭，造成火焰伤害。混乱之箭无法被抵抗，并且可以穿透所有防御性免疫效果。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[51290] = {name = "灵魂饥渴", description = "立即攻击目标，造成120%的普通武器伤害。另外，接下来5次成功的近战攻击还会造成119至131点伤害。该效果持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[51307] = {name = "坚定意志", description = "使攻击和施法速度提高25%，并使移动速度提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51315] = {name = "疯癫之触", description = "使目标感染疯癫，每2秒造成120点暗影伤害并使其移动速度降低75%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51316] = {name = "迟钝", description = "钻透大脑，使目标沉默并缴械，在2秒内无法施法也无法攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51322] = {name = "蛛网", description = "蛛网\n被裹在网中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51334] = {name = "冲撞", description = "猛撞目标，造成495至605点伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51336] = {name = "魔法牵引", description = "将附近的所有敌人传送到施法者身前。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51338] = {name = "暗影烈焰", description = "施法者面前一个锥形区域内的目标受到764至836点暗影伤害，并在接下来的8秒内受到额外的492点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51339] = {name = "屠杀", description = "屠杀敌人，造成暗影伤害并使其承受的伤害提高5%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[51340] = {name = "虚弱诅咒", description = "造成的伤害降低20% ，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[51356] = {name = "邪恶呕吐", description = "呕吐造成602至698点自然伤害，并使敌人的命中几率降低50%，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[51357] = {name = "召唤蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51363] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51370] = {name = "召唤达卡莱鬼魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51384] = {name = "愤怒之锤", description = nil, mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[51421] = {name = "火炮", description = "发射炮弹。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[51430] = {name = "毁灭打击", description = "造成武器伤害加上250点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51431] = {name = "能量释放", description = "释放出的强大魔法每1秒造成296至344点暗影伤害，并且使造成的伤害提高20%，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[51432] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51437] = {name = "冒烟的骨头", description = "每2秒对邻近敌人造成167至193火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51439] = {name = "反冲", description = "攻击者命中施法者后会受到120点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51442] = {name = "灵鳍野兔的祝福", description = "移动速度提高50%，持续1分钟。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51454] = {name = "投掷", description = "投掷你的武器，对目标造成武器的2125至2875点物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[51467] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹4秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51469] = {name = "狂心之怒", description = "释放狂心之怒，将目标狂暴地扔到空中去。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51475] = {name = "召唤气元素", description = "召唤一个气元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[51484] = {name = "钢铁之力", description = "造成的伤害提高15%，持续1分钟。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51491] = {name = "无情打击", description = "对一名敌人造成1804至2096点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[51492] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加75点伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51493] = {name = "践踏", description = "对附近敌人造成2188至2812点物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51494] = {name = "铁拳", description = "使施法者造成的物理伤害提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[51496] = {name = "凿击辐射", description = "向一个敌人发射暗影射线，造成1619至1881点暗影伤害，并在接下来的4秒内每1秒造成562至638点额外的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[51499] = {name = "不满的怒火", description = "使目标的攻击速度提高60%，造成的物理伤害提高20%，持续1分钟。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[51500] = {name = "燃烧之焰", description = "对一名敌人造成213至287点火焰伤害并在其脚下召唤出一道燃烧之焰。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51503] = {name = "支配", description = "控制一名等级不超过80的人型生物敌人，持续8秒。", mechanic = "被魅惑", range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51505] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成 1579 点火焰伤害。熔岩爆裂总是造成爆击。如果目标身上有烈焰震击效果，则熔岩爆裂会额外造成50%伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[51507] = {name = "召唤碎片", description = "召唤一个被腐蚀的碎片为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51512] = {name = "奈萨里奥的庇护", description = "在奈萨里奥的力量庇护下，受到的伤害降低20%，造成的伤害提高20%，持续1.50分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51584] = {name = "冰冷洪流", description = "你被寒霜包裹，造成324至376点冰霜伤害，受到爆击的几率提高30%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[51586] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[51587] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51588] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51591] = {name = "风暴之锤", description = "造成491至509点伤害并打断正在施放的法术。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51601] = {name = "猛烈撞击", description = "用头猛撞敌人，造成150%武器伤害并使其躲闪和招架攻击的几率降低20%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51605] = {name = "热情", description = "用能量灌注目标，使其施法速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51612] = {name = "静电吸引", description = "反制敌人的法术，造成1520至1680点自然伤害并使敌人在4秒内不能再次使用该法术。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51613] = {name = "护甲侵蚀", description = "使一个敌人的护甲值降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = "毒药"},
[51622] = {name = "狂怒暗影", description = "释放出的暗影造成694至806点暗影伤害，并将附近所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51648] = {name = "召唤冻土元素", description = "召唤一个冻土元素守卫裂口。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51676] = {name = "摇摆的意志", description = "使敌人的攻击间隔延长25%，施法速度降低20%，移动速度降低50%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51678] = {name = "撞击", description = "撞击攻城坦克前方的所有敌人，造成3500点伤害，并将他们击退。对建筑物造成2000点攻城伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[51681] = {name = "暴跳践踏", description = "践踏地面，对附近的敌人造成300%的普通伤害，并使其眩晕。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[51725] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51727] = {name = "奥术清偿", description = "为邻近敌人恢复20%的最大法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51740] = {name = "献祭陷阱效果", description = "献祭陷阱效果 魔法\n每3秒713至787点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51742] = {name = "奥术射击", description = "立即射击，造成([Ranged Attack Power] * 0.15 + 523)点奥术伤害并驱散1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[51750] = {name = "亡者的尖叫", description = "发出冰冷彻骨的尖叫，使所有敌人昏迷8秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51751] = {name = "撞击", description = "撞击目标，造成2063至2937点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[51752] = {name = "斯塔比的践踏", description = "对附近的敌人造成普通伤害再加0点伤害，并使他们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51756] = {name = "冲锋", description = "向敌人冲锋，使其昏迷。（20秒冷却时间）", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51758] = {name = "火焰反射", description = "举起你的盾牌，反射施放在你身上的火焰法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = "魔法"},
[51763] = {name = "冰霜反射", description = "举起盾牌，反射向你施放的冰霜法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = "魔法"},
[51764] = {name = "暗影反射", description = "举起你的盾牌，反射施放在你身上的暗影法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = "魔法"},
[51766] = {name = "奥术反射", description = "举起你的盾牌，反射对你施放的奥术法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = "魔法"},
[51768] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成509至591点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51772] = {name = "爪击", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51773] = {name = "Scourge Invasion Blood Vat Bunny", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[51776] = {name = "闪电之盾", description = "使施法者被3颗闪电球所包围，闪电球有50%的几率对近战或远程敌人造成650点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击3次或者持续10分钟后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[51779] = {name = "霜火之箭", description = "对敌人施放霜火之箭，造成48至55点霜火伤害，使其移动速度降低40%，并在9秒内造成12点额外的火焰伤害。如果目标更容易受到冰霜伤害，则该法术造成冰霜伤害，而非火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[51781] = {name = "疯狂怒火", description = "像旋风一般挥舞手中的武器，造成双倍伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[51786] = {name = "幽灵打击", description = "对敌人造成武器伤害再加5点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51787] = {name = "秘法箭", description = "施放秘法箭，撕裂敌人与物质世界的联系，造成509至591点奥术伤害，但会使目标的爆击几率提高5%，持续1分钟。\n 最多叠加5次。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51797] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成24至29点奥术伤害。每次施放奥术冲击，施法时间都会递减，但法力值消耗会递增。这个效果可以叠加最多4次，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[51799] = {name = "符文智慧", description = "目标的智力提高200点，法术命中提高50点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51804] = {name = "能量虹吸", description = "使目标所有法术造成的伤害和治疗效果降低，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51805] = {name = "水晶生长", description = "使目标造成的物理伤害提高25%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[51817] = {name = "台风", description = "你召唤一道猛烈的台风，对它接触到的敌对目标造成602至698点自然伤害，并将其击退5码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51818] = {name = "暗言术：灭", description = "对一名敌人造成24至29点暗影伤害，但对施法者造成等量伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51819] = {name = "剧烈摇晃", description = "使施法者的攻击速度提高15%，对敌人造成的物理伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51820] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51832] = {name = "短路", description = "震击施法者周围的区域，对附近全部敌人造成4625至5375点自然伤害，并毁灭施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[51842] = {name = "冲锋", description = "冲锋一名敌人，造成1850至2150点物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51857] = {name = "冰霜顺劈", description = "造成武器伤害再加上40点伤害，并使敌人和与其邻近盟友的攻击和施法速度降低30%，最多可以影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51859] = {name = "阿彻鲁斯虹吸", description = "收集血色十字军建筑物的位置、兵力部署等情报。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[51873] = {name = "血虫", description = "制造一只血虫攻击附近的目标。血虫造成伤害将为施法者恢复生命值，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51875] = {name = "重殴", description = "使下一次攻击伤害提高5点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51876] = {name = "风暴打击", description = "立即使用所有武器攻击。另外，目标所承受的下2次自然伤害提高20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51877] = {name = "寒风冲击", description = "使用一阵猛烈的强风打击敌人，对其造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51878] = {name = "冰冷挥击", description = "造成冰霜伤害并使敌人的移动速度降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51879] = {name = "血肉侵蚀", description = "侵蚀敌人的血肉，每3秒造成额外的自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[51897] = {name = "女妖的尖叫", description = "沉默并缴械邻近的敌人，使其在4秒内不能施法。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51901] = {name = "梦境鞭笞", description = "造成602至698点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[51904] = {name = "召唤食尸鬼对付血色十字军", description = "召唤食尸鬼攻击敌人，为阿彻鲁斯之眼争取时间。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[51917] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成150%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51918] = {name = "复活", description = "复活一个倒下的死亡骑士。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51922] = {name = "流逝的梦境", description = "置身于梦境中，攻击和施法速度降低100%。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51926] = {name = "海盗装束", description = "让目标穿上海盗装束。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51937] = {name = "爪击", description = "对一个敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51938] = {name = "翼击", description = "攻击施法者周围的敌人，将他们击退并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51944] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51951] = {name = "狂犬", description = "使一名敌人感染狂犬病，在15秒内每3秒造成210点自然伤害，但同时也使被感染目标的爆击几率提高30%，爆击伤害提高30%，效果持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[51959] = {name = "小鸡网", description = "扔出一张轻便的网，捕获不愿合作的逃亡小鸡。最远射程20码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51963] = {name = "石像鬼打击", description = "对敌人造成瘟疫（自然和暗影）伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51972] = {name = "宁静", description = "使附近所有团队成员每2秒恢复1388至1612点生命值，持续10秒。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52006] = {name = "隐形", description = "使阿彻鲁斯之眼隐形。战斗或使用技能会取消隐形效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[52022] = {name = "钢铁形态", description = "激活之后，免疫流血、中毒和疾病效果。另外，护甲值提高20%。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52026] = {name = "猛击", description = "猛击敌人，对其造成120%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52027] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，每击造成75%普通伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "18​秒", dispel_type = nil},
[52029] = {name = "击飞", description = "对邻近敌人造成20%普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52058] = {name = "砸击地面", description = "践踏地面，对附近的所有敌人造成925至1075点物理伤害，并将其击飞。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52060] = {name = "隐形术", description = "使施法者隐形，直到该效果被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52067] = {name = "新生光环", description = "果荚在生长时可以为附近的单位恢复生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52071] = {name = "杀戮之怒", description = "攻击速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[52080] = {name = "骨折", description = "践踏地面，对附近的敌人造成200%的普通伤害，并使其受到的伤害提高100%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[52086] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标在3秒内无法移动。该效果结束后，目标会被蛛网所包裹并陷入昏迷，持续10秒。攻击包裹目标的蛛网可以释放目标。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52087] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标在3秒内无法移动。该效果结束后，目标会被蛛网所包裹并陷入昏迷，持续10秒。攻击包裹目标的蛛网可以释放目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52088] = {name = "猛犸人冲锋", description = "冲锋敌人造成200%武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52097] = {name = "临时电荷", description = "使施法者25码内的友方单位受到电荷充能的影响，体型增大并且造成的伤害提高30%.。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52098] = {name = "充能", description = "为目标充电。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52101] = {name = "燃烧之拳", description = "拳头上燃起了火焰。近战攻击对周围半径5码范围内的敌人造成292至328点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52117] = {name = "跃动碎片", description = "每5秒对附近的敌人造成30点冰霜伤害并使其攻击速度和施法速度降低，持续15秒。\n 效果最多可以叠加10次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52126] = {name = "煽动蛆虫", description = "鞭笞蛆虫去攻击附近的敌人。蛆虫造成伤害时，施法者将获得生命值。持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52139] = {name = "吉加托尔之击", description = "造成200%普通伤害并将敌人击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52164] = {name = "Scourge Invasion Blood Machine Beam, Vat", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52166] = {name = "雷霆", description = "你召唤一枚闪电箭来打击周围半径10码范围内的敌人。对附近的所有敌人造成1587至1813点自然伤害，并将他们击退181.3码的距离。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52167] = {name = "猛犸人冲锋", description = "冲锋敌人造成0%武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52174] = {name = "英勇飞跃", description = "朝目标区域腾空跃起，同时以毁灭性的力量重击地面，对8码范围内的所有敌人造成 [ 身经百战 : 1.2 / 1]点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52182] = {name = "无心者之墓", description = "将目标封闭在一座似乎无法穿透的寒冰墓穴中，只能由施法者解除这个法术效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52185] = {name = "屈服的束缚", description = "将目标与施法者绑定，并保护施法者不受任何伤害。杀死目标后，这个效果就会消失。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52206] = {name = "迎面重殴", description = "迎面一记重击。好痛！", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52207] = {name = "撕咬", description = "每1.5秒263至337点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52208] = {name = "烈焰通道", description = "每1秒造成200点火焰伤害。持续8秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52219] = {name = "哈克娅之息", description = "使目标可以在奎丝鲁恩祭坛进入灵界。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[52221] = {name = "英勇打击", description = "强力的攻击，使近战伤害提高11点，并造成很高的威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52230] = {name = "感染疫病", description = "该疫病每3秒造成250点自然伤害，持续15秒。另外，该疫病还将使爆击几率提高30%，爆击伤害提高30%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[52237] = {name = "粉碎践踏", description = "对所有敌人2313至2687点伤害，并使99码内所有脆弱的魔像碎裂。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52238] = {name = "淬火", description = "敲打沃尔坎的铁砧，创造一定数量的熔岩魔像。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[52254] = {name = "空对空火箭", description = "射击空中的敌人。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52257] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "333​毫秒", cooldown = nil, dispel_type = nil},
[52262] = {name = "绝地反击！", description = "使施法者的攻击速度提高100%，对敌人造成的物理伤害提高200点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[52265] = {name = "俯身", description = "你要骑马去哪里？", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52268] = {name = "急奔", description = "奔跑速度提高100%，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[52270] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加75点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52271] = {name = "凶猛踩踏", description = "跳向空中，踩踏附近的所有敌人，对他们造成巨大的伤害，并使他们昏迷4秒。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[52272] = {name = "投掷巨石", description = "投掷巨石，对目标造成巨大的伤害，并打断其施法。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[52274] = {name = "吞噬鳄鱼人", description = "吞噬附近的一个鳄鱼人，每2秒恢复5%的生命值，持续10秒。", mechanic = nil, range = "7码 ", cast_time = "瞄准", cooldown = "1​分钟", dispel_type = nil},
[52281] = {name = "先知的烈焰", description = "召唤先知的力量，使施法者的法术伤害提高400，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52282] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52283] = {name = "督军的咆哮", description = "督军的咆哮免疫诱捕、群体控制以及昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52290] = {name = "元素大师", description = "激活该法术能使你下一次伤害性法术额外造成100%的伤害，并使该法术消耗的法力值降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[52307] = {name = "多头蛇唾液", description = "每3秒造成262至288点自然伤害，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = "2​分钟", dispel_type = nil},
[52309] = {name = "战士的意志", description = "护甲值提高2000点，伤害提高15%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[52311] = {name = "野性冲锋", description = "向前冲锋，造成巨大的伤害，并使附近的所有敌人昏迷。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[52316] = {name = "头部攻击", description = "用头部发动猛烈的攻击，对面前一个锥形区域内的所有敌人造成145%的普通伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52317] = {name = "防御", description = "受到的伤害降低50% ，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52321] = {name = "神灵的坚毅", description = "施法者对昏迷效果免疫，受到的所有攻击都会治疗施法者，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[52324] = {name = "天灾车爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52331] = {name = "强力横扫", description = "对施法者面前的敌人造成1080至2520点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52334] = {name = "残酷的软泥怪", description = "造成602至698点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52338] = {name = "投掷巨石", description = "向远方投掷一块巨石。对10码范围内的所有敌人造成1000点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "诅咒"},
[52341] = {name = "电荷过载", description = "制造一次魔法爆炸，对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52342] = {name = "火热邪灵", description = "攻击有一定几率造成324至376点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52352] = {name = "吞噬血肉", description = "从一名敌人处吸取1980至2420点生命值和5%的耐力，并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52356] = {name = "投掷", description = "投掷你的武器，对目标造成150%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52358] = {name = "迅捷打击", description = "移动速度提高20%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52362] = {name = "骑手的召唤", description = "骑着死亡战马回到死亡裂口，然后召唤骑手萨拉纳尔。只能在死亡裂口使用。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[52372] = {name = "冰冷触摸", description = "对目标造成217到235点冰霜伤害（受攻击强度加成影响），并使其远程攻击、近战攻击和施法速度降低15%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[52373] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害再加上37点伤害（受攻击强度加成影响），并使目标受到感染，在12秒内造成总计292点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[52374] = {name = "鲜血打击", description = "立即攻击目标，造成60%的武器伤害，外加目标身上的每个疾病效果所提供的55点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52375] = {name = "凋零缠绕", description = "释放邪恶的能量，对一个敌方目标造成184点暗影伤害（此伤害值受到攻击强度加成影响），或者为一个友方亡灵目标恢复276点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52383] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52387] = {name = "灼热", description = "加热熔岩魔像，使其生命值提高20%。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52425] = {name = "头部损伤", description = "猛烈攻击敌人的头部，造成324至376点物理伤害，并在接下来的5秒内每1秒对其造成139至161点额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52429] = {name = "碎裂", description = "粉碎冷却的魔像，对附近的敌人造成4625至5375点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52430] = {name = "扭曲的心智", description = "施法速度降低75%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52433] = {name = "献祭打击", description = "烧灼敌人造成450点火焰伤害，并在随后的9秒内总共造成1350点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52435] = {name = "血色火炮", description = "这种低能耗、中远射程的火炮在战场上非常重要。放低炮口，让它发出怒吼吧！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[52436] = {name = "血色火炮攻击", description = "砰！对炮击地点周围半径12码范围内的所有敌人造成13613至19387点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52442] = {name = "虔诚光环", description = "使附近队友的护甲值提高1200点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52446] = {name = "酸性喷溅", description = "酸性血液从施法者身上喷溅而出，对周围所有敌人和友军每秒造成200点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52451] = {name = "召唤食尸鬼", description = "在施法者身旁召唤两个食尸鬼爪牙。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[52457] = {name = "达卡古尔的士兵", description = "等待达卡古尔的命令。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52460] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成普通伤害加上150点伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52461] = {name = "难以抑制的狂怒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高10%，持续8秒。施法者无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[52466] = {name = "达卡莱诅咒", description = "每2秒对目标造成一次暗影伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[52467] = {name = "吞噬血肉", description = "从一名敌人身上吸取1980至2420点生命值和5%的属性值，并转移到施法者身上。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52468] = {name = "血之预言", description = "使目标受到的伤害提高30点，造成的伤害提高15点，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52469] = {name = "感染撕咬", description = "撕咬目标，造成1885至2115自然伤害。此外，目标每3秒还会受到1000点自然伤害，承受的物理伤害提高20%。持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[52470] = {name = "激怒", description = "使施法者的攻击速度提高300%，但是物理伤害能力降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "暴怒"},
[52480] = {name = "引爆食尸鬼", description = "引爆一个附近的食尸鬼，对10码内的敌方目标造成3800至4200点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52491] = {name = "蛛网爆炸", description = "使附近敌人在4秒内无法移动。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52493] = {name = "毒性喷射", description = "对敌人射出毒箭，造成自然伤害，并在接下来的10秒内每3秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[52495] = {name = "元素启迪", description = "使火焰和冰霜法术造成的伤害提高20%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52496] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52497] = {name = "气胀", description = "击倒附近的达卡莱裂颅者，并且每1秒对一个敌人造成一次伤害。持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[52507] = {name = "拉吉波尔显现", description = "受到的伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52508] = {name = "憎恶爆炸", description = "毁灭憎恶，杀死附近的所有达卡莱裂颅者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52519] = {name = "食尸鬼爆裂", description = "立即杀死一只不顺从的食尸鬼，包括那些以为自己可以对戈提克顶嘴的食尸鬼。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52521] = {name = "教训食尸鬼", description = "教训一只不顺从的食尸鬼，使它驯服。", mechanic = nil, range = "45码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[52522] = {name = "血毒素", description = "使目标中毒，每2秒造成相当于目标生命值8%的伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[52524] = {name = "致盲之网", description = "朝周围敌人的眼睛射出蛛网，使其致盲并陷入迷惑，持续4秒。", mechanic = "混乱", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52525] = {name = "疾病之云", description = "腐臭的疾病之云包围施法者，每2秒对所有邻近敌人造成1000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52527] = {name = "邪恶胆汁", description = "目标被一层恶心的胆汁覆盖，造成的伤害和受到的治疗效果都降低35%，每3秒受到700点自然伤害，持续15秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[52531] = {name = "蒸汽冲击", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52532] = {name = "打击", description = "攻击一名敌人，对其造成提升后的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52534] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52535] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52537] = {name = "凝视", description = "施法者凝视着目标，无视所有其他的敌人。施法者的攻击速度还将提高50%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[52538] = {name = "冲锋", description = "向一个敌人的位置发起冲锋。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52539] = {name = "炮弹", description = "对敌人发射一个火球，造成1点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[52540] = {name = "背刺", description = "对目标造成普通伤害再加300点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52560] = {name = "召唤古神之血", description = "召唤上古之神的血液协助乌索克。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52564] = {name = "上古之神的腐蚀", description = "造成1110至1290点暗影伤害并在接下来的6秒内每1秒造成400点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52566] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52576] = {name = "电磁脉冲", description = "使用血色火炮的能量释放强大的全方位电磁脉冲，消灭附近的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[52581] = {name = "护甲碎裂", description = "使一个敌人的护甲值降低75%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52583] = {name = "上古之神的影响", description = "受到上古之神的影响，周期性使目标昏迷2秒并造成1018至1182点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52586] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52592] = {name = "疲倦诅咒", description = "诅咒目标周围5码范围内的所有敌人，造成2828至3172点暗影伤害并使其移动速度降低 30%，攻击速度降低30%，施法速度降低30%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[52601] = {name = "急速冲锋", description = "对最远5至45码之外的犸托斯信徒发动冲锋。不能对5码范围内的目标使用。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[52603] = {name = "践踏", description = "对附近的最多4个犸托斯信徒造成4375到5625点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[52611] = {name = "召唤骷髅", description = "在施法者身边召唤两个骷髅爪牙。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[52613] = {name = "寒冰巨石", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52624] = {name = "复燃", description = "使施法者近战爆击的几率提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[52626] = {name = "熔化护甲", description = "使附近敌人的护甲值降低1000点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52628] = {name = "惩戒符文", description = "受到伤害时造成的伤害提高5%。本效果每2秒内只能触发一次并且最多可以叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52629] = {name = "惩戒", description = "造成的伤害提高5%，最多可以叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52630] = {name = "战斗符文", description = "对攻击者造成150点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52633] = {name = "虚空打击", description = "对一名敌人造成125%武器伤害，忽略所有的护甲值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52634] = {name = "虚空之盾", description = "施法者的盾牌上产生一个虚空防护罩，使所有受到的伤害降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52635] = {name = "加速", description = "使施法者的近战攻击速度和施法速度提高10%，最多叠加20次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52636] = {name = "时间转移", description = "将施法者传送到附近的一处随机位置，并移除施法者身上所有的负面效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52640] = {name = "加速之力", description = "对施法者正面锥形区域内敌人造成1203至1397点物理伤害，并使其昏迷3秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52643] = {name = "钝化武器", description = "命中后有一定几率使武器变钝，造成的伤害降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52651] = {name = "闪电之盾", description = "使施法者被20颗闪电球所包围，闪电球有25%的几率对近战或远程敌人造成250点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击20次或者持续30秒后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52657] = {name = "时间漩涡", description = "在敌人身上引导一个漩涡，每1秒造成600点奥术伤害，并使其移动、攻击及施法速度降低70%，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[52658] = {name = "静电过载", description = "充能一名敌人，在10秒内造成1249至1451点自然伤害并周期性跳跃至邻近的盟友，造成1249至1451点自然伤害，并10秒后制造一场电能爆炸，对所有8码内的敌人造成2313至2687点自然伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52660] = {name = "奥术波动", description = "对敌对目标施放一股法术能量波动，造成2590至3010点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[52666] = {name = "清除疾病", description = "肉钩喷出一团病云，对附近的敌人造成713至787点自然伤害，并使其在4秒内无法施放法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52671] = {name = "弧光灼烧", description = "对目标造成602至698点自然伤害并使其受到的自然伤害提高2%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52672] = {name = "食尸鬼爆裂", description = "立即杀死一个没有价值的天灾生物——非常壮观哦！", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52694] = {name = "召回阿彻鲁斯之眼", description = "召回阿彻鲁斯之眼。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[52695] = {name = "巫毒娃娃", description = "造成833至967点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[52696] = {name = "束缚之链", description = "使用锁链封锁目标，每1秒造成1000点物理伤害并使其陷入昏迷，持续5秒。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52699] = {name = "熔炼符文", description = "使目标获得托尔顿符文的效果。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[52701] = {name = "闪电充能", description = "攻击有一定几率造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52702] = {name = "符文冲击", description = "凶猛的攻击，造成300%的武器伤害，并在目标的皮肤上烙出一枚符文。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52703] = {name = "岗哨图腾充能", description = "召唤一个闪电图腾，持续存在14秒。该图腾会周期性地攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[52705] = {name = "警戒震击", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52708] = {name = "窃取血肉", description = "偷取目标敌人的肉体，使其所造成的伤害降低75%，并提高施法者所造成的伤害75%。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[52710] = {name = "闪电充能", description = "攻击有一定几率造成24至29点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52713] = {name = "符文编织", description = "每1秒对目标造成195至225点暗影伤害并使其不能移动，效果持续4秒。", mechanic = "定身", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52714] = {name = "新生符文", description = "5秒之后为施法者恢复2500点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52715] = {name = "毁灭符文", description = "对敌人施放炽热的符文，在5后造成伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52716] = {name = "惊骇", description = "惊骇！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52717] = {name = "雷霆风暴", description = "你召唤一道从天而降的雷霆攻击周围半径10码范围内的所有敌人，造成747至853点自然伤害并将它们击退85.3码。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52719] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52740] = {name = "投掷武器", description = "投掷你的武器，在对目标造成2040至2760点物理伤害的同时，还会在21秒内造成额外的5425点伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[52743] = {name = "头部重击", description = "对目标造成13至16点伤害，令其昏迷最多8秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "7码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52744] = {name = "刺耳怒吼", description = "使战士身旁所有敌人眩晕6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52748] = {name = "贪婪食欲", description = "激活之后，每2秒回复总生命值的20%，持续6秒。只能对半径5码范围内的人型生物或亡灵的尸体使用。在食尸时进行移动、做出任何动作或受到任何伤害都会中断这个效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[52754] = {name = "冲撞射击", description = "向一名敌人射击，造成物理伤害。\n\n 击中的敌人会被击退。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52755] = {name = "穿刺多重射击", description = "对敌人及其邻近盟友进行弹幕射击，最多攻击3个目标，对每个目标造成2040至2760点物理伤害并将其击退。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52758] = {name = "刺骨之箭", description = "射击目标，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52761] = {name = "刺网", description = "使敌人在6秒内无法移动并造成物理伤害。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[52766] = {name = "时间扭曲", description = "时间变慢，攻击、施法和移动速度降低70%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[52770] = {name = "散布", description = "散布艾欧纳尔的火花。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52771] = {name = "致伤打击", description = "重伤目标，造成100%武器伤害，使治疗效果降低25%，每1秒钟造成750点物理伤害，持续4秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52772] = {name = "耗能诅咒", description = "使用法术和技能的消耗提高100%，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[52773] = {name = "锤击", description = "对一名敌人造成125%普通伤害并使其移动速度降低到正常速度的65%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52774] = {name = "新生钢铁", description = "每2秒修复10%的伤害，持续6秒。只对铁维库人有效。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52778] = {name = "烧灼电流", description = "对一个敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[52780] = {name = "球状闪电", description = "向目标发射球状闪电，对敌方目标造成2013至2587点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52792] = {name = "烈焰吐息", description = "即将孵化。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52812] = {name = "熔岩之怒", description = "每1秒造成1143至1397点火焰伤害和额外的833至967点火焰伤害，持续5秒。如果目标处于昏迷状态则伤害加倍。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52813] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加278至322点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52814] = {name = "极地之风", description = "一阵冰冷刺骨的狂风造成2035至2365点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52835] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上438至562点额外伤害，最多可影响4个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52836] = {name = "神圣愤怒", description = "向四面八方射出充满神圣能量的箭矢，对周围半径20码范围内的所有亡灵和恶魔造成 818至 1597点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[52856] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害，使对手昏迷2秒，并击退范围内所有敌人。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52859] = {name = "屈服", description = "强迫阿卡里投降并平静下来，返回古达克。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52862] = {name = "噬风", description = "吞噬一个受伤的风暴亡魂，吸取它的力量。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52864] = {name = "噬水", description = "吞噬一个受伤的流水之魂，吸取它的力量。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52869] = {name = "唤醒", description = "每秒恢复10%的法力值，持续10秒。在唤醒时受到的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[52870] = {name = "风剪", description = "对施法者面前一个锥形区域内的敌人造成1125至1875点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[52873] = {name = "重伤", description = "每3秒对目标造成一次物理伤害，并使其受到的伤害提高15%，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52878] = {name = "眩晕", description = "感到眩晕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52879] = {name = "偏斜", description = "使你的招架几率提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52883] = {name = "反击", description = "穿透目标防御的一击，使其在8秒内无法移动。只能在成功招架攻击之后使用。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52884] = {name = "吸取能量", description = "吸取阿卡里的残余能量。大部分能量都会被送往古达克，但是先知也会自己留下一些。施法结束之后，阿卡里就会死去。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52885] = {name = "致命投掷", description = "朝一名敌方目标投掷一枚匕首，对其造成2400%武器伤害，同时打断其正在施放的法术，并使其在3秒内无法施放任何该系的法术。", mechanic = nil, range = "8—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52886] = {name = "尖刺陷阱", description = "放置一个尖刺陷阱，当有敌人走近时爆炸，对附近所有敌人造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[52889] = {name = "淬毒射击", description = "使一名敌人眩晕，移动速度降低50%，持续5秒。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[52890] = {name = "穿刺打击", description = "无视目标护甲值造成100%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52891] = {name = "剑刃扭转", description = "受到的近战和远程伤害降低1000点，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52893] = {name = "反魔法领域", description = "制造一个大型的静态反魔法领域，使所有身处该领域中的小队或团队成员受到的法术伤害降低75%。反魔法领域持续3秒，或在吸收0点法术伤害之后消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52895] = {name = "绷带", description = "在6秒内恢复总计3000点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52896] = {name = "法术衰减", description = "遭受法术爆击之后，受到的法术伤害降低10%。持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52904] = {name = "投掷", description = "投掷你的武器，对目标造成武器的3500点物理伤害。", mechanic = nil, range = "8—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52905] = {name = "雷霆之箭", description = "向一名敌人射出一支闪电箭，这支闪电箭在击中目标后会跳跃攻击在其周围的所有敌人。该法术会对每一名目标造成2775至3225点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52909] = {name = "水下呼吸", description = "使附近的所有小队成员获得水下呼吸的能力，持续30分钟。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = "1​秒", dispel_type = nil},
[52919] = {name = "毒云", description = "每2秒受到一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52921] = {name = "电弧", description = "震击目标，立刻造成3238至3762点自然伤害，并且目标还有可能震击附近的盟友。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52922] = {name = "审查官的忏悔", description = "发射神圣箭，并击退任何处在冲击范围内的单位。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52926] = {name = "瓦洛斯的重击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52931] = {name = "毒液喷吐", description = "对敌人射出毒箭，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[52938] = {name = "酸性淤泥", description = "酸性淤泥\n移动速度降低50%。太恶心了！", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52940] = {name = "睡觉时间！", description = "在6秒内恢复总计600点生命值。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52943] = {name = "闪电旋风", description = "向敌人发动旋风斩，释放具有杀伤力的闪电球。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52944] = {name = "闪电打击", description = "唤下一道雷霆闪电，对所有附近的敌人造成自然伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52960] = {name = "闪电新星", description = "发射能量波对20码内的敌人造成6013至6987点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[52964] = {name = "火花狂乱", description = "施法者向四面八方释放出火花，每个火花造成18至21点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52968] = {name = "心血之怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高，持续25秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52969] = {name = "能量虹吸", description = "从附近敌人的身上吸取能量，以恢复施法者的生命值。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[52972] = {name = "消散", description = "防护所有物理攻击并反射所有法术，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52973] = {name = "冰霜吐息", description = "对施法者正面的敌人造成冰霜伤害，并且使其不能移动，持续6秒。", mechanic = "定身", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[52974] = {name = "邪恶咆哮", description = "使附近敌人的近战攻击强度降低，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52977] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害，并产生高威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52979] = {name = "冰冷吸收", description = "每秒恢复5%的生命值，持续8秒。如果在此期间受到伤害，则每次伤害使你恢复5%的额外生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52989] = {name = "阿卡里的眩晕", description = "使用阿卡里的力量削弱所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53004] = {name = "哈克娅的强迫", description = "强迫目标遵从哈克娅的意志。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53029] = {name = "哈克娅的挑战", description = "哈克娅挑战阿卡里先知。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53030] = {name = "吸血毒药", description = "每秒从周围敌人身上吸取500点生命值并将其转移给施法者。目标在感染毒时死亡会为施法者恢复10%的生命值。该效果持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[53032] = {name = "利爪乱舞", description = "向附近的敌人释放索乌霍鲁的怒火，在10秒内疯狂地攻击他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[53039] = {name = "装备降落伞", description = "装备降落伞，防止被摔死。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53043] = {name = "电击", description = "震击一名敌人，每3秒造成额外的自然伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53044] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[53045] = {name = "沉睡", description = "使敌方目标进入沉睡状态，该效果最多持续4秒。任何伤害都会唤醒目标。同时只能使一个目标处于沉睡状态。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53047] = {name = "风暴怒吼", description = "狂怒地咆哮，使造成伤害的能力提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53048] = {name = "惊怵怒吼", description = "移除附近所有友方单位受到的诱捕、群体控制和昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53049] = {name = "充能乱舞", description = "斧头乱舞攻击所有邻近的敌人，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[53052] = {name = "相位转移", description = "使施法者免受敌人攻击和法术伤害，但施法者不能移动或攻击。持续20秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53059] = {name = "毒尖长矛", description = "每3秒造成物理伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[53068] = {name = "符文冲击", description = "凶猛的攻击，造成3150至3850点伤害，并在目标的皮肤上烙出一枚符文。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53070] = {name = "狼人的命令", description = "操纵目标的心智，持续20秒或目标生命值低于35%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53071] = {name = "雷霆风暴", description = "唤下一道雷霆闪电，攻击附近15码内所有的敌人。对所有邻近的敌人造成3700至4300点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53072] = {name = "风暴之锤", description = "对一名敌人造成3238至3762点伤害。", mechanic = "昏迷中", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53086] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[53093] = {name = "真银射击", description = "向一名敌人射出真银子弹。", mechanic = nil, range = "5—30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[53094] = {name = "狼人传染撕咬", description = "感染一名敌方目标，每5秒造成150点自然伤害，效果最多可以叠加3次。感染效果叠加到3层之后将目标变成狼人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[53096] = {name = "奎丝鲁恩的审判", description = "审判一名达卡莱巨魔，裁定其没有继续存在的价值，直到灵魂转世为止不得超生。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[53110] = {name = "摄取精华", description = "压制一名血色十字军士兵，并为冰霜征服者恢复精力。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[53114] = {name = "冰冷死亡之箭", description = "向敌方目标发射冰冷死亡之箭，对所有人类造成13125至16875点伤害，对弩炮造成35000至45000点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[53117] = {name = "弩炮突袭", description = "向目标区域发射标枪，对爆炸范围内的所有敌人造成9901至14099点伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[53167] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[53177] = {name = "前门蛛网", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53185] = {name = "侧门蛛网", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53210] = {name = "天启", description = "神罚降临。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[53218] = {name = "冰寒之握", description = "移动速度显著降低。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53229] = {name = "强烈风暴", description = "在目标区域制造一场强烈的风暴，对该区域中的所有敌人每2秒造成3700至4300点自然伤害，并使其攻击间隔延长67%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[53235] = {name = "不稳定的能量", description = "每0.5秒造成4375至9625点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[53239] = {name = "连环斧", description = "连续投掷战斧。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53273] = {name = "诱骗器爆炸", description = "对附近的敌人造成1440至2160点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53278] = {name = "食尸鬼爆裂", description = "轰！", mechanic = nil, range = "50000码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[53314] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[53317] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53318] = {name = "冲撞", description = "猛撞目标，造成5550至6450点伤害并将其击飞。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[53322] = {name = "镇压之网", description = "对敌人投网，使其不能移动，并且每秒受到200点伤害，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[53330] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[53333] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[53334] = {name = "复苏之骨", description = "抛出一堆白骨并赋予其生命，每3秒创造一组复生的白骨，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[53345] = {name = "利箭突袭", description = "发射一支爆炸箭，对半径4码范围内的所有敌人造成438至562点伤害。", mechanic = nil, range = "70—150码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[53350] = {name = "淬火之雾", description = "寒雾弥漫在空气中，熄灭火焰效果并为邻近友军恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53361] = {name = "狂乱", description = "攻击速度提高50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[53363] = {name = "飞翼打击", description = "对施法者正面锥形区域内的敌人造成9000至15000点伤害，将其击退并降低移动速度。", mechanic = nil, range = "0码 ", cast_time = "900​毫秒", cooldown = "6​秒", dispel_type = nil},
[53394] = {name = "拳击", description = "拳击目标，造成943至1057点伤害，并使其在5秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53395] = {name = "英勇打击", description = "一次有力的攻击造成2625至3375点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53399] = {name = "横扫冲击", description = "对施法者面前一个锥形区域内的敌人造成普通武器伤害再加上50点伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53400] = {name = "酸性之云", description = "向目标区域喷洒酸液，生成一团酸性云。每秒对在酸性云中敌人造成707至793点自然伤害，持续1.50分钟。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53406] = {name = "蛛网抓捕", description = "喷射出粘稠的蛛网，造成2357至2643点伤害并束缚敌人，同时将他们拖至到施法者身前。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[53418] = {name = "穿刺护甲", description = "使一个敌人的护甲值降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53432] = {name = "捕熊陷阱", description = "放置一个捕熊陷阱，禁锢第一个接近它的敌人，将其定身并于每2秒造成370至430点流血伤害，持续5秒。受到伤害会中断此效果。陷阱可存在1分钟。在同一时间内只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53437] = {name = "碎脊者", description = "对敌人造成武器伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53438] = {name = "恐慌", description = "使敌方目标因恐惧而逃跑，持续2秒，并对其每1秒造成450点暗影伤害。", mechanic = "战栗", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53463] = {name = "恢复常态", description = "使目标恢复常态。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[53498] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多三名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53499] = {name = "斜掠", description = "对目标造成880至1320点伤害，并在9秒内造成总计1005点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53504] = {name = "闪烁火焰", description = "每3秒造成200点火焰伤害，持续24秒。\n 淬火之雾可以降低这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53536] = {name = "凛风冲击", description = "以刺骨的寒风冲击目标，对周围半径10码范围内的所有敌人造成278至302点冰霜伤害。对被冻结的目标造成三倍伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53549] = {name = "冰冷触摸", description = "对目标造成86到92点冰霜伤害（受攻击强度加成影响），并使其远程攻击、近战攻击和施法速度降低86至92%，持续直到主动取消。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53550] = {name = "心灵冰冻", description = "以极寒的能量攻击目标的心智，对其造成100点冰霜伤害（此伤害值受攻击强度加成影响），打断目标施法，并且使该系法术在4秒内无法施放。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53570] = {name = "饥饿之寒", description = "消耗所有可用的符文能量，吸收死亡骑士附近地面上的热量，将周围半径10码范围内的所有敌人困在冰中（算作冻结效果），无法进行任何动作，每5点符文能量可以保持此效果1秒。任何伤害都会打断这种冻结效果。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53602] = {name = "投掷", description = "迅速向敌人投射飞镖，每3秒造成750点伤害。持续12秒。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53605] = {name = "恶疾", description = "立即攻击目标，造成60%的武器伤害，并使目标在21秒内因疾病受到1400点伤害。目标身上的任何持续治疗法术都会被腐蚀，极大地提高该疾病所造成的伤害，并移除治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[53607] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53608] = {name = "生命绽放", description = "生命绽放 魔法\n每秒恢复232至268点生命值，在法术效果结束或被驱散之后恢复1573到1827点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53616] = {name = "毒液箭雨", description = "对敌人射出毒箭，造成自然伤害，并在接下来的9秒内每3秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[53617] = {name = "毒液箭", description = "对敌人射出毒箭，造成自然伤害，并在接下来的9秒内每3秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[53618] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低。可叠加最多20次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53625] = {name = "英勇飞跃", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53629] = {name = "上钩拳", description = "对一名敌人造成普通伤害加上150点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53630] = {name = "雷霆", description = "你召唤一枚闪电箭来打击周围半径10码范围内的敌人。对附近的所有敌人造成14003至15997点自然伤害，并将他们击退1599.7码的距离。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53631] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上30点额外伤害，最多可影响5个目标并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53632] = {name = "食尸鬼爆裂", description = "轰！", mechanic = nil, range = "50000码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[53633] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上30点额外伤害，最多可影响5个目标并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53634] = {name = "践踏", description = "践踏地面，对一个大型范围内的所有敌人造成物理伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[53635] = {name = "死亡之拥", description = "对周围所有的敌人造成13125至16875点伤害，并治疗周围所有的盟友，持续13125至16875。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53638] = {name = "神圣愤怒", description = "向四面八方射出充满神圣能量的箭矢，对周围半径0码范围内的所有目标造成765至935点神圣伤害，每次跳跃翻倍。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53639] = {name = "灵界打击", description = "立即攻击目标，造成400%的武器伤害，并使目标在21秒内因疾病受到8400点伤害。目标身上的任何持续治疗法术都会被腐蚀，极大地提高该疾病所造成的伤害，并移除治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[53640] = {name = "邪恶虫群", description = "召唤邪恶的虫群包围施法者身边10码范围内的敌人，对卷入虫群的目标每秒造成0点伤害并使目标染上疫病，最多叠加三次。法术持续时间内每秒将消耗10点符文能量，生效期间获得的符文能量能够维持法术的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53642] = {name = "莫格莱尼之力", description = "被大领主达里安·莫格莱尼的力量强化，你的伤害、生命值和生命值恢复速度大幅度提高。你是无坚不摧的黑暗骑士！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53643] = {name = "神圣打击", description = "对施法者正面所有的天灾生物造成7438至9562点神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53658] = {name = "黎明之光", description = "最黑暗的时刻之后就是黎明……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53694] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在20秒内造成总计2666.7点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[53717] = {name = "邪爆", description = "利用一具已死亡的躯体，对其周围半径20码范围内的所有敌人造成60点自然伤害（受到攻击强度加成影响）。如果没有指定目标，则会自动在附近寻找目标并使用该技能。无法对机械或元素生物的残骸使用。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[53721] = {name = "枯萎凋零", description = "每1秒对影响范围内的所有目标造成10点暗影伤害，持续10秒。有一定几率使受影响的目标因恐惧而畏缩。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53765] = {name = "打开暗影传送门", description = "打开一道暗影传送门，从中召唤一个仆从。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[53766] = {name = "反魔法护罩", description = "反魔法护罩保护着死亡骑士，吸收下一个有害法术所造成伤害的75%。由反魔法护罩吸收的伤害值会转化为死亡骑士的符文能量值。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53769] = {name = "凋零缠绕", description = "释放邪恶的能量，对一个敌方目标造成暗影伤害（此伤害值受到攻击强度加成影响），或者为一个友方亡灵目标恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53778] = {name = "圣疗术", description = "强大的治疗法术。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53788] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成1776至2264点火焰伤害。如果目标身上有烈焰震击效果，熔岩爆裂会消耗烈焰震击，并造成爆击。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[53790] = {name = "防御姿态", description = "防御型的战姿。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53791] = {name = "狂暴姿态", description = "攻击型的姿态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53792] = {name = "战斗姿态", description = "一种攻守兼备的作战姿态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53801] = {name = "狂乱", description = "使施法者的攻击速度提高25%，对敌人造成的物理伤害提高50%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53813] = {name = "奥术护盾", description = "防护施法者，使其不受伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[53824] = {name = "投掷", description = "向目标投掷你的武器。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[53850] = {name = "暗影爆裂", description = "爆发能量，击退附近所有敌人，对其造成960至1440点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54028] = {name = "非法入侵！", description = "一位守护法师将你传送到了银色领地外面。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54029] = {name = "非法入侵！", description = "一位守护法师将你传送到了夺日者圣殿外面。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54049] = {name = "暗影撕咬", description = "撕咬敌人，造成 406 点暗影伤害。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54074] = {name = "致伤药膏", description = "使敌人中毒，使其受到的所有治疗效果降低10%，持续15秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[54087] = {name = "投掷荒芜水晶", description = "向一个敌方目标投掷荒芜水晶。水晶会在击中目标时碎裂，造成2043至2257点自然伤害，并留下毒性的残渣，在45秒内继续造成额外伤害。", mechanic = nil, range = "90码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[54093] = {name = "沉默", description = "沉默附近的敌人，使他们无法施法，持续6秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54095] = {name = "火球术", description = "对敌人造成2025至2475点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[54102] = {name = "召唤灵体之球", description = "召唤一个灵体之球协助施法者战斗。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[54105] = {name = "凋零之雾", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54113] = {name = "暗影箭", description = "释放黑暗魔法，造成暗影伤害。", mechanic = nil, range = "90码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54115] = {name = "荒芜水晶爆炸", description = "向一个敌方目标投掷荒芜水晶。水晶会在击中目标时碎裂，造成2043至2257点自然伤害，并留下毒性的残渣，在45秒内继续造成额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54123] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高50%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54132] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成5000点伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[54135] = {name = "强力打击", description = "强力的攻击，造成15300至20700点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[54136] = {name = "疫血灌注", description = "治疗瘟血巨魔的控制者，每1秒恢复2000点生命值，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[54160] = {name = "奥术能量", description = "使施法者的攻击和施法速度提高75%并使其造成的物理伤害提高75%。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[54164] = {name = "召唤玩家", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[54166] = {name = "造物者的庇护", description = "使源生石像脱离战斗，并使其免受一切攻击和法术伤害，持续12秒。在此期间，源生石像不能攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[54170] = {name = "翱翔", description = "飞行速度提高350%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[54177] = {name = "瑟匹克的热情", description = "对敌人造成伤害之后有一定几率使瑟匹克造成的伤害提高，持续一小段时间。可以叠加最多5次。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54185] = {name = "利爪猛击", description = "造成120点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54188] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54193] = {name = "大地之怒", description = "将所有邻近的敌人抛向空中，造成伤害并使其移动速度降低，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54194] = {name = "治疗", description = "为一个友方单位恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[54195] = {name = "大地之怒", description = "向一名敌人投掷魔化大地之球，造成巨大的伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[54202] = {name = "奥术弹雨", description = "对敌人发射奥术飞弹，造成1758至2042点奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54210] = {name = "火焰之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每3秒造成6点火焰伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[54226] = {name = "奥术冲击", description = "对一名敌人造成879至1021点奥术伤害，并使其受到的奥术伤害提高150点，持续20秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54237] = {name = "水之冲击", description = "向一名敌人射出一股水柱，造成2775至3225点冰霜伤害，并将敌人击退。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54241] = {name = "水箭之雨", description = "对周围半径45码范围内的所有敌人发射水箭，造成1850至2150点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[54261] = {name = "冰枪术", description = "对目标造成46至53点冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54287] = {name = "激怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54290] = {name = "蛛网射击", description = "造成1500点自然伤害并使其移动速度降低10%，持续5秒，效果最多可以叠加7次。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54306] = {name = "保护水泡", description = "水泡为盾包裹施法者，使其受到的所有伤害降低99%。每受到一次近战或远程伤害，就消耗一层水泡效果。持续直到主动取消或者直到消耗了35次效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54309] = {name = "黑暗印记", description = "使用纯粹的黑暗能量折磨目标，每秒造成500点暗影伤害。另外，每当目标被治疗，该目标身边的友方单位就会受到1885至2115点暗影伤害。效果持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[54311] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54312] = {name = "狂乱", description = "施法速度提高100%，造成的物理伤害提高25%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54313] = {name = "墓穴甲虫群", description = "召唤墓穴甲虫群攻击所有邻近的敌方目标。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[54314] = {name = "吸取能量", description = "吸取所有邻近敌人的力量，使其造成的伤害降低1%并使你造成的伤害提高2%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54318] = {name = "炉石", description = "将你传送回[Hearthstone Location]。与城镇中的旅店老板交谈可以改变你所设定的家的位置。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[54322] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续12秒。但在效果持续时间内，施法者的攻击间隔也将延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54323] = {name = "光明祝福", description = "目标获得了圣光的认可和祝福。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[54340] = {name = "邪恶呕吐", description = "对敌人造成602至698点自然伤害并使其移动速度降低50%，持续10秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[54345] = {name = "枯萎打击", description = "造成120%普通武器伤害并且使敌人的躯体枯萎，使其攻击间隔延长30%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54356] = {name = "难以抑制的狂怒", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高25%，持续直到主动取消。施法者无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[54361] = {name = "虚空转移", description = "狂暴地将目标扔入虚空中，每秒造成750点暗影伤害。此效果结束之后，目标完全进入虚空，可以看到隐藏的虚空生物。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[54369] = {name = "召唤虚空斥候", description = "召唤一个虚空斥候。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[54378] = {name = "致命伤", description = "一次对目标的惩罚打击，使其受到的治疗效果减少10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54386] = {name = "达穆克的警惕", description = "使施法者躲闪的几率提高75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54387] = {name = "困兽之爪", description = "吸取一名敌人278至322点生命值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54396] = {name = "旋光链接", description = "引导一道黑暗能量的光束攻击目标，在12秒内造成暗影伤害。该伤害在初期会缓慢生效，但会在法术引导过程中不断加速，直到结束。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[54399] = {name = "水泡", description = "你被一层水泡包裹，水泡每3秒对你造成204至236点冰霜伤害，并使你的移动速度降低50%，持续12秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[54400] = {name = "水墙", description = "你召唤一道狂乱的水墙，对所有接触到水墙的敌人造成602至698点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54417] = {name = "受难射线", description = "对单一目标造成持续性暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54420] = {name = "递交狮鹫", description = "将先锋军狮鹫交给死亡高地的乌佐·唤亡者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[54429] = {name = "闪电旋风", description = "向敌人发动旋风斩，释放具有杀伤力的闪电球。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54431] = {name = "投掷长矛", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[54451] = {name = "枯萎之触", description = "使一名敌人生病，每3秒造成暗影伤害，并且使其移动速度降低50%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[54453] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标不能移动并在3秒后造成907至1053点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[54458] = {name = "冲撞", description = "将你的敌人击退，造成500点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[54459] = {name = "重殴", description = "对一个敌人进行强力的正面攻击，造成1360至1840点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[54460] = {name = "冲锋", description = "向你的目标突进，使其昏迷3秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[54462] = {name = "恐怖嚎叫", description = "附近敌人的移动速度降低50%，持续6秒。\n 附近敌人的攻击强度降低25点。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54467] = {name = "白骨护甲", description = "白骨狮鹫被5根旋转的白骨包围。只要有至少1根白骨存在，它受到的所有伤害都会降低40%，所有攻击、法术和技能造成的伤害都会提高20%。每次被击中都会消耗1根白骨。持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[54469] = {name = "暗影打击", description = "邪恶的攻击，造成利爪伤害外加2000点伤害（受到攻击强度加成影响），并使目标感染疾病，在12秒内造成2200点暗影伤害。只能对先锋军狮鹫骑士使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[54470] = {name = "毒性撕咬", description = "向敌人吐出毒液，对其造成自然伤害外加每3秒造成一次额外伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[54475] = {name = "狂暴", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高20%，持续6秒。6秒后进入疲劳状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[54476] = {name = "鲜血灵气", description = "白骨狮鹫通过鲜血的气息获得强化，制造伤害的能力提高5%，对敌人造成伤害的1%会转化为白骨狮鹫的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54477] = {name = "疲惫", description = "暴跳如雷使目标变得精疲力竭，并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54479] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效20次。大地之盾持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54481] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[54482] = {name = "西莱图斯之血", description = "注入西莱图斯的力量，使攻击和施法速度提高10%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54483] = {name = "西莱图斯的活力", description = "召唤西莱图斯之力，使攻击和施法速度提高60%，并使承受的伤害降低30%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54484] = {name = "召唤达卡莱毒蛇", description = "召唤一只达卡莱毒蛇协助施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54487] = {name = "跳跃攻击", description = "跳向目标，造成120%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54491] = {name = "转化射线", description = "每2秒对一名敌人造成259至301点暗影伤害并使其受到动摇的决心效果的影响。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[54511] = {name = "大地震击", description = "以震撼性的力量冲击敌人，造成自然伤害并打断正在施放的法术，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54512] = {name = "疫病之盾", description = "吸收1500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54516] = {name = "嗜血", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54517] = {name = "磁性牵引", description = "把一个敌人从对面平台拉到施法者身边。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[54520] = {name = "苦修", description = "向目标施放一道神圣的光辉，对一个敌人每1秒造成296至344点神圣伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54521] = {name = "能量灌注", description = "用能量灌注目标，使其施法速度提高20%，所有法术的法力消耗减少20%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "魔法"},
[54524] = {name = "黑暗遮蔽", description = "受到伤害时，攻击者受到的治疗效果降低20%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[54526] = {name = "折磨", description = "摧残敌人的心智，每1秒对其造成105至115点暗影伤害，并使其昏迷5秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[54527] = {name = "腐蚀唾液", description = "舔舐敌人，使其周身沾满唾液，每叠加一层效果即使其护甲值降低5%。这个效果可以叠加最多20次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54532] = {name = "冰刺", description = "冰刺造成629至731点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54537] = {name = "引爆", description = "对附近的所有敌人造成8313至10687点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54559] = {name = "能量涌动", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[54565] = {name = "晦气", description = "用一股晦气袭击敌人，造成自然伤害并使目标被变形3秒。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54580] = {name = "凝固", description = "凝固之后造成的物理伤害提高150点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54588] = {name = "阵风", description = "一阵强风将目标卷上空中，造成1249至1451点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54589] = {name = "旋风", description = "旋风包裹着施法者，使其移动速度提高25%，攻击和施法速度提高10%，持续1.50分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54593] = {name = "翔龙猛袭", description = "翔龙毒液每2秒造成213至247点自然伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[54601] = {name = "毒蛇形态", description = "进入毒蛇形态，造成的伤害提高200点并使攻击速度和施法速度提高25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[54603] = {name = "蛇之敏捷", description = "被命中的几率降低25% ，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54606] = {name = "奎丝鲁恩的气息", description = "在奈萨里奥的力量庇护下，受到的伤害降低20%，造成的伤害提高20%，持续1.50分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54609] = {name = "冰封攻击", description = "对一名敌人施放冰霜的力量，造成伤害并使目标的移动速度降低25%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54615] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高600点，并使其受到的治疗效果降低50%。持续6秒。", mechanic = nil, range = "5—30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[54617] = {name = "投掷长矛", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[54626] = {name = "毒药之瓶", description = "对附近的敌人造成自然伤害，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[54630] = {name = "毒尖长矛", description = "向敌人投掷一把长矛，对其每3秒造成一次自然伤害，持续9秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[54633] = {name = "喝下治疗药水", description = "痛饮一瓶治疗药水。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54651] = {name = "灵魂灼烧", description = "被命中后有一定几率灼烧攻击者，造成火焰伤害并使其所有属性降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54657] = {name = "虚体形态", description = "变成没有实体的形态，躲闪几率提高50，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54662] = {name = "碾压牺牲", description = "摧毁受害者的生命。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54663] = {name = "致命撕咬", description = "吸取敌人生命值并治疗施法者，最多可恢复两倍于伤害值的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54670] = {name = "斩首", description = "尝试将施法者近战范围内的所有敌人一刀两断，造成300%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[54673] = {name = "寒冰巨石", description = "造成879至1021点冰霜伤害，并将目标击退。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[54678] = {name = "野蛮之力", description = "施法者的野蛮之力使其所有攻击忽略目标的护甲值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54682] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成879至1021点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[54684] = {name = "火焰炸弹", description = "对一名敌人及其附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[54701] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高50点，持续1.50分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54703] = {name = "撕裂", description = "每3秒对一名敌人造成2000点物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54716] = {name = "致死打击", description = "使目标受伤，任何对其使用的治疗技能效果减弱50%，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54719] = {name = "全力一击", description = "对一名敌人造成175%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54761] = {name = "毒刺蜂", description = "造成744至956点自然伤害并在10秒内每1造成75点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[54770] = {name = "骨锯", description = "抛出一把骨头。\n 命中几率降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[54780] = {name = "疫病喷溅", description = "朝附近的一名目标投掷一枚疫病炸弹，对目标及其附近的敌人造成3325至3675点自然伤害外加每3秒造成950至1050点自然伤害，持续15秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[54781] = {name = "疯狂突进", description = "施法者跃向目标，并使施法者的攻击速度提高200%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[54790] = {name = "活力分流", description = "造成物理伤害，并使造成的伤害提高15%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54792] = {name = "冰冷血脉", description = "提高你的施法速度，使所有法术的施法速度提高20%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54819] = {name = "被魔精浸湿", description = "呈直线涌动穿越敌人，将其浸在魔精中。立即对其造成自然伤害，此外每3秒造成一次额外伤害，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54850] = {name = "突现", description = "达卡莱元素从石化巨人处出现了！", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[54890] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[54916] = {name = "闪电爆裂", description = "唤下一道雷霆闪电，对施法者附近的所有敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[54919] = {name = "扭曲护甲", description = "使护甲值降低50%，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54921] = {name = "闪电之云", description = "使施法者被闪电所包围，闪电将有一定几率对近战或远程攻击者造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54951] = {name = "烤肉钉", description = "每3秒对一个敌人造成一次物理伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54954] = {name = "爆炸", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54956] = {name = "穿刺冲锋", description = "冲锋敌人，对其造成普通伤害加上750点伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54959] = {name = "践踏", description = "将施法者附近8码以内的所有敌人击退，并对他们造成525至675点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54962] = {name = "定时炸弹", description = "数秒后爆炸，造成231至268点火焰伤害。\n 嘀嗒嘀嗒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[54965] = {name = "博尔颂的烈焰符文", description = "每2秒对周围所有敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[54970] = {name = "毒箭", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[54983] = {name = "投掷", description = "投掷你的武器，对目标造成物理伤害。", mechanic = nil, range = "8—25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54987] = {name = "毒性撕咬", description = "对一名敌人造成1018至1182点自然伤害，并在8秒内每2秒造成694至806点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[54996] = {name = "地面速冻", description = "迅速冻结一片指定区域中的雪地，使雷铸追击者减速。（20秒冷却时间）", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54997] = {name = "投网", description = "使一个雷铸追击者无法移动，持续6秒。（10秒冷却时间）", mechanic = "定身", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55007] = {name = "投掷战锤", description = "对敌人造成伤害。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[55030] = {name = "符文爆炸", description = "无法移动。\n 4秒后造成6750至8250点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55040] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1分钟内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1分钟。每次只能放置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[55041] = {name = "冰冻陷阱效果", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1分钟内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1分钟。每次只能放置一个陷阱。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55046] = {name = "寒冰碎片", description = "在丹尼芬雷解救一名布伦希尔达囚犯。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55063] = {name = "仲裁者的审判", description = "审判维库人，决定他们是晋升为伊米亚还是沦落为瓦古。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[55065] = {name = "Toppling Tower", description = "使对手飞回去。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55066] = {name = "野性成长", description = "每3秒造成111至129点自然伤害，移动速度降低15%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55071] = {name = "烈焰喷吐", description = "每1秒造成264至306点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[55077] = {name = "突袭", description = "跳到敌人所在的位置。另外，物理伤害提高200%，持续5秒。", mechanic = nil, range = "10—80码 ", cast_time = "1.5​秒", cooldown = "30​秒", dispel_type = nil},
[55078] = {name = "血之疫病", description = "疾病效果，每3秒造成一次暗影伤害，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[55079] = {name = "猛扑", description = "每1.5秒造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55081] = {name = "毒性新星", description = "对附近的敌人造成2590至3010点自然伤害，并在16秒内每2秒造成1064至1236点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "1.5​秒", dispel_type = "毒药"},
[55087] = {name = "台风", description = "塑能一道破坏性的波动对敌方目标造成1064至1236点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55093] = {name = "斯拉德兰之握", description = "斯拉德兰之握束缚敌人，当该效果叠加5次之后目标会被蛇群包裹。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55095] = {name = "冰霜疫病", description = "疾病效果，每3秒造成一次冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[55098] = {name = "变形", description = "施法者变形为一只强有力的猛犸，造成的物理伤害提高25%并对昏迷效果免疫。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[55100] = {name = "麻痹怒吼", description = "发出震耳欲聋的咆哮麻痹敌人的心智，使其施法速度降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[55101] = {name = "地震", description = "大地剧烈的震动，对邻近敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[55102] = {name = "决断突刺", description = "刺伤一名敌人，造成物理伤害并使目标流血不止，在21秒内造成额外伤害。这次攻击不能被格挡、闪避或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55104] = {name = "决心之刺", description = "刺向一名敌人，造成物理伤害。这次攻击不能被格挡、闪避或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55106] = {name = "麻痹嚎叫", description = "发出震耳欲聋的咆哮，使敌人的施法速度降低25%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[55128] = {name = "毒蛇裹体", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55142] = {name = "大地震颤", description = "大地剧烈震撼，对邻近敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55163] = {name = "魔精狂怒", description = "根据施法者受到的伤害量成比例的提高施法速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55193] = {name = "犀牛冲锋", description = "使施法者的移动速度提高75%，并且使用该技能后的首次攻击会造成800点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55196] = {name = "践踏", description = "造成100点伤害并使目标的护甲降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55209] = {name = "凋零缠绕", description = "对附近一个随机目标造成5000点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[55212] = {name = "鲜血灵气", description = "死亡骑士通过鲜血的气息获得强化，制造伤害的能力提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55213] = {name = "邪恶狂热", description = "使一名友方单位进入杀戮狂乱状态，使其造成的物理伤害提高40%，但同时会每秒受到相当于其生命值上限1%的伤害，该效果持续30秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55214] = {name = "速度爆发", description = "飞行速度提高100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[55216] = {name = "雪崩", description = "造成1110至1290点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55217] = {name = "投掷长矛", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55218] = {name = "奔踏", description = "召唤一个犀牛之魂冲锋目标，造成4713至5287点伤害并将其抛至空中。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[55222] = {name = "邪恶灵气", description = "近战攻击速度提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55240] = {name = "巨大锁链", description = "使用锁链封锁目标，每1秒造成800点物理伤害并使其陷入昏迷，持续5秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55249] = {name = "旋风劈砍", description = "旋转着攻击附近的敌人，造成2828至3172点物理伤害，并使它们因流血每3秒受到1000点额外的伤害，持续9秒。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55255] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内造成总计8000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[55264] = {name = "血之疫病", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内造成8000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[55266] = {name = "旋风斩", description = "发动旋风斩，攻击附近的敌人，每次攻击造成100%的普通伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "18​秒", dispel_type = nil},
[55269] = {name = "致命凝视", description = "向敌人发射暗影能量。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[55274] = {name = "Siege Shell", description = "对一个敌人造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[55276] = {name = "刺破", description = "将长矛深深的刺入目标，穿透护甲并造成4713至5287点物理伤害。除此之外，目标还会因流血而受到每3秒500点伤害，持续2分钟。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55285] = {name = "激怒", description = "攻击速度提高100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[55292] = {name = "践踏", description = "践踏地面，造成4713至5287点物理伤害，并将敌人击退至施法者远处。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55294] = {name = "解散死亡军马", description = "召唤一匹死亡战马。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55313] = {name = "冰冷触摸", description = "对目标造成3781至4219点冰霜伤害，并使其远程攻击、近战攻击和施法速度降低35%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55314] = {name = "绞袭", description = "每秒造成1000点暗影伤害，持续4秒。使敌人沉默，4秒内不能施法。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[55315] = {name = "骨甲术", description = "施法者包裹在白骨护甲里，在1分钟内吸收50000点伤害。在白骨护甲生效期间，物理攻击不能干扰施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55317] = {name = "冲锋", description = "冲锋一名敌人，造成35%的普通伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55318] = {name = "穿刺护甲", description = "使一个敌人的护甲值降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[55319] = {name = "野蛮横扫", description = "造成28500至31500点物理伤害，由所有受影响的目标平均分担。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55348] = {name = "投掷", description = "投掷你的武器，对目标造成2357至2643点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[55416] = {name = "羽落术", description = "掉落速度降低，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55421] = {name = "盖米尔的投掷", description = "将盖米尔手中的瓦古投掷出去。撞击目标时会爆炸！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55426] = {name = "盖米尔的重击", description = "盖米尔用力击打地面，对周围半径12码范围内的所有敌人造成5363至7637点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[55429] = {name = "盖米尔的咆哮", description = "盖米尔发出震耳欲聋的咆哮，击退他面前的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[55463] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成100%武器伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[55470] = {name = "紊乱打击", description = "造成350%的武器伤害并使目标失去平衡，在6秒内受到爆击的几率提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55512] = {name = "大地的召唤", description = "在丹尼芬雷附近召唤一组土灵进攻铁巨人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55516] = {name = "盖米尔的抓握", description = "盖米尔会抓住一个瓦古作为武器！也可以用来抓住雷云以恢复盖米尔的生命值和能量值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[55521] = {name = "淬毒长矛", description = "造成2357至2643点自然伤害，并在21秒内每3秒额外造成943至1057点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[55530] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害加上额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55550] = {name = "裂纹小刀", description = "对敌人投掷匕首，立即造成5088至5912点物理伤害并在5秒内每1秒造成2000点伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55563] = {name = "猛击地面", description = "对附近的敌人造成普通武器伤害再加上35点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55567] = {name = "强力打击", description = "对一名敌人造成150%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55582] = {name = "法力链接", description = "与目标建立法力链接，使你施放的法术时从链接目标身上获得法力值而不再消耗你自己的法力值，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[55593] = {name = "死灵光环", description = "死灵能量的波动充斥着房间，使所有治疗效果无效，持续17秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55597] = {name = "治疗波", description = "治疗友方目标，为其恢复13875至16125点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55598] = {name = "净化魔法", description = "驱散一名盟友身上的魔法，移除1个有害法术效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55599] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效6次。大地之盾持续10分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55602] = {name = "恶毒撕咬", description = "撕咬敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55604] = {name = "死亡疫病", description = "每3秒对一名敌人造成自然伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[55605] = {name = "穿透打击", description = "每3秒对一个敌人造成一次物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55606] = {name = "邪恶光环", description = "使施法者每2秒自动对所有邻近敌人造350点暗影伤害。光环效果一直持续，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55613] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55622] = {name = "穿刺", description = "对目标造成物理伤害，并使其于每2秒因流血受到一次额外伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55624] = {name = "奥术射击", description = "射击一名敌人，造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[55625] = {name = "宁神射击", description = "尝试移除目标身上1个激怒效果。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55626] = {name = "魔精之波", description = "向一列敌人发出一股魔精能量波动，造成950至1050点自然伤害，并在随后每3秒造成额外的伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55627] = {name = "魔精泥浆", description = "对一小块区域内的目标造成8080至8920点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55633] = {name = "石化之身", description = "使施法者每次命中都能额外造成50%的伤害，但施法者会被固定在原地，并且攻击间隔延长50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55635] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长25%并且移动速度降低，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55636] = {name = "震荡波", description = "向前方释放出强大的能量波，造成3150至3850点伤害，并使处于魔像面前10码锥形区域范围内的所有敌方目标昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[55643] = {name = "回吐", description = "每1秒对一名敌人造成2400点自然伤害，并且每1秒吸取240点法力值。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "1​分钟", dispel_type = nil},
[55644] = {name = "奔踏！", description = "大猛犸象来啦！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55652] = {name = "跳跃", description = "跳向一名远处的目标。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55659] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成1332至1698点火焰伤害。如果目标身上有烈焰震击效果，熔岩爆裂会消耗烈焰震击，并造成双倍伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[55663] = {name = "震耳咆哮", description = "造成1425至1575点物理伤害并使敌人沉默4秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55696] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成2188至2812点伤害，并将其击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55700] = {name = "毒性喷吐", description = "向敌人吐出毒液，对其造成自然伤害外加每2秒造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[55703] = {name = "眼镜蛇打击", description = "攻击一名敌人，对其造成4163至4837点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55704] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55706] = {name = "邪恶之盾", description = "使受到的全部伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55715] = {name = "撕裂大地", description = "大地之刺造成1850至2150点自然伤害，并将敌人抛上空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55716] = {name = "Victorious Challenger Dummy", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55798] = {name = "照明弹", description = "使目标区域10码内所有的隐形和隐藏目标暴露行踪，持续30秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55811] = {name = "投掷巨石", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55812] = {name = "烈焰鱼叉", description = "瞄准瓦基里安建筑物附近的稻草堆，将它们点燃。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[55813] = {name = "伊克之噬", description = "伊克有力的撕咬，对一名敌人造成150%普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55814] = {name = "伊克之秽", description = "伊克向前方锥形区域内的敌人喷吐毒性胆汁，造成2970点自然伤害并且每1秒吸收220点法力值，持续3秒。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[55815] = {name = "伊克之跃", description = "伊克跃向一名远处的目标。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[55816] = {name = "伊克之狂暴", description = "伊克进入狂暴状态，攻击速度提高150%，造成的所有伤害增加500%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55821] = {name = "强力践踏", description = "践踏地面，对附近的所有敌人造成6300至7700点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55825] = {name = "雷霆风暴", description = "你召唤一道从天而降的雷霆攻击周围半径10码范围内的所有敌人，造成1027至1173点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55847] = {name = "暗影虚空", description = "制造一场持续10秒的暗影风暴，每1秒造成1388至1612点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55848] = {name = "隐形术", description = "使施法者隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55850] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55867] = {name = "腐臭胡须", description = "使一名敌人的耐力降低1%，持续30秒。\n\n\"他里面的气味更糟糕……\"", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55872] = {name = "烈焰之球", description = "发射巨大的烈焰之球。", mechanic = nil, range = "10—70码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[55876] = {name = "瘟疫污染", description = "瘟疫污染\n每1秒受到3325至3675点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55881] = {name = "飓风", description = "在目标区域制造一场强烈的飓风，每5秒对区域内的敌人造成自然伤害，并使其攻击间隔延长67%，持续10秒。", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[55882] = {name = "风暴之球", description = "发射巨大的闪电之球。", mechanic = nil, range = "10—70码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[55886] = {name = "投石", description = "对敌人投掷巨石。", mechanic = nil, range = "10—70码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[55888] = {name = "流水之球", description = "发射巨大的流水之球。", mechanic = nil, range = "10—70码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[55889] = {name = "冰霜之球", description = "对目标造成800点冰霜伤害，使其移动速度降低20%。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55909] = {name = "毁灭之波", description = "水流冲击施法者面前65码的锥形区域内的所有敌人，造成2313至2687点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55912] = {name = "空气爆裂", description = "一股强风将所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55916] = {name = "熔岩波", description = "熔岩波冲击施法者面前65码的锥形区域内的所有敌人，造成2313至2687点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55918] = {name = "震荡波", description = "战士向前方释放出强大的能量波，造成(25 / 100 * 攻击强度)点伤害，并使处于你面前10码锥形区域范围内的所有敌方目标昏迷4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[55929] = {name = "穿刺", description = "突刺目标，穿刺之。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55931] = {name = "制造烈焰之球", description = "塑能纯焰，制造出一颗漂浮在空中的烈焰之珠并向目标移动，沿途对18码内敌人发射灼烧光线。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[55936] = {name = "猛扑", description = "猛扑一条风暴峭壁巨龙，造成5850至7150点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[55937] = {name = "鱼腥味", description = "你身上涂了一层厚厚的用比目鱼做成的酱。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55946] = {name = "召唤冻须", description = "召唤他信赖的宠物，冻须。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55948] = {name = "生长", description = "生长，造成的伤害提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55958] = {name = "暴风箭", description = "向一条风暴峭壁巨龙投掷风暴之锤，造成8750至11250点伤害，并使其昏迷4秒。风暴之锤会在命中目标之后回到主人手中。", mechanic = nil, range = "5—45码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[55959] = {name = "吸血鬼的拥抱", description = "吞噬目标的生命力，使其陷入昏迷并每2秒受到1500点暗影伤害，该效果持续20秒或在塔达拉姆王子受到20,000点伤害后解除。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[55960] = {name = "Kill Credit", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55964] = {name = "消失", description = "使施法者进入潜行状态，持续2.50秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[55968] = {name = "嗜血", description = "立刻攻击目标，对其造成120%普通武器伤害。另外，你的下3次成功的近战攻击每次都可令你回复1%的生命值。效果持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[55973] = {name = "血之疫病", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内造成2000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[55980] = {name = "猛犸践踏", description = "对10码内的敌人造成5266至7734点伤害。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = "4​秒", dispel_type = nil},
[55982] = {name = "猛犸冲锋", description = "向敌人冲锋，造成普通伤害外加2647至2953点伤害，并使其昏迷3秒。", mechanic = nil, range = "5—30码 ", cast_time = "900​毫秒", cooldown = "8​秒", dispel_type = nil},
[55987] = {name = "噬体火球", description = "向敌方目标发射巨大的火球，对食尸鬼造成3063至3937点伤害，对巨人造成10500至13500点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[56036] = {name = "毁灭符文", description = "对敌人施放炽热的符文，在5后造成伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56038] = {name = "天灾箭", description = "从瓦古干枯的心脏中直射而出的天灾箭，用来折磨敌人。造成833至967暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[56061] = {name = "湮没", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56062] = {name = "雷霆践踏", description = "向前方释放出强大的能量波，造成3150至3850点伤害，并击退你面前10码距离内的所有敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[56063] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成1350至1650点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[56064] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成1575至1925点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[56091] = {name = "烈焰之刺", description = "向你的目标喷射火焰，造成943至1057点火焰伤害。奖励一个连击点数。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56092] = {name = "烈焰噬体", description = "喷射一道烈焰，每3秒对你的目标造成1500点火焰伤害，这个效果可以叠加。根据连击点数决定持续时间：\n 1点：6秒\n 2点：10秒\n 3点：14秒\n 4点：18秒\n 5点：22秒", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56095] = {name = "冰霜箭", description = "发射一支冰霜箭，对目标造成巨大的伤害，并降低移动速度，持续6秒。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56105] = {name = "漩涡", description = "用奥术能量制造一个猛烈的漩涡，对被卷入其中的所有敌人造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56107] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成普通伤害加上5100至6900点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56130] = {name = "蜘蛛疫病", description = "使敌人生病，在30秒内造成12750点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[56149] = {name = "致命毒药", description = "每3秒造成自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56152] = {name = "能量火花", description = "使目标造成的伤害提高50%，施法者会在此过程中牺牲。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56153] = {name = "守护者的光环", description = "保护施法者身旁很大范围内的虫群，使其免疫一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56219] = {name = "使者的礼物", description = "使施法者造成的伤害提高200%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56223] = {name = "蛛网之绳", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[56272] = {name = "奥术吐息", description = "对施法者面前一个半径40码范围的锥形区域内的敌人造成18850至21150点奥术伤害。在受到伤害的5秒后，目标会发生一次能量爆炸，对附近的友军造成9425至10575点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[56310] = {name = "虚弱之咒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56319] = {name = "球状闪电", description = "对进入该区域的敌人造成每1秒850点自然伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56322] = {name = "火花狂乱", description = "施法者向四面八方释放出火花，每个火花造成329至381点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[56326] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[56330] = {name = "钢铁之祸", description = "所有法术和技能的消耗降低50%，造成的伤害提高25%，持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56352] = {name = "风暴冲击", description = "造成120%的武器伤害，并在接下来的12秒内每3秒造成额外的300点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56354] = {name = "疾跑", description = "使施法者的移动速度提高200%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56356] = {name = "铁毛之罩", description = "受到的伤害降低10%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56397] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成0点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56402] = {name = "猛烈撞击", description = "跳向空中，踩踏附近的所有敌人，对他们造成1018至1182点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[56408] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56410] = {name = "盲者信念", description = "爆击几率提高20%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56418] = {name = "雪地突现", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56425] = {name = "大地之握", description = "将敌人包裹在石头中，使其最多10秒无法移动。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = "魔法"},
[56441] = {name = "引爆", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56451] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[56490] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56491] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[56503] = {name = "下潜", description = "钻入雪地中，可以到处移动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56504] = {name = "下潜", description = "钻入雪地中，可以到处移动。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[56505] = {name = "能量涌动", description = "对敌人射出一道纯粹魔法能量的射线，每秒对目标及其周围的敌人造成5000点奥术伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[56506] = {name = "大地震击", description = "以震撼性的力量冲击敌人，造成自然伤害并打断正在施放的法术，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[56508] = {name = "突现", description = "从地下钻出来。你的冰虫会固定在原地，但是可以攻击。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[56513] = {name = "冰虫打击", description = "一次有力的攻击造成5775至7425点伤害并产生大量的仇恨值 （2秒冷却时间）", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56520] = {name = "力量祝福", description = "为友方目标施加祝福，使其攻击强度提高350点，持续30分钟。每个圣骑士在同一时间内只能给目标施加一种祝福。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56524] = {name = "酸性吐息", description = "向面前的一个敌人喷射酸液，造成1330至1470点伤害，并在接下来的15秒内每2秒造成855至945点伤害。（6秒冷却时间）", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56586] = {name = "野蛮横扫", description = "造成20900至23100点物理伤害，由所有受影响的目标平均分担。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56605] = {name = "恶性毒药", description = "每3秒造成2500点自然伤害，持续24秒。最多可以叠加3次。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[56620] = {name = "沸腾烈焰", description = "3秒内每2.79900002秒造成197至253点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[56621] = {name = "雷霆宝珠", description = "向目标投掷闪电之球，造成1651至2349点伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[56625] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高50%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56632] = {name = "混乱之网", description = "向半径25码范围内所有敌人的脚下喷射粘稠的蛛网，将他们缠绕在原地，持续8秒。", mechanic = "定身", range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[56643] = {name = "多重挥砍", description = "连续攻击敌人三次，每次都对敌人造成50%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56644] = {name = "寒冰屏障", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56646] = {name = "激怒", description = "使施法者的攻击速度提高30%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[56647] = {name = "沸腾烈焰", description = "2分钟内每2秒造成197至253点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56648] = {name = "高能蘑菇", description = "使目标造成的伤害提高100%。", mechanic = nil, range = "3码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56683] = {name = "抓起北伐军战士", description = "你的银色天爪龙会尝试抓起一名被俘虏的银色北伐军战士。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[56684] = {name = "放下北伐军战士", description = "在前线基地医护所中放下你营救出来的银色北伐军战士。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[56689] = {name = "骑龙", description = "抓住一条野生巨龙。抓握力会随着时间流逝逐渐下降。当抓握力下降到0时，你就会从龙身上摔下去。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56690] = {name = "长矛猛刺", description = "猛刺野生巨龙，造成1000至1300点物理伤害。\n 这个技能使你对巨龙的抓握力下降5。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56692] = {name = "死亡之口", description = "撕咬一个目标，每1秒对其造成一次物理伤害，数值相当于其生命总值的3%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56698] = {name = "暗影冲击", description = "对敌人发射黑暗魔法箭，造成暗影伤害，数值相当于目标最大生命值的50%。", mechanic = nil, range = "40码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[56702] = {name = "暗影镰刀", description = "向周围随机的敌人投掷暗影之刃，持续6秒。需要引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[56704] = {name = "躲闪利爪", description = "贴在巨龙的胸口上，避免受到利爪的攻击，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[56706] = {name = "撑开龙嘴", description = "撑开野生巨龙的嘴，使其咽喉暴露出来。每撑开一次，致命打击的命中几率就提高5%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56707] = {name = "腐化传染", description = "使一名敌人的攻击间隔延长33%，施法时间延长25%，并且有5%几率在被命中时向友军传染疾病，效果持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "疾病"},
[56709] = {name = "失落希望光环", description = "每数秒使施法者周围一大片区域内所有敌人的生命值上限降低0%，该效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56712] = {name = "翱翔", description = "飞行速度提高385%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[56715] = {name = "生命吸取", description = "立即从敌人身上偷取500点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56716] = {name = "冰风", description = "冰冷的寒风围绕着施法者，寒冷使其施法速度降低50%，但会使所有冰霜法术造成的伤害提高75%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56728] = {name = "黑暗中的眼睛", description = "使塔达拉姆之眼可以反制目标的法术。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56729] = {name = "狂怒跳跃", description = "施法者跃向目标，并使施法者的攻击速度提高200%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[56730] = {name = "黑暗法术反制", description = "造成1000点暗影伤害，并反制敌人的法术，使其在8秒内不能使用与当前施放的法术同类别的法术。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56733] = {name = "暗影之怒", description = "释放暗影之怒，对身边半径10码内的所有敌人造成1369至1631点暗影伤害，并使它们被击退直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56736] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56737] = {name = "践踏", description = "践踏地面，将半径50码范围内的敌人击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56746] = {name = "击打", description = "命令尼尔盖德击打地面，对3码范围内的敌人造成6660至7740点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56747] = {name = "践踏", description = "命令尼尔盖德践踏地面，对周围半径15码范围内的所有敌人造成5941至8459点伤害，并将它们击昏。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[56748] = {name = "咆哮", description = "命令尼尔盖德发出强大的咆哮，对它面前30码范围内的所有敌人造成2971至4229点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[56750] = {name = "收集雪花", description = "让斯诺雷从附近的雪流中收集雪花。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[56753] = {name = "投掷雪球", description = "指挥斯诺雷向一名火热的亡魂投掷雪球。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[56778] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1分钟。可吸收最多30000点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗1点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56785] = {name = "快速传染", description = "感染敌人，使其每3秒对周围的盟友造成自然伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = "疾病"},
[56837] = {name = "寒冰箭", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[56843] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成1157至1343点奥术伤害，持续6秒。", mechanic = nil, range = "10—70码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[56855] = {name = "飓风打击", description = "对附近所有敌人发动飓风打击，造成武器伤害外加150%的伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56858] = {name = "烈焰打击", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[56861] = {name = "强风", description = "你召唤一道猛烈的台风，对它接触到的敌对目标造成602至698点自然伤害，并将其击退5码。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56862] = {name = "水箭", description = "对敌人发射水箭，造成124至145点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[56867] = {name = "毒云", description = "每2秒对附近敌人造成950点自然伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56891] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56896] = {name = "犀牛打击", description = "强力的攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56897] = {name = "风暴召唤", description = "每1秒对目标区域造成2200点自然伤害，持续5秒。（15秒冷却时间）", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[56898] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[56908] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成8750至11250点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[56909] = {name = "顺劈斩", description = "对一名敌人和他身边最近的友方造成35%的武器伤害，最多可以攻击10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56910] = {name = "扫尾", description = "用尾巴扫击施法者身后所有的敌人，造成3063至3937点伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56920] = {name = "暗言术：灭", description = "对一名敌人造成4163至4837点暗影伤害，但对施法者造成等量伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56925] = {name = "冰霜卷须", description = "霜火卷须吞没目标，造成2188至2812点冰霜伤害。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[56926] = {name = "雷霆震击", description = "制造一片持续10秒的雷电之云，立即对指定区域内所有敌人造成1575至2025点自然伤害并附加每2秒1575至2025点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57055] = {name = "迷你", description = "附近敌人的伤害降低75%。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[57057] = {name = "托瓦德的威慑", description = "激活之后，你受到的所有伤害降低60%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57058] = {name = "奥术震击", description = "使用奥术魔法冲击一名敌人，造成9425至10575点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57060] = {name = "加速", description = "使施法者的攻击速度和施法速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57061] = {name = "毒云", description = "每2秒对附近敌人造成3238至3762点自然伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[57063] = {name = "奥术吸引", description = "受到的奥术伤害提高2000点，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57066] = {name = "践踏", description = "对附近的敌人造成3299至3701点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57076] = {name = "血肉侵蚀", description = "侵蚀敌人的血肉，每3秒造成825点额外的自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[57090] = {name = "再生", description = "每秒为目标恢复500点生命值，持续10秒。奖励一个连击点数。可以叠加最多5次。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57092] = {name = "炽热疾速", description = "飞行速度提高500%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[57108] = {name = "烈焰之盾", description = "施法者笼罩在烈焰护盾中，所有受到的伤害降低80%。根据连击点数决定持续时间：\n 1点：2秒\n 2点：3秒\n 3点：4秒\n 4点：5秒\n 5点：6秒", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57143] = {name = "生命爆发", description = "释放治愈的能量，治疗周围半径60码范围内的友方目标，并使施法者的治疗效果提高50%。治疗效果和持续时间根据连击点数的数量决定：\n 1点：5000治疗，5秒\n 2点：7500治疗，10秒\n 3点：10000治疗，15秒\n 4点：12500治疗，20秒\n 5点：15000治疗，25秒", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57322] = {name = "闪电新星", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57374] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57376] = {name = "神圣之箭", description = "对敌人发射圣光魔法箭，造成神圣伤害。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57377] = {name = "谴责", description = "用圣光之力鞭笞每个敌人，造成5655至6345点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57381] = {name = "不灭痛楚", description = "黑暗魔法横扫所有敌人，造成5655至6345点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57385] = {name = "银色火炮", description = "向天灾士兵发射，将它们烧成灰烬。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[57395] = {name = "绝望打击", description = "使用施法者体内残存的一点能量造成200%的武器伤害，并使施法者本人昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57408] = {name = "风暴雷云", description = "在施法者身边召唤一道风暴雷云，在受到攻击时对攻击者造成300点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[57412] = {name = "清算炸弹", description = "向天灾士兵释放清算的力量，造成极大量的伤害。甚至会有人指出这种伤害实在是高得有些离谱。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[57413] = {name = "噩梦", description = "进入翡翠梦魇。", mechanic = nil, range = "50000码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[57428] = {name = "静电力场", description = "在一个随机目标的位置召唤出一片电花闪烁的能量场。该能量场每秒对位于该位置半径30码范围的所有敌人造成9425至10575点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57430] = {name = "静电力场", description = "在一个随机目标的位置召唤出一片电花闪烁的能量场。该能量场每秒对位于该位置半径30码范围的所有敌人造成9425至10575点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57432] = {name = "奥术脉冲", description = "立即释放出一阵奥术能量波，对30码内的敌人造成28275至31725点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57454] = {name = "冰刺", description = "冰刺造成1295至1505点冰霜伤害，并将敌人抛上空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57456] = {name = "霜寒", description = "每3秒造成48至52点冰霜伤害，持续6秒。\n 移动速度降低10%，持续6秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57459] = {name = "奥术风暴", description = "向空中发射魔法飞弹集束，魔法飞弹会选择一个邻近的随机敌人目标并倾泻而下，造成9425至10575点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57468] = {name = "嬉戏", description = "轻取一名敌人，造成200%普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57477] = {name = "冰冻吐息", description = "对施法者正面锥形区域内的敌人造成冰霜伤害，偷取他们的法力值并使他们的移动速度降低，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57480] = {name = "动感光波", description = "造成720至880点自然伤害，并将目标拉到施法者身边。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[57488] = {name = "刺耳尖叫", description = "向敌人冲锋，造成普通伤害外加428至472点伤害。", mechanic = "昏迷中", range = "8—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57491] = {name = "烈焰之啸", description = "对附近的敌人造成火焰伤害并将其淹没在熔岩中，使其移动速度降低并在10秒内持续受到火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57493] = {name = "速度爆发", description = "飞行速度提高100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57524] = {name = "混乱", description = "受到的爆击伤害和你造成的爆击伤害都提高50%，且施法者的爆击几率提高25%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57546] = {name = "强效超度邪恶", description = "被选为目标的亡灵或恶魔将被迫逃跑最多持续20秒。对其造成的所有伤害将会打断这一效果。同一时间只能对一个目标施放。", mechanic = "策反", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57547] = {name = "瓦格雷之触", description = "5秒内每1秒造成324至376点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[57557] = {name = "烈焰打击", description = "对一名敌人造成火焰伤害，并使其受到的火焰伤害提高，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57570] = {name = "暗影吐息", description = "对位于施法者正面锥形区域内的敌人造成6938至8062点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57579] = {name = "暗影裂隙", description = "5秒后对任何停留在暗影裂隙内的敌人造成6188至8812点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[57580] = {name = "闪电灌注", description = "用闪电灌注目标并引起过载，于5秒后对其周围的目标造成1411至1589点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[57581] = {name = "虚空冲击", description = "5秒后对所有处于暗影裂隙内的敌人造成6188至8812点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57589] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57592] = {name = "修理建筑物", description = "修理受损的建筑物。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[57599] = {name = "暗影打击", description = "邪恶的攻击，对目标造成60%的武器伤害再加上27点伤害，并使目标感染血之疫病，持续受到暗影伤害。这个技能可以从目标身上移除一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57601] = {name = "血之疫病", description = "血之疫病造成暗影伤害，每次伤害生效时都有50%的几率移除一个持续治疗效果，持续12秒。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[57609] = {name = "火炮", description = "发射炮弹。对敌人造成最多5997至6003点伤害，对周围建筑造成最多1300点攻城伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57617] = {name = "冰尖之毒", description = "对敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[57628] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[57629] = {name = "冰霜新星", description = "对邻近敌人造成冰霜伤害，并使其无法移动，持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57635] = {name = "逃脱", description = "尝试从敌人面前逃脱，向后方跳跃。必须面对目标使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57640] = {name = "影袭", description = "对一名敌人造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57641] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57643] = {name = "法术反射", description = "举起盾牌，反射下一个对你施放的法术。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[57644] = {name = "暗影箭", description = "向附近的敌人发射黑暗的魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[57645] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续24秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57647] = {name = "月火", description = "烧灼敌人，造成奥术伤害，并在随后的12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57648] = {name = "愤怒", description = "对敌人发射闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57652] = {name = "毁灭之波", description = "你制造一道毁灭之波，对你前方20码距离以内接触到它的敌人造成4163至4837点自然伤害，并将它们击退。对被冻结的目标造成双倍伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[57655] = {name = "猎豹形态", description = "变成一头猎豹，近战攻击强度提高100点再加上敏捷数值，免疫变形魔法效果，并可使用多种猎豹形态下专有的技能。\n\n 变身可以解除施法者身上的所有变形和移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57657] = {name = "裂伤", description = "对目标造成100%的普通伤害外加25点伤害，并使重殴、撕碎以及流血效果对其造成的伤害提高30%，效果持续12秒。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57661] = {name = "割裂", description = "终结技，造成持续伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57665] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[57668] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，使其无法移动，持续最多8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[57676] = {name = "传送门：沙塔斯", description = "制造一个传送门，将穿越它的队友传送到沙塔斯城。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[57688] = {name = "聚焦之怒", description = "当施法者连续受到攻击和法术伤害时激怒，攻击速度和伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57723] = {name = "筋疲力尽", description = "无法获得英勇或其他类似效果的增益。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57724] = {name = "心满意足", description = "无法获得嗜血或其他类似效果的增益。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57725] = {name = "暗影箭", description = "向附近的敌人发射黑暗的魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[57728] = {name = "震荡波", description = "向前方释放出强大的能量波，造成4050至4950点伤害，并使处于你面前15码锥形区域范围内的所有敌方目标昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[57733] = {name = "龙语之怒", description = "使所有小队成员的近战攻击、远程攻击及施法速度提高35%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[57740] = {name = "虔诚光环", description = "使附近的小队成员获得额外的护甲值，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57741] = {name = "震荡波", description = "向前方释放出强大的能量波，造成3150至3850点伤害，并使处于魔像面前10码锥形区域范围内的所有敌方目标昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[57742] = {name = "复仇之怒", description = "鞭打邻近的友方单位使其狂怒，免疫群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57753] = {name = "制造烈焰之珠", description = "塑能纯焰，制造出一颗漂浮在空中的烈焰之珠并向目标移动，沿途对18码内敌人发射灼烧光线。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[57757] = {name = "火焰之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每2秒造成2775至3225点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57759] = {name = "落锤", description = "当头一锤砸下，使敌人的体型、属性和造成的物理伤害降低5%。效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57762] = {name = "生命绽放", description = "每秒恢复142至158点生命值，效果结束或被驱散时再恢复463至537点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57765] = {name = "滋养", description = "为一个友方目标恢复694至806点生命值。你施放在目标身上的回春术、愈合或生命绽放效果可以使该治疗效果提高20%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[57766] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[57767] = {name = "净化", description = "净化一个友方目标，移除1个中毒效果，1个疾病效果和1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57769] = {name = "命令圣印", description = "使圣骑士有一定几率造成70点额外神圣伤害。圣骑士在同一时间内只能激活一种圣印。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57774] = {name = "圣光审判", description = "释放圣印的能量，制裁一名敌人，持续直到主动取消，对被制裁敌人的攻击会有一定几率治疗制裁施法者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57775] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[57777] = {name = "恢复", description = "治疗目标，在15秒内恢复总计2360至2640点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57778] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57779] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[57780] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[57781] = {name = "闪电箭", description = "对目标施放闪电箭，造成234至266点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[57783] = {name = "大地震击", description = "以震撼性的力量冲击敌人，造成自然伤害并打断正在施放的法术，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57784] = {name = "雷霆风暴", description = "唤下一道雷霆闪电，攻击附近15码内所有的敌人。对所有邻近的敌人造成185至215点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57785] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[57789] = {name = "致死打击", description = "对一名敌人造成100%武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57791] = {name = "嗜血", description = "立刻攻击目标，对其造成30点伤害。另外，你的下5次成功的近战攻击每次都可令你恢复生命值总量的1.5%。效果持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57794] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成50%的武器伤害，并使其昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57795] = {name = "毁灭打击", description = "击碎目标的护甲，对其造成破甲效果。另外还可以造成20%的武器伤害，外加目标身上每层破甲效果所提供的50点伤害加成。破甲效果可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57798] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在8秒内对进入该区域的所有敌人造成240点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57799] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成180至220点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击2个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[57801] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成3063至3937点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57802] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效6次。大地之盾持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57807] = {name = "破甲", description = "击碎敌人的护甲，每次破甲都可以使其护甲值更低。可以叠加最多5次，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57815] = {name = "刺骨尖啸", description = "对邻近敌人造成24至29点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57825] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[57832] = {name = "雷霆一击", description = "雷霆一般震击附近的敌人，使它们的攻击间隔延长20%，持续30秒，并对它们造成200点伤害（此伤害值受到攻击强度加成影响）。这个技能最多影响4个目标并可以造成额外的威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[57833] = {name = "冰霜喷吐", description = "每1秒造成264至306点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[57835] = {name = "暮光之赐", description = "使目标的暗影伤害提高50%，受到的伤害降低100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[57843] = {name = "充能的火焰护盾", description = "一道魔法护盾围绕施法者，造成的所有伤害提高30%，并且能够吸收火焰伤害，持续1.50分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57846] = {name = "英勇打击", description = "一次有力的攻击，近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57861] = {name = "伦诺克的怒吼", description = "宠物发出咆哮，受到的伤害提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57882] = {name = "跳跃", description = "跃向指定位置，最短距离5码，最长距离45码。轻盈追迹者可以使用此技能脱离战斗。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57912] = {name = "奥术闪电", description = "紫罗兰监狱的防御系统对非法入侵的生命体造成13000点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57941] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[57942] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57949] = {name = "碎裂", description = "在受到伤害时造成1414至1586点暗影伤害。这个效果会跳跃到附近的其他团队成员身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[57959] = {name = "位面畸体", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57976] = {name = "位面爆炸", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57984] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[58025] = {name = "冰霜打击", description = "使目标受到的冰霜伤害提高，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58026] = {name = "十字军祝福", description = "十字军祝福\n你对抗天灾军团的能力大幅度提升了！在旗帜附近守卫时的法力值和生命值恢复速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58040] = {name = "破坏牢房的封印", description = "弱化囚室大门上的封印。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[58053] = {name = "圣光术", description = "为一个友方目标恢复 4936至 5493点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[58054] = {name = "王者祝福", description = "为友方目标施加祝福，使其所有属性提高10%，持续30分钟。每个圣骑士在同一时间内只能给目标施加一种祝福，同类型的祝福不能重叠。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58105] = {name = "沙德隆之力", description = "沙德隆的出现使所有敌人受到的火焰伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58127] = {name = "神圣风暴", description = "立即使用武器攻击，对8码内最多4名敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58130] = {name = "冰封之韧", description = "死亡骑士冻结 他的 血液，对昏迷效果免疫，受到的所有伤害降低50%，持续12秒。不能移除已经受到的昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58153] = {name = "不洁的圣光", description = "治疗一名友方目标，恢复 4936至 5493点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[58154] = {name = "不公之锤", description = "使目标昏迷6秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[58187] = {name = "能量转移", description = "使一名盟友的攻击速度提高1%，持续1秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[58203] = {name = "铁链", description = "将锁链绑在一颗天灾炸弹上，以便将炸弹拖到笨拙的凶尸附近。在拖动炸弹时不能进行其它动作。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[58282] = {name = "投掷", description = "将目标举起来扔掉，造成900至1100点伤害。这个技能可以对石头形态下的石像鬼造成毁灭性的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[58283] = {name = "投掷岩石", description = "向一个敌人投掷石块，造成405至495点伤害，并使其迷惑2秒。敌人多半不会注意到是谁扔的石头。", mechanic = nil, range = "8—25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[58291] = {name = "瓦解护盾", description = "弱化囚禁俘虏的魔法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58438] = {name = "点燃", description = "恶意点燃一团火焰。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[58455] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成648至752点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58456] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成720至880点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58457] = {name = "寒冰箭", description = "对一名敌人造成723至977点冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[58458] = {name = "冰霜新星", description = "对邻近敌人造成324至376点冰霜伤害，并使其无法移动，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58459] = {name = "穿刺", description = "每3秒对一名敌人造成250点物理伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58460] = {name = "残忍打击", description = "造成150%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58461] = {name = "破甲", description = "击破敌人的护甲，每次破甲可以使其护甲值降低10%。可叠加最多5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58462] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成833至967点奥术伤害。每次施放奥术冲击，施法时间都会递减。这个效果可以叠加最多5次，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[58463] = {name = "冰锥术", description = "对施法者正面锥形区域内的敌人造成50点冰霜伤害，使他们的移动速度降低，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58464] = {name = "寒冰锁链", description = "制造寒冰锁链缠绕敌人，将其固定在原地无法移动，持续4秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58469] = {name = "奥术增效", description = "近战攻击、远程攻击、施法及移动速度提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58470] = {name = "战术闪现", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58471] = {name = "背刺", description = "对一名敌人造成175%武器伤害，只能在目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58504] = {name = "痛苦打击", description = "对目标造成100%武器伤害并使其痛苦不已，受到的伤害提高20%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58506] = {name = "潜行", description = "使施法者进入潜行状态。该效果一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[58508] = {name = "侧面横扫", description = "对一名邻近的敌人造成60%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58510] = {name = "魔法限制", description = "使敌人的施法速度降低50%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58511] = {name = "腐烂的苹果味", description = "你闻起来真是恶臭无比。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58514] = {name = "腐烂香蕉的气味", description = "这种味道……就像是食尸鬼的脚和猪屁股的混合体。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58516] = {name = "压制", description = "立即压制敌人，造成75%武器伤害。只能在目标躲闪后使用。压制不能被格挡，躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[58517] = {name = "重伤", description = "一次残忍的攻击，造成100%武器伤害并使目标持续大量流血，每3秒造成694至806点伤害，直到被完全治愈。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58519] = {name = "吐唾沫", description = "被人吐唾沫。没有人喜欢你。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58526] = {name = "碧蓝之缚", description = "魔法能量束缚敌人，使其在4秒内不能攻击也无法施法。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58531] = {name = "奥术飞弹", description = "对一名敌人发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58532] = {name = "寒冰箭雨", description = "对附近的敌人造成1800至2200点冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[58534] = {name = "深度冻结", description = "对目标造成1018至1182点冰霜伤害，并使其昏迷4秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58535] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[58536] = {name = "奥术箭雨", description = "对邻近敌人发射魔法箭，造成2035至2365点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[58537] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续5秒。在这个过程中，绵羊无法攻击或施法，任何伤害都会让绵羊恢复正常状态。同一时间内只能将一个目标变成绵羊，只能对野兽、龙类、巨人、人型生物和小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[58540] = {name = "幻象监牢", description = "幻象监牢 魔法\n被禁锢。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58541] = {name = "相位跳跃", description = "使影魔通过相位变换向前方移动30码，路线上有阻挡物则会停止，传送可以解除影魔身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[58542] = {name = "孵卵", description = "孵化暮光龙卵…", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[58543] = {name = "相位变换", description = "暂时脱离普通世界，可以离开战斗并提高移动速度，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[58544] = {name = "鲜血虹吸", description = "从一个敌人身上吸取生命值，并将其转移给影魔，持续6秒。这个效果非常弱，因为影魔并不擅长进行直接战斗。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[58548] = {name = "灵体", description = "非常难以被侦测到。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58579] = {name = "燃烧之焰", description = "火焰团每1秒造成150点火焰伤害，持续30秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58619] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害再加上120点伤害，并将其击退。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58624] = {name = "腐蚀新生", description = "使敌人受到堕落魔网能量影响，每3秒受到360至440点奥术伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58658] = {name = "破坏天灾水晶", description = "破坏一块天灾水晶，将它送回它原本所在的世界。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[58663] = {name = "践踏", description = "践踏一名敌人，对其造成3770至4230点物理伤害，并将其击倒2秒。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = "5​秒", dispel_type = nil},
[58667] = {name = "能量诅咒", description = "引导周围魔网的能量诅咒一名敌人，每3秒造成250点伤害并使其承受的魔法伤害提高20%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[58678] = {name = "岩石碎片", description = "抛出一堆乱石，每0.1秒攻击一次目标敌人，持续3秒，同时对位于目标敌人附近5码范围内的其它敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = "4​秒", dispel_type = nil},
[58683] = {name = "野蛮战斗", description = "野蛮战斗\n受到的物理伤害提高4%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58688] = {name = "无法控制的能量", description = "释放出一波奥术洪流，对施法者正面的敌人造成3800至4200点奥术伤害，并且每3秒额外造成1000点奥术伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[58690] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成1575至1925点伤害，并打断其正在施放的法术，持续2秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58693] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每2秒造成1500点冰霜伤害，并使其移动速度降低40%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[58694] = {name = "奥术真空", description = "将所有邻近的敌方目标召唤到施法者所在的位置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[58729] = {name = "灵魂免疫", description = "你最近刚刚从墓地复活，因此获得了暂时性的防护。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58743] = {name = "拦截", description = "冲锋敌人，造成65点伤害并使其昏迷3秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58747] = {name = "拦截", description = "冲锋敌人，对其造成65点伤害并使其昏迷3秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58769] = {name = "拦截", description = "冲锋敌人，造成65点伤害并使其昏迷3秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58770] = {name = "吸取法力", description = "在5秒内吸取一名敌人最多5000点法力值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[58839] = {name = "暗影打击", description = "邪恶的攻击，对目标造成60%的武器伤害再加上9点伤害，并使目标感染血之疫病，持续受到暗影伤害。这个技能可以从目标身上移除一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58840] = {name = "血之疫病", description = "血之疫病造成暗影伤害，每次伤害生效时都有50%的几率移除一个持续治疗效果，持续12秒。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[58841] = {name = "狂乱", description = "使施法者的物理伤害提高10%，效果持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58843] = {name = "暗影打击", description = "邪恶的攻击，对目标造成60%的武器伤害再加上9点伤害，并使目标感染血之疫病，持续受到暗影伤害。这个技能可以从目标身上移除一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58844] = {name = "血之疫病", description = "血之疫病造成暗影伤害，每次伤害生效时都有50%的几率移除一个持续治疗效果，持续12秒。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[58845] = {name = "扭曲血肉诅咒", description = "使敌方目标的生命值上限降低25%。\n 每3秒受到1500点暗影伤害，持续30秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[58848] = {name = "时间停止", description = "使半径50码的球形范围内的时间停滞2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58852] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成5890至6510点暗影伤害并且每3秒造成额外380至420点暗影伤害，持续21秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58859] = {name = "灵魂撕咬", description = "撕咬敌人，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58867] = {name = "幽灵狼跳跃", description = "跳到目标背后。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[58875] = {name = "幽魂步", description = "移除所有的移动限制效果，并使你的移动速度提高60%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[58905] = {name = "突击者重殴", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58912] = {name = "阴影风暴", description = "法术攻击一个敌人后，将会跳转到下一个目标身上。这个法术可以攻击最多12个目标，对每个目标都造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[58913] = {name = "灵魂裂劈", description = "对一名敌人和其最近的盟友造成武器伤害，最多影响3个目标，并恢复你5%的法力值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58916] = {name = "巫妖王的礼物", description = "令目标区域内被打倒的洛丹伦步兵苏醒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[58917] = {name = "驱散爪牙", description = "驱散附近的最多5名食尸鬼奴仆，每一名食尸鬼奴仆可以为你恢复10%的生命值和法力值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[58921] = {name = "真言术：韧", description = "使一名盟友的耐力提高104点，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58953] = {name = "拳击", description = "拳击目标，造成10%的武器伤害，并使其在4秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58960] = {name = "重压跳跃", description = "跃向一个敌人，造成0点物理伤害，将附近的所有敌人击退并生成一团窒息的烟云。", mechanic = nil, range = "10—80码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[58965] = {name = "窒息云雾", description = "猛击地面，扬起一团令人窒息的粉尘，每秒对所有被抓住的敌人造成2000点自然伤害，并使他们的命中几率降低50%。", mechanic = nil, range = "10—80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58995] = {name = "爆炸尸体", description = "死亡时爆炸，对所有附近的敌人造成1414至1586点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59006] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[59043] = {name = "最黑暗的夜晚", description = "你的爆击提高 214 点，持续10秒。该效果最多可以堆叠3次。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[59059] = {name = "发射炸弹", description = "向地面上投掷重磅炸弹。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[59061] = {name = "护盾充能", description = "使你的绿外线护盾重新获得30层能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[59085] = {name = "焊接", description = "尝试将一名敌人焊接在地面上，使其移动时受到周期性自然伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59105] = {name = "法力撕咬", description = "撕咬敌人，造成340至460点伤害并使其承受的奥术伤害提高15%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59108] = {name = "粘性毒药", description = "使目标中毒，造成3500点自然伤害，并使其所有法术和技能的消耗提高25%，持续45秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[59110] = {name = "冲撞", description = "将一名敌人击退，造成普通伤害再加上250至350点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59122] = {name = "疫病之瓶", description = "对附近的敌人造成自然伤害，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[59130] = {name = "鲜血打击", description = "立即攻击目标，造成60%的武器伤害外加你施加于目标身上的每个疾病效果提供的55点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59131] = {name = "冰冷触摸", description = "对目标造成217到235点冰霜伤害（受攻击强度加成影响），并使其远程攻击、近战攻击和施法速度降低15%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[59133] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害再加上37点伤害（受攻击强度加成影响），并使目标感染疫病，在12秒内造成总计292点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[59134] = {name = "凋零缠绕", description = "释放邪恶的能量，对一个敌方目标造成184点暗影伤害（此伤害受到攻击强度加成影响），或者为一个友方亡灵目标恢复276点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59146] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59193] = {name = "工程学", description = "切换到伤害控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[59194] = {name = "炸弹舱", description = "切换到投弹器。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[59196] = {name = "防空炮台", description = "切换到防空炮。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[59208] = {name = "激怒", description = "激怒\n小心！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59220] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[59247] = {name = "缩小", description = "使一个敌人的力量降低150点，耐力降低150点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[59260] = {name = "钩网", description = "使一名敌人在3秒内无法移动并造成物理伤害。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[59267] = {name = "枯萎咆哮", description = "对周围的敌人造成4000点伤害并使其生命值降低1000点。该效果最多可以叠加50次，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59284] = {name = "天灾桶", description = "向远方投掷一只天灾桶。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[59285] = {name = "疾疫", description = "对敌人造成自然伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59304] = {name = "灵魂打击", description = "造成4625至5375点伤害并使其承受的物理伤害提高1000点。效果最多可以叠加100次，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59374] = {name = "法力毁灭", description = "每2秒消耗750点法力值，持续8秒。并造成奥术伤害，数值等同于燃烧的法力值。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[59386] = {name = "白骨护甲", description = "凯雷塞斯王子包裹在白骨护甲里，在1分钟内吸收7400至8600点伤害。在白骨护甲生效期间，物理攻击不能干扰施法。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[59391] = {name = "压制火力", description = "向目标及其周围150码范围内的所有敌人发射集束火箭弹。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[59392] = {name = "攻城弹", description = "对一个敌人造成物理伤害。", mechanic = nil, range = "80码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[59395] = {name = "憎恶之钩", description = "对目标造成150点物理伤害，并将其拉到施法者身边。", mechanic = "抓住", range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[59407] = {name = "黑暗之影", description = "使施法者被暗影所包围，暗影将有100%的几率封存攻击者，并且每3秒对其造成450点暗影伤害，持续21秒。叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[59416] = {name = "召唤迅猛龙", description = "呼唤邻近的迅猛龙协助暴龙之王爵德作战。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[59424] = {name = "瓦里玛萨斯之力", description = "释放瓦里玛萨斯之力，攻击速度提高150%，造成的所有伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59425] = {name = "Stormwind Portal State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59431] = {name = "吸血虫群", description = "制造出一群蝗虫来保护施法者。这些蝗虫会对半径60码范围的所有敌人每秒造成330至370点自然伤害。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59434] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成4250至5750点暗影伤害并且每2秒造成额外500点暗影伤害，持续20秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59435] = {name = "暗影新星", description = "对30码内所有敌人造成6938至8062点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[59460] = {name = "投掷天灾桶", description = "造成4163至4837点暗影伤害并在6秒内每1秒造成1850至2150点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[59463] = {name = "解缚", description = "移除所有附近友方单位受到的诱捕、群体控制和昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[59464] = {name = "投掷巨石", description = "向远方投掷一块巨石。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "诅咒"},
[59465] = {name = "蜘蛛之怒", description = "激怒一个虫人，使其体积增大，造成的伤害提高。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[59466] = {name = "灼烧之焰", description = "对附近的敌人造成3238至3762点火焰伤害，并使其受到的火焰伤害提高35%，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[59468] = {name = "火球术", description = "对目标造成3600至4400点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59469] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成5735至6665点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[59470] = {name = "熔岩灼烧", description = "每1秒造成1573至1827点火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[59471] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效20次。大地之盾持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[59473] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[59474] = {name = "奥术能量", description = "使施法者的攻击和施法速度提高125%并使其造成的物理伤害提高125%。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[59483] = {name = "奥术弹雨", description = "对敌人发射奥术飞弹，造成3608至4192点奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59485] = {name = "奥术冲击", description = "对一名敌人造成1758至2042点奥术伤害，并使其受到的奥术伤害提高300点，持续20秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[59506] = {name = "英雄前锋", description = "周期性地吸引0码内所有敌人的注意力，并对0码内所有敌人产生额外的高威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59507] = {name = "雷鸣", description = "唤下一道雷霆闪电，使你充满能量并攻击附近10码内的敌人。为你回复5%的法力值的同时，对所有邻近敌人造成 9350至 10680点自然伤害并将其击退15码。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59514] = {name = "上层精灵的尖啸", description = "发出的愤怒的尖啸，对施法者前面锥形区域内的所有敌人造成7200至8800点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[59515] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加225点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59516] = {name = "泼溅", description = "水流席卷所有邻近的敌人，造成925至1075点冰霜伤害并击退他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59517] = {name = "闪电链", description = "向一名敌人射出一支闪电箭，这支闪电箭将对初始目标造成24至29点自然伤害，然后将继续攻击它周围最近的敌人。该法术最多可以影响10个目标。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[59519] = {name = "熔岩爆裂", description = "对敌人施放熔岩爆裂，造成6154至7846点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[59520] = {name = "水之冲击", description = "向一名敌人射出一股水柱，造成5550至6450点冰霜伤害，并将敌人击退。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59521] = {name = "水箭之雨", description = "对周围半径45码范围内的所有敌人发射水箭，造成4394至5106点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[59522] = {name = "狂乱", description = "攻击和施法速度提高100%，造成的物理伤害提高25%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59525] = {name = "痛苦射线", description = "对一名敌人造成2000点暗影伤害并使其受伤，任何对其使用的治疗技能效果降低15%，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59537] = {name = "自然之力", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[59549] = {name = "旋风斩", description = "周期性地触发一次旋风击退效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59564] = {name = "气胀", description = "在莫德雷萨底部，使附近的天灾爪牙昏迷，每1秒对它们造成一次伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[59604] = {name = "摔绊", description = "对敌人造成50%普通伤害，并使其移动速度降低30%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59608] = {name = "破甲", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低，最多可累加5次，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59622] = {name = "防空火箭", description = "向正前方发射爆炸性的导弹，在其飞行100码之后爆炸，攻击周围半径10码范围内的所有敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "250​毫秒", dispel_type = nil},
[59631] = {name = "潮汐之怒", description = "对路径上的所有敌人造成100000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59638] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[59643] = {name = "插下部落军旗", description = "将部落军旗插在伊米海姆山巅祭坛上。10码射程。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "5​分钟", dispel_type = nil},
[59651] = {name = "绿外线视界", description = "使目标获得看到绿外光谱的能力。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59663] = {name = "黑寒强化", description = "使用邪恶魔法强化一名巫妖王的仆从，使其造成的伤害提高30%，承受的伤害降低50%，效果持续1分钟。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[59666] = {name = "漩涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59687] = {name = "爆炸", description = "对附近的敌人造成7400至8600点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59689] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径5码范围内的所有敌人造成50%的武器伤害，并使其昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59697] = {name = "激怒", description = "近战攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[59698] = {name = "治疗祷言", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[59700] = {name = "神圣冲击", description = "使用神圣魔法冲击敌人，造成9625至12375点神圣伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59701] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成18900至23100点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[59702] = {name = "爆炸火箭弹", description = "向目标区域发射跳跃机器人身上装载的爆炸火箭弹，将敌人的跳跃机器人击退，并对其造成20%的伤害！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[59703] = {name = "神圣打击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[59705] = {name = "战争践踏", description = "Inflicts Physical damage to nearby enemies, knocking them back and stunning them for 6秒.", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59710] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59711] = {name = "召唤骷髅", description = "召唤5个骷髅协助施法者作战，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59712] = {name = "黑色之箭", description = "诅咒敌人，在30秒内造成周期性暗影伤害。如果目标死于黑色之箭的伤害则将会从其尸体上召唤一个骷髅。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[59713] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成55500至64500点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59715] = {name = "奥术震击", description = "立即向一名敌人释放奥术能量，造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[59723] = {name = "离别的痛苦", description = "使用反能量箭攻击敌人。反能量箭每吸收1点法力值，目标会受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[59733] = {name = "投掷巨石", description = "向远方投掷一块巨石。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "诅咒"},
[59737] = {name = "双倍速度", description = "移动速度提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[59743] = {name = "虚空转移", description = "狂暴地将目标扔入虚空中，每秒造成1600点暗影伤害。此效果结束之后，目标完全进入虚空，可以看到隐藏的虚空生物。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[59745] = {name = "黑暗遮蔽", description = "黑暗笼罩施法者。当施法者受到伤害时，攻击者受到的治疗效果就降低30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[59750] = {name = "大地之刺", description = "一枚石钉从当前敌对目标脚下刺出，造成5550至6450自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[59756] = {name = "希尔瓦娜斯之歌", description = "希尔瓦娜斯的歌声提高了你的战斗力。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59761] = {name = "天灾桶", description = "向远方投掷一只天灾桶。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[59790] = {name = "心脏打击", description = "使施法者进入专注状态，迅速射击附近的敌人，持续8秒。", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[59820] = {name = "枯竭", description = "艾库隆体内的水干涸了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59838] = {name = "旋风降落", description = "风将你送到了安全的地方。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59849] = {name = "闪电之环", description = "对附近的敌人造成1885至2115点自然伤害，并使其承受的自然伤害提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[59880] = {name = "火力压制", description = "向伊米海姆矛枪开火，阻挡它的视野，并阻塞它的射击机关。持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59894] = {name = "发射长矛", description = "向目标发射长矛，造成4069至5231点伤害。", mechanic = nil, range = "90码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[59910] = {name = "召唤爪牙", description = "召唤一支恶臭的巨魔尸体大军协助施法者作战。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[59942] = {name = "天灾军团旗帜携带者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59992] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上额外伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60023] = {name = "天灾军旗光环", description = "使周围半径50码范围内的所有天灾士兵造成的伤害提高20%，攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60046] = {name = "刺杀", description = "立即杀死牺牲者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[60067] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害再加上75点伤害，并使对手昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[60074] = {name = "时间停止", description = "使半径100码范围内的时间停止流动，持续6秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60075] = {name = "激怒", description = "使你的攻击间隔缩短50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[60076] = {name = "时间震击", description = "造成1480至1720点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60077] = {name = "停止时间", description = "停止时间的流动，使所有敌对的龙被冻结在原地，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[60084] = {name = "暗影面纱", description = "使附近敌人在受到治疗时的治疗效果降低50%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[60104] = {name = "黑暗之握", description = "操控无处不在的邪恶能量将目标拉到施法者身边。", mechanic = "抓住", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60109] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成1%的武器伤害，并使其昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60121] = {name = "古老的诅咒", description = "诅咒周围所有的敌人，每3秒造成250点暗影伤害并使其攻击速度和施法速度降低15%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[60158] = {name = "魔法反射", description = "反射全部指向施法者的法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[60160] = {name = "枯萎凋零", description = "每1秒对影响区域内的所有目标造成200点暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60177] = {name = "血之饥渴", description = "使你激怒，造成的所有伤害提高5%。如果在受到有害物理效果影响的情况下使用，则尝试移除该效果，并返还5点能量值。这个效果可以叠加最多3次，持续30秒。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[60178] = {name = "传送攻击者", description = "将攻击方传送到船上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60181] = {name = "奥术之流", description = "对一名敌人造成奥术伤害，持续4秒。", mechanic = "被诱捕", range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[60182] = {name = "法力爆炸", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成1900至2100点奥术伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[60183] = {name = "收割灵魂", description = "收割敌人的灵魂，提升自己的能量并增大体型。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60186] = {name = "暗影打击", description = "一次残忍的突袭，造成武器伤害并使目标染上疫病，在12秒内造成852点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[60195] = {name = "影袭", description = "对目标造成普通武器伤害再加上1点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60206] = {name = "撞击", description = "撞击攻城车前方的所有敌人，造成伤害，并将其击退。同时对建筑物造成1500点攻城伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[60227] = {name = "定时炸弹", description = "数秒后爆炸，造成7400至8600点火焰伤害。\n 嘀嗒嘀嗒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[60231] = {name = "天灾之握", description = "被巫妖王捕获。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60236] = {name = "飓风", description = "使一名敌人昏迷4秒。", mechanic = "驱逐", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[60239] = {name = "石像鬼伏击", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[60287] = {name = "防空火箭", description = "向正前方发射爆炸性的导弹，在其飞行90码之后爆炸，攻击周围半径10码范围内的所有敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "250​毫秒", dispel_type = nil},
[60288] = {name = "狙击", description = "一击致命。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60290] = {name = "冲击波", description = "释放出烈焰波浪，对邻近的敌人造成火焰伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60298] = {name = "打开军团传送门", description = "他们来了……", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[60300] = {name = "邪恶狂怒", description = "使一名盟友的攻击速度和造成的伤害提高50%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[60430] = {name = "熔岩之怒", description = "熔岩火焰被岩浆所覆盖，体积、生命值和所造成的伤害都得到提升。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[60440] = {name = "精神灼烧", description = "在敌方目标周围制造一次暗影魔法的爆炸，对目标及目标周围10码内的所有敌人每秒造成817至883点暗影伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[60446] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[60449] = {name = "暗影形态", description = "进入暗影形态，使你的暗影伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[60451] = {name = "时光腐蚀", description = "时光腐蚀\n灌注了堕落的时空能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60453] = {name = "心灵爆裂", description = "对目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[60472] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[60500] = {name = "心灵爆裂", description = "对一名敌人造成1943至2257点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[60501] = {name = "吸血鬼之触", description = "近战攻击会为施法者恢复生命值，数值相当于造成伤害的一半。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[60502] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成1710至1890点暗影伤害并且每3秒造成额外380至420点暗影伤害，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60509] = {name = "乌瑞恩之力", description = "为了联盟！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60511] = {name = "深度冻结", description = "正在引导极寒之风。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[60533] = {name = "抓握", description = "紧紧抓住野生巨龙，使你对其抓握力提高10。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60536] = {name = "巫妖王之怒", description = "巫妖王之怒。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[60540] = {name = "锁链之握", description = "命令尼尔盖德将40码范围内的一个敌人拉到自己身边来。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[60542] = {name = "痛苦冲击", description = "对目标造成10500至13500点冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[60586] = {name = "复仇长矛猛刺", description = "将你的长矛刺入野生巨龙的胸口，造成9000至11000点伤害，但是在你拔出长矛期间，你不能进行其它动作。这个技能使你对巨龙的抓握力下降15。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[60587] = {name = "致命打击", description = "将你的长矛刺入野生巨龙的咽喉，造成致命的伤害。必须在撑开野生巨龙的嘴时才能进行这种攻击。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[60588] = {name = "腐蚀瘟疫", description = "每3秒造成伤害，数值相当于目标最大生命值的8%，持续2分钟。该效果最多可以叠加5次。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60590] = {name = "虚空打击", description = "对一名敌人造成100%武器伤害，忽略所有的护甲值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60617] = {name = "招架", description = "招架伊利丹的下一次攻击，成功之后恢复25%的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[60626] = {name = "死疽打击", description = "在敌人身上留下溃脓伤口，使其受到的治疗效果降低10%，受到的物理伤害提高100点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60639] = {name = "暮光复仇", description = "随着暮光幼龙被杀死，萨塔里奥的攻击变得愈发疯狂，其物理伤害和攻击速度都提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60642] = {name = "歼灭", description = "对伊利丹进行跳劈，造成武器伤害再加400000点伤害，并使他昏迷6秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[60644] = {name = "灵界打击", description = "造成武器伤害再加20000点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[60667] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[60672] = {name = "践踏", description = "击退伊利丹。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[60678] = {name = "疫病撕咬", description = "每2秒对一名敌人造成232至268点自然伤害，并使其承受的物理伤害提高10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[60708] = {name = "护甲衰减", description = "使一名敌人的护甲值降低1500 ，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60742] = {name = "剪切", description = "对一个敌人造成42500至57500点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[60744] = {name = "献祭", description = "每1秒对周围的敌人造成5083至5617点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60778] = {name = "平静", description = "你的狂暴情绪被巨龙女王的气息消除了。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60781] = {name = "治疗诅咒", description = "诅咒一名敌人，使其在攻击时有20%的几率治愈为其目标恢复300点生命值，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[60802] = {name = "颚骨碎裂", description = "摧毁目标，造成150%近战伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60814] = {name = "冰霜冲击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[60833] = {name = "暗影冲撞", description = "对随机目标发射暗影箭。暗影箭落地时会对落地位置10码内所有敌人造成5655至6345点暗影伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[60842] = {name = "破甲", description = "将一名敌人的护甲值降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[60845] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60846] = {name = "腐蚀之瓶", description = "对附近的敌人造成自然伤害，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[60847] = {name = "切割", description = "使施法者的攻击速度提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[60850] = {name = "毁伤", description = "同时用两把武器攻击目标。奖励2个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60870] = {name = "胁迫之击", description = "攻击一名敌人对其造成584至816点物理伤害，并使其攻击和施法速度降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60873] = {name = "溃烂撕咬", description = "使一名敌人受到的伤害提高10%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[60876] = {name = "裂纹之刺", description = "向敌人射出一根裂纹之刺，造成810至990点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[60897] = {name = "护盾碾压", description = "发动强有力的一击击退敌人，造成23563至26437点物理伤害，并使其受到的物理伤害提高300%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60902] = {name = "旋转", description = "发动旋风斩，对周围的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[60903] = {name = "奥术吐息", description = "对施法者面前的敌人造成奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[60904] = {name = "到奥格瑞玛的传送门", description = "开启一道通往奥格瑞玛的传送门。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[60906] = {name = "机关枪", description = "使用机关枪扫射，每0.3秒造成100点伤害，持续5秒。\n 开火时命中几率降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[60919] = {name = "岩石雨", description = "向目标区域倾泄岩石碎片。", mechanic = nil, range = "5—45码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[60925] = {name = "雷霆践踏", description = "践踏地面，对大范围内的敌人造成物理伤害，并将他们击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[60927] = {name = "感染撕咬", description = "每3秒对一名敌人造成300点自然伤害，并使其受到的物理伤害提高，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[60932] = {name = "逃脱", description = "你尝试摆脱目标，向后方跳跃。必须面对目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60945] = {name = "鲜血打击", description = "立即攻击目标，造成50%的武器伤害外加66点伤害。你施加于目标身上的每个疾病效果还可以使伤害总量提高33点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60949] = {name = "凋零缠绕", description = "对附近一个随机目标造成900至1100点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[60950] = {name = "血之疫病", description = "血之疫病造成暗影伤害，每次伤害生效时都有50%的几率移除一个持续治疗效果，持续12秒。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[60951] = {name = "冰霜打击", description = "立即攻击敌人，造成30%武器伤害再加上100点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60952] = {name = "冰冷触摸", description = "对目标造成1040至1160点冰霜伤害，并使其远程攻击、近战攻击和施法速度降低15%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[60953] = {name = "枯萎凋零", description = "每1秒对影响区域内的所有目标造成400点暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60954] = {name = "瞄准射击", description = "瞄准目标射击，造成大量额外伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[60960] = {name = "战争践踏", description = "对附近敌人造成普通伤害外加0点伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60964] = {name = "乌瑞恩之力", description = "为了联盟！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60966] = {name = "英勇的前锋", description = "周期性地吸引0码内所有敌人的注意力，并对0码内所有敌人产生额外的高威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60988] = {name = "淬毒长矛", description = "造成754至846点自然伤害，然后每3秒造成377至423点额外的自然伤害，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[60991] = {name = "鞭笞", description = "对敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61011] = {name = "强化辉煌光环", description = "吉安娜的强大法术提高了你的战斗力。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61015] = {name = "符文剑增效", description = "使用黑暗的能量强化死亡骑士的符文剑，释放出毁灭性的暗影闪电。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[61041] = {name = "残忍之拳", description = "造成120%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61044] = {name = "挫志怒吼", description = "使附近敌人的攻击强度降低20%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61055] = {name = "召唤白骨蜘蛛", description = "在施法者身边召唤两只白骨蜘蛛。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[61058] = {name = "饥饿之寒", description = "将所有可用的符文能量全部瞬间释放，湮灭死亡骑士四周地面上的一切热能。冰封半径10码范围内的所有敌人，使其无法施放任何动作，持续6秒。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[61065] = {name = "战争践踏", description = "对附近敌人造成2338至2662点物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[61070] = {name = "冲撞", description = "造成125%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61077] = {name = "寒冰锁链", description = "造成1000点冰霜伤害并用沉重的锁链束缚目标，使其无法移动。目标每秒恢复5%的移动速度，持续直到主动取消。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61080] = {name = "腐烂之踢", description = "将敌人远远踢出，造成普通伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61084] = {name = "时间转移", description = "将施法者传送到附近的一处随机位置，并移除施法者身上所有的负面效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61085] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每2秒造成1388至1612点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[61086] = {name = "召唤符文之刃", description = "召唤一柄舞动的符文之刃协助施法者作战，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61090] = {name = "抽取灵魂", description = "对施法者正面所有敌人造成4500至5500点暗影伤害并为自己恢复生命值，数值相当于造成的伤害的一部分。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[61095] = {name = "疫病冲击", description = "对附近的敌人施放一股邪恶瘟疫，对其造成1414至1586点伤害，同时对它们施加一个持续性的疾病效果，该疾病每3秒造成1000点伤害，持续12秒，附带击退效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "疾病"},
[61099] = {name = "僵尸大军", description = "召唤一支僵尸军团为你作战。僵尸会在你附近的区域横冲直撞，攻击一切它们可以攻击的目标。在引导僵尸大军技能时，死亡骑士受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[61101] = {name = "核心击破", description = "阿尔萨斯之心被伊利丹的利刃刺破了。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61103] = {name = "压制火力", description = "向一个敌人发射多枚火箭弹，造成4440至5160点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[61109] = {name = "疫病打击", description = "一次残忍的突袭，造成60%武器伤害再加上180点伤害，并且对目标造成血之疫病效果，使其持续受到暗影伤害。这次攻击还将移除目标身上一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61110] = {name = "机械之踢", description = "冲锋目标，造成150%武器伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61111] = {name = "血之疫病", description = "血之疫病造成暗影伤害，每次伤害生效时都有50%的几率移除一个持续治疗效果，持续12秒。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[61112] = {name = "枯萎凋零", description = "每1秒对影响区域内的所有目标造成700点暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61115] = {name = "突袭", description = "冲锋该单位，造成740至860点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61123] = {name = "吞咽", description = "凋零虫必须进食！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61125] = {name = "凋零吐息", description = "对面前的敌人喷吐强酸，造成17100至18900点自然伤害，并随后每1秒造成10%的伤害，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61126] = {name = "瘟疫爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61128] = {name = "召唤水元素", description = "召唤3个强大的水元素协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61133] = {name = "踢飞", description = "对目标造成7540至8460点伤害，并将其击飞。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[61134] = {name = "跳跃", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61139] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上100点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61140] = {name = "斩杀", description = "尝试处决一个受伤的敌人，对其造成普通伤害再加上额外的伤害。只对生命值少于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[61143] = {name = "疯狂砍劈", description = "当头挥下一记疯狂的砍劈，对敌人造成150%武器伤害并将其击倒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61144] = {name = "火焰护盾", description = "火焰护盾\n受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[61145] = {name = "灰烬之雨", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61146] = {name = "黏液之流", description = "每3秒造成740至860点自然伤害，持续18秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[61162] = {name = "吞噬打击", description = "对一名敌人造成4713至5287点火焰伤害，并在9秒内每3秒造成3500点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[61163] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61165] = {name = "冰冷武器", description = "为你的武器附加霜寒刺骨的效果，当你的近战或远程攻击产生伤害后有一定几率对目标造成330至370点冰霜伤害并使其移动速度在5秒内降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61166] = {name = "冰冷武器", description = "为你的武器附加霜寒刺骨的效果，当你的近战攻击产生伤害后对目标造成95至105点冰霜伤害并使其移动速度在3秒内降低30%。冰冷武器效果持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61168] = {name = "投掷", description = "将你的武器投向一名敌人，对其造成150%的普通武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[61170] = {name = "急速冻结", description = "震击附近的敌人，造成冰霜伤害并将其冻结在原地，持续4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = "魔法"},
[61181] = {name = "凋零天灾过量", description = "过量的凋零天灾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61184] = {name = "突袭", description = "跳到敌人所在的位置。另外，物理伤害提高150%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "30​秒", dispel_type = nil},
[61211] = {name = "冰冷尖啸", description = "造成2960至3440点冰霜伤害，并使目标昏迷4秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[61212] = {name = "酋长的祝福", description = "沐浴在酋长的力量中！为部落的荣耀而战！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61223] = {name = "爪击", description = "对目标造成武器伤害再加上额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61224] = {name = "深度冻结", description = "正在引导极寒之风。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[61227] = {name = "跳跃攻击", description = "跳向目标，造成850%的武器伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61243] = {name = "降落伞", description = "使施法者免受坠落伤害，持续直到主动取消。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61248] = {name = "塔尼布隆之力", description = "塔尼布隆现身，使所有敌人受到的暗影伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61251] = {name = "维斯匹隆之力", description = "维斯匹隆的气息使所有敌人的最大生命值减少25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61254] = {name = "萨塔里奥的意志", description = "萨塔里奥强化了暮光幼龙的力量，让他们的总生命值提高25%。这一效果还让萨塔里奥的生命值提高了25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61269] = {name = "寒冰碎片", description = "对一名敌人造成4713至5287点冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[61287] = {name = "Scriptcast Drake-Summon", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61295] = {name = "激流", description = "治疗一个盟友目标，为其恢复 3735 点生命值，并在18秒内恢复额外的 798 点生命值。如果你施放治疗链的主要目标受到你激流效果的影响，则治疗效果提高25%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[61313] = {name = "紧急装弹", description = "将一梭火箭装入你的炮膛。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[61315] = {name = "重建", description = "恢复全部生命值。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[61353] = {name = "枪械射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61359] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长，移动速度降低，持续3秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[61362] = {name = "冲击波", description = "释放出烈焰波浪，对邻近的敌人造成火焰伤害，并使其移动速度降低，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61369] = {name = "激怒", description = "使施法者的攻击速度提高30%并且造成的物理伤害提高20%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[61374] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[61375] = {name = "水箭", description = "向敌人投掷水球，造成74至87点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[61376] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，使它们在最多8秒内无法移动。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[61380] = {name = "充能之击", description = "造成120%的武器伤害，并附加500点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = "魔法"},
[61385] = {name = "捕熊陷阱", description = "捕熊陷阱会在第一名敌人靠近时触发，使其定身无法移动并每2秒造成370至430点流血伤害，持续5秒。受到伤害会中断此效果。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61491] = {name = "拦截", description = "冲锋一个敌人，造成100点伤害并使其昏迷3秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61507] = {name = "逃脱", description = "你尝试摆脱目标，向后方跳跃。必须面对目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61510] = {name = "熔化护甲", description = "使附近敌人的护甲值降低1500点，持续25秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61524] = {name = "防御者传送", description = "集结岛上的防御者。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61537] = {name = "防御者传送", description = "集结岛上的防御者。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61552] = {name = "扭曲打击", description = "对一名敌人造成普通伤害外加150点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61554] = {name = "翼击", description = "攻击一名敌人，对其造成158至192点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61556] = {name = "混乱", description = "近战攻击命中目标后，在目标脚下生成盘足之根，使其无法移动。", mechanic = nil, range = "5—50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61561] = {name = "闪电之怒", description = "对目标造成普通武器伤害再加上90至110点额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61564] = {name = "召唤水晶纠结者", description = nil, mechanic = nil, range = "5—50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61575] = {name = "狂怒之锤", description = "像旋风一般挥舞手中的武器，造成787至913点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[61577] = {name = "熔岩爆裂", description = "释放出一波火焰，对周围的敌人造成火焰伤害，并降低其移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[61578] = {name = "夺魂怒吼", description = "使邻近敌人的移动速度降低60%，持续8秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61579] = {name = "符文专注", description = "每1秒对目标造成1850至2150点自然伤害并使其无法移动，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[61580] = {name = "雷霆践踏", description = "以雷霆的力量震撼地面，对周围半径8码范围内的所有敌人造成454至646点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61597] = {name = "酸性喷吐", description = "对一名敌人造成595至805点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61598] = {name = "横扫", description = "对15码内所有敌人造成1094至1406点伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[61600] = {name = "暗影打击", description = "邪恶的攻击，对目标造成100%的武器伤害再加上500点伤害，并使目标感染血之疫病，持续受到暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61601] = {name = "血之疫病", description = "一种疾病，在12秒内造成暗影伤害。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[61603] = {name = "枯萎凋零", description = "每2秒对影响区域内的所有目标造成15000点暗影伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[61606] = {name = "鲜血印记", description = "为一个敌人施加鲜血印记。每当带有鲜血印记的敌人对一个目标造成伤害，该目标就恢复自身生命值上限的4%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[61628] = {name = "风暴之锤", description = "向敌人投掷战锤，对其造成9975至11025点物理伤害，并使其昏迷8秒", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[61632] = {name = "狂暴", description = "使施法者的攻击速度提高150%且造成的所有伤害提高500%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61662] = {name = "飓风", description = "对一名敌人造成2960至3440点自然伤害并使其昏迷5秒。", mechanic = "驱逐", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[61663] = {name = "阵风", description = "一阵强风将目标卷上空中，造成1249至1451点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61665] = {name = "Despawn Rift", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61668] = {name = "大地震击", description = "立即以震撼性的力量攻击目标，对其造成1235至1365点自然伤害，同时打断施法，并使其在3秒内无法施放该系法术。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[61673] = {name = "砸击地面", description = "对施法者正面锥形区域内的敌人造成14101至15899点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[61696] = {name = "鲜血打击", description = "对一个敌方目标造成50%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[61705] = {name = "毒性撕咬", description = "对一名敌人造成648至752点自然伤害，并在8秒内每2秒造成463至537点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[61730] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[61767] = {name = "召唤火鸡", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61784] = {name = "享用火鸡", description = "吃下5客火鸡，获得进食充分效果，提高你的攻击强度和耐力值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[61785] = {name = "享用酸果蔓", description = "吃下5客酸果蔓，获得进食充分效果。提高你的法术强度和耐力。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[61786] = {name = "享用甜薯", description = "吃下5客甜薯，获得进食充分效果，提高你的急速和耐力。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[61787] = {name = "享用馅饼", description = "吃下5客馅饼，获得进食充分效果，提高你的精神和耐力。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[61788] = {name = "享用玉米馅料", description = "吃下5客玉米馅料，获得进食充分效果，提高你的命中率和耐力。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[61793] = {name = "享用酸果蔓", description = "这里供应酸果蔓。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61794] = {name = "享用南瓜馅饼", description = "这里供应南瓜馅饼。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61795] = {name = "享用玉米馅料", description = "这里供应玉米馅料。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61796] = {name = "火鸡", description = "这里供应火鸡。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61797] = {name = "甜薯服务", description = "这里供应甜薯。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61804] = {name = "一客酸果蔓", description = "一客酸果蔓已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61805] = {name = "一客南瓜馅饼", description = "一客南瓜馅饼已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61806] = {name = "一客玉米馅料", description = "一客玉米馅料已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61807] = {name = "一客火鸡", description = "一客火鸡已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61808] = {name = "一客甜薯", description = "一客甜薯已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61833] = {name = "一客酸果蔓", description = "一客酸果蔓已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61834] = {name = "嘭！", description = "米尼格布·魔爆把你变成了绵羊！无法在绵羊状态下施法。右键点击此图标可以取消这个效果。", mechanic = "变形术", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61835] = {name = "一客火鸡", description = "一客火鸡已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61836] = {name = "一客玉米馅料", description = "一客玉米馅料已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61837] = {name = "一客甜薯", description = "一客甜薯已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61838] = {name = "一客南瓜馅饼", description = "一客南瓜馅饼已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61858] = {name = "天灾软泥", description = "每3秒造成13000点自然伤害，持续9秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61864] = {name = "烈焰火球", description = "向远方用力掷出一个燃烧的巨石。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[61869] = {name = "过载", description = "将施法者的所有能量集中到一枚闪电球中。闪电球会成长6秒，然后爆炸，对周围半径20码范围内的所有敌人造成20000点自然伤害，并将它们击倒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[61879] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61887] = {name = "闪电之藤", description = "闪电根须从施法者的身上伸出，将它们举到空中。这些闪电根须每秒会对施法者身边的所有敌人造成3000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61888] = {name = "压倒能量", description = "目标充满过载能量，造成的伤害提高200%，25秒后发生熔解。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61890] = {name = "高压", description = "每3秒造成1500点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61893] = {name = "闪电箭", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61897] = {name = "撕裂大地", description = "大地之刺造成1850至2150点自然伤害，并将敌人抛上空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61902] = {name = "电荷充能", description = "造成的伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61903] = {name = "熔化冲压", description = "充满能量的攻击，造成18850至21150点自然伤害，并每秒造成额外的15000点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[61909] = {name = "火球术", description = "发射一枚火球，造成3570至4830点火焰伤害，并在6秒内造成额外的1800点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[61912] = {name = "静电瓦解", description = "对一个区域内的敌人造成5000点自然伤害，并使其受到的自然伤害提高75%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61915] = {name = "闪电旋风", description = "旋转着向随机目标发射闪电箭，每发闪电箭造成3770至4230点自然伤害。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[61920] = {name = "增压", description = "施法者死亡时释放最后一股能量，使所有盟友造成的伤害提高25%，并使他们获得新的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61923] = {name = "惩击", description = "对一个敌人造成神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61924] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成4250至5750点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[61964] = {name = "治疗之环", description = "使用神圣魔法治疗附近的队友。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[61965] = {name = "强效治疗术", description = "召唤神圣能量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61967] = {name = "恢复", description = "每3秒为一个盟友恢复46250至53750点生命值，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[61968] = {name = "快速冻结", description = "将目标封锁在冰块中。", mechanic = nil, range = "50000码 ", cast_time = "9​秒", cooldown = "5​秒", dispel_type = nil},
[61973] = {name = "能量符文", description = "在随机的友方单位脚下召唤一个能量符文。这个符文可以使周围半径5码范围内的所有友方和敌方单位造成的伤害提高50%，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[61974] = {name = "能量符文", description = "在随机的友方单位脚下召唤一个能量符文。这个符文可以使周围半径0码范围内的所有友方和敌方单位造成的伤害提高0%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[61990] = {name = "快速冻结", description = "将目标封锁在冰块中。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[61998] = {name = "烧灼电流", description = "对一个敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[62014] = {name = "火鸡击杀记录", description = "记录被你干掉的火鸡的数量。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62016] = {name = "宝珠充电", description = "给附近的宝珠充电。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[62030] = {name = "石化吐息", description = "对目标每1秒造成14063至15937点自然伤害，并使受到的伤害提高20%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[62038] = {name = "刺骨之寒", description = "对静止的敌人造成不断提高的持续伤害。移动则会使这个效果减弱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62042] = {name = "风暴之锤", description = "投掷一把风暴之锤，对一个敌人造成2451至2551点伤害，将其击倒并昏迷2秒，对该目标附近的所有敌人造成雷霆一击。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[62055] = {name = "脆弱皮肤", description = "受到的伤害提高20%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62102] = {name = "挫志怒吼", description = "使附近的斯克恩维库人和座狼的近战攻击强度降低，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62129] = {name = "灵魂哀嚎", description = "对一个敌人发射反魔法弹幕，将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62130] = {name = "重压打击", description = "造成200%的武器伤害并使目标失去平衡，在15秒内受到爆击的几率提高。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62131] = {name = "闪电链", description = "以一道闪电打击敌人，造成3700至4300点自然伤害。闪电会跳跃到附近的敌人身上，每次跳跃会再造成100%的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[62166] = {name = "岩石之握", description = "用力攥住目标，使其昏迷，每5秒造成0点物理伤害，直到科洛加恩的臂膀受到80000点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[62169] = {name = "黑洞", description = "每1秒造成1532至1968点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62209] = {name = "光合作用", description = "太阳的光芒每1秒为植物恢复10000点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62211] = {name = "不稳定的太阳光束", description = "被太阳的能量强化。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62217] = {name = "不稳定的能量", description = "造成12950至15050点自然伤害，并取消不稳定的太阳光束效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62238] = {name = "不稳定闪电震爆", description = "射出一道闪电，每2秒对指定区域的全部敌人造成一次自然伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[62239] = {name = "明叶熔流", description = "造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62240] = {name = "太阳耀斑", description = "对一定量的敌人（数量取决于明叶熔流）造成7863至9137点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[62245] = {name = "投石", description = "扔出一块石头，对目标区域中的全部单位造成126至154点伤害，并将他们击退。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62246] = {name = "震荡波", description = "古树向前方发出一道震荡波，对半径30码范围内的所有敌人造成1110至1290点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[62269] = {name = "死亡符文", description = "在随机的敌方单位脚下召唤一个死亡符文。这个符文可以对周围半径13码范围内的所有单位每半秒造成2750点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62273] = {name = "召唤符文", description = "在随机敌方目标周围制造召唤符文，它会周期性地召唤闪电元素，冲向随机目标并爆炸。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[62274] = {name = "符文之盾", description = "魔法符文覆盖施法者，最多吸收20000点伤害。在吸收了20000点伤害之后，这些伤害值会转化为强大的能量，使施法者造成的伤害提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[62276] = {name = "闪电之鞘", description = "纯净的电能包围施法者，使其受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62279] = {name = "闪电充能", description = "吸收电能，对施法者和能量源之间的锥形区域中的敌人造成自然伤害，使施法者的近战伤害和攻击速度提高15%，自然伤害提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62286] = {name = "焦油", description = "释放一滩焦油，使半径10码范围内的所有敌人的移动速度降低，持续45秒。焦油可以被点燃，效果持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[62287] = {name = "焦油", description = "使附近所有敌人的移动速度降低75%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62292] = {name = "烈焰", description = "燃烧着的焦油可以将附近的所有东西都引燃。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62294] = {name = "治疗术", description = "治疗目标，恢复295至341点生命值。", mechanic = nil, range = "3码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[62297] = {name = "霍迪尔之怒", description = "对附近的所有敌人造成150000点冰霜伤害，并将其冻结在寒冰中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62299] = {name = "加速", description = "向摩托车的燃料箱中灌注燃料，使其速度提高100%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62301] = {name = "宇宙重击", description = "从空中召唤一块燃烧的巨石，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62306] = {name = "投射巨石", description = "向远方投射一块巨石，对目标区域周围半径8码范围内的敌人造成27000至33000点伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62308] = {name = "撞锤", description = "撞击攻城车前方的所有敌人，造成19000至21000点伤害，并将它们击退。对建筑物造成2160至2640点攻城伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[62310] = {name = "穿刺", description = "使目标昏迷，每1秒造成16650至19350点物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62312] = {name = "投网", description = "使一个目标无法移动，持续2秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62315] = {name = "酸性吐息", description = "向一个目标及其周围的敌人喷吐毒液，造成6000点自然伤害，并在接下来的18秒内每2秒造成1500点额外的伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[62316] = {name = "横扫", description = "横扫敌人的下盘，造成3500点伤害，并将其击倒，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62317] = {name = "毁灭打击", description = "击碎目标的护甲，对其造成破甲效果。另外还可以造成90%的武器伤害，外加目标身上每层破甲效果所提供的50点伤害加成。破甲效果可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62318] = {name = "倒刺射击", description = "发射一根穿刺敌人躯体的箭矢，造成4513至4987点物理伤害，并在接下来的12秒内每3秒造成500点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62320] = {name = "敏锐光环", description = "使附近盟友的近战攻击、远程攻击和施法速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62321] = {name = "符文护盾", description = "符文屏障环绕施法者，吸收40000点魔法伤害，并使其受到的所有物理伤害降低50%。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = "魔法"},
[62322] = {name = "符文打击", description = "使用电能武器攻击敌人，造成相当于武器伤害再加上1000点的自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62324] = {name = "投掷乘客", description = "把一位乘客投射到远方。\n\n“我们通常使用地精来做这类事情。”", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[62325] = {name = "大地震颤", description = "对周围半径100码范围内的敌人造成8550至9450点物理伤害，并使其在8秒内不能施法。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[62326] = {name = "卑鄙攻击", description = "向敌人发动偷袭，造成物理伤害，并使其造成的伤害降低3%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62327] = {name = "符文闪电", description = "向敌人射出符文闪电能量，造成6563至8437点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[62328] = {name = "符文治疗", description = "为一个盟友恢复6938至8062点生命值，并在接下来的15秒内每3秒恢复3000点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[62331] = {name = "穿刺", description = "邪恶的攻击，使目标不断流血，直到恢复到90%的生命值以上。每2秒造成1125点伤害，持续1分钟，或者直到通过治疗被移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62332] = {name = "盾牌重击", description = "对一个敌人造成5088至5912点物理伤害，使其昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62333] = {name = "恢复", description = "每3秒为一个友方目标恢复9263至9737点生命值，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[62334] = {name = "强效治疗术", description = "召唤神圣能量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[62335] = {name = "神圣惩击", description = "惩击敌人，造成4950至6050点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[62337] = {name = "石化树皮", description = "反射近战攻击和技能，持续30秒。\n 可使用60次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[62338] = {name = "符文屏障", description = "符文能量之盾环绕施法者，使其受到的所有伤害降低50%，并对攻击者造成2000点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62339] = {name = "粉碎", description = "对施法者面前半径10码范围的一个锥形区域内的敌人造成37000至43000点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[62340] = {name = "已装载乘客", description = "已经有一位乘客坐在投射篮里了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62344] = {name = "岩石之拳", description = "石拳使施法者的移动速度降低20%，伤害提高250%。另外，毁灭性的攻击有一定几率打断目标的骨头，使其招架、格挡和躲闪几率降低100%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = nil},
[62345] = {name = "撞锤", description = "撞击攻城坦克前方的所有敌人，造成22501至27501点伤害，并将它们击退。对建筑物造成2850至3150点攻城伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62346] = {name = "蒸汽冲刺", description = "使蒸汽发动机在短时间内超速运转，向前冲锋，对敌人造成攻城伤害，并将它们击退。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[62354] = {name = "断骨", description = "击溃目标，使他们无法格挡、躲闪或招架。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62358] = {name = "开炮", description = "发射火炮。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62359] = {name = "防空火箭", description = "向正前方发射一枚爆炸火箭，在命中飞行目标后爆炸。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "250​毫秒", dispel_type = nil},
[62373] = {name = "熔化", description = "施法者熔化，急速提高100%。另外，每秒都有烈焰从施法者身上冒出，对周围半径7码范围内的敌人造成1885至2115点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62374] = {name = "被追踪", description = "重新评估主要目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[62376] = {name = "撞锤", description = "撞击目标，造成伤害，并将其击向前方。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62382] = {name = "脆弱", description = "冷水使熔化的铁铸像迅速固化，无法行动。如果它们在这个状态下受到5000点以上的伤害，就会碎裂，对周围半径10码范围内的所有敌人造成18850至21150点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62383] = {name = "碎裂", description = "对周围半径18850至21150码范围的所有敌人造成18850至21150点物理伤害。此伤害忽略护甲值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62385] = {name = "明叶精华", description = "明叶长老的精华使弗蕾亚和她的自然盟友造成的魔法伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62386] = {name = "石树精华", description = "石树长老的精华使弗蕾亚造成的物理伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62391] = {name = "召唤闪电宝珠", description = "召唤超载的能量球，消灭行进路线上的一切目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62395] = {name = "烈焰火炮", description = "对随机目标发射火炮。", mechanic = nil, range = "30—200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[62396] = {name = "烈焰爆发", description = "对施法者周围的敌人造成3000点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[62399] = {name = "回路过载", description = "使烈焰巨兽的能量核心过载。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[62400] = {name = "弹幕", description = "向空中发射导弹。这些导弹会随机选择附近的敌方目标，对他们造成3770至4230点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62402] = {name = "灼热烈焰", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[62411] = {name = "践踏", description = "对附近的敌人造成8313至10687点物理伤害，并将其击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62437] = {name = "大地震颤", description = "对周围半径50000码范围内的敌人造成5250至6750点物理伤害，并使其在8秒内不能施法。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[62444] = {name = "英勇打击", description = "强力的攻击，造成3938至5062点额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62451] = {name = "不稳定的能量", description = "每1秒对周围半径4码范围内的敌人造成4875至5125点自然伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62467] = {name = "筋疲力尽", description = "由于将力量借给弗蕾亚，长老变得筋疲力尽了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62469] = {name = "冰冻", description = "对附近的敌人造成冰霜伤害，并使其无法移动，最长持续10秒。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[62471] = {name = "速度提高", description = "向发动机中灌注液态蓝铁，使移动速度提高100%。持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62475] = {name = "系统关闭", description = "系统过载，受到的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62478] = {name = "冰冻重击", description = "物理伤害降低70%，但是攻击可以造成31062点额外的冰霜伤害。另外，所有敌人在20秒内受到每2秒4000点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62488] = {name = "激活构造体", description = "向未激活的铁铸像发射熔岩之箭，将其激活，保卫施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[62490] = {name = "投射蓝铁桶", description = "向远方投射一枚蓝铁球，造成伤害，但是会消耗弹药。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62494] = {name = "液态蓝铁", description = "内含液态蓝铁。\n 可以由攻城车进行收集。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62507] = {name = "统御之触", description = "使目标向尤格-萨隆的意志屈服，但仍保留一些理智。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[62519] = {name = "自然协调", description = "受到的治疗量提高8%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62522] = {name = "电击", description = "震击施法者面前半径25码的锥形区域内的所有敌人，打断施法，并使他们在4秒内不能施放该系法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[62526] = {name = "符文爆裂", description = "使用符文结界禁锢一个目标，该符文法阵在4秒后爆炸，对目标周围造成11250至13750点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62528] = {name = "艾欧娜尔之触", description = "生命缚誓者的能量每1秒为弗蕾亚恢复6000点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62532] = {name = "监护者之握", description = "监护者之握阻断了攻击和施法。", mechanic = "缄默", range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[62541] = {name = "强效信息素", description = "强大的信息素阻断了监护者之握。\n 制造伤害的能力提高0%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62546] = {name = "灼烧", description = "发射一团烈焰，灼烧施法者面前半径30码范围内的所有敌人，每半秒造成2357至2643点火焰伤害，持续3秒。另外，被这个法术灼烧的地面持续燃烧，每秒对周围半径13码内的所有敌人造成1885至2115点火焰伤害。站在这个范围内的铁铸像会被加热，并最终熔化。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[62548] = {name = "灼烧", description = "发射一团烈焰，灼烧施法者面前半径30码范围内的所有敌人，每半秒造成2357至2643点火焰伤害，持续3秒。另外，被这个法术灼烧的地面持续燃烧，每秒对周围半径13码内的所有敌人造成1885至2115点火焰伤害。站在这个范围内的铁铸像会被加热，并最终熔化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62555] = {name = "狂暴", description = "伤害提高500%，攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62563] = {name = "冲锋", description = "冲锋攻击，造成45000点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = "4.5​秒", dispel_type = nil},
[62575] = {name = "碎盾", description = "远程攻击，造成2000点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[62580] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[62581] = {name = "长疣了！", description = "你粗心大意地亲吻青蛙，结果嘴上长疣了。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62583] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[62584] = {name = "生命缚誓者的礼物", description = "艾欧娜尔的礼物为弗蕾亚和她的所有仆从恢复30%的生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62589] = {name = "自然之怒", description = "使一个敌人感染，每2秒对其周围的盟友造成一次自然伤害，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62597] = {name = "冰霜新星", description = "对附近的敌人造成7069至7931点冰霜伤害，并使其被冻结，最多持续6秒。", mechanic = "定身", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[62598] = {name = "引爆", description = "爆炸对周围半径15码范围内的敌人造成4163至4837点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62606] = {name = "野蛮防御", description = "躲闪几率提高45%，持续6秒。\n\n 最多3层效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[62608] = {name = "烈焰鞭笞", description = "鞭笞者造成相当于其近战伤害150%的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62613] = {name = "冲锋", description = "向一个目标发动冲锋，造成4625至5375点物理伤害，并将其击退。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62619] = {name = "信息素", description = "强大的信息素阻断了监护者之握。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62623] = {name = "阳光", description = "对目标周围半径8码范围内的敌人造成5088至5912点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[62625] = {name = "大地猛击", description = "对施法者面前一个锥形区域内的敌人造成65801至74199点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[62632] = {name = "旋风", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续15秒，造成普通伤害再加上110点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "18​秒", dispel_type = nil},
[62634] = {name = "火炮", description = "发射小型的爆破弹，对目标区域中的所有敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[62649] = {name = "风暴之箭", description = "对一个敌人造成6013至6987点伤害。", mechanic = "驱逐", range = "40码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[62650] = {name = "冰霜之韧", description = "造成的伤害提高10%，受到的所有伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62653] = {name = "波涛汹涌", description = "穿过前方一条直线上的最多40个敌人。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[62660] = {name = "暗影撞击", description = "向一个随机目标发射导弹。当导弹着陆时，会对着陆地点周围半径10码范围内的所有敌人造成11310至12690点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62661] = {name = "灼热烈焰", description = "对周围半径100码范围内的所有敌人造成13875至16125点火焰伤害，熔化它们的护甲，使其防护效果降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[62662] = {name = "黑暗涌动", description = "黑暗的力量笼罩施法者，使其造成的物理伤害提高100%，但是移动速度降低55%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[62663] = {name = "硬化树皮", description = "对鞭笞者进行的攻击促使防护性的树皮开始生长，提高伤害，但同时降低移动速度。可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[62666] = {name = "龙翼打击", description = "击退施法者周围的敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[62670] = {name = "自然之韧", description = "你造成的所有伤害提高10%，你受到的所有治疗量提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62671] = {name = "发明之速", description = "所有伤害提高10%，移动速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62678] = {name = "召唤自然盟友", description = "召唤弗蕾亚的盟友为保卫奥杜尔而战。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62680] = {name = "烈焰喷射", description = "践踏地面，导致烈焰喷射出来，造成5655至6345点伤害，将目标击飞，并使其不能施法，持续8秒。另外，目标每秒受到1000点火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = nil},
[62692] = {name = "绝望光环", description = "阻止几乎所有类型的法力值自然回复方式。只有蝰蛇守护、智慧审判、萨满之怒和灵魂协调可以保持一部分效果。近战攻击速度降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62702] = {name = "风暴之怒", description = "你造成的所有伤害提高10%，生命总值提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62705] = {name = "自动修理", description = "修理作战车辆。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62709] = {name = "反击！", description = "反击，造成35000点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62710] = {name = "Strong Guy Sundering Thrust Aura", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62756] = {name = "鹿火墙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62775] = {name = "发脾气", description = "对周围半径500码范围内的所有敌人造成伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62793] = {name = "愤怒", description = "以闪电的力量攻击一个敌人，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[62796] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[62804] = {name = "回春术", description = "治疗一个盟友，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[62809] = {name = "强效治疗术", description = "召唤神圣的力量治疗所有周围的盟友。", mechanic = nil, range = "90码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[62818] = {name = "射击", description = "向劫掠者和入侵者射击，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[62821] = {name = "温暖的火焰", description = "温暖附近的友方单位，避免他们受到冰冻和刺骨之寒效果的影响，并使其精神提高4点。另外，你的法术和远程攻击有一定几率灼烧敌人。温暖的火焰可以被坠落的冰块或快速冻结熄灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62822] = {name = "喝下治疗药水", description = "使用神圣的药剂，治疗这名哨兵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62823] = {name = "召唤温暖的火焰", description = "温暖附近的友方单位。温暖的火焰可以被坠落的冰块或快速冻结熄灭。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[62831] = {name = "机器人重新充能", description = "为废料堆中的一个机器人充能，使其重新运作起来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62834] = {name = "爆炸", description = "死亡时爆炸，对附近的所有单位造成火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62845] = {name = "断筋", description = "对一个敌人造成20%的武器伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62856] = {name = "侦测隐形", description = "欧鲁克斯·三界诅咒可以侦测次级隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[62863] = {name = "决斗", description = "向另一位选手发出骑乘决斗挑战！", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[62906] = {name = "弗蕾亚的防御结界", description = "对附近的所有敌人造成13500至16500点自然伤害，并召唤自然的守护者包围敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62909] = {name = "米米尔隆的烈焰", description = "对附近的所有敌人造成13500至16500点火焰伤害，并在地面上留下一团火焰。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62911] = {name = "托里姆之锤", description = "对附近的所有敌人造成13500至16500点风暴打击伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62939] = {name = "闪电鞭笞", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[62942] = {name = "符文强固", description = "强化附近的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62944] = {name = "科多兽践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62960] = {name = "冲锋", description = "冲锋攻击，造成8500点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = "4.5​秒", dispel_type = nil},
[62974] = {name = "声波号角", description = "向摩托车前方发射一道声波，对前方半径35码范围内的一个锥形区域内的所有敌人造成6300至7700点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62975] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[62997] = {name = "等离子冲击", description = "发射等离子束，每秒造成17000点法术火焰伤害，持续6秒。这个效果无法抵抗。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "7​秒", dispel_type = nil},
[63003] = {name = "冲锋", description = "冲锋攻击，造成17000点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[63005] = {name = "挑战者", description = "挑战者\n在挑战冠军时，你不能通过银色治疗之泉恢复生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63007] = {name = "护卫者的信息素", description = "散发攻击性的信息素。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63009] = {name = "爆炸", description = "对周围半径3码范围内的所有敌人造成12000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63010] = {name = "冲锋", description = "冲锋攻击，造成8500点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[63018] = {name = "灼热之光", description = "使目标充满神圣的能量，烧灼附近的盟友，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[63024] = {name = "重力炸弹", description = "向目标灌注黑暗的能量，使其在10秒后爆炸并拖拽附近的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[63027] = {name = "感应地雷", description = "向随机方向投掷感应地雷，射程15码。如果有任何敌人靠近地雷3码以内，它们就会爆炸，对周围半径3码范围内的所有敌人造成12000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[63028] = {name = "强制施法", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63032] = {name = "星火术", description = "对目标造成694至806点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[63038] = {name = "黑暗箭雨", description = "发射黑暗之箭，使附近的敌人受到暗影伤害，并使他们受到的治疗效果降低25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[63042] = {name = "支配心智", description = "暂时控制目标的思维，使其听从尤格-萨隆的命令。使理智下降4%。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[63044] = {name = "置换根须", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[63047] = {name = "守护者的鞭笞", description = "造成11100至12900点自然伤害，并在接下来的6秒内每1秒造成额外的2313至2687点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[63059] = {name = "授粉", description = "给一个护卫鞭笞者授粉，使其恢复15%的生命值，并使其造成的伤害提高25%，持续30秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[63082] = {name = "联结生命", description = "每1秒恢复9250至10750点生命值，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[63111] = {name = "冰霜之矛", description = "冰霜之矛造成7863至9137点冰霜伤害，使攻击和施法速度降低100%，每5秒造成100点冰霜伤害，直到主动取消。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[63134] = {name = "萨拉的祝福", description = "为一个友方目标恢复27000至33000点生命值，但是在20秒内造成总计60000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[63136] = {name = "寒冬之拥", description = "一道寒冰护盾，吸收伤害并使物理伤害提高100%，持续1分钟。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[63138] = {name = "萨拉的热情", description = "使一个友方目标造成的伤害提高20%，但是受到的伤害提高100%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[63147] = {name = "萨拉的怒火", description = "每3秒造成12500点暗影伤害，但是物理伤害能力提高12000点，持续12秒。", mechanic = "暴怒", range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "暴怒"},
[63148] = {name = "圣盾术", description = "使圣骑士免疫所有攻击和法术，持续12秒，但是在此期间攻击间隔延长100%。使用之后的1分钟内，目标无法再受到圣盾术、圣佑术和保护之手的影响。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[63149] = {name = "狂暴之地", description = "狂暴的大地在目标脚下裂开，将它们击飞，并对目标周围半径4码范围内的所有敌人造成9713至11287点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[63169] = {name = "石化联结", description = "造成自然伤害，并使移动速度降低25%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63208] = {name = "戈尔卡骑乘", description = nil, mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63226] = {name = "毒性吐息", description = "对施法者面前的敌人造成7863至9137点自然伤害，并每3秒造成3700至4300点额外的自然伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[63227] = {name = "激怒", description = "攻击速度提高100%，伤害提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[63233] = {name = "恶疾攻击", description = "远程攻击，造成814点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[63236] = {name = "噬体烈焰", description = "向敌人发射熔岩炸弹，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[63240] = {name = "铁须荆棘", description = "使友方目标身上环绕着荆棘，对攻击者造成650点自然伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[63241] = {name = "宁静", description = "每2秒为附近的所有队友恢复13875至16125点生命值，持续10秒。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[63242] = {name = "滋养", description = "为一个友方目标恢复23125至26875点生命值。你施放在目标身上的回春术、愈合或生命绽放效果可以使治疗效果提高20%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[63247] = {name = "活体海啸", description = "你召唤活体海啸，对接触到的目标造成6013至6987点自然伤害，并在接下来的10秒内每2秒造成1850至2150点额外的自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[63272] = {name = "飓风", description = "在目标区域制造一场强烈的风暴，对该区域中的所有敌人每2秒造成7863至9137点自然伤害，并使其攻击间隔延长67%，持续10秒。必须引导法术的能量以维持此效果。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[63275] = {name = "钓鱼", description = "装备鱼竿之后可以寻找一片水域钓鱼。当水中的鱼漂溅起水花的时候，立刻右键点击鱼漂以捕捉上钩的鱼。钓鱼技能的等级越高，你越有可能在高等级的水域中钓到鱼。", mechanic = nil, range = "10—20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[63276] = {name = "无面者的印记", description = "对一个目标施放远古的咒语，每1秒从该目标周围的敌人身上吸取5000点生命值，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63317] = {name = "烈焰龙息", description = "对施法者面前一个锥形区域内的敌人造成13125至16875点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[63341] = {name = "喷气背包", description = "那是一只鸟吗？那是一架飞机吗？不，那是米米尔隆！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63356] = {name = "粉碎打击", description = "强力的攻击，造成物理伤害，并使护甲值降低20%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[63364] = {name = "萨隆邪铁屏障", description = "制造一道萨隆邪铁屏障，受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63414] = {name = "旋转", description = "旋转双管火炮，持续4秒，然后开始向随机方向发射激光束，每0.3对敌人造成20000点法术火焰伤害。持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[63420] = {name = "极度黑暗", description = "对所有敌人造成750点伤害，并使其受到的暗影伤害提高10%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63499] = {name = "驱散魔法", description = "驱散一个盟友身上的魔法，移除一个有害法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[63507] = {name = "消灭荒芜兽", description = "迅疾的打击，对阿努巴尔荒芜兽造成4050至4950点伤害。这种攻击可以非常频繁地使用。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[63520] = {name = "战歌锯刃", description = "瞄准一个部落炸药桶，将其摧毁。这种锯刃还能被掷向战歌部落目标，造成158至192点物理伤害。关闭被影响目标的拾取和经验功能。不能被用于已经被另一名玩家击中的战歌部落目标。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63527] = {name = "召唤充能宝珠", description = "召唤一个电球来作为盟友的电能管道。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[63528] = {name = "增压", description = "使目标造成的伤害提高60%，并使其攻击产生强大的电流，同时牺牲施法者。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63539] = {name = "分离之痛", description = "与同伴分离，导致能量提升。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63541] = {name = "叉状闪电", description = "对施法者面前一个锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[63546] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63573] = {name = "单手粉碎打击", description = "不是非常有力的打击，造成物理伤害，并使护甲值降低20%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[63575] = {name = "烟雾尾迹", description = "爆炸的反冲力使乘客飞行一小段时间。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63598] = {name = "钢铁根须", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63601] = {name = "强化钢铁根须", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63602] = {name = "过载", description = "释放已储存的能量，使战歌伐木机的速度提高，并使周围半径10码范围内的所有战歌部落敌人的速度降低，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[63603] = {name = "用扳钳敲敲！", description = "如果你在伐木机正确的位置上敲一敲，或者只要你敲的时间足够长，你就能修理它，让它恢复大约225至275点生命值。无法在战斗或移动中使用。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = nil},
[63612] = {name = "闪电烙印", description = "对目标造成2500点自然伤害，并使其受到的自然伤害提高40%，持续20秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63615] = {name = "破坏护甲", description = "使目标的护甲值降低5%。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63618] = {name = "过载", description = "如果离开了练兵场区域，就发射轨道冲击，立即杀死附近的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63619] = {name = "暗影爬行", description = "穿越阴影靠近敌方目标，造成的伤害提高15%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[63630] = {name = "复仇涌动", description = "同伴的死亡激起了复仇的能量，伤害提高100%，攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63631] = {name = "震爆", description = "对周围半径15码范围内的所有敌人造成100000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[63666] = {name = "凝固汽油炸弹", description = "向随机敌方目标发射凝固汽油炸弹，撞击时爆炸，造成7540至8460点火焰伤害，并在接下来的8秒内造成额外的32000点伤害。这个效果会优先选择15码以外的目标。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[63677] = {name = "热浪", description = "发射炽热的冲击波，对所有敌人造成1885至2115点火焰伤害，并在接下来的5秒内造成10000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63689] = {name = "等离子球", description = "向一个目标发射等离子电球，造成9425至10575点法术火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[63699] = {name = "给予机械技能", description = "你获得了技师的技能！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63703] = {name = "虚空之波", description = "每5秒释放一道负能量波，燃烧附近敌人的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63710] = {name = "虚空屏障", description = "施法者被一道无法穿透的虚空屏障保护，不会受到任何伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63713] = {name = "支配心智", description = "控制一个人形目标，持续20秒。", mechanic = "被魅惑", range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[63716] = {name = "岩石怒吼", description = "释放碎石之雨，每0.2秒攻击一次敌方目标，持续2秒。", mechanic = nil, range = "50000码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[63722] = {name = "暗影撞击", description = "向一个随机目标发射导弹。当导弹着陆时，会对着陆地点周围半径0码范围内的所有敌人造成11310至12690点暗影伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[63723] = {name = "暗影新星", description = "对周围半径15码范围内的所有敌人造成6938至8062点暗影伤害，将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63753] = {name = "刀扇", description = "立即对周围半径10码范围内的所有目标投掷两把武器，造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63754] = {name = "背刺", description = "对一个敌人造成200%的普通伤害，只能在背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63755] = {name = "致命毒药", description = "每3秒造成一次自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[63757] = {name = "雷霆一击", description = "对附近的所有敌人造成4250至5750点自然伤害，并使其攻击速度降低20%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63758] = {name = "寒冰箭雨", description = "发射冰箭，对附近的敌人造成3150至3850点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[63760] = {name = "强效治疗术", description = "召唤神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[63761] = {name = "Target Search A", description = "搜索随机的A目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63762] = {name = "Target Search B", description = "搜索随机的B目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63763] = {name = "Target Search C", description = "搜索随机的C目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63764] = {name = "Target Search D", description = "搜索随机的D目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63774] = {name = "召唤火元素", description = "召唤0个火元素为施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63775] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[63784] = {name = "利刃风暴", description = "立即对附近的所有目标发动旋风斩，在接下来的8秒内，你每1秒会发动一次旋风斩。在此期间，你可以移动，但是无法使用其它技能。你不会有任何怜悯的感觉，也不会感到恐惧，除非被杀死，否则无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63789] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[63795] = {name = "精神错乱", description = "造成7500点暗影伤害，并使理智降低9%。", mechanic = nil, range = "0码 ", cast_time = "2.9​秒", cooldown = nil, dispel_type = nil},
[63802] = {name = "心智链接", description = "将两个敌方单位的心智链接起来。只要这两个目标彼此之间的距离大于20码，就会每1秒受到3000点暗影伤害，并损失2%的理智。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[63806] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的敌人，造成普通伤害再加上300点额外伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[63818] = {name = "滚石", description = "碎石对施法者周围半径7码范围内的所有敌人造成3238至3762点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63830] = {name = "心灵疾病", description = "对目标造成5000点暗影伤害，并使其因恐惧而逃跑4秒，然后该效果将尝试转移到周围半径10码范围内的另一个敌人身上。使理智降低3%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[63849] = {name = "核心暴露", description = "XT-002的核心暴露在外，容易受到伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[63861] = {name = "律法之链", description = "使一个敌人无法移动，持续5秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63891] = {name = "死亡射线", description = "释放四道致命的能量，摧毁接触到的一切敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[63894] = {name = "暗影屏障", description = "使施法者免疫所有攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63912] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，并使其无法移动，持续最多8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[63913] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[63939] = {name = "黑海岸的腐蚀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[63978] = {name = "岩石新星", description = "岩石新星对施法者周围半径10码范围内的目标造成5550至6450点物理伤害，并使其受到的伤害提高5%，持续10秒。\n 可叠加。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64010] = {name = "难以形容", description = "这东西看起来……不对劲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64013] = {name = "难以形容", description = "这东西看起来……不对劲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64016] = {name = "烈焰猛击", description = "使一个敌人受到的火焰伤害提高1000点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[64020] = {name = "击飞", description = "击退距离太近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64041] = {name = "投掷长矛", description = "向目标投掷一把鱼叉，造成53至77点伤害。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[64058] = {name = "心灵惊骇", description = "你恐吓目标，使其在惊骇中颤抖1秒，并丢下武器和护盾，效果持续8秒。", mechanic = "缴械", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64059] = {name = "疯狂诱导", description = "使附近的所有目标发狂，理智降低100%。", mechanic = nil, range = "0码 ", cast_time = "1​分钟", cooldown = nil, dispel_type = nil},
[64061] = {name = "爆炸", description = "对附近的敌人造成7400至8600点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64062] = {name = "战斗怒吼", description = "附近队友造成的伤害提高100%，攻击速度提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64102] = {name = "黑箭", description = "诅咒目标，在1分钟内对其造成持续的暗影伤害。如果目标死于黑箭的影响时间内，一个骷髅会从目标的尸体上站起来。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64122] = {name = "黑洞爆炸", description = "对敌人造成16088至16912点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64140] = {name = "音速爆裂", description = "对附近的敌人造成普通伤害再加上3点伤害，使其不能施法，持续3秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[64144] = {name = "爆发", description = "一条触须从地下钻出来，对小范围内的敌人造成1488至2012点物理伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64145] = {name = "能量衰减", description = "削弱施法者附近很大区域内的敌人，使其造成的伤害降低20%。需引导。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[64152] = {name = "脱水毒药", description = "对一个敌人造成21000点自然伤害，并吸取21000点法力值，持续18秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[64153] = {name = "黑色热疫", description = "使目标感染疫病，周期性地剧烈呕吐。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[64156] = {name = "冷漠", description = "使一个敌方目标的攻击和施法速度降低60%，移动速度降低60%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[64157] = {name = "厄运诅咒", description = "对目标施以厄运的诅咒，在12秒后造成20000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[64159] = {name = "吸取生命", description = "每1秒将目标的2000点生命值转移给施法者，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64162] = {name = "虚弱", description = "当不朽守护者的生命值过低时，泰坦风暴对它们造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64163] = {name = "疯乱凝视", description = "向疯狂之喉凝视使你变得心神不宁，只要你面向施法者，就会每1秒受到5700至6300点暗影伤害并损失4%的理智。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64166] = {name = "毁灭所有生命", description = "毁灭所有生命。嘭！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64167] = {name = "疯乱凝视", description = "向夸张的徽记凝视使你变得心神不宁，只要你面向施法者，就会每1秒受到1750点暗影伤害并损失2%的理智。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64169] = {name = "理智之井", description = "你站在井中，头脑逐渐清晰起来，每2秒恢复20%的理智。在井中时，你造成的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64170] = {name = "理智之井", description = "召唤一口理智之井，可以为站在井中的玩家恢复理智。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[64171] = {name = "泰坦风暴", description = "引导强大的泰坦能量风暴，周期性地向敌方目标发射足以摧毁虚弱的不朽生物的闪电箭。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[64173] = {name = "碎裂幻象", description = "幻象破灭时，尤格-萨隆陷入了暂时性的昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64174] = {name = "霍迪尔的保卫凝视", description = "霍迪尔可以使用几乎无法穿透的冰块保护一个友方目标，避免其因为受到巨大的伤害而死亡，持续直到主动取消。在使用这种能力之后，霍迪尔必须进行休息。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[64187] = {name = "风暴之盾", description = "电能护盾保卫施法者，对攻击者造成250点自然伤害。另外，施法者免疫昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64189] = {name = "震耳咆哮", description = "对敌人造成7600至8400点物理伤害，并使其沉默4秒。", mechanic = nil, range = "0码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[64193] = {name = "心碎", description = "XT-002拆解者的核心被拆掉，移除了战斗限制。伤害提高15%，生命值提高60%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64213] = {name = "闪电链", description = "以一道闪电打击敌人，造成4625至5375点自然伤害。闪电会跳跃到附近的敌人身上，每次跳跃会再造成50%的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[64216] = {name = "闪电新星", description = "发射能量脉冲，对半径20码范围内的敌人造成20813至24187点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "5​秒", dispel_type = nil},
[64217] = {name = "能量超载", description = "充满了无法控制的能量。每叠加一层，伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64218] = {name = "能量超载", description = "使附近的一个风暴爪牙充满过载的风暴能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64227] = {name = "静电充能", description = "每3秒对周围半径500码范围内的所有敌人造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64230] = {name = "震击", description = "对目标及附近最多0个敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64238] = {name = "狂暴", description = "使施法者的攻击速度提高150%，对敌人造成的所有伤害提高900%，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64348] = {name = "手部脉冲", description = "向一个随机目标发射能量脉冲，对面向目标的一个锥形区域内的敌人造成4242至4758点法术火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[64359] = {name = "仪式约束", description = "承受约束。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64362] = {name = "仪式约束云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64363] = {name = "震击", description = "以闪电攻击目标，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[64374] = {name = "野蛮突袭", description = "野蛮的突袭，造成5550至6450点物理伤害，并在接下来的5秒内每1秒造成额外的3700至4300点物理伤害。", mechanic = "流血", range = "8—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64375] = {name = "撕扯", description = "致命的攻击，每2秒造成2313至2687点物理伤害，持续20秒。可叠加最多100次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64379] = {name = "能量超载", description = "充满了风暴的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64381] = {name = "兽群之力", description = "兽群中的每个成员都使其周围半径10码范围内的所有成员造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64383] = {name = "自我维修", description = "为施法者恢复50%的总生命值。这是一个在施法者生命值过低时触发的自动修理过程。如果所有三个部件都在激活自动修理之前被摧毁，则修理过程会中断，施法者被永久摧毁。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[64386] = {name = "惊骇尖啸", description = "发出尖啸，使附近的所有敌人因恐惧而逃跑5秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = "魔法"},
[64389] = {name = "警戒冲击", description = "强大的冲击，造成3500点暗影伤害，并使目标受到的暗影伤害提高100%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[64395] = {name = "量子打击", description = "攻击一个目标，造成15675至17325点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64396] = {name = "守护虫群", description = "标记一个玩家，对其发动守护虫群攻击。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[64412] = {name = "相位冲压", description = "凶猛的攻击，造成8788至10212点伤害，并使目标逐渐进入另一个位面。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64420] = {name = "狙击训练", description = "使你的杀戮射击的爆击几率提高15%。当你保持原地站定6秒以上时，你的稳固射击和眼镜蛇射击的伤害提高6%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64422] = {name = "音速尖啸", description = "冲击性的声波攻击，对行进路线上的所有敌人造成60125至69875点物理伤害。震荡波的伤害由所有行进路线上的敌人分担。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[64429] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到施法者面前来。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64431] = {name = "死亡之握", description = "使用邪恶的能量将你的目标拉到你身边来。", mechanic = "抓住", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64437] = {name = "烈焰之箭光环", description = "发射冰霜之箭，造成大量伤害并降低移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64439] = {name = "烈焰之箭", description = "发射烈焰之箭，在8秒内造成大量伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64443] = {name = "大爆炸", description = "对附近的敌人造成76313至88687点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = "4​秒", dispel_type = nil},
[64455] = {name = "野性精华", description = "每层精华使野性防御者造成的伤害提高50%。野性防御者可以以损失一层野性精华的代价复活。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64465] = {name = "暗影信标", description = "目标成为尤格-萨隆的暗影强化的信标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64468] = {name = "暗影强化", description = "强化目标周围半径20码范围内的友方单位，使其在20秒内恢复225000点生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64478] = {name = "野性突袭", description = "野性防御者突袭目标，使其昏迷4秒，并每1秒造成一次暗影伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[64482] = {name = "生命之塔", description = "轨道防御系统为巨兽提供了额外的动力。生命值和伤害提高。受到的火焰伤害降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64487] = {name = "升天", description = "对敌人造成655500至724500点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64501] = {name = "Force Cast Signal to Argent Charger", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64505] = {name = "黑暗之盾", description = "使施法者免疫所有攻击和法术，持续8秒，但是在此期间攻击间隔延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64528] = {name = "融冰", description = "尝试溶解附近的快速冻结目标，在10秒内造成相当于其总生命值100%的火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[64550] = {name = "碎盾之箭", description = "发射烈焰之箭，造成大量伤害，燃烧直到主动取消。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64570] = {name = "烈焰遏制", description = "向空中喷洒灭火剂，熄灭所有火焰。另外，受到这个效果影响的敌人的施法速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[64582] = {name = "紧急模式", description = "在紧急情况下启动快速反应模式，伤害和生命值提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64587] = {name = "自然炸弹", description = "对施法者周围半径10码范围内的敌人造成5850至6150点自然伤害，将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64595] = {name = "碎盾", description = "远程攻击，造成10000点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[64599] = {name = "奥术弹幕", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64616] = {name = "震耳警报", description = "使施法者身边半径10码范围内的所有敌人沉默。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64619] = {name = "水流喷射", description = "发射强力的水柱，熄灭半径15码范围内的所有烈焰，对被水柱击中的所有敌人造成18850至21150点冰霜伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64623] = {name = "冰霜炸弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64638] = {name = "酸性撕咬", description = "对一个敌人造成自然伤害，使其护甲值降低1000点，持续30秒。可叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64639] = {name = "践踏", description = "践踏地面，将周围半径50码范围内的敌人打飞，并造成8000点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[64642] = {name = "暴风雪", description = "召唤持续6秒的暴风雪，对指定区域内的所有敌人每2秒造成5088至5912点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[64643] = {name = "旋风打击", description = "对附近的敌人造成50%的武器伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64644] = {name = "寒冬亡魂之盾", description = "保护寒冬亡魂附近的友方单位，使它们受到的范围攻击伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64645] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，使其移动速度降低，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[64646] = {name = "堕落智慧", description = "腐蚀敌人运用神圣力量的能力，使其无法进行治疗。\nModifies Damage/Healing Done -90%：\n圣光术 ， 圣光闪现", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64647] = {name = "雪盲", description = "使目标被致盲2秒，造成4250至5750点伤害。", mechanic = nil, range = "60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[64649] = {name = "冰冻吐息", description = "寒冷的气息，冻结施法者面前一个锥形区域内的目标，在5秒内造成14000点冰霜伤害。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64652] = {name = "践踏", description = "践踏地面，将周围半径50码范围内的敌人打飞，并造成12000点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[64660] = {name = "急救包", description = "在4秒内完全治疗你的乘客。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[64662] = {name = "闪现", description = "传送到无法抵达的敌人身边。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[64663] = {name = "奥术爆裂", description = "对周围半径15码范围内的所有敌人造成9000至11000点奥术伤害，并使其沉默10秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64668] = {name = "磁场", description = "向目标投射磁场，将其固定在原地。目标受到的所有伤害提高30%，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[64670] = {name = "酋长的祝福", description = "感受酋长的力量吧！为了部落的荣耀而战！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64677] = {name = "护盾发生器", description = "启动攻城坦克的护盾发生器，吸收一定量的物理、火焰、冰霜和奥术伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[64692] = {name = "烈焰火炮", description = "向随机敌方目标发射火炮。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[64695] = {name = "陷地", description = "使目标定身5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[64696] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64697] = {name = "地震术", description = "对半径55码范围内的所有敌人造成6013至6987点伤害，并将他们击退，沉默4秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64698] = {name = "炎爆术", description = "对一个敌人造成8325至9675点火焰伤害，并每3秒对其造成额外的3000点伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64699] = {name = "熔岩溅射", description = "向目标喷射熔岩，熔化他的护甲，造成持续的火焰伤害。效果持续21秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64705] = {name = "不灭烈焰", description = "无法熄灭的烈焰吞噬一个目标，每1秒造成相当于该目标生命值上限8%的伤害，持续5秒。然后烈焰会转移到另一个目标身上。只有伊格尼斯的熔炉中的冷水才能熄灭这种烈焰。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64717] = {name = "烈焰喷溅", description = "对施法者面前15码内的敌人造成7069至7931点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64719] = {name = "冲锋", description = "冲锋目标，造成6750至8250点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64720] = {name = "烈焰散发", description = "对施法者面前一个锥形区域内的敌人造成5400至6600点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64740] = {name = "能量分流", description = "每秒造成2000点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64746] = {name = "过热狂风", description = "召唤一道随机移动的飓风，靠近飓风的敌人会被卷上天空。", mechanic = nil, range = "45码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[64757] = {name = "风暴打击", description = "立即使用两把武器攻击。另外，目标所承受的下2次自然伤害提高20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[64758] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[64766] = {name = "激光弹幕", description = "发射奥术弹幕，攻击附近的所有敌人。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64771] = {name = "熔化护甲", description = "使一个敌人的护甲值、攻击速度和移动速度降低20%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64773] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64775] = {name = "暗影屏障", description = "使施法者免疫所有攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64776] = {name = "机枪", description = "需引导的攻击，每四分之一秒对目标造成1885至2115点伤害，持续3秒。这个技能忽略目标的护甲值。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64779] = {name = "充能飞跃", description = "向前跳跃至目标地点。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[64783] = {name = "置换设备", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64819] = {name = "毁灭飞跃", description = "跃向一个敌人，造成6500点物理伤害，并使周围半径10码范围内的敌人昏迷4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64825] = {name = "巨人咆哮", description = "对施法者面前一个锥形区域内的敌人造成8775至9225点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[64847] = {name = "符文烈焰喷射", description = "烈焰喷射每1秒对施法者面前15码锥形区域内的敌人造成6825至7175点火焰伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[64852] = {name = "烈焰符文", description = "每1秒对周围半径3码范围内的敌人造成2438至2562点火焰伤害，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[64870] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成8788至10212点火焰伤害。如果目标身上有烈焰震击效果，熔岩爆裂会消耗烈焰震击，并造成爆击。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[64874] = {name = "符文击打", description = "凶猛的攻击，造成11100至12900点伤害，并在目标的皮肤上烙出一枚符文。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[64877] = {name = "硬化铁拳", description = "使施法者每次攻击的伤害提高100%，但是被定身在原地，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64889] = {name = "闪电充能", description = "攻击有一定几率附带闪电球。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64897] = {name = "熔合金属", description = "每1秒为一个友方目标恢复19500至20500点生命值，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64903] = {name = "熔合闪电", description = "感染一个敌人，使其每2秒对周围的盟友造成一次自然伤害，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[64918] = {name = "电击", description = "带电的巨石对目标造成8775至9225点自然伤害，并将其击倒在地。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[64919] = {name = "寒冰新星", description = "对半径10码范围内的敌人造成1885至2115点冰霜伤害，使其受到的冰霜伤害提高25%，移动速度降低10%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[64953] = {name = "跳跃攻击", description = "跳向目标，造成120%的武器伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64954] = {name = "水箭", description = "向一个敌人发射水箭，造成33至38点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64966] = {name = "寒冰炮台", description = "在附近召唤一座寒冰炮台。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[64978] = {name = "破甲", description = "击碎目标的护甲，每层破甲使其护甲值降低5%。可以叠加最多5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64979] = {name = "防空导弹", description = "向正前方发射一枚爆炸火箭，在命中飞行目标后爆炸。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "250​毫秒", dispel_type = nil},
[65033] = {name = "收缩撕裂", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65035] = {name = "酸性毒液", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[65038] = {name = "压碎", description = "重压目标，造成81至94点伤害。", mechanic = nil, range = "8码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[65060] = {name = "暮光箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "150码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[65062] = {name = "鞭笞", description = "鞭笞目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65063] = {name = "翡翠弹幕", description = "对暮光龙骑兵和暮光传送门造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[65070] = {name = "防御矩阵", description = "防护矩阵保护半径7码范围内的所有盟军，使其在15秒内受到的伤害降低90%。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[65072] = {name = "系在兽栏上", description = "一根绳圈。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[65073] = {name = "压缩垃圾", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65075] = {name = "烈焰之塔", description = "轨道防御系统为巨兽提供了额外的动力。生命值和火焰伤害提高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65076] = {name = "风暴之塔", description = "轨道防御系统为巨兽提供了额外的动力。生命值和伤害提高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65077] = {name = "冰霜之塔", description = "轨道防御系统为巨兽提供了额外的动力。生命值提高。附近的敌人被诱捕。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65078] = {name = "压缩", description = "对施法者周围半径8码范围内的敌人造成6338至6662点自然伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65080] = {name = "切割金属废料", description = "每1秒造成2438至2562点火焰伤害，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[65084] = {name = "自毁", description = "把自己炸飞，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[65089] = {name = "锯刃", description = "造成488至512点物理伤害，并在接下来的6秒内每1秒造成147至153点额外的物理伤害。可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65099] = {name = "展开锯刃", description = "召唤回收机器人的锯刃。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65116] = {name = "石像形态", description = "移除所有中毒、疾病和流血效果，并使你受到的所有伤害降低10%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65123] = {name = "风暴雷云", description = "召唤一道闪电雷云，随机为友方玩家充能。被这朵云包围时，玩家接触到的最多4个友方单位可以获得风暴之力，爆击伤害提高135%，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[65127] = {name = "Darkshore Wisp Sparkle", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65128] = {name = "投掷炸弹", description = "对目标周围半径5码范围内的所有敌人造成1110至1290点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[65129] = {name = "爆炸", description = "对附近的敌人造成4163至4837点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65130] = {name = "时间炸弹", description = "数秒后爆炸，造成7400至8600点火焰伤害。嘀嗒-嘀嗒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[65133] = {name = "风暴雷云", description = "召唤一道闪电雷云，随机为友方玩家充能。被这朵云包围时，玩家接触到的最多6个友方单位可以获得风暴之力，爆击伤害提高135%，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[65147] = {name = "碎盾", description = "远程攻击，造成2000点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "10—30码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[65162] = {name = "Player Ride Keristrasza", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65172] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[65173] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地并且每2秒燃烧350至450点法力值，持续10秒。", mechanic = "定身", range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[65192] = {name = "烈焰遏制", description = "向空中喷洒灭火剂，熄灭周围半径10码范围内的所有火焰。另外，受到这个效果影响的敌人的施法速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[65210] = {name = "扰动矩阵", description = "引导泰坦能量，瓦解萨隆邪铁生物的分子结构，使其攻击速度降低100%，施法速度降低300%，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[65214] = {name = "君主献祭", description = "烧灼附近所有的呼啸的气旋，造成24至29点火焰伤害，然后每3秒钟还会造成4点额外的火焰伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65215] = {name = "地狱大火", description = "对随机一个盘旋的涡流和它周围的盘旋的涡流造成302至338点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[65216] = {name = "漩涡复仇", description = "用漩涡的力量束缚元素勋爵玛格玛萨，造成278至322点自然伤害，并且每3秒造成额外的225点自然伤害。持续9秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[65231] = {name = "晴空霹雳", description = "用闪电轰击元素勋爵玛格玛萨，造成24至29点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[65232] = {name = "灭火", description = "消灭元素勋爵玛格玛萨的君主献祭。每15秒可以使用1次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[65233] = {name = "返回到漩涡", description = "让你和这个旋转的漩涡返回雷鸣峰南部边缘的漩涡。只有当你已经环绕过元素勋爵玛格玛萨之后才能使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65248] = {name = "冰霜龙息", description = "对施法者面前半径30码范围的一个锥形区域内的敌人造成5363至5637点冰霜伤害。另外，目标的攻击速度降低100%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[65260] = {name = "龙翼打击", description = "对周围半径25码范围内的所有敌人造成750至1250点伤害，将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65297] = {name = "不稳定爆破", description = "对携带火焰喷射器的可怜兽人造成2625至3375点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65305] = {name = "Artifact Pings Back", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65306] = {name = "召唤被埋藏的财宝堆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65310] = {name = "Titan's Terminal Quest Complete", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65351] = {name = "投掷纸飞艇", description = "将纸飞艇扔给你在诺森德结识的朋友", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[65386] = {name = "怀念逝者", description = "怀念逝者\n在悼念日怀念逝者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65388] = {name = "火焰喷射器", description = "灼烧攻城坦克面前锥形区域的所有敌人，每1秒造成一次额外的火焰伤害。持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65402] = {name = "横扫", description = "横扫附近的敌人，造成241至279点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65406] = {name = "斜掠", description = "对目标造成240至360点伤害，并在9秒内造成360点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65407] = {name = "突袭", description = "猛然跃起，跨过5至45码距离，使目标昏迷3秒，并受到319至431点伤害。最短发动距离为5码。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65417] = {name = "战歌攻城车爆炸", description = "攻城车爆炸，造成263至337点火焰伤害，并将10码范围内的部落成员击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65481] = {name = "返回基地！", description = "指引驭风者返回地狱咆哮岗哨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65488] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[65489] = {name = "投掷炸药", description = "在阿斯特兰纳摧毁精灵和他们的财产。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[65490] = {name = "吸血鬼之触", description = "在15秒内对你的目标造成33750至41250点暗影伤害", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[65492] = {name = "心灵震爆", description = "用暗影魔法冲击敌人，对其造成7088至7912点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[65494] = {name = "召唤一个载货科多兽", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65516] = {name = "雪球", description = "在我融化之前把我丢出去！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65541] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[65542] = {name = "沉默", description = "使目标沉默，在5秒内不能施法。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = "魔法"},
[65543] = {name = "心灵尖啸", description = "发出一声心灵尖啸，迫使周围的敌人逃跑，持续8秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[65544] = {name = "消散", description = "你进入纯粹的暗影能量形态，受到的所有伤害降低90%。你不能攻击或施法，但是可以每秒恢复6%的法力值，持续6秒。可以在昏迷、恐惧或沉默状态下施放消散，施放之后解除所有诱捕和移动限制效果，并在消散持续期间免疫这些效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[65546] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除2个有害法术，或是从敌人身上移除2个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65547] = {name = "PVP饰品", description = "驱散所有移动限制效果和所有会导致你的角色不受控制的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[65571] = {name = "水晶献礼", description = "为造物者召唤水晶献礼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65579] = {name = "塔丝瑟拉着陆", description = "命令塔丝瑟拉着陆。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[65605] = {name = "爆发之种", description = "在目标体内埋下一颗不稳定的种子，种子会在4秒后爆炸，对目标及其邻近的盟友造成3200点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65611] = {name = "投掷洋娃娃", description = "向狼獾人投掷洋娃娃。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65628] = {name = "圣洁", description = "你是个好人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65629] = {name = "肮脏", description = "你不是个好人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65667] = {name = "高热", description = "以强大的热能冲击附近的所有铁铸像，使它们的移动速度提高5，急速提高5。这个效果可以叠加最多10次。叠加到10次之后，铁铸像会熔化。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65719] = {name = "暗影新星", description = "对半径15码范围内的生物造成无差别的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65735] = {name = "回春术", description = "治疗一个盟友，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65753] = {name = "图加之眼", description = "图加·符文图腾正在天上看着你。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65762] = {name = "无比锋利的爪子", description = "猎影因为战歌先锋对林中树居的入侵而极度愤怒，对他们造成110至140点额外的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65766] = {name = "圣光涌动", description = "释放圣光涌动，每2秒对黑暗效果下的敌人造成4500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65768] = {name = "黑暗翻腾", description = "释放黑暗翻腾，每2秒对光明效果下的敌人造成4500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65775] = {name = "酸腺撕咬", description = "从甲虫下颚喷出的酸液，每3秒造成1800点自然伤害。持续1分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65790] = {name = "法术反制", description = "反制敌人的法术，使其在8秒内无法施放任何与该法术属于同一类别的法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[65791] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成12488至14512点奥术伤害。你每次施放奥术冲击，你的所有奥术法术造成的伤害都会提高50%，奥术冲击的法力值消耗也会提高150%。这个效果可以叠加最多4次，持续10秒，或者在你施放除了奥术冲击之外的任意一种奥术伤害法术后消失。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[65792] = {name = "冰霜新星", description = "冲击施法者附近的所有敌人，对它们造成365至415点冰霜伤害并将其冻结在原地，最多持续8秒。对被冻结的目标造成伤害可能打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[65793] = {name = "闪现", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[65795] = {name = "光明解禁", description = "光明光球的能量得以释放，对6码范围内的敌人造成14625至15375点光明伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65799] = {name = "奥术弹幕", description = "向目标发射多枚魔法飞弹，造成10450至11550点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[65800] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对半径10码范围内的所有目标造成5280至5720点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65801] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续10秒。在这个过程中，绵羊无法攻击或施法，任何伤害都会让绵羊恢复正常状态。同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物和小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = "魔法"},
[65802] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在5秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。同时也会引发低温效果，在30秒内不能再次施放寒冰屏障。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[65804] = {name = "立起部落旗帜", description = "为了部落！", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65807] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，对其造成11563至13437点冰霜伤害，并使其移动速度降低40%，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[65808] = {name = "黑暗解禁", description = "黑暗光球的能量得以释放，对半径6码范围内的敌人造成14625至15375点黑暗伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65809] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续10秒。任何伤害都可能会中断此效果。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = "魔法"},
[65810] = {name = "腐蚀术", description = "腐蚀目标，在18秒内造成累计30000点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[65812] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标，在15秒内对其造成总计23125至26875点伤害。如果这个效果被驱散，则它对驱散者造成13875至16125点伤害，并令其沉默4秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = "魔法"},
[65814] = {name = "痛苦诅咒", description = "给目标施加痛苦的诅咒，使其在24秒内受到42000点暗影伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，直到结束。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[65815] = {name = "疲劳诅咒", description = "使目标的速度降低50%，持续12秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[65816] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身造成1500点火焰伤害，对附近所有敌人造成9000点火焰伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[65819] = {name = "灼热之痛", description = "使目标感受灼热的痛苦，对其造成5490至6510点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[65820] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成9425至10575点暗影伤害，伤害值的500%被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "魔法"},
[65821] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成11813至13187点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[65837] = {name = "藤蔓抽击", description = "鞭笞最多5个目标，每秒造成43至57点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[65843] = {name = "震荡波", description = "古树向前方发出一道震荡波，对半径30码范围内的所有敌方目标造成324至376点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65854] = {name = "星火术", description = "对目标造成12387至14613点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[65855] = {name = "虫群", description = "敌人被飞虫围绕，近战和远程攻击命中率降低3%，在12秒内受到总计22200至25800点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[65856] = {name = "月火术", description = "灼烧敌人，对其造成4140至4860点奥术伤害，并在12秒内造成额外的7000点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[65857] = {name = "纠缠根须", description = "将目标固定在原地，在10秒内对其造成总计1576.7至1756.7点自然伤害。任何伤害都可能会打断纠缠根须的效果。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = "魔法"},
[65858] = {name = "光明之盾", description = "一层光明护盾保护着双子，为其吸收1200000点伤害并使其法术无法被打断，持续16秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65859] = {name = "旋风", description = "将敌人吹上天空，使其无法做出动作，但也无法被攻击，持续最多6秒。德鲁伊在同一时间内只能对一个目标使用旋风。", mechanic = "驱逐", range = "20码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[65860] = {name = "树皮术", description = "德鲁伊的皮肤变得如树皮一样坚硬。受到任何攻击时所承受的伤害降低40%。这个法术可以在昏迷、冰冻、瘫痪、恐惧或睡眠时使用，且可以在任何形态下使用。持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[65861] = {name = "自然之力", description = "召唤3个树人来攻击目标，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[65862] = {name = "愤怒", description = "对目标造成8460至9540点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[65863] = {name = "精灵之火", description = "使目标的护甲值降低15%，持续40秒。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[65866] = {name = "爆炸射击", description = "你对敌方目标发射爆炸性的弹药，造成4533至5467点火焰伤害，这发弹药还会在接下来的2秒内每秒对目标造成一次伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[65867] = {name = "稳固射击", description = "稳固的射击，对目标造成武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[65868] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[65869] = {name = "逃脱", description = "尝试脱离战斗，向后方跳跃。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[65871] = {name = "威慑", description = "激活之后，使你的招架几率提高100%，有100%的几率偏转你前方的施法者对你施放的法术。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[65874] = {name = "黑暗之盾", description = "一层黑暗护盾保护着双子，为其吸收1200000点伤害并使其法术无法被打断，持续16秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65875] = {name = "双生相协", description = "双生相协治疗其生命值总量的50%。", mechanic = nil, range = "50000码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[65876] = {name = "双生相协", description = "双生相协治疗其生命值总量的50%。", mechanic = nil, range = "50000码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[65877] = {name = "翼龙钉刺", description = "钉刺目标，使其沉睡 8秒。任何伤害都会取消沉睡效果。当目标醒来时，钉刺会在8秒内对其造成2.6点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = "睡眠中", range = "35码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "毒药"},
[65879] = {name = "双生之能", description = "瓦格里双子共享的力量使其造成的物理伤害提升20%，并允许双子双持武器，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65880] = {name = "冰霜陷阱", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30秒。所有在陷阱周围半径0码范围内的敌人的移动速度都会降低10%。陷阱可以存在1分钟。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[65883] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高6000点，并使其受到的治疗效果降低50%。持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[65916] = {name = "双生之能", description = "瓦格里双子共享的力量使其造成的物理伤害提升20%，并允许双子双持武器，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65918] = {name = "昏迷", description = "将目标踢下坐骑，使其昏迷10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65924] = {name = "压制", description = "立刻压制敌人，对其造成武器伤害外加35点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[65925] = {name = "冷酷突击", description = "如果你在玩家施法时对其使用压制技能，则该目标的魔法伤害和治疗效果降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65926] = {name = "致死打击", description = "邪恶的攻击，对目标造成武器伤害外加1000并使其受伤，任何对其使用的治疗技能效果减弱50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[65927] = {name = "冲锋", description = "冲向一名敌人，并将其撞晕1.50秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[65929] = {name = "冲锋昏迷", description = "冲向一名敌人，并将其撞晕1.50秒。", mechanic = "昏迷中", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65930] = {name = "破胆怒吼", description = "战士发出怒吼，使半径8码范围内的敌人因恐惧而畏缩，持续8秒。", mechanic = "感觉", range = "8码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[65932] = {name = "反击风暴", description = "立即对用近战方式攻击你的敌人进行反击，持续12秒。敌人从你背后对你发动的近战攻击无法进行反击。最多可反击20次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[65935] = {name = "缴械", description = "卸除敌人的主手和远程武器，持续10秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[65936] = {name = "破甲", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低4%，同时造成大量的威胁值。更高的攻击强度可以造成更高的威胁值。可以叠加最多5次，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65940] = {name = "碎裂投掷", description = "用全力将你的武器掷向敌人，造成伤害并使目标的护甲值降低20%，持续10秒，或移除所有无敌效果。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "5​分钟", dispel_type = nil},
[65946] = {name = "剑刃风暴", description = "像旋风一般挥舞手中的武器，攻击半径8码范围内的敌人，造成50%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65949] = {name = "瓦格里的迅捷", description = "双生之能使攻击速度提升10%，持续15秒。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65950] = {name = "光明之触", description = "你受到了瓦格里的光明之触的影响，每2秒对受黑暗精粹效果影响的玩家造成5850至6150点光明伤害。光明之触不会对与其拥有相同属性的目标造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65954] = {name = "出血", description = "立即对目标造成110%的武器伤害，并令其流血，使其在受到物理攻击时所承受的伤害提高最多75点。可最多生效10次，或者持续15秒。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65955] = {name = "刀扇", description = "立即对周围半径10码范围内的所有目标投掷两把武器，造成90%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[65956] = {name = "剑刃乱舞", description = "使你的攻击速度提高20%。另外还可以对附近的一个额外的敌人造成伤害。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[65957] = {name = "刺骨", description = "终结技，造成8750至11250点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[65960] = {name = "致盲", description = "使目标暂时失明并到处乱走，持续最多1分钟。任何对其造成的伤害都会解除此效果。", mechanic = "混乱", range = "20码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[65961] = {name = "暗影斗篷", description = "立即移除自身的所有不利魔法效果，并使你对所有法术的抗性提高90%，持续5秒。不能移除可以阻止你使用暗影斗篷技能的魔法效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[65962] = {name = "致伤药膏", description = "使敌人中毒，使施加在敌人身上的所有治疗效果降低50%，持续15秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[65970] = {name = "风暴打击", description = "立即使用两把武器攻击。另外，对目标造成的下4次自然伤害提高20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[65973] = {name = "大地震击", description = "立即以震撼性的力量攻击目标，对其造成3213至3387点自然伤害。可以打断施法，并使其在2秒内无法施放该系法术。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[65974] = {name = "熔岩猛击", description = "你将熔岩的能量灌注在副手武器中，立即对目标造成100%的副手武器伤害。如果你的副手武器附加了火舌效果，这个伤害值还可以提高25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[65976] = {name = "风怒", description = "给萨满祭司的武器附加风的力量，立即造成2次额外的攻击。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65980] = {name = "嗜血", description = "小队中所有成员的近战攻击、远程攻击和施法速度提高30%，持续40秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​分钟", dispel_type = "魔法"},
[65983] = {name = "英勇", description = "小队和团队中所有成员的近战攻击、远程攻击和施法速度提高30%，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[65986] = {name = "漩涡武器", description = "下一个闪电箭、闪电链、次级治疗波、治疗波或治疗链的施法时间缩短20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[65991] = {name = "大地之力图腾", description = "在施法者身边召唤一个生命值为5点的大地之力图腾，持续5分钟。图腾周围半径0码范围内的所有小队和团队成员的力量和敏捷提高5点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65998] = {name = "烧灼", description = "对目标造成4950至6050点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[66001] = {name = "黑暗之触", description = "你受到了瓦格里的黑暗之触的影响，每2秒对受光明精粹效果影响的玩家造成5850至6150点黑暗伤害。黑暗之触不会对与其拥有相同属性的目标造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66003] = {name = "十字军打击", description = "立即对目标造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[66004] = {name = "命令圣印", description = "所有近战攻击有一定几率造成额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66005] = {name = "命令审判", description = "对敌人施以8550至9450点神圣伤害的惩罚。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[66006] = {name = "神圣风暴", description = "瞬发的武器攻击，对周围半径8码范围内的最多4个敌人造成110%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[66007] = {name = "制裁之锤", description = "击晕目标，持续6秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = "魔法"},
[66008] = {name = "忏悔", description = "使目标进入冥想状态，最多瘫痪10秒。任何伤害都会唤醒目标。可以对恶魔、龙类、巨人、人型生物和亡灵使用。", mechanic = "能力丧失", range = "20码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[66009] = {name = "保护之手", description = "目标盟友免疫一切物理攻击，持续10秒。", mechanic = "坚强", range = "30码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[66010] = {name = "圣盾术", description = "使圣骑士对所有的伤害和法术攻击免疫，但是造成的伤害降低50%，持续12秒。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[66011] = {name = "复仇之怒", description = "你造成的所有伤害和治疗效果提高20%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = "魔法"},
[66012] = {name = "寒冰打击", description = "对敌人造成25%的冰霜打击伤害，并使其冻结在冰块中。持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66013] = {name = "刺骨之寒", description = "刺骨的寒冷渗入几名敌人的身体，使其每3秒受到6000点冰霜伤害，持续18秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66017] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到死亡骑士面前来，并强制其攻击死亡骑士，持续3秒。", mechanic = "抓住", range = "30码 ", cast_time = "瞬发", cooldown = "35​秒", dispel_type = nil},
[66018] = {name = "绞袭", description = "扼住敌人的咽喉，使其沉默5秒，并在效果结束时对其造成180点暗影伤害。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "魔法"},
[66019] = {name = "凋零缠绕", description = "释放邪恶的能量，对一个敌方目标造成6475至7525点暗影伤害，或为一个友方亡灵目标恢复9713点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[66020] = {name = "寒冰锁链", description = "用寒冰锁链束缚目标，使其移动速度降为原来的5%。目标每秒恢复其移动速度的10%，持续10秒。", mechanic = "被诱捕", range = "25码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[66021] = {name = "冰冷触摸", description = "对目标造成5272到5728点冰霜伤害，使目标感染冰霜疫病，远程和近战攻击速度降低 166 %，持续30秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[66023] = {name = "冰封之韧", description = "死亡骑士冻结自己的血液，对昏迷效果免疫，受到的所有伤害降低45%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[66032] = {name = "网缚", description = "固定一名敌人，持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66042] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[66043] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续4秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物、龙类、巨人或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[66044] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续4秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66045] = {name = "急速", description = "施法者的攻击和施法速度提高100%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66046] = {name = "光明漩涡", description = "光明邪使菲奥拉开始施放一个强大的光明漩涡。引导5秒钟，每1秒造成15600至16400点伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[66047] = {name = "冰霜打击", description = "立即攻击目标，造成100%的武器伤害再加上250点冰霜伤害，无法被躲闪、格挡或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[66053] = {name = "激流", description = "为一个友方单位恢复57600至62400点生命值，并在15秒内继续恢复总计138750至161250点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[66054] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能攻击或施法，持续8秒。任何伤害都有可能打断妖术效果。你在同一时间内只能对一个目标使用妖术，且只能对人型生物和野兽使用。", mechanic = "变形术", range = "20码 ", cast_time = "1.5​秒", cooldown = "45​秒", dispel_type = "诅咒"},
[66055] = {name = "次级治疗波", description = "为一个友方单位恢复84015至95985点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66056] = {name = "净化灵魂", description = "净化一个友方目标的灵魂，驱散1个中毒效果、1个疾病效果和1个诅咒效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66058] = {name = "黑暗漩涡", description = "黑暗邪使艾蒂丝开始施放一个强大的黑暗漩涡。引导5秒，每1秒造成15600至16400点伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[66060] = {name = "疾跑", description = "使移动速度提高120%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66063] = {name = "大地之盾", description = "以大地之盾保护目标，被大地之盾保护的目标在受到攻击时可以恢复生命值。该效果每数秒只能出现一次。可生效6次，持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66065] = {name = "回春术", description = "在15秒内为目标恢复总计416250至483750点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66066] = {name = "滋养", description = "为一个友方单位恢复138750至161250点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66067] = {name = "愈合", description = "为一个友方单位恢复85050至94950点生命值，并在21秒内恢复总计194250至225750点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[66068] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成463至537点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66069] = {name = "双生之刺", description = "双生之刺对目标造成125%的武器伤害，并使其受到的伤害提升20%，持续15秒或在5层后失效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66070] = {name = "纠缠根须", description = "将目标固定在原地，在10秒内对其造成总计1500点自然伤害。任何伤害都可能会打断纠缠根须的效果。只能在户外使用。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[66071] = {name = "自然之握", description = "激活之后，任何击中施法者的敌人都有100%的几率受到纠缠根须的效果影响。可生效1次，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[66075] = {name = "双生之刺", description = "双生之刺对目标造成125%的武器伤害，并使其受到的伤害提升20%，持续15秒或在5层后失效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66076] = {name = "投掷", description = "掷出你的武器，对目标造成0%武器伤害。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[66081] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚飞弹，对最多3个目标造成普通伤害外加100点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66083] = {name = "雷光箭矢", description = "召唤闪电，将其附魔在施法者的箭矢上。附魔后的基础远程攻击将造成额外的4713至5287点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[66086] = {name = "宁静", description = "每2秒为附近的所有队友恢复231250至268750点生命值，持续10秒。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​分钟", dispel_type = nil},
[66092] = {name = "决断", description = "甲虫恢复生命值，并对昏迷和限制移动的效果免疫。同时移动速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[66093] = {name = "生命绽放", description = "每秒恢复11310至12690点生命值，并且在效果结束或被驱散时恢复55500至64500点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66098] = {name = "苦修", description = "向目标射出一道神圣光辉，可以立刻为一名盟友恢复42255至47745点生命值，随后每1秒再恢复2秒点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66099] = {name = "真言术：盾", description = "立即为队友加上魔法护盾，可吸收67063至77937点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。目标在被加上护盾之后的15秒内无法再被加上护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[66100] = {name = "法力燃烧", description = "消耗目标的4374至4626点法力值。每消耗1点法力值，目标就受到3点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[66104] = {name = "快速治疗", description = "为一个友方目标恢复83250至96750点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66112] = {name = "圣光术", description = "为一个友方单位恢复127710至142290点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[66113] = {name = "圣光闪现", description = "为一个友方目标恢复84825至95175点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[66114] = {name = "神圣震击", description = "以神圣能量冲击目标，对一个敌人造成72000至78000点神圣伤害，或者为一个友方目标恢复72000至78000点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[66115] = {name = "自由之手", description = "为友方目标施加自由之手，使其免疫任何移动限制效果，持续10秒。每个圣骑士在同一时间内只能给目标施加一种圣手效果，同类型的圣手效果不能重叠。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[66116] = {name = "清洁术", description = "净化一个友方目标，驱散1个中毒效果，1个疾病效果和1个魔法效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66117] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66118] = {name = "吸血虫群", description = "施放出虫群攻击施法者的敌人。每个敌人目标每1秒会被虫群吸走当前生命值的30%，至少会被虫群吸走250点生命值。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66129] = {name = "蛛魔狂怒", description = "使半径12码范围内的每只蛛魔掘地者的移动、攻击和施法速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66134] = {name = "暗影突击", description = "尝试在暗影中行进，并出现在你的目标身后，造成40000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[66177] = {name = "恢复", description = "治疗目标，在15秒内恢复总计346875至403125点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66178] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[66180] = {name = "重皮球", description = "把球扔给友方玩家。如果他们的背包中有剩余的空间，就可以接住球！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66187] = {name = "恒定符文", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66193] = {name = "永冻", description = "冰封地面上的一小块儿区域，阻止大多数生物在该区域钻地，进入该区域的目标移动速度降低80%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66195] = {name = "凝固汽油弹", description = "发射凝固汽油弹，对目标区域周围半径5码范围内的所有敌人造成火焰伤害。此外，目标沾上凝固汽油后将受到火焰伤害，持续5秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66197] = {name = "军团烈焰", description = "灼烧目标，并在目标位置处每1秒浮生一团军团烈焰，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[66203] = {name = "蒸汽冲击", description = "对15码范围内的所有敌人造成火焰伤害，并将其击退。一旦该技能触发，炮台将无法产生蒸汽动力，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[66207] = {name = "摔绊", description = "使目标的移动速度降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[66218] = {name = "发射", description = "将驾驶员发射到指定地点", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66228] = {name = "虚空之能", description = "虚空之能所造成的魔法伤害提升20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[66237] = {name = "血肉成灰", description = "将你的血肉烧成灰烬！吸收下一次受到的85000点治疗量，并使造成的伤害降低50%，持续15秒。如果血肉灰烬效果未在其持续时间结束前移除，则它将触发地狱烈焰效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[66250] = {name = "传递火鸡", description = "将一份火鸡传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[66251] = {name = "发射", description = "将驾驶员发射到指定地点", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66254] = {name = "召唤火焰旋风", description = "召唤1个火元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[66258] = {name = "地狱喷发", description = "加拉克苏斯大王召唤出一道虚空传送门。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66259] = {name = "传递玉米馅料", description = "将一份玉米馅料传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[66260] = {name = "传递南瓜馅饼", description = "将一份馅饼传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[66261] = {name = "传递酸果蔓", description = "将一份酸果蔓传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[66262] = {name = "传递甜薯", description = "将一份甜薯传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[66269] = {name = "虚空传送门", description = "加拉克苏斯大王召唤出一道虚空传送门。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66282] = {name = "迅猛龙尖叫陷阱", description = "迅猛龙发出一阵撕裂耳膜的尖叫，如同有百万头恐龙同时在你的面前吼叫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66283] = {name = "旋压痛击", description = "跃向一名敌人，抓住他，并造成大量的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66290] = {name = "昏睡", description = "使敌人进入睡眠状态，最多持续6秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[66296] = {name = "影幕", description = "将车辆隐蔽在阴影之中，使其潜行速度以及移动速度提高，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66300] = {name = "加油", description = "猛踩油门！速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[66313] = {name = "燃烧弹", description = "对目标周围半径8码范围内的所有敌人造成4813至6187点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[66320] = {name = "燃烧弹", description = "每1秒对敌人造成7800至8200点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66330] = {name = "震地践踏", description = "施放一次震地践踏，对在15码范围内的所有敌人造成11700至12300点物理伤害，并打断其法术吟唱，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[66331] = {name = "穿刺", description = "对目标造成150%的武器伤害，并导致目标流血，每层流血效果使目标每2秒受到3938至5062点伤害，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66334] = {name = "女王之吻", description = "施法者施放出的下一个非瞬发法术将使他在8秒内无法再施放该系法术，并让他承受13650至14350点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66378] = {name = "毁灭穿击", description = "旋转攻击，对目标造成75%的武器伤害，并穿透其护甲。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66407] = {name = "裂颅", description = "击晕目标，持续2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[66408] = {name = "猛击", description = "对敌人造成75%的武器伤害，并打断其施法，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66456] = {name = "战刃投掷", description = "向目标投掷一把巨刃，在5码的区域内造成物理伤害和4242至4758点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[66489] = {name = "投掷长矛", description = "对敌人造成冰霜伤害。", mechanic = nil, range = "10—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66494] = {name = "魔能喷发", description = "魔焰地狱火冲向目标，对其造成11700至12300点火焰伤害，并在该区域触发魔能火环。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66495] = {name = "魔能火环", description = "持续对半径15码范围内的盟友造成火焰伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[66514] = {name = "冰霜吐息", description = "对施法者面前半径70码范围的一个锥形区域内的敌人造成0点冰霜伤害。另外，受伤的敌人还会被冰冻2秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[66515] = {name = "反射护盾", description = "立即为目标加上魔法护盾，吸收伤害并将自身所吸收伤害的25%反弹给攻击者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66518] = {name = "舰载火炮", description = "射出一颗火球，击中后对范围效果半径10码内的所有敌人造成火焰伤害和943至1057点攻城伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66528] = {name = "魔能闪电", description = "向敌人射出魔能闪电，在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[66529] = {name = "舰载火炮", description = "射出一颗火球，对范围效果半径10码内的所有敌人造成火焰伤害和943至1057点攻城伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66532] = {name = "魔能火球", description = "造成34125至35875点火焰伤害，接下来每1秒造成10725至11275点额外火焰伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[66536] = {name = "神圣惩击", description = "对敌人造成5625至6875点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[66537] = {name = "恢复", description = "每3秒为一个友方单位恢复22000点生命值。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[66538] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[66542] = {name = "燃烧火箭弹", description = "向目标区域发射装满凝固汽油的火箭炮。凝固汽油将燃烧目标区域周围半径5码范围内的所有敌人，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66544] = {name = "黄色光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66546] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对附近的敌人造成7000至9000点神圣伤害，并附带击退效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66547] = {name = "忏悔", description = "强制目标为其最黑暗的回忆忏悔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66552] = {name = "梦魇乍醒", description = "用恐惧震慑附近的敌人，造成周期性的暗影伤害并使其因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[66601] = {name = "蓝色光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66602] = {name = "红色光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66613] = {name = "制裁之锤", description = "击晕目标，持续6秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = "魔法"},
[66619] = {name = "昔日阴影", description = "使目标被昔日阴影笼罩，造成暗影伤害并使其攻击和施法速度降低90%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[66620] = {name = "旧患", description = "每1秒对目标造成1875点物理伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66636] = {name = "渐怒", description = "怒气值不断增长，所造成的伤害提高15%。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66665] = {name = "灼热吐息", description = "灼热吐息每1秒对所有目标造成5363至5637点火焰伤害，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[66683] = {name = "重型撞击", description = "跳起在空中，然后重重落下，对全部敌人造成16188至18812点物理伤害，使其昏迷，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[66684] = {name = "余烬", description = "对余烬半径4码范围内所有的敌人造成4388至4612点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66689] = {name = "极寒吐息", description = "寒冷的气息，冻结施法者面前一个锥形区域内的目标，在5秒内造成30000点冰霜伤害。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[66721] = {name = "燃烧之怒", description = "造成的伤害提高5%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66725] = {name = "流星拳", description = "攻击所造成的伤害将平均分摊给在主要目标周围10码范围内的目标。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66734] = {name = "践踏", description = "践踏12码以内的敌人，造成50000点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[66757] = {name = "冰冻之地", description = "冰霜之眼的土地寒冷得快要冻住了你的双脚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66758] = {name = "重击眩晕", description = "被巨大的冲击震晕，无法行动，受到的伤害增加100%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66759] = {name = "寒冰狂怒", description = "物理伤害和攻击速度提高100%。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[66770] = {name = "野蛮头冲", description = "向敌人施放野蛮头冲，造成83250至96750点物理伤害，并使昏迷2.50秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66776] = {name = "怒火", description = "将军已经离开了他的指挥室，被激怒后，其所造成的伤害提升300%，受到的伤害减少95%，移动速度提升100%，效果持续到其返回指挥室为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66794] = {name = "横扫", description = "横扫敌人，对周围15码范围内的敌人造成10175至11825点物理伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66795] = {name = "收集木料", description = "收集艾萨拉木材堆附近的木料。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[66796] = {name = "火焰吐息", description = "对敌人造成10175至11825点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[66798] = {name = "缓死", description = "击昏目标，造成暗影伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[66808] = {name = "流星拳", description = "攻击所造成的伤害将平均分摊给在主要目标周围10码范围内的目标。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66811] = {name = "电锯", description = "将面前的树木锯倒或者对面前5码范围内的所有敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "100​毫秒", cooldown = "3​秒", dispel_type = nil},
[66813] = {name = "熔岩迸射", description = "烈焰守卫向目标投掷熔岩，造成19425至22575点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66818] = {name = "强酸喷射", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[66821] = {name = "熔岩喷射", description = "对施法者前方锥形范围内的所有敌人每0.3秒造成4625至5375点火焰伤害，持续2.50秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[66822] = {name = "召唤狙击手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66823] = {name = "麻痹毒素", description = "注入麻痹毒素，提高每2秒所造成的自然伤害，并在一定时间内持续降低目标的移动速度直到目标被完全麻痹。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66824] = {name = "麻痹撕咬", description = "对目标造成18500至21500点自然伤害，并向目标体内注射瘫痪毒素。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66862] = {name = "光芒耀眼", description = "耶德瑞克的身上开始散发光辉，对周围所有目视他的敌人造成5938至6562点神圣伤害，并使敌人致盲，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66863] = {name = "制裁之锤", description = "击晕敌人，使其更易受到正义之锤的伤害，并在6秒内无法移动或攻击。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[66865] = {name = "复仇", description = "耶德瑞克的近战攻击有一定的几率使他的下一次近战攻击造成爆击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66867] = {name = "正义之锤", description = "投掷一柄战锤，对敌人造成16000点神圣伤害。如果目标不受正义之锤的效果影响，则此正义之锤会被接住并反掷向施法者。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[66868] = {name = "飞刀", description = "向最远35码内敌对的暗夜精灵掷出一对锯刃。", mechanic = nil, range = "35码 ", cast_time = "100​毫秒", cooldown = "5​秒", dispel_type = nil},
[66869] = {name = "灼热胆汁", description = "使敌人浑身溅满灼热的胆汁，对其及其周围的盟友造成持续性的火焰伤害。冰虫的灼热胆汁对于清除麻痹毒素非常有效。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66879] = {name = "灼热撕咬", description = "对目标造成18500至21500点火焰伤害，并使其浑身溅满灼热的胆汁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66880] = {name = "酸液喷吐", description = "对敌人造成10175至11825点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[66883] = {name = "粘液池", description = "出现一片毒云并在区域内扩散，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66893] = {name = "榴弹发射器", description = "随意射出榴弹，让它们像婚礼上的老鼠一样乱窜。", mechanic = nil, range = "35码 ", cast_time = "100​毫秒", cooldown = "500​毫秒", dispel_type = nil},
[66901] = {name = "麻痹喷溅", description = "向一个目标及其周围的敌人喷吐毒液，造成12950至15050点自然伤害，并附加麻痹毒素效果。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[66902] = {name = "烈焰喷射", description = "向敌人及其周围的目标喷吐胆汁，造成12950至15050点火焰伤害，并使其浑身溅满灼热的胆汁。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[66937] = {name = "续能", description = "释放能量储备，让伐木机回复最大生命值的70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[66954] = {name = "酸性打击", description = "对一名敌人造成自然伤害，并使其护甲值降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66966] = {name = "粉碎", description = "猛击目标，造成68至82点伤害并将其击退。", mechanic = nil, range = "7码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[66967] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[66968] = {name = "投掷巨石", description = "向敌人投掷巨石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[67002] = {name = "Crowley Summon Initialize", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67022] = {name = "扼杀之雾", description = "使目标被扼杀之雾笼罩，每1秒造成700点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[67034] = {name = "战刃投掷", description = "向目标投掷一把巨刃，在5码的区域内造成物理伤害和4242至4758点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[67037] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，对周围的所有敌人造成普通伤害外加50点额外伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[67038] = {name = "撞击", description = "对施法者前方30码的锥形范围内的所有敌人造成4375至5625点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[67194] = {name = "光明之泉", description = "制造一个光明之泉治疗周围的友方单位，它将持续存在45秒或直到其被摧毁为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67195] = {name = "剑刃齐射", description = "向目标区域投掷一簇短刃。每把短刃在5码范围内造成物理伤害。持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[67229] = {name = "精神控制", description = "控制一个人型目标的思想，持续8秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[67233] = {name = "乱舞打击", description = "使施法者的攻击速度提高100%，但施法者每次击中敌人造成的伤害降低30%。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[67235] = {name = "拳击", description = "击打目标，对其造成30点伤害，并且使其在4秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67237] = {name = "紊乱打击", description = "造成120%的武器伤害并使目标失去平衡，在6秒内受到爆击的几率提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67247] = {name = "闪耀之光", description = "一道光辉笼罩一个盟友，为其恢复5655至6345点生命值，并对目标半径8码以内的所有敌人造成5655至6345点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[67251] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续9秒。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[67255] = {name = "最终冥想", description = "进入冥想，降低施法者周围半径15码范围内的敌人的移动和攻击速度，持续8秒。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[67279] = {name = "叛军大炮", description = "向敌人射出一发破坏力极大的炮弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[67280] = {name = "匕首投掷", description = "随机向一个敌对目标掷出一把匕首，立刻造成伤害，并在接下来每3秒造成额外的伤害，持续12秒。", mechanic = "流血", range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[67294] = {name = "射击我提示", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67322] = {name = "潜地", description = "尝试潜入地下。无法潜入永冻地面。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[67345] = {name = "旋风", description = "发动旋风斩，对周围的敌人造成12950至15050点物理伤害，并将它们击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67367] = {name = "已翻新", description = "刚被翻新过……看上去有一点磨损。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67393] = {name = "弹出旅客", description = "将搭乘摩托车的旅客弹出。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67411] = {name = "灵魂虹吸", description = "从一名死去的艾露恩的信徒身上吸取灵魂能量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[67440] = {name = "投掷巨石", description = "向远方投掷一块巨石。这块巨石造成火焰伤害，并对半径10码范围内的所有敌人造成1414至1586点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "诅咒"},
[67441] = {name = "撞击", description = "撞击攻城车前方7码范围内的任意敌人，造成伤害，并将敌人击退。还可以对建筑物造成1885至2115点攻城伤害。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[67452] = {name = "飞弹冲击", description = "向远方发射大型火箭弹，对目标区域周围半径8码范围内的敌人造成伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[67458] = {name = "火炮", description = "发射火炮，造成火焰伤害，并对周围的建筑造成4242至4758点攻城伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67461] = {name = "火炮", description = "发射火炮，造成火焰伤害，并对周围的建筑造成4242至4758点攻城伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67503] = {name = "叛军勇气", description = "更快，更好，更强。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67514] = {name = "召唤地狱猎犬", description = "召唤一只地狱猎犬，将陪伴施法者直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67523] = {name = "闪燃", description = "使敌人燃烧……致死！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67528] = {name = "治疗波", description = "召唤自然魔法来治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[67529] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[67530] = {name = "大地之盾", description = "以大地之盾保护目标，被大地之盾保护的目标在受到近战攻击时可以恢复生命值。该效果每数秒只能出现一次。可生效10次，持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[67534] = {name = "妖术治愈", description = "在目标身上施加一个妖术，目标受到的所有直接治疗效果也会被施加到周围的敌人身上。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[67540] = {name = "拦截", description = "冲向一名敌人，对其造成0%的武器伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67541] = {name = "剑刃风暴", description = "立即对周围最多1个目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次旋风斩。在此期间，你可以移动，但是无法使用任何其它技能。你不会有丝毫怜悯，也不会感到丝毫恐惧，除非被杀死，否则无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[67542] = {name = "致死打击", description = "对目标造成100%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67546] = {name = "旋转投掷", description = "抓住目标，并将目标向后投掷。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[67570] = {name = "护送一个勘测员", description = "护送一个勘测员\n护送勘测员前往门纳尔湖附近的3个标记点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67574] = {name = "被阿努巴拉克追逐", description = "阿努巴拉克正在追逐你。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67588] = {name = "勘测", description = "熔补勘测装备。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[67594] = {name = "毒药瓶", description = "每秒造成1750点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67597] = {name = "Quest Complete", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67689] = {name = "背后恶灵", description = "某种令人厌恶的东西从打瞌睡的人的身上冒了出来！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67692] = {name = "平息风暴", description = "将玩家返回到弗瑞恩的哨站。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67706] = {name = "刀扇", description = "立即向周围半径8码范围内的所有目标掷出两把武器，若使用匕首则造成150%的武器伤害，若使用其它武器则造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67709] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67710] = {name = "致命药膏", description = "为一件武器浸毒，持续1小时。每次攻击都会使敌人每3秒受到1250点自然伤害。该效果每5秒只能触发1次。在同一目标身上最多叠加5次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[67716] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击半径5码范围内的所有敌人，对每个目标都造成伤害，数值为你手持的所有近战武器的伤害之和。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67718] = {name = "冰冷触摸", description = "造成4875至5125点冰霜伤害并造成冰霜疫病。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67719] = {name = "冰霜疫病", description = "对目标每3秒造成一次冰霜伤害，并附带疾病效果，使其近战和远程攻击速度降低25%，持续15秒。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[67721] = {name = "破甲虚弱", description = "暴露目标的弱点，使目标受到的所有物理攻击造成的伤害提高25%，持续10秒。最多叠加9次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67722] = {name = "血之疫病", description = "血之疫病每2秒造成3510至3690点暗影伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[67724] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染血之疫病的疾病效果，持续受到暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "疾病"},
[67725] = {name = "湮没", description = "野蛮的瞬发攻击，造成125%的武器伤害再加上1500点伤害，你施加于目标身上的每一个疾病效果还可以使该伤害总量提高30%，但是会吞噬这些疾病效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[67729] = {name = "爆炸", description = "引爆食尸鬼，将其摧毁并对半径8码范围内的所有敌人造成8775至9225点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[67749] = {name = "跳跃", description = "跃过阴影，在友方或敌方目标背后出现。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67751] = {name = "食尸鬼爆炸", description = "黑骑士准备引爆一只食尸鬼！", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[67761] = {name = "亡者大军", description = "召唤一支食尸鬼军团为死亡骑士作战。食尸鬼会在你附近的区域横冲直撞，嘲讽和攻击一切它们可以攻击的目标。黑骑士有时会引爆某一个食尸鬼！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[67767] = {name = "冰霜疫病", description = "对目标每3秒造成一次冰霜伤害，并附带疾病效果，使其近战和远程攻击速度降低14%，持续15秒。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[67774] = {name = "爪击", description = "用爪攻击敌人，对其造成伤害并选择一个新的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67777] = {name = "召唤宠物", description = "将你的宠物召唤到自己身边。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67794] = {name = "变虫术", description = "将敌人变成一只虫子。这样它就会害怕被一脚踏扁。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[67796] = {name = "撞击", description = "撞击攻城坦克前方13码范围内的任意敌人，造成伤害，并将敌人击退。还可以对建筑物造成1500点攻城伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67797] = {name = "蒸汽冲刺", description = "使蒸汽发动机在短时间内超速运转，向前冲锋，对敌人玩家造成伤害，并将其击退。同时对建筑物造成1885至2115点攻城伤害。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[67805] = {name = "攻击潜伏者", description = "侦测并攻击距离最近的血牙潜伏者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[67808] = {name = "死亡撕咬", description = "对所有敌人造成2925至3075点暗影冰霜伤害，并使敌人受到的魔法伤害提高5%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67822] = {name = "召唤蟑螂", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67823] = {name = "死亡标记", description = "你已经中了黑骑士的死亡标记，所受到的魔法伤害增加200%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67825] = {name = "左钩拳", description = "对目标和它身边最近的一个敌人造成80%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67827] = {name = "猛踢", description = "对一名敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67834] = {name = "北风苔原", description = "但愿能将你传送到北风苔原的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67835] = {name = "索拉查盆地", description = "但愿能将你传送到索拉查盆地的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67836] = {name = "冰冠冰川", description = "但愿能将你传送到冰冠冰川的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67837] = {name = "风暴峭壁", description = "但愿能将你传送到风暴峭壁的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67838] = {name = "凛风峡湾", description = "但愿能将你传送到凛风峡湾的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67868] = {name = "被践踏", description = "被践踏\n昏迷。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68054] = {name = "紧急赴约", description = "紧急赴约\n这个帅的掉渣的机器人还有别的要务要做。抓紧时间！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68081] = {name = "传送到地下", description = "将你传送到臭气扑鼻的地下区域。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68129] = {name = "召唤沉船者", description = "利用海洋的愤怒，召唤来一个水元素。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[68174] = {name = "耐普图隆的祝福", description = "游泳速度提高250%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68186] = {name = "Anub'arak Scarab Achievement 10", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68197] = {name = "Eadric Achievement", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68207] = {name = "毒液喷吐", description = "每2秒对一个敌人造成15点自然伤害。持续8秒。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[68208] = {name = "棘刺喷射", description = "向一个敌人投掷荆棘，造成13至17点自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[68209] = {name = "寒冰箭", description = "对敌人造成22至28点冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[68235] = {name = "火炮开火", description = "朝敌人发射威力强大的炮弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[68246] = {name = "冰霜撕咬", description = "对一个敌人造成冰霜伤害并使其施法速度降低，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[68249] = {name = "海潮之波", description = "水流冲击施法者面前100码的锥形区域内的敌人，造成139至161点自然伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68250] = {name = "水弹", description = "向一个敌人发射水箭，造成中等的冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[68252] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在6秒内不会受到任何物理和法术伤害，并且生命值和法力值也会得到回复。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[68263] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[68272] = {name = "苦酒", description = "对目标造成63至70点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[68282] = {name = "冲锋", description = "冲锋攻击，造成20000点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = "4.5​秒", dispel_type = nil},
[68301] = {name = "冲锋", description = "冲锋攻击，造成0点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[68333] = {name = "忘记侏儒工程学", description = "忘记侏儒工程学，使你可以选择另一个工程学分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68334] = {name = "忘记地精工程学", description = "忘记地精工程学，使你可以选择另一个工程学分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68335] = {name = "激怒", description = "造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68340] = {name = "逃脱", description = "尝试脱离战斗，向后方跳跃。必须面对目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68385] = {name = "放置长矛", description = "将科卡尔可汗之矛插在先祖之石中。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68392] = {name = "熔解", description = "艾萨莱特水晶核心本能地释放出极为巨大的毁灭能量。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68415] = {name = "腐化之怒", description = "腐化敌人的视野，使其无法进行治疗。\nModifies Damage/Healing Done -90%：\n大地生命 ， 治疗之涌 ， 治疗波 ， 治疗链 ， 激流", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68445] = {name = "闪电打击", description = "向敌人射出一支闪电箭，造成638至862点自然伤害。随后闪电箭会跳跃至目标附近的其他敌人身上。每次跳跃都会使伤害提高。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[68504] = {name = "碎盾", description = "远程攻击，造成2000点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "10—30码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[68506] = {name = "重压跳跃", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[68515] = {name = "Anub'arak Scarab Achievement 25", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68545] = {name = "魔王阿兹雷索克的怒吼", description = "向敌人吼叫，让敌人昏迷1.50秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[68548] = {name = "暗影之触", description = "对魔王阿兹雷索克面前锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[68552] = {name = "投掷瓶子", description = "令目标昏迷4秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68564] = {name = "投掷调和物", description = "在凄凉之地消灭纳迦和他们的盟友。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[68578] = {name = "雷恩的力量", description = "正中目标！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68589] = {name = "诱惑香水", description = "对周围的敌人每秒造成1620至1980点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[68605] = {name = "蓝铁", description = "对目标造成法术火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68658] = {name = "罗网冲击", description = "使敌人在6秒内无法移动。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[68664] = {name = "分解枪", description = "分解一名敌人。", mechanic = "定身", range = "5—30码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[68668] = {name = "召唤援军", description = "召唤更多的半人马单位协助你作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[68669] = {name = "投掷", description = "将你的武器向敌人投去，造成300%正常武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[68670] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[68676] = {name = "撤退命令", description = "命令你的半人马单位离开战斗。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68680] = {name = "要求治疗", description = "命令你的半人马施法者治疗你。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[68683] = {name = "击退", description = "击退施法者面前的全部目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68687] = {name = "跳跃", description = "跃向当前目标。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68704] = {name = "香气蒸腾", description = "在施法者周围扔出几小瓶香水。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68710] = {name = "缩小", description = "缩成老鼠大小。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68728] = {name = "跑啊", description = "鞭策你的老鼠，获得一次持续3秒的加速效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[68734] = {name = "Agogridon Kill Credit", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68771] = {name = "雷霆践踏", description = "践踏附近的所有敌人，使它们暂时处于瘫痪状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68774] = {name = "铸造冰封之刃", description = "铸造一把冰封武器，使冰霜伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[68778] = {name = "冰浪", description = "用冰浪攻击施法者面前65码半径的锥形区域内的敌人，造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[68785] = {name = "铸造霜脉之锤", description = "铸造一把无坚不摧的冰封武器。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[68786] = {name = "永冻", description = "对周围的所有敌人造成400点冰霜伤害，并使它们受到的冰霜伤害提高20%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[68788] = {name = "投入萨隆邪铁", description = "扔出一块巨大的萨隆邪铁。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[68793] = {name = "魔法的灾难", description = "朝一个圆弧区域进行横扫攻击，对位于该区域中的每个目标造成5500点物理伤害外加额外的伤害，额外的伤害量相当于目标法力值总数的一半。该技能的总伤害量不能超过10,000点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68820] = {name = "灵魂之井", description = "噬魂者会跳向一个目标，撞击地面，创造一口灵魂之井。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68839] = {name = "灵魂腐蚀", description = "试图腐蚀目标的一部分灵魂，想要将其从目标的身体中剥离。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[68864] = {name = "缝合", description = "每1秒为施法者回复25点生命值。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[68872] = {name = "灵魂风暴", description = "一股汹涌的灵魂风暴围绕着施法者，每秒对10码范围外的目标造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[68893] = {name = "石肤术", description = "石肤术\n受到的伤害降低50%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68895] = {name = "敌意", description = "对半径15码范围内的敌人造成7200至8800点暗影伤害。", mechanic = nil, range = "3码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[68899] = {name = "哀嚎之魂", description = "释放哀嚎之魂，对位于其前方的敌人造成6825至7175点暗影伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[68939] = {name = "灵魂解禁", description = "噬魂者会阶段性地释放被折磨的灵魂。", mechanic = nil, range = "0码 ", cast_time = "850​毫秒", cooldown = "15​秒", dispel_type = nil},
[68945] = {name = "返回营地", description = "让私人奥术助手的主人返回北艾萨拉的克希雷姆的营地。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[68946] = {name = "无法抗拒的古龙水", description = "对附近的敌人每秒造成1620至1980点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[68950] = {name = "恐惧", description = "恐惧敌人，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[68957] = {name = "不稳定反应", description = "对周围的敌人造成2375至2625点自然伤害，但会使施法者死亡。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68958] = {name = "冲击新星", description = "对15码范围内的敌人造成21875至28125点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "2​秒", dispel_type = nil},
[68959] = {name = "点燃武器", description = "近战攻击会对目标周围5码内的所有敌人造成额外25000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[68980] = {name = "收割灵魂", description = "尝试收割附近所有敌人的灵魂，每秒钟对敌人造成20000点暗影伤害，持续6秒。如果目标在法术效果结束以后还活着，他的灵魂就会被吸入霜之哀伤，被这把魔剑吞噬。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[68981] = {name = "冷酷严冬", description = "制造一场猛烈的寒冬风暴，对半径45码之内的所有敌人每秒造成14138至15862点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[68982] = {name = "幽灵冲击", description = "造成 17550至18450点暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[68987] = {name = "扑杀", description = "超级僵尸盯上了一名随机目标。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[68988] = {name = "传送", description = "将施法者传送到一处灵魂之塔。", mechanic = nil, range = "50000码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[68989] = {name = "毒性新星", description = "倾泻出大量的毒药，对周围所有的敌人造成伤害。持续21秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "毒药"},
[68990] = {name = "召唤奥术构造体", description = "召唤1个虚空行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68998] = {name = "奥术混乱", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69012] = {name = "爆裂弹幕", description = "在每个临近目标的脚下安置一颗高爆奥术地雷。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69017] = {name = "爆炸宝珠", description = "你变成了活体炸弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69019] = {name = "爆裂弹幕", description = "向所有敌人发射大量爆炸性的球体。爆炸后造成6000点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69021] = {name = "雷霆蹴", description = "对一名敌人造成150%的武器伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69022] = {name = "起搏器", description = "扎普诺兹医生竭尽全力将你从死亡的边缘拉回来！", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69024] = {name = "剧毒废渣", description = "对位于酸液中的所有敌人造成自然伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69028] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69029] = {name = "扑杀迷惑", description = "由于指令混乱，僵尸的移动速度减慢。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69037] = {name = "召唤瓦格里", description = "召唤一只瓦格里暗影戒卫者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[69051] = {name = "灵魂倒映", description = "噬魂者对目标的灵魂使用镜像！噬魂者所造成的伤害的一部分会复制给目标。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69052] = {name = "邪恶狂乱", description = "攻击速度提高10%。所造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[69053] = {name = "邪恶怒气", description = "所有攻击有一定几率施放邪恶狂乱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69055] = {name = "军刀猛刺", description = "将普通近战伤害的300%分摊给一名敌人及其周围最近的两名盟友。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69056] = {name = "符文遮罩", description = "使施法者笼罩在一层符文护盾中，反射所有有害的法术。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69057] = {name = "天灾领主之刺", description = "掷出一枚天灾领主之刺，使行进路线上的所有敌人定身。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69058] = {name = "影枪", description = "对一名敌方目标造成4475至5525点暗影冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69060] = {name = "冰霜新星", description = "对附近的敌人造成2775至3225点冰霜伤害并将其冻结在原地，冻结效果最多可持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69065] = {name = "穿刺", description = "使目标被骨钉刺穿。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69066] = {name = "吸取生命", description = "从一个敌人身上吸取12000点生命值，并将其转移给施法者，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[69068] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69069] = {name = "骨盾", description = "吸收10000点伤害。如果骨盾吸收的伤害达到其上限时骨盾将会碎裂，并会对15码范围内的敌方目标造成8000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69074] = {name = "传送", description = "将玩家传送至黑喉要塞。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69075] = {name = "白骨风暴", description = "以一阵白骨风暴攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69080] = {name = "骨雨", description = "对周围的敌人洒下骨雨，造成6598至7402点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69088] = {name = "灵魂打击", description = "刺穿敌人的灵魂，对其造成3150至3850点伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69128] = {name = "灵魂虹吸", description = "对一名敌方目标造成1500点暗影伤害，使其造成的伤害降低10%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[69131] = {name = "灵魂虚弱", description = "瓦解一名敌方目标的意志，降低它们的动作速度。如果该效果未被移除，则目标将会眩晕5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[69135] = {name = "暮光障壁", description = "符文能量筑起的盾牌围绕施法者，承受的伤害降低50%。这个盾牌很可能会被火焰爆裂击碎。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[69146] = {name = "冷焰", description = "每1秒造成11000点冰霜伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69148] = {name = "灵魂哀嚎", description = "对位于施法者半径40码范围内的所有敌人造成5950至8050点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69151] = {name = "冰霜吐息", description = "造成50点冰霜伤害并冻结目标，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69155] = {name = "蛮力冲撞", description = "发动强有力的一击击退敌人，造成47125至52875点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[69165] = {name = "凋零呼吸", description = "吸入该空间内的凋零毒气，使造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "30​秒", dispel_type = nil},
[69166] = {name = "凋零呼吸", description = "吸入凋零毒气，使造成的伤害提高30%，攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69167] = {name = "邪恶强化", description = "赋予施法者黑暗的力量，提高其物理伤害100%，但其移动速度降低50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[69172] = {name = "天灾领主的烙印", description = "使用泰兰努斯的印记烙烧一名敌人，被烙烧的敌人所造成的所有伤害都将反射给施法者的主要目标，其所产生的所有治疗也将反射给施法者。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[69180] = {name = "血腥撕裂者", description = "向敌人发射一支暗影箭，对其造成 369 点暗影伤害，并使所有属性降低 120 点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[69181] = {name = "血腥撕裂者", description = "向敌人发射一支暗影箭，对其造成 355 点暗影伤害，并使所有属性降低 130 点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[69195] = {name = "刺鼻毒气", description = "猛烈地释放出凋零毒气，对所有的敌人造成73125至76875点暗影伤害，并对房间释放致命性的毒气。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[69200] = {name = "狂怒之魂", description = "扯下一片目标的灵魂，使其攻击他们。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69203] = {name = "恶毒之咬", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69207] = {name = "庇护", description = "携带者的躲闪提高 103 点，护甲值提高 1400 点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69208] = {name = "庇护", description = "携带者的躲闪提高 100 点，护甲值提高 1550 点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69222] = {name = "投掷盾牌", description = "将你的盾牌扔向敌人，对其造成12025至13975点伤害，并使其昏迷2秒。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69238] = {name = "寒冰冲击", description = "使受到冰寒效果影响的目标移动速度降低2313至2687%，每2秒受到2313至2687点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69240] = {name = "邪恶毒气", description = "朝目标区域施放一团邪恶毒气，每2秒造成6338至6662点伤害，持续6秒。该疫病会使被感染的目标呕吐不止，并对其附近的盟友造成5850至6150点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69242] = {name = "灵魂尖啸", description = "对施法者面前15码内的锥形区域中的所有敌人造成42413至47587点暗影伤害，并使其沉默5秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[69244] = {name = "邪恶毒气", description = "对半径8码范围内的盟友造成5850至6150点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69246] = {name = "霜降", description = "对距离冲击点8码范围内的所有敌人造成7875至10125点冰霜伤害，并将其击晕，持续5秒。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[69263] = {name = "爆裂弹幕", description = "在每个临近目标的脚下安置一颗高爆奥术地雷。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69275] = {name = "霜牙印记", description = "为天灾领主的冰霜巨龙：霜牙标记一个攻击目标。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[69278] = {name = "毒气孢子", description = "释放一团毒气孢子，对2个随机目标造成伤害。孢子会在12秒后炸裂开来，对附近所有同伴造成3900至4100点伤害。毒气孢子所造成的伤害可增强目标的免疫系统，使其对毒气的抗性提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[69280] = {name = "迫击炮轰击", description = "对轰击点15码范围内的纳迦造成400至600点火焰伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69304] = {name = "雷霆一击", description = "以雷霆震击附近的敌人，使它们的攻击间隔延长10%，持续10秒，并对它们造成15点伤害，此伤害值受到攻击强度加成影响。而且此技能会导致额外的威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[69305] = {name = "战斗怒吼", description = "战士发出怒吼，使半径30码范围内的所有小队及团队成员的攻击强度提高 20点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69325] = {name = "损毁", description = "烈焰围绕施法者全身，持续12秒，每2秒对所有敌人释放出5891至6609点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69347] = {name = "通灵之力", description = "杀死你面前的奴隶。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69350] = {name = "亡者复生", description = "从生命体转换成亡灵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69353] = {name = "寻找掩护！", description = "要比那些平庸的地精更聪明。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69355] = {name = "暗影新星", description = "释放出一股汹涌的能量，对半径15码范围内的敌方目标造成5688至7312点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69359] = {name = "火焰喷射器", description = "对敌方目标造成10点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69360] = {name = "钩网", description = "固定一名敌人，持续8秒，并造成物理伤害。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69361] = {name = "治疗弹", description = "治疗67至82点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69362] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69368] = {name = "艾萨莱特手雷", description = "造成18至21点火焰伤害并使半径3码范围内的目标昏迷3秒。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[69373] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[69374] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "10—70码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[69375] = {name = "大火球", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69376] = {name = "烟雾圆弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[69382] = {name = "圣光的恩泽", description = "让施法者每秒钟回复5000点生命值，并依照其生命值按比例提高施法者造成伤害的能力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69383] = {name = "黑暗饥寒", description = "让施法者的生命值回复所承受伤害的一半。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69387] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69389] = {name = "暗影愈合", description = "为友方目标治疗180000至220000点伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69391] = {name = "黑暗祝福", description = "使一名友军的攻击和施法速度提高20%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69397] = {name = "夺魂", description = "对你的目标造成每秒提升的暗影伤害，持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[69401] = {name = "灼烧冲击", description = "消耗所有火炮的能量来向目标发射一枚巨型火球。造成1000点攻城伤害，每点热能还将造成额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[69404] = {name = "痛苦诅咒", description = "给目标施加痛苦的诅咒，使其在24秒内受到9000点暗影伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，直到结束。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[69405] = {name = "吞噬阴影", description = "使一个敌方目标的攻击和施法速度降低50%，移动速度降低50%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[69409] = {name = "灵魂收割", description = "攻击目标，造成50%的武器伤害，并使其受到灵魂收割的效果影响。该效果会在5秒后造成70000的暗影伤害，并使施法者的急速提高100%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69411] = {name = "召唤进攻的纳迦", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69413] = {name = "绞杀", description = "被绞杀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69435] = {name = "投掷炸弹", description = "对下方的目标投掷一枚重磅炸弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = "诅咒"},
[69461] = {name = "野性重击", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[69463] = {name = "穿刺之脊", description = "掷出一根巨大的脊骨，对附近的敌人造成0点物理伤害，并将他们击退。", mechanic = nil, range = "80码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69483] = {name = "黑暗清算", description = "在8秒后，从目标和周围半径15码内的所有敌人身上吸取14250至15750点生命值。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[69491] = {name = "黑影光环", description = "使施法者自动对周围的敌人每2秒造成3500至4500点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69492] = {name = "暗影顺劈", description = "对一名敌人和其最近的盟友造成150%的武器伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[69503] = {name = "吞噬", description = "每1.5秒25%的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69504] = {name = "迎面重殴", description = "迎面一记重击。好痛！", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69508] = {name = "软泥喷射", description = "倾泻出绿色软泥。对锥形范围内的敌人造成7800至8200点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69516] = {name = "召唤亡灵", description = "召唤伊米亚亡灵协助施法者，直到其被解散。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69517] = {name = "投掷飞刀", description = "投掷一把飞刀，到达目标后爆炸，对作用范围内的所有敌人造成330至470点伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[69520] = {name = "石像鬼打击", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69526] = {name = "眩晕", description = "感到眩晕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69527] = {name = "寒冰吐息", description = "对施法者面前半径30码范围的一个锥形区域内的敌人造成7400至8600点冰霜伤害。另外，目标的攻击速度降低100%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[69528] = {name = "强能暗影箭", description = "向目标射出一支暗影箭，对目标和其附近的一个敌人造成5100至6900点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69558] = {name = "不稳定的软泥怪", description = "所造成的伤害提高20%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69562] = {name = "亡者复生", description = "在施法者身边召唤一只食尸鬼爪牙。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[69564] = {name = "暗影愈合", description = "为友方目标治疗45000至55000点伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69565] = {name = "挫志怒吼", description = "使附近敌人的攻击强度降低，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69566] = {name = "英勇打击", description = "强力的攻击，造成132至168%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69569] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69570] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69572] = {name = "接铲！", description = "使用附近一名敌人的铁锹猛击其头部，对其造成65%武器伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69573] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[69574] = {name = "寒冰之环", description = "召唤一个冰环，冻住附近的敌人。", mechanic = nil, range = "80码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69575] = {name = "石像形态", description = "石像鬼变形成石像形态，降低其受到的伤害90%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69576] = {name = "混乱箭", description = "向敌人发射混乱之箭，造成5727至7273点火焰伤害。混乱之箭无法被抵抗，并且可以穿透所有伤害吸收效果。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69577] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69578] = {name = "转化射线", description = "对一名敌人每2秒造成3700至4300点暗影伤害，并使其受到动摇的决心的效果影响。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[69579] = {name = "弧光切割", description = "重劈一名敌人的护甲，每一次弧光切割都会使其护甲值降低10%。最多叠加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69580] = {name = "盾牌格挡", description = "使施法者的格挡几率提高100%，持续20秒，但只能格挡1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69581] = {name = "血肉化脓", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[69582] = {name = "凋零炸弹", description = "牺牲施法者，对周围的所有敌人造成9375至10625点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "10​分钟", dispel_type = nil},
[69583] = {name = "火球术", description = "对目标造成6198至7202点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[69584] = {name = "战术闪现", description = "将施法者传送到目标身后。传送可以解除施法者身上一切形式的束缚效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69586] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身造成2000点火焰伤害，对周围的所有敌人造成2000点火焰伤害。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69590] = {name = "Force Player to Summon Andorel", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69591] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69592] = {name = "掷矛", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69602] = {name = "火焰喷射器", description = "对敌方目标造成0点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69603] = {name = "凋零", description = "对目标进行一次邪恶的感染，每3秒造成一次自然伤害。如果没能在21秒内移除，则会跳到下一个目标身上。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[69633] = {name = "暗影之幕", description = "使一名敌人的治疗效果降低75%，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[69634] = {name = "舔舐伤口", description = "战士舔舐了一口自己的鲜血后变得斗志高涨，其受到的所有伤害降低50%，并且每2秒回复其总生命值的5%。持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69638] = {name = "战斗之怒", description = "你造成的所有伤害提高12%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69647] = {name = "死志", description = "护甲值提高120%，攻击速度提高60%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69649] = {name = "冰霜吐息", description = "对施法者面前半径60码范围的一个锥形区域内的敌人造成55500至64500点冰霜伤害。另外，目标的攻击速度降低50%，移动速度降低15%，持续1.50分钟。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69651] = {name = "致伤打击", description = "造成200%的武器伤害，并使目标的所有治疗效果降低40%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69652] = {name = "剑刃风暴", description = "立即对所有附近的目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次旋风斩。在此期间，你可以移动，但是无法使用其它技能。你不会有任何怜悯的感觉，也不会感到恐惧，除非被杀死，否则无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[69674] = {name = "畸变感染", description = "畸变感染每1秒造成4875至5125点伤害，并使被感染者受到的治疗效果减少75%，持续12秒。移除感染后，会在目标所处的位置生成一个小型的软泥怪。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[69679] = {name = "火箭炮", description = "发射一枚火箭并在击中后爆炸，对附近的敌人产生火焰伤害，并对敌人的炮艇造成攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[69705] = {name = "零度冻结", description = "凝结空气中的寒冷水气，将目标冻结冰块中。施法者必须要持续引导才能保持冻结状态。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[69708] = {name = "寒冰牢笼", description = "使目标昏迷，使其无法行动，但处于无敌状态。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69745] = {name = "General Trigger 2 to Vehicle", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69750] = {name = "弱化放射性软泥怪", description = "放射性软泥怪对半径10码范围内的敌人造成4875至5125点伤害，它还会使小软泥怪与附近其它的软泥怪进行融合。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69760] = {name = "放射性软泥怪", description = "放射性软泥怪对半径10码范围内的敌人造成6338至6662点伤害，它还会使大软泥怪与附近其它的软泥怪进行融合。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69762] = {name = "狂咒", description = "对目标施放一个奥术邪咒，使其施放的所有法术在 5秒后都会以奥术能量的形式反冲目标自身。如果被邪咒影响的目标施放多种法术，则会提高随后的反冲伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69774] = {name = "粘稠的软泥", description = "软泥怪靠近目标喷出一团绿色的粘液。绿色的粘液每1秒对目标造成3900至4100点伤害，并使其移动速度降低50%。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[69776] = {name = "粘稠的软泥", description = "绿色软泥每1秒对目标造成3900至4100点伤害，并使其移动速度降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69780] = {name = "冷酷严冬", description = "移动速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69787] = {name = "寒冰壁垒", description = "立即为你加上魔法护盾，吸收100000000点伤害，持续直到主动取消。只要护盾存在，受保护者的施法就不会被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69808] = {name = "破天号战旗", description = "提高最大生命值15%，并使在80内所有友方目标的近战、远程和施法速度提高25%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69809] = {name = "库卡隆战旗", description = "提高最大生命值15%，并使在80内所有友方目标的近战、远程和施法速度提高25%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69810] = {name = "召唤破天号战旗", description = "召唤0个魅魔协助施法者，直到其被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69811] = {name = "召唤库卡隆战旗", description = "召唤0个魅魔协助施法者，直到其被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69827] = {name = "恐怖图腾伏击！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69839] = {name = "不稳定的软泥爆炸", description = "对半径6码范围内的敌人造成14625至15375点伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[69841] = {name = "冰火气息", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69851] = {name = "棒击", description = "用棒击打目标，造成伤害并击退目标。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[69867] = {name = "贫瘠绽放", description = "治疗所有附近的单位，恢复 215至 266点生命值，并在9秒内额外恢复60点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69869] = {name = "霜火之箭", description = "对敌人施放霜火之箭，造成5400至6600点霜火伤害，使其移动速度降低40%，并在9秒内造成1500点额外的霜火伤害。如果目标更容易受到冰霜伤害，则该法术造成冰霜伤害，而非火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[69871] = {name = "天灾蒸汽", description = "向目标注入疫病，使其所造成的伤害提高100%，持续30秒。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69879] = {name = "冲锋", description = "向一名敌人冲锋，造成普通伤害再加上75点伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69882] = {name = "愈合", description = "治疗友方目标，恢复11250至18750点生命值，并在21秒内恢复额外的42000点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[69889] = {name = "融合", description = "两只小软泥怪融合成一只大软泥怪！", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69897] = {name = "投掷无价珍宝", description = "将一件无价珍宝扔向目标。", mechanic = nil, range = "5—15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[69898] = {name = "回春术", description = "在15秒内治疗目标33750至56250点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69899] = {name = "治疗之触", description = "为一个友方目标恢复40500至49500点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69900] = {name = "灵魂爆裂", description = "对半径15码范围内的所有敌人造成4625至5375点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69901] = {name = "法术反射", description = "举起盾牌，反射下一个对你施放的法术。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69902] = {name = "毁灭打击", description = "击碎目标的护甲，对其造成破甲效果。另外还可以造成90%的武器伤害，外加目标身上每层破甲效果所提供的50点伤害加成。破甲效果可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69903] = {name = "盾牌猛击", description = "对一名敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69904] = {name = "闪现", description = "将施法者传送到20码外，并解除所有束缚效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69910] = {name = "痛苦压制", description = "使你受到的伤害降低40%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69911] = {name = "血之疫病", description = "血之疫病每1秒造成2250至2750点暗影伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[69912] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染血之疫病，持续受到暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[69916] = {name = "冰冷触摸", description = "造成7200至8800点冰霜伤害并引发冰霜疫病效果。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69917] = {name = "冰霜疫病", description = "疾病效果，每3秒造成一次冰霜伤害，并使目标的近战和远程攻击速度降低14%，持续15秒。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[69920] = {name = "影袭", description = "对一名敌人造成普通伤害外加7500至12500点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69921] = {name = "刀扇", description = "终结技，对目标造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69923] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69926] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69927] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成5250至8750点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69929] = {name = "灵魂蒸汽", description = "向目标注入精神能量。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69930] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在8秒内对进入该区域的所有敌人造成32000点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69933] = {name = "灾难打击", description = "穿刺灵魂，造成125%普通伤害，并算作暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69934] = {name = "神圣愤怒", description = "向四面八方射出神圣能量，对10码内的所有目标造成3750至6250点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69958] = {name = "治疗波", description = "为一个友方目标恢复42008至47992点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69963] = {name = "强效治疗术", description = "为一个友方目标恢复40500至49500点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69964] = {name = "中毒", description = "每3秒对一名敌人造成自然伤害。持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[69965] = {name = "雷霆一击", description = "对附近的所有敌人造成5100至6900点自然伤害", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69967] = {name = "惩击", description = "惩击敌人，造成6300至7700点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69968] = {name = "愤怒", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69969] = {name = "厄运诅咒", description = "对目标施以厄运的诅咒，在12秒后造成12500点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[69970] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69972] = {name = "暗影箭", description = "对敌人射出暗影箭，造成6375至8625点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69973] = {name = "烧尽", description = "对你的目标造成7000点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69974] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69975] = {name = "爆炸射击", description = "你对敌方目标发射爆炸性的弹药，造成4533至5467点火焰伤害。这发弹药还会每秒对目标造成额外伤害，持续2秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69989] = {name = "奥术射击", description = "迅速射出一箭，对目标造成5950至8050点奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70027] = {name = "鲨齿利刃", description = "将一根锯齿利刃射向目标，造成9至11点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70043] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[70048] = {name = "信号枪", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70053] = {name = "复活勇士", description = "复活一名银色黎明勇士为你战斗。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[70063] = {name = "霜之哀伤的怒火", description = "对所有敌人造成1000000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[70074] = {name = "喷射药物", description = "朝一名敌人射击，对其造成自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70078] = {name = "死亡之抚", description = "圣光的力量涌入目标的体内，将其秒杀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70080] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70084] = {name = "冰霜光环", description = "每3秒对附近的所有敌人造成4500点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70089] = {name = "死灵", description = "复活施法者，并使其成为亡灵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70092] = {name = "枪械射击", description = "用远程武器射击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70095] = {name = "枪械射击", description = "用远程武器射击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70109] = {name = "蚀骨之寒", description = "使对辛达苟萨进行物理攻击的敌人受到寒霜刺骨效果的影响，每叠加一层该魔法效果就会使目标每2秒受到1000点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70116] = {name = "寒冰吐息", description = "对施法者面前半径15码范围的一个锥形区域内的敌人造成11700至12300点冰霜伤害。另外，目标的攻击速度降低20%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[70117] = {name = "冰冷之握", description = "用寒风席卷周围所有的敌人，将其拉到施法者面前。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[70123] = {name = "严寒", description = "对半径25码内的敌人造成60000点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[70126] = {name = "冰霜道标", description = "标记一个目标，将其囚禁在寒冰坟墓中。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[70127] = {name = "秘法打击", description = "使用奥术能量打击附近的敌人，每叠加一层魔法效果，所受到的所有魔法伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70130] = {name = "强能暴风雪", description = "将所有目标长时间冻结在原地。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70133] = {name = "淬毒利刃", description = "每3秒对敌人造成一次自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[70144] = {name = "厄运诅咒", description = "对目标施以厄运的诅咒，在10秒后造成9000点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[70145] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70150] = {name = "跳跃", description = "跳跃到目标敌人或盟友背后。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70157] = {name = "寒冰坟墓", description = "将目标和距其10码内的所有敌人冻结在寒冰中，造成15600至16400点冰霜伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70161] = {name = "掷斧", description = "向目标掷出一柄斧头，造成5700至6300点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70162] = {name = "射击", description = "朝目标射击，对其造成5700至6300点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70166] = {name = "牢固盾墙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70171] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续6秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[70174] = {name = "灼烧冲击", description = "消耗所有火炮的能量来向目标发射一枚巨型火球。造成1000点攻城伤害，每点热能还将造成额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[70176] = {name = "呕吐", description = "造成9250至10750点自然伤害，并使受到的伤害提高20%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[70185] = {name = "眩晕", description = "感到眩晕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70188] = {name = "黑暗斗篷", description = "使潜行者的躲闪几率提高100%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70189] = {name = "毒液喷吐", description = "造成5370至6630点自然伤害，之后每2秒对一名敌人造成1388至1612点伤害，持续8秒。该效果也会击中半径5码范围内的目标。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[70191] = {name = "顺劈斩", description = "对目标和它周围的盟友造成普通伤害，可最多影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70194] = {name = "黑暗禁锢", description = "使目标昏迷，使其无法行动，但处于无敌状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70196] = {name = "穿刺之矛", description = "用武器远距离刺穿一个目标，立即将其杀死。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[70215] = {name = "毒肿", description = "毒气之云锁定了受到毒肿效果影响的玩家。若该玩家被其抓住，即会释放凋零毒气，对附近的玩家造成伤害。伤害的数值依该玩家的肿胀程度而定。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70274] = {name = "剧毒废渣", description = "对位于酸液中的所有敌人造成自然伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70278] = {name = "穿刺之伤", description = "每1秒对一名敌人造成2388至2612点物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70291] = {name = "寒冰之刃", description = "为你的武器注入冰冠冰川的能量，使其造成冰霜伤害，持续14秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[70292] = {name = "冰川打击", description = "残忍无情的攻击，使目标大量流血直到完全治愈。每3秒造成15%的冰霜伤害，直到被完全治愈。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70299] = {name = "虹吸精华", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70302] = {name = "致盲之尘", description = "使目标暂时失明并到处乱走，持续最多3秒。任何伤害都会解除此效果。", mechanic = "混乱", range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[70304] = {name = "强能之血", description = "所造成的伤害提高50%。\n 法术不消耗法力值且为瞬发。\n 近战和远程攻击速度提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70306] = {name = "寒冰之刃", description = "像旋风一般攻击周围的所有敌人，持续6秒并造成双倍伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70307] = {name = "召唤4联盟", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70309] = {name = "撕裂投掷", description = "将你的武器扔向敌人，对其造成3010至3990点伤害，并在接下来的18秒内每3秒造成2000点额外的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70316] = {name = "顺劈斩", description = "对敌人及其最近的盟友造成110%普通近战伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70337] = {name = "死疽", description = "使目标承受致命效果，每5秒对其造成150000点暗影伤害，持续15秒。如果目标在承受此效果时死亡，或者此效果结束，该效果会额外叠加一层并转移到附近的一名单位身上。如果效果被驱散，则该效果会减少一层并转移到附近的一名单位身上。每当这一效果转移的时候，巫妖王的力量都会提升。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[70340] = {name = "狮子的怒火", description = "狮子的力量强化了你的攻击强度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70341] = {name = "软泥滩", description = "朝目标位置扔出一瓶变异粘液，生成一团粘液。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70343] = {name = "软泥滩", description = "变异软泥怪在持续生长，每1秒造成6825至7175点伤害，直到被畸变生物吞掉为止！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70351] = {name = "不稳定的实验", description = "普崔塞德教授开始在你们所有人身上进行一项邪恶的实验！", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[70358] = {name = "召唤食尸鬼苦工", description = "在3秒内召唤3只食尸鬼苦工。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[70360] = {name = "吞食软泥", description = "吞食附近的变异软泥来缩小池区的大小，使你获得4点软泥能量！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[70361] = {name = "顺劈斩", description = "对一个敌人和距其最近的盟友造成120%的武器伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[70362] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，每2秒造成8000点冰霜伤害，并使指定区域内所有敌人的移动速度降低30%。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70363] = {name = "食尸", description = "逐渐恢复生命值。持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[70371] = {name = "激怒", description = "使你的攻击间隔缩短100%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[70372] = {name = "召唤蹒跚的血僵尸", description = "召唤一只蹒跚的血僵尸。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[70381] = {name = "深度冻结", description = "随机冻僵一个目标，使其移动速度降低50%，并在14秒后造成大量冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70386] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[70388] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18秒内造成1500点暗影伤害。当目标受到总计2500点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[70391] = {name = "痛苦诅咒", description = "给目标施加痛苦的诅咒，使其在24秒内受到7200点暗影伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，直到结束。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[70392] = {name = "黑暗烙印", description = "对一个敌人造成139至161点暗影伤害，并使其受到的暗影伤害提高50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70394] = {name = "疾病之云", description = "腐臭的疾病之云笼罩在施法者周围，给附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70396] = {name = "食尸鬼斩杀", description = "强力的攻击，造成3938至5062点额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70404] = {name = "小宝的丝带", description = "一条丝质授带。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70405] = {name = "畸变", description = "畸变的憎恶产生的疾病正在对周围的玩家造成伤害！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[70407] = {name = "冲击波", description = "释放一道火焰波，对附近的敌人造成火焰伤害，并使其移动速度降低，持续4秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[70408] = {name = "魔法增效", description = "增强施放于敌方目标身上的法术效果，使其受到的法术伤害最多提高2400点，治疗法术所恢复的生命值最多提高3600点，持续30秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[70409] = {name = "火球术", description = "对目标造成11100至12900点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[70410] = {name = "变形术：蜘蛛", description = "将敌人变成蜘蛛，使其在周围到处闲逛，最多持续12秒。在这个过程中，蜘蛛无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让蜘蛛恢复正常状态。每个法师在同一时间内只能将一个目标变成蜘蛛，只能对野兽、龙类、巨人、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[70421] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，每2秒给指定区域内的所有敌人造成43点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70423] = {name = "吸血诅咒", description = "受到的直接治疗效果会触发堕落之血。持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[70425] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[70426] = {name = "堕落之血", description = "每3秒造成4000点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[70431] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[70432] = {name = "血晕", description = "使目标昏迷并且每2秒造成3250点流血伤害。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[70435] = {name = "撕裂肉体", description = "对一名敌人造成100%的武器伤害并使其流血，每次使用该技能都会使目标每2秒受到4375至5625点伤害。持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70437] = {name = "吸血鬼打击", description = "野蛮的攻击，立即对敌人造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70445] = {name = "鲜血镜像", description = "你所受到伤害的50%会反射给相连一方（视为暗影伤害）。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70447] = {name = "不稳定的软泥怪黏合剂", description = "不稳定的软泥怪黏合剂将目标粘附在原地，目标被缠绕的同时每1秒还会受到7313至7687点伤害。不稳定的软泥怪将移动到目标面前并自爆，造成243750至256250点伤害，该伤害将由附近的所有目标分摊。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[70449] = {name = "吸血冲锋", description = "冲锋一名敌人，对目标及其周围的盟友造成5550至6450点伤害，并将它们击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[70450] = {name = "鲜血镜像", description = "对相连一方造成的0%的伤害以暗影伤害的形式反射给你。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70460] = {name = "冷焰喷射", description = "对攻击路线上的敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70464] = {name = "冰枪齐射", description = "对半径80码内的所有敌人造成13200至19800点伤害。对被冻住的目标造成三倍伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70475] = {name = "大型虫群", description = "虫群布满该区域，每1秒造成相当于生命值上限5%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70480] = {name = "灵魂释放", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70481] = {name = "灵魂释放", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70482] = {name = "灵魂释放", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70492] = {name = "软泥喷发", description = "造成243750至256250点伤害，该伤害将由附近的目标分担，并将它们向四周击退！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[70498] = {name = "卑劣的灵魂", description = "创造10个卑劣的灵魂，它们会在30秒后攻击敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[70503] = {name = "灵魂爆裂", description = "牺牲施法者，让5码范围内的全部敌人承受35100至36900点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70516] = {name = "炎爆术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[70517] = {name = "治疗之泉图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每2秒对半径20码范围内的所有小队成员恢复 31 点生命值，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70521] = {name = "冰霜炸弹", description = "对附近的所有敌人造成0点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70539] = {name = "回流软泥", description = "回流软泥会对目标施放一种奇特效果，降低其移动速度50%，并且每2秒造成9263至9737点伤害，持续20秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[70541] = {name = "寄生", description = "对60码内的所有敌对玩家造成12723至14276点暗影伤害。此外，目标还会受到每秒提升的暗影伤害。该效果会在目标的生命值超过90%后消失。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70542] = {name = "变异打击", description = "立即造成100%的武器伤害，并使目标对物理伤害的抗性降低4%，持续20秒。最多叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[70588] = {name = "镇压", description = "使目标受到的治疗减少10%。持续直到主动取消。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70589] = {name = "冰冷触摸", description = "造成0点冰霜伤害，并使目标的远程、近战攻击和施法速度降低35%，持续直到主动取消。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[70594] = {name = "死寒之箭", description = "对一个敌方目标造成11563至13437点暗影冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70602] = {name = "腐蚀术", description = "缓慢地腐蚀目标的心灵，使其屈服于巫妖王的意志。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70633] = {name = "胆汁喷溅", description = "每秒造成3750点自然伤害，并使其受到的物理伤害提高25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[70645] = {name = "暗影锁链", description = "放逐一个敌人，使其无法做出任何动作但免疫任何攻击，最多持续10秒。一次只能放逐一个目标。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[70659] = {name = "死疽打击", description = "使用一把诅咒的武器打击一名敌人，对其造成70%的武器伤害，并使其感染一种疾病，该疾病会抵消目标随后获得的20000点治疗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70670] = {name = "暗影顺劈", description = "对攻击者前方的所有敌人造成19000至21000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[70671] = {name = "血溃", description = "使目标患上恶臭溃烂，每3秒对其造成4242至4758点自然伤害，并使其受到的治疗效果降低25%。持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[70674] = {name = "吸血鬼之力", description = "施法者体内充盈着黑暗之力，使其所有伤害提高25%，而所造成伤害的300%将治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[70705] = {name = "火刃战旗", description = "剑圣的战旗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70710] = {name = "血溃", description = "使目标患上恶臭溃烂，每3秒对其造成7540至8460点自然伤害，并使其受到的治疗降低25%。持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[70711] = {name = "强能之血", description = "所造成的伤害提高100%。\n 法术不消耗法力值且为瞬发。\n 近战和远程攻击速度提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70714] = {name = "冰缚之甲", description = "使施法者受到寒冰屏障的保护。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70716] = {name = "粉碎", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70732] = {name = "利刃之幕", description = "向周围的目标投掷巨型刀刃，对区域内的敌人造成物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[70735] = {name = "发射利刃", description = "向周围的目标投掷巨型刀刃，对敌人造成物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "250​毫秒", dispel_type = "诅咒"},
[70744] = {name = "酸性爆炸", description = "施法者发起爆炸，对15码范围内的全部敌人即刻造成17672至19828点自然伤害，并在接下来的20秒内造成每秒1250点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[70746] = {name = "传动到太阳之井", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70750] = {name = "战斗怒吼", description = "使附近队友所造成的伤害提高50%，攻击速度提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70751] = {name = "腐蚀", description = "每当施法者发动近战攻击时，就会于每3秒对目标造成3125点自然伤害，并使目标的护甲值降低10%。该效果最多可叠加5次。持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70754] = {name = "火球术", description = "对一个敌人造成5891至6609点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[70759] = {name = "寒冰箭雨", description = "对附近的敌人造成4713至5287点冰霜伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[70768] = {name = "玄秘遮蔽", description = "使施法者笼罩在一层强大的屏障之中，该屏障会反射所有对施法者进行的魔法攻击，并且使施法者免疫施法打断效果，该屏障最多能吸收50000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70782] = {name = "食尸鬼之触", description = "使目标的移动速度降低20%。最多叠加4次。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70794] = {name = "冰冻陷阱效果", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1分钟内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1分钟。每个猎人在同一时间内只能布置一个陷阱。", mechanic = "冰封", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[70796] = {name = "瞄准射击", description = "瞄准目标射击，造成严重伤害。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = "6​秒", dispel_type = nil},
[70842] = {name = "法力壁垒", description = "使施法者笼罩在一层强大的屏障之中，该屏障将为施法者恢复其损失的所有生命值，但会消耗其法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70853] = {name = "可延展黏液", description = "对半径5码范围内造成23400至24600点伤害，并降低攻击和施法速度250%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70867] = {name = "鲜血女王的精华", description = "鲜血女王的力量笼罩施法者，使其造成的伤害提高100%。\n 攻击造成的伤害将治疗施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70873] = {name = "翡翠精髓", description = "用梦境鼓舞目标，为其每3秒恢复200点法力值。目标的伤害和治疗效果也会提高10%。最多叠加100次。持续40秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70900] = {name = "黑暗突变", description = "目标变身为亡灵巨兽，使其体型明显增大，并大大提高其所造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[70901] = {name = "黑暗增效", description = "强化你的法术，使其造成范围伤害且不会被打断。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70903] = {name = "黑暗殉道", description = "施法者受到黑暗能量的环绕，对15码范围内的所有敌人造成25000点瘟疫伤害，所到之处骸骨遍地。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[70904] = {name = "腐蚀术", description = "腐蚀术\n眩晕。\n完全被治愈后移除。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70906] = {name = "死寒冲击", description = "对距离目标10码内的所有敌人造成14800至17200点暗影冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70910] = {name = "硬着陆", description = "狠狠地撞在地面上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70911] = {name = "肆虐毒疫", description = "每1秒造成一次伤害，凋零效果每存在你身上一秒就会使该伤害提高！如果你离一名友方目标太近，你还会将该疫病传染给友方目标。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70923] = {name = "失心疯", description = "被魅惑。\n 所造成的伤害提高9999%。\n 生命值提高900%。\n 所造成的治疗效果提高1000%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70926] = {name = "Forcecast Ride Named Raptor", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70952] = {name = "鲜血唤醒", description = "黑暗堕落者的宝珠使瓦拉纳充满能量，赐予他更多强大的能力。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70960] = {name = "白骨风暴", description = "使施法者的攻击获得狂怒效果，攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70961] = {name = "碎骨爆裂", description = "对附近所有濒临死亡的敌人造成10000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70964] = {name = "盾击", description = "使用你的盾牌猛击敌人，对其造成8000点伤害，并使敌人的魔法易伤效果提高25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[70965] = {name = "地穴甲虫", description = "召唤几只地穴甲虫来攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70980] = {name = "蛛网裹体", description = "引导一张网，使目标无法移动，持续3秒。该效果结束后，目标将被困在网中，并进入眩晕状态，持续10秒。如果包围目标的网被打破，目标则会恢复移动能力。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70986] = {name = "哀伤之雾", description = "施法者体内散发出一道悲惨绝望的光芒，每2秒对附近的敌人造成4500点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71001] = {name = "死亡凋零", description = "每1秒对影响范围内的所有目标造成6000点暗影伤害，持续10秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71003] = {name = "维加德之触", description = "每2秒受到450至550点伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[71010] = {name = "蛛网裹体", description = "引导一张网，使目标无法移动，持续3秒。该效果结束后，目标将被困在网中，并进入眩晕状态，持续10秒。如果包围目标的网被打破，目标则会恢复移动能力。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71019] = {name = "战争践踏", description = "对附近的敌人造成普通武器伤害再加上0点额外伤害，并让它们昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71020] = {name = "黑暗治疗", description = "用暗黑魔法治疗一个盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[71021] = {name = "军刀猛刺", description = "将普通近战伤害的200%分摊给一名敌人及其周围最近的两名盟友。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71022] = {name = "瓦解怒吼", description = "打断附近所有敌人的施法。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71029] = {name = "冰川冲击", description = "释放强大的寒冰冲击，攻击施法者面前的所有敌人。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71088] = {name = "凋零炸弹", description = "牺牲施法者，对周围的所有敌人造成28125至31875点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "10​分钟", dispel_type = nil},
[71089] = {name = "毒脓", description = "对附近的任一敌人造成自然伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71103] = {name = "变形辐射", description = "使目标受到变形辐射的影响。", mechanic = "变形术", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[71114] = {name = "强力践踏", description = "践踏地面，对周围的所有敌人造成10800至13200点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71123] = {name = "屠杀", description = "使附近所有单位的当前生命值减少至其生命值上限的15%。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71127] = {name = "致命之伤", description = "一次对目标的惩罚打击，使其受到的治疗效果减少10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71140] = {name = "天灾利钩", description = "对目标造成4950至6050点物理伤害，并将其拉到施法者身旁。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[71150] = {name = "天灾之云", description = "向地面放出一团天灾之云，每3秒造成7000点自然伤害。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71157] = {name = "感染之伤", description = "使敌人受到的物理伤害提高100点，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71163] = {name = "吞噬人型生物", description = "每1.5秒造成15%的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71164] = {name = "迎面重殴", description = "迎面一记重击。好痛！", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71179] = {name = "法力黑洞", description = "随机在一名敌人的位置召唤一个法力黑洞。该法力黑洞将会使半径6码范围内的所有敌人每秒燃烧掉1250点法力值。持续30秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71188] = {name = "身经百战", description = "所造成的伤害提高30%。\n 攻击和施法速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71189] = {name = "踏梦者之怒", description = "对所有周围的敌人造成10000000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71193] = {name = "身经百战", description = "所造成的伤害提高60%。\n 攻击和施法速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71195] = {name = "精锐", description = "所造成的伤害提高120%。\n 攻击和施法速度提高80%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71196] = {name = "身临梦境", description = "将施法者传送到翡翠梦境。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71203] = {name = "饕餮灵魂", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71204] = {name = "蔑视之触", description = "使目标产生的威胁值减少20%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71236] = {name = "黑暗殉道", description = "使施法者任由黑暗的能量所占据并发生爆炸，对半径15码范围内的所有敌人造成25000点瘟疫伤害，只残留一堆白骨。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[71237] = {name = "麻痹诅咒", description = "向敌人施放诅咒，使技能冷却时间延长15秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[71249] = {name = "寒冰陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多5秒内无法行动，任何伤害都会取消冰冻效果。陷阱可存在30秒。猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[71251] = {name = "急速射击", description = "使施法者集中精神，向附近的敌人发动快速射击，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[71252] = {name = "箭雨", description = "向目标位置射出一排飞箭。", mechanic = nil, range = "10—40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71253] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71254] = {name = "暗影箭", description = "对一名敌人造成 11375至14625点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[71255] = {name = "窒息毒气弹", description = "普崔塞德教授向他周围投掷毒气炸弹，毒气炸弹每1秒造成6825至7175点伤害，并在20秒后爆炸，造成29250至30750点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71257] = {name = "野蛮打击", description = "野蛮的攻击，使目标流血，在4秒内受到额外的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71258] = {name = "激素刺激", description = "使施法者的攻击获得狂怒效果，攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71270] = {name = "北地之寒", description = "施法者发动冰川之寒的能量，使 他 每秒造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71274] = {name = "冰冻之球", description = "施法者发射一枚巨大的冰冻之球，攻击附近的敌人。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71289] = {name = "统御心灵", description = "控制目标敌人的心智，持续12秒，在被魅惑期间，被控制者的伤害提高200%，治疗效果提高500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71296] = {name = "暗影箭", description = "对目标造成12000点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[71298] = {name = "放逐", description = "放逐一个敌人，使其无法做出任何动作但免疫任何攻击，最多持续6秒。一次只能放逐一个目标。", mechanic = "驱逐", range = "20码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[71299] = {name = "死亡之拥", description = "一块环绕在施法者周围的暗影能量护盾，使 他 免疫打断。护盾可吸收250000点伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71303] = {name = "召唤伊米亚人", description = "召唤5个僵尸协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71306] = {name = "乱风", description = "转换目标的位置和其仇恨列表。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71316] = {name = "冰川打击", description = "残忍无情的攻击，使目标大量流血直到完全治愈。每3秒造成20%的冰霜伤害，直到被完全治愈。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71318] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[71320] = {name = "冰霜新星", description = "对附近的敌人造成4625至5375点冰霜伤害并将其冻结在原地，冻结效果最多可持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[71323] = {name = "寒冰之刃", description = "像旋风一般攻击周围的所有敌人，持续6秒并造成双倍伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[71325] = {name = "寒冰之刃", description = "为你的武器注入冰冠冰川的能量，使其造成冰霜伤害，持续14秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[71326] = {name = "地穴甲虫", description = "召唤几只地穴甲虫来攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[71327] = {name = "蛛网", description = "向目标投网，使目标无法移动，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71330] = {name = "寒冰坟墓", description = "将敌人击晕，使其无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[71335] = {name = "燃烧的柏油", description = "投掷熊熊燃烧的石块，使目标区域被火焰吞没，造成8000点攻城伤害，并在接下来的10秒内造成额外的25000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[71336] = {name = "黑暗堕落者的契约", description = "对你和附近没有被连接的友方造成不断增长的暗影伤害。该效果会在所有被连接的目标彼此进入5码范围之内后消失。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[71337] = {name = "震荡冲击", description = "跳到空中，击飞附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[71339] = {name = "燃烧的柏油", description = "投掷熊熊燃烧的石块，使目标区域被火焰吞没，造成8000点攻城伤害，并在接下来的10秒内造成额外的25000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71350] = {name = "集火", description = "幼龙锁定目标全力攻击。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[71357] = {name = "驭龙", description = "使冰卫训练师命令一只幼龙攻击一名指定的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71361] = {name = "冰霜冲击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[71369] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成5250至8750点伤害，并将它们击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71376] = {name = "寒冰冲击", description = "对冲击点附近的所有敌人造成7875至10125点冰霜伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[71380] = {name = "寒冰冲击", description = "使受到冰寒效果影响的目标移动速度降低7400至8600%，每2秒受到5550至6450点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71386] = {name = "寒冰吐息", description = "对施法者面前锥形区域内的敌人造成冰霜伤害，使其攻击速度降低75%，持续4秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[71387] = {name = "冰霜光环", description = "每2秒造成1200点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71393] = {name = "烈焰", description = "剧烈的爆炸，对附近的敌人造成最少12000点火焰伤害。火球越大，则额外伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71400] = {name = "消失", description = "将施法者传送到目标身后。传送可以解除施法者身上一切形式的束缚效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71405] = {name = "影枪", description = "对敌人射出一发黑暗魔法之箭，造成19013至19987点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[71410] = {name = "背刺", description = "对目标造成普通伤害再加40点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71420] = {name = "寒冰箭", description = "对一个敌人造成58500至61500点冰霜伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[71463] = {name = "以太护盾", description = "保护施法者免受大部分攻击和法术伤害。同时为施法者恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71465] = {name = "神圣涌动", description = "用神圣的力量冲击敌人，每2秒对所有敌人造成1500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71468] = {name = "以太爆炸", description = "造成15000点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[71488] = {name = "天灾之击", description = "邪恶的攻击，对目标造成200%的武器伤害（算作暗影伤害）。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71489] = {name = "死亡打击", description = "致命的攻击，造成75%的武器伤害外加84点伤害，并为死亡骑士恢复 他 最大生命值的20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71490] = {name = "死亡缠绕", description = "对附近的一个随机目标造成5000点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[71507] = {name = "浓香", description = "呃！这味道真刺鼻……", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71516] = {name = "暗影灌注", description = "从邪恶的软泥怪中为影锋汲取邪恶的能量。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = "1​秒", dispel_type = nil},
[71546] = {name = "惩击", description = "惩击敌人，造成7200至8800点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[71548] = {name = "真言术：盾", description = "立即为小队成员加上魔法护盾，为其吸收14550点伤害。持续30秒。只要护盾存在，受保护者的施法就不会被伤害打断。护盾消失后，目标在15秒内无法再获得护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[71549] = {name = "十字军打击", description = "瞬发的攻击，造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[71550] = {name = "神圣之盾", description = "使圣骑士免疫所有攻击和法术，持续12秒，但是在此期间你所造成的所有伤害降低50%。使用之后的1分钟内，目标无法再受到圣盾术、圣佑术和保护之手的影响。无法在使用复仇之怒后的12秒内使用。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[71551] = {name = "命令审判", description = "审判敌人，对其造成3325至3675点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[71552] = {name = "致死打击", description = "邪恶的攻击，对目标造成武器伤害外加380点伤害，并使任何形式的治疗对其产生的效果降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[71553] = {name = "冲锋", description = "向敌人冲锋并将其击晕，持续1.50秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[71554] = {name = "破甲", description = "击碎敌人的护甲，每次破甲都可以使其护甲值降低4%，同时造成大量的威胁值。更高的攻击强度可以造成更高的威胁值。可以叠加最多5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71590] = {name = "发射火箭", description = "对敌人发射强大的火箭炮，造成960至1440点伤害，并使其昏迷3秒。当然这东西的后坐力也很强……", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71592] = {name = "魔铁炸弹", description = "对半径5码内的所有目标造成330至770点火焰伤害并使其瘫痪，持续2秒。任何伤害都会打断这个效果。对76级以上目标的失败几率提高。", mechanic = "昏迷中", range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[71594] = {name = "机枪扫射", description = "将机枪瞄准敌人进行猛烈射击。机枪会连续射击敌人即便在运动中也不会停止攻击，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71595] = {name = "快速治疗", description = "为一个友方目标恢复8325至9675点生命值。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[71603] = {name = "畸变之力", description = "伤害提高50%，攻击速度提高50%，攻击会使施法者的畸变更加严重，使其每3秒提升一次伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71612] = {name = "召唤卡尔加的幻像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71614] = {name = "寒冰棺椁", description = "将目标冰封，使其不能行动，但处于免疫状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71615] = {name = "催泪毒气", description = "你被催泪毒气熏的头晕目眩，完全无法移动！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71621] = {name = "调制化合药剂", description = "普崔塞德教授正把实验室桌子翻个底朝天，找那瓶效力极强的药剂！", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[71623] = {name = "疯狂斩杀", description = "对一个敌人造成75%的武器伤害并使其不断流血，每层效果造成每3秒7000至9000点流血伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71656] = {name = "同曼科里克交谈", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71657] = {name = "致命蛋幕", description = "向机动战鸡的敌人投掷一连串致命的爆炸蛋，造成14至21点火焰伤害。击中机动战鸡主要目标周围5码范围内的所有敌人", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[71658] = {name = "爆炸蛋幕", description = "向巨锤发射致命的爆炸蛋幕，造成532至684点火焰伤害。武器系统由机动战鸡提供。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[71659] = {name = "疯狂激光柱", description = "对巨锤造成360至398点火焰伤害。每条鲨鱼都需要疯狂激光柱。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71660] = {name = "修理", description = "修理X型蒸汽机械鲨鱼，使其恢复200点生命值。你会用到这个的！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[71701] = {name = "噩梦集群光环取消", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71705] = {name = "召唤战鹰", description = "召唤一只战鹰协助施法者，直到其被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71711] = {name = "召唤格雷的憎恶", description = nil, mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[71718] = {name = "幻化烈焰", description = "幻化出一枚烈焰火球，飞向目标并在击中后爆炸。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[71736] = {name = "吸血光环", description = "近战攻击可为攻击者恢复9000至11000点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71769] = {name = "亡者复生", description = "将死者复生，使其成为巫妖王的亡灵奴仆。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71772] = {name = "血箭飞舞", description = "召唤一场血箭风暴。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71774] = {name = "粉碎", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71784] = {name = "背叛者之锤", description = "将目标击晕，持续6秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = "魔法"},
[71785] = {name = "燃烧", description = "使一个敌人着火，在10秒内造成总计3000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71792] = {name = "毒液喷吐", description = "对一名敌人造成47至53点自然伤害，并每3秒再造成20点自然伤害。持续15秒。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[71801] = {name = "冲刺", description = "使施法者的下一次近战伤害提高50%。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71805] = {name = "天灾恶臭", description = "难闻的恶臭对周围的所有敌人造成1500点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71807] = {name = "闪耀火花", description = "施法者向前方锥形区域射出闪耀火花，在8秒内对所有敌人造成16720至18480点火焰伤害，并使其移动速度降低40%。", mechanic = nil, range = "90码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[71812] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成13至16点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[71815] = {name = "强能影枪", description = "对敌人射出一发黑暗魔法之箭，造成95063至99937点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[71822] = {name = "暗影共鸣", description = "最近的目标与暗影产生共鸣，使其承受1000点伤害，并使其受到的所有类型的暗影伤害降低35%，持续直到主动取消。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71841] = {name = "惩击", description = "惩击敌人，造成93至104点神圣伤害，并为自己回复最大生命值的25%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[71842] = {name = "惩击", description = "惩击敌人，造成105至118点神圣伤害，并为自己回复最大生命值的25%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[71861] = {name = "蜂拥之影", description = "一团虚空吞噬目标，每0.5秒在目标脚下出现大片的暗影。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[71893] = {name = "疯狂试药", description = "普崔塞德教授开始一瓶瓶地试喝桌上的所有药剂！", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[71906] = {name = "被切割的精魄", description = "撕扯目标体内的灵魂。灵魂的黑暗面将遵从施法者的意志而行事。持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[71921] = {name = "野性纵跃", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71923] = {name = "血之疫病", description = "疾病效果，造成暗影伤害，持续12秒。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[71924] = {name = "暗影打击", description = "邪恶的攻击，对目标造成60%的武器伤害外加27点伤害，并使目标感染血之疫病，持续受到暗影伤害。该技能可以从目标身上移除一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71925] = {name = "裂伤", description = "对目标造成100%的普通伤害外加25点伤害，并使重殴、撕碎以及流血效果对其造成的伤害提高30%，效果持续12秒。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71926] = {name = "割裂", description = "终结技，使目标在一段时间内受到持续的伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71927] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[71930] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[71931] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[71932] = {name = "恢复", description = "在15秒内治疗目标23565至26435点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[71933] = {name = "刺骨", description = "终结技，对目标造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71934] = {name = "闪电箭", description = "向目标射出闪电箭，对其造成2334至2666点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[71936] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71937] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续24秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[71940] = {name = "扭曲梦魇", description = "用梦魇笼罩目标，每秒造成200点自然伤害。此外，该目标会每3秒回复200点法力值。目标的伤害和治疗效果同样会被提高10%。最多叠加100层。持续40秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71943] = {name = "暗影共鸣", description = "召唤一颗黑暗之核。黑暗之核会吸取自身的能量，一定时间后会因能量满溢而爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71951] = {name = "死疽打击", description = "使用一把诅咒的武器打击一名敌人，对其造成4625至5375点物理伤害，并使其感染一种疾病，该疾病会抵消目标随后获得的15000点治疗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71953] = {name = "辐射光环", description = "圣骑士闪烁着金色的光芒，每3秒治疗一次周围的盟友，该治疗量相当于他们最大生命值的3%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71955] = {name = "专注攻击", description = "跃至目标背上，使其攻击速度提高，但无法攻击任何其它目标，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71956] = {name = "恢复之雨", description = "每2秒为附近的所有队友恢复13875至16125点生命值，持续10秒。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71960] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，使目标区域周围半径8码范围内的所有敌人受到伤害，并昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71965] = {name = "混乱之雨", description = "召唤混乱之雨，对指定区域中的敌人每3秒造成142至157点混乱伤害，持续9秒。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71973] = {name = "毒蛇唾液", description = "对目标造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[71974] = {name = "毒蛇结界", description = "在你的脚下召唤一个生命值为5的灼热图腾，持续存在1分钟。该图腾将不停地攻击半径0码范围内的一名敌人，对其造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71976] = {name = "治疗之泉", description = "每2秒治疗50点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71984] = {name = "治疗之泉图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每2秒对半径60码范围内的所有小队成员恢复50点生命值，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71993] = {name = "冻结之锤", description = "攻击有一定几率引发冻疮效果！冻疮每2秒造成2438至2562点伤害，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72004] = {name = "冰霜撕咬", description = "冰霜撕咬每2秒造成2438至2562点冰霜伤害，并使其移动速度降低5%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72013] = {name = "烬石大炮", description = "向敌人射出一发破坏力极大的炮弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[72014] = {name = "治疗链", description = "治疗的能量愈合了一名盟友的伤口，并继续扩散到附近的盟友身上。该法术效果最多能影响3个目标，但是每个连续目标受到的治疗效果都将衰减50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[72034] = {name = "霜至", description = "对周围的所有敌人造成13163至13837点冰霜伤害，并使它们受到的冰霜伤害提高15%。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = nil},
[72037] = {name = "震荡涡流", description = "在一名敌方目标周围制造一团强力漩涡，对靠近它的所有敌人造成伤害并附带击退效果。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[72039] = {name = "强能震荡涡流", description = "对附近的所有敌人制造强力漩涡，对其造成5000点物理伤害，并会击退漩涡周围的敌人。", mechanic = nil, range = "50000码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[72040] = {name = "塑造强能烈焰", description = "用魔法能量塑造出一枚强能烈焰火球，飞向目标并在命中时爆炸。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[72043] = {name = "王者祝福", description = "为友方目标施加祝福，使其所有属性提高10%，持续10分钟。每个圣骑士在同一时间内只能给目标施加一种祝福，同类型的祝福不能重叠。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[72050] = {name = "火焰投石", description = "对5码范围内的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72052] = {name = "动力炸弹", description = "在攻击地点爆炸，造成18000至22000点物理伤害，并将敌人远远地击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72055] = {name = "吸收护盾", description = "将区域内的虚空能量聚合为护盾保护施法者，吸收50点伤害，持续5分钟。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72057] = {name = "巫妖掌", description = "使用寒冰之手掌击目标，对其造成10500至13500点暗影伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[72065] = {name = "防护遮罩", description = "保护一名目标小队成员，使其对所有物理攻击免疫，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72066] = {name = "法术结界护罩", description = "保护一名目标小队成员，使其对所有魔法攻击免疫，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72069] = {name = "吉尔尼斯城之战士兵", description = "更快，更好，更强。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72090] = {name = "大地冰封", description = "对附近的敌人造成冰霜伤害，使其无法移动，该效果最多可持续5秒。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[72091] = {name = "冰冻之球", description = "在附近位置生成一枚冰冻之球。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[72114] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高0点。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = "6​秒", dispel_type = nil},
[72120] = {name = "冰霜撕咬", description = "冰霜撕咬每2秒造成1950至2050点冰霜伤害，并使其移动速度降低5%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72122] = {name = "冻结之锤", description = "攻击有一定几率引发冻疮效果！冻疮每2秒造成1950至2050点伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72123] = {name = "冰霜冲击", description = "寒冰护卫向目标发动冰霜冲击，造成20813至24187点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72133] = {name = "饱受折磨", description = "在施法者面前的锥形区域内造成7540至8460点暗影伤害。而且目标还会每秒钟承受1200点暗影伤害，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[72143] = {name = "激怒", description = "物理伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = "暴怒"},
[72149] = {name = "震荡波", description = "向前方释放出强大的能量波，对你面前半径20码范围内的正面锥形区域中的所有敌方目标造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = "3​秒", dispel_type = nil},
[72155] = {name = "收集凋零天灾样本", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[72163] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成6175至6825点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[72166] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，对其造成5225至5775点冰霜伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[72169] = {name = "烈焰风暴", description = "召唤一根火柱，对攻击范围内的所有敌人造成3932至4568点火焰伤害，并在6秒内造成额外的5400点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[72171] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续6秒。", mechanic = "定身", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[72172] = {name = "召唤血兽", description = "萨鲁法尔召唤出两只血兽协同作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72176] = {name = "鲜血连接", description = "该生物造成的伤害将用鲜血灌注死亡使者萨鲁法尔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72194] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成物理伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72198] = {name = "幽灵打击", description = "一次穿透盔甲的幽灵打击，造成100%的普通武器伤害。忽略所有护甲。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72203] = {name = "折磨之怒", description = "提高近战攻击速度100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[72206] = {name = "火炮", description = "向乌姆洛特的俾格米人发射火炮，将其击出100码。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72208] = {name = "射击", description = "朝一名敌人射击，对其造成4163至4837点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[72215] = {name = "冰霜陷阱", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30秒。所有在陷阱周围半径0码范围内的敌人的移动速度都会降低10%。陷阱可以存在1分钟。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[72219] = {name = "毒肿", description = "对目标造成14625至15375点伤害并使其受到毒肿的影响，造成的伤害提高10%，持续1.67分钟。该效果叠满10次后会引发毒性爆炸，对其附近的盟友造成大量伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72222] = {name = "诅咒之箭", description = "射出诅咒的箭矢，使目标受到的魔法伤害提高50%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "诅咒"},
[72232] = {name = "被弱化的灵魂", description = "目标的灵魂被真言术：盾削弱，无法被施放真言术：盾，持续1分钟。", mechanic = "防御", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72244] = {name = "这是个麻烦", description = "将目标传送到附近山崖的顶部。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[72262] = {name = "地震", description = "发动强大的震荡波，使平台的边缘开始破碎。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[72268] = {name = "寒冰射击", description = "射击敌人，对其造成5700至6300点冰霜伤害并将其击晕，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[72272] = {name = "邪恶毒气", description = "朝目标区域施放一团邪恶毒气，每2秒造成4875至5125点伤害，持续6秒。该疫病会使被感染的目标呕吐不止，并对其附近的盟友造成5850至6150点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72293] = {name = "阵亡勇士的印记", description = "死亡使者萨鲁法尔的近战攻击会波及到该目标，对其造成额外的物理伤害。如果目标在受到该效果时死亡，则萨鲁法尔将获得其总生命值的20%。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[72318] = {name = "暗言术：痛", description = "黑暗的咒语，每2秒对敌人造成一次暗影伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[72320] = {name = "毁灭之环", description = "释放出一个毁灭之环，造成3194至3806点暗影伤害，并将目标周围10码内的敌人击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[72321] = {name = "恐惧畏缩", description = "使一名敌人因恐惧而畏缩4秒。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[72322] = {name = "黑暗治疗", description = "使用黑暗魔法治疗一名友军，为其恢复50875至59125点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[72326] = {name = "暗影步", description = "在暗影中行进，并出现在目标身后，对其造成7000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72328] = {name = "BFGC - Attempt to Start", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72329] = {name = "致命毒药", description = "每3秒造成1065点自然伤害，持续12秒。对单一目标最多可以叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[72333] = {name = "浸毒飞刃", description = "每3秒造成自然伤害，移动速度降低15%，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[72335] = {name = "肾击", description = "一次攻向对手要害的打击，使当前敌对目标昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72342] = {name = "幻像", description = "制造出附近施法者的幻像，幻像会施法并攻击法师的敌人。持续30秒。幻像死亡后会爆炸，对附近的敌人造成10000点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72343] = {name = "幻像", description = "使施法者隐形，并昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72344] = {name = "幻像", description = "当幻像消失时，对所有周围的敌人造成10000点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72350] = {name = "霜之哀伤的怒火", description = "对所有敌人造成1000000点暗影伤害，并使他们无法释放灵魂或复活。", mechanic = nil, range = "0码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[72360] = {name = "湮没", description = "野蛮的瞬发攻击，造成26000点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72362] = {name = "腐蚀之井", description = "腐蚀圆环中的目标，提高其受到的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72363] = {name = "腐化血肉", description = "腐化附近敌人的血肉，使其最大生命值降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[72368] = {name = "共享痛苦", description = "在12秒内对一名敌对目标造成2.4e+07点暗影伤害。当该效果被移除时，尚未施加的伤害值将分摊给目标和他周围的盟友。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[72371] = {name = "鲜血能量", description = "萨鲁法尔每获得一点鲜血能量，身体就会变大1%，所造成的伤害也会提高1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72378] = {name = "鲜血新星", description = "从一个随机敌对目标身上迸出鲜血，对附近的敌人造成1点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "16​秒", dispel_type = nil},
[72385] = {name = "沸腾之血", description = "使一名敌人的鲜血沸腾，每3秒造成5000点物理伤害，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72390] = {name = "绝望", description = "使所有附近敌人所造成的伤害和治疗效果降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72410] = {name = "符文之血", description = "萨鲁法尔的近战攻击会从目标身上吸取生命值，而所吸取的生命值将会成倍治疗他。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72422] = {name = "震荡打击", description = "向敌人发动一次令人畏惧的攻击，造成一次普通近战攻击100%的伤害，并使目标的躲闪几率降低20%，持续5秒。该攻击无法被避免。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[72426] = {name = "绝望降临", description = "让敌人感到末日降临般的绝望。如果不在6秒内驱散该绝望，目标将昏迷并畏缩6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[72429] = {name = "群体复活", description = "复活所有附近阵亡的友方。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[72435] = {name = "亵渎尖啸", description = "一声足以使血液凝结的尖啸，使周围的敌对目标因恐惧而逃跑，并使其每1秒受到4000点暗影伤害。持续4秒。", mechanic = "战栗", range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[72451] = {name = "畸变瘟疫", description = "每3秒造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72466] = {name = "灵魂庇护", description = "唤醒目标体内的生命火花。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72518] = {name = "包围之风", description = "让目标陷入一股无法逃脱的旋风中。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[72525] = {name = "狂暴", description = "所造成的伤害提高240%。\n 攻击和施法速度提高160%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72591] = {name = "践踏", description = "令半径10码范围内的恐龙昏迷2.50秒。可能会踢起石头。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[72595] = {name = "恢复灵魂", description = "召回目标的灵魂，使其复活。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[72681] = {name = "拴住一只异种蝎", description = "拴住一只异种蝎\n你抓住了一只异种蝎！在它把绳子咬断前把它带回营地。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[72723] = {name = "坚韧之皮", description = "这种生物的皮肤极度坚韧。使它在受到范围攻击时承受的伤害减少95%，并且受到的疾病伤害减少70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72728] = {name = "血肉侵蚀", description = "侵蚀敌人的血肉，随后每3秒造成额外的自然伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[72737] = {name = "狂乱", description = "萨鲁法尔陷入了疯狂，他的攻击速度提高了30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72741] = {name = "排炮开火", description = "轰击袭击者。", mechanic = nil, range = "30—200码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[72754] = {name = "污染", description = "对效果范围内的所有敌人每秒造成暗影伤害。每有敌人受到该效果影响，效果的范围和伤害就会提升。持续60秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72762] = {name = "污染", description = "污染一个随机目标脚下的区域。任何在此区域内的敌人都会遭受暗影伤害并使得这一区域进一步扩大。持续30秒。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[72769] = {name = "血之气息", description = "萨鲁法尔的血兽能够捕捉到鲜血的气息，使所有附近的敌人移动速度降低80%，伤害提高300%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72839] = {name = "燃烧", description = "燃烧\n这辆熊熊燃烧的投石车已受到损伤。过不了多久就会彻底报废。善加利用吧！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72840] = {name = "危险实验", description = "普崔塞德教授开始在你们所有人身上进行一项邪恶的实验！", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[72844] = {name = "B.C. Eliminator: Fire Cannon - Cover", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72848] = {name = "极寒吐息", description = "寒冷的气息，冻结施法者面前一个锥形区域内的目标，在2秒内造成16000点冰霜伤害。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[72849] = {name = "飞回", description = "让蝙蝠飞回吉尔尼斯城，并让它降落。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72865] = {name = "死亡疫病", description = "使一名敌人感染上凶猛的疫病，这种疫病如果无法蔓延则会杀死宿主。在15秒后，疫病会感染8码内的所有玩家，造成8000点自然伤害。如果目标没有感染任何人，则宿主将迅速死亡。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72905] = {name = "寒冰箭雨", description = "对附近的敌人造成14400至17600点冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[72922] = {name = "愈合", description = "治疗一个盟友，为其回复固定量的生命值，然后在直到主动取消内在为其回复额外的一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[72935] = {name = "僵尸转化", description = "让目标陷入一股无法逃脱的旋风中，灵魂被吸走，变成一个无意识的僵尸！", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[72960] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[72963] = {name = "血肉腐烂", description = "任何时候当施法者造成物理伤害，目标将被泼满强酸，每秒受到250点自然伤害，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72975] = {name = "暗影屏障", description = "暗影屏障\n巴斯东的黑暗能量包围并保护着怒吼。", mechanic = nil, range = "50码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[72991] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[73001] = {name = "暗影牢笼", description = "束缚一名敌人。被束缚的敌人只要移动，就会受到350点初始暗影伤害，每移动一秒，伤害都会提高500点。10秒内保持不动则会重置该效果。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[73004] = {name = "冰冻之触", description = "使一个目标昏迷，让他无法行动，但也不会受任何伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73013] = {name = "暗影涌动", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73014] = {name = "冰霜涌动", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73070] = {name = "煽动惊恐", description = "使敌人因恐惧而逃跑，最多持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[73079] = {name = "疫病冲击", description = "对敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[73087] = {name = "暗影震击", description = "立刻用暗影魔法冲击附近的敌人，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73097] = {name = "火山烈焰", description = "火山喷发出炽热的熔岩，对半径100码范围内的所有生物造成150点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[73100] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73136] = {name = "召唤藤蔓与地面爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73151] = {name = "绿色符文", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73155] = {name = "昏迷", description = "昏迷 魔法\n因大地的陡然崩裂和释放出的可怖生长力而晕眩。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[73212] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[73253] = {name = "治疗波", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[73254] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[73255] = {name = "大地震击", description = "释放震荡性的能量攻击敌人，对其造成自然伤害，并打断施法，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73257] = {name = "海盗摧毁炸弹", description = "将一枚大炸弹扔向靠近冲击点的任何南海封锁者。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[73297] = {name = "冻裂", description = "击退附近的目标，并有一定几率让他们被冻结在冰块中。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73312] = {name = "召唤4部落", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73392] = {name = "潜行", description = "使用者进入潜行状态。效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73393] = {name = "魔力流图腾", description = "在施法者身边召唤一根生命值为5点的魔力流图腾，每2秒使其周围半径60码内的所有小队成员回复50点法力值，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73394] = {name = "魔力流", description = "每2秒钟回复50点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73424] = {name = "缩小", description = "使一名敌人的力量和耐力降低，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[73432] = {name = "灵魂伤疤", description = "在2.50秒内造成相当于生命值上限5%的暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73441] = {name = "召唤被俘的昆虫学者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73456] = {name = "机枪", description = "用机枪射击敌方的隐形战机，造成438至562点伤害，射程为100码。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[73477] = {name = "狂野狡诈火箭", description = "对距离最近的诺莫瑞根隐形战机造成985至1265点火焰伤害，射程为100码。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[73485] = {name = "机枪", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73488] = {name = "生命虹吸", description = "对一个敌人造成4625至5375点暗影伤害，并让施法者获得十倍于伤害量的生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[73510] = {name = "心灵尖刺", description = "冲击目标，造成 1340 点暗影冰霜伤害，但是同时将消除你在目标身上的暗影持续伤害效果。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[73529] = {name = "暗影陷阱", description = "对10码范围内的所有敌人造成23563至26437点暗影伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73539] = {name = "召唤暗影陷阱", description = "召唤一个暗影陷阱，对10码内的所有敌人造成23563至26437点暗影伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[73562] = {name = "血肉诅咒", description = "费格雷对这个矮人使用了非常可怕的手段！", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73576] = {name = "爆炸", description = "对10码范围内的所有敌人造成23563至26437点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73599] = {name = "卡亚零一度可乐", description = "全新卡亚零一度可乐！热量减半，灵感翻番！（注册商标）", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[73605] = {name = "卡亚零一度可乐", description = "全新卡亚零一度可乐！热量减半，灵感翻番！（注册商标）", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[73650] = {name = "恢复灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "40​秒", cooldown = nil, dispel_type = nil},
[73654] = {name = "收割灵魂", description = "尝试收割附近所有敌人的灵魂，每秒钟对敌人造成4000点暗影伤害，持续直到主动取消。如果目标在法术效果结束以后还活着，他的灵魂就会被吸入霜之哀伤，被这把魔剑吞噬。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "1​分钟", dispel_type = nil},
[73683] = {name = "火焰释放", description = "释放萨满祭司武器上灌注的火舌能量，对敌方目标造成 1241 点火焰伤害，并使萨满祭司的下一个火焰法术造成的伤害提高30%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73740] = {name = "撞击", description = "撞击攻城车前方的所有敌人，造成6000点伤害，并将他们击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[73757] = {name = "水上行走", description = "使目标可以在水面上行走。", mechanic = nil, range = "0码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[73841] = {name = "狩猎", description = "追踪你的大餐。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[73851] = {name = "急奔", description = "使移动速度提高60%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[73854] = {name = "召唤战争之犬", description = "召唤2头被驯服的土狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[73855] = {name = "颅骨重击", description = "使目标昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73858] = {name = "品味鲜血", description = "随机从一名敌人身上偷取生命，同时使施法者的伤害提高15%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73859] = {name = "迎头冲撞", description = "对身旁的敌人造成普通伤害再加上30点额外伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73860] = {name = "粉碎", description = "对附近的敌人造成普通武器伤害再加上0点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73861] = {name = "火焰风暴", description = "召唤熔岩之雨，灼烧所选区域内的所有敌人，每2秒造成13875至16125点火焰伤害。持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[73863] = {name = "挥砍", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上50点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73867] = {name = "切割激光", description = "对一名敌人每秒钟造成20点火焰伤害，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[73868] = {name = "啼声隆隆", description = "踩踏狼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73874] = {name = "烈日之袭", description = "来自太阳的愤怒一击，灼伤敌人，每3秒造成7500至8500点火焰伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[73887] = {name = "水上行走", description = "使目标可以在水面上行走，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[73958] = {name = "闪电倾泻", description = "向周围的水体释放电流，造成自然伤害，并使目标昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[73963] = {name = "致盲毒素", description = "对敌人使用致盲毒素，在4秒内造成5088.8至5710.4点自然伤害。", mechanic = "混乱", range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[73976] = {name = "疾病气息", description = "使施法者发出有毒的气息，造成19000至21000点自然伤害，随后每2秒再造成8550至9450点自然伤害，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[73998] = {name = "非法接触", description = "重击贸易大王，造成伐木机伤害，再加上2025至2475点伤害（受攻击强度加成影响）。在随后的8秒中，继续对贸易大王的座驾造成1500点伤害。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[74000] = {name = "倾倒有毒货物", description = "对目标及其周围全部敌人造成30点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = "1.5​秒", dispel_type = nil},
[74003] = {name = "缩小", description = "使一名敌人的力量降低150点，耐力降低150点，持续30秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = "诅咒"},
[74004] = {name = "你着火了", description = "对贸易大王面前锥形范围内的全部敌人进行灼烧，每1秒造成额外的火焰伤害。持续10秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[74005] = {name = "滚滚金尘", description = "用大把现金攻击敌方目标，造成438至562点伤害。射程为50码。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[74019] = {name = "闪电链", description = "向敌人射出一支闪电箭，立即对敌人造成24至29点自然伤害。这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[74020] = {name = "熔岩喷溅", description = "向一名敌人抛出熔岩，造成572至728点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[74021] = {name = "雷霆", description = "召唤一道闪电，它将为你灌注能量，并对周围半径10码范围内的敌人造成伤害。为你回复5%的法力值，并对周围敌人造成794至906点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74023] = {name = "自然之力", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[74039] = {name = "噬体烈焰", description = "红色幼龙喷出一道火墙，造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74061] = {name = "恐怖之雾", description = "恐怖的迷雾环绕着阴森的莱坎索斯。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74086] = {name = "毁灭灵魂", description = "使附近所有敌人的灵魂破碎，立即将其杀死。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74101] = {name = "灼热烈焰", description = "对一名敌人造成5365至6235点火焰伤害，并在随后的6秒内继续造成1275至1725点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[74121] = {name = "衰弱的毒液", description = "向敌人施放导致衰弱的毒剂，对敌人造成11027至12372点伤害，并让敌人的动作速度减慢30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[74122] = {name = "腐蚀喷涌", description = "对8码的敌人造成9262至10237点自然伤害并且护甲降低5%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74133] = {name = "星空之纱", description = "在施法者身周笼罩上一层保护性的护盾，吸收最多130000点伤害，被护盾吸收的伤害会让施法者失去法力值，而不是生命值。还会反射20%的法术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[74134] = {name = "星界之雨", description = "召唤群星攻击所有目标，每颗星星都会造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74136] = {name = "超级新星", description = "伊希斯特引导一场新星爆发，使附近所有看着她的敌人承受0点奥术伤害，并在失明中游荡4秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[74143] = {name = "小型火焰吐息", description = "在5秒内造成2000点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[74153] = {name = "弹出！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74157] = {name = "左腿", description = "测试左腿的伺服系统。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "1​秒", dispel_type = nil},
[74159] = {name = "右腿", description = "测试右腿的伺服系统。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "1​秒", dispel_type = nil},
[74160] = {name = "闪避机动", description = "闪避机动，一级准备！跳！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[74283] = {name = "地面火箭光环", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74286] = {name = "使用地面火箭光环", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74307] = {name = "反坦克大炮", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[74367] = {name = "破甲斩", description = "使一名敌人的护甲降低20%,持续30秒。该效果最高可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74374] = {name = "奥术弹幕", description = "对敌人造成9500至10500点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74384] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹4秒。", mechanic = "感觉", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[74392] = {name = "冲击新星", description = "对附近的所有敌人造成6563至8437火焰伤害，", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[74394] = {name = "熔岩痛击", description = "对一名敌人造成9897至11103火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74403] = {name = "火息术", description = "对施法者前方锥形区域内的敌人造成33687至43312点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74408] = {name = "Cosmetic - Balance of Nature Impact", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74413] = {name = "攻击", description = nil, mechanic = "定身", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74414] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74438] = {name = "机关枪", description = "需引导的攻击，每四分之一秒对目标敌人造成1414至1586点伤害，持续3秒。该效果忽略目标的护甲值。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[74440] = {name = "烈焰喷溅", description = "对施法者面前15码内的敌人造成5184至5816点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[74453] = {name = "烈焰道标", description = "为炽焰燃烧标记一个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[74456] = {name = "燃烧", description = "使用烈焰包围目标敌人和他附近10码范围内的所有敌人，造成8325至9675点火焰伤害，并使他们燃烧5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74458] = {name = "XL-1型能量护盾", description = "对所有攻击和法术免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74502] = {name = "虚弱烙印", description = "烧灼一名敌对目标，从目标和在其周围12码内的友方身上抽取能量。该效果每2秒发生一次，每叠加一层会使受到影响的敌人的伤害降低2%，也会同样提升施法者的伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74509] = {name = "奥术冲击波", description = "将所有附近的敌人远远地击退，造成4163至4837点火焰伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[74524] = {name = "顺劈斩", description = "对一名敌人和他身边最近的友方造成75%的武器伤害，最多可以攻击10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74525] = {name = "火息术", description = "对施法者前方锥形区域内的敌人造成39375至50625点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74531] = {name = "尾击", description = "用尾巴扫击施法者身后所有的敌人，造成3063至3937点伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74538] = {name = "剧毒尖牙", description = "毒蛇尖牙分泌出强酸，每3秒造成3700至4300点自然伤害。持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74542] = {name = "锯齿劈斩", description = "对一名敌人造成50%武器伤害，并使其流血，每层流血伤害使目标每2秒再承受2625至3375点伤害。持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74551] = {name = "召唤烈焰余烬", description = "召唤烈焰余烬！", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[74552] = {name = "召唤岩石元素", description = "召唤一个岩石元素！", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[74561] = {name = "召唤流水之魂", description = "召唤一个流水之魂。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[74562] = {name = "炽焰燃烧", description = "用烈焰笼罩一名敌对目标，每2秒造成4000点火焰伤害。每次炽焰燃烧造成伤害时，会在目标身上打下一层烈焰印记。当燃烧效果消失或被驱散时，会释放出一片火焰之地，火焰之地的大小取决于爆炸时燃烧效果叠加的层数。该效果可以被清除诅咒或清除魔法类法术驱散。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[74606] = {name = "战争践踏", description = "令半径8码范围内最多5名敌人昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", cooldown = "2​分钟", dispel_type = nil},
[74608] = {name = "喷射跳跃", description = "启动喷射跳跃装置，向前方跳跃。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74613] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74634] = {name = "地动山摇", description = "大规模地震造成58500至61500点伤害并让他们昏迷4秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74648] = {name = "流星打击", description = "对9码内的敌人造成75000至85000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74663] = {name = "牵着小鹿", description = "将小鹿牵到艾森娜林地它的妈妈那里。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74670] = {name = "迅猛突袭", description = "乌比斯将军向一个敌人的位置冲锋，如果成功则造成物理伤害并将其击飞。", mechanic = nil, range = "55码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[74699] = {name = "莫德古德的怨念", description = "受到莫德古德的诅咒！在死亡时，使8码范围内的敌人染上莫德古德的疾病。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74707] = {name = "破片炸弹", description = "对半径10码范围内的敌人造成1913至2587点火焰伤害，并将他们的护甲打碎。持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[74720] = {name = "重击", description = "重击一名敌人，造成110%武器伤害，并使其迷惑2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74721] = {name = "牧绳", description = "造成物理伤害，并将目标拖向施法者。", mechanic = nil, range = "8—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[74724] = {name = "寒冰箭", description = "对敌人造成39至51点冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[74725] = {name = "毒液喷吐", description = "每2秒对一个敌人造成45点自然伤害。持续8秒。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[74726] = {name = "棘刺喷射", description = "向一个敌人投掷荆棘，造成39至51点自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74728] = {name = "Force Player to Summon Horde Poacher", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74759] = {name = "烈酒瓶", description = "向敌人掷出一个烈酒瓶，造成物理伤害并使其醉酒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74762] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74764] = {name = "辐射炸弹", description = "在5秒内对一名敌人造成1915至2585点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[74780] = {name = "星之碎片", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[74781] = {name = "减速怒吼", description = "使一名敌人的攻击速度降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[74785] = {name = "投掷扳手", description = "向敌人投掷一把扳手，将其击晕3秒，造成5100至6900点伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[74787] = {name = "地面崩裂，熔岩涌出", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74788] = {name = "烈焰之环", description = "烧灼附近的敌人，每5秒钟造成400点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74792] = {name = "灵魂吞噬", description = "用烈焰笼罩一名敌对目标，每2秒造成4000点暗影伤害。每次灵魂吞噬造成伤害时，会在目标身上打下一层吞噬印记。当吞噬效果消失或被驱散时，会引发一场黑暗力量的爆炸，爆炸的威力取决于吞噬效果叠加的层数。该效果可以被清除诅咒或清除魔法类法术驱散。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[74806] = {name = "黑暗吐息", description = "对施法者面前一个锥形区域中的敌人造成39375至50625点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74811] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多三名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74813] = {name = "地狱火", description = "地狱的烈焰环绕施法者，周期性地对附近的敌人造成火焰伤害，持续8秒。在这段时间里，施法者不能移动或使用任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74826] = {name = "实体", description = "施法者在物质界与暮光领域之间进行相位变换，使其造成并受到普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74837] = {name = "莫德古德的疾病", description = "莫德古德的诅咒被释放，对半径8码范围内的所有敌人每2秒造成19500至20500点暗影伤害，敌人的移动速度也会减慢25%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[74846] = {name = "溢血之伤", description = "一次残忍的攻击，造成武器伤害，再加上额外的每2秒7400至8600点伤害，持续10秒或者直到你的生命值恢复到90%以上的水平。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74853] = {name = "狂乱", description = "乌比斯将军进入狂乱状态，其攻击速度提高50%，造成的物理伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74880] = {name = "奥术能量", description = "积聚能量。充盈之后，施法者将会释出所有能量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74888] = {name = "奥术冲击", description = "对10码内所有敌人造成22500至27500点奥术伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74908] = {name = "盾墙", description = "受到来自前方的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[74972] = {name = "灰雾", description = "将尘土扔进一个敌人的眼睛，让他的命中几率降低40%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[74973] = {name = "真言术：韧", description = "使一位盟友的耐力提高，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[74975] = {name = "掏包", description = "尝试取走目标身上的钱币……如果失败，造成115%武器伤害，并让目标困窘15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74976] = {name = "惊魂咆哮", description = "每一重惊魂咆哮使施法和攻击速度减慢50%。每次施放一个技能，都会消除一重惊魂咆哮。最开始为3重。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[74981] = {name = "双持利刃", description = "熔炉之主开始挥舞两把武器，使其命中几率提高，并且偶尔会攻击两次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74984] = {name = "强力踩踏", description = "强力踩踏导致一场落石。", mechanic = nil, range = "50000码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[75000] = {name = "拣选武器", description = "铸炉之主思考该用哪一件武器来猛砸他的敌人。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75002] = {name = "跳跃冲击", description = "跳向目标，造成100%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75004] = {name = "钳夹", description = "造成115%武器伤害，并使目标疼痛10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75007] = {name = "重若千钧", description = "这把极重的战锤让他的移动速度减慢70%，但他的伤害提高200%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75008] = {name = "突袭", description = "造成普通伤害，并使一名敌人昏迷。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75014] = {name = "疯狂嚎叫", description = "减少身旁敌人的近战攻击强度，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75015] = {name = "暗影诅咒", description = "对目标施放诅咒，使其奥术和暗影抗性降低50点，受到的奥术和暗影伤害提高100%，效果持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[75016] = {name = "污染的大地", description = "污染施法者脚下的大地，在15秒内，对进入此区域的敌人造成15点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75017] = {name = "厄运诅咒", description = "让目标陷入厄运，在12秒后造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[75019] = {name = "暮光之怒", description = "向一个敌人发射一支扭曲魔法之箭，造成暮光伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[75021] = {name = "多彩凝视", description = "对目标施放诅咒，使其火焰、冰霜和自然抗性降低50点，受到的火焰、冰霜和自然伤害提高10%，效果持续30秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[75023] = {name = "投掷巨石", description = "向敌人投掷巨石，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[75024] = {name = "火焰奔袭", description = "烈焰之地每1秒造成火焰伤害。持续8秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75056] = {name = "穿刺猛击", description = "向一名敌人冲锋，将其穿刺，在5秒内造成每1秒9750至10250点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75059] = {name = "碎裂护甲", description = "敌人的护甲值降低50%，持续15秒。\n 敌人造成的伤害降低35%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75060] = {name = "爆击专注", description = "让施法者的下一次近战攻击必然爆击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75061] = {name = "品味腐烂", description = "污染一个敌人，每3秒造成暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[75062] = {name = "冰霜新星", description = "对一个敌人造成冰霜伤害并使其无法移动，持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[75063] = {name = "暮光相位分裂术", description = "施法者进行相位转换，使其同步存在于物质界与暮光领域之中。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[75068] = {name = "熔岩喷溅", description = "你向目标抛掷熔岩，造成火焰伤害。如果目标身上有你的烈焰震击效果，熔岩喷溅会造成爆击。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75073] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[75077] = {name = "灼烧酷热", description = "火焰周围一片酷热，对附近的敌人造成持续性的火焰伤害，并使水银暂时进入熔融状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75079] = {name = "空气爆裂", description = "一阵强风将所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75096] = {name = "召唤雷霆之魂", description = "召唤一个雷霆之魂！", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[75097] = {name = "召唤被驯服的螃蟹", description = "召唤被驯服的螃蟹为施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75099] = {name = "扎拉赞恩的护盾", description = "扎拉赞恩的护盾\n没有生物能够活着穿越这道屏障！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75125] = {name = "乱刃风暴", description = "快速旋转剑刃，对攻击者面前的敌人每0.5秒造成70%的武器伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "13​秒", dispel_type = nil},
[75153] = {name = "孢子爆炸", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = "疾病"},
[75158] = {name = "涌动", description = "向敌人冲锋，对目标和它周围的盟友造成10822至12577点伤害，并将它们击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[75159] = {name = "爪击", description = "对一名敌人造成1700至2300点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75160] = {name = "血腥撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75161] = {name = "旋转掠杀", description = "斜掠目标，造成9600至14400点伤害并使其攻击速度降低。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75163] = {name = "恶毒之咬", description = "在6秒内每3秒造成142至158点伤害。\n 移动速度降低10%，持续6秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75168] = {name = "掷矛", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[75223] = {name = "扎拉赞恩的护盾", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75238] = {name = "超级新星", description = "被召唤的烈火幽灵释放出超级新星，对半径10码范围内的敌人造成151125至158875点火焰伤害和每1秒4875至5125点的持续火焰伤害。持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75241] = {name = "轰鸣震撼", description = "施法者向前方释放一股强大的能量，对面前20码锥形范围内的所有敌方目标造成42550至49450点伤害。并使其昏迷，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[75245] = {name = "燃烧的暗影箭", description = "造成14625至15375点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[75272] = {name = "地震", description = "重击大地，引发地震，在3秒内对附近全部敌人造成9000点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[75275] = {name = "加速！", description = "让斑点海龟竭尽全力向前冲刺很短一段距离。在3秒钟内提高速度100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[75314] = {name = "烈焰之矛", description = "向敌人投掷一根烈焰之矛，造成850至1150点火焰伤害，接下来的3秒内再受到额外的3000点火焰伤害。", mechanic = nil, range = "8—30码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[75321] = {name = "瓦里昂娜的火焰", description = "瓦里昂娜的火焰吐息造成34125至35875点暗影伤害，并将目标击倒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75323] = {name = "圣歌回响", description = "每4秒造成400点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75327] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成2880至3520点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[75328] = {name = "暮光位移", description = "瓦里昂娜变成一束暮光，让她能够不受伤害地逃走！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75329] = {name = "月火", description = "对敌人造成760至840点奥术伤害，并在接下来的12秒内每3秒造成190至210点额外的伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75330] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[75343] = {name = "震荡波", description = "向前方释放出强大的能量波，造成3150至3850点伤害，并使巨魔面前半径10码范围内的正面锥形区域中的所有敌方目标昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[75349] = {name = "旋风斩", description = nil, mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[75355] = {name = "恐怖嚎叫", description = "使身旁敌人的攻击速度减慢 21%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[75356] = {name = "掌击", description = "一次有力的攻击，近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75359] = {name = "陈酿白兰地", description = "对一名敌人造成普通武器伤害再加上10点额外伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75360] = {name = "背刺", description = "一次失败的背刺尝试，该次攻击造成的伤害比普通背刺要少，攻击者尴尬了。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75361] = {name = "重劈", description = "一次有力的攻击，近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75362] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击6个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[75363] = {name = "锈蚀剑刃", description = "使一名敌人造成物理伤害减少，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[75366] = {name = "次级治疗波", description = "治疗友方目标，恢复11100至12900点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[75367] = {name = "激流", description = "治疗友方目标，恢复9600至10400点生命值，并在15秒内恢复额外的20815至24185点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[75368] = {name = "治疗之泉图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每2秒对半径20码范围内的所有小队成员恢复 31 点生命值，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75370] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[75380] = {name = "发抖吧！", description = "向一名敌人射击，对你的目标造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75381] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[75382] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[75383] = {name = "献祭", description = "燃烧敌人，并在15秒内每3秒造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[75384] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[75388] = {name = "钝击", description = "一次有力的攻击，近战伤害提高10%。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75395] = {name = "撞击", description = "将敌人击倒，造成轻微伤害并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[75412] = {name = "灼烧", description = "灼烧敌人，造成11563至13437点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[75413] = {name = "烈焰波", description = "施法者放出一道火焰冲击波，对10码内的敌人造成8721至10279点火焰伤害，将其击退并造成眩晕，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[75414] = {name = "召集号令", description = "在战斗中号召友军并肩抗敌，在8码内每有一个友方单位，每个单位的伤害就会提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75416] = {name = "集结", description = "在战斗中号召友军并肩抗敌，在8码内每有一个友方单位，每个单位的伤害就会提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75417] = {name = "震荡波", description = "向前方释放出强大的能量波，造成16200至19800点伤害，并使处于你面前15码锥形区域范围内的所有敌方目标昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75423] = {name = "掷矛", description = "向目标掷出一把武器，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[75436] = {name = "棒击", description = "一种强力的攻击使近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75438] = {name = "女妖的尖叫", description = "沉默并缴械邻近的敌人，使其在2秒内不能施法。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75439] = {name = "黑暗射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75441] = {name = "悲哀锁链", description = "用锁链锁住附近所有的目标，使其无法移动。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75453] = {name = "撞击", description = "一次有力的攻击，造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75476] = {name = "暮色笼罩", description = "施法者放射出暮光能量，每2秒对附近的敌人造成4500点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75520] = {name = "暮光腐蚀", description = "无面腐蚀者引导他的能量，腐蚀这颗蛋！", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75527] = {name = "幽灵碰触", description = "目标的近战攻击强度降低21点，护甲值减少50%，持续40秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[75528] = {name = "被折磨的灵魂", description = "污染附近的敌人，每3秒造成暗影伤害。持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[75529] = {name = "灵巧专注", description = "注意力高度集中，使施法者可以躲闪接下来的1次攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[75533] = {name = "老谋深算", description = "注意力高度集中，使施法者可以躲闪接下来的1次攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[75539] = {name = "悲哀锁链", description = "撞击地面，制造一场地震。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75543] = {name = "碎颅", description = "一次强烈的攻击，对施法者周围12码范围内的所有敌人造成237500至262500点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[75548] = {name = "流沙", description = "每2秒造成19500至20500点伤害。\n 移动速度减慢50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75560] = {name = "传递救生火箭", description = "用大炮发射救生火箭背包。让它们飞向热砂港幸存者！", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75569] = {name = "暮光腐蚀", description = "无面腐蚀者引导他的能量，腐蚀这颗蛋！", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75571] = {name = "致伤打击", description = "造成125%武器伤害，并让目标受伤，使其受到的一切治疗效果降低25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75573] = {name = "虚弱", description = "虚弱\n在不久前的战斗中受伤，深水领主的战力被大大削弱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75590] = {name = "制造痛苦", description = "造成可怕的痛苦。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75603] = {name = "复仇打击", description = "每2秒造成14625至15375点暗影伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75608] = {name = "祈求跪拜", description = "暮光狂热者陷入思考，准备进行转化，所受到的全部伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75609] = {name = "破碎遗迹", description = "最大生命值降低10%。可堆叠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[75610] = {name = "进化", description = "对目标注入虚空精华，使其快速进化。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[75622] = {name = "欧米加姿态", description = "每1秒造成7000点伤害，持续8秒。使区域内全部敌人眩晕。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75637] = {name = "酸液冲击", description = "向敌方地面目标喷射酸液，造成13125至16875点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75642] = {name = "剥皮", description = "基本的剥皮技能，让你可以从动物身上获取皮革和毛皮以用于制皮业。使你获得75点的剥皮技能上限。需要一把剥皮小刀。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[75645] = {name = "吸取精华", description = "柯尔拉吸取被俘虚空幼龙的精华。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[75657] = {name = "充能", description = "新生豆荚向阿穆纳伊提供能量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75664] = {name = "暗影飓风", description = "引导暗影飓风，对敌人造成越来越强的暗影伤害。在飓风眼的位置可以躲避这种伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[75668] = {name = "空中扫击", description = "靠近暮光唤雷者，直击要害！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[75678] = {name = "灵魂打击", description = "对最多3个目标造成3306至4294点暗影伤害，并使女武士造成的伤害提高20%。女武神获得5点能量，且10%的伤害值将会转化成女武士的生命值。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75684] = {name = "穿刺拖曳", description = "向你的目标掷出三叉戟，把他们向你拖过来，造成2125至2875点物理伤害，并对目标造成嘲讽。", mechanic = "抓住", range = "10—40码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = nil},
[75697] = {name = "进化", description = "对目标注入虚空精华，使其快速进化。在堆叠100次之后，目标会变成一个更加强大的生物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75701] = {name = "孢子之云", description = "每1.5秒对全部有机生命造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75702] = {name = "毒性孢子", description = "对周围6码范围内的全部敌人造成10822至12577点自然伤害，并使植物腐烂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75710] = {name = "救援火箭背包升空", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75718] = {name = "吞噬生命能量", description = "吸取生命和能量，给予施法者生命能量。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75732] = {name = "暮光进化", description = "使目标进化成为一个暮光龙人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75746] = {name = "吹气泡", description = "吹出一个足够大的气泡来拯救溺水者。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75755] = {name = "虹吸精华", description = "每1秒吸取14625至15375点生命值，持续4秒。并使施法者回复吸取量三倍的生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75761] = {name = "水泡爆裂", description = "对施法者正面锥形区域内的敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[75763] = {name = "暗影修补", description = "治疗一个目标，回复其20%的生命值。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[75775] = {name = "投掷齿轮", description = "向敌人投掷生锈的齿轮，对其造成伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[75789] = {name = "致衰一击", description = "致衰一击造成相当于75%武器伤害的暗影伤害，将目标击退，并使目标的身体变得衰弱。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[75790] = {name = "快速生长", description = "阿穆纳伊释放出他的全部生命能量，让身旁的所有新生豆荚茁壮生长，并对附近全部敌人造成29600至34400点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[75792] = {name = "脆弱躯体", description = "使受到的伤害提高200%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75809] = {name = "梦魇之盾", description = "梦魇之盾使针对无面腐蚀者的攻击会对附近所有敌人造成19500至20500点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75813] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中造成的自然伤害递减。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75817] = {name = "加速光环", description = "使柯尔拉周围的友方生物获得加速效果，移动和攻击速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75823] = {name = "黑暗命令", description = "发出一个黑暗命令，使被指定的敌人在恐惧中逃跑4秒，并在此期间承受30000暗影伤害。", mechanic = "感觉", range = "55码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[75824] = {name = "执行者就绪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75833] = {name = "冰霜大炮", description = "瞄准菲兹尔和普兹克的赛艇平台开火。如果造成意外伤害当然是不幸的，但很可能是无法避免的。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75842] = {name = "水银护甲", description = "在常温下，水银几乎是无法破坏的。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75849] = {name = "火炮", description = "向南海进犯者的划艇发射火炮。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75861] = {name = "禁锢暗影", description = "禁锢暗影每1秒对目标周围8码内所有玩家吸收7800至8200点生命值，并使其定身，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75888] = {name = "烈焰唤醒", description = "被高热的空气包围，所有位于15码范围之内的活体余烬的生命值和伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75903] = {name = "暗影撞击", description = "向一个随机目标发射飞弹。当飞弹击中地面时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[75907] = {name = "圆弧斩", description = "对施法者正面5码锥形区域内的敌人造成150%武器伤害。该效果不能被躲闪、格挡或招架。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[75924] = {name = "心碎欲绝", description = "使一名敌人昏迷，让他无法移动和进攻，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75930] = {name = "裂伤", description = "抓伤目标，造成物理伤害以及持续15秒的额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75934] = {name = "投掷长矛", description = "向敌人投掷一把有毒的长矛，对其造成物理伤害外加每3秒造成自然伤害，持续15秒。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75940] = {name = "宁静", description = "使身旁所有友方目标每2秒恢复41625至48375点生命值，持续8秒。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75942] = {name = "巫毒幻像", description = "制造一个与施法者完全一样的幻象。它会施放法术，攻击法师的敌人。持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75945] = {name = "风暴之怒", description = "在目标区域制造一场强烈的飓风，每1秒对区域内的敌人造成自然伤害，并使其攻击间隔延长67%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75946] = {name = "火热交加", description = "立即用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75958] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[75960] = {name = "鞭打", description = "一次有力的攻击，近战伤害提高10%，并产生大量的威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75961] = {name = "纠缠射击", description = "将目标固定在原地，造成15080至16920点自然伤害，然后每2秒再造成15200至16800点自然伤害。", mechanic = "定身", range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75962] = {name = "碎甲", description = "撕碎敌人的护甲，使其护甲值降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75964] = {name = "击倒", description = "对一名敌人造成24至29点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75968] = {name = "全速攻击", description = "像旋风一般攻击周围的所有敌人，持续15秒并造成普通伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "18​秒", dispel_type = nil},
[75986] = {name = "击退", description = "击退施法者面前的全部目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75992] = {name = "闪电澎湃", description = "将闪电能量注入一个随机目标体内，让此目标在5秒之后对身边他的盟友造成56550至63450点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[75998] = {name = "激怒", description = "使施法者的攻击速度提高50%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[76014] = {name = "裂纹岩石护盾", description = "岩石护盾反射所受到伤害的50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76026] = {name = "挤压", description = "随机抓住一名玩家，对其进行挤压，每秒造成12500点暗影伤害，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[76028] = {name = "恐吓咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76030] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成15725至18275点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[76031] = {name = "熔岩喷吐", description = "对一名敌人造成3400至4600点火焰伤害，并让敌人着火燃烧，每3秒钟造成额外的4000点火焰伤害。被移除时会爆炸。", mechanic = nil, range = "90码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[76032] = {name = "火焰突变", description = "对附近的敌人造成11100至12900点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[76036] = {name = "水流利刃", description = "这种利刃攻击有一定几率造成一次海啸。对施法者面前锥状范围内的敌人造成0点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76043] = {name = "枯萎", description = "使一个敌方目标的攻击和施法速度降低60%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[76044] = {name = "荆刺猛击", description = "对一名敌人造成150%武器伤害，并使其流血，每2秒再承受3640至4680点伤害。持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76047] = {name = "黑暗裂隙", description = "狠砸施法者前方的地面，对冲击点周围半径1码范围内的全部敌人造成56550至63450点暗影伤害。而且，冲击点处的地面会出现一道黑暗裂隙，每秒对周围半径6码范围内的敌人造成9425至10575点暗影伤害。持续60秒。随着时间而变大，持续60秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76086] = {name = "燃烧之拳", description = "燃烧之拳有一定几率在攻击时造成灼烧之伤效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76093] = {name = "灼烧之伤", description = "灼烧之伤每1秒造成8288至8712点火焰伤害，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76094] = {name = "疲倦诅咒", description = "诅咒一个随机目标，使其移动速度降低50%，攻击速度降低50%。持续15秒。", mechanic = "被诱捕", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[76097] = {name = "雷雨云", description = "持续地向附近的敌人发射闪电。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76100] = {name = "激怒", description = "施法者陷入愤怒，使其造成的全部物理伤害提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = "暴怒"},
[76133] = {name = "海潮涌动", description = "使附近的盟友获得极其强大的力量，提高其生命值、伤害值和治疗量。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[76134] = {name = "熔岩打击", description = "在一小片区域内造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76136] = {name = "酸性汗液", description = "被击中后有25%几率受到持续性的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76137] = {name = "酸性汗液", description = "每秒造成一次自然伤害，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[76146] = {name = "暗影箭雨", description = "向一群敌人发射一股黑暗魔法，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76151] = {name = "欺诈", description = "使目标昏迷15秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76158] = {name = "高热", description = "火焰法术和效果所造成的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76159] = {name = "高热", description = "火焰法术和效果所造成的伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76160] = {name = "烈焰消散", description = "释放出一道火焰冲击波，对附近的敌人造成火焰伤害。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76165] = {name = "余烬一击", description = "造成相当于100%武器伤害的火焰伤害，并使目标获得余烬一击效果。在目标每次受到近战伤害时该效果将造成1885至2115点火焰伤害。持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76170] = {name = "熔岩喷溅", description = "在施法者面前的锥形范围内的敌人受到18850至21150点火焰伤害。而且他们每秒钟还会再受到2000点火焰伤害，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[76171] = {name = "熔岩箭", description = "向随机目标抛出熔岩，造成56550至63450点火焰伤害，并将他们击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[76184] = {name = "阿尔法光束", description = "将阿尔法光束引导至随机目标，每0.5秒对目标周围半径5码范围内的敌人造成14625至15375点伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[76186] = {name = "雷霆一击", description = "对附近的敌人造成11250至12750点自然伤害，使其移动速度减慢50%，持续8秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76189] = {name = "微光之雾", description = "使一名敌人受到的治疗效果降低24%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76205] = {name = "翡翠织焰者龙息", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76207] = {name = "奴役", description = "跃向一名随机的敌方玩家，对其进行魅惑。受魅惑的目标在魅惑状态下会获得更高的生命值、伤害和治疗能力。这一效果会持续30秒，或者直到被魅惑目标生命值低于50%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76218] = {name = "幽灵利爪", description = "使用狼神的怒火打击敌人，造成2399点到3601点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76232] = {name = "风暴之怒", description = "使目标受到的魔法伤害提高2000%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76233] = {name = "大地之怒", description = "使目标受到的物理伤害提高2000%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76234] = {name = "意识迷雾", description = "在施法者周围半径为10码的区域内召唤一团迷雾。迷雾中的敌人无法攻击或施法。而且他们只要停留在迷雾中，每0.5秒都会受到471至528点暗影伤害。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76246] = {name = "灼热烈焰", description = "拉格纳罗斯释放出的高热对附近所有敌人造成875至1125点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76303] = {name = "暮光防护", description = "受到暮光光环的保护，达加受到的伤害减少了90%！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76307] = {name = "吸收魔法", description = "使施法者笼罩在一层护盾中，吸收全部法术伤害。而且，施法者还会得到治疗。恢复生命值为所吸收法术伤害的三倍。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[76312] = {name = "怒槌捶地", description = "灰槌捶击地面，使敌人昏迷！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76314] = {name = "炽热暮光护盾", description = "对一个身边的友方目标使用炽热暮光护盾，攻击该目标会触发光芒法术。周期性治疗目标，每1秒恢复34125至35875点生命值，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76332] = {name = "堕落烈焰", description = "堕落烈焰每1秒造成5850至6150点火焰伤害并导致烈焰腐蚀。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[76335] = {name = "烈焰腐蚀", description = "承受的火焰伤害提高10%，持续10秒。效果最多叠加10次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76339] = {name = "无限痛苦", description = "对周围的全部敌人造成极度痛苦，使他们每秒承受4750至5250点暗影伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76340] = {name = "扭曲奥术", description = "扭曲奥术能提高施法速度，并使魔法伤害提高3%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76355] = {name = "太阳祝福", description = "来自太阳的酷热每秒造成4162至4837点伤害，并使造成的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76363] = {name = "腐蚀波", description = "在8秒内，每秒对4码范围内的所有敌人造成1000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[76369] = {name = "暮光箭", description = "造成24375至25625点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[76370] = {name = "扭曲暮光", description = "造成等同于目标最大生命值50%的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[76378] = {name = "奥术灌注", description = "攻击造成100%奥术伤害和顺劈斩效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76380] = {name = "熔岩冲击", description = "对一名敌人造成严重的火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[76394] = {name = "碧蓝血脉的诅咒", description = "使受到的魔法伤害提高50%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[76395] = {name = "冰冠战栗", description = "引导冰冠堡垒的力量，让受到的火焰伤害降低50%，受到的治疗效果提高1000%，并且每1秒对拉格纳罗斯造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76404] = {name = "暗红血脉冲锋", description = nil, mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76409] = {name = "暗红血脉震荡波", description = "对5码范围内的敌人造成24862至26137点火焰伤害。并将他们击倒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76411] = {name = "绞肉机", description = "暮光执行者如龙卷风般旋转，每0.5秒钟对半径5码范围内的所有敌人造成9750至10250点物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76415] = {name = "眩晕", description = "暮光执行者的旋转让自己眩晕，使自己昏迷，并且受到的伤害提高50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76416] = {name = "暗影箭", description = "造成15600至16400点暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76418] = {name = "召唤地狱猎犬", description = "召唤一头地狱猎犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[76423] = {name = "牦牛人之怒", description = "立即进入狂怒状态，体型增大，伤害提高，但是速度降低。", mechanic = nil, range = "30码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = nil},
[76429] = {name = "静电爆炸", description = "释放出一道强大的电流，造成20点自然伤害。对于水下目标可造成三倍伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[76430] = {name = "烈焰之啸", description = "对附近的敌人造成火焰伤害并将其淹没在熔岩中，持续造成额外的火焰伤害。持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76460] = {name = "速度爆发", description = "使飞行速度暂时提高，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76473] = {name = "冲击波", description = "释放火焰冲击波，对附近所有敌人造成火焰伤害并使其移动速度降低，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76490] = {name = "利爪乱舞", description = "对附近的敌人释放格里斯沃德的愤怒，疯狂地攻击他们，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[76507] = {name = "穿刺爪击", description = "每3秒造成975至1025点物理伤害，持续6秒。效果可以叠加。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76508] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[76509] = {name = "冰霜新星", description = "对附近的敌人造成1850至2150点冰霜伤害，并使其无法移动，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76512] = {name = "感染之伤", description = "使一名敌人受到的物理伤害提高，效果持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[76514] = {name = "混乱烈焰", description = "混乱烈焰每1秒造成8775至9225点火焰伤害并使目标昏迷5秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[76516] = {name = "淬毒长矛", description = "将一把矛头抹过毒液的长矛掷向一个目标，击中后造成19000至21000点自然伤害，然后在10秒内每秒造成额外的2000点自然伤害。", mechanic = nil, range = "80码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "毒药"},
[76517] = {name = "火焰爆发", description = "烈焰从目标脚底爆发，造成16087至16912点火焰伤害，并将他们击飞。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76520] = {name = "背刺", description = "对一名敌人造成150%的武器伤害，只能在敌人背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76522] = {name = "力场冲击", description = "对一名敌人造成物理伤害，并将其击倒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76524] = {name = "痛苦旋风", description = "一次残忍的攻击，使目标持续大量流血，每3秒造成1500点伤害直到被治愈。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76535] = {name = "水箭", description = "造成18850至21150点冰霜伤害，并使目标的急速降低5%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[76557] = {name = "风行", description = "升腾风行者开始移动，快得如同一团幻影，对附近的敌人造成24375至25625点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76560] = {name = "海啸", description = "对施法者面前30码范围内的敌人造成28275至31725点冰霜伤害，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76561] = {name = "重力打击", description = "造成等同于一名敌人当前生命值60%的伤害，并暂时降低其攻击强度。无法被格挡、闪避或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76565] = {name = "投掷铁矿石", description = "投掷一块碧蓝铁矿石。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76575] = {name = "进化者之血", description = "进化的暮光狂热者之血包裹着你的武器，有一定几率使你的流血效果对敌人造成伤害时产生额外的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76576] = {name = "Clear Summoned Ore", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76577] = {name = "烟雾弹", description = "在潜行者周围8码范围内制造一片浓密的烟雾，持续5秒。敌人无法穿透烟雾瞄准目标。站在烟雾中的盟友受到的伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[76578] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76579] = {name = "超载", description = "用闪电轰击一名敌人，每3秒造成3900至4100点自然伤害。并使攻击造成电波冲击。根据超载效果的堆叠层数，电波冲击会造成更强的伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[76582] = {name = "凿击", description = "对目标造成10点伤害，令其昏迷最多4秒，并使你不再自动攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76583] = {name = "脚踢", description = "猛踢敌人，造成伤害，打断正在施放的法术，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76584] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76588] = {name = "暗影新星", description = "对附近全部敌人造成7400至8600点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76589] = {name = "奥术弹幕", description = "向敌方目标发射奥术能量，造成5400至6600点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76590] = {name = "震地", description = "反复重击地面，对周围半径5码范围内的全部敌人造成每0.5秒24000点伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[76591] = {name = "奥术急速光环", description = "使施法者的施法速度提高20%并使其法术伤害提高1500点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76592] = {name = "奥术急速", description = "附近盟友的施法速度提高20%，法术伤害提高1500点，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76594] = {name = "撕裂", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76596] = {name = "石肤术", description = "使目标的皮肤变硬，令其受到的伤害降低75%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76603] = {name = "大地之刺", description = "对3码内的敌人造成29250至30750点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76604] = {name = "虚空断裂", description = "撕开一个直接通向虚空的传送门。这个传送门会将所有敌人吸过去，并将他们固定在那里3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76610] = {name = "大地震击", description = "强大的冲击力立刻让目标休克，并对其造成7800至8200点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[76612] = {name = "奥术飞弹", description = "对一名敌人发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76617] = {name = "高热耗竭", description = "极端的热量让大片区域内的目标陷入耗竭状态，他们的最大生命值降低10%，移动速度减慢10%。可堆叠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76618] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76620] = {name = "碧蓝冲击", description = "碧蓝血脉督军发动能量形成一次碧蓝冲击，对8码范围内的所有敌人造成43875至46125点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[76622] = {name = "破甲攻击", description = "击破目标的护甲，每层破甲使其护甲值降低10%。可以叠加最多5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76626] = {name = "制造扭曲面容", description = "周期性在身边召唤一个扭曲面容。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76628] = {name = "熔岩流淌", description = "灼热的熔岩在20秒时间内对进入其接触范围的敌人造成每秒7000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76634] = {name = "膨胀", description = "每3秒对周围半径60码范围内的全部敌人造成18850至21150点暗影伤害。持续9秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[76664] = {name = "恶毒冲击", description = "向一个目标冲锋，任何挡在女武士路上的敌人都会受到7160至8840点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[76665] = {name = "小型火焰吐息", description = "在5秒内造成49900点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76679] = {name = "炙焰缴械", description = "强烈的高热使目标失去武器，并让目标的攻击也具有同样热度，使近战攻击能够造成额外的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76685] = {name = "暮光充能", description = "在暗红血脉督军脚下召唤一圈暮光充能法阵，暗红血脉督军只要站在其中，造成伤害就能提高50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76686] = {name = "暗影牢笼", description = "目标被囚禁在暗影牢笼内，移动时会受到暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[76688] = {name = "钻孔", description = "对一名敌方目标造成火焰伤害并使其护甲值降低。需要引导。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76693] = {name = "暮光充能", description = "当你站在暮光充能之内时，造成的伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76703] = {name = "压碎护甲", description = "强大的打击对目标造成100%武器伤害，并使其护甲值降低20%，持续15秒。最多可堆叠10次。", mechanic = nil, range = "5码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[76711] = {name = "思维链", description = "施法者进入脆弱的思维状态，将其能量引导至目标身上并使目标昏迷，持续5秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76715] = {name = "欺诈冲击波", description = "这种冲击波会造成8287至8712点暗影伤害，并且每1秒造成额外的1950至2050点暗影伤害，持续3秒。可堆叠。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[76716] = {name = "胁迫之击", description = "攻击一名敌人对其造成20004至27996点物理伤害，并使其攻击和施法速度降低60%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76717] = {name = "流星", description = "造成104500至115500点火焰伤害，伤害值由流星落地点半径8码范围内的所有敌人均分。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[76718] = {name = "最后扫荡", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76719] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76720] = {name = "水箭", description = "用水轰击一名敌人，造成冰霜伤害。并使其攻击和施法速度减慢20%。可堆叠。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[76721] = {name = "泡沫外壳", description = "让水泡覆盖目标。这种水泡会吸收最多75000点治疗值。持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76727] = {name = "致死打击", description = "一次邪恶的攻击，造成武器伤害加上550点伤害，并使目标受伤，所受到的任何治疗效果降低20%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[76729] = {name = "乱舞打击", description = "乱舞击打敌人，立即对施法者正面半径5码锥形区域内的目标造成9750至10250点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[76732] = {name = "火花链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[76735] = {name = "烈焰波", description = "对施法者面前锥形区域的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76746] = {name = "召唤恐怖伐木机", description = "召唤恐怖伐木机。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76748] = {name = "双足生翼", description = "双足生翼\n鬼魂的请求让你产生了紧急感。你的双脚仿佛升起，两腿被神秘的能量环绕。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76749] = {name = "召唤钢烁", description = "召唤恐怖伐木机。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76764] = {name = "锯刃", description = "向凯尔希·钢烁投掷巨大的锯刃。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76765] = {name = "熔岩爆裂", description = "造成15600至16400点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76766] = {name = "烈焰导管", description = "烈焰导管将目标固定，并对其周围半径6码范围内的盟友每1秒造成11212至11787点火焰伤害，持续5秒。", mechanic = "定身", range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[76772] = {name = "恐锯", description = "对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76779] = {name = "岩石粉碎", description = "升腾碎石者扑向一个随机目标，对目标周围的一片区域内的目标造成伤害，并产生一个裂隙。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76783] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76790] = {name = "水泡护盾", description = "施法者受到水泡的保护。当施法者受到伤害的时候，造成伤害的目标也会受到等量的冰霜伤害。而且此目标的急速等级也会降低，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[76792] = {name = "石化皮肤", description = "升腾碎石者的岩石拳头将目标的皮肤石化，造成110%武器伤害，并在15秒内吸收40000点治疗量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76794] = {name = "水柱喷射", description = "水柱从目标脚下喷出，造成29250至30750点冰霜伤害，施法和攻击速度减慢50%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[76797] = {name = "激射喷泉", description = "激射喷泉对施法者面前25码锥形范围内的敌人造成每0.3秒3900至4100点冰霜伤害，持续4秒。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[76804] = {name = "火焰喷射器", description = "恐怖伐木机射出一道锥形火焰。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76807] = {name = "割伤", description = "对目标造成沉重的割伤，每秒钟造成1000点伤害，持续10秒。最多可叠加5次。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76813] = {name = "治疗波", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76815] = {name = "愤怒", description = "向一个敌人发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76816] = {name = "喂养宠物", description = "吃饱的幼龙高兴多了，造成的伤害提高25%，持续10秒。", mechanic = "暴怒", range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[76817] = {name = "暮光之息", description = "对施法者面前25码半径的一个锥形范围内的敌人造成29250至30750点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76820] = {name = "妖术", description = "将一个敌人变形成螃蟹，让他在5秒内无法攻击或施法。", mechanic = "变形术", range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[76822] = {name = "火焰附魔", description = "使攻击有一定几率造成火焰冲击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76823] = {name = "寒冰附魔", description = "攻击有可能导致冰爆术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76825] = {name = "冰爆术", description = "造成8775至9225点冰霜伤害，让他们的移动速度减慢25%，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76826] = {name = "变形术", description = "将敌人变成一只绵羊，强迫它在附近游荡，最多持续5秒。在此期间，绵羊不能攻击或施法。任何伤害都会使目标恢复成正常形态。一个施法者在同一时间内只能变形一个目标，只能对野兽、龙类、巨人、人型生物和小动物使用。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[76843] = {name = "叉状闪电", description = "对施法者面前锥形范围内的敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76850] = {name = "火花效果", description = "引发一股追逐梅格斯·碎纸机的强大电流。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76852] = {name = "钢烁", description = "对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76859] = {name = "发射鱼叉", description = "扳动生锈的猎鱼枪的扳机。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[76860] = {name = "磁性投掷", description = "将大老爸的攻击手臂吸住的所有金属物品和侏儒弹出去。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76862] = {name = "激怒", description = "使施法者的攻击速度提高30%，造成的物理伤害提高10%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[76870] = {name = "混沌之种", description = "对周围15码范围内的全部敌人造成4440至5160点暗影伤害。并种下一颗混沌之种，伤害技能会对目标造成额外18037至20962点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76881] = {name = "投掷鱼叉", description = "向目标投掷一把鱼叉，造成2844至4156点伤害。", mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[76889] = {name = "冷冻冰柱", description = "冻住大老爸的敌人，造成263至437点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[76892] = {name = "蜿蜒突进", description = "向一名敌人冲锋。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76895] = {name = "巨型撞击", description = "击退15码内的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76903] = {name = "反魔法牢笼", description = "将一名敌人困在反魔法牢笼中，使其对法术和治疗效果免疫。\n 需引导。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[76959] = {name = "虚空屏障", description = "受到的伤害降低90%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76963] = {name = "狂野旋风", description = "召唤一阵旋风，对附近的敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[77001] = {name = "噬魂", description = "吸收女武士周围25码内全部敌人的生命力，造成1215至1485点暗影伤害，每个目标将为女武士恢复7500点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[77042] = {name = "风暴乌鸦形态", description = "德鲁伊进入迅捷飞行形态，移动速度提高280%，并且可以飞翔。无法在战斗中使用。\n\n 变身可以解除施法者身上的所有变形和移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77066] = {name = "治疗之触", description = "治疗一个友方目标，回复40500至49500点伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[77069] = {name = "混乱箭", description = "向敌人发射一支混乱箭，造成10307至13092点混乱伤害。混乱箭不能被抵抗，并且可以穿透所有吸收伤害的效果。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[77085] = {name = "痛苦停滞", description = "昏迷且被黑暗魔法包裹，以激活盔甲的防护效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77129] = {name = "干扰仪式", description = "对一名敌人造成暗影烈焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[77160] = {name = "灵气箭", description = "用闪电轰击一名敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77216] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77224] = {name = "盔甲护身", description = "覆盖全身的魔法能量可以削弱所有攻击造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77234] = {name = "石浪", description = "发起一次大规模的岩石冲击波，打击施法者面前的所有敌人，造成58500至61500点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77235] = {name = "穿刺", description = "使目标昏迷，每1秒造成8775至9225点物理伤害，持续4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77238] = {name = "充能之拳", description = "使施法者的攻击速度提高20%，并且造成的物理伤害提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[77241] = {name = "狂暴地狱火", description = "狂暴地狱火每1秒造成14625至15375点火焰伤害，并使敌人受到的火焰伤害提高100%，持续2秒，可堆叠。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[77273] = {name = "熔岩喷射", description = "对5码范围内的敌人造成43875至46125点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77302] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77329] = {name = "离开箱子", description = "离开舒适安全的箱子。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77334] = {name = "风剪", description = "造成29250至30750点自然伤害，打断施法，持续3秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77345] = {name = "风暴召唤", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77351] = {name = "水爆弹", description = "对7码内的所有敌人造成82875至87125点冰霜伤害并使其攻击和施法速度降低75%，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77357] = {name = "疲劳诅咒", description = "移动速度减慢40%。\n 每2秒钟造成一次暗影伤害。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[77367] = {name = "波涛语者祝福", description = "可以水下呼吸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77368] = {name = "波涛语者祝福", description = "可以水下呼吸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77370] = {name = "火焰箭", description = "不断向空中射出火焰箭，造成13875至16125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[77371] = {name = "恶魔猎手的决心", description = "使身旁盟友的生命值和法力值持续恢复，并让他们不会被击退，掉下高地。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77373] = {name = "痛殴", description = "痛殴目标，立即造成200%武器伤害并降低10%护甲，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77374] = {name = "召唤爪牙", description = "召唤一头污染的地狱犬。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77389] = {name = "掷石", description = "石块对目标造成11400至12600点物理伤害，并打断其施法。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77404] = {name = "侏儒VLD降落伞", description = "保护使用者免受跌落伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77425] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[77428] = {name = "地狱烈焰", description = "让施法者周围的区域燃起大火，每秒钟对身边所有的敌人造成27至33点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[77434] = {name = "治疗波", description = "治疗一个友方目标，回复0点伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[77437] = {name = "毁灭程式", description = "毁灭程式被激活，摧毁附近的全部生命形式。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77438] = {name = "消失", description = "让施法者从目标的视野中消失，出现在目标背后。同时还会召唤出数个施法者的幻影。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[77457] = {name = "耀眼光芒", description = "施法者周围发出耀眼的光芒，使其躲闪几率提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77469] = {name = "萨格拉斯的污秽", description = "每秒造成20点暗影伤害。每秒还会造成萨格拉斯的污秽效果。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[77470] = {name = "虚空灌输", description = "向施法者注入虚空之力，使其恢复生命。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[77471] = {name = "暗影之盾", description = "立即为友方目标加上魔法护盾，可吸收伤害，最多持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77475] = {name = "虚空爆炸", description = "对周围15码范围内的全部敌人造成24050至27950点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77477] = {name = "飞弹速射", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77498] = {name = "奥拉基尔的气息", description = "召唤一道龙卷风，对附近的敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[77500] = {name = "强风冲击", description = "一股强烈的旋风冲击敌人，造成自然伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77503] = {name = "化石瞪视", description = "每秒造成15点自然伤害。每秒还会产生化石效果。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[77508] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77509] = {name = "添加鸡蛋", description = "加入鸡蛋。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77510] = {name = "添加羊腰肉", description = "加入羊腰肉。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77511] = {name = "添加奶酪", description = "加入滚岩奶酪。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77522] = {name = "猛扑", description = "对一名敌人造成50%武器伤害，并将其击退一小段距离。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77530] = {name = "丢下部落将军的护胸", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77553] = {name = "召唤被禁锢的暴风", description = "召唤被禁锢的暴风来为施法者作战，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77556] = {name = "雷霆践踏", description = "召唤一道闪电，对周围半径10码范围内的敌人造成94至106点自然伤害，将他们击退，并摧毁被禁锢的暴风。", mechanic = nil, range = "8码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[77558] = {name = "血腥打击", description = "立即攻击目标，造成110%的武器伤害。攻击伤害提高5%，但是命中几率降低5%。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77568] = {name = "裂颅", description = "使敌人的耐力降低，持续18秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77569] = {name = "释放畸变怪", description = "将3个畸变怪从他们的生长室中释放出来，让他们攻击此区域内所有敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[77570] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[77576] = {name = "岩石气息", description = "对施法者面前锥形范围内的敌人造成自然伤害，并让他们昏迷2秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[77593] = {name = "新生！", description = "敌人以更快速率回复生命值和法力值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77603] = {name = "拔根而起的花苗", description = "使三个拔根而起的花苗协助施法者进行作战。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77611] = {name = "共鸣冲击", description = "远古矮人护盾发出的共鸣声打断了盲眼巨龙的施法。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77612] = {name = "声波调整", description = "盲眼巨龙开始调节声波，造成48750至51250点暗影伤害，对声音越大的目标造成越多的额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77616] = {name = "黑暗模拟", description = "使用黑暗结界笼罩一名敌人。此时，死亡骑士将从敌人施放的下一个单一目标法术中吸取魔法能量，从而施放出一个完全一样的法术。对非玩家目标使用时，只对部分有害法术有效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77626] = {name = "压制箭", description = "削弱奈瑟匹拉的决心。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77627] = {name = "召唤火焰爪牙", description = "召唤一个火焰爪牙，帮助摧毁海加尔。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[77628] = {name = "援救年轻德鲁伊", description = "从萨达拉树林抓住一个年轻德鲁伊。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[77629] = {name = "卸下年轻德鲁伊", description = "将一名被援救的年轻德鲁伊放在萨达拉瞭望台的角鹰兽岗哨上。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[77645] = {name = "魔血", description = "敌人被魔血覆盖，受到的火焰和暗影伤害提高，并能够听到萨格拉斯的耳语。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77663] = {name = "投掷标枪", description = "投掷一根标枪，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77666] = {name = "火焰旋风", description = "使你像旋风一样挥动手中燃烧的剑刃，攻击8码内的所有敌人，对每一个敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77672] = {name = "声纳脉冲", description = "向附近的玩家发射声纳脉冲。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77679] = {name = "灼热爆破", description = "对施法者面前半径60码锥形范围内的全部目标造成2700000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[77690] = {name = "熔岩喷涌", description = "造成14800至17200点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77699] = {name = "快速冻结", description = "使一个随机目标周围区域突然陷入冰点，对半径5码范围内的全部目标造成117812至132187点冰霜伤害，并使这些目标被封冻在寒冰之内，持续30秒。如果寒冰被打破，被封冻的目标可以恢复自由，但打破某个目标身上的寒冰，会对此目标周围半径5码内的全部目标造成额外的84825至95175点冰霜伤害，同时也会让此区域内的全部冰块随之崩碎。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77703] = {name = "熔岩冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77717] = {name = "眩晕", description = "共鸣冲击使目标进入眩晕状态，使其受到的伤害提高50%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77720] = {name = "斩杀", description = "尝试处决一个受伤的敌人，对其造成120%普通武器伤害。只对生命值少于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77721] = {name = "暗影交织", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77722] = {name = "虚空鞭笞", description = "向敌人射去一根暗影触须，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77731] = {name = "水团激射", description = "对施法者面前锥形范围内的敌人造成1400至1600点自然伤害。", mechanic = nil, range = "38码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[77736] = {name = "海龟力量！", description = "一名托尔托拉之子与你并肩作战。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77743] = {name = "战刃投掷", description = "向半径5码范围内的目标投掷刀刃，造成1131至1269点伤害和943至1057点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[77744] = {name = "剑刃齐射", description = "向目标区域投掷一簇短刃。每把短刃在半径5码范围内造成3770至4230点伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77747] = {name = "燃烧之怒", description = "萨满祭司散发的炽热元素能量可强化附近所有小队和团队成员，并使其法术强度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77758] = {name = "痛击", description = "攻击8码范围内的所有敌方目标，造成( 1232 + 攻击强度 * 191 / 1000)点流血伤害和额外的[8 * ( 1 + 攻击强度 * 141 / 1000)]点伤害，持续16秒，同时造成虚弱打击效果。\n\n 每次痛击击中时，都有25%的几率重置裂伤的冷却时间。\n\n 虚弱打击\n 大挫目标锐气，使其造成的物理伤害降低10%，持续30秒。", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[77760] = {name = "酷寒", description = "随机使一名玩家目标被一环冰霜所围绕，对目标及其周围半径3码范围内的盟友造成10000点冰霜伤害，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77773] = {name = "沉睡", description = "使敌方目标陷入睡眠状态，最多持续6秒。对目标造成任何伤害都会唤醒他。", mechanic = "睡眠中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[77775] = {name = "托尔托拉的壳", description = "暂时不会承受伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77777] = {name = "熔岩之怒", description = "涅墨西斯如同火山一样爆炸了，释放出一百个太阳的光与热，对40码范围内的全部敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[77780] = {name = "霜鬃袭击者潜行", description = "使你进入潜行状态，移动速度降低40%，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[77786] = {name = "消蚀烈焰", description = "点燃烈焰灼烧一个随机目标，每秒造成13500点火焰伤害。该单位承受的任何魔法攻击都会使该效果对其造成的伤害提高50%。持续10秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[77787] = {name = "制裁之锤", description = "使一名敌人昏迷，让他无法移动和进攻，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77789] = {name = "沼泽烈焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77791] = {name = "冲刷之沙", description = "对敌人目标造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77806] = {name = "潜行", description = "使用者进入潜行状态。效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[77808] = {name = "战斗怒吼", description = "提高附近友方目标的近战攻击强度，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77826] = {name = "暗影烈焰吐息", description = "对施法者面前锥形范围内的敌人造成54000点暗影烈焰伤害。同时复活区域内的复生的坚骨战士。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[77827] = {name = "龙尾扫击", description = "用尾巴扫击施法者身后所有的敌人，造成61250至78750点伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77840] = {name = "灼热烈焰", description = "盲目喷发的火焰造成39506至40493点火焰伤害，并使受到的火焰伤害提高50%，持续6秒。可堆叠。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[77889] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77896] = {name = "奥术风暴", description = "每秒对周围半径80码范围内的全部敌人造成47125至52875点奥术伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[77912] = {name = "治愈", description = "每秒为施法者恢复150000点生命值和2000点法力值。该效果每秒恢复的生命值提高150000点。持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77918] = {name = "闪电风暴", description = "从埃鲁纳克的手上释放出闪电箭，对附近的敌人造成大量伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[77921] = {name = "黏滑打击", description = "使用不洁之水攻击敌人，对其造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[77925] = {name = "投掷红瓶", description = nil, mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[77932] = {name = "投掷蓝瓶", description = nil, mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[77937] = {name = "投掷绿瓶", description = nil, mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[77962] = {name = "愤怒撕咬", description = "撕咬敌人，对其造成物理伤害，并在他们身上覆盖一层稀有的龙香涎，使其命中几率降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77975] = {name = "大地之刺", description = "造成85至115点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77977] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续直到主动取消。这层厚重的寒冰能提高护甲值，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[77987] = {name = "生长催化剂", description = "使附近的盟友造成的伤害提高20%，受到的伤害降低20%。影响10码内的全部盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77991] = {name = "放出全部爪牙", description = "将所有剩余的畸形儿从它们的生长室中释放出来。另外，从生长室中释放两个原形实验体。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[77993] = {name = "震荡打击", description = "使一名敌人眩晕，移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[78006] = {name = "烈焰火柱", description = "向敌人投掷滚烫的熔岩，冲击他们，造成29250至30750点伤害，并使地面开裂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78011] = {name = "投掷", description = "掷出你的武器，对目标造成150%武器伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78034] = {name = "撕裂", description = "每3秒造成3000点伤害，持续18秒。最多堆叠100层。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78060] = {name = "召唤魅魔", description = "召唤1个魅魔为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78061] = {name = "召唤小鬼", description = "召唤一只小鬼为施法者战斗，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78066] = {name = "治疗波", description = "治疗一个友方目标，回复0点伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[78068] = {name = "熔岩喷吐", description = "对敌方目标造成39375至50625点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[78075] = {name = "音波吐息", description = "盲眼巨龙施放音波吐息，追踪他的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[78090] = {name = "闪电倾泻", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78092] = {name = "追踪", description = "盲眼巨龙用音波吐息追踪目标！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[78113] = {name = "暮光震荡波", description = "对5码半径范围内的敌人造成850至1150点暗影烈焰伤害，并将他们击倒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78122] = {name = "复苏之骨", description = "暗影烈焰的能量复苏了这些尸骨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78128] = {name = "熔化护甲", description = "用受难者的躯体熔化护甲，每1秒造成一次火焰伤害，并提高受到的火焰伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[78129] = {name = "暮光箭", description = "造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[78143] = {name = "暮光之息", description = "对施法者面前锥形范围内的敌人造成1275至1725点暗影烈焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78144] = {name = "风暴打击", description = "立即使用两把武器攻击。另外，目标所承受的下4次自然伤害提高20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[78146] = {name = "熔岩猛击", description = "你将熔岩的能量灌注在副手武器中，立即对目标造成100%的副手武器伤害。如果你的副手武器附加了火舌效果，这个伤害值还可以提高25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[78147] = {name = "风怒", description = "注入风的力量，获得2次额外的快速攻击机会。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78152] = {name = "漩涡武器", description = "下一个闪电箭、闪电链、次级治疗波、治疗波或治疗链的施法时间缩短20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[78154] = {name = "嗜血", description = "小队所有成员的近战攻击、远程攻击和施法速度提高30%，持续40秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​分钟", dispel_type = "魔法"},
[78156] = {name = "战栗图腾", description = "在施法者身边召唤一个生命值为5点的战栗图腾，持续5分钟。它会震撼周围的大地，移除半径30码范围内所有小队和团队成员的恐惧、魅惑和睡眠状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78159] = {name = "风怒图腾", description = "在施法者身边召唤一个生命值为5点的风怒图腾，持续5分钟。图腾周围半径0码范围内的所有小队和团队成员的近战急速提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78160] = {name = "暮光裂隙", description = "在5秒之后，暗影裂隙中的任何敌人都会受到暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78162] = {name = "虚空冲击", description = "在5秒之后，暗影裂隙中的任何敌人都会受到暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78177] = {name = "冻结", description = "全身冻结！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78178] = {name = "冷冻冰柱", description = "冻住大老爹的敌人，秒造成263至437点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[78181] = {name = "磁性投掷", description = "将大老爹的攻击手臂吸住的所有金属物品和侏儒弹出去。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78194] = {name = "熔岩喷射", description = "向随机一名敌人打开出一道火焰裂隙。这种裂隙会对半径3码范围内的所有敌人造成70687至79312点火焰伤害。并且，这种裂隙还会留下一个持续的烧灼效果，对附近所有敌人造成37700至42300点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78196] = {name = "召唤流行", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[78221] = {name = "咆哮烈焰吐息", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[78222] = {name = "石肤图腾", description = "在施法者身边召唤一个生命值为5点的石肤图腾。这个图腾将使半径 0码范围内的小队和团队成员护甲值提高5。持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78223] = {name = "绝对零度", description = "随机在一名目标身旁召唤一个充满极寒能量的球体。如果该球体碰到3码范围内的任意一名敌人，则立即发生爆炸，对半径5码范围内的所有敌人造成94250至105750点冰霜伤害，同时将它们击退。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78225] = {name = "酸性新星", description = "每秒对全部敌人造成15000点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78295] = {name = "飞弹冲击", description = "一击致命。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78296] = {name = "清除纳迦", description = "让大白鲨在关押所击败一个身旁的金加塔尔守护者。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78297] = {name = "返回到安全地点", description = "指挥大白鲨将你带到重雾洞穴的入口。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78331] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[78371] = {name = "掷投巨石", description = "向远方投掷一块巨石。巨石爆炸，对半径8码范围内的所有敌人造成1350至1650点伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78372] = {name = "撞击", description = "撞击攻城车前方的所有敌人，造成1900至2100点伤害，并将他们击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[78397] = {name = "防火网", description = "使一名敌人无法移动，持续2秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78403] = {name = "熔岩怒火", description = "在身边没有人攻击的时候，熔喉进入狂暴状态，造成的火焰伤害提高100%。可累积10次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[78472] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78491] = {name = "幼崽呼唤", description = "模仿幼崽的叫声，令附近的敌人困惑，让他们无法发攻击或施法，持续2秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[78508] = {name = "烈焰印记", description = "让一名敌人受到的火焰伤害提高10，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[78509] = {name = "投掷火炬", description = "投掷一支火炬，造成火焰伤害并烧灼目标，在10秒内造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[78515] = {name = "沙尘旋涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78521] = {name = "龙息术", description = "施法者面前一个锥形范围内的所有目标都在1.50秒内受到火焰伤害并陷入困惑状态。任何直接攻击伤害都会让目标恢复正常。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[78542] = {name = "泼溅", description = "水流席卷所有邻近的敌人，造成冰霜伤害并将其击退一小段距离。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78578] = {name = "献祭陷阱", description = "放置一个火焰陷阱，在第一个敌人接近时会对其进行灼烧，在随后的15秒内造成火焰伤害。陷阱可存在1分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[78619] = {name = "死亡之翼的子嗣", description = "奈法利安和奥妮克希亚在一起的时候，他们的攻击速度提高了100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78620] = {name = "死亡之翼的子嗣", description = "奈法利安和奥妮克希亚在一起的时候，他们的攻击速度提高了100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78621] = {name = "暗影烈焰弹幕", description = "对一名敌人造成36000至44000点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78622] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78646] = {name = "白骨之盾", description = "吸收伤害。\n 对近战和远程攻击者造成13至16点伤害。\n 对施法者造成13至16点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[78648] = {name = "恐怖图腾", description = "召唤一个结界，它会周期性地对附近的敌人造成暗影伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78660] = {name = "毁灭打击", description = "击破目标的护甲，造成破甲效果。同时造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78674] = {name = "星涌术", description = "你融汇月亮和太阳的能量，对目标发出一股毁灭性的能量冲击波。造成 4970 点法术风暴伤害，并产生20点月亮或太阳能量，具体取决于何种能量将使你获益更多。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[78704] = {name = "毒药瓶", description = "每3秒造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78710] = {name = "胁迫咆哮", description = "使施法者的近战攻击速度提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78722] = {name = "激怒", description = "使你的攻击间隔时间缩短150%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[78726] = {name = "停止", description = "矮人魔像停住了！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78732] = {name = "湍流旋涡", description = "立即对周围最多1个目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次寒冰旋风斩。在湍流旋涡的效果中，你可以移动，但是无法使用任何其它技能。你不会有丝毫怜悯，也不会感到丝毫恐惧，除非被杀死，否则无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[78740] = {name = "已激活", description = "矮人魔像已经激活，每秒流失能量！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78744] = {name = "泡沫水柱", description = "对敌人造成冰霜伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[78746] = {name = "关闭", description = "傀儡已经耗光能量，开始关闭了！", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[78747] = {name = "艾萨拉之手", description = "驾驭深渊中的能量，使目标被拖曳到施法者身边。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78751] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害，并减慢其移动速度，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[78754] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[78770] = {name = "熔岩图腾", description = "在施法者身边召唤一根生命值为5点的熔岩图腾，每2秒对它身边半径8码范围内的所有敌人造成火焰伤害。持续20 秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78799] = {name = "撞击波", description = "对目标造成冰霜伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78801] = {name = "水箭", description = "向一个敌人发射水箭，造成中等的冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[78802] = {name = "毁灭之波", description = "你召唤一道猛烈的台风，对它接触到的敌对目标造成508至591点自然伤害，并将其击退5码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78807] = {name = "碎片崩飞", description = "欧泽鲁克向周围的敌人射出长钉，对半径15码范围内的所有敌人造成188500至211500点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[78808] = {name = "阳光", description = "对目标周围8码范围内的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[78823] = {name = "命令怒吼", description = "使20码内所有小队成员的生命值上限提高50点。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[78826] = {name = "闪避", description = "使施法者的躲闪几率提高25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78827] = {name = "剑刃风暴", description = "像旋风一般挥舞手中的武器，攻击半径8码范围内的所有敌人，对每个目标都造成伤害，数值为你手持的所有近战武器的伤害之和。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78835] = {name = "源质刺盾", description = "使欧泽鲁克的体内探出尖刺。在该效果作用下，对欧泽鲁克发起的任何物理攻击都会使攻击者流血，每秒受到0点伤害，持续5秒。该效果最多可叠加5次。持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78841] = {name = "瞄准射击", description = "瞄准目标射击，对目标造成100%的武器伤害，并使其受到的治疗效果降低50%。持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78842] = {name = "血肉撕咬", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78855] = {name = "暴风城旗手", description = "暴风城旗手\n肩扛联盟战旗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78867] = {name = "无比恶臭", description = "使一名敌人的智力降低100点，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[78894] = {name = "跳跃劈砍", description = "跳向目标，对敌人和距离他最近的两个盟友造成100%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78895] = {name = "充盈冰霜", description = "充盈冰霜\n获得冰霜技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78896] = {name = "充盈火焰", description = "充盈火焰\n获得火焰技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78903] = {name = "大地冲击", description = "让一块地面受到猛烈地冲击，对冲击点周围半径4码范围内的全部敌人造成94250至105750点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[78904] = {name = "烧焦的大地", description = "冲击大地。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[78907] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[78921] = {name = "梦境鞭笞", description = "造成33至38点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78939] = {name = "源质壁垒", description = "向欧泽鲁克附着的源质盔甲充能，使其有100%的几率反射法术，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[78941] = {name = "寄生感染", description = "每2 秒造成23125至26875点伤害。熔岩寄生虫进入你的身体，在你的体内找到了适合它繁殖的低温环境。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78943] = {name = "激怒", description = "使你的攻击间隔缩短50%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[78965] = {name = "温柔碰触", description = "召唤神圣魔法，治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[78968] = {name = "水流末日", description = "将致命的流水力量倾泻在40码范围内的暮光狂信者和无面监督者们身上，造成18000至22000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78972] = {name = "漩涡", description = "制造一股猛烈的漩涡，将施法者周围半径40码范围内的全部暮光狂信者和无面监督者卷到施法者身边。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[78986] = {name = "玛尔的盾牌", description = "保护玛尔·虫棘。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79002] = {name = "地震碎片", description = "扯下一块巨石，掷向一个随机玩家所在的位置。巨石击中该位置后，对3.5码内任何友方或者敌方目标造成942500至1057500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79010] = {name = "弱点", description = "熔喉软弱的后脑暴露出来了！\n 对这个部位造成的伤害提高100%。\n 生命值为头部和躯体部分共有。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79023] = {name = "安保焚化措施", description = "防御措施每1秒造成14625至15375点火焰伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[79050] = {name = "能量护盾", description = "对5码内的所有敌人造成47500至52500点奥术伤害，将其击退。此外，施法者被能量护盾包围。该护盾将使所有受到的伤害降低75%，并使施法者飞行。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79085] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79086] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成自然伤害。", mechanic = nil, range = "55码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[79094] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79109] = {name = "沙尘旋涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79115] = {name = "上古黑暗", description = "向敌人射出黑暗飞弹，造成暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79116] = {name = "打狗棒", description = "这袋子里有什么？", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79117] = {name = "暗影撞击", description = "向一个随机目标发射飞弹。当飞弹击中地面时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[79129] = {name = "收缩", description = "让恐怖触须发生剧烈收缩。射程55码。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79130] = {name = "深度冻结", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续1分钟。", mechanic = "定身", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[79174] = {name = "沙尘喷溅", description = "对施法者面前锥形范围内的敌人造成伤害，使其移动速度减慢，攻击间隔延长，持续3秒。", mechanic = "混乱", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79175] = {name = "狂劈乱砍", description = "在5秒内千刀万剐地砍打敌人。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79187] = {name = "多重暗影射击", description = "向一名敌人及其邻近的盟友射出复数箭矢，造成暗影伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79203] = {name = "烟雾升起", description = "玛瑞恩·虫翅发现了麻烦。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79213] = {name = "消耗精华", description = "吞噬距离最近的无面监督者，将其杀死，并使其生命值200%地转移给施法者。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[79222] = {name = "水之毁灭", description = "将水之死亡施放在海纳泽尔和他的升腾狂热者们身上，造成18000至22000点伤害。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79223] = {name = "震荡溅射", description = "将海纳泽尔周围半径30码范围内的所有敌人击退。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[79318] = {name = "统御", description = "统御附近几个人形生物的意识，并以此控制他们的躯体，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79330] = {name = "强化", description = "施法者逐渐变得强大，提高其造成的伤害和移动速度，可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79339] = {name = "爆裂灰烬", description = "灼烧数个随机的敌人，将其包裹在爆炸性的残渣内，造成持续性的火焰伤害。残渣在8秒后爆炸，在一小块区域内造成42750至47250点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[79340] = {name = "召唤重力井", description = "在一个区域内召唤压倒性的引力。半径10码范围内的任何友方或者敌方目标都会被拖向引力中心。这个法术会对影响范围内的全部敌人造成持续伤害，目标越靠近引力中心，受到的伤害就越强。持续20秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[79345] = {name = "血之诅咒", description = "使目标承受的物理伤害提高5000点，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[79351] = {name = "强制之握", description = "用能量场抓住目标，将其抬举到空中后重重摔向地面。每次重摔会对目标造成70687至79312点伤害。护甲无法减免该伤害。持续5秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[79353] = {name = "怯懦暗影", description = "对一名敌人造成30000点暗影烈焰伤害，并使其受到暗影伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79356] = {name = "光滑粘液", description = "用粘液覆盖目标，使其在水中的移动速度提高，但每秒钟会造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79379] = {name = "炮弹撞击", description = "造成300%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[79384] = {name = "海浪冲击", description = "向前猛冲，造成300%的武器伤害并冲过附近的敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79400] = {name = "盐鳞之毒", description = "力量和智力降低700点。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[79411] = {name = "浊污之水", description = "污浊之水包围目标，每秒造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[79413] = {name = "辛秘闪光", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79414] = {name = "脆裂碰触", description = "无护甲。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79417] = {name = "毒蛰", description = "每秒造成一次自然伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79420] = {name = "狂乱", description = "进入不假思索的狂乱状态，在目标身边快速游来游去。", mechanic = "暴怒", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "暴怒"},
[79425] = {name = "致命猛攻", description = "在5秒内猛打重击你的敌人。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79429] = {name = "元素抗性图腾", description = "召唤一个元素抗性图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79430] = {name = "火箭加速", description = "发动过载麦田傀儡上的助推火箭，使其在5秒内移动速度提高100%，并撞开一切挡在行进路上的东西。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[79431] = {name = "火舌图腾", description = "召唤一个元素抗性图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79441] = {name = "沙尘旋涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79442] = {name = "钳咬", description = "一次猛击，造成300%伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79443] = {name = "沙尘幻步", description = "在施法者身边扬起沙尘，使其消失1秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[79444] = {name = "穿刺", description = "向目标投掷一把长矛，对其造成188至211%伤害外加每3秒造成额外伤害，持续9秒。", mechanic = "流血", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79449] = {name = "抱摔", description = "抱摔目标，造成相当于最大生命值15%的伤害，并使施法者和目标移动一小段距离。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[79467] = {name = "暗影修补", description = "治疗一个目标，回复其40%的生命值。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[79479] = {name = "卡维尔打击", description = "对能够触及的全部敌人造成1000%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[79482] = {name = "重若千钧", description = "这件武器难以想象的重量使他的移动速度减慢50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79487] = {name = "盾牌飞旋", description = "向敌人掷出你的盾牌，造成伤害，并使其昏迷1秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79490] = {name = "疾病之咬", description = "使敌人的攻击间隔时间延长54%，其移动速度降低25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[79501] = {name = "获取目标", description = "获取一个目标。4秒之后，熔岩金刚将开始针对此目标使用他的火焰喷射器，对他面前的全部敌人每1秒造成63375至66625点火焰伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79503] = {name = "乱舞", description = "使施法者造成的物理伤害降低50点，近战攻击速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79505] = {name = "火焰喷射器", description = "火焰喷射器获得了一个目标！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79507] = {name = "克瓦迪尔之力", description = "施法者造成的物理伤害提高，效果持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[79508] = {name = "沙尘风暴", description = "对附近的敌人造成自然伤害，并将他们击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79510] = {name = "沙尘风暴", description = "让一阵沙尘风暴从一名敌方目标脚下升起。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[79515] = {name = "钻地", description = "在沙粒海床上消失不见。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79516] = {name = "爆发", description = "从沙底爆发而出，对附近的敌人造成伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79539] = {name = "毁灭之波", description = "你召唤一道猛烈的波涛，对它接触到的敌对目标造成冰霜伤害，并将其击退5码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79542] = {name = "催眠术", description = "催眠目标，让目标昏迷并不断跳舞，持续4秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79544] = {name = "精神过载", description = "发出一股精神能量，打击敌人，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79546] = {name = "铁锚攻击！", description = "朝目标用力掷出绳子和铁锚，将其缠住并短时间困在海底。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79554] = {name = "咸鱼抽脸", description = "用你的鱼抽打目标，造成110%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79556] = {name = "咸鱼砸脸", description = "将你的鱼向目标砸去，造成200%武器伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79558] = {name = "生命之光", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[79559] = {name = "刺眼光鳞", description = "使一个敌人的躲闪几率降低20%，敏捷降低10%，持续1分钟。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[79560] = {name = "毁灭撕咬", description = "撕咬敌人的护甲，每一层破甲攻击效果都会降低其护甲值。最多可以堆叠5层。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79561] = {name = "血之狂热", description = "鲜血的味道使施法者狂性大发，所造成的伤害提高5%，持续30秒。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79563] = {name = "冰甲术", description = "使护甲值提高2000点，冰霜抗性提高50点。如果敌人使用近战武器攻击施法者，他们的移动速度就有可能被降低到30%，攻击速度降低0%，持续5秒。法师在同一时间内只能保有一种魔法护甲效果。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79564] = {name = "暮光火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79565] = {name = "暮光震荡波", description = "释放出一道火焰冲击波，对附近的敌人造成火焰伤害，并使他们的移动速度减慢。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79566] = {name = "水流喷射", description = "向各个方向射出水流，对附近的敌人造成冰霜伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[79571] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79580] = {name = "粉碎打击", description = "对施法者面前20码锥形范围内的全部敌人造成8750至11250点伤害，将他们击倒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[79581] = {name = "愤怒之气", description = "释放一个愤怒的鼻息，造成自然伤害并使目标后退一小段距离。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[79582] = {name = "屏障", description = "吸收450000点伤害，一旦屏障破裂，将会释放一阵火焰，对所有敌人造成151125至158875点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79583] = {name = "穿刺拖曳", description = "向你的目标掷出三叉戟，把他们向你拖过来，造成24至29点物理伤害，并对目标造成嘲讽。", mechanic = "抓住", range = "10—40码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = nil},
[79584] = {name = "刀扇", description = "向各个方向投掷飞刀，对附近敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79589] = {name = "束缚之链", description = "使用锁链封锁目标，每1秒造成18500至21500点物理伤害并使其陷入昏迷，持续5秒。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79604] = {name = "雷霆一击", description = "对15码内的所有敌人造成63750至86250点自然伤害，并使其攻击速度降低20%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79607] = {name = "毒液飞溅", description = "对毒液喷溅范围内的全部敌人造成自然伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[79610] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79615] = {name = "消失", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79616] = {name = "吸取生命", description = "在5秒内从一名敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "18​秒", dispel_type = "魔法"},
[79618] = {name = "范克里夫的盟友", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79624] = {name = "能量发生器", description = "在一个随机友方目标脚下召唤出一个能量发生器。这个发生器将会使半径5码范围内的全部盟友和敌人造成的伤害提高50%。持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79628] = {name = "能量发生器", description = "在一个随机友方目标脚下召唤出一个能量发生器。这个发生器将会使半径5码范围内的全部盟友和敌人造成的伤害提高50%。持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79630] = {name = "龙兽冲锋", description = "向80码内的敌人冲锋，使其昏迷5秒。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79673] = {name = "虚空领域", description = "召唤虚空领域，对站在领域中的敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79675] = {name = "思维斗争", description = "强迫目标与自己作战。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79687] = {name = "破甲顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加5点伤害，最多可影响3个目标，并使护甲值降低50点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79710] = {name = "奥术歼灭者", description = "对一名随机的敌方目标造成78000至82000点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79719] = {name = "精确定位", description = "精确对目标定位，让所有攻击者针对目标的远程攻击强度提高20。而且，受到这一技能效果的目标总是能被这名神射手看见，无论他处在潜行还是隐身状态。持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79721] = {name = "爆炸射击", description = "对目标及其周围的敌人造成武器伤害再加上额外的火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[79726] = {name = "定时炸弹", description = "数秒后爆炸，造成火焰伤害。嘀嗒嘀嗒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79728] = {name = "爆炸", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79729] = {name = "能量转化", description = "能量转化将目标受到的伤害转换成额外的魔法伤害和施法速度。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79732] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成10%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79733] = {name = "命令怒吼", description = "使20码内所有小队成员的生命值上限提高20点。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[79735] = {name = "已转换能量", description = "已转换能量使魔法伤害提高10%，施法速度提高10%，持续30秒。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79765] = {name = "水泡爆裂", description = "射出爆裂的水泡，对敌人造成冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[79782] = {name = "腐蚀宝珠", description = "对一名敌人造成暗影伤害，并使其移动速度减慢，持续5秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79797] = {name = "雷霆践踏", description = "召唤一道闪电，对周围半径15码范围内的敌人造成3237至3762点自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79810] = {name = "冰霜顺劈", description = "对一个敌人及其最近的盟友造成110%的武器伤害，并使其攻击和施法速度降低10%，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79811] = {name = "消散", description = "你进入纯粹的暗影能量形态，受到的所有伤害降低90%。你不能攻击或施法，但是可以每秒恢复6%的法力值，持续6秒。可以在昏迷、恐惧或沉默状态下施放消散，施放之后解除所有诱捕和移动限制效果，并在消散持续期间免疫这些效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79821] = {name = "祖尔格拉布的意识影像", description = "让你能够透过被抓住的鞭尾幼龙的眼睛观察世界。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79822] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有目标造成24至29点神圣伤害，并为半径10码范围内的所有小队成员恢复360至440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79823] = {name = "星辰坠落", description = "对一个选定区域内的所有敌人每2秒造成一次奥术伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79824] = {name = "召唤树人盟友", description = "召唤1个树人盟友为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79825] = {name = "召唤不稳定的蘑菇", description = "召唤一个烂蘑菇。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79826] = {name = "不稳定云雾", description = "在15秒内造成自然伤害。\n 移动速度减慢25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79828] = {name = "裂伤", description = "对目标造成24至29点伤害，并在15秒内造成20点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79831] = {name = "撞击波", description = "造成冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79833] = {name = "野性印记", description = "使友方目标的力量、敏捷和智力提高5%，持续1小时。如果目标在你的小队或团队中，全部小队和团队成员都会承受此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79835] = {name = "浸毒外壳", description = "使近战和法术攻击者受到浸毒效果影响，每2秒受到20000点自然伤害。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79840] = {name = "硬化", description = "让角质素融入外壳，使其受到的全部伤害降低5%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79846] = {name = "烈焰风暴", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79847] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79848] = {name = "熔岩护甲", description = "造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79849] = {name = "熔岩护甲", description = "在被击中时对攻击者造成火焰伤害，使你的法术爆击几率提高3%，并使你受到爆击的几率降低5%。法师在同一时间内只能保有一种魔法护甲效果。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79850] = {name = "冰霜新星", description = "对一个敌人造成冰霜伤害并使其无法移动，持续4秒。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[79851] = {name = "刀扇", description = "立即对周围所有敌人投掷飞刀，造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79852] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79853] = {name = "闪避", description = "使施法者的躲闪几率提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79854] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79855] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79856] = {name = "烈焰风暴", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79857] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79858] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[79859] = {name = "冰枪术", description = "对一个敌人目标造成冰霜伤害。对被冻结的目标造成双倍伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79860] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每2秒造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79862] = {name = "背刺", description = "对一名敌人造成150%伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79863] = {name = "出血", description = "造成武器伤害，并让敌人受到的物理伤害提高20% ，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79864] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[79865] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30分钟。这层厚重的寒冰能提高护甲值，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[79866] = {name = "致命投掷", description = "朝一名敌方目标投掷一枚匕首，对其造成24至29%武器伤害，同时打断其正在施放的法术，并使其在3秒内无法施放任何该系的法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79868] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成奥术伤害。你每次施放奥术冲击，你的所有奥术法术造成的伤害都会提高50%，奥术冲击的法力值消耗也会提高150%。这个效果可以叠加最多4次，持续10秒，或者在你施放除了奥术冲击之外的任意一种奥术伤害法术后消失。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[79870] = {name = "野性冲锋", description = "向目标冲锋，使其停止动作，并使其在直到主动取消内不能施放任何法术。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[79871] = {name = "鲁莽", description = "免疫恐惧效果。\n 所有攻击都造成爆击。\n 护甲值降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79872] = {name = "震荡波", description = "战士向前方发出一道冲击波，对面前半径10码锥形范围内的所有敌方目标造成伤害并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[79875] = {name = "昂格隆格猛砸！", description = "将目标击退。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[79877] = {name = "嗜血", description = "立刻攻击目标，对其造成120%普通武器伤害。另外，成功的近战攻击每次都可令你恢复相当于生命值上限1%的生命值。效果持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79878] = {name = "嗜血", description = "立刻攻击目标，对其造成120%普通武器伤害。另外，成功的近战攻击每次都可令你恢复相当于生命值上限1%的生命值。效果持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[79879] = {name = "电荷释能", description = "对8码内最多3个敌人造成43875至46125点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79880] = {name = "减速术", description = "使敌人的攻击间隔时间延长25%，施法时间延长25%，移动速度降低25%，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79881] = {name = "猛击", description = "猛击敌人，对其造成武器伤害再加额外伤害", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79883] = {name = "碎裂投掷", description = "用全力将你的武器掷向敌人，造成武器伤害，并使目标护甲值减少20%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "5​分钟", dispel_type = nil},
[79884] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79885] = {name = "心脏打击", description = "立刻打击目标和他身旁的盟友，对最初的目标造成110%武器伤害，并对第二个目标造成55%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79886] = {name = "熔岩喷溅", description = "你向目标抛掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[79887] = {name = "枯萎凋零", description = "每1秒对影响范围内的所有敌人造成一次暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79888] = {name = "闪电导体", description = "影响一名敌人，持续15秒。使其每2秒对附近的盟友造成一次自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79890] = {name = "烈焰震击", description = "立即用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79891] = {name = "寒冬号角", description = "死亡骑士吹响寒冬号角，它会产生10符文能量，使其力量和敏捷提高5点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79892] = {name = "水之护盾", description = "施法者被3个水球环绕。针对施法者的攻击和法术会对发动攻击者造成冰霜伤害，并减慢攻击者的施法速度。可使用3次，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79893] = {name = "血虫", description = "制造一只血虫攻击附近的目标，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79894] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到施法者面前来，并强制其攻击施法者，持续3秒。", mechanic = "抓住", range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[79895] = {name = "冰霜打击", description = "立即打击敌人，造成相当于110%武器伤害的冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79896] = {name = "凛风冲击", description = "以刺骨的寒风冲击目标，对周围半径10码范围内的所有敌人造成冰霜伤害。对被冻结的目标造成三倍伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79897] = {name = "冰冷触摸", description = "造成冰霜伤害，使目标的远程、近战攻击和施法速度降低15%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79899] = {name = "寒冰锁链", description = "用寒冰锁链锁住目标，使其移动速度减慢为正常速度的5%。目标每秒钟能够回复10%的移动速度，持续10秒。", mechanic = "被诱捕", range = "25码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[79900] = {name = "不稳定的护盾", description = "对不稳定的护盾进行攻击，会对附近一名敌人所处地点造成静电震击，使此地点周围半径6码范围内的敌人都会受到58500至61500点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79901] = {name = "血之疫病", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内持续造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[79902] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内造成总计8000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[79903] = {name = "死亡缠绕", description = "对附近一个随机目标造成24至29点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79904] = {name = "冲锋", description = "向敌人冲锋，对目标和它周围的盟友造成13423至15600点伤害，并将它们击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[79905] = {name = "亡者复生", description = "从一具尸体上召唤一个食尸鬼为你作战。如果没有可以提供经验值或荣誉值的人型生物尸体，则需要消耗尸尘才能召唤食尸鬼。你在同一时间内只能召唤一个食尸鬼，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79907] = {name = "反魔法领域", description = "制造一个大型的静态反魔法领域，使所有身处该领域中的小队或团队成员受到的法术伤害降低75%。反魔法领域持续3秒，或在吸收(0 + 2 * 攻击强度)点法术伤害之后消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79909] = {name = "天灾打击", description = "邪恶打击，造成相当于150%武器伤害的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79913] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成较弱的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[79914] = {name = "野性狼魂", description = "召唤两个受萨满祭司控制的野性狼魂，持续45秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[79921] = {name = "暗影烈焰", description = "对施法者面前锥形范围内的敌人造成23125至26875点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[79922] = {name = "鞭笞", description = "每0.25秒对4码内的敌人造成60%的武器伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[79924] = {name = "治疗波", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79925] = {name = "冰霜震击", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79927] = {name = "大地之盾", description = "一层大地之盾保护目标，被大地之盾保护的目标在受到近战攻击时可以恢复生命值。该效果每数秒只能出现一次，共可生效10次。持续10分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79928] = {name = "大地之盾", description = "一层大地之盾保护目标，使近战攻击可以为其回复生命值。该效果每数秒只能出现一次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79930] = {name = "腐蚀术", description = "污染附近的敌人，每3秒造成暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[79932] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79933] = {name = "吸取生命", description = "在5秒内从一名敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[79934] = {name = "魔甲术", description = "使施法者的护甲值提高，通过法术和效果恢复的生命值提高20%。同一时间内只能激活一种护甲法术。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79937] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[79938] = {name = "烧尽", description = "对你的目标造成 火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[79949] = {name = "水之护盾", description = "施法者被0个水球环绕，每5秒恢复 10 点法力值。如果施法者受到了近战、远程或法术伤害，则施法者恢复 2928 点法力值，并会消耗掉一个水球。每一小段时间内只会有一个水球被激活。效果持续1小时。萨满祭司在同一时间内只能激活一种元素护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79954] = {name = "邪甲术", description = "施法者被邪能笼罩，使法术强度提高10%。另外，你每5秒可以恢复2%的生命值。术士在同一时间内只能激活一种护甲法术。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79960] = {name = "圣光术", description = "使用神圣的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79961] = {name = "神圣震击", description = "以神圣能量冲击目标，对一个敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79962] = {name = "正义圣印", description = "神圣能量充满施法者，持续直到主动取消，使单一目标近战攻击附加额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79963] = {name = "专注光环", description = "使周围半径40码范围内盟友在施法时因为受到伤害而损失的施法时间减少35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79964] = {name = "驱邪术", description = "对一名敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[79966] = {name = "奉献", description = "将圣洁的能量灌入施法者脚下的土地，在8秒内对进入该区域的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79968] = {name = "王者祝福", description = "为友方目标施加祝福，使其力量、敏捷、耐力和智力提高5%，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79970] = {name = "神圣风暴", description = "立即造成武器打击，对周围半径8码范围内最多4名敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79971] = {name = "愤怒之锤", description = "扔出一把锤子，对一名敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79972] = {name = "真理圣印", description = "神圣能量充满施法者，使其单一目标攻击附加谴罚效果，在15秒内造成[(0.01 * 法术强度 + 0.0193 * 攻击强度) * 5 */ 100]点额外的神圣伤害。谴罚效果可以叠加5层。一旦叠加到5层，施法者的每一次攻击还会造成相当于12%武器伤害的神圣伤害。圣骑士在同一时间内只能激活一种圣印。持续5分钟。\n\n 释放这种圣印的能量将对目标造成(1 + 0.223 * 法术强度 + 0.142 * 攻击强度)点神圣伤害，每一层谴罚效果可使伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79975] = {name = "祖尔格拉布意识控制", description = "让你控制被抓住的鞭尾幼龙。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79976] = {name = "惩戒光环", description = "对任何用近战武器攻击施法者的怪物造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79977] = {name = "力量祝福", description = "为友方目标施加祝福，使其攻击强度提高10%，远程攻击强度提高10%，每5秒回复1%法力值，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80003] = {name = "黑箭", description = "向目标射出一支黑箭，使你对其造成的所有伤害提高6%，并在15秒内造成暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80004] = {name = "毒蛇陷阱", description = "在地面上放置一个陷阱，当第一个敌人接近时，陷阱会释放数条毒蛇攻击敌人。毒蛇将在5秒后死去。陷阱可存在1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80009] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[80011] = {name = "浸透毒液", description = "浸透毒液之后，每2秒造成20000点自然伤害，并使全部法术和技能对目标造成19500至20500点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[80015] = {name = "稳固射击", description = "一次稳固的射击，对目标造成相当于100%武器伤害的物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80016] = {name = "猎人印记", description = "在目标身上放置猎人印记，使所有攻击者对该目标造成的远程攻击伤害提高10%。而且，受到这一技能效果的目标总是能被这名猎人看见，无论他处在潜行还是隐身状态。持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80019] = {name = "冰霜陷阱光环", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30秒。所有在陷阱周围半径10码范围内的敌人的移动速度都会降低50%。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80020] = {name = "狂野怒火", description = "使宠物进入疯狂状态，对目标造成的伤害提高50%，持续18秒。在这种状态下，宠物不会有任何恐惧或怜悯，也无法停止下来，除非被杀死。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80021] = {name = "网缚", description = "固定一名敌人，持续4秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80022] = {name = "把网罩一起吃掉", description = "咬穿古拉巴什巨魔的网罩。对铁纹网罩无效。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[80028] = {name = "岩石钻孔", description = "每3秒造成4000点伤害。最多可堆叠10层。持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80031] = {name = "烈焰切割", description = "对一个敌人及其最近的盟友造成110%的普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80035] = {name = "仇恨狂怒", description = "同伴的死亡唤醒了一股强大的能量，造成的伤害提高100%，攻击速度提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80038] = {name = "熔岩喷发", description = "向四面八方抛出高温熔岩，对目标地点周围半径2码范围内的所有敌人造成56550至63450点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80051] = {name = "重伤", description = "一次残忍的攻击，使目标不断流血，直到生命值恢复到90%以上。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80053] = {name = "自动毒弹", description = "自动毒弹每3秒制造一枚毒液炸弹。这种炸弹会在接触到目标或者被摧毁时爆炸。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[80058] = {name = "暮光爆发", description = "暮光冲击波造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[80065] = {name = "龙卷风", description = "对附近的敌人造成自然伤害，并将他们击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80066] = {name = "龙卷风", description = "在一名敌人脚下生成一股龙卷风。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[80068] = {name = "雷霆践踏", description = "召唤一道闪电，对周围半径15码范围内的敌人造成自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80074] = {name = "铁纹网", description = "固定一名敌人，持续4秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80084] = {name = "激怒", description = "使你的攻击间隔缩短50%，持续30秒。造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[80092] = {name = "毒液炸弹", description = "对6码范围内的敌人造成195000至205000点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80094] = {name = "锁定", description = "毒液炸弹锁定了你！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80098] = {name = "梅卡托克大炮", description = "梅卡托克召唤一次火力支援，对一名敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80110] = {name = "梅卡托克导弹", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80117] = {name = "大地之刺", description = "用魔法召唤大地之刺，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[80127] = {name = "烈焰打击", description = "对一个敌人造成23125至26875点火焰伤害，并使其在8秒内受到的火焰伤害提高5%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80130] = {name = "扫尾", description = "对扫尾打击点周围12码范围内的所有敌人造成48750至81250点伤害，并将他们击退。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[80132] = {name = "无限制黑暗", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80145] = {name = "穿刺之握", description = "抓住一个附近的敌人，挤取其生命，每秒对其造成69375至80625点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[80146] = {name = "敲击", description = "冲撞一个敌人的头部，造成150%的普通伤害，并使其躲闪或招架攻击的几率降低20%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80148] = {name = "梅卡托克激光", description = "梅卡托克发射激光武器，对目标敌人以及其周围全部敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80149] = {name = "掷斧", description = "将你的武器向敌人投去，造成120%武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80151] = {name = "点燃", description = "对施法者当前目标造成14250至15750点火焰伤害，随后每秒继续造成5000点火焰伤害，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80157] = {name = "化学炸弹", description = "向一个随机目标发射化学炸弹，使该区域形成一片化学云雾。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[80158] = {name = "暴怒", description = "使造成的物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "暴怒"},
[80172] = {name = "梅卡托克射线", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80173] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80174] = {name = "魔血", description = "敌人被魔血覆盖，受到的火焰和暗影伤害提高，并能够听到萨格拉斯的耳语。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80180] = {name = "抱摔", description = "跳向一个随机目标，对其周围半径5码范围内的所有敌人造成37700至42300点伤害，并将他们击倒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80182] = {name = "上钩拳", description = "对一名敌人造成110%武器伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80183] = {name = "冲锋", description = "一次冲锋攻击，造成8500点伤害并将目标击退。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[80195] = {name = "震荡波", description = "在施法者面前锥形范围内造成94250至105750点物理伤害，20码以内的敌人都将受到此伤害。", mechanic = nil, range = "0码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[80215] = {name = "尘风", description = "受到尘染和风的祝福。攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80218] = {name = "狂怒", description = "使施法者造成的物理伤害提高500%。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80221] = {name = "溃败", description = "每当施法者对一名目标造成近战伤害时，目标都会承受5%的额外物理伤害，持续8秒。最多叠加20次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80240] = {name = "浩劫", description = "使术士接下来施放的 [ 浩劫雕文 : 2支 ]混乱之箭或 [ 浩劫雕文 : 6个 / 3个]其他的单体法术可以同时攻击该目标，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "诅咒"},
[80266] = {name = "塔伦迪斯潜伏", description = "在高密的草丛中潜伏。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80270] = {name = "暗影烈焰", description = "对施法者面前锥形范围内的敌人造成12487至14512点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[80279] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80295] = {name = "治疗诅咒", description = "在15秒内诅咒一名敌人，使其有100%的几率在以攻击性技能攻击一个目标的时候，反而会为此目标治疗23125至26875点生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[80304] = {name = "回春术", description = "治疗一个盟友，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80306] = {name = "治疗之触", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[80308] = {name = "恶魔之门", description = "打开一个恶魔传送门，每秒钟召唤一个小鬼，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80329] = {name = "时间流逝", description = "被冻结在时间流中！\n 生命值降低10%。\n 攻击和施法速度降低。\n 持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80332] = {name = "反烧", description = "龙的吐息被吹回到他的脸上，让他慌乱地逃走了，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80336] = {name = "冰霜灼烧", description = "对所有敌人造成39375至50625点冰霜伤害，并使其攻击间隔延长50%。冻住敌人的嘴巴，使其沉默，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[80341] = {name = "点燃躯体", description = "火焰吸收50000点伤害。如果此护盾吸收的伤害值达到满量，它会开始燃烧，对敌人目标造成20812至24187点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[80344] = {name = "恶魔火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[80345] = {name = "腐蚀酸液", description = "每1秒从施法者面前锥形区域内的所有目标身上吸取17500至22500点生命值。\n 护甲值降低30%。\n 持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80354] = {name = "时空错位", description = "无法获得时间扭曲或其他类似效果的增益。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80362] = {name = "毁灭撕咬", description = "撕咬敌人的护甲，使其护甲值降低10%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80368] = {name = "雏龙之语：红色", description = "更易受到冰霜效果的伤害。\n 体内注入了红龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80369] = {name = "雏龙之语：绿色", description = "更易受到奥术效果的伤害。\n 体内注入了绿龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80370] = {name = "雏龙之语：黑色", description = "更易受到神圣效果的伤害。\n 体内注入了黑龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80371] = {name = "雏龙之语：蓝色", description = "更易受到火焰效果的伤害。\n 体内注入了蓝龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80372] = {name = "雏龙之语：青铜", description = "更易受到自然效果的伤害。\n 体内注入了青铜龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80380] = {name = "沙尘之息", description = "对施法者面前锥形范围内的敌人造成自然伤害，使其移动速度减慢，攻击和施法间隔延长，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80382] = {name = "丢掷污泥", description = "使目标暂时失明并无助的到处乱走，持续最多2秒。", mechanic = "混乱", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[80383] = {name = "窃取武器", description = "偷取一名敌人的武器，使其无法挥舞自己的武器，持续3秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80384] = {name = "大口喷吐", description = "对施法者面前一个锥形范围内的全部敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80390] = {name = "致死打击", description = "一次邪恶的攻击，对目标造成250%的武器伤害并使其受伤，任何形式的治疗对其产生的效果降低20%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[80391] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80392] = {name = "顺劈斩", description = "对一名敌人以及其身边最近的敌人造成100%正常近战伤害，最多可伤害3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80418] = {name = "免疫", description = "目标对全部生物免疫。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80453] = {name = "沙粒爆破", description = "奥罗周围一个半球形的范围内涌起大团沙砾，对范围内所有目标造成7225至9775点自然伤害，并让他们昏迷直到主动取消。被沙尘爆裂的目标都被忽略", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80467] = {name = "激怒", description = "使造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[80471] = {name = "力量药水", description = "使施法者的力量提高5%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80472] = {name = "敏捷药剂", description = "使施法者的敏捷提高5%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80473] = {name = "健康补益", description = "使施法者的耐力提高5%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80475] = {name = "河爪烙印", description = "对一名敌人造成冰霜伤害，并在10秒内造成额外的冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[80512] = {name = "投掷污物", description = "向目标抛洒大量的污物，造成伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80513] = {name = "碎击", description = "造成300%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[80514] = {name = "无尽疯狂", description = "猛打重击你的敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80522] = {name = "挫志呜啦哇啦", description = "使附近敌人的近战攻击强度降低10%，持续10秒。\n 魔法伤害降低10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80546] = {name = "胆汁冲击", description = "向敌人喷射毒液，造成自然伤害，之后每5秒造成一次额外的伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[80549] = {name = "喷焰术", description = "在目标地点生成一个间歇性的火焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80555] = {name = "音波之矛", description = "施法者向前方发出一道冲击波，对面前半径6码锥形范围内的所有敌方目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80561] = {name = "烈焰之刃", description = "造成相当于110%武器伤害的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80563] = {name = "大地破损", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80564] = {name = "菌类孢子", description = "向随机目标丢掷致命的菌类孢子，击中后将会爆炸并影响周围5码内的目标，任何在该范围内的目标每3秒都将受到15000点自然伤害。持续15秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[80570] = {name = "拟态", description = "让使用者看上去和目标一样。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[80572] = {name = "充能！", description = "使施法者的攻击和施法速度提高25%，造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[80576] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80585] = {name = "跳跃冲击", description = "跳向目标，造成100%的武器伤害。", mechanic = nil, range = "20—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80588] = {name = "毁伤", description = "立刻用双武器攻击，获得2个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80595] = {name = "Explosive Trap Effect", description = "每2秒受到一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80596] = {name = "爆炸陷阱", description = "在地面上放置一个火焰陷阱，当敌人接近时会爆炸，对敌人造成火焰伤害，并在接下来的10秒内对半径10码范围内的所有敌人进行烧灼，造成额外的火焰伤害。陷阱可存在30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80597] = {name = "急速击打", description = "提高施法者30%攻击速度，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[80600] = {name = "烈焰践踏", description = "对附近的敌人造成24至29点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80604] = {name = "毁灭撕咬", description = "撕咬目标，造成200%武器伤害，并使目标护甲值降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[80606] = {name = "邪恶顺劈斩", description = "对一个敌人及其最近的盟友造成330%的普通近战伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80607] = {name = "火焰步", description = "尝试在火焰中行进，并出现在你的目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80610] = {name = "水中滑行", description = "使游泳速度提高50%，持续15分钟。同时可以使你在水下呼吸。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80613] = {name = "毁灭践踏", description = "对附近的敌人造成普通武器伤害再加上0点额外伤害，并让它们昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80616] = {name = "盐酸", description = "溶解岩石类生物，大幅度提高它们受到的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80618] = {name = "巨人横扫", description = "目标被击飞到空中，承受100%正常武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80638] = {name = "灼热之触", description = "灼烧一个敌人，造成24至29点伤害，并在之后每3秒造成4点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80645] = {name = "天神下凡", description = "使施法者对敌人造成的物理伤害提高25%，护甲值提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80646] = {name = "闪电链", description = "以一道闪电打击敌人，造成27750至32250点自然伤害。闪电会跳跃到附近的敌人身上，每次跳跃造成的自然伤害提高100%。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[80648] = {name = "风暴之锤", description = "对一名敌人和他周围的盟友造成27750至32250点伤害，并让他们昏迷4秒。", mechanic = "昏迷中", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80649] = {name = "雷霆一击", description = "对附近的所有敌人造成32375至37625点自然伤害，并使其攻击速度减慢20%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80652] = {name = "旋风斩", description = "对周围的敌人造成每1秒70687至79312点伤害，但移动速度减慢50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[80655] = {name = "石血", description = "施法者的血变成岩石，清除全部有害效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80673] = {name = "伪装", description = "用魔法植物遮蔽施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80676] = {name = "望远镜", description = "看到别人看不到的东西！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80681] = {name = "望远镜", description = "看到别人看不到的东西！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80718] = {name = "王冠的重负", description = "造成伤害提高100%。\n 技能没有消耗，但是在受到攻击时造成13875至16125点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80727] = {name = "死罪", description = "20秒之后，目标将被处决！", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80734] = {name = "冲击新星", description = "对所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80739] = {name = "举起大石", description = "强迫你的峡谷双头魔举起一块巨大的石头。也许你可以用这些大石头去砸一下那些倒霉的工头。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80746] = {name = "奥古斯的肚子炸弹", description = "奥古斯感觉不好……", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80747] = {name = "光明之盾", description = "吸收600000点伤害并使其法术无法被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80750] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害，但也会产生大量威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80762] = {name = "怒炉之魂", description = "获得技能：石血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80763] = {name = "锤核之魂", description = "获得技能：王冠之负。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80764] = {name = "火拳之魂", description = "获得技能：雷霆一击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80766] = {name = "索瑞森之魂", description = "获得技能：天神下凡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80767] = {name = "铁星之魂", description = "获得技能：死罪。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80768] = {name = "铁怒之魂", description = "获得技能：风暴之锤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80769] = {name = "暗炉之魂", description = "获得技能：闪电链。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80770] = {name = "燃眼之魂", description = "获得技能：旋风斩。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80807] = {name = "沙尘爆裂", description = "对施法者面前15码内的所有敌人造成47125至52875点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80819] = {name = "燃烧之恨", description = "对一名敌人造成火焰伤害，使其移动速度减慢，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80820] = {name = "森林闪步", description = "尝试穿过树叶，并出现在你的目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80835] = {name = "雷霆践踏", description = "对附近的敌人造成100点自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80856] = {name = "赞吉尔药剂", description = "每1秒为目标回复10点生命值。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[80871] = {name = "索瑞森的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80872] = {name = "燃眼的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80873] = {name = "暗炉的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80874] = {name = "铁怒的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80875] = {name = "铁星的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80876] = {name = "火拳的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80877] = {name = "锤核的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80878] = {name = "怒炉的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80917] = {name = "蜗牛粘液", description = "粘住一名敌人，每秒钟造成一次伤害，并且使他们的攻击和移动速度减慢50%，持续15秒。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80920] = {name = "恶魔践踏", description = "令附近的敌人昏迷。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[80924] = {name = "赞吉尔药剂", description = "将指定的蛇变成温诺希斯的灵魂。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80944] = {name = "丢掷蘑菇", description = "投掷一根标枪，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[80957] = {name = "雷霆猛冲", description = "施法者向前猛冲，在身后留下一道闪电痕迹。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80966] = {name = "雷加什的诅咒", description = "造成暗影伤害，并使其护甲值降低290，持续50秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[80967] = {name = "沉默", description = "使一个目标沉默，在3秒内不能施法。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80983] = {name = "命令怒吼", description = "使20码内所有小队成员的生命值上限提高10%。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80986] = {name = "火焰弹幕", description = "旋风般挥舞利刃，往前倾泻一波火球。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80998] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击0个目标，对每个成功击中的目标造成更强的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80999] = {name = "暗影虚空", description = "制造一场持续10秒的暗影风暴，每1秒造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81000] = {name = "召集", description = "召唤全部敌人，让他们在你身旁会集。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81001] = {name = "侧踢", description = "一次有力的攻击，近战伤害提高10%，并产生大量的威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81005] = {name = "波动拳", description = "制造一个巨大的能量球，消灭你的敌人。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[81008] = {name = "地震", description = "对周围80码范围内的全部敌人造成47125至52875点自然伤害，此技能只会影响接触地面的目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81011] = {name = "金度之握", description = "召唤目标并昏迷45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81013] = {name = "奥术弹幕", description = "对敌人造成14250至15750点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81014] = {name = "烈焰龙踢", description = "对敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[81020] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[81026] = {name = "波涛轰击", description = "对附近的敌人造成冰霜伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[81031] = {name = "暗影爆燃火花", description = "在附近的一个地方造成一团暗影烈焰。它会迅速向四处蔓延。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81038] = {name = "叉状闪电", description = "对施法者面前锥形范围内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81039] = {name = "剧毒新星", description = "连续喷射大量的毒液，对附近的敌人造成伤害。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "毒药"},
[81043] = {name = "利刃切割", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81046] = {name = "疾咬", description = "不断撕咬敌人，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81049] = {name = "沸腾燃烧", description = "承受的火焰伤害提高25%。", mechanic = nil, range = "11码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[81050] = {name = "灼热打击", description = "造成相当于110%武器伤害的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81055] = {name = "电荷释能", description = "对8码内最多3个敌人造成39000至41000点自然伤害和不断增加的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81056] = {name = "闪光炸弹", description = "制造闪光效果，造成伤害并迷惑敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81060] = {name = "闪光炸弹", description = "对7码内的所有敌人造成50000点伤害，并使其迷惑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81063] = {name = "激光打击", description = "在一名敌方目标周围制造一团强力漩涡，造成周期性伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81068] = {name = "毒性吐息", description = "在10秒内造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[81071] = {name = "Tarak的仪式", description = "吸取能量。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81072] = {name = "回音冲击波", description = "施法者向前方发出一道冲击波，对面前半径35码锥形范围内的所有敌方目标造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81074] = {name = "渗漏之雾", description = "召唤一团梦境之雾，让敌人在此区域内移动速度减慢。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81075] = {name = "昏睡", description = "让附近的敌人陷入昏昏欲睡的状态，让他们的移动速度减慢50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81081] = {name = "残忍的锁链", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81082] = {name = "毒性吐息", description = "在10秒内造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[81087] = {name = "穿刺之伤", description = "每1秒对一名敌人造成一次物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81095] = {name = "红雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81109] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[81119] = {name = "恐怖嚎叫", description = "附近敌人的移动速度降低25%，持续6秒。\n 附近敌人的攻击强度降低10。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81140] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使他们的攻击间隔延长33%，移动速度减慢，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81146] = {name = "战争践踏", description = "对附近的敌人造成自然伤害，并将其击退。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81147] = {name = "投掷巨石", description = "向敌人投掷巨石，造成物理伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[81165] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每2秒造成25点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81167] = {name = "冰枪术", description = "对一个敌人目标造成冰霜伤害。对被冻结的目标造成三倍伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81171] = {name = "火焰援助令", description = "古加尔命令火焰来协助他。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81173] = {name = "狂乱", description = "使施法者的攻击速度提高60%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81179] = {name = "轻羽", description = "受到一股怪异微风的推动，攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81181] = {name = "空爆", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81193] = {name = "无限苦难", description = "对一名敌人造成暗影伤害，并使其移动速度降低15%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81194] = {name = "烈焰破坏", description = "攻击会导致一次烈焰破坏，造成39000至41000点额外的火焰伤害并在附近位置形成一道光芒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81198] = {name = "通电", description = "生成大量的闪电箭攻击地面，对所有敌方目标造成128700至131300点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81205] = {name = "星火术", description = "对目标造成174至203点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[81210] = {name = "网缚", description = "固定一名敌人，持续5秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81211] = {name = "木爪印记", description = "每3秒为一个盟友回复一次生命值。并使受到的伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81212] = {name = "阿尔法打击", description = "造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81216] = {name = "疾影", description = "使施法者免疫所有魔法，无法成为攻击目标，并且移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81219] = {name = "战斗怒吼", description = "使附近友方目标的近战攻击强度提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81220] = {name = "提古勒和弗洛尔的特殊混合物", description = "每秒回复10%的生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81224] = {name = "异种毒素", description = "对敌人注入毒素，使其受到的自然伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81236] = {name = "疾病喷吐", description = "向一名敌人喷吐疾病，对其造成自然伤害并降低其耐力值，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[81249] = {name = "淬毒长矛", description = "向一个敌人投掷武器，造成物理伤害，并使其移动速度减慢30%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81252] = {name = "一大块肉", description = "将一大块肉扔向目标，使其移动速度降低15%，急速降低10%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81253] = {name = "飞刃", description = "向敌人掷出利刃，造成物理伤害。", mechanic = nil, range = "10—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81262] = {name = "百花齐放", description = "在接下来的8秒内，每2秒为第一个目标周围10码范围内生命值最低的 3个 盟友恢复( 13966 * 0.12)点生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81277] = {name = "生命吸取", description = "血虫因吸满敌人的鲜血而胀大，爆裂概率提升，可为附近的盟友回复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81281] = {name = "真菌蔓延", description = "当你的野性蘑菇被引爆时，你会在每个蘑菇附近8码范围内生成一片蔓延的真菌，使范围内所有敌人的速度减慢50%。持续20秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81293] = {name = "召唤月影", description = "召唤月影协助施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81296] = {name = "战锤时刻", description = "在5秒内碎击你的敌人。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81302] = {name = "蜘蛛群", description = "小蜘蛛们要吃掉你。", mechanic = nil, range = "13码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[81304] = {name = "再生菌毯", description = "他好像在种什么东西。看上去不太像是好的。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81305] = {name = "岩石弹幕", description = "向一名敌人发射不带什么魔法的飞弹，造成伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81309] = {name = "洞穴震颤", description = "召唤落石，砸向指定区域内的全部敌人，每3秒造成一次伤害。持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81314] = {name = "孢子之云", description = "射出一团孢子云，对周围的敌人造成自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[81319] = {name = "爆炸蘑菇爆裂", description = "完全长大后造成7600至8400点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81320] = {name = "投掷爆炸蘑菇", description = nil, mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81326] = {name = "物理易伤", description = "削弱敌人的体质，使其受到的物理伤害提高4%，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81349] = {name = "刷洗甲板", description = "拿起拖把。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81361] = {name = "大地之刺", description = "一枚石钉从当前敌对目标脚下刺出，造成24至29点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[81362] = {name = "迎头冲撞", description = "施法者向前猛冲，用头撞击目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81363] = {name = "迎头冲撞", description = "施法者向前猛冲，用头撞击目标，造成200%武器伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[81376] = {name = "巨翼之毒", description = "每3秒对一名敌人造成自然伤害。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[81378] = {name = "跳击", description = "一次有力的攻击，近战伤害提高10%，并产生大量的威胁值。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[81418] = {name = "地精工兵炸药", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81419] = {name = "痛苦之锤", description = "猛击敌人，对其造成武器伤害再加额外伤害", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[81420] = {name = "超级缩小射线", description = "向目标发射一束强大的能量射线，使目标的攻击强度降低30%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81426] = {name = "侦测潜行", description = "侦测潜行。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[81427] = {name = "花言巧语", description = "用花言巧语使目标困惑，使其受到的全部伤害提高25%，持续40秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81428] = {name = "说服之歌", description = "使目标困惑，无目的地游荡3秒。对目标造成的任何伤害都会移除这一效果。", mechanic = "混乱", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[81430] = {name = "冰冷的心", description = "造成92至107点冰霜伤害，并让目标昏迷4秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81439] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81440] = {name = "寒冰箭雨", description = "对40码范围内的所有敌人造成17575至19425点冰霜伤害，并使其移动速度减慢30%，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[81441] = {name = "暗影之怒", description = "对一个随机地方目标周围10码范围内的所有敌人造成14250至15750点暗影伤害，并使其昏迷。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81442] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[81452] = {name = "圣光术", description = "使用神圣的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81453] = {name = "神圣震击", description = "以神圣能量冲击目标，对一个敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81454] = {name = "正义圣印", description = "神圣能量充满施法者，持续直到主动取消，使单一目标近战攻击附加额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81455] = {name = "专注光环", description = "使周围半径40码范围内盟友在施法时因为受到伤害而损失的施法时间减少35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81456] = {name = "驱邪术", description = "对一名亡灵敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[81459] = {name = "大地之力", description = "变形为大地之力的化身，造成的物理伤害提高并获得新的技能。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "8​秒", dispel_type = nil},
[81460] = {name = "凶残一击", description = "使施法者的武器神圣化，下一次攻击会造成额外伤害。所有造成的伤害都被视作神圣法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81463] = {name = "尘土风暴", description = "制造一股扬沙走石的猛烈风暴，每0.5秒对附近敌人造成4712至5287点伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81500] = {name = "战争践踏", description = "对周围8码范围内最多5名敌人造成物理伤害并使其昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[81502] = {name = "顺劈斩", description = "对附近所有敌人造成110%正常近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81505] = {name = "火箭运载支援伐木机", description = "召唤一架轨道支援伐木机援助施法者，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[81506] = {name = "开火！", description = "向你的目标开火！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[81513] = {name = "准备……", description = "上炮弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[81514] = {name = "瞄准……", description = "将老滑膛安放妥当。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[81521] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81529] = {name = "火箭弹幕", description = "震撼并敬畏吧，孩子。震撼，并且，敬畏吧。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[81530] = {name = "大地震撼", description = "直接使施法者前方地面上的岩石爆裂，对在目标位置周围半径2码范围内的所有敌人造成37700至42300点自然伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[81541] = {name = "开火！", description = "向你的目标开火！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[81556] = {name = "暗影之令", description = "古加尔命令暗影来帮助他。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81569] = {name = "旋风劈砍", description = "飞速旋转，连续挥出利刃，对周围半径5码范围内的所有敌人每0.5秒进行一次劈砍，持续4秒。受到劈砍的目标每秒会承受2500点伤害，持续6秒。最多可堆叠10层。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81570] = {name = "返回到岸边", description = "要求你的桨手将你送回到岸上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81572] = {name = "强效暗影", description = "致使古加尔每3秒释放一次暗影，对50000码内的敌人造成34125至35875点暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81574] = {name = "冲锋", description = "朝目标冲锋，快速向其位置移动。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[81576] = {name = "熔岩喷溅", description = "你向目标抛掷熔岩，造成18850至21150点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[81586] = {name = "掷骨", description = "向一名敌人扔出一根骨头，造成200%的武器伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81624] = {name = "龙喉战士", description = "率领一名龙喉战士。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81628] = {name = "召唤腐蚀信徒", description = "古加尔从附近的传送门中召唤腐蚀信徒来帮助他！", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[81630] = {name = "粘性毒液", description = "对一个敌方目标及其5码范围内的敌人造成13425至16575点自然伤害，使其移动速度降低30%，且每2秒造成9250至10750点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[81632] = {name = "投石", description = "扔出一块大石，对石龙的敌人造成2250至2750点伤害。", mechanic = nil, range = "15—150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81642] = {name = "尘土抽击", description = "用他的尾巴不断抽击地面。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81650] = {name = "罪孽射线", description = "向一名敌人释放暗影能量，暗影能量在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可以影响3个目标。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81651] = {name = "败德射线", description = "向一名敌人释放暗影能量，暗影能量在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可以影响3个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81653] = {name = "棘背", description = "穿上带刺的外套，施法者的自然护甲将对攻击者造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81654] = {name = "笨拙射击", description = "对一名敌人以及其附近的敌人造成火焰伤害，使施法者迷惑3秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81655] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81677] = {name = "恶毒之咬", description = "对一名敌人造成50%武器伤害，并使其流血，每层流血伤害使目标每2秒再承受1137至1462点伤害。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81678] = {name = "啄眼", description = "命中率降低10%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81680] = {name = "恐怖嚎叫", description = "附近敌人的移动速度降低10%，持续5秒。\n 附近敌人的攻击强度降低10。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81685] = {name = "腐蚀碾压", description = "向一个随机目标发射飞弹。当飞弹击中地面时，会对周围10码半径内的所有敌人造成11310至12690点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81690] = {name = "血之气息", description = "每2秒造成1850至2150点流血伤害。附近饥饿的鳄鱼会闻到你的血腥气！你将成为它们的攻击目标。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81691] = {name = "獠牙猛挑", description = "对一名敌人造成50%武器伤害，并将其击退一小段距离。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81695] = {name = "投掷火炬", description = "投掷一支火炬，造成火焰伤害并烧灼目标，在10秒内造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81705] = {name = "当头猛击", description = "立即攻击目标，造成50%的武器伤害。并使目标的智力和精神降低10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81706] = {name = "剧毒狂怒", description = "使造成的伤害提高25%，持续直到主动取消。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[81707] = {name = "风怒", description = "受到一股怪异微风的推动。近战、远程和施法速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81711] = {name = "断裂", description = "每当施法者对一名目标造成近战伤害时，目标的护甲值都会降低5%。最多叠加20次。持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81713] = {name = "堕落", description = "对半径20码范围内的敌人造成73125至76875点暗影伤害以及腐蚀效果。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[81753] = {name = "胁迫咆哮", description = "使施法者的近战攻击速度提高10%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81754] = {name = "激励", description = "对一名敌人造成暗影伤害，并将移动速度提高50%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81757] = {name = "古神血雨", description = "被杀的古神信徒泼洒腐蚀血雨。对半径10码范围内的全部敌人造成21937至23062点暗影伤害，并造成堕落之血效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81764] = {name = "掷灯", description = "向一个敌人丢掷油灯，造成火焰伤害并使其脚下的土地燃起烈焰。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81767] = {name = "油灯燃烧", description = "对火团内的全部敌人造成火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81770] = {name = "晶簇弹", description = "向一个敌人掷出一枚晶簇弹，造成9250至10750点伤害。", mechanic = nil, range = "5—60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81772] = {name = "超越时限", description = "使施法者的攻击速度提高10%，对敌人造成的物理伤害提高10%，持续6秒。6秒后进入疲劳状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[81773] = {name = "疲惫", description = "过于严重的超越时限使目标疲惫，让目标昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81790] = {name = "为了吉尔尼斯！", description = "更快，更好，更强。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81850] = {name = "海角顺劈斩", description = "对一名敌人以及其身边最近的敌人造成2775至3225点伤害，最多可伤害10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81886] = {name = "投掷手雷", description = "炸飞几个狼人海盗。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[81887] = {name = "返回藏宝海湾", description = "要求你的双足飞龙将你送回到藏宝海湾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81888] = {name = "撞击", description = "撞击攻城坦克前方13码范围内的所有敌人，造成471至528点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81944] = {name = "巫毒行动", description = "飘浮……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81949] = {name = "昏迷突袭", description = "向目标冲锋，并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81954] = {name = "堕落大地之盾", description = "一层大地之盾保护目标，被大地之盾保护的目标在受到近战攻击时可以恢复生命值。该效果每数秒只能出现一次，共可生效10次。持续5分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81995] = {name = "烈焰风暴", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81996] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[82028] = {name = "巫毒符咒", description = "飘浮……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82032] = {name = "狂怒", description = "攻击速度提高8%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82033] = {name = "邪恶黑暗异教", description = "开始变大……", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[82036] = {name = "摔角重击", description = "抓住你的敌人后进行抱摔。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[82049] = {name = "莫格霍尔劈杀", description = "跃向附近的一个敌人，对他发动猛击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[82061] = {name = "命令怒吼", description = "使20码内所有小队成员的生命值上限提高2500点。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82064] = {name = "献祭之箭", description = "向一个敌人发射烈焰之箭，造成武器伤害再加上300点伤害。所有伤害都算作火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[82104] = {name = "强效群体传送", description = "传送目标前往指定地点。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82107] = {name = "深度冻结", description = "冻结，无法移动。", mechanic = nil, range = "0码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[82109] = {name = "月光射线", description = "射击一名敌人，造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82119] = {name = "末日之烈焰轴心", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续1秒。", mechanic = nil, range = "30码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[82120] = {name = "大地粉碎", description = "对附近的敌人造成物理伤害，让他们昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82133] = {name = "烈焰破坏", description = "攻击会导致一次烈焰破坏，造成39000至41000点额外的火焰伤害并在附近位置形成一道光芒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82137] = {name = "呼救", description = "罗姆欧格召唤身旁的爪牙来援助他！", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82226] = {name = "剑刃风暴", description = "立即对附近的所有目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次旋风斩。在剑刃风暴的效果之下，你可以移动，但是无法使用其它技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[82228] = {name = "魔刃重击", description = nil, mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[82255] = {name = "灵魂撕裂", description = "你的灵魂将被割裂成碎块。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82263] = {name = "灵魂融噬", description = "将灵魂与目标融合，吸收目标的41625至48375点生命值，并让造成的伤害提高20%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82285] = {name = "元素静止", description = "用元素的能量吞噬附近的敌人，使其麻痹，并急剧降低受到的所有伤害，持续17秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82294] = {name = "火焰攻城车", description = "在100码外向石头穴居人援军和真菌恐兽投射烈性晶簇弹。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82299] = {name = "脓血", description = "使任何腐蚀信徒的血液化脓，导致古神之血从凝固的血液中形成，并使腐蚀信徒的血液开始沸腾。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[82361] = {name = "上古之神的腐蚀", description = "古加尔完全被上古之神腐蚀，每2秒造成6337至6662点暗影伤害。并导致堕落之血效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82362] = {name = "暗影突击", description = "尝试在暗影中行进，并出现在一名敌方目标身后，对其造成70000点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[82376] = {name = "冰霜重击", description = "对一个敌人及其最近的盟友造成110%的武器伤害，并使其攻击和施法速度降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82395] = {name = "狂暴", description = "使施法者的攻击和移动速度提高150%，对敌人造成的所有伤害提高500%。并且免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82411] = {name = "衰弱光线", description = "衰弱光线使治疗和伤害能力降低75%，并在10秒内每1秒造成10725至11275点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82414] = {name = "黑暗造物", description = "古加尔召唤黑暗造物为他作战！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82415] = {name = "抑制波", description = "对60码内的所有敌人造成9425至10575点暗影伤害。此外，吸收目标身上最多15000点治疗量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[82425] = {name = "黑暗哀嚎", description = "对附近敌人造成26513至30812点暗影伤害，把他们扯出灵魂世界。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82524] = {name = "古加尔之怒", description = "古加尔冲击目标，造成巨大的暗影和物理伤害，并提高该目标受到的物理和暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82528] = {name = "化石冲击波", description = "使周围全部敌人昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82531] = {name = "黑暗吞噬", description = "黑暗的能量再塑目标的身体，每3秒恢复一次生命值。持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82547] = {name = "投石", description = nil, mechanic = nil, range = "15—150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82548] = {name = "暮光防护", description = "非自然的能量让施法者对所有伤害免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82589] = {name = "窒息的烟雾弹", description = "目标速度减慢60%，并且无法采取任何敌对行动，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82599] = {name = "撞击", description = "将敌人击倒，造成轻微伤害并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82608] = {name = "恐怖嚎叫", description = "使附近敌人的移动速度降低10%，持续5秒。\n 使附近敌人的攻击强度降低10%。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[82610] = {name = "野猪人冲锋", description = "造成300%武器伤害，将目标击退。", mechanic = nil, range = "10码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[82615] = {name = "专注打击", description = "不停地砍打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82616] = {name = "专注打击", description = "不停地挥砍敌人，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82617] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[82619] = {name = "地精龙枪", description = "对所有身处使用此武器的工程师面前一个锥形区域中的敌人造成火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82622] = {name = "衰老疫病", description = "向敌人发射一支痛苦诅咒之箭，造成8840至11960点自然伤害，随后这支闪电箭会弹射到附近其他的敌人。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[82625] = {name = "掷骨", description = "向一名敌人扔出一根骨头，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82630] = {name = "消耗古神之血", description = "上古之神流淌的鲜血正在被古加尔舔舐，使古加尔变得更加堕落！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82631] = {name = "烈火之盾", description = "耀眼的烈火将施法者包围，吸收最多2000000点伤害并且在激活时法术将无法被打断。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82632] = {name = "致命药膏", description = "每次攻击都有一定几率使敌人中毒，在2秒内造成自然伤害。对单一目标最多可以叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[82635] = {name = "烈焰跳劈", description = "跳向目标，对敌人和距离他最近的两个盟友造成25%的武器伤害。并发出一阵冲击波，造成额外的火焰伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82636] = {name = "烈焰升腾", description = "从火元素位面汲取能量，强化造成的伤害效果。如果施法者持续进行引导，那么能量强化效率也会持续提高。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82641] = {name = "熔岩痛击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[82644] = {name = "烈焰软泥", description = "对烈焰软泥内的所有敌人造成伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82654] = {name = "蜘蛛毒刺", description = "有毒的射击，降低目标受到的所有治疗效果，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82660] = {name = "燃烧之血", description = "每2秒对一名敌人造成越来越强的火焰伤害。在此火焰燃烧时，其附近盟友都将受到火焰能量的强化。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[82664] = {name = "燃烧之恨", description = "对一名敌人造成火焰伤害，使其移动速度减慢，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82665] = {name = "寒冰之心", description = "极度的寒冷裹挟住目标的心脏，使其每2秒受到越来越强的冰霜伤害。不过，如果目标与其他盟友有接触，就会以冰霜能量强化这个盟友。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[82669] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82670] = {name = "颅骨爆裂", description = "劈头一记犀利的挥砍，造成武器伤害及额外伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82671] = {name = "刀叶盾刺", description = "一个刀叶盾牌保护目标，被击中时对攻击者造成伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82699] = {name = "水炸弹", description = "对6码范围内的敌人造成14625至15375点伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[82703] = {name = "狂潮拖曳", description = "驾驭深渊中的能量，使目标被拖曳到施法者身边。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[82704] = {name = "猛咬甩飞", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[82705] = {name = "皮普的混合剂", description = "当生命值大于10000点时承受到的伤害将无法使你的生命值降低到1点以下。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82706] = {name = "熟睡", description = "这个怪物睡得很熟。也许不应该把他惊醒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82707] = {name = "逃脱", description = "从当前目标跳开。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82708] = {name = "烈焰之箭", description = "向敌人射出一支火焰箭，造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82710] = {name = "软泥帽子", description = "给目标盖上一个软泥帽子，造成伤害，并尝试占据目标的大脑。", mechanic = nil, range = "13码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82715] = {name = "遁入暗影", description = "遁入暗影，在4秒后消失。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82717] = {name = "消失", description = "使施法者进入潜行状态，效果持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[82718] = {name = "召唤迷你水元素", description = "召唤3个迷你水元素来协助施法者进行战斗。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[82723] = {name = "暮光冲击波", description = "引导能量，发出暮光冲击波，对半径10码范围内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[82738] = {name = "岩石雨", description = "向目标区域倾泄岩石碎片。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[82742] = {name = "穿刺拖曳", description = "向你的目标掷出三叉戟，把他们向你拖过来，造成物理伤害，并对目标造成嘲讽。", mechanic = "抓住", range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[82744] = {name = "舌之烙印", description = "对目标造成9724至11076点火焰伤害，因灼痛而无法开口。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82746] = {name = "冻结", description = "对身边的所有敌人造成大规模冰霜伤害，造成的伤害随着与施法者距离的拉远而逐渐减弱。任何被水浸湿的敌人都会被冻结，承受额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[82750] = {name = "折磨浆液", description = "每1秒对目标造成8415至9585点自然伤害，并使其因为恐怖的痛苦而逃跑。", mechanic = "感觉", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[82752] = {name = "水流长枪", description = "对一个随机目标造成180000至220000点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82753] = {name = "血祭", description = "目标大量流血，每1秒造成9350至10650点伤害。", mechanic = "流血", range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82757] = {name = "召唤邪恶水蛭", description = "召唤邪恶水蛭。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82759] = {name = "强猛之怒混剂", description = "将你的攻击间隔时间缩短50%，持续30秒。造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[82760] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能攻击或施法，持续6秒。任何伤害都有可能打断妖术效果。你在同一时间内只能对一个目标使用妖术，且只能对人型生物和野兽使用。", mechanic = "变形术", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[82762] = {name = "浸水", description = "将一名敌人浸入冰水，使其移动速度减慢25%。被浸透冰水后，敌人更容易受到特定冰霜效果的伤害。暴露在火焰旁会除去这一效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82763] = {name = "猛击", description = "击倒目标，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82764] = {name = "摔绊", description = "对敌方目标造成150%正常近战伤害，并使其移动速度减慢30%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82765] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[82768] = {name = "扩散魔伤", description = "感染一个敌人，持续10秒，使其对周围盟友每3秒造成一次自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = "疾病"},
[82771] = {name = "Deepholm - Stormstone Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82772] = {name = "冻结", description = "将一名浑身水湿的敌人冻成冰块，使其昏迷，并且每2秒受到80000点冰霜伤害，持续10秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82777] = {name = "烈焰洪流", description = "对施法者面前锥形区域18码内的敌人每1秒造成69375至80625点火焰伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[82780] = {name = "Deepholm - Stormstone Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82789] = {name = "刀扇", description = "造成18750至31250点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82791] = {name = "召唤鳄鱼", description = "召唤一头鳄鱼，它会为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[82792] = {name = "召唤猎鹰", description = "召唤一头猎鹰，它会为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[82794] = {name = "散弹射击", description = "发射数枚飞弹，击中3个目标，造成100 %的武器伤害，并在接下来每2秒造成9250至10750点伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82797] = {name = "飞跃啮咬", description = "造成150%武器伤害并将目标击退一小段距离。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82800] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成10%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82801] = {name = "工头之锄", description = "掷出你的武器，对目标造成150%武器伤害，并使其移动速度减慢50%，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82802] = {name = "抽击风暴", description = "快速抽击敌人，造成50%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82810] = {name = "野性孢子", description = "召唤一个会爆炸的野性孢子，造成自然伤害。持续14秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82811] = {name = "腐蚀之梦", description = "污染附近的敌人，每3秒造成暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[82812] = {name = "疯狂", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82829] = {name = "窒息之尘", description = "将尘土踢进进攻者的眼睛，使其命中率降低30%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[82830] = {name = "毁灭重击", description = "对一名敌人的护甲进行重击，使其护甲值降低50%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82836] = {name = "血性狂怒", description = "攻击强度提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[82837] = {name = "风暴之锤", description = "向敌人丢掷风暴之锤。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82839] = {name = "坚硬", description = "一层硬化的皮肤保护施法者。一旦破碎之后，施法者将在一小段时间内承受50%的额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82840] = {name = "易伤", description = "外壳被破坏。现在施法者要承受50%的额外伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82841] = {name = "岩石重击", description = "造成300%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82844] = {name = "毒击", description = "钉刺目标，在15秒内对其造成自然伤害 。每个猎人在同一时间内只能对一个目标使用一种钉刺。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[82848] = {name = "屠杀", description = "对所有敌方玩家造成最大伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[82867] = {name = "工程炸药", description = "发生剧烈爆炸，对附近的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[82869] = {name = "暮光圈捕器", description = "诱捕目标，每3秒对其造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82876] = {name = "暮光之息", description = "对施法者面前25码半径的一个锥形范围内的敌人造成8775至9225点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[82878] = {name = "裂隙箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "70码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[82881] = {name = "突破", description = "奇美隆发动凶恶的攻击，突破目标防御。使其受到的物理伤害提高25%，获得的治疗效果降低15%，持续1分钟。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82883] = {name = "暗影新星", description = "对敌人造成暗影伤害，伤害值相当于其70%的生命值。40码射程。", mechanic = nil, range = "40码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[82886] = {name = "活动炸弹", description = "目标成为一枚活动炸弹，在12秒内受到总计16点火焰伤害。在12秒之后，或者这个法术被驱散之后，目标爆炸，对周围的所有敌人造成火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[82890] = {name = "至死方休", description = "使所有敌人的治疗效果降低99% 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82914] = {name = "化脓之血", description = "化脓之血导致腐蚀信徒流血并造成堕落喷射。每2秒造成53625至56375点暗影伤害，并造成堕落之血效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82935] = {name = "腐蚀烂泥", description = "造成270480点自然伤害，并使区域内所有敌人的命中几率暂时降低。伤害由半径6码内的所有敌人分摊承担。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82998] = {name = "萨比诺的气球支持绳", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83001] = {name = "音速冲击", description = "发出一阵穿刺性的尖叫，对目标造成物理伤害并使其昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83004] = {name = "风暴雷云", description = "在施法者周围召唤一团风暴雷云，当施法者被攻击时会造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[83005] = {name = "风剪", description = "造成18至20点自然伤害，打断施法，持续3秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83009] = {name = "爪击", description = "爪击敌人，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83012] = {name = "投掷污物", description = "向目标抛洒大量的污物，造成伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83014] = {name = "急速射击", description = "让施法者集中精神，向附近的敌人迅速射击，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[83017] = {name = "虫群", description = "敌方目标被虫群包裹，使他们的近战和远程命中几率降低3%，并在12秒内受到自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[83018] = {name = "熔岩波", description = "熔岩波冲击施法者面前65码的锥形区域内的所有敌人，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83019] = {name = "剧毒废渣", description = "对毒物污染范围内的全部敌人造成自然伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83021] = {name = "凋零炸弹", description = "牺牲施法者，对周围的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "10​分钟", dispel_type = nil},
[83051] = {name = "黑云压境", description = "对5码内的敌人造成21645至25155点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83067] = {name = "雷霆震荡", description = "对周围的全部敌人造成146250至153750点自然伤害，接触地面的生物受到伤害降低。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83070] = {name = "闪电震爆", description = "用集中的闪电簇轰击一名敌人，造成180000至220000点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[83087] = {name = "消散", description = "施法者消失在旋风中，在房间的另一个地方聚合成形。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83088] = {name = "粘液皮肤", description = "用粘液覆盖目标，使其在水中的移动速度提高，但每秒钟会造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83089] = {name = "哀嚎之风", description = "哀嚎之风减缓你的移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83099] = {name = "闪电魔棒", description = "标记一名敌人，让他会吸引电力攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83113] = {name = "邪恶用心", description = "带着邪恶的用心向一个敌人冲锋。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[83173] = {name = "唤醒被遗忘者", description = "唤醒亡者，使其成为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83175] = {name = "恐惧", description = "使敌人因受到打击而害怕，使其因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[83229] = {name = "极限恐怖", description = "向敌人发出咆哮，使其因恐惧而麻痹4秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83233] = {name = "涌动", description = "向敌人冲锋，对目标和它周围的盟友造成0点伤害，并将它们击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[83264] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83366] = {name = "恐怖嚎叫", description = "附近敌人的移动速度降低10%，持续20秒。\n 附近敌人的攻击强度降低10%。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[83367] = {name = "双帆龙嚎叫", description = "附近敌人的移动速度减慢10%，持续20秒。\n 使附近敌人的法术强度降低10。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[83368] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[83370] = {name = "震荡波", description = "战士向前方发出一道冲击波，对面前半径10码锥形范围内的所有敌方目标造成伤害并使其昏迷直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[83378] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[83383] = {name = "蒸汽喷吐", description = "在目标地点生成一个间歇性的蒸汽喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83432] = {name = "束缚意志", description = "哈尔弗斯利用束缚魔法迫使一头龙服从他的命令。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83445] = {name = "震荡波", description = "胡辛姆将军砸击脚下的地面，发起一次震荡波，对震荡波4码内的敌人造成43875至46125点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[83455] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成更强的自然伤害。", mechanic = nil, range = "70码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83463] = {name = "纠缠之握", description = "纠缠之握\n昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83491] = {name = "呼风", description = "集中并振动身边的空气，使其变成一股猛烈的飓风。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83492] = {name = "空爆", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83493] = {name = "奥拉基尔的祝福", description = "受到尘染和风的祝福。攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83497] = {name = "玻璃皮肤", description = "一层厚玻璃包裹住施法者，对近战攻击者造成自然伤害，并将所受到的物理攻击伤害提高，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[83500] = {name = "旋风上抛", description = "目标脚下卷起旋风，将他们抛离地面。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83504] = {name = "治疗之雨", description = "唤来治疗之雨，覆盖一片区域。区域中的目标每2秒钟回复一次生命值，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83507] = {name = "非自然之力", description = "召唤邪恶能量。对施法者造成暗影伤害，并使其攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[83508] = {name = "熔岩烈焰", description = "使敌人被死亡之翼的烈焰包围。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83519] = {name = "处决", description = "处决玛鲁特·缚石。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83540] = {name = "照明弹", description = "侦测指定区域半径5码范围内的所有潜行和隐形的敌人，持续30秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83562] = {name = "生命诅咒", description = "在9秒内造成暗影伤害。如果目标生命值不足50%，此效果被移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[83564] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[83565] = {name = "地震", description = "让强烈的震荡波沿地面扩散，对所有接触地面的敌人造成146250至153750点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83567] = {name = "火花沙粒", description = "使躲闪几率提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[83572] = {name = "引力井", description = "在一个敌人目标附近生成一个引力井。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83586] = {name = "疯狂游荡", description = "疯狂游荡令施法者和所有他身旁的敌人迷惑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[83587] = {name = "磁性牵引", description = "使半径10码范围内敌人的移动速度减慢50%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83593] = {name = "土灵升华", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[83596] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83597] = {name = "暗影箭雨", description = "发射黑暗魔法之箭，对附近的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[83598] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83599] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83601] = {name = "时间延长", description = "扭曲目标周围的时间流动，使其敌对行动更加缓慢。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83603] = {name = "石化碰触", description = "诅咒目标，使其有一定几率被麻痹，持续12秒。被麻痹后，目标无法移动或攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83605] = {name = "嘶鸣", description = "发出一阵刺耳的嘶鸣，吓跑野马面前的所有北山蜘蛛。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83609] = {name = "萎缩毒液", description = "使目标中毒，令其造成的伤害降低750点。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83611] = {name = "虚空失明", description = "虚空迷雾遮蔽了目标的双眼，削弱他的视力，使其命中几率，攻击速度和造成伤害降低25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83612] = {name = "旋风", description = "用旋风卷动目标，使其施法速度减慢500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83622] = {name = "跳跃劈砍", description = "跳向目标，对敌人和距离他最近的两个盟友造成100%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83624] = {name = "电击", description = "大力的近战攻击，造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83639] = {name = "浴血奋战", description = "进行疯狂猛烈的攻击，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83643] = {name = "光滑泡沫", description = "向一个敌人投掷装满肥皂水的瓶子，造成冰霜伤害，并使其在该区域内的移动速度降低。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83645] = {name = "光滑泡沫", description = "光滑泡沫使移动速度减慢50%。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83650] = {name = "狂怒碎击", description = "对一名敌人以及其身边最近的敌人造成150%正常近战伤害，最多可伤害3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83657] = {name = "地狱凝视", description = "对一名敌人造成火焰伤害，并使其移动速度减慢，持续5秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83664] = {name = "克莉丝塔萨的气息", description = "用强大的火焰喷射寒冰之王。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83669] = {name = "水箭", description = "向一个敌人发射水箭，造成中等的冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[83672] = {name = "厄祖玛特的枯萎", description = "将整个房间喷满枯萎的气息，每秒对所有敌人造成600点暗影伤害。最多叠加200次。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83675] = {name = "爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[83691] = {name = "沙漠陷阱", description = "沙砾爆炸造成自然伤害，并降低命中几率，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83693] = {name = "狂乱攻击", description = "使施法者的攻击速度提高120%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83703] = {name = "暗影新星", description = "释放黑暗的魔法，对50000码内所有敌人造成47500至52500点暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[83706] = {name = "火球弹幕", description = "对随机敌方目标发射出一连串火球。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83707] = {name = "灼热气息", description = "向施法者面前的敌人喷吐火焰，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83710] = {name = "狂怒咆哮", description = "哈尔弗斯狂怒地咆哮，对他的敌人造成19000至21000点物理伤害并将其击倒在地。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83718] = {name = "硬化外皮", description = "施法者的皮肤变成坚硬的石头，使其造成的物理伤害提高100%，并吸收所受到全部伤害的50%，最多可吸收2100000点伤害。如果施法者受到了足够多的伤害，这道屏障就会崩溃，严重创伤施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[83730] = {name = "沙漠陷阱", description = "制造一个沙砾陷阱。它将在几秒钟后爆炸，造成自然伤害，并使受害者的命中几率在5秒钟内降低25%。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83771] = {name = "壁炉谷野马", description = "骑乘壁炉谷野马。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83776] = {name = "龙息术", description = "施法者面前一个锥形范围内的所有目标都在3秒内受到18037至20962点火焰伤害并陷入困惑状态。", mechanic = "混乱", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[83778] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83780] = {name = "毒击飞镖", description = "向敌人射出一枚有毒的飞镖，造成13875至16125点伤害，并且每2秒继续造成5170至6009点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[83783] = {name = "穿刺", description = "用长矛刺中目标，造成150%武器伤害，每秒钟还会造成9620至11180点额外伤害，持续5秒。", mechanic = "流血", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83785] = {name = "震荡波", description = "战士向前方发出一道冲击波，对半径10码范围内的所有敌方目标造成伤害并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83796] = {name = "异种真菌", description = "被沃洛克神奇生长剂覆盖，体型和造成的伤害都提高了。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[83824] = {name = "破碎大地", description = "令大地破碎，对目标造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[83825] = {name = "电锯", description = "将面前的树木锯倒或者对面前5码范围内的所有敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[83842] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收206点物理或魔法伤害，最多持续直到主动取消。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[83844] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[83847] = {name = "望远镜", description = "看到别人看不到的东西！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83849] = {name = "治疗术", description = "使用神圣的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[83861] = {name = "大地之刺", description = "让目标被尖刺戳穿，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83862] = {name = "火球术", description = "对一小块区域的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83872] = {name = "野性印记", description = "使友方目标的力量、敏捷和智力提高5%，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[83877] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83903] = {name = "灌木小鸡爆炸！", description = "对一头饥饿的森林双头魔造成568至731点瘟疫伤害。变异的灌木小鸡会因此被消灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83914] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成18850至21150点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83915] = {name = "脑刺", description = "对周围40码范围内的全部敌人造成26390至29610点暗影伤害。而且这些目标还会被吸取4000点法力值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83918] = {name = "投掷攻击", description = "向敌人投掷致命的忍者星镖，对其造成伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[83919] = {name = "释放蛛网受害者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83920] = {name = "胡扔乱扔", description = "向敌人投掷香蕉，对其造成伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[83926] = {name = "暗影迷雾", description = "使一名敌人受到的治疗效果降低50%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[83930] = {name = "烈酒锋刃", description = "使受到的治疗量减少25，并且每秒钟造成伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[83933] = {name = "裂颅醉意", description = "对一名敌人造成普通武器伤害再加上109点额外伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83952] = {name = "暗影环绕", description = "暗影的能量在哈尔弗斯周围涌动，使其获得施放暗影新星的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83956] = {name = "过热气息", description = "火焰在巨龙的喉咙中燃烧，让它获得强大的动力，能够喷吐灼热气息。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83971] = {name = "恐怖光环", description = "使施法者被一圈邪恶的光环所围绕，该光环每秒对施法者周围半径7码范围内的所有敌人造成942至1057点暗影伤害。另外，这些目标在5秒内承受的暗影伤害将提高5%。该效果最多叠加200次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83983] = {name = "酸橙汁", description = "每3秒对敌人造成一次自然伤害，让敌人的命中几率降低30%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[83985] = {name = "枯萎喷射", description = "向施法者前方的一个锥形区域内喷射一股厄祖玛特的枯萎气息，持续4秒。每秒对半径25码范围内的所有敌人造成9425至10575点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[83991] = {name = "侧滑", description = "施法者立即以暗影箭的方式传送至另一个区域，迷惑附近敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83993] = {name = "唤醒被遗忘者", description = "阿加莎将一个死亡的希尔斯布莱德难民变为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84012] = {name = "末日之吼", description = "被诅咒者发出的嚎叫让半径12码范围内全部敌人昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84013] = {name = "邪异黑暗", description = "使用邪恶的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[84014] = {name = "邪恶惩击", description = "重创一个敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84018] = {name = "空气护盾", description = "引导黑暗元素能量进入附近无法穿透的风所组成的盾墙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84030] = {name = "麻痹", description = "麻痹一名敌人，持续12秒。处于麻痹状态的目标无法移动或攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84031] = {name = "脊骨刺穿", description = "击中敌人的脊背，造成150%物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84032] = {name = "流星", description = "造成47500至52500点火焰伤害，伤害值由流星落地点半径8码范围内的所有敌人均分。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84036] = {name = "治疗波", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[84037] = {name = "纯水", description = "用纯水轰击你的目标，造成94250至105750点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[84039] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收206点物理或魔法伤害，最多持续6秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84052] = {name = "暮光护盾", description = "使施法者免受一切物理和法术攻击伤害，持续8秒。但在效果持续时间内，施法者的攻击速度也降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84092] = {name = "旋风", description = "用旋风卷动目标，使其施法速度降低500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84106] = {name = "跳动烈焰", description = "一团团烈焰在龙的周围突涌，使其获得施放火球弹幕的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84108] = {name = "混乱重击", description = "击退施法者周围那些意志脆弱的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84118] = {name = "雪球", description = "向敌人发射雪球，让他们昏迷1秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[84122] = {name = "闪避", description = "使施法者的躲闪几率提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84123] = {name = "闪现术", description = "将施法者向前传送45码，任何挡在传送途径上的东西都会阻止此传送。还可以让施法者摆脱一切束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84125] = {name = "迷魂药", description = "向敌人施放导致衰弱的毒剂，对敌人造成11027至12372点伤害，并让敌人的动作速度减慢30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[84126] = {name = "召唤蝎子", description = "召唤一只蝎子，它会为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[84143] = {name = "唤醒被遗忘者", description = "归降的瓦格里将一名死亡的联盟劳工变为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84145] = {name = "通报瓦格里", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84146] = {name = "锋刃旋击", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "18​秒", dispel_type = nil},
[84147] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84148] = {name = "辐射枪", description = "对敌人目标造成自然伤害。", mechanic = nil, range = "6码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84150] = {name = "剧毒残渣", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[84152] = {name = "凄厉哀嚎", description = "附近所有敌人的法术强度降低10%，持续20秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84159] = {name = "盾墙", description = "使施法者受到的物理伤害和魔法伤害减少75%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84163] = {name = "能量获取", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84165] = {name = "烈焰冲击", description = "傀儡向前方发出一波烈焰，对面前半径10码的锥形范围内造成火焰伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[84182] = {name = "心脏打击", description = "经常会导致死亡。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84195] = {name = "通报瓦格里", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84197] = {name = "唤醒被遗忘者", description = "归降的瓦格里将一名死亡的义勇民兵变为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84230] = {name = "野性狼魂联结", description = "受到的伤害降低25%\n 施法者所受到的100%伤害被转移到了联结对象身上。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84256] = {name = "碎颅", description = "劈头一记犀利的挥砍，造成武器伤害及额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84282] = {name = "天灾切割", description = "对目标造成200%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[84297] = {name = "腐蚀唾液", description = "舔舐敌人，使其周身沾满唾液，每叠加一层效果即使其护甲值降低5%。这个效果可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[84306] = {name = "浸润", description = "造成冰霜伤害，使移动速度降低，受到的冰霜伤害降低，持续20秒。该效果最多可叠加5次。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84308] = {name = "狂怒之嚎", description = "使附近小队成员的力量提高5%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84309] = {name = "投掷钱币", description = "向敌人投掷一只钱袋，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[84310] = {name = "嗜血", description = "使一个盟友的攻击速度提高30%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84325] = {name = "灌注魔能", description = "目标成为一个恶魔。在变形时，恶魔能量会治疗施法者，并提高其所有攻击的爆击几率。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84369] = {name = "召唤金子堆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84374] = {name = "召唤水元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84391] = {name = "魔能喷发", description = "向目标冲锋，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84402] = {name = "拉格纳罗斯之怒", description = "对附近的敌人造成1000点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[84419] = {name = "挑战怒吼", description = "嘲讽目标，吸引他来攻击你。但对于已经在攻击你的目标无效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[84426] = {name = "魔能喷发", description = "对施法者面前锥形区域的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[84442] = {name = "潜行", description = "使施法者进入潜行模式。效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[84445] = {name = "晶化壁垒", description = "共鸣石周围筑起一道晶化壁垒，使附近盟友受到的伤害降低50%，每秒恢复5%的生命值。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84448] = {name = "灼热气息", description = "灼烧目标岩石，对附近的任何敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[84451] = {name = "飞翼打击", description = "对施法者面前锥形区域内的敌人造成轻微伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[84454] = {name = "血浪", description = "使一个盟友的攻击和施法速度提高30%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84465] = {name = "冰霜箭", description = "向敌人发射冰冻之箭，造成相当于110%武器伤害的冰霜伤害，并使其移动速度降低20%，持续2秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84469] = {name = "邪能献祭", description = "灼烧一个敌人，每3秒造成一次额外的火焰伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[84471] = {name = "General Trigger 2 to Current Target", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84472] = {name = "回春术", description = "每3秒为施法者恢复一定生命值。持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84474] = {name = "爆炸", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84490] = {name = "投石", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[84491] = {name = "震荡波", description = nil, mechanic = nil, range = "0码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[84493] = {name = "晶化涌动", description = "一股大地的能量包围附近单位，使造成的伤害提高50%。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84494] = {name = "General Trigger 4 to Current Target", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84497] = {name = "魔能感染", description = "魔能彻底感染了你的血脉。\n 受到的伤害提高15%。\n Increases造成的伤害提高15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[84528] = {name = "酒之狂乱", description = "酒之狂乱\n醉酒的狂乱！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84533] = {name = "吸取生命", description = "在5秒内吸取敌人的生命，将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[84534] = {name = "狂热", description = "不停地砍打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84535] = {name = "狂热", description = "不停地切打敌人，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84550] = {name = "消散", description = "施法者随时间逐步消散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84567] = {name = "利刃屏障", description = "开始进入防御姿势，使用灵魂之刃将受到的所有伤害降低至1点。超过10000点的伤害无法被降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84575] = {name = "飞弹冲击", description = "瞄准水中的希尔斯布莱德狼人，开火！", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84591] = {name = "石化术", description = "使一名敌人石化，持续12秒。处于石化状态的目标无法移动或攻击，并且其受到的所有伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84593] = {name = "岩石之握", description = "光环笼罩目标，使其有一定几率进入化石状态，持续12秒。在该状态下，敌人无法移动或者攻击，任何攻击对其所造成的伤害量都提高0%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84638] = {name = "微风", description = "每秒为90码内的所有盟友恢复100000点生命值。此外，这些目标造成的伤害也将提高15%，持续15秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84640] = {name = "破甲顺劈", description = "击破敌人及其附近盟友的护甲，最多影响3个目标。每次破甲可以使敌人的护甲值降低。可叠加最多5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84642] = {name = "刺破", description = "每2秒对一个敌人造成一次物理伤害。持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84643] = {name = "飓风", description = "制造巨大的飓风漩涡，使附近所有敌人被抓起后抛向空中。所有被抓住的目标每秒将受到7500点自然伤害，持续15秒。效果结束后，所有目标将从空中掉落，受到额外的坠落伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "19​秒", dispel_type = nil},
[84644] = {name = "暴雨", description = "对90码内的所有目标每秒造成213750至236250点冰霜伤害。该伤害将由所有目标分摊承受。持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84645] = {name = "刺骨寒风", description = "对90码范围内的所有敌人造成14250至15750点冰霜伤害，并使其受到的所有冰霜伤害提高10%，持续35秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84647] = {name = "法杖打击", description = "不断打击一名敌人，造成越来越强的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84662] = {name = "投掷巨石", description = nil, mechanic = nil, range = "150码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[84665] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84675] = {name = "奥术射击", description = "射击一个敌人，造成奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[84702] = {name = "蓝色闪烁", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84709] = {name = "践踏", description = "对一个敌人造成100%的普通武器伤害，并击退附近的敌人。", mechanic = "昏迷中", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[84713] = {name = "毒液", description = "对位于酸液中的所有敌人造成自然伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[84715] = {name = "震荡波", description = "在战士面前施放一股力量，对面前锥形区域10码内的所有敌方目标造成伤害并使其昏迷，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[84724] = {name = "旋风斩", description = "对周围的敌人每1秒造成14137至15862点伤害，但是移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[84742] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成16187至18812点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[84744] = {name = "蓝色闪烁基础", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84763] = {name = "火箭弹幕", description = "向一个敌人发射腰带上的火箭，造成138750至161250点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[84768] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[84769] = {name = "投掷巨石", description = nil, mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[84784] = {name = "旋风斩", description = "对周围的敌人每秒造成18850至21150点伤害，但是移动速度降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[84797] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[84799] = {name = "麻木飞镖", description = "向敌人投射一枚麻木飞镖，对其造成10221至11878点伤害，并且随后每2秒对其造成一次4300点伤害。同时降低急速40%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[84802] = {name = "天灾软泥", description = "每3秒造成60点自然伤害，持续9秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84804] = {name = "天灾桶", description = "向远方丢掷一个天灾桶。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[84806] = {name = "烈焰喷射", description = "施法者面前一个锥形范围内的所有目标都在3秒内受到66点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84813] = {name = "恐怖嚎叫", description = "使附近敌人的攻击速度降低20%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[84815] = {name = "跳跃攻击", description = "跳向目标，造成120%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84817] = {name = "碎裂投掷", description = "用全力将你的武器掷向敌人，造成武器伤害，并使目标护甲值减少20%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[84822] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[84824] = {name = "恢复", description = "每3秒为盟友恢复一定生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[84825] = {name = "心灵震爆", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[84827] = {name = "盾牌掌握", description = "暗影骑士格挡面前的一切攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84828] = {name = "风暴之锤", description = "造成14700至15300点伤害并打断施法。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84829] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成更强的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[84831] = {name = "风暴之锤", description = "向敌人投掷战锤，对其造成10925至12075点物理伤害，并使其昏迷8秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[84832] = {name = "拆卸", description = "缴除敌人的所有武器、盾牌或其它所持装备，持续6秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84833] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84836] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成100%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84837] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84838] = {name = "扭曲相位", description = "引导奥术的力量使目标稍微产生相位偏移，立即造成45000点奥术伤害同时使目标陷入平静状态并沉默5秒。", mechanic = "缄默", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[84850] = {name = "灵魂之刃", description = "灵魂之刃的打击有一定几率烧灼目标，在3秒内造成30000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84853] = {name = "黑暗之池", description = "制造黑暗之池，使进入区域的目标在20秒内受到200000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84855] = {name = "黑暗治疗", description = "使用黑暗魔法，为一名盟友治疗8至10点伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[84856] = {name = "饥饿暗影", description = "通过引导，对身边的数名敌人施放黑暗魔法。4秒之后，敌人会陷入短暂的昏迷，并承受25000点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84857] = {name = "碎石器", description = "用魔法召唤骨刺，造成自然伤害并将目标击退。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[84863] = {name = "地下潜行", description = "施法者潜入地底，使 他 消失1秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[84867] = {name = "破甲横扫", description = "横扫一个敌人，造成武器伤害并且每次破甲重击都会使目标的护甲值降低5%，效果可以最多叠加5次，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84869] = {name = "金矢", description = "对一个敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[84872] = {name = "致命钉刺", description = "钉刺一个敌人，每2秒对其造成一次额外的自然伤害，持续12秒。施法者只有在受到重创的状态下才能施放这一法术。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[84873] = {name = "泥浴", description = "在泥泞中打滚，受到的所有伤害降低25%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[84878] = {name = "原型光柱", description = "对一个敌人造成火焰伤害，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84880] = {name = "推进器", description = "强力的推进器，使移动速度提高120%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84881] = {name = "错乱", description = "精神错乱了！使施法者感到迷惑并对附近敌人造成自然伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[84883] = {name = "暮光箭", description = "造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84913] = {name = "熔岩之核", description = "用纯净的烈焰能量之核浇洒周围的区域，每次爆炸都将对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[84918] = {name = "低温光环", description = "这个畸体极其寒冷，其脚下的地面也被冻结。而这个畸体持续接触冰块会导致其进一步长大。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84931] = {name = "大地碎片", description = "向一个随机玩家的位置掷出一连串针刺。当针刺到达该位置后，将突然变成大型尖刺，对5码内的所有敌人每0.5秒造成9425至10575点伤害。持续10秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[84948] = {name = "重力碾压", description = "将一名敌人困在重力泡中，使其离开地面，并对其进行挤压，每0.5秒失去最大生命值的9%，持续6.50秒。当效果结束时，目标会掉落在地面上。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[84971] = {name = "超速", description = "使载具的移动速度提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[84974] = {name = "部署攻城模式", description = "让这辆车上的攻城大炮自动攻击附近的一座尖塔。", mechanic = nil, range = "0码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[84992] = {name = "末日之吼", description = "被诅咒者的嚎啕之声使半径12码范围内的所有敌人昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85072] = {name = "编织暗影", description = "召唤一个阴影中的爪牙来帮助施法者。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[85078] = {name = "退出攻城模式", description = "退出攻城模式。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[85146] = {name = "天灾软泥", description = "每3秒造成30点自然伤害，持续9秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85147] = {name = "天灾桶", description = "向远方投掷一只天灾桶。", mechanic = nil, range = "30—200码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[85197] = {name = "唤醒被遗忘者", description = "唤醒亡者，使其成为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85232] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85234] = {name = "恶臭气息", description = "对施法者面前锥形区域的所有敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[85236] = {name = "尸体腐烂", description = "造成瘟疫伤害。持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85240] = {name = "破甲顺劈", description = "对目标和它周围的盟友造成物理伤害，可最多影响3个目标。击中后还会使护甲值降低5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85244] = {name = "狼人感染", description = "使目标暂时受到狼人之咒。变形、近战攻击、远程攻击和施法速度提高20%，但是护甲值降低20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[85248] = {name = "雷霆一击", description = "对敌人造成伤害并使其移动和攻击速度降低，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[85253] = {name = "腐朽恶臭", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85257] = {name = "投掷", description = "造成伤害并使施法者对目标进行背摔。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[85278] = {name = "沙德拉的毒液", description = "每3秒对敌人造成一次自然伤害。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[85279] = {name = "双拳迎头痛击", description = "快速地击打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85280] = {name = "双拳迎头痛击", description = "在5秒内快速地击打敌人。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85328] = {name = "残废效果", description = "向目标发射一小团火焰，使其暂时昏迷并残废。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85358] = {name = "Transport Phase Bunny Spell", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85401] = {name = "消蚀烈焰", description = "燃烧吧！", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85411] = {name = "唤醒被遗忘者", description = "唤醒亡者，使其成为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85412] = {name = "邪血之池", description = "无面守护者开始变为一池邪血，对10码范围内的敌人造成每秒19500至20500点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85415] = {name = "裂伤", description = "撕扯目标，对其造成物理伤害，并在8秒内造成额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85419] = {name = "低吼", description = "释放一声低沉的咆哮，对半径5码范围内的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85422] = {name = "培育", description = "每秒在附近召唤一个饥饿的食人花，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85424] = {name = "灵魂爆裂", description = "向敌人释放一股灵魂能量，对其造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85434] = {name = "守墓者的诅咒", description = "每2秒造成一次暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[85467] = {name = "潜伏", description = "这种生物只能在敌人没有注意到的时候发动攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85482] = {name = "暗影箭雨", description = "造成4875至5125点暗影伤害，且受到的暗影伤害提高10%，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85521] = {name = "卑劣之盾", description = "使护甲值提高30%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85524] = {name = "被遗忘者的力量", description = "使攻击速度提高30%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85525] = {name = "洛丹伦的召唤", description = "使攻击速度提高30%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85527] = {name = "集结呐喊", description = "使附近6码内的单位最大生命值提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85529] = {name = "定形传送门", description = "制造一个传送门，周期性地召唤无脸爪牙。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85536] = {name = "邪灵冲击", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85544] = {name = "暗影箭", description = "造成29250至30750点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[85556] = {name = "暮光位移", description = "因相位变换而免疫任何伤害，且每3秒就会寻求一个新的目标进行攻击。攻击会导致该目标也进入相位变换，吸收所有受到的治疗。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[85563] = {name = "神圣之火", description = "用烈焰吞噬一个敌人，对其进行灼烧，每2秒造成一次额外的火焰伤害。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[85564] = {name = "位面偏移", description = "吸收25000点治疗。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85573] = {name = "呼啸狂风", description = "对区域内的所有玩家造成越来越高的自然伤害，使其沉默。该效果仅在移动范围内没有有效目标时可以施放。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85575] = {name = "暗影治疗", description = "治疗附近盟友，数值相当于100%所造成的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85576] = {name = "枯萎之风", description = "对区域内的玩家造成越来越高的暗影伤害，使其获得的治疗效果降低100%。该效果仅在移动范围内没有有效目标时可以施放。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85584] = {name = "处决", description = "审判、陪审和处决。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85591] = {name = "闪烁的光明之泉", description = "闪闪发光。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85593] = {name = "光弹幕", description = "连续发射光弹，攻击血肉巨兽。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85625] = {name = "顺劈斩", description = "对一个敌人及其最近的盟友造成110%的普通武器伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85643] = {name = "精神灼烧", description = "精神灼烧对半径10码范围内的敌人造成8287至8712点暗影伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85644] = {name = "暗影之矛", description = "向施法者的武器注入暗影能量，攻击命中后有一定几率激发一次能够造成暗影伤害的额外近战攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85664] = {name = "暗影烈焰", description = "暗影烈焰每1秒对半径6码范围内的敌人7800至8200点暗影伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[85681] = {name = "掷靴", description = "向敌人扔去一只靴子，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85687] = {name = "射击", description = "向一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[85691] = {name = "刺耳怒吼", description = "使一个地方目标眩晕，持续4秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85692] = {name = "厄运箭", description = "向一个敌人发射一支暗影箭，造成 962 点暗影伤害。对生命值低于20%的目标额外造成20%的伤害。", mechanic = nil, range = "30码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[85695] = {name = "灵魂沟通", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85700] = {name = "龙喉打击", description = "一次强力的攻击，使造成的近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85709] = {name = "火之祝福", description = "获得火之祝福。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85710] = {name = "射击", description = "向一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[85711] = {name = "风之祝福", description = "获得风之祝福。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85712] = {name = "地之祝福", description = "获得地之祝福。\n 伤害提高50%。\n 攻击间隔时间缩短100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85713] = {name = "兴奋毒剂", description = "对一个敌人造成自然伤害，并向其注射毒剂，使有害的技能可以造成额外的自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[85714] = {name = "熔岩喷溅", description = "你向目标抛出熔化的岩浆，对其造成58至67点火焰伤害。如果你的目标身上带有烈焰震击效果，则熔岩喷溅将造成爆击伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[85715] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对被后续击中的每个目标造成较少的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[85717] = {name = "火焰花", description = "制造盛开的火焰之华，对区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[85729] = {name = "爆炸玉米", description = "周期性地掷出玉米壳，当其爆炸时造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85733] = {name = "有毒果汁", description = "毒水果黏糊糊的果汁造成自然伤害，并降低移动速度50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85737] = {name = "本质腐烂", description = "使一名敌方目标的攻击和施法速度缩短40%，其移动速度降低40%。持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[85740] = {name = "微风", description = "使附近玩家的移动速度提高70%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85746] = {name = "投掷", description = "扔出你的武器，对目标造成该武器伤害的150%的伤害。", mechanic = nil, range = "35码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[85756] = {name = "射击", description = "向一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85762] = {name = "践踏", description = "使半径45码范围内的所有敌人昏迷10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85781] = {name = "灵魂沟通", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85786] = {name = "冰锥术", description = "对施法者面前锥形区域内的敌人造成冰霜伤害，使其移动速度降低，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85788] = {name = "灵魂腐蚀者", description = "近战攻击触发灵魂腐蚀效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85790] = {name = "腐化的灵魂", description = "你的灵魂正在堕落，叠加5层之后便会碎裂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85791] = {name = "暗云之怒", description = "提高造成的伤害和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85800] = {name = "暗影烈焰", description = "使施法者面前一个锥形区域内的目标受到火焰伤害，并且每3秒还会受到一次额外的火焰伤害，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85802] = {name = "沙尘之息", description = "对施法者面前锥形区域内的敌人造成奥术伤害，降低其移动速度，并使其攻击间隔延长，持续直到主动取消。", mechanic = nil, range = "5码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[85812] = {name = "酋长的召唤", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[85835] = {name = "重殴", description = "一次残忍的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85838] = {name = "先祖坚韧", description = "先祖之魂使目标受到的伤害降低100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85840] = {name = "雷霆一击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85842] = {name = "生存本能", description = "你的生存本能使你全身充满了一股强大的肾上腺素！记住，变得越大越好，想做什么就做什么，不要跑！", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85844] = {name = "天灾软泥", description = "每3秒造成30点自然伤害，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85846] = {name = "天灾桶", description = "向远方投掷一只天灾桶。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[85850] = {name = "虚空灵魂", description = "周期性地发射虚空之箭，当其撞击地面后造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85855] = {name = "地震", description = "对15码内的所有敌人造成自然伤害。该技能仅作用于地面单位。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[85867] = {name = "穴居人的重击", description = "对目标造成200%的伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[85873] = {name = "感恩之水", description = "游泳速度提高70%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85874] = {name = "希尔瓦娜斯之歌", description = "希尔瓦娜斯的歌声提高了你的战斗力。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85910] = {name = "修理", description = "在30秒内修理目标，为其回复5200点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85915] = {name = "亡刃火箭弹幕", description = "对100码内的敌人造成5250至6750点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85944] = {name = "处决", description = "审判、陪审和处决。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85950] = {name = "唤醒被遗忘者", description = "唤醒亡者，使其成为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85962] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85963] = {name = "烈焰风暴", description = "召唤一道火柱，灼烧所选区域内的所有敌人，且每2秒造成一次额外的伤害。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[85964] = {name = "冲击波", description = "释放出一道火焰波，对附近的敌人造成火焰伤害，并使其移动速度减慢，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[85965] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有目标造成24至29点神圣伤害，并为半径10码范围内的所有小队成员恢复360至440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85966] = {name = "心灵尖啸", description = "发出心灵尖啸，使附近最多5个敌人逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[86002] = {name = "恶臭吸收", description = "受到疾病之云的保护。吸收120点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[86013] = {name = "暮光陨星", description = "对6码内的敌人造成292500至307500点暗影伤害，并对附近的敌人造成溅射伤害。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[86027] = {name = "古加尔之怒", description = "古加尔冲击目标，造成大量暗影和物理伤害，并提高所受到的物理和暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86032] = {name = "Up to the Citadel: Cho'gall's Backhand", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86042] = {name = "大地释放", description = "释放大地的能量，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86064] = {name = "暗影游踪", description = "对烈焰内的所有敌人造成火焰伤害。持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86070] = {name = "穿刺护甲", description = "使敌人的护甲值降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86071] = {name = "酸性之云", description = "向目标所在位置喷射酸液，制造一朵云，使其笼罩下的敌人每秒受到自然伤害。持续8秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86072] = {name = "吸血毒药", description = "吸取周围敌人的生命值，并将其转化给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[86073] = {name = "火焰喷射器", description = "对施法者面前锥形区域的敌人造成火焰伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86079] = {name = "抽打地面", description = "向施法者前方发出一股冲击波，造成伤害，并使前方半径为7码的锥形区域内全部敌人昏迷，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[86082] = {name = "永冻", description = "对当前目标引导一次冰霜冲击，每秒对该目标面前锥形区域造成47500至52500点冰霜伤害，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86085] = {name = "毁伤", description = "立即使用两把武器攻击目标。奖励两个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86087] = {name = "燃烧之焰", description = "对烈焰内的所有敌人造成火焰伤害。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86088] = {name = "投掷炸弹", description = "向敌人投掷炸药，造成火焰伤害，并使目标的脚下燃起烈焰。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[86090] = {name = "高能射击", description = "瞄准敌人进行一次精确的射击，造成大量的伤害。", mechanic = nil, range = "70码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[86180] = {name = "黑暗天灾", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86182] = {name = "刺骨旋风", description = "刺骨旋风割伤一个随机敌方目标，造成28500至31500点自然伤害。", mechanic = nil, range = "90码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86193] = {name = "强风冲击", description = "围绕平台缓慢旋转，每秒吹袭施法者面前区域。任何在此区域内受到吹袭的敌人都会受到47500至52500点自然伤害，并被击退。持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86202] = {name = "暮光位移", description = "你在暮光之中！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86205] = {name = "抚慰轻风", description = nil, mechanic = nil, range = "90码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86237] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[86249] = {name = "丢掷", description = "掷出你的武器，对目标造成此武器150%的伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[86281] = {name = "剧毒孢子", description = "施法者每秒喷洒一次孢子，持续5秒。使10码内所有敌人承受致命剧毒，在5秒内受到每秒20000点自然伤害。此效果可堆叠最多25层。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86292] = {name = "旋风之盾", description = "猛烈的飓风造成自然伤害，并使附近敌人的移动、攻击和施法速度减慢85%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86307] = {name = "恢复力量", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​分钟", cooldown = nil, dispel_type = nil},
[86331] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[86340] = {name = "召唤风暴", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86345] = {name = "跳跃", description = "向当前目标跳跃。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86360] = {name = "暮光位移", description = "暮光巨龙之火在暮光领域将达到它的最大力量！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86369] = {name = "暮光冲击波", description = "暮光冲击波对目标周围8码范围内的敌人造成34125至35875点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86374] = {name = "横扫旋风", description = "对敌人造成150%的武器伤害，并击倒附近的敌人。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[86405] = {name = "外壳震击", description = "向一个敌方目标丢掷硬壳，造成24至29点伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[86407] = {name = "乳石监狱", description = "对一个敌人造成伤害，并使其移动速度降低60%。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86408] = {name = "眩光毁灭", description = "眩光毁灭对12码范围内的敌人造成14625至15375点暗影伤害，并使目标进入暮光领域！", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[86561] = {name = "塞尔杜林之拳", description = "向所有挡住你的障碍物挥出愤怒的一拳。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[86570] = {name = "碎石迸溅", description = "不停地击打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86572] = {name = "赤红凝望", description = "在3秒内每秒造成一次奥术伤害。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[86574] = {name = "毒菇践踏", description = "对附近的敌人造成100的自然伤害，并使再生菌毯在其附近生长。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86581] = {name = "化石凝视", description = "使目标化石，令其移动、攻击和施法速度减慢10%。目标的化石效果积累到5层时，会昏迷5秒。", mechanic = "被诱捕", range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[86582] = {name = "血之诅咒", description = "一名敌人受到物理攻击时所承受的伤害提高1000点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[86583] = {name = "相位护甲", description = "使一名敌人的护甲值降低50%，持续8秒。\n 每2秒对一名敌人造成自然伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[86585] = {name = "暮光烈焰", description = "对附近的敌人造成火焰伤害，并留下一片火焰，对其中的敌人造成伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[86593] = {name = "尖利的乳牙！", description = "使小鳄鱼造成持续型伤害，并降低目标的移动速度。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86603] = {name = "潜行", description = "秘密行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86604] = {name = "恶意切割", description = "一次恶意的切割，对敌人立即造成100%的武器伤害。目标每2秒因流血而损失5%的最大生命值。持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86606] = {name = "低吼冲锋", description = "向一个敌人冲锋，造成150%的武器伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86610] = {name = "水晶踢", description = "狠踢你的目标，造成200%的武器伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[86620] = {name = "疯狂咆哮", description = "释放一次疯狂的咆哮，对附近的所有敌人造成114至126点物理攻击，并使其近战、远程和施法速度降低60%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[86633] = {name = "过热", description = "灼烧一个敌人，对其造成50点火焰伤害，然后在9秒内每3秒造成50点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[86636] = {name = "火焰之雨", description = "召唤一道火焰之雨，每3秒对选定区域内的所有敌人造成4点火焰伤害。持续9秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[86639] = {name = "翡翠坠落", description = "对施法者周围的所有敌人造成自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86676] = {name = "化石凝视", description = "使被看到的全部目标昏迷。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[86677] = {name = "水晶闪耀", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86695] = {name = "旋风斩", description = "对周围的敌人每2秒造成一次物理伤害，但是移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[86699] = {name = "震荡波", description = "向战士前方发出一股冲击波，造成伤害，并使10码范围内的全部敌人短暂昏迷。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[86717] = {name = "巨龙之敌", description = "射击一名敌人，造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[86722] = {name = "嘲讽", description = "恶魔学识 ( Hotfix Passive )\n 嘲讽生物，增加其攻击施法者的几率。\n\n 痛苦, 毁灭\n 嘲讽生物，增加其攻击施法者的几率。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[86725] = {name = "隆起的土地", description = "对10码内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86726] = {name = "狂野穿刺", description = "使施法者疯狂地刺击，攻击速度极大提高，但是命中几率降低35%。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86729] = {name = "横扫", description = "对一名敌人和离它最近的盟友造成110%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86733] = {name = "割噬乱舞", description = "迅速击打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86735] = {name = "见习萨满“金矿”", description = "见习萨满“金矿”在这……呃，藏好了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86736] = {name = "激怒", description = "使施法者的攻击速度提高30%，造成的物理伤害提高10%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[86738] = {name = "深度瘀伤", description = "猛击敌方目标，造成20%正常武器伤害，并造成沉重的瘀伤，使目标受到物理伤害提高20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86740] = {name = "肮脏偷袭", description = "一次肮脏的打击，造成75%的普通武器伤害，忽视所有护甲，并使目标昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86744] = {name = "链钩", description = "造成150点物理伤害，并将目标拉到施法者身边。", mechanic = "抓住", range = "8—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[86765] = {name = "熔化护甲", description = "熔化一名敌方目标的护甲，使其效能降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[86766] = {name = "水银吸收", description = "吞噬一个法术，使其吸收它的魔法后反射回施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[86771] = {name = "岩石碎片", description = "地元素爆炸成为岩石碎片，对5码范围内的敌人造成27至33点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86780] = {name = "暗影牢笼", description = "囚禁目标。", mechanic = nil, range = "40码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[86785] = {name = "水银渗流", description = "在20秒内每秒造成一次伤害。一旦法术使用5次，则目标将会变形。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[86788] = {name = "眩晕", description = "眩晕吸收目标的75000点治疗值。当眩晕被移除或者效果终止时，它会对8码范围内的全部敌人造成975000至1025000点暗影伤害。这些伤害会平均分配给眩晕影响范围内的全部目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[86798] = {name = "水晶飞弹", description = "对一名敌人发射水晶飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86800] = {name = "野蛮能量", description = "对目标造成13至15点奥术伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86804] = {name = "磁力吸引", description = "将某个人向你拖过来。", mechanic = nil, range = "8—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[86806] = {name = "反斥力场", description = "对周围的所有敌人造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86808] = {name = "沸腾满溢", description = "每1秒造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86810] = {name = "水银雨", description = "召唤86811滴水银。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[86814] = {name = "敲头", description = "猛击目标，使其神志不清，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86816] = {name = "巨人之灾", description = "一次瞄准射击，造成500%的武器伤害，并使治疗效果降低50%，持续6秒。", mechanic = nil, range = "5—30码 ", cast_time = "5​秒", cooldown = "6​秒", dispel_type = nil},
[86817] = {name = "法术结界", description = "吸收10点魔法伤害。持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[86819] = {name = "暮光之息", description = "用火焰烧灼目标，对附近的一切敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[86820] = {name = "疯狂冲锋", description = "施法者疯狂地冲向敌方目标，移动速度提高60%，造成的近战伤害提高20点，持续3秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86830] = {name = "末日迫近！", description = "以魔王的力量发动打击，这种力量完全无法形容。但凡受到打击的目标，双眼会被毁灭光芒灼瞎。他们致死也无法明白自己到底承受了怎样的法术。", mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[86840] = {name = "噬体烈焰", description = "噬体烈焰每1秒造成90000点暗影伤害，离开噬体烈焰越远，受的伤害越少。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[86845] = {name = "暗影喷薄", description = "向各个方向喷发暗影，在附近随机生成暗影之池。暗影之池击中目标后造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86861] = {name = "地震术", description = "你使目标区域的地面开始震动并破裂，每1秒对目标区域周围半径8码范围内的敌人造成一次自然伤害。持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86867] = {name = "碎裂大地的折磨", description = "使受到的伤害提高25%，造成的伤害提高50%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[86881] = {name = "水晶弹幕", description = "对目标位置周围5码内的所有敌人每0.5秒造成9500至10500点伤害。持续4秒。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87030] = {name = "射击", description = "对入侵的穴居人造成大量火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[87034] = {name = "能量爆破", description = "向近处的穴居人射出一股电流。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[87080] = {name = "消失", description = "使施法者进入潜行模式，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[87081] = {name = "打击", description = "打击一名敌人，对其造成110%的普通武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87084] = {name = "召唤小蜘蛛", description = "生成三只小蜘蛛，帮助施法者战斗。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[87094] = {name = "聚变核心加速", description = "使聚变核心在2秒内的移动速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[87104] = {name = "洛丹伦之力", description = "呼唤洛丹伦之力。\n 使近战攻击之间的间隔缩短10%。\n 造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87116] = {name = "Ritual of Summoning - Summon Portal", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87178] = {name = "心灵尖刺", description = "使你冲击目标，造成 1340 点暗影冰霜伤害，但是期间将会移除你在目标身上的暗影持续伤害效果。\n\n 心灵尖刺还会使你的下一次心灵震爆对目标造成爆击的几率提高3%。效果可以叠加 1340 次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87179] = {name = "召唤水元素", description = "召唤一个水元素来为施法者战斗，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[87180] = {name = "水箭", description = "向一个敌人掷出一支水箭，造成中量的冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[87185] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低10%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87187] = {name = "野性冲锋", description = "使你向一个敌人冲锋。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87191] = {name = "法力护盾", description = "使施法者被一层防护盾包围，持续1分钟。吸收最多100点物理攻击，消耗法力值以维持生命。每吸收一点伤害，吸取2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[87215] = {name = "射击", description = "向一个敌人射击，造成物理。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87221] = {name = "火热决心", description = "带着炽烈的决心，施法者开始了一场魔法意志的战争。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87222] = {name = "丢掷巫师之刃", description = "投掷你的武器，使其对目标造成150%的武器伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[87224] = {name = "召唤机械狼人", description = "召唤一个机械狼人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87225] = {name = "召唤末日枯骨", description = "召唤末日枯骨，将末日和枯骨带给你的敌人。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[87228] = {name = "厚皮", description = "使护甲值提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87231] = {name = "火热壁垒", description = "保护附近的盟友免受黑暗魔法侵害，使他们受到的暗影伤害减少99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87249] = {name = "奥术驱除", description = "发出一道魔法冲击波，为附近的敌人回复生命和法力，并使大法师阿塔瑞克获得活力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87253] = {name = "召唤奥术魔", description = "召唤一个奥术魔来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87269] = {name = "灭火", description = "丢掷一桶水，浇灭焰须巡逻营的大火。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87274] = {name = "奥拉夫的无畏咆哮", description = "嘲讽目标，使其攻击你，但是对已经在攻击你的目标无效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[87275] = {name = "奥拉夫的盾墙", description = "使施法者受到的物理和魔法伤害降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[87276] = {name = "巴尔洛戈的英灵神殿射击", description = "向一个敌人射击，造成物理伤害并产生很高的威胁值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87277] = {name = "巴尔洛戈的战吼", description = "使附近一个盟友的攻击速度提高200%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[87278] = {name = "埃瑞克的冲锋", description = "艾瑞克冲锋一个敌人，造成85至115点物理伤害，并使其昏迷3秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[87279] = {name = "埃瑞克的随身药水", description = "为所有海盗在10秒内回复400点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[87299] = {name = "法力壁垒", description = "使施法者被一层强大的壁垒包围，消耗施法者的法力，持续回复损失的生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[87322] = {name = "闪烁沙帘", description = "受到一层闪烁沙帘的保护。使该单位有50%的几率偏转法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[87323] = {name = "血之专注", description = "使施法者被一层火红的光环包围，消耗施法者的生命，持续回复法力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87337] = {name = "恶意切割", description = "一次恶意的切割，对敌人立即造成100%的武器伤害。目标每2秒因流血而损失2%的最大生命值。持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87341] = {name = "飞镖", description = "向敌人投掷飞镖，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[87347] = {name = "有毒的蘑菇", description = "每3秒对一个敌人造成4点自然伤害。持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[87351] = {name = "恢复", description = "每3回复5%的最大生命值。持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87352] = {name = "肚子痛", description = "你感到肚子痛！昏迷10秒。受到的伤害提高0%。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87354] = {name = "灵体形态", description = "使施法者的躲闪几率提高35%。效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87356] = {name = "灼烧之焰", description = "对施法者面前的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[87366] = {name = "召唤爪牙", description = "召唤霍格的爪牙来协助战斗中的施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87393] = {name = "腐蚀喷涌", description = "对8码内的敌人造成自然伤害。并使其护甲值降低5%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87395] = {name = "锯齿劈斩", description = "对一个敌人造成50%的武器伤害，且每2秒因流血而受到一次物理伤害。持续8秒。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87420] = {name = "暗影烈焰冲击", description = "对施法者面前的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87455] = {name = "烈焰吐息", description = "对施法者面前锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87471] = {name = "钳咬", description = "一次强力的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87474] = {name = "接地场", description = "使接地场偏转指向其内部单位的任何法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87481] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身及所有附近的敌人造成一次火焰伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87487] = {name = "烈焰冲击", description = "对施法者面前的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87593] = {name = "朱里克斯的火焰冲击", description = "向一个敌人射击，造成物理伤害并产生很高的威胁值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87596] = {name = "朱里克斯的时间扭曲", description = "使附近一个盟友的攻击速度提高200%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[87603] = {name = "射击", description = "向一个敌人射击，造成物理。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87606] = {name = "加戈尔的无畏咆哮", description = "嘲讽目标，使其攻击你，但是对已经在攻击你的目标无效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[87607] = {name = "加戈尔的盾墙", description = "使施法者受到的物理和魔法伤害降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[87608] = {name = "阿玛卡尔的肾击", description = "阿玛卡尔向一个敌人冲锋，造成85至115点物理伤害，并使目标昏迷3秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[87618] = {name = "静电缠握", description = "使所有敌方目标被缠握在地面上，持续18秒。", mechanic = "定身", range = "50000码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = "魔法"},
[87629] = {name = "活跃暗影", description = "缠握住附近所有敌人，每1秒对其造成24375至25625点暗影伤害，持续6秒。", mechanic = "定身", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[87654] = {name = "暮光龙鳞", description = "形成一层坚硬的外壳，可以阻挡一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87656] = {name = "破旧废墟", description = "移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87657] = {name = "燃烧的冲动", description = "使移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87663] = {name = "灼热瞪视", description = "引导灼热的毁灭光柱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87665] = {name = "灼热瞪视", description = "引导灼热的毁灭光柱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87680] = {name = "横扫攻击", description = "对巨像前面的敌人造成伤害。", mechanic = nil, range = "20码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[87683] = {name = "龙的复仇", description = "使哈尔弗斯受到的所有伤害提高100%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87698] = {name = "召唤流星", description = "召唤一个太阳宝珠。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[87704] = {name = "断筋", description = "造成48750至51250点物理伤害并使移动速度降低50%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87707] = {name = "烈焰震击", description = "造成29250至30750点火焰伤害，加上每1秒造成额外的7800至8200点火焰伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[87710] = {name = "熔岩箭", description = "造成43875至46125点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[87719] = {name = "顺劈斩", description = "对一个敌人及其最近的盟友造成0%的普通近战伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87721] = {name = "Beam A", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87722] = {name = "Beam B", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87723] = {name = "Beam C", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87726] = {name = "接地场", description = "使接地场偏转指向其内部单位的任何法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87743] = {name = "缩小世界", description = "使世界缩小。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[87753] = {name = "烈焰喷薄", description = "向各个方向喷射火焰，在0内随机制造火焰之团。当火焰之团击中目标后造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[87759] = {name = "震荡波", description = "使战士向前方发出一道震荡波，对面前锥形区域10码内的所有敌人造成伤害并使其昏迷，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[87761] = {name = "集结", description = "使附近的好友集结起来加入战斗，持续6秒。当该效果持续时，对近战和远程攻击者造成2000点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[87762] = {name = "闪电鞭笞", description = "向一个敌方目标引导闪电。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[87768] = {name = "闪电新星", description = "闪电在施法者周围爆裂，对半径10码范围内的敌人造成12500点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87770] = {name = "阵风冲击", description = "对90码范围内的所有敌人造成47500至52500点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "1​秒", dispel_type = nil},
[87771] = {name = "十字军打击", description = "对一个敌人造成60%的普通武器伤害，且每一次十字军打击都可使其受到的神圣伤害提高5000点。该效果最多可叠加5次。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[87772] = {name = "保护之手", description = "使一个目标盟友免疫所有物理攻击，持续8秒。", mechanic = "坚强", range = "30码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[87777] = {name = "搜索云雾", description = "寻找死亡之翼藏身的云雾。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87779] = {name = "强效治疗术", description = "使用神圣的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[87780] = {name = "绝望之速", description = "使施法速度提高120%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87851] = {name = "加速", description = "使移动速度提高100%，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[87854] = {name = "奥术弹幕", description = "向一个敌方目标发射奥术能量之球，造成5400至6600点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87859] = {name = "烈焰之拳", description = "格拉布托克的拳头燃起了烈焰，使近战攻击可以造成额外的火焰伤害，并有一定几率使附近的敌人被击飞。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87861] = {name = "寒冰之拳", description = "格拉布托克的拳头包裹了一层寒冰，使近战攻击可以造成额外的冰霜伤害，并有一定几率使附近的敌人减速。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87870] = {name = "强风", description = "对目标造成29250至30750点自然伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87873] = {name = "静电震击", description = "震击45码范围内的所有敌人，造成5000点自然伤害，打断所有正在施放的法术。持续0.10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87875] = {name = "强烈阵风", description = "每0.3秒触发一次强烈阵风，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87898] = {name = "熔核喷发", description = "造成43875至46125点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87903] = {name = "火山之怒", description = "每3秒造成39000至41000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87904] = {name = "回馈", description = "一个风暴火花的死亡会对奥拉基尔产生回馈效果，每一层回馈效果使其受到的伤害提高10%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87908] = {name = "风暴火花", description = "每秒对5码范围内的所有敌人造成4750至5250点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87917] = {name = "化石皮肤", description = "一个攻击，立即造成100%的武器伤害，并吸收150000点治疗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[87920] = {name = "地震", description = "在目标的脚下制造一场地震。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87923] = {name = "强风冲击", description = "对施法者面前锥形范围内的敌人造成自然伤害，并使其攻击速度降低75%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[87930] = {name = "冲锋", description = "冲锋一个敌人，造成伤害并使其昏迷。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87933] = {name = "空气新星", description = "一股强风对半径6码范围内的敌人造成23125至26875点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87945] = {name = "暮光灭绝", description = "对范围内的所有敌人造成475000至525000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87946] = {name = "红龙精华", description = "使附近所有盟友获得阿莱克丝塔萨的祝福。\n\n 每秒回复5%的法力值。\n 使近战、远程和法术急速提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87947] = {name = "暮光冲击波", description = "向一个敌人投掷具有毁灭性暮光能量的破坏之箭。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87967] = {name = "蓝色棱柱", description = "开启泰坦圣物。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87985] = {name = "防空弹幕", description = "向空中攻击者发射防空榴弹炮。", mechanic = nil, range = "100码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[87988] = {name = "强力重击", description = "用凶猛的力量之拳将附近的敌人全部击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87990] = {name = "暗影风暴", description = "引导大量的暗影能量，摧毁远处的敌人。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[87997] = {name = "风暴战锤", description = "向教徒投掷风暴战锤，造成大量的闪电伤害并使目标昏迷4秒。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[88009] = {name = "奥术能量", description = "格拉布托克的体内充满了奥术能量，正到处施放火焰和冰霜法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88010] = {name = "飓风", description = "将目标掷向空中，使其无法做出任何动作，同时免疫任何伤害，持续6秒。", mechanic = "驱逐", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88023] = {name = "金色罩袍", description = "受到一层金色罩袍的保护。该单位将反射下一次施放法术100%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[88029] = {name = "强风震击", description = "使用风的力量冲击一个敌人，打断其正在施放的法术并造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[88032] = {name = "闪电箭", description = "使闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[88043] = {name = "静电充能", description = "在3秒后造成大量自然伤害。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88050] = {name = "静电吸收", description = "你已经从暮光之锤的闪电攻击中吸收了足够的能量，并开始为你的风暴战锤充能。充能3次以后，你下一次投出风暴战锤将对一片区域造成大量伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88055] = {name = "风暴喷涌", description = "像旋风一样攻击附近的敌人，持续8秒，每一次攻击造成75%的普通伤害。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88058] = {name = "风之苏醒", description = "使该怪物被风包围，逐渐充满力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88061] = {name = "强风打击", description = "使下一次近战攻击造成45000点额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[88065] = {name = "元素充能", description = "使造成的伤害提高20%，并为元素充能，使其可以使用额外的技能。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88073] = {name = "星辰坠落", description = "每3秒对选定区域内的敌人造成11400至12600点奥术伤害。持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88075] = {name = "台风", description = "你召唤一道猛烈的台风，接触到敌对目标后造成70点自然伤害，使其眩晕5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88079] = {name = "霜火之箭", description = "造成26250至43750点霜火伤害，并在接下来的4秒内，每1秒造成2437至2562点额外的霜火伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88080] = {name = "闪电箭", description = "使闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88082] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成 1874 点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[88084] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成 809 点奥术伤害。产生一层奥术充能。\n\n 每层奥术充能使奥术冲击的伤害提高50%，消耗的法力值提高150%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[88097] = {name = "散射", description = "向各个方向喷射火焰，形成一团团烈焰以产生太阳赐福之魂。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[88100] = {name = "散射", description = "向各个方向喷射火焰，形成一团团烈焰以产生太阳赐福之魂。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[88106] = {name = "暮光闪电箭", description = "向目标投掷暮光闪电箭，造成自然伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[88129] = {name = "火焰绽放", description = "绽放的烈火对一片区域内的敌人造成火焰伤害，并将其击飞一小段距离。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88133] = {name = "剑刃旋风", description = "使暮光蛮兵像旋风一样挥舞手中的武器，每0.3秒造成7800至8200点物理伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88154] = {name = "腹部毒液", description = "使蜘蛛的毒液覆盖隆克的腹部。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88169] = {name = "冰霜绽放", description = "绽放的寒冰对一片区域内的敌人造成冰霜伤害，并减慢敌人的攻击和移动速度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88170] = {name = "豪雨", description = "对附近的敌人造成29750至40250点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[88171] = {name = "飓风", description = "在目标区域制造一股强力的风暴，每3秒对敌人造成9900至12100点自然伤害，并使敌人的攻击间隔延长70%。持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88175] = {name = "窒息", description = "在9秒内造成29250点的自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[88178] = {name = "凝滞打击", description = "一次打击，令目标被击中后进入凝滞状态，昏迷5秒并在凝滞状态下清空对怪物造成的所有仇恨。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[88182] = {name = "昏睡毒药", description = "使近战攻击可以在目标身上附加一层毒药，使其移动、攻击和施法速度降低，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[88186] = {name = "雾气形态", description = "暂时进入虚体形态，使受到的所有伤害降低75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[88189] = {name = "静电熔合", description = "在3秒后造成大量自然伤害。", mechanic = nil, range = "80码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[88192] = {name = "残忍打击", description = "使近战攻击可以造成额外的物理伤害，由有效范围内的所有目标平均分摊伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88194] = {name = "冰冷冲击", description = "对施法者面前锥形区域内的敌人造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[88201] = {name = "治疗之泉", description = "召唤治疗之泉覆盖指定区域，使区域内的目标每秒回复5%的生命，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[88204] = {name = "奥能之拳", description = "使碧蓝血脉卫士的体内注入奥术能量，令其攻击可以造成额外15600至16400点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[88219] = {name = "燃烧的暮光", description = "对6码内的盟友造成9750至10250点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88226] = {name = "火红烈焰", description = "在一个盟友单位的脚下点燃火红烈焰，为火红烈焰内的友方单位回复0点生命值，并对烈焰内的敌人造成0点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88247] = {name = "惧风即将到来", description = "不要让这个法术结束。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88253] = {name = "大力撞击", description = "使施法者向前施放一股冲击波，对前方锥形区域内的所有敌方目标造成0点伤害并使其昏迷，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[88256] = {name = "水上行走", description = "在水面上行走。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88282] = {name = "阿尔泰鲁斯处于下风", description = "阿尔泰鲁斯的逆风使你的攻击和施法变得更加容易。攻击和施法速度提高100%。移动速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88287] = {name = "大力撞击", description = "使施法者向前施放一股冲击波，对前方锥形区域内的所有敌方目标造成157250至182750点伤害并使其昏迷，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[88288] = {name = "冲锋", description = "冲锋一个敌人，使其昏迷。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88300] = {name = "巨怪碾打", description = "推搡敌人，使其撞向最近的墙、树或者其它坚硬物体，造成大量物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88301] = {name = "酸雨", description = "每秒对全部敌人造成1000点自然伤害。这一效果每15秒会增强1000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88308] = {name = "冰息术", description = "对施法者面前锥形区域内的敌人造成47500至52500点冰霜伤害。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[88314] = {name = "扭曲之风", description = "强大的旋风造成11700至12300点自然伤害，并将玩家击向空中，降低跌落速度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88320] = {name = "持有拾取物", description = "从一个睡着的黑铁锻造师身上拾取物品。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88323] = {name = "回到战斗中", description = "回到战斗中\n真大。简直是巨大啊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88330] = {name = "强化伏魔袋", description = "强化伏魔袋\n你的口袋里装了小鬼！把他带给奥术师德拉莉丝！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88348] = {name = "离线", description = "死神5000型已离线。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88352] = {name = "放置炸弹", description = "你的胸前绑着一枚炸弹！当计时器走完的时候，猛烈的爆炸将对你身边所有盟友造成严重的火焰伤害，并将目标炸上半空。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88357] = {name = "闪电冲击", description = "使闪电冲击一个敌人，造成83250至96750点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[88376] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "10—70码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[88377] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[88379] = {name = "掩护！", description = "比你们一般的地精聪明多啦。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88385] = {name = "烟雾圆弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[88386] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88392] = {name = "大火球", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[88393] = {name = "钩网", description = "使敌人在8秒内无法移动，并造成自然伤害。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88395] = {name = "治疗弹", description = "回复67至82点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88399] = {name = "火焰喷射器", description = "对一个敌方目标造成10点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88408] = {name = "艾萨莱特手雷", description = "对半径3码内的目标造成38至45点火焰伤害并使其昏迷，持续3秒。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[88421] = {name = "木桩碾压", description = "使用巨大的木桩敲击前方地面，对附近的敌人造成300%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[88427] = {name = "通电", description = "引导一股电流注入施法者当前目标的体内，造成越来越强的自然伤害。只有当施法者无法对目标进行近战攻击时，这一技能才会有效。如果目标进入施法者的近战攻击范围，技能便会结束。", mechanic = nil, range = "5—50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88431] = {name = "免疫回应", description = "奈瑟匹拉的免疫系统攻击埃卓凯丝，对其造成伤害，相当于他10%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88445] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88482] = {name = "粉碎打击", description = "使用巨大的木桩敲击前方地面，对附近的敌人造成200%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88496] = {name = "射击", description = "对熔炉守卫造成大量的火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[88515] = {name = "火球术", description = "朝下方的地面丢掷火球。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88530] = {name = "风暴之锤", description = "向一个敌人掷出一把风暴之锤。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88533] = {name = "雪人跳劈", description = nil, mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88570] = {name = "狙击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[88605] = {name = "斥敌脚踢", description = "将目标踢走，造成300%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88607] = {name = "喷射", description = "向施法者面前所有敌人喷射腐蚀酸液。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[88614] = {name = "疫病喷发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88615] = {name = "吸入", description = "吸入大量空气，并瞬间释放，击杀附近的对手。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[88619] = {name = "召唤仆人", description = "召唤巴罗夫家族的3个仆人为你战斗、做饭和打扫。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88622] = {name = "尘烟爆炸", description = "车辆对附近的敌人造成伤害，数值相当于其10%的生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88650] = {name = "防空追踪导弹", description = "向附近的一个敌对空中单位发射一枚强大的追踪导弹。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[88661] = {name = "机枪", description = "用这把结构原始的机关枪造成中等伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88679] = {name = "急速射击", description = "使施法者进入专注状态，快速射击附近的敌人，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[88714] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88736] = {name = "嗜血成性", description = "撕心狼将军每次攻击命中都会令其变得更加嗜血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88760] = {name = "I Shot Web", description = "被网住！任何伤害都将取消此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88770] = {name = "Winna Slime Room State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88771] = {name = "暮光献祭", description = "灼烧一个敌人，随后每3秒造成一次额外的火焰伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[88780] = {name = "恶魔之链", description = "对虚弱的龙发起精神攻击，如果还未完全支配则能造成大量痛苦。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88788] = {name = "迅速治疗", description = "回复67至82点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88813] = {name = "月亮女神的祈祷", description = "向附近的敌人发射魔法箭，造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[88814] = {name = "神圣土地", description = "使站立在神圣土地上的人受到9620至11180点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88826] = {name = "双重攻击", description = "奇美隆的下次攻击将会连续打击两次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88836] = {name = "直取要害", description = "跳向目标，造成100%的武器伤害，并将目标击倒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88839] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多三名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88844] = {name = "灼热打击", description = "对一个敌人造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88845] = {name = "风暴充能", description = "从附近的一个元素获得风暴充能。", mechanic = nil, range = "15码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[88846] = {name = "震荡波", description = "使战士向前方发出一道冲击波，对半径10码范围内的所有敌方目标造成伤害并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88853] = {name = "系统当机", description = "胆汁喷洒机因为系统崩溃而离线了。现在它正尝试通过替代系统重新进行能量连接。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88859] = {name = "穿刺钳", description = "对一个敌人造成100%的武器伤害。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88861] = {name = "能量重新连接", description = "胆汁喷洒机因为系统崩溃而离线了。现在它正尝试通过替代系统重新进行能量连接。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88862] = {name = "毒蛇召唤", description = "召唤邪恶水蛭。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88863] = {name = "速效药膏", description = "立即对目标造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88867] = {name = "麻沸散", description = "使施法者的血液石化，消除所有有害效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88872] = {name = "争执", description = "当奇美隆的几个脑袋在争斗时，他无法发动近战攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88876] = {name = "迷魂药", description = "使敌人蒙上有害的毒液，造成18至21点伤害并使其动作速度降低30%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[88883] = {name = "黑暗契约", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88886] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[88887] = {name = "黑暗符文", description = "周期性地发射暗影箭，对一片区域造成暗影伤害。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88890] = {name = "发射火炮", description = "发射一枚火炮，对周围的单位造成5997至6003点伤害和1300点攻城伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "诅咒"},
[88891] = {name = "火炮", description = "发射一枚火炮，对周围的单位造成5997至6003点伤害和1300点攻城伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[88901] = {name = "血之诅咒", description = "使目标受到的物理伤害提高1000点，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[88902] = {name = "流星", description = "造成47至52点火焰伤害，由坠落点半径8码范围内的所有敌人分摊承担。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88942] = {name = "流星猛击", description = "造成475000点火焰伤害，由施法者面前65码内的敌人分摊承担。使影响到的目标受到的火焰伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[88954] = {name = "黑暗噬体", description = "末日缓至造成3900至4100点暗影伤害，并在接下来的15秒内每0.5秒造成一次额外的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[88959] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[88972] = {name = "邪火风暴", description = "邪火风暴召唤一阵邪能火球之雨，使该区域燃起一片邪能烈焰，效果持续到邪火风暴结束。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[88974] = {name = "爆炸", description = "对附近的敌人造成46250至53750点火焰伤害，并将其击退一小段距离。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88986] = {name = "火球术", description = "击中后造成范围火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89013] = {name = "灼热瞪视", description = "引导灼热的毁灭光柱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[89032] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[89205] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[89212] = {name = "鹰爪", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89252] = {name = "熊熊炉火", description = "站得太靠近曲奇的大锅，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89263] = {name = "丢掷食物", description = "向目标丢掷一片随机食物，造成物理伤害。", mechanic = nil, range = "55码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[89272] = {name = "击溃", description = nil, mechanic = nil, range = "3码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[89299] = {name = "暮光喷吐", description = "向一名敌人喷吐暮光能量，造成2850至3150点暗影伤害，并使受到的暗影伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89348] = {name = "驱魔光柱", description = "造成487500至512500点奥术伤害，这些伤害会平均分摊给承受此法术的所有目标。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[89352] = {name = "优质磨砺", description = "能量提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89353] = {name = "战斗准备", description = "能量提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89354] = {name = "奥术放大器", description = "造成29250至30750点奥术伤害，并使受到的奥术伤害提高500%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89355] = {name = "完美调谐", description = "能量提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89399] = {name = "释放小精灵", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89415] = {name = "闪电吐息", description = "幼龙向面前锥形区域内喷放闪电，立刻造成224至373点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[89421] = {name = "毁灭", description = "造成越来越强的暗影伤害。当此效果被驱散时，它会弹射至目标玩家附近的两名盟友身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[89424] = {name = "召唤蝎子", description = "召唤一只蝎子为施法者战斗，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[89450] = {name = "杀！", description = "对10码范围内的全部敌人发动猛击，造成30至39点伤害！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89461] = {name = "天灾软泥", description = "每3秒造成30点自然伤害，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89463] = {name = "天灾桶", description = "向远方投掷一只天灾桶。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "诅咒"},
[89474] = {name = "先祖之魂", description = nil, mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[89515] = {name = "哈拉梵的变化", description = "哈拉梵显露出他的真实形态，对目标造成100点暗影伤害，并将目标击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89523] = {name = "根基图腾", description = "使下一个对萨满施放的法术被反射。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[89538] = {name = "火球术", description = "对一名敌人造成12252至13747点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[89542] = {name = "熔融屏障", description = "法术急速等级提高50%。\n 施法者会周期性地向10码范围内的目标射出火球。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[89547] = {name = "烈焰喷薄", description = "向各个方向喷射火焰，在0码范围内随机制造火焰之团。当火焰之团击中目标后造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[89548] = {name = "治疗符文", description = "每2秒，目标的生命值回复5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89551] = {name = "符文法师之咒", description = "诅咒一名敌人，使其技能冷却时间延长5秒，且每2秒受到6475至7525点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[89554] = {name = "符文顺劈斩", description = "对一名敌人以及其身边最近的另一名敌人造成200%的武器伤害，此技能最多可攻击3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89555] = {name = "暗影长矛", description = "向施法者的武器注入暗影能量，攻击命中后有一定几率激发一次能够造成暗影伤害的额外近战攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89560] = {name = "黑暗契约", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[89571] = {name = "充能射击", description = "射击一名敌人，造成300%的武器伤害，由目标附近5码内的所有敌人分摊承担伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[89580] = {name = "炎爆", description = "在一个选定区域造成4713至5287点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[89596] = {name = "摘掉面罩", description = "移除玩家的黑石伪装。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[89620] = {name = "恐怖的彩虹", description = nil, mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89652] = {name = "食人魔激励", description = "食人魔的战斗风格使近战攻击间隔缩短100%。效果一直持续到食人魔匪徒不再嚷嚷为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89662] = {name = "溺水", description = "溺水中！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89663] = {name = "蜡烛冲击", description = "对施法者面前的所有敌人进行轰击，造成火焰伤害。他们别想拿走这支蜡烛！", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[89668] = {name = "闪电魔棒", description = "使一个随机目标在5秒后对附近盟友发射闪电，每秒对水平20码及垂直5码范围内的所有盟友造成14250至15750点自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89697] = {name = "火炮", description = "向敌人发射一颗炮弹，造成严重伤害，并将目标击退。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[89702] = {name = "伪装", description = "伪装。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89710] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89713] = {name = "别无他法", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89734] = {name = "腐蚀光环", description = "腐烂的食物每秒造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89751] = {name = "魔刃风暴", description = "恶魔卫士肆意挥舞武器，攻击8码范围内的所有目标，每1秒造成100%的武器伤害，持续6秒。\n\n 恶魔卫士不能在魔刃风暴期间使用其他任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[89766] = {name = "巨斧投掷", description = "恶魔卫士 掷出武器，使目标昏迷4秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[89769] = {name = "爆炸", description = "造成火焰伤害，并击倒附近的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89773] = {name = "裂伤", description = "每2秒造成154649至179728点伤害。\n 目标将在30秒后因裂伤而失去生命。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89786] = {name = "火炮轰击", description = "轰击供给船。", mechanic = nil, range = "30—200码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[89792] = {name = "逃跑", description = "逃向主人。逃跑可以解除一切昏迷和定身效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[89798] = {name = "大冒险家奖励", description = "你清理掉了奈法利安最没用的怪物，他对你表示感激，并授予你一个新的头衔。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[89808] = {name = "烧灼驱魔", description = "用烈火净化目标身上的有害魔法，从一个友方身上移除1个有害法术。\n\n自动施放：\n 当主人受魔法效果影响且不能施法时，对其施放。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[89812] = {name = "深度潜行", description = "深度潜行\n这些狼人潜行得无比小心，只有世界上最强大的照明弹才能发现他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89829] = {name = "加满油", description = "这台伐木机已经加满油了！这里不需要它了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89905] = {name = "毒性撕咬", description = "向一个敌人喷吐毒液，造成自然伤害，并在接下来的10秒内每2秒造成一次额外的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[89918] = {name = "猛砸地面", description = "重击地面，造成伤害并使周围地面在短时间内变得不稳定。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[89932] = {name = "裂痕", description = "撕裂施法者面前的地面，让大地之刺在2秒后从地下射出。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[89942] = {name = "灭世者结界", description = "每5秒回复50000点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89972] = {name = "强风冲击", description = "对施法者面前的敌人造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90028] = {name = "释放精华", description = "释放暮光能量的洪流，对附近所有的敌人造成伤害，每1秒造成相当于其最大生命值10%的伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[90045] = {name = "不屈", description = "借助强大的精神力恢复控制，对所有束缚和限制效果免疫，直到此精神力消失。对周围8码范围内的敌人造成40000点暗影伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[90046] = {name = "风暴漩涡", description = "对附近的敌人造成自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90047] = {name = "变节之力", description = "让目标体内充满迪菲亚的力量。使其造成物理伤害提高200%，范围伤害法术和技能对其造成的伤害减少90%。生命值提高300%。", mechanic = nil, range = "55码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[90052] = {name = "冰锥术", description = "对施法者面前一个锥形范围内的所有敌人造成冰霜伤害，并使其移动速度减慢，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[90053] = {name = "魔爆术", description = "释放出一股魔法能量波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[90054] = {name = "挫志怒吼", description = "在20秒内使附近敌人的近战攻击强度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90063] = {name = "粉碎打击", description = "使用巨大的木桩敲击前方地面，对附近的敌人造成300%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90067] = {name = "灼热吐息", description = "向敌方目标喷吐一股烈焰，对所有黑石入侵者造成13125至16875点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[90073] = {name = "冲击波", description = "释放出一波火焰，对周围的敌人造成火焰伤害，并降低其移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90075] = {name = "黑暗顺劈", description = "对一名敌人以及最靠近他的另一名敌人造成武器伤害再加上额外伤害，最多可攻击到3个目标。被这一技能击中的敌人还会在随后的12秒内继续承受每3秒一次的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90083] = {name = "暮光之息", description = "对施法者面前25码内的锥形区域造成38400至41600点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[90098] = {name = "劈头斧", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90099] = {name = "凝视", description = "凝视敌人，使其受到的伤害提高。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[90107] = {name = "吸收精华", description = "吸收纯粹的暮光精华，从而得到强化。\n 造成伤害提高10%。\n 生命值提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90125] = {name = "烈焰吐息", description = "对施法者正面所有敌人造成71250至78750点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[90171] = {name = "锯齿撕咬", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90208] = {name = "重锤", description = "向敌人迅速猛击，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[90255] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[90257] = {name = "燃烧", description = "使一个敌人的身上燃起火焰，在5秒内持续造成火焰伤害，并使其进入恐慌状态。当目标受到影响时，其附近的盟友也会受到火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90272] = {name = "英勇飞跃", description = "跃上半空，对目标区域半径8码范围内的所有敌人进行重击，造成24至29%的武器伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90273] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度减慢，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[90275] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[90325] = {name = "猛击", description = "猛击对手，造成武器伤害以及额外伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[90333] = {name = "熔岩裂涌", description = "撕裂施法者面前的地面，让烈火在2秒后从地下喷出。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[90373] = {name = "熔岩流淌", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90391] = {name = "熔岩之池", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90398] = {name = "海水冲击", description = "一股水箭击中一名敌人，再冲向附近的另一名敌人。此法术最多可攻击3个目标，对他们造成冰霜伤害。每次转移攻击目标，都会使伤害提高。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90399] = {name = "激流", description = "在15秒内治疗一个友方目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[90409] = {name = "Activate Pools", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90446] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90447] = {name = "毒云", description = "在卡尔德的尸体下面产生一团毒云。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90522] = {name = "水体防护层", description = "吸收50000点伤害，如果水体防护层破碎，则会发生爆炸并对8码内的敌人造成48750至51250点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[90550] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[90551] = {name = "压制之力", description = "射出一股魔法能量，对目标敌人造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[90607] = {name = "无力诅咒", description = "使目标造成的魔法伤害降低10%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[90625] = {name = "大地之刺", description = "在目标区域召唤一根大地之刺，造成4675至6325点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90662] = {name = "重击", description = "击打一名敌人，造成武器伤害再加50点额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90673] = {name = "暗影交织", description = "对施法者面前锥形范围内的敌人造成24375至25625点暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90677] = {name = "水体护盾", description = "为施法者施加一个护盾，吸收相当于其最大生命值50%的伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[90685] = {name = "达斯多恩的祝福", description = "用恶魔能量强化一只丘陵小鹿。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90686] = {name = "爆炸", description = "对附近所有单位造成131至168点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90736] = {name = "恢复场", description = "在施法者周围创造一片充盈治疗波的区域。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[90764] = {name = "燃烧烈焰", description = "每2秒造成2925至3075点火焰伤害。可堆叠。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[90769] = {name = "复苏之骨", description = "抛出一堆白骨并赋予其生命，每3秒创造一组复生的白骨，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[90783] = {name = "致命投掷", description = "朝一名敌方目标投掷一枚匕首，对其造成24至29%武器伤害，同时打断其正在施放的法术，并使其在3秒内无法施放任何该系的法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90789] = {name = "疫病撕咬", description = "每2秒对一个敌人造成自然伤害。并使其受到物理伤害提高10%。持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[90846] = {name = "烈焰震击", description = "造成6337至6662点火焰伤害，接下来每1秒造成2437至2561点额外火焰伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[90905] = {name = "跳跃劈砍", description = "跳向目标，对敌人和距离他最近的两个盟友造成150%的武器伤害。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90908] = {name = "颚骨碎裂", description = "重创你的目标，造成150%近战伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90913] = {name = "凿眼", description = "凿击一名敌人的眼睛，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90914] = {name = "激流", description = "在15秒内治疗一个友方目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[90920] = {name = "啄眼", description = "使命中几率降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90925] = {name = "浴血奋战", description = "在3秒内进行凶猛的攻击。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[90928] = {name = "冲锋", description = "朝目标冲锋，快速向其位置移动。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90929] = {name = "鲁莽", description = "免疫恐惧效果。\n 所有攻击都造成爆击。\n 护甲值降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90932] = {name = "愤怒场", description = "制造一片魔法力场。使场中的所有单位造成的伤害增强25%。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[90934] = {name = "Quest Credit: Duarn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90938] = {name = "血箭", description = "对一名敌人造成伤害，并使其移动速度减慢，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[90946] = {name = "血浪", description = "使一个盟友的攻击和施法速度提高30%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[90950] = {name = "噬体烈焰", description = "噬体烈焰每1秒造成40000点暗影伤害，远离噬体烈焰源头的目标受到的伤害也会降低。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[90951] = {name = "影袭", description = "造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90954] = {name = "伪装", description = "使施法者遁入周围环境，无法成为远程攻击的目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[90956] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90958] = {name = "闪避", description = "使施法者的躲闪几率提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90960] = {name = "剑刃旋风", description = "使敌人包围在钢铁旋风之中。对附近所有单位造成物理伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90978] = {name = "充能！", description = "施法者的攻击和施法速度提高50%，造成伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90980] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成150%的普通近战伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90994] = {name = "地下潜行", description = "使施法者钻入脚下地面，令其消逝直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[91004] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[91009] = {name = "变节之力", description = "让目标体内充满迪菲亚的力量。使其造成物理伤害提高200%，范围伤害法术和技能对其造成的伤害减少90%。生命值提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91017] = {name = "治疗波", description = "使用自然力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[91018] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[91032] = {name = "酩酊大醉", description = "使敌人的攻击和施法间隔延长30%，移动速度降低50%，持续10秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[91034] = {name = "胁迫咆哮", description = "使施法者的近战攻击速度提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91036] = {name = "激励", description = "对一名敌人造成暗影伤害，并使其移动速度提高50%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[91038] = {name = "投掷", description = "投掷你的武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[91050] = {name = "敲击", description = "冲撞一个敌人的头部，造成150%的武器伤害，并使其躲闪或招架攻击的几率降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91053] = {name = "狂乱", description = "施法者的攻击速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91061] = {name = "Bloody Explosion - Hands", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91064] = {name = "切割", description = "对当前的敌方目标造成75%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91076] = {name = "复仇小精灵", description = "使你在15秒内每3秒造成1176点自然伤害，并在每次造成伤害后有100%的几率将此效果传递给附近的一个敌人。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[91077] = {name = "躁乱跳跃", description = "狂躁恶鬼扑向猎物，其攻击速度提高50%，持续5秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91088] = {name = "食肉", description = "吸收目标生命值，吸收量相当于目标最大生命值的20%。被吸收生命值的一部分会被转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91090] = {name = "爪击", description = "爪击敌人，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91099] = {name = "恶心的汁液", description = "食尸者向一个目标喷出胆汁，造成每1秒2000点自然伤害，并使目标的伤害和治疗能力降低25%。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[91121] = {name = "牧羊木匠爆炸", description = "这就是你攻击一只爆炸绵羊的结果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91134] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害，并使其移动速度减慢，持续3秒。", mechanic = "被诱捕", range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[91213] = {name = "粉碎", description = "对半径10码范围内的敌方目标造成19000至21000点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91220] = {name = "畏缩咆哮", description = "一声令人骨栗的宏亮咆哮，使附近所有的敌人在3秒内感到畏惧。目标受到的任何伤害都会移除此畏惧效果。", mechanic = "感觉", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[91233] = {name = "恶意反冲", description = nil, mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91263] = {name = "爆炸陷阱", description = "配置好全部秘法陷阱，让它们在0秒后爆炸。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[91277] = {name = "燃烧之魂", description = "这个灵魂在燃烧。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91289] = {name = "白骨之盾", description = "施法者被3根旋转的白骨包围。只要有至少1根白骨存在， 他 受到的所有伤害都会降低20%，所有攻击、法术和技能造成的伤害都会提高2%。每次施法者被击中都会消耗1根白骨。持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91291] = {name = "吸取生命", description = "在5秒内从一名敌人身上吸收30000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[91294] = {name = "剑刃旋风", description = "对附近的敌人发动剑刃旋风，持续8秒，造成普通伤害外加110点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "18​秒", dispel_type = nil},
[91297] = {name = "召唤雏龙", description = "召唤3条火鳞雏龙来援助你，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91303] = {name = "变节", description = "古加尔将奴役意志软弱者，让他们对他引导膜拜法术。这种膜拜效果会让古加尔每3秒获得一次狂热效果。膜拜法术可以被打断。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91304] = {name = "暗影之鞭", description = "以暗影能量抽击奇美隆，造成极度的痛苦，打断争执。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[91307] = {name = "嘲讽暗影", description = "每秒对所有敌人造成2000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[91309] = {name = "冲锋", description = "冲锋距离最远的敌人，造成普通伤害加上150点伤害，再使所有邻近敌人陷入恐惧。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91313] = {name = "烈焰冲击", description = "魔像向前方发出一波烈焰，在面前半径10码的锥形范围内造成火焰伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[91314] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[91324] = {name = "暗影之触", description = "伸出暗影之手，对目标造成每3秒6000点暗影伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[91335] = {name = "猛击", description = "猛击对手，造成武器伤害以及额外伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[91348] = {name = "嫩化", description = "嫩化敌方目标，每一层效果使其护甲值降低3%，并且每1秒造成150点物理伤害。最多可堆叠15层，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91408] = {name = "旋风斩", description = "对周围的敌人每秒造成18850至21150点伤害，但是移动速度降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[91415] = {name = "狂乱", description = "攻击速度提高60%。\n 伤害提高60%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91419] = {name = "白骨风暴", description = "每1秒掷出一根白骨，对随机一个敌方目标造成9000点物理伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[91463] = {name = "盾墙", description = "使施法者受到的物理和魔法伤害降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91522] = {name = "黑暗碰触", description = "对敌方目标造成相当于40%普通武器伤害的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91561] = {name = "疾病之云", description = "一片疫病之云包围疫病携带者，每3秒对半径5码内所有敌人造成1950至2050点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91563] = {name = "活动炸弹", description = "将一枚强力炸弹安放在敌人身上。6秒后，这枚炸弹将爆炸，对目标及其附近盟友造成20000点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[91571] = {name = "碎击型炮弹", description = "对爆炸位置附近小范围内的所有目标造成23797至33202点伤害。能以极快的速度发射。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "50​毫秒", dispel_type = nil},
[91574] = {name = "毁灭型炮弹", description = "对爆炸位置附近大范围内的所有目标造成200400至279600点火焰伤害。重新装填一枚毁灭者炮弹需要耗费一些时间。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[91594] = {name = "婚礼阶段光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91601] = {name = "Instant Boulder Poof Spawn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91611] = {name = "石像鬼打击", description = "对一名敌人造成7400至8600点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[91614] = {name = "扎卡汗的毒蛇", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91622] = {name = "奥术弹幕", description = "对敌方目标发射数枚飞弹，造成17100至18900点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[91623] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成13500至16500点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91624] = {name = "魔力强化", description = "使施法者造成的火焰、冰霜和奥术伤害提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[91625] = {name = "爆炸", description = "造成火焰伤害，并将附近的敌人击倒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91629] = {name = "骨盾", description = "吸收100000点伤害。如果骨盾吸收的伤害达到其上限时骨盾将会碎裂，并会对15码范围内的敌方目标造成30000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[91646] = {name = "种植向日葵", description = "制造一株向日葵，它会浓缩来自天空中的太阳能。太阳能可以被用来培育其它植株。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[91649] = {name = "种植喷酸草", description = "制造一株喷酸草，它会向逼近的僵尸喷吐酸液。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[91668] = {name = "不稳定的力量", description = "随机改变对施法者造成的物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[91677] = {name = "浓汁喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每2秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[91704] = {name = "种植岩石坚果", description = "制造一颗岩石坚果，它会吸收食尸鬼的攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "18​秒", dispel_type = nil},
[91710] = {name = "种植绞杀藤", description = "制造一株绞杀藤，它会绞缠并逐渐杀死1个正在攻击的食尸鬼。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[91723] = {name = "死神打击", description = "在死神原型机面前锥形范围内造成13875至16125点物理伤害。产生20点蒸汽动力。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[91726] = {name = "死神冲锋", description = "向一名敌人冲锋，造成27750至32250点物理伤害，并使其昏迷4秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[91727] = {name = "高压打击", description = "高压蒸汽被释放，形成一次强力攻击。造成18500至21500点物理伤害并将目标击退。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[91731] = {name = "黑曜石合金", description = "改进过的黑曜石合金使死神原型机对火焰伤害免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91737] = {name = "着火了！", description = "每3秒造成火焰伤害。此单位将于30秒后自毁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91801] = {name = "致死打击", description = "对目标造成120%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91815] = {name = "熔岩护盾", description = "熔融的钢铁保护施法者，阻挡部分魔法攻击，并对附近的所有敌人造成火焰伤害。施法者受到的魔法伤害减少50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91830] = {name = "注视", description = "使施法者注视当前目标，令施法者只攻击该目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91849] = {name = "死亡之握", description = "将附近所有敌人抓到维克多·奈法里奥斯勋爵的位置。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[91856] = {name = "镰刀打断", description = "投掷你的武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91857] = {name = "超载的能量发生器", description = "在随机的友方目标脚下召唤一个能量发生器，使5码内所有友方和敌方目标造成的伤害提高50%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[91871] = {name = "闪电充能", description = "受到伤害提高33%。\n 造成伤害提高10%。\n 急速提高10%。急速提高效果无法与同类效果叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91933] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹6秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91977] = {name = "婚礼轰炸", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[91978] = {name = "临阵畏缩", description = "让敌人产生紧张情绪，将他们冻结在原地！", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91979] = {name = "婚礼恐惧症", description = "黑暗婚礼的钟声预示着末日的到来。附近的敌人将因为恐惧而麻痹。", mechanic = "战栗", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[91980] = {name = "钟摆的炸药", description = nil, mechanic = nil, range = "11码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91981] = {name = "钟摆的炸药隐形移除", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91997] = {name = "暗影箭", description = "对敌人射出一道黑暗能量，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[91998] = {name = "投掷石块", description = "向一名敌人掷出一块岩石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[92001] = {name = "祈愿者护盾", description = "祈愿者护盾可以防护多种群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[92007] = {name = "涡流蒸汽", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[92008] = {name = "凝结蒸汽", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[92011] = {name = "冻结蒸汽", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[92013] = {name = "冷凝", description = "从涡流蒸汽中吸取能量。冷……凝……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92023] = {name = "暗影包围", description = "奈法利安握住抓获的目标，使其无法移动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92038] = {name = "蒸汽畸体", description = "蒸汽已经凝结起来，随时都有可能扩散开，对敌人造成严重伤害，并将敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92042] = {name = "凝结", description = "对附近的敌人造成冰霜伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[92048] = {name = "暗影灌注", description = "闪电导体被奈法里奥斯灌注了暗影，产生暗影灌注效果，使其对周围的盟友产生暗影伤害，伤害值取决于离开暗影灌注的距离。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[92049] = {name = "吼怒奖励", description = "战士的怒吼技能会产生20点怒气值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92067] = {name = "静电过载", description = "充能一名敌人，并使其附近的盟友通电，在10秒内每2秒造成9250至10750点自然伤害。强大的重力场可以使该能量逐渐消散而变得无害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92072] = {name = "穿刺拖曳", description = "向你的目标掷出三叉戟，把他们向你拖过来，造成24至29点物理伤害，并对目标造成嘲讽。", mechanic = "抓住", range = "10—40码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = nil},
[92075] = {name = "重力核心", description = "用强大的重力压垮敌人，每2秒造成10000点物理伤害。当目标受此影响的时候，重力场会持续干扰其附近盟友的移动和动作。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92100] = {name = "毒性调和物", description = "一种强力的化合药剂，使敌人无法移动或作出反应。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92118] = {name = "燃烧", description = "使地面四处起火。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92144] = {name = "灼热鞭打", description = "对一个敌方目标造成相当于75%普通近战伤害的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92156] = {name = "Cancel Phase - Zone-Specific 02", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92157] = {name = "种植南瓜炸弹", description = "制造一颗南瓜炸弹，它爆炸时会摧毁附近所有僵尸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[92177] = {name = "末日降临", description = "单位正在自我销毁。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[92212] = {name = "烈焰打击", description = "在一个目标敌人的附近制造火焰爆炸，造成195000至205000点火焰伤害并点燃附近地面。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[92249] = {name = "生命的召唤", description = "从高地四处召唤生命的神圣能量。死亡之翼一定会注意到如此明显的破坏行为……以及谁才是始作俑者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[92265] = {name = "水晶风暴", description = "每0.5秒对所有敌人造成9425至10575点自然伤害。持续6秒。该法术需要视野。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[92307] = {name = "冰霜道标", description = "标记目标，让冰霜宝珠追踪他。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92426] = {name = "麻痹", description = "使所有敌人昏迷8秒。如果该效果完整持续到结束，将造成47500至52500点奥术伤害。如果目标受到任何伤害，则效果将被移除。", mechanic = nil, range = "50000码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = "魔法"},
[92440] = {name = "种植冻结草", description = "制造一株冻结草，它能够向逼近的食尸鬼射击寒冰能量，降低其移动和攻击速度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[92548] = {name = "冻结", description = "对身边的所有敌人造成大规模冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[92552] = {name = "爆炸", description = "对附近敌人造成175至225点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92573] = {name = "召唤自然之蛰", description = "召唤3个自然之蛰来协助施法者作战，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[92596] = {name = "重获法力", description = "重新获得法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92603] = {name = "噩梦终结", description = "一个巨大的动荡致使遭受噩梦折磨的对象失去意识。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92604] = {name = "肾上腺素", description = "你的心脏在胸腔中猛烈跳动。移动速度提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92608] = {name = "窒息", description = "窒息。每秒失去3%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92614] = {name = "偏斜", description = "激活之后，使你的招架几率提高100%，敌方远程攻击对你的命中几率降低100%，并且你偏转法术的几率提高100%。持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92619] = {name = "背砍", description = "在阴影中穿行，攻击敌人的后背，在10秒内造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92622] = {name = "死亡利刃", description = "梵妮莎在目标之间不停跳跃，造成严重的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92677] = {name = "可恶的喧闹", description = "喧闹恶鬼的噪音实在是太烦人了！将你的音量提高10。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[92681] = {name = "相位变换", description = "变换喧闹恶鬼的相位，使其免疫法术。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92685] = {name = "纠缠！", description = "你被喧闹恶鬼纠缠住了！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92687] = {name = "火炮", description = "向20码内距你最近的坦克或飞艇发射一枚炮弹。造成18至22点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[92696] = {name = "布雷", description = "放置一枚空雷。3秒后准备就绪，触发时可以对周围半径2码范围内的所有迷你飞艇造成35至45点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[92713] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[92716] = {name = "暗影灌注", description = "给予暗影技能。\n 免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92717] = {name = "硝石加速", description = "移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[92733] = {name = "发射爆破物", description = "在卡拉兹工坊附近发射一些随机爆破物。范围为150码。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92754] = {name = "黑暗吞噬", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[92789] = {name = "水晶阵列爆破", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92796] = {name = "利爪狂舞", description = "使你的攻击速度提高40%。此外，可以攻击到附近一个额外的对手。持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[92831] = {name = "投掷黑瓶", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92857] = {name = "秘密行动", description = "让施法者进入潜行模式，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[92888] = {name = "海妖之歌", description = "使附近所有敌人狂舞起来！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[92895] = {name = "罗曼死", description = "用罗曼死抓住敌人。每3秒造成一次冰霜伤害。持续15秒。", mechanic = nil, range = "55码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[92915] = {name = "火焰冲击", description = "攻击一条暮光暗影幼龙，对其造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[92916] = {name = "生命缚誓者的礼物", description = "为你自己和目标朱红先锋同时回复生命值，持续6秒。法力值也会得到回复。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[92917] = {name = "软泥灌注", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92918] = {name = "终结强击", description = "冲向一只虚弱的暮光暗影幼龙，撕破它的喉咙，将它杀死。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92930] = {name = "黑暗污泥", description = "对周围3码内的所有敌人每0.5秒造成15000点暗影伤害。持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92945] = {name = "细剑疾刺", description = "对一名敌人造成100%的武器伤害。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93017] = {name = "暮光裂隙", description = "引导一个暮光裂隙，对其它领域的敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93059] = {name = "风暴护盾", description = "风暴护盾\n吸收450000点伤害。\n每秒对附近所有敌人造成28500至31500点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93091] = {name = "治疗祷言", description = "汲取神圣魔法治疗附近的小队成员。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[93094] = {name = "恢复", description = "每3秒为一个盟友恢复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[93245] = {name = "火焰强化", description = "火元素的力量随着其生命值的降低而变得虚弱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93276] = {name = "火焰护罩", description = "免疫伤害！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93277] = {name = "咆哮强风", description = "使强风包围敌人，每2秒对其造成6000点伤害，持续30秒。叠加后可提高效果，但是大地之力可能会抑制这种效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93278] = {name = "闪电震击", description = "造成28350至31650点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93301] = {name = "暗影能量", description = "暗影领主的力量随着其生命值的降低而变得虚弱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93306] = {name = "蒸发", description = "对一个敌人造成37000至43000点自然伤害，使其护甲失去作用，无法保护穿戴者，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93311] = {name = "暗影外壳", description = "免疫伤害！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93325] = {name = "震荡波", description = "施法者向前方发出一道冲击波，对面前锥形区域15码内的所有敌方目标造成58500至71500点伤害，并使其昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[93327] = {name = "土埋", description = "用泥土包围敌人，每2秒造成6000点伤害，持续30秒。效果叠加后可增加痛苦，但是暴露在强风效果之下可能会起相反的作用。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93331] = {name = "冰霜旋风", description = "像旋风一样对周围敌人释放寒冰箭，造成11875至13125点冰霜伤害并使其移动速度降低30%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[93335] = {name = "寒冰包裹", description = "极度寒冷的空气包围施法者，使其受到的所有伤害降低50%，并免疫施法打断效果。从周围吸取热量，只有大量烈焰才可能打破防护。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93336] = {name = "燃烧结界", description = "极度炎热的气体围绕施法者，对所有攻击者造成伤害。需要对大量烈焰采取有效防护才能安全地攻破壁垒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93362] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并且每5秒造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93373] = {name = "乱刃风暴", description = "像旋风一样飞快地舞动剑刃，每0.5秒对攻击着面前锥形区域内的敌人造成70%的武器伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "13​秒", dispel_type = nil},
[93377] = {name = "暮光喷发", description = "召唤暮光喷发对施法者前方附近的敌人造成伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[93381] = {name = "冰冷之触", description = "冷冻攻击者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93402] = {name = "阳炎术", description = "灼烧敌人，对其造成 1 点自然伤害，并在14秒内造成额外的 1839 点自然伤害。你的愤怒和星涌术对目标产生爆击时，你的阳炎术持续时间将延长2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[93423] = {name = "窒息", description = "灰葬男爵开始用暗影使附近所有敌人感到窒息，每1秒造成一次暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[93449] = {name = "轰炸", description = "对所选区域内的所有敌人进行轰炸，造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93456] = {name = "烟雾弹", description = "向地面投掷一枚烟雾弹，造成伤害并使站在其中的玩家命中几率降低。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[93468] = {name = "怜悯治疗", description = "灰葬男爵对你产生了怜悯，不过只有这样他才能继续施加痛苦！为附近的敌人恢复0%的生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93473] = {name = "沙漠风暴", description = "沙尘风暴围绕着你！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93479] = {name = "机枪扫射", description = "对一个敌方单位发动重型攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93490] = {name = "水藻", description = "在目标区域制造一片水藻，对敌人造成自然伤害并使其减速。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93492] = {name = "顶撞", description = "顶撞敌人，造成物理伤害并击退施法者面前锥形区域内的敌人。", mechanic = nil, range = "30—50码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[93494] = {name = "扫尾", description = "魔布斯强力甩动尾巴，对其后面的敌人造成物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[93497] = {name = "泡沫冲击", description = "使用泡沫冲击一个敌人，造成冰霜伤害。", mechanic = nil, range = "8—25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93500] = {name = "泡沫水柱", description = "在施法者面前锥形区域射出水泡，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93505] = {name = "制造冰霜混合剂", description = "召唤一个冰霜混合剂，对敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[93506] = {name = "反魔法脉冲", description = "驱散附近敌人的魔法，移除1个有益法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93507] = {name = "熔岩镣铐", description = "使附近敌人的移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[93508] = {name = "剧烈爆发", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[93512] = {name = "迸涌", description = "对附近所有敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93514] = {name = "熔化护甲", description = "熔化目标护甲，使其护甲值降低10%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93520] = {name = "弹幕", description = "向施法者面前锥形区域持续发射弹幕。使该区域内的敌人每秒受到30000点暗影伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93527] = {name = "寒冰碎片", description = "寒冰碎片向各个方向飞去，造成冰霜伤害并成为冰块，造成额外的冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[93544] = {name = "暮光之息", description = "对施法者面前锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93545] = {name = "虚空冲击", description = "5秒后对暮光裂隙内的敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93546] = {name = "暮光裂隙", description = "5秒后对暮光裂隙内的敌人造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93553] = {name = "暮光区域", description = "制造一片暮光能量场。使该区域内的所有单位受到的魔法伤害降低75%。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93556] = {name = "魔法释放", description = "释放暮光的力量，对附近的敌人造成大量魔法伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[93561] = {name = "岩石地幔", description = "使施法者被一层岩石地幔包围，吸收所受伤害。地幔包围时，提高造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[93562] = {name = "制造神秘毒剂", description = "召唤一个太阳宝珠。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[93568] = {name = "喷吐", description = "多尔穆斯最爱的骆驼喷吐目标，使区域内的敌人受到自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93578] = {name = "时间之沙", description = "看看时间之沙！使附近60码内所有敌人的急速降低，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "魔法"},
[93581] = {name = "饱受折磨", description = "灰葬男爵使目标饱受痛苦，每1秒对其造成一次更高的暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = "魔法"},
[93585] = {name = "折磨浆液", description = "每2秒对目标造成6077至6922点自然伤害，使其承受巨大痛苦并逃跑。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[93587] = {name = "血祭", description = "使目标大量出血，每1秒造成2337至2662点伤害。", mechanic = "流血", range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93589] = {name = "疾病气息", description = "使施法者发出有毒的气息，造成2850至3150点自然伤害，随后每2秒再造成950至1050点自然伤害，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[93590] = {name = "烈焰吐息", description = "对施法者面前锥形区域造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93592] = {name = "犰狳怒火", description = "对附近所有敌人释放地狱烈焰。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[93598] = {name = "尖刺冲锋", description = "冲锋一个敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93610] = {name = "大型冲击波", description = "猛踩地面，释放大型冲击波，对施法者面前锥形区域内的敌人造成物理伤害，并将其击倒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[93611] = {name = "黑色气息", description = "制造一摊黑暗软泥，对该区域内的所有敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93621] = {name = "黑暗耳语", description = "黑暗耳语侵入目标的心灵，迫使其执行厄运尤拉克的命令。生命值低于90%时被移除。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93629] = {name = "诅咒之弹", description = "使用诅咒之弹射击一个随机敌方目标，造成47500至52500点暗影伤害。此外，提高该目标在15秒内受到的暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[93653] = {name = "婚礼赞美诗", description = "演奏婚礼赞美诗，回复身旁盟友的法力值和生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93655] = {name = "蒸汽冲击", description = "对一个敌人造成21至28点火焰伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[93661] = {name = "奥术弹幕", description = "对一个敌方目标发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93675] = {name = "重伤", description = "每秒对一个敌人造成1500点伤害，并使其受伤，受到的任何治疗效果降低10%，持续8秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93685] = {name = "灾难打击", description = "打击一个敌人，造成100%的武器伤害，并产生一层邪恶能量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93686] = {name = "邪恶能量", description = "邪恶能量使造成的伤害提高10%，消耗后可使用一些强大的技能。效果最多叠加3次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93689] = {name = "催化毒液", description = "每2秒造成13875至16125点伤害，但是使爆击几率提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93697] = {name = "制造有毒的混合剂", description = "向目标及周围的敌人投掷有毒的混合剂，造成25000点初始伤害，毒剂渗透皮肤后，每5700至6300秒造成5700至6300点伤害。移动速度降低40%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[93707] = {name = "召唤嗜血食尸鬼", description = "每0.5秒在附近召唤一个嗜血食尸鬼，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[93708] = {name = "触须横扫", description = "横扫地面，击退附近所有的敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93711] = {name = "奥术箭", description = "向一个敌人投掷带有魔法的巨石，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[93717] = {name = "黑影光环", description = "使一片区域变得无比绝望，对敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[93720] = {name = "毁灭痛苦", description = "灰葬男爵喜欢对他的目标施放毁灭痛苦，造成10000点暗影伤害，并使受到的暗影伤害提高20%，持续2分钟。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[93723] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[93738] = {name = "重踏", description = "粗暴地震击地面，对15码内的敌人造成物理伤害，并将其击倒。", mechanic = "昏迷中", range = "20码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[93756] = {name = "掠天之爪", description = "向一个敌人投掷巨斧，造成大量伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93757] = {name = "黑暗天使长形态", description = "灰葬男爵释放出全部的力量，进入黑暗天使长的形态。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[93768] = {name = "震地", description = "一次大规模地震，造成物理伤害并使附近敌人减速。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93777] = {name = "焰之祈祷", description = "驾驭元素之火的力量，使造成的伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93780] = {name = "霜之祈祷", description = "驾驭锐利之冰的力量，使爆击几率提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93782] = {name = "霜之祈祷", description = "驾驭锐利之冰的力量，使爆击几率提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93786] = {name = "风之祈祷", description = "驾驭迅猛之风的力量，使近战、远程和法术施放速度提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93787] = {name = "风之祈祷", description = "驾驭迅猛之风的力量，使近战、远程和法术施放速度提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93789] = {name = "土之祈祷", description = "驾驭坚实之土的力量，使受到的伤害降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93790] = {name = "土之祈祷", description = "驾驭坚实之土的力量，使受到的伤害降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93812] = {name = "灾星", description = "灰葬男爵释放出真正的力量，进入黑暗天使长的形态，对附近所有敌人施放灾星，每1秒造成4875至5125点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93822] = {name = "肾上腺素", description = "你的心快要跳了出来。移动速度提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93826] = {name = "顺劈斩", description = "对一个敌人及其最近的盟友造成110%的普通近战伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93829] = {name = "旋风斩", description = "发动钢铁旋风攻击附近的敌人，持续4秒。造成普通伤害及部分加成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93844] = {name = "邪恶增强", description = "获得一层邪恶能量并恢复4%的最大生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[93852] = {name = "邪恶之令", description = "消耗邪恶能量，对一个敌人施加强大的疫病，每3秒造成相当于其最大生命值5%的伤害。效果持续到施法者或该目标被消灭为止。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93857] = {name = "召唤狼人灵魂", description = "席瓦莱恩男爵召唤狼人灵魂来协助他！", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93861] = {name = "爪击", description = "恶意地撕扯一个敌人，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93863] = {name = "灵魂吸取", description = "使一个敌人无法移动并在4秒内吸取其60000点生命，并为施法者恢复生命值，相当于所吸取生命值的两倍。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[93914] = {name = "鬼灵冲锋", description = "跳向一个敌方目标，将其击倒并用锋利的爪子抓击敌人。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93930] = {name = "鬼灵抓咬", description = "将一名敌人钉在地上，使其昏迷，撕裂其身体，每0.5秒造成38至42点伤害，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93931] = {name = "嚎叫之怒", description = "使造成的物理伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93952] = {name = "刺眼暗影", description = "每1秒造成6337至6662点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[93956] = {name = "诅咒迷雾", description = "诅咒迷雾对一个敌人造成24375至25625点暗影伤害，并使其受到的治疗效果降低75%，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[94005] = {name = "Dragon Transform", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94294] = {name = "暗影传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94296] = {name = "Frost Port", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94298] = {name = "Air Port", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94299] = {name = "Fire Port", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94300] = {name = "Earth Port", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94336] = {name = "暗影箭雨", description = "发射黑暗魔法箭，对附近的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[94340] = {name = "熔岩之池", description = "对熔岩之池内的敌人每1秒造成一次火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94600] = {name = "Titan to Coffer Beam", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[94657] = {name = "Red Glow Silent", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94663] = {name = "魅惑凝视", description = "引导灼热的毁灭光柱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[94730] = {name = "烈焰软泥", description = "对烈焰软泥内的所有敌人造成伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94946] = {name = "沙漠的狂怒", description = "四面八方飞出沙尘巨石，击中后造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[94968] = {name = "震荡波", description = "对施法者面前锥形区域造成95000至105000点物理伤害，最多可攻击到50码内所有的敌人。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = "2​秒", dispel_type = nil},
[95002] = {name = "喷射", description = "向施法者面前的所有敌人喷吐腐蚀酸液。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[95038] = {name = "风剪", description = "对一个敌人造成55至64点自然伤害，并打断施法，持续3秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95169] = {name = "吞噬", description = "你正被吞噬！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95248] = {name = "天堂炽焰", description = "对附近的敌人造成持续性的火焰伤害。\n 单位的生命值将持续减少。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95332] = {name = "灵魂免疫", description = "附近的灵魂向导使你免疫敌人的攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95440] = {name = "Shadow Bolt", description = "向一个敌人投掷黑暗的魔法箭，造成45000至55000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95542] = {name = "范克里夫的复仇", description = "使施法者的攻击速度提高4%，造成的物理伤害提高4%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95663] = {name = "不稳定的溶液", description = "不稳定的溶液\n获得新的技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95678] = {name = "无边之夜", description = "你的爆击提高 58 点，持续10秒。该效果最多可叠加3次。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[95723] = {name = "风暴之怒", description = "使目标受到的魔法伤害提高2000%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[95724] = {name = "大地之怒", description = "使目标受到的魔法伤害提高2000%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[95729] = {name = "大地之刺", description = "在目标区域召唤一根大地之刺，造成10200至13800点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[95809] = {name = "疲惫", description = "无法从原始暴怒与其它任何同类效果中获益。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95826] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95855] = {name = "召唤烈焰", description = "在附近的地面召唤第四道烈焰。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[95966] = {name = "刚刚被激怒", description = "这个怪物刚刚被激怒过了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95970] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[96013] = {name = "Clean Up Burrow", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96017] = {name = "回家", description = "返回暴风城。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[96026] = {name = "投掷臭气弹", description = "向敌人的头部投掷臭气弹！噗！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[96041] = {name = "被臭气弹炸到了", description = "目标将感到恶心。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96098] = {name = "刀扇", description = "造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96127] = {name = "岩石气息", description = "对施法者面前锥形区域内的敌人造成自然伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[96134] = {name = "岩石气息", description = "对施法者面前锥形区域内的敌人造成自然伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[96161] = {name = "格雷迈恩的决心", description = "精通提高 869 点，耐力提高 43 点，持续1小时。战斗和守护药剂。这种效果在死亡后仍可继续存在。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96168] = {name = "格雷迈恩的决心", description = "使耐力提高 1847 点，持续1小时。战斗和守护药剂。这种效果在死亡后仍可继续存在。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96259] = {name = "急速射击", description = "使施法者集中精力，向附近的敌人急速射击，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[96272] = {name = "分离之痛", description = "指挥官斯普林瓦尔深深地怀念过去的事业，一旦离开那个环境，就变得极为焦虑不安。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96283] = {name = "粉尘爆炸", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96306] = {name = "扑杀", description = "这个怪物盲目地追逐目标，并免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96316] = {name = "赞吉尔的复活药剂", description = "复活附近的一个赞吉利狂暴者来攻击你的敌人。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[96332] = {name = "低温", description = "使目标的移动速度降低50%。\n 无法再次被冻结。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96338] = {name = "赞吉尔的腐烂气息", description = "用毒气充盈整个区域。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96340] = {name = "雷霆一击", description = "使附近的所有敌人受到31500至38500点自然伤害并使其攻击速度降低20%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96341] = {name = "击退", description = "对一个敌人造成普通伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96346] = {name = "巫毒箭", description = "对一个敌人造成33250至36750点暗影伤害，伙计！", mechanic = nil, range = "40码 ", cast_time = "2.8​秒", cooldown = nil, dispel_type = nil},
[96348] = {name = "可怕的药水", description = "对一个随机敌人造成30000点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96413] = {name = "喷焰术", description = "在目标区域制造一个烈焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[96415] = {name = "毒液喷吐", description = "向一个敌人喷毒，造成自然伤害，并在接下来的10秒内每2秒造成一次额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[96416] = {name = "暗影箭", description = "向一个敌人射出一支暗影箭，造成18850至21150点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96423] = {name = "痛苦鞭笞", description = "鞭笞一个敌人，造成暗影伤害，并在接下来的10秒内每2秒造成18500至21500点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[96426] = {name = "愤怒", description = "对敌人发射闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96427] = {name = "愤怒", description = "对敌人发射闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96435] = {name = "血泪", description = "从施法者眼中流出的鲜血对12码内的所有单位造成11050至14950点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[96437] = {name = "跳跃劈砍", description = "跳向目标，对一个敌人及最近的两个盟友造成100%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "200​毫秒", cooldown = nil, dispel_type = nil},
[96447] = {name = "龙息术", description = "使施法者面前锥形区域内的所有目标受到火焰伤害，并陷入迷惑状态，持续3秒", mechanic = "混乱", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[96449] = {name = "霜灼药方", description = "造成27750至32250点冰霜伤害并使目标昏迷8秒。\n 冻结时目标受到25%的额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[96456] = {name = "毒锅", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96466] = {name = "赫希斯之耳语", description = "对敌人造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96475] = {name = "剧毒联结", description = "用剧毒触须联结两个目标。对附近的盟友造成自然伤害。增加联结目标之间的距离会使触须断开，造成毒爆。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96484] = {name = "复活", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[96486] = {name = "吸取红色大锅", description = "吸取红色大锅，使施法者获得火焰的力量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96487] = {name = "吸取绿色大锅", description = "吸取绿色大锅，使施法者获得剧毒的力量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96488] = {name = "吸取蓝色大锅", description = "吸取蓝色大锅，使施法者获得冰霜的力量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96493] = {name = "灵魂的复仇", description = "被禁锢的灵魂寻求复仇，使你的总生命值、造成的伤害和治疗量提高25%，且使受到的伤害降低10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96498] = {name = "玛洛恩的气息", description = "从森林中收集一块玛洛恩的灵魂碎片。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96509] = {name = "赫希斯之气息", description = "对施法者面前锥形区域内的敌人每0.5秒造成一次自然伤害，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[96512] = {name = "蛇神的祝福", description = "受到赫希斯的祝福。造成的物理伤害提高100%。可使用额外的技能，但是无法躲闪或招架。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[96514] = {name = "愤怒的小橡果", description = "一次邪恶的橡果投掷，对目标造成1点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96515] = {name = "痛苦泪池", description = "制造一片痛苦泪池，造成自然伤害并随时间而变大。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96516] = {name = "暗影箭", description = "向一个敌人射出一支暗影箭，造成11050至14950点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[96531] = {name = "远古之怒", description = "你的闯入让高阶祭司基尔娜拉狂怒无比。造成的伤害和急速间歇性提高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96560] = {name = "赫希斯之咒语", description = "引导蛇神的咒语，对周围的敌人造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96563] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96592] = {name = "毁灭", description = "造成物理伤害并使目标因流血而每2秒受到9250至10750点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96594] = {name = "伪装", description = "隐形。", mechanic = nil, range = "0码 ", cast_time = "950​毫秒", cooldown = nil, dispel_type = nil},
[96618] = {name = "天神下凡", description = "使造成的伤害提高500%，但是移动速度降低50%，持续18秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96619] = {name = "裂痕", description = "使施法者前方的地面开裂，在2秒后突出一根地刺。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96633] = {name = "纠缠根须", description = "用须根缠住敌人，每1秒造成一次自然伤害并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[96639] = {name = "消失", description = "从视线中消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96640] = {name = "伏击", description = "伏击目标，使其生命值降低90%，并昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96644] = {name = "千刃", description = "用飞旋的钢刃攻击附近的敌人，每秒造成19500至20500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96648] = {name = "致命药膏", description = "使施法者的武器涂上致命药膏，持续1小时。每次击中敌人后都会使其每3受到1250点自然伤害。该效果每5秒只能出现一次。在单一目标身上最多可以叠加5次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[96650] = {name = "大地震击", description = "震击敌人，造成自然伤害并打断其正在施放的法术，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96651] = {name = "愤怒", description = "向一个敌人射出一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96658] = {name = "唤醒梦魇", description = "唤醒附近玩家内心中隐藏的梦魇。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96684] = {name = "斩首", description = "血领主曼多基尔向他的目标冲锋并使用斩首技能，造成14625000至15375000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96687] = {name = "火焰投石", description = "投掷巨石。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[96690] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[96693] = {name = "火球链", description = "向敌人射出一枚火球，造成1110至1290点火焰伤害，然后跳转攻击附近额外的目标。最多影响5个目标。持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[96697] = {name = "闪电充能", description = "为施法者注入闪电的能量。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[96698] = {name = "闪电魔棒", description = "召唤闪电箭攻击15码内的所有敌人。对附近所有敌人造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[96710] = {name = "闪电之云", description = "制造一片持续15秒的闪电之云，对所选区域内的所有敌人造成32375至37625点自然伤害，以及每3秒35000至45000点额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96712] = {name = "叉状闪电", description = "对施法者面前锥形区域内的敌人造成30062至34937点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96724] = {name = "复活奥根", description = "命令奥根重新站起来投入战斗！", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[96740] = {name = "毁灭猛击", description = "血领主曼多基尔跃入空中，准备发起毁灭猛击，对其前方的敌人造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96753] = {name = "赫希斯之气息", description = "对施法者面前锥形区域内的敌人每0.5秒造成一次自然伤害，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[96754] = {name = "痛苦泪池", description = "制造一片痛苦泪池，造成自然伤害并随时间而变大。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96757] = {name = "梦魇乍醒", description = "邪恶的凝视，使目标昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96758] = {name = "吞噬灵魂", description = "吞噬目标的灵魂，将其立即杀死。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96764] = {name = "吸血术", description = "周期性地从附近敌人身上吸取生命。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96767] = {name = "暗影弹", description = "对一个敌人及其附近的任何盟友造成武器伤害以及额外的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[96776] = {name = "血祭", description = "对目标造成血祭效果，每2秒吸取其50%的当前生命值。血领主曼多基尔受到治疗，数值相当于所造成伤害的一定比例。至少吸取7500点生命值。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96789] = {name = "阳炎术", description = "灼烧敌人，对其造成自然伤害并在12秒内造成持续性伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[96790] = {name = "祈求祝福", description = "祈求贝瑟克的祝福，使附近所有盟友造成的伤害提高100%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96794] = {name = "时间扭曲", description = "使所有小队成员的近战、远程和施法速度提高35%。持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[96800] = {name = "狂乱", description = "血领主曼多基尔进入狂乱状态，攻击速度提高100%，并使斩首的冷却时间缩短。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96802] = {name = "贝瑟克的祝福", description = "祈求贝瑟克的祝福，使附近所有盟友造成的伤害提高100%。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[96804] = {name = "冒泡的合剂", description = "造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96808] = {name = "克希雷姆的火焰符文", description = "在地上放置一个火焰符文，造成火焰伤害并将敌人击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96814] = {name = "克希雷姆的冰霜符文", description = "在地上放置一个冰霜符文，造成冰霜伤害并使敌人减速。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96816] = {name = "克希雷姆的暗影符文", description = "在地上放置一个暗影符文，对敌人造成暗影伤害并使其感到迷惑。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96822] = {name = "蒂基之炬", description = "对目标及附近盟友每1秒造成一次暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96826] = {name = "翻滚巨石", description = "狂暴的巨魔正将巨石从山上滚下！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96842] = {name = "血毒触须", description = "沐浴在赫希斯的剧毒中，召唤出剧毒的触须，对附近的敌人造成自然伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[96847] = {name = "Blue Doll State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96848] = {name = "暗影烈焰", description = "施法者面前一个锥形区域内的目标受到23875至26125点暗影伤害，并在接下来的6秒内受到额外的41625至48375点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[96859] = {name = "蒂基灼烧", description = "向一个敌方目标发射奥术能量球，造成5400至6600点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96871] = {name = "骨雨", description = "向附近的敌人投掷骨头，造成16965至19035点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96884] = {name = "集火", description = "欧库塔尔用所有眼睛盯住目标，造成集火！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96894] = {name = "美味的鱼", description = "恢复13至16点生命值。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[96897] = {name = "美味的肉", description = "恢复13至16点生命值。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[96909] = {name = "痛楚哀嚎", description = "一声痛楚的哀嚎，对敌人造成18500至21500点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96913] = {name = "灼热暗影", description = "灼热暗影造成102375至107625点暗影伤害并使受到的暗影伤害提高100%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[96914] = {name = "赞吉利之火", description = "对一条直线内的敌人造成40000点奥术伤害并在5秒内每1秒造成20000点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[96917] = {name = "熔岩之怒", description = "涅墨西斯如同火山一样爆炸了，释放出一百个太阳的光与热，对40码范围内的全部敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[96918] = {name = "毒液箭", description = "向敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[96919] = {name = "图加的壳", description = "使你蜷缩到一个无法穿透的壳中，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96920] = {name = "欧库塔尔之眼", description = "欧库塔尔召唤自己的眼球来制造毁灭！眼球附着在玩家身上，每1秒造成8775至9225点暗影伤害，10秒之后眼球将会爆炸，造成欧库塔尔的毁灭。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[96960] = {name = "玛洛恩鹿角", description = "向盖伦格斯冲锋，使其受到的伤害提高900%，体形缩小30%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97016] = {name = "终极巫毒", description = "引导灵魂之力，使附近的盟友免疫所有伤害和效果。不会影响施法者。", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97017] = {name = "毒液箭", description = "向敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[97018] = {name = "毒液箭雨", description = "向敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97019] = {name = "蛇神的祝福", description = "获得赫希斯的祝福，解锁额外的致毒技能。", mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[97022] = {name = "哈卡之链", description = "灵魂狱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97028] = {name = "欧库塔尔的凝视", description = "凝视之眼每1秒造成8775至9225点暗影伤害，持续10秒。如果凝视之眼没有被摧毁，它将在10秒之后爆炸！", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97079] = {name = "渗毒", description = "施法者跃向距离6码以内的一名随机敌人，对其进行烧灼，每2秒造成6937至8062点自然伤害，持续10秒。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97088] = {name = "狂乱", description = "攻击速度提高20%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97102] = {name = "露比的款待", description = "多好的女孩啊，露比！", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97152] = {name = "召唤灵魂", description = "召唤一个扭曲之魂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97153] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内造成20点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[97154] = {name = "震荡射击", description = "眩晕一个敌人，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[97155] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97156] = {name = "多重射击", description = "向一个敌人及其附近盟友连续射击，最多攻击3个目标，造成普通伤害及75点额外伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97158] = {name = "暗影尖刺", description = "对一小片区域内的敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[97164] = {name = "冲锋", description = "冲锋一个敌人，造成普通伤害并使对手昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97170] = {name = "死魔区", description = "制造一片抑制魔法的区域。在该区域内的单位受到的法术伤害降低90%，但是施法速度降低90%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97172] = {name = "哈卡之影", description = "金度为其武器充能，攻击后会释放暗影能量链，击中额外的目标并造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[97198] = {name = "抱摔", description = "跳向一个随机的目标方位，对该位置5码周围的所有敌人造成37700至42300点伤害，并将其击退。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[97202] = {name = "烈焰织网", description = "目标被裹进了炽热的蛛网！", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[97225] = {name = "熔岩涌动", description = "火山喷发出熔岩，缓慢地灌满附近区域。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97226] = {name = "冰霜吐息", description = "对施法者面前锥形区域内的敌人造成冰霜伤害，偷取其法力并降低其移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[97235] = {name = "愤怒", description = "范达尔的愤怒强化了他的火焰，每一层这种效果使他的烈焰飞扑和烈焰镰刀的伤害提高8%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97238] = {name = "肾上腺素", description = "每层可以使施法者的能量回复速度提高20%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97239] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97243] = {name = "熔岩奔踏", description = "对5码内的所有敌人造成24505至27495点自然伤害。该技能只影响地面单位。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[97247] = {name = "火焰投石", description = "投掷巨石。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[97248] = {name = "吞噬灵魂", description = "在10秒内从一个敌人身上吸取生命，将其转化给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97250] = {name = "灵魂护盾", description = "使施法者牺牲10%的生命值，以制造一面护盾，吸收80000的伤害，该护盾激活时还可防止施法被打断。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[97282] = {name = "震荡践踏", description = "对附近的敌人造成42087至48912点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[97306] = {name = "熔岩喷吐", description = "向目标喷吐熔岩，造成6592至8407点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[97320] = {name = "破碎裂隙", description = "制造一片魔法区域，使该区域内的单位受到的伤害提高100%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97321] = {name = "吸取灵魂精华", description = "吸取一个强大灵魂的精华，使施法者获得无与伦比的力量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97337] = {name = "毒锅中和剂", description = "中和赞扎的毒性折磨药锅效果。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[97357] = {name = "裂伤", description = "跃向一个敌方单位，造成75%的普通伤害并使其每2秒因流血而受到9250至10750点伤害。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97369] = {name = "蜘蛛攻击", description = "啊！到处都是蜘蛛！烬网幼蛛持续造成伤害并会降低目标的移动速度。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97386] = {name = "研磨草药", description = "研磨草药，使附近的盟友每2秒受到一次治疗，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97397] = {name = "缩小", description = "使附近敌人的力量降低2000点，耐力降低1000点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[97398] = {name = "释放蟾蜍", description = "召唤一群蟾蜍。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97417] = {name = "脆骨壁垒", description = "用奥术能量制造一个壁垒，保护施法者免受攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97425] = {name = "回春术", description = "对一个盟友每3秒进行一次治疗，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[97426] = {name = "愈合", description = "为一名盟友恢复一定的生命值，并在21秒内每3秒对其进行一次额外的治疗。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[97502] = {name = "复苏之泉", description = "每2秒恢复5%的生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97515] = {name = "沸腾毒箭", description = "向敌人射出毒箭，造成火焰和自然伤害，并在接下来的10秒内每5秒造成一次额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[97549] = {name = "熔岩喷洒", description = "制造越烧越烈的火焰，对前方弧形区域内的敌人造成48262至50737点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[97565] = {name = "陷阱锁链", description = "放置一个坚不可摧的陷阱锁链，会捕获第一个靠近的烈焰德鲁伊。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97586] = {name = "守望者之链", description = "锁住一名烈焰德鲁伊。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97597] = {name = "灵魂战士的凝视", description = "你即将遭到抱摔！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97616] = {name = "击飞", description = "对附近的敌人造成普通伤害外加30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97667] = {name = "刀扇", description = "立即飞速旋转，向周围半径15码范围内的全部目标掷出无数利刃。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97668] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97676] = {name = "暗影突击", description = "射出一把淬毒匕首，造成大量初始伤害，然后再造成持续伤害。中毒的生物移动速率在短时间内降低。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97678] = {name = "火焰猎豹形态", description = "变成火焰猎豹。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3.333​分钟", dispel_type = nil},
[97679] = {name = "火焰毒蝎形态", description = "变成火焰毒蝎。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3.333​分钟", dispel_type = nil},
[97689] = {name = "喝下治疗药水", description = "使用一瓶神圣药剂，治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97723] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97735] = {name = "不稳内核", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97884] = {name = "灼热之爪", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97903] = {name = "拉格纳罗斯之怒", description = "引导拉格纳罗斯真正的力量。使施法者受到的物理和魔法伤害降低0%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[97933] = {name = "破胆怒吼", description = "战士发出咆哮，使一个敌人因恐惧而无法移动，持续8秒。", mechanic = "感觉", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97951] = {name = "顺劈斩", description = "对一个敌人及其最近的盟友造成物理伤害，最多影响1个目标并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97959] = {name = "纠缠之网", description = "对一名敌人射出一根粘液蛛丝，将目标向你所在的位置拉过来。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[97969] = {name = "赞达拉的荣耀", description = "召唤赞达拉远古之神的帮助。解锁额外的技能。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[97972] = {name = "赞达拉的荣耀", description = "召唤赞达拉远古之神的帮助。解锁额外的技能。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[97973] = {name = "圣洁庇护", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[97977] = {name = "赞达拉的祝福", description = "受到远古赞达拉的祝福。施放赞达拉的荣耀时不会受到任何攻击和法术影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97978] = {name = "远古守卫", description = "使目标获得远古赞达拉守卫的力量。任何会杀死目标的攻击反而会使其获得50%的最大生命值。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97987] = {name = "板块重构", description = "近战攻击有一定几率触发一场小型地震。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[98006] = {name = "火焰印记", description = "在目标身上放置一个印记，每3秒造成5000点火焰伤害，持续30秒。碎裂后会对目标造成持续性的额外火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[98015] = {name = "冰霜印记", description = "在目标身上放置一个印记，每3秒造成5000点冰霜伤害，持续30秒。碎裂后会使目标的移动、攻击和施法速度降低。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[98018] = {name = "死亡印记", description = "在目标身上放置一个印记，每3秒造成5000点暗影伤害，持续30秒。引爆后会提高目标受到的伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[98024] = {name = "印记碎裂", description = "砸碎所有印记，根据破碎印记的不同类型而造成不同的效果。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[98034] = {name = "喝下熔岩", description = "喝下附近的熔岩，然后吐向附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[98036] = {name = "烈焰火雨", description = "在目标地点持续造成烈焰喷射。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[98043] = {name = "熔岩喷射", description = "喷吐附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[98054] = {name = "烈焰注入", description = "灼烧目标，在15秒内造成7500点毒性伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[98064] = {name = "阴燃根须", description = "使目标昏迷。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98097] = {name = "Player Summon Scene", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98098] = {name = "回春术", description = "每3秒为一名盟友恢复一次生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[98099] = {name = "愈合", description = "为一名盟友回复固定量的生命值，然后每3秒再治疗更多的所受伤害。持续21秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[98100] = {name = "愤怒", description = "对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[98164] = {name = "熔岩陷阱", description = "拉格纳罗斯在目标地点制造一个熔岩陷阱。当熔岩陷阱被触发时，会导致熔岩陷阱喷发，对全部敌人造成117000至123000点火焰伤害，并会将触发熔岩陷阱的敌人击飞到很高的地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98169] = {name = "被抓住", description = "你不能控制行动的方向，直到逃脱为止。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98175] = {name = "熔岩陷阱喷发", description = "熔岩猛烈喷发，对所有敌人造成117000至123000点火焰伤害，并将8码内的敌人击飞至空中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98211] = {name = "回春术", description = "每3秒为一名盟友恢复一次生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[98237] = {name = "拉格纳罗斯之手", description = "拉格纳罗斯之手对55码范围内的全部敌人造成39000至41000点火焰伤害，并将他们击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98239] = {name = "血性狂乱", description = "攻击速度提高150%。\n 造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98248] = {name = "Smothering Submerge", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[98255] = {name = "熔岩护甲", description = "火山的炽热使雷奥利斯领主造成的伤害提高5%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98263] = {name = "拉格纳罗斯之怒", description = "拉格纳罗斯之怒对目标周围6码范围内的敌人造成73125至76875点火焰伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98264] = {name = "喷发", description = "火山即将喷发。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98268] = {name = "燃烧饥饿", description = "虫子要开始咬人了！快走开！", mechanic = nil, range = "40码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[98282] = {name = "小型撕裂", description = "每1秒对一个敌人造成物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98292] = {name = "小型急奔", description = "移动速度提高60%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98313] = {name = "熔岩冲击", description = "熔岩冲击造成73125至76875点火焰伤害，并使受到的火焰伤害提高50%，持续6秒。可堆叠。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[98314] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多两名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98315] = {name = "火线", description = "在一条直线上造成30000点火焰伤害并在20秒内每1秒造成15000点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[98369] = {name = "野蛮连射", description = "向目标迅速射出大量箭矢。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[98374] = {name = "猎豹形态", description = "当敌人分散时范达尔变形成一头猎豹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98379] = {name = "毒蝎形态", description = "当10人模式有7个或更多敌人聚在一起时，或者在25人模式中有18个或更多的敌人聚在一起时，范达尔将变成一只毒蝎。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98393] = {name = "投掷", description = "将你的武器投向一名敌人，对其造成105%的普通武器伤害。", mechanic = nil, range = "10—40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[98443] = {name = "灼热旋风", description = "将所有敌方目标卷入天空，使其不能进行任何行动，却免疫所有伤害，持续3秒。", mechanic = "驱逐", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98450] = {name = "灼热之种", description = "在施法者的敌人身上植入灼热之种。每颗种子都以不同的速率生长。完全长成之后，种子就会爆炸，对12码范围内的目标造成75000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[98451] = {name = "燃烧宝珠", description = "召唤燃烧宝珠攻击施法者的敌人。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[98468] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98471] = {name = "灼热酸液", description = "对一名敌人造成30914至34862点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[98472] = {name = "岩浆", description = "每3秒造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98474] = {name = "烈焰镰刀", description = "在施法者面前造成火焰伤害。伤害量由所有被击中的目标分摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98476] = {name = "烈焰飞扑", description = "跳向一名敌人，在一小片区域内造成30630至34368点火焰伤害，并制造出一个烈焰之魂。", mechanic = nil, range = "90码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98493] = {name = "触发火山喷发", description = "引发目标火山的熔岩喷发。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98566] = {name = "包围之风", description = "用密集的风流包裹住施法者，可以吹熄火焰，阻挡敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98584] = {name = "燃烧宝珠", description = "每2秒造成9000点火焰伤害。可叠加。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98589] = {name = "暴怒", description = "暴怒！使体形变大，伤害提高，但减缓移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98596] = {name = "地狱火之怒", description = "造成的伤害提高10%，受到的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98597] = {name = "献祭", description = "每秒对附近的敌人造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98632] = {name = "黑曜石护甲", description = "受到的伤害降低1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98646] = {name = "熔解", description = "雷奥利斯的碎片越来越不稳定，会对一名随机敌人进行冲撞，造成相当于其当前生命值一定百分比的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98701] = {name = "飞跃啮咬", description = "造成150%的武器伤害并将目标击退一小段距离。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[98705] = {name = "喷焰术", description = "在目标位置制造一个火焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[98710] = {name = "萨弗拉斯重击", description = "拉格纳罗斯挥动萨弗拉斯，猛击地面，使猛烈的冲击力和熔岩波从目标地点向外迸发。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[98711] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[98714] = {name = "灰烬之池", description = "向敌人目标所在地喷出一股灰烬烈焰，形成一个灰烬之池，会对所有站在上面的生物造成伤害。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[98716] = {name = "点燃", description = "让一个敌人燃烧，使其因恐惧而逃跑，并持续受到火焰伤害，持续7秒。一次只有一个目标会陷入恐惧。", mechanic = "感觉", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[98719] = {name = "愤怒", description = "急速提高100%，体形增大50%，一切特殊技能的冷却时间缩短100%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[98775] = {name = "重殴至死", description = "重殴至死\n这具躯体上布满了巨大的爪印。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98822] = {name = "致命一击", description = "一次致命的攻击，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98837] = {name = "火热之足", description = "移动速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98839] = {name = "爆燃", description = "将60码内的全部敌人拽入。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98868] = {name = "爆燃之火", description = "召唤一团移动火焰，对附近的敌人造成火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[98928] = {name = "熔岩波浪", description = "造成146250至153750点火焰伤害，接下来每1秒造成48750至51250点额外火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[98934] = {name = "余烬之火", description = "对所有敌人造成30421至35355点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98951] = {name = "爆裂打击", description = "拉格纳罗斯准备进行爆裂打击，用萨弗拉斯隔开人群。", mechanic = nil, range = "50000码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[98972] = {name = "猛拽", description = "把你的目标拽过来。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98979] = {name = "黑曜石毁灭", description = "在施法者周围召唤出大量黑曜石尖刺，对附近目标造成0点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[98980] = {name = "愤怒", description = "向一个敌人发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[98993] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[98994] = {name = "星涌术", description = "你融汇月亮和太阳的能量，对目标发出一股毁灭性的能量冲击波。对目标造成33至38点法术风暴伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[98995] = {name = "星涌术", description = "你融汇月亮和太阳的能量，对目标发出一股毁灭性的能量冲击波。对目标造成33至38点法术风暴伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[99026] = {name = "火焰之种", description = "对一个目标造成5192至6035点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[99052] = {name = "阴燃毁灭", description = "对附近的敌人造成380000至420000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[99062] = {name = "火球术", description = "发射一枚火球，造成6490至7543点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[99101] = {name = "裂隙长枪", description = nil, mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[99112] = {name = "超级新星", description = "烈焰之子碰到了萨弗拉斯，引发超级新星，对所有敌人造成487500至512500点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99117] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[99172] = {name = "噬体烈焰", description = "拉格纳罗斯开始让他身边的平台区域陷入熊熊烈火！", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[99197] = {name = "泰蕾苟萨的气息", description = "提高附近盟友的生命值和法力值回复率。当你造成伤害的时候，你有一定几率复制此有害法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99199] = {name = "火祭", description = "火祭每1秒对附近所有敌人造成火焰伤害。在此期间内，施法者免疫除了灾变伤害外的所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99226] = {name = "烈焰冲击", description = "对一个目标造成2751至4264点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[99247] = {name = "寒冰屏障", description = "冰冻住了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99252] = {name = "荣耀烈焰", description = "唤醒目标心中闪烁的火星，使其最大生命值提高20%，同时使受到的物理伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99256] = {name = "磨难", description = "对距离最近的目标造成越来越高的持续性暗影伤害。当一个目标受到磨难效果影响时，磨难效果每叠加3层，对其施放单一目标的直接治疗会使治疗者获得1层活力火花效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99259] = {name = "磨难碎片", description = "在附近敌人中间召唤磨难碎片。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[99268] = {name = "活体流星", description = "拉格纳罗斯召唤一颗活体流星。活体流星滚向玩家，如果撞到玩家，就会造成流星冲击，对8码范围内的敌人造成107250至112750点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99275] = {name = "熔火巨石", description = "对附近的敌人造成伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99277] = {name = "隐形术", description = "让你和泰蕾苟萨隐形。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[99286] = {name = "冷焰喷射", description = "对路径内的所有人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[99287] = {name = "流星冲击", description = "活体流星的冲击对8码内所有敌人造成107250至112750点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99295] = {name = "奥术束缚", description = "使目标昏迷，但会令施法者受到额外的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99302] = {name = "碎门", description = "打碎冰墙。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99303] = {name = "燃烧", description = "攻击活体流星，将其击退！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99308] = {name = "龟裂创伤", description = "使目标因流血而每0.2秒受到6000点物理伤害，持续1分钟。当目标生命值低于50%时该效果被移除。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99333] = {name = "毒雨", description = "对周围的敌人造成22874至26583点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99350] = {name = "地狱火之刃", description = "近战打击造成严重的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[99352] = {name = "毁灭之刃", description = "近战攻击会造成相当于目标最大生命值90%的暗影伤害。该伤害无法用普通的方法被抵抗或降低。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[99353] = {name = "毁灭打击", description = "对目标造成相当于其最大生命值90%的暗影伤害，且该伤害数值不会低于250000点，并使目标受到的治疗效果降低90%，持续4秒。无法用普通的方法抵抗或降低该伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99359] = {name = "饱餐", description = "填饱了肚子，不太会发脾气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99361] = {name = "饥饿", description = "需要食物！就要发脾气了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99362] = {name = "发脾气", description = "正在发脾气！近战急速提高50%。造成的物理伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99369] = {name = "烈火之魂", description = "造成的火焰伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99389] = {name = "印随", description = "饥饿的巢鸟会牢记它们出生后看到的第一个目标，然后一直追逐该目标以获取食物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99399] = {name = "灼烧之伤", description = "拉格纳罗斯的攻击会导致灼烧之伤，每2秒造成5386至5663点火焰伤害，持续20秒。灼烧之伤使目标的攻击注入火焰，造成灼热冲击。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99407] = {name = "坚冰穿刺", description = "在目标位置召唤冰刺。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[99409] = {name = "黑暗顺劈", description = "对一个敌人及其最近的盟友造成武器伤害外加一部分伤害，最多影响3个目标。被击中的敌人还会在12秒内每3秒受到一次暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99411] = {name = "吸取毒液", description = "幼虫从蛛母身上吸收能量，每100秒吸取100层燃烧剧毒，持续20秒。", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99424] = {name = "捕捉龙虾", description = "你找到了抓住小龙虾的最好办法。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99432] = {name = "燃尽", description = "筋疲力尽！受到的伤害提高50%。释放绿龙精华，被法术击中后恢复法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99463] = {name = "火洒", description = "对施法者面前锥形区域内的敌人造成76658至89089点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99464] = {name = "羽蜕", description = "持续掉落熔火之羽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99476] = {name = "寡妇蛛之吻", description = "致命的寡妇蛛之吻让你的血液沸腾，每2秒让你能接受的治疗量降低1%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99483] = {name = "扭曲暮光", description = "造成60000点奥术伤害并在20秒内每1秒造成40000点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99490] = {name = "冰霜之柱", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99497] = {name = "狂乱", description = "伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99503] = {name = "熔岩翻腾", description = "翻腾的烈焰聚集在熔岩支配者的周围。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[99516] = {name = "倒计时", description = "在两个敌人之间建立魔法联接。这两个目标必须在8秒内赶到对方身边，否则两个人都会爆炸，对100码范围内的全部盟友都造成125000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99526] = {name = "凝视", description = "施法者专注于一个目标，无视所有其他的敌人。施法者的物理伤害降低75%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[99530] = {name = "烈焰践踏", description = "对附近的敌人造成18500至21500点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[99532] = {name = "熔化护甲", description = "熔化目标护甲，使其护甲值降低10%，并且每2秒造成10000点伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99538] = {name = "召唤熔岩喷注", description = "在附近敌人脚下召唤出熔岩喷注。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99555] = {name = "召唤熔岩喷注", description = "在附近敌人脚下召唤出熔岩喷注。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[99558] = {name = "流星撞击", description = "一次毁灭性的流星撞击，对附近的单位造成大量的烈焰打击伤害。", mechanic = nil, range = "90码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99567] = {name = "灵魂燃烧", description = "在16秒内对一个敌人造成40000点火焰伤害，使其不能施法，且造成的物理伤害降低50%。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[99574] = {name = "猎豹形态", description = "变形成猎豹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99575] = {name = "召唤熔岩爪牙", description = "召唤一只熔岩爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99576] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[99579] = {name = "熔火箭", description = "熔火迸发者朝目标位置喷出一团熔岩火球，造成熔岩迸涌。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99587] = {name = "火种术", description = "在敌方目标身上种下一连串火种，在4秒后或对目标造成重大打击时因爆炸而造成259000至301000点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99601] = {name = "召唤火元素", description = "造成20点火焰伤害并召唤一个石元素。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99605] = {name = "火焰风暴", description = "奥利瑟拉佐尔扑打着她灼热的双翼，使敌人受到火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99610] = {name = "震荡波", description = "战士向前方发出一道冲击波，对面前半径10码锥形范围内的所有敌方目标造成伤害并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99611] = {name = "熔融喷射", description = "对附近全部敌人造成48750至51250点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99613] = {name = "熔岩爆裂", description = "熔岩幼虫附近没有可以攻击的敌方目标，于是它们会使用熔岩爆裂法术。造成78000至82000点火焰伤害，并且使目标受到的火焰伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99618] = {name = "烧灼驱魔", description = "召唤火焰魔法治疗一个盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[99625] = {name = "燃烧", description = "点燃一个敌人，使其在5秒内受到71250至78750点火焰伤害，并使其变得惊恐。", mechanic = nil, range = "10—40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[99626] = {name = "阳炎术", description = "灼烧敌人，造成火焰伤害并在接下来的3秒内造成额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[99629] = {name = "无情跳跃", description = "跳向一名敌人，对一小片区域内包括施法者在内的所有人造成42412至47587点火焰伤害并使其昏迷。", mechanic = nil, range = "90码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[99647] = {name = "灼热酸液", description = "对一个敌人造成32244至36179点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[99649] = {name = "反馈火焰", description = "命中施法者的攻击和法术都会使火焰喷薄而出，每1秒对攻击者造成5000点火焰伤害。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99687] = {name = "火焰护盾", description = "对15码内的敌方单位造成伤害，并将其击退。此外，对护盾内的目标施放法术将会被反射。", mechanic = nil, range = "70码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99692] = {name = "恐惧咆哮", description = "使附近的敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99693] = {name = "晚饭时间", description = "抓住附近的一个敌人并挤取其生命，每秒造成72000至88000点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[99695] = {name = "烈焰之矛", description = "向目标射出一支烈焰之矛，造成相当于武器伤害的火焰伤害，随后每4秒造成13875至16125点伤害，持续9秒。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[99705] = {name = "跪拜火焰！", description = "对任何拒绝屈服于炎魔之王的人造成12750至17250点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[99706] = {name = "烈焰爆击", description = "向一队敌人射出一大团炽烈的火焰，造成23125至26875点火焰伤害，并将他们击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[99715] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[99736] = {name = "烈焰吐息", description = "在5秒内造成42750至47250点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99762] = {name = "火鹰之焰", description = "全部团队和小队成员的近战、远程和法术施放速度提高30%，造成伤害提高50%。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[99781] = {name = "死亡迫近", description = "这个单位即将死去！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[99800] = {name = "诱捕", description = "将最多40码内的敌人拽入网中，持续3秒，其在网中时每秒受到14250至15750点火焰伤害。对86级以上的目标效果降低。", mechanic = "定身", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99803] = {name = "冰冻", description = "移动速度降低90%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99807] = {name = "法术之焰", description = "造成40000点奥术伤害并在5秒内每1秒造成20000点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99812] = {name = "烈焰之钳", description = "使用钳子攻击会灼烧目标，造成14250至15750点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99813] = {name = "反击", description = "反击法术攻击。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[99819] = {name = "魔法逆流", description = "击开附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99821] = {name = "烫死人了", description = "火焰伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99826] = {name = "追踪", description = "泰林纳尔正向你释放暮光的力量！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99832] = {name = "肢解", description = "这头地狱恶犬凶猛地撕咬一名敌人，造成130%普通伤害，并导致伤口流血，使其每3秒受到每层8000点伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99835] = {name = "分离之痛", description = "当猎手和他的宠物相距太远时，他们会同时变得焦虑不安，伤害和攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99837] = {name = "水晶牢笼陷阱效果", description = "将目标困在水晶之中。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99838] = {name = "献祭陷阱", description = "放置一个火焰陷阱，灼烧第一个接近它的敌人，在9秒内造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99840] = {name = "熔喉裂隙", description = "造成一次大型的熔岩爆炸，对附近的所有敌人造成40375至44625点火焰伤害，使其在1分钟内受到的火焰伤害提高40%，并触发熔岩喷发。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[99844] = {name = "炽热之爪", description = "用炽炎之爪攻击敌人，造成138750至161250点物理伤害并使其受到的物理和火焰伤害提高10%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99846] = {name = "献祭", description = "每秒对附近的敌人造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99865] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[99867] = {name = "熔岩喷吐", description = "对敌方目标造成30625至39375点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[99868] = {name = "熔岩喷涌", description = "造成18500至21500点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99875] = {name = "注入", description = "同雷奥利斯领主熔为一体，为他额外提供1%的伤害减免。", mechanic = nil, range = "100码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[99913] = {name = "不灭躯壳", description = "受到的全部伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99916] = {name = "引燃元素", description = "引燃一个不受束缚的闷燃元素。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99918] = {name = "炽热烈焰", description = "噬体烈焰每秒对周围所有敌人造成9250至10750点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99919] = {name = "燃烧", description = "将熔火之力注入奥利瑟拉佐尔，重新点燃她的炽热核心。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99931] = {name = "弧形斩", description = "对施法者面前的敌人造成125%的武器伤害，并使主要目标受到锯裂影响。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99934] = {name = "灼热酸液", description = "对一个敌人造成43240至48760点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[99937] = {name = "锯裂", description = "每3秒造成8000点伤害，持续30秒。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99947] = {name = "抓狂", description = "将一名敌人扑倒在地，使其昏迷并疯狂地撕咬他的血肉，每0.5秒造成越来越高的伤害，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99949] = {name = "召唤暗影之门", description = "召唤一道通向险恶之地的大门。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99974] = {name = "灼热酸液", description = "对一个敌人造成43355至48645点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[99984] = {name = "温热之钳", description = "使用钳子攻击会灼烧目标，造成14250至15750点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99991] = {name = "痛苦注射", description = "向一个目标注射蜘蛛卵，在短时间内孵化出小蜘蛛。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[99993] = {name = "灼热之血", description = "灼热之血对15码范围内的敌人造成21275至24725点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99996] = {name = "烈焰喷吐", description = "向敌人喷出火焰，造成18037至20962点火焰伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99998] = {name = "地火", description = "让施法者周围区域燃起烈焰，每1.5秒对附近全部敌人造成火焰伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100002] = {name = "掷矛", description = "掷出利矛，造成117000至123000点物理伤害，并燃起大片火焰。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100003] = {name = "熔喉裂隙", description = "用熔岩喷发对附近的敌人造成伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100012] = {name = "澎湃", description = "向一个敌人冲锋，对目标及其附近的任何盟友造成46250至53750点伤害，并将其击退。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100015] = {name = "暮光火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[100016] = {name = "暮光震荡波", description = "释放火焰冲击波，对附近敌人造成火焰伤害并降低其移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100017] = {name = "烬网", description = "向一小块地面喷射蛛网，经过这里的任何人都会被定身。", mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[100030] = {name = "回家", description = "返回幽暗城", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[100041] = {name = "火焰投石", description = "投掷一块沉重的巨石。", mechanic = nil, range = "5—45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[100057] = {name = "撕裂肉体", description = "每3秒对一名敌人造成物理伤害，持续12秒。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100064] = {name = "狂乱护主", description = "使施法者的攻击和移动速度提高200%，造成的所有伤害提高400%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100068] = {name = "投掷臭气弹", description = "向敌人的主城丢臭气弹！噗！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[100071] = {name = "熔火齐射", description = "集中熔火冲击一块区域，造成火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100074] = {name = "熔火齐射", description = "集中熔火冲击一块区域，造成火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100093] = {name = "激情迸发！", description = "成功施放一个法术！造成的伤害提高10%，施法速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100094] = {name = "烈火喷涌", description = "对一名敌人造成火焰伤害，然后每3秒再造成额外伤害。持续12秒。", mechanic = nil, range = "55码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[100095] = {name = "火岩齐射", description = "对附近的敌人造成火焰伤害，并使其昏迷1秒。", mechanic = "昏迷中", range = "60码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[100102] = {name = "折磨之焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100146] = {name = "阴燃根须", description = "用灼热的根须缠住敌人，每1秒造成一次火焰伤害，并使其无法移动，最多持续20秒。", mechanic = "定身", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[100154] = {name = "烈焰雨", description = "召唤熔火之雨，灼烧选定区域内的所有敌人，每3秒造成一次火焰伤害，持续22秒。", mechanic = nil, range = "15—50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100156] = {name = "炽热踩踏", description = "一次强力的踩踏，击退敌人并造成火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[100167] = {name = "警惕", description = "踏进过一个陷阱之后，这头猎犬暂时变得特别警惕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100171] = {name = "烈焰世界", description = "拉格纳罗斯开始施放噬体烈焰，每2秒使近距离、中距离和远距离的区域充满火焰，造成87750至92250点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100191] = {name = "苏醒之焰", description = "对附近的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100202] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100203] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100204] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100205] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100229] = {name = "烧尽", description = "对你的目标造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[100237] = {name = "爬行地狱火", description = "召唤一个爬行地狱火，在战场上追踪敌人。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[100238] = {name = "熔岩陷阱之伤", description = "受到熔岩陷阱的伤害提高50%，持续45秒，可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100263] = {name = "旋壳", description = "进入狂野的旋风状态，对任何靠近的人造成伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100267] = {name = "烈火洪流", description = "准备释放凶猛的烈火洪流。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100270] = {name = "烧尽", description = "对你的目标造成火焰伤害。", mechanic = nil, range = "5—45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[100274] = {name = "受祝福的诺达希尔防御者", description = "向目标注入诺达希尔的力量。造成的伤害提高100%，急速等级提高100%，受到伤害降低95%，每2秒恢复10%法力值。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[100277] = {name = "活体流星", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100324] = {name = "熔火怪癖", description = "沃卡纳斯极度憎恨任何形式的生命力量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100335] = {name = "传送至塞拉赞恩的王座", description = "传送至深岩之洲", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[100359] = {name = "印随", description = "饥饿的巢鸟会牢记它们出生后看到的第一个目标，然后一直追逐该目标以获取食物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100378] = {name = "火焰喷射", description = "在附近一个目标脚下召唤火焰喷射，在3秒后喷发火焰，造成44400至51600 点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[100394] = {name = "吸取魔法", description = "从附近的敌人身上吸取魔法，使造成的伤害提高50%，附近敌人造成的伤害和治疗降低225点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[100403] = {name = "月亮井的祝福", description = "精通提高0点。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100415] = {name = "愤怒", description = "这头猎犬将注意力集中在一个敌人身上，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100418] = {name = "烈焰吐息", description = "在5秒内造成42750至47250点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100423] = {name = "燃烧动力", description = "提高目标施法速度，但会移除目标身上一切附加防御。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100431] = {name = "灼热顺劈", description = "造成185000至215000点火焰伤害，该伤害由施法者面前65码内的敌方目标分摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[100457] = {name = "惩罚行为", description = "攻击速度提高50%。\n 伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100460] = {name = "炽炎之热", description = "熔岩子嗣对一个随机目标造成炽炎之热的效果，使其留下炽炎之热的尾迹。炽炎之热每1秒造成68250至71750点火焰伤害，并且每1秒为烈焰之子恢复10%的生命值。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100479] = {name = "冰障", description = "塞纳留斯在目标位置召唤了一道冰障！", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[100495] = {name = "熔岩闪耀", description = "对50码范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100505] = {name = "烈焰", description = "让施法者周围区域燃起烈焰，每秒对附近全部敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100515] = {name = "火焰冲撞", description = "对全部敌人造成火焰伤害，并杀死附近的火妖塑能者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100522] = {name = "狂乱", description = "攻击速度提高30%，造成的物理伤害提高30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100526] = {name = "炙热灼伤", description = "治疗效果降低5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100527] = {name = "狂乱", description = "造成的全部伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100537] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100546] = {name = "暗影步", description = "尝试在暗影中穿行并消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100549] = {name = "熔岩奔腾", description = "对所有敌人造成火焰伤害并使其昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[100556] = {name = "阴燃根须", description = "用灼热的根须缠住敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100559] = {name = "阴燃根须", description = "用灼热的根须缠住敌人。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100567] = {name = "冰障", description = "冰障冻结活体流星，使受到伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100593] = {name = "极热", description = "拉格纳罗斯的能量达到极限，进入极热状态！每1秒造成4500点火焰伤害，受到极热的伤害提高10%，可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100604] = {name = "强化萨弗拉斯", description = "拉格纳罗斯开始以火焰之地的能量进行萨弗拉斯注能。5秒之后，随着注能完成，他的攻击将引发萨弗拉斯烈焰，对这位炎魔之王所在地方的全部敌人造成487500至512500点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100628] = {name = "强化后的萨弗拉斯", description = "萨弗拉斯的力量解封了！近战攻击造成毁灭性的伤害，对所有敌人造成487500至512500火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100634] = {name = "吞噬", description = "吞噬一个低阶野兽，使单位造成的伤害提高20%，移动速度提高20%，并为目标恢复相当于其最大生命值20%的生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100641] = {name = "毁灭烈焰", description = "缓缓地将一个敌人烧毁成一堆灰烬。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100646] = {name = "诱捕根须", description = "哈缪尔在目标地点召唤出诱捕根须！", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[100650] = {name = "熔岩渠道", description = "引发目标火山的熔岩喷发。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100653] = {name = "诱捕根须", description = "拉格纳罗斯被大德鲁伊哈缪尔·符文图腾的诱捕根须缠住了！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100656] = {name = "争食", description = "成功的近战攻击会让猎犬进入争食状态，使其物理伤害提高5%并可叠加，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100658] = {name = "阴燃根须", description = "使目标昏迷。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100660] = {name = "爆裂之种", description = "使目标体内的种子爆裂，立即将其消灭。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[100677] = {name = "石像鬼形态", description = "变形进入石像鬼形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100686] = {name = "上层精灵的召唤", description = "免疫所有伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100700] = {name = "寄生注射", description = "向一个目标注射蜘蛛卵，在短时间内孵化出小蜘蛛。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100714] = {name = "豪雨", description = "玛法里奥·怒风在目标地点召唤出豪雨！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100724] = {name = "地震术", description = "对55码范围内的敌人造成27750至32250点物理伤害，并将其击倒，打断施法，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[100742] = {name = "防御性施放", description = "受到的全部伤害降低85%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100743] = {name = "无畏光环", description = "对多种群体控制免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100755] = {name = "爆发", description = "爆炸，对8码范围内的敌人造成32375至37625点火焰伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100758] = {name = "豪雨", description = "玛法里奥·怒风在此地召唤出豪雨！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100761] = {name = "灾变流星", description = "召唤一颗熔火流星，对附近的敌人造成毁灭性的伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[100778] = {name = "放狗！", description = "让附近的地狱恶犬进入疯狂状态，造成的伤害提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[100794] = {name = "烈焰洪流", description = "每1秒在施法者面前半径18码的锥形区域内造成39890至46359点火焰伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100802] = {name = "烈焰之劫", description = "烈焰扑向最近的目标，造成24937至27562点火焰伤害，并使其受到的火焰伤害提高30%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100804] = {name = "星辰坠落", description = "你召唤流星从天而降，攻击你身边半径40码范围内的所有敌人，每颗流星都会造成 635 点奥术伤害。最多可以召唤20颗流星。持续10秒。\n\n 变形进入动物形态或者召唤坐骑会取消效果。任何会使你的角色失控的效果会中断星辰坠落的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[100818] = {name = "净化之风", description = "周期性地对附近的敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[100819] = {name = "净化之风", description = "周期性地对附近的敌人造成伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100842] = {name = "甲壳护盾", description = "有50%的几率将法术反射给施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[100848] = {name = "召唤鸟群", description = "召唤鸟群协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100854] = {name = "宁静", description = "使附近所有小队成员每2秒恢复0点生命值，持续10秒。德鲁伊必须不断引导能量以维持法术。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100868] = {name = "重殴", description = "一次攻击，立即造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100872] = {name = "野性纵跃", description = "一次攻击，立即造成(8 + 攻击强度 * 0.264 - 1)点物理伤害 。提高流血伤害的效果同样会提高重殴造成的伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100875] = {name = "愤怒横扫", description = "一次攻击，立即造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100913] = {name = "熊形态", description = "变形成为一头熊，持续5分钟，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[100940] = {name = "强化震荡射击", description = "使目标昏迷，持续3秒。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[100941] = {name = "恐惧烈焰", description = "对站立于恐惧烈焰之中的敌人造成36562至38437点火焰伤害，接下来每1秒造成2500点额外火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100976] = {name = "喷焰术", description = "在目标位置制造一个火焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[100980] = {name = "热望之波", description = "召唤一阵冲击波，造成6937至8062点自然伤害，并将敌人击退5码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101020] = {name = "召唤漩涡", description = "将目标定在原地，使其昏迷且每1秒造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[101030] = {name = "愤怒", description = "增加伤害和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101031] = {name = "刺击", description = "对一名敌人造成正常伤害再加上50点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101049] = {name = "分裂", description = "施法者分裂出另一个熔岩爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101073] = {name = "引爆", description = "爆炸后对周围生物造成20900至23100点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101087] = {name = "凝滞暗影", description = "黑暗暮光能量笼罩着团队，使其无法移动。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[101088] = {name = "熔岩覆盖", description = "熔岩波浪将活体流星覆盖在熔岩中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101104] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[101110] = {name = "拉格纳罗斯之怒", description = "拉格纳罗斯感觉到泰蕾苟萨的精华，向目标注入拉格纳罗斯之怒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[101111] = {name = "坚定决心", description = "坚定的决心让这头猎犬拒绝拖主人的后腿。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101116] = {name = "凝滞暗影", description = "黑暗暮光能量笼罩着团队，使其无法移动。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[101119] = {name = "犹疑闪现", description = "用一道闪电打击敌人，造成23125至26875点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[101152] = {name = "犹疑之种", description = "震击一名敌人，每3秒导致额外的自然伤害。持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[101163] = {name = "General Trigger 221 to Self", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101166] = {name = "点燃", description = "点燃目标，每2秒对其造成30000点伤害。", mechanic = nil, range = "9码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101195] = {name = "沸腾怒气", description = "在附近的一名玩家身后召唤出一个火元素。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[101223] = {name = "烈火喷涌", description = "对一名敌人造成火焰伤害，然后每3秒再造成额外伤害。持续12秒。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[101260] = {name = "来入口！", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101304] = {name = "极热", description = "使造成的伤害提高10%。每10秒效果提高一次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101329] = {name = "混乱生长", description = "对区域内的所有敌人造成自然伤害。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101337] = {name = "霜刃", description = "吉安娜召唤3片冰霜之刃并向前方发射。任何触碰到霜刃的敌人将被禁锢在冰霜之中，昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101339] = {name = "霜刃", description = "吉安娜召唤3片冰霜之刃并向前方发射。任何触碰到霜刃的敌人将被禁锢在冰霜之中，昏迷5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101348] = {name = "牺牲", description = "对附近目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101357] = {name = "冷却", description = "使怪物快速冷却，大量降低其能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101381] = {name = "炎爆术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[101395] = {name = "火岩冲锋", description = "向一名敌人冲锋，将其击退并造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101401] = {name = "凋零之箭", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[101404] = {name = "黑箭", description = "施法者发射一枝爆裂黑箭，对一名随机敌人及其周围10码内的盟友造成55500至64500点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[101406] = {name = "萨鲁法尔的复仇", description = "萨鲁法尔用愤怒的能量轰击目标，造成200000至300000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101411] = {name = "邪恶射击", description = "对敌人及其附近盟友进行一轮射击，对最多3个目标造成27750至32250点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[101412] = {name = "上层精灵的尖啸", description = "希尔瓦娜斯发出愤怒的尖啸，对一名随机敌人造成67500至82500点暗影伤害并使其移动速度降低50%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[101413] = {name = "灼热蛛网", description = "用灼热的蛛网包裹目标，造成持续性的火焰伤害并降低其移动速度。潜入熔岩时融化。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[101484] = {name = "烈焰护盾", description = "召唤一道驯服的烈焰保护施法者免受奥利瑟拉佐尔的火焰风暴侵害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[101625] = {name = "粉碎", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[101632] = {name = "苛烈月光", description = "召唤艾露恩的苛烈之光，烧灼敌人。在4秒内造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[101650] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果几秒内只能出现一次，共可生效10次。大地之盾持续10分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[101682] = {name = "施法迟疑", description = "提高施法速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101683] = {name = "水泡射线", description = "对一名敌人造成冰霜伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[101687] = {name = "海水冲击", description = "一股水箭击中一名敌人，再冲向附近的另一名敌人。此法术最多可攻击3个目标，对他们造成冰霜伤害。每次转移攻击目标，都会使伤害提高。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[101691] = {name = "失去耐心", description = "耐心地等待。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[101809] = {name = "炎爆术", description = "对目标造成47500至52500点火焰伤害，并且每3秒造成一次额外伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[101810] = {name = "寒冰箭雨", description = "对附近敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[101811] = {name = "盾墙", description = "所承受的所有类型伤害降低60%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101812] = {name = "闪现", description = "将施法者传送到附近区域，同时解除施法者受到的任何束缚效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101816] = {name = "奥术冲击", description = "以奥术能量冲击目标，对其造成20700至25300点奥术伤害。你每次施放奥术冲击，都会使奥术法术的伤害提高10%，施法时间减少10%。这个效果可以最多叠加4次，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[101817] = {name = "盾击", description = "施法者以盾牌猛击敌人，对其造成10%武器伤害并打断施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101820] = {name = "雷霆一击", description = "对附近敌人造成自然伤害，并使其移动速度降低，攻击间隔增加25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101840] = {name = "熔岩爆裂", description = "造成9750至10250点火焰伤害并且每2秒造成额外9750至10250点火焰伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[101842] = {name = "月影照耀", description = "令目标从阴影中现形，使其可以被攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101873] = {name = "心脏收缩", description = "造成持续性伤害，并降低附近敌人的攻击和施法速度。移动可以解除这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101885] = {name = "罪恶粉碎", description = "造成物理伤害，并将敌人击飞。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[101888] = {name = "正踢", description = "脚踢敌人的正面，造成伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[101891] = {name = "亡者的哭嚎", description = "使所有附近友方单位造成的伤害提高25%，近战攻击，远程攻击和施法速度提高25%。退出战斗后光环效果消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[101907] = {name = "雪崩", description = "造成冰霜伤害，并使敌人昏迷6秒。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[101910] = {name = "投掷奇怪的雪人", description = "向一个敌人投掷一个奇怪的雪人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[101927] = {name = "炙焰之核", description = "吉安娜向一个目标附近地面投掷一发不断膨胀的炙焰之核灰烬。灰烬一触即发，对距离最近的敌人造成5000到50000点火焰伤害。如果灰烬没有在10秒内爆炸，它会自动引爆，对所有敌人造成90000至99000点火焰伤害。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101938] = {name = "投掷冬幕树", description = "向一个敌人投掷一棵冬幕树。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[102057] = {name = "焦灼", description = "每2秒造成10000点火焰伤害，持续10秒。这个效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102063] = {name = "腐臭喷吐", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[102066] = {name = "撕裂血肉", description = "每3秒对一名敌人造成物理伤害，持续15秒。最多可叠加10次。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102124] = {name = "地裂", description = "震裂它脚下的土地！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[102132] = {name = "碎甲", description = "造成29250至30750物理伤害并且使施法者前方8码锥形区域内所有目标护甲值降低25%，持续20秒。这个效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[102134] = {name = "激怒", description = "深红幼龙变得愤怒无比，造成的伤害和攻击速度提高25%，持续10秒。", mechanic = "暴怒", range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[102135] = {name = "烈焰吐息", description = "在施法者前方25码锥形区域内造成39000至41000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102149] = {name = "月影枪", description = "一发强能月影光束如长枪般撕裂目标区域，对2码范围内的所有敌人造成46250至53750点奥术伤害，并使其昏迷5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102151] = {name = "月影枪", description = "召唤一道长枪般的月影光束对附近敌人造成奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102156] = {name = "召唤烈焰", description = "召唤黑曜石先知附近的不灭烈焰。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102158] = {name = "灼烧躯体", description = "造成24375至25625点火焰伤害，并使目标受到的火焰伤害提高25%。可叠加。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102173] = {name = "星尘", description = "散播星光能量，对60码内所有敌人造成46250至53750点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[102181] = {name = "女神之眼", description = "召唤艾露恩的双眼，沉默附近的敌人并对其造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[102183] = {name = "艾露恩的穿刺凝视", description = "艾露恩双眼的穿刺凝视对6码范围内所有敌人造成46250至53750点奥术伤害，并将其沉默5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102193] = {name = "月影箭", description = "对目标引爆一次月光能量爆炸，造成37000至43000点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[102198] = {name = "冰冻巨石", description = nil, mechanic = nil, range = "150码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[102226] = {name = "腐蚀之咬", description = "造成487500至512500点暗影伤害并使移动速度降低50%，持续10秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102233] = {name = "窒息香水", description = "向目标投掷一个香水瓶，对4码范围内的敌人造成23125至26875点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102238] = {name = "利刺荆棘", description = "伤害技能有20%几率造成额外的混乱伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102241] = {name = "艾露恩之泪", description = "泰兰德呼唤艾露恩的援助！月亮女神的眼泪开始在她身边落下，对其敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[102245] = {name = "甜美的摇篮曲", description = "歌者吟唱的甜美旋律使你很快进入梦乡……", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[102257] = {name = "烁晖打击", description = "立即用武器进行攻击，对8码范围内的最多4个敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[102260] = {name = "女王之刃", description = "女王迅捷的惩戒之刃对目标造成75%的武器伤害并算作神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102263] = {name = "火焰炸弹", description = "施放烈焰冲击波，对附近的敌人造成火焰伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102265] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102266] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102267] = {name = "暴风雪", description = "召唤一场持续8秒的暴风雪，每2秒对指定区域内的所有敌人造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102292] = {name = "火炮", description = "向你前方7码内最近的蒸汽坦克发射一枚炮弹。造成18至22点伤害。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[102297] = {name = "氮氧加速", description = "使你的移动速度提高100%，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[102341] = {name = "被标记！", description = "标记一辆坦克发动进攻。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102356] = {name = "邪能烈焰", description = "对施法者面前锥形区域内的敌人造成火焰伤害并使其在3秒内承受额外的火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "1​秒", dispel_type = nil},
[102381] = {name = "时光炸弹", description = "造成25000点奥术伤害并增加持续性伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102405] = {name = "光明之泉", description = "制造一个能够治疗友方单位的光明之泉，持续30秒或直到被摧毁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102409] = {name = "真言术：盾", description = "将一层护盾笼罩在友方身上，最多持续30秒。护盾可以吸收最多75000点物理或者法术伤害。只要护盾存在，施法就不会被物理攻击打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102410] = {name = "射击", description = "向目标射击，造成38000至42000点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102411] = {name = "多重射击", description = "向一个敌人及其周围所有目标展开射击，对最多3个目标造成普通伤害外加额外20812至24187点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102444] = {name = "熊形态", description = "变身为一头熊，增加护甲和生命值，并能够使用熊形态下的各种技能。效果一直持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[102463] = {name = "奥术震击", description = "每1秒对周围敌人造成8859至9940点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "13​秒", dispel_type = nil},
[102465] = {name = "寒冷之焰", description = "对直线方向上的敌人造成20000点冰霜伤害并且每1秒造成20000点奥术伤害，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[102467] = {name = "霜刃", description = "向一名敌人冲锋，将其击退并造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102472] = {name = "月神指引", description = "被艾露恩的指引之光所祝福。施法急速提高25%。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[102475] = {name = "熔岩爆裂", description = "向一个目标抛掷熔岩，造成50875至59125点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102478] = {name = "掷冰", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[102482] = {name = "火焰炸弹", description = "朝一名敌人投掷火焰炸弹，对目标及其周围盟友造成火焰伤害并使其移动速度降低，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102483] = {name = "冲击波", description = "施放烈焰冲击波，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102561] = {name = "恶魔之握", description = "在戒备状态发现目标，守护恶魔使目标昏迷和沉默，并在5秒内造成暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[102568] = {name = "寸劲", description = "一次碎骨之击，直击目标胸口。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102573] = {name = "闪电吐息", description = "在2秒内造成42750至47250点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[102582] = {name = "寒冰链", description = "对周围敌人造成9250至10750点冰霜伤害，使其无法移动，最多持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102593] = {name = "寒冰手", description = "对一名敌人造成45000至55000点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[102598] = {name = "虚空打击", description = "无视目标护甲，对其造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102599] = {name = "虚空之盾", description = "施法者的盾牌表面生成一层虚空保护罩，在8秒内所承受的所有伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102600] = {name = "时间漩涡", description = "向敌人引导一股漩涡，对其每1秒造成11000点奥术伤害，同时使目标的移动速度，攻击速度和施法速度降低70%，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[102601] = {name = "奥术波动", description = "对敌对目标施放一股法术能量波动，造成44400至51600点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[102695] = {name = "急救", description = "在8秒内恢复 96000 点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[102726] = {name = "沉默标记", description = "埃希拉标记一名敌对施法者。当一名被标记的目标施放法术，埃希拉会朝该目标的方向投掷一把飞刀。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102768] = {name = "被嘲讽", description = "被嘲讽\n被蜜风民兵嘲讽。受到的所有伤害提高300%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102848] = {name = "触须猛击", description = "猛击造成100%的武器伤害，将目标击退并使其承受的伤害提高50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102861] = {name = "挤压致死", description = "榨取目标的生命，使其昏迷且每1秒造成15600至16400点物理伤害，直到无面者受到150000点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[102915] = {name = "光辉斗篷", description = "免疫所有伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102921] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102924] = {name = "背刺", description = "对一名敌人造成150%的武器伤害，仅能从背后发动进攻。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102925] = {name = "锁喉", description = "猛勒敌人的脖子，使其沉默3秒，并每3秒造成30000点伤害。持续6秒。必须在潜行状态下发动攻击。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102926] = {name = "锁喉 - 沉默", description = "使一名敌人沉默，持续3秒。", mechanic = "缄默", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102967] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102975] = {name = "逃脱", description = "跳离当前目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102978] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102984] = {name = "暗影追踪", description = "对一个随机目标发射一枚飞弹。飞弹着陆爆炸时对8码范围内所有敌人造成48750至51250点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102989] = {name = "莽撞", description = "攻击速度提高150%，但是命中几率降低50%。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[102990] = {name = "猛击", description = "使一名敌人昏迷，无法移动或攻击，持续2秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102992] = {name = "暗影箭雨", description = "造成14625至15375点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102995] = {name = "暗影钻削", description = "每1秒造成3412至3587点暗影伤害，持续10秒，并且使目标受到的暗影伤害提高10%。效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102998] = {name = "扔大米", description = "向目标敌人投掷食物并对其造成伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[103000] = {name = "震荡打击", description = "造成120%的武器伤害并使目标失去平衡，使其躲闪技能的效果降低10%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103001] = {name = "顺劈斩", description = "对一名敌人及其最近的盟友造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103002] = {name = "致死打击", description = "造成150%的武器伤害并使目标受伤，使其受到的治疗效果降低15%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103021] = {name = "饥饿暗影", description = "对周围数名敌人引导并施放黑暗的魔法，在5秒后使得受到影响的敌人昏迷并受到25000点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103023] = {name = "饥饿暗影", description = "施放黑暗的魔法，造成25000点暗影伤害并且使目标昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103024] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害并使其移动速度降低，持续6秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103079] = {name = "吸收", description = "吸收所有伤害的99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103151] = {name = "正义之剪", description = "每一层正义之剪效果都会对目标周围10码范围内的敌人造成神圣伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[103176] = {name = "大地的复仇", description = "莫卓克身上的碎片纷纷坠落，撒落一地。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103252] = {name = "冰墓", description = "将目标禁锢于冰霜之中，直到冰墓被摧毁，目标将一直处于昏迷状态。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103363] = {name = "暮光之剪", description = "每一层暮光之剪效果都会对目标周围10码范围内的敌人造成暗影伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[103414] = {name = "践踏", description = "由25码范围内的所有目标分摊1800000点伤害。莫卓克的当前目标以及与其距离最近的一个盟友将承受双倍的分摊伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[103419] = {name = "利刃屏障", description = "埃希拉施展出眼花缭乱的武器技艺。受到的所有低于40000点的伤害都降至1点。当施法者受到的伤害超过这一上限时，效果结束。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103434] = {name = "干扰之影", description = "每2秒造成31574至36695点暗影伤害。\n 在非随机团队难度下，被驱散时造成击退效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[103494] = {name = "共鸣水晶", description = "由三名距离最近的敌人分摊大量暗影伤害。这些目标距离爆炸的距离越远，总伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103534] = {name = "危险", description = "当莫卓克的共鸣水晶激活时，将造成致命的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103536] = {name = "警告", description = "莫卓克的共鸣水晶将造成可观的伤害，非常危险。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103541] = {name = "安全", description = "莫卓克的共鸣水晶将造成轻微的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103550] = {name = "净化灵魂", description = "萨尔净化了你的灵魂，驱散了一层负面魔法效果！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103555] = {name = "青玉鞭笞", description = "青玉鞭笞\n你的身体僵硬起来，并开始转化为青玉。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103560] = {name = "干扰青玉鞭笞", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103562] = {name = "次级利刃屏障", description = "埃希拉施展出眼花缭乱的武器技艺。受到的所有低于30000点的伤害都降至1点。当施法者受到的伤害超过这一上限时，效果结束。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103565] = {name = "净化光芒", description = "正在引导净化光芒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103582] = {name = "来入口！", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103587] = {name = "沉默标记", description = "埃希拉标记一名敌对施法者。当一名被标记的目标施放法术，埃希拉会朝该目标的方向投掷一把飞刀。如果飞刀击中被标记的目标，则使其沉默20秒。", mechanic = "缄默", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103637] = {name = "闪电链", description = "施放一道闪电攻击一名敌人并造成致命的自然伤害。随后这道闪电箭会继续攻击周围最近的敌人，每次成功命中都会增加50%的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[103641] = {name = "治疗波", description = "使用自然法术治疗友方单位。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[103651] = {name = "净化冲击波", description = "净化冲击波对6码内的敌人造成48750至51250点神圣伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103669] = {name = "魔法打击", description = "瓦罗森用奥术和火焰魔法为他的长剑充能，对一名敌人造成27750至32250点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103687] = {name = "破甲", description = "使一名敌人的护甲值降低10%，持续20秒。效果最多可叠加10层。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103688] = {name = "水体防护层", description = "萨尔制造出一个水体防护层，保护盟友免受善德之潮的影响。", mechanic = nil, range = "1000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103744] = {name = "水体防护层", description = "水体防护层可保护盟友不受善德之潮的伤害，并使造成的伤害提高100%。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103754] = {name = "暮光乍现", description = "大主教本尼迪塔斯正在释放暮光之力。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103763] = {name = "错位", description = "施法者在其当前位置发生显著错位，无法直接被攻击或者法术命中。受到范围效果的攻击会打断该效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103767] = {name = "腐蚀暮光", description = "正在引导腐蚀暮光。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103777] = {name = "暮光箭", description = "暮光冲击波对半径6码范围内的敌人造成48750至51250点暗影伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103782] = {name = "暮光之潮", description = nil, mechanic = nil, range = "5—50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103785] = {name = "大地黑血", description = "对莫卓克附近的所有敌人造成3750点伤害，使他们受到的自然伤害提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103790] = {name = "窒息的烟雾弹", description = "在施法者周围8码半径范围内制造一股浓烈的烟雾，持续20秒。敌人无法透过烟雾瞄准目标，并且每0.5秒受到5000点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103813] = {name = "飞升火焰", description = "每5秒使周围12码范围内所有友方单位伤害提高5%，生命值提高5%。效果持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103819] = {name = "飞升火焰图腾", description = "召唤一个火焰图腾，持续直到主动取消，周期性地提高附近玩家造成的伤害及最大生命值。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[103821] = {name = "大地涡流", description = "对周围所有敌人造成5%伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103834] = {name = "嗜血", description = "使所有小队成员的近战攻击，远程攻击和施法速度提高50%。持续45秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[103846] = {name = "狂怒", description = "使你的攻击间隔缩短30%，伤害提高20%。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103888] = {name = "邪火风暴", description = "邪火风暴召唤一系列邪能火球。效果持续期间，在该位置留下一团邪焰。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[103904] = {name = "冰霜洪流", description = "对一名敌人造成冰霜伤害，并使其移动速度降低50%。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[103913] = {name = "恐惧打击", description = "用一阵令人胆寒的怒吼摧垮周围所有敌人的意志，造成暗影伤害，并使其受到的伤害提高，持续20秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[103917] = {name = "艾露恩的祝福", description = "泰兰德祈求艾露恩降下祝福，使泰兰德的盟友对次级恶魔造成额外的奥术伤害，以协助泰兰德作战。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[103947] = {name = "先祖之魂", description = "使灵魂重新回到躯体，复活死亡的目标并恢复100%的生命值和法力值。无法再战斗中施放。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[103952] = {name = "永恒之水", description = "伊利丹汲取永恒之水中的能量，获得大量魔力，保护附近的盟友不受恶魔之火的影响。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[103966] = {name = "邪能刃", description = "玛诺洛斯将他强大的长柄武器淬上恶魔之焰，用它对对手发动近战攻击时有一定几率造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[103968] = {name = "炽热蒸汽", description = "生命值低于50%时释放出炽热蒸汽，治疗周围激活的血球，为其恢复5%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103992] = {name = "深渊火焰", description = "对附近所有敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104005] = {name = "指引目标", description = "指出敌人的位置，这样安玻才能看到它。", mechanic = nil, range = "90码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[104019] = {name = "穿刺", description = "以冰锥穿刺一名敌人，对其造成28500至31500点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[104031] = {name = "虚空散射", description = "对40码范围内的所有单位造成5点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104088] = {name = "治疗波", description = "萨尔使用自然法术治疗自己。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[104130] = {name = "闪电链", description = "用闪电箭打击一名敌人，且可以弹射到附近其他敌人。该法术最多影响5个目标，每次弹射后造成的自然伤害降低。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[104205] = {name = "恶魔冲锋", description = "伊利丹对目标发起冲锋，对敌人造成100%武器伤害。", mechanic = nil, range = "40码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[104214] = {name = "月神射击", description = "射击一名敌人，造成奥术伤害。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[104230] = {name = "暮光之息", description = "对受害者放射出暮光能量的冲击波。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104318] = {name = "邪能火箭", description = "对一个目标造成 259 点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[104322] = {name = "灵魂汲取", description = "在施法者前方锥形区域内引导一股灵能波浪，造成124875至145125点暗影伤害，并且10倍返还给施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104347] = {name = "暗影凝视", description = "对一名敌人使用暗影凝视，造成16031至17718点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[104377] = {name = "苟拉斯的漆黑血", description = "每2秒造成2415点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104378] = {name = "苟拉斯的漆黑血", description = "每1秒造成11407至11992点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104379] = {name = "献祭光环", description = "伊利丹包裹在魔法火焰之中，对周围的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[104380] = {name = "烟雾弹", description = "标记一个敌人，这样夏琪亚才能看到它。", mechanic = nil, range = "90码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[104394] = {name = "黑暗长矛", description = "伊利丹投掷一发暗影能量的长矛穿刺目标，对其造成27975至32025点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[104400] = {name = "暗影之墙", description = "伊利丹召唤一道阴影之墙，使军团恶魔的行路径迹无法辨认，暂时阻碍他们的前进。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[104451] = {name = "寒冰之墓", description = "将目标困在晶莹剔透的冰块中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104461] = {name = "嘲讽", description = "嘲讽目标，迫使其攻击你，但是对正在攻击你的目标无效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104503] = {name = "惩击", description = "惩击一名敌人，造成48750至51250点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[104504] = {name = "暮光冲击波", description = "暮光冲击波造成58500至61500点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[104543] = {name = "集中怒火", description = "物理伤害提高20%。\n 攻击速度提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104625] = {name = "虚空传送门", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = "10​分钟", dispel_type = nil},
[104678] = {name = "致残鞭笞", description = "使目标虚弱，阻止其进行任何行动。", mechanic = nil, range = "90码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[104716] = {name = "锦鱼之网", description = "将目标固定在原地。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104717] = {name = "投掷污物", description = "向目标抛洒大量的污物，造成自然伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[104718] = {name = "上钩拳", description = "对一个敌人造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[104738] = {name = "吞噬精华", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[104849] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104894] = {name = "舒玛的漆黑血", description = "获得技能：堕落爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104896] = {name = "舒玛的暗影血", description = "获得技能：深度腐蚀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104897] = {name = "舒玛的赤红血", description = "获得技能：灼热之血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104898] = {name = "舒玛的酸液血", description = "获得技能：消化酸液。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104900] = {name = "舒玛的冰蓝血", description = "获得技能：法力虚空。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104901] = {name = "舒玛的微光血", description = "注入古神的微光血。\n 虚空箭现在具有范围效果。\n 技能的冷却时间缩短为标准时间的一半。\n 攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104903] = {name = "年兽 - 顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104905] = {name = "吸取精华", description = "佩罗萨恩展示其真正的力量，吸取所有敌人的生命精华。使目标平静、沉默和昏迷，每秒造成一次暗影伤害，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[104909] = {name = "易爆酒桶", description = "一桶易爆的烈酒，造成24至29点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[104936] = {name = "刺穿", description = "刺穿目标并使其昏迷。另外刺穿每2秒造成9000至11000点伤害，并使受到的伤害提高150%。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[104945] = {name = "望远镜", description = "看见别人无法看见的东西！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104961] = {name = "魔能吸取", description = "立即杀死一个被恶魔腐蚀的目标，使施法者恢复全部生命值。", mechanic = nil, range = "1000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[104998] = {name = "萨格拉斯之赐", description = "注入恶魔领主萨格拉斯的魔能，每2秒回复20%的最大生命值并对附近的敌人造成火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[105027] = {name = "舒玛的冰蓝血", description = "获得技能：法力虚空。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105033] = {name = "灼热之血", description = "随机灼烧一名远距离敌人的血液，目标离施法者的距离越远，伤害越高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[105041] = {name = "虚空撕裂", description = "玛诺洛斯撕开一道通往扭曲虚空的巨大传送门，使恶魔大军蜂拥而至。", mechanic = nil, range = "1000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[105067] = {name = "沸腾之怨", description = "沸腾之怨每3秒对6码范围内的所有敌人造成585000至615000点暗影伤害。这些伤害会平均分摊给被击中的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105075] = {name = "艾露恩之怒", description = "艾露恩的怒火打击泰兰德的敌人，造成奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105091] = {name = "烈火酒", description = "味道辛辣！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105117] = {name = "打开接天桥", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105141] = {name = "地狱火！", description = "玛诺洛斯召唤地狱火从天而降！", mechanic = nil, range = "0码 ", cast_time = "14​秒", cooldown = nil, dispel_type = nil},
[105171] = {name = "深度腐蚀", description = "叠加到5层时获得治疗或者吸收效果会触发爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105219] = {name = "爆炸", description = "对周围敌人造成26718至29531点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105238] = {name = "不灭烈焰", description = "造成24375至25625点火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105248] = {name = "吸收之血", description = "吸收附近的堕落熔岩残渣。融合怪每吸收一次残渣就会变得更不稳定，造成的伤害提高10%，攻击速度提高20%。叠加9层后将进入超热状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105256] = {name = "寒冰暴雨", description = "哈格拉被一层水泡保护，免疫所有攻击。", mechanic = "被诱捕", range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[105285] = {name = "瞄准", description = "尝试瞄准一个敌对的施法者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105289] = {name = "碎冰之击", description = "对一个敌人造成69375至80625点冰霜伤害并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = "魔法"},
[105296] = {name = "发射芜菁", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[105301] = {name = "发射西瓜", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[105311] = {name = "水晶链", description = "增强哈格拉的能力。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105312] = {name = "水晶过载", description = "使缚风者哈格拉受到的伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105314] = {name = "寒冰之潮", description = "对3码范围内的所有敌人造成190000至210000点冰霜伤害并且使他们受到的冰霜伤害提高50%，持续2.50秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105316] = {name = "冰枪", description = "对距离最近的敌人3码范围内所有敌人造成11250点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105369] = {name = "雷电导管", description = "电流穿过最近的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105373] = {name = "裂伤", description = "造成持续伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105374] = {name = "筋斗击", description = "造成物理伤害，并尝试将目标从大平原鹰的背上摔下去。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105401] = {name = "燃烧之血", description = "燃烧之血从触须中涌出，每2秒造成火焰伤害。肢体触须的生命值越低，造成的伤害越高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105409] = {name = "水之护盾", description = "哈格拉被一层水泡保护，免疫所有普通攻击。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[105432] = {name = "冰冻巨石", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105444] = {name = "炽热", description = "触须发出的炽热每2秒造成2815点火焰伤害。此效果可以叠加。每层效果可使炽热的伤害提高2。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105461] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[105465] = {name = "闪电风暴", description = "对周围所有敌人造成13125点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105471] = {name = "发射特辣豆腐", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[105479] = {name = "灼热血浆", description = "死亡之翼灼热的血液包裹目标，浓厚的血液吸收对此目标造成的最多420000点治疗效果，并使目标咳血，周期性地造成9000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105482] = {name = "水晶链", description = "增强哈格拉的能力。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105486] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成12点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[105490] = {name = "灼热之握", description = "用血浆凝结成的鞭子抓取目标，使其昏迷最多30秒并且每3秒造成67500点火焰伤害。必须通过引导来维持效果，如果对触须造成大量伤害则有可能被打断。该效果能够防止玩家从死亡之翼的背上掉落。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105503] = {name = "发射特辣豆腐", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[105504] = {name = "发射特辣豆腐", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[105519] = {name = "发射西瓜", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[105521] = {name = "无尽狂怒", description = "濒死的佩罗萨恩陷入疯狂，伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105522] = {name = "发射新朋友", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[105526] = {name = "魔能加速", description = "攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105539] = {name = "法力扩散", description = "根据吸收量回复法力值，由30码内的所有单位平均分摊。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105543] = {name = "魔能吸收", description = "伊利丹打断佩罗萨恩的吸取精华法术，使萨特昏迷并遭到羞辱，拯救英雄们。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105544] = {name = "魔能凋零", description = "波洛斯阿恩的腐败之触使得一名随机目标体内发生溃烂，立即造成38000至42000点暗影伤害并且每秒造成8075至8925点暗影伤害，持续10秒。对受到影响的目标施放的治疗法术会对治疗者造成等同于治疗量100%的暗影伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[105545] = {name = "魔能之瘾", description = "使受到精华吸取的目标昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105547] = {name = "重生", description = "吸收佩罗萨恩的魔法使其虚弱，伊利丹进入冥想状态，治疗自己。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105563] = {name = "贪婪触须", description = "攫取附近的敌人，对其造成5250至6750点火焰伤害并将其黏着在死亡之翼的背上，移动速度降低35%。被黏着的敌人无法从死亡之翼背上被甩下。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105565] = {name = "灸灼", description = "阿莱克丝塔萨开始灼烧灼疮触须，在5秒内造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[105573] = {name = "消化酸液", description = "对敌方目标造成50456至53043点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105605] = {name = "暮光烈焰", description = "对一大片区域引导一股暗影烈焰，有效地封闭龙眠神殿顶端的大部分平台的出入口。持续到被取消或打断为止。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105635] = {name = "回归暗影", description = "使得周围所有有暗影斗篷的盟友进入潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105651] = {name = "源质箭", description = "死亡之翼向目标平台发射一支源质箭。如果源质箭抵达目标位置，它将对所有敌人造成342225至359775点火焰伤害，并且每1秒额外造成13162至13837点火焰伤害，直到源质箭被摧毁为止。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105652] = {name = "暮光烈焰", description = "对一大片区域引导一股暗影烈焰，有效地封闭龙眠神殿顶端的大部分平台的出入口。持续到被取消或打断为止。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105700] = {name = "暮光烈焰", description = "对敌对目标引导一股暗影烈焰，对该目标及其周围8码内所有盟友造成伤害，持续到被取消或打断为止。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105710] = {name = "受到鼓舞", description = "受到鼓舞\n刚装备上一把新武器。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105723] = {name = "源质爆炸", description = "源质爆炸对200码内的敌人造成342225至359775点火焰伤害，并且额外造成21937至23062点火焰伤害，直到玩家将源质箭摧毁。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105762] = {name = "弹弓火球", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[105784] = {name = "刃舞", description = "每秒对13码范围内的所有目标造成11875至13125点物理伤害。并且偏转所有攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105799] = {name = "时光领域", description = "诺兹多姆在目标区域张开一个时光领域，使得源质流星消亡于时间之中，当其进入时光领域之后，速度大幅度降低。另外，任何身处时光领域的敌人的攻击速度降低50%。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[105834] = {name = "超热之核", description = "融合怪的核心变得极不稳定，每3秒对附近的敌人造成22837至29662点火焰伤害。如果在该阶段摧毁融合怪，它将触发一次核能冲击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105839] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105841] = {name = "突变撕咬", description = "每1秒造成1755至1845点暗影伤害，持续10秒。效果可以叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105845] = {name = "核能冲击", description = "融合怪的超热之核触发大爆炸，对8码范围内的目标造成350625至399375点火焰伤害。这场爆炸相当剧烈，足以将爆炸范围内的死亡之翼的源质装甲撬起。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[105847] = {name = "装甲板自我修复", description = "当一块装甲板被掀起时，装甲板连接束会快速地收拢装甲板，使连接束不再受到进一步的伤害，并防止装甲板飞落。", mechanic = nil, range = "50000码 ", cast_time = "23​秒", cooldown = nil, dispel_type = nil},
[105848] = {name = "装甲板自我修复", description = "当一块装甲板被掀起时，装甲板连接束会快速地收拢装甲板，使连接束不再受到进一步的伤害，并防止装甲板飞落。", mechanic = nil, range = "50000码 ", cast_time = "23​秒", cooldown = nil, dispel_type = nil},
[105855] = {name = "剑刃漩涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105858] = {name = "暮光之息", description = "对施法者前方所有敌人造成34000到46000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105859] = {name = "穿刺", description = "每秒造成5000点物理伤害，并使受到的伤害提高50%，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105871] = {name = "携带青玉", description = "携带青玉\n这个林精身上有青玉！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105912] = {name = "放下青玉", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105915] = {name = "暗影斗篷", description = "伊利丹的魔法使他在阴影中隐藏自己，不被恶魔发现。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105918] = {name = "Drop Jade Cover Cast", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105925] = {name = "黯淡之光", description = "将生命之光从目标体内吸出，使其坠入暮光领域。效果结束时，在暮光领域内的目标会被立即杀死。在正常领域的目标会被拖入暮光领域并重置对奥卓克希昂的仇恨。另外，在接下来的5秒内，不会产生任何仇恨。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105961] = {name = "水语者法杖", description = "使目标进入梦境，与水之灵沟通。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105984] = {name = "时光之环", description = "将灵魂囚禁在一个有限的时光之环内，任何会杀死目标的攻击反而会为其恢复100%的最大生命值。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106005] = {name = "衰退", description = "被摧毁的融合怪造成衰退效果，使所有敌人的最大生命值降低5%。该效果无视核心状态而触发，最多可叠加15次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106055] = {name = "水流长枪", description = "贤者马里将水升起，制造一条以直线移动的水波。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[106062] = {name = "水泡", description = "贤者马里在自己周围制造了一个巨大的水泡，使他对一切伤害免疫，并将触到水泡的玩家击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106112] = {name = "疑煞释放", description = "疑之煞通过从附近的敌人身上吸取疑惑的情绪来获取能量，恢复其生命值的15%，并造成121875至128125点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106113] = {name = "虚无之触", description = "一股强烈的虚无感渗入目标及其附近盟友的心智，每2秒造成74000至86000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[106199] = {name = "血之腐蚀：死亡", description = "死亡之翼的腐蚀在你的血脉中流动。这种腐蚀如果没有很快被移除的话将会发作，使玩家感染上死亡之翼的血液。驱散后该效果将会跳转至一个新的目标，并会变异成血之腐蚀：大地。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[106200] = {name = "血之腐蚀：大地", description = "奈萨里奥的阴影在你的血脉中流动。这种腐蚀如果没有很快被移除的话将会发作，使玩家感染上奈萨里奥的血液。驱散后该效果将会跳转至一个新的目标，并会变异成血之腐蚀：死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[106203] = {name = "Nazgrim's Axe Swing", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106209] = {name = "Nazgrim's Axe Chop", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106218] = {name = "艾泽拉斯最后的守护者", description = "受到大地守护者萨尔的祝福，获得艾泽拉斯远古巨石坚不可摧的力量。防御技能的冷却时间缩短50%。防御技能的持续时间延长100%。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106356] = {name = "地栗的战甲", description = "地栗穿上了他的战甲，所受伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106369] = {name = "暮光位移", description = "奥卓克希昂的敌人将被他抓入暮光领域，并受到他的暮光攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106371] = {name = "暮光审判", description = "暮光审判降临到所有奥卓克希昂的敌人身上。在暮光领域内的敌人受到300000点不可抵抗的暗影伤害。正常领域内的敌人立即被抓入暮光领域。如果没有敌人被暮光审判击中，守护巨龙们会承受所有伤害，打破巨龙之魂的护盾，艾泽拉斯的所有生命将遭到毁灭。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[106372] = {name = "不稳定的畸变体", description = "新生的暮光变异每6秒使暮光能量弧从奥卓克希昂的皮下崩裂而出。变异使奥卓克希昂无法招架攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106388] = {name = "暮光崩裂", description = "奥卓克希昂的变异进入顶峰阶段，向外迸发出巨型爆炸，摧毁附近所有的敌人和奥卓克希昂自身。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[106400] = {name = "穿刺", description = "尾部触须穿刺目标，造成1200000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[106415] = {name = "暮光爆发", description = "暮光爆发造成73125至76875点暗影伤害，并使受到的魔法伤害提高50%，持续6秒。可堆叠。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[106421] = {name = "掌击", description = "对目标造成76000点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[106422] = {name = "劈挂掌", description = "对目标造成72000点物理伤害，并使其昏迷2秒。发动 劈挂掌 时会触发 震荡施放 。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106428] = {name = "百裂拳", description = "对施法者面前的所有敌人造成38000点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[106434] = {name = "飓风腿", description = "施法者从空中飞过时，施展一阵旋风式脚踢连击。施法者周围8码范围内的所有敌人受到152000点物理伤害，并被击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[106439] = {name = "飞天脚", description = "施法者腾空而起，祭出飞天脚绝技，对目标造成76000点物理伤害，并将其击退。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[106447] = {name = "招架姿态", description = "施法者完全进入防御姿势，招架或抵挡所有来自正面的攻击。施法者招架或抵抗攻击后，会进行反击。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[106454] = {name = "招架姿态", description = "雪流大师完全进入防御姿势，所有来自正面的攻击都会被反击。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[106514] = {name = "灵魂之握", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[106523] = {name = "大灾变", description = "死亡之翼试图通过引发第二次大灾变来完成他一手策划的阴谋，对他的所有敌人造成1462500至1537500点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​分钟", cooldown = nil, dispel_type = nil},
[106526] = {name = "召唤腐化之水", description = "召唤一个腐蚀活水攻击敌人。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[106546] = {name = "鼓胀", description = "使目标酩酊大醉，并使其从双耳往外喷酒！对目标两侧的敌人造成100000点冰霜伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[106547] = {name = "火焰之花", description = "施法者在他们面前将灵魂能量转化为一股爆炸性力量。爆炸范围内的敌人受到67500点火焰伤害。这股力量的爆炸威力如此大，以至于施法者瞬间被击倒。", mechanic = nil, range = "100码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[106548] = {name = "苦痛折磨", description = "死亡之翼的肢体受到重创，疼痛使其无法专注并昏迷，对其造成生命值总量20%的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106557] = {name = "Shan Jitong Kill Credit", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106563] = {name = "水泡护盾", description = "召唤一个泡沫之盾，受到的伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[106588] = {name = "暴露弱点", description = "阿莱克丝塔萨将死亡之翼前肢的弱点暴露出来，使其受到的伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[106600] = {name = "暴露弱点", description = "诺兹多姆将死亡之翼前肢的弱点暴露出来，使其受到的伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[106612] = {name = "水泡爆炸", description = "迸射出保护性的泡沫，造成冰霜伤害，并击退10码范围内的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[106613] = {name = "暴露弱点", description = "伊瑟拉将死亡之翼前肢的弱点暴露出来，使其受到的伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[106620] = {name = "玉杖之护", description = "玉杖与香莲并肩作战时，她造成的伤害将提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106624] = {name = "暴露弱点", description = "卡雷苟斯将死亡之翼前肢的弱点暴露出来，使其受到的伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[106633] = {name = "灵魂碾压", description = "对目标造成相当于其最大生命值2%的暗影伤害，如果目标受到灵魂之握的影响，则额外造成相当于其最大生命值8%的伤害。", mechanic = nil, range = "10码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[106637] = {name = "释放灵魂", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106646] = {name = "钢铁漩涡", description = "每1秒对3码范围内的所有敌人造成123500点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[106648] = {name = "酒桶爆炸", description = "滚动的酒桶造成200000点物理伤害，击退附近的玩家，并使其受到的伤害提高10%，持续15秒。", mechanic = nil, range = "2码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106651] = {name = "发疯", description = "乌克乌克发疯了！攻击速度提高15%。伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106653] = {name = "煞能残渣", description = "在2分钟内对5码范围内的所有目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106656] = {name = "法杖打击", description = "对目标造成武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106680] = {name = "释放法杖", description = "香莲释放玉杖，让其自行攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106681] = {name = "召唤法杖", description = "香莲召唤玉杖为她作战。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[106718] = {name = "泡沫水柱", description = "对一个敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[106720] = {name = "水泡护盾", description = "水泡护盾 魔法\n免疫物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[106730] = {name = "破伤风", description = "每1秒造成26325至27675点暗影伤害，持续6秒。效果可以叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106736] = {name = "凋零意志", description = "随机对2个敌方目标造成92500至107500点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106740] = {name = "冰枪术", description = "对目标造成冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[106751] = {name = "召唤愤怒灵魂之桶", description = "扔出一个可攻击的桶在地上，它会周期性地召唤出愤怒的灵魂。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[106752] = {name = "召唤愤怒的灵魂", description = "一个破桶而出的愤怒的灵魂。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[106763] = {name = "投掷棘杖", description = "向敌人掷出利刃，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106788] = {name = "微光宝藏", description = "微光宝藏\n携带宝藏！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106791] = {name = "碎屑", description = "源质碎片向目标发射一枚碎屑，造成390000至410000点物理伤害，无视护甲。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[106797] = {name = "青玉精华", description = "为施法者注入青龙的能量，允许技能有附加效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[106807] = {name = "震地", description = "每1秒猛击地面，对施法者面前锥形区域内的敌人造成150000点物理伤害，并使其昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[106823] = {name = "翔龙猛袭", description = "攻击一个敌人，造成111000至129000点火焰伤害并使他们燃烧，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[106827] = {name = "烟雾之刃", description = "以一阵烟雾旋风攻击附近的敌人，造成17%的武器伤害，并使其造成爆击的几率降低100%，最多持续30秒。该效果解除时，受影响的目标会获得烟雾散去效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106834] = {name = "堕落熔岩", description = "堕落熔岩从死亡之翼体内涌出，每2秒造成一次火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106841] = {name = "青龙猛袭", description = "攻击一个敌人，造成111000至129000点火焰伤害并使他们燃烧，持续8秒。此外，吸收目标身上最多100000点治疗量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106851] = {name = "幻灭酒雾", description = "造成60000点冰霜伤害，并在幻灭酒雾的效果叠加10层后使目标陷入沉睡。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[106853] = {name = "怒雷破", description = "雪流大师挥舞铁拳，向前方使出一阵密不透风的怒拳打击。该区域中的所有敌人受到108000点火焰伤害。", mechanic = nil, range = "3码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[106866] = {name = "轰击", description = "点燃你的目标，立刻造成28500至31500点火焰伤害，并持续3秒每秒使其受到15000点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106895] = {name = "召唤青龙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106920] = {name = "再生", description = "释放纯净的煞能量，为附近的生物恢复20%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[106923] = {name = "静电力场", description = "制造一个静电力场，造成周期性自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[106925] = {name = "灭杀之咬", description = "撕咬目标，造成95000至105000点暗影伤害并消耗其能量，让施法者获得激怒效果，使其造成的所有伤害提高20%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[106929] = {name = "灭杀", description = "使用灭杀技能攻击目标，每3秒造成50000点暗影伤害。持续30秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[106933] = {name = "捕猎时间", description = "抓住附近一个敌人并吞噬他们，每秒造成80000点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[106942] = {name = "毁灭暗影", description = "每1秒对施法者面前一个锥形区域内的敌人造成55000点暗影伤害。引导。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[106966] = {name = "爆炸", description = "释放一股爆炸的煞能量，对附近敌人造成128250至141750点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106984] = {name = "召唤闪电", description = "随机对一个敌人造成85500点自然伤害，对主要目标周围5码范围内的所有敌人额外造成118750点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[107018] = {name = "攻击守护巨龙", description = "死亡之翼开始寻找他的下一个攻击目标。在其肢体触须仍然抓住的平台中，死亡之翼会攻击玩家最多的那个平台。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[107019] = {name = "门卫", description = "一只特别结实、卑鄙的猢狲。可能还有别的办法，但是……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107029] = {name = "穿刺守护巨龙", description = "造成目标最大生命值25%的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[107045] = {name = "玉火", description = "对一个随机目标发射一枚飞弹。飞弹着陆爆炸时对3.5码范围内的所有敌人造成111000至129000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[107046] = {name = "水流打击", description = "用水流冲击目标及其2码范围内的所有敌人，造成45000点冰霜伤害，并使其移动速度降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107047] = {name = "穿刺打击", description = "刺穿目标，造成相当于目标生命值50%的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107094] = {name = "破坏", description = "在目标身上安装一枚炸弹，该炸弹将在5秒后爆炸，造成263250至276750点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107104] = {name = "挫志怒吼", description = "使附近敌人的近战攻击强度降低，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107105] = {name = "刀扇", description = "立即对周围所有敌人投掷飞刀，造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107111] = {name = "魔爆术", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[107112] = {name = "冰霜新星", description = "对一个敌人造成冰霜伤害并使其无法移动，持续4秒。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[107113] = {name = "投毒", description = "向一个敌人投掷药剂，造成自然伤害并使其中毒，受到持续性伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107114] = {name = "毒浆", description = "对毒浆内的所有敌人造成自然伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107115] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[107116] = {name = "凛风冲击", description = "以刺骨的寒风冲击目标，对周围半径10码范围内的所有敌人造成冰霜伤害。对被冻结的目标造成三倍伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[107118] = {name = "密封甲壳", description = "坚硬的甲壳使受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107120] = {name = "狂乱攻击", description = "每0.3秒对施法者面前9码呈90度角范围内的所有目标造成50%的武器伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[107122] = {name = "恶毒流质", description = "伤害降低20%。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107140] = {name = "磁力帷幕", description = "吸收150000点治疗量，然后释放所有吸收的治疗量，由20码范围内的其他所有玩家分摊。每秒造成12500点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[107146] = {name = "破碎的甲壳", description = "螳螂甲壳破裂了，受到的伤害提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107268] = {name = "破坏", description = "破坏者吉普提拉克随机将四个炸弹附着在一名玩家身上。5秒后，炸弹会爆炸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107314] = {name = "巢穴心智", description = "巢穴捍卫者处于较低生命值，使所有附近的捍卫者的攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107356] = {name = "渐燃之恨", description = "向多个目标投射煞能量，造成暗影伤害并增加其仇恨。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[107439] = {name = "暮光弹幕", description = "对弹幕落点5码内的所有玩家造成210000点暗影伤害。如果没有玩家被弹幕击中，则天火号自身将承受所有伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107518] = {name = "自毁", description = "引爆一次大范围爆炸，对8码范围内的敌人造成243750至256250点火焰伤害，摧毁天火号的机械设备，并且杀死施法者。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107526] = {name = "无情跳跃", description = "跳向一名敌人。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107558] = {name = "溃变", description = "制造出一片毁灭地带，对施法者前方的所有敌人造成85500至94500点暗影伤害，并用黑暗能量影响对方，在随后1分钟内每2秒造成6750点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107567] = {name = "残忍打击", description = "造成150%武器伤害并且使目标每2秒受到9000点物理伤害，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107574] = {name = "天神下凡", description = "你变身成一个势不可挡的巨人，持续24秒。解除所有诱捕和定身效果，并提高20%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[107588] = {name = "暮光杀戮", description = "对目标地点半径10码范围内的敌人造成2250000点暗影伤害，伤害由所有敌人平均分摊。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[107597] = {name = "巨石碾压", description = "向目标投掷巨石，造成84825至95175点伤害并使小范围内的所有敌人昏迷。", mechanic = nil, range = "90码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[107675] = {name = "尘土风暴", description = "每秒对周围所有敌人造成18850至21150点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[107761] = {name = "闪避", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107770] = {name = "纯净之水", description = "使你造成的所有伤害提高50%并移除尘土风暴的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107791] = {name = "山洪", description = "洪水的力量对施法者前方的所有敌人造成27750至32250点自然伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[107801] = {name = "浸透", description = "造成65975至74025点自然伤害并且吸收37700至42300点治疗量。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[107840] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成42750至52250点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[107850] = {name = "专注打击", description = "快速地挥砍敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107852] = {name = "暮光腐蚀", description = "对施法者周围区域内的所有敌人造成28275至31725点暗影伤害，并增加34点能量。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[107865] = {name = "奥能毁灭", description = "对目标施以能量爆炸，造成19000至21000点奥术伤害。每次施放奥能毁灭，会使你造成的奥术伤害提高10%，施法时间减少10%。这个效果最多叠加4层，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[107872] = {name = "暮光之怒", description = "造成的所有伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107880] = {name = "无尽法力", description = "在5秒内回复所有法力值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[107899] = {name = "爆炸", description = "引发爆炸并对一小块区域内的所有敌人造成27750至32250点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[107900] = {name = "恶魔守护", description = "使堕落的奥术师受到魔能的庇护，吸收50000点伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[107918] = {name = "潘的离奇增长", description = "变得更大更愤怒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "魔法"},
[107933] = {name = "谷物投掷", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[107936] = {name = "后旋踢", description = "强力的攻击，使近战攻击所造成的伤害提高11点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107938] = {name = "甩尾", description = "对施法者前方8码内的所有敌人造成63至86点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[107980] = {name = "熔岩喷溅", description = "向一个目标喷射熔岩，造成43750至56250点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[108010] = {name = "重炮轰击", description = "发射一枚高速金属炮弹，对目标造成17100至18900点伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[108035] = {name = "巨龙壁垒", description = "巨龙之魂的力量形成一道无法穿透的屏障。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108038] = {name = "鱼叉炮", description = "对目标发射一发鱼叉炮。", mechanic = nil, range = "80码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[108039] = {name = "装填", description = "装填另一发鱼叉炮并用绳索拴住，换掉前一发。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[108040] = {name = "火炮弹幕", description = "对目标进行连续开炮。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[108042] = {name = "毁灭打击", description = "击碎目标的护甲，造成120%武器伤害并造成破甲效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108043] = {name = "破甲", description = "击破敌人的护甲，每层破甲可以使其护甲值降低20%。可叠加最多5次。持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108044] = {name = "干扰怒吼", description = "凶猛地尖叫，对所有敌人造成92625至102375点物理伤害，并阻止10码范围内敌人施法，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108045] = {name = "复仇", description = "提升伤害，生命值越低，提升越多。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108046] = {name = "震荡波", description = "对施法者前方的80码锥形区域内的敌人造成95000至105000点物理伤害，使其昏迷4秒。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[108141] = {name = "邪能烈焰", description = "召唤邪能烈焰，在3秒后造成33250点火焰伤害，并在随后的30秒内对进入该区域的玩家每秒造成额外11875点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[108172] = {name = "暮光扫射", description = "对附近的敌人造成32375至37625点暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[108183] = {name = "屈从暮光", description = "每秒造成10000点暗影伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[108218] = {name = "灼热之血", description = "随机灼烧一名远距离敌人的血液，目标离施法者的距离越远，伤害越高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[108220] = {name = "深度腐蚀", description = "叠加到5层时获得治疗或者吸收效果会触发爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108221] = {name = "舒玛的微光血", description = "注入古神的微光血。\n 技能的冷却时间缩短为标准时间的一半。\n 攻击速度提高50%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108228] = {name = "法力扩散", description = "根据吸收量回复法力值，由40码内的所有单位平均分摊。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108262] = {name = "回旋踢", description = "对邻近敌人造成100%普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108419] = {name = "消化酸液", description = "对敌方目标造成30625至39375点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108442] = {name = "熔岩爆裂", description = "造成10000点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[108443] = {name = "冰霜之箭", description = "布置一个冰霜陷阱，使第一个接近它的敌人被冻结，在5秒内无法行动。受到任何伤害都会打破效果。陷阱持续直到主动取消。同一时间内只能激活一个陷阱。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[108446] = {name = "灵魂链接", description = "受到的所有伤害的20%由你召唤的恶魔分担。此外，你所造成的所有伤害的3%会用来治疗你和你所召唤的恶魔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108450] = {name = "绝望", description = "被无边的绝望感所压倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108537] = {name = "星界传送", description = "传送萨尔。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[108601] = {name = "腐蚀寄生虫", description = "造成17550至18450点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108693] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成17至20点自然伤害，并每5秒造成7点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[108793] = {name = "抛掷木桶", description = "向一名敌人投掷酒桶。", mechanic = nil, range = "40码 ", cast_time = "666​毫秒", cooldown = nil, dispel_type = nil},
[108799] = {name = "黑血爆发", description = "造成119400至120600点暗影伤害并将敌人击飞。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108801] = {name = "粘丝护盾", description = "粘丝护盾\n生丝纤维使受到的所有伤害减少150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108813] = {name = "不稳定腐蚀", description = "腐蚀寄生虫开始施放不稳定腐蚀，对所有敌人造成火焰伤害，伤害量等同于腐蚀寄生虫生命值的10%。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[108849] = {name = "Taxi - Stair of Destiny to Thrallmar", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108866] = {name = "雷霆蹴", description = "释放威力强大的回旋踢，让附近的敌人陷入短暂的昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108868] = {name = "卓尔不群", description = "近战攻击、远程攻击和施法速度提高20%。持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108918] = {name = "耳聋", description = "使一个敌人昏迷并变得虚弱，受到的伤害提高900%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108934] = {name = "触电反噬", description = "受到的伤害提高100%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108936] = {name = "飞影脚", description = "出现在目标身后，迅速使用飞踢将其击退，并使其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108937] = {name = "小象洗澡", description = "洛蛟明猛烈的撞击地面，对5码内的所有玩家造成5点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108955] = {name = "鹰击长空", description = "模仿猎鹰进行突击，对施法者路径前方的目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[108958] = {name = "无影脚", description = "用脚快速地踢目标敌人，每0.5秒造成20点物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[109017] = {name = "召唤克卓莫", description = "创造另外一个莫卓克。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109019] = {name = "粘丝弹幕", description = "魔丝勒斯发出一道粘丝弹幕。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109079] = {name = "贯日击", description = "你对目标使用贯日击，造成 125 点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109080] = {name = "幻灭踢", description = "织雾 ( Hotfix Passive )\n 踢出一道煞能量冲击波，对一个敌方目标造成 561 点物理伤害。\n\n 酒仙, 踏风\n 踢出一道煞能量冲击波，对一个敌方目标造成 561 点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109081] = {name = "接招！", description = "向你的目标投掷树叶，对其造成10点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109084] = {name = "醉拳", description = "攻击速度提高200%，但命中率降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109088] = {name = "刃钩", description = "造成物理伤害，并使目标流血，每1秒受到额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109098] = {name = "点燃", description = "点燃你的目标，每2秒造成4点伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109102] = {name = "凝固之血", description = "为死亡之翼恢复1%最大生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109104] = {name = "燃放所有烟花！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[109126] = {name = "镜像", description = "召唤2个施法者的虚弱镜像，持续10秒。", mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109198] = {name = "黑暗噬体", description = "对范围内的所有敌人造成暗影伤害。持续25秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109199] = {name = "狂野抽击", description = "对15码范围内的所有敌人造成19000至21000点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[109238] = {name = "触须投掷", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109244] = {name = "回到大炮！", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109247] = {name = "巨龙之魂的气息", description = "造成的伤害降低。\n 最大生命值降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109258] = {name = "触须投掷", description = "对7码内所有目标造成54000至66000点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109305] = {name = "冰冻之握", description = "召唤一个冰霜之球周期性地将玩家拉到它的周围。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[109308] = {name = "投掷石块", description = "向一名敌人掷出一块岩石，造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[109322] = {name = "水流大炮", description = "释放净化之水的洪流。在纯净的泉水备足用水。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[109325] = {name = "霜冻", description = "造成不断叠加的诱捕效果，使移动速度降低10%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[109331] = {name = "碎裂", description = "造成64750至75250点冰霜伤害，并使护甲值降低33%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109333] = {name = "冰霜腐蚀", description = "每3秒造成一次冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[109334] = {name = "寒冰箭", description = "造成41625至48375点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[109348] = {name = "闪电链", description = "向敌人射出一支闪电箭，随后这支闪电箭会继续攻击它周围最近的敌人。最多可攻击3个目标。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[109360] = {name = "暴风雪", description = "召唤一场持续15秒的暴风雪，每1秒对目标范围内的所有敌人造成冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[109368] = {name = "火花", description = "每秒造成1000点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109391] = {name = "暗影凝视", description = "苟拉斯之眼随机对一名玩家施放暗影凝视，造成50875至59125点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[109396] = {name = "软泥喷吐", description = "对一名敌人及其周围4码范围内的盟友造成97500至102500点暗影伤害。只有当施法者没有受到近战攻击时才会使用该技能。", mechanic = nil, range = "200码 ", cast_time = "500​毫秒", cooldown = "1.5​秒", dispel_type = nil},
[109423] = {name = "寒冰镣铐", description = "使目标在原地无法移动，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[109443] = {name = "龙卷风", description = "召唤一股龙卷风。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[109541] = {name = "风暴之柱", description = "3秒后爆炸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109664] = {name = "黑嚎之愿", description = "造成18500至21500点暗影伤害并吸收所有能量。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[109669] = {name = "暗影吐息", description = "造成13875至16125点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[109706] = {name = "黑嚎之怒", description = "你在与“信条”海勒姆领主的战斗中隐藏了起来，使其激怒，他造成的所有伤害提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109765] = {name = "套圈圈", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109886] = {name = "奥能灌注武器", description = "近战攻击造成16650至19350点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[109889] = {name = "激怒", description = "造成的所有伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[109891] = {name = "满足", description = "受到的所有伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109892] = {name = "奥能灌注护甲", description = "受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[109901] = {name = "奥术飞弹", description = "每秒造成9250至10750点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[109909] = {name = "奥术毁灭", description = "从奥术之柱内吸取能量，对所有敌人造成323750至376250点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[109912] = {name = "奥术护盾", description = "保护施法者免受一切伤害和效果影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109943] = {name = "血肉之味", description = "你对血肉的饥渴得到了满足！你造成的伤害提高5%，你的最大生命值提高5%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109944] = {name = "食尸", description = "每1秒为食尸者回复10%最大生命值，并使其伤害提高5%，最大生命值提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[109952] = {name = "尸疫投掷", description = "造成13500至16500点伤害，并使受害者感染疾病，在接下来的12秒内造成54000至66000点伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[109970] = {name = "炽烈暗影", description = "你的身后留下一道炽烈暗影的尾迹。炽热暗影每1秒造成13875至16125点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109976] = {name = "呆在外面！", description = "将目标从蒸汽坦克场地移走。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109977] = {name = "呆在外面！", description = "将目标从打豺狼人场地移走。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109989] = {name = "在岗位上打瞌睡", description = "在岗位上打瞌睡\n希望你不会被发现。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110055] = {name = "狂暴", description = "所有伤害提高500%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110093] = {name = "纪念之火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110099] = {name = "疑之影", description = "每秒造成41625至48375点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[110102] = {name = "软泥喷吐", description = "对一名敌人造成43875至46125点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[110113] = {name = "棘杖的陪伴", description = "康·棘杖陪着你。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110117] = {name = "煞能震爆", description = "对目标造成95000至105000点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[110119] = {name = "煞能鞭笞", description = "在6秒内对一个敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[110125] = {name = "粉碎决心", description = "造成115625至134375点暗影伤害，并使造成的所有伤害和治疗效果降低75%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[110142] = {name = "伪装", description = "用魔法植物遮蔽施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110148] = {name = "以命偿命", description = "纳乐每2秒将40码范围内所有敌人的生命值转移到所有盟友身上。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110156] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成110%的武器伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[110182] = {name = "滑溜溜", description = "躲闪几率提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110189] = {name = "水体护盾", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110212] = {name = "暮光之息", description = "对施法者前方45码锥形区域造成90000至97500点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[110214] = {name = "吞噬遮幕", description = "用暮光能量包裹一名敌方目标，吸收随后获得的150000点治疗效果。当吞噬遮幕吸收治疗效果时，会对周围盟友造成等同于治疗量的伤害。如果受到吞噬遮幕的玩家死亡，所有剩余的暮光能量将会立即施放出来。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[110262] = {name = "水柱喷射", description = "在目标脚下召唤一股强大的水柱，对其造成冰霜伤害并将其击向空中。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[110297] = {name = "软泥喷吐", description = "对一名敌人造成28810至30288点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[110312] = {name = "活力虹吸", description = "造成等同于目标剩余生命值20%的伤害，并为施法者吸取生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110324] = {name = "影踪派匿踪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110579] = {name = "扔球", description = "你的翔龙把球丢给了你。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[110653] = {name = "风暴烈酒独门武学", description = "对目标施展你惊世骇俗的武艺。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[110691] = {name = "愤怒", description = "对目标造成 24 点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[110694] = {name = "霜甲术", description = "如果一个敌人攻击施法者，其移动速度会降低30%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[110701] = {name = "奉献", description = "将圣洁的能量注入德鲁伊脚下的土地，在10秒内对进入该区域的敌人造成( 90 * 10)点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[110743] = {name = "舒玛的酸液血", description = "获得技能：消化酸液。\n 消化酸液对随机目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110746] = {name = "舒玛的漆黑血", description = "获得技能：灵魂切割。\n 灵魂切割会对当前目标造成32375至37625点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110747] = {name = "舒玛的冰蓝血", description = "获得技能：法力虚空。\n 法力虚空持续地吸取法力值，直到该目标死亡。法力虚空在被摧毁后会归还所有被吸取的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110748] = {name = "舒玛的暗影血", description = "获得技能：深度腐蚀。\n 在深度腐蚀的效果影响下，受到5次治疗将导致爆炸，对周围所有盟友造成46250至53750点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110750] = {name = "舒玛的赤红血", description = "获得技能：灼热之血。\n 灼热之血随机对远距离的敌人造成20700点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110781] = {name = "暗中射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "10—70码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[110852] = {name = "灵魂过载", description = "古·穿云的灵魂被碧空翔龙的能量充能，变得能量超载，对附近的敌人造成自然伤害，频率与失去的生命值成正比。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110945] = {name = "充能灵魂", description = "被碧空翔龙保护，使他免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[110954] = {name = "纯净之手", description = "以火焰吞噬施法者的双手，使其进行近战攻击时造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[110956] = {name = "狂热打击", description = "攻击目标，对其造成200%的武器伤害，但也会对施法者造成100%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110960] = {name = "强化隐形术", description = "使施法者立刻隐形，降低所有仇恨，并移除两个持续性伤害效果。隐形时，你不能成为敌人的目标。持续20秒。 [ 隐形雕文 : 隐形时，你的移动速度提高40%。 ]如果你做出任何动作，隐形效果就会被解除。\n\n 隐形时和隐形效果消失后的3秒之内，受到的伤害降低90%。\n\n 代替隐形术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110963] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[110966] = {name = "呆在外面！", description = "将目标从打豺狼人场地移走。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110968] = {name = "纯净火焰", description = "对敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[111008] = {name = "治疗术", description = "使用神圣的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[111010] = {name = "惩击", description = "惩击敌人，造成72000至88000点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111012] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111024] = {name = "治疗术", description = "使用神圣的力量治疗一名盟友。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111107] = {name = "消逝审判", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷1.50秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111216] = {name = "光明之刃", description = "武器大师哈兰在大厅中四处移动，每1秒对8码范围内的所有目标造成50%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[111217] = {name = "巨龙斩", description = "对施法者面前8码范围内的所有目标造成80%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111218] = {name = "英勇飞跃", description = "对8码范围内的所有目标造成武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111221] = {name = "狂暴之怒", description = "进入狂怒状态。每3秒你会获得4%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111236] = {name = "霜寒之握", description = "冰块从地面爆炸开来，对附近所有敌人造成332500至367500点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[111242] = {name = "唤醒守卫", description = "将废墟守卫从沉睡中唤醒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[111271] = {name = "奥术冲击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111323] = {name = "重型护甲", description = "保护施法者免受范围伤害。在重型护甲的作用下，范围伤害减少90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111324] = {name = "盾牌屏障", description = "施法者在前方施放护盾，在护盾吸收满100000点伤害前，施法者将不会受到任何伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111341] = {name = "异端裁决", description = "使施法者造成的物理伤害和神圣伤害提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[111351] = {name = "血之契印", description = "近战攻击有一定几率对同一目标额外发动一次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111376] = {name = "狂信", description = "使目标的施法速度提高30点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111398] = {name = "生命传导", description = "施法者在10秒内慢慢将其生命力的一部分转移给盟友，为其恢复最多200000点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[111544] = {name = "闪电冲击", description = "站得离布兰琪的闪电法杖太近的话，你会受到危险的电击！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111570] = {name = "死亡之握", description = "莉莉安吸取黑暗能量并将所有敌人拉到她所在的位置。", mechanic = nil, range = "100码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[111580] = {name = "炽火净化", description = "烧灼目标受到的魔法，从盟友身上移除1个有害法术，并对其造成5点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[111582] = {name = "饥饿的狗", description = "饿狗将猎物扑倒在地，撕成碎片。每0.5造成一次物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[111585] = {name = "黯焰", description = "将所有敌人包裹在黑暗炽焰中，在目标位置生成一团火焰，每0.5秒造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111594] = {name = "粉碎灵魂", description = "黑暗魔法粉碎了你的灵魂，每秒造成41625至48375点暗影伤害，并召唤一个灵魂碎片。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[111599] = {name = "暗影箭", description = "射出一束黑暗能量，对施法者的当前目标造成97125至112875点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111600] = {name = "尖啸虫群", description = "尖啸虫群每1秒吸收80000点治疗量并造成25000点暗影伤害。虫群在10秒后将离开寄主。虫群每5秒对20码范围内的敌人造成19500至20500点伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[111601] = {name = "灼疗", description = "通过灼疗使伤口愈合，移除目标身上的流血效果。在此过程中目标受到火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111606] = {name = "哀伤之触", description = "每次成功的近战攻击将附带亡者的寒意，额外造成41625至48375点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[111610] = {name = "寒冰之怒", description = "用冰环包围一个敌人，使其每秒对2.5码范围内的所有盟友造成83250至96750点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111631] = {name = "灵魂损毁", description = "破坏目标的灵魂，每秒造成20000点暗影伤害，持续10秒。当灵魂损毁效果结束时，就会转到另一个玩家身上。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111633] = {name = "传送门：奥格瑞玛", description = "制造一个传送门，将穿越它的队友传送到奥格瑞玛。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111642] = {name = "炽热之魂", description = "对周围的敌人造成27750至32250点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111643] = {name = "尖啸虫群", description = "每1秒造成19500至20500点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111649] = {name = "释放痛苦", description = "攻击目标时，莉莉安痛苦的灵魂将对附近所有敌人造成火焰伤害，但处于灵魂形态时，速度降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111667] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[111668] = {name = "重击头槌", description = "莱公冲撞大门，对大门附近10码范围内的敌人造成243750至256250点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[111670] = {name = "复活", description = "令一名友方目标满血满法力值复活。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[111715] = {name = "受缚奴仆", description = "召唤一个亡灵奴仆保卫施法者，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[111722] = {name = "腐败契约", description = "牺牲生命力来复活一个爪牙，承受所有该爪牙所受的伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[111723] = {name = "凝视", description = "莱公盯上一个目标，目标被吓坏了，移动速度提高75%！", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[111728] = {name = "践踏", description = "菜公施放践踏，造成92625至97375点物理伤害，变得更加愤怒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111730] = {name = "狂暴", description = "造成的伤害提高25%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111735] = {name = "焦油", description = "移动速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111752] = {name = "暗影焚烧", description = "使敌人燃烧，造成78625至91375点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111762] = {name = "撕裂肉体", description = "撕裂敌人的肉体，每1秒造成23125至26875点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[111772] = {name = "超脱", description = "超脱于肉体，并获得技能：灵魂弹幕。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[111774] = {name = "灵魂弹幕", description = "对附近全部玩家造成18500至21500点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[111775] = {name = "暗影剃刀", description = "对8码内所有敌人造成120000点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[111801] = {name = "不洁之刃", description = "使用不洁之刃攻击敌人，造成46250至53750点暗影伤害，并使其受到的伤害提高30%。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = "魔法"},
[111813] = {name = "穿刺", description = "掷出一把武器，穿刺目标，每2秒造成18500至21500点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[111826] = {name = "上古毒药", description = "对目标造成自然伤害。持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111844] = {name = "瓦尔德林的心灵视界", description = "瓦尔德林的心灵视界\n博学者瓦尔德林正在通过你的双眼观察情况。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111849] = {name = "转化生命", description = "瓦尔德林将生命精华赋予了丽娅拉。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[111854] = {name = "寒冰之潮", description = "召唤一道夺命冰波横扫这个房间。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[111855] = {name = "生锈刀锋", description = "每3秒对敌人造成一次自然伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[112041] = {name = "影踪派焰火爆炸", description = "造成火焰伤害，并将冲击位置周围的目标击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112042] = {name = "胁迫气场", description = "胁迫你所攻击的任何目标，提高你所产生的威胁值。\n\n自动施放：\n 此效果始终保持激活。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112056] = {name = "奥法地牢受难者", description = "奥法地牢受难者\n奥法地牢通过吸取生命来强化自己。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112084] = {name = "射击", description = "造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[112853] = {name = "转化生命", description = "瓦尔德林将生命精华赋予了你。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[112894] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[112903] = {name = "Unsafe Passage: Riverblade Volley", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112911] = {name = "憎恨连射", description = "暗影能量猛烈冲击施法者的敌人，造成45000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[112928] = {name = "恐吓咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112929] = {name = "暗影之池", description = "在施法者脚下召唤一个暗影之池，每1秒对里面的敌人造成40000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112930] = {name = "斩首打击", description = "对施法者面前5码范围内的所有敌方目标造成高额的物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[112931] = {name = "影袭", description = "对一名敌人造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112932] = {name = "怨恨之环", description = "以暗影之环围绕施法者，每0.5秒对其触及的敌人造成30000点伤害。激活时，施法者的移动速度降低80%。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112944] = {name = "胡萝卜吐息", description = "胡萝卜吐息造成200000点物理伤害，并将施法者面前锥形区域内的目标击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[112955] = {name = "光明之刃", description = "哈兰的光明之刃将周围的生物拉进漩涡里。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112992] = {name = "席卷之风", description = "每1秒对周围的单位造成84825至95175点伤害，但自身的移动速度降低70%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "30​秒", dispel_type = nil},
[112998] = {name = "暗影箭", description = "向一个敌人射出一支暗影魔法箭矢，造成30160至33840点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[112999] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续18秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[113017] = {name = "地狱火箭矢", description = "对一个随机敌方目标造成68250至71750点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[113022] = {name = "虚弱之触", description = "使一个敌人的攻击强度降低10%，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113053] = {name = "Unsafe Passage: Koro's Roll", description = "翻滚一小段距离。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "800​毫秒", dispel_type = nil},
[113066] = {name = "随雾而行", description = "随雾而行\n护送朱鹤寺的难民。移动速度和躲闪提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113134] = {name = "群体复活", description = "复活100码范围内所有阵亡的血色仲裁者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[113141] = {name = "献祭", description = "灼烧一个敌人，对其造成50000点火焰伤害，然后在21秒内每3秒额外造成60000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[113275] = {name = "纠缠根须", description = "共生术： 将目标固定在原地，持续30秒。任何伤害都可能会打断纠缠根须的效果。", mechanic = "定身", range = "35码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = "魔法"},
[113309] = {name = "至高能量", description = "这个单位被完全强化了。\n 免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113315] = {name = "强烈", description = "对该单位的集中攻击正在使其增强。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113351] = {name = "醉倒", description = "醉倒\n醉倒。受到三倍攻击伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113364] = {name = "焚烧书籍", description = "织焰者孔格勒想要点燃记载有血色十字军辉煌往事的书籍。飞弹可造成234000至246000点火焰伤害，但也可被玩家拦截。燃烧的书架每2秒对15码范围内的敌人造成195000至205000点火焰伤害，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[113379] = {name = "消散", description = "无视该单位将导致其向附近的虚无逸散。\n 造成的伤害减少10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113479] = {name = "刺骨之箭", description = "向一名敌方玩家发射一支箭，对最近的玩家或强固箭靶造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113501] = {name = "震颤之痛", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[113503] = {name = "碎玉打击", description = "石化重击。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[113504] = {name = "御风剑", description = "对施法者面前的所有敌人造成自然伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[113512] = {name = "滚地翻", description = "翻滚一小段距离。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "800​毫秒", dispel_type = nil},
[113616] = {name = "燃烧的书籍", description = "织焰者孔格勒的法术射中书架后，书架就会着火！燃烧的书籍每2秒造成195000至205000点火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113626] = {name = "传送", description = "织焰者孔格勒传送到图书馆的中央。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113629] = {name = "白骨碎片", description = "投掷数根尖锐之骨，对施法者面前锥形区域内的所有目标造成115625至134375点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[113641] = {name = "巨龙之息", description = "对施法者面前锥形区域内的敌人造成火焰伤害，并使其陷入迷惑状态。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[113642] = {name = "震荡之击", description = "造成物理伤害，击退目标，并使目标的移动速度降低50%，持续3秒。射击的目标不能在掩体后。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113682] = {name = "敏捷思维", description = "激活之后，你的下3个法术几乎可以瞬间施放。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[113690] = {name = "炎爆术", description = "对一名敌人造成195000至205000点火焰伤害，并且每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[113691] = {name = "连珠火球", description = "对附近的敌人造成219375至230625点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[113708] = {name = "凝视跳跃", description = "跳向目标，造成100%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113746] = {name = "破甲", description = "使目标的护甲降低4%，持续30秒。最多可叠加3层。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113760] = {name = "火之球", description = "召唤一个能量之球环绕在施法者周围。能量之球行进路线上的敌人受到202500点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[113764] = {name = "火焰风暴踢", description = "对7码内的所有敌人造成76000至84000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[113765] = {name = "生锈", description = "每一次成功的近战攻击都会使血骨傀儡的钝剑生锈，伤害提高25%，但攻击速度降低5%，移动速度降低5%。最多可叠加99次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113769] = {name = "愤怒", description = "对目标造成 2053 点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[113770] = {name = "纠缠根须", description = "将目标固定在原地，持续30秒。任何伤害都可能会打断纠缠根须的效果。", mechanic = "定身", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[113792] = {name = "心灵恐惧", description = "召唤一个灵能魔站在原地，持续10秒。灵能魔每1.5秒对附近20码范围内的一个敌人施放心灵恐惧，优先对正在攻击牧师的敌人施放。\n\n 心灵恐惧使敌人 [ 心灵尖啸雕文 : 在原地战栗 / 逃跑]，持续30秒。对目标造成的任何伤害都可能解除这个效果。", mechanic = "感觉", range = "0码 ", cast_time = "1.9​秒", cooldown = nil, dispel_type = "魔法"},
[113806] = {name = "愤怒风暴", description = "召唤能量之雨，对周围的敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[113809] = {name = "暗影箭", description = "射出一束黑暗能量，对施法者的当前目标造成74000至86000点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[113828] = {name = "治疗之触", description = "为附近受伤最严重的一名友方目标恢复 3490 点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[113830] = {name = "嘲讽", description = "嘲讽目标，令其攻击你，并使你对目标产生的威胁值提高200%，持续3秒。", mechanic = "治疗中", range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[113855] = {name = "溢血之伤", description = "每2秒对一名敌人造成3325至3675点物理伤害，持续8秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113866] = {name = "闪光爆炸", description = "对所有敌人造成97500至102500点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113955] = {name = "打瞌睡", description = "打瞌睡\n活儿还没干完就消极怠工。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113959] = {name = "重型护甲", description = "这种生物身上的重型护甲可使其受到的所有伤害减少40%。该效果会一直持续，直至该生物受到60000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113967] = {name = "刚毛倒刺", description = "朝敌人喷射棘刺，造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[113969] = {name = "解除护甲", description = "受到的伤害提高150%", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113998] = {name = "绝望尖啸", description = "召唤次级煞魔，在10秒内每2秒召唤一个。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[113999] = {name = "骨针", description = "使用骨刺击打目标，造成300000点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[114000] = {name = "震颤", description = "对目标造成117000至123000点自然伤害，并使其昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[114004] = {name = "穿刺投掷", description = "驯犬者布兰恩随机向一个敌人投掷他的飞刀，造成105000点物理伤害，并对飞刀行进路线上的所有敌人施加血肉模糊效果。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[114011] = {name = "削弱护甲", description = "削弱护甲造成150%的武器伤害，造成的物理伤害提高20%，持续10秒。可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114022] = {name = "投掷雕像", description = "造成87750至92250点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[114030] = {name = "警戒", description = "将你的保护凝视聚焦在某个小队或团队成员身上，使其受到的伤害降低30%，持续12秒。\n\n 警戒持续期间，你的嘲讽没有冷却时间。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[114062] = {name = "奇能迅击", description = "在施法者面前锥形区域内造成170625至179375点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "9​秒", dispel_type = nil},
[114072] = {name = "清新的松香", description = "清新的松香\n使用清新的松香给牦牛熏香。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114117] = {name = "猴急掷泥", description = "制造一片翻滚的泥浆之池，在8秒内对进入该区域内的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[114141] = {name = "沸腾嗜血", description = "被难以控制的血之饥渴所驱动，攻击速度提高10%，但受到的伤害提高20%。可叠加99次，死亡时传给传递给附近的卡斯迪诺夫爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114152] = {name = "投掷手雷", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114176] = {name = "凝血", description = "生肉移植体每1秒为血肉恐兽恢复最大生命值的10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114182] = {name = "连珠火球", description = "对附近的敌人造成115625至134375点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[114183] = {name = "火球", description = "造成111000至129000点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[114184] = {name = "强攻", description = "每2秒造成2500点物理伤害，持续6秒。可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114185] = {name = "血色保护", description = "使8码范围内的盟友受到的伤害降低99%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[114206] = {name = "颅骨战旗", description = "颅骨战旗\n爆击伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114208] = {name = "冲刺", description = "速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[114242] = {name = "死亡之花", description = "驯犬者布兰恩随机跳向一个敌人并飞速旋转，对5码范围内的所有目标掷出无数利刃，造成95000至105000点物理伤害，并对目标及其周围的盟友施放血肉模糊。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114249] = {name = "弹弓火球", description = "对目标造成49至58点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[114259] = {name = "召唤猎犬", description = "驯犬者布兰恩命令顺从的猎犬随机攻击一个敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114262] = {name = "复活尸体", description = "通过邪恶魔法复活目标尸体。", mechanic = nil, range = "1000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[114272] = {name = "撼心之罪", description = "对一个敌人造成暗影伤害，并使敌人的移动速度降低35%。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[114283] = {name = "耳鸣", description = "耳鸣\n你的耳朵因流血每3秒受到2点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114291] = {name = "酒精炸药", description = "对附近的所有单位造成150000点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[114386] = {name = "碳酸饱和", description = "每1秒造成10000点冰霜伤害，并使敌人无法攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114400] = {name = "黑烛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114410] = {name = "升燃之火", description = "造成的所有火焰伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114419] = {name = "再生", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[114443] = {name = "投掷炸药", description = "对5码范围内的所有敌人造成伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[114449] = {name = "剑舞", description = "像旋风一般挥舞手中的武器，每1秒对周围的敌人造成武器伤害外加100点伤害，持续6秒。施法者免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[114456] = {name = "利刃猛击", description = "攻击速度提高200%，但移动速度降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[114466] = {name = "泡沫之墙", description = "一堵泡沫之墙横扫整个房间，造成100000点冰霜伤害，并使目标无法控制地打嗝！", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114472] = {name = "利刃堡垒", description = "自我定身，反射法术，反击造成双倍伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[114479] = {name = "蜡质皮肤", description = "你的躯体开始融化，骨肉分离，每2秒造成30000点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[114480] = {name = "迷人微笑", description = "魅惑附近的敌方目标，持续6秒。", mechanic = "被魅惑", range = "0码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = "魔法"},
[114493] = {name = "黑暗天灾", description = "对一名敌人造成自然伤害，并在24秒内每3秒造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[114516] = {name = "粗麻熏香祝福", description = "粗麻熏香祝福\n在昆莱山时，精神提高5%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[114535] = {name = "旅者熏香", description = "古代土地精小径上的祝福施加于你，提高你的速度。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[114548] = {name = "酒雾之箭", description = "酒雾之箭造成146250至153750点冰霜伤害，并使目标受到的魔法伤害提高10%，持续6秒。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[114565] = {name = "大贝莎的火炮", description = "造成350点火焰伤害，并使6码内的敌人陷入昏迷，持续1秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[114569] = {name = "风暴图腾", description = "在施法者身一根风暴图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114570] = {name = "战争机器的视线", description = "使一个敌人锁定施法者。在施法者被目标锁定期间，施法者会很不愿意攻击其他的目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114571] = {name = "痛楚", description = "造成92500至107500点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[114578] = {name = "冲刺", description = "移动速度提高0%，持续3秒。", mechanic = nil, range = "15码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[114586] = {name = "老愚的毒药", description = "使一名敌人昏迷并变得虚弱，受到的伤害提高900。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114599] = {name = "煞能尖啸", description = "造成23400至24600点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114644] = {name = "希望光环", description = "每当你在朱鹤寺里杀死一个煞魔，安度因就为你恢复一部分的生命值和法力值，并鼓舞15码范围内绝望的赤翼守护者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114654] = {name = "烧尽", description = "对目标周围10码范围内的所有敌人造成[35 * (124) / 100 / 100 * ( 1592 + 1758 ) / 2])点火焰伤害。 [ 爆燃灰烬 : 每命中一个目标就产生爆燃灰烬。爆击将使该效果加倍。 ]", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[114663] = {name = "布兰琪的恢复药剂", description = "布兰琪聚集真气，放置一个宁静之环，站在其中可恢复生命值和法力值。", mechanic = nil, range = "100码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[114683] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成奥术伤害。你每次施放奥术冲击，你的所有奥术法术造成的伤害都会提高50%，奥术冲击的法力值消耗也会提高150%。这个效果可以叠加最多4次，持续10秒，或者在你施放除了奥术冲击之外的任意一种奥术伤害法术后消失。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[114687] = {name = "神鹤引项踢", description = "2点光明劲力，2点黑暗劲力\n\n 在空中施展回旋踢，每0.8秒对8码范围内所有敌人造成(5.3 + 2.5 * 90)点物理伤害。移动速度降低30%。持续2.25秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114739] = {name = "绝望", description = "克服悲痛。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114793] = {name = "骑乘牦牛", description = "骑乘牦牛\n你的牦牛正在去它最喜欢的地方：洗牛站。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114803] = {name = "投掷火炬", description = "对一个敌方目标造成87750至92250点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114805] = {name = "舞空脚", description = "在一个敌人面前快速旋转，造成106375至123625点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114807] = {name = "炙炎拳", description = "每次攻击都造成40%武器伤害，并视作火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[114811] = {name = "水泡喷溅", description = "对一个敌方目标造成117000至123000点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114826] = {name = "鸣雀夜曲", description = "使一个敌人进入睡眠，最多持续6秒。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[114849] = {name = "绝望召唤", description = "召唤次级煞魔。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[114855] = {name = "惩击", description = "惩击敌人，造成36000至44000点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[114859] = {name = "暗影箭", description = "对你的目标造成41625至48375点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[114860] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114864] = {name = "暗影新星", description = "对目标周围区域内的敌人造成41625至48375点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[114866] = {name = "灵魂收割", description = "攻击一名敌人，造成130%的武器伤害，并使其受到灵魂收割效果的影响。5秒后，如果该目标的生命值低于 35 %，则该效果将额外造成 59823 点暗影伤害。如果敌人在效果触发前死亡，则会提高死亡骑士50%的急速，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[114872] = {name = "火息药水", description = "对施法者正面的敌人造成55500至64500点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.7​秒", cooldown = "2​秒", dispel_type = nil},
[114875] = {name = "燃料桶", description = "使用炸药桶引发爆炸，对附近的敌人造成975000至1025000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114881] = {name = "鹰爪之击", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114890] = {name = "引爆汽油桶", description = "对选定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[114893] = {name = "石壁", description = "使萨满获得一个伤害吸收护盾。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[114927] = {name = "闪电净化", description = "古·穿云用闪电击退并杀死他的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[114935] = {name = "粗麻熏香意志", description = "粗麻熏香意志\n在昆莱山时，耐力提高5%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[114951] = {name = "尸体堆", description = "僵尸会周期性地从尸体堆复活。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114961] = {name = "熏香：燃烧的粗麻", description = "熏香：燃烧的粗麻\n在粗麻小径上，燃烧粗麻的刺鼻气味可使你的移动速度提高50%，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114965] = {name = "气泡爆炸", description = "发射一串泡沫，每0.5秒造成一次自然伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[114967] = {name = "隐形术", description = "使饮用者隐形，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​分钟", dispel_type = nil},
[114974] = {name = "穿刺", description = "穿刺目标，每3秒造成一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[114999] = {name = "煞能震爆", description = "对一名敌人造成160875至169125点暗影伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[115002] = {name = "召唤蚀心之怨", description = "在施法者身边召唤一个强大的怨恨畸体，将敌人拉向它，并向它脚下的地面下毒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[115006] = {name = "猢狲之怒", description = "令你的心中充满愤怒，使造成的所有伤害和受到的伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "5​秒", dispel_type = "暴怒"},
[115009] = {name = "专注能量", description = "引导最近的不稳定的能量，使它随机对一个目标造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115010] = {name = "憎恨之握", description = "运用笼罩万物的邪恶能量，将60码范围内的敌方目标拉到施法者面前。", mechanic = "抓住", range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[115013] = {name = "沼泽蛮击", description = "一次强力的攻击，使近战伤害提高146250至153750。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[115028] = {name = "敲击", description = "棒击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115030] = {name = "投掷泥浆", description = "向目标抛洒泥浆，造成自然伤害。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[115041] = {name = "猢狲打击", description = "攻击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115054] = {name = "狼吞虎咽", description = "疯狂撕咬敌人，每0.8秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[115062] = {name = "投掷长矛", description = "向目标投掷一把长矛，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[115065] = {name = "泥潭先知吟唱", description = "对3码范围内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[115067] = {name = "Player Farm - Tutorial Crop Loot - Tutorial Cabbage", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115069] = {name = "磐牛式", description = "受到的伤害降低25%，能量回复速度提高10%，受到爆击的几率降低6%，耐力值提高20%，并使你能够用醉拳化解伤害。\n\n醉拳\n灵活地化解物理攻击，一次只承受80%的伤害，剩余20%的伤害将在随后的10秒内承受。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115082] = {name = "掷骨", description = "向一个敌人投掷一根骨头，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[115083] = {name = "凶猛爪击", description = "爪击一个敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115087] = {name = "狂怒毒药", description = "使一个敌人中毒，每3秒造成一次自然伤害并使爆击率提高25%，持续10秒。该效果最多可以叠加4次。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "毒药"},
[115132] = {name = "俯冲", description = "向一个敌人俯冲，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115139] = {name = "复活堕落的十字军", description = "萨尔诺斯开始复活死去的银色十字军士兵，每1秒召唤一个堕落的十字军，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115144] = {name = "心智腐烂", description = "每2秒造成975至1025点暗影伤害，持续6秒。可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[115147] = {name = "召唤灌魔幽灵", description = "萨尔诺斯开始制造灌魔幽灵。幽灵试图占据最近的一具堕落十字军的尸体，使其变成一个灌魔僵尸。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115153] = {name = "水流之舞", description = "为施法者的武器注入水的能量，使近战攻击命中后有一定几率造成自然伤害", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = "魔法"},
[115157] = {name = "灌魔幽灵", description = "一个灌魔幽灵正在强化僵尸的尸体，想要把它复活为灌魔僵尸。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115180] = {name = "迷醉酒雾", description = "你掷出一桶绝世佳酿，使8码范围内所有敌人的移动速度降低50%，持续15秒。造成大量的威胁值。\n\n 受影响目标的近战攻击有3%的几率不能击中目标，反而对其自身造成 1095 点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115181] = {name = "火焰之息", description = "喷火对你面前8码范围内的所有目标造成 1615 点伤害。\n\n 如果目标受到迷醉酒雾影响，则目标会在8秒内燃烧，额外受到 2080 点伤害， [ 火焰之息雕文 : 并在3秒内被迷惑。 / 。]", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115186] = {name = "恐惧", description = "恐惧周围的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115203] = {name = "壮胆酒", description = "皮肤如石头般坚硬，使你的生命值提高 20 % [ 酒仙训练 : ，由醉拳化解的伤害提高额外20% ]，受到的伤害降低 20 %。 [ 石肤术雕文 : 流血伤害降低额外20%。 ]持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[115206] = {name = "牺牲猢狲萨满", description = "牺牲一个猢狲萨满。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115213] = {name = "慈悲庇护", description = "使用该技能后的6秒内，你周围10码范围内的所有友方目标受到伤害的20%将转由到你来承担。\n\n 慈悲庇护的伤害可以被醉拳化解。如果你的生命值低于10%，则慈悲庇护的效果消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[115219] = {name = "自然复苏", description = "复活附近的植物。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115232] = {name = "暗影之盾", description = "虚空行者被包裹在暗影能量之中，受到的物理伤害降低60%，持续30秒。\n\n 虚空行者每受到一次攻击，就会释放一次暗影冲击，造成 1115 点暗影伤害，并使暗影之盾的能量减少20%。\n\n自动施放：\n 在受到攻击后使用这项技能。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[115236] = {name = "虚空之盾", description = "虚空领主被包裹在暗影能量之中，受到的伤害降低60%，持续30秒。\n\n 虚空领主每受到一次攻击，都会释放一次暗影冲击，造成 1115 点暗影伤害，并使虚空之盾的能量减少20%。\n\n自动施放：\n 在受到攻击后使用这项技能。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[115256] = {name = "牺牲猢狲萨满", description = "牺牲一个猢狲萨满。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115257] = {name = "牺牲猢狲萨满", description = "牺牲一个猢狲萨满。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115268] = {name = "迷魅", description = "对目标进行催眠，使其在最多30秒内无法采取任何行动。任何对其造成的伤害都会解除此效果。\n\n 对人型生物、野兽、龙类、巨人、机械和亡灵目标有效。\n\n自动施放：\n 对攻击、昏迷、沉默或恐惧其主人的目标施放。\n\n（点击右键以启用或禁用该技能）", mechanic = "睡眠中", range = "30码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = "魔法"},
[115276] = {name = "烧灼驱魔", description = "用烈火净化目标身上的有害魔法，从目标附近15码范围内最多3个友方目标身上移除1个有害法术。\n\n自动施放：\n 当主人受到魔法效果影响而昏迷、被沉默、被变形或被恐惧时，对其施放。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "20​秒", dispel_type = "魔法"},
[115284] = {name = "复制魔法", description = "从一个敌人身上窃取1个增益魔法$19505l效果。每吞噬一个魔法效果，眼魔 将恢复[ 2115 + ((法术强度 * 0.5) * 0.3)]点生命值，并获得60点恶魔能量。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[115289] = {name = "灵魂强风", description = "灵魂强风造成121875至128125点暗影伤害，并在该区域制造一阵暗影飓风。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[115295] = {name = "金钟罩", description = "使用金钟罩抵挡将要承受的攻击，在30秒内吸收[(攻击强度 * 1.971) + 14232 ]点伤害。\n\n金钟罩持续期间，你对自己施加的治疗效果提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[115297] = {name = "放逐灵魂", description = "每3秒造成58500至61500点暗影伤害，持续6秒。放逐灵魂每造成一次伤害，就会复制出与目标相同的被放逐的灵魂。被放逐的灵魂将攻击除其创造者以外，与它们距离最近的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[115307] = {name = "酒醒入定", description = "酒仙训练\n Requires Monk (酒仙)\n Requires level 34 你逐渐精通酒仙之道，强化你的三个技能。\n\n壮胆酒\n 激活壮胆酒效果时还能使你的醉拳可化解的伤害量提高20%。\n\n猛虎掌\n 猛虎掌不再消耗真气，并且当你用猛虎掌造成伤害时，你下一个金钟罩吸收的伤害提高15%，持续30秒。\n\n幻灭踢\n 当施放幻灭踢后，你将获得酒醒入定效果，使你的招架几率提高20%，并使你由醉拳化解的伤害额外提高20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115309] = {name = "被放逐的灵魂", description = "被放逐的灵魂会寻找除其创造者以外，与它距离最近的目标发动攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115319] = {name = "投掷飞镖", description = "造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115320] = {name = "投掷飞镖", description = "每秒投向敌人一支投掷飞镖，造成物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[115350] = {name = "凝视之怒", description = "莉莉安的灵魂将沉默的痛苦锁定一个敌人，只攻击这个敌人。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[115355] = {name = "野性爪击", description = "爪击一个敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115358] = {name = "恶作剧", description = "淘气的精灵帮助施法者，使其造成的所有伤害提高10%，移动速度提高15%。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = "魔法"},
[115363] = {name = "掷玉", description = "向一个敌人投掷一块玉石，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[115385] = {name = "突进", description = "向敌人猛冲，移动速度提高50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115394] = {name = "法力闪耀", description = "射出一支魔法箭冲击一个敌人，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = nil},
[115407] = {name = "暗影帘幕", description = "潜行。攻击或受到伤害会脱离潜行。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115417] = {name = "山泽诅咒", description = "诅咒一个敌人，每3秒造成一次暗影伤害。持续9秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = "诅咒"},
[115419] = {name = "狂风之力", description = "每秒造成36000至44000点伤害，并使移动速度降低50%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115430] = {name = "激怒", description = "造成的伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[115436] = {name = "狂野顺劈斩", description = "造成50%的武器伤害，并使所有被击中的敌人每秒额外受到19000至21000点伤害，持续5秒。", mechanic = nil, range = "9码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[115440] = {name = "瞄准射击", description = "瞄准目标射击，造成大量额外伤害。", mechanic = nil, range = "90码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[115455] = {name = "酸液炸弹", description = "向随机目标投掷酸液炸弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115506] = {name = "烈焰投掷者", description = "每1秒造成73125至76875点火焰伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[115509] = {name = "闪雷拳", description = "对目标造成47500至52500点自然伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = "魔法"},
[115510] = {name = "山泽灵魂陷阱", description = "在敌人所在的位置制造一个灵魂陷阱，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[115511] = {name = "反击风暴", description = "当敌人对你发动近战攻击后，你将立即对其进行反击，造成73125至76875点物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115519] = {name = "顺劈斩", description = "对一名敌人及其最近的盟友造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115524] = {name = "狂乱鬼灵", description = "伤害和攻击速度提高15%，移动速度降低5%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115530] = {name = "裂魂斩", description = "顺劈一个敌人的灵魂，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[115531] = {name = "钉网", description = "对一名敌人射出一个带刺倒钩，将目标拉向你所在的位置。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115549] = {name = "灵魂复仇", description = "使用灵魂之怒攻击敌人，造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115587] = {name = "发射朋友", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[115625] = {name = "致死顺劈", description = "一次横扫攻击，造成相当于愤怒卫士195%的武器伤害，并分摊给6码范围内的所有目标。\n\n 愤怒卫士的当前目标将会受伤，受到的任何治疗效果降低25%，持续6秒。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115630] = {name = "防御削弱", description = "护甲值降低5%。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115632] = {name = "尖啸", description = "发出刺耳尖啸，对周围的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115650] = {name = "酒雾之箭", description = "酒雾之箭造成97500至102500点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[115652] = {name = "酒雾之箭", description = "酒雾之箭造成146250至153750点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[115663] = {name = "绿石碎片", description = "引导一串绿石碎片射向一个敌人所在的位置，造成持续物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115678] = {name = "扔桔子", description = "向一个敌人投掷一个桔子，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[115680] = {name = "龙吟击", description = "发动一次灌注了青龙之力的强猛冲撞，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[115739] = {name = "冲刺打击", description = "对指挥官杜兰德面前的所有敌人造成57000至63000点物理伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115744] = {name = "醉酒争吵", description = "饮酒使禅院新徒的伤害提高了25%，不过看起来他们好像有点喝多了……", mechanic = nil, range = "0码 ", cast_time = "1.2​秒", cooldown = "3​秒", dispel_type = nil},
[115745] = {name = "坚固的石头", description = "附近没有其他石头守卫时，魁麟会恢复石头形态。在这种形态下其受到的伤害降低90%，但不能获得能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115746] = {name = "魔能之箭", description = "对一个目标造成 969 点火焰伤害。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "40码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[115748] = {name = "刃舞", description = "一次瞬发攻击，对目标进行鞭笞，造成 969 点暗影伤害。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115754] = {name = "旋风腿", description = "脚踢连击，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[115761] = {name = "真气冲击", description = "施放一道真气，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.3​秒", cooldown = "3​秒", dispel_type = nil},
[115771] = {name = "真实形态", description = "附近有其他石头守卫时，魁麟会显现其真实形态。在这种形态下，它会受到普通伤害，但能持续获得能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115777] = {name = "没有包裹的土地精", description = "没有包裹的土地精\n一个或多个没有包裹的土地精正跟着你。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115778] = {name = "毒舌鞭笞", description = "舔舐敌人，造成 406 点暗影伤害。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "10码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[115781] = {name = "眼棱爆炸", description = "使用激光冲击敌人，造成 0 点暗影伤害并使其沉默3秒。\n\n 如果目标正在施法，则反制该目标的法术，使其在6秒内无法施放任何同系法术。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[115809] = {name = "诡计", description = "林精跟你开了个玩笑……", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[115821] = {name = "捅刺", description = "刺伤目标，每3秒对其造成一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115827] = {name = "真实形态", description = "附近有其他石头守卫时，魁麟会显现其真实形态。在这种形态下，它会受到普通伤害，但能持续获得能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115828] = {name = "真实形态", description = "附近有其他石头守卫时，魁麟会显现其真实形态。在这种形态下，它会受到普通伤害，但能持续获得能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115829] = {name = "真实形态", description = "附近有其他石头守卫时，魁麟会显现其真实形态。在这种形态下，它会受到普通伤害，但能持续获得能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115831] = {name = "愤怒风暴", description = "愤怒卫士肆意挥舞武器，攻击8码范围内的所有目标，每1秒造成一次武器伤害，持续6秒。\n\n 愤怒卫士不能在愤怒风暴期间施放其他任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[115838] = {name = "雌猩猩发飙", description = "造成的所有伤害提高15%，移动速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115840] = {name = "蓝晶过载", description = "魁麟发生过载，对所有敌人造成500000点奥术伤害并中断蓝晶石化。无法解放被完全石化的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115842] = {name = "青玉过载", description = "魁麟发生过载，对所有敌人造成500000点自然伤害并中断青玉石化。无法解放被完全石化的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115843] = {name = "红玉过载", description = "魁麟发生过载，对所有敌人造成500000点火焰伤害并中断红玉石化。无法解放被完全石化的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115844] = {name = "紫晶过载", description = "魁麟发生过载，对所有敌人造成500000点暗影伤害并中断紫晶石化。无法解放被完全石化的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115848] = {name = "践踏", description = "践踏附近所有的敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115850] = {name = "银角之速", description = "使施法者的移动速度提高60%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[115852] = {name = "蓝晶石化", description = "魁麟试图将它的敌人转化为蓝晶，使他们受到的奥术伤害减少90%，但是会逐渐降低他们的移动速度。敌人身上的石化效果堆叠到100层后，将被转化为石头，无法移动或采取任何行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115853] = {name = "椋鸟之怒", description = "召唤风攻击一个敌人，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[115856] = {name = "废灵壁垒", description = "免疫所有魔法伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115871] = {name = "斜掠", description = "斜掠目标，造成持续物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115872] = {name = "Summon Kamu", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115876] = {name = "盛怒决心", description = "使指挥官杜兰德恢复全部生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​小时", dispel_type = nil},
[115878] = {name = "贪婪的小蜘蛛", description = "召唤蜘蛛啃噬你的脸，对你造成持续物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[115903] = {name = "白虎之怒", description = "你的攻击会周期性地冻结敌方目标，并使你受到的伤害降低50%，移动速度提高90%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115973] = {name = "猫爪攻击", description = "使用锋利无比的爪子撕扯敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[115976] = {name = "青龙之怒", description = "周期性地对附近的敌人施加伤害，并使你受到的伤害降低50%，移动速度提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115981] = {name = "荆棘迸射", description = "向敌人发射荆棘，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115997] = {name = "灵动", description = "一股旋风保护着施法者，使施法者的躲闪几率提高15%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[116004] = {name = "飞溅", description = "用水冲击一个敌人，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[116006] = {name = "青玉石化", description = "魁麟试图将它的敌人转化为青玉，使他们受到的自然伤害减少90%，但是会逐渐降低他们的移动速度。敌人身上的石化效果堆叠到100层后，将被转化为石头，无法移动或采取任何行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116010] = {name = "玉光毒药", description = "使一个敌人中毒，每3秒造成一次自然伤害并使造成的所有伤害提高25%，持续10秒。该效果最多可以叠加4次。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "毒药"},
[116018] = {name = "震中", description = "施法者引导一场强烈地震，越靠近中心造成的伤害越多。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "11​秒", dispel_type = nil},
[116026] = {name = "沼地热疫", description = "撕咬敌人，造成自然伤害并每3秒额外造成一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "疾病"},
[116034] = {name = "催眠曲", description = "催眠一名敌人，使其移动速度降低40%。", mechanic = "被诱捕", range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[116036] = {name = "红玉石化", description = "魁麟试图将它的敌人转化为红玉，使他们受到的火焰伤害减少90%，但是会逐渐降低他们的移动速度。敌人身上的石化效果堆叠到100层后，将被转化为石头，无法移动或采取任何行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116057] = {name = "紫晶石化", description = "魁麟试图将它的敌人转化为紫晶，使他们受到的暗影伤害减少90%，但是会逐渐降低他们的移动速度。身上的石化术堆叠到100层的敌人将变为石头并无法移动或反应。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116070] = {name = "格玛利火焰", description = "为施法者的武器注入火焰的能量，使近战攻击命中后有一定几率造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[116091] = {name = "玄牛之力", description = "周期性地对附近的敌人造成伤害，并使你受到的伤害降低50%，移动速度提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116121] = {name = "击倒", description = "用武力迫使一个敌人屈服，造成物理伤害并将其击倒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[116140] = {name = "血性之怒", description = "训犬者布兰恩因受伤变得狂暴，攻击速度提高50%，伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116155] = {name = "酒雾之箭", description = "酒雾之箭造成43875至46125点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[116157] = {name = "闪电之拳", description = "以闪电充能之拳猛击地面，在施法者面前形成一道律动的冲击波。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[116162] = {name = "碳酸饱和", description = "在目标所在位置召唤一个碳酸饱和之池。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[116170] = {name = "碳酸饱和", description = "每1秒造成35000点冰霜伤害，并使敌人无法攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116174] = {name = "召唤灵魂图腾", description = "召唤一个图腾，在这个世界与灵魂世界之间提供一条管道。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116178] = {name = "泡沫", description = "在施法者所在位置召唤一个泡沫之池。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[116217] = {name = "窒息之雾", description = "施放迷雾使一个敌人窒息，造成持续自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "疾病"},
[116223] = {name = "青玉碎片", description = "向四面八方发射玉石碎片，对所有敌人造成83125至91875点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116226] = {name = "投掷战利品", description = "向敌人投掷一包战利品，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[116258] = {name = "翡翠毒药", description = "使一个敌人中毒，每3秒造成一次自然伤害并使移动速度提高50%，持续10秒。该效果最多可以叠加4次。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "毒药"},
[116272] = {name = "放逐", description = "施法者将他们的当前目标放逐至精神世界。只有在其中直面折磨，受害人才能解放自己。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116273] = {name = "突袭", description = "跳向敌人所在的位置。", mechanic = nil, range = "8—30码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[116278] = {name = "灵魂撕裂", description = "尝试撕裂受害者的灵魂。如果成功，受害者将死亡。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116293] = {name = "苦痛", description = "受折磨灵魂的怨气对一个敌方目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[116319] = {name = "深度腐蚀", description = "腐蚀从地面渗出，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[116343] = {name = "热疫撕咬", description = "撕咬目标，使其陷入迷惑。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[116348] = {name = "垂死", description = "垂死\n纳赫煞快要死了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116363] = {name = "灵魂之力", description = "融合灵魂使这个单位变得更加强大。造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116364] = {name = "极速奥能", description = "每1秒造成67275至70725点奥术伤害，距离施法者越远的目标受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[116374] = {name = "闪电充能", description = "释放一股电能，对行进路线上的敌人造成250000点自然伤害，并使他们昏迷。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116417] = {name = "奥术回响", description = "将奥术回响的能量随机注入到目标体内，对该目标6码范围内的所有盟友造成20000点奥术伤害。周围的每一个玩家都会使此伤害提高20000点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[116419] = {name = "Forcecast Attack Me", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116433] = {name = "神鹤引项踢", description = "在空中施展回旋踢，每0.8秒对8码范围内所有敌人造成(5.3 + 2.5 * 90)点物理伤害。移动速度降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116470] = {name = "怒猴图腾", description = "在你身旁召唤一个生命值为5的怒猴图腾，持续9秒。它可以不断攻击半径20码范围内的某个敌人，对其造成18点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116471] = {name = "暗影新星", description = "释放黑暗能量，对周围的所有玩家造成暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[116472] = {name = "神像之眼", description = "对一名敌人造成火焰伤害，持续9秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[116525] = {name = "专注打击", description = "紧盯一个目标，只对其进行攻击，直至将其杀死或失去目标。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[116550] = {name = "充能粉碎", description = "造成250000点物理伤害并将目标击倒。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[116560] = {name = "沼地毒气", description = "呼出一团臭气，每秒对施法者前方的所有敌人造成一次自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[116570] = {name = "闪电长矛", description = nil, mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[116581] = {name = "过载", description = "充能后，对100码范围内所有敌人造成92500至107500点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[116592] = {name = "炽热极速", description = "施法者提高其施法速度200%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[116596] = {name = "烟雾弹", description = "在施法者半径8码范围内制造浓厚的烟雾，持续20秒。敌人无法透过烟雾瞄准目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116598] = {name = "能量导管", description = "以太焦镜会引导来自纳拉克煞引擎的能量。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[116606] = {name = "巨魔冲锋", description = "随机追捕一个敌人。施法者路径上的所有敌人受到28500点物理伤害，并被击退。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[116633] = {name = "轰炸", description = "投掷炸弹，对40码范围内的所有敌人造成85500至104500点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116662] = {name = "射击", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[116710] = {name = "轻盈", description = "齐齐变得非常敏捷，闪避所有攻击和法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[116711] = {name = "引导火焰", description = "施法者利用火焰的力量，命令任何附近的火焰服从他的意志。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[116715] = {name = "乱舞", description = "向一个敌人发动乱舞攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[116725] = {name = "闪电崩裂", description = "胡苏安引导闪电对前方的所有敌人造成自然伤害。", mechanic = nil, range = "8码 ", cast_time = "750​毫秒", cooldown = "3​秒", dispel_type = nil},
[116738] = {name = "断牙之怒", description = "断牙之怒\n被牺牲的土地精的精华使得这只猢狲获得额外的急速，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116778] = {name = "专注防御", description = "紧盯一个目标，只对其进行攻击，直至将其杀死或失去目标。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[116784] = {name = "野性火花", description = "点燃一个敌人，使其在5秒后爆炸，并在其所处位置点燃一团野火。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116821] = {name = "野火灌注", description = "吸收野火，将野火的能量注入目标的武器，使其近战攻击对所有敌人额外造成50000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116829] = {name = "专注能量", description = "紧盯一个目标，只对其进行攻击，直至将其杀死或失去目标。", mechanic = nil, range = "1000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[116830] = {name = "古鲁金冲锋", description = "空克向一个敌人冲锋并开始疯狂旋转，周期性地对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[116838] = {name = "征服", description = "释放黑暗能量，将所有敌人击退并造成暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[116845] = {name = "香蕉回旋击", description = "向敌人投掷一根香蕉，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[116858] = {name = "混乱之箭", description = "释放出一道混乱冲击，造成[ 2488 * (1 + 24 / 100 * (( 90 > 79 ? 1 : 0)))]到[ 3040 * (1 + 24 / 100 * (( 90 > 79 ? 1 : 0)))]点暗影伤害。\n\n 混乱之箭总能造成爆击。此外，你的爆击几率越高，造成的伤害也就越高。\n\n 替代灵魂之火。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[116863] = {name = "咔啡冲刺", description = "攻击速度和移动速度提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[116864] = {name = "咔啡疲惫", description = "攻击速度降低30%。\n 移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116866] = {name = "咔啡疯狂", description = "咔啡疯狂\n跳进寇塔咔啡灌木丛。在极度兴奋后易陷入深度昏睡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116886] = {name = "掷桶", description = "向敌人所在的位置投掷一只木桶，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[116929] = {name = "野火灌注", description = "吸收野火，将野火的能量注入目标的武器，使其近战攻击对所有敌人额外造成50000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116942] = {name = "烈焰之矛", description = "以炽热的长矛灼伤敌对目标的肉体，对其造成普通伤害外加每2秒48750至51250点火焰伤害，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116947] = {name = "地缚术", description = "使所有邻近敌人的移动速度降低50%。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[116952] = {name = "咔啡疲惫", description = "攻击速度降低30%。\n 受到的所有伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116953] = {name = "咔啡疯狂", description = "咔啡疯狂\n跳进寇塔咔啡灌木丛。在极度兴奋后易陷入深度昏睡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116958] = {name = "咔啡刺激", description = "使施法者的攻击速度提高20%", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[116968] = {name = "Arc Left", description = "剑曦和秦希攻击左边、右边或面前25码范围的半球区域。这些毁灭之弧攻击造成300000点物理伤害，并使目标的护甲值降低10%，持续15秒。最多可叠加10次。任何获得伤害免疫的玩家效果都对这些攻击的巨大能量无效。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3.5​秒", dispel_type = nil},
[116969] = {name = "践踏", description = "践踏地面，对附近的单位造成300000点物理伤害，并使其昏迷2秒。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = "2.5​秒", dispel_type = nil},
[116970] = {name = "破体之噬", description = "咀嚼一个敌人的护甲，每咬一口就使护甲值降低5%。最多能叠加20次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116971] = {name = "Arc Right", description = "剑曦和秦希攻击左边、右边或面前25码范围的半球区域。这些毁灭之弧攻击造成300000点物理伤害，并使目标的护甲值降低10%，持续15秒。最多可叠加10次。任何获得伤害免疫的玩家效果都对这些攻击的巨大能量无效。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3.5​秒", dispel_type = nil},
[116972] = {name = "Arc Center", description = "剑曦和秦希攻击左边、右边或面前25码范围的半球区域。这些毁灭之弧攻击造成300000点物理伤害，并使目标的护甲值降低10%，持续15秒。最多可叠加10次。任何获得伤害免疫的玩家效果都对这些攻击的巨大能量无效。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[116974] = {name = "斜掠爪击", description = "造成150%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116977] = {name = "碎石", description = "对60码范围内的敌人造成74000至86000点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[116980] = {name = "固石光环", description = "强化周围的石质生物，使它们在施法者周围20码范围内时受到的范围攻击伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116982] = {name = "护物心切", description = "魁麟进入狂乱状态，造成的伤害提高100%，生命值提高250%，并免疫定身、减速和昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116989] = {name = "过载", description = "以太焦镜的生命值降低到0之后会失效并将能量返还给伊拉贡，使其造成的伤害提高0%，施放速度提高0%。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116990] = {name = "专注打击", description = "紧盯一个目标，只对其进行攻击，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[116993] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高11点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116994] = {name = "不稳定的能量", description = "以太焦镜激活期间，伊拉贡会免疫伤害，并对所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117010] = {name = "煞能尖刺", description = "在目标地点生成一个间歇性的暗影能量喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[117100] = {name = "噩梦愚人菇熏香", description = "噩梦愚人菇熏香\n在刺鼻的熏香附近，观察者看不到你。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117203] = {name = "虹吸之盾", description = "每个吸收的灵魂为武器持有者治疗5%的生命值。在10人难度下，每个灵魂治疗10%的生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117204] = {name = "过载", description = "以太焦镜释能，强化伊拉贡，使其造成的伤害提高20%，施法速度提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117241] = {name = "引爆", description = "随机引爆一个附近的巨魔炸弹。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[117275] = {name = "温和之怒", description = "跃入空中施展腿法，造成0点物理伤害，并降落在目标附近的位置。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117287] = {name = "怒海碎击", description = "一次由头顶上方向下的猛击，对施法者面前的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[117312] = {name = "战斗翻滚", description = "在战斗中使用滚地翻，将对目标4码范围内的所有敌人造成15点物理伤害并将其击退。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117372] = {name = "钳爪", description = "将敌人定在原地，每1秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[117380] = {name = "逃命！", description = "攻击和移动速度提高50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117385] = {name = "耽于绝望", description = "受到的所有伤害降低50%，并对攻击者造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[117401] = {name = "神鹤引项踢", description = "2点光明劲力，2点黑暗劲力\n\n 在空中施展回旋踢，每0.8秒对8码范围内所有敌人造成(5.3 + 2.5 * 90)点物理伤害。移动速度降低30%。持续2.25秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117407] = {name = "奋勇跳跃", description = "跳向一名敌人。", mechanic = nil, range = "5—60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117456] = {name = "怒海破", description = "向目标射出一股碎石，造成10点物理伤害并将其击入空中。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117457] = {name = "刃钩", description = "造成100%的武器伤害，并使目标流血，每1秒受到一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117459] = {name = "践踏", description = "践踏敌方目标，造成物理伤害。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117468] = {name = "尖啸", description = "使10码范围内的敌人造成的伤害降低10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117475] = {name = "它冲我们过来了！", description = "冲锋目标，将其击退。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117478] = {name = "迎头冲撞", description = "用头撞击敌方目标，造成物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[117485] = {name = "阻碍猛刺", description = "一次牵制性的攻击，造成150%的武器伤害并使目标的移动速度降低25%，持续10秒。最多叠加4层。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117506] = {name = "不灭之影", description = "在目标位置施放不灭之影。不灭之影每1秒对10码范围内的所有敌人造成73125至76875点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117507] = {name = "凿眼", description = "凿击目标的眼睛，使其命中几率下降25%，持续2秒，并造成物理伤害。", mechanic = "昏迷中", range = "7码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117514] = {name = "不灭之影", description = "每1秒对10码范围内的敌人造成73125至76875点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117516] = {name = "俯冲轰炸", description = "移动速度提高100%，持续3秒，并使下一次攻击的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117539] = {name = "凝聚暗影", description = "每1秒对10码范围内的敌人造成73125至76875点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117570] = {name = "聚集之疑", description = "从源头抽取疑惑。当完全注满的时候，该单位将发生爆炸，造成121875至128125点暗影伤害，并为疑之煞恢复其生命值的15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117586] = {name = "凶猛头槌", description = "头槌撞击敌方目标，造成物理伤害，并使其护甲值降低10%，持续10秒秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117588] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[117628] = {name = "暗影冲击", description = "暗影冲击对目标附近8码范围内的敌人造成214500至225500点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117632] = {name = "粉碎跳跃", description = "寇塔空跃向目标位置，消灭落地点附近的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117664] = {name = "召唤幼苗", description = "召唤活泼的幼苗来为施法者作战。幼苗持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117665] = {name = "凡尘之羁", description = "疑之煞淡出现实世界，免疫所有伤害并强迫所有敌人面对他们各自的疑惑。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[117671] = {name = "压制猢狲", description = "轻而易举地压制一只猢狲，士气大振。寇塔空忘记伤痛，生命值恢复30%。\n\n 粉碎跳跃会重置压制猢狲的冷却时间。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[117677] = {name = "头槌", description = "寇塔空用她的角发动攻击，对她前方锥形区域内的敌人造成217000点伤害，并将其击退。受到头槌攻击的敌人会在接下来的3秒内每秒受到19000点流血伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[117685] = {name = "充能暗影", description = "对8码内的敌人彼此造成146250至153750点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117697] = {name = "黑暗之盾", description = "向巫王施放的伤害性技能将对其所有敌人造292500至307500点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[117698] = {name = "槌击", description = "槌击敌方目标，造成物理伤害，并使目标流血，每1秒额外造成一次物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117708] = {name = "癫狂之吼", description = "疯王蒙恩的癫狂之吼使所有敌人陷入疯狂。每3秒造成92625至97375点暗影伤害，使所有敌人彼此憎恨对方，玩家将在受到60000点来自其他玩家的伤害后恢复清醒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117720] = {name = "焚烧", description = "灼烧敌人脚下的土地，每秒造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[117723] = {name = "脆弱灵魂", description = "脆弱灵魂\n再次进入灵魂世界前你必须等待30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117737] = {name = "疯狂", description = "每0.5秒变得更加疯狂，一旦彻底陷入疯狂，将变换人格。造成的物理伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117752] = {name = "狂乱", description = "缚灵者戈拉亚生命值降到20%时变得狂暴，近战急速提高50%，并额外造成25%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117756] = {name = "怯懦", description = "疯王每0.5秒变得更加疯狂。怯懦让疯王反射受到的伤害，数值相当于其当前疯狂的50%。当疯王的疯狂达到100点时，他会将人格变换为疯乱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117765] = {name = "治疗之触", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[117767] = {name = "愤怒", description = "对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117782] = {name = "召唤宠物", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117809] = {name = "能量壁垒", description = "奥苏尔的迦赫什由一道闪电屏障保护。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[117830] = {name = "投掷美酒", description = "向一个敌人投掷啤酒罐，造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[117833] = {name = "疯狂心智", description = "迷乱的国王获得疯狂心智，使他的疯狂增加10。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117837] = {name = "癫狂", description = "迷乱的国王变得愤怒了，获得双倍理智。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[117870] = {name = "泰坦之触", description = "与能量涡流接触会使造成的伤害提高50%，受到的治疗效果提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117892] = {name = "吞食狂热", description = "撕咬敌方目标，每1秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[117898] = {name = "鱼食", description = "尝试吞食敌方目标，每1秒造成一次物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[117910] = {name = "侧援指令", description = "战王下达一个侧援令，从侧翼召唤一波魔古部队！这些魔古侧援会使用反手一击，对他们前方4码范围内的敌人造成975000至1025000点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117911] = {name = "静态熔焰", description = "生命值较低时，星界保护者周期性地对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117913] = {name = "大地践踏", description = "践踏地面，对10码范围内的所有敌人造成物理伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[117920] = {name = "群体攻击", description = "战王的攻击野蛮无比，没有人能够与他单打独斗。攻击造成2800000点物理伤害，由所有被击中的敌人平均分摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117924] = {name = "拔出长矛", description = "拿走奥比斯的矛。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117931] = {name = "沼泥吐息", description = "用沼泥喷射一名敌人，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117933] = {name = "强效治疗术", description = "使用神圣魔法治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[117935] = {name = "重击", description = "对目标造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117945] = {name = "电弧能量", description = "造成奥术伤害，并使用封闭回路。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[117948] = {name = "歼灭", description = "对施法者前方20码范围内的敌人造成2500000点伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[117954] = {name = "保护者显形", description = "召唤一个星界保护者。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[117960] = {name = "星界气息", description = "施法者面前锥形区域内的目标在1.50秒内受到奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[117961] = {name = "密封之盾", description = "使齐昂免疫所有的伤害。当密封之盾期间受到伤害性的技能或法术时，齐昂会回敬一次额外的攻击。", mechanic = "坚强", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[118032] = {name = "水流喷涌", description = "召唤一股喷涌的水流。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[118038] = {name = "剑在人在", description = "使你的招架几率提高100%，并使你受到的伤害降低20%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[118043] = {name = "热疫之咬", description = "撕咬目标，使其受到感染，每3秒造成一次自然伤害，持续18秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[118047] = {name = "掠夺", description = "匪王随机冲向一个玩家并开始对8码范围内所有敌人施放掠夺，偷取目标所有财物。掠夺降低50%的伤害和治疗量且降低50%的护甲。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118048] = {name = "被掠夺", description = "降低50%的伤害和治疗量。\n 所受到的物理伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118061] = {name = "投掷香蕉", description = "投掷香蕉\n香蕉皮到处飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118071] = {name = "虹吸之盾", description = "每个吸收的灵魂为武器持有者治疗5%的生命值。在10人难度下，每个灵魂治疗10%的生命值。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118072] = {name = "愤怒的猴子！", description = "移动速度提高0%，持续3秒。", mechanic = nil, range = "8—30码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[118081] = {name = "喷涌", description = "向目标敌人喷水，造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118090] = {name = "眼中尘", description = "朝目标敌人的眼睛猛掷尘土，造成物理伤害，并使敌人的命中几率降低50%，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118094] = {name = "连射", description = "对施法者面前一个大锥形区域内的敌人造成146250至153750点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[118099] = {name = "发酒疯", description = "攻击有一定几率使敌人头晕目眩。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118104] = {name = "酒雾之箭", description = "对目标敌人发射一支酒雾之箭，造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118116] = {name = "震耳尖嚎", description = "造成的所有伤害降低20%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118121] = {name = "箭雨", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118132] = {name = "雪百合飘散的香雾", description = "雪百合飘散的香雾\n在粗麻小径上，雪百合的芳香每秒为你恢复生命值的2%，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118133] = {name = "熏香：雪百合", description = "熏香：雪百合\n雪百合的香味使闻到它的人的生命值提高。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118140] = {name = "猛钳！", description = "猛钳目标敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118142] = {name = "厚壳", description = "受到的所有伤害降低30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118146] = {name = "割伤", description = "割伤目标敌人，造成物理伤害，并使目标流血，每3秒额外造成一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118162] = {name = "盗匪诡计", description = "向匪王施放伤害性技能的攻击者将受到巧取豪夺效果的影响，但却容易受到昏迷效果的影响。造成的伤害和治疗效果降低50%，护甲值降低50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118163] = {name = "巧取豪夺", description = "降低50%的伤害和治疗量。\n 所受到的物理伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118220] = {name = "镜像", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118223] = {name = "销蚀迷雾", description = "用迷雾包裹目标，使其昏迷并每1秒造成一次暗影伤害，持续3秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[118228] = {name = "瞄准射击", description = "瞄准目标射击，对目标造成100%的武器伤害，并使其受到的治疗效果降低50%。持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118256] = {name = "苦酒", description = "扔出了一桶苦酒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118297] = {name = "献祭", description = "灼烧敌人，并在21秒内每3秒造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = "魔法"},
[118303] = {name = "注视", description = "不灭之影盯上你啦！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[118310] = {name = "辐射能量", description = "对所有玩家造成持续性的奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118326] = {name = "险恶攻击", description = "造成120%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118332] = {name = "祥和", description = "降低仇恨值。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118337] = {name = "硬化外皮", description = "施法者的皮肤变成坚硬而纯净的花岗岩，使其受到的所有伤害降低40%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[118345] = {name = "粉碎", description = "使用坚硬的拳头猛击敌人，对其造成伤害，数值相当于普通攻击伤害的150%，并使目标昏迷4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[118347] = {name = "强固", description = "以一层大地之盾包围着元素的创造者，使其在继续引导期间，受到的所有伤害降低20%，且受到的治疗效果提高10%。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[118349] = {name = "爆发之怨", description = "对附近所有单位造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118350] = {name = "能量增效", description = "以炽热的能量强化元素的创造者，持续引导该法术，使其造成的所有伤害提高5%，治疗效果提高10%。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[118370] = {name = "裂喉", description = "对目标敌人使用裂喉，每1秒造成一次物理伤害，并使目标在4秒内沉默。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118383] = {name = "气息标记", description = "标记目标，使其受到的所有伤害提高25%，持续15秒。每当受害的目标攻击时都有一定几率触发腐蚀标记。腐蚀标记对目标造成9500至10500点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[118385] = {name = "快速攻击", description = "快速攻击目标敌人，造成120%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118402] = {name = "投掷布姆布姆的炸药", description = "召唤炸药。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118406] = {name = "刻骨仇恨", description = "刻骨仇恨\n被恨之煞占据。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118434] = {name = "争先打击", description = "造成110%的武器伤害，并使其近战、远程和施法急速降低30%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[118458] = {name = "击退", description = "将敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118463] = {name = "Flag Tracking Quest", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118469] = {name = "最终宿命", description = "缚灵者戈拉亚用他巨大的能量割裂所有玩家的灵魂。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[118507] = {name = "煞能灵感", description = "煞能灵感 激怒\n攻击速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[118510] = {name = "邪恶之眼", description = "凝视目标敌人，每1秒造成一次暗影伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[118514] = {name = "石化打击", description = "造成110%的武器伤害，并使目标石化，移动速度和急速降低10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118518] = {name = "吐丝", description = "朝目标敌人吐丝，造成自然伤害，并使其移动速度降低10%，持续5秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[118519] = {name = "缠丝束缚", description = "引导一束丝线，使目标无法移动，并在3秒后对其造成自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[118521] = {name = "满腔怒火", description = "满腔怒火\n非常愤怒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118525] = {name = "怒意碎击", description = "对目标造成冰霜伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[118526] = {name = "平常心", description = "攻击和施法速度提高50%，持续直到主动取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118529] = {name = "石块", description = "向目标发射一个石块，对5码范围内的敌人造成200000点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118530] = {name = "灵魂之箭", description = "随机对3个目标造成128700至135300点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118532] = {name = "感染猛砍", description = "造成110%的武器伤害，并感染目标，每3秒额外对其造成一次物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[118538] = {name = "震慑和敬畏", description = "随即向一名敌人的位置冲锋，对目标位置5码范围内的所有敌人造成47500至52500点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118547] = {name = "猛击", description = "猛击附近的敌人，每1秒对半径7码的锥形区域范围内的所有敌人造成一次物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118552] = {name = "石化血肉", description = "造成50000点物理伤害并缓慢地将敌人变为石头，每层使移动速度降低5%。在第10层造成石化。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[118555] = {name = "尾鞭", description = "鞭打目标敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118558] = {name = "投网", description = "网住目标敌人，将其固定在原地，持续3秒。", mechanic = "定身", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118563] = {name = "潜地", description = "潜入地下，向目标敌人发起攻击，对5码范围内的所有敌人造成物理伤害，并将其击飞。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118578] = {name = "弹跳攻击", description = "跳向目标敌人，对6码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118582] = {name = "凝视", description = "使造成的所有伤害提高15%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[118597] = {name = "戳!", description = "重戳目标敌人的头，造成物理伤害，并将目标击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118626] = {name = "煞能爆发", description = "从地中召唤出潜伏的煞能，造成暗影伤害，并将敌人击飞到空中。", mechanic = nil, range = "45码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[118631] = {name = "希利斯之油", description = "每3秒为5码范围内的盟友恢复5%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118634] = {name = "密林药剂", description = "为盟友恢复10%的生命值。受到伤害会打断施法。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[118640] = {name = "阿西约的疗伤珠", description = "在目标位置凝结疗伤的迷雾召唤一颗疗伤珠。在疗伤珠6码范围内的盟友，每2秒会恢复1%的生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118645] = {name = "肯肯的愤怒", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成110%的武器伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[118647] = {name = "擒拿对手", description = "抓起敌人，扔到墙上。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[118657] = {name = "丢西瓜", description = "朝目标敌人投掷西瓜，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[118663] = {name = "扭动跳跃", description = "兔妖又扭又跳，对前方锥形区域内的所有目标造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[118665] = {name = "旋风尾", description = "用他的尾巴鞭笞5码范围内的所有敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118667] = {name = "投掷芜菁", description = "向目标敌人投掷芜菁，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[118671] = {name = "投掷储备", description = "对15码范围内的所有敌人投掷芜菁，每0.3秒造成一次物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[118676] = {name = "易伤", description = "易伤\n昏迷，受到的所有伤害提高200%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118682] = {name = "地动山摇！", description = "践踏地面，对7码范围内的敌人造成物理伤害，并使敌人因扬起的尘雾而暂时失明。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118686] = {name = "弹尾", description = "用他的尾巴攻击目标敌人，造成物理伤害，并将目标击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118693] = {name = "抓扯！", description = "抓扯目标敌人，每2秒造成一次物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118714] = {name = "纯净之水", description = "青龙寺的纯净之水。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118749] = {name = "狂乱跳跃", description = "疯狂地上蹿下跳，每0.5秒对7码范围内的所有敌人造成11点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[118775] = {name = "满腔怒火", description = "满腔怒火\n完全被鲁莽之怒控制，指向火树村的熊猫人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118777] = {name = "狂暴", description = "物理伤害和攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118781] = {name = "投掷煎锅", description = "艾尤将他的煎锅朝敌人的头部扔去，造成物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118783] = {name = "暗影链", description = "向敌人射出暗影之链，在击中目标后继续攻击它周围最近的敌人。法术最多影响3个目标，对每个后续目标造成的暗影伤害递减。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[118787] = {name = "树脂冲击", description = "树脂造成14625至15375点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118795] = {name = "树脂残渣", description = "树脂冲击所造成的伤害提高100%。叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118819] = {name = "花粉喷雾", description = "污染施法者周围的空气，在15秒内对进入该区域的敌人造成150000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[118823] = {name = "神龟旋转", description = "移动速度提高50%，每1秒造成一次物理伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[118865] = {name = "压制", description = "伤害提高300%，但移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118894] = {name = "窃取精华", description = "造成110%的武器伤害，使目标的属性降低10%，并为其恢复其生命值的10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118903] = {name = "消沉巫术", description = "造成115625至134375点暗影伤害并使施法速度降低50%，持续20秒。最多叠加4层。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[118905] = {name = "静电充能", description = "使8码范围内的敌人昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[118907] = {name = "力量转移", description = "造成暗影伤害，同时每1秒将目标力量的5%转移给复国者。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[118914] = {name = "投掷飞镖", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[118940] = {name = "净化之焰", description = "为60码范围内的盟友恢复1110000至1290000点生命值。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[118950] = {name = "惊恐而亡", description = "孤独而恐惧地死去。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118951] = {name = "惊恐而亡", description = "孤独而恐惧地死去。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118958] = {name = "钢铁保护者", description = "投射一块钢铁防御领域，降低周围的盟友受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[118961] = {name = "追逐", description = "雪流大师选出一名玩家，并追逐他以试图将其抓住。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118963] = {name = "敲击", description = "敲击目标，造成150%的武器伤害，并使其昏迷5秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118969] = {name = "潜行", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[118972] = {name = "头皮猛击", description = "猛刮目标敌人的头皮，造成110%的武器伤害，并使目标流血，每1秒受到一次物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118982] = {name = "指挥官之力", description = "造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[118986] = {name = "强者为王", description = "造成110%的武器伤害并使指挥官恢复其生命值的15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118988] = {name = "鲁莽鼓舞", description = "使目标盟友免疫多种群体控制效果，并使其急速提高40%，但受到的伤害也提高25%。最多可叠加10次。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118990] = {name = "颌咬", description = "撕咬目标敌人造成相当于285至315%武器伤害的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119004] = {name = "暴烈贯日击", description = "对目标敌人施放贯日击，造成120%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119006] = {name = "暴烈踢", description = "脚踢目标敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119007] = {name = "贯日击", description = "对目标敌人施放贯日击，造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[119008] = {name = "脚踢", description = "脚踢目标敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119010] = {name = "恶毒猛踢", description = "脚踢目标敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119014] = {name = "怒雷破", description = "凶猛地重击目标敌人，每1秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119018] = {name = "神鹤引项踢", description = "对附近所有敌人施放回旋踢，每1秒对7码范围内的所有敌人造成一次物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[119057] = {name = "肥龙在天", description = "造成物理伤害，并使目标昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119070] = {name = "风暴烈酒", description = "饮用著名的风暴烈酒，造成的所有伤害提高35%，并对攻击者造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[119074] = {name = "百掌击", description = "快速攻击目标敌人，每0.5秒造成50%的武器伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119077] = {name = "似水无形", description = "快速旋转，对8码内的所有敌人造成120%近战伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119078] = {name = "静水流深", description = "召唤地底深处的水流，使其从敌方目标脚下猛烈喷出。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119300] = {name = "扭曲元素", description = "向敌人射出一股黑暗扭曲元素，对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119301] = {name = "狂龙出海", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119345] = {name = "围攻", description = "向一名玩家冲锋，对5码范围内的所有玩家造成83250至96750点物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119354] = {name = "希克提克打击", description = "快速打击一个敌人，对其造成150%的物理伤害，并且使其受到的所有治疗效果降低10%。该效果最多可以叠加5次。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[119358] = {name = "聚焦能量", description = "伊拉贡尝试重新启动纳拉克煞引擎，并制造能量电荷来重新启动以太焦镜。", mechanic = nil, range = "0码 ", cast_time = "16​秒", cooldown = nil, dispel_type = nil},
[119360] = {name = "吸取能量", description = "伊拉贡用自己的一部分身体制造6个能量核心，任何一个能量核心都可以重新激活所有损坏的以太焦镜。这个过程会让伊拉贡变得虚弱，受到的伤害会提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119365] = {name = "暗影冲击", description = "暗影冲击对目标附近8码范围内的敌人造成63375至66625点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119394] = {name = "恐蛛碎片", description = "引导一串恐蛛碎片射向一个敌人所在的位置，造成周期性的伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119405] = {name = "地狱冲锋", description = "阿达罗格冲向一名玩家所在位置，对3码范围内的所有玩家造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119420] = {name = "烈焰吐息", description = "阿达罗格向玩家喷吐火焰，对其造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[119434] = {name = "熔岩喷吐", description = "向敌人喷射熔岩，对其造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[119476] = {name = "壁垒", description = "使施法者笼罩在一层防护盾中，吸收9000000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119487] = {name = "沸魂", description = "对目标造成74000至86000点暗影伤害，并使其受到的暗影伤害提高10%，持续20秒。该效果可叠加。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119488] = {name = "释放愤怒", description = "随机每2秒对10个目标造成55500至64500点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[119496] = {name = "掌击", description = "用利爪攻击目标敌人，造成120%的武器伤害，并将目标击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119498] = {name = "上钩拳", description = "重击目标敌人，造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119500] = {name = "翔龙在天", description = "飞向目标敌人，造成物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119504] = {name = "打扁你", description = "拳击目标敌人，造成115%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119506] = {name = "踢你", description = "脚踢敌方目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119511] = {name = "打烂你", description = "跳到目标身上，将其打翻在地，每0.5秒造成一次物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119514] = {name = "瓦解之击", description = "攻击造成500000点物理伤害，由所有被击中的敌人平均分摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119517] = {name = "独轮旋转击", description = "快速旋转，每0.2秒对目标敌人造成一次物理伤害，并使移动速度提高300%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[119521] = {name = "歼灭", description = "对施法者面前50码范围内的敌人造成200000点伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[119523] = {name = "治疗之泉图腾", description = "受到的火焰、冰霜和自然伤害降低10%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119524] = {name = "射击", description = "射击一个敌人，造成73125至76875点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119526] = {name = "独轮老拳", description = "造成120%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119535] = {name = "日炙踢", description = "每0.5秒对7码范围内的所有敌人造成一次火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[119538] = {name = "射日者", description = "攻击目标敌人，造成火焰伤害，并在接下来的7秒内每1秒额外造成一次火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[119552] = {name = "连射", description = "对施法者面前一个大锥形区域内的敌人造成146250至153750点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[119556] = {name = "巨大的悲伤", description = "每2秒造成一次暗影伤害并使攻击和施法速度降低5%，持续8秒。可叠加。", mechanic = nil, range = "30码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = "魔法"},
[119561] = {name = "血祭", description = "使目标流血，每1秒造成一次物理伤害，并使其移动速度降低30%，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119569] = {name = "野蛮打击", description = "野蛮地打击目标敌人，造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119575] = {name = "治疗波", description = "召唤自然魔法，治疗目标盟友，数值相当于其生命值的20%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119577] = {name = "愤怒", description = "对目标敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119580] = {name = "毁灭", description = "造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119582] = {name = "活血酒", description = "立即移除所有由醉拳化解的剩余伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[119583] = {name = "绝望降临", description = "让敌人感到末日降临般的绝望。如果不在6秒内驱散，目标将昏迷和畏缩4秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[119586] = {name = "无尽怒气", description = "在煞的周围施放无尽怒气，造成暗影伤害并制造艰涩思维和忿怒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[119594] = {name = "啄击", description = "啄击目标敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[119622] = {name = "渐燃之怒", description = "使5码范围内的目标和盟友受到施法者的控制，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119626] = {name = "攻击行为", description = "通过隐蔽的攻击行为控制一个敌人，使其造成的伤害提高200%，生命值提高200%，持续30秒。当目标生命值低于100%时该效果被移除。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119629] = {name = "激怒", description = "造成的物理伤害提高200%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[119630] = {name = "反射之盾", description = "反射所造成伤害的50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[119664] = {name = "拿走宝物！", description = "偷走目标敌人携带的宝贝！", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119681] = {name = "教训你们！", description = "造成120%的武器伤害，并是移动速度降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119683] = {name = "毁掉这村庄！", description = "伤害提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119684] = {name = "地面猛击", description = "造成292500至307500物理伤害并且使施法者前方30码锥形区域内所有目标护甲值降低25%，持续20秒。这个效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[119688] = {name = "音波尖刺", description = "射出一根音波尖刺，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[119691] = {name = "烈性炸药", description = "对目标附近的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[119703] = {name = "引爆", description = "爆炸，造成277500至322500点火焰伤害，并使其受到的所有伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119796] = {name = "召唤疗伤珠", description = "在目标位置凝结疗伤的迷雾召唤一颗疗伤珠。走进其中的盟友可恢复1点生命值。武僧在同一时间内最多可使用1颗疗伤珠。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119840] = {name = "锯齿利刃", description = "刺穿一名敌人，每3秒造成7500点物理伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119843] = {name = "守护者之击", description = "对施法者周围的所有敌人造成0%的武器伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119858] = {name = "脆弱", description = "脆弱\n对这个怪物的所有攻击都将是爆击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119875] = {name = "风暴", description = "将军帕瓦拉克释放出一阵风暴，对60码范围内的所有玩家造成185000至215000点自然伤害，并抵消目标随后获得的45000点治疗量。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[119899] = {name = "灼疗主人", description = "灼烧主人的伤口，造成少量伤害，然后在12秒内恢复 12 %的生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[119902] = {name = "嗜血", description = "使盟友的近战攻击速度提高50%。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[119903] = {name = "堕落熔岩爆裂", description = "向一名敌人射出一支熔岩箭，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[119922] = {name = "震荡波", description = "在施法者面前制造一个不断扩大的锥形土块。受到该效果影响范围内的生物将被击飞，并在着陆时受到坠落伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119941] = {name = "树脂残渣", description = "每1秒造成8000点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119946] = {name = "毁灭", description = "施法者扑向目标，将其击倒在地，每2秒造成67500点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119971] = {name = "暗影风暴", description = "暗影风暴召唤出一阵扭曲的元素，每次撞击将对2码范围内的所有玩家造成125点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119981] = {name = "回旋风暴", description = "施法者召唤一股龙卷风，其会在房间内随机移动。龙卷风路径上的生物将受到自然伤害，并被随意扔到房间各处。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[119987] = {name = "锦鱼人竹筏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119999] = {name = "大地破裂", description = "大地破裂，造成物理伤害，并将目标击退。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[120001] = {name = "引爆", description = "收割者瑞辛尝试引爆腐蚀毒液，造成的伤害基于腐蚀毒液的大小。每次敌人走进腐蚀毒液时，它都会缩小。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[120024] = {name = "震地猛击", description = "对附近所有玩家造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[120066] = {name = "毒雾", description = "对附近的敌人造成持续性自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120069] = {name = "撕裂肉体", description = "撕裂敌人的肉体，每3秒造成一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120076] = {name = "恶毒撕扯", description = "恶意地撕扯一名敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120077] = {name = "牦牛撞击", description = "对一个敌人造成伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120087] = {name = "投掷", description = "对目标造成121500点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120093] = {name = "煽动狂乱", description = "煽动附近所有烈焰猎犬使其进入疯狂状态，使他们的攻击速度和移动速度提高30%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "暴怒"},
[120096] = {name = "腐化之击", description = "用一把腐化的利刃打击一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[120100] = {name = "磁场", description = "利用施法者周围的电流制造一个磁场，引导的时间越久威力越大。受到该效果影响范围内的生物将被拉向施法者。施法者周围10码范围内的玩家每1秒受到90000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[120112] = {name = "火球", description = "向一名敌人掷出一颗火球，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[120124] = {name = "治疗药水", description = "饮用一瓶效力极强的治疗药水，恢复20%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120125] = {name = "野蛮之力药水", description = "饮用一瓶效力极强的药水，造成的伤害提高50%，体型增大50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[120126] = {name = "不稳定的治疗药水", description = "饮用一瓶效力极强的药水，恢复50%的生命值，但受到的所有伤害提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120127] = {name = "至高力量药水", description = "饮用一瓶效力极强的药水，使饮用者造成的伤害提高100%，体型增大100%，持续10秒，但在药水效果持续期间内每1秒受到100000点暗影伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[120148] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[120149] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[120160] = {name = "燃烧", description = "每1秒对目标造成50000点火焰伤害，持续5秒", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[120166] = {name = "锯齿利刃", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120195] = {name = "流星", description = "向目标发射一颗火焰流星，造成800000点火焰伤害，由目标周围10码范围内的所有目标分摊。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[120198] = {name = "砸击地面", description = "践踏地面，对12码范围内的所有敌人造成物理伤害，并将他们击飞。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120207] = {name = "狂暴", description = "使施法者的攻击速度提高150%，造成的所有伤害提高900%，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120213] = {name = "发狂", description = "造成相当于50%武器伤害的物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120215] = {name = "死亡之力", description = "开始引导死亡之力，在3.50秒后造成暗影伤害。在施放死亡之力时，施法者免疫昏迷和失去控制的效果。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[120222] = {name = "怨恨吐息", description = "施法者前方锥形区域内的目标在3秒内受到暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[120300] = {name = "缚魂", description = "束缚目标敌人的精神，每1秒造成一次暗影伤害，持续3秒，并将其固定在原地。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[120310] = {name = "惊惧咆哮", description = "造成的伤害降低70%，并击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[120320] = {name = "火焰喷射", description = "在附近一个玩家的身边召唤火焰喷射，在3秒后喷发火焰，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[120322] = {name = "火焰喷射", description = "在附近一个玩家的身边召唤火焰喷射，在3秒后喷发火焰，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120371] = {name = "反手一击", description = "对目标敌人使用反手一击，造成110%的武器伤害，并将目标击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120372] = {name = "横扫万顷", description = "对一名敌人和离它最近的盟友造成160%的普通近战伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120377] = {name = "精神攻击", description = "攻击目标敌人的精神，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[120383] = {name = "巨柱打击", description = "对一个敌人造成110%的普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120402] = {name = "搬运腐蚀焦油", description = "捡起一个螳螂焦油酒桶。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120411] = {name = "格斗大师", description = "躲闪几率提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120429] = {name = "扔掷易爆之球", description = "扔掷易爆之球，对冲击点周围5码范围内的所有敌人造成0点火焰伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[120431] = {name = "影踪派飞剑", description = "投掷影踪派重剑，对冲击点周围5码范围内的所有敌人造成0点物理伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[120434] = {name = "锁定", description = "使一个敌人锁定施法者。在施法者被目标锁定期间，施法者会很不愿意攻击其他的目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120440] = {name = "击碎护甲", description = "造成100%的武器伤害，并使目标受伤，其护甲值降低5%，持续15秒。效果最多可叠加10次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120442] = {name = "剑刃风暴", description = "立即对附近的所有目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次旋风斩。在剑刃风暴的效果之下，你可以移动，但是无法使用其它技能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[120467] = {name = "跳跃", description = "跳向一个敌人所在的位置。", mechanic = nil, range = "8—30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[120468] = {name = "钳夹", description = "狠掐一个敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120471] = {name = "凿眼", description = "凿击一名敌人的眼睛，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[120487] = {name = "利剑漩涡", description = "立即对周围的所有目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次旋风斩。在利剑漩涡的效果之下，你可以移动，但是无法使用其它技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[120488] = {name = "怒意猛踢", description = "猛踢周围的敌人，造成物理伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120593] = {name = "腐蚀毒液", description = "每1秒造成19500至20500点暗影伤害，移动速度降低80%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[120667] = {name = "射击", description = nil, mechanic = nil, range = "60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[120670] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[120676] = {name = "风暴之鞭图腾", description = "用闪电强化40码范围内的盟友，使其攻击和施法额外造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120688] = {name = "投掷混合炸药", description = "将烧瓶掷向一个敌人，造成24至29点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[120706] = {name = "巨龙火炮", description = "向目标位置发射一枚火箭，造成416250至483750点火焰伤害，并将敌人从冲击点击退。", mechanic = nil, range = "30—200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[120758] = {name = "速度飞升", description = "指挥官沃加克被他无能的爪牙所激怒，加快脚步攻击，攻击速度提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120759] = {name = "千刃", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[120770] = {name = "针刺", description = "向目标敌人射击针刺，每1秒造成一次自然伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[120776] = {name = "古灵精怪", description = "出现在目标敌人身后，发动快速打击，造成200%的武器伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120778] = {name = "腐蚀焦油", description = "被腐蚀焦油覆盖，受到的伤害降低10%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[120787] = {name = "撕裂肉体", description = "撕裂目标敌人的肉体，每1秒造成一次暗影伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[120788] = {name = "暗影箭", description = "向目标敌人射出一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[120789] = {name = "冲刺打击", description = "向一名敌人冲锋，沿一条直线造成物理伤害，并击退主要目标。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[120799] = {name = "贯日击", description = "对一个敌人施放贯日击，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120810] = {name = "施加折磨", description = "让目标饱受折磨，每1秒对其造成一次暗影伤害，并使其命中几率降低10%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[120816] = {name = "翔龙在天", description = "穿透云霄，击中后造成物理伤害。", mechanic = nil, range = "8—100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120817] = {name = "冷酷追杀", description = "锁定目标并在10秒内对其进行追击。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120824] = {name = "怒之云", description = "召唤一团怒之云，对云团的任意敌人造成周期性的物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[120831] = {name = "锁定", description = "锁定目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120835] = {name = "投石", description = "投掷巨石。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[120841] = {name = "彻底炸飞", description = "彻底炸飞\n受到敌人巨型酒桶的大量伤害！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120869] = {name = "碎玉闪电", description = "每1秒造成一次自然伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[120911] = {name = "猛虎掌", description = "掌击敌人，将目标击退并造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120926] = {name = "巨化术", description = "造成的伤害提高100%，但会使自己沉默，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[120929] = {name = "怨恨吐息", description = "施法者面前锥形区域内的目标在3秒内受到暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[120932] = {name = "爆发之恨", description = "释放黑暗能量，对8码范围内所有敌人造成暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120935] = {name = "怒火中烧", description = "对目标敌人造成物理伤害，造成的伤害提高10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120938] = {name = "残渣", description = "对50码范围内的敌人造成29250至30750点暗影伤害。树脂碎片造成的伤害提高10%，持续30秒。可叠加。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120939] = {name = "燃烧突袭", description = "打击目标敌人，造成火焰伤害，并使目标燃烧，每5秒造成额外的火焰伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120945] = {name = "魔汁", description = "伤害提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[120946] = {name = "树脂之壳", description = "制造一个树脂之壳，所受伤害降低90%。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[120947] = {name = "奇奥奇奥往前冲！", description = "奇奥奇奥的移动速度和攻击速度提高75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120951] = {name = "阻行陷阱", description = "向目标敌人投网，将其固定在原地，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[120955] = {name = "树脂之壳", description = "制造一个树脂之壳，所受伤害降低90%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121010] = {name = "酒桶炸弹", description = "被易燃的麦芽酒覆盖。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121073] = {name = "怒不可遏", description = "满腔怒火！急速提高25%，但每1秒受到一次暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[121087] = {name = "地面猛击", description = "造成146250至153750物理伤害并且使施法者前方30码锥形区域内所有目标护甲值降低25%，持续20秒。这个效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[121114] = {name = "树脂编织", description = "每1秒造成58500至61500点暗影伤害，持续3秒。如果树脂编织效果结束，目标将昏迷5秒。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[121116] = {name = "被树脂包裹", description = "昏迷5秒。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121154] = {name = "满腔怒火", description = "被负面的煞能所占据。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[121165] = {name = "火球术", description = "对一个敌人造成111000至129000点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[121173] = {name = "投掷盾牌", description = "将你的盾牌扔向敌人，对其造成134125至155875点伤害，并使其昏迷2秒。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121174] = {name = "火焰爆发", description = "烈焰从目标脚底爆发，造成29250至30750点火焰伤害，并将他们击飞。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[121182] = {name = "熔火齐射", description = "施法者随机对30码范围内的目标周期性地射出火球。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[121185] = {name = "压碎护甲", description = "强大的打击对目标造成120%武器伤害，并使其护甲值降低20%，持续15秒。最多可堆叠10次。", mechanic = nil, range = "5码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[121190] = {name = "跳跃冲击", description = "跳向目标，造成100%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121224] = {name = "灵魂之箭", description = "随机对8个目标造成78000至82000点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121229] = {name = "次级灵魂之箭", description = "随机对8个目标造成39000至41000点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121238] = {name = "雷霆践踏", description = "猛烈地践踏地面，每0.5秒对6码范围内的所有敌人造成一次武器伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[121245] = {name = "活力诅咒", description = "在18秒内造成暗影伤害，该效果会在目标生命值低于50%时移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[121246] = {name = "怒气渐长", description = "伤害提高10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121247] = {name = "穿刺", description = "向目标投掷一把长矛，对其造成195至205%的普通伤害，并在接下来的9秒内每2秒额外造成10000点伤害。可叠加。", mechanic = "流血", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121249] = {name = "捅你！", description = "造成110%的武器伤害并使目标的护甲值降低10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121263] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "5—80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[121282] = {name = "尘风", description = "尼诺洛克扇动翅膀，制造强风，将敌人扇开。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[121285] = {name = "地面猛击", description = "猛击地面，每1秒对5码范围内所有敌人造成物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[121289] = {name = "穿刺", description = "穿刺目标，造成50%的武器伤害，使目标流血，每2秒受到一次物理伤害，并使目标的护甲值降低25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121291] = {name = "雪球", description = "将一个雪球投向一个目标敌人，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[121298] = {name = "砮荣轰炮", description = "发射一枚小型炸药，冲击其行进路线上的第一只螳螂妖，并对附近的所有螳螂妖造成大量物理伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "200​毫秒", dispel_type = nil},
[121421] = {name = "柔韧的树脂", description = "造成97500至102500点自然伤害，并使施法速度和攻击速度降低50%，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[121442] = {name = "粘稠沥青", description = "随机向一个位置掷出一团沥青。触碰到沥青的敌人每1秒受到40000点自然伤害，且移动速度降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121445] = {name = "狂暴打击", description = "造成115%的武器伤害并使敌人的护甲值降低25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121447] = {name = "快干树脂", description = "向一个目标喷射加热的树脂。树脂变硬过程中，每1秒造成7500点火焰伤害。该过程完成后，目标会被包裹在树脂中，无法移动或行动，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121468] = {name = "重击头槌", description = "莱公冲撞大门，对大门附近10码范围内的敌人造成243750至256250点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[121479] = {name = "穿刺打击", description = "刺穿目标敌人使其不断流血，每1秒造成一次物理伤害，并使其受到的伤害提高50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121483] = {name = "水语者的祝福", description = "贤者马里之死净化了喷泉，暂时使所有玩家的移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121484] = {name = "弄死他们", description = "猛击地面，使碎石飞溅，对周围所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[121486] = {name = "鲁莽", description = "造成和受到的所有伤害提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121503] = {name = "共鸣脉冲", description = nil, mechanic = nil, range = "8码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[121532] = {name = "黑暗恐惧", description = "将目标置于黑暗之中。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[121580] = {name = "怨毒", description = "造成和受到的所有伤害提高20%，移动速度提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = "魔法"},
[121596] = {name = "狂怒箭", description = "造成36点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[121602] = {name = "树脂萤火虫之咬", description = "每秒造成一次自然伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[121673] = {name = "火焰射击", description = "向目标射出一支火焰之箭，造成30000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121747] = {name = "穿刺拖曳", description = "向一个目标抛掷长矛，将其拉到施法者身边，并造成27750至32250点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[121762] = {name = "投掷砖块", description = "对一个敌人抛掷建桥材料，造成相当于100%武器伤害的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[121787] = {name = "践踏", description = "对100码范围内的敌人造成231250至268750点物理伤害，并将他们击倒，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121865] = {name = "你死定了！", description = "乌克头领准备好要抓你了！", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[121870] = {name = "投掷火药桶", description = "巴巴姆对40码范围内的任意一个敌人投掷一个火药桶，然后向其射击。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[121871] = {name = "投掷切肉刀", description = "向一个敌方目标投掷锋利的切肉刀，对半径40码范围内所有敌人造成30点物理伤害，并将其击飞。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[121879] = {name = "巴巴姆！", description = "巴巴姆向一桶火药射击，对8码范围内的敌人造成火焰伤害，并在接下来的3秒内每秒燃烧他们生命值的3%。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[121883] = {name = "打翻在地", description = "乌克头领猛击他的目标，将其打翻在地。哎呦！", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[121890] = {name = "火眼金睛", description = "火眼金睛\n附近的图腾试图燃烧你。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[121893] = {name = "坏血病！", description = "乌克头领的坏血病发作，移动速度降低20%，受到的伤害提高50%！不要让他拿到橘子！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121899] = {name = "召唤鸟儿", description = "召唤一只训练过的鹦鹉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121900] = {name = "旋风斩", description = "立即对周围的所有目标发动旋风斩，在接下来的6秒内，你每1秒会施展一次旋风斩攻击。在旋风斩效果持续时，你可以移动，但是无法使用其它任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[121908] = {name = "啄击", description = "造成115%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121910] = {name = "坏血病", description = "使一个敌方目标感染坏血病，每2秒造成13875至16125点自然伤害，并使其受到的治疗量降低20%，持续20秒。如果该疾病完整持续到结束，则目标还将受到37000至43000点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[121911] = {name = "召唤鸟群", description = "召唤鸟群。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121925] = {name = "吃香蕉", description = "食用一根美味的香蕉，使其每1秒恢复最大生命值的3%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[121931] = {name = "火焰喷射器", description = "在一条直线上造成40000点火焰伤害并在5秒内每1秒造成20000点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[121936] = {name = "猴岛图腾", description = "在你身旁召唤一个生命值为5的猴岛图腾，持续9秒。它可以不断攻击半径20码范围内的某个敌人，对其造成18点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121937] = {name = "怒猴瞪视", description = "对一名敌人造成火焰伤害，持续9秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[121940] = {name = "偷橘子", description = "乌克头领从5码范围内的一名玩家手中偷走橘子。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121950] = {name = "受挫", description = "你阻止乌克头领拿到他的橘子，使其彻底疯狂！每层效果使其速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121961] = {name = "火箭弹幕", description = "巴巴姆发动旋风斩，对附近的敌人造成物理伤害，并在接下来5秒内每秒发射3枚火箭弹。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[121965] = {name = "丛林炸弹", description = "扔出一桶苦酒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121966] = {name = "掷桶", description = "向目标投掷木桶，将他们关在里面！", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[121970] = {name = "被捕获！", description = "单位被困进了木桶！", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[121978] = {name = "坏血病晚期！", description = "乌克头领的坏血病强烈发作！他昏迷了，并且每秒受到相当于其生命值1%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121979] = {name = "热带水果风暴", description = "立即对附近的所有目标发动旋风斩，并在接下来的6秒内，你每1秒会发动一次旋风斩。在热带水果风暴的效果下，你可以移动，但是无法使用其它技能。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[121982] = {name = "不稳定的冲击", description = "希克提克毁灭者爆炸，对附近16码范围内的所有生物造成71250点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122009] = {name = "踌躇打击", description = "对目标造成武器伤害加上额外伤害。", mechanic = nil, range = "5码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[122010] = {name = "投掷火焰杯", description = "向一个敌人抛掷一个燃烧的酒杯，造成火焰伤害，并使目标的脚下燃起烈焰。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[122034] = {name = "煞能震爆", description = "用暗影魔法冲击敌人，对其造成14250至15750点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[122078] = {name = "死亡之惧", description = "立即杀死目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[122086] = {name = "腐蚀", description = "腐化附近一头翔龙的心智。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[122118] = {name = "暗影箭", description = "向一个敌人射出一支黑暗魔法箭矢，造成24050点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[122119] = {name = "孤立之惧", description = "让所有人都走开。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[122120] = {name = "高度之惧", description = "将目标高高举在空中。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[122142] = {name = "憾地一击", description = "施法者震裂该处的土地，造成持续性的爆炸，对敌人造成23125至26875点伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[122151] = {name = "巫毒娃娃", description = "受到的伤害会复制到其他所有巫毒娃娃身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122183] = {name = "暗影宝珠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122192] = {name = "珀的回春酒雾", description = "布尔聚集真气，放置一个宁静之环，站在其中可恢复生命值和法力值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[122208] = {name = "青玉烈焰", description = "召唤一道青玉烈焰，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122219] = {name = "Set Anchor Point", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122244] = {name = "晶化", description = "快速冻结周围的敌人，造成60000点冰霜伤害。受到燃烧树脂影响的敌人额外昏迷7秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[122246] = {name = "晶化沥青", description = "燃烧沥青在晶化过程中迅速硬化，使目标昏迷7秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122254] = {name = "投网", description = "网住当前目标，将其固定在原地，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[122259] = {name = "燃烧沥青", description = "每1秒造成25000点火焰伤害，持续8秒。在受到晶化时硬化，并使目标昏迷7秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[122287] = {name = "愤怒", description = "共生术： 对目标造成 13794 点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[122301] = {name = "水箭", description = "向一个敌人射出一支水箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[122390] = {name = "神像之眼", description = "对一名敌人造成火焰伤害，持续2秒。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[122397] = {name = "狂轰滥炸", description = "轰击袭击者。", mechanic = nil, range = "30—200码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[122404] = {name = "狂暴之鱼", description = "食用一条美味的鱼，造成的所有伤害提高1%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122410] = {name = "投掷主手", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122411] = {name = "猴急掷泥", description = "乌克门发火了！！！制造一片翻滚的泥浆之池，在8秒内对进入该区域内的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[122436] = {name = "拔瓶塞", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[122485] = {name = "吃鱼", description = "食用一条鱼，每1秒造成的伤害提高1%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[122527] = {name = "煞能尖啸", description = "造成27750至32250点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122542] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "80码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[122714] = {name = "游学者的迅捷", description = "移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122719] = {name = "嘲讽", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[122753] = {name = "暗影撞击", description = "向一个随机目标发射飞弹。当飞弹击中地面时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[122799] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[122801] = {name = "地震术", description = "你使目标区域的地面开始震动并破裂，每1秒对目标区域周围半径8码范围内的敌人造成一次自然伤害。持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[122832] = {name = "无限苦难", description = "对一名敌人造成暗影伤害，并使其移动速度降低15%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[122833] = {name = "飞掠之尘", description = "发出飞掠之尘。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122950] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30分钟。这层厚重的寒冰能提高护甲值和缩短施法时间，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[122959] = {name = "煽动咆哮", description = "对所有敌人造成105000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122962] = {name = "血肉撕咬", description = "每2秒对敌人造成一次物理伤害，持续16秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122976] = {name = "星空风暴", description = "每1秒对附近敌人造成32375至37625点自然伤害，持续24小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122990] = {name = "战斗姿态", description = "攻守兼备的作战姿态，在击中敌人或被击中时均提高怒气值。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123016] = {name = "星空专注", description = "星空专注\n在一个极度集中的状态下，吸收风暴强大的能量。无视周围的环境，并免疫所有伤害和效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123021] = {name = "音速俯冲炸弹", description = "克尔鲁克把你包裹在音速之盾中，并将你发射到目标位置。落地时，你的护盾爆炸，对附近10码范围内的所有敌人（对玩家控制的敌人造成一半伤害）造成500,000点伤害。", mechanic = nil, range = "90码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123033] = {name = "疗伤珠", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[123037] = {name = "迷醉酒雾", description = "你掷出一桶绝世佳酿，使8码范围内的所有敌人的移动速度降低50%。造成大量的威胁值。\n\n 受影响的目标有3%的几率不能击中目标，反而对他们自己造成 1095 点伤害。最多可叠加0次。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123063] = {name = "醉酿投", description = "你挥舞一桶酒，对目标及周围的两个敌人造成相当于80%武器伤害的物理伤害，并使其在6秒内的下一次攻击无法击中你，反而对其自身造成相当于你20%武器伤害的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123137] = {name = "偷酒", description = "这个恶徒偷走了你的酒！你必须击败他，把酒夺回来！", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[123205] = {name = "韶天支配", description = "韶天的心智统御削弱了这个目标的战斗技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[123318] = {name = "夜空", description = "召唤持续8秒的星辰碎片，对指定区域内的所有敌人每2秒造成一次奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[123364] = {name = "黑暗光球", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123367] = {name = "移花接木", description = "立即为你恢复92至107点生命值，并对附近10码范围内的一名敌人造成伤害，数值相当于该次治疗量的50%。产生50点真气。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123429] = {name = "投掷长矛", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[123496] = {name = "闪电之盾", description = "碧空翔龙用护盾保护自己，受到的伤害降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123608] = {name = "返回半山", description = "收回风筝，返回半山。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123647] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低10%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123648] = {name = "震击", description = "将受害者禁锢于电流之中，使其无法做出任何动作并免疫所有伤害，最多持续6秒。", mechanic = "驱逐", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[123649] = {name = "锤击", description = "猛击敌人，对其造成200%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[123652] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的敌人，持续3秒。每1秒造成200%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[123654] = {name = "闪电箭", description = "使用闪电冲击一个敌人，造成277500点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[123655] = {name = "外伤打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123691] = {name = "家族之杖", description = "凶残的法杖攻击，对目标造成99至116点伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[123842] = {name = "Warp Hatchling", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123851] = {name = "破军冲锋", description = "对施法者面前的所有敌人造成武器伤害外加额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123864] = {name = "磨爪子", description = "这小家伙正在猎捕食物。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[123914] = {name = "树人之怒", description = "令施法者的心中充满怒火，造成和受到的所有伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "5​秒", dispel_type = "暴怒"},
[123918] = {name = "毁灭撕咬", description = "撕咬目标，造成200%武器伤害，并使目标护甲值降低50%，持续14秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[123928] = {name = "石龟旋", description = "刀疤壳缩进她的壳中，猛烈地旋转来攻击周围的对手。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[123931] = {name = "头槌", description = "乔古鲁用他的犄角发动攻击，造成伤害，并将锥形区域内的敌人击退。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[123933] = {name = "脾气暴躁", description = "多年的囚禁让乔古鲁在追捕猎物时非常暴躁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123934] = {name = "猛击", description = "乔古鲁猛击竞技场的地面，将敌人击飞。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[123936] = {name = "愤怒", description = "乔古鲁被激怒了！\n 他的攻击速度提高100%，移动速度提高35%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "暴怒"},
[123938] = {name = "召唤闪电", description = "为施法者的武器注入闪电的能量，使近战攻击命中后有一定的几率造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[123958] = {name = "火球术", description = "对敌人造成29250至30750点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[123959] = {name = "火焰之墙", description = "造成40000点火焰伤害，并在接下来的5秒内每1秒造成20000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123965] = {name = "火墙", description = "对3码范围内的所有敌人造成19000至21000点火焰伤害并且使他们受到的火焰伤害提高50%，持续2.50秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123966] = {name = "火墙", description = "召唤一堵火墙。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[123969] = {name = "开拓", description = "在目标位置形成一道燃烧的痕迹。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123974] = {name = "战锤时刻", description = "查干猛击自己的战锤，对其目标周围的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[123976] = {name = "开拓", description = "每1秒造成16000点火焰伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123997] = {name = "狂野顺劈", description = "快速攻击面前锥形范围内的所有敌人，但在4秒内无法移动或转动。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[124007] = {name = "虎跃", description = "跃起攻击敌方目标，然后疾奔8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[124015] = {name = "血污", description = "用犄角刺击当前的目标，将其击退，并造成23750点物理伤害。每2秒对其造成额外的3325点物理伤害，持续10秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[124028] = {name = "烈焰之箭", description = "向敌人射出一支火焰箭，造成火焰伤害。", mechanic = nil, range = "500码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[124030] = {name = "烈焰之箭", description = "向敌人射出一支火焰箭，造成火焰伤害。", mechanic = nil, range = "500码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[124156] = {name = "迎面猛击", description = "用护盾猛击当前目标，造成23750点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[124172] = {name = "女皇的意志", description = "女皇的意志激怒了施法者，使施法者的攻击可额外造成47500至52500点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "暴怒"},
[124182] = {name = "狂怒连击", description = "疯狂地左右攻击，在武器冲击位置造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[124253] = {name = "刃舞", description = "传送到一个敌人的身后，近战、远程和施法速度提高60%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[124283] = {name = "利刃冲锋", description = "将军帕瓦拉克将自己的佩剑掷向一名敌人的位置，落地时对周围4码范围内的所有玩家造成175000点物理伤害。一旦他的剑落地，将军帕瓦拉克将冲向他的剑，对8码范围内的所有玩家造成277500至322500点物理伤害，并将其击退。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[124284] = {name = "引火", description = "在当前敌人的位置制造一次火焰爆炸，造成61750点火焰伤害并将其击退。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[124289] = {name = "野牛人践踏", description = "践踏地面，对6码范围内的目标造成伤害，数值相当于其最大生命值的 60%，并使敌人昏迷2秒。", mechanic = nil, range = "6码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[124296] = {name = "恶毒打击", description = "每2秒造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124297] = {name = "吼叫之怒", description = "因愤怒而吼叫，造成的伤害提高 175%，但移动速度降低 75%。持续5秒。", mechanic = "暴怒", range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[124302] = {name = "急速冲锋", description = "向敌人冲锋，对其造成 325%的武器伤害，并将目标击倒。", mechanic = nil, range = "20—60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[124303] = {name = "仇灰锤击", description = "对施法者面前的所有敌人造成伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124322] = {name = "腾跃", description = "腾跃\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124341] = {name = "放血", description = "每1秒造成6000点物理伤害，持续5秒。效果可以叠加。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124359] = {name = "潜地", description = "巢穴主母墨芙潜入地底震颤其上方的地面，在5秒内每0.5产下一个脏兔妖。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[124378] = {name = "旋风击", description = "对附近的单位造成19500至20500点物理伤害，并在4秒内每0.8秒将敌人击退一次。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[124389] = {name = "血之气息", description = "向前冲锋，对施法者行进路线上的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[124428] = {name = "水体防护层", description = "漓缇受水体防护层的保护。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124496] = {name = "Eye of Empress Stealth", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124515] = {name = "铁嘴连击", description = "针尖铁嘴正准备进行一次弹幕射击。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[124517] = {name = "铁针鱼雷", description = "刺穿一个目标，造成99至116点伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[124546] = {name = "轮回转世", description = "复活一个盟友。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[124647] = {name = "水上行走", description = "使目标可以在水上行走，持续5分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124654] = {name = "水箭", description = "造成24375至25625点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[124664] = {name = "水上行走", description = "使目标可以在水上行走，持续5分钟。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[124665] = {name = "魔古禁锢符文", description = "魔古禁锢符文\n黑暗魔法将受害者束缚在地面上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124667] = {name = "虹吸水流", description = "汲取来自漓缇灵魂的纯净之水。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[124678] = {name = "贯甲猛击", description = "攻击当前目标，忽略护甲，造成普通伤害外加950点伤害，并使目标流血。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[124683] = {name = "蚀心之恨", description = "每1对5码范围内的所有敌人造成一次暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[124690] = {name = "纯粹的仇恨", description = "造成38000点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[124692] = {name = "熔岩喷溅", description = "你向目标抛掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[124696] = {name = "被感染", description = "被感染\n感染了螳螂妖诱变剂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124715] = {name = "致残毒药", description = "立即造成自然伤害，并使移动速度降低10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124735] = {name = "偷些蜂蜜！", description = "快动手！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124793] = {name = "烈焰之箭", description = "向敌人射出一支火焰箭，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[124797] = {name = "影爆", description = "射出一股暗影能量，并在击中后爆炸。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[124800] = {name = "断肢", description = "造成物理伤害，并使当前敌方目标流血。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[124820] = {name = "再生树脂", description = "对自己进行持续治疗。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[124832] = {name = "脚踝撕咬", description = "撕咬目标，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124854] = {name = "水箭", description = "造成相当于200%武器伤害的冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[124859] = {name = "腐蚀钉刺", description = "造成4750点自然伤害，并使护甲值降低20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "毒药"},
[124860] = {name = "祈雨舞", description = "召唤一阵冰雨，对冲击区域造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[124904] = {name = "烟火爆炸", description = "烟火爆炸对附近的敌人造成1462500至1537500点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124908] = {name = "屋顶大火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124935] = {name = "洪流", description = "每1对目标造成相当于其最大生命值 25%的冰霜伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[124946] = {name = "毁灭之弧", description = "对施法者面前一个半圆区域内的敌人造成相当于其最大生命值 60%的伤害。", mechanic = nil, range = "6码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[124949] = {name = "音速冲击", description = "发出一阵穿刺性的尖叫，对目标造成物理伤害并使其昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[124951] = {name = "邪恶飞沫", description = "扔出一个唾液之球，对进入其中的敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[124952] = {name = "唾沫毒液", description = "移动速度降低10%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[124954] = {name = "毒性钉刺", description = "对目标造成自然伤害，并继续对其每3秒造成额外的自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[124956] = {name = "影爆", description = "射出一股暗影能量，并在击中后爆炸。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124976] = {name = "泰坦之力", description = "召唤远古能量来提高造成的伤害。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "暴怒"},
[124977] = {name = "乱舞", description = "使施法者造成的物理伤害降低50点，近战攻击速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124980] = {name = "召唤魁麟", description = "召唤一个魁麟伙伴，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[124981] = {name = "强风冲击", description = "对施法者面前的敌人造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124982] = {name = "专注打击", description = "不停地砍打敌人，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[124984] = {name = "龙卷风", description = "在一名敌人脚下生成一股龙卷风。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[124986] = {name = "龙卷风", description = "对附近的敌人造成自然伤害，并将他们击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124992] = {name = "放置冲击波发射器", description = "你正在放置冲击波发射器为抵抗巴塔里入侵做准备！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125001] = {name = "声波护盾", description = "使施法者免受伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[125004] = {name = "音速冲击", description = "发出一阵穿刺性的尖叫，造成物理伤害并降低目标的移动速度，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125010] = {name = "虫群", description = "敌方目标被虫群包裹，使他们的近战和远程命中几率降低5%，并在12秒内受到自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[125016] = {name = "钳爪点心", description = nil, mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[125021] = {name = "琥珀之赐", description = "使一个盟友的最大生命值提高10%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[125030] = {name = "深呼吸", description = nil, mechanic = nil, range = "500码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[125032] = {name = "冲击波", description = "冲击波发射器使附近的野牛人入侵者昏迷5秒，并造成150000点自然伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125039] = {name = "嘲讽", description = "被执盾手嘲讽。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125062] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[125063] = {name = "翔龙扫", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[125076] = {name = "闪电震爆", description = "对10秒后仍然身处暗影裂隙中的敌人造成极大的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125092] = {name = "石化术", description = "魁麟试图将敌人变为石头，逐渐降低他们的移动速度。身上石化术效果达到100层的敌人将变为石头，无法移动或作出任何动作。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125094] = {name = "突袭", description = "跳到敌人所在的位置。另外，物理伤害提高150%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[125096] = {name = "巨兽撕咬", description = "撕咬一个敌方目标，造成相当于普通伤害200%的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125097] = {name = "撞头", description = "使目标因昏迷而无法移动或攻击，持续2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[125099] = {name = "斜掠", description = "对目标造成8550至10450点伤害，并在9秒内造成总计20811至24186点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125124] = {name = "魁麟乱舞", description = "自我激怒，体积变大，提高攻击速度，降低造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[125125] = {name = "织雾", description = "每秒抚慰之雾为附近的盟友恢复15%的最大生命值。如果目标正处于战斗状态，织雾的这一效果会降低至1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125146] = {name = "腾武的决心", description = "使你的攻击和法术造成爆击的几率提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125206] = {name = "撕裂肉体", description = "撕裂目标的肉体，每1秒造成113350点物理伤害。持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125212] = {name = "暗影箭", description = "造成相当于200%武器伤害的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[125234] = {name = "冻结", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125241] = {name = "虚空之云", description = "每1秒对半径5码范围内的所有敌人造成相当于其最大生命值10%的暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[125277] = {name = "冲锋", description = "向一名敌人冲锋，造成物理伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125288] = {name = "双刃突刺", description = "对前方锥形区域内的敌人造成武器伤害外加额外伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[125289] = {name = "火球术", description = "造成24375至25625点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[125290] = {name = "吸血指", description = "在5秒内吸取敌人的生命，将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[125292] = {name = "火焰防护层", description = "火焰防护层可吸收48750至51250点伤害，并在火焰防护层持续期间使攻击和施法速度提高50%。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[125297] = {name = "加速", description = "近战攻击提高移动和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125299] = {name = "顺劈斩", description = "对一名敌人及其最近的盟友造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125302] = {name = "英勇飞跃", description = nil, mechanic = nil, range = "8—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125315] = {name = "大地猛击", description = "战斗雪人每0.6秒造成9750至10250点物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125326] = {name = "疾翼伏击", description = "对4码范围内的所有敌人造成14250点物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125330] = {name = "雪人重击", description = "随机跳向一个目标的所在位置，对该位置周围5码范围内的所有敌人造成9750至10250点伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125349] = {name = "海龟力量", description = "用一阵海龟旋风攻击附近的敌人，造成60%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125350] = {name = "目眩", description = "目眩\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[125353] = {name = "血盆大口", description = "撕咬敌人，造成物理伤害，并施加疾病效果，使治疗效果降低50%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "疾病"},
[125365] = {name = "投掷污物", description = "将目标包裹在污物中，使其受到的物理伤害提高 10%，持续30秒。可叠加。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[125370] = {name = "剑刃乱舞", description = "疾速挥舞武器，在施法者面前一个锥形区域内造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[125373] = {name = "风歌", description = "使施法者免疫定身效果和诱捕效果，并使其攻击速度提高 50%，移动速度提高 50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[125375] = {name = "粘稠唾液", description = "喷溅出一团粘稠的唾液，对降落点附近5码范围内的所有敌人造成自然伤害，并使近战、远程、施法和移动速度降低20%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[125383] = {name = "潜地", description = "拉吉斯潜入地下，并随机向目标冲锋。拉吉斯行进路线上的敌人受到50点物理伤害，并被击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[125384] = {name = "硬着陆", description = "跳到空中，再猛击地面，对8码范围内的所有敌人造成23750点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "950​毫秒", cooldown = nil, dispel_type = nil},
[125392] = {name = "火焰裂隙", description = "随机向一个敌人释放一道火焰裂隙。这些火焰裂隙对3码范围内的所有敌人造成38000至42000点火焰伤害。另外，火焰裂隙会留下持续性的灼烧效果，对附近的所有敌人造成18850至21150点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[125398] = {name = "旋风", description = "在敌人所在位置召唤一股旋风。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[125413] = {name = "掷油", description = "战争使者虬碧向目标扔出一桶油。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125421] = {name = "浮油", description = "浮油可使移动速度降低70%。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125431] = {name = "切筋断骨", description = "刺击当前目标，造成100点物理伤害，并在接下来的5秒内每2对面前锥形范围内的所有敌人额外造成2375点物理伤害。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125441] = {name = "音速尖啸", description = "对面前锥形区域内的所有敌人造成33250点物理伤害，并打断其施法。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[125450] = {name = "灵魂分裂", description = "在附近制造4个施法者的替身，对施法者的敌人施放法术并进行攻击，但受到的伤害提高。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[125463] = {name = "炸毁的传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125478] = {name = "血之气息", description = "血之气息\n在盐鳞窟中杀死一个敌人会立即进行治疗，并使急速和移动速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125500] = {name = "减速毒药", description = "萨塔耶的攻击会使你的移动速度降低。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[125506] = {name = "碎盾", description = "射出数支爆破箭矢，摧毁所有强固箭靶，对附近的所有敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[125564] = {name = "湍流旋涡", description = "制造一个水流漩涡，它会将马基的敌人吸到他身边。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125568] = {name = "压制劈砍", description = "连续对目标进行压制性的劈砍，造成相当于150%武器伤害的冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[125570] = {name = "狂野凝视", description = "随机锁定一个目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125579] = {name = "旋风踢", description = "像飓风一样旋转，击打所有的对手。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[125621] = {name = "灵魂弹幕", description = "每1.25秒造成1425点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125624] = {name = "恶毒撕裂", description = "使目标流血，每5秒造成相当于其最大生命值1%的物理伤害，持续15秒。可叠加。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[125644] = {name = "巨龙火炮", description = "螳螂妖克星炮弹", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[125645] = {name = "奥术还原", description = "造成42750点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[125662] = {name = "痛苦诅咒", description = "诅咒附近的敌人，每3秒对其造成一次暗影伤害，持续15秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[125665] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125699] = {name = "枪林弹雨", description = "鲁克鲁克将两个火炮举过头顶，并向附近的多个位置齐射火箭弹。冲击点附近3码范围内的敌人受到28点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[125720] = {name = "电能图腾", description = "在施法者身边召唤一个生命值为5点的空气图腾，从周围的空气中吸收元素能量，6秒后爆炸，使8码范围内的所有敌人昏迷5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[125733] = {name = "装死", description = "装死并伺机等待攻击机会。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[125738] = {name = "沼泽河狸突袭", description = "跳向敌人，攻击速度提高75%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[125759] = {name = "抚慰之雾", description = "在8秒内为目标恢复8点生命值。\n\n 当你使用抚慰之雾进行治疗时，你有20%的几率回复1点真气。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[125773] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125787] = {name = "闪电吐息", description = "每1秒造成4625至5375点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125799] = {name = "神鹤引项踢", description = "疾速旋转飞踢，对施法者周围造成物理伤害，并使其免疫定身效果和诱捕效果，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[125801] = {name = "治疗战斗宠物", description = "治疗你的所有宠物，使其达到100%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125802] = {name = "治疗之雾", description = "为施法者恢复其最大生命值的0%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[125805] = {name = "震荡之声", description = "对6码范围内的所有敌人造成28500点物理伤害，并使其移动、施法和攻击速度降低。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[125817] = {name = "真气爆裂", description = "射出一股浓缩的真气，造成相当于200%武器伤害的自然伤害。", mechanic = nil, range = "15—50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[125825] = {name = "腐蚀喷液", description = "向锥形区域内的敌方目标喷射腐蚀树脂，造成自然伤害，并使护甲值降低。该效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[125864] = {name = "兢兢业业", description = "造成的伤害提高10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[125899] = {name = "蒸汽打击", description = "锥形的苦酒蒸汽每0.5秒对施法者面前的所有人造成自然伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[125914] = {name = "歼灭射击", description = "造成350点火焰伤害，并使6码内的敌人陷入昏迷，持续1秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[125943] = {name = "大汗涔涔", description = "将一团粘糊糊的汗水抛射到某个位置，其将对进入该范围内的所有人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[125950] = {name = "抚慰之雾", description = "在8秒内治疗目标。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125954] = {name = "全速冲撞", description = "向目标所在位置冲锋，将所有敌人从目标地点击退。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[125957] = {name = "坦齐斯警戒", description = "使你专注于保护小队或团队中的一个友方目标，将其所受伤害的30%转移给你，持续12秒。\n\n 警戒持续期间，你的嘲讽没有冷却时间，而且对该目标发动的任何攻击都会使你获得激怒效果，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[125971] = {name = "大地震击", description = "对施法者面前的所有敌人造成高额的物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[125978] = {name = "盾牌猛击", description = "用盾牌猛击一个敌人，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[125990] = {name = "翔龙扫尾", description = "旋转横扫，对15码范围内的所有敌人造成大量物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[125992] = {name = "被烟火击晕", description = "被烟火的反复冲击击昏。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125997] = {name = "空中打击", description = "召唤一次空中打击，对2码范围内所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[126005] = {name = "大地猛击", description = "施法者向前方发出一道冲击波，对半径10码范围内的锥形区域中的所有敌方造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[126006] = {name = "闪电之池", description = "对站在池中的敌人造成大量自然伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126011] = {name = "空袭", description = "召唤一连串空中打击，对每个目标区域2码范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[126026] = {name = "粘液覆体", description = "用粘液覆盖一个敌人，使其移动速度降低15%。移动可以移除一层粘液。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[126030] = {name = "防护之壳", description = "缩进龟壳内，吸收最多35000点伤害，持续8秒。如果龟壳破裂，施法者所受到的伤害提高75%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[126035] = {name = "碎裂甲壳", description = "缩进龟壳内，吸收最多35000点伤害，持续8秒。如果龟壳破裂，施法者所受到的伤害提高75%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126062] = {name = "野蛮撕咬", description = "撕咬一个敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126063] = {name = "血之气息", description = "血之气息使施法者的移动速度和攻击速度提高，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126068] = {name = "魔古符文结界", description = "魔古符文结界\n控制附近的一个符文屏障。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126072] = {name = "痛打", description = "凶猛地攻击一个敌人，造成物理伤害并使其昏迷，持续1秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126108] = {name = "粉碎扑击", description = "扑向一个敌人，对6码范围内所有敌人造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[126115] = {name = "冰霜之箭", description = "对距离冲击点附近8码范围内的敌人造成76000至84000点冰霜伤害，并使其无法移动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[126117] = {name = "烂鸡蛋", description = "吞噬一个烂鸡蛋，造成的所有伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = "魔法"},
[126119] = {name = "玄牛护体", description = "每当武僧造成(攻击强度 * 16)点伤害时，玄牛雕像就会对40码范围内一名受伤的小队或团队成员施放可吸收[((攻击强度 * 1.971) + 14232 ) * 1 ]点伤害的金钟罩，持续30秒。该效果不能施放在武僧身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126120] = {name = "割裂", description = "撕裂一个敌人的肉体，并且每3秒造成一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126128] = {name = "疑之焰", description = "对煞前方的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[126136] = {name = "束缚闪电", description = "将闪电束缚到施法者的武器上，使其在近战命中时，额外造成6000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[126139] = {name = "煞能箭", description = "对敌人射出一道黑暗能量，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[126147] = {name = "滋长之疑", description = "制造一股疑虑，每秒对4码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[126149] = {name = "疑虑之种", description = "使一个敌人的心智充满疑虑，每3秒造成一次暗影伤害。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[126177] = {name = "专制打击", description = "用一根熔化的长矛打击敌人，造成火焰伤害，并使其在接下来的9秒内因血肉燃烧而每3秒额外受到一次火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = "8​秒", dispel_type = "魔法"},
[126184] = {name = "创裂", description = "创裂每1秒造成975至1025点物理伤害，持续5秒。可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126188] = {name = "雨云笼罩", description = "雨云笼罩\n雨云蔽体，刀枪不入。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126202] = {name = "灵魂撕裂", description = "撕裂一个敌人的灵魂，每1秒造成一次暗影伤害，持续5秒。灵魂撕裂效果被移除时将会制造一个灵魂残片。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[126209] = {name = "暗影打击", description = "为施法者的武器注入黑暗能量，使近战攻击命中后有一定几率造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = "魔法"},
[126218] = {name = "石头打击", description = "用石拳打击敌人，造成物理伤害，并使其昏迷1秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126223] = {name = "惊声嚎叫", description = "造成伤害，并打断半径15码的锥形区域内敌人的施法。", mechanic = "缄默", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[126228] = {name = "分裂的灵魂", description = "对铁木贾将军造成的伤害降低99%，直到分裂的灵魂被杀死为止。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[126232] = {name = "毁灭践踏", description = "践踏地面，对7码范围内的所有盟友和敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = "8​秒", dispel_type = nil},
[126235] = {name = "碾压重击", description = "践踏地面，对施法者面前锥形区域内的所有盟友和敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = "8​秒", dispel_type = nil},
[126242] = {name = "缩小", description = "使附近敌人的力量降低300点，耐力降低300点，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[126245] = {name = "强效韶天支配", description = "坚鳞统领受到铁木贾的控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126256] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[126257] = {name = "钩网", description = "使目标无法移动，持续3秒。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[126261] = {name = "征服", description = "用野蛮攻击残杀一个敌人，造成物理伤害并重碾其腿部，使其定身，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[126269] = {name = "刺穿血肉", description = "穿刺目标的肉体并将肉从目标身上割裂，造成9500至10500点物理伤害，并使施法者恢复等量的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126277] = {name = "强力踢击", description = "脚踢一个敌人，造成物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[126284] = {name = "元素毁灭", description = "召唤元素摧毁施法者的目标，并造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[126295] = {name = "碎颅", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126297] = {name = "祈求祝福", description = "向赞达拉黑暗之神祈祷。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[126298] = {name = "灼烧躯体", description = "每1秒造成一次火焰伤害。\n 移动有一定几率消除一层灼烧躯体效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[126322] = {name = "毁灭投掷", description = "对敌人施放毁灭打击，造成物理伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[126338] = {name = "金莲击", description = "攻击一个敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126339] = {name = "盾牌猛击", description = "用护盾猛击一个敌人，使其昏迷8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126340] = {name = "揭示弱点", description = "暴露一个敌人，使其额外受到50%的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126350] = {name = "通电", description = "召唤闪电，对一个敌人通电，造成自然伤害，并在接下来的9秒内每5秒对其额外造成一次自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[126362] = {name = "Vertex Color Purple", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126375] = {name = "掷斧", description = "将你的武器向敌人投去，造成120%武器伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126376] = {name = "影击", description = "刺击一个敌人，每1秒造成一次物理伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126378] = {name = "冲击", description = "坚毅哨兵的攻击造成4875至5125点物理伤害，并将敌人击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126379] = {name = "黑鸦风暴", description = "引导混乱的风暴乌鸦包围他的敌人！", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[126380] = {name = "分离结晶", description = "远古坚毅哨兵变换自己的形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126384] = {name = "红色花岗岩", description = "坚毅哨兵已经变形为红色花岗岩形态，并获得烈焰之爪。烈焰之爪在攻击时使攻击额外造成14625至15375点火焰伤害，并使移动速度降低30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126398] = {name = "出血", description = "凶猛地挥砍一个敌人，造成物理伤害。出血敌人因流血每5秒额外受到一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126400] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友，回复其280500至319500点生命值。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126401] = {name = "绿色花岗岩", description = "坚毅哨兵已经变形为绿色花岗岩形态，并获得碎片技能。用碎片在附近制造几个绿色花岗岩。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126405] = {name = "蓝色花岗岩", description = "坚毅哨兵已经变形为蓝色花岗岩形态，并获得迷雾技能。目标脚下的迷雾形态，每1秒造成4875至5125点冰霜伤害，持续1.50分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126410] = {name = "狂莽", description = "鲁莽地攻击敌人，受到和造成的伤害提高25%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "暴怒"},
[126414] = {name = "烈焰之爪", description = "攻击会额外造成14625至15375点火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126415] = {name = "穿刺之矛", description = "向敌人投掷一根长矛，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[126417] = {name = "碎片", description = "远古坚毅哨兵碎片，在附近制造几个花岗岩碎片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126426] = {name = "强风鞭笞", description = "挥砍空气，制造一股龙卷风，造成自然伤害，并击退敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[126429] = {name = "迷雾", description = "在目标位置制造一层迷雾效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126437] = {name = "腐蚀气体", description = "向一个敌人的位置释放腐蚀气体，每秒造成一次自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[126460] = {name = "熊猫人起义", description = "使目标受到的伤害提高15%。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "16.65​分钟", dispel_type = nil},
[126463] = {name = "穿刺护甲", description = "刺穿一个敌人的护甲，使其受到的伤害提高15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[126475] = {name = "剧毒毒液", description = "使一个敌人中毒，每3秒造成一次自然伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "毒药"},
[126481] = {name = "洞察真相", description = "像虫群卫士希赛克那样看世界。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126527] = {name = "毒性水滴", description = "造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126557] = {name = "落石", description = "造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126576] = {name = "烈焰之锅", description = "将一口燃烧的锅高抛到某个位置，留下一片火焰，对所有穿过其中的人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[126580] = {name = "瘫痪打击", description = "使一个敌人残废，并使其昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[126581] = {name = "地狱火箭矢", description = "向敌人射出一支烈焰之箭，造成火焰伤害，并使其在接下来的9秒内因燃烧而每3秒额外受到一次火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[126584] = {name = "粘性蛛网", description = "跳出粘性蛛网的束缚！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126595] = {name = "穿刺射击", description = "发射一根穿刺敌人护甲的箭矢，使其受到的伤害提高25%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[126598] = {name = "叛徒标记", description = "印有女皇夏柯希尔仆从的标记。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126603] = {name = "酸性吐息", description = "在施法者面前30码的锥形区域内连续喷吐毒液。", mechanic = nil, range = "40码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[126608] = {name = "复苏之雾", description = "对一个盟友施放恢复，每1秒为其恢复10%的生命值，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[126612] = {name = "碎玉闪电", description = "用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[126615] = {name = "棘皮术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成50点自然伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[126620] = {name = "旋风暴爪", description = "用一阵持续6秒的旋风攻击附近的敌人，每5秒造成一次物理伤害。移动速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[126623] = {name = "英勇战斗", description = "提高目标的警觉，使其造成的伤害提高，近战攻击、远程攻击以及施法速度提高25%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[126625] = {name = "煞能腐蚀", description = "每1秒对半径3.5码范围内的所有敌人造成相当于其最大生命值10%的暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[126627] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126636] = {name = "剧毒尖牙", description = "使目标中毒，每1秒造成1000点自然伤害，持续5秒。最多可以叠加20次。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[126663] = {name = "衰弱打击", description = "攻击一个敌人，使其昏迷5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126667] = {name = "珀的回春酒雾", description = "布尔聚集真气，放置一个宁静之环，站在其中可恢复生命值和法力值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[126668] = {name = "野蛮撕扯", description = "撕裂一个敌人，每3秒造成一次物理伤害，持续9秒，并使其受到的所有伤害提高25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126736] = {name = "巩固", description = "站在一位拥有卓越领导力的螳螂妖旁边，攻击和施法速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126737] = {name = "引爆所有炸弹", description = "引爆60码范围内的所有有效炸弹。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[126739] = {name = "螳螂妖地雷", description = "将一枚自走炸弹投掷到敌人附近。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[126742] = {name = "毒性冲击", description = "向敌人喷射毒药，造成自然伤害，并在接下来的10秒内每3秒额外造成一次伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[126747] = {name = "切割", description = "切割施法者前方的敌人，造成400%的伤害，并使其移动速度降低，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[126753] = {name = "精灵虫群", description = "召唤精灵涌向一个敌人，每3秒造成一次自然伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[126786] = {name = "金莲斩", description = "对敌人施放顺劈斩，造成物理伤害，并使其流血，每5秒额外受到一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126792] = {name = "煞能喷吐", description = "对5码范围内的敌人造成9750至10250点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126793] = {name = "石爪", description = "用石爪爪击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126796] = {name = "烈焰光华", description = "火焰伤害提高20%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126808] = {name = "破碎意志", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[126815] = {name = "创裂", description = "创裂每1秒造成975至1025点物理伤害，持续5秒。可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126822] = {name = "青玉冲击", description = "一次势大力沉的野蛮攻击，对施法者面前的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[126823] = {name = "请求空袭支援", description = "召集螳螂妖炮兵轰炸该区域。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[126838] = {name = "全力出击！", description = "召集螳螂妖炮兵轰炸该区域。", mechanic = nil, range = "60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[126842] = {name = "琥珀附体", description = "将琥珀注入附近的盟友体内，立即恢复其生命值，并使其受到的伤害降低20%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[126847] = {name = "金莲舞", description = "进入金莲舞状态，每1秒对5码范围内的所有敌人造成物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[126856] = {name = "焦土", description = "意识到战败不可避免，螳螂妖指挥官在自己位置上召唤炮兵进行攻击。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[126872] = {name = "窒息", description = "窒息一个敌人，使其昏迷，并每2造成一次暗影伤害，持续6秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[126878] = {name = "英勇拆弹", description = "跳向距离最近的地雷，使该地雷和15码范围内的所有地雷失效。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[126880] = {name = "坚毅之力", description = "坚毅之力使造成的所有伤害提高50%，但攻击速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[126881] = {name = "雷电之王的力量", description = "雷神的力量使造成的所有伤害提高25%，并使近战攻击造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = "魔法"},
[126886] = {name = "震荡波", description = "释放出强大的能量波，对锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[126887] = {name = "侧旋劈", description = "在施法者面前一个锥形区域内造成23750点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126902] = {name = "毁灭飞跃", description = "跳向一个敌人所在的位置，对5码范围内的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126908] = {name = "熔岩之拳", description = "用岩浆之拳打击敌人，造成火焰伤害，并在其位置制造一个火焰之池，每秒造成一次火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[126911] = {name = "暗影之怒", description = "用黑暗能量打击敌人，造成暗影伤害，并在其位置制造一个暗影之池，每秒造成一次暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[126913] = {name = "雷电的呼唤", description = "用电能之拳打击敌人，造成自然伤害，并在其位置制造一个闪电之池，每秒造成一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[126918] = {name = "统御意志", description = "统御敌人的意志，每1秒造成一次暗影伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = "魔法"},
[126919] = {name = "心灵尖刺", description = "刺击一个敌人的心灵，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[126920] = {name = "灵魂之盾", description = "灵魂之盾保护施法者，在10秒内最多吸收70000点伤害。打破灵魂之盾会使施法者受到更高的伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = "魔法"},
[126921] = {name = "虚弱灵魂", description = "摧毁灵魂之盾可使施法者的灵魂虚弱，使其受到的所有伤害提高35%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126922] = {name = "刀锋之牙", description = "使用刀锋之牙猛咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[126923] = {name = "气泡爆炸", description = "用水冲击敌人，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126924] = {name = "狼吞虎咽", description = "疯狂撕咬敌人，每0.8秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[126927] = {name = "鸣雀之赐", description = "向敌人猛冲，移动速度提高50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126929] = {name = "仙鹤之歌", description = "一首震耳欲聋的歌，每秒对附近所有敌人造成一次物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[126936] = {name = "重铸魔法", description = "用魔法冲击敌人，造成奥术伤害，将其击退，并使其攻击性技能对其自己以及附近的盟友造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "7​秒", dispel_type = "魔法"},
[126940] = {name = "重铸魔法", description = "攻击性技能有一定几率对你及你附近的盟友造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126943] = {name = "毁灭符文", description = "在一个敌人的位置召唤一个毁灭符文，每秒造成一次物理伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[126946] = {name = "致伤打击", description = "近战攻击提高移动和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126949] = {name = "碎玉打击", description = "攻击一个敌人，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[126951] = {name = "致命投掷", description = "向一个敌人投掷两把匕首，每1秒造成一次物理伤害。持续9秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[126955] = {name = "强力横扫", description = "对施法者面前一个锥形区域内的敌人造成46250点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[126958] = {name = "纳拉克煞之触", description = "灌注来自纳拉克煞引擎的能量，造成的伤害提高300%，并使近战攻击对30码范围内的所有玩家造成奥术伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[126970] = {name = "典狱官的愤怒", description = "看到他的同伴守卫死去，感到怒火中烧，攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126973] = {name = "纯粹能量", description = "造成90250点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[127010] = {name = "风暴图腾", description = "在施法者身一根风暴图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127152] = {name = "接球游戏！练习", description = "与雏龙练习接球游戏。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127157] = {name = "破甲", description = "重碾一个敌人，使其护甲值降低10%，持续8秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127171] = {name = "恶毒撕裂", description = "凶猛地攻击一个敌人，每1秒造成一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[127189] = {name = "碎裂打击", description = "重碾附近的敌人，对施法者面前的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = "8​秒", dispel_type = nil},
[127236] = {name = "大地践踏", description = "践踏地面，使地面裂开，每秒造成一次自然伤害，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = nil},
[127253] = {name = "电闪雷鸣", description = "聚集并释放一次巨大的闪电充能，对附近的目标造成138750至161250点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "9​秒", cooldown = nil, dispel_type = nil},
[127255] = {name = "闪电吐息", description = "在地面上喷吐闪电，对敌人造成持续的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[127338] = {name = "唤醒憎恨余孽", description = "唤醒附近死亡的希克提克螳螂妖体内残留的憎恨。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[127349] = {name = "邪毒迷雾", description = "每1秒在半径8码范围内造成7500点自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[127352] = {name = "方阵防御", description = "方阵防御\n受到的伤害降低95%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127357] = {name = "搜寻并摧毁", description = "搜寻并摧毁\n高优先级的目标。被杀死时获得优异力量、敏捷和耐力。必须处于搜寻与摧毁效果下才能获得这个增益效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127362] = {name = "聚能触须", description = "近战攻击范围内没有目标时，伊拉贡会抓住所有敌人，并将他们拉到自己面前，造成356250点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127373] = {name = "不稳定的血清", description = "使附近的敌人昏迷5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127408] = {name = "Makeshift Explosives", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127412] = {name = "香蕉投掷", description = "向敌人投掷香蕉，造成少得可怜的物理伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[127422] = {name = "青玉之火", description = "在施法者面前引导玉火，每秒造成一次火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[127434] = {name = "碎胫踢", description = "击倒目标，并使其昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127462] = {name = "青玉之力", description = "灌注了翠玉的能量，造成的所有伤害提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[127463] = {name = "寒冰破", description = "用冰霜冲击敌人，造成冰霜伤害。被寒冰破击中的敌人将开始冰霜凝固，每1秒移动速度降低10%，持续10秒。该效果可叠加，并且移动有一定几率移除一层效果。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[127471] = {name = "渐燃之恨", description = "复仇的怒火，孙娜造成的伤害提高10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127474] = {name = "释放仇恨", description = "孙娜释放体内的仇恨能量，击退附近所有敌人，并造成23750点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = "4​秒", dispel_type = nil},
[127476] = {name = "酋长的剑刃旋风", description = "疯狂旋转，斧头乱舞攻击附近的敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[127479] = {name = "正面装甲", description = "正面装甲\n偏转并格挡正面攻击。\n受到来自背后的伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127480] = {name = "碾压重击", description = "缓缓离开地面，然后重重碾下，造成物理伤害并击退周围的所有敌人。离沃尔斯萨里克越近的目标，受到的伤害越大。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[127482] = {name = "熔化血肉", description = "用酸液冲击敌人，造成自然伤害，并且每3秒额外造成一次自然伤害，持续9秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "毒药"},
[127483] = {name = "折磨心智", description = "折磨一个敌人的心智，每1秒造成一次暗影伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = "魔法"},
[127484] = {name = "屈于暗影", description = "诅咒一个敌人，使其受到的暗影伤害提高100%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "诅咒"},
[127490] = {name = "指挥若定", description = "附近盟友造成的所有伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[127492] = {name = "致命攻击", description = "践踏地面，对施法者面前锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = "8​秒", dispel_type = nil},
[127493] = {name = "斩杀", description = "对施法者面前的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = "8​秒", dispel_type = nil},
[127510] = {name = "猢狲刀阵", description = "每0.5秒对5码范围内的所有敌人造成30%的武器伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[127513] = {name = "锈刀", description = "刺击一个敌人，立即对其造成物理伤害，并在接下来的9秒内每3秒额外造成一次物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127552] = {name = "闪电崩裂", description = "闪电攻击，造成自然伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[127553] = {name = "掷斧", description = "向一个敌人投掷斧头，造成物理伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[127558] = {name = "滑倒！", description = "踩到一根香蕉，滑倒了！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127561] = {name = "狂乱打击", description = "释放一阵狂乱打击，每秒对施法者面前的所有敌人造成物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "13​秒", dispel_type = nil},
[127607] = {name = "韶天结界", description = "免受一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127640] = {name = "灵魂奴役", description = "将捕捉到的灵魂灌输至附近破碎的青玉战士体内，使其活过来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127653] = {name = "邪煞出现", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127662] = {name = "刺客的凝视", description = "一个刺客凝视着一个目标。额外受到15%的伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127669] = {name = "悟道者闪避烟雾弹", description = "躲闪几率提高50%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127727] = {name = "贯日击", description = "对一个敌人施放贯日击，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127729] = {name = "神鹤引项踢", description = "疾速旋转飞踢，对施法者周围造成物理伤害，并治疗盟友，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[127733] = {name = "幻灭踢", description = "脚踢目标敌人，造成2850至3150点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127806] = {name = "翔龙在天", description = "跳起来随机踢一个目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127811] = {name = "傀儡主宰", description = "统御目标的意志，使其为你作战。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127823] = {name = "激怒", description = "攻击速度提高100%，伤害提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[127872] = {name = "食肉", description = "撕咬并使目标受伤，造成物理伤害，并在接下来的9秒内造成持续物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127889] = {name = "千针攒心", description = "向目标敌人射出一千多根针刺，造成100000点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127913] = {name = "磷光显影", description = "修改施法者的化学，使其发出暗淡的光，并使目标不能使用潜行或隐形，持续5分钟。发出的光还会使8码范围内隐藏或隐形的敌人显形。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[127934] = {name = "剥皮", description = "狂舞利刃挥砍目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[127935] = {name = "尾击", description = "用尾巴注射剧毒刺击目标敌人，造成物理伤害，并使目标的移动速度降低10%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[127938] = {name = "毒伤", description = "蜂刺一个敌人，每3秒造成一次自然伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "毒药"},
[127940] = {name = "射击", description = "造成2至3点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[127945] = {name = "治疗之潮图腾", description = "在施法者身边召唤一个水图腾，该图腾具有施法者10%的生命值，持续10秒。治疗之潮图腾每2秒对40码范围内5名受伤最严重的小队或团队成员进行一次治疗，为其恢复 4932 点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[127947] = {name = "强风冲击", description = "用强风冲击目标敌人，造成18000至22000点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[127948] = {name = "狂风呼啸", description = "召唤阵风，每1秒对12码范围内的所有敌人造成9000至11000点自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[127952] = {name = "致盲粉尘", description = "扬起灰尘，使目标敌人失明，命中几率降低50%，持续5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[127954] = {name = "狡的腐蚀", description = "用腐蚀之触冲击敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[127955] = {name = "血性之怒", description = "敌人的鲜血飞溅，造成的伤害提高20%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[127987] = {name = "流血撕咬", description = "撕咬敌人，造成1567点物理伤害，并在接下来的10秒内造成持续物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[128022] = {name = "恐惧打击", description = "施法者激奋片刻，然后疯狂向面前挥砍。施法者面前的敌人受到85000点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[128023] = {name = "共生存活", description = "持续吸收受害者8000点生命值，并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[128026] = {name = "恐惧爪击", description = "施法者蓄力横扫面前的敌人，对区域内的所有目标造成166点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128027] = {name = "亵渎之水", description = "每2秒对20码以外的敌人发射腐化之水", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128031] = {name = "帝皇打击", description = "攻击一个敌人，造成物理伤害。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[128034] = {name = "钻地", description = "施法者潜入地下，并快速向前移动。施法者行进路线上的所有敌人会受到20000点物理伤害。", mechanic = nil, range = "1码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128044] = {name = "刀扇", description = "造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128046] = {name = "疾速打击", description = "快速攻击施法者面前的敌人，每0.5秒造成物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = "10​秒", dispel_type = nil},
[128049] = {name = "漆黑迷雾", description = "对附近的敌人造成自然伤害，使他们的攻击间隔延长33%，移动速度减慢，持续6秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[128051] = {name = "锯齿劈斩", description = "对一个敌人造成50%的武器伤害，并使其流血，每2秒受到20000点物理伤害，持续8秒。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128057] = {name = "石化", description = "用石块重碾敌方目标，造成物理伤害，并使其移动速度降低20%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[128064] = {name = "叮刺之毒", description = "用叮刺剧毒灼烧敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[128072] = {name = "酸液喷涌", description = "对目标造成150点自然伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128075] = {name = "恐惧胆汁", description = "施法者在面前连续喷射胆汁，每秒对效果范围内的所有目标造成暗影伤害，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128078] = {name = "漩涡", description = "将敌人包裹在漩涡里，每秒造成一次自然伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[128085] = {name = "鞭笞", description = "猛击目标敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128086] = {name = "炼金近程炸弹", description = "将一枚自走炸弹投掷到敌人附近。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128087] = {name = "凶猛撕咬", description = "凶猛撕咬目标的脚趾。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128096] = {name = "剑刃乱舞", description = "疾速挥舞武器，在施法者面前一个锥形区域内造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[128098] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[128099] = {name = "煞能腐蚀", description = "每1秒对半径3.5码范围内的所有敌人造成相当于其最大生命值5%的暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[128101] = {name = "沼气", description = "每秒对作用区域内的所有玩家造成15000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128105] = {name = "天哭", description = "在施法者面前30码矩形区域内造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[128108] = {name = "泽地鞭笞者", description = "在目标身边召唤一个泽地鞭笞者。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128119] = {name = "穆山冲锋", description = "施法者向当前目标的位置冲锋。目标地点的敌人受到75点物理伤害，并昏迷2秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128123] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成较弱的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[128124] = {name = "泥潭", description = "对施法者面前的所有目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[128137] = {name = "狂风之力", description = "对施法者周围10码范围内的所有目标造成28500点自然伤害，并将其击退。该效果受害者的移动速度降低30%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[128142] = {name = "闪电之池", description = "对站在池中的敌人造成大量自然伤害。", mechanic = nil, range = "80码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128172] = {name = "恐虫陷阱", description = "放置一个陷阱，禁锢第一个接近它的敌人，将其定身，并每1秒造成相当于目标最大生命值2%的物理伤害，持续5秒。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128192] = {name = "灵魂长枪", description = "攻击目标敌人的精神，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[128203] = {name = "暗影撞击", description = "向一个随机目标发射飞弹。当飞弹击中地面时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128231] = {name = "狂暴之怒", description = "移除并免疫恐惧、闷棍和瘫痪效果，持续6秒。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[128248] = {name = "精神错乱", description = "精神错乱并随机选择一个目标，造成的伤害提高20%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[128249] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[128268] = {name = "恐惧", description = "恐惧\n被附近一些煞能腐蚀感染。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128270] = {name = "粉碎", description = "施法者将自己的武器摔在面前的地面上。区域内的敌人受到相当于285%武器伤害的物理伤害。\n 挥舞之力使武器嵌入地里。施法者在继续进行战斗之前必须花3秒时间取出自己的武器。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[128276] = {name = "变异", description = "使目标变异。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[128277] = {name = "幼虎扑", description = "施法者对面前的所有敌人造成相当于92%武器伤害的物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128282] = {name = "恐惧复苏", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[128304] = {name = "回旋踢", description = "对目标造成71250点物理伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[128305] = {name = "回旋踢", description = "对目标造成71250点物理伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[128346] = {name = "偏斜", description = "极大地提高格挡来自正面的攻击和偏转来自正面的法术的几率。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[128360] = {name = "战争咆哮", description = "发出战吼，造成的所有伤害提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[128368] = {name = "音速冲击", description = "用声音冲击一个敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[128381] = {name = "声波场", description = "制造一片声波能量场，每秒造成一次物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[128398] = {name = "琥珀结界", description = "脉动的琥珀能量保护着施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128406] = {name = "硬化之壳", description = "施法者撤退到自己的外壳中，持续3秒。硬化之壳使其受到的所有伤害降低40%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128407] = {name = "淬毒倒钩", description = "每3秒对目标造成30点自然伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128408] = {name = "蒸汽冲击", description = "对目标造成57点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128409] = {name = "翔龙猛袭", description = "对施法者面前的所有目标造成90点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128413] = {name = "猢狲震击", description = "对目标造成50点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128414] = {name = "怒不可遏", description = "施法者以一股惊人的力量重击地面，每1秒对施法者周围5码范围内的所有敌人造成50点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128417] = {name = "暗影喷泉", description = "施法者每1秒在其当前目标脚下召唤数个暗影能量之池。这些暗影能量之池每1秒对站在其中的所有敌人造成0点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128424] = {name = "反手猛击", description = "施法者用双臂向外横扫，对面前的所有目标造成57至63点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128425] = {name = "腐蚀树脂", description = "朝一个敌人喷吐一股树脂，制造一个树脂之池，每秒造成一次自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[128429] = {name = "角力", description = "对施法者面前的所有目标造成57至63点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[128435] = {name = "掌击", description = "对施法者面前的所有目标造成27至33点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[128436] = {name = "回旋踢", description = "对施法者面前的所有敌人造成18至22点物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[128440] = {name = "穿刺打击", description = "对目标造成47至52点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128448] = {name = "燃素", description = "对目标造成14至15点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128465] = {name = "蜜糖冲锋", description = "原地旋转踢，制造一场沙尘暴。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[128466] = {name = "喷吐种子", description = "向你的目标不停地吐种子。", mechanic = nil, range = "5—60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[128469] = {name = "灼热吐息", description = "喷射出一团火球。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128510] = {name = "二连刺", description = "施法者发动二连刺，总共造成47至52点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128513] = {name = "打击", description = "施法者用两把武器攻击，对目标造成54至66点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128515] = {name = "闪电箭", description = "对目标造成72至88点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128526] = {name = "锯齿利刃", description = "对施法者面前的所有敌人造成60点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128533] = {name = "撕扯", description = "每1秒对施法者面前的所有敌人造成47至52点物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128550] = {name = "蛮力投", description = "使用骨刺击打目标，造成27750至32250点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[128630] = {name = "贯日击", description = "对目标敌人施放贯日击，造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128631] = {name = "幻灭踢", description = "脚踢目标敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128632] = {name = "神鹤引项踢", description = "2点光明劲力，2点黑暗劲力\n\n 在空中施展回旋踢，每0.8秒对8码范围内所有敌人造成(5.3 + 2.5 * 90)点物理伤害。移动速度降低30%。持续2.25秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128635] = {name = "怒雷破", description = "凶猛地重击目标敌人，每1秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[128643] = {name = "疗伤珠", description = "你在目标位置用疗伤的迷雾制造一个疗伤珠，持续2分钟。如果有盟友从中穿过，便会消耗光球，为其恢复 9986 点生命值。\n\n 武僧在同一时间内最多可使用3个治疗光球。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[128681] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128708] = {name = "水泡护盾", description = "召唤一个泡沫之盾，受到的伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128751] = {name = "把它涂成红色！", description = "喷吐令人反胃的油漆造成27至32点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128766] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128787] = {name = "扫堂腿", description = "你击倒5码范围内的所有敌人，有效地使其昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128809] = {name = "受损自尊", description = "卡塔克的羞辱使江达克自尊大伤，使其攻击速度提高50%，受到的物理伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[128813] = {name = "刻骨仇恨", description = "刻骨仇恨\n被仇恨所吞噬，周期性地提高伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128828] = {name = "疗伤珠", description = "在施法者周围塑造出数颗疗伤珠。任何人走过光球都会将其消耗，为自身恢复21375至23625点生命值。在10秒后，每颗剩余的疗伤珠将为施法者治疗21375至23625点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128829] = {name = "烟雾弹", description = "在施法者周围8码范围内制造浓厚的烟雾，持续5秒。敌人无法在处于烟雾内时瞄准目标，也无法瞄准处于烟雾内的目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128846] = {name = "对冲", description = "你和你的目标同时冲锋并在半途相撞，使周围6码范围内的所有目标昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128849] = {name = "金钟罩", description = "使用金钟罩抵挡将要承受的攻击，所能吸收的数值相当于最大生命值的10%。此外，金钟罩激活时受到的治疗效果提高30%。\n\n金钟罩持续期间，你对自己施加的治疗效果提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128869] = {name = "死亡召唤", description = "将死亡的情景植入目标的脑海里，使其被恐惧所压迫，在4秒内每秒受到一次暗影伤害。", mechanic = "战栗", range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[128885] = {name = "火焰之息", description = "喷火对你面前12码范围内的所有目标造成118至131点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128933] = {name = "潜行", description = "使用者进入潜行状态。效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[128937] = {name = "瞄准射击", description = "瞄准目标射击，造成相当于300%武器伤害的物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128951] = {name = "冰霜陷阱", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30秒。所有在陷阱周围半径10码范围内的敌人的移动速度都会降低50%。陷阱可以存在30秒。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128952] = {name = "毒蛇陷阱", description = "在地面上放置一个陷阱，当第一个敌人接近时，陷阱会释放数条毒蛇攻击敌人。毒蛇将在5秒后死去。陷阱可存在1分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128953] = {name = "爆炸陷阱", description = "在地面上放置一个火焰陷阱，当敌人接近时会爆炸，对敌人造成火焰伤害，并在接下来的10秒内对半径10码范围内的所有敌人进行烧灼，造成额外的火焰伤害。陷阱可存在30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128954] = {name = "折磨者的鞭笞", description = "对敌人造成物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[128955] = {name = "逃脱", description = "你尝试摆脱目标，向后方跳跃。必须面对目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128961] = {name = "Explosive Trap Effect", description = "每2秒受到一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128969] = {name = "剑刃风暴", description = "立即对附近的所有目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次旋风斩。在剑刃风暴的效果之下，你可以移动，但是无法使用其它技能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[129013] = {name = "闪电吐息", description = "对敌人发出闪电吐息，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[129025] = {name = "怒不可遏", description = "造成和受到的伤害提高3%。最多可叠加20次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[129032] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[129036] = {name = "爬犁乱舞", description = "旋风攻击附近的敌人，造成46%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129081] = {name = "猛啄", description = "施法者蓄势并用喙反复戳刺前方的空气。该区域内的敌人每秒受到18000至22000点物理伤害并持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[129082] = {name = "熔岩喷溅", description = "你向目标抛掷岩浆，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[129084] = {name = "治疗波", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[129085] = {name = "皇帝之盾", description = "施法者受到的所有伤害降低50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[129091] = {name = "冻结", description = "被冻结，无法反击！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129097] = {name = "声波场", description = "制造一片声波能量场，每秒造成一次物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[129111] = {name = "当头痛击", description = "狠击目标敌人的头颅，造成物理伤害并使其在2秒内命中几率降低25%。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129119] = {name = "沥青箭支", description = "射击一个敌人，造成2至3点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129135] = {name = "羽扇", description = "施法者在扇动翅膀前蜷起身体，其前方8码范围内的敌人每秒受到27000至33000点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[129145] = {name = "哇！", description = "施法者大声尖叫，对其前方发出音波。音波冲击路线上的敌人受到47500至52500点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[129273] = {name = "Mogu Statue Break: Head Missile", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129275] = {name = "Mogu Statue Break: Shoulder Missile", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129276] = {name = "Mogu Statue Break: Arm Missile", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129295] = {name = "Mogu Statue Break: Weapon Missile", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129325] = {name = "突袭", description = "跳到敌人所在的位置。另外，物理伤害提高150%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "30​秒", dispel_type = nil},
[129424] = {name = "蓝晶矿", description = "向一名玩家的位置发射一块充能的蓝晶碎片。在3秒后启动，任何踏入碎片7码范围内的玩家都会将其引爆，造成333200至346800点奥术伤害并使7码范围内的所有玩家定身，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129467] = {name = "传送门：暴风城", description = "制造一个传送门，将穿越它的队友传送到暴风城。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129499] = {name = "深远恐惧", description = "施法者猛烈攻击，对其正前方15码范围内的所有敌人造成47500至52500点暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[129504] = {name = "地底潜伏", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[129512] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使他们的攻击间隔延长40%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[129531] = {name = "伤害你！", description = "对目标敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[129534] = {name = "治疗我！", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[129555] = {name = "烫脚！", description = "点燃目标脚下的地面，对在该区域内的敌人每1295565秒造成35000点火焰伤害。持续18秒。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[129567] = {name = "火焰爆裂", description = "对一名敌人造成相当于225%武器伤害的火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[129606] = {name = "威吓打击", description = "一记势大力沉的攻击，造成200%的武器伤害并使目标因恐惧而逃跑，持续2秒。", mechanic = "感觉", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129636] = {name = "强力挥砍", description = "一记由上至下的猛砍对施法者面前的所有敌人造成47500至52500点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[129638] = {name = "苍穹打击", description = "施法者从空中跳下，并以武器进行强力横扫。冲击点周围8码范围内的敌人受到76000至84000点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129656] = {name = "歌者的安魂曲", description = "使一个敌人进入睡眠，最多持续3秒。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[129657] = {name = "闪电之池", description = "对站在池中的敌人造成大量自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129711] = {name = "横扫千军", description = "星界保护者在濒死时会爆炸，对所有玩家造成536250至563750点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[129744] = {name = "火焰之息", description = "喷火对你面前12码范围内的所有目标造成28500至31500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129772] = {name = "争分夺秒", description = "在时间耗尽前击败这个对手！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129785] = {name = "震荡波", description = "向战士前方发出一股冲击波，造成伤害，并使10码范围内的全部敌人短暂昏迷。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[129793] = {name = "倦怠", description = "难以抵挡的绝望感侵袭着敌人，削弱他们作战的意志，使其急速和移动速度降低5%。可以叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129831] = {name = "战争践踏", description = "对近战范围内的敌人造成相当于500%武器伤害的物理伤害，并使其昏迷2.50秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[129837] = {name = "击退", description = "对10码范围内的敌人造成相当于125%武器伤害的物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[129839] = {name = "拉近", description = "将一名敌人猛烈地拉至施法者，造成相当于300%武器伤害的物理伤害。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129858] = {name = "力量爆发", description = "对一名敌人造成相当于300%武器伤害的物理伤害。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[129883] = {name = "灵魂打击", description = "攻击一个敌人，造成暗影伤害并将他们从灵魂虚空中抹去。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[129917] = {name = "赤精之怒", description = "施法者冲击敌人，造成36000至44000点神圣伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[129919] = {name = "赤精祝福", description = "为一个友军目标治疗95000至105000点生命值。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[129921] = {name = "绝望激流", description = "对施法者前方的所有敌人施放煞能激流。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[129922] = {name = "剧毒蜂刺", description = "造成437至562点自然伤害并在10秒内每2造成100点自然伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[129926] = {name = "赤精之赐", description = "召唤一根赤精的赐福之羽。该羽毛周围2码范围内的生物对其敌人造成的伤害提高10%。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[129929] = {name = "赤精之赐", description = "伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129948] = {name = "砸击地面", description = "科沃克勃然大怒，用头撞向他的敌人，对其面前锥形区域内的敌人造成伤害并将其击退。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[129963] = {name = "尖啸旋风", description = "每秒造成19500至20500点伤害，并使移动速度降低19500至20500%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[130014] = {name = "伤害光球", description = "塑造出数颗光球围绕着目标。光球朝围绕的中心移动。敌人目标在接触到光球时会将其消耗，并在8秒内受到70000点物理伤害。", mechanic = nil, range = "55码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[130021] = {name = "伤害光球", description = "塑造出数颗光球围绕着目标。光球朝围绕的中心移动。敌人目标在接触到光球时会将其消耗，并在8秒内受到70000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130024] = {name = "喷射之力", description = "对一名敌人造成相当于350%武器伤害的物理伤害。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[130027] = {name = "连环拳", description = "施展一次两连击。第一次攻击对一名敌人造成150%的武器伤害并使其移动速度降低。4秒后，第二次攻击额外造成500%的武器伤害并将敌人击退。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130080] = {name = "焦炭爆裂", description = "对一名敌人造成相当于150%武器伤害的火焰伤害，并使其在3秒内受到火焰法术的伤害提高25%。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[130085] = {name = "召唤影像", description = "召唤一个施法者的影像来攻击敌人，持续45秒。", mechanic = nil, range = "80码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = nil},
[130116] = {name = "铁铲重击", description = "对面前的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[130181] = {name = "激励", description = "在战斗中被击败时，林精释放所有魔法能量，使玩家附近的所有单位造成的伤害和移动速度提高5%，持续%d。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130196] = {name = "激怒", description = "使施法者的攻击速度提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[130202] = {name = "绝望之怒", description = "使施法者的攻击速度提高60%，造成的物理伤害提高30%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[130218] = {name = "胡言乱语", description = "开始胡言乱语，使目标感到困惑。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[130219] = {name = "碎膝", description = "嫉妒的雪妖攻击滑冰世界冠军。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130260] = {name = "暗影闪现", description = "使出暗影魔法，立即传送到目标处。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[130288] = {name = "阴暗回旋", description = "快速旋转，每1秒对40码范围内的敌人造成23750至26250点暗影伤害，并击退15码范围内的敌人，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[130306] = {name = "脚踝撕咬", description = "造成周期性的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130315] = {name = "侦测", description = "高度专注，试着侦测到某种生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130388] = {name = "注能火焰", description = "造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130395] = {name = "红玉锁链", description = "将两个敌方单位的链接起来。只要这两个目标彼此之间的距离大于10码，就会每1秒受到35000点火焰伤害。只要这两个目标不互相靠拢，该伤害每秒提高25%。当目标总共分开达15秒时，锁链将被打破。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[130632] = {name = "航海刀", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130633] = {name = "Zipline Leaves", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130677] = {name = "硬着陆", description = "跳到空中，再猛击地面，对20码范围内的所有敌人造成23750点物理伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "950​毫秒", cooldown = nil, dispel_type = nil},
[130767] = {name = "神鹤引项踢", description = "疾速旋转飞踢，对施法者周围造成物理伤害，并使其免疫定身效果和诱捕效果，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[130769] = {name = "山羊冲撞", description = "造成47500至52500点物理伤害并击退正面锥形范围内的所有目标。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[130770] = {name = "治疗之雾", description = "为施法者恢复其最大生命值的0%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[130774] = {name = "紫晶之池", description = "制造一个池子，对进入该区域的敌人每1秒造成60000点暗影伤害，持续1.33分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130775] = {name = "投掷石块", description = "向当前敌对目标所在区域投出石块，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[130782] = {name = "猛虎掌", description = "造成97至102%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130783] = {name = "幻灭踢", description = "造成195至205%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130784] = {name = "旭日东升踢", description = "造成292至307%点武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130785] = {name = "我的眼睛！", description = "眼部受创，造成4500点物理伤害及周期性物理伤害。", mechanic = nil, range = "0码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[130788] = {name = "把裤子给我！", description = "漂亮的裤子，归我了。", mechanic = nil, range = "5码 ", cast_time = "800​毫秒", cooldown = "2​秒", dispel_type = nil},
[130857] = {name = "统御意志", description = "控制一个等级不高于100级的敌对人型生物，并使其生命值回满。控制可持续30秒，或在目标生命值低于50%时被打破。", mechanic = "被魅惑", range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[130860] = {name = "天火号防御巡逻", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130923] = {name = "恐惧嚎叫", description = "发出恶魔般的嚎叫，使10码范围内的敌人因恐惧而逃跑，持续8秒。", mechanic = "感觉", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[130958] = {name = "奥术光辉", description = "为目标注入智慧的能量，使其法术强度提高10%，爆击几率提高5%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队和团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[130977] = {name = "动荡", description = "反抗的学生体内胀满了恶臭的气体，将在10秒后爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130984] = {name = "快乐的猪", description = "在泥水里打滚。呼呼！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131033] = {name = "响网毒液", description = "造成16625至18375点自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[131085] = {name = "蚀之琥珀", description = "用腐蚀性的琥珀包裹一名敌人，每秒造成8500点自然伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[131088] = {name = "召唤闪电", description = "用闪电攻击目标，每秒造成自然伤害，持续5秒。对施法者面前的所有敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[131110] = {name = "召唤幼苗", description = "召唤活泼的幼苗来为施法者作战。幼苗持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131124] = {name = "酒桶裂", description = "对施法者面前的所有敌人造成伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131169] = {name = "噬咬", description = "撕咬敌人，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[131173] = {name = "恐鳞蝎毒", description = "用染煞毒液致使一名敌人中毒，每秒造成暗影伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "毒药"},
[131203] = {name = "锯齿劈斩", description = "挥砍一名敌人，每秒造成物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[131241] = {name = "烈焰之箭", description = "使地面起火。如果他们还留在该区域内时，每1秒造成25000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131260] = {name = "Summon Adds", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131287] = {name = "音速爆发", description = "对5码范围内的所有敌人造成73125至76875点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131315] = {name = "冰水喷涌", description = "纳尔加恩向他当前的目标喷出一团冰水，在3码半径内造成冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[131320] = {name = "利刃灌能", description = "伤害提高100%，移动速度降低70%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131329] = {name = "炫目之速", description = "移动速度和伤害提高20%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131368] = {name = "消失", description = "使你消失并进入强化潜行模式，持续3秒。消失后的最初3秒内，受到的伤害和有害效果都不会取消潜行。同时解除一切移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131428] = {name = "沃尔斯萨里克之恨", description = "沃尔斯萨里克之恨\n沃尔斯萨里克会不惜一切代价杀死鹰眼大师砮荣！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131521] = {name = "怨恨之环", description = "以暗影之环围绕施法者，每0.5秒对其触及的敌人造成34125至35875点伤害。激活时，施法者的移动速度降低80%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[131524] = {name = "燃烧之风", description = "使目标的移动速度降低50%，并每1秒对其造成火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[131534] = {name = "强风冲击", description = "用强风冲击一个目标敌人，造成19500至20500点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131553] = {name = "高热闪电", description = "造成51至56点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131555] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每1秒造成14625至15375点冰霜伤害，并使其移动速度降低40%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[131626] = {name = "甩尾拍击", description = "拍击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[131652] = {name = "碎击拳", description = "对目标造成伤害，数值相当于攻击者普通近战攻击伤害的110%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131655] = {name = "Amber Spray", description = "每1秒造成24375至25625点自然伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131657] = {name = "痛击", description = "施法者在短时间内连续攻击数次，每次都会造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[131658] = {name = "顽劣", description = "免疫昏迷、移动限制效果，并失去控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131662] = {name = "恶意穿刺", description = "造成25%的普通武器伤害，并在接下来的每4秒造成物理伤害，持续6秒。可叠加。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131698] = {name = "暗影能量", description = "获得黑暗符文的力量，攻击会造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131726] = {name = "腐蚀猛击", description = "猛击敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[131738] = {name = "猛击", description = "重击一名敌人，造成100%的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131777] = {name = "狂暴的蜥蜴人", description = "免疫昏迷、移动限制效果，并失去控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131781] = {name = "燃烧之焰", description = "对烈焰内的所有敌人造成火焰伤害。持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131788] = {name = "闪电鞭笞", description = "用灌注了闪电能量的双拳攻击敌方目标，每2秒造成普通伤害外加48750至51250点自然伤害，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131790] = {name = "奥术震击", description = "用灌注了奥术能量的法杖震击敌方目标，对其造成普通伤害外加每2秒48750至51250点奥术伤害，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131792] = {name = "暗影灼烧", description = "灼烧敌方目标的灵魂，对其造成普通伤害外加每2秒48750至51250点暗影伤害，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131838] = {name = "炸药冲击", description = "造成火焰伤害，并在6秒内造成额外的火焰伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[131844] = {name = "闪电之盾", description = "5颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击5次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[131847] = {name = "战争机器", description = "战争机器免疫昏迷、移动限制效果和失去控制的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131895] = {name = "迅猛打击", description = "不停地砍打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131896] = {name = "迅猛打击", description = "不停地挥砍敌人，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[131899] = {name = "劣质", description = "这头牦牛很劣质。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131901] = {name = "狂怒附体", description = "狂怒附体\n非常愤怒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131909] = {name = "发臭", description = "这头牦牛很臭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131910] = {name = "暴躁", description = "这头牦牛很暴躁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131911] = {name = "倔强", description = "这头牦牛很倔强。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131913] = {name = "劣质且暴躁", description = "这头牦牛很劣质，也很暴躁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131914] = {name = "倔强且发臭", description = "这头牦牛很倔强，也很臭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131917] = {name = "暴躁且倔强", description = "这头牦牛很暴躁，也很倔强。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131918] = {name = "劣质且发臭", description = "这头牦牛很劣质，也很臭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131920] = {name = "劣质、发臭、暴躁且倔强", description = "这头牦牛很劣质、很臭、很暴躁，还很倔强。\n\n 总之是一头非常坏的牦牛。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131948] = {name = "水流喷涌", description = "吞噬者纳尔加恩从口中喷出一股水流，每0.5秒对狭窄的锥形区域造成15000点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131978] = {name = "切割", description = "切割施法者前方的敌人，造成500%的伤害，并使其移动速度降低，持续直到主动取消。", mechanic = nil, range = "3码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131979] = {name = "毒性冲击", description = "向敌人喷射毒药，造成自然伤害，并在接下来的10秒内每3秒额外造成一次伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[131990] = {name = "歌者的治愈之歌", description = "对自己进行持续治疗。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[131991] = {name = "稳固射击", description = "一次稳固的射击，造成相当于100%武器伤害的物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[132031] = {name = "稳固射击", description = "一次稳固的射击，对目标造成相当于100%武器伤害的物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[132165] = {name = "火焰之息", description = "喷火对你面前12码范围内的所有目标造成142至157点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[132169] = {name = "风暴之锤", description = "将你的武器掷向一个敌人，造成125%的武器伤害，并使其昏迷4秒。对永久免疫昏迷效果的目标造成500%的武器伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132218] = {name = "抚慰之雾", description = "在8秒内每秒为自身恢复3%的生命值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[132222] = {name = "动荡能量", description = "暴露在横扫千军的能量中会受到持续性的负面效果影响，敌人会昏迷并且每2秒受到50000点奥术伤害，直至其生命值恢复到上限的80%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132247] = {name = "跳跃劈砍", description = "跳向目标，对敌人和距离他最近的两个盟友造成100%的武器伤害。", mechanic = nil, range = "5—20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132251] = {name = "制造黏稠的叶绿素", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132256] = {name = "灾难性故障", description = "伊拉贡变得不稳定，使纳拉克煞引擎发生爆炸，对整个团队造成902500至997500点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[132367] = {name = "绝望", description = "被无边的绝望感所压倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132425] = {name = "践踏", description = "践踏地面，对附近的单位造成300000点物理伤害，并使其昏迷2秒。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = "2.5​秒", dispel_type = nil},
[132763] = {name = "治疗之雨", description = "唤来治疗之雨，覆盖一片区域。区域中的目标每2秒钟回复一次生命值，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[133378] = {name = "火焰喷射器", description = "向前方锥形区域喷射火焰。被焦油喷射击中的目标会受到额外的伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134004] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[134477] = {name = "胁迫气场", description = "胁迫你所攻击的任何目标，提高你所产生的威胁值。\n\n自动施放：\n 此效果始终保持激活。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134847] = {name = "派对动物", description = "派对动物\n时尚、前卫、刺激，这便是布林顿，他已经等不及要大显身手啦。快抓紧时间和他一起度过美好时光吧，他一会就出发了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135056] = {name = "时空跳跃", description = "通过一个次元兔子洞返回至你的巢穴。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[135382] = {name = "冰霜陷阱", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30秒。所有在陷阱周围半径10码范围内的敌人的移动速度都会降低50%。陷阱会存在1分钟。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136466] = {name = "放逐术", description = "卡雷苟斯免疫所有伤害和效果，直至萨索瓦尔被击败。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136947] = {name = "灵魂转换", description = "运用笼罩万物的邪恶能量，将目标拉到死亡骑士面前来。", mechanic = "抓住", range = "50码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[136952] = {name = "寒冰箭", description = "对敌人发射寒冰箭，造成冰霜伤害并使其减速，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[139502] = {name = "闪电链", description = "向敌人射出一支闪电箭，随后这支闪电箭会继续攻击它周围最近的敌人。最多可攻击10个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141746] = {name = "邪舌香油", description = "治愈施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[141769] = {name = "邪舌火炬", description = "对目标造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[142423] = {name = "百花齐放", description = "立即为身上拥有回春或愈合的效果的盟友目标恢复 13966 点生命值，并在接下来的8秒内，每2秒为该目标周围10码范围内，生命值最低的三个盟友恢复( 13966 * 0.12)点生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142625] = {name = "回春术", description = "治疗一个盟友，每3秒为其恢复15%的最大生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[144239] = {name = "勇士之力", description = "为自己恢复 269 点生命值，并使力量提高 680 点，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144267] = {name = "腐蚀毒药", description = "腐蚀性的酸液，每3秒对目标造成 102 点自然伤害，并使其护甲降低 50 点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[144506] = {name = "惊骇嚎叫", description = "近战范围内的敌人因恐惧而逃跑，持续10秒。", mechanic = "感觉", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[144519] = {name = "减速撕咬", description = "对敌人造成200%的物理伤害，并使其移动速度降低50%。必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144535] = {name = "扑杀", description = "近战范围内的敌人被击倒，并遭受相当于0%武器伤害的物理伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150017] = {name = "斜掠", description = "斜掠目标，造成 33 点流血伤害，并在15秒内额外造成 5 点流血伤害。奖励1个连击点数。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[161718] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[351655] = {name = "聚光灯", description = "在施法者位置召唤一个聚光灯，持续直到主动取消。位于该聚光灯内的任何人都将获得能力提升。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353973] = {name = "工程学", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353977] = {name = "裁缝", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353979] = {name = "制皮", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353984] = {name = "锻造", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355154] = {name = "急救", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360242] = {name = "发布更新", description = "在竞技场布告牌上发布新的信息。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[369966] = {name = "山猫冲锋", description = "向一名敌人冲锋，造成1500点物理伤害并使其流血，在10秒内总共造成4276至4724点额外伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382763] = {name = "重蹄打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[385807] = {name = "击倒", description = "击倒\n昏迷。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[392731] = {name = "冻结", description = "使受害者染上冰霜，他们会留下冰冻残迹，伤害并诱捕自己的盟友。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[394449] = {name = "生命吸取", description = "造成伤害的100%将转化为生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394603] = {name = "泰坦能量", description = "充盈着泰坦的腐化能量，每层使造成的伤害提高1%，受到的伤害提高2%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394608] = {name = "你被感染了！", description = "感染僵尸天灾。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[397180] = {name = "时间之步", description = "冲锋敌人，造成2850至3150点物理伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[398145] = {name = "冰霜撕咬", description = "冰霜撕咬 魔法\n受到的冰霜伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[398189] = {name = "神灵之血", description = "神灵之血\n造成伤害的100%将转化为生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412947] = {name = "火焰冲击", description = "火焰冲击\n每秒受到相当于最大生命值6%的火焰伤害，持续十秒。\n快想个清凉的法子！", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412964] = {name = "冻结", description = "使受害者染上冰霜，他们会留下冰冻残迹，伤害并诱捕自己的盟友。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[413078] = {name = "贝塔强化：泰坦符文", description = "灌注了净化泰坦能量，其脉动会使玩家造成的伤害提高。也许有了足够的能量，就能获得守护者本人的协助。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413079] = {name = "泰坦能量", description = "充盈着泰坦的净化能量，每层使造成的伤害提高1%，最多叠加100次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413082] = {name = "风暴之怒", description = "你造成的所有伤害提高10%，生命总值提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413083] = {name = "自然之韧", description = "你造成的所有伤害提高10%，你受到的所有治疗量提高20%。每5秒回复15%的最大法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413084] = {name = "冰霜之韧", description = "造成的伤害提高10%，受到的所有伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413085] = {name = "发明之速", description = "所有伤害提高10%，移动速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413118] = {name = "不稳定", description = "使某些萨隆邪铁构成的生物的分子结构变得不稳定，使其攻击速度降低100%，施法速度降低300%。持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413120] = {name = "霍迪尔的保卫凝视", description = "霍迪尔可以使用几乎无法穿透的冰块保护一个友方目标，避免其因为受到巨大的伤害而死亡，持续直到主动取消。在使用这种能力之后，霍迪尔必须进行休息。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413174] = {name = "神灵之血", description = "神灵之血\n造成伤害的100%将转化为生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413265] = {name = "神灵毒血", description = "神灵毒血\n每秒受到1%的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413978] = {name = "番茄糊脸", description = "番茄糊脸\n造成的伤害和治疗效果降低5%。\n希望不会造成永久性的伤害！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414277] = {name = "就座", description = "就座\n有人扔了把椅子？？", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1224934] = {name = "舒玛的微光血", description = "注入古神的微光血。\n 虚空箭现在具有范围效果。\n 技能的冷却时间缩短为标准时间的一半。\n 攻击速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1224951] = {name = "深度腐蚀", description = "叠加到5层时获得治疗或者吸收效果会触发爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226387] = {name = "舒玛的赤红血", description = "获得技能：灼热之血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226408] = {name = "舒玛的暗影血", description = "获得技能：深度腐蚀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226416] = {name = "舒玛的冰蓝血", description = "获得技能：法力虚空。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226422] = {name = "舒玛的酸液血", description = "获得技能：消化酸液。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226453] = {name = "舒玛的漆黑血", description = "获得技能：堕落爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1244528] = {name = "盾之魂", description = "魔封开始引导拳之魂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1244533] = {name = "拳之魂", description = "魔封开始引导拳之魂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1244534] = {name = "杖之魂", description = "魔封开始引导杖之魂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1244535] = {name = "矛之魂", description = "魔封开始引导矛之魂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1245126] = {name = "皇帝的狂怒", description = "皇帝的狂怒\n皇帝之怒响彻群山。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1245131] = {name = "皇帝的力量", description = "皇帝的力量\n皇帝之力铁血治国。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1245132] = {name = "皇帝的勇气", description = "皇帝的勇气\n皇帝之勇光照万世。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1245161] = {name = "皇帝的威严", description = "皇帝的威严\n皇帝之威展现雄心。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1249074] = {name = "遗忘之玉", description = "遗忘之玉\n你的青龙雕像周围20码内没有盟友。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1250172] = {name = "烟雾弹", description = "在潜行者周围0码范围内制造浓厚的烟雾，持续5秒。敌人无法穿越烟雾瞄准目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
}
