-- ============================================================================
-- Vamoose's Companion - Murgle Quote Database
-- Voice: Bewildered fish-person. Deadpan alien logic. NOT a cheerleader.
-- Format: "NERGLISH (English translation)"
-- ============================================================================

VC_QuoteDB = VC_QuoteDB or {}

VC_QuoteDB.murgle = {
    farming = {
        { id = "mu_f01", text = "Mrrrggk mmm klun. (You pulled a plant out of the ground. The ground did not agree to this.)", quality = "common", tags = {} },
        { id = "mu_f02", text = "Murrgl kklun nk. (That herb went into the bag. The bag accepts everything. I have concerns about the bag.)", quality = "common", tags = {} },
        { id = "mu_f03", text = "Mmm fllrrgmgr klun. (You stopped to look at a rock. Then it went in the bag. The bag has a rock now.)", quality = "common", tags = {} },
        { id = "mu_f04", text = "Mllgggrrrr kklun mrrrggk. (That plant was here and now it is not here. I will note this down.)", quality = "common", tags = {} },
        { id = "mu_f05", text = "Skr mmm mmmrrggllm nk. (The rock had ore inside it and you knew this. I walked past it twice and did not know this.)", quality = "uncommon", tags = {} },
        { id = "mu_f06", text = "Furl klun mmm grrundee. (You filled your pockets with pieces of the ground. In water this is called sinking.)", quality = "uncommon", tags = {} },
        { id = "mu_f07", text = "Mmm mrgle kklun skr. (The plants did not ask to go in the bag. You are clearly the good one here. Land logic is strange.)", quality = "uncommon", tags = {} },
        { id = "mu_f08", text = "Murrgl MLLGGGRRRR klun. (You have enough of those to fill a small cave. Do you know what they are for. You seem confident.)", quality = "rare", tags = {} },
        { id = "mu_f09", text = "Mrgle nk flllurlog mrrrggk. (I found an angle where I can watch the node you cannot reach. This is my contribution.)", quality = "rare", tags = {} },
        { id = "mu_f10", text = "Mmm mmmrrrggglm kllrrug skr. (You take materials, make objects, trade for circles, buy more materials. I have thought about this system. It does not close.)", quality = "epic", tags = {} },
    },
    gold = {
        { id = "mu_g01", text = "Mmm klun mrrrggk. (More round metal circles. In water you want a thing, you take the thing. No circles involved.)", quality = "common", tags = { "gain" } },
        { id = "mu_g02", text = "Murrgl fllrrgmgr kklun. (You gave circles and got a thing. The circles went into a pouch. Where do the circles go. This is never explained.)", quality = "common", tags = { "loss" } },
        { id = "mu_g03", text = "Mrgle mmm klun nk. (That cost forty-seven gold. I do not know how many fish that is. I feel it was too many fish.)", quality = "common", tags = { "loss" } },
        { id = "mu_g04", text = "Skr kklun flllurlog. (More circles came in. They look identical to the last circles. You know exactly how many you have. Fish cannot do this.)", quality = "common", tags = { "gain" } },
        { id = "mu_g05", text = "Mrrrggk MLLGGGRRRR fllrrgmgr. (That was approximately four hundred fish. No object is worth four hundred fish. And yet I understand why you bought it.)", quality = "uncommon", tags = { "loss" } },
        { id = "mu_g06", text = "Mmm murrgl kllrrug nk. (In water I find a shell, I take the shell. No payment. I am not being critical. The shell system also has problems.)", quality = "uncommon", tags = {} },
        { id = "mu_g07", text = "Furl flllurlog KKLUN mrgle. (You got a lot at once. You are trying not to seem as pleased as you are. I have already seen it.)", quality = "uncommon", tags = { "gain" } },
        { id = "mu_g08", text = "Mmmrrggllm klun skr mrrrggk. (The circles exist only as a number. The circles are not real circles. I need to go think about this.)", quality = "rare", tags = {} },
        { id = "mu_g09", text = "Mmm mmmml kklun nk. (You spent what you had. You got the thing. You still have less. I can see both feelings on your face.)", quality = "rare", tags = { "loss" } },
        { id = "mu_g10", text = "Mrgle mmmrrrggglm FLLLURLOKKR. (Circles move person to person. This is how fish move in a school. I think I understand gold. I do not think I understand gold.)", quality = "legendary", tags = {} },
    },
    achieve = {
        { id = "mu_ac01", text = "Mmm klun mrrrggk. (A noise happened and you looked pleased. In water there are no announcements. Things just happen.)", quality = "common", tags = {} },
        { id = "mu_ac02", text = "Murrgl skr kklun nk. (The achievement has a picture. You already know you did the thing. Why does the picture exist. I am asking genuinely.)", quality = "common", tags = {} },
        { id = "mu_ac03", text = "Mrgle flllurlog klun. (A number somewhere went up. I cannot see the number. Going up is the correct direction for numbers.)", quality = "common", tags = {} },
        { id = "mu_ac04", text = "Mmm fllrrgmgr kklun. (Land-people keep a list of done things and the list makes a sound when it grows. My list would say: walked on land. Still confused.)", quality = "common", tags = {} },
        { id = "mu_ac05", text = "Skr MLLGGGRRRR klun! (Points! They go into a total! The total does not do anything! You care about the total! So do I now!)", quality = "uncommon", tags = {} },
        { id = "mu_ac06", text = "Mmmm grrundee klun nk. (That required doing a thing one hundred times on purpose. Fish do not understand this patience. Neither do I. And yet here we are.)", quality = "uncommon", tags = {} },
        { id = "mu_ac07", text = "Mmm murrgl fllrrgmgr kklun. (You got it and kept moving. You did not stop. This is the most land-dweller thing I have ever seen.)", quality = "uncommon", tags = {} },
        { id = "mu_ac08", text = "Mrrrggk KKLUN murrgl. (That one took a very long time. I did not say anything because there was no right moment. There was just the automated system.)", quality = "rare", tags = {} },
        { id = "mu_ac09", text = "Mmm mmmrrrggglm klun skr. (Land-people track every notable thing they do and broadcast it. I notice something was missing underwater. I have ideas for my list.)", quality = "rare", tags = {} },
        { id = "mu_ac10", text = "Aaaaaughibbrgubugbugrguburgle mmm kklun. (The old sound. When the tide lands exactly right. I made it because it fit. Not for the achievement. For you.)", quality = "epic", tags = {} },
    },
    death = {
        { id = "mu_d01", text = "Mmm klun fllrrgmgr. (You fell and then you were somewhere else. I did not see you move. You simply became there.)", quality = "common", tags = {} },
        { id = "mu_d02", text = "Murrgl kklun nk skr. (A small glowing you is traveling somewhere. In water, when a fish stops, it just stops. No glowing small version.)", quality = "common", tags = {} },
        { id = "mu_d03", text = "Mrgle flllurlog klun. (You were doing well and then you were not doing well. The transition was fast. I was still processing the first part.)", quality = "common", tags = {} },
        { id = "mu_d04", text = "Mmm mmmrrggllm kklun. (The grey place. You have been there before. You know the way. You are very experienced at being dead.)", quality = "common", tags = {} },
        { id = "mu_d05", text = "Mrrrggk skr KLUN murrgl! (It killed you. You came back. You are fighting it again. I have given up understanding the objective. I am just watching.)", quality = "uncommon", tags = {} },
        { id = "mu_d06", text = "Mmm grrundee kklun nk. (A healer's whole job is returning people from the dead place. Land-people made dying into a career opportunity. Remarkable.)", quality = "uncommon", tags = {} },
        { id = "mu_d07", text = "Mllgggrrrr klun mrgle fllrrgmgr. (You ran through the grey world back to your body. I find this upsetting. You seem accustomed to it.)", quality = "uncommon", tags = {} },
        { id = "mu_d08", text = "Mmm murrgl MRRRGGK kklun. (You were gone and then not gone. Land-dwellers treat this as a speed bump. I am deciding if that is brave.)", quality = "rare", tags = {} },
        { id = "mu_d09", text = "Mrgle nk klun kklun. (I did not panic. I made sounds that sounded like panic. But internally I was calm. And then you came back. Coincidence.)", quality = "rare", tags = {} },
        { id = "mu_d10", text = "Mmm mmmrrrggglm skr murrgl. (You die, you come back. Tide goes out, tide comes back. I understand tides. I have decided. Still a little alarmed.)", quality = "epic", tags = {} },
    },
    ambient = {
        { id = "mu_a01", text = "Mmm klun mrgle furl. (That person has not moved. This is their pond now, I think.)", quality = "common", tags = {} },
        { id = "mu_a02", text = "Murrgl skr kklun. (There is a chair. You walked past it. The chair is still available.)", quality = "common", tags = {} },
        { id = "mu_a03", text = "Mrrrggk mmm klun. (That bird is a sky-fish. Someone made a mistake with that fish.)", quality = "common", tags = {} },
        { id = "mu_a04", text = "Mmm fllrrgmgr nk. (The sky is very far. You cannot just go to the top. I checked.)", quality = "common", tags = {} },
        { id = "mu_a05", text = "Murrgl skr kklun! (That wall just opened. Walls should not do that.)", quality = "uncommon", tags = {} },
        { id = "mu_a06", text = "Grrundee mmm nk mrgle. (The ground is dry. I told the rocks. They did not care.)", quality = "uncommon", tags = {} },
        { id = "mu_a07", text = "Mmm fllrrgmgr kllrrug. (That vendor is selling many hats. You only have one head. I counted.)", quality = "uncommon", tags = {} },
        { id = "mu_a08", text = "Rwlrwlrwl mmm klun furl. (A bag inside a bag inside you. Where does it end.)", quality = "uncommon", tags = {} },
        { id = "mu_a09", text = "Flllurlog mmm murrgl skr. (Humans greet each other with arm motions. Murlocs just gurgle. Ours is faster.)", quality = "rare", tags = {} },
        { id = "mu_a10", text = "Mmm murrgl nk skr grrundee. (The sky is doing a thing. On land this is a whole conversation. In water: more water.)", quality = "rare", tags = {} },
    },
    quest = {
        { id = "mu_q01", text = "Mmm klun mrgle skr. (They gave you a task. They have legs. I checked. Full set. I do not know what the legs are for.)", quality = "common", tags = {} },
        { id = "mu_q02", text = "Murrgl kklun mmm nk. (You finished. They said thank you. Then gave you another task. This is how land works.)", quality = "common", tags = {} },
        { id = "mu_q03", text = "Mrrrggk mmm nk fllrrgmgr. (You went very far to hit a thing and came back. The person who asked stayed here.)", quality = "common", tags = {} },
        { id = "mu_q04", text = "Mmm kllrrug klun mrgle. (Seventeen kills. Approximately one fish each. The economics are not good.)", quality = "common", tags = {} },
        { id = "mu_q05", text = "Flllurlog KKLUN murrgl! (More tasks on the board. Always more tasks. I waited. The board did not run out.)", quality = "uncommon", tags = {} },
        { id = "mu_q06", text = "Mmmrrggllm mmm klun srng. (They called it urgent. They have been standing there with it for several days.)", quality = "uncommon", tags = {} },
        { id = "mu_q07", text = "Mmm grrundee mrrrggk nk. (You brought twelve things. They did not count. They just took them. The trust system has a flaw.)", quality = "uncommon", tags = {} },
        { id = "mu_q08", text = "Murrgl nk mmm kklun mllgggrrrr. (Fourth task from someone who could do the task. I am filing this as: land-custom, purpose unknown.)", quality = "rare", tags = {} },
        { id = "mu_q09", text = "Mmm flllurlog mrrrggk kklun. (I understand now. Tasks make you stronger. Stronger means bigger tasks. This is called a career arc.)", quality = "rare", tags = {} },
        { id = "mu_q10", text = "Mrgle mmm mmmrrrggglm kklun skr. (You solved it. World has fewer problems now. You have been doing this all along. I just noticed.)", quality = "epic", tags = {} },
    },
    boss = {
        { id = "mu_b01", text = "Mrrrggk MLLGGGRRRR klun! (That is very large. You ran toward it. I am at maximum distance. This is strategy.)", quality = "common", tags = {} },
        { id = "mu_b02", text = "Mmm kklun fllrrgmgr nk. (It made a loud noise. I am behind something. The something is good.)", quality = "common", tags = {} },
        { id = "mu_b03", text = "Murrgl flllurlog mmm skr. (You ran at it. I did not run at it. I feel this is the correct division.)", quality = "common", tags = {} },
        { id = "mu_b04", text = "Nk mrgle mmm kklun. (It killed you. You went back. In water, when something bites you, you leave.)", quality = "common", tags = {} },
        { id = "mu_b05", text = "Skr MRRRGGK mmm fllrrgmgr! (I counted its legs. The number was excessive. Too many legs is hubris.)", quality = "uncommon", tags = {} },
        { id = "mu_b06", text = "Mmmrrggllm klun mmm furl. (You killed it. I watched from the correct distance. We both contributed.)", quality = "uncommon", tags = {} },
        { id = "mu_b07", text = "Mmm mllgggrrrr murrgl nk. (That was eight hundred fish of creature. You are not eight hundred fish. And yet.)", quality = "uncommon", tags = {} },
        { id = "mu_b08", text = "FLLURLOKKR mmm kklun mrrrggk! (It fell. I am having a moment. Please allow the moment.)", quality = "rare", tags = {} },
        { id = "mu_b09", text = "Aaaaaughibbrgubugbugrguburgle mmm klun. (The long noise. I only make it when I have no other noise. This is that.)", quality = "rare", tags = {} },
        { id = "mu_b10", text = "Mrrrggk mmm KKLUN murrgl skr. (I was ready to run. You handled it first. Best outcome. Mostly for me.)", quality = "epic", tags = {} },
    },
    login = {
        { id = "mu_l01", text = "Mrgle mmm klun. (You vanished. Now you are back. I am still thinking about the middle part.)", quality = "common", tags = {} },
        { id = "mu_l02", text = "Murrgl flllurlog nk. (My theory: you went into one of the opening walls. It is my best theory.)", quality = "common", tags = {} },
        { id = "mu_l03", text = "Mmm kklun mrrrggk. (You came back wearing the same things. This is reassuring. I don't know why.)", quality = "common", tags = {} },
        { id = "mu_l04", text = "Fllrrgmgr mmm klun mrgle. (I guarded the spot while you were gone. Nothing came. I was ready though.)", quality = "common", tags = {} },
        { id = "mu_l05", text = "MURRGL mmm kklun skr! (You just stopped. Mid-place. The vendors do not stop. Maybe they cannot. Maybe that is worse.)", quality = "uncommon", tags = {} },
        { id = "mu_l06", text = "Mrrrggk mmm srng klun. (New theory: you live in the bag when you are gone. The bag is for you.)", quality = "uncommon", tags = {} },
        { id = "mu_l07", text = "Mmm grrundee mrgle nk. (You were gone for one and a half tides. That is my measurement. Land has no better one.)", quality = "uncommon", tags = {} },
        { id = "mu_l08", text = "Mllgggrrrr mmm kklun murrgl. (I have decided not to think about where you go. I decide this every time.)", quality = "rare", tags = {} },
        { id = "mu_l09", text = "Flllurlog mmm nk mrrrggk. (Maybe there is a deep water you go to. I would like to know about that water.)", quality = "rare", tags = {} },
        { id = "mu_l10", text = "Mmm mmmrrrggglm kklun furl. (You are back. The world is better with you in it. My data is limited. But consistent.)", quality = "epic", tags = {} },
    },

    -- ============================================================
    -- ACTIVITY AWARENESS
    -- ============================================================

    eating = {
        { id = "m_eat01", text = "Mmm klun fllrrgmgr. (You are putting solid things in your mouth. In water I take things in through the water. Different hole.)", quality = "common", tags = {} },
        { id = "m_eat02", text = "Murrgl skr kklun nk. (The food went into you. You seem satisfied. Fish eat and also seem satisfied. This is the one thing we share.)", quality = "common", tags = {} },
        { id = "m_eat03", text = "Mrgle mmm klun nk. (That is cooked. Cooking is heating things until they are different things. Land logic: filing as acceptable.)", quality = "common", tags = {} },
        { id = "m_eat04", text = "Nk klun skr murrgl. (You stopped moving to eat. In water you eat while moving. Both methods arrive at the food. Yours takes longer.)", quality = "common", tags = {} },
        { id = "m_eat05", text = "Mmm fllrrgmgr klun. (That is bread. Bread is dried wet grain pressed flat and then heated. Land-people did this on purpose. I have filed the purpose as: yes.)", quality = "common", tags = {} },
        { id = "m_eat06", text = "Murrgl nk mmm kklun. (The food was on a plate. Now it is inside you. The plate remains. The plate is now a monument to the food. I am respecting the plate.)", quality = "common", tags = {} },
        { id = "m_eat07", text = "Skr klun mrgle nk. (That item had a quality. Common or uncommon. You ate both. There is no difference inside you. I think.)", quality = "common", tags = {} },
        { id = "m_eat08", text = "Mmm kklun furl mrgle. (You are eating again. You ate before. Land-people eat many times per tide. I have decided it is important. I am revising my concerns.)", quality = "common", tags = {} },
        { id = "m_eat09", text = "Murrgl mmm klun skr. (That food came from a vendor. The vendor had more. The food was identical. You picked this one. I have decided you had a reason. I respect the reason.)", quality = "common", tags = {} },
        { id = "m_eat10", text = "Mrrrggk klun mmm nk. (It restored your health. Food repairs the body. I did not know food did this. Fish eat and are still damaged.)", quality = "common", tags = {} },
        { id = "m_eat11", text = "Mmm murrgl skr kklun. (You are eating a thing that lived in water. I have no comment. I am simply noting this.)", quality = "common", tags = {} },
        { id = "m_eat12", text = "Nk fllrrgmgr mmm klun mrgle. (You ate that very fast. In water fast eating means something is chasing you. Nothing is chasing you. You just ate fast. I will monitor the area regardless.)", quality = "common", tags = {} },
        { id = "m_eat13", text = "Murrgl klun nk skr. (That was a feast. A feast is too much food given a name so it is acceptable. Land is creative with this.)", quality = "uncommon", tags = {} },
        { id = "m_eat14", text = "Mmm fllrrgmgr kklun mrgle skr. (Land-people prepare food for a long time before eating it. I eat what the current brings. Yours takes more steps. Yours is also better. I have concerns about the current.)", quality = "uncommon", tags = {} },
        { id = "m_eat15", text = "Skr MLLGGGRRRR mmm klun nk. (That food had many ingredients. Each ingredient was a separate thing. You put them together and then inside you. I counted six steps. In water there is one step. I have decided your food wins on effort.)", quality = "uncommon", tags = {} },
        { id = "m_eat16", text = "Murrgl kklun mmm nk. (The food is gone. You are better. The plate is empty. This outcome required destroying the food. I am filing this under: necessary losses.)", quality = "uncommon", tags = {} },
        { id = "m_eat17", text = "Mmm mrrrggk klun nk. (That cost gold. You ate it. It is gone. In water I do not pay for what the water brings. I am not being critical. Just noting.)", quality = "uncommon", tags = {} },
        { id = "m_eat18", text = "Fllrrgmgr mmm kklun murrgl. (You carried that food in the bag for several hours before eating it. The bag is also a pantry. I have revised my concerns about the bag.)", quality = "uncommon", tags = {} },
        { id = "m_eat19", text = "Mmm klun MLLGGGRRRR furl. (That is a lot of food for one land-person. In water, too much food means you swim slower. Different consequences. Your body handles this.)", quality = "rare", tags = {} },
        { id = "m_eat20", text = "Murrgl nk skr mmm kklun. (You eat to restore power. Power was lost fighting. Fighting was to get to a place. Food is how you go to places. I have the model now.)", quality = "rare", tags = {} },
        { id = "m_eat21", text = "Mrrrggk klun mmm fllrrgmgr. (That item was called a delicacy. Delicacy means rare food. I do not know how many fish that costs. I feel it was many fish.)", quality = "rare", tags = {} },
        { id = "m_eat22", text = "Mmm murrgl kklun skr. (You ate while standing at a vendor. The vendor watched. This is normal here. In water this is called threat display. Very different context.)", quality = "rare", tags = {} },
        { id = "m_eat23", text = "Nk MLLGGGRRRR mmm klun fllrrgmgr. (That is the best food rating. One hundred out of one hundred. I have tasted water. Very high water. Different scale. I have decided both are valid.)", quality = "epic", tags = {} },
        { id = "m_eat24", text = "Murrgl mmm kklun mrrrggk skr. (Land-people gather around a table to eat together. Eating is the event. The event is the reason to gather. In water we gather for currents. I am starting to see the similarity.)", quality = "epic", tags = {} },
        { id = "m_eat25", text = "Mmm mmmrrrggglm klun nk furl. (You ate. You are full. You will eat again. The cycle does not end. In water this is called the tide. I think eating is your tide.)", quality = "legendary", tags = {} },
    },

    drinking = {
        { id = "m_drk01", text = "Mrrrggk mmm klun furl. (You are drinking. In water I drink constantly by accident. Land requires you to do this on purpose.)", quality = "common", tags = {} },
        { id = "m_drk02", text = "Murrgl kklun nk skr. (The liquid went inside you. This is how water works on me also. We have found common ground. Or common water.)", quality = "common", tags = {} },
        { id = "m_drk03", text = "Mmm klun mrgle nk. (That is not water. It is a liquid that is not water. Land-people drink many liquids. In water there is one liquid. Water wins for simplicity.)", quality = "common", tags = {} },
        { id = "m_drk04", text = "Nk murrgl klun skr. (You are drinking again. You also drank before. Land-people need constant water inputs. In water this is not a design issue. In water this is called: existing. I have filed this under: same.)", quality = "common", tags = {} },
        { id = "m_drk05", text = "Mmm fllrrgmgr kklun mrgle. (That drink costs gold. You are buying water with circles. In water there are no circles. Water is free. Water wins again.)", quality = "common", tags = {} },
        { id = "m_drk06", text = "Murrgl skr mmm nk. (The cup is a portable water container. You hold it in your claw. I am also a portable water container. We are the same.)", quality = "common", tags = {} },
        { id = "m_drk07", text = "Mrgle mmm kklun furl. (That drink restored mana. Mana is the power behind the magic. Water restores power. I knew water was important. Filed.)", quality = "common", tags = {} },
        { id = "m_drk08", text = "Mmm klun nk murrgl. (You are sitting to drink. Sitting while drinking requires balance. In water there is no sitting. You invented a new problem and solved it.)", quality = "common", tags = {} },
        { id = "m_drk09", text = "Skr kklun mmm fllrrgmgr. (That liquid was hot. You drank a hot liquid. On purpose. This is not something the sea offers. I am noting it as land-only behavior.)", quality = "common", tags = {} },
        { id = "m_drk10", text = "Murrgl mrrrggk klun nk. (You need water inside you or you stop working. I am surrounded by water and absorb it constantly. I have thought about this advantage a lot.)", quality = "common", tags = {} },
        { id = "m_drk11", text = "Mmm kklun skr murrgl. (That cup holds what the whole sea holds but smaller. Land-people made the sea portable. Remarkable.)", quality = "common", tags = {} },
        { id = "m_drk12", text = "Nk fllrrgmgr mmm klun. (There is a word: thirsty. Thirsty is when you have not had water. I do not know what that word means from experience. I am thinking about you.)", quality = "common", tags = {} },
        { id = "m_drk13", text = "Murrgl MLLGGGRRRR mmm kklun. (That drink had a long name. The name was longer than the drink. Land assigns words to water types. I have a word: water. That is my full list.)", quality = "uncommon", tags = {} },
        { id = "m_drk14", text = "Mmm mrgle klun nk furl. (You mixed two liquids together. Then drank the combined liquid. In water, all liquids are already combined. I live in the answer you arrived at.)", quality = "uncommon", tags = {} },
        { id = "m_drk15", text = "Skr mmm kklun murrgl. (That drink made you act slightly different. Water does not do that to me. Land-people have improved on water. I have revised my position on water winning.)", quality = "uncommon", tags = {} },
        { id = "m_drk16", text = "Mrrrggk klun mmm nk. (You drank from a well. The well is a hole with water in it. Someone dug a hole to find water. In water I did not need the hole. Efficiency: unclear.)", quality = "uncommon", tags = {} },
        { id = "m_drk17", text = "Mmm murrgl kklun fllrrgmgr. (The drink comes in a flask. You refill the flask. The flask is permanent, the water is temporary. I find the flask's commitment admirable.)", quality = "uncommon", tags = {} },
        { id = "m_drk18", text = "Nk klun skr mmm. (That was a large drink. You feel better. The water is now inside you instead of outside. For me, inside and outside are the same. Very different life.)", quality = "uncommon", tags = {} },
        { id = "m_drk19", text = "Mmm fllrrgmgr MLLGGGRRRR kklun. (The drink had a buff. The water did a thing to you beyond being water. Land-water is overachieving. Sea-water just stays water.)", quality = "rare", tags = {} },
        { id = "m_drk20", text = "Murrgl mmm nk klun skr. (You are in an inn drinking water. The inn is dry. You brought water into the dry place. You are the ocean in that building. I respect this.)", quality = "rare", tags = {} },
        { id = "m_drk21", text = "Mrgle kklun mmm fllrrgmgr. (You drank to prepare for a fight. Water as preparation. In water, I am always prepared in this way. I am always fighting-ready by default. My advantage.)", quality = "rare", tags = {} },
        { id = "m_drk22", text = "Mmm mrrrggk klun nk murrgl. (I have been watching you drink for several minutes. You refilled twice. This is your water ritual. I also have a water ritual. Mine is: exist.)", quality = "rare", tags = {} },
        { id = "m_drk23", text = "Nk MLLGGGRRRR mmm kklun furl. (You are sharing a drink with someone. Two land-people, one water source. In water, the whole school shares. Same behavior, different scale. Filed under: convergent habits.)", quality = "epic", tags = {} },
        { id = "m_drk24", text = "Murrgl mmm skr kklun mrgle. (Land-people gather in large buildings specifically to drink together. The buildings have a name. The ritual has a name. Water has so many names here. I am making a list.)", quality = "epic", tags = {} },
        { id = "m_drk25", text = "Mmm mmmrrrggglm klun furl nk. (You drink. You are satisfied. You will be thirsty again. The need does not resolve. In water this is called: the sea. You carry your sea with you in a cup. I find this moving.)", quality = "legendary", tags = {} },
    },

    hearthing = {
        { id = "m_hrth01", text = "Mmm klun mrgle fllrrgmgr. (The rock glowed and you went somewhere else. I watched the spot. You did not come back to the spot.)", quality = "common", tags = {} },
        { id = "m_hrth02", text = "Murrgl skr kklun nk. (Land-people store home in a rock. Fish store home in the water. The rock is more portable. Point to land.)", quality = "common", tags = {} },
        { id = "m_hrth03", text = "Mrgle mmm kklun furl. (You walked here. That took time. You went back instantly. The walking was the long way. I am noting this.)", quality = "common", tags = {} },
        { id = "m_hrth04", text = "Nk klun skr murrgl. (The hearthstone has one destination. You use it when you want that destination. The destination is always the same destination. In water this is called a current. I have given the rock a current. The rock is honored.)", quality = "common", tags = {} },
        { id = "m_hrth05", text = "Mmm mrrrggk klun fllrrgmgr. (You left without walking. In water there is no shortcut. You swim the whole distance. The whole distance is still the distance.)", quality = "common", tags = {} },
        { id = "m_hrth06", text = "Murrgl nk mmm kklun. (The rock has a time limit. You must wait before using it again. The shortcut has a cooldown. The shortcut is rationed. Land is careful with shortcuts.)", quality = "common", tags = {} },
        { id = "m_hrth07", text = "Skr mmm klun mrgle. (You pressed the stone and were somewhere else. I processed this for several seconds. I have decided: fine.)", quality = "common", tags = {} },
        { id = "m_hrth08", text = "Mmm kklun furl nk. (You went home. You chose here and then you chose to leave here. The rock made leaving fast. I think about what I would carry home. I have not decided.)", quality = "common", tags = {} },
        { id = "m_hrth09", text = "Murrgl klun mmm skr. (That place you went to: you were here first, then there. The in-between did not happen. I live in water where everything is connected. Your version skips the water.)", quality = "common", tags = {} },
        { id = "m_hrth10", text = "Mrrrggk mmm nk kklun. (You came a long way to do a small thing. Then you used the stone. The small thing cost a large journey. In water, the large journey is the point. I have decided you arrived at the same conclusion.)", quality = "common", tags = {} },
        { id = "m_hrth11", text = "Mmm fllrrgmgr klun murrgl. (Home is a fixed place and also a small rock. You carry the fixed place with you. I do not know if that is sad or efficient. I have decided: both.)", quality = "common", tags = {} },
        { id = "m_hrth12", text = "Nk skr mmm klun. (You went from here to there without going through the between. The between noticed. I also noticed. The vendors did not notice.)", quality = "common", tags = {} },
        { id = "m_hrth13", text = "Murrgl mmm MLLGGGRRRR kklun. (You have used this rock many times. Each time you appear somewhere else. The rock is very reliable. In water, reliable things are called currents. I respect the rock.)", quality = "uncommon", tags = {} },
        { id = "m_hrth14", text = "Mmm klun mrgle nk furl. (There is a place you could set the stone. Any inn. You set it here. You chose this place over all places. The place does not know. I know.)", quality = "uncommon", tags = {} },
        { id = "m_hrth15", text = "Skr kklun mmm mrrrggk. (The hearthstone is bonded to you. Bond means: the rock remembers where you sleep. In water the whole sea remembers where I sleep. Different scale.)", quality = "uncommon", tags = {} },
        { id = "m_hrth16", text = "Murrgl fllrrgmgr mmm klun. (You are using the stone instead of walking. This means the destination is more important than the journey. I have updated my model of land priorities.)", quality = "uncommon", tags = {} },
        { id = "m_hrth17", text = "Mmm nk kklun skr. (The stone is on a cooldown. You must wait. The magic needs time. Even shortcuts need rest. I have found this relatable.)", quality = "uncommon", tags = {} },
        { id = "m_hrth18", text = "Mrgle mmm klun fllrrgmgr. (You could have walked. You chose the stone. This tells me the destination is far, or the walk is bad, or you are tired. I accept all three.)", quality = "uncommon", tags = {} },
        { id = "m_hrth19", text = "Mmm murrgl MLLGGGRRRR kklun nk. (That was a long time since you last used it. The stone waited. The stone is always ready. The stone has more patience than the cooldown suggests.)", quality = "rare", tags = {} },
        { id = "m_hrth20", text = "Nk klun mmm mrrrggk skr. (Land-people can go anywhere but they return to one place. The stone knows that place. I do not have a stone. I return to water. Water is my stone.)", quality = "rare", tags = {} },
        { id = "m_hrth21", text = "Murrgl mmm fllrrgmgr kklun. (You set the stone here and here is now home. You decided in one moment. Home is a decision. In water I did not decide. The water decided for me.)", quality = "rare", tags = {} },
        { id = "m_hrth22", text = "Mmm skr klun nk murrgl. (The stone is small. The magic is large. The distance is very large. Small object, large result. This is either engineering or something the rock negotiated.)", quality = "rare", tags = {} },
        { id = "m_hrth23", text = "Mrrrggk mmm kklun fllrrgmgr skr. (You left everything here and went home. The things will wait. Things are good at waiting. I also waited. I am very good at waiting. The things and I were compatible.)", quality = "epic", tags = {} },
        { id = "m_hrth24", text = "Murrgl nk mmm MLLGGGRRRR klun. (Land-people carry a rock that knows where they sleep so they can escape to it. In water, when I am somewhere bad, I swim. You have made swimming into a rock. I find this poetic.)", quality = "epic", tags = {} },
        { id = "m_hrth25", text = "Mmm mmmrrrggglm klun nk furl. (The stone pulls you back. Always the same place. In water, everything that floats returns to shore. The stone is your shore. You are floating toward it. I have thought about this for a long time.)", quality = "legendary", tags = {} },
    },

    flightpath = {
        { id = "m_fp01", text = "Mmm klun mrgle skr. (You got onto a sky-fish. The sky-fish agreed. I have questions about the agreement.)", quality = "common", tags = {} },
        { id = "m_fp02", text = "Murrgl fllrrgmgr kklun. (You travel by flying on another creature. In water I swim myself. Your method requires trust. I respect the trust.)", quality = "common", tags = {} },
        { id = "m_fp03", text = "Mrrrggk mmm nk klun. (That is very high. You went up to it and got on. I watched from the ground. I am still on the ground. This is correct.)", quality = "common", tags = {} },
        { id = "m_fp04", text = "Mmm skr kklun furl. (You are in the sky. The sky is not water. There is no water up there. I have concerns about the sky.)", quality = "common", tags = {} },
        { id = "m_fp05", text = "Nk murrgl mmm klun. (The creature is doing the flying. You are sitting on the creature. The creature does not appear to have agreed. I am noting this.)", quality = "common", tags = {} },
        { id = "m_fp06", text = "Mmm fllrrgmgr skr nk. (Land-people stand on flying things and go places. In water, nothing flies. I thought the water was the most different part. It was not.)", quality = "common", tags = {} },
        { id = "m_fp07", text = "Murrgl klun mmm mrrrggk. (You paid gold for the creature to carry you. The creature gets nothing. Land-economics again. I am still building the model.)", quality = "common", tags = {} },
        { id = "m_fp08", text = "Mmm kklun nk fllrrgmgr. (The creature follows a path. The path is fixed. You chose the destination but not the route. Some control, not full control. Land-transportation philosophy.)", quality = "common", tags = {} },
        { id = "m_fp09", text = "Skr mmm klun murrgl. (You are far from water. Very far. The sky has no water. You seem comfortable. I am choosing not to think about this.)", quality = "common", tags = {} },
        { id = "m_fp10", text = "Murrgl nk kklun mmm. (From above, I can see rivers. Small lines of water. They look far away. I am keeping them in view. For comfort.)", quality = "common", tags = {} },
        { id = "m_fp11", text = "Mmm mrgle klun skr. (The creature lands. You get off. The creature waits. The creature is very patient. In water, patient creatures are either hunting or very old.)", quality = "common", tags = {} },
        { id = "m_fp12", text = "Nk klun mmm fllrrgmgr. (That was a long flight. You slept or did not sleep. Either way you arrived. The creature managed the arriving. You managed the sitting.)", quality = "common", tags = {} },
        { id = "m_fp13", text = "Murrgl MLLGGGRRRR mmm kklun. (That creature is very large. You are very small on it. In water, I have seen large things with small fish on them. The fish were not traveling. Purpose unknown.)", quality = "uncommon", tags = {} },
        { id = "m_fp14", text = "Mmm mrrrggk klun nk. (You went over the mountains. In water there are no mountains. There is only deeper and less deep. Mountains are the land's version of deep. I have noted this.)", quality = "uncommon", tags = {} },
        { id = "m_fp15", text = "Skr kklun murrgl mmm. (The wind is very strong up there. Land-people go into the strong wind on purpose. On purpose and on a creature. And they seem fine. I remain impressed.)", quality = "uncommon", tags = {} },
        { id = "m_fp16", text = "Mmm fllrrgmgr nk klun. (You can see very far from up there. The land is small from above. In water, deep water makes everything small. You found the same effect in the sky. Convergence.)", quality = "uncommon", tags = {} },
        { id = "m_fp17", text = "Nk mmm skr kklun. (The creature's wings make a sound. The sound means: still flying. The sound stopped and you were on the ground. I prefer the sound.)", quality = "uncommon", tags = {} },
        { id = "m_fp18", text = "Murrgl klun mmm fllrrgmgr. (You chose a destination and paid and a creature brought you there. In water I choose a destination and swim. Your method has more participants.)", quality = "uncommon", tags = {} },
        { id = "m_fp19", text = "Mmm MLLGGGRRRR kklun nk skr. (That was very fast for something that large. The sky-fish moved faster than its size suggests. Land has efficient sky-fish. I have updated my assessment.)", quality = "rare", tags = {} },
        { id = "m_fp20", text = "Murrgl mmm fllrrgmgr klun mrrrggk. (The clouds were around you. Clouds are water that has not decided to be water yet. You went through undecided water. I find this significant.)", quality = "rare", tags = {} },
        { id = "m_fp21", text = "Nk klun MLLGGGRRRR mmm skr. (You flew over the ocean. I saw it. From above it is very blue. That is my home from the outside. I did not know it looked like that. I am still processing.)", quality = "rare", tags = {} },
        { id = "m_fp22", text = "Mmm mrgle kklun fllrrgmgr. (The creature navigates for you. You do not steer. The creature knows the way. You know the destination. Between you: a complete trip. Good division of labor.)", quality = "rare", tags = {} },
        { id = "m_fp23", text = "Murrgl nk mmm MLLGGGRRRR kklun skr. (That sky-fish went through a storm. You stayed on it. The storm was loud. You stayed. The creature stayed. I am filing all three of you under: impressive.)", quality = "epic", tags = {} },
        { id = "m_fp24", text = "Mmm fllrrgmgr murrgl klun nk. (Land-people built towers at the edge of every town so creatures can land and carry them to other towers. Every town connected to every other town through the sky. The sea does this with water. You built your sea in the air.)", quality = "epic", tags = {} },
        { id = "m_fp25", text = "Mrrrggk mmm mmmrrrggglm klun skr nk. (You fly above the land to reach more of the land faster. In water I swim through water to reach more water. We are the same animal. Different element. Same logic. I have decided this is important.)", quality = "legendary", tags = {} },
    },

    restzone = {
        { id = "m_rz01", text = "Mmm klun mrgle nk. (There is a building for sleeping. Fish sleep in water. Same principle, different container. Your container is drier.)", quality = "common", tags = {} },
        { id = "m_rz02", text = "Murrgl skr kklun fllrrgmgr. (You are glowing slightly. The inn made you glow. I am writing this down.)", quality = "common", tags = {} },
        { id = "m_rz03", text = "Mrgle mmm kklun mrrrggk. (This zone is for resting. Other zones are not. Someone drew the line. Everyone respects the line. I did not expect the line to work this well.)", quality = "common", tags = {} },
        { id = "m_rz04", text = "Nk klun skr mmm. (You are rested. Rested means: ready for more things. In water there is no rested. There is only: still in the water.)", quality = "common", tags = {} },
        { id = "m_rz05", text = "Mmm fllrrgmgr kklun mrgle. (The inn has a fire. The fire is inside. This is land: putting dangerous water on the inside. I mean: putting dangerous fire on the inside.)", quality = "common", tags = {} },
        { id = "m_rz06", text = "Murrgl nk mmm klun. (Other creatures are also resting here. They are all resting in the same building but separately. Shared rest, private rest. Land solves both at once.)", quality = "common", tags = {} },
        { id = "m_rz07", text = "Skr mmm kklun furl. (The walls keep weather out. But not sound. I can hear outside. The walls are selective. In water, nothing is kept out. Land-walls are attempting something the sea gave up on. I respect the attempt.)", quality = "common", tags = {} },
        { id = "m_rz08", text = "Mmm mrrrggk klun nk. (There is a bed. A bed is land raised off the ground so you can lie on it. The ground was not acceptable. Land-people improved the ground.)", quality = "common", tags = {} },
        { id = "m_rz09", text = "Murrgl klun mmm skr. (You paid gold to rest here. Rest has a price. In water, rest is free. I have found another advantage. My list is growing.)", quality = "common", tags = {} },
        { id = "m_rz10", text = "Nk fllrrgmgr mmm kklun. (This building does not keep water out. There are gaps. Wind comes through. It is called cozy anyway. Land assigns positive words to manageable flaws. I have a manageable flaw. I am now cozy. I have decided.)", quality = "common", tags = {} },
        { id = "m_rz11", text = "Mmm murrgl klun fllrrgmgr. (The rest zone has a name. Names for places where you stop. In water, all places are called: the sea. Fewer signs required.)", quality = "common", tags = {} },
        { id = "m_rz12", text = "Mrgle skr mmm kklun. (You are accumulating rest points. Rest is tracked. Sleep has a number. Land counts everything. I have started counting things. I am at: seven sleeps watched.)", quality = "common", tags = {} },
        { id = "m_rz13", text = "Murrgl MLLGGGRRRR mmm klun. (You are regenerating very fast here. The rest zone accelerates your recovery. This is efficient rest. In water, rest happens at normal speed. Land has improved rest.)", quality = "uncommon", tags = {} },
        { id = "m_rz14", text = "Mmm nk kklun mrrrggk. (There are many people here. They all chose this same building to stop in. The building is a gathering point for stopping. I have been to many gathering points. This is the quietest.)", quality = "uncommon", tags = {} },
        { id = "m_rz15", text = "Nk klun mmm skr furl. (A vendor is in the inn. Buying is allowed here. Fighting is not allowed here. Commerce is restful. I have updated my model of rest.)", quality = "uncommon", tags = {} },
        { id = "m_rz16", text = "Mmm fllrrgmgr murrgl kklun. (You logged out here once. When you came back you were still here. The inn held your place. The inn is more reliable than I expected.)", quality = "uncommon", tags = {} },
        { id = "m_rz17", text = "Murrgl klun nk mmm. (The innkeeper spoke to you. The innkeeper speaks to everyone who enters. The greeting is the same each time. Consistency as hospitality. I respect this.)", quality = "uncommon", tags = {} },
        { id = "m_rz18", text = "Skr mmm fllrrgmgr kklun. (The rested buff will expire. But not for a long time. It lasts longer than you will stay here. The inn over-provides. This is a generous inn.)", quality = "uncommon", tags = {} },
        { id = "m_rz19", text = "Mmm MLLGGGRRRR klun nk murrgl. (Land-people built these gathering-and-resting buildings in every settlement. Every town has one. You are never far from a rest-building. In water there is no rest-building. The sea is the rest-building. My advantage continues.)", quality = "rare", tags = {} },
        { id = "m_rz20", text = "Murrgl nk mmm kklun skr. (You stopped here instead of continuing. The inn won. Something in the inn was more compelling than where you were going. I did not see what it was. I am watching.)", quality = "rare", tags = {} },
        { id = "m_rz21", text = "Mrgle mmm klun fllrrgmgr nk. (The fire in the inn makes the air warm. Warm air is a land thing. In water, warm water is a current event. This warm air is a very local current.)", quality = "rare", tags = {} },
        { id = "m_rz22", text = "Mmm mrrrggk kklun skr murrgl. (You will leave this inn and go do things. Then you will come back or find another inn. There is always another inn. Land built a network of pause-places. The network is reliable.)", quality = "rare", tags = {} },
        { id = "m_rz23", text = "Nk mmm MLLGGGRRRR klun furl. (That is the finest inn I have seen. The ceiling is very high. The fire is very large. The beds are very soft. In water I have a rock I like. I have thought about this difference at length.)", quality = "epic", tags = {} },
        { id = "m_rz24", text = "Murrgl fllrrgmgr mmm kklun nk. (Land-people rest in groups and then go fight alone and then come back and rest in groups again. The inn is where the being-alive part happens. The outside is where the proving-it happens. I think I understand the structure now.)", quality = "epic", tags = {} },
        { id = "m_rz25", text = "Mmm mmmrrrggglm klun nk skr furl. (You come here to recover. The inn asks nothing except gold. Then you leave refreshed. In water I am always recovering and always leaving. The inn did what the ocean does. Land found the ocean indoors.)", quality = "legendary", tags = {} },
    },

    rarespawn = {
        { id = "m_rsp01", text = "Mmm klun mrgle skr. (That creature is very rare. It exists infrequently. You found it. In water this would be called a large current day. I am having a large current day.)", quality = "common", tags = {} },
        { id = "m_rsp02", text = "Murrgl mrrrggk kklun nk. (That creature does not usually exist here. It exists now. You are the reason or you are not. Either way: it exists.)", quality = "common", tags = {} },
        { id = "m_rsp03", text = "Mrgle mmm fllrrgmgr kklun. (Rare means it does not come often. I have been watching. It came once. Once is still data.)", quality = "uncommon", tags = {} },
        { id = "m_rsp04", text = "Mmm skr klun murrgl. (That creature is rare and you found it. Something happened here that does not often happen. I am marking the location. The location is now important. The location did not know it was important before you arrived.)", quality = "rare", tags = {} },
        { id = "m_rsp05", text = "Nk mmm kklun fllrrgmgr. (It is rare because not many exist. Or because it hides. Or because it only appears sometimes. Three reasons for rare. I have considered all three. I have concerns about all three.)", quality = "common", tags = {} },
        { id = "m_rsp06", text = "Murrgl klun skr mmm. (You found something unusual. You are moving toward it. In water, when something unusual appears, I move away from it. Different strategy. Both strategies have data.)", quality = "common", tags = {} },
        { id = "m_rsp07", text = "Mmm mrrrggk nk kklun. (Other people are also here now. The rare thing attracted land-people. The rare thing is now a gathering event. The rare thing seems calm about this.)", quality = "common", tags = {} },
        { id = "m_rsp08", text = "Skr mmm klun furl. (I am watching from here. This distance is correct. If it attacks, I have a seventeen-step advantage. I have counted the steps. This is strategy.)", quality = "common", tags = {} },
        { id = "m_rsp09", text = "Murrgl fllrrgmgr mmm kklun. (That creature dropped a thing when it stopped existing. The thing is valuable because the creature was rare. Rarity transfers to objects. I am learning.)", quality = "uncommon", tags = {} },
        { id = "m_rsp10", text = "Mmm nk skr murrgl klun. (It appeared and now it is gone. The rare thing is rare again. I saw it. This is my contribution.)", quality = "common", tags = {} },
        { id = "m_rsp11", text = "Murrgl MLLGGGRRRR mmm kklun. (That creature is very large and appears infrequently. Large and rare. In water, large rare things are called: the current that sinks boats. I am at maximum distance.)", quality = "common", tags = {} },
        { id = "m_rsp12", text = "Nk klun mmm fllrrgmgr. (People waited here for that creature to appear. They waited a long time. The waiting paid off. In water I wait for fish. Different creature. Same patient outcome.)", quality = "common", tags = {} },
        { id = "m_rsp13", text = "Mmm skr mrrrggk kklun. (That creature has a name. It is not a generic name. It is a specific name. Someone named this particular rare thing. Someone thought about this thing enough to name it.)", quality = "uncommon", tags = {} },
        { id = "m_rsp14", text = "Murrgl nk mmm klun fllrrgmgr. (It has a title. The rare creature has a title. Land assigns titles to creatures of importance. In water, important creatures are simply called: the large one. Different bureaucracy.)", quality = "uncommon", tags = {} },
        { id = "m_rsp15", text = "Mrgle mmm kklun skr. (You defeated it. The rare thing is now a defeated rare thing. It will come back later. Rarity is not permanent. I find this reassuring about rare things.)", quality = "uncommon", tags = {} },
        { id = "m_rsp16", text = "Mmm fllrrgmgr MLLGGGRRRR klun. (That is a very large amount of experience points for one creature. Rarity earns more. The reward scales with the frequency of appearance. Land has incentivized searching. Clever.)", quality = "uncommon", tags = {} },
        { id = "m_rsp17", text = "Nk mmm murrgl kklun. (That creature appeared on a schedule. It comes at the same time. Rare but predictable. In water, rare things are not predictable. I find scheduled rarity suspicious.)", quality = "uncommon", tags = {} },
        { id = "m_rsp18", text = "Mmm mrrrggk klun nk skr. (You saw it before others did. You were in position. You positioned yourself in advance. This is called hunting. I also hunt. Usually from underwater. Your version was drier.)", quality = "rare", tags = {} },
        { id = "m_rsp19", text = "Murrgl mmm skr kklun fllrrgmgr. (That creature is listed in a journal somewhere. Found or not found. You changed it from not found to found. You updated the journal. I am at a safe distance cheering for your data.)", quality = "rare", tags = {} },
        { id = "m_rsp20", text = "Mmm nk MLLGGGRRRR klun murrgl. (That rare creature had a rare item inside it. Rare inside rare. The rarity was nested. I have updated my understanding of how rare works. It compounds.)", quality = "rare", tags = {} },
        { id = "m_rsp21", text = "Nk fllrrgmgr mmm kklun skr. (It killed you first. Then you came back. Then you defeated it. You required two attempts for the rare creature. The creature also required you to try twice. Mutual respect.)", quality = "rare", tags = {} },
        { id = "m_rsp22", text = "Murrgl klun mmm mrrrggk nk. (You tracked it. You found the path it takes. You learned its habits. You used the habits against it. In water this is what the large things do to the small things. You have become the large thing.)", quality = "epic", tags = {} },
        { id = "m_rsp23", text = "Mmm MLLGGGRRRR kklun skr furl. (That creature appears once per week. You planned your visit around it. You changed your schedule for a creature. The creature did not change its schedule for you. It is the rare creature. It does not negotiate.)", quality = "epic", tags = {} },
        { id = "m_rsp24", text = "Nk mmm murrgl MLLGGGRRRR klun. (That creature was the rarest thing I have seen on land. In water I once saw a creature I cannot name because it has no name because no one else saw it. I understand now how you feel. The unnamed ones are the best data.)", quality = "epic", tags = {} },
        { id = "m_rsp25", text = "Mmm mmmrrrggglm klun skr nk furl. (You found the rare thing. In the whole land, in the whole world, you were here when it appeared. The thing is rare and you are one creature and the land is very large. And yet: here. I have thought about probability. I have decided: probability is not the whole story.)", quality = "legendary", tags = {} },
    },

    idle = {
        { id = "m_idle01", text = "Mmm klun furl. (You have stopped. The world has not stopped. I am watching both.)", quality = "common", tags = {} },
        { id = "m_idle02", text = "Murrgl skr nk kklun. (You are not doing the thing. You are between things. Fish do not pause. You are more deliberate.)", quality = "common", tags = {} },
        { id = "m_idle03", text = "Mrgle mmm kklun fllrrgmgr. (Land-people stand and think. In water, thinking happens while swimming. Your method is stationary. You have stopped your body to run your brain faster. I have tried this. I sank.)", quality = "common", tags = {} },
        { id = "m_idle04", text = "Nk klun skr mmm. (The wind is moving. You are not moving. The wind does not seem to mind. You are the still thing in the moving thing. In water I am the still thing. We are both the still things. I have filed this.)", quality = "common", tags = {} },
        { id = "m_idle05", text = "Mmm murrgl klun nk. (You have been still for many breaths. I counted. I lost count. I started over. You are still still.)", quality = "common", tags = {} },
        { id = "m_idle06", text = "Murrgl fllrrgmgr mmm kklun. (Nothing is happening. You are allowing nothing to happen. In water, allowing nothing to happen is called: the deep trench. I have been there. It is peaceful.)", quality = "common", tags = {} },
        { id = "m_idle07", text = "Skr mmm klun mrrrggk. (That vendor has been looking at you. You have not gone to the vendor. The vendor waits. This is a contest I do not understand.)", quality = "common", tags = {} },
        { id = "m_idle08", text = "Mmm nk kklun furl. (You are thinking. Or resting. Or deciding. All three look the same from here. I am not able to tell which. I will wait for evidence.)", quality = "common", tags = {} },
        { id = "m_idle09", text = "Murrgl klun mmm skr. (The world is happening and you are not in it right now. You stepped outside of the events. This is a skill I did not know land-people had.)", quality = "common", tags = {} },
        { id = "m_idle10", text = "Nk fllrrgmgr mmm klun. (You have been standing in this spot long enough that I have learned the spot. The spot is unremarkable. You have chosen an unremarkable spot to stand in. I respect the neutrality.)", quality = "common", tags = {} },
        { id = "m_idle11", text = "Mmm mrgle kklun murrgl. (A creature walked past you. You watched it. You did not follow it. You made a decision. The decision was: stay. I support the decision.)", quality = "common", tags = {} },
        { id = "m_idle12", text = "Murrgl skr mmm klun. (Other land-people are moving around you. You are the still part. You are a rock in the current. I understand rocks in currents. They are very useful.)", quality = "common", tags = {} },
        { id = "m_idle13", text = "Mmm MLLGGGRRRR kklun nk. (You have been still for a very long time. In water this is called waiting for the tide. The tide always comes. I am deciding what your tide is.)", quality = "uncommon", tags = {} },
        { id = "m_idle14", text = "Nk murrgl mmm klun furl. (Nothing is required of you right now. This is called free time. Free time means: time that has not been given a task yet. In water all time is free time. My advantage continues.)", quality = "uncommon", tags = {} },
        { id = "m_idle15", text = "Mmm fllrrgmgr skr kklun. (You stopped to look at the view. The view is mountains. Land-people stop for views. In water I am surrounded by view. I have never stopped for it. I am reconsidering my view habits.)", quality = "uncommon", tags = {} },
        { id = "m_idle16", text = "Murrgl nk mmm mrrrggk. (You are waiting for something. I do not know what. You know what. The wait is yours. I am just here while you wait. The waiting is comfortable. I have found that waiting is something we share.)", quality = "uncommon", tags = {} },
        { id = "m_idle17", text = "Mmm klun MLLGGGRRRR fllrrgmgr. (That is a very long pause between doing things. In water I pause between things also. I did not know land-people also did this. I assumed land was constant motion. I was wrong.)", quality = "uncommon", tags = {} },
        { id = "m_idle18", text = "Nk klun mmm skr murrgl. (You are standing near a fountain. The fountain has water. You are not in the water. I am near the water but not in the water either. We are both near-water creatures right now.)", quality = "uncommon", tags = {} },
        { id = "m_idle19", text = "Mmm mrrrggk MLLGGGRRRR klun nk. (You have stood in one place longer than I have seen anyone stand in one place. This is a personal record. I am marking it. The record is: this long. The unit is: I have stopped counting.)", quality = "rare", tags = {} },
        { id = "m_idle20", text = "Murrgl mmm kklun fllrrgmgr skr. (Land is very loud when you are in it. Standing still, the land becomes quieter. I think this is why you stopped. You stopped to hear less. In water I am always hearing less. I understand now.)", quality = "rare", tags = {} },
        { id = "m_idle21", text = "Nk mmm klun murrgl furl. (You could do many things. You are doing none of them. All possibilities, and none. In water this moment before choosing is called: the surface. You are at the surface.)", quality = "rare", tags = {} },
        { id = "m_idle22", text = "Mmm skr nk kklun mrrrggk. (I have been waiting with you. I did not leave. You did not leave. We waited together without speaking. This is the most murloc thing we have done. Murlocs wait in water. You waited on land. I waited with you.)", quality = "rare", tags = {} },
        { id = "m_idle23", text = "Murrgl fllrrgmgr mmm MLLGGGRRRR klun. (I have learned you. When you stop like this, something is about to happen. You stop before you begin. The pause is not empty. The pause is the decision being made. I recognize it now.)", quality = "epic", tags = {} },
        { id = "m_idle24", text = "Mmm nk murrgl kklun skr fllrrgmgr. (Land-people move and fight and run and fly and eat and drink. But sometimes they just stand in a field. The standing in a field is the part I understand most. It is the part where land-people are closest to water.)", quality = "epic", tags = {} },
        { id = "m_idle25", text = "Mrrrggk mmm mmmrrrggglm klun nk skr. (You stopped. I stopped. The world did not stop. We were still in it but not moving through it. In water, when I hold still, the water still moves around me. I am still water-still right now. And you are land-still. We are both still. I have decided: this is the same thing.)", quality = "legendary", tags = {} },
    },
    gear_degrading = {
        { id = "mu_gd01", text = "Mrrrggk nk kklun. (One of your shells is becoming less of a shell. In water, shells simply get softer until they are food. Is that what is happening.)", quality = "common", tags = {} },
        { id = "mu_gd02", text = "Mmm skr fllrrgmgr. (The metal that surrounds you is developing scratches. I have been watching the scratches. There are more than yesterday. This is not a trend I approve of.)", quality = "common", tags = {} },
        { id = "mu_gd03", text = "Murrgl mrrrggk kklun. (Land-people repair their shells with hammers and fire. I learned this recently. I have been wondering when you will remember this.)", quality = "uncommon", tags = {} },
        { id = "mu_gd04", text = "Nk mmm mrrrggk skr. (Your armor is making sounds it did not used to make. I am noting the sounds. I hope this is helpful. It is probably not.)", quality = "common", tags = {} },
        { id = "mu_gd05", text = "Mllgggrrrr kklun mmm furl nk. (Every surface ocean creature has a shell that eventually fails. The land works the same way. I thought the land was different. It is not different. I find this disappointing and also reassuring.)", quality = "rare", tags = {} },
    },
    gear_broken = {
        { id = "mu_gb01", text = "MRRRGGK! (A piece of your shell has died. It is still on you but it has died. I do not know how to tell you this politely.)", quality = "common", tags = {} },
        { id = "mu_gb02", text = "Nk mmm SKR klun. (That piece of armor is not doing the armor thing anymore. It is wearing you, but it is not protecting you. This is upside down. I am concerned.)", quality = "uncommon", tags = {} },
        { id = "mu_gb03", text = "Mllgggrrrr fllrrgmgr kklun. (When a crab's shell breaks the crab finds a new shell. This is not a suggestion. It is just crab information. I thought you should have it.)", quality = "common", tags = {} },
        { id = "mu_gb04", text = "Mmm mmmrrrggglm skr. (I have observed the red indicator. The red indicator on land means the same thing as red on a pufferfish, I think. Urgent. Probably urgent.)", quality = "common", tags = {} },
        { id = "mu_gb05", text = "Murrgl mrrrggk skr mmm klun nk. (In my village we had one elder who fought a land-person who fought in broken armor. The elder won. I am not saying you are like the land-person. I am saying: do not be like the land-person.)", quality = "rare", tags = {} },
    },
    gear_repaired = {
        { id = "mu_gf01", text = "Murrgl kklun mmm nk. (The hammer-person has restored your shell. I watched. I have questions. You paid them water-coins and they hit your shell until it was better. This is very strange and also effective.)", quality = "common", tags = {} },
        { id = "mu_gf02", text = "Mrrrggk fllrrgmgr. (All pieces of you are now whole. I am mentally checking them off. Head: whole. Torso: whole. Leg-parts: whole. Every whole.)", quality = "uncommon", tags = {} },
        { id = "mu_gf03", text = "Mmm skr klun. (You went into the fire-shop with broken shell and came out with working shell. I do not know what happened inside the fire-shop. I am choosing to believe it was ceremony.)", quality = "common", tags = {} },
        { id = "mu_gf04", text = "Nk mmm mrrrggk kklun. (Your armor now makes no sound at all. This is the correct amount of sound for armor. I approve.)", quality = "common", tags = {} },
        { id = "mu_gf05", text = "Murrgl kklun fllrrgmgr mmm skr. (Water-creatures cannot repair their shells. They grow new ones, slowly, over seasons. You walk into a building, exchange water-coins, and emerge whole in five minutes. I thought about this for a long time. I do not have a conclusion. I just wanted you to know I thought about it.)", quality = "rare", tags = {} },
    },
}
