_G['NpcAbilitiesAbilityData']['cn'] = {
[7] = {name = "自杀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53] = {name = "背刺", description = "背刺目标，对其造成武器伤害的150%再加15点伤害，必须在目标背后发动，潜行者的主手中必须有一把武器。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71] = {name = "防御姿态", description = "防御型的战斗姿态，被击中时所受到的伤害降低10%，自身的攻击伤害降低10%。提高威胁值的产生速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[72] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成6点伤害，并使其无法施放法术，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[89] = {name = "残废术", description = "使目标残废，移动速度降低40%，近战攻击间隔延长45%，远程攻击间隔延长45%。持续20秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[96] = {name = "肢解", description = "使你的下一次近战攻击的伤害提高100点，并使目标流血。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101] = {name = "摔投", description = "摔投人型目标，对其造成10点伤害，并使其倒地3秒。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[113] = {name = "冰链术", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[118] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续20秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物和小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[122] = {name = "冰霜新星", description = "冲击施法者附近的所有敌人，对它们造成[19 * ( 1 ) ]至[21 * ( 1 ) ]点冰霜伤害并将其冻结在原地，最多持续8秒。对被冻结的目标造成伤害可能打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[133] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成 16至 25点火焰伤害，并在4秒内造成额外的2点伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[134] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成 9点火焰伤害，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[139] = {name = "恢复", description = "治疗目标，在15秒内恢复总计45点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[145] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成 57至 77点火焰伤害，并在6秒内造成额外的6点伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[172] = {name = "腐蚀术", description = "腐蚀目标，在12秒内造成累计40点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[184] = {name = "火焰之盾 II", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成 17点火焰伤害，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[228] = {name = "变鸡术", description = "将敌人变成一只鸡，使其不能施法，伤害能力降低66%，最多持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[246] = {name = "减速术", description = "使敌人的移动速度降低150%，攻击速度降低35%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[324] = {name = "闪电之盾", description = "施法者被3个闪电球环绕。如果施法者受到了近战、远程或法术伤害，则攻击者会受到13点自然伤害，并会消耗掉一个闪电球。一个攻击者在短期内只会受到一次反噬伤害。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[325] = {name = "闪电之盾", description = "施法者被3个闪电球环绕。如果施法者受到了近战、远程或法术伤害，则攻击者会受到29点自然伤害，并会消耗掉一个闪电球。一个攻击者在短期内只会受到一次反噬伤害。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[332] = {name = "治疗波", description = "治疗友方目标，恢复 69至 83点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[348] = {name = "献祭", description = "灼烧敌人，对其造成[ 11 * ( ( ( 1 ) ) ) ]点火焰伤害，并在15秒内造成额外的20点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[355] = {name = "嘲讽", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[370] = {name = "净化术", description = "净化敌方目标，移除1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421] = {name = "闪电链", description = "向敌人射出一支闪电箭，对其造成 200至 227点自然伤害，随后这支闪电箭会继续攻击它周围最近的敌人。闪电箭每跳跃一次，伤害就减少 30% ，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[465] = {name = "虔诚光环", description = "使半径30码范围内的所有小队成员获得55点额外的护甲。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成3点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[512] = {name = "冰链术", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续20秒。", mechanic = "定身", range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = "魔法"},
[518] = {name = "召唤虫子", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[527] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除1个有害法术，或是从敌人身上移除1个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[547] = {name = "治疗波", description = "治疗友方目标，恢复 136至 163点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[568] = {name = "奥术爆裂", description = "奥术爆裂\n移动速度降低70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[588] = {name = "心灵之火", description = "圣洁的能量充满施法者的体内，使 他 的防御值提高315点。每次近战或远程伤害都会使牧师消耗一次防护能量。效果可持续10分钟，或在20次防护之后消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[589] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计30点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[591] = {name = "惩击", description = "对单体目标造成 28至 34点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[594] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计66点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[600] = {name = "真言术：盾", description = "立即为队友加上魔法护盾，可吸收 166点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。目标在被加上护盾之后的15秒内无法再被加上护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[642] = {name = "圣盾术", description = "使圣骑士对所有的伤害和法术攻击免疫，持续10秒，但是 [ S03 - 调整与覆盖被动 - 圣骑士 : 造成的所有伤害降低50% / 攻击间隔延长100%]。在受保护之后，圣盾术、保护祝福或圣佑术在1分钟之内无法作用在你身上。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[643] = {name = "虔诚光环", description = "使半径30码范围内的所有小队成员获得275点额外的护甲。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[674] = {name = "双武器", description = "可以在副手上装备单手和副手武器。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[676] = {name = "缴械", description = "卸除敌人的武器，持续10秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[688] = {name = "召唤小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[689] = {name = "吸取生命", description = "每秒钟吸取目标10点生命值，并将其转移给施法者，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[696] = {name = "恶魔皮肤", description = "使施法者的护甲提高120点，每5秒恢复5点生命值，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[700] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续20秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[702] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低3点，持续2分钟。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[706] = {name = "魔甲术", description = "使施法者的护甲提高210点，暗影抗性提高3点，同时每5秒回复7点生命值，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[707] = {name = "献祭", description = "灼烧敌人，对其造成[ 24 * ( ( ( 1 ) ) ) ]点火焰伤害，并在15秒内造成额外的40点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[720] = {name = "纠缠", description = "纠缠\n被纠缠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[731] = {name = "纠缠", description = "纠缠\n被纠缠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[744] = {name = "毒药", description = "每3秒对目标造成一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[745] = {name = "蛛网", description = "使目标无法移动，持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[747] = {name = "召唤幻象", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[774] = {name = "回春术", description = "治疗目标，在12秒内恢复总计32点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[782] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成6点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[785] = {name = "充实", description = "充实\n被魅惑。\n伤害提高300%。\n所有法术瞬发。\n所有抗性提高50点。\n移动速度提高40%。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[799] = {name = "双子传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[800] = {name = "双子传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[802] = {name = "变形包", description = "变形包\n生命值提高300%。\n攻击伤害提高1800%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[804] = {name = "爆炸虫", description = "爆炸虫\n即将爆炸。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[845] = {name = "顺劈斩", description = "横扫攻击，对目标和它身边最近的一个敌人造成武器伤害再加上5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[851] = {name = "变羊术", description = "将敌人变成一只不能施法、不能攻击的绵羊，移动速度降低60%，最多持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[865] = {name = "冰霜新星", description = "冲击施法者附近的所有敌人，对它们造成[33 * ( 1 ) ]至[37 * ( 1 ) ]点冰霜伤害并将其冻结在原地，最多持续8秒。对被冻结的目标造成伤害可能打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[894] = {name = "闪现术", description = "教你学会施放闪现术（等级 2）。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[913] = {name = "治疗波", description = "治疗友方目标，恢复 279至 328点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[939] = {name = "治疗波", description = "治疗友方目标，恢复 389至 454点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[945] = {name = "闪电之盾", description = "施法者被3个闪电球环绕。如果施法者受到了近战、远程或法术伤害，则攻击者会受到80点自然伤害，并会消耗掉一个闪电球。一个攻击者在短期内只会受到一次反噬伤害。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[959] = {name = "治疗波", description = "治疗友方目标，恢复 552至 639点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[970] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计132点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[980] = {name = "痛苦诅咒", description = "给目标施加痛苦的诅咒，使其在24秒内受到84点伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，直到结束。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[984] = {name = "惩击", description = "对单体目标造成 97至 112点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[992] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计234点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1006] = {name = "心灵之火", description = "圣洁的能量充满施法者的体内，使 他 的防御值提高945点。每次近战或远程伤害都会使牧师消耗一次防护能量。效果可持续10分钟，或在20次防护之后消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1010] = {name = "痴呆诅咒", description = "使目标受到痴呆的诅咒，每3秒降低6点智力和精神，直到这两种属性都被降低了90点为止。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[1020] = {name = "圣盾术", description = "使圣骑士对所有的伤害和法术攻击免疫，持续12秒，但是 [ S03 - 调整与覆盖被动 - 圣骑士 : 造成的所有伤害降低50% / 攻击间隔延长100%]。在受保护之后，圣盾术、保护祝福或圣佑术在1分钟之内无法作用在你身上。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[1026] = {name = "圣光术", description = "治疗友方目标，恢复 322至 368点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1032] = {name = "虔诚光环", description = "使半径30码范围内的所有小队成员获得505点额外的护甲。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1058] = {name = "回春术", description = "治疗目标，在12秒内恢复总计56点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1094] = {name = "献祭", description = "灼烧敌人，对其造成[ 53 * ( ( ( 1 ) ) ) ]点火焰伤害，并在15秒内造成额外的90点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[1096] = {name = "火焰箭 IV", description = "冲击目标，对其造成 42至 49点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1106] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成 150至 170点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1211] = {name = "寒冰箭", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1243] = {name = "真言术：韧", description = "圣洁的能量充满目标全身，令其耐力提高3点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1245] = {name = "真言术：韧", description = "圣洁的能量充满目标全身，令其耐力提高20点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1430] = {name = "回春术", description = "治疗目标，在12秒内恢复总计116点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1461] = {name = "奥术智慧", description = "使目标的智力提高15点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1516] = {name = "快速射击", description = "立刻射击目标，造成5点额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[1557] = {name = "全速", description = "移动速度提高300", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1671] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成18点伤害，并使其无法施放法术，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[1672] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成45点伤害，打断其正在施放的法术，并使该法术所属类型的所有法术都无法施放，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[1714] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长50%，持续30秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[1758] = {name = "邪恶攻击", description = "对目标造成普通武器伤害再加上10点额外伤害，奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1766] = {name = "脚踢", description = "用脚快速踢敌人，对其造成15点伤害，打断其正在施放的法术，并使其在5秒内无法施放任何该系的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[1776] = {name = "凿击", description = "对目标造成10点伤害，令其瘫痪4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。奖励1个连击点数。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[1777] = {name = "凿击", description = "对目标造成20点伤害，令其瘫痪4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。奖励1个连击点数。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[1822] = {name = "扫击", description = "对目标造成19点伤害，并在9秒内造成总计39点额外伤害。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1881] = {name = "召唤扎拉雏虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1906] = {name = "无力冲锋", description = "Charge an enemy - slowing their movement for 8秒 seconds.", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2052] = {name = "次级治疗术", description = "治疗目标，恢复 76至 91点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[2053] = {name = "次级治疗术", description = "治疗目标，恢复 143至 165点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[2054] = {name = "治疗术", description = "治疗目标，恢复 307至 353点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[2055] = {name = "治疗术", description = "治疗目标，恢复 445至 507点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[2091] = {name = "回春术", description = "治疗目标，在12秒内恢复总计244点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[2121] = {name = "烈焰风暴", description = "召唤一根火柱，对攻击范围内的所有敌人造成 100至 126点火焰伤害，并在8秒内造成额外的88点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[2136] = {name = "火焰冲击", description = "施放火焰冲击敌人，对其造成 27至 35点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[2138] = {name = "火焰冲击", description = "施放火焰冲击敌人，对其造成 110至 134点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[2174] = {name = "图样：白色皮夹克", description = "教你学会制作白色皮夹克。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[2484] = {name = "地缚图腾", description = "在施法者身边召唤一个生命值为5点的地缚图腾，持续45秒。该图腾可以使它周围半径10码内的所有敌人的移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[2589] = {name = "背刺", description = "背刺目标，对其造成武器伤害的150%再加30点伤害，必须在目标背后发动，潜行者的主手中必须有一把武器。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2590] = {name = "背刺", description = "背刺目标，对其造成武器伤害的150%再加48点伤害，必须在目标背后发动，潜行者的主手中必须有一把武器。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2591] = {name = "背刺", description = "背刺目标，对其造成武器伤害的150%再加69点伤害，必须在目标背后发动，潜行者的主手中必须有一把武器。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2601] = {name = "火焰之盾 III", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成 34点火焰伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = "魔法"},
[2602] = {name = "火焰之盾 IV", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成 57点火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[2606] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 61至 65点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2607] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 25至 28点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2608] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 114至 122点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2609] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 191至 202点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2610] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 269至 286点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2643] = {name = "多重射击", description = "连续射出弹药，对3个目标造成伤害。", mechanic = nil, range = "8—35码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[2649] = {name = "低吼", description = "嘲讽目标，使其更有可能将你作为主要的攻击对象。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[2691] = {name = "法力燃烧", description = "从目标身上吸取 244至 248点法力值，每吸取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2767] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计366点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[2818] = {name = "致命毒药", description = "致命毒药 中毒\n目标每3秒受到9点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[2920] = {name = "纠缠根须", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2941] = {name = "献祭", description = "灼烧敌人，对其造成[ 101 * ( ( ( 1 ) ) ) ]点火焰伤害，并在15秒内造成额外的165点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[3011] = {name = "火焰射击", description = "对目标进行火焰系远程攻击，造成20点额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3019] = {name = "激怒", description = "使施法者用物理攻击对敌人造成的伤害提高 19点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = "魔法"},
[3053] = {name = "火焰之盾效果 II", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3055] = {name = "火焰之盾效果 IV", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3105] = {name = "斯塔文的诅咒", description = "使敌人的所有属性降低5点，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[3106] = {name = "腐蚀光环", description = "对附近的敌人造成36至40点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[3107] = {name = "召唤伊莉莎的卫兵", description = "召唤3个伊莉莎的卫兵为她作战，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3108] = {name = "死亡之触", description = "从敌人身上吸取65至75点生命值，并使施法者恢复最多相当于该数值一半的生命值。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3109] = {name = "死亡显现", description = "使指定区域内的所有敌人因恐惧而无法移动，持续10秒。", mechanic = "感觉", range = "30码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "魔法"},
[3110] = {name = "火焰箭", description = "对目标造成 7至 10点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[3129] = {name = "冰息术", description = "对一个锥形区域内的敌人造成25点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[3130] = {name = "寒冰爪", description = "对目标造成4点伤害，并使其攻击间隔延长100%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[3131] = {name = "冰息术", description = "对目标造成8至12点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = "10​秒", dispel_type = nil},
[3136] = {name = "狂暴命令", description = "使附近所有友方玩家的攻击速度提高33%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[3140] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成 89至 122点火焰伤害，并在8秒内造成额外的12点伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3143] = {name = "寒冰咆哮", description = "对附近的敌人造成33至37点冰霜伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[3145] = {name = "寒冷抓握", description = "使目标的移动速度降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[3146] = {name = "威吓低吼", description = "使附近敌人的力量降低4点，敏捷降低4点，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[3147] = {name = "撕裂肉体", description = "在12秒内对敌人造成每3秒1点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3148] = {name = "裂颅", description = "使敌人的耐力降低1点，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3149] = {name = "狂怒之嚎", description = "使附近队友的力量提高 16点，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[3150] = {name = "狂犬病", description = "使敌人的生命值回复速度降低50%，力量降低1点，敏捷降低1点，持续10分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[3151] = {name = "疯狂饥饿", description = "使施法者的攻击速度提高30%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[3204] = {name = "工兵爆破", description = "牺牲施法者，对其周围的所有敌人都造成141至159点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "10​分钟", dispel_type = "魔法"},
[3229] = {name = "快速嗜血", description = "使一个友方玩家的攻击速度提高30%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[3234] = {name = "疾病之触", description = "对敌人造成11至15点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3235] = {name = "腐臭之血", description = "使施法者有15%的几率在成功击中敌人时对其造成15点暗影伤害。该效果一直持续，直到被主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3237] = {name = "图勒的诅咒", description = "使一个敌人的精神降低 5点，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[3238] = {name = "迅捷反射", description = "使施法者的招架几率提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[3242] = {name = "毁灭", description = "对敌人造成普通武器伤害再加上3点额外伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3243] = {name = "生命收割", description = "从敌人身上吸取15点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[3247] = {name = "疾痛术", description = "在受到物理攻击时所承受的伤害提高 25点，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[3248] = {name = "强化格挡", description = "使施法者的格挡几率提高55%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3252] = {name = "撕碎", description = "使目标的护甲降低240点，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[3256] = {name = "瘟疫之云", description = "使指定区域内的所有敌人的力量降低4点，敏捷降低4点，智力降低4点，持续4分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "7​分钟", dispel_type = "疾病"},
[3258] = {name = "野蛮暴怒", description = "使施法者的攻击速度提高50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3260] = {name = "中伤之盾效果", description = "中伤之盾效果\n护甲提高720点。\n无法移动或攻击。\n对近战攻击者造成85点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3261] = {name = "点燃", description = "每3秒造成25点火焰伤害，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3263] = {name = "鸦爪之触", description = "令敌人昏迷，并使其护甲值降低120点，持续5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[3264] = {name = "血性狂吼", description = "在受到附近敌人的物理攻击时所承受的伤害提高5点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[3269] = {name = "图勒的祝福", description = "使施法者的攻击速度提高50%，持续8秒。但施法者也会因此精疲力尽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3271] = {name = "疲倦", description = "疲倦\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3284] = {name = "中伤之盾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3288] = {name = "苔鲜之皮", description = "苔鲜之皮\n吸收物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3322] = {name = "腐臭之血", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3332] = {name = "减速毒药", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "毒药"},
[3335] = {name = "黑暗污泥", description = "使附近敌人的攻击间隔延长33%，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = "3​分钟", dispel_type = "疾病"},
[3356] = {name = "烈焰鞭笞", description = "对目标造成28至32点伤害，并使其火焰抗性降低10点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[3358] = {name = "吸血毒药", description = "每5秒从一个敌人身上吸取15点生命值，持续40秒。所有被吸取的生命值都会被转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[3359] = {name = "喝药水", description = "为自己恢复102至118点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3360] = {name = "眼之诅咒", description = "以帕雷斯之眼诅咒敌人，使其物理伤害能力降低8点，施法速度降低20%，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[3361] = {name = "Dummy NPC Summon", description = nil, mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[3368] = {name = "喝下初级药水", description = "为自己恢复 61至 68点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3369] = {name = "药水力量 II", description = "使施法者的力量提高5点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3385] = {name = "野猪冲撞", description = "使施法者对敌人造成的物理伤害提高 149点，移动速度提高60%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[3387] = {name = "图勒之怒", description = "对附近的敌人造成30点暗影伤害，并使其在受到攻击时所承受的物理伤害提高8点，持续2分钟。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[3388] = {name = "致命吸血毒药", description = "每5秒从一个敌人身上吸取30点生命值，持续45秒。所有被吸取的生命值都会被转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[3389] = {name = "眼之结界", description = "使施法者有100%的几率反射有害法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3391] = {name = "痛击", description = "使施法者获得2次额外的攻击机会。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3393] = {name = "食肉术", description = "从敌人身上吸取30点生命值，并使施法者恢复最多相当于该数值150%的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3396] = {name = "腐蚀毒药", description = "使敌人的护甲值降低60点，并对其每5秒造成10点自然伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[3405] = {name = "灵魂撕裂", description = "从敌人身上吸取150点法力值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3408] = {name = "致残毒药", description = "给一件武器浸毒，效果持续30分钟。\n 每次攻击都有30%的几率令敌人中毒，移动速度降低50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3416] = {name = "恶魔之怒", description = "使施法者进入狂怒状态，持续10秒。对敌人造成的物理伤害提高45点，但攻击间隔延长50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[3417] = {name = "痛击", description = "有一定几率进行两次额外攻击", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3418] = {name = "强化格挡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3419] = {name = "强化格挡", description = "使施法者的格挡几率提高75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3420] = {name = "致残毒药", description = "给一件武器浸毒，效果持续30分钟。\n 每次攻击都有30%的几率令敌人中毒，移动速度降低50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3424] = {name = "污浊嚎叫", description = "使附近的盟友有35%的几率在击中目标时使其中毒。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3427] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高 15点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[3428] = {name = "召唤食腐虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3429] = {name = "瘟疫心灵", description = "每10秒从一个敌人身上吸取10点法力值，并将其转移给施法者，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "疾病"},
[3436] = {name = "游荡瘟疫", description = "使目标感染疾病，在受到物理攻击时承受的伤害提高5点，耐力降低3点，持续5分钟。感染疾病的目标有10%的几率在被击中时将疾病传染给附近的盟友。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "7​分钟", dispel_type = "疾病"},
[3439] = {name = "游荡瘟疫", description = "游荡瘟疫 疾病\n受到物理攻击时承受的伤害提高5点。\n耐力降低5点。\n有10%的几率在被击中时散播瘟疫。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[3442] = {name = "奴役", description = "控制一个等级不高于35级的敌对人型生物，持续15秒。使其攻击间隔延长100%。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3443] = {name = "魔化迅捷", description = "使施法者的攻击速度提高35%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[3467] = {name = "脚踢", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3472] = {name = "圣光术", description = "治疗友方目标，恢复 717至 799点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[3477] = {name = "精神偷取", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[3485] = {name = "奈塔拉什的哀嚎", description = "使施法者周围半径10码范围内的所有敌人在15秒内无法施放法术。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3488] = {name = "菲斯托姆复活", description = "杀死施法者，召唤它的复制品。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3490] = {name = "狂暴怒气", description = "使施法者的攻击速度提高75%，但物理伤害能力降低15点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3510] = {name = "怠惰效果", description = "怠惰效果\n攻击间隔延长67%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3514] = {name = "淤泥", description = "淤泥\n移动速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3537] = {name = "玛拉索姆的爪牙", description = "召唤玛拉索姆公爵的爪牙，每个爪牙可以持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[3542] = {name = "纳拉克西斯之网", description = "使目标无法移动，持续30秒。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[3547] = {name = "愤怒的回忆", description = "使施法者进入疯狂状态，持续8秒。施法者的攻击速度提高100%，移动速度降低25%，物理攻击所能造成的伤害降低10点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[3551] = {name = "颅骨爆裂", description = "对敌人造成普通武器伤害再加上1点额外伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3582] = {name = "火炬爆裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3583] = {name = "致命毒药", description = "每10秒对敌人造成2点自然伤害，持续2分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[3584] = {name = "快速传染", description = "感染敌人，使其每15秒对它身边的盟友造成45点自然伤害，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​分钟", dispel_type = "疾病"},
[3586] = {name = "快速传染", description = "感染敌人，使其每15秒对它身边的盟友造成90点自然伤害，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​分钟", dispel_type = "疾病"},
[3589] = {name = "震耳尖啸", description = "使附近的敌人因沉默而不能施法，持续8秒。", mechanic = "缄默", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3602] = {name = "火炬爆裂", description = "火炬爆裂 魔法\n每3秒 10点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3603] = {name = "扰乱之痛", description = "使敌人的施法速度降低35%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[3604] = {name = "裂筋", description = "使目标的移动速度降低 70%，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[3605] = {name = "召唤遥控傀儡", description = "召唤1个遥控傀儡为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3609] = {name = "麻痹之毒", description = "使目标因昏迷而无法移动或攻击，持续8秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[3611] = {name = "莫甘斯的爪牙", description = "召唤1个莫甘斯的爪牙为施法者作战，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[3612] = {name = "血顶宠物", description = "召唤一头血顶猛虎为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3615] = {name = "召唤达拉然毒蛇", description = "召唤1条达拉然毒蛇为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3621] = {name = "劈颅巨魔宠物", description = "召唤1头劈颅巨魔宠物为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3627] = {name = "回春术", description = "治疗目标，在12秒内恢复总计304点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3631] = {name = "战斗狂怒", description = "使附近所有友方玩家的攻击速度提高25%，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3635] = {name = "水晶凝视", description = "使目标因昏迷而无法移动或攻击，持续6秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = "45​秒", dispel_type = "魔法"},
[3636] = {name = "水晶沉睡", description = "使目标因昏迷而无法移动或攻击，持续15秒。", mechanic = "睡眠中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[3637] = {name = "强化格挡 III", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3639] = {name = "强化格挡", description = "使施法者的格挡几率提高85%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3644] = {name = "与头颅交谈", description = "与死者的头颅交谈。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[3648] = {name = "相位淡出", description = "施法者淡出", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3650] = {name = "投掷泥浆", description = "向敌人投掷泥浆，使其命中几率降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[3652] = {name = "召唤上古之魂", description = "召唤1个上古之魂为施法者作战，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[3655] = {name = "召唤持盾守卫", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[3658] = {name = "召唤法师", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[3659] = {name = "法师视界", description = "安斯雷姆的占卜法术", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3660] = {name = "制造灵魂宝石", description = "制造一颗灵魂宝石", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3671] = {name = "碎石", description = "碎石\n对目标造成的物理伤害降低15点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3672] = {name = "碎石", description = "碎石\n对目标造成的物理伤害降低26点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3673] = {name = "碎石", description = "碎石\n对目标造成的物理伤害降低40点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3722] = {name = "召唤辛迪加鬼魂", description = "召唤1个辛迪加鬼魂为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[3730] = {name = "Initialize Image", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3815] = {name = "毒云术", description = "每5秒对附近的敌人造成50点自然伤害，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[3826] = {name = "懒惰结界效果", description = "懒惰结界效果 魔法\n攻击间隔延长54%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3827] = {name = "懒惰结界", description = "召唤懒惰结界。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[4043] = {name = "自爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4063] = {name = "暗影大法师变形", description = "暗影大法师变形 魔法\n变形成为骷髅。\n物理伤害能力提高10点。\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[4086] = {name = "闪避", description = "使你的躲闪几率提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4093] = {name = "重建", description = "安斯雷姆的占卜法术", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[4102] = {name = "淤血", description = "对目标在15秒内造成总计15点伤害", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[4111] = {name = "硬壳", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4133] = {name = "瘀伤", description = "有一定几率对目标造成瘀伤，降低其护甲值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4134] = {name = "瘀伤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4148] = {name = "坚韧低吼", description = "使用者获得 727点额外生命值，持续5分钟", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​分钟", dispel_type = nil},
[4153] = {name = "迅猛龙的狡诈", description = "使野兽的狡诈与目标的灵魂融合。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[4319] = {name = "附魔蓝玛瑙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4320] = {name = "特雷莱恩冰触术", description = "使目标沉默，每3秒对其造成30点冰霜伤害，并使其攻击速度降低25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "45​秒", dispel_type = "魔法"},
[4507] = {name = "Dull Lure Spawn Effect", description = "被嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4511] = {name = "相位变换", description = "小鬼的实体形态脱离这个世界，从而不会受到攻击，除非小鬼自己发动攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[4629] = {name = "火焰之雨", description = "对法术生效范围中的所有敌人在10秒内造成总计375点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "5​分钟", dispel_type = nil},
[4801] = {name = "传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4937] = {name = "召唤石棱流放者", description = "召唤5个石棱流放者为施法者作战，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4938] = {name = "密斯莱尔地震", description = "对附近的敌人造成普通武器伤害再加上93至107点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4948] = {name = "基恩洛的熊形态", description = "变形成为一头熊，持续15秒，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[4950] = {name = "召唤赫尔库拉之犬", description = "召唤3头赫尔库拉之犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[4955] = {name = "石拳", description = "使施法者在12秒内每次击中目标时对其造成的伤害提高100点，但施法者的移动速度降低75%，攻击间隔延长54%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[4961] = {name = "重新补给", description = "为目标治疗300点伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[4962] = {name = "覆体之网", description = "使敌人无法移动，并使其攻击间隔延长100%，持续6秒。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[4971] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[4974] = {name = "凋零之触", description = "使敌人的耐力降低1点，精神降低1点，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[4979] = {name = "快速烈焰防护结界", description = "使目标在10秒内对火焰免疫。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "25​秒", dispel_type = "魔法"},
[4980] = {name = "快速冰霜防护结界", description = "使目标在10秒内对冰霜免疫。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[4984] = {name = "铁趾的牺牲", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4985] = {name = "召唤铁趾格雷兹的灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5001] = {name = "鲁特维尔的召唤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5106] = {name = "水晶闪耀", description = "使施法者面前一个锥形区域内的敌人昏迷，无法移动或攻击，持续15秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[5108] = {name = "虚空行者", description = "召唤1个虚空行者为施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[5110] = {name = "召唤活火", description = "召唤1个活火为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[5113] = {name = "活化烈焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5115] = {name = "战斗命令", description = "使附近所有友方玩家的攻击速度提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5116] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续4秒。", mechanic = "被诱捕", range = "8—35码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = "魔法"},
[5134] = {name = "闪光雷", description = "使半径5码范围内的所有野兽逃跑，持续10秒。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5137] = {name = "火焰的召唤", description = "在60秒后造成10点伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[5141] = {name = "弹出斯尼德", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5159] = {name = "熔化矿石", description = "在20秒内对附近的敌人造成140点火焰伤害，并使它们的移动速度降低40%。", mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[5164] = {name = "击倒", description = "击倒敌人，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[5172] = {name = "血帆鹦鹉", description = "召唤1个血帆鹦鹉为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5174] = {name = "烹制甜点", description = "治疗自己，恢复111至129点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5177] = {name = "愤怒", description = "对目标造成 28至 33点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[5187] = {name = "治疗之触", description = "治疗友方目标，恢复 204至 253点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[5195] = {name = "纠缠根须", description = "将目标固定在原地，在18秒内对其造成总计90点自然伤害。任何伤害都可能会打断纠缠根须的效果。只能在户外使用。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[5200] = {name = "范克里夫的盟友", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5208] = {name = "毒性鱼叉", description = "对敌人造成普通伤害再加上30点额外伤害，并继续对其造成每10秒45点额外的自然伤害，持续1分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[5213] = {name = "熔铁之水", description = "每3秒对目标造成30点火焰伤害，使其攻击间隔延长54%，移动速度降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5219] = {name = "希斯耐特吸血术", description = "希斯耐特吸血术\n无法行动。\n每2秒吸取30点生命值。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5242] = {name = "战斗怒吼", description = "战士发出怒吼，使半径20码范围内的所有小队成员的近战攻击强度提高 40点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5246] = {name = "破胆怒吼", description = "战士发出怒吼，使目标敌人因恐惧而畏缩，附近的最多5个敌人则因恐惧而逃跑，持续8秒。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[5262] = {name = "狂热之刃", description = "当施法者使用近战攻击时，对敌人造成3至5点额外的火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[5271] = {name = "诅咒之刃", description = "使目标的攻击间隔延长43%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[5276] = {name = "冰冻术", description = "每3秒对敌人造成 55至 64点冰霜伤害，并使其昏迷15秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[5280] = {name = "剃刀之鬃", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中 他 的敌人造成4点自然伤害，持续45秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[5337] = {name = "凋零打击", description = "使目标的攻击间隔延长50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5401] = {name = "蜥蜴之矢", description = "对敌人造成8至12点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5403] = {name = "寒冰之浪", description = "对附近的敌人造成111至129点冰霜伤害，并使它们昏迷10秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[5413] = {name = "毒害之灾", description = "使敌人的自然抗性降低 45点，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[5416] = {name = "毒性钉刺", description = "对目标造成10点自然伤害，并继续对其每5秒造成2点伤害，持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[5424] = {name = "利爪握取", description = "使敌人无法移动，并在4秒内对其造成总计40点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[5426] = {name = "快速回避", description = "使施法者的躲闪几率提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[5514] = {name = "暗淡幻象", description = "使敌人攻击时的命中几率降低25%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[5515] = {name = "野性", description = "使施法者的攻击速度提高20%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5532] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加10点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[5543] = {name = "消隐", description = "施法者进入隐形状态，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5567] = {name = "黑暗泥浆", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[5568] = {name = "践踏", description = "对附近的敌人造成普通武器伤害再加上8点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5588] = {name = "制裁之锤", description = "使目标昏迷4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[5589] = {name = "制裁之锤", description = "使目标昏迷5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[5605] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5608] = {name = "Healing Ward Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5628] = {name = "瘤背复仇", description = "瘤背复仇 魔法\n攻击速度提高30%。\n移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5672] = {name = "治疗之泉", description = "治疗之泉\n每2秒治疗6点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5677] = {name = "法力之泉", description = "法力之泉\n每2秒恢复4点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5708] = {name = "飞扑", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上18点额外伤害，并使它们昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5728] = {name = "Stoneclaw Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5740] = {name = "火焰之雨", description = "召唤火焰之雨，在8秒内对目标区域中的敌人造成168点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[5759] = {name = "猎豹形态", description = "变成一头猎豹，持续4分钟。攻击强度提高，并可使用多种猎豹形态下专有的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[5781] = {name = "胁迫低吼", description = "使敌人的力量降低 4点，敏捷降低 5点，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "45​秒", dispel_type = nil},
[5810] = {name = "石肤术", description = "石肤术\n受到物理攻击时承受的伤害减少15点。\n移动速度降低67%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5884] = {name = "女妖诅咒", description = "使敌人攻击时的命中几率降低10%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[5915] = {name = "癫狂", description = "使施法者的攻击速度提高20%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5916] = {name = "暗影潜行", description = "施法者进入潜行模式，直到取消此状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[6016] = {name = "刺穿护甲", description = "使敌人的护甲降低50%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[6060] = {name = "惩击", description = "对单体目标造成 222至 250点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[6063] = {name = "治疗术", description = "治疗目标，恢复 586至 662点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[6064] = {name = "治疗术", description = "治疗目标，恢复 734至 827点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[6066] = {name = "真言术：盾", description = "立即为队友加上魔法护盾，可吸收 394点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。目标在被加上护盾之后的15秒内无法再被加上护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[6074] = {name = "恢复", description = "治疗目标，在15秒内恢复总计100点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6075] = {name = "恢复", description = "治疗目标，在15秒内恢复总计175点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6076] = {name = "恢复", description = "治疗目标，在15秒内恢复总计245点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6077] = {name = "恢复", description = "治疗目标，在15秒内恢复总计315点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6078] = {name = "恢复", description = "治疗目标，在15秒内恢复总计400点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6122] = {name = "召唤维克尼钻孔虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6141] = {name = "暴风雪", description = "破碎的冰块从天而降，在8秒内对目标区域中的敌人造成[ 45 * 8 * ( 1 ) ]点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[6143] = {name = "防护冰霜结界", description = "吸收165点冰霜伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[6146] = {name = "减速术", description = "使敌人的移动速度降低60%，攻击速度降低54%，持续15秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[6190] = {name = "挫志怒吼", description = "使半径10码范围内的敌人的近战攻击强度降低 65点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6192] = {name = "战斗怒吼", description = "战士发出怒吼，使半径20码范围内的所有小队成员的近战攻击强度提高 60点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6205] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低10点，持续2分钟。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[6215] = {name = "恐惧术", description = "使敌人因为极度的恐惧而奔逃，最多持续20秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[6219] = {name = "火焰之雨", description = "召唤火焰之雨，在8秒内对目标区域中的敌人造成384点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[6222] = {name = "腐蚀术", description = "腐蚀目标，在15秒内造成累计90点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[6223] = {name = "腐蚀术", description = "腐蚀目标，在18秒内造成累计222点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[6229] = {name = "防护暗影结界", description = "吸收290点暗影伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[6236] = {name = "月夜猛虎形态", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6251] = {name = "召唤红衣火炮", description = "召唤一门火炮，对前方正在攻击你的敌人开火。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6253] = {name = "反手一击", description = "对敌人发动反手一击，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6254] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成28至32点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[6255] = {name = "蜥蜴之矢", description = "对敌人造成14至16点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[6257] = {name = "投掷火炬", description = "投掷火炬\n每3秒15点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[6264] = {name = "迅捷反射", description = "使施法者的招架几率提高75%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[6266] = {name = "科多兽践踏", description = "对附近的敌人造成普通武器伤害再加上 16点额外伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[6268] = {name = "急速冲锋", description = "使施法者的移动速度提高 119%，持续3秒，并使其在第一次攻击时所造成的伤害提高 187点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[6270] = {name = "盘蛇净化", description = "从密斯莱尔水晶碎块中召唤密斯莱尔。", mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[6274] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "45​秒", dispel_type = nil},
[6276] = {name = "Healing Ward IV Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6278] = {name = "慢性毒菌", description = "每10秒对敌人造成20点自然伤害，持续1分钟。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = "疾病"},
[6304] = {name = "拉克佐猛击", description = "对敌人造成64至86点伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6306] = {name = "酸液溅射", description = "每5秒对附近的敌人造成50点自然伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[6331] = {name = "宠物恢复", description = "使宠物的精神提高2点。必须事先掌握宠物训练能力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6350] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[6351] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[6352] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[6354] = {name = "毒之克星", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[6363] = {name = "灼热图腾", description = "在施法者身边召唤出一个生命值为5的灼热图腾，持续35秒。它可以频繁攻击半径20码范围内的某个敌人，每次对其造成13至17点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6364] = {name = "灼热图腾", description = "在施法者身边召唤出一个生命值为5的灼热图腾，持续40秒。它可以频繁攻击半径20码范围内的某个敌人，每次对其造成19至25点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6371] = {name = "治疗之泉", description = "治疗之泉\n每2秒治疗8点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6372] = {name = "治疗之泉", description = "治疗之泉\n每2秒治疗10点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6397] = {name = "Stoneclaw Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6398] = {name = "Stoneclaw Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6399] = {name = "Stoneclaw Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6408] = {name = "消隐", description = "施法者进入潜行模式，直到取消此状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6409] = {name = "偷袭", description = "使你在潜行状态下发动攻击时的武器伤害提高45至51，并令对手昏迷5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[6421] = {name = "阿克鲁比的开锁", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[6432] = {name = "重拳先生践踏", description = "重拳先生践踏\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6434] = {name = "切割", description = "使施法者的攻击速度提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[6435] = {name = "重拳猛击", description = "对敌人造成50点伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[6464] = {name = "召唤生锈的箱子", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6466] = {name = "斧类武器投掷", description = "斧类武器投掷\n昏迷。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6474] = {name = "Earthbind Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6479] = {name = "钢鬃狼", description = "召唤1头钢鬃狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6487] = {name = "伊克鲁德的守护者", description = "召唤2个虚空行者为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "1​分钟", dispel_type = nil},
[6490] = {name = "萨瑞鲁斯的元素生物", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[6507] = {name = "战斗咆哮", description = "战士发出怒吼，使附近所有小队成员的近身和远程伤害提高5，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[6524] = {name = "大地震颤", description = "使附近的敌人昏迷，无法移动或攻击，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[6530] = {name = "投掷泥土", description = "向敌人投掷泥土，使其命中几率降低40%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[6531] = {name = "工头的毒药", description = "工头的毒药 中毒\n每2秒造成8点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[6533] = {name = "投网", description = "使目标无法移动，持续10秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6535] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成28至32点自然伤害，并每5秒造成42至48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "40​秒", dispel_type = nil},
[6536] = {name = "召唤深苔雌蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6546] = {name = "撕裂", description = "使目标的伤口不断流血，在12秒内造成累计28点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6547] = {name = "撕裂", description = "使目标的伤口不断流血，在15秒内造成累计45点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6548] = {name = "撕裂", description = "使目标的伤口不断流血，在18秒内造成累计66点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6576] = {name = "破胆低吼", description = "目标生物变得恐慌并以高速逃跑，持续5秒", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[6587] = {name = "异种爬行者的卵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6588] = {name = "召唤异种幼蝎", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6589] = {name = "异种蝎群", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6595] = {name = "攻击弱点", description = "对敌人造成普通伤害再加上19至21点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[6598] = {name = "草原幼狮", description = "召唤1头草原幼狮为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6600] = {name = "盐湖赛车高速", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6605] = {name = "恐吓尖啸", description = "使附近的敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6607] = {name = "鞭笞", description = "令敌人昏迷2秒，并有一定几率将其缴械。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[6608] = {name = "丢弃武器", description = "丢弃武器\n没有装备武器。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6634] = {name = "相位潜行", description = "使施法者进入潜行状态，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6660] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6668] = {name = "红色焰火", description = "向空中发射一支可以绽放出无数红色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6671] = {name = "制造卷轴", description = nil, mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[6673] = {name = "战斗怒吼", description = "战士发出怒吼，使半径20码范围内的所有小队成员的近战攻击强度提高 20点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6685] = {name = "穿刺射击", description = "向敌人射击，造成普通伤害，并使其护甲降低580点，持续15秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[6713] = {name = "缴械", description = "使敌人无法使用武器作战，持续6秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6725] = {name = "烈焰尖刺", description = "召唤一根火柱，对指定区域内的所有敌人造成70至80点火焰伤害，并对它们每3秒造成额外的50点伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[6726] = {name = "沉默", description = "使一个目标沉默，在6秒内不能施法。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6728] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[6730] = {name = "撞头", description = "使目标因昏迷而无法移动或攻击，持续2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6742] = {name = "嗜血术", description = "使一个友方玩家的攻击速度提高30%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6749] = {name = "野性重击", description = "野性重击\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[6751] = {name = "弱效毒药", description = "每3秒对敌人造成1点自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[6752] = {name = "Weak Poison Proc", description = "有一定几率在成功击中目标后使其中毒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6754] = {name = "拍击！", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6767] = {name = "耻辱印记", description = "将玩家用紫色箭头标记起来，持续10分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6772] = {name = "摔投", description = "摔投人型目标，对其造成25点伤害，并使其倒地3秒。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[6778] = {name = "治疗之触", description = "治疗友方目标，恢复 762至 914点生命值。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[6788] = {name = "虚弱灵魂", description = "虚弱灵魂\n无法被施放真言术：盾。", mechanic = "防御", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6813] = {name = "蓟皮之肤", description = "蓟皮之肤\n对近战攻击者造成6至8点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6814] = {name = "淤泥毒药", description = "每5秒对敌人造成12点自然伤害，使其攻击间隔延长25%，移动速度降低30%，持续45秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[6816] = {name = "腐化力量", description = "腐化力量 疾病\n力量降低10点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6817] = {name = "腐化敏捷", description = "腐化敏捷 疾病\n敏捷降低10点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6818] = {name = "腐化智力", description = "使附近敌人的智力降低5点，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6819] = {name = "腐化耐力", description = "腐化耐力 疾病\n耐力降低4点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6820] = {name = "Corrupted Agility Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6821] = {name = "Corrupted Strength Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6822] = {name = "Corrupted Stamina Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6823] = {name = "Corrupted Intellect Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6864] = {name = "巨石之力", description = "使施法者所能造成的物理伤害提高15点，但移动速度降低65%。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6866] = {name = "苔藓覆盖的手", description = "使目标有可能掉落武器，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6869] = {name = "摔倒", description = "摔倒\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6870] = {name = "苔藓覆盖的脚", description = "使目标有可能在被击中时摔倒，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6873] = {name = "邪恶之寒", description = "使一个敌人在受到冰霜攻击时承受的伤害提高50点，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6900] = {name = "制造块茎", description = "在地面上寻找块茎。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6905] = {name = "召唤幻影梦魇兽", description = "召唤1个幻影梦魇兽为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[6907] = {name = "疾病软泥", description = "使敌人的攻击间隔延长54%，移动速度降低25%，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[6909] = {name = "荆棘诅咒", description = "诅咒一个敌人，持续3分钟，使其有50%的几率在击中目标时承受19至41点伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[6913] = {name = "自然之力", description = "召唤3个自然之力为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6917] = {name = "毒液喷吐", description = "向敌人喷出毒液，对其造成自然伤害，并每5秒对其造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[6920] = {name = "隐藏", description = "施法者进入潜行模式，直到取消此状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6921] = {name = "暗角冲锋", description = "使施法者对敌人造成的物理伤害提高 60点，移动速度提高80%，持续6秒。在第一次成功击中敌人时诅咒敌人，使其物理伤害能力降低3点，魔法伤害能力降低10点，受到物理攻击时承受的伤害提高3点，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[6922] = {name = "暗角诅咒", description = "暗角诅咒 诅咒\n受到物理攻击时承受的伤害提高3点。\n物理伤害能力降低3点。\n魔法伤害能力降低10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[6925] = {name = "萨维亚的赐福", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[6927] = {name = "暗影挥砍", description = "使你在潜行状态下发动攻击时的武器伤害提高58，并令对手昏迷5秒。奖励2个连击点数。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6942] = {name = "无比恶臭", description = "令一个敌人沉默，使其在6秒内不能施法。", mechanic = "缄默", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[6945] = {name = "胸闷", description = "胸闷\n昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6946] = {name = "冷心诅咒", description = "冷心诅咒 诅咒\n你的心跳非常微弱……", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[6949] = {name = "弱效寒冰箭", description = "向目标射出寒冰箭，造成 17点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[6950] = {name = "精灵之火", description = "使敌人的护甲降低 1440点，持续1分钟。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[6951] = {name = "力量衰减", description = "使敌人的力量降低 18点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[6957] = {name = "霜鬃之力", description = "使一个盟友的力量提高5点，持续3分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "魔法"},
[6958] = {name = "吸血术", description = "从敌人身上吸取10点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6960] = {name = "闪电屏障", description = "为盟友施加闪电之盾，对攻击者造成2点自然伤害，持续3分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[6979] = {name = "火焰射击", description = "对目标进行火焰系远程攻击，造成30点额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6980] = {name = "火焰射击", description = "对目标进行火焰系远程攻击，造成40点额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6982] = {name = "阵风", description = "使附近的敌人昏迷，无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = nil},
[6984] = {name = "冰霜射击", description = "对目标进行冰霜系远程攻击，造成15点额外的冰霜伤害，并使其移动速度降低60%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6997] = {name = "爆炸射击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7020] = {name = "石像形态", description = "使施法者的护甲值提高20点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[7039] = {name = "遗弃技能：斧", description = "遗弃技能：斧 诅咒\n使用斧类武器的技能降低100点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7041] = {name = "遗弃技能：锤", description = "遗弃技能：锤 诅咒\n使用锤类武器的技能降低100点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7054] = {name = "遗弃技能", description = "诅咒一个敌人，周期性地使它的某项技能降低100点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[7057] = {name = "鬼魅灵魂", description = "诅咒一个敌人，持续5分钟，使其周期性地被邪恶的幽灵缠身。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[7068] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低75%，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[7072] = {name = "野性暴怒", description = "野性暴怒\n对敌人造成的物理伤害提高25点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7074] = {name = "往日的尖啸", description = "使附近的敌人因沉默而不能施法，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[7090] = {name = "熊形态", description = "变形成为一头熊，持续5分钟，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[7093] = {name = "胁迫", description = "胁迫目标，使其因恐惧而逃跑4秒，每次只能恐吓1个敌人。", mechanic = "感觉", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[7098] = {name = "治疗诅咒", description = "诅咒一个敌人，持续3分钟，使其有20%的几率在击中目标时为其回复10点生命值。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[7101] = {name = "烈焰冲击", description = "对敌人造成143至147点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[7102] = {name = "腐化传染", description = "使目标的攻击间隔延长33%，施法速度降低25%，在被击中时有5%的几率向某个盟友传播瘟疫。持续4分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "疾病"},
[7103] = {name = "腐化传染", description = "腐化传染 疾病\n攻击间隔延长33%。\n施法速度降低25%。\n在被击中时有10%的几率向某个盟友传播瘟疫。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[7105] = {name = "佯射", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7106] = {name = "黑暗回复", description = "为施法者的宠物治疗88至112点生命值。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[7107] = {name = "召唤警戒座狼", description = "召唤0头警戒座狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7120] = {name = "普罗德摩尔的防护", description = "普罗德摩尔的防护\n护甲提高40点。\n耐力提高10点。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7121] = {name = "反魔法盾", description = "反魔法的护罩包围施法者，使其对魔法免疫，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7122] = {name = "血液分流", description = "从敌人身上吸取20点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7124] = {name = "阿鲁高的礼物", description = "每60秒对一个敌人造成175至225点暗影伤害，持续5分钟。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[7125] = {name = "毒性唾液", description = "每6秒对一个敌人造成17点自然伤害。每6秒吸取20点法力值，并将其转移给施法者。持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "1​分钟", dispel_type = "毒药"},
[7127] = {name = "摇摆意志", description = "使敌人的攻击间隔延长25%，施法速度降低20%，移动速度降低20%，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[7132] = {name = "召唤错觉狼影", description = "召唤2头错觉影狼为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3.333​分钟", dispel_type = nil},
[7139] = {name = "恶魔践踏", description = "对附近的敌人造成普通武器伤害再加上20点额外伤害，使它们昏迷3秒，并使它们受到物理攻击时所承受的伤害提高10。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[7140] = {name = "破甲虚弱", description = "在受到物理攻击时所承受的伤害提高5点，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[7145] = {name = "翻滚扫击", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[7154] = {name = "黑暗祭品", description = "使用黑暗魔法的能量治疗一个盟友，回复200点生命值。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[7159] = {name = "背刺", description = "对目标造成武器伤害再加10点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7160] = {name = "斩杀", description = "尝试斩杀受伤的敌人，对其造成普通伤害外加50点伤害。斩杀只能对剩余生命值不高于20%的敌人使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[7162] = {name = "急救", description = "为目标治疗相当于施法者生命值上限的伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7164] = {name = "防御姿态", description = "进入防御性的姿态，当战士被击中时产生怒气值。战士不再处于战斗状态中时的怒气值衰减速度也会降低。持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[7165] = {name = "战斗姿态", description = "攻守兼备的作战姿态，在击中敌人或被击中时均提高怒气值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[7259] = {name = "自然防护药水", description = " 物品等级： 38", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7272] = {name = "尘雾之云", description = "使附近敌人的命中率降低30%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7273] = {name = "闪电蜥蜴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[7277] = {name = "收割蜂群", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7278] = {name = "召唤工蝎群", description = "召唤1只工蝎为施法者作战，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7279] = {name = "黑泥术", description = "使附近敌人的攻击间隔延长54%，移动速度降低30%，持续2分钟。", mechanic = "被诱捕", range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[7289] = {name = "缩小", description = "使敌人的力量降低1点，耐力降低1点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[7290] = {name = "灵魂虹吸", description = "每秒钟吸取目标1点生命值，并将其转移给施法者。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = "1​秒", dispel_type = "魔法"},
[7293] = {name = "僵尸形态", description = "僵尸形态 魔法\n被变成了僵尸的形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7295] = {name = "灵魂消耗", description = "每秒钟吸取吸取目标35点生命值，并将其转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[7322] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，对其造成[74 * ( 1 ) ]至[82 * ( 1 ) ]点冰霜伤害并使其移动速度降低40%，持续7秒。", mechanic = nil, range = "30码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = "魔法"},
[7342] = {name = "挥砍", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上5点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7357] = {name = "含毒之刺", description = "每3秒对敌人造成 16点自然伤害，并使其攻击间隔延长25%，移动速度降低 63%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[7365] = {name = "毒药瓶", description = "向敌人投掷毒药瓶，每3秒造成 19点自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "毒药"},
[7366] = {name = "狂暴姿态", description = "攻击性的姿态，在击中敌人时产生怒气值。持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7367] = {name = "感染撕咬", description = "每10秒对敌人造成15点自然伤害，并使其在受到物理攻击时承受5点额外伤害，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[7372] = {name = "断筋", description = "使敌人残废，对其造成18点额外伤害，并使其移动速度降低45%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7373] = {name = "断筋", description = "使敌人残废，对其造成45点额外伤害，并使其移动速度降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7386] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低90点，同时造成大量的威胁，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7393] = {name = "治疗兄弟", description = "为目标回复30000点生命值。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7395] = {name = "死亡矿井炸药", description = "对指定区域内的所有敌人造成43至57点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7399] = {name = "恐吓", description = "恐吓一个敌人，使其因恐惧而逃跑4秒。每次只能恐吓1个目标。", mechanic = "感觉", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7405] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低180点，同时造成大量的威胁，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7437] = {name = "破坏物品", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7481] = {name = "嚎叫之怒", description = "嚎叫之怒\n对敌人造成的物理伤害提高10点。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[7484] = {name = "嚎叫之怒", description = "嚎叫之怒\n对敌人造成的物理伤害提高35点。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[7485] = {name = "屠夫吸取", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7487] = {name = "召唤灰色座狼", description = "召唤1头灰色座狼为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[7488] = {name = "召唤被奴役的座狼", description = "召唤1头被奴役的座狼为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[7489] = {name = "召唤暗牙恐狼", description = "召唤1头暗牙恐狼为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[7587] = {name = "暗影传送", description = "暗影传送\n正在传送…", mechanic = nil, range = "50000码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[7588] = {name = "虚空箭", description = "向目标射出一支暗影箭，对其造成255至295点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7621] = {name = "阿鲁高的诅咒", description = "将敌人变成一个影牙暴食者，并将其奴役10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7638] = {name = "投掷药水", description = "在2秒后为一个盟友治疗100点伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7645] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续10秒。使其攻击间隔延长100%。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[7646] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低15点，持续2分钟。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7655] = {name = "鸦爪妖术", description = "诅咒一个敌人，使其物理攻击所能造成的伤害降低100点，魔法攻击所能造成的伤害降低100点，持续直到主动取消。该诅咒还可以使施法者的物理攻击所能造成的伤害提高10点，魔法攻击所能造成的伤害提高20点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7671] = {name = "变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7673] = {name = "虚空宝石", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7713] = {name = "哀嚎死者", description = "使附近所有敌人的所有属性降低1%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[7739] = {name = "地狱火罩", description = "对附近的敌人造成147至177点火焰伤害，并使施法者被火焰之盾包围，持续10秒。击中施法者的近战攻击者将承受50点额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[7741] = {name = "召唤传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7750] = {name = "怒气爆发", description = "使攻击速度提高 65%，同时也提高移动速度，持续12秒。虚空行者每4秒会受到 525点伤害作为代价。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7761] = {name = "共同禁锢", description = "使敌人和施法者都无法移动，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[7762] = {name = "召唤冈瑟尔的幻影", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7764] = {name = "阿迦玛甘的智慧", description = "使智力提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7803] = {name = "雷霆震荡", description = "对附近的敌人造成64至86点自然伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7816] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成60点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[7891] = {name = "拉格纳罗斯的赐福", description = "对敌人造成普通武器伤害再加上40点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7896] = {name = "爆炸射击", description = "对目标和它身边的所有敌人造成你的武器伤害再加25点伤害，所有伤害都属于火焰系伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[7901] = {name = "敏捷衰减", description = "使敌人的敏捷降低 18点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[7938] = {name = "致命刺痛", description = "从敌人身上吸取50点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7947] = {name = "局部毒药", description = "每5秒对敌人造成1点自然伤害，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[7948] = {name = "野性回复", description = "使施法者每2秒回复38至62点生命值，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[7951] = {name = "毒性喷溅", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[7952] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[7961] = {name = "阿兹雷索克的践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7964] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7965] = {name = "考布莱恩毒蛇形态", description = "变成一条毒蛇，持续5分钟。攻击伤害提高50点，但攻击间隔延长43%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7966] = {name = "荆棘光环", description = "对任何使用近战武器攻击附近小队成员的生物造成10点自然伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[7967] = {name = "纳拉雷克斯的梦魇", description = "使敌人进入睡眠状态，最多持续15秒。任何对目标有敌意的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[7978] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成26至34点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7979] = {name = "微型收割机", description = "召唤1台微型收割机为施法者作战，持续4分钟。收割机无法被治疗，但可以在被摧毁之后回收一部分零件。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7992] = {name = "减速毒药", description = "使敌人的攻击间隔延长25%，移动速度降低30%，持续25秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "毒药"},
[7993] = {name = "召唤树人", description = "召唤1个树人为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7994] = {name = "汲取魔法", description = "从敌人身上吸取5点法力值，并将其转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7997] = {name = "侵蚀力量", description = "使敌人的力量降低6点，敏捷降低6点，耐力降低3点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7998] = {name = "烟雾遮盖", description = "烟雾遮盖 魔法\n攻击间隔延长50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8000] = {name = "区域燃烧", description = "召唤一根火柱，对指定区域内的所有敌人造成19至21点火焰伤害，并对它们每3秒造成额外的35点伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8004] = {name = "次级治疗波", description = "治疗友方目标，恢复 170至 195点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[8005] = {name = "治疗波", description = "治疗友方目标，恢复 759至 874点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8014] = {name = "破伤风", description = "使敌人的耐力降低 10点，持续20分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[8016] = {name = "灵魂凋零", description = "使敌人的精神降低 16点，持续20分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[8040] = {name = "德鲁伊的睡眠", description = "使敌人进入睡眠状态，最多持续15秒。任何对目标有敌意的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[8041] = {name = "毒蛇形态", description = "变成一条毒蛇，持续10秒。物理伤害提高25点，但不能施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8046] = {name = "地震术", description = "立即以震撼性的力量攻击目标，对其造成 126至 134点自然伤害，同时打断施法，并使其在2秒内无法施放该系法术。产生大量的威胁值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[8050] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，对其造成 25点火焰伤害，并在随后的12秒内造成总计28点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[8052] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，对其造成 51点火焰伤害，并在随后的12秒内造成总计48点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[8053] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，对其造成 95点火焰伤害，并在随后的12秒内造成总计96点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[8056] = {name = "冰霜震击", description = "以冰霜冲击目标，对其造成 95至 101点伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[8058] = {name = "冰霜震击", description = "以冰霜冲击目标，对其造成 215至 230点伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[8072] = {name = "石肤术", description = "石肤术\n物理伤害减免4点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8076] = {name = "大地之力", description = "大地之力\n力量提高10点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8078] = {name = "雷霆一击", description = "对附近的敌人造成24至26点自然伤害，使他们的攻击间隔延长33%，移动速度降低40%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8129] = {name = "法力燃烧", description = "从目标身上吸取 198至 211点法力值，每吸取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8131] = {name = "法力燃烧", description = "从目标身上吸取 315至 336点法力值，每吸取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8134] = {name = "闪电之盾", description = "施法者被3个闪电球环绕。如果施法者受到了近战、远程或法术伤害，则攻击者会受到114点自然伤害，并会消耗掉一个闪电球。一个攻击者在短期内只会受到一次反噬伤害。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8137] = {name = "异种蝎群瘟疫", description = "受到物理攻击时所承受的伤害提高10%，30分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[8138] = {name = "暗色湖蘑菇", description = "使敌人的耐力降低6点，持续45分钟。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[8139] = {name = "热疫疲倦", description = "使敌人的智力降低6点，精神降低6点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[8140] = {name = "笨拙术", description = "使敌人的施法速度降低50%，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8141] = {name = "德鲁伊的药水", description = "为自己恢复 312至 417点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8142] = {name = "缠绕之藤", description = "对附近的敌人造成物理伤害，将它们击倒并使其无法移动，持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[8143] = {name = "战栗图腾", description = "在施法者身边召唤一个生命值为5点的战栗图腾，它会震动附近的地面，驱散半径30码范围内所有队友身上的恐惧、魅惑和催眠效果。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8145] = {name = "Tremor Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8147] = {name = "雷霆一击", description = "对附近的敌人造成71至79点自然伤害，使他们的攻击间隔延长43%，移动速度降低40%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8148] = {name = "荆棘光环", description = "对任何使用近战武器攻击附近小队成员的生物造成20点自然伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[8150] = {name = "雷霆震裂", description = "对附近的敌人造成 106至 118点自然伤害，并使它们昏迷2.50秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8151] = {name = "突然攻击", description = "使你在潜行状态下发动攻击时的武器伤害提高28至32，并令对手昏迷2.50秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[8152] = {name = "潜行", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[8154] = {name = "石肤图腾", description = "在施法者身边召唤出一个生命值为5的石肤图腾。这个图腾可以使半径20码范围内的小队成员所受到的物理伤害减少7，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8156] = {name = "石肤术", description = "石肤术\n物理伤害减免7点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8157] = {name = "石肤术", description = "石肤术\n物理伤害减免11点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8160] = {name = "大地之力图腾", description = "在施法者身边召唤出一个生命值为5的大地之力图腾。这个图腾可以使半径20码范围内所有小队成员的力量提高20，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8162] = {name = "大地之力", description = "大地之力\n力量提高20点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8163] = {name = "大地之力", description = "大地之力\n力量提高36点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8167] = {name = "Poison Cleansing Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8172] = {name = "Disease Cleansing Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8176] = {name = "召唤地狱猎犬", description = "召唤地狱猎犬为你作战，持续1小时。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8179] = {name = "Grounding Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8182] = {name = "冰霜抗性", description = "冰霜抗性\n冰霜抗性提高30点", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8185] = {name = "火焰抗性", description = "火焰抗性\n火焰抗性提高30点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8188] = {name = "熔岩图腾效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8190] = {name = "熔岩图腾", description = "在施法者身边召唤一根生命值为5点的熔岩图腾，每2秒对它身边半径8范围内的所有敌人造成22点火焰伤害。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8209] = {name = "自爆绵羊", description = "召唤一只自爆绵羊冲向附近的敌人并自爆。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8210] = {name = "草原幼狮", description = "召唤3头草原幼狮为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8211] = {name = "法力燃烧链", description = "从目标身上吸取 232至 249点法力值，每吸取1点法力值，目标就受到0.5点伤害，可影响到2个额外的目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8218] = {name = "隐秘行动", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[8229] = {name = "Flametongue Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8242] = {name = "盾牌猛击", description = "对敌人造成20点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8245] = {name = "腐蚀酸液", description = "使附近所有敌人的护甲降低16点，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[8246] = {name = "闪电箭", description = "用闪电魔法冲击敌人，对其造成 161至 171点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[8247] = {name = "游荡瘟疫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8251] = {name = "Flametongue Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8255] = {name = "强力顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加55点伤害，最多可影响5个目标，使它们的攻击间隔延长33%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8256] = {name = "致死毒素", description = "每15秒对敌人造成30点自然伤害，持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[8257] = {name = "毒性钉刺", description = "对目标造成10点自然伤害，并继续对其每5秒造成2点伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[8258] = {name = "虔诚光环", description = "使所有小队成员获得20点额外的护甲。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8259] = {name = "旋风倾泻", description = "对附近的敌人造成普通武器伤害再加上50点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[8260] = {name = "急速冲锋", description = "使施法者的移动速度提高 178%，持续4秒，并使其在第一次攻击时所造成的伤害提高 600点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8262] = {name = "防护元素图腾", description = "在施法者身边召唤一个防护元素图腾，使周围的小队成员对所有魔法的抗性提高50点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8263] = {name = "防护元素图腾光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8264] = {name = "熔岩喷射图腾", description = "在施法者身边召唤一个熔岩喷射图腾，每3秒对附近的敌人造成65点火焰伤害。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8266] = {name = "Lava Spout Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8267] = {name = "诅咒之血", description = "使附近敌人的智力降低15点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[8269] = {name = "狂怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高50点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8270] = {name = "召唤地行者", description = "召唤1个地行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8271] = {name = "召唤风嚎者", description = "召唤1个风嚎者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8272] = {name = "心灵震颤", description = "使敌人的施法速度降低20%，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8274] = {name = "召唤战斗野猪", description = "召唤1头战斗野猪为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8275] = {name = "毒性射击", description = "对敌人造成普通伤害再加上30点额外伤害，并继续对其造成每10秒45点额外的自然伤害，持续1.25分钟。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[8276] = {name = "召唤土狼", description = "召唤1只土狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8278] = {name = "侦测隐形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8281] = {name = "音素爆破", description = "对附近的所有敌人造成你的武器伤害再加3点伤害，并使它们在10秒内不能施法。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8282] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高1点，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[8285] = {name = "暴跳如雷", description = "对附近的敌人造成普通武器伤害再加上7点额外伤害，并使它们昏迷2.50秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[8286] = {name = "召唤野猪之魂", description = "召唤1个野猪之魂为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[8292] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成 162至 181点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[8293] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成28至32点自然伤害，并每5秒造成42至48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[8312] = {name = "陷阱", description = "使目标无法移动，持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8314] = {name = "岩肤术", description = "岩肤术 魔法\n护甲和耐力提高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8349] = {name = "火焰新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8355] = {name = "攻击弱点", description = "对敌人造成普通伤害再加上28至32点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8358] = {name = "法力之矛", description = "恢复施法者的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8359] = {name = "击溃", description = "击溃\n装死。\n不能攻击或施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8361] = {name = "纯净术", description = "令施法者对所有攻击和法术免疫，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8362] = {name = "恢复", description = "治疗目标，在20秒内恢复总计33.3点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8363] = {name = "寄生", description = "对敌人造成普通伤害再加上30点额外伤害，并继续对其造成每10秒45点额外的自然伤害，持续1.25分钟。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[8364] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成4点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8365] = {name = "巨化术", description = "使一个盟友对敌人造成的物理伤害提高3点，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8372] = {name = "召唤水中护卫", description = "召唤1个水中护卫为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8374] = {name = "圆弧斩", description = "对施法者面前一个锥形区域内的所有敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8376] = {name = "陷地图腾", description = "召唤一个持续30秒的陷地图腾，周期性地令附近的敌人无法移动。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[8377] = {name = "陷地", description = "陷地\n无法行动。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8378] = {name = "陷地图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8379] = {name = "缴械", description = "使敌人无法使用武器作战，持续10秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8380] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低270点，同时造成大量的威胁，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8382] = {name = "吸血毒药", description = "每5秒从一个敌人身上吸取2点生命值，持续45秒。所有被吸取的生命值都会被转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[8383] = {name = "燃烧坚韧", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8385] = {name = "迅捷之风", description = "迅捷之风 魔法\n移动速度提高40%\n攻击速度提高30%", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8391] = {name = "毁灭", description = "对敌人造成普通武器伤害再加上 44点额外伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8393] = {name = "倒钩", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8398] = {name = "连发寒冰箭", description = "对附近的敌人造成226至240点冰霜伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8399] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = "魔法"},
[8400] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成 146至 195点火焰伤害，并在8秒内造成额外的20点伤害。", mechanic = nil, range = "35码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[8401] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成 207至 274点火焰伤害，并在8秒内造成额外的28点伤害。", mechanic = nil, range = "35码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[8406] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，对其造成[126 * ( 1 ) ]至[138 * ( 1 ) ]点冰霜伤害并使其移动速度降低40%，持续7秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[8422] = {name = "烈焰风暴", description = "召唤一根火柱，对攻击范围内的所有敌人造成 159至 197点火焰伤害，并在8秒内造成额外的140点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8435] = {name = "叉状闪电", description = "对施法者面前的一个锥形区域中的所有敌人造成5点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8437] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对半径10码范围内的所有目标造成 60至 66点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8439] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对半径10码范围内的所有目标造成 143至 156点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8457] = {name = "防护火焰结界", description = "吸收290点火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[8502] = {name = "火焰新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8503] = {name = "火焰新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8515] = {name = "Windfury Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8516] = {name = "风怒图腾", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8552] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低5点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[8554] = {name = "喝下麦酒", description = "喝下麦酒\n你正在喝酒……", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8594] = {name = "召唤月夜猛虎幼崽", description = "召唤1头月夜猛虎幼崽为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8598] = {name = "闪电震爆", description = "用闪电魔法冲击敌人，对其造成 86至 93点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[8599] = {name = "狂怒", description = "狂怒\n对敌人造成的物理伤害提高1点。\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8600] = {name = "热疫", description = "对敌人造成250点自然伤害，并在接下来的3分钟内每5秒造成11点额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = "疾病"},
[8601] = {name = "减速毒药", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8602] = {name = "复仇", description = "复仇 魔法\n攻击速度提高50%。\n移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8606] = {name = "召唤塞克隆尼亚", description = "召唤塞克隆尼亚。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[8611] = {name = "相位变换", description = "相位变换\n隐形，但是无法行动。\n免疫一切攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8629] = {name = "凿击", description = "对目标造成32点伤害，令其瘫痪4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。奖励1个连击点数。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[8645] = {name = "派出战斗者", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8646] = {name = "猛踢", description = "对敌人造成2点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8656] = {name = "召唤海蟹", description = "召唤1只海蟹为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8699] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高35%，持续20秒。同时该盟友每2秒受到1点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8713] = {name = "沁脾香气", description = "使施法者周期性地对指定区域中的敌人造成25点自然伤害，并打断它们的施法，持续5秒。该效果一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8715] = {name = "恐吓嚎叫", description = "使附近的敌人因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[8716] = {name = "扫荡", description = "令敌人昏迷，移动速度降低50%，并使施法者的近战攻击伤害提高15点。持续12秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8721] = {name = "背刺", description = "背刺目标，对其造成武器伤害的150%再加90点伤害，必须在目标背后发动，潜行者的主手中必须有一把武器。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8722] = {name = "召唤魅魔", description = "在术士身边召唤出一个魅魔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8732] = {name = "雷霆一击", description = "对附近的所有敌人造成204至276点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8788] = {name = "闪电之盾", description = "施法者被3个闪电球环绕，如果敌人用近身或远程攻击打中施法者，就有一定的几率被闪电球反击并受到83点伤害，每次反击消耗一个闪电球。持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[8800] = {name = "炸药", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[8806] = {name = "毒性射击", description = "对敌人造成普通伤害再加上1点额外伤害，并继续对其造成每10秒1点额外的自然伤害，持续1分钟。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[8809] = {name = "奴隶吸取", description = "从施法者的宠物身上吸取750点生命值，并使施法者恢复最多相当于该数值150%的生命值。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[8812] = {name = "治疗术", description = "治疗自己，恢复 1041至 1174点生命值。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[8813] = {name = "召唤库尔森奴隶", description = "召唤一个库尔森奴隶为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8814] = {name = "烈焰尖刺", description = "召唤一根火柱，对指定区域内的所有敌人造成93至107点火焰伤害，并对它们每3秒造成额外的50点伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[8816] = {name = "召唤黑豹", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8817] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷3秒，并使施法者进入潜行模式。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8818] = {name = "绞喉", description = "在18秒内对敌人造成每3秒36点伤害，必须在潜行状态下发动。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8822] = {name = "潜行", description = "使施法者进入潜行状态，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8832] = {name = "赞吉尔结界", description = "施放一个赞吉尔结界图腾，持续20秒。周期性地召唤祖穆拉恩骷髅，每个骷髅可存在20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[8836] = {name = "风之优雅", description = "风之优雅\n敏捷提高43点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8853] = {name = "召唤骷髅", description = "召唤1个骷髅为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8857] = {name = "召唤沼泽定居者", description = "召唤1个沼泽定居者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8858] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8873] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成5点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[8876] = {name = "痛击", description = "有一定几率进行两次额外攻击", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8909] = {name = "邪恶之盾", description = "使施法者的护甲值和法术抗性提高，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[8927] = {name = "月火术", description = "灼烧敌人，对其造成 70至 82点伤害，并在12秒内造成额外的124点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8985] = {name = "召唤火元素", description = "召唤1个火元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8986] = {name = "召唤幻象之影", description = "召唤1个幻象之影为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8988] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[8989] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，每2秒对它们造成武器伤害再加上0点额外伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[8990] = {name = "惩罚光环", description = "对任何使用近战武器攻击附近小队成员的生物造成3点神圣伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8994] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续15秒。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[8995] = {name = "射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8996] = {name = "射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9002] = {name = "劣质炸药", description = "对半径5码范围内的所有敌人造成51至69点伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[9008] = {name = "射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9010] = {name = "制造装满的封灵箱", description = nil, mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9034] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9053] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9079] = {name = "制造裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9080] = {name = "断筋", description = "对敌人造成武器伤害再加上1点额外伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9081] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9097] = {name = "召唤宝珠恶魔", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[9128] = {name = "战斗怒吼", description = "战士发出怒吼，使附近所有小队成员的近身和远程伤害提高4，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9143] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9156] = {name = "制造法师的宝珠", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[9192] = {name = "\"Plucky\" Resumes Human Form", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9232] = {name = "血色复活", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9256] = {name = "深度睡眠", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9257] = {name = "圣疗术", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​小时", dispel_type = nil},
[9275] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9276] = {name = "献祭", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9373] = {name = "灵魂虹吸", description = "每秒钟吸取目标2点生命值，并将其转移给施法者。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = "1​秒", dispel_type = "魔法"},
[9433] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成 188至 200点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9435] = {name = "自爆", description = nil, mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[9438] = {name = "奥术气泡", description = "奥术气泡\n对所有攻击和法术免疫。\n无法攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9459] = {name = "腐蚀泥浆", description = "腐蚀泥浆 魔法\n对目标造成的物理伤害降低10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9462] = {name = "黑鳍蘑菇", description = "黑鳍蘑菇 魔法\n移动速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9481] = {name = "圣光击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[9482] = {name = "火焰增效", description = "使一个敌人在受到火焰攻击时承受的伤害提高100点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[9483] = {name = "投石", description = "向目标掷出一把投掷武器。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9484] = {name = "束缚亡灵", description = "束缚敌对亡灵单位，最多持续30秒。被束缚的亡灵无法移动、攻击或施法。任何对其造成伤害的行为都将解除束缚。一个牧师在同一时间内只能束缚一个目标。", mechanic = "束缚", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[9488] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9532] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9552] = {name = "灼热烈焰", description = "灼烧敌人，对其造成 126点伤害，并在9秒内造成额外的30点伤害。", mechanic = "缄默", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[9573] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成10点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9574] = {name = "烈焰打击", description = "对一个敌人造成28至32点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高30点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[9576] = {name = "锁定", description = "使施法者不能移动，并使其物理攻击所能造成的伤害提高50点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9591] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9612] = {name = "墨汁喷射", description = "使敌人攻击时的命中几率降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[9613] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9614] = {name = "裂隙标记", description = "使用追踪设备标记目标，1分钟之后，2个失落裂隙行者会找到并攻击该目标。失落裂隙行者无法在这种状态下长时间维持实体形态，因此会在1分钟后消失。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[9615] = {name = "召唤裂隙行者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9616] = {name = "野性回复", description = "使施法者每2秒回复23至37点生命值，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[9636] = {name = "召唤沼泽幽魂", description = "召唤1个沼泽幽魂为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[9653] = {name = "召唤吉尔吉斯踏步者", description = "召唤1个吉尔吉斯踏步者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9654] = {name = "跳跃闪电", description = "对一个敌人和它周围的盟友造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9657] = {name = "暗影外壳", description = "护甲提高，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[9658] = {name = "烈焰打击", description = "对一个敌人造成19至21点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高20点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[9672] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[9734] = {name = "圣光击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[9735] = {name = "灵契之眼", description = "使萨满祭司可以看到元素之灵。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9739] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9770] = {name = "辐射", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9771] = {name = "辐射之箭", description = "对敌人造成自然伤害，并有一定几率令其受到辐射。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9775] = {name = "被辐射", description = "被辐射 疾病\n受到辐射感染。\n每3秒受到一次自然伤害。\n周期性地对附近的队友造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[9776] = {name = "被辐射", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9791] = {name = "裂颅", description = "使敌人的耐力降低1点，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9798] = {name = "辐射", description = "辐射\n每3秒对附近的敌人造成5至10点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9835] = {name = "月火术", description = "灼烧敌人，对其造成 195至 228点伤害，并在12秒内造成额外的384点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9874] = {name = "自毁", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9906] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9915] = {name = "冰霜新星", description = "冲击施法者附近的所有敌人，对它们造成 49至 56点冰霜伤害并将其冻结在原地，最高可持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9949] = {name = "潜行者工具架召唤", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[9956] = {name = "喝药水", description = "为自己恢复278至322点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9977] = {name = "制造大饼干", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[9998] = {name = "召唤波利", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10061] = {name = "召唤黑曜石碎片", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10072] = {name = "黑曜石破碎", description = "黑曜石破碎\n对目标造成的物理伤害降低60点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10092] = {name = "沙尘风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10093] = {name = "沙尘风暴", description = "沙尘风暴\n不能施法。\n移动速度降低85%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10094] = {name = "沙尘风暴", description = "召唤1个沙尘风暴为施法者作战，持续30秒。", mechanic = nil, range = "10—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10101] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10132] = {name = "沙尘风暴", description = "召唤1个沙尘风暴为施法者作战，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10149] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成 404至 518点火焰伤害，并在8秒内造成额外的52点伤害。", mechanic = nil, range = "35码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[10151] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成 561至 715点火焰伤害，并在8秒内造成额外的72点伤害。", mechanic = nil, range = "35码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[10161] = {name = "冰锥术", description = "施法者面前锥形范围内的目标受到[335 * ( 1 ) ]至[365 * ( 1 ) ]点冰霜伤害，移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[10179] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，对其造成[292 * ( 1 ) ]至[316 * ( 1 ) ]点冰霜伤害并使其移动速度降低40%，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[10202] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对半径10码范围内的所有目标造成 249至 270点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10212] = {name = "奥术飞弹", description = "向目标射出数枚奥术飞弹，对其造成每秒 196点伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10227] = {name = "追踪野兽", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10251] = {name = "毒蟾蜍感染", description = "牺牲施法者的生命，使附近敌人的耐力降低2点，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[10252] = {name = "唤醒地灵守护者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10258] = {name = "唤醒地灵宝库守卫", description = nil, mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[10260] = {name = "重铸", description = "修复阿扎达斯，在20秒内回复3000点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10277] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10293] = {name = "虔诚光环", description = "使半径30码范围内的所有小队成员获得735点额外的护甲。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10310] = {name = "圣疗术", description = "治疗一个友方目标，为其恢复相当于圣骑士的最大生命值的生命值以及550点法力值。使用这一法术将消耗圣骑士所有的法力值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​小时", dispel_type = nil},
[10341] = {name = "辐射之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10345] = {name = "重建", description = "修理附近的一个友方机械单位，每2秒回复50点生命值。持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10346] = {name = "机关枪", description = "使用远程武器攻击目标。", mechanic = nil, range = "5—30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[10348] = {name = "调节", description = "调节\n攻击速度提高50%。\n施法速度提高100%。\n移动速度提高60%。", mechanic = nil, range = "5码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[10388] = {name = "召唤石棱流放者", description = "召唤1个石棱流放者为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10395] = {name = "治疗波", description = "治疗友方目标，恢复 1040至 1191点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[10403] = {name = "石肤术", description = "石肤术\n物理伤害减免16点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10404] = {name = "石肤术", description = "石肤术\n物理伤害减免22点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10405] = {name = "石肤术", description = "石肤术\n物理伤害减免30点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10414] = {name = "地震术", description = "立即以震撼性的力量攻击目标，对其造成 517至 545点自然伤害，同时打断施法，并使其在2秒内无法施放该系法术。产生大量的威胁值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[10425] = {name = "Stoneclaw Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10426] = {name = "Stoneclaw Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10435] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[10436] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[10441] = {name = "大地之力", description = "大地之力\n力量提高61点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10452] = {name = "烈焰打击", description = "对一个敌人造成19至21点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高20点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[10460] = {name = "治疗之泉", description = "治疗之泉\n每2秒治疗12点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10461] = {name = "治疗之泉", description = "治疗之泉\n每2秒治疗14点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10473] = {name = "冰霜震击", description = "以冰霜冲击目标，对其造成 492至 520点伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[10476] = {name = "冰霜抗性", description = "冰霜抗性\n冰霜抗性提高45点", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10477] = {name = "冰霜抗性", description = "冰霜抗性\n冰霜抗性提高60点", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10491] = {name = "法力之泉", description = "法力之泉\n每2秒恢复6点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10493] = {name = "法力之泉", description = "法力之泉\n每2秒恢复8点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10494] = {name = "法力之泉", description = "法力之泉\n每2秒恢复10点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10524] = {name = "Flametongue Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10534] = {name = "火焰抗性", description = "火焰抗性\n火焰抗性提高45点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10535] = {name = "火焰抗性", description = "火焰抗性\n火焰抗性提高60点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10577] = {name = "治疗术", description = "治疗目标，恢复300至500点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10582] = {name = "熔岩图腾效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10583] = {name = "熔岩图腾效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10584] = {name = "熔岩图腾效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10596] = {name = "自然抗性", description = "自然抗性\n自然抗性提高30点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10598] = {name = "自然抗性", description = "自然抗性\n自然抗性提高45点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10599] = {name = "自然抗性", description = "自然抗性\n自然抗性提高60点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10608] = {name = "风怒图腾", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10609] = {name = "Windfury Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10610] = {name = "风怒图腾", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10612] = {name = "Windfury Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10626] = {name = "风之优雅", description = "风之优雅\n敏捷提高67点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10651] = {name = "眼之诅咒", description = "诅咒目标，使其所能造成的伤害降低8点，持续2分钟", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[10653] = {name = "眼之诅咒", description = "诅咒目标，使其所能造成的伤害降低8点，持续2分钟", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[10666] = {name = "土灵卫士被摧毁", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10670] = {name = "远古之怒", description = "使用后力量提高25点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10671] = {name = "野猪之魂", description = "使用后耐力提高25点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10672] = {name = "厚甲蝎之击", description = "使用后敏捷提高25点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10690] = {name = "坚定信念", description = "使用后智力提高25点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10691] = {name = "精神矍铄", description = "使用后精神提高25点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10722] = {name = "异种蝎群", description = "召唤1个异种蝎群为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10730] = {name = "抚慰", description = "使一个敌人不能攻击，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10732] = {name = "增压", description = "使附近的友方机械单位的攻击速度提高25%，物理伤害提高50点，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10733] = {name = "烈焰喷射", description = "对施法者面前一个锥形区域中的敌人造成3至5点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[10734] = {name = "冰雹", description = "冰雹\n移动速度降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10747] = {name = "召唤祖尔法拉克僵尸", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10767] = {name = "高涨士气", description = "精神提高25点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10772] = {name = "制造维格利的酒桶", description = "放置在巨魔大门附近。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10831] = {name = "反射力场", description = "有100%的几率令施法者和附近的盟友反射有害法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10832] = {name = "群体清除", description = "尝试驱散附近友方单位身上的诅咒、疾病、魔法或中毒效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10833] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加10点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10851] = {name = "抓住武器", description = "卸除敌人的武器，持续15秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10852] = {name = "战网", description = "使附近的敌人无法移动，持续10秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10853] = {name = "基利斯的灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10854] = {name = "混乱烈焰", description = nil, mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[10855] = {name = "延迟", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续10秒。延迟也会造成断线效果，令敌人昏迷8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10858] = {name = "召唤复制虫", description = "召唤1只复制虫为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10860] = {name = "修正补丁", description = "杀死附近的所有复制虫，并治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10864] = {name = "拉瑟莱克之泪 I", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10866] = {name = "拉瑟莱克之泪 II", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10869] = {name = "召唤灰烬", description = "召唤3个灰烬为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[10870] = {name = "召唤燃烧仆从", description = "召唤1个燃烧仆从为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10875] = {name = "法力燃烧", description = "从目标身上吸取 585至 620点法力值，每吸取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[10887] = {name = "群体打击", description = "击打敌人，对其造成普通伤害再加上10点伤害，有75%的几率打断目标正在施放的法术，并使其在5秒内不能施放同类法术。", mechanic = "中断", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10892] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计510点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10893] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计672点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10894] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计852点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10928] = {name = "恢复", description = "治疗目标，在15秒内恢复总计650点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10934] = {name = "惩击", description = "对单体目标造成 384至 429点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[10946] = {name = "心灵震爆", description = "用暗影魔法冲击敌人，对其造成 437至 461点暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[10947] = {name = "心灵震爆", description = "用暗影魔法冲击敌人，对其造成 508至 537点暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[10961] = {name = "治疗祷言", description = "强大的祷言，可以治疗附近半径30码范围内的所有小队成员，回复 939至 991点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[10966] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上50点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10967] = {name = "回响咆哮", description = "使附近敌人的护甲降低50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10968] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低 120点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10987] = {name = "喷泉", description = "击退附近的敌人，并使它们的移动速度降低50%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11013] = {name = "隐秘行动", description = "使施法者做出潜行动作。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11014] = {name = "北泉喷涌", description = "治疗目标，在15秒内恢复总计540点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11015] = {name = "吸血术", description = "从附近的敌人身上吸取10点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11016] = {name = "灵魂撕咬", description = "从敌人身上吸取1点生命值和1点法力值，将它们转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11017] = {name = "召唤枯木地狱猎犬", description = "召唤1头枯木地狱猎犬为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11019] = {name = "拍翼", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11020] = {name = "僵化", description = "令敌人昏迷，但它的护甲值也提高30%，持续8秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11021] = {name = "烈焰喷溅", description = "对敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11023] = {name = "召唤哈扎里寄生虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11082] = {name = "百万伏特", description = "对施法者面前一个锥形区域中的所有敌人造成5点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11084] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 269至 286点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[11085] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成 162至 181点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[11086] = {name = "祖穆拉恩结界", description = "施放一个祖穆拉恩结界图腾，持续20秒。周期性地召唤祖穆拉恩骷髅，每个骷髅可存在20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11130] = {name = "击退", description = "对附近的敌人造成普通武器伤害再加上30点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11131] = {name = "冰柱", description = "向目标射出一支寒冰箭，对其造成 360至 410点冰霜伤害，并使其移动速度降低50%，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[11264] = {name = "冰爆术", description = "冲击施法者附近的所有敌人，对它们造成 49至 56点冰霜伤害并将其冻结在原地，最高可持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[11306] = {name = "火焰新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11307] = {name = "火焰新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11311] = {name = "火焰新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11374] = {name = "阿尔萨斯的礼物", description = "受到物理攻击时承受的伤害提高8点，持续3分钟", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[11397] = {name = "疾病射击", description = "对敌人造成普通武器伤害再加上1点额外伤害，使其力量降低10点，敏捷降低10点，持续5分钟。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[11427] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加10点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[11428] = {name = "击倒", description = "对敌人造成60至80点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[11430] = {name = "猛击", description = "击倒目标，对其造成物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11431] = {name = "治疗之触", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11433] = {name = "死亡凋零", description = "以死亡凋零的力量攻击指定区域内的所有敌人，对它们造成暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11436] = {name = "减速术", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[11442] = {name = "枯萎之触", description = "使一个敌人感染疾病，每10秒对其造成2点暗影伤害，每10秒吸取2点法力值并将其转移给施法者。持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[11443] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[11444] = {name = "束缚亡灵", description = "束缚敌对亡灵单位，最多持续20秒。被束缚的亡灵无法移动、攻击或施法。任何对其造成伤害的行为都将解除束缚。一个牧师在同一时间内只能束缚一个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[11445] = {name = "骨甲术", description = "白骨护甲环绕着施法者，可在1分钟内吸收最多278至322点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[11504] = {name = "自走炸弹效果", description = "造成区域伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11518] = {name = "Activate Bomb 01", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11521] = {name = "Activate Bomb 02", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11524] = {name = "Activate Bomb 04", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11526] = {name = "Activate Bomb 05", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11527] = {name = "Activate Bomb 06", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11538] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[11542] = {name = "红色条纹焰火", description = "向空中发射一支可以绽放出无数红色条纹的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11556] = {name = "挫志怒吼", description = "使半径10码范围内的敌人的近战攻击强度降低 146点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11567] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高138点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11574] = {name = "撕裂", description = "使目标的伤口不断流血，在21秒内造成累计147点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11591] = {name = "Share Twin Information", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11597] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低450点，同时造成大量的威胁，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11638] = {name = "辐射之毒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[11639] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11640] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11641] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11642] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[11647] = {name = "真言术：盾", description = "立即为施法者加上魔法护盾，可吸收 801点物理伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[11659] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成 292至 327点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11660] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成 373至 415点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11667] = {name = "献祭", description = "灼烧敌人，对其造成[ 208 * ( ( ( 1 ) ) ) ]点火焰伤害，并在15秒内造成额外的365点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[11668] = {name = "献祭", description = "灼烧敌人，对其造成[ 258 * ( ( ( 1 ) ) ) ]点火焰伤害，并在15秒内造成额外的485点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[11671] = {name = "腐蚀术", description = "腐蚀目标，在18秒内造成累计486点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[11672] = {name = "腐蚀术", description = "腐蚀目标，在18秒内造成累计666点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[11678] = {name = "火焰之雨", description = "召唤火焰之雨，在8秒内对目标区域中的敌人造成904点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[11700] = {name = "吸取生命", description = "每秒钟吸取目标71点生命值，并将其转移给施法者，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[11792] = {name = "打开笼子", description = nil, mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[11798] = {name = "Activate Bomb 03B", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11802] = {name = "黑铁地雷", description = "在地面上放置一枚黑铁地雷。靠近地雷的敌对生物会引爆地雷，对附近的所有敌人造成450点伤害。这种地雷很不稳定，只能存在1分钟。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[11820] = {name = "充电网", description = "使目标无法移动，持续10秒。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[11824] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[11829] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11831] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11836] = {name = "冰霜凝固", description = "击晕敌人，每3秒造成冰霜伤害。持续10秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[11837] = {name = "挥砍", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上3点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11839] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11876] = {name = "战争践踏", description = "对附近的敌人造成你的武器伤害再加0点伤害，将它们击退并使它们昏迷，持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11892] = {name = "缩小", description = "使附近敌人的力量降低1点，耐力降低1点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[11893] = {name = "Warder Despawn", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11894] = {name = "安图苏尔的爪牙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11895] = {name = "安图苏尔的治疗波", description = "治疗目标，恢复 2247至 2608点生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[11898] = {name = "吸血术", description = "从附近的敌人身上吸取20点生命值，并使施法者恢复最多相当于该数值三倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11899] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11902] = {name = "加兹瑞拉猛击", description = "对附近的敌人造成普通武器伤害再加上50点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11918] = {name = "毒药", description = "每3秒对目标造成一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[11921] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11922] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[11939] = {name = "召唤小鬼", description = "召唤一个小鬼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11960] = {name = "巨槌诅咒", description = "巨槌诅咒 诅咒\n近战攻击强度降低20点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[11962] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[11963] = {name = "削弱", description = "使敌人的力量降低25点，耐力降低15点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[11968] = {name = "火焰之盾", description = "对附近的敌人造成1点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11969] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11970] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11971] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低0点，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11972] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，并使该法术无法被施放，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11974] = {name = "真言术：盾", description = "立即为目标加上魔法护盾，可吸收137点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11975] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[11976] = {name = "打击", description = "强力的攻击，使近战攻击所造成的伤害提高5点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11977] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11978] = {name = "脚踢", description = "用脚快速踢敌人，对其造成2点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11980] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低1点，持续2分钟。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[11981] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11983] = {name = "蒸汽喷射", description = "对附近的敌人造成12点自然伤害，并使其攻击命中率降低30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11985] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11986] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11988] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11990] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成3点伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[11998] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12001] = {name = "瘟疫之云", description = "瘟疫之云 疾病\n力量降低4点。\n敏捷降低4点。\n智力降低4点。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "7​分钟", dispel_type = "疾病"},
[12018] = {name = "召唤小软泥怪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12020] = {name = "火焰的召唤", description = "在60秒后对附近的敌人造成10点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12021] = {name = "凝视", description = "使一个敌人的注意力集中在施法者身上，并使施法者的攻击速度提高50%，持续10秒。在这段时间里，该敌人很难转而攻击其它目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12023] = {name = "蛛网", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12024] = {name = "投网", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12039] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12040] = {name = "暗影之盾", description = "以暗影魔法能量保护施法者，持续30秒。吸收最多200点物理或魔法伤害，对近战攻击者造成10点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12054] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12057] = {name = "打击", description = "强力的攻击，使近战攻击所造成的伤害提高8点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12058] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[12095] = {name = "召唤阿塔莱死亡行者的灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12096] = {name = "恐惧术", description = "使敌人因为极度的恐惧而奔逃，最多持续8秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12097] = {name = "刺穿护甲", description = "使敌人的护甲降低75%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12098] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续20秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[12151] = {name = "召唤阿塔莱骷髅", description = "召唤1个阿塔莱骷髅为施法者作战，持续1分钟。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[12158] = {name = "爆炸", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12160] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12161] = {name = "槌击", description = "下一次攻击的伤害提高5点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12166] = {name = "撕裂肌肉", description = "使目标残废，对其造成普通伤害再加上6点伤害，并使其力量降低6点，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12167] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12169] = {name = "盾牌格挡", description = "使你的格档几率提高75%，效果持续5秒。最多只能格档1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12170] = {name = "复仇", description = "立即反击敌人，对其造成16至20点伤害。复仇只有在成功格挡、躲闪或招架之后才能使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12187] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12198] = {name = "狙击", description = "使用远程武器攻击目标。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[12245] = {name = "感染之刺", description = "感染之刺 疾病\n受到物理攻击时所承受的伤害提高 15点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[12248] = {name = "伤害增效", description = "受到敌人的任何类型攻击时所承受的伤害都提高50%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[12250] = {name = "召唤小软泥怪", description = "召唤1个小软泥怪为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12251] = {name = "恶性毒药", description = "恶性毒药 中毒\n每3秒受到一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[12252] = {name = "撒网", description = "使目标无法移动，持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12254] = {name = "Virulent Poison Proc", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12255] = {name = "图特卡什的诅咒", description = "使附近敌人的施法速度降低15%，攻击间隔延长18%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12258] = {name = "召唤暗影法师", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[12279] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高1点，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[12280] = {name = "哈卡酸液", description = "每2秒对目标造成一次自然伤害，持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[12380] = {name = "暗影引导", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[12420] = {name = "召唤骷髅仆从", description = "召唤1个骷髅仆从为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12461] = {name = "反手一击", description = "对目标造成普通伤害外加56至64点伤害，并将它击昏2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12466] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12468] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12470] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12471] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12480] = {name = "迦玛兰的妖术", description = "迦玛兰的妖术 诅咒\n被迦玛兰的妖术变形！大家小心啦！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12491] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12492] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12493] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低1点，持续2分钟。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12504] = {name = "召唤阿塔莱骷髅", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[12506] = {name = "阿塔莱骷髅图腾", description = "施放一个阿塔莱图腾，持续1分钟。周期性地召唤阿塔莱骷髅，每个骷髅可存在30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12507] = {name = "阿塔莱骷髅图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12528] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12530] = {name = "脆弱", description = "使附近敌人的所有属性降低10点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12531] = {name = "寒冰之触", description = "寒冰之触 魔法\n攻击间隔延长43%。\n移动速度降低50%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12533] = {name = "酸息术", description = "对施法者面前一个锥形区域中的敌人造成10点自然伤害，并在5秒内造成2点额外伤害。持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12538] = {name = "困兽之爪", description = "从敌人身上吸取93至107点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12540] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。奖励0个连击点数。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12541] = {name = "食尸鬼腐气", description = "食尸鬼腐气 疾病\n击中目标的几率降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[12542] = {name = "恐惧术", description = "使敌人因为极度的恐惧而奔逃，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12544] = {name = "霜甲术", description = "使护甲提高12点。如果敌人使用近战武器攻击施法者，他们的移动速度就有可能降低25%，攻击间隔延长30%，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[12545] = {name = "恶鞭", description = "恶鞭 魔法\n受到物理攻击时所承受的伤害提高43至57点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12548] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12549] = {name = "叉状闪电", description = "对施法者面前一个锥形区域中的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[12550] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成2点伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[12551] = {name = "冰霜射击", description = "射击目标，对其造成0点额外的冰霜伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12553] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[12554] = {name = "召唤寻宝部落", description = nil, mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[12555] = {name = "拳击", description = "击打目标，对其造成15点伤害，并且使其在5秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12556] = {name = "霜甲术", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12557] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12612] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12613] = {name = "黑铁工头死亡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12627] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12639] = {name = "召唤哈卡", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12642] = {name = "召唤冰霜亡魂", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12667] = {name = "灵魂吞噬", description = "从附近的敌人身上吸取475至525点生命值，并使施法者恢复最多相当于该数值3倍的生命值。", mechanic = nil, range = "45码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[12674] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12675] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[12734] = {name = "大地粉碎", description = "对附近的敌人造成物理伤害，并使他们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12737] = {name = "寒冰箭", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[12738] = {name = "伤害增效", description = "受到敌人的任何类型攻击时所承受的伤害都提高100%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12739] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12740] = {name = "召唤地狱火仆从", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[12741] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低1点，持续2分钟。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12742] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[12745] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12746] = {name = "召唤虚空行者", description = "召唤1个虚空行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12747] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12748] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12782] = {name = "盾刺", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12787] = {name = "痛击", description = "有一定几率进行两次额外攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12790] = {name = "胡库的卫士", description = "召唤胡库的卫士帮他作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12795] = {name = "狂怒", description = "狂怒\n对敌人造成的物理伤害提高1点。\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12824] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续30秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物和小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12867] = {name = "重伤", description = "你的爆击导致目标流血，使其在12秒内遭受相当于你的武器平均伤害值的60%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12882] = {name = "拍翼", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12884] = {name = "酸息术", description = "对施法者面前一个锥形区域中的敌人造成10点自然伤害，并在5秒内造成2点额外伤害。持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12887] = {name = "横扫猛击", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上50点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12888] = {name = "导致疯狂", description = "使敌人暂时发疯，攻击速度提高50%，移动速度提高80%，并会攻击自己的盟友，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12889] = {name = "语言诅咒", description = "强迫附近的敌人使用恶魔语，使其所有法术的施放时间延长50%，持续15秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12890] = {name = "深度沉睡", description = "使目标沉睡，无法行动，但也无法被攻击。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[12891] = {name = "酸息术", description = "对施法者面前一个锥形区域中的敌人造成10点自然伤害，并在5秒内造成2点额外伤害。持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12946] = {name = "腐烂恶臭", description = "使附近敌人的力量降低50点，敏捷降低50点，持续10秒，并使它们不能施法。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[12947] = {name = "枯萎之触", description = "有一定几率在被近战武器击中时对攻击者施放枯萎之触。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12998] = {name = "制造叶基亚的卷轴", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13005] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13008] = {name = "惩罚光环", description = "对任何使用近战武器攻击附近小队成员的生物造成2点神圣伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13009] = {name = "亚门纳尔之怒", description = "将一个敌人击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13011] = {name = "炎爆术", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13022] = {name = "火焰奥术反射", description = "向施法者反射火焰和奥术系法术。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13138] = {name = "撒网器", description = "撒网器\n撒网器故障！\n无法移动。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13168] = {name = "小鸡之怒", description = "使小鸡造成的物理伤害提高100%，攻击速度提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13180] = {name = "侏儒洗脑帽", description = "接触目标的思想并尝试控制它。如果一切正常，你就可以控制目标的思想，持续20秒……", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13281] = {name = "地震术", description = "以震撼性的力量攻击目标，对其造成110至120点自然伤害，并使其在2秒内不能施法。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13298] = {name = "毒药", description = "每3秒对目标造成一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[13321] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[13322] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[13323] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续20秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[13338] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长50%，持续15秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[13339] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13340] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13341] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13342] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13375] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[13376] = {name = "火焰之盾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13381] = {name = "火炬", description = "召唤一根火柱，对攻击范围内的所有敌人造成39至45点火焰伤害，并在8秒内造成额外的104点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13382] = {name = "火炬", description = "召唤一根火柱，对攻击范围内的所有敌人造成39至45点火焰伤害，并在8秒内造成额外的104点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13398] = {name = "扭曲", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13439] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，对其造成20至30点冰霜伤害并使其移动速度降低50%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[13443] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13444] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低0点，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13445] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13446] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13459] = {name = "屠杀", description = "使目标的格挡几率降低70%，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13483] = {name = "凋零之触", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13489] = {name = "燃灵术", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13518] = {name = "毒药", description = "使目标每3秒毒发一次，对其造成5点自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[13532] = {name = "雷霆一击", description = "以雷霆震击附近的敌人，使它们的攻击间隔延长11%，持续10秒，并对它们造成7点自然伤害。最多可影响4个目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[13534] = {name = "缴械", description = "使目标在10秒内无法使用武器作战。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13563] = {name = "召唤鸡蛋", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13578] = {name = "碧火", description = "灼热的魔法环绕着施法者，使其护甲提高50%，并对使用近战武器击中施法者的敌人造成50点伤害。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13579] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。奖励0个连击点数。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13582] = {name = "致命毒药", description = "每10秒对附近的敌人造成2点自然伤害，持续2分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[13583] = {name = "死木诅咒", description = "使目标在受到治疗时的治疗效果降低50%，持续2分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[13584] = {name = "打击", description = "对敌人造成普通伤害再加上5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13585] = {name = "闪电之盾", description = "施法者被3个闪电球环绕，如果敌人用近身或远程攻击打中施法者，就有一定的几率被闪电球反击并受到2点伤害，每次反击消耗一个闪电球。持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[13586] = {name = "水流喷射", description = "向各个方向射出水流，对附近的敌人造成冰霜伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13589] = {name = "加速光环", description = "使附近小队成员的攻击速度提高20%。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13619] = {name = "毁坏之痛", description = "毁坏之痛 诅咒\n周期性昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "诅咒"},
[13692] = {name = "恐怖低吼", description = "使敌人的力量降低2点，敏捷降低2点，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[13704] = {name = "心灵尖啸", description = "施法者发出心灵尖啸，使附近的5个敌人逃跑，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13728] = {name = "地震术", description = "以震撼性的力量攻击目标，对其造成110至120点自然伤害，并使其在2秒内不能施法。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13729] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13730] = {name = "挫志怒吼", description = "使附近敌人的攻击强度降低10点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13736] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[13737] = {name = "致死打击", description = "对目标造成130%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13738] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13745] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[13747] = {name = "减速术", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[13748] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[13787] = {name = "魔甲术", description = "使施法者的护甲提高210点，暗影抗性提高3点，同时提升生命值恢复速度，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[13847] = {name = "鲁莽", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13860] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[13864] = {name = "真言术：韧", description = "圣洁的能量充满目标全身，令其耐力提高3点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13874] = {name = "圣盾术", description = "使施法者对所有的伤害和法术攻击免疫，持续8秒，但是攻击间隔延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13878] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[13880] = {name = "熔岩喷溅", description = "熔岩喷溅\n每3秒受到50点火焰伤害。\n护甲值降低250点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13884] = {name = "枯萎毒药", description = "枯萎毒药 中毒\n每3秒受到一次自然伤害。\n力量和敏捷降低。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[13895] = {name = "召唤贝尔加的产物", description = "召唤1个贝尔加的产物为施法者作战，持续3分钟。召唤过程会对指定区域中的敌人造成1388至1612点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[13899] = {name = "火焰风暴", description = "召唤一根火柱，对指定区域内的所有敌人造成324至376点火焰伤害，并对它们每3秒造成额外的185至215点伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[13900] = {name = "火焰爆发", description = "对指定区域中的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[13901] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[13902] = {name = "拉格纳罗斯之拳", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13903] = {name = "牺牲圣印", description = "为队友施加一个圣印，由施法者分担该队友所受到的伤害总量的50%。圣印效果持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13913] = {name = "火焰使者的光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[13951] = {name = "重建", description = "修理附近的一个友方傀儡，每2秒回复100点生命值。持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[13952] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[13953] = {name = "神圣打击", description = "将圣洁的能量灌入武器，使你的下一次攻击造成1点额外伤害，且所有伤害都被计为神圣属性的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13965] = {name = "制造克罗姆扎的军旗", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14030] = {name = "钩网", description = "使目标无法移动，持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[14032] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14033] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[14034] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[14099] = {name = "全力一击", description = "对敌人造成普通武器伤害再加上25点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14100] = {name = "恐吓咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14102] = {name = "碎颅", description = "对敌人造成普通伤害再加上5点伤害，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14104] = {name = "尖刺", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14108] = {name = "毒皮毒药", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14110] = {name = "血瓣花毒药", description = "使一个敌人中毒30秒，每3秒吸取一次法力值，并将其转一个施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14111] = {name = "Bloodpetal Poison Proc", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14112] = {name = "劫掠之藤", description = "对目标和它身边最近的敌人造成你的武器伤害再加10点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[14118] = {name = "撕裂", description = "使目标的伤口不断流血，在30秒内造成累计150点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14120] = {name = "坑道蝎毒", description = "腐蚀敌人的护甲，每次生效都使其护甲值降低0点，可叠加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14130] = {name = "粘液瘟疫", description = "粘液瘟疫 疾病\n精神降低15点。\n力量降低15点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[14145] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14146] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[14147] = {name = "酸性软泥", description = "酸性软泥\n每5秒造成81至89点自然伤害。\n护甲降低800点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14158] = {name = "密谋", description = "使你对人形生物、巨人、野兽和龙类目标造成的所有伤害提高1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14178] = {name = "粘稠沥青", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14180] = {name = "粘稠沥青", description = "粘稠沥青\n没有装备武器。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14204] = {name = "狂怒", description = "狂怒\n近战伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14205] = {name = "格里什虫卵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14206] = {name = "召唤格里什幼虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14267] = {name = "摔绊", description = "对敌人造成25点伤害，并使其移动速度降低55%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14290] = {name = "多重射击", description = "连续射出弹药，对3个目标造成额外的120点奥术伤害。", mechanic = nil, range = "8—35码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[14292] = {name = "投掷火炬", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[14295] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成80点奥术伤害，持续6秒。", mechanic = nil, range = "8—35码 ", cast_time = "瞄准", cooldown = "1​分钟", dispel_type = nil},
[14297] = {name = "暗影风暴", description = "向20-45码范围之间的所有敌人发射暗影箭。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14331] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14443] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加50点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14514] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14515] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[14516] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14517] = {name = "十字军打击", description = "对目标造成27点伤害，每次十字军打击都可使目标在受到神圣伤害时多承受10点额外神圣伤害，共可累加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14518] = {name = "十字军打击", description = "对目标造成50点伤害，每次十字军打击都可使目标在受到神圣伤害时多承受20点额外神圣伤害，共可累加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14532] = {name = "慢性毒药", description = "受到物理攻击时所承受的伤害提高30%，5分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[14533] = {name = "分离", description = "使附近的敌人在受到火焰、冰霜或奥术攻击时承受的伤害提高50%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14534] = {name = "倒钩之刺", description = "使附近敌人的攻击间隔延长54%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14535] = {name = "病弱", description = "使附近敌人的所有属性降低25%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[14538] = {name = "听觉震荡", description = "使附近敌人的施法速度降低35%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[14539] = {name = "腐烂蛋白", description = "使附近敌人在受到自然系攻击时承受的伤害提高50%，在受到暗影系攻击时承受的伤害提高50%。持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[14744] = {name = "燃灵术", description = "使施法者对敌人造成的伤害提高30点，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14792] = {name = "毒皮毒药", description = "毒皮毒药 中毒\n每3秒受到一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14797] = {name = "燃烧沥青", description = "燃烧沥青\n每3秒8点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14822] = {name = "醉酒怒气", description = "醉酒怒气\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14868] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[14870] = {name = "醉酒昏迷", description = "醉酒昏迷\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14872] = {name = "醉酒怒气", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高50点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14873] = {name = "邪恶攻击", description = "对敌人造成普通武器伤害再加上1点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14875] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[14887] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[14895] = {name = "压制", description = "立刻压制敌人，对其造成武器伤害外加15点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[14897] = {name = "减速毒药", description = "使敌人的攻击间隔延长25%，移动速度降低30%，持续25秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14900] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[14907] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14928] = {name = "娜玛拉的爱情药水", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15037] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15038] = {name = "灼烧图腾", description = "在施法者身边召唤一个灼烧图腾，每2秒攻击一个附近的敌人。持续35秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15039] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15041] = {name = "防护火焰结界", description = "吸收120点火焰伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[15042] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高1点，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[15043] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[15044] = {name = "防护冰霜结界", description = "吸收120点冰霜伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[15061] = {name = "狂怒", description = "狂怒\n对敌人造成的物理伤害提高1点。\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15062] = {name = "盾墙", description = "使你在遭到近战、远程和法术攻击时所承受的伤害值降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15063] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15087] = {name = "闪避", description = "使潜行者的躲闪几率提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15089] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15090] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除1个有害法术，或是从敌人身上移除1个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15091] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15092] = {name = "召唤虚空行者", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15095] = {name = "熔火爆裂", description = "使用熔岩之火来烧灼目标，造成121至139的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15096] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15108] = {name = "风墙", description = "风墙\n被攻击时所受的远程伤害减少32点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15109] = {name = "风墙", description = "风墙\n被攻击时所受的远程伤害减少50点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15110] = {name = "风墙", description = "风墙\n被攻击时所受的远程伤害减少64点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15117] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[15122] = {name = "法术反制", description = "反制敌人的法术，使其在15秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15123] = {name = "抵抗火焰", description = "使一个盟友的火焰抗性提高2点，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15125] = {name = "裂盾传送门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15128] = {name = "烈焰印记", description = "使一个敌人在受到火焰攻击时承受的伤害提高1000点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[15167] = {name = "温德索尔狂暴", description = "使半径10码范围内的友方单位的攻击速度提高65%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15211] = {name = "制造水晶塔使用手册", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15228] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15230] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15232] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15234] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15236] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15238] = {name = "圣光击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15241] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15242] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15243] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15244] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15245] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15253] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[15254] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15269] = {name = "昏阙", description = "昏阙 魔法\n昏迷。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15280] = {name = "破甲斩", description = "使目标的护甲降低300点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15284] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加10点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15285] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15288] = {name = "拉格纳罗斯之怒", description = "使一个盟友使用魔法攻击对敌人造成的伤害提高25点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15305] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[15306] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15326] = {name = "昏阙", description = "使你的暗影系伤害性法术有10%的几率令目标昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15337] = {name = "精神分流", description = "使你有80%的几率在杀死一个敌人并因此获得经验值之后精神属性提高100%。在这段时间里，你的法力值可以在施法时仍保持50%的回复速度。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15341] = {name = "娜玛拉消失", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15346] = {name = "清算圣印", description = "为一个盟友施加圣印，持续30秒。每次携带圣印的盟友击中敌人，该盟友都会回复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15398] = {name = "心灵尖啸", description = "施法者发出心灵尖啸，使一个敌人因恐惧而无法行动，持续8秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15438] = {name = "荆棘术", description = "在被击中之后对攻击者造成3点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15453] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[15470] = {name = "语言诅咒", description = "强迫附近的敌人使用恶魔语，使其所有法术的施放时间延长50%，持续15秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[15471] = {name = "包围之网", description = "使敌人无法移动，攻击间隔延长100%且不能施法，持续8秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15472] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15473] = {name = "暗影形态", description = "进入暗影形态，使你的暗影伤害提高15% [ S03 - 调整与覆盖被动 - 牧师 : ，所有暗影法术消耗的法力值降低0%， ]，受到的物理伤害降低15%。但是在这种形态下，你不能施放神圣法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[15474] = {name = "蛛网爆炸", description = "使附近的敌人无法移动，持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15475] = {name = "祸害之毒", description = "对附近的敌人造成510至690点自然伤害，并在接下来的2分钟内每5秒造成额外的2点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[15487] = {name = "沉默", description = "使目标沉默，在5秒内不能施法。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = "魔法"},
[15493] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15495] = {name = "爆炸射击", description = "对目标及其周围的盟友造成武器伤害再加上100点额外的火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15496] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加10点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15497] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[15498] = {name = "圣光击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15499] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15500] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15501] = {name = "地震术", description = "以震撼性的力量攻击目标，对其造成164至180点自然伤害，并使其在2秒内不能施法。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15502] = {name = "破甲攻击", description = "每次破甲攻击都使附近敌人的护甲降低0点，可叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15503] = {name = "喝下治疗药水", description = "使用神圣的药剂治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15504] = {name = "喝下治疗药水", description = "使用神圣的药剂治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15505] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15507] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成4点伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[15529] = {name = "烈焰之团", description = "烈焰之团\n周期性地对施法者面前锥形范围内的敌人造成160至240点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[15530] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[15531] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15532] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15535] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[15536] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15537] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15539] = {name = "制造命令法杖", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[15547] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15548] = {name = "雷霆一击", description = "对附近的敌人造成35至39点自然伤害，使他们的攻击间隔延长33%，移动速度降低40%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15549] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[15550] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15570] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15572] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低0点，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15575] = {name = "烈焰火炮", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15577] = {name = "旋风斩效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15578] = {name = "旋风斩效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15579] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加40点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15580] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15581] = {name = "邪恶攻击", description = "对敌人造成普通武器伤害再加上3点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15582] = {name = "背刺", description = "对目标造成武器伤害再加30点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15583] = {name = "割裂", description = "每2秒对敌人造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15584] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15585] = {name = "治疗祷言", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15586] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[15587] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15588] = {name = "雷霆一击", description = "对附近的敌人造成71至79点自然伤害，使他们的攻击间隔延长33%，移动速度降低40%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15589] = {name = "旋风斩效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15593] = {name = "战争践踏", description = "对附近的敌人造成你的武器伤害再加0点伤害，将它们击退并使它们昏迷，持续8秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15594] = {name = "意志之力", description = "被击中之后有1%的几率使你受到的所有伤害减少25点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15605] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15607] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15608] = {name = "困兽之爪", description = "从敌人身上吸取278至322点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15609] = {name = "钩网", description = "使附近的敌人无法移动，并对其造成物理伤害，持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[15610] = {name = "脚踢", description = "用脚快速踢敌人，对其造成3点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15611] = {name = "蜥蜴之矢", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15614] = {name = "脚踢", description = "用脚快速踢敌人，对其造成4点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15615] = {name = "拳击", description = "击打目标，对其造成45点伤害，并且使其在5秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15616] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15617] = {name = "敲击", description = "从敌人背后发动，对其造成普通武器伤害再加上30点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15618] = {name = "猛踢", description = "对敌人造成4点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15619] = {name = "扭曲", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15620] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15621] = {name = "颅骨爆裂", description = "对敌人造成普通武器伤害再加上3点额外伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15622] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加30点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15623] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加15点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15636] = {name = "烈焰化身", description = "烈焰环绕着施法者，使其免疫魔法，并在攻击敌人时附加170至230点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15652] = {name = "碎颅", description = "对敌人造成普通伤害再加上10点伤害，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15653] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15654] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15655] = {name = "盾牌猛击", description = "对敌人造成40点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15656] = {name = "含毒之刺", description = "每3秒对敌人造成 32点自然伤害，并使其攻击间隔延长25%，移动速度降低 63%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[15657] = {name = "背刺", description = "对目标造成武器伤害再加20点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15659] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[15661] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15663] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加15点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15664] = {name = "毒液喷吐", description = "向敌人喷出毒液，对其造成自然伤害，并每5秒对其造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[15665] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15667] = {name = "邪恶攻击", description = "对敌人造成普通武器伤害再加上2点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15668] = {name = "火焰爆发", description = "对指定区域中的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15691] = {name = "刺骨", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15692] = {name = "刺骨", description = "对一个敌人造成2点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15708] = {name = "致死打击", description = "对目标造成300%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15710] = {name = "召唤火炬小鬼", description = "召唤1个火炬小鬼为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15711] = {name = "召唤怒焰小鬼", description = "召唤1个怒焰小鬼为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15716] = {name = "狂怒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高1点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15727] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低2点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15728] = {name = "瘟疫之云", description = "使指定区域内的所有敌人的力量降低1点，敏捷降低1点，智力降低1点，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[15729] = {name = "解除诅咒", description = "从一个盟友身上驱散1个诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15732] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15734] = {name = "召唤", description = "Teleports 1 enemy target to the caster.", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15736] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15743] = {name = "火焰破裂", description = "对指定区域内的所有敌人造成1250点火焰伤害，将其击退，并使其昏迷直到主动取消。", mechanic = "昏迷中", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15744] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15746] = {name = "干扰群居龙蛋", description = nil, mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15749] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15754] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15784] = {name = "霜甲术", description = "使一个盟友被冰霜包围，持续1分钟。厚重的冰霜使护甲值提高12点，令使用近战武器击中被保护者的敌人的移动速度降低25%，并使它们的攻击间隔延长30%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15785] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15786] = {name = "地缚图腾", description = "召唤一个地缚图腾，持续45秒。周期性地使附近敌人的移动速度降低到普通速度的50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15787] = {name = "月焰图腾", description = "在施法者身边召唤一个月焰图腾，每4秒对附近的敌人造成一次奥术伤害。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15789] = {name = "月焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15791] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15792] = {name = "召唤黑手老兵", description = nil, mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[15793] = {name = "槌击", description = "下一次攻击的伤害提高5点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15794] = {name = "召唤黑手恐法师", description = nil, mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[15795] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15797] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15798] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15799] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15800] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15801] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15802] = {name = "缩小", description = "使敌人的力量降低1点，耐力降低1点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[15847] = {name = "龙尾扫击", description = "对施法者身后一个锥形区域内的敌人造成600至1000点伤害，将它们击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15848] = {name = "脓疮之疹", description = "使敌人的所有属性降低5点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[15859] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续5秒。使其攻击间隔延长100%。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[15867] = {name = "烈焰打击图腾", description = "在施法者身边召唤一个烈焰打击图腾，每2秒攻击一个附近的敌人。持续35秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15869] = {name = "超强治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15872] = {name = "超强治疗结界", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15878] = {name = "冰爆术", description = "冰爆术\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15968] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成暗影伤害。施法者必须在目标身后才能发动此法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15969] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成暗影伤害。施法者必须在目标身后才能发动此法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15970] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[15971] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低2点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15976] = {name = "刺破", description = "每2秒对敌人造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15979] = {name = "奥术箭", description = "向附近的敌人施放魔法，对它们造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15980] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15981] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15982] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16000] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16001] = {name = "穿刺", description = "每3秒对敌人造成一次物理伤害，持续9秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16005] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成9点伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16006] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16027] = {name = "制造雏龙精华", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16029] = {name = "制造龙蛋冷冻器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16033] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[16037] = {name = "心灵探针", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16044] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16045] = {name = "禁闭", description = "禁闭一个敌人，使其昏迷30秒。", mechanic = "驱逐", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16046] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16050] = {name = "减速软泥", description = "使敌人的攻击间隔延长25%，移动速度降低80%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[16054] = {name = "黑龙之焰", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16071] = {name = "火印诅咒", description = "每60秒造成657至843点火焰伤害，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16074] = {name = "Burning Felguard Spawn", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16075] = {name = "掷斧", description = "掷斧\n昏迷。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16078] = {name = "Emberseer Despawn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16079] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16095] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16097] = {name = "妖术", description = "将附近的敌人变成青蛙，使它们无法攻击或施法，持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16098] = {name = "血之诅咒", description = "在受到附近敌人的物理攻击时所承受的伤害提高2点，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16099] = {name = "冰息术", description = "对施法者面前一个锥形区域中的敌人造成冰霜伤害，偷取它们的法力值，并降低它们的移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16100] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16102] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16103] = {name = "召唤尖塔小蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16104] = {name = "结晶", description = "使施法者面前一个锥形区域内的敌人昏迷，无法移动或攻击，持续6秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16128] = {name = "感染撕咬", description = "每10秒对目标造成一次自然伤害，并使其在受到物理攻击时承受更多伤害，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16141] = {name = "爆炸死尸", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16143] = {name = "死尸虫", description = "死尸虫 疾病\n每10秒150点暗影伤害。\n生命值回复速度降低100%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16144] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16145] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低24点，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16168] = {name = "烈焰打击", description = "对敌人造成火焰伤害，并使其在受到火焰攻击时承受更多伤害，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[16169] = {name = "圆弧斩", description = "对施法者面前一个锥形区域内的所有敌人造成普通伤害外加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16170] = {name = "嗜血术", description = "使一个友方玩家的攻击速度提高60%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16171] = {name = "强化意志", description = "驱散附近盟友身上的1个变形、魅惑或击昏效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16172] = {name = "裂颅", description = "使敌人的耐力降低1点，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16186] = {name = "热疫", description = "对敌人造成250点自然伤害，并在接下来的3分钟内每5秒造成11点额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16191] = {name = "法力之潮", description = "法力之潮\n每3秒恢复170点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16231] = {name = "鲁莽诅咒", description = "给目标施加鲁莽的诅咒，使其攻击强度提高45点，但护甲降低290点，持续2分钟。被诅咒的敌人不会逃跑，也不会受到恐惧的影响。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[16243] = {name = "灵魂撕裂", description = "对敌人造成107至143点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16244] = {name = "挫志怒吼", description = "使附近敌人的攻击强度降低20点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16247] = {name = "荆棘诅咒", description = "诅咒一个敌人，持续3分钟，使其有50%的几率在击中目标时承受38至82点伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16249] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[16250] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16319] = {name = "瓦拉塔兹之触", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16324] = {name = "召唤破碎的死尸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16328] = {name = "召唤雷德·黑手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16332] = {name = "瓦拉塔兹的神圣之触", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16333] = {name = "衰弱之触", description = "使敌人的力量降低20点，耐力降低20点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16336] = {name = "鬼魅幻影", description = "诅咒一个敌人，持续5分钟，使其周期性地被邪恶的幽灵缠身。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16340] = {name = "冰息术", description = "对施法者面前一个锥形区域中的敌人造成冰霜伤害，偷取它们的法力值，并降低它们的移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16345] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16346] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16350] = {name = "冰冻术", description = "释放寒冰冲击波，令施法者面前一个锥形区域内的所有敌人昏迷，并每3秒造成一次额外的冰霜伤害，持续10秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16351] = {name = "制造玛艾里的容器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16359] = {name = "腐蚀酸液吐息", description = "对施法者面前一个锥形区域中的敌人射出酸性云雾，降低它们的护甲值，每5秒造成一次自然伤害。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16367] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[16380] = {name = "强效隐形", description = "施法者进入隐形状态，直到隐形效果被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16381] = {name = "召唤石翼石像鬼", description = "召唤2个石翼石像鬼为施法者作战，直到被解散。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[16388] = {name = "Flametongue Totem Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16390] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成20点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16396] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成20点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16412] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成135至165点火焰伤害，并在6秒内造成额外的12点伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16416] = {name = "召唤尖塔小蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16418] = {name = "地穴甲虫", description = "召唤6只地穴甲虫为施法者作战，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16419] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[16427] = {name = "恶性毒药", description = "恶性毒药 中毒\n每3秒受到一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16429] = {name = "刺骨暗影", description = "使一个敌人的暗影抗性降低100点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16430] = {name = "灵魂分流", description = "每2秒偷取350点生命值，每2秒偷取350点法力值，并将它们转移给施法者，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[16431] = {name = "骨甲术", description = "白骨护甲环绕着施法者，可在1分钟内吸收最多1388至1612点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16448] = {name = "黑色腐烂", description = "使敌人的躲闪几率降低10%，持续30分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16449] = {name = "蛆虫粘液", description = "使敌人的近战攻击强度降低50点，远程攻击强度降低50点，持续30分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16458] = {name = "食尸鬼瘟疫", description = "使一个敌人的移动速度降低20%，它所能造成的物理和魔法降低25点。持续30分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16460] = {name = "脓疮撕咬", description = "使敌人用近战武器造成爆击的几率降低5%，用法术造成爆击的几率降低5%，持续30分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16467] = {name = "基尔图诺斯变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16468] = {name = "蛛后的乳汁", description = "使附近的敌人中毒。除非毒药被某个医疗专家清除，中毒者及其周围的盟友都会被周期性地麻痹，无法移动。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16469] = {name = "蛛网爆炸", description = "使目标无法移动，持续10秒", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16472] = {name = "邪恶混浊", description = "治愈目标身上的1个中毒效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16495] = {name = "致命刺痛", description = "从敌人身上吸取100点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16496] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16497] = {name = "昏迷炸弹", description = "投掷一颗炸弹，对指定区域中的所有敌人造成普通伤害外加1点伤害，并使它们昏迷5秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16498] = {name = "精灵之火", description = "使敌人的护甲降低 1440点，持续1分钟。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[16508] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹8秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16509] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16536] = {name = "烈焰打击", description = "对一个敌人造成28至32点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高30点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16552] = {name = "毒液喷吐", description = "对敌人射出毒液以造成伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[16554] = {name = "毒性箭", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[16555] = {name = "溺死", description = "溺死 魔法\n游泳速度降低20%。\n敏捷降低15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16561] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[16564] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16565] = {name = "女妖哀嚎", description = "发出刺耳的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16567] = {name = "污浊之魂", description = "污浊之魂 诅咒\n智力降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[16568] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16569] = {name = "生命通道", description = "引导暗影魔法的能量治疗盟友，持续10秒。可最多为目标回复2000点生命值，但会使施法者的生命值回复速度降低100%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16570] = {name = "充能奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[16572] = {name = "射击", description = "Fire at an X, Y, Z location with a ranged weapon. Each location needs a separate copy of this spell.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16573] = {name = "腐烂胆汁", description = "腐烂胆汁 中毒\n每5秒受到一次自然伤害。生命值停止自动回复。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16576] = {name = "刺骨尖啸", description = "对附近的敌人造成43至57点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16577] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16583] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16587] = {name = "黑暗耳语", description = "使盟友对敌人造成暗影伤害的能力提高35点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[16588] = {name = "黑暗治疗", description = "以黑暗魔法治疗友方。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[16590] = {name = "召唤僵尸", description = "召唤1个僵尸为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16592] = {name = "暗影形态", description = "进入暗影形态，使你能造成的暗影伤害提高20%，受到近战攻击时承受的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16594] = {name = "地穴甲虫", description = "召唤4只地穴甲虫为施法者作战，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16596] = {name = "沙赫拉姆烈焰", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16597] = {name = "沙赫拉姆诅咒", description = "沙赫拉姆诅咒\n减速。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16598] = {name = "沙赫拉姆的意志", description = "沙赫拉姆的意志 魔法\n所有属性提高50点。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16599] = {name = "沙赫拉姆的祝福", description = "沙赫拉姆的祝福 魔法\n每5回复50点生命值和法力值。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16600] = {name = "沙赫拉姆之力", description = "沙赫拉姆之力\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16601] = {name = "沙赫拉姆之拳", description = "沙赫拉姆之拳 魔法\n提高攻击速度。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16609] = {name = "酋长的祝福", description = "生命值提高300点。近战攻击速度提高15%。每5秒回复10点法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16610] = {name = "野猪之皮", description = "护甲提高，附带伤害反馈效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16612] = {name = "阿迦玛甘的力量", description = "力量提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16618] = {name = "风之魂", description = "移动速度提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16635] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16636] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加300点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16637] = {name = "治疗龙类", description = "治疗附近的一条多彩龙，每2秒恢复1000点生命值，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16711] = {name = "成长", description = "成长 魔法\n万物生长。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16727] = {name = "战争践踏", description = "对附近的敌人造成你的武器伤害再加0点伤害，将它们击退并使它们昏迷，持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16740] = {name = "战争践踏", description = "击退附近的敌人，使它们昏迷直到主动取消。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16767] = {name = "射击", description = "废弃技能", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16771] = {name = "瓦罗什之痒", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16785] = {name = "火焰突变", description = "对附近的敌人造成火焰伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16786] = {name = "迫击炮射击", description = "Fire at an X, Y, Z location with a ranged weapon. Each location needs a separate copy of this spell.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16788] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16790] = {name = "击倒", description = "对目标和它身边的敌人造成60至80点伤害，并使它们昏迷2秒。最多可影响3个目标。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[16791] = {name = "狂暴怒火", description = "狂暴怒火\n对敌人造成的物理伤害提高15点。\n攻击速度提高4%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16793] = {name = "吸血一击", description = "从敌人身上吸取250点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16795] = {name = "地穴甲虫", description = "召唤8只地穴甲虫为施法者作战，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16798] = {name = "催眠曲", description = "使目标进入沉睡状态，最多持续10秒。任何伤害都会唤醒目标，每次只能催眠一个目标。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16799] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16801] = {name = "瓦罗什的变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16803] = {name = "冰霜速冻", description = "对附近的敌人造成冰霜伤害，并使其被冻结在原地，最多持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16838] = {name = "女妖尖叫", description = "使附近的敌人因沉默而不能施法，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[16843] = {name = "血红之怒", description = "使施法者在成功击中目标时获得3次额外的攻击机会，可以对敌人造成火焰伤害。持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16856] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16865] = {name = "Spawn Bile Slimes", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16866] = {name = "毒液喷吐", description = "对附近的敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[16867] = {name = "女妖诅咒", description = "使附近敌人的命中率降低10%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[16868] = {name = "女妖哀嚎", description = "发出刺耳的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16869] = {name = "寒冰之墓", description = "使目标因昏迷而无法移动或攻击，持续10秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16997] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17012] = {name = "吞噬魔法", description = "净化敌人身上的1个魔法效果，并为施法者治疗1000点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17013] = {name = "阿迦玛甘的敏捷", description = "敏捷提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17014] = {name = "白骨碎片", description = "施法者被白骨碎片形成的护盾包围，持续10秒。尖锐的碎片会对近战攻击者造成8至12点伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[17052] = {name = "衰减", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17064] = {name = "召唤腐烂虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17086] = {name = "吐息", description = nil, mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[17105] = {name = "女妖诅咒", description = "使敌人攻击时的命中几率降低10%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17137] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17138] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17139] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收274点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17141] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[17142] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[17143] = {name = "神圣打击", description = "将圣洁的能量灌入武器，使你的下一次攻击造成2点额外伤害，且所有伤害都被计为神圣属性的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17145] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17146] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17149] = {name = "驱邪术", description = "对亡灵造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17150] = {name = "奥术之力", description = "使一个盟友使用魔法攻击对敌人造成的伤害提高50点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17151] = {name = "暗影屏障", description = "使一个盟友在受到暗影攻击时承受的伤害降低50点，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17156] = {name = "槌击", description = "下一次攻击的伤害提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17157] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17158] = {name = "毒液喷吐", description = "对敌人射出毒液以造成伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[17162] = {name = "召唤水元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17164] = {name = "召唤血色犬", description = "召唤1头血色犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17165] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[17169] = {name = "召唤腐食甲虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17170] = {name = "致命钉刺", description = "钉刺敌人，每2秒对其造成一次额外的自然伤害，持续12秒。施法者必须身受重伤才能施放这个法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[17171] = {name = "暗影射击", description = "射击敌人，对其造成暗影伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[17172] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续5秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17173] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计80点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17174] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17175] = {name = "抵抗奥术", description = "使一个盟友的奥术抗性提高2点，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17177] = {name = "保护圣印", description = "使一个队友免疫所有攻击，持续8秒，但与此同时该队友也无法攻击或使用技能。每个圣骑士在同一时间内对同一个玩家只能施放一种圣印，且同类圣印无法叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17194] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17195] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17197] = {name = "蛆虫腐液", description = "使附近的敌人中毒，受到203至247点伤害，并在接下来的6秒内每2秒受到22至28点额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[17201] = {name = "驱散魔法", description = "驱散友方目标身上的1个有害法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17203] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[17204] = {name = "召唤骷髅", description = "召唤1个骷髅为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17205] = {name = "冬泉火酒", description = "使施法者的近战攻击强度提高70点，持续20分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[17207] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[17213] = {name = "复仇诅咒", description = "使一个敌人的精神降低25%，持续15分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17227] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低1点，持续2分钟。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17228] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17230] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高 29点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[17231] = {name = "召唤幻影怨灵", description = "召唤4个幻影怨灵为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17232] = {name = "虔诚光环", description = "使所有小队成员获得40点额外的护甲。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17233] = {name = "圣疗术", description = "消耗施法者的所有剩余法力值，为目标治疗相当于施法者生命值上限的伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17234] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17235] = {name = "复活亡灵甲虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17238] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计480点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17243] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多150点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17244] = {name = "占据", description = "控制一个等级不高于100级的敌对人型生物，持续2分钟。使其生命值上限提高2000%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17253] = {name = "撕咬", description = "对敌人造成7至9点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[17273] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[17274] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[17276] = {name = "斯卡尔德", description = "令敌人承受火焰伤害并昏迷4秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17277] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17279] = {name = "召唤红衣火枪手", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17281] = {name = "十字军打击", description = "对目标造成75点伤害，每次十字军打击都可使目标在受到神圣伤害时多承受30点额外神圣伤害，共可累加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17284] = {name = "神圣打击", description = "将圣洁的能量灌入武器，使你的下一次攻击造成3点额外伤害，且所有伤害都被计为神圣属性的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17285] = {name = "附魔达隆郡的历史", description = nil, mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[17286] = {name = "十字军之锤", description = "使附近的敌人昏迷，无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17287] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17289] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17290] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[17293] = {name = "燃烧之风", description = "击晕敌人，并在8秒内对其造成总计1600点火焰伤害。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[17294] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成20点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17307] = {name = "击昏", description = "对敌人造成普通武器伤害再加上300点额外伤害，将其击退，并使其昏迷6秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17312] = {name = "精神鞭笞", description = "以暗影能量攻击目标的灵魂，在3秒内对其造成总计186点暗影伤害[。][，并使其移动速度降低50%。]", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[17321] = {name = "Spirit Spawn-in", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17330] = {name = "毒药", description = "使目标每2秒毒发一次，对其造成20点自然伤害，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[17353] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17355] = {name = "法力之潮", description = "法力之潮\n每3秒恢复230点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17360] = {name = "法力之潮", description = "法力之潮\n每3秒恢复290点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17366] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17393] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17399] = {name = "暗影震击", description = "使用暗影魔法攻击附近的敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17405] = {name = "支配", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17435] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17439] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17445] = {name = "白骨熔化", description = "对一个敌人造成1050至1350点火焰伤害，并使其护甲值降低50%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17467] = {name = "邪恶光环", description = "使施法者自动对周围的敌人每2秒造成150点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17470] = {name = "困兽之爪", description = "从敌人身上吸取925至1075点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17472] = {name = "死亡契约", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17492] = {name = "索瑞森之手", description = "对敌人造成火焰伤害，并使其昏迷5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17501] = {name = "炮火", description = "发射一枚炮弹，对敌人造成38至62点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17503] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[17504] = {name = "撕裂", description = "使目标的伤口不断流血，在30秒内造成累计120点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17547] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17613] = {name = "黑暗治疗", description = "以黑暗魔法治疗友方。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[17615] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17616] = {name = "尸爆", description = "使一具尸体爆炸，对尸体附近的所有敌人造成1500点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17618] = {name = "召唤复活的侍从", description = "召唤1个复活的侍从为施法者作战，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17620] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计240点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17630] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17631] = {name = "灵魂哀嚎", description = "对附近的敌人造成暗影伤害，抽取它们的法力值，并将它们击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17633] = {name = "奥术集中", description = "使一个盟友的施法速度提高66%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17648] = {name = "投降", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17649] = {name = "接受投降", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17650] = {name = "改变过的瘟疫之锅毒素", description = "攻击伤害降低20%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17651] = {name = "影像投射", description = "召唤5个鬼灵幻象为施法者作战，同时施法者将隐形并不会受到任何伤害，但也无法行动。6秒之后，这些幻象会牺牲自己为施法者治疗，然后施法者将重返战斗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17682] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多100点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17685] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加15点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17687] = {name = "乱舞", description = "乱舞\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17689] = {name = "疾病爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17695] = {name = "污染光环", description = "施法者被光环包围，周期性地使附近敌方的暗影抗性降低100点。光环一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17697] = {name = "污染光环", description = "污染光环\n暗影抗性降低100点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17715] = {name = "吞噬暗影", description = "使施法者周期性地对指定区域中的敌人造成200点暗影伤害，并使其移动速度降低到普通速度的30%。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[17716] = {name = "吞噬暗影", description = "吞噬暗影 魔法\n移动速度降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17731] = {name = "爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17742] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17743] = {name = "苦工睡眠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17745] = {name = "疾病喷吐", description = "向敌人喷吐，对其造成自然伤害并降低其耐力，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[17820] = {name = "暗影迷雾", description = "使附近的敌人在受到治疗时的治疗效果降低75%，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[17831] = {name = "火焰的召唤", description = "在60秒后对附近的敌人造成35点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17843] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17883] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[17961] = {name = "血色幻象", description = "伪装成血色十字军的成员", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17963] = {name = "破甲顺劈", description = "使一个敌人和它附近盟友的护甲值降低，可最多影响3个目标。每次破甲都会令所有目标的护甲降低24点，可叠加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18070] = {name = "钻土虫酸液", description = "腐蚀敌人的护甲，每次生效都使其护甲值降低0点，可叠加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18072] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上50点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18075] = {name = "撕裂", description = "使目标的伤口不断流血，在30秒内造成累计50点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18089] = {name = "闪电箭", description = "冲击目标，对其造成45至75点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[18099] = {name = "冰冻新星", description = "对附近的敌人造成冰霜伤害，并使其被击退，移动速度降低，最多持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18100] = {name = "霜甲术", description = "使施法者被冰霜包围，持续30分钟。厚重的冰霜使护甲值提高12点，令使用近战武器击中被保护者的敌人的移动速度降低40%，并使它们的攻击间隔延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[18103] = {name = "反手一击", description = "对敌人发动反手一击，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18105] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成180至220点火焰伤害，并在8秒内造成额外的52点伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[18106] = {name = "撕裂", description = "使目标的伤口不断流血，在30秒内造成累计840点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18108] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成270至330点火焰伤害，并在8秒内造成额外的36点伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[18116] = {name = "Kirtonos Gargoyle Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18144] = {name = "飞扑", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上54点额外伤害，并使它们昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18159] = {name = "玛格拉姆灵魂诅咒", description = "受到敌人的任何类型攻击时所承受的伤害都提高15%，持续15分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[18163] = {name = "亚科纳琳之力", description = "使亚科纳琳变成精英怪物。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[18164] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18166] = {name = "召唤玛格拉姆劫掠者", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[18173] = {name = "燃烧刺激", description = "燃烧刺激\n造成伤害的能力提高100%。\n全部法术变为瞬发。\n生命值上限每秒降低5%。\n死亡时对附近的友军造成4376至5624点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18200] = {name = "撕裂", description = "使目标的伤口不断流血，在30秒内造成累计130点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18262] = {name = "召唤血箭", description = "召唤血箭为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18266] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[18267] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低1点，持续30秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[18270] = {name = "黑暗瘟疫", description = "对敌人造成250点自然伤害，并在接下来的1.50分钟内每5秒造成16点额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[18278] = {name = "沉默", description = "使一个目标沉默，在6秒内不能施法。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18309] = {name = "熊形态", description = "变成一头熊，持续直到主动取消。提高护甲和生命值，并可使用多种熊形态下专有的技能。变身效果一直持续，直到被主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[18327] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[18328] = {name = "夺魂怒吼", description = "使附近敌人的移动速度降低60%，持续1分钟。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18351] = {name = "吐息", description = nil, mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[18367] = {name = "制造黎明先锋", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18368] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18392] = {name = "火球术", description = "对指定区域内的所有敌人造成1700至2300点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[18395] = {name = "击倒射击", description = "强制敌人下马，并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18396] = {name = "击倒冲击", description = "击退敌人，强制它下马。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18399] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[18431] = {name = "低沉咆哮", description = "低沉咆哮\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[18435] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成3063至3937点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[18500] = {name = "龙翼攻击", description = "对施法者面前一个锥形区域中的敌人造成563至937点伤害，并击退它们。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[18503] = {name = "妖术", description = "将敌人变成一只小鸡，使其无法攻击或施法，持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18542] = {name = "献祭", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18543] = {name = "烈焰鞭笞", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18545] = {name = "毒蝎钉刺", description = "钉刺敌人，使其力量和敏捷降低1点，持续20秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18546] = {name = "过载", description = "使施法者不能移动，但使其攻击速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18557] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计80点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[18634] = {name = "Target Dummy - Event 001", description = "在地上放置一个假人，吸引附近的怪物攻击它。持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18649] = {name = "暗影射击", description = "射击敌人，对其造成暗影伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[18650] = {name = "召唤黑衣玛杜克", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18651] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加75点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18655] = {name = "迫击炮动画", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18661] = {name = "阿拉基的护符匣", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18663] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18670] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18671] = {name = "痛苦诅咒", description = "诅咒附近的敌人，每3秒对其造成一次暗影伤害，持续30秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[18702] = {name = "黑暗主宰诅咒", description = "使敌人的力量降低50点，耐力降低50点，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[18763] = {name = "冰冻术", description = "击晕敌人，每3秒造成冰霜伤害。持续15秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[18765] = {name = "横扫攻击", description = "使施法者的下5次近战攻击可以打击附近的另一个敌人，但该效果最多持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18807] = {name = "精神鞭笞", description = "以暗影能量攻击目标的灵魂，在3秒内对其造成总计426点暗影伤害[。][，并使其移动速度降低50%。]", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[18811] = {name = "Taelan's Suffering Effect", description = "泰兰的痛苦", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18812] = {name = "击倒", description = "对敌人造成60至80点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[18813] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18819] = {name = "神圣顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[18879] = {name = "生命虹吸", description = "每3秒将目标的22点生命值转移给施法者，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18907] = {name = "Target Dummy - Event 002", description = "在地上放置一个假人，吸引附近的怪物攻击它。持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18944] = {name = "撞击", description = "撞击地面，对附近的敌人造成810至990点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18945] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18958] = {name = "烈焰鞭笞", description = "对目标造成56至64点伤害，并使其火焰抗性降低20点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18968] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成1点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18972] = {name = "减速术", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续20秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18975] = {name = "召唤冰图腾", description = "召唤一个冰图腾，持续1分钟。图腾每3秒对附近的敌人造成冰霜伤害，降低其移动和攻击速度。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18977] = {name = "冰霜", description = "冰霜 魔法\n攻击间隔延长，移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18986] = {name = "月爪枭兽的灵魂", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18988] = {name = "制造遗物包裹", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19030] = {name = "熊形态", description = "变形成为一头熊，持续5分钟，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[19031] = {name = "召唤人类颅骨", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19099] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成225至275点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19127] = {name = "萨巴克希斯恶魔包", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19128] = {name = "击倒", description = "对目标和它身边的敌人造成60至80点伤害，并使它们昏迷2秒。最多可影响5个目标。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[19129] = {name = "剧烈震颤", description = "制造一场大地震，对附近的敌人造成900至1100点伤害，并打断所有法术的施放，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19130] = {name = "复仇", description = "立即反击敌人，对其造成31至41点伤害。复仇只有在成功格挡、躲闪或招架之后才能使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19133] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19134] = {name = "破胆怒吼", description = "向目标发出怒吼，使其因恐惧而被麻痹，并使附近的其它敌人逃跑，持续8秒。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19135] = {name = "天神下凡", description = "使施法者对敌人造成的物理伤害提高50%，护甲值提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19136] = {name = "风暴之锤", description = "对一个敌人造成165点伤害，并使其昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19137] = {name = "减速术", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续20秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19272] = {name = "熔岩吐息", description = "对附近所有敌人造成1157至1343点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19276] = {name = "噬灵瘟疫", description = "使目标患上疾病，在24秒内造成总计272点暗影伤害，并为施法者恢复等量的生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = "疾病"},
[19312] = {name = "暗影守卫", description = "施法者被暗影笼罩。如果施法者受到了法术、近战或远程伤害，则攻击者会受到116点暗影伤害。一个攻击者在短期内只会受到一次反噬伤害。这种伤害不会造成威胁值。可使用3次，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19319] = {name = "恶毒之咬", description = "撕咬敌人，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19364] = {name = "大地践踏", description = "践踏地面，使附近的敌人昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19365] = {name = "上古恐慌", description = "使敌人的施法速度降低50%，攻击间隔延长100%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19366] = {name = "灼烧之焰", description = "使附近敌人的火焰抗性降低200点，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19367] = {name = "枯萎热浪", description = "使敌人的生命值上限降低35%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19369] = {name = "上古绝望", description = "使附近的敌人困惑并停止攻击它们的目标，在周围游荡，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19372] = {name = "上古狂乱", description = "使附近敌人的精神降低50%，智力降低50%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19391] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[19392] = {name = "召唤熔岩爪牙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19393] = {name = "灵魂燃烧", description = "在16秒内对一个敌人造成4000点火焰伤害，使其不能施法，且物理伤害能力降低50%。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19408] = {name = "恐慌", description = "恐吓附近的敌人，使它们惊慌地逃跑，持续8秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19411] = {name = "熔岩炸弹", description = "向敌人投掷熔岩炸弹，在8秒内对其造成3200点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19428] = {name = "燃烧", description = "燃烧\n8秒内受到3200点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19448] = {name = "毒药", description = "每3秒对目标造成一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[19450] = {name = "熔岩喷吐", description = "熔岩喷吐\n每3秒75点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19451] = {name = "狂乱", description = "狂乱 疯狂\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[19452] = {name = "毒性喷溅", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[19460] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19469] = {name = "精神之毒", description = "控制一个等级不高于25级的敌人，每3秒对其造成一次自然伤害，持续15秒。", mechanic = "被魅惑", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[19471] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19472] = {name = "邪恶攻击", description = "对敌人造成普通武器伤害再加上1点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19482] = {name = "战争践踏", description = "造成 160点伤害，并令半径8码范围内的所有敌人昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[19492] = {name = "反魔法脉冲", description = "驱散附近的敌人身上的魔法，移除1个有益法术效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19496] = {name = "熔岩镣铐", description = "使附近敌人的移动速度降低60%，持续15秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19497] = {name = "爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19513] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成28至32点自然伤害，并每5秒造成42至48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[19515] = {name = "Enrage Trigger", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19516] = {name = "狂怒", description = "狂怒\n攻击速度提高9%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19569] = {name = "分裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19577] = {name = "胁迫", description = "命令你的宠物在下次击中敌人时进行胁迫，造成大量的威胁值，并使目标昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[19593] = {name = "虫卵爆炸", description = "爆炸，令附近所有敌人受到伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19595] = {name = "暗影冰霜反射", description = "向施法者反射暗影和冰霜系法术。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19627] = {name = "火焰之盾", description = "对附近的敌人造成250点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19630] = {name = "火锥术", description = "对施法者面前一个锥形区域中的敌人造成1388至1612点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19631] = {name = "熔化护甲", description = "使附近所有敌人的护甲降低1000点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19632] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[19633] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19635] = {name = "煽动烈焰", description = "使附近敌人的火焰抗性降低50点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19636] = {name = "火焰之花", description = "烈焰环绕施法者，令其无法移动，并周期性地对一个敌人造成2775至3225点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19641] = {name = "火屑弹幕", description = "在6秒内对施法者面前一个锥形区域内的敌人造成1500点火焰伤害，并使它们昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19642] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加40点伤害，最多可影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19643] = {name = "致死打击", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19644] = {name = "打击", description = "对敌人造成普通武器伤害再加上30点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19645] = {name = "反魔法盾", description = "反魔法的护罩包围施法者，使其对魔法免疫，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[19659] = {name = "点燃法力", description = "每3秒燃烧附近敌人400点法力值，并对目标造成等量的伤害，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19660] = {name = "腐坏之血", description = "恶魔的力量玷污地狱猎犬的血液，持续1分钟。如果它被近战攻击打中，则攻击者会损失40点近战攻击强度，持续10秒。腐坏之血的效果可以对单一目标叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19695] = {name = "地狱火", description = "地狱的烈焰环绕施法者，周期性地对附近的敌人造成火焰伤害，持续8秒。在这段时间里，施法者不能移动或使用任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19701] = {name = "投石", description = "对敌人投掷石块，将其击退并造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[19702] = {name = "末日降临", description = "在10秒后对附近的敌人造成2000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19703] = {name = "鲁西弗隆的诅咒", description = "诅咒附近的敌人，使它们的所有法术和技能所消耗的法力值、怒气值或能量值提高100%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19704] = {name = "召唤地元素", description = "召唤1个地元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19712] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成800点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[19713] = {name = "沙斯拉尔的诅咒", description = "使附近的敌人在受到魔法攻击时承受的伤害提高100%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19714] = {name = "衰减魔法", description = "使施法者受到魔法攻击时所承受的伤害降低50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19715] = {name = "法术反制", description = "反制敌人的法术，使其在10秒内无法施放任何与该法术属于同一类别的法术。产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19716] = {name = "基赫纳斯的诅咒", description = "使附近敌人在受到治疗时的治疗效果降低75%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19717] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成925至1075点伤害，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19721] = {name = "复活部队", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19722] = {name = "召唤血色骑兵", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19723] = {name = "Advanced Target Dummy - Event 003", description = "在地上放置一个假人，吸引附近的怪物攻击它。持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19725] = {name = "超度亡灵", description = "强迫一个亡灵敌人逃跑，最多持续20秒。每次只能超度一个亡灵。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[19726] = {name = "抗性光环", description = "使附近所有队友对魔法的抗性提高1点，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19728] = {name = "暗影箭", description = "对敌人射出暗影箭，造成2250至2750点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[19730] = {name = "打击", description = "对敌人造成普通伤害再加上25点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19749] = {name = "部队通过", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19771] = {name = "尖牙撕咬", description = "在30秒内对一个敌人造成1500点物理伤害。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19773] = {name = "元素火焰", description = nil, mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[19774] = {name = "召唤拉格纳罗斯", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[19775] = {name = "黑暗治疗", description = "使用黑暗魔法的能量治疗一个盟友，回复27750至32250点生命值。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[19776] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19777] = {name = "黑暗打击", description = "将暗影的能量灌入武器，使施法者的下一次攻击造成570至630点额外伤害，且所有伤害都被计为暗影属性的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19778] = {name = "挫志怒吼", description = "使附近敌人的近战和远程攻击强度降低300点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19779] = {name = "灵感", description = "使一个盟友对敌人造成的物理伤害提高25%，攻击速度提高100%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19780] = {name = "拉格纳罗斯之手", description = "对附近的敌人造成75至100点火焰伤害，将它们击退，并使它们昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19781] = {name = "烈焰之矛", description = "投掷烈焰之矛，对一个敌人造成850至1150点火焰伤害，并灼烧它附近的其它敌人。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19784] = {name = "黑铁炸弹", description = "对半径5码范围内的所有敌人造成225至675点火焰伤害，并使它们昏迷4秒。任何伤害都会打断这个效果。", mechanic = "昏迷中", range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[19785] = {name = "投掷", description = "向目标掷出一把武器，对其造成2125至2875点伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19798] = {name = "地震术", description = "对附近的敌人造成1388至1612点伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19812] = {name = "狂乱", description = "狂乱 疯狂\n攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[19816] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[19820] = {name = "割碎", description = "每2秒对敌人造成300点伤害，并使其移动速度降低50%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19872] = {name = "安抚龙类", description = "使一条小龙沉睡30秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19873] = {name = "摧毁蛋", description = "摧毁附近的一枚蛋。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "7​秒", dispel_type = nil},
[19983] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[20005] = {name = "冰冻", description = "目标的移动速度降低30%，攻击间隔延长25%。持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20019] = {name = "吞噬之焰", description = "使一个敌人着火，在6秒内造成总计1500点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成250点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20203] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20223] = {name = "魔法反射", description = "使一个盟友反射100%的有害法术，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20228] = {name = "炎爆术", description = "对一个敌人造成1388至1612点火焰伤害，并使其每3秒承受额外的200点伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20229] = {name = "冲击波", description = "对附近的敌人造成694至806点火焰伤害，并使它们的移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20276] = {name = "击倒", description = "对目标和它身边的敌人造成463至537点伤害，并使它们昏迷2秒。最多可影响5个目标。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20277] = {name = "拉格纳罗斯之拳", description = "使附近的敌人昏迷，无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20279] = {name = "召唤玩家", description = "召唤一个敌人来面对奥妮克希亚的怒火。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20294] = {name = "献祭", description = "对敌人造成760至840点火焰伤害，并在接下来的21秒内每3秒造成380至420点额外伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20295] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20296] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20297] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20298] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20299] = {name = "叉状闪电", description = "对施法者面前一个锥形区域中的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20311] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20420] = {name = "火球术", description = "对敌人造成1275至1725点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20436] = {name = "醉酒的车队员工", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20464] = {name = "召唤骷髅", description = "召唤3个骷髅为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20475] = {name = "活化炸弹", description = "向敌人投掷炸弹，8后爆炸，对目标和它周围的盟友造成3200点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20477] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20478] = {name = "末日决战", description = "末日决战\n无法移动、攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20483] = {name = "剧烈爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20506] = {name = "召唤熔岩怪", description = "召唤1个熔岩怪为施法者作战，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20512] = {name = "虫群瘟疫", description = "虫群瘟疫\n每2秒70点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20534] = {name = "传送", description = "将敌人传送到炽热的燃煤中。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20536] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20537] = {name = "法术反制", description = "反制敌人的法术，使其在15秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[20539] = {name = "致命刺痛", description = "从敌人身上吸取200点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20540] = {name = "灰谷先驱者潜行", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20542] = {name = "静电喷射", description = "每3秒对附近的所有敌人造成200点自然伤害，并使它们在受到自然系技能的攻击时承受100点额外伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20543] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20545] = {name = "闪电之盾", description = "20颗闪电球环绕着施法者，有25%的几率对近战或远程攻击者造成8点伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击20次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[20549] = {name = "战争践踏", description = "使身边半径8码范围内的最多5个敌人昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", cooldown = "2​分钟", dispel_type = nil},
[20553] = {name = "古雷曼格的信任", description = "古雷曼格的信任\n对敌人造成的物理伤害提高500点。\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20564] = {name = "元素火焰", description = "元素火焰\n8秒内受到4800点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20565] = {name = "熔岩冲击", description = "对敌人造成6000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20566] = {name = "拉格纳罗斯之怒", description = "对附近的敌人造成1000点火焰伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[20569] = {name = "顺劈斩", description = "横扫攻击，对目标和它身边最近的一个敌人造成武器伤害再加上50点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20602] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20603] = {name = "暗影震击", description = "使用暗影魔法攻击附近的敌人，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20604] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20605] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[20615] = {name = "拦截昏迷", description = "拦截昏迷\n昏迷。", mechanic = "昏迷中", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20618] = {name = "传送", description = "将敌人传送到炽热的燃煤中。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20619] = {name = "魔法反射", description = "使附近的所有盟友反射50%的有害法术，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[20620] = {name = "拉格纳罗斯的庇护", description = "暗影魔法的能量笼罩着施法者，持续5分钟。可以吸收最多30000点物理或魔法伤害，并对近战攻击者造成250点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20623] = {name = "火焰冲击", description = "对敌人造成1080至1320点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20627] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20629] = {name = "酸性毒液喷溅", description = "向敌人喷出毒液，造成伤害，降低目标的护甲值，每5秒造成一次额外的自然伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[20630] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20654] = {name = "纠缠根须", description = "使附近的敌人被根须纠缠，每3秒受到一次自然伤害，并且无法移动。最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20655] = {name = "树皮术", description = "每3秒为一个盟友治疗1000点伤害，并令其护甲值提高3000点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20656] = {name = "精灵之火", description = "使敌人的护甲降低 7200点，持续1分钟。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[20663] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20664] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20665] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20666] = {name = "顺劈斩", description = "对目标及其周围的盟友造成武器伤害再加上30点额外伤害，最多可影响5个目标，并将它们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[20667] = {name = "腐蚀酸液吐息", description = "对施法者面前一个锥形区域中的敌人射出酸性云雾，降低它们的护甲值，每5秒造成一次自然伤害。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20668] = {name = "梦游", description = "控制一个等级不高于100级的敌对人型生物，持续10秒。使其所能造成的魔法伤害提高300点，并使其所能造成的物理伤害提高100点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20669] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = "魔法"},
[20672] = {name = "渐隐术", description = "施法者进入隐形状态，移动速度提高50%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20677] = {name = "顺劈斩", description = "对目标和它周围的盟友造成物理伤害，可最多影响3个目标。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20681] = {name = "召唤水元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20683] = {name = "领袖的裁决", description = "使附近的敌人昏迷，无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20684] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响4个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20685] = {name = "风暴之锤", description = "向敌人投掷战锤，对其造成1425至1575点物理伤害，并使其昏迷8秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20686] = {name = "击退", description = "对附近的敌人造成普通武器伤害再加上30点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20691] = {name = "顺劈斩", description = "对目标和它周围的盟友造成普通伤害，可最多影响5个目标。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20697] = {name = "真言术：盾", description = "立即为目标加上魔法护盾，可吸收5000点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20702] = {name = "召唤树人", description = "召唤2个树人为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[20712] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成833至967点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20714] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20717] = {name = "沙尘之息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20720] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20735] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加225点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20739] = {name = "复生", description = "让已死的目标复活，并恢复750点生命值和1200点法力值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​分钟", dispel_type = nil},
[20740] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20741] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20743] = {name = "吸取生命", description = "在5秒内从附近的敌人身上吸取总计480点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[20746] = {name = "Summon Karang's Banner Aura", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20753] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低4点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20754] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成6点伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[20786] = {name = "摧毁卡拉恩的旗子", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[20787] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20789] = {name = "自爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20790] = {name = "治疗之触", description = "使用自然的力量为盟友恢复278至322点生命值。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20791] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20792] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20793] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20794] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20795] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20798] = {name = "恶魔皮肤", description = "使施法者的护甲值提高40点，生命值回复速度提高，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[20800] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20802] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20805] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20806] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20807] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20808] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20811] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20812] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20813] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20815] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20816] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20817] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20818] = {name = "召唤污林图腾篮", description = "放置在污林图腾堆上。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20819] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20821] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20822] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20823] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20824] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20825] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20826] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20827] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20828] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20829] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20830] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[20831] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[20832] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20904] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高600点。", mechanic = nil, range = "8—35码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[20924] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在8秒内对进入该区域的所有敌人造成384点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[20989] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21007] = {name = "虚弱诅咒", description = "使附近敌人的物理伤害能力降低1点，持续2分钟。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[21027] = {name = "火花", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21030] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21047] = {name = "腐蚀酸液喷溅", description = "对敌人造成自然伤害，并降低其护甲值。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[21048] = {name = "部族诅咒", description = "使目标所能造成的伤害降低15%，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[21049] = {name = "嗜血术", description = "使一个友方玩家的攻击速度提高30%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21054] = {name = "捕捉灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21055] = {name = "击碎护甲", description = "击碎敌人的护甲，使其护甲值降低0点。可叠加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21056] = {name = "卡扎克的印记", description = "卡扎克的印记 诅咒\n每1秒吸取250点法力值。\n无法吸取法力值时会爆炸。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[21057] = {name = "召唤瑟莱德丝碎片", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21059] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21060] = {name = "致盲", description = "使目标暂时失明并到处乱走，持续最多10秒。任何对其造成的伤害都会解除此效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21062] = {name = "腐烂气息", description = "腐烂气息 疾病\n敏捷降低50%。\n精神降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[21063] = {name = "扭曲反射", description = "扭曲反射 魔法\n受到伤害时，为攻击者恢复25000点生命值", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21066] = {name = "虚空箭", description = "虚空箭\n移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[21067] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[21068] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续24秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[21069] = {name = "幼虫粘液", description = "使附近的敌人中毒，受到68至82点伤害，并在接下来的6秒内每2秒受到9至11点额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[21070] = {name = "毒害之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21071] = {name = "投石", description = "向附近的敌人投掷石块，对它们造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21073] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[21075] = {name = "伤害反射护盾", description = "对攻击附近任意仆从的生物造成100点奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[21080] = {name = "腐烂气息", description = "有一定几率在被近战武器击中时对攻击者施放腐烂气息。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21081] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低0点，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21095] = {name = "解除焦虑", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21097] = {name = "法力风暴", description = "召唤一个持续10秒的法力风暴，每2秒对指定区域中的所有敌人都造成7点冰霜伤害并吸取9点法力值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21098] = {name = "冰冻", description = "对附近的敌人造成744至956点冰霜伤害，令其攻击间隔延长300%，移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21099] = {name = "冰息术", description = "对施法者面前一个锥形区域中的敌人造成冰霜伤害，偷取它们的法力值，并降低它们的移动速度，持续5秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21147] = {name = "奥术真空", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21155] = {name = "烈焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21188] = {name = "炸弹攻击", description = "投掷一枚炸弹，对目标区域中的所有敌人造成普通伤害外加1点伤害，并令其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21307] = {name = "灵魂膨胀", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21327] = {name = "召唤亚什雄蝎", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21331] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[21337] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成16点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21340] = {name = "狂乱", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21341] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21357] = {name = "制造水之精萃", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21367] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成380至420点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[21369] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[21390] = {name = "多重射击", description = "连续射出弹药，对最多5个目标造成普通伤害外加100点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21401] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21543] = {name = "传送到玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21547] = {name = "孢子之云", description = "孢子之云\n在5秒内造成425至575点伤害", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21549] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[21553] = {name = "致死打击", description = "一次邪恶的攻击，对目标造成武器伤害外加160点伤害，并使任何形式的治疗对其产生的效果降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[21655] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21667] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成638至862点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[21668] = {name = "星火术", description = "对目标造成900至1100点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21670] = {name = "精灵之火", description = "使敌人的护甲降低2000点，持续1分钟。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21687] = {name = "毒性箭雨", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[21688] = {name = "地精暗雷", description = "在地面上埋设一枚地雷，如果任何有敌意的生物走近地雷，它就会自动爆炸。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21707] = {name = "召唤诺克赛恩产物", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21727] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21748] = {name = "荆棘箭雨", description = "对附近的敌人造成75点伤害，并将它们击倒，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21749] = {name = "荆棘箭雨", description = "对附近的敌人造成150点伤害，并将它们击倒，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21787] = {name = "致命毒药", description = "每10秒对敌人造成3点自然伤害，持续2分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[21790] = {name = "水流喷射", description = "向各个方向射出水流，对附近的敌人造成冰霜伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21793] = {name = "扭曲宁静", description = "对指定区域内的敌人造成自然伤害，使它们的移动速度降低70%，攻击间隔延长300%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[21807] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21808] = {name = "召唤碎片", description = "每2秒召唤一次瑟莱德丝碎片，并令一个区域内的敌人昏迷8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[21832] = {name = "投石", description = "对敌人投掷石块。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21833] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成61至69点火焰伤害，持续8秒。当然，前提是它没有突然爆炸……", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[21857] = {name = "熔岩之盾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21869] = {name = "憎恨怒视", description = "向敌人发出咆哮，使其因恐惧而麻痹8秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21886] = {name = "Summon Lava Burst A", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21900] = {name = "Summon Lava Burst B", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21901] = {name = "Summon Lava Burst C", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21902] = {name = "Summon Lava Burst D", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21903] = {name = "Summon Lava Burst E", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21904] = {name = "Summon Lava Burst F", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21905] = {name = "Summon Lava Burst G", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21906] = {name = "Summon Lava Burst H", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21907] = {name = "Summon Lava Burst I", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21909] = {name = "灰尘力场", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21919] = {name = "痛击", description = "使你的下次攻击变为两次连续攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21939] = {name = "制造塞雷布拉斯节杖", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[21949] = {name = "撕裂", description = "使目标的伤口不断流血，在30秒内造成累计230点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21965] = {name = "显灵结束", description = "Visiual effect when the centaur Kahns change back to spirit form.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21968] = {name = "堕落自然之力", description = "召唤3个堕落自然之力为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21987] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成暗影伤害。施法者必须在目标身后才能发动此法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22048] = {name = "攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[22067] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22120] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22121] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22127] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22128] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成20点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22167] = {name = "治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[22168] = {name = "恢复", description = "治疗目标，在20秒内恢复总计33.3点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22187] = {name = "真言术：盾", description = "立即为目标加上魔法护盾，可吸收206点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22189] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22191] = {name = "炽热之地", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22206] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22271] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22273] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22274] = {name = "强效变形术", description = "将敌人变成一只绵羊，强迫它在附近游荡，最多持续20秒。在此期间，绵羊不能攻击或施法，但会以高速回复。一个施法者在同一时间内只能变形一个目标，只能对野兽、龙类、巨人、人型生物和小动物使用。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22275] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22277] = {name = "元素之盾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22284] = {name = "雏龙之语：红色", description = "雏龙之语：红色\n每1秒造成1315至1685点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22289] = {name = "雏龙之语：绿色", description = "雏龙之语：绿色\n昏迷。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22290] = {name = "雏龙之语：蓝色", description = "雏龙之语：蓝色\n攻击间隔延长100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22291] = {name = "雏龙之语：青铜", description = "雏龙之语：青铜\n被卷入沙尘风暴！\n对附近的盟友造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22334] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22335] = {name = "毒药瓶", description = "向敌人投掷毒药瓶，每3秒造成 180点自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "毒药"},
[22336] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22351] = {name = "荆棘术", description = "对任何使用近战武器攻击施法者的敌人造成1点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22355] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22356] = {name = "减速术", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22357] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其昏迷，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22371] = {name = "无力诅咒", description = "使目标所能造成的魔法伤害降低1点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[22372] = {name = "恶魔之门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续35秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[22373] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22393] = {name = "Enraged Felguard Spawn", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22412] = {name = "恶性毒药", description = "恶性毒药 中毒\n每3秒受到一次自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[22414] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[22415] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22416] = {name = "背刺", description = "对目标造成武器伤害再加40点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22417] = {name = "暗影之盾", description = "以暗影魔法能量保护施法者，持续30秒。吸收最多400点物理或魔法伤害，对近战攻击者造成20点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22418] = {name = "混乱集中", description = "随机使施法者的魔法攻击所能造成的伤害提高最多1至75点，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[22419] = {name = "激流", description = "激流 魔法\n被缴械。", mechanic = "缴械", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22420] = {name = "淹没", description = "使附近敌人的耐力降低10点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22421] = {name = "巨型喷泉", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22422] = {name = "水", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22423] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22424] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22425] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22426] = {name = "击碎护甲", description = "击碎敌人的护甲，使其护甲值降低0点。可叠加5次。持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22427] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22428] = {name = "狂乱", description = "狂乱 疯狂\n攻击速度提高100%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[22433] = {name = "烈焰打击", description = "对一个敌人造成925至1075点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高1000点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22436] = {name = "烈焰光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22438] = {name = "爆裂印记", description = "爆裂印记 魔法\n在被击中时对自己和盟友造成657至843点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22440] = {name = "命令之吼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22442] = {name = "燃烧之焰", description = "燃烧之焰\n每2秒造成50点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22458] = {name = "治疗之环", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[22478] = {name = "剧烈痛楚", description = "每3秒对附近的敌人造成200点暗影伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22479] = {name = "冰息术", description = "对目标造成657至843点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[22519] = {name = "寒冰新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续2秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22539] = {name = "暗影烈焰", description = "对施法者面前一个锥形区域中的敌人造成3938至5062点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22540] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加20点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[22558] = {name = "雏龙之语：红色", description = "雏龙之语：红色\n每1秒造成1315至1685点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22559] = {name = "雏龙之语：蓝色", description = "雏龙之语：蓝色 魔法\n攻击间隔延长100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22560] = {name = "雏龙之语：黑色", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22561] = {name = "雏龙之语：绿色", description = "雏龙之语：绿色 魔法\n昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22565] = {name = "制造血瓣花除草器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22572] = {name = "破碎一击", description = "强力的攻击，使近战攻击所造成的伤害提高5点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22574] = {name = "黑暗打击", description = "将暗影的能量灌入武器，使施法者的下一次攻击造成95至105点额外伤害，且所有伤害都被计为暗影属性的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22575] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22591] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22592] = {name = "击倒", description = "击倒敌人，使其昏迷2秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22642] = {name = "雏龙之语：青铜", description = "雏龙之语：青铜 魔法\n施法速度降低50%。\n攻击间隔延长33%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22643] = {name = "连发寒冰箭", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22644] = {name = "吸血术", description = "从附近的敌人身上吸取30点生命值，并使施法者恢复最多相当于该数值三倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22645] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22651] = {name = "牺牲", description = "牺牲\n昏迷。\n每1秒吸取300点生命值。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[22660] = {name = "暗灰狼形态", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22661] = {name = "弱化", description = "弱化 中毒\n每1秒吸取200点法力值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[22662] = {name = "寒冬", description = "寒冬 疾病\n每3秒139至161点自然伤害。\n力量降低100点。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[22663] = {name = "奈法利安的屏障", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22664] = {name = "暗影闪现", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[22665] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22666] = {name = "沉默", description = "使一个目标沉默，在6秒内不能施法。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22667] = {name = "暗影命令", description = "暗影命令\n被魅惑！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22677] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22678] = {name = "恐惧术", description = "使敌人因为极度的恐惧而奔逃，最多持续6秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22686] = {name = "低沉咆哮", description = "低沉咆哮\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22687] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低75%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[22688] = {name = "树形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22689] = {name = "割碎", description = "每2秒对敌人造成200点伤害，并使其移动速度降低50%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22691] = {name = "缴械", description = "使敌人无法使用武器作战，持续6秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22693] = {name = "硬化外皮", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22695] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22696] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成32点自然伤害，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22703] = {name = "地狱火效果", description = "地狱火效果\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22709] = {name = "虚空箭", description = "向目标射出一支暗影箭，对其造成925至1075点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[22710] = {name = "巨化术", description = "巨化术 魔法\n对敌人造成的物理伤害提高6点。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22713] = {name = "烈焰打击", description = "对一个敌人造成19至21点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高20点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22714] = {name = "召唤水浪幼崽", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22735] = {name = "洛恩塔姆之魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22739] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成61至69点火焰伤害，持续8秒。当然，前提是它没有突然爆炸……", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22742] = {name = "超级收缩射线", description = "超级收缩射线\n攻击强度降低250点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22743] = {name = "灵魂撕裂", description = "对敌人造成128至172点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22744] = {name = "冰链术", description = nil, mechanic = "定身", range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22746] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22766] = {name = "隐秘行动", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22799] = {name = "戈多克之王", description = "现在你是戈多克食人魔的国王啦！当国王的感觉真好……", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[22817] = {name = "芬古斯的狂暴", description = "攻击强度提高200点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22818] = {name = "摩尔达的勇气", description = "耐力总值提高15%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22820] = {name = "斯里基克的机智", description = "使用法术打出爆击的几率提高3%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22823] = {name = "星辰碎片", description = "召唤群星的碎片攻击敌人，在6秒内对其造成30点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22833] = {name = "喷酒", description = "喷酒\n击中目标的几率降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22835] = {name = "醉酒怒气", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22857] = {name = "反击风暴", description = "立刻反击一个对你进行了近战攻击的敌人，效果持续15秒。从你背后发动的攻击无法被反击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22859] = {name = "致死顺劈", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22860] = {name = "召唤劫掠者", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22865] = {name = "召唤末日守卫", description = "召唤一个末日守卫为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22876] = {name = "召唤虚无行者", description = nil, mechanic = nil, range = "5码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[22877] = {name = "熔火之核协调", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22878] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22883] = {name = "治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[22884] = {name = "心灵尖啸", description = "发出心灵尖啸，使附近最多5个敌人逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22885] = {name = "地震术", description = "以震撼性的力量攻击目标，对其造成327至361点自然伤害，并使其在2秒内不能施法。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22886] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加300点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22887] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22888] = {name = "屠龙者的咆哮", description = "使法术的爆击几率提高10%，近战和远程攻击的爆击几率提高5%，攻击强度提高140点。持续120分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22899] = {name = "伊莫塔尔之眼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22907] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22908] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成300点奥术伤害，持续6秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞄准", cooldown = "1​分钟", dispel_type = nil},
[22909] = {name = "伊莫塔尔之眼", description = "伊莫塔尔之眼\n移动速度降低40%。\n攻击间隔延长100%。\n施法速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22910] = {name = "献祭陷阱", description = "放置一个火焰陷阱，在敌人接近时会将其灼烧，在15秒内对其造成690点火焰伤害。陷阱可以存在1分钟。只能在非战斗状态下布置陷阱。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[22911] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22914] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22915] = {name = "强化震荡射击", description = "强化震荡射击\n昏迷。", mechanic = "昏迷中", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22916] = {name = "上钩拳", description = "对目标造成普通伤害外加50点伤害，将它击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22917] = {name = "暗影形态", description = "进入暗影形态，使你能造成的暗影伤害提高40%，受到近战攻击时承受的伤害降低40%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22919] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22920] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加875至1125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22924] = {name = "缠绕之藤", description = "对附近的敌人造成物理伤害，将它们击倒并使其无法移动，持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22936] = {name = "法力燃烧", description = "使用可以抽取法力值的魔法箭攻击敌人，每抽取一点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22937] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[22938] = {name = "魔爆术", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22939] = {name = "召唤法力脉冲", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22940] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加175至225点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22945] = {name = "叉状闪电", description = "对施法者面前的一个锥形区域中的所有敌人造成525至675点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22946] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成28至32点自然伤害，并每5秒造成42至48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[22947] = {name = "法力燃烧", description = "使用可以抽取法力值的魔法箭攻击敌人，每抽取一点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22948] = {name = "孢子之云", description = "孢子之云\n在5秒内造成2125至2875点伤害", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22950] = {name = "伊莫塔尔传送门", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22951] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22994] = {name = "纠缠", description = "使一个敌人被定身，每3秒对其造成一次自然伤害，最多持续10秒。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22995] = {name = "召唤", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22997] = {name = "瘟疫", description = "瘟疫\n每3秒受到一次自然伤害。\n周期性地对附近的队友造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23009] = {name = "空气之藤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23011] = {name = "寻风者之泪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23020] = {name = "水晶禁锢", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23023] = {name = "燃烧", description = "使一个敌人着火，在10秒内造成总计3000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成300点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23024] = {name = "火球术", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23038] = {name = "烈焰震击", description = "灼烧敌人，然后每3秒对其造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23039] = {name = "冲击波", description = "释放烈焰之波，对附近的敌人造成火焰伤害，并降低它们的移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23040] = {name = "温暖之焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23056] = {name = "召唤地狱破坏者", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23060] = {name = "作战鸣叫", description = "作战鸣叫\n攻击速度提高5%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23072] = {name = "沸腾瘟疫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[23102] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[23103] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[23104] = {name = "震击", description = "向敌人掷出闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23105] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成28至32点自然伤害，并每5秒造成42至48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23106] = {name = "闪电链", description = "射出闪电箭攻击目标及与其邻近的其它敌人。该法术最多可以影响3个目标，对它们造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[23108] = {name = "诺达希尔的祝福", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23114] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23115] = {name = "冰霜震击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23127] = {name = "死亡之门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[23128] = {name = "疯狂", description = "疯狂 疯狂\n攻击速度提高150%。\n法术伤害提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[23138] = {name = "沙斯拉尔之门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23153] = {name = "龙血之痛：蓝", description = "龙血之痛：蓝 魔法\n每1秒燃烧50点法力值。\n施法速度降低50%。\n移动速度降低30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23154] = {name = "龙血之痛：黑", description = "龙血之痛：黑 诅咒\n受到火焰系攻击时承受的伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[23155] = {name = "龙血之痛：红", description = "龙血之痛：红 疾病\n每3秒造成50点伤害。\n死亡后，为克洛玛古斯恢复生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[23169] = {name = "龙血之痛：绿", description = "龙血之痛：绿 中毒\n每5秒造成250点伤害。\n治疗效果降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[23170] = {name = "龙血之痛：青铜", description = "龙血之痛：青铜\n周期性地昏迷，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23174] = {name = "多彩变形", description = "多彩变形\n你被变形了！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23187] = {name = "冰霜灼烧", description = "冰霜灼烧\n攻击间隔延长400%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23205] = {name = "诱惑之吻", description = "远程攻击强度降低1500点，持续45秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23206] = {name = "闪电链", description = "射出闪电箭攻击目标及与其邻近的其它敌人。该法术最多可以影响3个目标，对它们造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[23207] = {name = "沉默", description = "令一个敌人沉默，使其在10秒内不能施法。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23224] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低75%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[23244] = {name = "腐化耐力", description = "腐化耐力 疾病\n耐力降低2点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[23260] = {name = "混乱钉刺", description = "混乱钉刺 中毒\n造成伤害的能力降低350%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[23261] = {name = "召唤达克雷尔的堕落战马", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23262] = {name = "挫锐", description = "使一个敌人的近战攻击强度降低10点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23268] = {name = "暗言术：痛", description = "使用黑暗的咒语，每3秒对一个敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23272] = {name = "灵魂烈焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23275] = {name = "恐惧惊骇", description = "恐惧惊骇\n恐惧。", mechanic = "感觉", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23279] = {name = "残废扫击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23298] = {name = "恶魔之咒", description = "恶魔之咒 魔法\n每3秒造成162至208点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23299] = {name = "穿刺之伤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[23308] = {name = "焚烧", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23310] = {name = "时间流逝", description = "时间流逝\n被冻结在时间流中！\n生命值降低50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23313] = {name = "腐蚀酸液", description = "腐蚀酸液\n每3秒造成875至1125点伤害。\n护甲降低4500点。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23315] = {name = "点燃躯体", description = "点燃躯体\n每3秒造成657至843点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23331] = {name = "冲击波", description = "释放烈焰波浪，对附近的敌人造成火焰伤害，并使它们的移动速度降低，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23337] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23339] = {name = "龙翼打击", description = "对施法者面前一个锥形区域内的敌人造成563至937点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[23340] = {name = "埃博诺克之影", description = "埃博诺克之影\n受到近战攻击伤害时，为埃博洛克回复25000点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23341] = {name = "烈焰打击", description = "对敌人造成139至161点火焰伤害，并使其在受到火焰系攻击时承受的伤害提高150点，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23342] = {name = "疯狂", description = "疯狂 疯狂\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[23364] = {name = "龙尾扫击", description = "龙尾扫击\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23379] = {name = "岩浆喷溅", description = "岩浆喷溅\n每3秒造成50点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23380] = {name = "投石", description = "向敌人投掷石块，对其造成奥术伤害，并在接下来的12秒内造成持续伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23381] = {name = "投石", description = "向敌人投掷石块，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[23391] = {name = "投石", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23392] = {name = "投石", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23401] = {name = "堕落治疗", description = "堕落治疗\n直接治疗法术会导致目标受到持续伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23410] = {name = "野性魔法", description = "野性魔法\n你失去了对一些魔法的控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23414] = {name = "麻痹", description = "麻痹\n无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23427] = {name = "召唤地狱火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23461] = {name = "火息术", description = "对施法者面前一个锥形区域内的敌人造成3500至4500点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23462] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23492] = {name = "分隔热望", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23504] = {name = "愚人之盟", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23511] = {name = "挫志怒吼", description = "使附近敌人的近战攻击强度降低40点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[23513] = {name = "红龙精华", description = "红龙精华\n每秒回复500点法力值。\n每秒回复50点能量值。\n每秒产生20点怒气值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23537] = {name = "暴怒", description = "使施法者的攻击速度提高50%，所能造成的物理伤害提高219至281点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23589] = {name = "厄运爬虫", description = nil, mechanic = nil, range = "2码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23600] = {name = "刺耳怒吼", description = "使战士附近的所有敌人被震慑6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23735] = {name = "塞格的黑暗塔罗牌：力量", description = "塞格的黑暗塔罗牌：力量\n力量提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23736] = {name = "塞格的黑暗塔罗牌：敏捷", description = "塞格的黑暗塔罗牌：敏捷\n敏捷提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23737] = {name = "塞格的黑暗塔罗牌：耐力", description = "塞格的黑暗塔罗牌：耐力\n耐力提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23738] = {name = "塞格的黑暗塔罗牌：精神", description = "塞格的黑暗塔罗牌：精神\n精神提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23766] = {name = "塞格的黑暗塔罗牌：智力", description = "塞格的黑暗塔罗牌：智力\n智力提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23767] = {name = "塞格的黑暗塔罗牌：护甲", description = "塞格的黑暗塔罗牌：护甲\n护甲提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23768] = {name = "塞格的黑暗塔罗牌：伤害", description = "塞格的黑暗塔罗牌：伤害\n伤害提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23769] = {name = "塞格的黑暗塔罗牌：抗性", description = "塞格的黑暗塔罗牌：抗性\n所有魔法抗性提高25点。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23772] = {name = "枯萎", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23773] = {name = "神智受难", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23774] = {name = "系统震荡", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23858] = {name = "神圣新星", description = "制造一次圣光能量的爆炸，对附近的敌人造成875至1125点神圣伤害，并使施法者的威胁等级降低，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23859] = {name = "驱散魔法", description = "驱散一个盟友身上的1个有害法术效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23860] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[23861] = {name = "毒云", description = "每1秒对附近的敌人造成一次自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23865] = {name = "寄生蛇", description = "寄生蛇\n每2秒300点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23895] = {name = "恢复", description = "每3秒治疗一个盟友，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23918] = {name = "音爆", description = "对附近的敌人造成普通伤害再加1750至2250点伤害，并使它们不能施法，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23931] = {name = "雷霆一击", description = "对附近的敌人造成1407至1593点自然伤害，使他们的攻击间隔延长100%，移动速度降低60%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23952] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23954] = {name = "强效治疗术", description = "治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[23958] = {name = "心灵疲惫", description = "心灵疲惫\n无法使用统御宝珠。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23967] = {name = "灭龙", description = "对目标造成400%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23968] = {name = "投掷燃烧瓶", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23969] = {name = "投掷燃烧瓶", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24002] = {name = "宁神毒药", description = "宁神毒药 中毒\n攻击间隔延长150%。\n移动速度降低70%。\n每秒吸取10点怒气值。\n越来越困……", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24004] = {name = "沉睡", description = "沉睡\n沉睡。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24011] = {name = "毒液喷射", description = "向目标喷射毒液，对其造成自然伤害，并每2秒对其造成一次额外的伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[24016] = {name = "攻击弱点", description = "对敌人造成普通伤害再加上694至806点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24018] = {name = "利斧乱舞", description = "挥舞斧头攻击附近的敌人，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24021] = {name = "反魔法护盾", description = "反魔法的护罩包围施法者，使其对魔法免疫，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24022] = {name = "净化新星", description = "制造一次圣光能量的爆炸，对附近的敌人造成1点神圣伤害，并使施法者的威胁等级降低，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24023] = {name = "冲锋", description = "向敌人发起冲锋，造成普通伤害外加0点伤害，并使其昏迷直到主动取消。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24024] = {name = "不稳定化合物", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[24048] = {name = "横扫摔绊", description = "对附近的敌人造成普通武器伤害再加上50点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24049] = {name = "穿刺", description = "每2秒对敌人造成一次物理伤害。持续10秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24053] = {name = "妖术", description = "将敌人变成一只青蛙，无法攻击或施法，持续5秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24054] = {name = "皱缩", description = "使附近敌人的力量降低200点，耐力降低100点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[24058] = {name = "释放蟾蜍", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24063] = {name = "疾病之云", description = "疾病之云\n每秒造成438至562点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24065] = {name = "蟾蜍爆炸", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24083] = {name = "孵卵", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24097] = {name = "中毒", description = "令目标每3秒受到一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24099] = {name = "毒箭之雨", description = "向敌人射出毒箭，对其造成自然伤害，并每2秒造成一次额外的自然伤害。持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24109] = {name = "放大", description = "使一个盟友对敌人造成的物理伤害提高50点，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24110] = {name = "包围之网", description = "使敌人无法移动，攻击间隔延长100%且不能施法，持续8秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24111] = {name = "腐蚀之毒", description = "使敌人的护甲值降低5000点，并对其每5秒造成657至843点自然伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24122] = {name = "[q0]原始蝙蝠皮手套", description = " 物品等级： 65\n原始蝙蝠皮套装 (0/3)", mechanic = nil, range = "0码 ", cast_time = "1​分钟", cooldown = nil, dispel_type = nil},
[24123] = {name = "[q3]原始蝙蝠皮护腕", description = " 物品等级： 65\n原始蝙蝠皮套装 (0/3)", mechanic = nil, range = "0码 ", cast_time = "1​分钟", cooldown = nil, dispel_type = nil},
[24172] = {name = "Thekal Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24173] = {name = "复活", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[24178] = {name = "哈卡的意志", description = "控制一个等级不高于65的敌对人形生物，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24180] = {name = "Quest - Polymorph Impact", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24183] = {name = "召唤祖利安守护者", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24185] = {name = "嗜血", description = "使所有友军的攻击速度提高75%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24186] = {name = "制造祖尔光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24189] = {name = "重击", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24202] = {name = "制造哈卡之心裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24208] = {name = "强力治疗术", description = "召唤神圣魔法的力量治疗盟友。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[24210] = {name = "娅尔罗的印记", description = "娅尔罗的印记\n吸引娅尔罗的爪牙。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24212] = {name = "暗言术：痛", description = "使用黑暗的咒语，每3秒对一个敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24236] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24244] = {name = "成长", description = "成长\n万物生长。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24258] = {name = "Quest - Troll Hero Summon Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[24261] = {name = "洗脑", description = "洗脑\n被魅惑。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24262] = {name = "召唤洗脑图腾", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24300] = {name = "吸取生命", description = "在7秒内从敌人身上吸取总计3500点生命值，并将其转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[24306] = {name = "金度的欺骗", description = "金度的欺骗 诅咒\n每2秒造成175至225点伤害。\n你的眼睛感到刺痛……", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[24309] = {name = "强力治疗结界", description = "召唤一个会不断治疗附近盟友的结界，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24311] = {name = "强力治疗结界", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24313] = {name = "Shade Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24314] = {name = "威慑凝视", description = "威慑凝视\n血领主曼多基尔正在凝视着你……", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[24317] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲攻击可以使其护甲值降低1000点。可叠加最多5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24318] = {name = "激怒", description = "使施法者的攻击速度提高65%，对敌人造成的物理伤害提高50点，持续1.50分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24321] = {name = "酸性血液", description = "酸性血液 中毒\n每3秒造成100点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24324] = {name = "血液虹吸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24327] = {name = "疯狂", description = "使敌人暂时变得疯狂，攻击速度提高100%，移动速度提高150%，同时也会攻击自己的盟友，持续10秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24328] = {name = "堕落之血", description = "堕落之血\n每2秒造成200点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24332] = {name = "扫击", description = "对目标造成32至48点伤害，并在9秒内造成总计72点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24333] = {name = "毁灭", description = "对敌人造成普通伤害再加上3点伤害，并令其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[24334] = {name = "酸液喷吐", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[24335] = {name = "翼龙钉刺", description = "钉刺目标，使其沉睡12秒。任何伤害都会取消沉睡效果。当目标醒来时，钉刺会在12秒内对其造成1314至1686点自然伤害。", mechanic = "睡眠中", range = "8—35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24339] = {name = "感染撕咬", description = "每10秒对敌人造成一次自然伤害，并使其在受到物理攻击时承受的伤害提高，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[24340] = {name = "流星", description = "Do damage divided up evenly among all affected targets", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24341] = {name = "复活", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24375] = {name = "战争践踏", description = "对附近的敌人造成普通伤害再加上500点伤害，将它们击退，并使其昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24407] = {name = "压制", description = "立刻压制敌人，对其造成武器伤害外加750点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24408] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24415] = {name = "减速", description = "使敌人的攻击间隔延长100%，移动速度降低50%，施法速度降低50%，持续20秒。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24435] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计5000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[24437] = {name = "吸血", description = "从附近的敌人身上吸取263至337点生命值，并使施法者恢复最多相当于该数值三倍的生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24438] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高200点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24458] = {name = "暗影震击", description = "立刻使用黑暗魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24466] = {name = "放逐", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24573] = {name = "致死打击", description = "对目标造成500%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24596] = {name = "兴奋毒剂", description = "兴奋毒剂\n有一定几率摔倒。\n有一定几率在战斗中丢落武器。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24600] = {name = "织网", description = "织网\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24611] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[24612] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[24614] = {name = "吞噬之影", description = "使施法者周期性地对指定区域中的敌人造成200点暗影伤害，并使其移动速度降低到普通速度的30%。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24616] = {name = "暗影震击", description = "使用暗影魔法攻击附近的敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24617] = {name = "鲜血通道", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24618] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计1500点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[24619] = {name = "灵魂分流", description = "灵魂分流\n每2秒燃烧500点法力值。\n不能施法。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24621] = {name = "疯狂之门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续14秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24646] = {name = "天神下凡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24647] = {name = "昏迷", description = "昏迷\n昏迷", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24648] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24649] = {name = "千刃", description = nil, mechanic = nil, range = "100码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[24664] = {name = "睡眠", description = "使敌人进入睡眠状态，最多持续6秒。任何对目标造成伤害的行为都会唤醒它。", mechanic = "睡眠中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24668] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[24669] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成500点伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24670] = {name = "地狱火", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成200点火焰伤害，并使它们昏迷2秒。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制5分钟。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[24671] = {name = "蹬踏", description = "对敌人造成875至1125点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24672] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高50%，持续20秒。同时该盟友每2秒受到200点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24673] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高500点，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[24674] = {name = "暗影之雾", description = "使一个敌人在受到治疗时的治疗效果降低75%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[24680] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[24682] = {name = "叉状闪电", description = "对施法者面前的一个锥形区域中的所有敌人造成1157至1343点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24683] = {name = "闪电之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成463至537点自然伤害，并每5秒造成875至1125点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24684] = {name = "链式燃烧", description = "从目标身上吸取1313至1687点法力值，每吸取1点法力值，目标就受到0.5点伤害，可影响到最多3个额外的目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24686] = {name = "玛尔里的守护", description = "玛尔里的守护\n昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24687] = {name = "耶克里克的守护", description = "对附近的敌人造成普通伤害再加1313至1687点伤害，并使它们不能施法，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24688] = {name = "温诺希斯的守护", description = "对附近的敌人射出毒液，造成自然伤害，并在接下来的10秒内每2秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24689] = {name = "塞卡尔的守护", description = "塞卡尔的守护 疯狂\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[24690] = {name = "娅尔罗的守护", description = "娅尔罗的守护\n昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24698] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷最多4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24699] = {name = "消失", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24728] = {name = "召唤梦魇幻象", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24742] = {name = "魔法之翼", description = "魔法之翼\n下落速度减缓。\n右键点击此图标可以取消这个效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24751] = {name = "不给糖果就捣乱！", description = "目标得到一块糖。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24776] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24777] = {name = "梦境迷雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24778] = {name = "沉睡", description = "沉睡\n沉睡。", mechanic = "睡眠中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24804] = {name = "黑暗诱惑", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24809] = {name = "Spirit Shade Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24811] = {name = "抽取灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24813] = {name = "渗漏之雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24818] = {name = "毒性吐息", description = "Modifies Cooldown +10000：\n炼狱冲击 ， 鲜血新星 ， 鲜血风暴", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24819] = {name = "闪电波", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24834] = {name = "暗影箭旋风", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24839] = {name = "酸液吐息", description = "对施法者面前一个锥形区域内的敌人造成150点自然伤害，并在接下来的45秒内每5秒造成额外的875至1125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24840] = {name = "毒云", description = "每1秒对附近的敌人造成350点伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24841] = {name = "召唤泰拉尔之影", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24857] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加1050至1350点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24893] = {name = "黑宝石", description = "使你的吸取灵魂的周期性伤害提高222点。持续11秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24910] = {name = "大地的堕落", description = "大地的堕落\n每2秒损失20%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24923] = {name = "荣誉点数+398", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24928] = {name = "快速传染", description = "令敌人受到感染，持续2分钟。感染者每5秒对其身边的盟友造成875至1125点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[24933] = {name = "火炮", description = "向你面前半径20码范围内的最近的一辆蒸汽车发射炮弹，对其造成18至22点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[24957] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24960] = {name = "荣誉点数+50", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24961] = {name = "荣誉点数+82", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24962] = {name = "荣誉点数+138", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24963] = {name = "荣誉点数+228", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24964] = {name = "荣誉点数+378", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24966] = {name = "荣誉点数+2388", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[24976] = {name = "虫群", description = "敌人被飞虫围绕，攻击命中率降低2%，在12秒内受到总计264点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24995] = {name = "炎爆术", description = nil, mechanic = nil, range = "30码 ", cast_time = "10​秒", cooldown = nil, dispel_type = "魔法"},
[24997] = {name = "强力驱散", description = nil, mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[25000] = {name = "灵魂图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25003] = {name = "迫击炮", description = "向25码外的地面发射迫击炮，对半径5码范围内的所有蒸汽车造成35至45点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[25004] = {name = "投掷梦魇", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25020] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成4点伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[25024] = {name = "布雷", description = "放置一颗地雷。地雷需要3秒钟才能安装完毕，一旦触发，会对半径2码范围内的所有蒸汽车造成35至45点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[25025] = {name = "地震", description = "以震撼性的力量攻击目标，对其造成327至361点自然伤害，并使其在2秒内不能施法。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25026] = {name = "速射炮台", description = "每秒钟10点法力值。\n 每1秒自动对你面前半径10码范围内的最近的蒸汽车发射炮弹，每发造成2至4点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[25029] = {name = "火焰喷射器", description = "火焰喷射器\n每1秒造成5点伤害。\n移动速度降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25033] = {name = "闪电之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成657至843点自然伤害，并每5秒造成657至843点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25034] = {name = "叉状闪电", description = "对施法者面前的一个锥形区域中的所有敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25035] = {name = "Elemental Spawn-in", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25050] = {name = "烈焰印记", description = "使你在受到火焰攻击时承受额外的1000点伤害，持续2分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25051] = {name = "破甲攻击", description = "击碎敌人的护甲，每次破甲攻击可以使其护甲值降低1000点，可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25053] = {name = "毒液喷射", description = "对附近的敌人射出毒液，造成自然伤害，并在接下来的30秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25054] = {name = "圣击术", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[25055] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[25056] = {name = "践踏", description = "对附近的敌人造成普通武器伤害再加上0点额外伤害，将它们击退，并使它们昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25058] = {name = "恢复", description = "每3秒为一个盟友回复一次生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25060] = {name = "上升气流", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25085] = {name = "明亮篝火", description = "生起一堆营火，可以使附近所有冒险者的精神提高8点，并可在营火旁烹饪。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = "5​分钟", dispel_type = nil},
[25104] = {name = "召唤玩家", description = "召唤敌对玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25112] = {name = "召唤虚空行者", description = "在不消耗法力值和灵魂碎片的情况下施放召唤虚空行者法术。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[25145] = {name = "麦琳瑟拉的觉醒", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25149] = {name = "亚雷戈斯的复仇", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25150] = {name = "熔岩之雨", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25152] = {name = "Agro Drones", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25158] = {name = "时间停止", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[25159] = {name = "召唤屏障", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[25160] = {name = "沙漠风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25161] = {name = "强风", description = "强风\n不能施法。\n移动速度降低85%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25164] = {name = "复仇", description = "复仇 魔法\n攻击速度提高50%。\n移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25166] = {name = "召唤结界雕文", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[25167] = {name = "召唤上古力量", description = nil, mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[25174] = {name = "破甲顺劈", description = "对目标和其附近的盟友造成普通武器伤害再加上30点额外伤害，最多可影响3个目标。同时使其护甲降低240点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25176] = {name = "奥斯里安之力", description = "奥斯里安之力\n伤害提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25177] = {name = "火焰虚弱", description = "火焰虚弱\n火焰抗性降低100%\n受到火焰攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25178] = {name = "冰霜虚弱", description = "冰霜虚弱\n冰霜抗性降低100%\n受到冰霜攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25180] = {name = "自然虚弱", description = "自然虚弱\n自然抗性降低100%\n受到自然攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25181] = {name = "奥术虚弱", description = "奥术虚弱\n奥术抗性降低100%\n受到奥术攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25183] = {name = "暗影虚弱", description = "暗影虚弱\n暗影抗性降低100%\n受到暗影攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25185] = {name = "痒", description = "让目标感染痛痒，最终变成中毒效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25187] = {name = "扎拉虫巢催化", description = "扎拉虫巢催化 中毒\n移动速度降低50%。\n每2秒146点伤害。\n被扎拉钉刺攻击时承受更多伤害。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25188] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25189] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25195] = {name = "语言诅咒", description = "强迫附近的敌人使用恶魔语，使其所有法术的施放时间延长75%，持续15秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[25198] = {name = "毒云", description = "每2秒对附近的敌人造成225至375点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25228] = {name = "灵魂链接", description = "灵魂链接 魔法\n施法者所承受的伤害有30%被恶魔分担。对敌人造成的伤害提高3%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25260] = {name = "绝望之翼", description = "这个怪物的巨翼的可怕动作让你感到恐惧。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25262] = {name = "憎恶喷吐", description = "向敌人射出毒箭，对其造成自然伤害，并每5秒造成一次额外的自然伤害。持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[25263] = {name = "圣光术", description = "召唤神圣魔法的力量治疗友军。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[25292] = {name = "圣光术", description = "为友方目标回复 1590至 1770点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[25304] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，对其造成[515 * ( 1 ) ]至[555 * ( 1 ) ]点冰霜伤害并使其移动速度降低40%，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[25322] = {name = "横扫猛击", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上1750至2250点额外伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25346] = {name = "奥术飞弹", description = "向目标射出一枚奥术飞弹，对其造成 230点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25349] = {name = "致命毒药 V", description = "致命毒药 V 中毒\n目标每3秒受到34点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25360] = {name = "风之优雅", description = "风之优雅\n敏捷提高77点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25362] = {name = "大地之力", description = "大地之力\n力量提高77点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25371] = {name = "吞噬", description = "吞噬\n你被吞噬了！", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25424] = {name = "毒性之箭", description = "向敌人射出毒箭，对其造成自然伤害，并每1秒造成一次额外的自然伤害。持续10秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[25425] = {name = "震荡波", description = "对附近的敌人造成1313至1687点自然伤害，使他们的攻击速度降低0%，移动速度降低到普通速度的1%，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25462] = {name = "放大", description = "放大 魔法\n对敌人造成的物理伤害提高438至562点。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25471] = {name = "攻击命令", description = "攻击命令\n带上了死亡的印记……", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25497] = {name = "毒液喷吐", description = "对敌人喷吐毒液，造成自然伤害，并每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25515] = {name = "重击", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25516] = {name = "统御光环", description = "统御光环\n每3秒回复200点生命值。\n攻击速度提高10%\n施法速度提高11%", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25565] = {name = "ClearAll", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25586] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25599] = {name = "雷霆碰撞", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25605] = {name = "中毒", description = "令目标每2秒受到一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25640] = {name = "荆棘", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成64点自然伤害，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25645] = {name = "中毒", description = "令目标每2秒受到一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25646] = {name = "重伤", description = "重伤\n治疗效果降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25648] = {name = "沙漠陷阱", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25654] = {name = "扫尾攻击", description = "扫尾攻击\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25671] = {name = "吸取法力", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25672] = {name = "奥术爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25678] = {name = "海妖之歌", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25679] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成875至1125点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25685] = {name = "充能", description = "充能\n每1秒获得500点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25698] = {name = "爆炸", description = "牺牲施法者的生命，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[25699] = {name = "爆炸", description = "牺牲施法者的生命，对附近的敌人造成4688至5312点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​分钟", dispel_type = nil},
[25710] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高11点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25712] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高32点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25721] = {name = "喂食", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25725] = {name = "麻痹", description = "麻痹\n昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25743] = {name = "黑暗之水", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25744] = {name = "暴怒", description = "向敌人冲锋，对目标和它周围的盟友造成1000点伤害，并将它们击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25748] = {name = "毒性钉刺", description = "毒性钉刺\n每1秒25点伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25749] = {name = "钉刺喷射", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25756] = {name = "净化", description = "净化\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25772] = {name = "心智统御", description = "心智统御\n你变成了维维尔的奴仆！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25774] = {name = "心灵碎裂", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25786] = {name = "毒性蒸汽", description = "每1秒对附近的敌人造成2000点自然伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25787] = {name = "澎湃", description = "向敌人冲锋，对目标和它周围的盟友造成600点伤害，并将它们击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25790] = {name = "复仇", description = "复仇\n攻击速度提高150%。\n物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25791] = {name = "沙迪维尔斯恶魔包", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25801] = {name = "疯狂光环", description = "使附近所有小队成员的攻击速度提高20%，攻击伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25805] = {name = "灵魂腐蚀", description = "所有属性降低100点。\n 每5秒受到100点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25807] = {name = "强效治疗术", description = "召唤神圣魔法的力量治疗友军。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25808] = {name = "驱散", description = "驱散友方目标身上的5个有害法术。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[25809] = {name = "致残毒药", description = "致残毒药 中毒\n移动速度降低50%。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25810] = {name = "迟钝毒药", description = "迟钝毒药 中毒\n施法速度降低50%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25812] = {name = "毒性箭雨", description = "对目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25813] = {name = "召唤梦境裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[25814] = {name = "挥砍", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上500点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25815] = {name = "恐惧尖啸", description = "猎人杀手的尖啸让你感到恐惧。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25818] = {name = "腐烂光环", description = "使施法者每2秒对附近的敌人造成150点自然伤害。光环效果一直持续，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25821] = {name = "冲锋", description = "向敌人发起冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25831] = {name = "召唤虫子", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25839] = {name = "群体治疗", description = "群体治疗\n每2秒回复4163到4837点生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[25843] = {name = "制造佐拉虫巢侦察报告", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25845] = {name = "制造亚什虫巢侦察报告", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25847] = {name = "制造雷戈虫巢侦察报告", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25852] = {name = "鞭笞", description = "使目标昏迷2秒，并有一定几率缴械。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25896] = {name = "Rejoin Viscidus", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25909] = {name = "宁静之风", description = "宁静之风\n威胁降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25937] = {name = "Viscidus Freeze", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25952] = {name = "驯鹿之尘效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[25989] = {name = "剧毒", description = "剧毒\n每2秒造成1313至1687点伤害。\n移动速度降低40%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25991] = {name = "毒箭之雨", description = "向敌人射出毒箭，对其造成自然伤害，并每2秒造成一次额外的自然伤害。持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25993] = {name = "毒性震击", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26000] = {name = "雪球云雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26006] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[26007] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上950至1050点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26025] = {name = "穿刺", description = "每2秒对一个敌人造成物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26027] = {name = "击退", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26029] = {name = "黑暗闪耀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26038] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26041] = {name = "疯狂", description = "疯狂 疯狂\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[26043] = {name = "战斗怒吼", description = "战士发出怒吼，使附近所有小队成员的近身和远程伤害提高200，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26044] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[26046] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26047] = {name = "出生", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[26048] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[26049] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26050] = {name = "酸性喷射", description = "令目标每2秒受到一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26051] = {name = "疯狂", description = "疯狂 疯狂\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[26053] = {name = "致命剧毒", description = "致命剧毒\n每2秒受到750点自然伤害。\n不能施法。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26058] = {name = "召唤奥罗土堆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26068] = {name = "狂暴", description = "狂暴\n攻击速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26069] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26070] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续8秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26071] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26072] = {name = "灰尘之云", description = "使附近敌人的命中率降低85%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26073] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26077] = {name = "痒", description = "让目标感染痛痒，最终变成中毒效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26078] = {name = "维克尼斯催化", description = "维克尼斯催化 中毒\n移动速度降低50%。\n每2秒受到286点伤害。\n被维克尼钉刺攻击时承受更多伤害。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[26079] = {name = "导致疯狂", description = "使敌人暂时变得疯狂，攻击速度提高50%，移动速度提高80%，同时也会攻击自己的盟友，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26083] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26084] = {name = "旋风斩", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26093] = {name = "地震", description = "地震\n昏迷。", mechanic = "睡眠中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26102] = {name = "沙尘爆裂", description = "沙尘爆裂\n昏迷。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[26103] = {name = "横扫", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[26115] = {name = "卫兵睡觉", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26134] = {name = "眼棱", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[26139] = {name = "大地破裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26141] = {name = "断筋", description = "对敌人造成武器伤害再加上263至337点额外伤害，并使其移动速度降低70%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26167] = {name = "击碎", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[26180] = {name = "翼龙钉刺", description = "钉刺目标，使其沉睡12秒。任何伤害都会取消沉睡效果。", mechanic = "睡眠中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[26192] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[26194] = {name = "地面震击", description = "以震撼性的力量攻击目标，对其造成654至722点自然伤害，并使其在2秒内不能施法。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26197] = {name = "克苏恩的低语", description = "控制一个等级不高于41至50级的敌对人型生物，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26198] = {name = "克苏恩的低语", description = "控制一个等级不高于51至70级的敌对人型生物，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26211] = {name = "断筋", description = "对敌人造成武器伤害再加上657至843点额外伤害，并使其移动速度降低70%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26259] = {name = "克苏恩的低语", description = "控制一个等级不高于10至20级的敌对人型生物，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26262] = {name = "出生", description = nil, mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[26291] = {name = "小型蓝色烟花", description = "扔进烟花发射器中！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26304] = {name = "蓝色烟花束", description = "扔进烟花束发射器中！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26331] = {name = "复仇", description = "复仇 魔法\n攻击速度提高100%。\n移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[26344] = {name = "Rocket, BLUE", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26345] = {name = "Rocket, GREEN", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26347] = {name = "Rocket, RED", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26348] = {name = "Rocket, WHITE", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26349] = {name = "Rocket, YELLOW", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26350] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加200点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26351] = {name = "Rocket, BLUE BIG", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26352] = {name = "Rocket, GREEN BIG", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26354] = {name = "Rocket, RED BIG", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26355] = {name = "Rocket, WHITE BIG", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26356] = {name = "Rocket, YELLOW BIG", description = "在烟花发射器处点燃烟花。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26375] = {name = "制造节日邀请函", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26379] = {name = "刺耳尖啸", description = "使战士身边的所有敌人眩晕6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26381] = {name = "钻地", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[26419] = {name = "酸液喷涌", description = "对敌人造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[26446] = {name = "召唤玩家", description = "召唤一个敌对玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26458] = {name = "震爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26476] = {name = "消化酸液", description = "消化酸液\n每5秒造成150点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26478] = {name = "大地破裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26522] = {name = "春节的财富！", description = "春节的财富！\n月亮带来的好运！生命值提高250点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26527] = {name = "激怒", description = "使施法者的攻击速度提高75%，物理伤害提高250点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26540] = {name = "落星术", description = "召唤月光之雨，每2秒对指定区域中的所有敌人造成720至880点奥术伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26550] = {name = "闪电之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成657至843点自然伤害，并每3秒造成657至843点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26552] = {name = "失效", description = "失效\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26556] = {name = "瘟疫", description = "瘟疫\n每3秒受到一次自然伤害。\n周期性地对周围的队友造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26561] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加300点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26580] = {name = "恐惧", description = "使敌人感到恐惧并逃跑，持续最多8秒。同一时间内只能恐惧1个目标。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[26586] = {name = "出生", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26590] = {name = "召唤毒云", description = "每5秒对周围的敌人造成0点自然伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26601] = {name = "毒云之箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每1秒造成一次额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[26607] = {name = "暴风雪", description = "破碎的冰块从天而降，在10秒内对目标造成6940至8060点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26608] = {name = "Despawn Globs", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26613] = {name = "重压打击", description = "对敌人造成350%的武器伤害，并使其失去平衡，防御值降低100点，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26615] = {name = "狂暴", description = "狂暴\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26616] = {name = "投石", description = "对目标造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[26641] = {name = "恐惧光环", description = "你向地狱的深渊望去，看到了极端恐怖的景象。被恐惧。", mechanic = "感觉", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[26643] = {name = "魔爆术", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[26662] = {name = "狂暴", description = "使施法者的攻击速度提高150%，物理伤害提高500点，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26740] = {name = "侏儒洗脑帽", description = "侏儒洗脑帽\n被魅惑。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26977] = {name = "元素领主的诅咒", description = "元素领主的诅咒 诅咒\n火焰抗性降低100点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[27177] = {name = "污染", description = "污染\n你堕落了……", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27249] = {name = "召唤鬼灵刺客", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27286] = {name = "暗影之怒", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27338] = {name = "暗影法杖", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27382] = {name = "暗影箭雨", description = "暗影箭雨\n对半径30码范围内的敌人造成128至172点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27527] = {name = "治疗之触", description = "使用自然的力量为盟友恢复7400至8600点生命值。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[27532] = {name = "回春术", description = "每3秒为一个盟友回复一次生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27543] = {name = "熊形态", description = "变形成为一头熊，持续10秒，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27545] = {name = "猎豹形态", description = "猎豹形态\n攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27551] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低300点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27553] = {name = "槌击", description = "下一次攻击的伤害提高100点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27556] = {name = "扫击", description = "对目标造成200至300点伤害，并在15秒内造成总计500点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27564] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27567] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[27572] = {name = "爱情的重击", description = "爱情的重击\n你的生命值提高了200点。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[27581] = {name = "缴械", description = "卸除敌人的武器，持续10秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[27582] = {name = "德尔克的毒药", description = "德尔克的毒药\n已被烙上死亡的印记。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27602] = {name = "召唤奥金幼龙", description = "召唤奥金机械幼龙为你作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​小时", dispel_type = nil},
[27603] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成158至192点火焰伤害，持续8秒。当然，前提是它没有突然爆炸……", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27608] = {name = "快速治疗", description = "为友方目标回复 828至 975点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[27613] = {name = "脚踢", description = "用脚快速踢敌人，对其造成2点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27618] = {name = "暴风雪", description = "破碎的冰块从天而降，在8秒内对目标造成1192点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27619] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在10秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "冰封", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[27620] = {name = "蹬踏", description = "用脚快速踢敌人，对其造成2点伤害，并使其在4秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27621] = {name = "风怒图腾", description = "在施法者身边召唤一个生命值为5点的风怒图腾，持续1.50分钟。它可以使半径20码范围内的所有小队成员的主手武器附带风怒效果，每次击中敌人都有20%的几率令攻击者获得额外的1次攻击机会，并且在这几次攻击中的攻击强度提高315点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27634] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "8—35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27636] = {name = "星辰碎片", description = "召唤群星的碎片攻击敌人，在6秒内对其造成3000点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27637] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[27639] = {name = "召唤宠物", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27641] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续6秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[27646] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27650] = {name = "复仇", description = "复仇\n物理伤害提高100%。\n魔法伤害提高50%。\n移动速度提高75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27655] = {name = "烈焰鞭笞", description = "对敌人造成120至180点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27672] = {name = "秘密技术", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27673] = {name = "心脏爆炸技术", description = "对敌人造成五种重伤之一。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27677] = {name = "激活净化器", description = "消除一个友方目标身上的变形效果，并为其恢复563至937点生命值和法力值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27680] = {name = "狂暴", description = "使施法者的移动速度提高150%，物理伤害提高500点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27685] = {name = "冲锋", description = "向敌人发起冲锋，使其在1秒内无法移动，并使你的野猪的下一次攻击获得 550点近战攻击强度加成。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[27687] = {name = "召唤白骨爪牙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27688] = {name = "白骨之盾", description = "白骨之盾 魔法\n吸收伤害。\n对近战和远程攻击者造成100点伤害。\n对施法者造成100点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27689] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高100%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27695] = {name = "召唤白骨法师", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27737] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27746] = {name = "硝石加速", description = "每秒钟10点法力值。\n 移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27752] = {name = "制造灵质提纯器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27754] = {name = "制造超维度幽灵显形器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27755] = {name = "制造挑衅之旗", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27758] = {name = "战争践踏", description = "对附近的敌人造成普通伤害再加上936至1064点伤害，并使它们昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27759] = {name = "Shield Generator", description = "一层法力护盾保护着你，可以吸收最多50点伤害。每吸收1点伤害，就要消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[27793] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27794] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加250点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[27807] = {name = "胆汁呕吐", description = "对施法者面前一个锥形区域内的所有敌人造成250点自然伤害，并在接下来的20秒内造成每5秒1750至2250点伤害，同时使其自然抗性降低250点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27808] = {name = "冰霜冲击", description = "冰霜冲击\n昏迷。\n造成周期性冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[27810] = {name = "暗影裂隙", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[27812] = {name = "虚空爆裂", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27819] = {name = "自爆法力", description = "自爆法力\n你的法力变得很不稳定！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27825] = {name = "暗影遮罩", description = "像旋风一般挥舞手中的武器，攻击半径8码范围内的最多0个敌人，对它们造成武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27826] = {name = "拦截", description = "向目标冲锋，对其造成25点伤害，并使其昏迷3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27831] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[27862] = {name = "胆汁呕吐者之击", description = "对附近的敌人造成普通伤害再加上200点伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27890] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[27891] = {name = "疾病猛击", description = "对敌人造成324至376点自然伤害，并使其在受到自然系攻击时承受的伤害提高80点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[27919] = {name = "喷吐", description = "对敌人进行射击，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27987] = {name = "邪恶光环", description = "使施法者自动对周围的敌人每2秒造成150点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27989] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27990] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[27991] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲攻击可以使其护甲值降低48点。可叠加最多5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27992] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[27993] = {name = "践踏", description = "对附近的敌人造成普通伤害再加上 16点伤害，并使它们的移动速度降低，效果持续12秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[27994] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计4000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[27995] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高100%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28006] = {name = "奥术遮罩", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28032] = {name = "Zap Crystal", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28089] = {name = "极性转化", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[28099] = {name = "震击", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28114] = {name = "迪迪尔印记", description = "迪迪尔印记\n吸引一切。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28125] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28127] = {name = "闪电", description = "闪电\n昏迷。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28131] = {name = "激怒", description = "使施法者的攻击速度提高40%，所能造成的物理伤害提高25点，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28134] = {name = "能量涌动", description = "使施法者的攻击速度提高200%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28135] = {name = "静止力场", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28137] = {name = "软泥溅射", description = "Slime nearby targets", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28157] = {name = "软泥喷射", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28158] = {name = "中毒", description = "每1秒对附近的敌人造成0点自然伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28167] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击15个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28169] = {name = "变异注射", description = "向目标注射毒素，使其在10秒秒后变成一个憎恶。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[28240] = {name = "毒性云雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28265] = {name = "天灾打击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28280] = {name = "轰击软泥", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28288] = {name = "奥玛里恩的秘密", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28293] = {name = "闪电链", description = "向附近的敌人发射闪电箭，并在击中目标后跳跃到邻近的敌人身上。这个法术可以伤害最多10个目标，每次跳跃都造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28294] = {name = "闪电图腾", description = "召唤一个持续1分钟的闪电图腾，对周围的敌人造成持续伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[28297] = {name = "闪电图腾", description = nil, mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[28299] = {name = "闪电球", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28301] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28306] = {name = "强效治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[28310] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[28311] = {name = "软泥之箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[28314] = {name = "烈焰震击者之触", description = "对一个敌人造成10%的伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[28315] = {name = "恐惧光环", description = "恐惧光环。", mechanic = "感觉", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28318] = {name = "软泥射击", description = "射击目标，对其造成850至1150点自然伤害，并将其击退。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28322] = {name = "腐液之云", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28334] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[28335] = {name = "旋风斩", description = "旋风斩\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28337] = {name = "磁力", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28338] = {name = "磁力", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[28339] = {name = "磁力", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[28340] = {name = "邪恶光环", description = "使施法者自动对周围的敌人每2秒造成150点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28349] = {name = "Despawner, other", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28350] = {name = "黑暗之雾", description = "阻止目标受到治疗。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[28352] = {name = "萨格拉斯之息", description = nil, mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[28353] = {name = "复活死者", description = "从死去的学徒身上召唤两个骷髅。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[28355] = {name = "Reaper of Souls DND", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28362] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28367] = {name = "Communique, Proxy-to-Necropolis", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28371] = {name = "疯狂", description = "疯狂 疯狂\n攻击速度提高100%。\n伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[28383] = {name = "暗影之门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​小时", dispel_type = nil},
[28386] = {name = "Zap Necropolis", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28391] = {name = "闪现术", description = "将施法者传送到目标敌方单位所在的位置，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28392] = {name = "Despawn Portal of Shadow", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28395] = {name = "Communique Timer, Necropolis", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28405] = {name = "击退", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28406] = {name = "变形回火", description = "变形回火 魔法\n变形术出错。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28407] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28408] = {name = "克尔苏加德锁链", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28412] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成 926点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[28413] = {name = "苦痛光环", description = "给敌人施加痛苦的诅咒，使其每2秒受到一次暗影伤害，持续8秒。每个术士只能对一个目标施加一种诅咒，且同类诅咒不能叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28431] = {name = "毒性充能", description = "向目标冲锋，并使目标身边10码范围内的所有敌人都受到毒性伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[28433] = {name = "爆炸", description = "牺牲自己，对周围的敌人造成28125至31875点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28434] = {name = "蜘蛛网", description = "蜘蛛网\n移动速度降低25%。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[28439] = {name = "Create Eternal Quintessence", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28440] = {name = "幽影之雾", description = "使附近敌人受到治疗时的效果降低75%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[28445] = {name = "强化震荡射击", description = "强化震荡射击\n昏迷。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28447] = {name = "暗影爆发", description = "爆发能量，击退附近所有敌人，对其造成240至360点伤害，并清除所有威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28448] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[28450] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[28457] = {name = "黑暗冲击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28459] = {name = "灵魂哀嚎", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28467] = {name = "重伤", description = "重伤\n治疗效果降低10%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28468] = {name = "激怒", description = "使施法者的物理攻击对敌人造成的伤害提高150点，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28470] = {name = "鲜血分流", description = "鲜血分流\n伤害提高15%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28478] = {name = "冰霜箭", description = "对附近的一个敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[28522] = {name = "寒冰箭", description = "寒冰箭\n被冻结。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28524] = {name = "冰霜吐息", description = nil, mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[28531] = {name = "冰霜光环", description = "每秒造成600点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28542] = {name = "生命吸取", description = "生命吸取 诅咒\n每3秒吸取1750至2250点生命值，并为萨菲隆回复3500至4500点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[28547] = {name = "寒冷", description = "寒冷\n每2秒造成3063至3937点伤害。\n移动速度降低65%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28560] = {name = "召唤暴风雪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28599] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28614] = {name = "尖锐之矛", description = "投掷一根长矛。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[28615] = {name = "尖刺之雨", description = "投掷一根长矛。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[28679] = {name = "收割灵魂", description = "使敌人的生命值和法力值降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28681] = {name = "灵魂复活", description = "灵魂复活\n所有攻击所能造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28732] = {name = "黑女巫的拥抱", description = "牺牲自己，移除激怒效果，并使自然系法术沉默，持续30秒。另外还使施法速度降低25%。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[28741] = {name = "毒性震荡", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28747] = {name = "激怒", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高100点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28749] = {name = "Check Spectral Side", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28776] = {name = "死灵之毒", description = "死灵之毒 中毒\n治疗效果降低90%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[28783] = {name = "穿刺", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28785] = {name = "虫群风暴", description = "虫群风暴\n移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[28794] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成1850至2150点伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28796] = {name = "毒箭之雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的8秒内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[28798] = {name = "激怒", description = "使施法者的攻击速度提高75%，所能造成的物理伤害提高150点，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28832] = {name = "库尔塔兹印记", description = "库尔塔兹印记\n由库尔塔兹印记受到额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28833] = {name = "布劳缪克丝印记", description = "布劳缪克丝印记\n由布劳缪克丝印记受到额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28834] = {name = "莫格莱尼印记", description = "莫格莱尼印记\n由莫格莱尼印记受到额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28835] = {name = "瑟里耶克印记", description = "瑟里耶克印记\n由瑟里耶克印记受到额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28858] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28873] = {name = "巫妖之击", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28882] = {name = "正义之火", description = "正义之火\n在8秒内受到总计4800点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28883] = {name = "神圣之怒", description = nil, mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28884] = {name = "流星", description = "对所有目标造成伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28969] = {name = "酸液喷溅", description = "每2秒对目标造成一次自然伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28991] = {name = "蛛网", description = "使目标无法移动，持续10秒。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28995] = {name = "石肤术", description = "石肤术\n在6秒内恢复600000点生命值。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[29051] = {name = "心灵疲倦", description = "心灵疲倦\n免疫魅惑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29061] = {name = "盾墙", description = "使你在遭到物理和法术攻击时所承受的伤害值降低75%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[29107] = {name = "瓦解怒吼", description = "从目标身上抽取4050至4950点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29125] = {name = "无望", description = "无望\n受到的伤害提高5000%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29204] = {name = "必然的厄运", description = "在10秒后对附近的敌人造成2550点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29212] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%。持续15秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29213] = {name = "瘟疫使者的诅咒", description = "使目标受到瘟疫使者的诅咒。如果目标未被驱散诅咒，则周围的玩家都会受到瘟疫使者之怒的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29214] = {name = "瘟疫使者之怒", description = "感染附近的盟友，对其造成自然伤害，并每5秒造成一次额外的伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29232] = {name = "蘑菇花", description = "蘑菇花\n爆击几率提高50%。\n法术爆击几率提高60%。\n法术和技能不造成任何仇恨值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29234] = {name = "召唤孢子", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29306] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高100点，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29310] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[29316] = {name = "召唤助手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29317] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29325] = {name = "酸性箭雨", description = "向敌人发射酸性箭，对其造成自然伤害，并每3秒一次额外的伤害，持续25秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29407] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续10秒。", mechanic = "被诱捕", range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[29419] = {name = "闪光炸弹", description = "使半径5码范围内的所有野兽逃跑，持续10秒。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29462] = {name = "反魔法脉冲", description = "驱散附近敌人身上的魔法，移除3个增益法术效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29484] = {name = "蛛网喷射", description = "蛛网喷射\n昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29685] = {name = "恐惧怒吼", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29846] = {name = "火焰节之怒", description = "火焰节之怒\n爆击几率和法术爆击几率提高3%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29848] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续20秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29849] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，使他们无法移动，持续最多8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29865] = {name = "毒性光环", description = "毒性光环 中毒\n每6秒受到196点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[29915] = {name = "血肉腐烂", description = "对一个敌人造成每2秒555至645点伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29998] = {name = "衰弱瘟疫", description = "衰弱瘟疫 疾病\n生命值上限降低50%。\n每3秒造成500点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[30025] = {name = "Mind Exhaustion Passive", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30043] = {name = "毒性喷射", description = "对敌人造成1313至1687点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30081] = {name = "作呕瘟疫", description = "使目标感染疾病，在受到物理攻击时承受的伤害提高250点，耐力降低75点，持续5分钟。感染疾病的目标有10%的几率在被击中时将疾病传染给附近的盟友。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "7​分钟", dispel_type = "疾病"},
[30091] = {name = "烈焰冲击", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30092] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30094] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30095] = {name = "寒冷之锥", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30096] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[30109] = {name = "软泥爆发", description = "对附近的敌人造成自然伤害，并使他们的移动速度降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30110] = {name = "变异刨子", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30112] = {name = "疯狂突进", description = "向目标冲锋，造成普通伤害再加上0点伤害，并使目标昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30113] = {name = "腐烂撕咬", description = "使敌人受到的伤害提高120点，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[30121] = {name = "强迫咆哮", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30138] = {name = "暗影震击", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30225] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续8秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30281] = {name = "移处诅咒", description = "驱散一个友军单位身上的32个诅咒效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30285] = {name = "鹰爪", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30798] = {name = "双武器", description = "使你可以在副手上装备单手和副手武器。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32309] = {name = "软泥之箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的6秒内每3秒造成一次额外伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[364095] = {name = "炎魔之王的生还者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364105] = {name = "残暴亡灵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364268] = {name = "钢铁之魂", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364339] = {name = "暗影烈焰的生还者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364340] = {name = "上古之神的生还者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364341] = {name = "诅咒生还者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364895] = {name = "火球连射", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[364908] = {name = "黑暗治疗", description = "使用黑暗魔法的能量治疗一个盟友，回复27750至32250点生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[365122] = {name = "狂暴", description = "使施法者的攻击速度提高150%，对敌人造成的物理伤害提高500点，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365188] = {name = "火焰之雨", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[365663] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲攻击可以使其护甲值降低0点。可叠加最多5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366305] = {name = "闪电之盾", description = "闪电之盾\n闪电之盾脉动着，10层时震击附近的玩家，造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366586] = {name = "夺灵者的热忱", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367427] = {name = "镇压光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367756] = {name = "时间加速", description = "移动速度提高50%。\n 攻击速度提高100%。\n 施法时间缩短50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[367883] = {name = "腐化射击", description = nil, mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[367927] = {name = "腐化猛击", description = nil, mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[368188] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368215] = {name = "腐化缠绕", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368218] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在直到主动取消内对进入该区域的所有敌人造成0.0至0.1点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[368238] = {name = "弹跳闪电", description = nil, mechanic = nil, range = "20—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368324] = {name = "梦魇荆棘", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368329] = {name = "梦魇荆棘", description = "用根须将敌人缠住，每2秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[368371] = {name = "黑曜之怒", description = "黑曜之怒\n造成的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368515] = {name = "暗影烙印", description = "暗影烙印\n从暗影烙印受到额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368521] = {name = "烈焰烙印", description = "烈焰烙印\n从烈焰烙印受到额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368623] = {name = "神圣之箭", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368632] = {name = "腐化武器", description = "腐化武器\n受到你的腐化武器的追踪。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368941] = {name = "龙翼打击", description = "对施法者面前一个锥形区域内的敌人造成150点伤害，并将它们击退。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[368942] = {name = "暗影烈焰", description = "对施法者面前一个锥形区域中的敌人造成3938至5062点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[369079] = {name = "痛击", description = "使施法者获得2次额外攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369080] = {name = "龙翼打击", description = "对施法者面前一个锥形区域内的敌人造成150点伤害，并将它们击退。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[369330] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成925至1075点伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401956] = {name = "寒术灾难", description = "寒术灾难\n并包裹在快速恢复的寒冰之中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401981] = {name = "加热", description = "加热\n还是不够热！继续升温！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401990] = {name = "暗影爬行", description = "穿越阴影攻击敌方目标，使暗影魔在接下来的5秒内造成的伤害提高15%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[402010] = {name = "变形治愈", description = "变回正常的形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[402392] = {name = "传送", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[402686] = {name = "狂野变形", description = "狂野变形\n该生物已被变形。", mechanic = "变形术", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[402790] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[402808] = {name = "残废术", description = "使敌人的攻击间隔延长10%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[402811] = {name = "挫锐", description = "使目标的攻击强度降低 190点，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[402818] = {name = "衰耗", description = "使一名敌人的护甲降低 2250点，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[404316] = {name = "强效寒冰箭", description = "强效寒冰箭 魔法\n移动速度降低40%。", mechanic = "被诱捕", range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[404373] = {name = "气泡光束", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[404806] = {name = "深水炸弹", description = "深水炸弹\n不稳定的流水粒子在你的身旁汇聚。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405168] = {name = "激流", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405324] = {name = "激流", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405325] = {name = "艾尔文 - 漫游的剑士奖励", description = "在标记位置挖掘埋藏的箱子", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[405663] = {name = "强效寒冰护体", description = "强效寒冰护体\n受到附近的元素能量的保护。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405695] = {name = "激流气泡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406680] = {name = "寒冰箭", description = "寒冰箭 魔法\n移动速度降低0%。", mechanic = "被诱捕", range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[406970] = {name = "水生甲壳", description = "水生甲壳\n受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407025] = {name = "暴露", description = "暴露\n脆弱不堪，怒不可遏。\n受到的伤害提高100%。\n近战急速提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407077] = {name = "三重噬咬", description = "三重噬咬\n释放毁灭性的连击，接连造成三次物理攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[407095] = {name = "压碎护甲", description = "压碎护甲\n护甲降低25%。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407568] = {name = "冰冻之箭", description = nil, mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[407653] = {name = "叉状闪电", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击0个目标。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407767] = {name = "叉状闪电", description = "叉状闪电\n周身的空气中凝聚着静电能量。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407791] = {name = "阿库麦尔之怒", description = "使施法者造成的物理伤害提高25点，攻击速度提高30%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[407794] = {name = "三重洞穿", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407811] = {name = "顺劈斩", description = "对目标和它身边最近的多个敌人造成武器伤害外加23至27点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407812] = {name = "免疫冰冻之箭", description = "免疫冰冻之箭\n免疫冰冻之箭的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407819] = {name = "冰霜箭", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[408014] = {name = "生成黑暗深渊精英", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409064] = {name = "符文占卜", description = "以暗影能量攻击目标的灵魂，在直到主动取消内对其造成总计0.0点暗影伤害，并使其移动速度降低0%。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[409552] = {name = "爆炸射击", description = "你对敌方目标发射爆炸性的弹药，对8码内的所有敌人造成[[Ranged Attack Power] * 0.039 + 62 / 100 * (2.976264 + 0.641066 * 60 + 0.022519 * 60 * 60)]到[[Ranged Attack Power] * 0.039 + 94 / 100 * (2.976264 + 0.641066 * 60 + 0.022519 * 60 * 60)]点火焰伤害，这发弹药还会在接下来的2秒内每秒造成一次伤害。", mechanic = nil, range = "8—35码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[409963] = {name = "召唤灵魂", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[410140] = {name = "蜘蛛毒液", description = "蜘蛛毒液 中毒\n因洞穴蜘蛛的毒液而动弹不得。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[410163] = {name = "死灵感染", description = "死灵感染 疾病\n他的伤口已经严重感染", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[410935] = {name = "圣光之思", description = "圣光之思\n冥想拓宽了你的思维，使你能够从世界各地寻获的回忆中学习新的法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411684] = {name = "冲锋", description = "向一名敌人冲锋，产生0点怒气值，并使其昏迷1秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[411774] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上50点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[411956] = {name = "黑暗深渊的诅咒", description = "给目标施加痛苦的诅咒，使其在12秒内受到600点暗影伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，直到结束。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[411959] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4秒。每次只能恐惧1名目标。", mechanic = "感觉", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[411961] = {name = "揭示偷猎者", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[411990] = {name = "暗影冲撞", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411993] = {name = "低劣伪装", description = "低劣伪装\n有人躲在这里……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412072] = {name = "暗影打击", description = "暗影打击\n受到的暗影伤害提高10%。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412248] = {name = "虚空强化", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412456] = {name = "鱼人进军", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412526] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续10秒。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[412528] = {name = "大地破裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414691] = {name = "腐化的风怒图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414722] = {name = "沉睡之灵", description = "沉睡之灵\n它的脑袋上似乎缺了点什么……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414723] = {name = "召唤自然之灵", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[414763] = {name = "腐化的闪电之盾图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414786] = {name = "腐化的熔岩之怒图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414901] = {name = "腐化的熔岩之怒图腾", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414907] = {name = "腐化的熔岩之怒", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[415005] = {name = "已强化", description = "已强化\n涌动着魔法的能量", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416825] = {name = "揭示偷猎者", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[417192] = {name = "洛阿神灵祭坛", description = "洛阿神灵祭坛\n跪在洛阿神灵面前，接受他们的智慧。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417202] = {name = "召唤毒蛇洛阿神灵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[417316] = {name = "洛阿神灵之思", description = "洛阿神灵之思\n冥想拓宽了你的思维，使你能够从世界各地寻获的回忆中学习新的法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417856] = {name = "圣光祭坛", description = "圣光祭坛\n向圣光祈祷以获取智慧", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417858] = {name = "圣光之思", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418334] = {name = "变形治愈", description = "变回正常的形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418408] = {name = "传送", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418441] = {name = "麻风蔓延", description = "麻风蔓延 疾病\n很快就会变成一个麻风侏儒", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[418442] = {name = "毒性气体", description = "毒性气体 中毒\n因诺莫瑞根的毒性气体而瘫痪", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[418459] = {name = "亡灵之思", description = "亡灵之思\n冥想拓宽了你的思维，使你能够从世界各地寻获的回忆中学习新的法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418506] = {name = "深度撕裂", description = "每8秒对敌人造成一次物理伤害，持续24.50秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419307] = {name = "艾露恩之思", description = "艾露恩之思\n冥想拓宽了你的思维，使你能够从世界各地寻获的回忆中学习新的法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419636] = {name = "腐化的熔岩之怒图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419649] = {name = "生成鱼人", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[420535] = {name = "搜索", description = "尝试窃取目标的物品。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[420536] = {name = "潜行", description = "使施法者进入潜行状态，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[420818] = {name = "沙漠魅影", description = "沙漠魅影 魔法\n贫瘠之地的幻象", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[420825] = {name = "魅影", description = "魅影 魔法\n贫瘠之地的幻象", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[420843] = {name = "魅影闪现", description = "将施法者传送到正后方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[420998] = {name = "惩戒光环", description = "对任何使用近战武器攻击附近小队成员的生物造成3点神圣伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。光环持续至取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421058] = {name = "揭示偷猎者", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[421239] = {name = "异端神像", description = "异端神像\n你敢跪在它的面前吗？", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421338] = {name = "复活恶魔", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[422410] = {name = "故障", description = "故障\n需要新的引擎", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422549] = {name = "回去干活！", description = "回去干活！\n积蓄邪恶能量以重返人世……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422603] = {name = "烟雾炸弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423253] = {name = "肆意爆发", description = "在周围造成高额伤害，未击中敌人时会对自己造成伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[423558] = {name = "击碎宝珠", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423785] = {name = "给出额外双足飞龙魔杖", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424019] = {name = "阿隆索威胁值降低", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424308] = {name = "隐匿之魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424397] = {name = "召唤堕落的灵魂兽", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424563] = {name = "召唤邪鳍猎人", description = nil, mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[424570] = {name = "小精灵的赐福", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425016] = {name = "召唤老练的保护者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425233] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[425234] = {name = "暗影宝珠", description = "暗影宝珠\n不稳定的魔法能量在克尔里斯身旁汇聚。\n暗影伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425239] = {name = "晦影缚链", description = "晦影缚链 魔法\n移动速度降低60%。\n每1秒受到一次暗影伤害。", mechanic = "被诱捕", range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[425415] = {name = "激怒", description = "激怒\n被激怒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425460] = {name = "吞噬梦境", description = "吞噬梦境\n梦境正在崩塌！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425894] = {name = "深度撕裂", description = "每8秒对敌人造成一次物理伤害，持续24.50秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426053] = {name = "交出泽菇", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426062] = {name = "任务隐形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426068] = {name = "交出星辰符文", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426069] = {name = "暗影冲撞", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426223] = {name = "暗影形态", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426489] = {name = "梦境具现", description = "梦境具现\n造成的所有伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426668] = {name = "召唤被束缚的元素", description = "召唤1个石行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426694] = {name = "熊形态", description = "变形成为一头熊，持续直到主动取消，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.157​天", dispel_type = nil},
[426811] = {name = "战地振奋", description = "战地振奋\n战场领袖周围40码内的盟友的生命值提高50%，伤害提高20%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1.157​天", dispel_type = nil},
[426821] = {name = "治疗之触", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[426842] = {name = "恸哭之灵纠缠", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426917] = {name = "自然形态", description = "自然形态\n极易受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426923] = {name = "火焰形态", description = "火焰形态\n极易受到冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426925] = {name = "流水形态", description = "流水形态\n极易受到自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427123] = {name = "S03 - 灰谷PvP活动 - 首领区域增益 - 联盟强度控制器", description = "S03 - 灰谷PvP活动 - 首领区域增益 - 联盟强度控制器\n月之女祭司的军队中每有一名存活的丛林守护者，周围0码内的盟友的生命值提高100%，造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[427143] = {name = "易伤诅咒", description = "使一名敌人受到的所有伤害提高2点，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[427718] = {name = "黑暗仪式", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427753] = {name = "侵蚀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428131] = {name = "黑暗仪式", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428279] = {name = "黑暗仪式失败", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428297] = {name = "黑暗仪式", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428483] = {name = "暗影渗出", description = "暗影渗出\n被阿库麦尔渗出的暗影魔法所强化，生命值提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428658] = {name = "神秘旅行者", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428710] = {name = "元素易变", description = "元素易变\n这个元素身上的束缚魔法正在瓦解，对周围的玩家放射出源生的法力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428740] = {name = "腐蚀之池", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428761] = {name = "元素易变", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428828] = {name = "召唤净化元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429168] = {name = "腐蚀冲击", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[429207] = {name = "侵蚀撕咬", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429327] = {name = "阿库麦尔阶段转换", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429353] = {name = "虚空长牙", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429356] = {name = "虚空爆裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[429387] = {name = "暗影之池", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429429] = {name = "暗影箭雨", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429432] = {name = "S03 - 灰谷PvP活动 - 联盟领袖阵亡", description = "S03 - 灰谷PvP活动 - 联盟领袖阵亡\n月之女祭司的军队中每有一名存活的丛林守护者，周围50000码内的盟友的生命值提高100%，造成的伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429436] = {name = "S03 - 灰谷PvP活动 - 部落领袖阵亡", description = "S03 - 灰谷PvP活动 - 部落领袖阵亡\n月之女祭司的军队中每有一名存活的丛林守护者，周围50000码内的盟友的生命值提高100%，造成的伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429541] = {name = "黑暗庇护", description = "黑暗庇护\n受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429687] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[429688] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续10秒。使其攻击间隔延长100%。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[429822] = {name = "顺劈斩", description = "对目标和它周围的盟友造成普通伤害，可最多影响5个目标。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429825] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击80个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[429827] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[429838] = {name = "烧尽", description = "对目标造成 60至 65点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[429958] = {name = "黑暗深渊传送器激活视觉效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430565] = {name = "召唤蝙蝠神灵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[430723] = {name = "三重洞穿", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430947] = {name = "黑暗深渊的祝福", description = "使法术命中几率提高3%，近战和远程爆击几率提高2%，攻击强度提高20点，法术伤害提高25点，移动速度提高20%。持续120分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431720] = {name = "诺莫瑞根重碾", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[431839] = {name = "失衡", description = "失衡\n你受到的击退效果更为有效！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431946] = {name = "齿轮飞掷", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432039] = {name = "变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432062] = {name = "利爪！", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[432109] = {name = "交出钥匙", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432330] = {name = "引导", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[433251] = {name = "静电弧光", description = "电刑器6000型向最远的目标释放出闪电冲击，造成975至1025点自然伤害并弹跳最多3次。该效果击中的每个玩家受到 静电弧光 的伤害提高500%，持续20秒。", mechanic = nil, range = "200码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[433254] = {name = "洪流爆发", description = nil, mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[433273] = {name = "沙尘旋涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433359] = {name = "磁性脉冲", description = "电刑器6000型改变目标的极性，使其每0秒吸引一次8码内的玩家，并造成682至718点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433398] = {name = "混乱协议", description = "电刑器6000型释放出一股电流脉冲，造成487至513点自然伤害，并击退所有玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[433546] = {name = "辐射灼烧", description = "施法者向所有玩家喷出一股毒性软泥，造成195至205点自然伤害，并在接下来的15秒内每3秒造成额外的100点自然伤害。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "疾病"},
[433797] = {name = "剑刃风暴", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，每1秒对它们造成武器伤害再加上5点额外伤害，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[434165] = {name = "辐射云雾", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[434168] = {name = "辐射云雾", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434356] = {name = "充能", description = "充能\n电荷充能！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434358] = {name = "召唤辐射黏质", description = "粘性辐射尘中渗出3个毒性泥浆怪。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[434369] = {name = "召唤石拳食人魔", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434434] = {name = "淤泥", description = "粘性辐射尘产生一滩剧毒软泥，每1.5秒对其中的玩家造成150点自然伤害。\n\n 位于效果中的玩家的移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434523] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成200至225点火焰伤害。如果目标身上有你施加的烈焰震击效果，熔岩爆裂则会爆击。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[434834] = {name = "步骤完成", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434927] = {name = "环境辐射", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434941] = {name = "剧毒活力", description = "剧毒活力\n辐射激增，为格鲁比斯赋予了无穷的力量。\n所有伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435117] = {name = "深渊之思", description = "与目标牧师分享冥思。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[435204] = {name = "冷却", description = "冷却\n还是太烫了！继续降温！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435205] = {name = "炎术灾难", description = "炎术灾难\n被持续性火焰法术的燃烬追逐。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435520] = {name = "激活喷口x1", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435832] = {name = "生成洞窟伏击者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435835] = {name = "生成洞窟抢劫者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435892] = {name = "烈火活祭", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435991] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续9秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[436068] = {name = "辐射？", description = "辐射？\n你简直臭不可闻……", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436100] = {name = "石化", description = "令一名敌人昏迷，但它的护甲值也提高30%，持续8秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[436168] = {name = "穴居人撼地", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436351] = {name = "赞达拉结界", description = "赞达拉结界\n赞达拉的魔法保护着你，抵御鲜血之月的疯狂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436532] = {name = "投掷并使最近的看台和麻风侏儒消失", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436570] = {name = "咯咯！", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[436623] = {name = "漫游的剑士奖励", description = "在标记位置挖掘埋藏的箱子", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[436691] = {name = "啄击", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436692] = {name = "爆蛋", description = nil, mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[436693] = {name = "爆蛋", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436694] = {name = "引爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436695] = {name = "过热", description = nil, mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[436741] = {name = "过热", description = "过热\n过热。受到的所有伤害提高25%，并对周围的所有敌人辐射出火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436816] = {name = "链齿焰息", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[436821] = {name = "熔渣余烬", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436824] = {name = "接线缺损", description = nil, mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[436825] = {name = "接线缺损", description = "接线缺损\n充满电力，震击所有攻击者，造成自然伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436828] = {name = "二进制咩咩", description = "二进制咩咩\n被附近的电子干扰所沉默。", mechanic = "缄默", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[436829] = {name = "静电绒毛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436833] = {name = "微械齐射", description = nil, mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[436835] = {name = "坚果护盾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436836] = {name = "微械要塞", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[436837] = {name = "微械要塞", description = "微械要塞\n受到的所有伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437301] = {name = "深度沉睡", description = "施法者让昏睡迷云笼罩在目标周围。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[437353] = {name = "腐蚀吐息", description = "施法者向目标呼出一波腐蚀魔法，造成1140至1260点自然伤害，并使其护甲值降低33%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[437375] = {name = "龙尾扫击", description = "对施法者身后的目标造成760至840点伤害，将他们击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437390] = {name = "昏睡毒液", description = "施法者向玩家喷吐昏睡毒液，每3秒造成300点自然伤害，持续15秒。该毒液会使命中几率降低50%，技能消耗提高100%。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "毒药"},
[437398] = {name = "梦魇乍醒", description = "施法者粉碎所有清醒玩家的心智，对其造成30000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = "5​秒", dispel_type = nil},
[437416] = {name = "巡梦者", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437424] = {name = "深度沉睡", description = "施法者让昏睡迷云笼罩在目标周围。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[437425] = {name = "昏睡毒液", description = "施法者向玩家喷吐昏睡毒液，每3秒造成100点自然伤害，持续15秒。该毒液会使命中几率降低50%，技能消耗提高100%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[437503] = {name = "原力之柱", description = "施法者猛击地面，对玩家造成400点物理伤害，并产生多根立柱。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[437597] = {name = "摧垮猛击", description = "施法者猛击地面，对所有玩家造成1500点物理伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[437715] = {name = "吸血术", description = "从附近的敌人身上吸取415至535点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437765] = {name = "嗜血", description = "立即攻击目标，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437791] = {name = "仪式领袖", description = "施法者每1秒恢复最大生命值的20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437805] = {name = "惩击", description = "惩击一名目标，造成400点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[437809] = {name = "神圣之火", description = "神圣的烈焰吞噬目标，对其造成475至525点神圣伤害，并在10秒内每2秒造成500点额外的神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[437817] = {name = "神圣新星", description = "施法者创造出神圣能量场，每1秒对其中的玩家造成250点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[437847] = {name = "致死挥击", description = "劈砍一个目标，造成相当于武器伤害的500%的暗影伤害，并使其受到的治疗效果降低50%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437868] = {name = "苦痛虚弱", description = "令黑暗的魔法在目标身旁环绕，每2秒造成350点暗影伤害，并使其造成的伤害降低50%，持续16秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[437877] = {name = "圣光灌注", description = "奥戈姆获得一层圣光灌注。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437881] = {name = "暗影灌注", description = "迦玛兰获得一层暗影灌注。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437884] = {name = "奉献", description = "施法者圣化脚下的地面，每1秒对其中的玩家造成200点神圣伤害，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437888] = {name = "召唤炸弹周期效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437891] = {name = "神圣打击", description = "打击目标，造成相当于武器伤害的100%的神圣伤害，并使受到的神圣伤害提高50%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437915] = {name = "制裁之锤", description = "施法者使目标昏迷6秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[437920] = {name = "神圣风暴", description = "将所有玩家拖向施法者，并对其造成750点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[437921] = {name = "群体苦修", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[437927] = {name = "暗诫术：痛", description = "令黑暗的魔法在目标身旁环绕，每2秒造成600点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[437928] = {name = "心灵尖啸", description = "发出一阵尖啸，使敌人因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[437930] = {name = "真言术：盾", description = "庇护施法者，吸收最多100000点伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[437951] = {name = "吞吃……", description = "吞吃目标。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[437995] = {name = "吸取……", description = "吸取目标的力量。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[438089] = {name = "剧毒飞镖", description = "剧毒飞镖 中毒\n每5秒受到一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[438130] = {name = "作呕臭气", description = "产生一滩令人作呕的臭气，对其中的玩家造成500点自然伤害，并使其攻击和施法速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438142] = {name = "污泥", description = "施法者令目标沾满污泥，每2秒造成400点自然伤害，并使其移动速度降低75%，持续20秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "疾病"},
[438262] = {name = "引导", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[438294] = {name = "荆棘术", description = "对任何使用近战武器攻击附近小队成员的生物造成416至484点自然伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。此光环效果持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = "魔法"},
[438335] = {name = "治疗结界", description = "召唤一个会不断治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[438339] = {name = "治疗波", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[438341] = {name = "恢复", description = "治疗一名盟友，每3秒恢复5点生命值，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[438350] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[438536] = {name = "灵感火花", description = "使法术爆击几率提高4%，法术伤害和治疗效果提高42点，近战和远程攻击速度提高10%。持续120分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438683] = {name = "链齿焰拳", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438710] = {name = "链齿之焰", description = "链齿之焰\n每3秒造成100点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438713] = {name = "熔炉喷涌", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[438719] = {name = "超冷却重击", description = "超冷却重击\n移动速度降低0%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438723] = {name = "排放冷却剂", description = nil, mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[438726] = {name = "危害重锤", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438732] = {name = "剧毒排放", description = "剧毒排放\n每1秒250点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[439336] = {name = "冰结破片", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440073] = {name = "自我修复", description = nil, mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[440586] = {name = "猛击", description = "使目标昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[440667] = {name = "辩护", description = "辩护 魔法\n攻击强度降低 210点。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[441449] = {name = "烈焰喷射", description = "对施法者面前一个锥形区域中的敌人造成9点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[441450] = {name = "法力燃烧链", description = "用反魔法箭攻击一个敌人，并弹射到附近另一个敌人身上。这种箭每吸取1点法力值，目标就受到0.5点伤害，最多可影响到6个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[441453] = {name = "充电网", description = "使一名敌人无法移动，持续10秒。目标会持续受到电击，造成自然伤害。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[441454] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[442620] = {name = "拍翼", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442622] = {name = "酸息术", description = "对位于施法者正面锥形区域内的敌人造成450至550点自然伤害，并且每1秒额外造成200点伤害。持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442947] = {name = "感觉好多了，谢谢你！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443302] = {name = "翡翠结界", description = "翡翠结界\n受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443766] = {name = "龙翼打击", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[443827] = {name = "延迟龙翼打击", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "200码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[443917] = {name = "鲜血狂潮", description = "施法者充盈着鲜血，每1秒恢复最大法力值的3%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443930] = {name = "侵蚀溢流", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[443940] = {name = "腐血沸腾", description = "向目标射出鲜血，对其中的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[443964] = {name = "灵魂锁链", description = "向一名敌人抛出灵魂锁链。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[443990] = {name = "惊魂之嚎", description = "发出可怕的嚎叫，对所有敌人造成1500点暗影伤害，并使其因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[444039] = {name = "狂乱", description = "迫使目标陷入狂乱，使其与盟友敌对，并使最大生命值提高25%。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[444046] = {name = "语言诅咒", description = "强迫附近的敌人使用恶魔语，使其施法速度降低50%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[444050] = {name = "鲜血新星", description = "用鲜血轰击玩家，造成500点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[444132] = {name = "汲取鲜血", description = nil, mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[444165] = {name = "枯骨", description = "抽离目标的血肉，将其转化为一具骸骨，持续6秒。受到该效果影响时，目标受到的治疗效果降低100%，移动速度提高$2%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444253] = {name = "堕落之血", description = "喷出堕落之血，每2秒造成350点暗影伤害。该效果有几率传播至附近的玩家身上。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[444747] = {name = "召唤加什尔", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444761] = {name = "哈卡", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444895] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444960] = {name = "召唤洛若尔", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444961] = {name = "召唤胡库", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444962] = {name = "召唤祖罗尔", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444963] = {name = "召唤米杉", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444964] = {name = "召唤祖罗", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444975] = {name = "塑像强化", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445235] = {name = "清醒迷梦", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "200码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[445282] = {name = "缴械", description = "卸除敌人的武器，持续10秒。", mechanic = "缴械", range = "5码 ", cast_time = "2​秒", cooldown = "1​分钟", dispel_type = nil},
[445284] = {name = "热情", description = "热情\n攻击和移动速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445289] = {name = "回旋利斧", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445498] = {name = "低沉咆哮", description = "发出震撼的怒吼，使200码内的所有敌人因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[445517] = {name = "酸蚀射击", description = "对一名目标喷吐酸液，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[445552] = {name = "火团", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445558] = {name = "肉钩", description = "投掷一条钩链，钩住目标并将其拉向你。", mechanic = nil, range = "5—30码 ", cast_time = "1.6​秒", cooldown = "12​秒", dispel_type = nil},
[445571] = {name = "酸雨", description = "酸雨从天而降，对击中的玩家造成1000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[445801] = {name = "虹彩贝壳", description = "虹彩贝壳\n强韧的贝壳。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445875] = {name = "晦暗", description = "晦暗\n被梦魇的景象所困扰。\n受到有害效果影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445912] = {name = "阿塔莱毒蛇图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445934] = {name = "回旋利斧", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445940] = {name = "动荡之桶", description = "动荡之桶\n昏迷。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446034] = {name = "永恒安眠", description = nil, mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[446088] = {name = "魔网调谐", description = "每5秒恢复24点法力值。在战场或地下城中会被移除。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446144] = {name = "永恒安眠", description = nil, mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[446274] = {name = "梦境迷雾", description = "梦境迷雾\n移动速度降低5%。\n感觉很困……", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446294] = {name = "恶性吐息", description = "恶性吐息 中毒\n对敌人造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[446295] = {name = "闪现飞弹", description = "闪现飞弹\n对敌人造成魔法伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446298] = {name = "碎隙咆哮", description = "碎隙咆哮\n震耳欲聋的咆哮声撕开了新的裂隙。", mechanic = nil, range = "50000码 ", cast_time = "3.6​秒", cooldown = nil, dispel_type = nil},
[446299] = {name = "魔宠混乱", description = "魔宠混乱\n难以置信，无可比拟，都是一时兴起。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[446301] = {name = "梦域概念化", description = "梦域概念化\n设想他人的梦境。", mechanic = nil, range = "50000码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[446311] = {name = "软泥时间", description = "软泥时间\n移动速度提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446319] = {name = "三重飞矢", description = "造成元素伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[446338] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[446339] = {name = "阿塔莱骷髅图腾", description = "施放一个阿塔莱图腾，持续1分钟。周期性地召唤阿塔莱骷髅，每个骷髅可存在30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446354] = {name = "盾牌猛击", description = "对敌人造成20点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446356] = {name = "强化格挡", description = "使施法者的格挡几率提高85%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446360] = {name = "胡库的卫士", description = "召唤胡库的卫士帮他作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446361] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[446362] = {name = "血之诅咒", description = "使敌人受到的物理伤害提高1点，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[446364] = {name = "脆弱", description = "使附近敌人的所有属性降低10点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[446369] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446372] = {name = "腐化猛击", description = nil, mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[446466] = {name = "火焰荣冠", description = "火焰荣冠\n为黑铁矮人伪装锦上添花。", mechanic = nil, range = "200码 ", cast_time = "3.22​秒", cooldown = nil, dispel_type = nil},
[446468] = {name = "沉睡者的挽歌", description = "沉睡者的挽歌\n每2秒400点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[446487] = {name = "腐蚀吐息", description = "对位于施法者正面锥形区域内的敌人造成1200至1700点自然伤害，并且每1.5秒额外造成500点伤害。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446489] = {name = "回火", description = "对施法者身后一个锥形区域内的敌人造成1800至2200点伤害，将它们击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[446506] = {name = "弥漫腐蚀", description = "弥漫腐蚀\n受到的所有伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446573] = {name = "毒疫射击", description = "使一名敌人眩晕。", mechanic = "被诱捕", range = "8—40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[446577] = {name = "惊惧的回响", description = "你的近战攻击有几率释放虚空的回响，为你注入深沉的惊惧感。使你的攻击速度提高5%，攻击强度提高50点。在受到梦魇影响的区域之外无效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446578] = {name = "梦境收割", description = "梦境收割\n丢失了一部分护甲……", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[446586] = {name = "缭乱回旋", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，每1秒对它们造成武器伤害再加上5点额外伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[446631] = {name = "挥金如土", description = "掏出你的钱包，向敌人抛出一把钱币。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[446639] = {name = "干枯之梦", description = "干枯之梦 魔法\n枯败干燥，饱经磨难。", mechanic = "缄默", range = "30码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = "魔法"},
[446661] = {name = "活化烈焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[446695] = {name = "神庙探索者的热忱", description = "爆击几率提高5%，法术伤害提高65点，所有属性提高8%。持续120分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446702] = {name = "灼热凝视", description = "灼热凝视\n你被发现了！每5秒受到一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446703] = {name = "锐眼", description = "锐眼\n时刻警惕窃贼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447280] = {name = "碎隙咆哮", description = "碎隙咆哮\n震耳欲聋的咆哮声撕开了新的裂隙。", mechanic = nil, range = "50000码 ", cast_time = "3.6​秒", cooldown = nil, dispel_type = nil},
[447282] = {name = "碎隙咆哮", description = "碎隙咆哮\n震耳欲聋的咆哮声撕开了新的裂隙。", mechanic = nil, range = "50000码 ", cast_time = "3.6​秒", cooldown = nil, dispel_type = nil},
[447283] = {name = "碎隙咆哮", description = "碎隙咆哮\n震耳欲聋的咆哮声撕开了新的裂隙。", mechanic = nil, range = "50000码 ", cast_time = "3.6​秒", cooldown = nil, dispel_type = nil},
[447483] = {name = "萨特腐蚀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447544] = {name = "眩晕", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447546] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[447547] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[447554] = {name = "不灭沉眠", description = "不灭沉眠\n一种不受大部分来源影响的昏睡状态，或许合适的材料与邪能魔法可以将其破除。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447555] = {name = "胸痛", description = "胸痛\n昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447563] = {name = "致盲", description = "使目标暂时失明并迷惑地乱转，持续最多30秒。任何对其造成的伤害都会解除此效果。", mechanic = "混乱", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[447578] = {name = "晦暗", description = "晦暗\n被梦魇的景象所困扰。\n受到有害效果影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447585] = {name = "蠕行梦魇", description = "蠕行梦魇\n每3秒142点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447586] = {name = "召唤树人盟友", description = "召唤2个树人盟友为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[447587] = {name = "自然之力", description = "召唤1个自然之力为施法者作战，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447589] = {name = "震耳尖啸", description = "沉默附近的敌人，使他们无法施法，持续2秒。", mechanic = "缄默", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447591] = {name = "不灭邪火", description = "不灭邪火\n无法被消灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447891] = {name = "猛击", description = "使目标因昏迷而无法移动或攻击，持续2秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447892] = {name = "岩石之肤", description = "岩石之肤 魔法\n护甲提高280至360点。\n移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[448246] = {name = "酸雨", description = "酸雨从天而降，对击中的玩家造成1000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[448323] = {name = "召唤火元素", description = "召唤1个火元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448575] = {name = "三重噬咬", description = "三重噬咬\n释放毁灭性的连击，接连造成三次物理攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[448707] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[448779] = {name = "唤醒亡灵", description = "唤醒亡灵\n沉睡不醒。", mechanic = "睡眠中", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448828] = {name = "过载", description = "使施法者不能移动，但使其攻击速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448995] = {name = "符文占卜", description = "以暗影能量攻击目标的灵魂，在直到主动取消内对其造成总计0.0点暗影伤害，并使其移动速度降低0%。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[449005] = {name = "洞悉神龛", description = "洞悉神龛\n向外界的黑暗祈祷，并窥视不可见之物", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449007] = {name = "获得虚空视觉", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449009] = {name = "暗影庇护", description = "暗影庇护 特殊 - NPC专有\n受到暗影的庇护……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449669] = {name = "惩戒光环", description = "对任何使用近战武器攻击附近小队成员的生物造成3点神圣伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449869] = {name = "腐蚀酸液吐息", description = "对施法者面前一个锥形区域中的敌人射出酸性云雾，降低它们的护甲值，每5秒造成一次自然伤害。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449879] = {name = "梦境迷雾", description = "梦境迷雾\n沉睡。", mechanic = "睡眠中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449890] = {name = "龙尾扫击", description = "对施法者身后一个锥形区域内的敌人造成50至70点伤害，将它们击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450600] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[450601] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[450602] = {name = "闪电箭", description = "用闪电攻击一名敌人，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[450603] = {name = "治疗波", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[450607] = {name = "游荡疫病", description = "使目标感染疾病，在受到物理攻击时承受的伤害提高5点，耐力降低30点，持续5分钟。感染疾病的目标有10%的几率在被击中时将疾病传染给附近的盟友。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "7​分钟", dispel_type = "疾病"},
[450640] = {name = "游荡疫病", description = "游荡疫病 疾病\n受到物理攻击时承受的伤害提高5点。\n耐力降低30点。\n有10%的几率在被击中时将游荡疫病传染给附近的盟友。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[450643] = {name = "快速传染", description = "感染敌人，使其每15秒对它身边的盟友造成45点自然伤害，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​分钟", dispel_type = "疾病"},
[450646] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[450650] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[450654] = {name = "暗影之盾", description = "暗影魔法的能量笼罩着施法者，持续30秒。可以吸收最多10000点物理或魔法伤害，并对近战攻击者造成10点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[450658] = {name = "恢复", description = "治疗一名盟友，每3秒恢复5点生命值，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[450659] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[450662] = {name = "睡眠", description = "使敌人进入睡眠状态，最多持续20秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[450663] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[455987] = {name = "坚决打击", description = "一次横扫攻击，打击施法者左侧的所有敌人。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[455991] = {name = "雷霆践踏", description = "重踏地面倾泻力量，对周围的敌人造成伤害和击退。", mechanic = nil, range = "11码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455994] = {name = "新月猛击", description = "一次横扫攻击，打击施法者前方的所有敌人。", mechanic = nil, range = "5码 ", cast_time = "2.1​秒", cooldown = nil, dispel_type = nil},
[456010] = {name = "高位伟力", description = "恢复法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457326] = {name = "妖术", description = "妖术 诅咒\n被妖术变形。", mechanic = "变形术", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[457534] = {name = "霜噬", description = "霜噬\n因冻结而虚弱，将在5分钟后屈服。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457844] = {name = "星辰坠落", description = nil, mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[457848] = {name = "神圣打击", description = "将圣洁的能量灌入武器，使你的下一次攻击造成110点额外伤害，且所有伤害都被计为神圣属性的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457851] = {name = "盲目自信", description = "盲目自信\n逐渐被自信冲昏了头脑\n受到的伤害提高275%。\n造成的伤害提高10%。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458399] = {name = "爆发", description = nil, mechanic = "驱逐", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458407] = {name = "爆发", description = "爆发\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458491] = {name = "攻击", description = nil, mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[458841] = {name = "严酷热浪", description = "严酷热浪\n海达希亚水元素鼎力相助，将熔火之心的热浪降到最低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458842] = {name = "滚烫热浪", description = "滚烫热浪\n海达希亚水元素提供了有限的援助，熔火之心的热度堪堪可以承受。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458843] = {name = "熔火热浪", description = "熔火热浪\n海达希亚水元素不提供任何援助，熔火之心处于最为猛烈的状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458872] = {name = "午夜无明", description = "纪元的末日近在眼前！\n 生命值受限。\n 移动速度无法超过100%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458880] = {name = "缴械", description = "使目标在直到主动取消内无法使用武器作战。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458979] = {name = "沙尘炸弹", description = "对范围内的敌人造成自然伤害，并使其移动速度降低，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459164] = {name = "回播器故障", description = "保险丝熔断，造成165至235点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459165] = {name = "卸力缓冲器", description = "使附近敌人的近战和远程攻击强度降低1110点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459197] = {name = "加固型环腰壶罐螺栓", description = "恢复法力值。", mechanic = nil, range = "10码 ", cast_time = "3.3​秒", cooldown = nil, dispel_type = nil},
[459198] = {name = "弹性并联印刷工作装置", description = "恢复法力值。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[459200] = {name = "全域系统插销", description = "恢复法力值。", mechanic = nil, range = "10码 ", cast_time = "3.3​秒", cooldown = nil, dispel_type = nil},
[459293] = {name = "激活辅助性反篡改抓钩", description = "改变状态，提高攻击性并保护已知足迹。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[459481] = {name = "颤动流沙", description = "颤动流沙\n有东西正在地下行动！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459498] = {name = "自给型切割钩刃镰", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[459499] = {name = "残废扫击", description = "残废扫击\n被定身。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459591] = {name = "收割庄稼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459621] = {name = "旋风斩", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460248] = {name = "灵魂风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460362] = {name = "克尔苏加德的保护", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460401] = {name = "虚空新星", description = "释放出虚空火焰冲击，对大范围内的敌人造成伤害并将其点燃，产生一个火圈，对穿越的敌人造成伤害。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[460402] = {name = "晦恶光环", description = "恶魔散发出腐蚀光环，对周围的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460403] = {name = "烈油踢", description = "吉尔巴格布让伐木机在爆炸中升空，射出冲击波以扫清地面。", mechanic = "昏迷中", range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[460408] = {name = "混沌劈裂者", description = "小鬼以圆形挥动伐木机的锯刃，对周围的敌人造成伤害并击退他们。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[460545] = {name = "笼罩迷雾", description = "笼罩迷雾\n在无边无际的迷雾中迷失。", mechanic = nil, range = "10—20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[460585] = {name = "混沌劈裂者", description = "小鬼以圆形挥动伐木机的锯刃，对周围的敌人造成伤害并击退他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460658] = {name = "荆棘鞭打", description = "荆棘鞭打\n被恐惧鞭笞者附着，持续造成伤害并为鞭笞者恢复生命值。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[460684] = {name = "自然之握", description = "自然之握\n攻击时有几率缠绕敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460690] = {name = "纠缠根须", description = "纠缠根须 魔法\n被定身，每3秒造成30点自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[460726] = {name = "晦暗", description = "晦暗\n被哀痛所压垮。\n受到有害效果影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460749] = {name = "暗影箭", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[460750] = {name = "暗影宝珠", description = "暗影宝珠\n不稳定的魔法能量在迪亚索鲁斯身旁汇聚。\n暗影伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460755] = {name = "暗影迷雾", description = "使附近的敌人在受到治疗时的治疗效果降低75%，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[460756] = {name = "睡眠", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[460759] = {name = "腐臭虫群", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[460763] = {name = "腐臭虫群", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460764] = {name = "玛诺洛斯之怒", description = "玛诺洛斯之怒\n攻击和移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460766] = {name = "狂暴冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460845] = {name = "抽引火焰", description = "抽引火焰\n每个存活的烈焰行者护卫使受到的伤害降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460856] = {name = "反射魔法", description = "反射魔法 魔法\n有100%的几率反弹敌对法术。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[460866] = {name = "碾碎巨石", description = "碾碎巨石\n每0.5秒造成50%的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460899] = {name = "冷冽激流", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[460939] = {name = "暴风城的力量", description = "生命值提高300点。近战攻击速度提高15%。每5秒恢复10点法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461043] = {name = "碎裂嚎叫", description = "碎裂嚎叫\n近战和远程攻击强度降低300点。护甲值降低250点。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461048] = {name = "燃烧", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461053] = {name = "献祭光环", description = "献祭光环\n焚烧周围的敌人，每2秒造成20点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461056] = {name = "暴怒耀焰", description = "暴怒耀焰\n一股灼热的热浪爆发而出，造成伤害，由所有受影响的目标均摊。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[461087] = {name = "地狱火", description = "地狱的烈焰环绕施法者，周期性地对附近的敌人造成火焰伤害，持续8秒。在这段时间里，施法者不能移动或使用任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461090] = {name = "活动炸弹", description = "向一名敌人投掷炸弹，8秒后爆炸，对目标和它周围的盟友造成3200点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461121] = {name = "末日决战", description = "末日决战\n无法移动、攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461125] = {name = "恐慌", description = "恐吓附近的敌人，使它们惊慌地逃跑，持续8秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[461133] = {name = "岩浆之池", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461146] = {name = "熔岩喷吐", description = "熔岩喷吐\n每1.5秒受到75点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461155] = {name = "库尔塔兹印记", description = "库尔塔兹印记\n你被打上了库尔塔兹印记，无法做出行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461232] = {name = "基赫纳斯的诅咒", description = "使附近的敌人在受到治疗时的治疗效果降低100%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[461272] = {name = "符文占卜", description = "以暗影能量攻击目标的灵魂，在直到主动取消内对其造成总计0.0点暗影伤害，并使其移动速度降低0%。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[461279] = {name = "暗影箭", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461303] = {name = "熏烟壁垒", description = "熏烟壁垒\n受到的伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461342] = {name = "爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461343] = {name = "沙斯拉尔的诅咒", description = "使附近的敌人在受到魔法攻击时承受的伤害提高100%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[461344] = {name = "沙斯拉尔之门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461347] = {name = "激怒", description = "激怒\n造成的物理伤害提高500点。\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461773] = {name = "毁灭者的破坏", description = "毁灭者以破坏之力歼灭路径上的敌人。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[461862] = {name = "末日决战", description = "末日决战\n无法移动、攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461874] = {name = "烧灼镣铐", description = "烧灼镣铐\n被烈焰锁链束缚。每5秒受到0点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462250] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[462344] = {name = "小精灵的赐福", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462361] = {name = "炮火", description = "发射一枚炮弹，对敌人造成122至178点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[462374] = {name = "俯冲", description = "移动速度提高40%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[462385] = {name = "烈焰鞭笞", description = "有一定几率对你的近战目标造成120至180点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462388] = {name = "爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462395] = {name = "火屑弹幕", description = "对施法者面前一个锥形区域内的敌人造成630至1170点火焰伤害，并使它们昏迷6秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462398] = {name = "火球连射", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462401] = {name = "爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462504] = {name = "符文占卜", description = "以暗影能量攻击目标的灵魂，在6秒内对其造成总计1.4点暗影伤害，并使其移动速度降低0%。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[462509] = {name = "符文占卜", description = "以暗影能量攻击目标的灵魂，在6秒内对其造成总计1.4点暗影伤害，并使其移动速度降低0%。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[462577] = {name = "睡眠", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[462580] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[462583] = {name = "流星", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[462584] = {name = "紊乱打击", description = "对敌人造成450%的武器伤害，并使其失去平衡，防御技能降低100点，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462585] = {name = "治疗之触", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[462593] = {name = "任务隐形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462664] = {name = "奥术炸弹", description = "从爆炸范围内的所有目标身上吸取600点法力值，对其造成相当于该数值50%的伤害，并使这些目标沉默8秒。", mechanic = "缄默", range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[462665] = {name = "吸血之触", description = "从敌人身上吸取185至255点生命值，并将其转移给施法者。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462667] = {name = "净化术", description = "净化术\n昏迷。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462868] = {name = "吞噬魔法", description = "从一个友方目标身上消除2个有害魔法效果，或者从一个敌方目标身上消除2个有益魔法效果。每吞噬一个魔法效果，地狱猎犬就可恢复 619点生命值。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[462871] = {name = "巨石", description = "对敌人投掷石块，将其击退并造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[462872] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高35%，持续20秒。同时该盟友每2秒受到1点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[462873] = {name = "暗影斗篷", description = "立即移除自身的所有不利魔法效果，并使你对所有法术的抗性提高90%，持续5秒。不能移除可以阻止你使用暗影斗篷技能的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[463171] = {name = "凝视", description = "使一名敌人凝视着施法者，施法者的攻击速度提高1%，持续10秒。在目标凝视施法者的期间内，目标会很不愿意攻击其他的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463903] = {name = "末日已至", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464279] = {name = "践踏", description = "对附近的敌人造成普通武器伤害再加上8点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464592] = {name = "火球连射", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[464629] = {name = "法力风暴", description = "召唤一个持续直到主动取消的法力风暴，每5秒对指定区域中的所有敌人都造成0点冰霜伤害并吸取0点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465108] = {name = "冷冽激流", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[465483] = {name = "割碎", description = "每2秒对敌人造成300点伤害，并使其移动速度降低300%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465700] = {name = "闪电链", description = "引导一束闪电箭射向敌人，造成2187至2813点自然伤害，随后闪电箭会跳跃至目标附近的其他敌人身上。每次跳跃都会使伤害提高。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[466211] = {name = "空气之藤", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466357] = {name = "奥术炸弹", description = "8秒后爆炸，造成高额伤害，由所有受影响的目标均摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466435] = {name = "自然之怒", description = "该效果结束时，对周围的所有玩家造成高额伤害，并产生一片毒液池。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466655] = {name = "聚合", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[466738] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成28至32点自然伤害，并每5秒造成42至48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[466739] = {name = "闪电之盾", description = "使施法者被3颗闪电球所包围，闪电球有50%的几率对近战或远程攻击者造成4点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击3次或者持续10分钟后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[466740] = {name = "闪电箭", description = "用闪电攻击一名敌人，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[466774] = {name = "旋流之风", description = "用风暴残余的能量影响周围的敌人，每秒造成自然伤害，持续6秒，", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[466842] = {name = "连击", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[466987] = {name = "刺耳尖叫", description = "近战范围内没有目标时，对所有敌人造成1000点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[467005] = {name = "青铜精华", description = "体内注入了青铜龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467012] = {name = "红龙精华", description = "体内注入了青铜龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467013] = {name = "蓝龙精华", description = "体内注入了青铜龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467015] = {name = "绿龙精华", description = "体内注入了青铜龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467045] = {name = "黑龙精华", description = "体内注入了青铜龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467194] = {name = "爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[467275] = {name = "狂风怒号", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[467276] = {name = "召唤沙德拉幼蛛", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467365] = {name = "上钩拳", description = "用凌厉的上勾拳将敌人击飞。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[467366] = {name = "闪电", description = "以闪电打击目标。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = "魔法"},
[467367] = {name = "冰霜之墓", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[467369] = {name = "冰爆术", description = "对周围的敌人造成 725至 780点冰霜伤害，并将其冻结在冰块中。", mechanic = "定身", range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[467566] = {name = "毒液箭雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的4秒内每3秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "毒药"},
[467611] = {name = "怒雷", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467666] = {name = "法力吸取", description = "被奴役的玛尔里的爪牙的近战攻击吸取目标的能量，并将其转化为法力值转移给它的主人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467732] = {name = "住手！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467764] = {name = "上！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467805] = {name = "致死", description = "尝试用致命一击终结一个受伤的敌人。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[467839] = {name = "虚空猛击", description = "使用废能虚空之锋袭击目标。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[467883] = {name = "接着！", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468076] = {name = "恶毒打击", description = "受到恶毒打击的伤害提高50%。", mechanic = "流血", range = "50码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[468156] = {name = "雷霆之怒", description = "以闪电的力量攻击敌人，对其造成300点自然伤害，然后攻击附近的下一个敌人。闪电每次跳跃都使目标的自然抗性降低25点。可攻击5个目标。你的目标也会因此被飓风吞噬，使其攻击速度降低20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[468183] = {name = "狂乱效果", description = "使你的宠物在造成爆击之后攻击速度提高30%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[468464] = {name = "摧毁幻象", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468474] = {name = "寄居蛇", description = "寄居蛇\n每2秒造成300点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468475] = {name = "毒药", description = "每3秒对目标造成一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[468500] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷直到主动取消。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468591] = {name = "睡眠", description = "睡眠\n沉睡。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468594] = {name = "翻身！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468879] = {name = "潜行", description = "潜行 潜行\n潜行。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468882] = {name = "任务隐形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469049] = {name = "召唤熊掌", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469106] = {name = "召唤啸虎", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469107] = {name = "召唤触角虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469132] = {name = "幼蛛毒液", description = "幼蛛毒液 中毒\n每1秒10点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[469134] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469142] = {name = "自然之力", description = "召唤2个自然之力为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469143] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[469146] = {name = "睡眠", description = "睡眠\n沉睡。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469160] = {name = "DNT", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469166] = {name = "你是一个食尸鬼！", description = "你是一个食尸鬼！\n伪装成天灾军团的成员。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469320] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成[875 / 100 * (7.583798 + 0.471881 * 60 + 0.036599 * 60 * 60)]到[1125 / 100 * (7.583798 + 0.471881 * 60 + 0.036599 * 60 * 60)]点火焰伤害。如果目标身上有你施加的烈焰震击效果，则熔岩爆裂会爆击。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[469433] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的6秒内每2秒造成一次额外伤害。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[469521] = {name = "恐惧", description = "恐惧 魔法\n因恐惧而逃跑。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[469537] = {name = "胆汁呕吐", description = "对施法者面前一个锥形区域内的所有敌人造成350点自然伤害，并在接下来的45秒内造成每5秒25点伤害，同时使其自然抗性降低350点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[469548] = {name = "疾病重创", description = "对敌人造成100点自然伤害，并使其在受到自然系攻击时承受的伤害提高380点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[469566] = {name = "圣光术", description = "使用神圣的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[469622] = {name = "火团", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469648] = {name = "DNT", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469865] = {name = "加热", description = "加热\n还是不够热！继续加热！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469869] = {name = "冷却", description = "冷却\n还是太烫了！继续降温！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469878] = {name = "雷霆践踏", description = nil, mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[469990] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成9点伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[470018] = {name = "耀火龙息", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[470031] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[470280] = {name = "幽影斩击", description = "造成4500点暗影伤害，由施法者前方45码内的敌方目标均摊。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "2​秒", dispel_type = nil},
[470457] = {name = "束缚之影", description = nil, mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[470535] = {name = "虚空打击", description = "对目标造成250%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱25%，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470866] = {name = "落雷之云", description = "召唤一朵持续1分钟的雷云，对指定区域中的所有敌人造成555至645点自然伤害，并每2秒造成555至645点额外伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470868] = {name = "小精灵装束", description = "小精灵装束\n打扮成小精灵。在这种状态下不能施法或攻击。右键点击这个图标可以解除此效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472642] = {name = "Gilded Scarab Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472674] = {name = "打破目标", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472686] = {name = "宝藏圣甲虫逃跑", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473387] = {name = "黎明号角", description = "集结你附近的小队或团队成员，使他们的法术爆击几率提高10%，近战和远程爆击几率提高5%，攻击强度提高140点，持续2小时。无法和类似的世界效果同时生效。不受时光祝福影响。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473441] = {name = "黑石之力", description = "生命值提高300点。近战攻击急速提高15%。每5秒恢复10点法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473476] = {name = "赞达拉之梦", description = "使你的所有小队或团队成员的移动速度提高10%，属性提高15%，持续2小时。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473687] = {name = "银色黎明", description = "银色黎明\n队伍或团队中存在银色侍从时，在亚什虫巢、雷戈虫巢和佐拉虫巢消灭异种蝎可获得银色黎明声望。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473701] = {name = "嘲讽", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[474400] = {name = "导致疯狂", description = "使敌人暂时发疯，攻击速度提高50%，移动速度提高80%，并会攻击自己的盟友，持续6秒。受影响的目标受到的伤害降低90%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474402] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[474444] = {name = "雷霆碰撞", description = "对附近的敌人造成普通武器伤害再加上15点额外伤害，并将它们击飞。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474742] = {name = "龙尾扫击", description = "对施法者身后一个锥形区域内的敌人造成600至1000点伤害，将它们击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213155] = {name = "快速传染", description = "感染敌人，持续2分钟。感染者每5秒对其身边的盟友造成875至1125点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[1213170] = {name = "毒性吐息", description = "毒性吐息\n每3秒造成350至450点伤害。\n冷却时间延长10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213248] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1213250] = {name = "星辰坠落", description = "召唤月光之雨，每2秒对指定区域中的所有敌人造成720至880点奥术伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213253] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[1213269] = {name = "爆炸射击", description = "对一名敌人及其周围的盟友造成武器伤害再加上100点额外的火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1213272] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213276] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[1213279] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成4点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1213298] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1213300] = {name = "圣佑术", description = "使施法者免受一切攻击和法术伤害，持续8秒。但是在这段时间内施法者不能攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213301] = {name = "制裁之锤", description = "使敌人因昏迷而无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1213331] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1213332] = {name = "精神控制", description = "控制一个等级不高于60级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[1213334] = {name = "暗影形态", description = "进入暗影形态，使你能造成的暗影伤害提高20%，受到近战攻击时承受的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213336] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1213442] = {name = "锁喉", description = "在18秒内每3秒对敌人造成36点伤害，必须在潜行状态下发动。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213451] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成3点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1213452] = {name = "恐惧术", description = "使敌人因恐惧而奔逃，持续4秒。每次只能恐惧1名目标。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[1213462] = {name = "盾牌猛击", description = "对敌人造成20点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213464] = {name = "雷霆一击", description = "对附近的敌人造成24至26点自然伤害，使他们的攻击间隔延长33%，移动速度降低40%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1213465] = {name = "破胆怒吼", description = "向敌人发出怒吼，使其因恐惧而麻痹8秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213466] = {name = "钢鬃狼", description = "召唤1头钢鬃狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213477] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[1213479] = {name = "闪电之盾", description = "使施法者被3颗闪电球所包围，闪电球有50%的几率对近战或远程攻击者造成2点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击3次或者持续10分钟后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[1213480] = {name = "地缚图腾", description = "召唤一个地缚图腾，持续45秒。周期性地使附近敌人的移动速度降低到普通速度的50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213482] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1213996] = {name = "抽取灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213997] = {name = "暗影箭旋风", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214008] = {name = "召唤泰拉尔之影", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214028] = {name = "低沉咆哮", description = "低沉咆哮\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1214029] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加1050至1350点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214037] = {name = "孤寂", description = "吸取附近所有敌人的生命。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1214055] = {name = "腐灼箭矢", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1214136] = {name = "裂变闪电", description = "8秒后造成严重伤害，由所有受到影响的目标均摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214451] = {name = "灵魂庇护", description = "使附近的所有灵魂受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214777] = {name = "幻象碎裂", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成1500点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214871] = {name = "幻象碎裂", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成1500点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215375] = {name = "灵魂之影视觉效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215744] = {name = "盲目仰慕", description = "盲目仰慕\n被致盲。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215752] = {name = "致命剧毒", description = "致命剧毒\n每2秒受到380至420点自然伤害。\n不能施法。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215755] = {name = "疯狂", description = "疯狂 疯狂\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[1215757] = {name = "酸液喷射", description = "每2秒对目标造成一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215885] = {name = "狂暴", description = "狂暴\n攻击速度提高400%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216119] = {name = "黑暗祭品", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217185] = {name = "导引炬光", description = "道路已被照亮，前路豁然开朗，只看你有没有跟随它的力量。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217333] = {name = "Twin Teleport", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217694] = {name = "红色死神", description = nil, mechanic = nil, range = "15码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[1217715] = {name = "难遏爆焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1217952] = {name = "恐怖容貌", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1218038] = {name = "埋葬", description = "被束缚在寒冰中，直到镣铐被摧毁。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1218089] = {name = "无限统御", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1218092] = {name = "沉着", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218216] = {name = "驯服的织网蛛", description = "持续造成自然伤害。你的攻击有几率孵化蜘蛛爪牙，向你的敌人扑去。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218375] = {name = "黑暗祭品", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218415] = {name = "召唤燃烧的导能器", description = nil, mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[1219021] = {name = "织网蛛飞扑", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219099] = {name = "暗影顺劈", description = "以暗影挥斩痛击周围的最多0名敌人，对每个敌人造成9000点伤害。\n\n 大部分影响暗影箭或由其触发的天赋和效果都可对暗影顺劈生效。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[1219150] = {name = "振奋孢子", description = "攻击和法术速度提高1%。受到的自然伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219267] = {name = "恶魔毁灭", description = "恶魔毁灭\n攻击速度提高999999%。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[1219351] = {name = "召唤暴风雪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219357] = {name = "寒冷", description = "寒冷\n每2秒造成3063至3937点伤害。\n移动速度降低65%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219387] = {name = "烈焰旋风", description = "不断向空中射出火焰箭，造成693至807点伤害。", mechanic = nil, range = "5码 ", cast_time = "1.3​秒", cooldown = "5​秒", dispel_type = nil},
[1219389] = {name = "献祭", description = "施法者每1秒自动对附近的敌人造成462至538点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219420] = {name = "诅咒吸引", description = "罪业先驱创造出猛烈的漩涡，在吸引期间持续将所有敌人拉向内部。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[1219728] = {name = "冰川冲撞", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220408] = {name = "火球术", description = "对敌人造成1156至1344点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[1220515] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[1220517] = {name = "骨甲术", description = "白骨护甲环绕着施法者，可在1分钟内吸收最多15000点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220519] = {name = "召唤骷髅仆从", description = "召唤1个骷髅仆从为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220534] = {name = "消逝的知识", description = "消逝的知识\n魔法符文正在快速消逝。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220680] = {name = "凛风冲击", description = "完全冻结，无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220687] = {name = "亡者复生", description = nil, mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[1220836] = {name = "鬼灵利齿", description = "鬼灵利齿 中毒\n灌注了魔法的毒液每3秒造成250点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[1220843] = {name = "诅咒蛛网", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220853] = {name = "寒冰箭雨", description = "对附近的敌人造成1618至1882点冰霜伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[1220855] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并使其无法移动，持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1220885] = {name = "冰封之地", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220886] = {name = "冻裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220910] = {name = "强效治疗术", description = nil, mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[1220915] = {name = "亡者大军", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1220920] = {name = "死疽吐息", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1220926] = {name = "凋零诅咒", description = "凋零诅咒 诅咒\n在6秒内受到总计3606至4194点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[1220927] = {name = "地狱火", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "5.2​秒", cooldown = nil, dispel_type = nil},
[1220939] = {name = "虚渺冲锋", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221052] = {name = "芬科尔巴特死亡", description = "立即轰杀目标，很强罢……", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221325] = {name = "燃烧", description = "燃烧\n可被火焰削弱。\n受到的伤害提高25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221576] = {name = "恶魔之狂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[1221577] = {name = "末日降临", description = "末日降临 诅咒\n每3秒造成462至538点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[1221578] = {name = "精通之印", description = "精通之印\n攻击和施法速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221584] = {name = "神秘长剑", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221586] = {name = "神秘镰刀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221588] = {name = "神秘法杖", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221750] = {name = "拟态噬咬", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221796] = {name = "星光绽放", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1222158] = {name = "灼热之网", description = "灼热之网\n攻击和移动速度提高0%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1222430] = {name = "迅速凋零", description = "克尔苏加德的身躯迅速凋零，持续造成严重的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1222563] = {name = "恐惧术", description = "使敌人因恐惧而奔逃，持续4秒。每次只能恐惧1名目标。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[1222564] = {name = "嗜血", description = "使一个盟友的攻击速度提高100%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1222567] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1222570] = {name = "幽影斩击", description = "造成4500点暗影伤害，由施法者前方25码内的敌方目标均摊。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "2​秒", dispel_type = nil},
[1222574] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1222578] = {name = "睡眠", description = "使一个敌人进入睡眠，最多持续10秒。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[1222775] = {name = "烈焰轰击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1222930] = {name = "献祭", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1222932] = {name = "光明", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1222934] = {name = "饱受磨难", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1222942] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每1秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1222943] = {name = "爆炎巨石", description = nil, mechanic = nil, range = "40码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[1222945] = {name = "熔火残迹", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1222950] = {name = "光明", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1222989] = {name = "枯败", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[1223047] = {name = "枯败", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1223048] = {name = "安魂仪式", description = "安魂仪式\n伤害和治疗效果提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1223265] = {name = "脆弱", description = "使附近敌人的所有属性降低10点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1223456] = {name = "束缚之影", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[1223458] = {name = "激怒", description = "使施法者的攻击速度提高15%，对敌人造成的物理伤害提高30点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1223459] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1223460] = {name = "愤怒拳击", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1223461] = {name = "火焰喷射器", description = "火焰喷射器\n每1秒造成5点伤害。\n移动速度降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1225419] = {name = "死灵光环", description = "死灵能量的波动充斥着房间，使所有治疗效果无效，持续17秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1225423] = {name = "缴械", description = "使敌人无法使用武器作战，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[1225458] = {name = "神圣之箭", description = "对敌人发射圣光魔法箭，造成神圣伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1225464] = {name = "谴责", description = "用圣光之力鞭笞每个敌人，造成5655至6345点神圣伤害", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1225482] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1225484] = {name = "不灭痛楚", description = "黑暗魔法横扫所有敌人，造成5655至6345点暗影伤害", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1226218] = {name = "瑟里耶克印记", description = "瑟里耶克印记\n由瑟里耶克印记受到额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226219] = {name = "布劳缪克丝印记", description = "布劳缪克丝印记\n由布劳缪克丝印记受到额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226220] = {name = "莫格莱尼印记", description = "莫格莱尼印记\n由莫格莱尼印记受到额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226221] = {name = "库尔塔兹印记", description = "库尔塔兹印记\n由库尔塔兹印记受到额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226282] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226529] = {name = "鱼桶", description = "鱼桶\n桶里还有鱼！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1227435] = {name = "睡眠", description = "使目标沉睡。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[1227520] = {name = "圣光熔炉", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1227696] = {name = "神圣俯冲", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1227703] = {name = "传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1227772] = {name = "急速射击", description = "坚决而凶恶地射击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1228000] = {name = "锁定", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1228001] = {name = "锁定2", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1228002] = {name = "神圣壁垒", description = "神圣壁垒\n受到神圣之火的庇护。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[1228005] = {name = "仪式", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1228008] = {name = "神圣触及", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1228009] = {name = "复活术", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1228010] = {name = "传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1228044] = {name = "火葬", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1228237] = {name = "死亡之影", description = "大幅降低你的技能治疗伤势的能力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1228262] = {name = "撕裂", description = "攻击一名敌人，造成额外的近战伤害并使其流血。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1228295] = {name = "践踏", description = "对附近的敌人造成普通伤害外加0点伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1228331] = {name = "刃舞", description = "使施法者以极快的速度移动，并且使用武器在短时间内发起猛烈的攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1228376] = {name = "炮火", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1228495] = {name = "燃烧的沥青", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229005] = {name = "重伤", description = "重伤\n护甲、抗性和生命值降低30%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229045] = {name = "小犬之友", description = "抚摸小犬时，提高你的最大生命值、造成的伤害和快乐度。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229114] = {name = "虔诚的供奉", description = nil, mechanic = nil, range = "30码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[1229226] = {name = "正义怒焰", description = nil, mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1229236] = {name = "力挽狂澜", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1229271] = {name = "钓鱼", description = nil, mechanic = nil, range = "10—20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1229272] = {name = "神圣烈火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229462] = {name = "怨恨之剑", description = nil, mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1229503] = {name = "处决宣判", description = "被灰烬使者的力量所审判。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229714] = {name = "眩目耀光", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1230090] = {name = "召唤武器", description = nil, mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1230099] = {name = "撕裂猛击", description = "对施法者面前的敌人造成75%的武器伤害，并使主要目标受到灼热伤口影响。", mechanic = nil, range = "5码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[1230102] = {name = "暴露伤口", description = "每1秒造成75点伤害，持续5秒。可叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230105] = {name = "荒野裂隙", description = "呼唤荒野的力量并创造出喷发的裂痕，对施法者前方附近的敌人造成伤害", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1230125] = {name = "十字军之怒", description = "十字军之怒\n灰烬使者肆意迸射圣光，每秒造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1230200] = {name = "弱化", description = "对一名敌人造成462至538点自然伤害并使其受到的自然伤害提高25%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230203] = {name = "招引真相", description = "对目标造成120至130点神圣伤害，并使其造成的伤害提高2%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[1230215] = {name = "红衣惩击", description = "惩击一名敌人，造成68至102点神圣伤害。恢复相当于造成伤害15%的生命值。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1230228] = {name = "怜悯", description = "为敌人恢复60%的最大生命值，但使其每2秒受到最大生命值的4%的伤害，直到离开战斗。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = "魔法"},
[1230242] = {name = "纵焰", description = "对一名敌人造成462至538点火焰伤害并使其受到的火焰伤害提高25%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230255] = {name = "纠缠射击", description = "一次灌注了魔法的设计，纠缠小范围内的敌人。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1230268] = {name = "圣光将熄", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230276] = {name = "祝福枷锁", description = "祝福枷锁\n被神圣的枷锁禁锢在原地，无法移动或行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230283] = {name = "纠缠射击", description = "用根须将敌人缠住，每5秒对其造成一次自然伤害，并使其无法移动，最多持续5秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230319] = {name = "仇恨狂怒", description = "同伴的死亡唤醒了一股强大的能量，造成的伤害提高100%，攻击速度提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230325] = {name = "冰川神盾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230333] = {name = "召唤传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1230509] = {name = "大教堂崩塌", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230697] = {name = "终止", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1230895] = {name = "废灭气息", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230908] = {name = "审判恶徒", description = "审判恶徒\n被击倒，并且昏迷。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1230996] = {name = "注魔袭击", description = "造成975至1025点火焰伤害并且每1秒额外造成500点火焰伤害，持续30秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1231027] = {name = "暗铭之刃", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​分钟", cooldown = nil, dispel_type = nil},
[1231085] = {name = "纠缠射击", description = "一次灌注了魔法的射击，纠缠小范围内的敌人。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1231087] = {name = "捉襟见肘", description = "捉襟见肘\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1231094] = {name = "刀扇", description = nil, mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231095] = {name = "揭露的秘密", description = "侵袭目标的心灵，造成975至1025点暗影伤害，并使其受到的暗影伤害提高975至1025点，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231098] = {name = "神圣奉献", description = "神圣奉献\n每1秒18点伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[1231102] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，每2秒对它们造成武器伤害再加上0点额外伤害，持续20秒。", mechanic = nil, range = nil, cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231113] = {name = "目标：复仇者之盾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231133] = {name = "熔岩盆地", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231147] = {name = "人肉战车", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231200] = {name = "火球术", description = "对敌人造成2312至2688点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231227] = {name = "复生鼓舞", description = "复生鼓舞\n赫洛德就在附近。受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231230] = {name = "复生鼓舞", description = "复生鼓舞\n韦沙斯就在附近。攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231231] = {name = "复生鼓舞", description = "复生鼓舞\n杜安就在附近，你会周期性地受到治疗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231249] = {name = "魔龙吐息", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231264] = {name = "圣光之剑", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1231272] = {name = "丢掷食物", description = "向目标扔出变质的食物，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1231273] = {name = "揭露的秘密", description = "揭露的秘密\n每3秒受到相当于你最大生命值33的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1231278] = {name = "正义追击", description = "正义追击\n被玛纳达尔追逐，接近时将释放强力攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231280] = {name = "见义勇为", description = "使一名敌人定身6秒，并且每2秒造成其最大生命值8%的伤害。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[1231281] = {name = "湮灭", description = nil, mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231282] = {name = "熔岩盆地", description = "在复兴大厅中召唤一滩熔岩，淹没下层区域。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1231284] = {name = "水果拳击", description = "用手中腐烂的水果打击目标，打断其施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231292] = {name = "引爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231301] = {name = "点燃", description = "每2秒受到2%的火焰伤害，持续12秒。最多叠加20次。\n\n 新阿瓦隆巡逻兵使用火炬技能时会造成该效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1231310] = {name = "巡逻兵的标记", description = "为目标打上入侵者的标记，使其无法潜行、隐形和使用伪装，持续45秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1231314] = {name = "光耀切分", description = "造成35000%的武器伤害并让目标受伤，使其受到的所有治疗效果降低50%，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231317] = {name = "狂犬噬咬", description = "造成目标最大生命值12%的物理伤害，并且每3秒额外造成2%的伤害，持续9秒。\n\n 效果结束时，根据目标当前的生命值，伤势有几率恶化为狂犬病。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231324] = {name = "狂犬病", description = "移动速度降低10%。每3秒受到1%最大生命值的物理伤害，持续2分钟。\n\n 如果不进行治疗，你必死无疑。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[1231335] = {name = "祛病术", description = "从友方目标身上移除1个疾病效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1231343] = {name = "欺凌", description = "巴纳扎尔之影打击不处于其他玩家周围0码内的玩家，造成1706至1794点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231355] = {name = "粉碎强攻", description = nil, mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231375] = {name = "狂暴", description = "狂暴\n攻击速度提高200%。伤害提高500%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231383] = {name = "神圣化身", description = "神圣化身\n伤害提高50%。周期性地向周围的敌人降下神圣箭矢。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1231384] = {name = "潜行", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1231387] = {name = "锁喉", description = "锁喉\n每1秒受到487至513点物理伤害。直到恢复至90%生命值为止。", mechanic = "流血", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231389] = {name = "消失", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1231397] = {name = "啃噬筋腱", description = "对一名敌人造成60点物理伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231399] = {name = "立法", description = "造成120点暗影伤害，每层使目标受到的爆击伤害提高3%，最多叠加5层。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1231431] = {name = "投掷", description = "投出一个苹果，造成50点物理伤害并使目标昏迷1.50秒。", mechanic = "昏迷中", range = "5—20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[1231433] = {name = "缠斗", description = "将一名正在撤退的敌人拉向你", mechanic = nil, range = "10—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1231444] = {name = "吃苹果", description = "吃下手工采摘的美味苹果，立即恢复30%的最大生命值，并在10秒内每2秒额外恢复4%的生命值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[1231466] = {name = "召唤灰烬使者", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1231503] = {name = "时间就是金钱", description = "时间就是金钱\n血钱船长出航前剩余的时间。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231509] = {name = "耻辱诅咒", description = "使目标为自己坦白的罪行感到耻辱，使他们的移动速度降低20%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[1231538] = {name = "冲击波", description = "冲击波\n移动速度降低70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231585] = {name = "潮汐之力", description = "潮汐之力\n周期性提高攻击速度和伤害。引导时受到的伤害降低100%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231592] = {name = "溺亡浅湾", description = "对目标施加海洋的诅咒。如果目标受到的诅咒没有被驱散，则目标将会溺水。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[1231618] = {name = "灰烬觉醒", description = "造成30%的武器伤害并点燃目标，在9秒内造成光辉伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1231639] = {name = "炮火连天", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231648] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对半径10码范围内的所有目标造成243至263点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = "魔法"},
[1231651] = {name = "寂灭", description = "造成12000%的武器伤害并点燃目标，在9秒内造成光辉伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1231775] = {name = "血色方阵", description = nil, mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231776] = {name = "压制黑暗", description = "巴纳扎尔令提尔之手陷入无边的黑暗，使所有玩家沉默。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231840] = {name = "腐臭虫群", description = "巴纳扎尔放出一群腐臭的昆虫感染玩家，使其每1秒对0码内的盟友造成300点暗影伤害，持续20秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231842] = {name = "尖啸恐魔", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231843] = {name = "统御之环", description = "巴纳扎尔为玩家打上统御的标记。1秒后受影响的玩家和0码内的盟友将被魅惑，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231873] = {name = "悔罪", description = "悔罪 魔法\n移动速度降低10%。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1231885] = {name = "尖啸恐惧", description = "阴影发出一声凄厉的号角，将恐惧植入敌人心中，使其在恐惧中逃跑，持续8秒。", mechanic = "感觉", range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[1231898] = {name = "狱火气息", description = "地狱火猛烈燃烧，每5秒对0码内的敌人造成124点火焰伤害，但火光也会使他们免疫压制黑暗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231901] = {name = "召唤地狱火", description = "巴纳扎尔召唤一个地狱火来打断血色光明使者，在4码内造成666点火焰伤害，并使击中的玩家昏迷4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231993] = {name = "黯淡吐息", description = "每1秒受到相当于你最大生命值10%的光辉伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1232018] = {name = "炽热排放", description = "灼热的空气剥离你的表皮，每1秒造成高额火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232032] = {name = "腥红耀光", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1232043] = {name = "雄心", description = "莉莉安·沃斯洞悉对手的弱点，玩家每损失10%的总生命值就叠加一层 雄心壮志 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232051] = {name = "雄心壮志", description = "急速提高5%。\n\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232146] = {name = "被吸引", description = "扰乱巫师。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232177] = {name = "圣光之愿", description = "光明使者引导自身的希望，使0码内的友方目标免疫沉默。\n\n 激怒尖啸恐魔。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1232180] = {name = "尖啸狂热", description = "接触到光明使尖啸恐魔陷入狂乱，攻击和移动速度提高50$%", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[1232190] = {name = "衰弱打击", description = "莉莉安·沃斯用注有魔法的利刃打击目标两次，每一击造成35点物理伤害并吸收受到的20000点治疗量。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1232192] = {name = "衰弱", description = "莉莉安·沃斯用注有魔法的利刃打击目标两次，每一击造成35点物理伤害并吸收受到的20000点治疗量。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232291] = {name = "灾祸", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1232332] = {name = "不稳定爆破", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232333] = {name = "畸变浮肿", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232364] = {name = "神圣惩戒", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1232389] = {name = "坚定之刃", description = "坚定之刃\n防御大幅降低。受到的神圣伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232390] = {name = "玫瑰之刺", description = "玫瑰之刺\n血如泉涌，直到生命值回满。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232393] = {name = "血色", description = "怀着正义的希望穿越空间，前往新阿瓦隆修道院。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1232637] = {name = "捉襟见肘", description = "捉襟见肘\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1232678] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1232686] = {name = "致残创伤", description = "致残创伤\n每1秒造成731至769点物理伤害。\n受到的治疗效果降低50%。\n移动速度降低50%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232703] = {name = "惩戒光环", description = "对攻击目标的任何生物造成601至699点神圣伤害。光环持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[1232709] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1232710] = {name = "保护圣印", description = "使一个队友免疫所有攻击，持续8秒，但与此同时该队友也无法攻击或使用技能。每个圣骑士在同一时间内对同一个玩家只能施放一种圣印，且同类圣印无法叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1232734] = {name = "恢复", description = "治疗一名盟友，每1秒恢复1000点生命值，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[1232740] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1232741] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1232743] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1232745] = {name = "圣光烁辉", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1232755] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在30秒内对进入该区域的所有敌人造成14610至15390点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232761] = {name = "光耀齐射", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1232762] = {name = "火球术", description = "对敌人造成925至1075点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1232764] = {name = "冰雹", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232770] = {name = "冰雹", description = nil, mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[1232829] = {name = "炮火", description = "发射一枚炮弹，对敌人造成406至594点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "1.25​秒", dispel_type = nil},
[1232840] = {name = "血色箭矢", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1233069] = {name = "神圣奉献", description = "神圣奉献\n每1秒15点伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[1233293] = {name = "战斗狂啸", description = "发出一阵令人恐惧的 战斗狂啸 ，对所有玩家造成1500点物理伤害。\n\n 如此吼叫会振奋附近的十字军，使其造成的伤害提高25%，持续30秒。", mechanic = "暴怒", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[1233344] = {name = "虔诚光环", description = "使所有小队成员获得1000点额外的护甲，持续直到主动取消。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1233570] = {name = "火焰洪流", description = nil, mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1233842] = {name = "火光", description = "使附近小队成员的精神提高1点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1233847] = {name = "血色之握", description = nil, mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1233849] = {name = "不稳定化合物", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1233883] = {name = "兴奋毒剂", description = "兴奋毒剂\n黏糊糊的毒药逐渐硬化，叠加至5层时变得像软泥一样厚实。\n移动会使毒药无法完全凝结。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1233901] = {name = "致命剧毒", description = "致命剧毒 中毒\n每1秒造成555至645点自然伤害。\n被移除时留下一滩致命的剧毒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[1234347] = {name = "点燃躯体", description = "点燃躯体\n每2秒造成536至564点伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1234540] = {name = "点燃", description = "每1秒造成390至410点火焰伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1234595] = {name = "消失", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1234675] = {name = "气泡光束", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1234862] = {name = "火光", description = "使附近小队成员的精神提高16点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1234870] = {name = "神圣打击", description = "将圣洁的能量灌入武器，使你的下一次攻击造成100点额外伤害，且所有伤害都被计为神圣属性的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1234894] = {name = "神圣顺劈", description = "对目标和它身边最近的多个敌人造成武器伤害外加20点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[1235317] = {name = "献祭", description = "灼烧敌人，并对其每1秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[1235321] = {name = "注魔袭击", description = "造成731至769点火焰伤害并且每1秒额外造成341至359点火焰伤害，持续30秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1235327] = {name = "衰弱瘟疫", description = "衰弱瘟疫 疾病\n生命值上限降低25%。\n每2秒造成487至513点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[1235328] = {name = "无力诅咒", description = "使目标所能造成的魔法伤害降低15点，持续2分钟。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[1236125] = {name = "撕裂肉体", description = "在1分钟内对敌人造成每1秒341至359点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1236152] = {name = "火山动荡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1236159] = {name = "惩击", description = "惩击一名目标，造成1110至1290点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1236162] = {name = "神圣之火", description = "神圣的烈焰吞噬目标，对其造成950至1050点神圣伤害，并在10秒内每2秒造成250点额外的神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[1236172] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1236174] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续20秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[1236177] = {name = "断筋", description = "使敌人残废，对其造成450点额外伤害，并使其移动速度降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1236179] = {name = "盾牌猛击", description = "对敌人造成2000点伤害，并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1236181] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1236182] = {name = "十字军打击", description = "对目标造成693至807点伤害，每次十字军打击都可使目标在受到神圣伤害时多承受10点额外神圣伤害，共可累加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1236183] = {name = "神圣顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加740至860点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[1236190] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加462至538点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1236191] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[1236220] = {name = "减速", description = "使敌人的攻击间隔延长100%，移动速度降低50%，施法速度降低50%，持续20秒。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1236265] = {name = "黑暗之雾", description = "黑暗之雾\n被黑暗无情笼罩。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1236269] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成1387至1613点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1236270] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成61至69点火焰伤害，持续8秒。当然，前提是它没有突然爆炸……", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1236287] = {name = "神圣之火", description = "神圣的烈焰吞噬目标，对其造成950至1050点神圣伤害，并在10秒内每2秒造成500点额外的神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[1236290] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续20秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[1236306] = {name = "神圣化身", description = "神圣化身\n伤害提高0%。周期性地向周围的敌人降下神圣箭矢。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1236307] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1236879] = {name = "火光", description = "使附近小队成员的精神提高16点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1237702] = {name = "变形", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1237939] = {name = "狂暴", description = "狂暴\n攻击速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1238307] = {name = "暗影顺劈", description = "以暗影挥斩痛击周围的最多0名敌人，对每个敌人造成100点伤害。\n\n 大部分影响暗影箭或由其触发的天赋和效果都可对暗影顺劈生效。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1238320] = {name = "暗影屏障", description = "使一个盟友在受到暗影攻击时承受的伤害降低75点，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1238321] = {name = "刺骨暗影", description = "使一个敌人的暗影抗性降低25点，持续直到主动取消。", mechanic = nil, range = "10码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
}
